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/vr/ - Retro Games


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4915535 No.4915535 [Reply] [Original]

why did the Genesis/MD fail in Japan when it succeeded everywhere else? Why did the Saturn succeed in Japan when it failed everywhere else?

>> No.4915538

Turmoil between SoA and SoJ, obvs

>> No.4915548

If only Segata Sanshiro hadn't died, maybe he could've done a pilgrimage to the west.

>> No.4915560

>>4915548
He didn't die, he shows up again in Rent-A-Hero #1 and X-Zone 2 where he states he survived the rocket.

>> No.4915565

The failure of the Saturn in the West has been discussed to death but I would like to know more about why the Japanese failure of the MD. Was the success of the PC Engine there eating the market share?

>> No.4915574 [DELETED] 

>>4915565
Japs didn't care about SANIC like americucks and europoors did.

>> No.4915575

>>4915535
Because Japan is full of weebs

>> No.4915581

Japans arcades were thriving, and still are. Why would they want to pay more for the arcade experience in their own home when they could go out with their friends?

>> No.4915595

There have always been marketing disparities between SEGA US and SEGA JP

Essentially two different companies with different goals under the same name. In the 80's and 90's (doubly so in the 90's) the American market deemed that being "edgy" or "cool" were the prime selling points back then. And they were right.

We went from calling it the Megadrive to calling it the Genesis to be edgy or cool. We had different trends as opposed to JP. We went out of our way to act like we were the cool kids with sun glasses and could lift anvils with our dicks.

Because the genesis was supposed to be the cool alternative to the SNES, it sold well here but it was just kid friendly enough to have an animated Mascot. Japan, I'm sure, had their own cool kids trends but far less pronounced than our own. It wasn't particularly special over there for that reason.

Come the Saturn, a console that caters almost exclusively to Shmups and JRPGs, Japan had hit their target. Not that we didn't or don't love Shmups and JRPG's here but evidently they were more niche and for a console who's main library consisted of those. I'm a SEGA fan to and through and I always have been but I can't say it doesn't skin my nads that SEGA US and SEGA JP were too busy being argumentative faggots that couldn't come to a middle ground on anything.

I think the transition from 32x to Saturn is pretty indicative of that.

>> No.4915603

>>4915581
That’s a great point. Sega’s console libraries were way more arcade-centric while Nitendo offered unique home console experiences.

>> No.4915680

The PC engine sold better in Japan, and its soul successor the Saturn did too
A shame the PC FX did not have 3D

>> No.4915686

>>4915680
What made the PCE preferable to MD? Doesn't it have far worse hardware capability and such?

>> No.4915692

>>4915686
It has the same kind of games the Saturn had, it even had many games from the PC98 which was popular too

>> No.4915806

>>4915595
>Because the genesis was supposed to be the cool alternative to the SNES
It wasn't. It came out two years before the snes

>> No.4915934

>>4915686
came out first
had a fuckload of RPGs
already had some SEGA games on it (Outrun, Fantasy Zone, Space Harrier, etc)

also originated popular "Japan normie" games such as Fire Pro Wrestling, Momotaro Dentetsu, and F1 Circus (though these all later migrated to snes)

though the super famicom made pce sales drop off a cliff, it managed to survive for several years due to the CD rom format, and those naughty digital comics (+ RPGs)

it's also further worth noting that PCE got Street Fighter II Champion edition 6 whole months before the SNES did

>> No.4916050

>>4915538
fpbp it was classic sega style second guessing, overreaction and premature decision making - sega gonna sega

>> No.4916075

>>4915581
Cars and suburbs were a mistake. I moved to a city because it's quieter.

>> No.4916089

>>4915535
Too much sports shit on the former, Real games on the latter.

>> No.4916235

>>4915806

That didn't keep them from marketing it that way.

Why do you think the slogan was "Genesis Does what Nintendont?"

Think, McFly. Think.

>> No.4916238
File: 79 KB, 960x640, nice.jpg [View same] [iqdb] [saucenao] [google]
4916238

>>4916050
nice revisionism gramps

protip: it's not a GF taking the spot of your memories, it's Alzheimer's

>> No.4916253

>>4915934

Also Nec had a fuckload of money to throw in advertising in Japan. In fact Nintendo feared Nec financial wealth in those days. Back to Sega, it didn't help that their plan in Japan was simply to iterate gaming console to push their coin op conversions without a real long term strategy. The surprising success of the Master System in some regions and then the Genesis push in the USA and Europe gradually changed this.

