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/vr/ - Retro Games


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4928074 No.4928074 [Reply] [Original]

What was the best out of these three titles and why:
--------------------------------------------------------
Blood

Duke Nukem 3D

Shadow Warrior
---------------------------------------------------------
Mine is Blood, It just has a perfect flow and feels great, and it is very difficult so that you don't feel like the game is to easy on you.

>> No.4928223

>>4928074
in duke3d, ep2 and parts of ep3 are great. blood, however, is consistently good through the entire game.

shadow warrior is basically redneck rampage tier when it comes to gameplay (although RR has visuals far superior to those of SW). I like the bath house level though. it feels like a hong kong action flick.

>> No.4928301
File: 202 KB, 1280x720, moot.jpg [View same] [iqdb] [saucenao] [google]
4928301

>>4928074
Very tough choice with those three titles, my dear faggot op... They're all great games for many reasons, but in the end blasting up cultists in the most horrible ways will remain my favorite thing

>> No.4928312

>>4928074
Duke 3D and Blood are tied as two of the greatest FPS ever made, Blood maybe a little more consistent.

Shadow Warrior is just lousy.

>> No.4928465
File: 28 KB, 480x360, 1520185766344.jpg [View same] [iqdb] [saucenao] [google]
4928465

I'VE GOT BALLS OF STEEL

>> No.4928473

they all pale in comparison to quake

>> No.4928479
File: 48 KB, 460x512, 1521896549350.jpg [View same] [iqdb] [saucenao] [google]
4928479

>>4928473
>pretty unique game that was pretty good
>every sequel is just generic sci fi shit
why? the lovecraftian theme was pretty based

>> No.4928480

There are about 3 FPS related threads that just popped up, with one being blatant bait. What are you trying to pull?

>> No.4928481

>>4928473
the generic abstract temple levels in quake makes me want to kill myself.

all the major build games featured lifelike mundane environments, i.e. comfy towns, homes, etc. despite being an overall shitty game, this is actually where RR excels.

>> No.4929101

>>4928074
how is redneck rampage GDX coming along?

>> No.4929115

>>4928481
>the generic abstract temple levels in quake makes me want to kill myself.
play it more then and do the world a favour

>> No.4929421

>>4928479
Because Quake 2 wasn't made to be a sequel to Quake but the name they wanted to call it was already trade marked they just just stuck Quake 2 on it

>> No.4929790

OP here, glad people agree that Blood is the best one

>> No.4929817
File: 155 KB, 357x400, stop hating what i don't hate.jpg [View same] [iqdb] [saucenao] [google]
4929817

>>4929115

>> No.4929860

>>4928465

https://www.youtube.com/watch?v=krPH0cWIP5U

>> No.4929876

>>4929790
I disagree. Duke is far more successful, far more acclaimed by critics and far more production went into it.

And no matter how some anons try desperately to shit on SW, it's also more famous (or on par at least) than Blood.

I have a feeling that with the death of the Postmortem forum, Blood fanatics gathered around here and open these threads to prove their point.

Blood is a nice obscurity, nothing more.

>> No.4929928

>>4929876
>far more successful,
appeal to popularity

>far more acclaimed by critics
appeal to authority

>far more production went into it.
vague argument, needs exemplifying

>>4929876
>more famous
once again, appeal to popularity

>>4929876
>obscurity
same as above

not a single argument to be found in this post.

>> No.4929952

>>4928074
Blood, without a doubt.

>> No.4929961

Blood > Duke 3D > Powerslave > Shadow Warrior > All the other build games

>> No.4929984

>>4929928
Ok I got it. You are the fanboy who opened this thread to advertise your favourite game. Some people disagreed, and you started stomping the floor in your anger.

>> No.4930006

>>4929984
>Some people
I only see you so far, lol. also, not an argument.
not OP btw

>> No.4930164
File: 39 KB, 500x500, 1515706476250.jpg [View same] [iqdb] [saucenao] [google]
4930164

>>4929860
i love Dick Kickem

>> No.4930246

Ion Maiden > Duke 3D > Shadow Warrior > Blood > Redneck Rampage Rides Again > Redneck Rampage > Powerslave > shit > all the other Build games

>> No.4930318
File: 428 KB, 480x479, we where kings.png [View same] [iqdb] [saucenao] [google]
4930318

>>4930246
>Powerslave THAT low

>> No.4930356

Douk bess gaem

>> No.4930363
File: 91 KB, 685x719, Duke Nukem.jpg [View same] [iqdb] [saucenao] [google]
4930363

>>4930356
HAIL TO THOSE ALIEN BASTARDS BABY!

>> No.4930382

>>4930164
>Douk before he picked up the steroids behind the babe poster

>> No.4930393

>>4930318
yeah it at least deserves to be on top of Redneck Rampage. and PSX/Saturn powerslave deserves to be right fuckin up there with Blood and Shadow Warrior.

Also I have no idea why Duke 3D gets such praise. Must be nostalgia goggles. Have you motherfuckers tried playing that in 2018? So many bullshit gameplay decisions. There are multiple times when the game teleports a fucking hitscan chaingun batista battlelord in front of your face with no cover and you just have to take 50 bullets up the ass like a bitch.

>> No.4930395
File: 676 KB, 525x400, 1531195396223.gif [View same] [iqdb] [saucenao] [google]
4930395

>>4930382
>tfw no johnny bravo duke mod

>>4930393
>i have no idea why Duke 3D gets praise
BLOW IT OUT YOUR ASS

>> No.4930402
File: 2.99 MB, 640x480, blast shit blood 2.webm [View same] [iqdb] [saucenao] [google]
4930402

>>4928074
Blood. All are good, but Blood is easily the best.

The level design is absolutely phenomenal. You go from frozen hedge mazes to trains to carnivals to abandoned mines to haunted mansions to meat processing plants to cursed forests to sawmills to hospitals and everywhere inbetween. Duke and Shadow Warrior's levels are still very interesting as well, but you're essentially always limited to sprawling inner city and 70's kung fu movie dojos, respectively.

Blood's weaponry is by far the most satisfying to use. Duke's guns all felt weirdly floaty except for the explosives, and Shadow Warrior's physics don't really click with me, when enemies die they just kind of fall over. When Blood enemies die they scream in sublime agony, eyeballs fly out, heads start rolling, and especially if you use explosives it looks like a goddamn gore hurricane swept through the area.

There's a few other reasons, but I think despite the others still being great titles, Blood takes the cake for the best Build engine shooter. There's a reason it has such a dedicated ironically cult-like community.

>> No.4930534
File: 188 KB, 500x282, 1508656383401.png [View same] [iqdb] [saucenao] [google]
4930534

>/vr/ has fallen in love with Blood.
>Go to replay it since I haven't in a while.
>Movie references fly over my head because I don't give a damn about horror movies.
>Cultists are fucking annoying to fight because they're everywhere.
>Game turns into "throw really clunky to use TNT to clear out enemies or else you take it up the ass" and cover abuse if you only have hitscan weapons.
>Caleb is about as durable as a wet piece of paper despite being Mr. Badass 90s Anti-Hero.
>Level design is good but not good enough to cancel out the shitty combat.
>Give up by the fourth level in episodes 1 and 2 because of how dull or frustrating it can be.
>Meanwhile I fucking love Shadow Warrior.

Am I The Man with Bad Taste?

>> No.4930560 [DELETED] 

>>4930402
I love Blood but one thing I don't understand is... why does it seem like the textures are lower-res than Duke 3D textures? Am I just imagining that?

>> No.4930653

>>4930402
Beautiful post

>> No.4930657

>>4930534
>animeposter
Yeah, you're definitely the one at fault here. Confirmed shit tastes.

>> No.4930828
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4930828

>>4930246
>ranking Ion Maiden before it's even out
It's really good so far but yeah, preview campaign and all.

>any RR over Powerslave
No.

>> No.4930883

>>4930828
Did you seriously fall for that? I think it's a very low effort bait.

>> No.4930912
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4930912

what was his problem?

>> No.4930946

>>4930912
why? he's a good guardian. Standing still, always observant

>> No.4931002
File: 557 KB, 1199x400, build big three.png [View same] [iqdb] [saucenao] [google]
4931002

which build game protagonist was the best?

>> No.4931004
File: 756 KB, 864x825, 1502922654997.png [View same] [iqdb] [saucenao] [google]
4931004

>>4931002

>> No.4931019

>>4931002
Douk. Caleb was at his best when singing and Lo Wang, oddly enough, was at his best when being serious.

>> No.4931172
File: 579 KB, 810x983, 1436059786958.png [View same] [iqdb] [saucenao] [google]
4931172

>>4931002
https://www.youtube.com/watch?v=uu9vDTs0ciE

>> No.4931214

https://www.youtube.com/watch?v=u3SBTQQ0GJ0

is this the most underrated duke track?

>> No.4931227

>>4931214
You serious, m8? That track always pops up when discussing Duke music. That, Plasma, Gotham, the theme song, and Stalker are always mentioned.

>> No.4931237
File: 321 KB, 600x652, 1484778739343.png [View same] [iqdb] [saucenao] [google]
4931237

https://www.youtube.com/watch?v=Uo6LJ3EheA4
https://www.youtube.com/watch?v=juPYX_Luzo4
https://www.youtube.com/watch?v=9GJuIieS7Mc
https://www.youtube.com/watch?v=jjZ6jQ7ssYU

https://www.youtube.com/watch?v=DN_J-PNUPjk
https://www.youtube.com/watch?v=rnTGhaJv4T4
https://www.youtube.com/watch?v=u-xFAT-Uz6o
https://www.youtube.com/watch?v=ImWeUwWD2fE

>> No.4931326

>>4930912
>hay! Stop him, he didn't pay!
That always makes me chuckle for some reason kek.

I loved how bloatoid used that statue as some sort of symbol for tchernobog in death wish.

>> No.4931426

I really ejoyed all 3 growing up. Spent way more time with Blood than the other two, but I really like the charm Duke has. Plus it was cool to see a series you like making that big leap into first person. Shadow Warrior went along with my sense of humor, and I liked the setting at times.

I guess Duke is my favorite despite enjoying Blood more, because feels.

>> No.4931834

>>4930402
You really say that the likes of Dark Carnival and Overlooked Hotel are better levels than the likes of Lunar Reactor or Derelict? Seriously, grow some standards mate.

>> No.4931835

>>4930534
No, you are fucking right.

>> No.4931882

>>4931834
Not him but there's really nothing special about Lunar Reactor and Derelict is bloated shit with awful gameplay.

>> No.4932056

>>4931882
>shit taste confirmed

>> No.4932069
File: 63 KB, 278x259, 1526755798590.png [View same] [iqdb] [saucenao] [google]
4932069

>>4930534
Can't say I've ever really found the TNT to be clunky, hell, it's probably my favorite thrown explosive in any game. You're right about Caleb being weak as shit, but that's where his speed and maneuverability comes into play, you wanna always be running, and hopping around helps out too.

>> No.4932146

>>4930534
Blood takes time. If you keep playing, at one point it should just "click". Don't be afraid to experiment with weapons.

Also the first episode is the one with the most cultists. Other EPs have less, more enemy types, more diversity. More weapons too.

>> No.4932163

>>4932146
Yea, loud cultists are replaced with louder gillbeasts and the fucking phantasm.

>> No.4932178

>>4932163
>muh juvenile "everything is lame" mentality
there's nothing wrong with any of the enemies you mentioned, or the cultists, for that sake. it's actually nice to have fully voice acted common enemies, and I wish more build games had it.

>> No.4932383

>>4932146
Listen, sorry to interject, just a small question.
There is some samefagging joker consistently talking (way more) shit (than could realistically be warranted) about me and to me in fps-general thread, that seems to come from Duke community. So far, frankly, I suspect you and I suspect a certain Bob you might know. Do you happen to, let's say, know anything about that?

>> No.4932403

>>4932383
I have no idea who you are and what you're talking about

>> No.4932414 [DELETED] 

>>4932383
You mad fag?

>> No.4932418

>>4932383
Did you forget to take your meds today anon?

>> No.4932430

>>4932403
I'll keep that in mind. Thanks for the information.

>> No.4932432

>>4931882
Lunar Reactor and it's followup Dark Side are the single greatest experience in Duke 3D. Brilliantly crafted, adventurous levels with great music. Honestly I don't understand how anyone can hate these maps.

Derelict is a love it or hate it type of map. It's amazing technically and unique in its theme, these alone made me forget the occasionally weak gameplay.

>> No.4932681
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4932681

Lo Wang is Ass
Caleb is Bazinga!
But Duke is FOREVER

>> No.4932917

>>4931227
Along with Streets, Water World.

But Stalker and Plasma are the bests.

>> No.4933159

>>4931214
preparation d is the best track but seems to be nobody but my owns favorite. pissed is great too. calypso factor would be my third favorite

>> No.4933643

>>4933159
Pissed is Tiberius Station's music? That one is horrible.

>> No.4935145

>>4928074
Duke Nukem 3D for me since it is the only one I beat. I want to also beat Blood but the Dos version is a bit tough to play both due to controls and the difficulty of the game.

>> No.4935158

>>4930912
He just wanted you to pay you freeloading scumbag

>> No.4935160

>>4931237
Life's a beach is the comfiest expansion i've played
I love the waterpark level
Yet to play the 20th anniversary episode, is it any good?

>> No.4935172

>>4935160
Yeah, it's really good.

>> No.4935320

DN3D is a classic. Blood is cool but has some issues. I know people love the arsenal but I only found the shotgun, dynamite, and napalm launcher to be fun to use. Like a previous poster said, Caleb is so fucking fragile. So is Duke. Actually, that seems to be a problem across all Build games. The damage values don't really feel all that balanced.

Ion Maiden's goign to be the best one out of them all anyway.

>> No.4935356
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4935356

>>4935320
>Ion Maiden's goign to be the best one out of them all anyway.
We'll see.

>> No.4935359

>>4935145
>I want to also beat Blood but the Dos version is a bit tough to play both due to controls
What? It controls exactly like Duke 3D.

>> No.4935365

>>4935320
>The damage values don't really feel all that balanced.
you're just shit

>> No.4935380

> Every mention of BloodGDX had been purged from m210's site
Oh fuck.

