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/vr/ - Retro Games


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File: 54 KB, 800x600, snes_component_mod_final3.jpg [View same] [iqdb] [saucenao] [google]
4921141 No.4921141 [Reply] [Original]

So... i want to mod my Snes for component but i have a few questions maybe some of you could answer.

First... if i do the mod, can i use it on my current LCD set so it looks fine? its a Samsung 40" and it has a "game mode" that i currently use to play Gamecube games on a Wii via component cables.

Secondly... whats the cleanest, lesss invasive way of doing it? pic related is a monstrosity in my opinion, sicne destroying the shell seems to me like a terrible way of doing it, ive seen some pics where people used a Mini Din connector that looks like Svideo and then a cable adapter to convert the signal from the Mini Din connector, to 3 RCA plugs for the component cable, that looks nicer since it goes on the same hole the RF switch actually is, only need to remove it.

>> No.4921145

>>4921141
why? WHY?
FUCKING WHY!?
just plug it into a tv and play the fucking thing

>> No.4921148

>>4921145
>using composite cables

you dont belong here...

>> No.4921157

>>4921145
OP obviously wants better quality out of his console, not hard to understand.
>>4921141
The RF 'area' mod you described is definitely least invasive; and you need to test that your TV supports 240p over component before bothering with the mod. Use the 240p test suite on your Wii with component to check that it's supported.

>> No.4921161

>>4921148
>using the fucking cord it came with is wrong
YOU dont belong here

>> No.4921164
File: 111 KB, 885x446, 1526566897244.jpg [View same] [iqdb] [saucenao] [google]
4921164

>>4921141
Thats gross!!! They could have spent some time sanding out that jaggy gash of a slot!

I dont understand rgb for anything below 7th gen. Non of those consoles games were designed around pixel perfection and these people thinking rgb mods will create the ultimate experience are fucking retarded. Use composite or rca for anything programmed to be played at below 480i.

Seeiously, what the fuck is with this rgb meme?

>> No.4921175

>>4921148
You can also use S-Video, which is pretty good.

>> No.4921179

>>4921141
Least invasive way is use a transcoder to go from RGB to component instead of doing anything internal. Can get one built into a cable https://www.hdretrovision.com/snes/

Modern TVs often don't handle 240p very well, can add scaling artifacts + deinterlacing artifacts if it's interpreting it as 480i. Best solution for that is to use a separate scaler such as the upcoming RetroTINK2X or an OSSC, but they're not exactly cheap options.

>> No.4921180

>>4921164
RGB isn’t a meme at all. When I got my SCART cables and scaler/adaptor, I was blown away by how much more vivid the colors are and how much sharper the image is. I can’t go back to composite now, the fuzziness and faded colors are too noticeable once you make the upgrade.

>> No.4921213

>>4921164
If you ever have the chance to see how nice the Snes video quality is over RGB or even Svideo youll understand.

>> No.4921235

>>4921180
>>4921213
You fuckers are just trying to justfy getting memed so hard.
There is no reason to try to squeeze that kind of video fidelity out of a fucking SNES of all things

>> No.4921246

>>4921235
Just borrow a Svideo cable for Snes and try it yourself, no need to sodler anything, early Snes revisions output Svideo from the Multiout connector you just need the correct cable, try it out.

I used to think the same before i got mine a few months ago, used to play SF Turbo for several hours on weekends and the first time i sued the Svideo cable i immediatly noticed the jump in sharpness and color definition, now i use this same cable with my Gcube and N64.

>> No.4921249

>>4921175
>>4921246
This, s-video is the shit.

>> No.4921272

>>4921179
Seconding these options. There's really no reason to do a full-blown mod unless you're really interested in doing the project yourself for some reason.

>>4921235
For SNES RGB isn't as necessary because S-Video is a good option for the system but there's nothing wrong with wanting a less fuzzy image. You can stick with RF if you want.

>> No.4921298

>>4921141
Ugh that mod is gross! WHHHHHY?

To answer your question: Visit HD Retrovisions site. I think their test was to hook your standard AV SNES cables video plug into component's green. If you see black and white video then you're likely good.

https://www.hdretrovision.com/snes

>> No.4921304

>>4921145
>>4921161
Not OP but I can understand him wanting it to look the best it can.

>> No.4921308

>>4921249
S-Video is a big upgrade from Composite for sure. However, be careful buying cables. Alot are made very cheaply, merging the composite and chroma lines resulting in a checkerboard effect. Pretty bad.