>> No.4916273

>>4915686
>What made the PCE preferable to MD?

R-Type was a system seller. Then the CD-Rom add-on came out with Ys and Tengai Makyou

You also had two 1st party developers, Hudson (created the system selling shooters and RPGs, also ported Ys and R-Type), and NEC (NEC Avenue did 3rd party ports right up to the system's death, and NEC Home Electronics published some games as well)

Namco was also the 1st 3rd party dev, they got on board very early and their almost perfect conversion of Genpei Toumaden was a big hit

>> No.4916282

>>4915535

The biggest mistake sega made with the saturn in japan was to throttle the adult/red label titles after 1996. That crap would have sold like crazy.

>> No.4916284

>>4916238

Dude, don't you think its about time to come up with a new bs word? And while you are at it, comb your filthy, fuzzy beard.

>> No.4916287

>>4916238
You don't know what the fuck you're even talking about.

>> No.4916292

>>4915535
>why did the Genesis/MD fail in Japan when it succeeded everywhere else?

The Megadrive was up against Nintendo when they had 99.9% market penetration, and all Sega had against them were their own arcade titles and a ton of games designed to appeal to Americans (which is automatically hated in japan unless its a baseball title).

The Saturn succeeded because it launched with Virtua Fighter, at the time when Virtua Fighter was more popular in Japan than Dragonball Z and Street Fighter 2 put together. And AFTER that they followed up with Sakura Taisen (a steampunk mecha SRPG dating sim), and then marketed the console with Segata Sanshiro, while being the only platform that had good ports of shmups and Capcom/SNK fighting games.

>> No.4916307

>>4916292
>games designed to appeal to Americans (which is automatically hated in japan
So, Nips automatically despise anything with an American style. Was this why they assumed (very incorrectly) that games with anime art would get rejected by the west?

>> No.4916332

>>4915535
If they had published more of the western scotformers for the MD in Japan then it would’ve been a massive hit, but Sega incorrectly assumed that the Japanese market was not a scotformer market which was a huge mistake as the appeal of the scotformer is culturally universal

>> No.4916349

>>4916332
>scotformer

>> No.4916503

>>4916349
What the hell is a scotformer ?

>> No.4916512

>>4916503
Is a word that guy likes to push around here

>> No.4916513

Here's the real answer. The console that wins Japan wins the console race. Nintendo had unprecedented success with the Famicom, and often tied developers to certain weird contracts, such as forbidding the presence of a Belmont for non-Nintendo castlevanias. Then a new console came out, the PC Engine, which proved to be reasonably popular, mostly thanks to it essentially being a more capable Famicom. Namco wasn't on particularly good terms with Nintendo (it was the Namco-owned Atari, Tengen, that called the shots for the Rabbit chip), so they were one of the PC Engine's biggest supporters. Despite being co-engineered by Hudson, it didn't seem like Hudson were on bad terms with Nintendo.

Anyway, by the time the Mega Drive came out, the Japanese market was split between the Famicom, PC Engine, and various Jap computers, leaving Sega with little room. When the Super Famicom came out, Japanese developers jumped to that in an attempt to replicate Famicom numbers, and the PC engine still saw releases fairly regularly, the MD was dead last. The US and Europe were their only options, and western developers are only loyal to money, not platform holders, even to this day. So Sega had to appeal to western markets as best as they could, hence Sonic essentially being created to appeal to Americans specifically, with a red white and blue palette, Michael Jackson styled shoes, and looking like Mickey Mouse with an attitude. Europe was less of an issue since Nintendo shat the bed there and Euro devs, while fond of their Amigers and Zedex Spectrums, didn't like software piracy.

As for why the Saturn was more popular in Japan than the Genesis, it was because the N64 was dead last, and prior to the release of FF7, the Saturn actually beat the PS1. FF7 was a significant milestone in gaming, and it set some trends still in effect today.

>> No.4916526

>>4915595
>we
Nigga it aint like you worked for them rofl
i like sega just as much as anybody here but there aint no "we" involved nigga like you watchin football and "we shouldve run the ball" like you a player on the field sittin at home eatin cheerios in your ninja turtle underwwear watchin the game nigga

>> No.4916534

>>4916503
If I had to guess, I'd say it means Mascot Platformer. Considering the market was pretty saturated and so many of them were mediocre to bad, I'm not sure how they really would have helped all that much, especially since most of the better ones were Japanese anyway.

>> No.4916543

>>4915686
There are these anime simulation games on pce and saturn that the nips fucking love. They are like succesful versions of cdi, 3do and sega cd movie or "video" games. where you go from frame to from in dialogue, then maybe a cutscene plays
Just interactive anime.