>> No.4935391

>>4935380
what does this mean?

>> No.4935404
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4935404

>>4935380
oh no...

>>4935391
hope he didn't get hit by a c&d.

>> No.4935409

>>4935404
so do i upload the latest release of BLOODGDX to MEGA?

>> No.4935414
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4935414

>>4935409
Of course. Just as I'm never going to be deleting my copy.

>> No.4935415

>>4935380
lmao even a Russian can get fucked over by IP laws nowadays

Too bad he didn't open source it before the lawyers descended on his ass.

>> No.4935418

>>4935380
>>4935404
based atari strikes again. ffs. if anything GDX would increase their sales.

>> No.4935434

>>4935409
Link please? I don't have the latest one.

>> No.4935446

>>4935434
https://mega.nz/#!PXxhjQra!dLX6OAt3nM_ESMRg2fwabVBEmNTTS11VMcTPpEEZP4Q

>> No.4935452

>>4935446
ty.

really annoyed this happened.

>> No.4935532

How do you guys play build games? Are you guys completionists that try to find or at least know all secrets and items?

>> No.4935537

>>4935446
Thanks mate you're a lifesaver

>> No.4935538

>>4935160
The Giza pyramids and the Golden Gate bridge are great, the rest is ok.

>> No.4935542

>>4935320
The thing about blood is that everybody is fragile in the game, you and the enemies. I like it slightly more than duke for that reason, makes the action fast paced and deadly.

>> No.4935583

>>4935532
>Are you guys completionists that try to find or at least know all secrets and items?
Nah I've never been like that, ever. I'm glad secrets exist but I find them a chore to actually look for. Even after all these years I still bump into new secrets here and there, it's a nice feeling knowing that I still haven't seen the full game yet and still discovering new things.

For me the game is all about going through it from start to finish without dying a single time.

>> No.4935741

I just finished Alien world order. Wow that final boss was a let down.

>> No.4935776

>>4935380
I can't check cause I'm travelling right now, but they must be talking about why on duke4 forums

>> No.4935780

>>4935741
Yeah, last level/boss sucked.

>> No.4935826

>>4935776
There's no confirmation yet, only speculation but the general consensus is that it's most likely a DMCA

>> No.4936214

>>4935404
Shit I just got it from there like two days ago, good timing I guess

>> No.4936638

>>4935826
>>4935404
>>4935415
>>4935418

NOT A-FUCKING-GAIN!!! ONORE RANDY BITCHFOODOOOOOOOOOO!!!!!!!!

>> No.4936675

>>4935415
Since the source code isn't out, couldn't the developer just pack up and move over to the TOR network? I mean, they don't have the code to prove its him releasing it, even if it would be obvious.

>> No.4936754
File: 44 KB, 1269x211, file.png [View same] [iqdb] [saucenao] [google]
4936754

>>4935380
What did he mean by this?

>> No.4936782

>>4936754
He had written "everything will be fine" first as well but he edited it out :(

I have no fucking idea what he means

>> No.4936927

Duketroid.
I liked the looks of the jumping room and I liked the dark room.
However, overall, I found this map pretty pointless. It was stated to be a proof of concept (that the set of abilities granted by vanilla Duke's inventory items is sufficient for crafting a Metroid-like experience based on their acquisition), and it was pretty obviously to me meant to be imitated from the get go. It does manage to craft a Metroid-like experience out of Duke. The problem is, and this is a fundamental problem, is that it adds nothing to Metroid formula and, moreover, it is simply not a good Metroid game in itself. The only way it could possibly work is by being the first level in the initially released version of the game, by being a Hollywood Holocaust substitute (and even then it would be restricted by limitations of the shareware slew of the ingame content).
I will explain my reasoning. The crucial thing Metroid games in my opinion hinge upon is not knowing the exact implementation of the mainline, exploration-affecting, abilities in advance. Metroid games are not omnidirectionally side-scrolling linear run-and-gun platformers. And Metroid games are not 2D omnidirectionally side-scrolling dungeoncrawlers. Specifically Metroid experience is that the game you are playing now is not the game you were playing half an hour ago due to you acquiring an upgrade you didn't foresee, and the resulting change in your INTERPRETATION of the SAME locales due to the change in what you imagine the overall game mechanics to be. In other words your perception of the locations changes not due the changes in the locations themselves, but due to you basically playing a completely different game on the same locations.

There is zero reinterpretation going on in Duketroid. The powers are known in advance, and it is always, at a glance, obvious, what exactly is required where exactly. Henceforth it doesn't play like a Metroid experience, it apes one.

>> No.4936974

>>4936927
Moreover, it apes one suspiciously insistently, almost to the point of being a memegame (obligatory glass tube included - although it isn't the only example). But I digress.

If there is no reinterpretation in Duketroid, what's left? Soft ability-requiring locks and challenge courses (in fact, Duketroid could be conceptualized as a set of challenge courses connected via the main hub area, like the petals to the flower). Here, again, there are apparent problems. First, the hub area takes more than a half of the level and pretty much nothing ever happens in it. You just traverse it from A to C and from D to B. Second, most challenge-mini-"dungeons" are not only extremely short, they are also Second, the soft locks in themselves don't offer anything particularly new in my opinion. There were levels with underwater segments so long they would necessitate an aqualung, there were levels with obligatory steroid jumps and sprints, there, most probably, were also levels with rooms the chances of completing which without night vision apparatus were close to zero. There were definitely levels for which having the jetpack was mandatory. In other words, in terms of inventing new obstacles for the gamer to overcome, Duketroid hardly offers all that much genuine novelty (although the dark room WAS the high point of this level), serving much more as a remix, a compilation, than an earnest invention or even reinvention of the wheel. Third, the content behind those soft ability-requiring locks, secrets - which are, basically, you enter the room, you pick something up, you exit the room - and the challenge courses, which, and this is probably my biggest gripe with this level, are bland predictable one-trick ponies, barring POSSIBLY, again, the dark room (although the overall sequence is more like interestingly scripted rather than providing interesting gameplay experiences).

>> No.4936986

>>4936974
Sorry for the previous message being somewhat of a clusterfuck, I hope, the gist is still comprehensible however.

Anyway, I'll continue.

In the view of everything aforementioned, what's left is, I think, an attempt to imitate mainline Metroids' (and SuperMetroid's specifically) LEVEL ARTISTRY (as opposed to actual level design) using stock Duke Nukem 3D content. As a proof of concept, that it is possible to visually imitate Metroid in Duke, I guess, it's a complete and utter success (although one needs to keep in mind, that both Metroid and Duke Nukem 3D were heavily inspired by Giger's designs on Alien to begin with). That having been said, I doubt it will spawn any imitators to it since, in itself, it is just that, a more or less ordinary imitator, just in regards to the unusual, in context of Duke userlevels, well, that-which-is-imitated.

>> No.4937334

>>4929876
>Blood is a nice obscurity, nothing more.
Son of a bitch must pay.

>> No.4937340

>>4931882
Derelict is tits, you're a faggot.

>> No.4937347

>>4930534
Yes. Also if you don't like horror movies then why would you seek out something like Blood?

>> No.4937352

>>4935320
>Caleb is so fucking fragile
He makes up for it by being springy and limber, you can jump and duck fast, and if you keep jumping, ducking and strafing frantically, that'll confuse the aim of the enemies and they'll have a hard time keeping up with you.
Combine this by popping in and out of cover, and making sure to throw the occasional dynamite, and you'll do just fine.
You're not supposed to try to tank damage in Blood.

First time against the big spider boss, I didn't fuck around, I made absolutely sure to stay as mobile as possible for the entire fight, and I made it fine, even as a noob at the game.

>> No.4937359

Blood is the best in terms of the aesthetic but it's a really painful start. The difficulty curve is absolutely ridiculous, it starts off almost impossible but then drops off a cliff to become easy as shit later on.

Shadow Warrior is the worst of the 3, bland on the audio and visuals, and somewhat underwhelming level design. The actual gunplay is really fun though.

Duke 3D is the most consistent throughout and I think it easily has the best level design and most classic gameplay. It's definitely the most fun of the 3 to speedrun. Soundtrack is classic too.

>> No.4937408

>>4935359
Mouselook is kinda wonky in Blood, though Bmouse fixes that.

>> No.4937421

>>4935532
I make sure to kill what I can find, and to look for secrets.
Unless I know a map though, I seldom 100% it, usually it's like 80% or 90%, majority (often full) kills, but missing a few secrets.

I like being methodical though.

>> No.4937426

>>4935542
Yeah, Iike that, it becomes less about who can tank the most damage, and more about who can dodge the most and kill the other(s) first.

It also really makes cover and dodgin very valuable.

>> No.4937469

>>4935542
Me too. It's fun, clearing out rooms of cultists feels a little like a tactical shooter like R6 or SWAT.

>> No.4937580

>>4937359
I think SW deserves some more credit since most levels have at least one interesting 'gimmick' to them; whether it's a technical effect or otherwise.

>> No.4937583

>>4935741
It really is, a lot of the levels are pretty good, Golden Carnage especially, but then it kind of fizzles at the end of a just ok map.

Overall an episode worth playing.

>> No.4937585

>>4936638
Don't think we can blame Randy for this one.

>> No.4937597

>>4936754
The optimistic side of me want to say that the port is incorporated into a proper modern release made with the actual source code.
But if that's the case, the question is if it'll be good.

The pessimistic side of me says Atari sent some croneys to his place and threatened to break his legs.

>> No.4937608

>>4936927
>>4936974
>>4936986
Please use less words.

>> No.4937661

>>4937408
It's wonky in Duke too.

>> No.4937741

>>4937340
You're not just a faggot, you're an ugly virgin on top of it and you're also awful at video games lol.

>> No.4937746

>>4937359
Fair assessment on all accounts but Duke remains my personal least favorite

>> No.4937763
File: 59 KB, 1738x289, Capture.png [View same] [iqdb] [saucenao] [google]
4937763

He was trolling lmao. WHAT A DICK.

>> No.4937765

build game power ranking:

SW>blood>redneck rampage>tekwar>duke>witchhaven

>> No.4937768

>>4937741
What'd you say is a better Duke map than Derelict, you double-nigger?

>> No.4937770

>>4937765
Nice bait anon, but Duke is in a different league.

>> No.4937771
File: 18 KB, 320x240, Cool face.jpg [View same] [iqdb] [saucenao] [google]
4937771

>>4937763
it's back boiz

http://m210.duke4.net/

>> No.4937780

>>4937770
duke is almost as shit as you are at giving women orgasms.

>> No.4937786

>>4937768
Dark Side is better, while Mirage Barrage and Golden Carnage are about the same level. Maybe Lunar Reactor and Freeway worth considering into the mix. But Derelict is indeed great.

Allen Blum was a master leveldesigner.

>> No.4937793

>>4937741
>>4937780
Haha, someone is clearly frustrated by not getting laid at the age of 38.

>> No.4937794

>>4937768
Derelict sucks.

>> No.4937796
File: 51 KB, 445x445, upset-cat.jpg [View same] [iqdb] [saucenao] [google]
4937796

>>4937786
>But Derelict is indeed great.
That's what I said, why are you arguing with me?

>> No.4937798

>>4937780
Come on, it can't be that bad.

>> No.4937802
File: 996 KB, 816x816, Hesus.png [View same] [iqdb] [saucenao] [google]
4937802

>>4937794
Your mom sucks.

>> No.4937808

>>4937798
>almost

>> No.4937810

This is a really interesting conversation. Keep up the quality virgins.

>> No.4937815

>>4937810
Are you fucking 12 years old?

>> No.4937878

How about the granddaddy of all Build engine shooters, Legend of the Seven Paladins?

>> No.4938037

>>4937765
Blood>Duke>Shadow Warrior>Redneck Rampage>TekWar>Witchaven

>> No.4938056

>>4937878
My first time hearing of this.

>> No.4938063

>>4938056
Very first game to use the Build engine, albeit illegally and using an early version of the engine. Developed in Taiwan for a South Korean company.

>> No.4938078

Duke>Shadow Warrior>Blood

>> No.4938118
File: 994 KB, 480x302, Openforbuisness.gif [View same] [iqdb] [saucenao] [google]
4938118

OP here, didn't expect to have the thread still active by now, also is it true that Blood has had a rise in popularity on these boards? I am kind of surprised if so, it usually isn't talked about.

>> No.4938127

>>4938118
I think the GDX port helped spur some popularity.
Seen a lot more talk about it on /doom/ recently, someone even tried to get some multiplayer going.

>> No.4938141
File: 3 KB, 101x120, sfdhfh.gif [View same] [iqdb] [saucenao] [google]
4938141

>>4938127
That is probably why, also that is great to see it have a growth in popularity, I want people who haven't seen it to give it a shot, also I've never been able to play multiplayer on it, have you had an experience?

>> No.4938292

>>4938141
No, never played it as a kid, my first experience was the shitty-ass ZBlood, and then later the proper thing on dosbox, in like the early 2010's.
There was no multiplayer to be had for me with those.

>> No.4938376

>>4938141
>I've never been able to play multiplayer on it, have you had an experience?
I only got to play MP Blood as a kid, way back at its release. I had this one friend that had all the fucking consoles and he had two PCs connected together via LAN. We had all the FPS's (console and PC) of the time, but the main PC MPFPS we used to play at the time was Blood. It was so much fucking fun. Our favourite map was Bodies.

His house was so awesome. It would be the place everybody would go to hang out on the weekends. There would usually be a group playing 4 player N64 games and two guys always on the PC, more kids waiting. Probably the most fun I ever had out of video games.

On PC our two favourite multiplayer games to play were Blood and GTA.

>> No.4938529

>>4936986
>>4936974
>>4936927
what the FUCK are you talking about

>> No.4938593
File: 929 KB, 253x197, kermit.gif [View same] [iqdb] [saucenao] [google]
4938593

>>4938529
We think he has some kind of brain disorder, or that he's just an idiot trying to come off as smart by being as verbose as possible, not understanding that his obscene verbosity makes him really hard to understand.