If it has a plug for composite AND S-Vid, assume it's trash. Actual Nintendo ones cost a mind, but Imitation makes a solid -$20 jam I recommend.

>> No.4921312

>>4921235
Not them but graphical fidelity is one of the big reasons I emulate over using hardware any more. I can totally see someone wanting to stick to the hardware rout but also like the kind of clarity I get so modding makes sense.

>> No.4921354

>>4921235
I modded my SNES Jr and the difference between stock component with an early model and the modded 1CHIP was shocking! Suddenly games looked sharper, worth the relatively easy mod and seeking out a good SNES.

If you don't care to go that far and you find your nostalgia buzz over the stock cables and an old TV, all the power to you.

But don't be an ass cuz some of us take the steps to make our video real real nice looking.

>> No.4921398
File: 46 KB, 384x384, 9EAFC41D-3BC1-45FA-B453-F03B7572F939.jpg [View same] [iqdb] [saucenao] [google]
4921398

>>4921354

>> No.4921423

>>4921141
Make sure your LCD accepts 240p over component. Samsung seems to support it often, but other brands may not. As said previous on this thread go to retro vision

>> No.4921441

Anyone know when the next batch of Retrotink 2X is likely to available and what the pricing is likely to be?

>>4921423
Yeah from what I've heard Samsung was good for that for a while but their newest TVs aren't as safe of a bet.

>> No.4921492

>>4921141
I don't think you need a mod. There's special made SNES component cables out there. The MLiG video on the SNES has a link or a name I'm pretty sure.

>> No.4921527

>>4921308
I think I'll have to settle on S-video for my PS2, due to component being really, really dark on it. I can't see shit on the thing. Must've been made for LCD's being super bright at the time.

>> No.4921647

>>4921141
>So... i want to mod my Snes for component
Don't. The SNES already output RGB out of the box, which is the best you can get when it comes to video signals. Just get a transcoder or something instead of maulling it.

>> No.4921756

>>4921164
>SNES wasn't designed for RGB, use RCA!
>SNES supports RGB natively.
you're a fucking idiot. i don't agree with hacking up a console but you don't even need to.

>> No.4921786

>>4921527
Ps2 was made with crtd in mind. Opposite from the GC and Xbox

>> No.4921792

>>4921312
>graphical fidelity
>emulating
pick one

>> No.4921797

>>4921141
Don't. Composite video noise was often part of the intended signal. You may as well enjoy the convenience of emulation if you don't want that.

>> No.4921810

>>4921141
>whats the cleanest, lesss invasive way of doing it?

Get an RGB Scart cable and an RGB Scart>Component conversion box.

>> No.4921817

>>4921164
>I dont understand rgb for anything below 7th gen

SNES, Genesis and Master System all support RGB straight out of the box you mong

>> No.4921880

>>4921792
> not a genius
> not a genius
pick two

>> No.4922102

>>4921810
https://www.ebay.com/itm/173423764908

>> No.4922138
File: 74 KB, 367x500, 1529882827739.jpg [View same] [iqdb] [saucenao] [google]
4922138

>>4921235
I agree, the extra noise blends the pixels together into a nice smoothness. I dont want high fidelity when playing something at such low resolutions. Yeah i want high def high poly count games made to be displayed in hd on larger resolutions on a hdtv. Why would you want something below 240p displayed so vividly. The colors dont bother me much as most crts have a brightness and contrast that you can fuck with. I dont need over saturated rgb trinitron memes to play fucking snes! Fucking period! The only thing that you could sell me on is better audio, but i can just plug rcas into my stereo so thats a moot point.

>> No.4922153

>>4921756
I never said snes specifically and i said the consoles games were most likely not made for rgb in mind, as the consumer grade television didnt have rgb at the time. Sure, maybe their were tvs that had the hook ups, but that was not the vast majority. Please dont spin my words and try to put them in my mouth.

>> No.4922161

>>4921817
That doesnt mean the games were made to be played as such. It was probably there for developers to fix little artifacts and such, so when played on a normal crt of the 80s and 90s it looked good.

>> No.4922281

>>4921145
>>4921161
>>4921235
top bait 10/10

>> No.4922298

>>4922161
So it's okay for Devs to have good picture quality but not average players? Do you even hear yourself?