>> No.4916545
File: 187 KB, 607x428, file.png [View same] [iqdb] [saucenao] [google]
4916545

>>4916526
>nigga
>rofl
>aint
>you a

>> No.4916585

>>4916513
>Michael Jackson styled shoes
????

>> No.4916589

>>4916545
Kek, this. I'd wager maybe 1% of all black people slang posts on 4chan are actually made by black people.

>> No.4916590

how is selling 4.3 million units a failure?

>> No.4916689

>>4916590
Depends on if you consider a distant third place a failure.

>> No.4916707

>>4916689
that's almost irrelevant. selling 4.3 million of anything in one country is good.

>> No.4916835

>>4916235
>16-bit anything
>like it was an advantage
This campaign was directed against NES

>> No.4916943

>>4915535
>why is everywhere else not brazil?
hue

>> No.4916949

>>4915595
>We went from calling it the Megadrive to calling it the Genesis to be edgy or cool.
Not true. The name Megadrive was already taken in the US so they changed it to Genesis.

>> No.4916964
File: 102 KB, 362x500, 1528547001299.jpg [View same] [iqdb] [saucenao] [google]
4916964

>>4916949
>The name Megadrive was already taken in the US so they changed it to Genesis.

The name Genesis wasn't their first choice though. Initially SEGA wanted it to be the JESUS DRIVE in the USA.

>> No.4916965
File: 31 KB, 257x386, Console_Wars_Book_Cover.jpg [View same] [iqdb] [saucenao] [google]
4916965

Hey kids: just read this. This is the truth.

The only bad part about it is that it glorifies Nintendo's jump into style-over-substance shit gaming with DKC instead of showing what it really was: Nintendo's desperation to get non-gamer/casual gamer's attention with a "pretty" game with subpar gameplay (BUT DKC IS GOOD BAWWW No it's not: play it then play the vastly superior Mario World. Gameplay and control in DKC is fucking ass).

>> No.4917096

>>4916965
>This is the truth.
No it's not, it's just the point of view of some western journos, which is fine, but not the absolute truth.
>style-over-substance
Buzz term
>dkc is bad, etc
Sadly, I'll have to inform you you're very alone and isolated with that opinion. DKC has challenging gameplay, and level design with great flow. I mean, I won't judge you for not liking it, to each their own, but to say it's "fucking ass" isn't really telling me anything about the game, more about you.

>> No.4917336

>>4916965
>(BUT DKC IS GOOD BAWWW No it's not: play it then play the vastly superior Mario World. Gameplay and control in DKC is fucking ass).

are you 12?

>> No.4917497

>why did the Genesis/MD fail in Japan when it succeeded everywhere else?

The Japanese like cute colorful games and the Genesis's paltry 64 colors made everything look like mud. Also dudebro sports games.

>Why did the Saturn succeed in Japan when it failed everywhere else?

Bernie Stolar. At least in the USA.

>> No.4917603 [DELETED] 

>>4917096
sorry, faggot. you can defend that bug ridden pile of shit as much as you want. you're not fooling anybody, especially people here, that know all too well about how FUCKING AWFUL that pile of shit actually is. indeed, it is fucking ASS, and if you don't like it, fuck off to another website that will participate in your circlejerk of LAMENESS.

>> No.4917608

>>4917603
You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.4917614

>>4915535
Tom Kalinske (former CEO of Sega USA):
> "In Japan they didn’t use the strategies we did in the US/Europe, didn’t promote the same way, didn’t try to change the marketplace, were weak."

/thread

>> No.4917619 [DELETED] 

>>4917608
> be you
> DK fan
> MUH BUG RIDDEN GAME IS A CLASSIC
you need to die.

>> No.4917623

>>4917619
You're free to criticize DKC if you want but the way you spew out random vulgarities tells me your balls haven't dropped.

>> No.4917650

>when people base their opinion on a fake miyamoto quote

>> No.4917659

>>4917650
I thought that it was a mistranslation

>> No.4917679

>>4915535
Super Famicon FTW!

>> No.4917717

>>4916513
>Europe was less of an issue since Nintendo shat the bed there
Stop writing "Europe" when you mean "UK". There was literally only one country in the entire world where Nintendo "shat the bed" and allowed Sega to dominate.

>> No.4917721

>>4917659
I think the guy eventually admitted to pulling it out of his ass.