He posts occasionally on /doom/, where he'll talk about a map he played, and then he'll try to ascertain the motives of the author based on how it played, usually this is something really fucking wild and grasped out of thin air, where it'll almost sound like an accusation.
>everyones faces whenever he posts

>> No.4938674

>>4938529
Have you played the map in question? If not, an idea: maybe, just maybe, being acquainted with it would really help your understanding of the posts dedicated to a (however shoddy) attempt to break it down and taking a close look at its pieces?

>> No.4938691

>>4938674
>and to take
>>4938593
As long as you are not trying to talk for EVERYONE (with that "we" of yours) in whatever thread, you may consider me whoever you please, as far as I am concerned.
Also, posts with rampant speculations about motives are generally like alpha 0.1.0 versions, while posts like those about Duketroid are like beta 0.5.0.

>> No.4938709

>>4938691
I am absolutely, positively certain, that I speak for everyone in that general when I say that about you.

>> No.4938739

>>4938674
yes, i have

i have no fucking clue what you're talking about, you faux-intellectual nigger

>> No.4938743

>>4938709
>everyones faces
Yeah, that's wishful thinking. Previous general had 123 individual posters, I was arguing with like 5, or maybe like 7 at worst. Not to mention that nobody ever elected that vocal (and, in some cases, suspiciously insistent and obnoxious) minority to be anyone's official representatives.

>> No.4938751

>>4938739
You can ask "What did you mean by..?", if need be, you know.

>> No.4938762

>>4938751
ok

>>4936927
>>4936974
>>4936986
what did he mean by this

>> No.4938769

>>4938078
Blood>Duke>SW

>> No.4938779

>>4938762
tl;dr: the map is a boring Metroid experience which doesn't utilize genre highs, hub area is too big and uneventful, challenge courses are short and very predictable gameplay-wise, the map doesn't add much to already existing Duke maps gameplay-wise, usage of Metroid memes is annoying and forced, two or three rooms look kinda cool though.
Now what?

>> No.4938787

Do you guys ever arrange coop games? I've wanted to play blood and duke coop for ages but my faggot friends refuse to join me.

>> No.4938805

>>4938779
much better

>> No.4938818

>>4938743
>Previous general had 123 individual posters, I was arguing with like 5, or maybe like 7 at worst
Again, I'm truly 100% certain that I speak for every single one of those people on this point.

>> No.4939161

>>4938118
No, just the same 6 or so people try to advertise it, and anon boards are excellent to hide their true numbers.

>> No.4939179

>>4938593
>brain disorder
Welcome to /vr/. Most people suffer from it, including (You). Normal people don't play video games over 35. They focus on getting laid, having a job, making a family. Their hobbies include fishing, biking, workout, cars, etc. Not Doom or such games.

>> No.4939206

>>4939179
Most of us can make a coherent post that isn't miles longer than it needs to be, and which doesn't require decoding with a ring from a cereal box.

See how most posts in this thread are easy to read and dont mince a whole ton of words?
This guy isn't like that.

>> No.4939298

>>4938787
Is it even possible with the state of eDuke32's multiplayer code?
I know there's a Discord matchmaker for the old builds though

>> No.4939449

>>4939161
lol more like you're that one butthurt duke fanboy with the blood hate boner that always parrots the same shit in every single one of these threads. you really need to lose that virginity already my dude

>> No.4939462

>>4938818
So what? Who do you think you are? Mr. Infallible In His Judgement? Seems to me, you just like speaking for someone else way too much.
>>4939206
So you claim to know better than me how long my posts really need to be? I.e. now you have the nerve to speak for my account, i.e. to speak for the person present in current conversation, not absent from it as in previous cases? You know, the more I read your self-important odes to your magnificent judgement droning exactly the same faulty point using slightly different words, the less I am inclined to treat you as an actual equal partner in conversation. You seem to be way more interested in discussing your """certanties""" rather than games or maps, for one.

>> No.4939501
File: 3.76 MB, 1920x1080, map3.png [View same] [iqdb] [saucenao] [google]
4939501

>>4938529
>>4938762

http://msdn.duke4.net/hotduketroid.php

https://www.youtube.com/watch?v=vIfAlcCm3Es

>> No.4939541
File: 523 KB, 640x800, caleb.png [View same] [iqdb] [saucenao] [google]
4939541

>>4928074
For people looking to play Blood/BloodGDX mp, we have a very active discord server here: https://discord.gg/t5HuFgm

>> No.4939728

>>4939501
This shit level had been overdiscussed here. Should burn in hell forever.

>> No.4939815
File: 1.88 MB, 640x360, 2018-07-29 12-34-23.webm [View same] [iqdb] [saucenao] [google]
4939815

Thanks to this thread i've downloaded quake 2 from gog and i can't believe how shitty it is. Controls are fucking retarded and you're sliding instead of moving. I can't believe that im unable to hit fucking enemies. I was playing quake live a lot and i was doing pretty good, but i don't remember Q2 being this shit.

>> No.4939821

>>4939815
wtf is wrong with that video, it looks like you're crouching all the time.

>> No.4939825

>>4939821
what do you mean? maybe scaling is fucked up with 16:9 resolution or something. I'll check that out right now

>> No.4939831

>>4939815
Yes, the default config for Quake 2 is tank controls, but back then you were supposed to configure shit yourself. The engine/physics is the same as all the other Quake games, just enable mouse look and set it to WASD etc.

Also grab the Yamagi source port, is supports the software renderer.

>> No.4939838
File: 2.24 MB, 640x360, 2018-07-29 12-53-20.webm [View same] [iqdb] [saucenao] [google]
4939838

>>4939831
i am playing with wasd and mouse and i still feel like im playing a video game for the first time, i don't know what is going on

>>4939825
it is fucked up scaling

>> No.4939848

>>4939838
Seriously, just grab Yamagi, it can do HUD scaling and will let you play the awesome soundtrack on a modern PC etc.

http://www.yamagi.org/quake2/

>> No.4939898

>>4939462
>So you claim to know better than me how long my posts really need to be?
Yes, trim the fucking fat on your posts, you're not writing poetry, you're making a forum post.

I've never seen a person use so many fucking words to say so extremely little.

>> No.4939936

>>4939898
What you suggest is unacceptable to be, so I in turn suggest you to go and be picky somewhere else.

Moreover, I know better than anyone else, you included, what worth, if any, I ascribe to these or those posts of mine. If you, personally, are unable to properly appreciate them, then however much you might try to devalue them and shift the "public opinion" here towards devaluing them, I will still continue to do my thing, and regardless of whether I'll manage to find the audience that will do my posts justice, I am fine either way. In other words, I am not about to start intentionally tickling your fancy and your personal literary tastes regardless of however much effort you decide to put into trying to trick me into doing that.

Was that a substantially thicc a post for you to start on your whining and bitching act?

>> No.4939943

>>4939936
>unacceptable to me
>sufficiently thicc

>> No.4939959

>>4939898
In other words, take it or leave it, you are being offered exactly what's on the table, nothing more, nothing less. And that's the way it's gonna be regardless of how intensely you either like or dislike (thorough spoiled child cosplay included) this whole setup.

>> No.4940246 [DELETED] 
File: 76 KB, 470x531, 1496094556342.jpg [View same] [iqdb] [saucenao] [google]
4940246

>>4939815
my god /vr/ is so fucking bad at video games it's not even funny. how the fuck is it even possible for somebody to be this shit? you're worse than I was at Quake 2 when I was 11 playing it with keyboard only controls.

>> No.4940262
File: 14 KB, 308x196, don't get hit bitch.jpg [View same] [iqdb] [saucenao] [google]
4940262

>>4939815
>makes zero effort to avoid enemy fire

>> No.4940282 [DELETED] 

>>4939815
that is some seriously dog shit aim and everything else. put your mouse sensitivity down at least if you can't control it.

>>4940262
you can see why /vr/ spergs so hard about hitscanners. apparently if you can't run through a room without utilising cover and everything being zero threat to you the game is bad. no wonder /vr/ loves the IQ drop that is doom 1 so much.

>> No.4940347

>>4940282
Doom plays better if you actually use cover, hell, the Arch-Vile monster is entirely predicated on FORCING you to seek cover as soon as you can, and that's what makes him such a good monster.
Not only does he undo your killing, to potentially disastrous results (like raising a Baron when least convenient), but you absolutely must hide or you take his hellfire.
Likewise, the Revenant will randomly home his missiles on you, which makes it great idea to get behind something to block them, and also makes him a great new monster, because he forces you to use different tactics than just plain imps and demons.
They're great for how you can't just approach them mindlessly.

I think modern velcro-cover shooters have tainted a lot of people's ideas about the value of cover in FPS, and they just get the notion that using cover in any context means bad game design, and you shouldn't have to, when the real bad design is actually just games with rows of chest-high walls, regen health, and a contextual button prompt to attach you to said walls and then playing endless games of 'whack a mole' with enemies on the other side of the room.
Doom doesn't do that, enemies will continue to advance towards you to the best of their abilities, which means that though cover is good, you also can't always STAY in cover, sooner or later you have to move, or you have to kill them before they reach you.

More hard mapsets will throw much more challenging enemy encounters on you than the first game, and here it becomes paramount to not just seek cover, but to run from cover to cover and to keep dodging incoming projectiles, while fighting off the monsters moving in on you.

>> No.4940351

>>4940282
>the IQ drop that is doom 1
Doom 1 is a fun romp, but it's really a very easy game, the real challenge and excitement lies in Final Doom and the really masterfully crafted mapsets people make.

>> No.4940386

>>4938593
you fucking snot, I prefer reading his comments than reading those (You) retards with the "omgblodizbettarthendoukbecozimavirgan" BS.

>> No.4940395

>>4940386
You like that verbal diarrhea where anon constantly repeats his point and makes up shit?

>> No.4940412

>>4940395
why are you so angry? I thought that anon's posts were interesting.

why not sperg out at obvious shitposts instead?

>> No.4940417 [DELETED] 

>>4940412
>I thought that anon's posts were interesting.
that's because you too are a pretentious dumbass. I bet you love chris nolan movies.

>> No.4940424

>>4940412
>I thought that anon's posts were interesting.
You actually manage to read that boulderdash?

>> No.4940427 [DELETED] 

B E H A V E
E
H
A
V
E

>> No.4940438

>>4940395
Definitely a better read than your shitposting.

>> No.4940454

>>4940427
pointer, write their names down again

>> No.4940474
File: 2.93 MB, 532x300, Q2.webm [View same] [iqdb] [saucenao] [google]
4940474

>>4939815

>> No.4940481

>>4940474
how come your hud is so big? why your game looks normal despite having 16:9 resolution?

>> No.4940527

Do you guys play build games with auto aim?

>> No.4940528

>>4940481
It's called using a source port that can support different aspect ratios.

>> No.4940539
File: 2.94 MB, 640x360, Q2b.webm [View same] [iqdb] [saucenao] [google]
4940539

>>4940481
It's the Yamagi source port. If you're the same poster you probably won't like its mouse either though, as it has a particular acceleration/feel to it, at least in my experience. No reason why one can't get used to it though.

https://www.youtube.com/watch?v=tN5gz3J3vPM

KMQuake 2 has a really nice mouse feel btw.

>> No.4940572

>>4940454
I'VE GOT BALLS OF STEEL

>> No.4940632

>>4940539
downloaded that yamagi thing, game looks better but that mouse sensitivity is still weird as fuck

I've found out that there is some sort of fix for that but it requires fucking around with registry so i'll pass.

>> No.4940665

>>4940527
I turn them off when I can.

>> No.4940680

>>4940474
>>4940539
Notice how the person playing here is popping in and out of cover, strafing away from the aim of the enemy machineguns, and baits for melee attacks up close?

This is how you play Quake 2.

>> No.4940763

>>4940632
just get kmquake 2 it has a good mouse

>> No.4940781

>>4940539
this video looks waaaaaaay slower than actual game

>> No.4940810

>>4940527
Yes. They should be played this way.

>> No.4940839

>>4940810
How so? I played them like that when I was younger but now with good mouselook and stuff in the source ports I'm not sure what to go with.

>> No.4940870

>>4940781
Well that is the actual game so perhaps your brain is running slow today?

>>4940680
>and baits for melee attacks up close
you don't even have to do that if you're not playing on nightmare since the enemies will just flinch when shot

>> No.4940909

>>4940839
the build engine source ports still don't have great mouse control, even if they're a significant improvement over dos. the diagonals in eduke32 are still total wank and while bloodgdx is a night and day difference from dos it still isn't anywhere near the precision of something like quake or any other modern fps. eduke32 doesn't have anywhere near that precision either. on top of this build engine games tend to have hit detection issues, even with the auto aim enabled.

anyway play however you'd like, who cares

>> No.4942126

>>4940839
"No autoaim" is an option added into EDuke32, then backported to other source ports from there. All of the original games have forced autoaim.

>> No.4942138

>>4936986
Okay, anon, now go play Naked Dash. It's a 3-hour puzzle map with a Portal-like twist.

>> No.4942219

>>4939815
It's me again. Yesterday i've downloaded yamagi and it was working fine but it stopped working today. I've tried "reinstalling" everythinng couple times but it still doesn't work.

Other thing i've noticed: it seems like mouse acceleration is fixed when playing in windowed mode.

>> No.4942292

>>4929876
>commercial success defines quality
back to plebbit

>> No.4942320

>>4940839
Fuck mouselook, fuck WASD. This shit belongs to /v/. Old FPS games are made for arrow key controls, and CTRL for shooting.

>> No.4942403

>>4942292
Not that guy, and I disagree with any notion that quality is determined by popularity, but Duke Nukem 3D was a game that became popular because it was so good.

After they released the shareware episode, they got tens of thousands of orders for the full game, and they spent like an entire month boxing copies of the game, non-stop, round the clock.
It was Apogee/3DRealms greatest success to date, IIRC.

>> No.4942470

>>4942320
In the mid-late 90's and even before HL came out people played DN3D online using joystick+keyboard.

>> No.4942491
File: 167 KB, 540x314, brainlet vortex.png [View same] [iqdb] [saucenao] [google]
4942491

>>4942320
If you're an absolute fucking idiot and have nostalgia for being a complete plebe.
Wolfenstein 3D developed and shipped with mouseturning.

>> No.4942921

Question about Blood: Midi or CD?