>> No.4922329
File: 530 KB, 2002x1502, P10706811.jpg [View same] [iqdb] [saucenao] [google]
4922329

>>4921792
Emulating lets me get a crisp clear image which is what my very strong preference is for. You can enjoy the brur of CRTs if you want but I have never liked them.

>> No.4922349

>>4922298
Thats not what i said at all.

Do you just pick and choose what you want to comprehend?

99.9% of tvs did not have rgb or even rca in the 80s and it took a while for tvs to get better input in the 90s. Most people didnt care, because specialty televisions costed thousands of dollars back then. Nobody had this delusions of rgb memes. If you want to use rgb now, thats fine its your choice, but dont pretend its how everybody played in the past. Its been brought up multiple times that devs knew most consumer grade tvs werent capable of producing the high fidelity images and took this into account while developing games. Yes, you can play rgb, but its most likely a dev tool used to clean up artifacts and the like.

>> No.4922357

>>4922349
But the games look far better in RBG either way. Sure devs maybe knew most consumers had shitty TVs, but it doesn't mean the games looked better on them.

>> No.4922384
File: 166 KB, 992x745, bsnes8.jpg [View same] [iqdb] [saucenao] [google]
4922384

You don't need any mods for component unless you have a pic related just order this https://www.hdretrovision.com/snes/

>> No.4922403

>>4922357
Thats still not my point. A lot of games were designed with composite in mind.

You may like the rgb crispness and thats fine, but its not my point and it is a meme. Ive played on pvms and crispness was a less than savory outcome. You understand this is a very sbjective topic and forcing rgb onto people like its sliced bread is not helping anymore. I like my crt and have been thinking of getting pvm on because everybody memes them. When i tried it i wasnt impressed. Its not very difficult to get a good signal from composite with minimun noise. Its radio waves, they just need a fairaday cage, which most consoles had a shitty one ( i wont even get into the tg16s composite output). As others have stated (besides the intention of devs working with composite in mind), the blurriness creates an almost gaussian blur that creates the smoothness of pixels and in my opinion makes them look better.

>> No.4922409

>>4921235
>There is no reason to try to squeeze that kind of video fidelity out of a fucking SNES of all things
Reason: Because it looks nice.

>> No.4922416

>>4922403
>You understand this is a very sbjective topic and forcing rgb onto people like its sliced bread is not helping anymore

I am not forcing anything on anyone. I am advocating that everyone should play the games in the way they think looks best. Personally I think composite looks like garbage (always have) and both RBG and emulation are far better options. You don't have to agree, though.

>> No.4922426

>>4922403
>besides the intention of devs working with composite in mind
That is something that is yet to be proved. There might have been only 1 or 2 who might have actually claimed it, but all the arguments to back up this claim aren't even valid.

>> No.4922435

>>4922416
Well its good this ended up being a reasonable conversation, i thought it might take a turn for the worst.
As it is, to each their own, i really dont have a problem with rgb. I just had about 5 people in a row try to tell me rgb is better and if i tried it i would like it. Though, i have already tried it.

>> No.4922440
File: 404 KB, 1500x1125, DSCF4773.jpg [View same] [iqdb] [saucenao] [google]
4922440

>>4922435
Well that's how opinions work. You look at composite and see the blur as a feature that you like so it's frustrating to be told it would look better to you if that was reduced. Others who use RBG see that as better so they want to share even if it's not what the person they're talking to prefers. I'm all the way down the rabbit hole into big crisp pixels which is what I always wanted to be able to see >>4922329 but I don't expect or care for others to agree with me. I have always hated even just tge type of light CRTs give off. But I am odd.

It's my natural suspicion that devs used RGB because it looked better, but I do admit I am biased because I agree with that.

>> No.4922554

>>4921398
Those guys are on point, I learned a lot from them and personal research. I started modded my consoles shortly before I discovered them and they are a great resource that drove me to get the rest of my consoles modded.

Only misstep I think they've made was signal boosting BadAssConsoles. That guy still hasn't shipped shit last I checked. MLiG are the only ones with any completed work it seems.

>> No.4922565

>>4922435
There are always people out there who will evangelize the benefits of higher fidelity video signals to those who enjoy the features of older signals. I think they well meaning but let people enjoy things mang.

I like my vidya playing on the best I can ring from the hardware, and I learned how to mod to accomplish this.

I also will never buy a BubbleGum Crisis blueray cuz I like the grain and fuzz the VHS gives me so I get it.

*rainbows of friendship emerge*
Glad we could all be reasonable.

