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/vr/ - Retro Games


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4912767 No.4912767 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4908343

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4912768

=== NEWS ===

[07-17] Ion Maiden to have a multiplayer beta coming later this year, apparently may lead to proper EDuke32 multi as well(?)
http://www.ionmaiden.com/

[07-12] BloodGDX Multiplayer update released
https://www.dsogaming.com/news/bloodgdx-blood-port-to-javas-libgdx-framework-with-opengl-support-now-supports-classic-multiplayer/

[07-14] Doom 64 for Doom 2 released, a vanilla reimagining of D64 maps
https://www.doomworld.com/forum/topic/92901-doom-64-for-doom-ii-released/
https://www.youtube.com/watch?v=-f2vBW9GMZU

[07-10] Leonard's vacation in hell(WIP): Brings the weapons from Redneck Rampage in Doom:
https://forum.zdoom.org/viewtopic.php?f=43&t=61240&sid=e56278bdcf25f27e5b882e52a3d9cc70

[07-09] REKKR has finally released
http://manbitesshark.com/

[07-09] Compendium, a GZDoom merger of 54 older wads with Dehacked code replaced with ACS/Decorate
https://forum.zdoom.org/viewtopic.php?f=19&t=61211

[07-09] Assets from id Software's RPGs released
https://www.doomworld.com/forum/topic/101479-sprite-and-textures-from-id-software-rpgs-games-finally-released-by-gec%EF%BB%BF/?tab=comments#comment-1896000
https://drive.google.com/file/d/1E-bDdsXGw1jIBbJj1T0eHD-neb9grs_S/view (PNGs)

[07-08] Quake2XP's last yearly update
https://www.moddb.com/mods/quake-2-xp/downloads/quake2xp-1268-final-release

[07-08] Diabolus Ex released, a Deus Ex-inspired map
https://www.doomworld.com/forum/topic/101473-gzdoom-diabolus-ex-v10/

[07-07] Nominations are open for the 1st Quake Awards
http://www.quakeawards.com/2018/07/06/nominations-open/

[07-07] Another Quake 1 SP release: SM185 1024*3
http://www.celephais.net/board/view_thread.php?id=61600

[07-05] Andrew Hulshult now working on QC music
https://twitter.com/andrewhulshult/status/1014623560806133760?s=21

[07-04] System Shock ReWired, a new fan-made campaign for SS1
https://www.youtube.com/watch?v=A7PaRtF3R1Y

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4912774

>>4912759
Has that been updated to include the v3 Guncaster features? Haven't tried that or Vindicated.

>> No.4912783

>>4912774
Yes,especially with the latest update

Here's the changes:https://forum.zdoom.org/viewtopic.php?f=43&t=60781

>> No.4912787
File: 1.06 MB, 1061x1920, Duke - Slayer.png [View same] [iqdb] [saucenao] [google] [report]
4912787

>> No.4912789

>>4912767
Any /vr/os know of any download for system shock and it's sequel? I'm trying to see how many old games I can stuff into a 2gb flashdrive

>> No.4912792
File: 356 KB, 800x450, Screenshot_Doom_20180718_154716.png [View same] [iqdb] [saucenao] [google] [report]
4912792

I did not expect Mother Demon to be here.I thought she was going to be replaced by the Mastermind

>> No.4912794
File: 364 KB, 1280x720, return to nepal.jpg [View same] [iqdb] [saucenao] [google] [report]
4912794

Unreal Return to Nepal was a great add-on, don't you guys agree?

>> No.4912797

I have played Ion Maiden, and can't wait for the final release. It's the first sprite based FPS since Redneck Rampage that actually shows promise. The leveldesign is top notch, definitely better than in old Build games.

There were some delays though according to the devs on the Steam forums, I hope it won't end up another DNF.

>> No.4912803

>>4912797
I highly doubt that.At least here we got to see the gameplay and the devs clearly listened to the feedback.
Gearbox on the other hand have the heads far up their asses and can't code.

>> No.4912807

>>4912789
look it up on GOG, iirc it has both games

>> No.4912809

will metadoom reference the cancelled doom 4 from the serious sam team?

>> No.4912810

>>4912809
Better yet, will it use some of the newly extracted Doom 2 RPG graphics?

>> No.4912818 [SPOILER] 
File: 975 KB, 1920x1080, 1531923181751.png [View same] [iqdb] [saucenao] [google] [report]
4912818

The finale of Plutonia Revisited

>> No.4912823

What if a MetaDoom mapset has it where secret rooms have Doom trivia in them?
Like, you go to a secret area and there's some basic level text saying "did you know the name Doom comes from a line Tom Cruise said in a movie" but the more you progress, you get more obscure trivia that not even MarphyBlack ever heard of

>> No.4912830 [DELETED] 

>>4912818
What mod are you playing?

>> No.4912832

>>4912818
They replaced the Icon of Sin I see.

>> No.4912837

>>4912832
The Icon of Caco.

>> No.4912841

>>4912818
What is this mod and hud?

>> No.4912856

>>4912841
>>4912830
Not him, but Project Brutality, and I believe the Weapons of Saturn Hud.

>> No.4912857

>>4912792
Fuck that's a neat hud. wait, what will happen when I come down to fighting her in hideous destructor?

>> No.4912858

>>4912841
Project Brutality with Saturn HUD

>> No.4912863

>>4912818
That's one ugly cacoe

>> No.4912869

>>4912803
It's amazing how those tools ruined Levelord's, Blum's and Jackson's otherwise stellar work with their incompetence.

>> No.4912872

>>4912797
I hope they optimize that game better. It ran at a crawl which shouldn't be happening on a modern PC. I don't know what the fuck they're doing but they need to fix that nonsense. Shit is ridiculous.

>> No.4912885

>>4912856
>>4912858
Thanks anons

>> No.4912892

>>4912797
Level layouting is barely at Willits/Pitchford level (despite a shitload of absolutely pointless secrets), and while level artistry is technically competent (detailing and such), the overall aesthetics is more or less mediocre and trite, and due to the lack of any sort of a bigger picture the whole thing hust comes off as a clueless pointless exercise at Build-bending, Forgotten Sepulchre style.

>> No.4912898
File: 30 KB, 400x400, 1529172300783.jpg [View same] [iqdb] [saucenao] [google] [report]
4912898

>>4912794
Would you look at those visuals! This game was truly ahead of its time

>> No.4912905
File: 55 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google] [report]
4912905

Is it worth buying for the new levels?

>> No.4912907

>>4912905
I think, it's a nice epilogue, but its heights don't quite reach the original episodes' heights.

>> No.4912917
File: 53 KB, 640x480, pc-44911-71341075281.jpg [View same] [iqdb] [saucenao] [google] [report]
4912917

>>4912898
I agree
>>4912905
Not, for the fact alone that Jewbox doesn't deserve your money. They're selling a game for three times more the price of the good old Megaton Edition, that came up with three delicious add-ons.

>> No.4912921

>>4912917
Don't forget we still need them to release DNF builds.

>> No.4912951
File: 96 KB, 640x480, 20180718173149_1.jpg [View same] [iqdb] [saucenao] [google] [report]
4912951

How the fuck am i supposed to take this damn yellow key? Is E5M6 of Heretic.

>> No.4912963

>>4912905
Eeeh, sort of. Flip of a coin.
I don't like Randy, but I'm assuming the money doesn't go exclusively to him.

The levels are pretty good though, if you like Douk, it's an episode worth playing.

>>4912917
Caribbean was exquisite delicacy, but I could do without Nuclear Winter.

>> No.4912976

>>4912794
it was fine, gameplay wise. the intermissions were garbage and they didnt make them coop, and the new weapon doesnt feel right for the game.

>> No.4912980

>>4912917
>"Hey Randy, why were those three expansions cut from the Megaton edition?"
>"These expansions aren't 20 years old yet" - Randy
>All three released in 1997
>We are in 2018
Where are they now, randy?

>> No.4912982

>>4912792
What is this wad?

>> No.4912984

>>4912792
What is this hud?

>> No.4912987

>>4912984
>>4912982
Doom 64 for Doom 2

>> No.4912993
File: 48 KB, 640x400, Cd4.gif [View same] [iqdb] [saucenao] [google] [report]
4912993

>>4912980
They're not in 20th Anniversary Edition because Gearbox doesn't own the rights to them. Neither does 3DRealms/Apogee, in spite of Scott Miller saying they could use them back when Megaton was made.

Turns out that Caribbean, D.C, and Nuclear Winter, were owned by Wizard Works, of which Sunstorm were a subsidiary. Wizard Works went out of business at some point, and the ownership of those expansions passed to god knows where.
Whoever owns the rights to them probably have no idea that they do, but until those rights are acquired by Gearbox, those expansions will not be part of 20th Anniversary Edition.

>> No.4913003
File: 848 KB, 1920x1080, Screenshot_Doom_20180718_121050.png [View same] [iqdb] [saucenao] [google] [report]
4913003

Guncaster Vindicator is out

>> No.4913012

>>4912768
Clarification regarding the Ion Maiden news:
Ion Maiden is based on eduke32, so it's reasonable to assume that engine improvements, such as improved multiplayer support, will also make their way into the version that can be used with Duke 3D.

>> No.4913017

>>4912993
What's with those expansions and Doom 64 being in trademark limbo?

>> No.4913026
File: 185 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
4913026

>Trump themed Doom wad exists
>Trump themed Duke3d mod doesn't

who was in the wrong here?

>> No.4913029

>>4913026
cause doom is more popular.

>> No.4913043

>>4913029
And has editing tools made in this century.

>> No.4913050
File: 30 KB, 498x325, capitalism11[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4913050

>>4913017
Happens all the time with stuff involving companies that go under or get merged. Doom 64 was made by Midway, which also went under. When game companies go under, oftentimes those IPs get taken into holding companies whose entire existence is to buy up and just hold onto stuff that could be of value, regardless of what it may be.

It can get even more complicated with games in particular where different parts of the full product get taken into different ownerships, like No One Lives Forever's title being owned by Activision after acquiring Vivendi who acquired Fox Interactive, but the game's code being owned by Warner Bros, who acquired Monolith.

So I'm sure the Duke expansions and Doom 64 are in a similar place where it's uncertain what holding companies are holding those properties, and if those properties could even be held by multiple companies at once because of how it got split. This is why it's typically really hard to re-release old games, and why most of Night Dive's work involves just wading through legal bullshit.

>> No.4913065

>>4913050
Didn't Night Dive just C&D Kaisers Powerslave EX so they could profit off it, then couldn't acquire the rights for a long time, because owner gave his (verbal) agreement with Kaiser releasing it for free, and didn't want ND to profit off it?

>> No.4913080

>>4912789
Shockolate is coming along nicely, if you want to download that.