>> No.4942934

>>4942921
Midi hands down. Make sure you use the high quality one, too, i.e. the one that sounds like this

https://www.youtube.com/watch?v=L928CmhAPQY

some CD versions of songs are really fucking cool though.

>> No.4942935

>>4942921
MIDI is a lot more moody IMO, but CD is also pretty good, the final boss theme in particular never fails to send chills down my spine.

https://www.youtube.com/watch?v=dbUw7ehGYK8

>> No.4942946

btw Blood 2 OST is really underrated. really cool ambient/industrial stuff.

https://www.youtube.com/watch?v=o5U_RWN_zYw

some based anon pointed out this song to me on /vr/ a while ago.

>> No.4943008

>>4942921
Midi is more consistent imo, while CD has some tracks that far surpas the midi ones it also has some that are way worse

>> No.4943020

>>4943008>>4942921
Or rather, not worse but feel out of place in some levels

>> No.4943109
File: 6 KB, 225x225, index.jpg [View same] [iqdb] [saucenao] [google]
4943109

>>4930318
indeed. Powerslave is a masterclass of FPS design. Saturn version of course.

>> No.4943243

>>4943109
>Powerslave is a masterclass of FPS design
More like 'Annoying Little Enemies: The Game.'

>> No.4943431

>>4943243
doesn't it have auto aim? And the enemies flash when you hit them.

>> No.4943551

>>4943109
LOL, it's just one long, neverending level in Egypt. Utterly boring, and overrated.

>> No.4943589

>>4930534
Don't worry anon. I felt the same way about it as you. The gunplay is trash.

>> No.4943670

What's the point of the Aerosol Can? Seems useless.

>> No.4943689

Blood is the hipster's choice.

>> No.4943691

>>4943551
no, it's a metroidvania long before such a thing ever made it to first person.

>> No.4943712

>>4943670
I only ever use it for fat zombies and the aerosol altfire bomb.

>> No.4943794

>>4943691
System Shock came out 2 years prior

>> No.4944713

>>4942219
bumping

How do i install/fix this yamagi shit? I followed instructions on github and it's crashing while loading and it was working good first time when i simply extracted it to game folder (but i stopped working next day)

>> No.4945731

>>4943689
Looks like someone needs to git gud.

>> No.4945743

If the first few levels of Blood weren't so fucking stingy with ammunition and every enemy wasn't hitscan it would be 10x better

>> No.4945772

>>4945743
Yeah, getting real tired of turning a corner and dying/taking 50+ damage instantly.

>> No.4945776

>>4945743
>>4945772
Duck, jump and strafe, you catamites.

>> No.4945787

>>4945776
>Jump away from Cultist
>Duck under him firing
>Shoot him with the two shells the level was so generous to give you
>Survives
>Now you need to poke him to death with the Pitchfork
This is why Douk will forever be superior to Blood

>> No.4945791

>>4945776
Blood isn't designed with first playthroughs in mind. You have to first know where everything is to counter it, otherwise the game just shits down your throat and kills you with hitscan cultists that hide around corners or other bullshit things like hellhound fire never dousing.

>> No.4945802

>>4945787
Sounds like you aren't using all your weapons or making an effort to find ammo.

>>4945791
I did fine on my first playthrough, not saying I'm a flawless god, but you adapt to the game's logic eventually and make the point to never let your guard down. Never turn a corner without assuming that something can't be hiding behind it.

>> No.4945810

I've noticed that Blood has a very poor beginning. The first few levels are cool and memorable but the game gives you the worst possible weapons to deal with the starting enemies. The Pitchfork is awful and it's all you've got at first, unlike other FPS' at the time. Then the Flaregun, while good, is horrible against hitscanners because even if it one shots cultists it takes a good 4-5sec before they flare up, giving them ample time to mow you down. Then you've got Dynamite with takes a little time to get used to its throwing arc/blast radius. It also suffers the same problem as the flaregun in that it takes charge time + throw time before you kill the enemy, giving them time to attack you while you're open.

That in combination with zombies that tend to get back up after killing them, wasting precious ammo that's relatively scarce in the first episode, and hitscan cultists everywhere that can also one shot you with a well placed dynamite bundle of their own\, makes for a pretty frustrating opener.

>> No.4945814

>>4945810
Oh and rats are fucking stupid. They really shouldn't be able to survive a shotgun blast.

>> No.4945817

>>4945802
>Sounds like you aren't using all your weapons or making an effort to find ammo.
I shouldn't need to be scrounging for secrets to get an amount of ammunition that would actually let you use the weapon in a level
I just replayed the first level of Blood and there is a grand total of 9 Flare round (comes with the gun) and 4 sticks of dynamite that is available to the player without looking for secrets. For a game in a genre all about shooting shit that is abysmal

>> No.4945823

>>4945817
Sounds like you aren't using them very smartly.

>> No.4945824

>>4945810
>Then the Flaregun, while good, is horrible against hitscanners because even if it one shots cultists it takes a good 4-5sec before they flare up, giving them ample time to mow you down.
Or, you hit them with a flare, and immediately go back into cover.

>It also suffers the same problem as the flaregun in that it takes charge time + throw time before you kill the enemy, giving them time to attack you while you're open.
So start throwing before you go out of cover.

>> No.4945837

>>4945824
There isn't necessarily always cover to hide behind. Also hiding behind cover is very much against the design philosophy of 90s fps games.

>> No.4945838

>>4945823
>Sounds like you aren't using them very smartly.
There is no way to kill every enemy on the stage without using all of your ammo and getting lucky with enemies clumping up with TNT if you don't get the secrets. Even if you run past all of them and start the second level, you won't have enough ammunition to kill all the enemies during the first half of the level.
The beginning of Blood is shit

>> No.4945843

>>4945810
>That in combination with zombies that tend to get back up after killing them
they don't get up after getting killed. they get up after getting pushed to the ground, which only happens due to shotgun blasts and explosions. use any other weapon, and you can be sure they're 100% dead when they hit the ground. that being said, a dynamite stick or a double shotgun blast is usually the best way to take care of them.

>> No.4945845

>>4945837
>hiding behind cover is very much against the design philosophy of 90s fps games
Not Blood. Also wrong.

>>4945838
Pitchfork more, save ammunition for cultists.

>> No.4945847

>>4945838
>There is no way to kill every enemy on the stage without using all of your ammo and getting lucky with enemies clumping up with TNT if you don't get the secrets
what the fuck are you talking about. most enemies are zombies that it takes absolutely zero ammo to kill unless you want to party it up with a few dynamite sticks.

>> No.4945848

>>4945845
>"Use cover more to prevent the hitscan enemies from hitting you"
>"Run up to the hitscan enemies faces and stab them with the pitchfork"

>> No.4945850

>>4945845
>killing cultists with the pitchfork
Did you even read what you typed?

>> No.4945851

>>4945848
>>4945850
>reading comprehension
Use the pitchfork for the zombies and rats, when there's cultists, go for cover, and use your ammunition for those guys.

>> No.4945852

>>4945847
Circle strafing a group of 5 zombies for a minute and a half sure is fun in my fast paced 90s Build engine shooter

>> No.4945853

>>4945848
>>4945850
>save ammunition FOR cultists
are you guys ESLs or just dumb? not even that anon, but holy fuck, you're really making an effort to misunderstand his posts.

>> No.4945854
File: 369 KB, 960x540, blood.webm [View same] [iqdb] [saucenao] [google]
4945854

Cultists are bullshit because they don't have any wind up before attacking, unlike, say, Pigcops.

>> No.4945857

>>4945851
>when there's cultists, go for cover, and use your ammunition for those guys.
>>4945853
>>save ammunition FOR cultists
Then you have no ammo for the next level
Do you two have no reading comprehension?

>> No.4945865

>>4945854
Or, you know, don't walk blindly in front of an opening where there can be enemies.
You have plenty of dynamite, so I don't see why you wouldn't pre-emptively toss one around the corner.

>> No.4945870

What difficulty are you faggots playing on that's making you cry so much?

>> No.4945874

>>4945852
>Circle strafing a group of 5 zombies for a minute and a half
or you could, you know, just take one step back to avoid his ultra-slow attack and then immediately stab him in the face again. if you play on normal, he'll be dead in four hits.

if there's a group of zombiez, just lob a dynamite stick on them and stab the survivor.

of course, for a decently skilled player, almost none of these ammo preserving measures will be necessary. but then again, you've already made clear that you'll categorically avoid every ammo pickup that happens to be in a secret (no matter how easy to find). at the end of the day, I guess you just want a reason to hate blood. no matter how many times you stand corrected, you'll twist the words around to get it your way.

>> No.4945875

>>4945865
>>so I don't see why you wouldn't pre-emptively toss one around the corner.
>tfw non-clairvoyants try to play Blood
Fucking peasant should have known there were 5 cultists immediately around the corner

>> No.4945880

>>4945865
>>4945874
>Or, you know, you could just know the game like the back of your hand
What's with this mentality from Bloodfags?

>> No.4945886

>>4945875
there's enemies behind almost every corner in the game, so yes, you should expect them and have a weapon ready.

>> No.4945894

>>4945886
Are you admitting that the game is poorly designed?

>> No.4945895

>>4945875
>>4945880
>the game frequently throws aggressive ambushes at me, but instead of learning from this and reacting and planning in advance to counter it, I'm just going to keep walking into gunfire and get raped, then I will cry, cry, cry

>> No.4945902

>>4945895
>literally crawling through every level throwing dynamite around every corner to not die instantly is fun

>> No.4945906

>>4945902
Or, you could jump, duck, strafe, and make them miss you.

>> No.4945907

>>4945874
>or you could, you know, just take one step back to avoid his ultra-slow attack and then immediately stab him in the face again. if you play on normal, he'll be dead in four hits.
It's five hits and in that time they can do 2-3 attacks
Taking dodging and attacking into account each zombie on Lightly Broiled takes 4-5 seconds to kill
Killing a pack of 5 with the pitchfork would take even longer than 25 seconds because they all attack at different intervals or you could waste 1 of your 4 TNT on them which isn't even guaranteed to kill all of them on impact
You know what I love doing in 90s FPSes? Wasting my fucking time meleeing enemies

>> No.4945908

>>4945894
it's consistent, if anything. your cognitive inability to adapt to a situation that occurs in pretty much the same way every time suggest that your brain is poorly designed.

also, don't pretend that duke's enemies that appear out of nowhere is better design.

>> No.4945910
File: 2.98 MB, 640x480, blood 1997.webm [View same] [iqdb] [saucenao] [google]
4945910

Notice how the guy playing here is barely injured at all?

>> No.4945912
File: 634 KB, 960x540, blood.webm [View same] [iqdb] [saucenao] [google]
4945912

>> No.4945914

>>4945910
>100 shotgun shells
>350 Bullets for SMG
>84 Flares
Sure as shit not the early levels like we are discussing smart one

>> No.4945915

>>4945914
Which difficulty do you play on?

>> No.4945917

>>4945910
Because he knows and studied every encounter and replayed them over and over until the perfect outcome occurred. Like a speedrunner re-recording his attempts and stitching together only the best clips to have the best possible outcome.

>> No.4945919

>>4945915
Lightly Broiled

>> No.4945934

Blood is your typical 90's trial and error, play on the easiest difficulty or save scum like a crazy bitch. Ain't nobody got all the time in the world to keep replaying all those levels to memorize enemy placement so that you can escape instant death hitscan traps.

It's not as bad as Napalm though.

>> No.4945938

Speaking of difficulty settings, Blood commits the crime of increasing enemy health at higher difficulties.

>> No.4945943

>>4945934
>typical 90's trial and error
It's really only Blood and, to a slightly lesser extent, Shadow Warrior that are guilty of this. At least of the more well know games, can't speak for the obscure ones.

>> No.4945945

>>4945934
Easiest bloats your damage scaling.

>> No.4945954

>>4945938
Don't play on higher difficulties then.

>> No.4946078

use god mode? not that hard.

>> No.4946117

>>4946078
>Blood isn't playable without cheats
Lol, scrub.

>> No.4946119

>>4946117
who cares? retro fps aren't known for their riveting gameplay. The only reason to play them is for the level design. I don't think I ever played any of them without god mode.

>> No.4946130
File: 40 KB, 642x643, pablo2.jpg [View same] [iqdb] [saucenao] [google]
4946130

>>4946119

>> No.4946132

>>4946119
I used to be like you when I was a kid. You're doing yourself a disservice.

Besides, how do you appreciate level design if you can't truly appreciate enemy encounters?

>> No.4946136

>>4946119
Level design is part of the gameplay, m8.

>> No.4946139

>>4946130
>>4946132
>>4946136
ok I could just save scum which is what 90% of people do anyway and is basically the same thing, just somewhat less convenient than god mode.

>> No.4946171

>>4945772
Either play the game carefully or get good at neing fast in combat in that case.

>> No.4946176

>>4945791
Not really, I admit there are some cuntish enemy placements in the game but if you are fast and smart in combat it won't really be a problem even on a first playthrough. The game litters you with dynamite so use it, among other things to check corners before entering a room.

>> No.4946180

>>4945854
you're not playing right. for starters, opening a door you dont know in blood you should never be standing stationary like that. always strafe away while opening a door, movement will prevent a cultist from shooting at you. you're an idiot.

>> No.4946184

>>4946180
*and you're holding dynamite ffs when you should have a gun ready to blast and stun enemies

>> No.4946186

>>4945838
>There is no way to kill every enemy on the stage without using all of your ammo and getting lucky with enemies clumping up with TNT if you don't get the secrets. Even if you run past all of them and start the second level, you won't have enough ammunition to kill all the enemies during the first half of the level.
>The beginning of Blood is shit
How can you be THIS fucking bad at the game. I've heard a lot of complaints about blood on this board, many of them valid, but that is the most ridiculous thing I've ever heard.
I'd like to see you post a webm of you playing through a level of the game to understand what your problem is.

>> No.4946189

>>4945852
So ignore the zombies then? They are by far the least lethal enemies in the game barring spiders so unless you're in an enclosed space you can just say fuck it and move on.

>> No.4946195

>>4945838
>There is no way to kill every enemy on the stage without using all of your ammo
you're honestly fucking retarded but hey, this >>4939815
>>4939838
is /vr/'s gameplay standard so I really don't expect anything better from you. just stay away from blood and do yourself a service.