>> No.4922601

>>4921148
You can play with RGB too

>> No.4922612

>>4921141
where is the bestgore watermark

>> No.4922668

>moding a console that supports RGB out of the box in every region
Mouthbreather detected.

>> No.4922790

>>4921441
The newest batch is available for preorder now. It's about $100 and they'll be shipping late August.

I'm tempted to pick up one myself but I'm waiting for some job offers to come through before I start making purchases like that again.

>> No.4922817

>>4921141
For fucks sake, don't cut it out like that, it looks like something a fucking 15 year old would do.
Please for the love of god don't butcher a console like this, you can do better anon.

If you HAVE to butcher the thing, at least do it to a yellowed as hell one and paint it white or another color so it looks less disgusting.

You could also do a trrs port and wire all 3 connections for video and take audio from the stock av port.

The least invasive would be to rgb mod it, use a scart cable and use a retrotek rgb to component converter.

If you're using a snes jr like in the pic you can buy premade boards that just solder in with minimal work. Some models of snes output rgb natively, so no modding required, just scart cable to retrotek converter.

I sound like a fucking shill but if you can manage to buy the hd retrovision cable to just do this without any modding or anything.

>> No.4922829
File: 6 KB, 224x225, bait1.png [View same] [iqdb] [saucenao] [google]
4922829

>>4921235
>There is no reason to try to squeeze that kind of video fidelity out of a fucking SNES of all things

It looks better. Having every signal on the same line or couple of lines results in a shittier picture.

Composite is ok, but s-video or rgb takes it to the next level.

It's nothing "memey", if you want the pest picture you can get it. If you don't care, don't.

>> No.4922872

>>4921141
>that hatchet job
a piece of me just died inside

>samsung lcd
it may support 240p natively, supposedly sasmung tends to have good compatibility with that. I'd suggest you test 240p compatibility with something easier to use 240p with, like a wii before you start hacking away at your snes.

>whats the cleanest, lesss invasive way of doing it?
buy a a rgb cable that fits into the multiport and wire your mod to use the multiport. plenty of guides cover this.

>> No.4922879

>>4921164
RGB has always been 'a thing' - cables were even sold in the backs of magazines like EGM. Not that I'd expect some kid using filters to understand this.

>> No.4922924

>>4921810
>>4922102
At this price point you're better off with HDretrovision cables

>> No.4923085

>>4922829
>the best picture.

I would think thats game and console subjective. Each console came with the ever expanding tech market. Tv, sound systems, vhs/beta max/dvd player, etc... the developers were working with what they had. Some anon had said this argument holds no wait, and i will agree to a certain extent. When the 4th and 5th gen came along video fidelity was becoming a big focus, Kind of like the bit wars. I think if you are trying to get the "best" picture regardless of era, than rgb and scart are great, but if you want to play the game with all the intended artifacts and pieces that the developers had to deal with , than you should use composite. Now im not saying the developers intended for megaman to slow down on the snes. Im saying, the developers did use the technology at the time to create a better experience, by using the flaws as a positive thing that aided the graphics rather than limiting them.

>> No.4923093
File: 156 KB, 800x600, fixt.jpg [View same] [iqdb] [saucenao] [google]
4923093

>>4921141
and to think this disgusting mess could be fixed with 2 cents worth of cut plastic

>> No.4923094

>>4922879
How many people had rgb inputs on the back of there tv in the late 80s early 90s?

Ive already stated, most consumer grade televisions, did not have these rgb or scart(unless youre european) inputs on them. Yes, there were a few. Just as there were very few people who had those tvs back then.

>> No.4923160

>>4921141
>So... i want to mod my Snes for component
Buy a transcoder you goose.
>can i use it on my current LCD set so it looks fine?
Maybe... a lot of LCD's don't accept 240p signals over component so you won't know until you try. Also if it does work, it's still going to look awful and have heeeeaps of lag because a) LCDs are rubbish for 240p games and b) the upscaling takes time and that causes the lag.

Unless you have a CRT, save yourself some tears and just use an emulator my friend.

>> No.4923165

>>4923094
You're looking back at that time from your perspective, one of a child.
Believe it or not there were a lot of adult gamers even back then, these people had the money to actually buy RGB capable TV's and cables. And they did just that.

>> No.4923302

>>4923094
>How many people
Most of them. Only poor septics didn't. A small portion of the the people.