>> No.4918523

>>4915535
>why did the Genesis/MD fail in Japan when it succeeded everywhere else?

because of the two Nintendo juggernauts, the Famicom and later the Super Famicom, plus the PC Engine (released earlier than the Mega Drive) filled the underdog console niche. it's also worth noting the PCE CD was much more popular than the Mega CD too and as such the system felt like a more unique experience in comparison to the mainstream Nintendo systems

>>4915686
>What made the PCE preferable to MD?
lots of JRPGs, japanese-styled simulation games, ecchi games and overall japanese oddities, strong otaku appeal too, loads of anime games

>Doesn't it have far worse hardware capability and such?
nope, worse parallax due a single background layer, but better on-screen colour capabilities

>> No.4918626

>>4916307
>So, Nips automatically despise anything with an American style.

Japanese are ultra xenophobic. It's not a question of liking it or not, or if it is good or not - if it's not made in japan, it can go get fucked. Xbox360 was a shmup heaven and had DOA and Idolmaster and sold something like 1000 units a week in japan.

>> No.4918647

>>4916503
>scotformer

An Autobot with a Scottish accent.

>> No.4918651

>>4916513
Sega did stupid things like offer licenses for the same cost that Nintendo did.

SOA had to point it out that they have to undercut them significantly, because if they cost the same as Nintendo, then no one will want them.

>> No.4918659

>>4916589
Shieet man, yo right

>> No.4918670

>>4916235
>Why do you think the slogan was "Genesis Does what Nintendont?"
That was the slogan they used specifically before the SNES came out, because the Genesis was capable of outperforming the NES in every way.

>> No.4918673

>>4917717
>forgetting the Hueland

>> No.4919029

>>4918673
Best forgot

>> No.4919059

>>4915535
Saturn succeeded in Japan because of virtua fighter.

Dunno why MD fail there though...

>> No.4919065

>>4919059
>virtua fighter.
that's a game whose popularity I don't completely understand

>> No.4919069

>>4919065
You mean aside from it having a finely tuned fighting system and can claim to be perfectly balanced with how meticulous its detail is.

Geez, I dunno.

>> No.4919073

>>4916513
>and various Jap computers
Let's not really even pretend they mattered much over there. In 1988 when the MD was released computers were in a whopping 4% of homes and studies even in the 2000s showed that something like 75-80% of people didn't even use them in their homes outside of work, never mind in 1988. Japan has always had a sort of fear/dislike for computers.

https://www.animenewsnetwork.com/answerman/2016-05-23/.102406
In 2016 - 30% used a laptop and 14% used a desktop PC. Phones are what they use and not generally for much in the way of production. They've always been slow on the up take. http://pages.cs.wisc.edu/~caitlin/papers/usjapan.html


Even in the U.S. computers were sort of slow to pick up and yet japan had at least 3/4x less and in 1995 according to that last link even, CS majors for example were less than 5% of what the U.S. was putting out and only 10% of businessmen were using them.

Really putting them in discussion for comparison on home gaming is sort of disengenuous

>> No.4919153

>>4915595
>We went from calling it the Megadrive to calling it the Genesis to be edgy or cool
In what world is "genesis" a cooler name?
>Nothing screams RAD! to me like memories of going to sunday school

>> No.4919162

>>4919065

It was brand new. In every way.

Also Japs don't seem to care about realism. Especially in their game labeled "virtual".

>> No.4919167

>>4919073

I remember when Japan popped up with an AoE2 community and it visited /v/ back in 2004.

>> No.4919208

Saturns success was more part of technological revolution than the games themself. SNES was the dominated on consoles but with a heavy price. In 1995 your average new SNES games were priced 9800 yen with some titles at 11800 yen. Super nintendo games very quite expensive. Then playstation and saturn came.
Both consoles offered games on average price of 5800 yen and even the pricier games were more cheaper then the snes ones. Better consoles and cheaper games was an amazing deal. In 1995 saturn and playstation were selling just as much new games as snes was in that year. Saturn had a good run but in 1997 it was obvious that playstation was the console were the action was and publishers started moving away from saturn.
One of the problems saturn had is was the lack of system sellers. Virtual fighter 2 was the only saturn game to move over million in japan and after that no saturn game came even close to that number. N64 that in the end ended up being just as (un)popular as saturn in japan manage to have 7 titles going over million in japan.