>> No.4946201

>>4945880
The only really necessary thing you need to learn in blood is what weapons work well against what enemies, after that it's 100% about your skill.

>> No.4946217

>>4945934
It's not really trial and error though, I understand why you'd say that as that was how I played as a kid but having grown up and coming back to the game more than 20 years later not remembering much I don't really have that issue anymore so long as I play strategically.

>> No.4946242

>>4946195
>is /vr/'s gameplay standard so I really don't expect anything better from you

I didn't know fatal1ty posted on 4chan

>> No.4946264

>>4946242
Depends on where on /vr/ you look.
Some dude on /doom/ is playing Alien Vendetta with Hideous Destructor, which is one of those combinations people make up as a joke, because it would be so obviously frustrating and insane.

Then you have complete scrubs like in that Quake 2 .webm
I would imagine that most people playing shooters here are kind of mediocre, but not atrocious.

>> No.4946281

Now that you're talking Blood difficulty, what are the changes with each one? I heard the hardest ones are co-op only instead of single player

>> No.4946287

>>4946281
Enemy health, damage taken and enemy amount.
Luckily gdx also has a custom difficulty feature which let's you manipulate each one individually.
Also if you didn't already know on the lowest(or lower 2 I don't remember) difficulty enemies don't use certain attacks, for example cultists don't throw dynamites.

>> No.4946297

>>4946281
Much more enemies are placed on hardest, and the idea was that you were supposed to play it in co-op multiplayer, they didn't actually really test it for singleplayer IIRC.

>>4946287
>custom difficulty feature
I really need to give GDX a try, I could play with max enemies but otherwise medium difficulty, that'd suit me nicely.

How full-fledged is GDX? Will it run fine and all?

>> No.4946303 [DELETED] 

>>4946264
>I would imagine that most people playing shooters here are kind of mediocre, but not atrocious.
nah you guys are really bad. the stuff I've read here over the years is seriously embarrassing, which is why I avoid the bab general like herpes. any given day you can find complete and utter retardation.

>Some dude on /doom/ is playing Alien Vendetta with Hideous Destructor
so? a casual, non-speedrun playthrough of single player fps is never an element of skill, at best it's trial and error, but it's always predictable and dumb (and speedrunning is just 'tism in action). doom babs don't play multiplayer because they can't.

>> No.4946307

>>4946303
Ah, haven't seen you in a while. Still looking for a job?

>> No.4946310

>>4946297
>I really need to give GDX a try, I could play with max enemies but otherwise medium difficulty, that'd suit me nicely.
Yeah that's what I do, it's a blast blowing up hordes of zombies
>How full-fledged is GDX? Will it run fine and all?
It runs and feels great, the only real problem you will run into are minor visual bugs but these mostly occur during rare moments, for example when standing below an opening in the celing

>> No.4946317

>>4946303
>a casual, non-speedrun playthrough of single player fps is never an element of skill
Yeah, alright.

>>4946310
I can deal with the odd HOM and stuff.
Haven't played Blood in years, it'll be nice to go back, I've been craving something more intense.

>> No.4946324

>>4945908
Duke's combat is much better thought out than Blood's combat. The only thing that is bad in Duke is the Mini Battlelord, but even that one is rare, unlike the culitst fags, hellhouhds, gillbeasts etc. Duke's pipebomb is also much handier than Blood's dynamite.

>> No.4946325

>>4946324
>Duke's pipebomb is also much handier than Blood's dynamite.
hahahahahaha

>> No.4946328

>>4946324
The pipebomb is pretty good, but I think I like the dynamite better, if anything you can actually get different fuses for it.

For the Mini-Battlelord, I don't think there's anything particularly wrong with it.
>inb4 hitscan

>> No.4946329 [DELETED] 
File: 74 KB, 1321x644, Capture.png [View same] [iqdb] [saucenao] [google]
4946329

>>4946307
you know, irl you wouldn't even be able to make eye contact with me

>> No.4946334

>>4946329
I'm totally impressed by your Inspect Element.

>> No.4946336

>>4946329
holy shit you have 40 pounds available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.4946385

What are some good usermade duke, blood and sw map packs?

>> No.4946387

>>4928473
once you play arcane dimensions you realize how boring vanilla quake is

>> No.4946401

>>4946387
Kind of like how Doom is pretty fun, but the real main course is the cool stuff people make?

>> No.4946636

Should I play Post Mortem or Cryptic Passage first?

>> No.4946673

>>4946636
Cryptic

>> No.4946745

>>4946401
I've yet to see quality Duke Nukem maps that match the quality of the vanilla game. Levelord and Blum set the bar too high.

>> No.4946773

>>4945791
Why would I play an apparently shitty game twice? Because the developers decided so?

>> No.4946778

>>4945810
Furthermore, on Extra Crispy, one flare isn't enough for downing a cutist, you need two, one of which is effectively wasted damage-wise, also the higher the difficulty, the longer they burn, cluttering the battlefield and occasionally taking bullets meant for others. It's very annoying.

>> No.4946783

>>4945843
On Extra Cripsy, double barrel is a guarantee for a zombie to get pushed down (and then to stand up again). I actually pitchforked pretty much every single one so that not to waste ammo on them. That was as fun as you can imagine it being.

>> No.4946786

>>4945814
They are a non-threat. Just jump.

>> No.4946791

>>4945870
Maybe they are running into the load/skill level change bug.

>> No.4946797

>>4945943
What are you talking about? Shadow Warrior is pure twitch. Whoever noticed the enemy first, wins, due to both parties being ridiculous DPS-wise, and thus almost everyone being glass cannons. It's like, if you are playing properly, everything dies half a second after you spot it (starting from the moment you acquire riot gun at the very least). It is genuinely 3-4 times faster a game on the last difficulty, than Blood is on EC (not having the latter's horrendous FPS cap helps too).
You know, my only quip with Shadow Warrior is that you pretty much never walk, just run. Especially if you play keyboard-only, since running means faster turning, and that's absolutely crucial in that game. You ever start walking while in combat, you are effectively dead. Walking is just, I dunno, some occasional precision platforming, that's it.
That, in my opinion, the lack of walking (due to the very way enemies are designed), that is, takes a lot of depth out of the game.

>> No.4946798

>>4946786
You can jump over zombies too.

>> No.4946839

>>4946778
Extra Crispy is made for coop play, not solo, as it says so in the manual.

>>4946797
Blood doesn't have an FPS cap. I swear this retard is in every single BUILD thread saying the same shit over and over. You're the saddest virgin I've ever encountered on this board for sure.

>> No.4946843
File: 31 KB, 508x248, Capture.png [View same] [iqdb] [saucenao] [google]
4946843

>>4942219
>>4944713
please help

error details just in case
pastebin.com/havV38Le

>> No.4946845

>>4946839
Yeah? Then why did BloodGDX introduce frame interpolation? And why, without it, Blood runs exactly the same, performance-wise, as the DOS version runs in, say, DOSBoX?

>> No.4946849

>>4946843
just delete the folder and try it again

>> No.4946850

>>4946849
also delete:

C:\Users\"your user name"\Documents\YamagiQ2

>> No.4946854

>>4946845
you never played the original dos version because you would have seen it ran like butter. dosbox however runs like shit, and is actually capped by itself at 70fps. type 'rate' in dos blood and you will see the framerate, which went well over 120 fps.

>> No.4946857
File: 511 KB, 840x488, 1506872770228.gif [View same] [iqdb] [saucenao] [google]
4946857

>>4946850
>also delete:
>C:\Users\"your user name"\Documents\YamagiQ2

IT'S WORKING NOW!

Thanks fren

>> No.4946863
File: 439 KB, 1583x672, hurrr framerate cap.png [View same] [iqdb] [saucenao] [google]
4946863

>>4946854
274 fps. stop pretending your stupid late 90s born retard ass has any clue what its talking about.

>> No.4946865
File: 241 KB, 732x633, a63dcb33.png [View same] [iqdb] [saucenao] [google]
4946865

>>4946857
Mouse is still moving weird compared to non-yamagi windowed game despite using this acceleration fix.

>> No.4946867

>>4946865
why dont you just kmquake 2 like I told you to

>> No.4946868

>>4946865
then play it in fullscreen?

>> No.4946871

>>4946854
Yeah, and game logic will still work on say 30 ticks per second.
Also, you know what was buttery smooth in DOSBoX? Shadow Warrior. Which I played immediately after Blood on exactly the same configuration. There was no sign of jank anywhere in that game. Despite me running like a headless chicken for the entirety of the game.
>which went well over 120 fps.
Problem is, like each 4 consecutive ones were exactly identical due the game logic itself being capped.

Fuck's sake, this is obviously exactly the same case with Doom's 35 fps internal logic. There wouldn't be frame interpolation in BloodGDX, if there wasn't game logic cap, necessitating this interpolation, end of the story. Also, despite dishing out fake interpolated frames, exactly as in Doom, it leaves the controls latency, at best, the same as in the original jank version, at worse, it makes it even subtly worse.

>> No.4946874

>>4946871
nothing's going to be smooth in dosbox unless you use a gsync monitor

>> No.4946876

>>4946863
Record the video and count out the identical frames, you retard. Yeah, there are 274 frames per second. Problem is, each 8-9 of them are ABSOLUTELY 100% IDENTICAL, since the GAME LOGIC ITSELF works on like 30 or 35 or maybe even at 25, fuck knows, I haven't actually counted it.

>> No.4946878

>>4946868
>play it in fullscreen?
no, i ment that original gog version has this problem with mouse but when i started playing in windowed mode @ 1280x960 i've noticed that mouse works just like in widnows. Right now it works weird again with yamagi.

I'll try different settings later because i have to go now.

>> No.4946880

>>4946874
Shadow Warrior was smooth, Eradicator was buttery smooth. Doom engine games, Dark Forces and Blood were all jank.

>> No.4946882

>>4946871
you're talking complete bullshit. blood does not play at 30fps, even on dosbox. if you play on the lowest res and you have a good cpu you will get a solid 70fps at all times. i dont know how retarded you have to be if you think the performance you get out of blood is the same vanilla doom.

>> No.4946883

>>4946876
>GAME LOGIC ITSELF works on like 30 or 35 or maybe even at 25, fuck knows, I haven't actually counted it.
prove it

>> No.4946884
File: 2.79 MB, 853x480, fatal1ty.webm [View same] [iqdb] [saucenao] [google]
4946884

>>4946878

>> No.4946886

>>4946882
Okay, let's try again.
Doom, okay.
Thing about Doom, is that it dishes out as many frames as your system is capable of producing. It has uncapped framerate.
But, the game logic works on ticks, 35 ticks per second. That means that the game's state, your position, monsters' positions, projectile positions, everything, updates only 35 times per second.
That means, that while Doom could dish 350 frames per second on a particular rig, there would be only 35 kinds of different ones. So that there would first be 10 identical frames in sequence depicting a particular gamestate A, then 10 more identical frames in sequence, depicting the next gamestate B, then 10 more identical frames in sequence, depicting the next gamestate C, etc.
Like this:
AAAAAAAAAABBBBBBBBBBCCCCCCCCCCD...
Do you understang what I am talking about? There is a rate of screen refreshes - and there is an internal clock the game is working around. And those are different things. And that rate Blood tells you about, those 274 or 70 or whatever - is a rate of screen refreshes, including all the duplicate frames, not the rate the game itself works by.

>> No.4946892

>>4946886
yes I understand but vanilla Blood was far more responsive than Doom ever was. where is your proof of this limited tick rate because it seems to me you're pulling it out of your asshole. playing blood on lowest res with dosbox is perfectly smooth for me when playing with a good CPU and is most definitely a 60fps experience. if you think that's the same as Doom at 35fps you have serious problems to say the least.

>> No.4946894

>>4946886
>Okay, let's try again.
>Doom, okay.

>>>/t/umblr

>> No.4946932
File: 2.35 MB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
4946932

>>4946892
*and furthermore, if Blood was capped at 35, you wouldn't feel those dips in framerate below 70 (but over 35) that hit the game performance like a freight train on dosbox if you dont have a good CPU and are on higher res. those dips dont happen if you're playing at the lowest resolution with a decent enough CPU.

>> No.4946934

>>4946892
Build games have way less movement inertia, for one.
My current "proof", which is admittedly more of a circumstantial evidence, is the presence of Interpolation checkbox in BloodGDX - and the way the game behaves with said Interpolation turned off.
Direct proof would be downloading 60fps videos of non-GDX Blood from several different posters from youtube, and then counting non-identical frames, advancing that video frame by frame - and that sort of proof takes time. I did it once with Zero Tolerance. Apparently that game was capped at 15, but was running on 8 to 10 fps for the most part. But I digress. I am not sufficiently interested in this issue of Blood's framerate right now in order to invest the amount of time necessary to determine this once and for all. Maybe later or something.

Also, about movement inertia, again, a tangent. There is an old Bungie's game called Pathways into Darkness. It has quite a slow movement, no head bobbing and extremely low movement inertia (there is acceleration/deceleration but, like, minimally sufficient amounts of it). I was extremely surprised to learn it was actually 30fps capped, it didn't feel that way at all, the game was just... precise. The only way you could really tell that there was a cap, was by spinning round and round yourself and looking at the walls. That being said, I think, comparing Blood's movement to Pathways' is a very unwarranted compliment to Blood.

>> No.4946942

>>4946934
>My current "proof", which is admittedly more of a circumstantial evidence
so it's nothing, gg

you're honestly an idiot. drops in framerate in dosbox blood below 60 (even when in 50s range) are immediately felt and they're significant in their effect on the gameplay responsiveness. if you can't feel them you were obviously dropped harder on your head as a child than initially thought. if you actually think blood has the same responsiveness as a 35fps vanilla Doom the same applies because goddamn it's a night and day difference.

>Build games have way less movement inertia, for one.
lol, oh please. The movement in blood is far more dynamic, fluid and mechanical than it is in Doom. just because doomguy runs faster doesn't mean it would make your imaginary 35fps cap more apparent. you can literally feel how much more responsive blood is than vanilla doom, and that's owing to a much higher framerate. it's also far more apparent if you play blood on a real win '98 PC, untainted by the bullshit that is dosbox.