>> No.4913086

>>4913065
I have no idea. Kaiser does work for Night Dive and was behind Strife Veteran Edition which was released a year before Powerslave EX was publicly being worked on, so presumably he would have known about Night Dive's wrangling with that stuff, but I can't say.

>> No.4913095

Never played Duke Nukem before but I saw on >>4905673 I should use EDuke32. Is that a good?

>> No.4913101

>>4913095
It's basically the only notable source port. It's not like Doom where you have several active ports following different design philosophies, there's really just EDuke.

>> No.4913102

>>4913095
It is a good, yes. It's your only real choice for a Duke source port, unless you want to pirate the Megaton Edition (which is somewhat worse) or buy the 20th Anniversary Edition (which doesn't contain the expansions).

>> No.4913106
File: 752 KB, 956x1016, tempofield.png [View same] [iqdb] [saucenao] [google] [report]
4913106

giving the abyss pain elemental ability to turn other monsters into abyss form was a great idea

>> No.4913108

>>4913086
Unlike D64Ex, Powerslave Ex was released along woith the game assets, and when asked about it, he said that he got permission to use it for non-commercial purposes from the copyright holder (which at the time was NOT Night Dive) (somewhere in the comments to the original release on one of the sites he posted it on)
Then Night Dive pressured him into removing the download and (presumably) stop working on it (before they got the rights).
Much later, ND got the rights to Powerslave EX, and now its gonna be released under them.

>> No.4913110

>>4913095
EDuke32 is solid.

Please do not use the "High Resolution Pack", the larger textures and the 3D models look absolutely fucking disgusting, like a budget game from 1999.

>>4913102
I was gonna say it's worth to pirate 20th just for the AWO episodes (some of the commentary is interesting too), because it's pretty good, but then I remember it had a few exceptions to it and you couldn't then run it in EDuke32 without problems.

>> No.4913115

>>4913101
>>4913102
Hmm, ok, thanks. How do I use EDuke32 with the Duke Nukem 3d Atomic Version in OP MEGA Download link? All it contains is a GOG setup.

>> No.4913116

>>4913106
what monster mod is that?

>> No.4913118

>>4913106
Are those balloons?

>> No.4913121
File: 857 KB, 578x844, Amber.png [View same] [iqdb] [saucenao] [google] [report]
4913121

>>4913110
>>4913102
wasn't someone porting light definitions and heightmaps from 20thAE to EDuke32? What happened to that?

Also on unrelated note. Anyone played Project Eden? It's an obscure hybrid of FPS/TPS (can switch views) and gameplay mechanics of Lost Vikings - you take control of 4 characters with unique abilities, and have to combine those abilities to solve puzzles, often taking them to the different parts of the level to interact with puzzle elements in sequence.
While you control one, you can either order the rest to follow you, or make them stay in place where you need them, then switch between them at will.
Picrelated - Amber, a completely desexualised FEMALE cyborg, speciality - heavy lifting, rocket launching, and bypassing hazardous (to humans) environments.

>> No.4913136

>>4913116
It's called colorful hell. Guy who makes it posts here often, like he just did here.

>> No.4913150
File: 35 KB, 750x750, 1458405246061.gif [View same] [iqdb] [saucenao] [google] [report]
4913150

What are some good Douk maps/mods? I've recently played the Forever mod and DukeHard, both of which were pretty fun

>> No.4913156
File: 332 KB, 640x480, dark-forces-spot-1.png [View same] [iqdb] [saucenao] [google] [report]
4913156

>>4912767
SOOOOOOOOOOO, i posted this on the other thread but its important for any FPS retro

if anyone here, including Kaiser, m210, graf or anyone who deals with source ports wants to give a try, heres the entire source code and such for Dark forces XL engine port, with compiling instructions.

>http://xlengine.com/forums/viewtopic.php?f=19&t=1062&sid=f969982a628c5402743c2964c3390605

i suggest everyone here should download it and keep it in case of dead links, and if anyone wants to pick where he left it, you will be a hero.

>> No.4913159

I've been trying to download quake II, but it keeps telling me: "pics/conchars.pcx" would any of yu guys know how to fix it?

>> No.4913170

>>4913108
Night dive is hunting down every single bit of IP franchises to remaster it on their terms

Kaiser's strife is superior to GZD strife in many terms, but it has less mods
A less known case its Battlezone IP, which was Made by Activision, but Licensed by Atari, and the Code was owned by Pandemic and Activision, all 2 minus Activision fell.

When Rebellion got the Rights from Atari, for it they told the community to shut down the development and distribution of the original game, including "BzE" Battezone: Enchanced, the owner of BzE got angry and tried to continue distribute the heavily nodified game, until the community and Rebellion C&D him. As for the Code, Activision Lost the track of at the mountain vault archives when Rebellion and te Former Pandemic devs who worked on BZ tried to get it back.

Also Mechwarrior 1, 2 and 3 are on the Same spot along with crescent hawks, MW3 was owned by Microprose but its on IP hell since FASA went under and became Catalyst, and MS owns the Mechwarrior rights, and MW2 Source Code is still with Activision's vault, but Nor MS or PIG wants to do something with it, even make a full fledged remaster pack for GoG

i Spoke with Ken Miller about it, even him bets that Activision lost all of the 3 source codes for MW2, BZ98 which was confirmed, and I'76 and its sequel. it sucks.

>> No.4913174

>>4913159
Download the Gog version or the 3 ISOS, install it an use Yamagi or Q2XP
KMQ2 is kinda busted since knightmare went missing unless he died

>> No.4913176

>>4913174
what is the 3 ISOS?

>> No.4913182

>>4912818
How is that wad?
I was thinking of maybe playing it next.

>> No.4913183

>>4913170
also, Blizzard would never admit, but they can't sell or redistribute Diablo 1 and Warcraft 1 and 2 digitally because Interplay still Owns the rights of distribution for Orcs and Humans, Ubisoft and EA for Diablo 1, and Warcraft 2 no one knows who.

>>4913176
Quake 2, The Reckoning, Ground Zero.

>> No.4913185
File: 65 KB, 256x241, TNT1A0.png [View same] [iqdb] [saucenao] [google] [report]
4913185

>>4912096
>>4912117
>>4912347
> not letting chaingunners get hit by each other and tear themselves apart
> not letting skulls become bystanders, take a few hits from those and it buys time to get to safety
> not running afar and lobbing rockets at chaingunners and letting the skulls be hit by bullets or fly past you

Its like nobody has played doom.
>>4912605
> she just needs her boobs rubbed, it would take the edge off from her other implants

>> No.4913194

>>4913115
http://wiki.eduke32.com/wiki/Installation_and_configuration

2. If you bought the game from Steam (as Duke Nukem 3D: Megaton Edition) or GOG.com, copying the data yourself is not required. EDuke32 will use the Windows registry to automatically identify your installation and add the required data to its search path.
Otherwise, copy the files DUKE3D.GRP and DUKE.RTS from one of the following locations to the folder created in step 1. (On Windows, the GRP file may show up as a "Microsoft Program Group".)
Duke Nukem 3D: Atomic Edition on GOG.com: <Program Files>\GOG.com\Duke Nukem 3D

4. Run EDuke32! EDuke32 (eduke32.exe) will allow you to play the game, and Mapster32 (mapster32.exe) lets you create custom maps.

5. To run any of Duke Nukem 3D's various add-ons, like Duke It Out in DC, Life's a Beach, Nuclear Winter, etc, refer to the Official Add-on Installation Guide after following steps 1 through 3.

http://wiki.eduke32.com/wiki/The_Official_Add-on_Installation_Guide

>> No.4913198

>>4913194
btw is mapping for duke a pain in the ass or relatively easy thing like doombuilder?

>> No.4913209

>>4913185
>> not letting chaingunners get hit by each other and tear themselves apart
why is it that everyone who uses this excuse assumes this is even possible in every scenario? hello? snipers who are far away from each other like TNT does, or worse, multiple ones in building windows like Doom 2 and Plutonia? good fucking lucking luck making them infight when they can't even see each other let alone making them hit themselves. what about single/dual encounters which is common in trap rooms like plutonia map01 where they pop up behind you and are already shooting by the time you notice? not to mention you need clairvoyance to know they're there unless you've played the map before.

>> No.4913210

>>4913198
Harder than Doombuilder, easier than it was back then.

>> No.4913237

>>4913182
It's full of monster arenas but pretty good for what it is

>> No.4913240
File: 232 KB, 640x480, Screenshot_Doom_20180718_191915.png [View same] [iqdb] [saucenao] [google] [report]
4913240

I think these mines may need a limit for how many of them can be used.
D4T uses a time limit, but i think MetaDoom could get away, by basing the limit on quantity, where only likee 7 or 6 can be activated and adding another one erases the oldest.

>> No.4913243
File: 188 KB, 640x480, Screenshot_Doom_20180718_192749.png [View same] [iqdb] [saucenao] [google] [report]
4913243

>>4913240
I also spotted a BFG ammo pick up next to a rocket, maybe there's another pick up for them to spawn next to, besides the cell ammo.

>> No.4913246
File: 104 KB, 640x480, Screenshot_Doom_20180718_194725.png [View same] [iqdb] [saucenao] [google] [report]
4913246

>>4913243
>rocket
Rocket launcher*
Speaking of ammo placement, this backpack had two mines next to it rather than just one (I picked one of them before taking the screenshot)
Anyway, the state of the mod is fun so far and i'll stop with the screenshots.

>> No.4913253 [DELETED] 
File: 216 KB, 1280x720, doom00.png [View same] [iqdb] [saucenao] [google] [report]
4913253

>> No.4913256
File: 216 KB, 1280x720, doom00.png [View same] [iqdb] [saucenao] [google] [report]
4913256

Haha, nice.

>> No.4913280

>>4913256
Is that the beaver girl from Regular Show?

>> No.4913289
File: 230 KB, 500x500, tumblr_noflm4rUgF1u3wnxjo1_500.gif [View same] [iqdb] [saucenao] [google] [report]
4913289

https://www.youtube.com/watch?v=fVMXTITy3FM

>> No.4913290

>>4913280
yeah probably. automap art is always so charming.

>> No.4913292

>>4913289
shouldn't it just be "beat it MIDI"
it's a bit silly to call MIDI music "doom style"

>> No.4913297
File: 33 KB, 240x320, regular_show.eileen.jpg [View same] [iqdb] [saucenao] [google] [report]
4913297

>>4913256
>>4913280
I guess,she's very similiar.
If you look closely she has glasses too.
Btw what's the wad anon?

>> No.4913301

What are some good wads for guncaster? I tried Scythe 2 but the death exits fuck up the upgrade system.