>Ive already stated bullshit
Being wrong multiple times doesn't make you right. It just makes you look really stupid.

>> No.4923450

>>4923094
Every single european TV?

>> No.4923467

>>4923094
RGB was fairly common on high-end sets in Japan. In addition, Japanese computer monitors often had JP21 connectors and it was popular (among enthusiasts, at least) to connect game consoles to them.

>> No.4923490

>>4921148
>>4921157
If you're so autistic about image quality there's literally no reason to not get a Super NT.

>> No.4925235

>>4922790
Thanks for the heads-up, anon! I have an OSSC but I haven't been able to play my AV Famicom and I was hesitant to get it modded.

>> No.4925398

>>4923450
Well, let's not be silly anon. Not every single one.

Just the vast majority.

>> No.4925465

>>4923490
>literally no reason to not get a Super NT
>HDMI

Not easy to connect to a CRT desu. If I'm playing on a modern TV, I might as well emulate off the computer I already own, or the old laptop with HDMI output that's rotting away in my closet.

>> No.4925612

>>4923490
>Buying an overpriced physical emulator
Why?

>> No.4925914

>>4922329
That looks very nice. Do you filter the image in some way?

>> No.4926124

What the fuck's going on in this thread, is it THIS hard to find a TV with SCART input in America?

>> No.4926149

>>4926124
Well, yes, because SCART is a European thing and wasn't available on TVs in the US. Only professional monitors had RGB inputs, and even then it was BNC, not SCART. However, TVs with YPbPr component inputs are common, thus this thread.

>> No.4926270
File: 3.86 MB, 3645x2734, P10707011.jpg [View same] [iqdb] [saucenao] [google]
4926270

>>4925914
Nope

>> No.4926278

>>4926270
Nice uneven pixels, bro.

>> No.4927037

>>4926149
In that case, I guess you should be able to find a converter to YPbPr, but honestly I'm not sure if it's worth the hassle. I connected my SNES to my TV via SCART, and the picture quality is nice, but if it's hard to do in burgerland, I'd advise sticking with s-video, which is pretty shitty but a CRT makes it look acceptable. If you want perfect image quality on a HDTV or something, just use an emulator.

>> No.4928962

>>4926278
Thanks Nancy.

>> No.4930115
File: 687 KB, 2592x1944, Life_without_BVMs_is_suffering.jpg [View same] [iqdb] [saucenao] [google]
4930115

>>4921141
The HDretrovision SNES cables are pretty unintrusive way to get component out of your SNES (so long as it is not a non-modded Jr./Mini) . Your TV should work if it accepts "240p" signals. If it does, just be sure to hit the aspect button on your remote to set it to 4:3 and game mode.

>> No.4930174

>>4930115
Have you noticed any color differences between RGB and HD Retrovision? I haven't been able to find any direct capture comparisons anywhere. Was considering getting one because I'm running out of inputs on my SCART switch but still have room on my component switch.

>> No.4930181

>>4921141
Just do s video on a CRT
You aren't. Real retro if u dog play on a cett

>> No.4930202
File: 552 KB, 2592x1944, Sony_had_an_official_one_too.jpg [View same] [iqdb] [saucenao] [google]
4930202

>>4930174
My eyes are not that attuned to detect the slight variations as I do not have a side-by-side option. Despite the differences from 4:4:4 to 4:2:2, I cannot really tell off hand.

My eyes are old, and what I prefer to see is different from what most deem how it should look. I remembered NES games in 4:3, but the kids these days like seeing the 1-to-1 pixels in 8:7 or stretched to 16:9. I prefer sharp clear pixels as my mind interpreted the visuals rounded, but it seems that the experts with graphics prefer or just opt a blurred and smoothed 2xSAI or Super Eagle. I guess my generation sees things differently, so I cannot be one to judge how things look.

>> No.4930265

>>4922349
> 99.9% of tvs did not have rgb or even rca in the 80s
Most TVs in the PAL regions had scart connectors, and many Japanese sets also had RGB connectors. There is far more to the world than just the USA...

>> No.4930289

>>4921141
official or shielded RGB cable and an OSSC or RetrotinkX2.

Depending on your TV, it's likely the best result.
I highly recommend the OSSC. It seems expensive, but you can use it with PS2 to upscale the few 480i games it has for modern TVs, and it works with a dozen or more other good consoles.