>> No.4946943

>>4946934
>(there is acceleration/deceleration but, like, minimally sufficient amounts of it)
Didn't word that correctly. The other way around, it has very high acceleration/deceleration, so that to keep acceleration/deceleration TIMES for both shifts and turns to the acceptable minimum.

>> No.4946946

>>4946942
Doomguy STARTS LONGER. Doomguy STOPS LONGER. That's what I meant by intertia.

>> No.4946965

>>4946867
>kmquake 2
that turns game into a fucking 3d cancer, it looks like a "mod" made by retarded 8 year old

>> No.4946984

>>4946965
well then stop bitching about the mouse and get used to it. thats some of the shittiest mouse dexterity i've ever seen (desu not just mouse, everything was awful), i dont think it would make a difference if you weren't playing quake 2. it looks like (You)'re just pretending to be retarded desu

>> No.4947010

>>4946984
Im not him and i've already fixed the mouse issue.

>> No.4947030

>>4946934
>That being said, I think, comparing Blood's movement to Pathways' is a very unwarranted compliment to Blood.
Pathways Into Darkness is a garbage game though.

>> No.4947198

>>4939838
I just recently installed quake 2 again and I found it really hard to play until I disabled the head bobbing and the swaying when you move side to side.

>> No.4947206

I love most build engine games, was there any comparable engine back then with a decent selection of fps games?

>> No.4947304

>>4939462
FUCK
STOP USING SO MANY WORDS
IT LITERALLY MAKES ME WANT TO READ YOUR POSTS LESS

>> No.4949331
File: 1.09 MB, 800x450, fucking useless shit.webm [View same] [iqdb] [saucenao] [google]
4949331

How the fuck do i use grenades? I was holding down fire button and it seemed like he is throwing them further but it doesn't work anymore.

>> No.4949359

Blood is so much better than the other two it's not even funny

>>4928479
You're certainly not alone with this opinion. I've read that the reason Trent Reznor did not want to compose the soundtrack for Quake 2 because he felt that the first Quake had an atmosphere and the second one didn't

>> No.4949430 [DELETED] 

>>4949359
>Blood is so much better than the other two it's not even funny

It's certainly not funny when a sad virgin samefags himself daily to convince others while his game is better than the others.

>> No.4949467

>>4949331
you don't, they're fucking garbage until you get the launcher.

>> No.4949472

>>4949430
That was my first post in this thread, sorry if it created any confusion.

>> No.4949645

>>4949331
The hand grenades in Quake 2 are just shitty, you throw really poorly and they bounce awkwardly. Save them for the launcher.
Incidentally, this was also the case with the hand grenades in Doom 3, where they bounce VERY awkwardly and are really difficult to make really useful.

It seems like iD Software just never got the hang of a good hand grenade.

>> No.4952346

How's the multiplayer in BloodGDX? Is it about on par with the original, minus all the shit I'd have to force friends to do to get it set up?

>> No.4954332

I have finally completed Alien Rendezvous (fifth level in Plug'n'Pray) from pistolstart on CGS.

I think that level has a very clear and unusually frank point to it, and, I think, is intended to be completed in a very specific way.

I don't know whether you could save/load mid-level on the original PSX version, but regardless, the levels were first created on PC according the their author, and were playtested there by author as well. Therefore I don't really care whether it was possible to play this level properly in the console version of the game (as opposed to eduke32's conversion), especially considering its horrid framerate.

Basically, in this level you either do luck manipulation in regard to ammo drops and health losses, or you don't have enough ammo to proceed. In other words, you savescum like there is no tomorrow, aggroing monsters strictly one by one and making goddamn sure that whoever MIGHT drops some ammo DROPS FUCKING AMMO, and that whenever there is a slightest possibility to complete the fight unscathed, you complete this fucking fight unscathed. Again, this is important, the default probabilities of ammo drops are way below your needs in order to sustain you through the level, and the health pickups you are given are way below the random damage you will invariably take while being stuck with the same guns your enemies use. There is no shrink ray (there are, however, EIGHT battlelords, several of which are full-sized, not mini) and there is no freezer (for easy ammo multiplication) on this level as well (don't remember whether any of the other P'n'P levels have them, don't really care). In order to get through this level without any of the stuff from the previous levels on CGS, you need to either be genuinely lucky, or to make it so that you are genuinely lucky. Or, and don't even think about running forward to greener pastures, BLINDLY HOPING there will be drops in following rooms allowing you to deal with the unresolved shit in previous rooms.

>> No.4954371

>>4954332
... Shit DOES very much get worse. And if you run from a HALF-cleared room in the next UNCLEARED room due to no ammo or no health, well, you either run out of ammo or get immediately killed respectively.

I don't think this level haven't been playtested. The weapon placements in particular seem very deliberate. Moreover, out of six P'n'P levels (and barring Faces of Death which was pretty much that way to begin with) this is the only level balanced like that (although the other levels DO hint upon the more or less the same idea), which makes it really stick out. I think this was fully intentional, and served to drive home a very particular point.

Some people simply cannot be relied upon. If you think you cannot rely upon someone you are currently relying upon, it is in your goddamn best interest to devise a way to get by.yourself, to have a safety net, a rope that will allow you to still, well, accomplish whatever you were trying to accomplish if and when the other party fails you.

The additional, highly otherwise unlikely, ammo drops and the reduced damage reception due to persistent purposeful savescum, along with the knowledge about the first secret in advance, make the difference between this level being "LOLWUT?! What the fuck IS this thing?" and it being more or less comfortably (truly autistic amounts of savescum notwithstanding) completable. You rely on whatever the level-designer FANCIED to leave you when, well, there is anything the level-designer fancied to leave you. And otherwise, you get your own ammo using your own means. And, by and large, you use THAT, "illegally obtained", ammo for chaingun and shotgun, whenever possible, leaving special ammo you get from author-placed pickups, IF there is any such ammo, for special occasions, where getting by on shotgun and chaingun would not be really worth the effort.

>> No.4954421

>>4954371
It's almost like the whole point of the P'n'P is author cosplaying "hurrdurr I am so random" actually trying to convey, using these means, something like "Why the fuck would you, the player, simply put, take my word on anything? We have just 'met'. I am a complete stranger to you, you don't know jack shit about me, I could be literally anybody. KEEP YOUR FUCKING GUARD UP AND DON'T TAKE ANYTHING WHATSOEVER I DO FOR GRANTED."

>> No.4955167

>>4954332
>Alien Rendezvous
This jackshit of a level doesn't deserve so many words. It shouldn't have been greenlighted by the quality control if there was some.

I think the episode was only good until Gates Motel, the remaining levels were done in 2 days at best.

>according the their author
When did he say that?

>> No.4955290

>>4955167
>I think the episode was only good until Gates Motel
Actually Gates Motel contains another apex of the episode, that secret with author's photo (I assume) in it. Did you find it? It's like this halfpoint that separates "crazy" levels from more or less "ordinary" ones.
I have seen a very similar thing in a different set of levels, Repus' userlevel episode for Quake1 called Building, it has a very-very similar halfpoint in it. It's pretty entertaining, BTW, even if quite ugly, you might wanna take a look at it.

>the remaining levels were done in 2 days at best.
Well, level4 ties with level5 in that it gives you chaingun extremely late, thus hinting at that maybe you could just make so that you appropriate it from some of the chaingunners. The last fight is also staged in such a way, so that running in the streets like a headless chicken is framed as a suicide, and you are coerced to stay in the bar and to fight from the already cleared grounds.
I don't know what to think about level6 though. It could just be a farewell level, a postscript after the true boss level that is level5. "Here, have some disco, also ammo shortage".

Anyway, it seems to me that the last three levels just have a different theme as opposed to the first three ones. The first three ones, I'd say, are something like "I am showing that, as a level creator, I am able and, let's assume for argument's sake, willing to do completely whatever I fucking please and to '''''self-express''''' in virtually any way whatsoever, while you either don't play my levels or you are stuck with being a puppet reacting to my whims". The last three are more like "Well, being dependent on whims of some random literallywho probably isn't the best thing in the world, so, uh, if you insist on playing it to the end, you just might start thinking about the ways to at least somewhat alleviate my influence over the course of the gameplay".

>> No.4955295

>>4955167
>according the their author
>When did he say that?

https://forums.duke4.net/topic/2762-has-anyone-ever-or-will-anyone-ever-make-pc-versions-of-the-total-meltdown-maps/
>Actually, I asked Ian "Fuseball" Boffin a couple of years ago about this, and he confirmed that the levels were originally designed for the PC, later they were decoded to the PSX.

https://forums.duke4.net/topic/1271-duke-nukem-ps1/page__st__30
>Why don't you guys simply contact with the author of the new levels and stuff? His name is Ian Boffin, aka Fuseball. I PMed him once, and he said he has all the stuff in original PC format, and promised he sends them to me "after Christmas" (2007). Hah.
>Yup. That's me. I had a good search for the files that Christmas. They were all on a Zip Disk. I couldn't find either the disk or the external Zip Drive I used. Also had a more thorough clearout of my garage and games cupboard a couple of months ago. Still no sign of it.
(notice that he doesn't disprove the PC statement here)
Also:
>We had a lot of fun making Total Meltdown, and obviously it all played that little bit better on a proper PC setup too.

>> No.4956324
File: 169 KB, 640x640, dff35af19a2faf116cbec52765965e90--tesla-coil-electrical-engineering.jpg [View same] [iqdb] [saucenao] [google]
4956324

https://www.youtube.com/watch?v=T9zGuURkwrs

>> No.4957401

I know sonw people hate the first level (Nightmare zone), but lots of effort was put into that one. Leveldesign is complex, yet it's not a clusterfuck in its gameplay.

>> No.4957889

>>4955295
>Zip disk
I forgot about that format. Wasn't it expensive as shit?

>> No.4958574

>>4937334
1:54
https://www.youtube.com/watch?v=j7AsYxY6nz4

>> No.4958610

>>4957889
Nah. Unless you count the expense of replacing the drive every time it broke, in which case yeah.

>> No.4958620

>>4958610
I might be thinking of wormdrives then.
It was some kind of disc media or something which used a special drive and it was expensive as hell, but held like hundreds of megabyte of data, which obviously was way better than floppies.

>> No.4959475

>>4930534
It's the most intense FPS ever made. I think you have to get semi-decent at it to really fully enjoy it, but it's worth the effort. Also, DO NOT PLAY IT AT ANYTHING OTHER THAN DEFAULT DIFFICULTY. THE OTHER DIFFICULTIES ARE GLITCHED.

>> No.4959715

Talking about difficulty, am I the only one who play Duke 3D on Let's rock instead of the more famous Come get some? I enjoy the levels' audiovisual experience more this way.

>> No.4960793

>>4959475
It's definitely one of the most intense first person shooters of the 90's, that's hard to argue.

>> No.4961915

Bump.

Douk is still the king of the Build engine.

>> No.4962443

>>4961915
Duke is the default frontend for creating and accessing Build levels, as simple as that.
Shadow Warrior is outright weird combat-wise, and Blood is more concerned with being le artistike aeaesthetike experiance. Duke is simple and playable, making it an extremely good base for a vast multitude of gameplay experiences as exhibited in thousands of usermaps created for it. SW and Blood, not to mention the other games, are FAR more restrictive. It is specifically Duke's simplicity and robustness that make it relevant even today. SPECIFICALLY as a default Build frontend.

>> No.4962517

What's this 35 fps autism?
It has nothing to do with the actual framerate and even if it's true that the game logic "runs at 35fps" it makes no difference in-game because you move at +60 fps.
Might as well say the game runs at <10 fps because the pitchfork doesn't have more frames than that

>> No.4962561

>>4962517
Actually, it does make difference in-game due to input latency.

>> No.4962568

>>4962561
I never got input latency on real harware
Emulator does add lag but that's expected and normal

>> No.4962854

>>4962517
That kid is completely full of shit. Set the FPS limit on BloodGDX to 35 and look at how shit it is, then play DOSBox Blood at the lowest native res and you'll see the night and day difference. And anybody claiming the input lag you get with DOSBox is inherent to the game blatantly doesn't know what he's talking about and has never played Blood on Win '98.

And again, if it "runs at 35FPS" you wouldn't feel the drops in framerate on DOSBox below 60 but above 35. It's an easy enough experiment. Turn on DOSBox Blood's framerate with the rate command, set it to a high native resolution and play around at the start of the game in the graveyard. You'll see how shitty it feels, even at a 50 framerate. Then lower the res to the lowest one and it will be immediately obvious how much smoother and more responsive it is. Furthermore the lower res you put on with DOSBox, the lower the input latency that is experienced.

Hell it's plain fucking retarded to say DOS Blood runs at 35 period because it's so obvious that it doesn't. It's just a completely stupid thing to say.

>> No.4962870
File: 121 KB, 1462x2046, hurp.jpg [View same] [iqdb] [saucenao] [google]
4962870

>>4962561
I got far worse input latency with Shadow Warrior DOSBox (to the extent that I found it unplayable) than with Blood DOSBox. Guess that means Shadow Warrior runs at 35fps and this is really how it ran on original hardware.

>> No.4962901

>>4962870
Quake on DOSBox is awful, too, far worse than Blood.

>> No.4962932

Strangely enough, BloodGDX 0.794 (the latest one) doesn't seem to have the frame interpolation option anymore. It was there before, now it's not.

>> No.4963017

>>4962443
In short, Blood and SW overstay their welcome. They are nice to play through, but there are no potential left. Blood had Death Wish, but that's all. Duke had countless mods and maps.

>> No.4963276
File: 31 KB, 500x370, darkside.jpg [View same] [iqdb] [saucenao] [google]
4963276

>a map named "Dark Side", but there is the Earth on the parallaxed sky

The utter state of Dick Kickem's authors' basic knowledge.

>> No.4963286

>>4963276
It was probably just a name picked without much thought.

Also, a pitch black level would be kind of annoying I think.

>> No.4963871
File: 438 KB, 356x634, 1508528279335.png [View same] [iqdb] [saucenao] [google]
4963871

>>4963276
THE DARK SIDE OF MY ASS!