>> No.4913305

>>4913256
if I saw that in a WAD I would turn off the game immediately

I will not abide greentext

>> No.4913306

>>4913292
The uploader makes MIDI version of several tracks.
Some of them calls them DOOM style because they sound more similiar to the style of Doom,I guess.

>> No.4913312
File: 644 KB, 1920x1038, Powerslave.jpg [View same] [iqdb] [saucenao] [google] [report]
4913312

>night dive studios trying to get the rights to powerslave
why tho? the EX version is pretty much perfect, the only thing that would be better is adding the PC version of powerslave. is nightdive a good or bad studio when it comes to re-releasing old games? heard they tried to get the rights to NOLF and failed hard and they also fucked up system shock with their "re-imagining" then caved in and are now just updating the graphics like the fans wanted

>> No.4913313

>>4913297
>Btw what's the wad anon?
300 minutes of /vr/

>> No.4913314

>>4913313
It was fun playing it around release with the thread. If we do something like that again I'll try my hand at a map.

>> No.4913315

>>4913306
that makes sense i suppose, they sound pretty nice either way

>> No.4913317

>>4913312
>why tho? the EX version is pretty much perfect

The problem is, they can't distribute the EX version.
It was made and then promptly taken offline due to legal bullshit.

>> No.4913326

>>4913317
i mean, if the EX version is pretty good and fixes most problems that the console versions had then why is it taking them so long to do something with it? didnt they get the rights a few years ago? also the EX version is still out there and downloadable, i have it if anyone wants it

>> No.4913335

>>4913314
we, sorry, i mean,
>we
should probably start looking into thinking about making a move towards restarting the halloween project, you'd be surprised how fast time will pass before the end of october.

>> No.4913336

>>4913297
> glasses
Wait what?
Has she always had them? The character itself, I mean.
I never noticed.

>> No.4913340

>>4913336
yes

>> No.4913343

>>4913301
is there a way to bypass the death exits?

>> No.4913348

>>4913326
>didnt they get the rights a few years ago?

They didn't.

>also the EX version is still out there and downloadable, i have it if anyone wants it

It's downloadable in the same sense KaBlam! is still viewable, through people passing it around.

>> No.4913352
File: 194 KB, 687x800, UNF.jpg [View same] [iqdb] [saucenao] [google] [report]
4913352

>> No.4913358
File: 98 KB, 800x951, 9921-blood-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google] [report]
4913358

Alright lads, Bloodbath is up. The server is only waiting for a second player but I can make it bigger if more people are interested.
68.118.48.162

>> No.4913371

>>4912892
I think you are a bit harsh. The subway level is as good as a Blum level can be. The first base area with those colored lights is very good too.

>> No.4913390
File: 112 KB, 640x480, Screenshot_Doom_20180718_210608.png [View same] [iqdb] [saucenao] [google] [report]
4913390

>>4913246
Turns out i won't stop it.
So i found this glitch in MetaDoom, where the Doom 3 figurine just slides through walls.
While the other figurines spawned normally and just stood there (Even if they clip walls, but this isn't a big deal), this one just "wallruns" while clipping the walls too.
Maybe he wanted to see if he could outrun his rockets or something, i dunno.
He does this really fast, like he's a furious ghost haunting the walls.

>> No.4913395
File: 239 KB, 640x480, Screenshot_Doom_20180718_211357.png [View same] [iqdb] [saucenao] [google] [report]
4913395

>>4913390
Also, if nobody noticed, enemies can too destroy props.

>> No.4913396
File: 1.10 MB, 1920x1080, Screenshot_Doom_20180718_163942.png [View same] [iqdb] [saucenao] [google] [report]
4913396

Slaughtertime...!?

>> No.4913402
File: 631 KB, 1920x1080, Screenshot_Doom_20180718_135130.png [View same] [iqdb] [saucenao] [google] [report]
4913402

here's a quick look at my test map for [email protected] doom right now im trying to get myself familiar with gzdoom builder and redraw the sprites i just want to know if there is any guidance to making doom sprites so it won't be so big

>> No.4913407

>>4913358
what's the socket number?

>> No.4913415
File: 69 KB, 736x563, floof.jpg [View same] [iqdb] [saucenao] [google] [report]
4913415

recommed me a good weapons/character/inventory mod to play with BD Monsters Only v20b while I wait for the update to v21 FUCK

>> No.4913418
File: 2.74 MB, 904x512, beretta.webm [View same] [iqdb] [saucenao] [google] [report]
4913418

this is my pistol. there are many like it, but this one is mine.

I wish webms could have sound here, I actually put some effort into the sound design for this thing. Oh well!

>> No.4913419

>>4913312
>like the fans wanted

also, powerslave ex has some problem with windows 10 and sdl, I had to play it with a controller because the mouse didn't move

>> No.4913427

>>4913418
Nice animation my dude, i dig it

>> No.4913447

i seem to not find visual mode for gzdoom builder

>> No.4913449

>>4913447
Q

>> No.4913451
File: 22 KB, 320x320, 1515273647431.jpg [View same] [iqdb] [saucenao] [google] [report]
4913451

>>4913419
>Wangblows 10
do you not want to play old games or something? wangblows 10 has terrible compatability for basic software nevermind old ass games, all i see when pirating games is people crying about how it doesnt work on 10, why don you revert back for better compatability with older games and software?

>> No.4913452

>>4912905
>>4912917
>>4912993
I wish there was a mod or sourceport or somethingthat just has all the episodes From World Tour, Sunsoft Expansions, and Plug n Pray. It'd be kinda like a Wadsmoosh for Duke. We shouldn't have to scatter all over to have a full DN3D expierience

>> No.4913457

>>4913407
23513. It's back up, aiming for 3 players.

>> No.4913459

>>4913451
I know you are going to replay "but that's even worse" but powerslave EX is not an old game, is running on the kex engine

>> No.4913470
File: 9 KB, 225x257, 1527458180605.jpg [View same] [iqdb] [saucenao] [google] [report]
4913470

>>4913459
But that's even worse!

>> No.4913471

Asdafd, hey again, I had the same glitch as yesterday, can only pick up spray can, don’t know what the deal is

>> No.4913475

>>4913452
Is such a thing possible?

>> No.4913502

>>4913475
>>4913452
isnt there a mod pack that rips the world tour 5th episode and puts it into the regular duke ?

>> No.4913507

>>4913502
I think so. thats a good step for this Dukesmoosh idea

>> No.4913520

quick question how do i make the skybox visible im working on the [email protected] level now or a rough sketch as i call it

>> No.4913540
File: 3.91 MB, 1920x1080, 1510357493591.png [View same] [iqdb] [saucenao] [google] [report]
4913540

>>4913335

>we should probably start looking into thinking about making a move towards restarting the halloween project

download:

https://mega.nz/#!K4YTiSaJ!5LYiYdIaKy6w27K_oQIqrjpL8mD6kD_IECXhcyhqm1Y

>> No.4913545
File: 139 KB, 640x400, madspace.gif [View same] [iqdb] [saucenao] [google] [report]
4913545

So what's everyones thoughts on Madspace? It looks like Marathon but with even crazier architecture.

>> No.4913553

>>4913457
Sorry, I left someone waiting but it doesn't seem like we're getting a 3rd player so I restarted it aiming for just a second player. You can rejoin the server and it'll begin.

>> No.4913557

>>4913418
You could prolly post it to imgur with the sound and post the link here.

>> No.4913558
File: 1.46 MB, 1859x894, idolmaster mp.png [View same] [iqdb] [saucenao] [google] [report]
4913558

it got all topsy turvy im trying to recreate the 765 production building but those big blocks are in the way from the ceiling

>> No.4913561

>>4913540
>that misaligned teleporter flat
Gross

>> No.4913563

>>4913396
what is this mod?
ive seen it around but I dont know the name or where to grab it
is it just a weapons mod or does it affect monsters?

>> No.4913564

>>4913561

it's boom format

some anon here gave me a map on how to fix it but I didn't touch it anymore

>> No.4913583

>>4913557
>video files can't be longer than 30 seconds
Darn. I didn't even know Imgur supported stuff with sound. Anyways, I'll just settle for streamable.
https://streamable.com/rwz0z
I wanna work on the next weapon in this mod, but I can't find any angled pump-shotgun sprites that at least somewhat resemble a Remington. (or the vanilla doom shotgun)

>> No.4913589

>>4913418
>>4913557
>>4913583
gif or wsg board in one of the random-webm type threads, up to 4mb

>> No.4913593

how do you control that mech suit in guncaster 3.0? those instructions flash up on the screen too quick and I didn't see any options for it in the menus...

>> No.4913608

>>4912789
the pirate bay (obviously)
or iggames, tho on igg i cant remember if there was some issue where their downloads for the enhanced version were actually the standard version or vice versa

>> No.4913609

>>4913564
just move the teleporter slightly

>> No.4913617

>>4913583
find a remington and make your own

>> No.4913621

>>4913156
id be glad if someone puts this knowledge to use, DOS Dark Forces is sluggish has fuck and DarkXL was smooth

>> No.4913627
File: 65 KB, 879x488, moyj.jpg [View same] [iqdb] [saucenao] [google] [report]
4913627

it was too hard so i took a break

>> No.4913628

>>4913563
I am playing Guncaster Vindicated

The original Guncaster has all sorts of systems but it's monsters remain the same. Vindicated changes monsters so there's more variety and a difficulty slope upward

>> No.4913635

What are the most essential megawads?

>> No.4913643

>>4913352

Thanks, Doomguy.

>> No.4913645

>>4913635
Compendium killed this necessity

>> No.4913647

>>4913608
>the pirate bay (obviously)

stop suggesting the bay, they are now very openly mining whatever sitegoers they have left. let them rot.

>> No.4913649

>>4913635
scythe, jenesis, echelon, and epic are good
i havent finished all of the "classics" like memento mori or hell revealed but theyre well-regarded

>> No.4913653
File: 2.83 MB, 1280x720, last save at 0 minutes 32 seconds.webm [View same] [iqdb] [saucenao] [google] [report]
4913653

Son of a bitch.

>> No.4913657

>>4913647
>no coin addon
problem solved
I use ublock origin tho

>> No.4913665

>>4913657

if we're going to follow that mentality, then condom or not, at the end of the day you're still banging a crackhead

at this point in time people should know better, but what would I know.

>> No.4913669

>>4913665
>if we're going to follow that mentality...
you are pirating in the first place, I don't give a fuck about piracy but, come on

>> No.4913678

>>4913395
Went to the courtyard (Map 18) and saw Doom 3 dolls spawning properly.
Maybe it's because of the open spaces.

>> No.4913685
File: 321 KB, 1099x900, Tomoko 5.jpg [View same] [iqdb] [saucenao] [google] [report]
4913685

what are some good 3D shooters?