>> No.4919354

>>4919073
>Let's not really even pretend this isn't reddit and my shitposts full of fake stats aren't bullshit
k

>> No.4919406
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4919406

>>4917717
While I do agree with what you're saying that you really shouldn't make broad statements about Europe sales, especially back then, there were a lot of countries where SEGA dominated the market and Nintendo just didn't even bother to market. So you're making the same mistake as he is but just flipping the script. My country is a prime example, Portugal, that obviously nobody cares or knows about, but Nintendo always was a very distant second. Even the Saturn did pretty good here, probably tied with the PS1, or even surpass it, but we don't really know official numbers. We just know when you look up online for secondhand consoles for sale there's a fucking buttload of saturns for sale here really cheap. It's a really common console. Dreamcast also seemed to have done pretty well as far as hardware sales but from my personal anecdotes nobody bought games, it was a whole black market of burning CD-Rs. When it comes to the mega drive though it's a fucking pandemic, it completely ate up the market here. Fucking Sonic 1 and Mega Games cartridges will become a national currency if the Euro gets abolished

>> No.4919463

>>4915686
>Doesn't it have far worse hardware capability and such?
Mostly it does, but the PC Engine does have a few advantages. More colors is the obvious one, but the PC Engine's graphic chip is more flexible when it comes to jamming in new graphical data during active scan and Hblank so it's better for stuff like animated tiles. Regarding the latter, Mega Drive isn't bad though. SNES is much worse than either - IIRC attempting active scan tranfers will corrupt the shit out of everything and the Hblank transfer rate is significantly slower.

>> No.4919473

>>4915595
This was an exceptionally faggy post, even for this board.

>> No.4919497

>>4919073
>posting anime news network.com as a source for his hsit
Millions of MSX units were sold in Japan alone between, and it wasn't even the most successful platform out there.

>> No.4921321
File: 24 KB, 220x309, pinokio.jpg [View same] [iqdb] [saucenao] [google]
4921321

SEGA
SEGA
SE-GA
SEGA'S GAMES ARE THE BEST IN THE WORLD

GAMING'S DEATH... PLAYSTATION
GAMING'S DEATH... SQUARE
GAMING'S DEATH... BAN DAI

>> No.4921546

>>4921321
Sega uber alles. Bitch

>> No.4922947

>>4915535
Sega came simply later than Nintendo, that is all. Historically, to defeat a corporate giant like Ninty, you had to bring something else on the table, like Sony did with 3d gfx.

Sega just upped the ante and that was all. No hardware brealthrough there.

>> No.4922964

>>4922947
>implying it's psx 3d grafx put nintendo out of dominance
>implying nintendo was wholly dominating before playstation

>> No.4923034

>>4922947
>like Sony did with 3d gfx.
All Sony had was owning the very factories that manufactured CDs. That was their main advantage. On top of being a multinational corporation capable of mosntruous marketing campaigns and selling hardware at a loss without fear of bleeding a lot of money.
Also, the Saturn came out like a month before the PlayStation in 1994, so Sony weren't the first to "bring something else on the table" like the "3d gfx". Not to mention systems like 3DO from 1993.

>> No.4924571

>>4917717
Mega Drive was very popular in my country Spain too.

>> No.4925969

>>4915560
Did he got lost in space? Or was he hiding in shame for what happened with Sega?

>>4917717
Megadrive was the shit in Portugal until Playstation happened. Nintendo was known for the Game Boy only since the SNES barely had a decent library which I realized later that was a problem for all Europe with games never being released here.

>>4919406
Saturn did well here due to the arcade machines. Playing Virtua Fighter, Daytona USA, Sega Rally or even likes of Virtua Striker at home was neat.

>Dreamcast
Nah. PSX won, everyone had one. Barely anyone had a N64 because the games were damn expensive and for some time the only things that console had were Mario 64 and OoT.
Dreamcast was rare to someone to own, most didnt know it existed since PS2 would be released next year and the focus was on that. And the burned discs 50% of the time wouldnt work.

>Mega Drive
Things were so crazy that even that DBZ fighter was released here in japanese with converter cartridge. Or having an exclusive Megadrive 2 that was region free
We only have to thanks Ecofilmes for what they did here with Sega.

>> No.4925986

>>4917717
>There was literally only one country in the entire world where Nintendo "shat the bed" and allowed Sega to dominate.
Is there a story behind this

>> No.4926001

>>4916585

He's referring somewhat incorrectly to an interview quote. Read below.

http://sonic.wikia.com/wiki/Power_Sneakers

>> No.4926007

>>4917614
So basically Tom was calling the japs at Sega weak little shiteaters.

>> No.4926013

>>4918626
I don't believe that. They love the iPhone and hamburgers too.