>> No.4963907
File: 21 KB, 480x360, sadsa.jpg [View same] [iqdb] [saucenao] [google]
4963907

Body Count was the best, but none of you know what that is cause I was the only one who played it.

https://youtu.be/3bUYx8h8TwA

>> No.4963956

>>4963907
Operation Bodycount was on the Wolfenstein 3D engine I think.

>implying best
>implying not extremely mediocre

>> No.4963974

>>4928074
Blood>Duke Nukem3D>Shadow Warrior

>> No.4964246

>>4963974
Samefag yourself?

>> No.4964250

>>4964246
I am not OP at all.

>> No.4964306

>>4928074
>There are no ZBuild, vanilla, newBuild nor chocolate Build sourceports
WHY?

>> No.4964340

>>4964306
There was ZBlood, though it wasn't very accurate or good.

Can't you play vanilla with GDX? I guess failing that, when it's finished, it could be used as a base for a Chocolate Doom style port of Blood.
Chocolate Blood?

>> No.4964384

>>4964340
And Chocolate Duke and Chocolate Shadow Warrior and Chocolate Powerslave

>> No.4964412

>>4964384
It'd be pretty sweet to have those actually, along with an EDuke32 styled port for each of them, giving some optional enhancements (mostly just higher resolutions, 3D rendering, dynamic lights, lightmaps, and for anyone who wants to, enhanced modding capabilities).

>> No.4964669

Rating Blood higher than Duke is like rating bands like Dimmu Borgir higher than the likes of Iron Maiden. It's nice and has a trash value, but the other is an influential legend.

>> No.4964916

>>4928074
What's the max resolution where you can attain 60fps using the software renderer on a typical gaming CPU? Anyone get it up to 4k?

>> No.4967479
File: 1.23 MB, 747x653, delete this.png [View same] [iqdb] [saucenao] [google]
4967479

>>4963276

>> No.4967485

>>4964916
All these games have source ports that can be played in 4K with 1k+ fps on a toaster.

If you really must play in DOSBox however for autism reasons or what not, OG Build can go all the way up to 1600x1200 technically, but you'll be struggling to maintain 60 fps in Blood even at 1024x768.

>> No.4967517

I liked Shadow Warrior quite a bit, it had nice urban maps.

>> No.4967537
File: 211 KB, 1060x982, ENOUGH.jpg [View same] [iqdb] [saucenao] [google]
4967537

https://youtu.be/zjEbwtg2luo?t=50s
Is anyone else here waiting for AMC TC's third episode?

>> No.4967549

>>4963907
>Operation Bodycount
Isn't that the game which also let you blow up walls which then bugged the fuck out?

>> No.4967558

>>4967517
Am I the only one who think some SW levels like Water Torture felt like Duke 3D leftovers?

>> No.4967560

>>4967558
You're not really the only one, but I don't exactly mind, I liked Duke 3D and Shadow warrior had some pretty cool weapons, even if most of them were explosives.

>> No.4967934

>>4967558
Auto Maul was a good example of being a Duke reject. It even had Duke Burger.

Bath House on the other hand looks wonderfully chinese. The best map in the game by a mile. Even the gameplay is fun.

>> No.4967951

>>4964669
rating things based on influential and lauded they were rather than on how good they are is misguided. I don't want the most important, I want the best

>> No.4969974

There are many things that I absolutely love about Blood - Caleb, the vaguely 20s setting and horror references, the weapons, the cultists, some of the level design (early Episode 3, for example, is some of the best city stuff ever done in the Build engine)...
That said, at the end of the day I think I have to rate Duke 3D higher. The thing is, Duke is just more polished. Blood could have been better than Duke had it gotten some more work put into it... but as it is, it seems to me that many of the levels are a bit crude and simplistic and could use more work, and even the textures somehow seem lower-res than Duke (I don't know if they actually are.... probably not... but they seem that way).
Duke 3D is so polished and masterful that it stands as a complete, definitive experience. Blood is a work of genius in many ways, but feels like it was released a bit too soon.
I haven't played any of the other Build engine games enough to be able to judge them adequately.

>> No.4970041

Duke Nukem takes itself a lot less seriously than the other two games and I really enjoy that kind of thing.

>> No.4970076

>>4969974
Blood looks like a fanmade project compared to the likes of Doom, Duke Nukem or Quake.

>> No.4970247

>>4970041
if you think blood takes itself seriously you didnt get the game at all. it's a horror satire/homage.

the amazing thing about blood is it somehow manages to switch between comedy and a saturated horror atmosphere at a whim

>> No.4970257

>>4970247
Duke 3D does this very well, too. Episodes like The Abyss and Dark Side are genuinely eerie. I remember I would always get a palpable sense of relief when getting to Episode 3, "Raw Meat". Basically, "Aww fuck yeah, I'm finally back in the city and away from that spooky space shit."

>> No.4970260

>>4945917
Curious, do you happen to be this tard? >>4965287

What you've said is completely wrong. I was literally tipsy when that encounter happened and was just fucking around.

>> No.4970279

>>4970257
Duke 3D was actually a bit spooky and dark at times, people think it's all just jokes about titties and Duke being King Macho (which he is), but there's a lot of dark and scary locales, where sometimes something fucked up is going on.

>> No.4970370
File: 51 KB, 640x480, e1l3sp3.png [View same] [iqdb] [saucenao] [google]
4970370

>>4970279
Absolutely. For example, the chapel in "Death Row".

>> No.4970373
File: 40 KB, 500x371, e1m5_31_small.jpg [View same] [iqdb] [saucenao] [google]
4970373

The cave with the dancing woman in The Abyss... which would be funny normally, but in the context of the spookiness of the level, there's something hair-raising about it, the combination of the extraterrestrial invasion with some sort of pagan-looking ecstasy...

>> No.4970374

>>4970373
actually youre just a faggot

>> No.4970375
File: 32 KB, 500x370, E2m1_01_small.jpg [View same] [iqdb] [saucenao] [google]
4970375

The sense of loneliness and distance from Earth in all of the space levels...

>> No.4970376
File: 29 KB, 500x369, e2m9_40_small.jpg [View same] [iqdb] [saucenao] [google]
4970376

The monolith in Dark Side... actually, pretty much that whole level...

>> No.4970612

>>4967537
dont tell anyone but I'm aiming for a november release

>> No.4970645

>>4970257
Raw meat and the subsequent 3rd episode felt like a bonus round after the first two, mission oriented episodes.

>> No.4970652

>>4970374
Shitposting belongs to /v/, neckbeard.

>> No.4970696
File: 28 KB, 153x182, tsoitea.png [View same] [iqdb] [saucenao] [google]
4970696

>>4970612
Guess I'm stashing drinks for November then

>> No.4971393

>>4970645
True. I've always thought that "Movie Set" is a genius bit of level design. The reference back to Episode 2 is genuinely unnerving. Even to walk around fake movie sets of the moon reminds one of the horror of that lonely battle up there in the alien-overrun spacecraft and moon bases... but it's also hilarious and, by contrast, amplifies the relative comfort of the seedy streets and skyscrapers of LA, where Duke is truly in his element.

>> No.4971398

>>4971393
'KINO'

>> No.4972770
File: 80 KB, 1366x768, duke0014.png [View same] [iqdb] [saucenao] [google]
4972770

>> No.4972771
File: 71 KB, 834x600, 1514994079320.jpg [View same] [iqdb] [saucenao] [google]
4972771

>playan duke nukem
>actually got lost in some levels
>have to retrack my steps just to find some crack in the wall to blow up
i got stuck in the canyon and a level in duek it out in DC, the only cracks should be the one in my ass

>> No.4972782

>>4972771
Abyss can be a bit disorienting, yeah.
Also, Duke It Out In D.C can vary quite a lot in quality in each level.

>> No.4972786
File: 222 KB, 1440x900, 1520113447162.jpg [View same] [iqdb] [saucenao] [google]
4972786

>>4972782
i think thats just shit level design, tried the lincoln monument level and tried to look everywhere for a switch or an elevator in this big ass map, turns out i just needed to blow open a wall and the crack was really hard to see, shame most of those levels are just really huge with only one way to progress and its really hidden

>> No.4972789

>>4972786
That's what I mean, most of the levels in the DC pack are just not that good.
The one I remember is the one with all the submarines, that one was actually kinda cool and straightforward. All the other ones are kind of shitty.

Well, there's Smithsonian Terror, which is special because people are so divided on it, either they like it as a huge and epic level, or like me, they think it's a drawn out and boring slog that's confusing to progress through. Seems to be no middle ground.

If you haven't yet, try out Duke Caribbean, very fun, and has a very nice light hearted energy to it.

>> No.4972797

>>4972789
i'll try it out, looks pretty cool
is there a way to play all those old duke levels from all those packs like the ones in the kill a ton edition?
do i just use eduke32 and the dos version of duke?

>> No.4972809

>>4972797
You could use EDuke32

>> No.4973004

>>4971393
What are you talking about? Movie Set is an utter joke, repulsive, ugly and unfinished.

>> No.4973124

>>4972809
>EDuke32
>can't run at 640x400 or even 320x200
I've never been more disgusted by a source port for anything. Not a fan of my games looking like ass.

>> No.4973152

>>4973124
Just use pixel doubling :^)

>> No.4973171
File: 2.82 MB, 600x450, chewing ass.webm [View same] [iqdb] [saucenao] [google]
4973171

>> No.4973179
File: 29 KB, 200x200, 1353245237542.png [View same] [iqdb] [saucenao] [google]
4973179

>>4973171
>that shotgun

>> No.4973183

>>4973152
What do you mean

It doesn't do 1280x800 to my knowledge either. Meaning it's not scaling the UI correctly which looks awful

>> No.4973184
File: 460 KB, 1366x768, duke0000.png [View same] [iqdb] [saucenao] [google]
4973184

>>4973179
>He thinks the shotgun model is bad
let me show you something better

>> No.4973186
File: 164 KB, 1280x720, hq720.jpg [View same] [iqdb] [saucenao] [google]
4973186

>>4969974
I know what you mean.
>many of the levels are a bit crude and simplistic and could use more work
I think this is also a problem with Duke3D levels, but they were better at hiding that with some proper sector shading.

>even the textures somehow seem lower-res than Duke
That could be true but it's also thanks to the creative use of sector shading. Some of them are real dark and that gives the levels a more realistic look.
Keep in mind that Duke used actual real life hands and high poly 3D models for monsters. Blood used hand drawn stuff and clay models for the monsters, which gives it a more "cartoony" look overall. I think they went in this art direction on purpose in order to elevate the humor aspect of it.

>> No.4973258

>>4972786
That's intentional. See the Anselm usermap by the same author. He LOVES doing subtle shit meant to confuse the player.

>> No.4973270
File: 380 KB, 600x600, 1499046613781.png [View same] [iqdb] [saucenao] [google]
4973270

so is there any duke nukem mods that uncensor the babes?
asking for a friend

>> No.4973302

>>4973186
>clay models for the monsters
It also makes it look kind of like stop-motion effects in old horror movies (not unlike Doom, in this regard), which I feel could have been very intentional.

>> No.4973374

>>4973186
fix your aspect ratio wtf. gdx has a widescreen mode.

blood textures really aren't lower res. If you play Blood on dosbox for a long time, at a mode like 800x600 or 640x480, and then switch to Duke 3d dosbox at equivalent resolutions it really becomes apparent how much lower res the textures are. you might not think so because duke has a more vibrant colour palette but actual texture res is definitely noticeably higher in Blood.

>> No.4973389
File: 20 KB, 415x130, special_textures_dwalls.png [View same] [iqdb] [saucenao] [google]
4973389

>>4973374
That's not my screenshot and there's more to it than just the color palette.

>> No.4973413

>>4973389
you have "special textures" in blood, too, though, like the posters, phones, etc. that's not what texture resolution actually is.

>> No.4973430
File: 33 KB, 500x371, e4m8_04_small.jpg [View same] [iqdb] [saucenao] [google]
4973430

>>4973186
>Blood used hand drawn stuff and clay models for the monsters, which gives it a more "cartoony" look overall.
wat. Duke 3D is the most cartoony looking FPS there is.

>> No.4973438
File: 66 KB, 640x480, shot01.jpg [View same] [iqdb] [saucenao] [google]
4973438

>>4973413
>>4973430
Get your eyes checked

>> No.4973446 [DELETED] 

>>4973438
that's not supposed to look like a cartoon? learn to agree to disagree you hopeless virgin.

>> No.4973450 [DELETED] 

>>4973446
Learn to argue without resorting to fallacies you dumb underage.

>> No.4973456 [DELETED] 

>>4973450
what fallacies have I given virgin?

>> No.4973458

>>4973430
>>4973438
Duke 3D has quasi-realistic environments with an overall exaggerated style.
I wouldn't call it super cartoony, but the monsters are fairly stylized.

>> No.4973461 [DELETED] 

>>4973456
ad hominem

>> No.4973463 [DELETED] 

>>4973446
>>4973456
>virgin
>virgin
>virgin
Are you 12 years old?

>> No.4973465 [DELETED] 

>>4973458
well I'd call it cartoony and there's nothing you can do to change my opinion. arguing over something subjective like this is retarded. duke 3d to me is the most cartooony looking fps there is

>>4973463
>>4973461
gotta call a spade a spade

>> No.4973472 [DELETED] 

>>4973465
>>>/v/

>> No.4973473 [DELETED] 

>>4973472
>>>/v/irgin

>> No.4973480 [DELETED] 

>>4973473
Come back when you are over 18 years old

>> No.4973481 [DELETED] 

>>4973480
Come back when you finally get your dick wet

>> No.4973484 [DELETED] 

>>4973481
Fuck off underage

>> No.4973490 [DELETED] 

>>4973484
i tell you to get your dick wet and you think of underage. that will land you in jail

>> No.4973493 [DELETED] 

>>4973490
FUCK
OFF
RETARD

>> No.4973496 [DELETED] 
File: 186 KB, 431x324, jerry.png [View same] [iqdb] [saucenao] [google]
4973496

>>4973493
make me

>> No.4973525 [DELETED] 
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4973525

>>4973490
whoa ho get laid nerd
this is a gamer zone fuck off

>> No.4973535 [DELETED] 

Where is the moderation?