>> No.4913701

>>4913685
Rise Of The Triad

>> No.4913715

>>4913685
Unreal

>> No.4913731
File: 2.90 MB, 800x448, luger.webm [View same] [iqdb] [saucenao] [google] [report]
4913731

>>4913418
Oh hey. I kinda did something like this with a luger... where clip and total ammo were separate. But I never finished it so it didn't draw ammo from the total ammo pool when you reloaded.

Yours looks pretty tight though. Smooth.

>> No.4913745

>>4913685
Quake 2, SHOGO

>> No.4913746
File: 1.03 MB, 500x281, 1531494923334.gif [View same] [iqdb] [saucenao] [google] [report]
4913746

>doom 64 shotgun

>> No.4913764

>>4913418
Animation is very wobbly, may want to smooth out those offsets.

>> No.4913816

>>4913418
"Terrorists! Police Brutality" remake?

>> No.4913823

>>4913678
Found a bug in MetaDoom where checking the codex entry for the ammo backpack crashes the game.

>> No.4913827

https://youtu.be/eTij0D_rXmE

>> No.4913848
File: 42 KB, 500x322, smokebreak.png [View same] [iqdb] [saucenao] [google] [report]
4913848

>want to get into deathmatch
>look at servers on doomseeker
>every dm server is either empty/bots, megaman, or brutal doom
Does nobody play just regular Doom anymore? Is it considered too boring in the year of our lord 2018?

>> No.4913853

>>4913848
just make your own server. it's so easy.

>> No.4913856

>>4913827
I'd say to layer the muzzleflash under the gun, rather than place it on top of it. Otherwise it looks good.

What's with the goatmen ambush by the way, do they spawn out of the thin air?

>> No.4913859

>>4913853
Then who would play on it? There's already vanilla servers up, just nobody is online.

>> No.4913870

>>4913856
I didn't make the muzzle flashes. They look 100x better than my attempts, desu. And I don't know, an Anon made the map.

>> No.4913871

>>4913827
> blood item pickup sounds
heh

>> No.4913875

>>4913859
i'll play with you, anon. post about it in the thread.

>> No.4913883

>>4913871
I used a fair number of blood assets for pickups, key-items, and powerups. I dunno why, but I did.

>> No.4913931

>>4913156
This source port is underrated as fuck
https://www.youtube.com/watch?v=hXtmK-9aF1o

>>4913312
Because EX has a lot of bugs, and Kaiser's newest build will feature saturn stuff, since he managed to crack the entire game.

>> No.4913940

>>4913931
I didn't even know it existed. Pretty cool

>> No.4913943

>>4913150
i really like the red series, especially the remade first map, although that has the side effect of making the second map seem primitive in comparison(it has the worst trial and error switch puzzle i've seen)

>> No.4913946

>>4913940
yes and the Source code is free now since the author disappeared

now someone needs to pick from where he stopped and finish it, a fully cracked and Modded Jedi Engine would be neat for future retro FPS stuff like a "JUMP = Jedi Unified Mapping Project"

>> No.4913976

>>4913946
All retro FPS games deserve to be open sourced, considering that the retro FPS community consistently pumps out content at an impressive rate.

>> No.4914049

That fucking Fist of the North Star melee replacement in Legendoom is amazing.
Running around Shores of Hell and ATATATATATATA-ing everything to death is fun as hell. I don't even notice the bosses until a weapon suddenly pops out.

>> No.4914101

>>4913156
I thought it was just the source code for whatever fixes someone did for DarkXL and not the whole shebang.

>> No.4914110 [DELETED] 

>>4913402
>>4913558
You are bad of a mapper as you are an artist. Just give up.

>> No.4914112

>>4914049
I could just have Northern Star Melee as the sole weapon in its own wad.

>> No.4914112,1 [INTERNAL] 

>>4914110
And you should be beaten.

>> No.4914124

>>4914101
im going to break the news stuff but this needs to be fixed >>4912768 >>4912767 and tick on pastebin

after all its general knowledge, and now that Lucius is gone, and the Source code is Free for anyone who picks it up, USE IT!

>> No.4914125

>>4914110
it's my first time

>> No.4914128 [DELETED] 

>>4914125
Nobody cares about your shit idea. Shoulds like a bad one and not even a good ironic one. A terry mod would be better than yours.

>> No.4914160 [DELETED] 

We just ignore him anyway because he can ramble about his mod ideas all he wants, really.

>> No.4914165
File: 7 KB, 235x248, HUUUUH.png [View same] [iqdb] [saucenao] [google] [report]
4914165

>>4914124
Nigger I'm not going to add it unless if I know if it's the actual source code for DarkXL or just to some guy's fix.

>> No.4914170

>>4913150
Attrition adds a levelup system and stronger monster varieties, it's pretty good. There's also Essential Duke, which is pretty much the Smooth Doom of Duke 3D, though for some godforsaken reason it never worked for me.

>> No.4914185
File: 43 KB, 609x480, 61768794-swamp-night.jpg [View same] [iqdb] [saucenao] [google] [report]
4914185

>>4913335
>>4913540
Top cool. I've actually done some polishing to my old swamp map, hopefully it should look a bit prettier and play a bit better by next time. I remember hearing some complaints about the hitscanners in the first part of the map, for example, so I'm placing them in turrets (so that they don't run free) and adding some torches and lighting to help the player see and target them.

>>4913627
That's adorable.

>> No.4914187
File: 8 KB, 271x288, 1453426542844.png [View same] [iqdb] [saucenao] [google] [report]
4914187

>>4914110
>>4914128
>>4914160
Jesus Christ, anon, still acting like a bitchy bitch?
>we
How embarrasing.

>> No.4914201
File: 329 KB, 1440x900, Screen Shot 2018-07-19 at 10.56.10 AM.jpg [View same] [iqdb] [saucenao] [google] [report]
4914201

Just recent got back to this game with GZDoom, and while my current combination of
>Vanguard
>Final Doomer
>Shades of Doom
>Droplets
has been amazing so far, is anyone got the issue where, if you're holding the mouse down to shoot, you cannot move?
For ex, when I'm running, if I press the mouse down to shoot, my guy will stop running immediately.
Not sure if mine or GZDoom's fault. Tried disabling all WADs/PK3s, still got the issue.

>> No.4914202

>>4914201
Try removing one mod at a time to see which one is causing the conflict?

>> No.4914207

>>4914202
Yeah I did that
>Tried disabling all WADs/PK3s, still got the issue
Tried with both the dev and stable build. Deleted the gzdoom.ini and set up all the settings again.
Still got the "bug".

>> No.4914212

>>4914110
Damn dude why are you such an angry faggot? How about you just hide the guy's posts instead of spewing more shit yourself.

>> No.4914216

imma keep making [email protected] doom even if people here have a problem with it

>> No.4914218

>>4914216
i only know idolmaster for being a popular subject of hentai parodies tbqh

>> No.4914221 [DELETED] 

>>4914216
So you're deliberately trying to start a flame war
>>4914212
I don't use your 4chan x mumbo jumbo
>>4914187
It's true everybody ignores him and I'm the only one calling him out on his shit and truly it's getting tiresome. Quit defending him.

>> No.4914225

>>4913402
>[email protected] doom
you have my attention

>> No.4914226

>>4914221
you're acting like this was discord or some shit
fuck off

>> No.4914227
File: 861 KB, 1920x1080, QlPb76v.jpg [View same] [iqdb] [saucenao] [google] [report]
4914227

>>4914216
Honestly those Left 4 Dead 2 mods that let you play as anime girls were some of my favorite gaming things ever. Even my normie friends found them hilarious.
So yes please and thank you.

>> No.4914228 [DELETED] 

>>4914226
Not until justice is served.

>> No.4914230

now do i need doom builder 2 to run with gzdoom builder properly or can i just run standalone gzdoom builder without installing doom builder 2

>> No.4914236 [DELETED] 

>>4914230
Neither, so quit now.

>> No.4914237

>>4913685
>tomo/k/o
i don't think i've ever been this hard before

>> No.4914239

>>4914230

standalone gzdoom builder

>> No.4914250

>>4914221
>It's true everybody ignores him and I'm the only one calling him out on his shit and truly it's getting tiresome. Quit defending him.
Nah, sometimes he gets replies. And even when he doesn't, who cares? Quit being a bitchy bitch about it, it's fucking annoying.

>>4914228
>>4914236
Jesus Christ, what a colossal faggot.

>>4914230
As the other anon said, standalone works fine. I'd also recommend checking the various video tutorials on how to get started. Learning to map for Doom can take some time, but it's a pretty fun experience.

>> No.4914264

>>4914207
That's bizarre. Try bringing it up in ZDoom Forums?

>> No.4914279

>>4913545
Well, considering that Marathon feels and plays like a shittier version of Doom64, that's not exactly a compliment, but whatever.

Thing is, I did play like three proper levels of MadSpace (the game starts with a Cyberia-ish fly-by section, which I didn't count in). Basically, the whole game is built around the "5D space"/"Lunar Fringe"/"High TImes" gimmick. Portals, overlapping sectors, or however it's realized, I don't care, but the point is, you get into a room A, in the middle of the room there are two columns, if you go between them, you get into the room B, in you go around them THEN between them, you get into a completely different room C. Sounds cool, huh? Not quite. You see, since you can't really imagine the level layout in 3D anymore, and you can't thus predict what's connected to what based on how the rooms are grouped together, the level progression basically devolves into pretty much always following the left turns or always the right turns. In other words, it is precisely this "overlapping spaces"/portals gimmick, that hurts exploration IMMENSELY. I mean, it doesn't even make any sense to TRY to map the level in your mind, which, in turn, destroys that very "but that's impossible!" feel that game was created for in the first place.

In other words, there is a reason that gimmick wasn't used more prominently in Marathon or Duke (both of which could do it), and the reason is, it adds nothing gameplay-wise, it only takes away, and, moreover, it gets really old almost instantly.

Also, both aesthetics and combat are utter dogshit. Not "Rebel Moon 1" or even "Rising" kind of dogshit, but still, notably worse than even the first Marathon.

Oh, and you can dual-wield any two weapons whatsoever in this game from what I remember. Strangely enough, that also ends up taking away from gameplay variety rather than enhancing it.

>> No.4914290
File: 47 KB, 483x504, tumblr_nx06b3CpwA1udwanoo1_500.jpg [View same] [iqdb] [saucenao] [google] [report]
4914290

>it's a giant sprawling map episode

>> No.4914293
File: 725 B, 57x62, ringun.png [View same] [iqdb] [saucenao] [google] [report]
4914293

here's a quick preview of shibuya rin's pov of gun i have sketched. once i start developing sprite skills i'll post another version and right now the playable characters who i have in mind are the producer and Shibuya Rin. I'm not sure whether I want the basic setting to either be demons invading [email protected] or just shooting the characters from the series themselves.