>> No.4926023

>>4919153
I actually read that the name change occurred not for copyright reasons or for coolness, but to symbolize a "rebirth" of Sega in the US, especially since the master system tanked there. Kind of like how in the US, the film Mad Max performed terribly, so when the sequel came out they took off the series title and just called it Road Warrior.

>> No.4926048

>>4926013
If shit like Mother and MGS are proof of anything is that the Japs are huge westaboos

>> No.4926059

>>4926048
I think it's more the "nerdy" thing to do. Like, if you're a real otaku then you love American films, and foreign music, etc. Just guessing though, I'm not an expert.

>> No.4926169

>>4915538
i know the corporate culture in japan is different from america but this always sounds like a silly conspiracy theory to me every time i hear it.

especially since i'm pretty sure they have people from japan in SoA working on games.

>> No.4926229

>>4915535
>failed in Japan
mostly because Sega in Japan focused on their far, far, far more profitable arcade business

The SG-1000 was an experiment that succeeded so much more than they expected (they expected like 10k sales at the most) that they went on and made the Mark III, which was just an SG-1000 with a better video chip.
We got that machine as the Master System.

It didn't do terribly well either, but Sega was still thinking of this in terms of a side gig. Sega was one of the top arcade companies, so they didn't really care too much about the home market other than how it could help their arcade business.
The MD comes out, it's got much of the Mark III hardware in it, but better, with an architecture that also resembles some of their non-scaling mid-80s arcade hardware.

In the West, Sega's divisions really push the machine like mad. Sonic comes out, it's designed to appeal to westerners, and it works. It's a gorgeous game with good music and it feels really "next-gen" compared to what people were playing on the NES, with the way Sonic moved, the parallax scrolling, the level design. Loops are impressive.
It's marketed as hard as fucking possible, all as if it could go up against Mario... and then it fucking succeeds. In the early to mid 90s, Sonic was a household name in the US, and by 1994, Sega had half the 16-bit market in teh US.

In Japan... as far as I know, there wasn't any huge campaign to really appeal to the Japanese home market.
The Famicom had more software than the MD, and then the SFC had better hardware, and all without Sega really capitalizing on their nearly two year head start against the SFC as far as I know.
Seriously, the entire time, Nintendo had the market cornered -- the Famicom launched the SAME DAY as the SG-1000 with specs that were entirely, utterly, completely better in every way, and Sega's been fighting a losing battle ever since, and have been trying to undercut their competition to try to secure an opening ever since.

>> No.4926242

>>4926229
>the Famicom launched the SAME DAY as the SG-1000 with specs that were entirely, utterly, completely better in every way

Except CPU power and RAM.

>> No.4926262

>>4926169
Shit like that happens. Differing business culture that turns personal. Some bigwig at SoJ had a "good" idea, he gets told that it's fucking retarded (in somewhat nicer terms)... but he has it pushed through anyway out of pride, since he wasn't coaxed out of the idea.

It fails naturally, hence shit like the 32X (the Americans realized that it should have been cancelled midway through the project) and the Saturn (early launch was hated by the US team, and then it gave Sony (who was going to launch the PS1 at the same price as the Saturn, like what was the case in Japan) a chance to undercut Sega really, really fucking hard, with no real chance of doing anything about it).
The Japanese higher-ups don't like the annoying westerner who keeps telling them off to their face (even though he's right), so he gets pushed out for someone who'll just do what he's told, right or wrong.

>>4919153
It's a machine of biblical proportions. :^)
also, I always thought Mega Drive was a goofy as shit name

>>4919208
The N64 didn't move many machines... but it's not like it wasn't popular. People would just go to their friends place instead of getting their own.

>>4926242
The Famicom is directly comparable in speed to the SG if not faster (keep in mind, the Z80's IPC is really fucking low, so a 1MHz 6502 is about as good as a 4MHz Z80), and the SG has 1 fucking kilobyte of directly addressable work RAM, rather than the 2kB in the Famicom.
The only technical advantage I can think of is that the SG can display more colors in a tile (you can technically fit all 16 in the same tile, but you only get two colors per tile line).

>> No.4926265

>>4926242
Not true. The NES has twice the RAM (2 kB vs. 1 kB), and a 6502 at 1.79 MHz is roughly equivalent in speed to a Z80 at 3.58 MHz. This is on top of the PPU absolutely curb-stomping the TMS9928A.

>> No.4926762

>>4915535

https://www.youtube.com/watch?v=ExaAYIKsDBI

>> No.4927056

>>4915535
3rd party game developers.