>> No.4973538 [DELETED] 

>>4973463
More like 42 who never got laid and clearly frustrated.

>> No.4973550

Duke 3D is cartoony, because it's colourful and the shading is vibrant. The levels by Allen Blum are highly realistic, almost felt like photo realistic but exxagerated by sharp shadows.

>> No.4973576

>>4973550
>Duke
>photorealistic
Jesus where do I find nostalgia goggles that thick?

>> No.4973597

>>4973171
What kind of a casual needs pipe bomb trails

>> No.4973698

>>4973550
It's colorful at times, but also often dark and gray.
The game really straddles the line between dark grit and silly action, or really juxtaposing one with the other.

You're on a dark and grungy space station with a tense and creepy track sounding in the background. The female crew are all captured in alien lairs and I guess raped savagely for breeding more horrid monstrosities, they outright beg for death.
And here comes a big muscled dude in sunglasses named fucking Duke Nukem, who blows up a series of raging alien monsters with a volley from a rocket machinegun, where he exclaims "Holy shit!", then he zaps a fat and flying one with a raygun, which shrinks it, whereupon Duke Nukem crushes said shrunken alien underneath his boot, like it's a cockroach, praising himself with a "Damn, I'm good.", before he jumpkicks a ventilation grate and crawls inside, crouching, yet somehow managing to kick to death an aggressive parasite that latched itself to his face (in effect kicking himself in the face while crouched over).

>>4973576
It did use some degrees of digitized photos for graphics, he might be getting at that.

>> No.4973884
File: 483 KB, 1920x1080, 1522121661094.jpg [View same] [iqdb] [saucenao] [google]
4973884

Does anyone know if there's a way to scale the hud in Shadow Warrior Classic Redux? It's too big, and the alternative options are worthless.

I'm even willing to play a different version of the game if it will let me scale the hud so it doesn't take up the lower quarter of my screen.

>> No.4974085
File: 629 KB, 720x720, DAMN, I&#039;m looking good.png [View same] [iqdb] [saucenao] [google]
4974085

>>4928074
Shadow Warrior is easily the weakest to me so let me just get that out of the way. It feels like a testing ground for ideas for the next Duke game rather than its own thing. Levels all too often have mandatory shit like keys in obfuscated places that would be considered secrets in most other games, nearly every enemy is obnoxious in some manner in my experience, oh and the shotgun is an unwieldy piece of junk. Despite all that I'd say it's well worth playing, I just don't love it nearly as much as Blood let alone DOUK.

Speaking of Blood and Duke, while both are excellent I ultimately prefer the latter. Blood definitely beats Duke when it comes to difficulty and "game feel" (murderizing enemies for instance is a lot more satisfying), and the Death Wish mod is some of the best shit I've ever played, but all in all Duke is just more fun to play for me. It's notably faster paced, common hitscan enemies won't turn you into swiss cheese in an instant, level design is some of the best ever (episode 2 is probably my favorite), I prefer the cheeseball sci-fi & action movie theme, and so on.

t. anon with bad opinions

>> No.4974178

>>4973171
The rain is awesome. Adds to the cyberpunkish vibe.

>> No.4975109

>>4974085
Yet to see a better designed level than Dark Side in any FPS games.

>> No.4975116

>>4975109
Yet to see anyone samefag a thread harder than you in all my years on 4chinks.

>> No.4975226
File: 334 KB, 1920x1080, duke0095.png [View same] [iqdb] [saucenao] [google]
4975226

so I just realized you can destroy the canons in Babe Land

>> No.4975239

>>4975226
It's dangerous isn't it though? When you shoot at them they start pointing at you.

>> No.4975306

>>4975116
I'm pretty sure you took me for someone else mate. Or forgot to take your pills today.

>> No.4975332

>>4973698
Excellent description of Duke 3D, anon. I enjoyed the read.

>> No.4975791
File: 3.67 MB, 700x298, 1470705257765.gif [View same] [iqdb] [saucenao] [google]
4975791

>>4973698
>before he jumpkicks a ventilation grate and crawls inside, crouching, yet somehow managing to kick to death an aggressive parasite that latched itself to his face (in effect kicking himself in the face while crouched over)

>> No.4976087

>>4963276
what was the structure in the middle suppose to be?

>> No.4976106

>>4975226
LOL, welcome to 1996.

>> No.4977151

>>4976106
>1996

>Atomic released in 1997

Okay

>> No.4977183

>>4977151
Then welcome to 1997 asshole. It doesn't matter, you weren't get laid in neither years, nor this year.

>> No.4977194

>>4977183
You still have to be 18 to post on this board.

>> No.4977285

>>4976087
Good question... I always assumed that the whole crater was a giant radio dish and the structure in the middle was the receiver, but now that I think about it I guess maybe it doesn't make sense that the crater floor just looks like rock.

>> No.4977326

>>4976087
>>4977285
I'd say it's an observation or tech center. The space suits in the room before seem to indicate work around there.

>>4975239
Still better than getting random splash damage. Either way those things suck.

>> No.4977817

>>4977183
this

>> No.4978090

>>4929961
powerslave is not a build game

>> No.4978105

>>4935380
nightdive acquired the rights of blood and nolf

>> No.4978213

>>4978090
Wrong.

>> No.4978265

>>4978105
That really fucking sucks. That means that BloodEX from Kaiser will be a commercial release with its own marketing etc. BloodEX is not a reverse engineer like GDX was, it's instead a glorified BloodCM.

>> No.4978274

>>4978105
>nightdive acquired the rights of blood
Where did you hear this news because I can't seem to find anything regarding it on google.

>> No.4978279

>>4978105
>>4978265
It went down for a few hours like, three weeks ago, and went back up again, look at the reply chain you dorks.

>> No.4978318

>>4978279
I know that you retarded shit breath. My reply was to this post alone >>4978105.

>> No.4978837

>>4928074
For me, it's blood, the best retro fps

>> No.4978907

>>4978213
>>4978265
>>4978274
>>4978279
>nolf
clear bait guys

>> No.4979206

>>4978105
>implying they bother with "rights" to release something

>> No.4979270

>>4929876
Personally, got this game on the brain because no sourceports exist, so still holding off on playing it

>> No.4979379
File: 111 KB, 800x600, RDNK0000.png [View same] [iqdb] [saucenao] [google]
4979379

What's the most underrated Build map ever and why is it Rides Again's Refinery?

>> No.4979431

>>4979379
>most underrated Build map ever
Nightmare Zone

>> No.4979446

>>4935404
I just checked and it's still there

>> No.4979464

>>4979446
That post is nearly 3 weeks old you silly goose

>> No.4979615
File: 90 KB, 159x231, luwwung.png [View same] [iqdb] [saucenao] [google]
4979615

>>4979431
>MFW

>> No.4979693

>>4979446
Because it was fucking weeks ago, and the GDX guy was 'testing something' and it reappeared a few hours later.

>> No.4979771

>>4979615
Great layout design with lots interconnections (like in the end you can visit areas and say "hey I was here 10 minutes ago, this was a secret place"), progressive enemy and weapon placement (not random stuff like in most user levels, ie. Pigs in a dress roam around in one specific location), good Tomb Raider references, shitload of interesting secrets, you can even find a hidden switch early on to unlock a forcefield much later.

And some say the level is confusing, but that's only felt that way because you often don't realize that the confusing parts and hidden switches are all secrets. Realistically all important switches are in front of you, and they usually open a door not far away.

Shadows and textures are also well done, they are faithful to Tomb Raider.

I even don't get the fuss around the tripwires, the only place they are bad is behind the auto close door after the waterfalls. That's the only flawed area here, at least gameplay wise.

Not the best level for the Build engine, but a bloody great one and all the hate is ridiculous. It should have been a pre-boss level, that would have made it a better rep.

>> No.4979780

>>4928074
is death wish better than original game?

>> No.4979805

>>4979780
No, the level design is not classic Build era.
It's more "realistic" and cynematic, more modern in a way.

But it is one of the best mods ever.

>> No.4980023

Can the levels of Duke World Tour episode classified as "classic era" Build? When I saw some videos, they looked like they were made for a different game.

>> No.4980052

>>4979780
Absolutely. Death Wish is easily the best use of the engine. It's incredible how much it does with just the vanilla assets. It even recreates parts of Silent Hill 4 in one of the levels, complete with scripted sequences etc.

>> No.4980067

>>4980023
There are a few things they do that couldn't have been done had it been released after Atomic in 1997-1998.

It does use modern dynamic lights but they're optional and not shown if played in the classic renderer.
There are also the new Duke lines which are higher quality so you'd have to do something about that, again not really a problem.

Other than that, there is the scale and detailing of the maps.

All of the maps except one go over the original wall/sector limit of the engine.

Some of them don't go much over and could easily be optimized so they'd fit in the original limit, but others would have to been cut into 2 maps.

In terms of optimization for computers of the time, if we pretend it'd have come out after Atomic and consider the leap between 1.3 and 1.4 in terms of detailing, and if like I just said we optimize/cut the bigger maps into several maps, it wouldn't be a problem.

Finally, originally you couldn't have a Pigcop flying recon car and a two-way train at the same time (which Golden Carnage does) but it's a minor thing. There might be a few other minor things like this that wouldn't impact much.

New textures, sprites, codes, all respect the original Build.

>> No.4980071

>>4980023
>>4980067
Oh and finally, in terms of level design mentality, the maps do have modern aspects. Tons of invisible walls, tons of decorative doors, a relative linearility and the tendency to break the maps into "areas" rather than considering one map as being one whole area.

It's clear that if episode 5 had been made at the time, all of that would be completely different.

>> No.4980079
File: 1.01 MB, 1280x720, 20161014130802_1.png [View same] [iqdb] [saucenao] [google]
4980079

>>4980071
Also the way enemy placement and challenge is concieved is very modern at least in Levelord's maps.
It's clear that the mapper knows that player now use keyboard+mouse and have had 20 years to get used to the game and other FPS, so the challenge often comes from hordes and hordes of enemies, with often many different types of enemies seen at the same time, something very rare for classic Build.

The episode also has the tendency to end almost every map with a boss fight, again not classic.

>> No.4980097
File: 2.14 MB, 1920x1080, 20161012120237_1.png [View same] [iqdb] [saucenao] [google]
4980097

>>4980067
>New textures, sprites, codes, all respect the original Build.

This being said, if we imagine that the original 3DRealms had made them, the art and code would be of better quality. Most of the textures look out of place, the new enemy and weapon sucks, and even the new mini-bosses tend to damage (and even kill) themselves. The "humour" on the next posters is also terrible and not classic 3DR.

Also, had it been made at the time, I genuinely believe there'd have been someone behind the mappers' back instead of treating them like superstars and/or having such a small team there is noone behind them (I don't know which).
For instance they'd have been told to polish their maps a little more, and 95% of the doors wouldn't have wrongly tagged sounds (I swear to god this bothers me so much)

>>4980023
tl;dr: Technically speaking: Yes, kinda, with some changes but in terms of "spirit and core design" it would have been very different if made at the time.

>> No.4980110
File: 1.72 MB, 1920x1080, 20180813130727_1.png [View same] [iqdb] [saucenao] [google]
4980110

Also music is questionable. SW and Blood did use CD music but even then there'd probably be midi versions to go with.

Some areas do look very classic though like pic related and I swear this is my last multipost.

>> No.4980260

>>4979771
Except the boss level is a joke when compared to the level that precedes it.

>> No.4981869

>>4979780
I'd say so, in essence it's the Blood 2 we never got

>> No.4982157
File: 71 KB, 640x400, CAPT0001.png [View same] [iqdb] [saucenao] [google]
4982157

You guys have no idea how much I loved Powerslave

and yeah I genuinely have more fun than when playing Redneck Rampage.

You know combat isn't Powerslave's strong point but honestly everything is so off about Redneck Rampage's too...
Like how shitty some of the weapons are, or how unsatisfying it is to kill enemies for the most part.
Like when you shoot and the enemy seems to wait forever before registering it should die and then pulls some long ass 30 frames death animation.

>> No.4982417

>>4980110
That space ending in Mirage Barrage was the most satisfying point in the episode.

>> No.4982689

>>4979780
it depends what you're into. if you place a high emphasis on things like world detail/atmosphere/aesthetic then yeah, it kills the original. it also does some really fucking interesting/original gimmicks (I don't mean 'gimmicks' in a bad way) and scripted events. the sense of progression is fantastic. I do think the original has better gameplay though and I agree with what nesfag said. it's a fucking phenomenal mod regardless and I see it as the real blood 2. I really appreciate bloatoid for making something like that. you can tell a lot of love and effort went into making it, more than a decade after blood's release, and I think the guy is an absolute hero and legend. bloatoid if you're reading, thanks so much.

>> No.4982995

>>4928074
For me it is Shadow Warrior, but Duke Caribbean has a special place in my heart. I religiously play it every summer, it just has a 'vacations' feel in it that other games with the same theme couldn't give me.

>> No.4983006
File: 468 KB, 1920x1080, duke caribbean.jpg [View same] [iqdb] [saucenao] [google]
4983006

>>4982995
>it just has a 'vacations' feel in it
Exactly! It has all the aesthetics, the themes, the atmosphere.
It's cheerful, pretty and funny!

I can practically smell the ocean and the chlorinated pools, feel the warm wind in my hair.

>> No.4983174

>>4983006

Why is Duke shooting at the sand?

>> No.4983183

>>4983174
He's digging out a moat for sandcastles with bullets.

>> No.4983227

>>4983174
Obviously more Pigcops are hiding in it

>> No.4984546
File: 1.09 MB, 1432x3848, Boatmapspowerranking.png [View same] [iqdb] [saucenao] [google]
4984546

>> No.4984571

>>4984546
The Cruise Ship was pretty baller actually.
It baffles me that there's people out there who think Derelict is a bad level though.

>> No.4984754

>>4984571
All ship maps are good.

>> No.4985079
File: 295 KB, 600x652, when you chew the bubblegum just right.png [View same] [iqdb] [saucenao] [google]
4985079

>>4984546
https://www.youtube.com/watch?v=9GJuIieS7Mc

>> No.4985395

>>4983183

That's...pretty badass, actually.

>> No.4985695

Are Duke-monsters "hearing-activatable"?