>> No.4914296

>>4914279
>You see, since you can't really imagine the level layout in 3D anymore, and you can't thus predict what's connected to what based on how the rooms are grouped together, the level progression basically devolves into pretty much always following the left turns or always the right turns.
Or more like you just check all the suspicious corners and you mechanically memorize what's connect to what in a sort of a tree structure. Point is, due to portals gimmick, on the global, over-room, scale, connectivity effectively doesn't exist (any global scale connections are effectively used for making an impression, and cannot be relied upon), there is only local one, between adjacent rooms. Thus, effectively, the only way to explore is "paint the map" as methodically as you can, praying you haven't missed some important nook that leads to like half of the level you have no way of knowing even exists until you find that nook. It's simply tedious.

>> No.4914298 [DELETED] 

>>4914293
Sounds edgy, I hope it fails and never gets done.

>> No.4914309

>>4913946
>>4913931
Anyone has actual download for that? Because the link posted here is for a "patch fix"without the original, and link to original is dead.

>> No.4914310

>>4913312
because they want moneys, and they cant have moneys if Kaiser be giving away shit for free

>> No.4914313

>>4913628
But is it updated to GC 3.0?

>> No.4914319
File: 1014 KB, 1920x1040, gzdoom_2018-07-19_01-28-00.png [View same] [iqdb] [saucenao] [google] [report]
4914319

NO WAY
*explodes*

>> No.4914324

>>4914293
>or just shooting the characters from the series themselves.
Pls no bully.

>> No.4914354
File: 1.08 MB, 1920x1080, 1531097211225.png [View same] [iqdb] [saucenao] [google] [report]
4914354

I been thinking about this crossover between Duke and other shooters where all the comedy comes from Duke's personality set against the more serious tone of other games, like Duke calling Doctor Freeman a nerd or Duke trying to hit on Prisoner 849 while killing Nalis
It's a dumb idea

>> No.4914358

>>4914293
Is this a joke?

>> No.4914405 [DELETED] 
File: 129 KB, 314x278, 1525674256561.png [View same] [iqdb] [saucenao] [google] [report]
4914405

>>4914358

>> No.4914410
File: 129 KB, 314x278, 1525674256561.png [View same] [iqdb] [saucenao] [google] [report]
4914410

>>4914358
>Is this a joke?

>> No.4914417

>>4914358
I hope so.

>> No.4914423
File: 627 KB, 1920x1080, Screenshot_Doom_20180719_001018.png [View same] [iqdb] [saucenao] [google] [report]
4914423

i wish these damn gzdoom builder tutorials would get to the damn point, most videos i looked at were either some dude rambling or taking too long "uuuh this is uuuuh where you put the uh sector line" you guys should really have a script prepared and some actual editing or at least a page that gets to the point like other tutorials have.

>> No.4914437
File: 3.29 MB, 319x215, 1505757941859.gif [View same] [iqdb] [saucenao] [google] [report]
4914437

>>4914423
Make random shapes; place the shapes at random altitudes inside the void; make all the shapes vary in height from floor to ceiling; make connections to all of those shapes; fine tune the shapes into neater shapes; add textures, doors, and decorations; sprinkle in gameplay and test it over and over to see what works, backing to any previous step if needed. Congrats on your first map.

>> No.4914438

>>4914410
nani

>> No.4914446

>>4914437
the bones represent me right now due to people's incompetence on how to map but i shall use this method thank you

>> No.4914448

>>4914410
>>4914438
is this a jojoke?

>> No.4914452

>>4914423
thats the problem with 99% of the online tutorial/solution videos
which is why I still prefer actual written articles where I can skip the bullcrap and get straight to the point I need.
Too bad WRITING tutorials is a lost art nowadays.

>> No.4914453
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]
4914453

>>4914446
There's a guide that explains these steps better than I am, but I forgot to bookmark it. If I stumble across it again I'll drop it here for you.

>> No.4914459

>>4914453
thanks bones i will make [email protected] doom a reality and for everyone to enjoy and will post it once it is done on /vg/'s [email protected] general and maybe on the love live general also.

>> No.4914473

https://youtu.be/60hgbLkjV_E

Thanks to even more help from some very helpful folks my ACS and DECORATE knowledge has grown exponentially!!! (read: a tiny bit) So here is an update for my arcade mode mod.

Also, pickup items aren't supposed to add to your multiplier, only give points, I forgot to mention that in the video.

The trickle down speed is currently just a placeholder, in the next update I'll be shooting for making it decay faster the higher your multiplier is, automagically with math and stuff.

>> No.4914474

>>4914446
Here you go: http://sgt-shivers.tumblr.com/post/173783748040/3000-follower-special-how-i-speedmap

>> No.4914485

>>4914474
thank you is there also another tutorial that just tells you the basic like where the hotkeys are and what they do and stuff like the q key

>> No.4914493
File: 44 KB, 222x215, 15094.png [View same] [iqdb] [saucenao] [google] [report]
4914493

dont mind me just being the best official classic DooM episode

>> No.4914510

>>4914493
Well, the first two levels were pretty pedestrian, in my opinion. When does it start to get actually good?

>> No.4914513 [DELETED] 

>>4914493
Also, you sure you are not that tranny who made half this episode shilling for your own creation?

>> No.4914557

>>4914510
It doesent
its a meme

>> No.4914572

>>4914125
ignore that guy and make it anyway

>> No.4914575 [DELETED] 

>>4914513
>Also, you sure you are not that tranny who made half this episode shilling for your own creation?
Wait, what?

>> No.4914576
File: 193 KB, 1600x1000, xKG8nMg90CU.jpg [View same] [iqdb] [saucenao] [google] [report]
4914576

hory shiet
why has nobody told me about this???

>> No.4914591 [DELETED] 

>>4914575
https://doomwiki.org/wiki/Arya_Iwakura_(Squibbons)
https://twitter.com/squibbons

Made maps 02 and 05-08 in the aforementioned wad.

>> No.4914602 [DELETED] 
File: 279 KB, 500x353, tumblr_inline_pajzv4qpw21r38may_500.png [View same] [iqdb] [saucenao] [google] [report]
4914602

>>4914591
jesus fucking christ
not even doom can be free from that trash?
holy fucking shit

>> No.4914606
File: 174 KB, 491x700, 495ca7f63253b03c22203649883fcfdf.jpg [View same] [iqdb] [saucenao] [google] [report]
4914606

>>4914216
If you add Koume, there will be no complaints from me.

>> No.4914615 [DELETED] 
File: 25 KB, 300x301, 1356275020324.jpg [View same] [iqdb] [saucenao] [google] [report]
4914615

>>4914602
In my opinion, so long as a person makes at least modestly okay content--be it map, mod, or otherwise--their background shouldn't matter.

Then again I've grown too old to care what other people do with themselves.

>> No.4914616

>>4914576
Maybe tell us about it too?

>> No.4914619

>>4914473
Still stoked for this. The glitch of items adding to your multiplier reminded me that Doom 2016 I believe had picking up items reset your multiplier decay timer, which was a really good way to hold out a multiplier for longer and added a level of tactical choice of balancing saving items for when they're needed versus giving up their combat usefulness to keep your multiplier going. I think it's really worth considering.

>> No.4914620 [DELETED] 

>>4914615
>Then again I've grown too old to care what other people do with themselves.
Kinda this, I just don't really care anymore. People need to learn to leave each other alone, they'd have much more peace of mind if they didn't concern themselves so much with the personal affairs of others so much.

>> No.4914629
File: 90 KB, 361x489, tumblr_mmwstlAf0S1snghrzo1_400.jpg [View same] [iqdb] [saucenao] [google] [report]
4914629

what is a weapons/character/powerups/gameplay/inventory mod that beefs up the guns?
something with a high production level that can be played with BD Lite to even up the difficulty
I just want the guns to feel more beefy and mean both in looks and in sounds
Trailblazer is an excellent mod but doesnt really hit the spot
Counter-Strike Doom has the actual gun feeling Im looking for but its too much of a meme and I cant play it without laughing

>> No.4914630

>>4914576
looks like shit purely from that screenie

>> No.4914631

>>4914619
Thanks! Yeah, I think I'm going to keep that aspect of it after some consideration because only having kills reset it would make it hard to keep your multiplier on maps with long hallways.

>> No.4914637

>>4914629
Real Guns Advanced 2 if you can get it working

>> No.4914638
File: 96 KB, 734x960, ca945180-4eb0-4d6e-b873-954f1a18f5d0.jpg [View same] [iqdb] [saucenao] [google] [report]
4914638

>>4913816
Anon that posted that here. Sorry, nope! It's a dumb mod I'm working on mainly as a learning project. The idea is to recreate Doom's standard arsenal with extra feedback and pseudo-realism. Hence reloading, basic dynamic spread and all that. Probably going to make super minor changes to monsters to have them fire tracers too, if I don't end up abandoning the mod due to lack of motivation before then.

Pic unrelated, just felt like I had to include something but couldn't find anything relevant.

>> No.4914659

>>4912767
https://www.youtube.com/watch?v=krPH0cWIP5U

>> No.4914664 [DELETED] 

>>4914602
>not even doom can be free
How new can you be?

>> No.4914665

>>4913827
Hey Spook, just wanted to ask you, what happened to vidrelated?
https://www.youtube.com/watch?v=-p0sTrnxa1k

>> No.4914667 [DELETED] 
File: 2 KB, 48x67, really charges my BFG.jpg [View same] [iqdb] [saucenao] [google] [report]
4914667

>>4914602
You do know that a tranny was one of the main developers behind ZDoom right?

>> No.4914668 [SPOILER]  [DELETED] 
File: 13 KB, 400x300, 1531996675249.jpg [View same] [iqdb] [saucenao] [google] [report]
4914668

>>4914602
Speak for yourself.

>> No.4914678 [DELETED] 

>>4914602
a lot of the tranny doomer guys aren't like that guy, don't worry about it

>> No.4914689

>>4914665
That's fucking cool. That's easily the coolest Pulse Rifle I've seen done for Doom. I like the enemies a lot too.

>> No.4914708

Duke Nukem 3D > Doom

>> No.4914771
File: 17 KB, 256x256, 1q5u-1431820733-27942-256.jpg [View same] [iqdb] [saucenao] [google] [report]
4914771

>>4914165
https://github.com/luciusDXL/XL-Engine
here it is

>> No.4914785
File: 1.31 MB, 1600x900, Screenshot_Doom_20180719_141031.png [View same] [iqdb] [saucenao] [google] [report]
4914785

>dynamic lightning, ambient occlusion, shadowmaps, bloom, chromatic aberration, tonemapping
>PBR is now supported, which means specularity, heightmaps, etc.
gzdoom is nextgen as fuck

>> No.4914787
File: 1.03 MB, 1600x900, Screenshot_Doom_20180719_015625.png [View same] [iqdb] [saucenao] [google] [report]
4914787

>> No.4914791
File: 1014 KB, 1600x900, Screenshot_Doom_20180719_135658.png [View same] [iqdb] [saucenao] [google] [report]
4914791

>> No.4914792

>>4914785
it lacks a proper physics engine

>> No.4914794

>>4914785
>>4914787
>>4914791
BTSX looks fantastic with or without any effects. A shame we'll not get episode 3 for at least another 15 years, if at all.