The most recent firmware for OSSC gives hybrid scanlines, and they look amazing on a modern screen. I have a 55" OLED and it's giving my PVM a run for its money.
I'm seriously considering selling my PVM if I didn't use it for S-Video and Composite when I want the good old school blur back.

>> No.4930298

>>4930115
Look at this rich bastard

>> No.4930306

>>4923093
>>4921141
Drilling properly sized holes would have been better.

>> No.4930619

>>4930265
>many Japanese sets also had RGB connectors
SCART connectors on European TVs usually included RGB input as well, I'm not sure what you mean

>> No.4930621

>>4921141
You could just buy a rgb scart cable like a normal human being.

>> No.4930648

>>4930619
Scart was a common port on PAL TVs, whereas the RGB ports on Japanese local TVs were either JP21 Scart or BNC. I didn't want to go into more detail to be brief.

The "point" of my post, which I thought was obvious, is that RGB was actually used for these consoles in the real world when it came out. The US market was unique (there were a few others) in that 99+% of the display units didn't have a RGB connector.

>> No.4930709

>>4930648
>BNC
I find it really really really hard to believe that BNC connectors were a thing on consumer-grade television sets. Maybe there were one or two misfits, Japan is weird, but I imagine those were more likely PC or video monitors. Also, as far as I know, JP21 connectors were nowhere near as widespread in Japan as EuroSCART connectors in Europe.

Sure, you made your point clearly, I was just curious as to whether there was something else up with Japanese TVs I didn't know about. Video standards are an interesting topic, but arguing about whether RGB is a "proper" way to display the game is not much more than a circlejerk.

>> No.4930750

>>4930709
BNC existed on consumer sets, but it was rare.

JP21 was semi-common on high-end TVs, but not ubiquitous like it was in Europe. In addition, before IBM clones took over the market in the mid-'90s, Japanese computer monitors supported 15kHz analog RGB (typically JP21 or DB15), so connecting game consoles to them was fairly popular.

>> No.4930764

>>4922329
What game?

>> No.4930792

>>4921141
https://www.retrogamingcables.co.uk/super-nintendo-pal-rgb-av-scart-cable-lead-cord-for-sale
>>4923490
> shilling super nt
and still nobody here is interested.
>>4926149
so what if scart wasn't available in US? you can get converters for the cables to get the RGB lines into your lamerican RCA plugs.

i seriously wonder at times if americans are retarded or just incredibly fucking lazy. I really can't tell at times.

>> No.4930823

>>4930792
>so what if scart wasn't available in US? you can get converters for the cables to get the RGB lines into your lamerican RCA plugs.
Yeah, no shit retard, that's what everyone is saying. The HD Retrovision cables have a transcoder built in, or you can get a standalone transcoder like the one linked earlier in the thread, or the Retrotek one, or the Shinybow one. Tons of options.
>i seriously wonder at times if americans are retarded or just incredibly fucking lazy. I really can't tell at times.
You're the only one incapable of comprehending the conversation in this thread. Don't worry, we've got this covered. Run along and play with your shitty Spectrum games.

>> No.4930952

>>4925465
>Not easy to connect to a CRT
But do you know what is? Composite. Oh wait, composite gets in the way of you masturbating instead of playing games.

>>4925612
>Why?
Because you're autistic. If you want to jerk off over pixels, nothing's going to let you jerk off over how square they are like HDMI. The Super NT provides you with the cleanest video out you so desperately want and that your autism demands.

>> No.4930984
File: 1.56 MB, 3264x1836, P_20180718_222413_vHDR_Auto.jpg [View same] [iqdb] [saucenao] [google]
4930984

>>4930764
Monster world IV

>> No.4931535

>>4930952
>But do you know what is? Composite. Oh wait, composite gets in the way of you masturbating instead of playing games.

It's HDMI only. What are you on about composite for?

>> No.4931729

>>4921141
Can the SNES even render games at 480p?

>> No.4931745

>>4930823
Not the guy you were talking to, but on the topic of HD Retrovision cables, I think I'll spring for those component cables for Genesis, my Model 2's rainbow banding is aggravating to look at.

>> No.4932164

>>4931729
No.Can kind of do 480i but that was rare, mostly 240p.

>> No.4933959

>>4931535
>I lack reading comprehension
Composite is easy to hook up to a CRT. The implication here is that you can hook up an unmodded SNES to a CRT with composite. Of course, you don't want to do that because you care more about jerking off to how "clean" and square your pixels are than you do about playing video games.