>> No.4914797

>>4914170
>Essential Duke

This seems to address most quibbles I have with Douk so it's essentially what I've always been looking for, thanks anon

>> No.4914802

>>4914785
>>4914787
>>4914791
>transparency
absolute heresy.

I thought black gloves were discontinued in newest versions of smooth doom?

>> No.4914815

>>4914802
im using a personal edit of smooth doom that i made some time ago when it still had black gloves

also what? why would they remove black gloves? They are aesthetic as fuck

>> No.4914817

>>4912905
The new levels are decent, and I think supporting this release is the best chance we've got at a ever seeing a new duke game, so i say get it.

>> No.4914818
File: 1.16 MB, 1600x900, Screenshot_Doom_20180719_164722.png [View same] [iqdb] [saucenao] [google] [report]
4914818

>>4914802
shit i didn't realize you could turn off the transparency

looks much better, thanks!

>> No.4914840

>>4912767
tell my mom to turn the car around and go to flick city instead because they have 5 day rentals for 2 dollars

>> No.4914841

I wonder if the cut enemy, blob, has something to do with the walls of souls texture
>>4914473
What features do you plan to add for the mod?
Like, what about score based pick ups or that bomb thing from Doom 4's arcade mode?

>> No.4914874

>>4914165
>>4914771
also the link
>https://www.gamepressure.com/download.asp?ID=62915

>>4914785
it also supports Md2 and Md3 models, so a starcraft monster replacement using Sc2 models, or a heretic/hexen one using WoW or ripped War 3 isn't that far

>> No.4914879

>>4913418
apart from being wobbly, i feel like the animation is too "smooth"

imo it's better when animation frames last for 2-3 ticks. You can use 1 tick frames for things like chaingun spin, beginning of the shot, etc, but the majority should last for at least 2 frames

compare for example High Noon Drifter animations and brutal doom animations, and you'll see what im talking about. Ironically, smooth doom got it right as well

>> No.4914885
File: 1.05 MB, 1394x1608, 1528978075146.jpg [View same] [iqdb] [saucenao] [google] [report]
4914885

>>4912917
couldn't some modder port the expansions?

And maybe even post them onto the workshop since its clearly become abandonware.

>> No.4914887

>>4914885
just pirate the megaton edition and use Eduke32

>> No.4914891

>>4914887
That didn't answer my question

I was wondering more for posterity sake really

>> No.4914919

>>4914785
Its physics are shit though.

>> No.4914928
File: 53 KB, 467x340, 20180717183019_1.jpg [View same] [iqdb] [saucenao] [google] [report]
4914928

Not really retro, but did you know Paladins has a Doom Slayer skin?
It can only be obtained randomly from loot boxes

>> No.4914932

>>4914928
hardly looks like it

>> No.4914940

>>4914785
>not even bsp support
what is funny because ue4 will drop support for bsp in its next update
we are old

>> No.4914970

>>4912905
i'd say wait till it goes on sale for a price you're comfortable with. that's what i did.

>> No.4914975

A joke i once thought of was in Marathon, where the officer saw two Bobs and one of them was a simulacrum, so they did the "shoot him, he's a faker" thing and the security officer shoots the simulacrum who blows up and kills the regular dude and he's like "good thing i shot the fake one" even though the real Bob died

>> No.4914984

>>4913502
yes but you still need the files.

also the new weapon & enemy doesn't work but other than that the entire episode is playable.

>> No.4914989

>>4914629
High noon drifter makes the guns and even powerups look, sound and feel extra beefy while retaining a mostly vanilla set of weaponry. It is also wild west themed if you're fine with that.

>> No.4914997

>>4914932
I can see where he would make the comparison, looking at the helmet, but it does seem like something you'd pull out of Halo or some other game.

>> No.4915004
File: 463 KB, 1920x1080, Screenshot_Doom_20180719_104242.png [View same] [iqdb] [saucenao] [google] [report]
4915004

I'm at map 5 of Slaughterfest 2012 and I'm still on the fence with Guncaster. Nothing feels GOOD. Some tweaking may be in order.

Also I'm not sure what all these items do. Are there upgrades? I cannot know for sure.

>> No.4915012

>>4915004
new inventory items you pick up appear on the shop and give descriptions on what they do and how to use them
i liked the OG side-by-side SG sprites better than the new ones

>> No.4915017

>>4915004
>hasn't even checked the controls yet for the shop menu

>> No.4915018
File: 29 KB, 193x177, bootyblaster.png [View same] [iqdb] [saucenao] [google] [report]
4915018

>>4915004
The last time I played Guncaster, a quick access shop was where you bought spells and alternate firing modes for guns that you toggle with the reload key.

Don't know if the new version changed anything.

>> No.4915021

How could the mother demon work in MetaDoom?
One of its major points is homing rockets, so i assume you'd have to tone down some things (health, damage, speed etc)
But what about spawns?
Like, one thing is replacing the Spiderdemon in D64 maps but how about the official mapsets or other wads?
Like, what if it doesn't show up in IWADS, unless content locust is on?

>> No.4915034

>>4914940
>ue4 will drop support for bsp

They must really hate small dev teams.

>> No.4915042 [DELETED] 
File: 23 KB, 400x400, KqB5wcDU_400x400.jpg [View same] [iqdb] [saucenao] [google] [report]
4915042

Is DUSK good?

>> No.4915048

>>4915034
is not because that, they are implementing a real time static mesh editor, they are turning unrealed in 3ds max

>> No.4915052 [DELETED] 

>>4915042
it's ok

>> No.4915053 [DELETED] 

>>4915042
It's pretty good. Episode 2 is where it's at, Episode 1 is pretty bad in comparison.

>> No.4915057

>>4914940
>ue4 will drop support for bsp in its next update
Source?

>> No.4915074

>>4915057
well, it doesn't say anything about disappearing the .bsp completely but in ue4 it's a good practice to use .bsp for the sketch only and then replace it with static meshes, there are other ways to optimize a scene
https://trello.com/c/KNTPP2Nx/120-polygon-modeling-with-subdivision-surfaces

>> No.4915075

>>4914785
>>4914787
>>4914791
is that some sort of doom64 weapon pack?
can you link pls?

>> No.4915078

>>4914989
sorry cant stand low tech/magic styled stuff
I respect people who like it but I just dont
I did only 1 playthrough with Guncaster and I could barely stand it

>> No.4915084
File: 1.67 MB, 320x240, postal2.gif [View same] [iqdb] [saucenao] [google] [report]
4915084

>>4913685
Blood, Heretic, Quake, Unreal, Hexen, the two Blake Stone, Rise of the Triad, Duke Nukem 3D (Megaton obv), Shadow Warrior, Turok, Serious Sam, and not retro but Postal 2.

>> No.4915103

>>4915075
seems to be smooth doom

>> No.4915109

>>4915084
>redneck rampage never mentioned
it's not so bad

>> No.4915117

>>4914785
>Chromab
Garbage.
>Bloom
Only good if very subtle.

>> No.4915139

>>4913246
>Speaking of ammo placement, this backpack had two mines next to it rather than just one (I picked one of them before taking the screenshot)
that's because it's actually 10 backpacks

>> No.4915189

>>4915139
Guess i just never noticed it the whole time.

>> No.4915194

>>4915109
I forgot plenty of titles.

>> No.4915263 [DELETED] 

>>4915042
Out of all the "retro" styled indie shooters out there Dusk is definitely one of the better ones. I would also throw in AMID EVIL and Overload in there too. Ion Maiden is probably great too, but I haven't tried it yet.

>> No.4915265

>>4914785
>>4914787
>>4914791
Is BTSX any good? These screenshots look great.

>> No.4915320

>>4915265
Yes. It works with the Doom 2 exe, and every single source port.

>> No.4915329
File: 247 KB, 638x471, 78a18018-baf1-401e-ac86-c612be74c70d.png [View same] [iqdb] [saucenao] [google] [report]
4915329

>>4915004
>Has 19770 loot
Dude do you have any idea what you can buy with all that?

>> No.4915331
File: 74 KB, 945x709, 1531277091169.jpg [View same] [iqdb] [saucenao] [google] [report]
4915331

I'm just about finished with Doom 64. I'm on the level No Escape. This has definitely become my favorite doom game. I love the map designs, the weapon designs, the monster designs. It's really a beautiful game in some maps and it feels really good to play. Best Doom.

>> No.4915335

>>4915331
agree 100%
Classic doom is great and all, but D64 is just something else. Only thing that sucks about is that a lot of the levels are really short since they had to work with N64's limits obviously. Would have loved to see how it would have turned out if made for PC first.

>> No.4915337
File: 65 KB, 542x552, just to suffer.png [View same] [iqdb] [saucenao] [google] [report]
4915337

Alright I'm playing Half-Life right now and I'm at Surface Tension.
This chapter is so stressful,the marines are absolute bullet sponges.
Does it get better from here?

>> No.4915347

>>4915018
Now you can throw barrels

>> No.4915360
File: 344 KB, 1280x1745, 1527720504368.jpg [View same] [iqdb] [saucenao] [google] [report]
4915360

Am I the only one who prefers D4T over Brutal and Project Brutality?
Sure is just Doom 4 in classic Doom but overall it feels much faster and challenging and while it adds more it doesn't feel so cluttered.Despite having less content and options compared to other too.

>> No.4915365

>>4915337
Surface Tension is by far the best chapter in this game. Use other weapons if you think marines are bulletsponges.

>> No.4915387

>>4915331
I agree as well, level design is a bit cryptic at times though.

>> No.4915389

>>4913823
Was on the map Nirvana (21) and apparently, if you hit the Beholder with holy water, he starts flickering.
He becomes invisible and visible really fast.

>> No.4915413

>>4915329
>sf2012 map05
>20k gold
That's surprisingly little.

>> No.4915420

>>4915360
I like to switch and combine mods, and after playing nudoom D4T didnt really appeal to me, smwg with the brutal doom monsters or anything that adds a bit of extra difficulty is great.

>> No.4915427

>>4915360
nope, same

i've found that, ironically enough, the more content you add for your mod the more cluttered it tends to be
sometimes it's good to stay simple

>> No.4915439

>>4915263
i would like to give them a try but i never buy anything in early access unless it's very close to release.

>>4915360
i prefer project brutality for it's customization options but i prefer D4T for multiplayer/bot matches.

it's honestly what DOOM 4's multiplayer should've been.

>> No.4915440

>>4915360
D4T is fun but can be a bit weird at times, with the difficulty selection menu and how there's no options for anything

>> No.4915447

>>4915427
I'm the opposite in that things get too boring if you keep it simple sometimes it's fun to go full retard with weapons & enemies.

>> No.4915451

>>4915440
I wish it went with the Doom 4 difficulty settings. The amount of enemies would be better as an option.
Don't know why DBT does this with every mod.

>> No.4915453

>>4915447
I like simplicity with several layers of options. Mindless slaughter is good but when you're unstoppable it gets boring too.

>> No.4915456

>>4915451
Noooo, don't change how the levels work. Making a gameplay mod add more monsters just makes things unbalanced and can potentially break things.

>> No.4915457

>>4915453
>but when you're unstoppable
That only happens if you play a weapon mod that doesn't buff up the monsters too.

>> No.4915458

>>4915447

That's the beauty of the doom community, really.
There's always going to be something for everyone.

>> No.4915569

I’m playing Serious Sam for the first time. Is the whole game just “spawn enemies when item is grabbed”?

>> No.4915572

>>4915569
Yes.

>> No.4915573

>>4915569
Pretty much.

>> No.4915586

>>4915572
>>4915573
Well, here’s to rushing through and getting to second encounter

>> No.4915591
File: 281 KB, 1280x616, Blood-Bathtub-Ad-Spread.jpg [View same] [iqdb] [saucenao] [google] [report]
4915591

Bloodbath server is up. Same IP as usual, 68.118.48.162.
If it won't connect, the match must have already started. Unfortunately people can't join mid-match, so just post and I can reopen it for you to join.

>> No.4915604

>>4915586
you think second encounter is gonna be much different?

>> No.4915624

>>4915604
Lets get to the apples. Is there any part of the franchise that isn’t like this?

>> No.4915630
File: 2.88 MB, 1280x720, thanks man.webm [View same] [iqdb] [saucenao] [google] [report]
4915630

>>4915456
breaking stuff is fun though

>> No.4915634

>>4915624
No because that's what Serious Sam is. You grab an item in a room, fight 1000 enemies, and go to the next room. What were you expecting?

>> No.4915638

>>4915630
> HD speedruns break all previous records

>> No.4915643

>>4915634
Semblance of level design. I suppose this isn’t for me then.

>> No.4915653

>>4915643
Yeah I love Serious Sam, but I can definitely see why a lot of people wouldn't like it. If you're not liking TFE you probably won't like the other games.

>> No.4915690

>>4915643
serious sam is closer to being doom x touhou crossover, level design is there but it rarely shines, most of the time design was put into encounters themselves as you will need a different approach for many of them, TFE and TSE are still worth going through, with TSE being arguably direct improvement on first game, you can skip serious sam 2, BFE is pretty fucking solid even if it starts slow, its expansion/dlc is also worth playing through as its a direct improvement on base game, coop is still alive too

>> No.4915698
File: 2 KB, 178x217, bullshit.png [View same] [iqdb] [saucenao] [google] [report]
4915698

>>4915630

>> No.4915704
File: 2.90 MB, 1280x720, not even an optimal run.webm [View same] [iqdb] [saucenao] [google] [report]
4915704

>>4915638
be careful who you call slow in middle school

>> No.4915710

>>4915704
> HD AV speedrun
i am scared you maggots

>> No.4915716

>>4915704
I am really impressed by idea that weapon mod allows you to interact with geometry in the level like HD lets you
GeoMod for DooM when?

>> No.4915718

>>4915690
Now that you’ve said 2hu x doom, it makes more sense. I’ve been playing it as a standard early 2000s FPS but without cover. I should approach it like a bullet hell with more situational awareness.

>> No.4915719
File: 7 KB, 106x118, 1530904987145.gif [View same] [iqdb] [saucenao] [google] [report]
4915719

MARINARAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.4915725

>>4915704

I've watched this webm like 5 times and I'm still not entirely sure as to what's going on.

>> No.4915730

>>4915710
Watch someone do a HD nuts speedrun.

>> No.4915735

>>4915591
God damn it, someone just joined and I tried to start but the game froze. You can try again if you still want to play.

>> No.4915736
File: 86 KB, 900x517, 1530846405833.jpg [View same] [iqdb] [saucenao] [google] [report]
4915736

>>4915335
>>4915387
I just beat the game lads. I had a really good time with Doom 64. I was playing it with Doom 64 Retribution. I'm going to do these Absolution and Outcast maps now.

>> No.4915740

>>4915730

That'd be absolutely nuts

>> No.4915747

>>4915740
like I haven't heard that joke a million times already

>> No.4915765
File: 17 KB, 247x179, 1494756179764.png [View same] [iqdb] [saucenao] [google] [report]
4915765

>>4915725
>break two doors open with the brontornis cannon
>take some drugs to ease the pain of breaking my back with that recoil
>punch martians in the face to assert dominance during short elevator ride
>HUUH HUUH HUUH
>didn't grab the key for the last door because i'm dumb
>don't need it because i have a cannon
>cyberdemons blow me the fuck up but i'm too high and stupid to realize my everything is broken
>make it to the exit and make par time for vanilla map32 on av map32

>> No.4915784
File: 34 KB, 375x360, 1232021865950.png [View same] [iqdb] [saucenao] [google] [report]
4915784

>>4915765

>> No.4915791
File: 1.17 MB, 949x822, idoldoom in progress.png [View same] [iqdb] [saucenao] [google] [report]
4915791

how to i delete this big stalagmite sticking from the ceiling i just want a hole on the floor

>> No.4915795

>>4915791
i mean big ol stalactite

>> No.4915798

>>4915704
i hate hideous destructor so fucking much holy shit

>> No.4915812

>>4915791

Take the ceiling of that sector and push it back up to the rest of the ceiling.

>> No.4915813
File: 591 KB, 677x921, icarusfuckingdies.png [View same] [iqdb] [saucenao] [google] [report]
4915813

>>4915798
Don't you have some mods to skim over with a skin-deep analysis, Icarus?

>> No.4915816

>>4915812
but how

>> No.4915818

>>4915813
what are you talking about
i'm not Icarus
there's no way Icarus would browse here haha

>> No.4915820
File: 1.56 MB, 1433x855, ceiling.png [View same] [iqdb] [saucenao] [google] [report]
4915820

>>4915812
is it supposed to be like that?

>> No.4915825

>>4915813
HD requires the kind of restraint, planning and pateicne i don't possess
it's impressive to see people pull off all the crazy shit tho

>> No.4915830
File: 707 KB, 1920x1080, Screenshot_Doom_20180719_151011.png [View same] [iqdb] [saucenao] [google] [report]
4915830

this is sachikong's habitation

>> No.4915831

>>4915704
I haven’t tried the newest versions. Did he change the heart rate monitor?

>> No.4915842

>>4915831
Depends on how long it's been since you played, I guess. We're back to not knowing our exact health, but the heart rate mechanics mean that "exact health" doesn't really exist anymore anyway. As long as your heart rate doesn't get too high, you'll hold onto your last few hitpoints much longer than normal.

>> No.4915850

>>4915825
>pateicne

>> No.4915861

>>4915850
my point exactly
too ADD to even check for typos

>> No.4915893

>>4915861
You mean you don't have typos auto highlighted for you?

>> No.4915894

>>4915735
Damn, it just crashed again. The server is back up, you can join again.

>> No.4915906

>>4915894
Sorry, had to close it, some other stuff came up while I was waiting. GG though

>> No.4915908

>>4915894
Asdasfd? Damn, main computer is currently fucked.

>> No.4915940
File: 66 KB, 150x107, holdshellgentlelikepencil.png [View same] [iqdb] [saucenao] [google] [report]
4915940

https://streamable.com/c4hq2
heavily work in progress, obviously. I love me some insurgency sounds.

>> No.4915951

>>4915940
> fire shotgun at wall
> bullet impact sounds drown out shotgun blast
every time, every mod

>> No.4915953

>>4915951
I can and will fix that. Either by reducing the volume of the impacts or limiting the amount of impact sounds that can play at once. (or both) That stuff bugs me too, to be perfectly honest. My priorities in development are just all over the place right now.

>> No.4915956

>>4915951
Shoot into the sky then?

>> No.4915960

>>4915940
animation is way too shaky. looks like doomguy got parkinsons

>> No.4915972

>>4915820
Yes. It'll look normal in the game.

>>4915940
Animation is weird and jittery.

>> No.4915990

>>4913685
dark forces
maybe marathon if you are going for the classics

>> No.4915997

>>4915791
jeez, select with left click and use your middle mouse

>> No.4915998

>>4915906
>mom comes in

>> No.4916012 [DELETED] 

Thoughts on Dusk?

>> No.4916016

>>4916012
It alright. Not retro though.

>> No.4916021 [DELETED] 

>>4916016
At this point, retro represents a genre unified around aesthetic limitation. Dusk's intention is to utilize that limitation regardless of its own era of creation. Therefore, Dusk belongs here.

>> No.4916034

>>4916021
shut da fuc up

>> No.4916036 [DELETED] 

>>4916021
DUSK's gameplay isn't nearly as strong as what it tries to copy. It's okay, but it woulda been pushed to the side like Chasm or Shugo was back in its day.

>> No.4916163
File: 1.71 MB, 1280x1659, 1529019267567.png [View same] [iqdb] [saucenao] [google] [report]
4916163

I've been getting random updates for retro shooters I have in my steam library, namely the quake games and some other non-specific ones. Has anyone else noticed this and why is it happening?

>> No.4916176
File: 100 KB, 1360x768, Screenshot_Doom_20180719_181026.png [View same] [iqdb] [saucenao] [google] [report]
4916176

Yep, it took quite a bit of skill to defeat those cyberdemons with that invulnerability and BFG
(2002 A Doom Odyssey)

>> No.4916190
File: 650 KB, 300x194, not worthy.gif [View same] [iqdb] [saucenao] [google] [report]
4916190

>>4916176
it's an honor to be in the presence of a true doom master

>> No.4916214 [DELETED] 

>>4916036
so of all the psuedo retro shooters out there which one is the best one that accurately recreates them?

it feels like everyone has a different idea on what made retro shooters special.

>> No.4916225
File: 453 KB, 1360x768, Screenshot_Doom_20180719_182854.png [View same] [iqdb] [saucenao] [google] [report]
4916225

Neat
(Terrere1)
>>4916190
lel

>> No.4916236

>>4915813
this picture sums up my only real problem with guys like icarus & gggman.

they think every shooter plays the same and get surprised/frustrated when their tactics don't work.

>> No.4916242

>raven sotware used to make cool games
>now they co-develop cod shit
sad

>> No.4916248

>>4916242
>They will never make a new heretic/hexen game using the doom eternal engine
shit sucks, man

>> No.4916249

>>4915791
welcome to doom mapping friend

>> No.4916251

>>4916248
Could you imagine a new Strife game with the Doom Eternal engine?

>> No.4916252

>>4915360
eh, they're different mods i use em for different things
brutal and brutality are closer to each other

but i guess overall i'd rather play d4t than those?

>> No.4916254

>>4916242
call of duty effectively destroyed activision. all of their developers pretty much got absorbed into development on CoD.

at least the cold comfort for you is that CoD is pretty much on it's last legs now. the last 2 games flopped and BO4 looks like it's going to be a franchise killer.

>> No.4916260

>>4916248
Heretic is stuck in copyright limbo since Activision owns developing rights but Bethesda owns publishing rights, so another game will never come out.

>> No.4916261

>>4916251
That'd be cool. Maybe they could make a truly fulfilling and complete game the second time around?

I like Strife a lot, but it always felt a bit incomplete and short to me.

>> No.4916262

>>4916254
>BO4 looks like it's going to be a franchise killer.
people said that about Advanced Warfare due to being the most disliked gaming video on youtube, yet 2 more CoDs have come out since anyway.

>> No.4916263

>>4916254
>flopped"
just because they're not breaking sales records anymore doesn't mean they're not profitable

>> No.4916265

>>4916262
daily reminder AW was the best modern cod

>> No.4916267 [DELETED] 

>>4916021
woah
imma use this one

>> No.4916291

>>4916036
it's not 10/10 but I'd at least put it above stuff like Quake 2 or Redneck Rampage
Amid Evil and Ion Maiden are stronger games imo

>> No.4916295

>>4916260
Since activison and blizzard are bleeding money even from its shareholders, i expect Activision selling them even Raven to grab some money

>> No.4916302

You guys should write more about Hexen/Heretic mods. Or is there not much to say? What should I get?

>> No.4916308

>>4916302
wrath of chronos is a hexen-style mod for Doom.

>> No.4916310

>>4916302
i kinda wish that we could get some 3d hexen models with GZD

like a Warcraft mod or some shit

>> No.4916313

>>4916262
infinite warfare was the CoD game that got review bombed on youtube and that was because...

A) it was the 3rd sci-fi CoD in a row which meant that there was going to be a bigger focus on vertical combat like BO3 & AW did. something that your typical CoD kiddie doesn't like.

B) they bundled a HD remake of MW1 that you could only get initially by buying the collector's edition of IW

advanced warfare was the one with kevin spacey & "press F to pay respects"

>>4916265
best singleplayer for sure but the original blackops is the best modern CoD

>> No.4916314

>>4916313
I like WaW more.

>> No.4916315

>>4913080
>The end goal for this project is something like what Chocolate Doom is for Doom
so its SHIT, how are people using the new system shock enhanced edition beta? i cannot find the beta option in steam

>> No.4916316

>>4914324
>>4914293
>Pls no bully the idles
Then you have to go a "Super Noah's Ark 3D" route with this idea

>> No.4916318
File: 279 KB, 960x800, RinShibuya_B.png [View same] [iqdb] [saucenao] [google] [report]
4916318

>>4914293
Rin should at least have a sword, considering that what she wields in Granblue Fantasy. You could add it, or not. It's your decision after all.

>> No.4916320

So I know Hideous Destructor is hard as balls, but is it easy to get into? Like the controls and interface and what not? I wanna try it out.

>> No.4916323

>>4916320
The huge-ass manual you're expected to read should give you a hint.

>> No.4916324

>>4916320
it's gonna require a bit of effort from you
i think there were some helpful videos... maybe someone will know

>> No.4916327

>>4916302
Karnak my duuuude

>> No.4916334

>>4916314
WaW is the best WWII CoD but by that point doing WWII again felt like a step back from MW1.

i wish treyarch explored the cold war era more before jumping into the future.

>> No.4916336

>>4916334
>WaW is the best WWII CoD
>not United Offensive

>> No.4916343

>>4916336
i liked the gritty tone of WaW better and it feels like the pacific theater almost is never used in WWII games.

>> No.4916357
File: 54 KB, 633x758, 28fj3w.jpg [View same] [iqdb] [saucenao] [google] [report]
4916357

>Secrets: 0%

>> No.4916358
File: 3.80 MB, 2301x834, Blood Foldout small.png [View same] [iqdb] [saucenao] [google] [report]
4916358

>>4915591
This pic got me so interested that I went to the Internet Archive's repository of Computer Gaming World magazines and made a higher res version. The full size is 22 megs and even this upload doesn't do it justice, but: https://drive.google.com/file/d/1AiidJChCqPrVtFrMb1FuNbPU-D0yDH0U/view?usp=sharing

For bonus, here's what Salon.com had to say about it:
>Consider the "bathtub of blood" ad (for the game Blood, developed by Monolith for GT Interactive). It ran in computer gaming magazines in 1997 (for example, the front gatefold of Computer Gaming World, May 97). The dominant image of the advertisement was, literally, a bathtub filled with blood.

>It's hard to imagine why anyone thought this was effective advertising. What it said was: Our game is violent. Our sense of humor is crass. It didn't actually do what an advertisement must do -- explain why the product will be fun or useful, establish a compelling value proposition for the consumer.

>Only computer game developers could ever have thought this was a good idea.

>> No.4916368

>>4916358
It's an eyecatching picture and there's screenshots of the game as well. Shut the fuck up Salon.

>> No.4916370

>>4916358
that's really interesting thanks

don't agree with salon though
they claim it did not explain why the product would be fun but they even say it themselves!
>Our game is violent. Our sense of humor is crass.

>>4916368
also this

>> No.4916371

>>4916358
fuck salon video games had amazing ads back then

>> No.4916373

>>4916302
get necrosis for hexen. its cool

>> No.4916375

>>4916358
>here's what Salon.com had to say about it

Proof that journalists have always been useless idiots.

>> No.4916381

>>4916358
>Only computer game developers could ever have thought this was a good idea.
Yeah man! Those fuckin' nerds. What a bunch of juvenile dweebs! We should like... hate them...

>> No.4916384

>>4916291
>it's not 10/10 but I'd at least put it above stuff like Quake 2 or Redneck Rampage
No way.

>> No.4916384,1 [INTERNAL]  [DELETED] 

they can't even discuss ads without going on unrelated tangents about certain sites.

and people wonder why /vr/ is dying.

>> No.4916389
File: 33 KB, 346x406, 1441330537108.jpg [View same] [iqdb] [saucenao] [google] [report]
4916389

>>4916316
I wouldn't mind that.

>mfw Noah's tale but instead he must bring every idol into the ark

>> No.4916390
File: 590 KB, 1505x2085, Computer_Gaming_World_Issue_176_0092.jpg [View same] [iqdb] [saucenao] [google] [report]
4916390

>>4916368
>>4916370
>>4916371
>>4916375
Derail, but I was just really interested: the article mentions another ad, which I found:

>In March, another advertisement, for an online games retailer, appeared in the computer gaming press (for instance, Computer Gaming World, March 99, page 89). Its dominant image is that of the naked torso of a woman, lying on an operating table, the rest of her body outside the frame. In the foreground are surgically-gloved hands, holding a scalpel. In the woman's bare flesh are incised the lines of a tic-tac-toe game.

>I buy a lot of computer games. I generally buy them online. But the image of someone cutting a woman's flesh in order to play the most patently brain-dead game imaginable did not make me want to patronize this company's services. God only knows why they thought it would motivate anyone else.

>Certainly, it is an arresting image. Arresting enough to make the gorge rise. Only the computer gaming culture could possibly view any of this as effective, appropriate or funny.

>So perhaps the critics are correct, at least to this degree: The coolness of violence, as portrayed in computer games, has persuaded computer game developers, if no one else, that nauseating depictions of violence, whether or not effective, are cool.

For what it's worth, the article was written by Greg Costikyan, who /tg/ers may know as the creator of Paranoia and a bigger proponent of games than these quotes make him out to be. The article is meant to be nuanced, starting out with criticisms of game violence before moving on to defend it. [https://www.salon.com/1999/06/21/game_violence_3/]

>> No.4916394
File: 29 KB, 460x215, header.jpg [View same] [iqdb] [saucenao] [google] [report]
4916394

>>4912767
This is trash

>> No.4916409
File: 102 KB, 203x220, 1484593736300.png [View same] [iqdb] [saucenao] [google] [report]
4916409

>>4916357
>Kills: 100%
>Secrets: 100%
>Items: 98%

>> No.4916412

>>4916390
thanks for this, and weird
those comments you've highlighted are pretty infuriating

the gender of the body never entered my mind til he commented on it
tho i'll give him credit for not turning it into a whole 'violence against women' thing like the hitman ads anita didn't like

>> No.4916430

when did gzdoom start compressing stereo sounds into mono?
again

>> No.4916431

Alright this speed of doom "teleport a monster DIRECTLY IN FRONT OF YOU" thing is getting pretty fucking annoying

>> No.4916442

>>4916394
i recall enjoying evilution but ive never played on ultra violence. i recall disliking plutonia, i cannot even beat the first episode on hey not too rough. ill never understand the appeal of kaizo shit

>> No.4916443

>>4916357
They are secret for a reason loser.

>> No.4916448

>>4916442
>Plutonia
>Kaizo
I just played through it. The first time I tried a couple years ago it was much too hard for me, but now it wasn't to bad.
Some really good stuff in there.

>> No.4916459

>>4916448
Have you tried playing it with the Plutonia weapons set in Final Doomer+?

>> No.4916461

>>4916459
Did you mean to reply to me or the other guy?

>> No.4916463

>>4916448
What would an actual Kaizo Doom look like?

>> No.4916464

>>4916461
It was a reply to you.

>> No.4916465
File: 33 KB, 474x355, 86754878765564.jpg [View same] [iqdb] [saucenao] [google] [report]
4916465

>open 10x10 room
>door closes behind you 300 enemies teleport in
>open 10000x10000 room
>door closes behind you 300 machinegunners lining the ceiling and behind "walls" that are just textures which let them shoot through it

>> No.4916468

I'm impressed no one posted this until now
https://www.youtube.com/watch?v=1Hkbysq0LXg

>> No.4916472

>>4916468
That's pretty neat.

>> No.4916473
File: 507 KB, 1000x665, rin 24.png [View same] [iqdb] [saucenao] [google] [report]
4916473

haven't mad [email protected] doom yet, having trouble making a city map with 765 production builder, need to make custom textures but don't wanna use XWE because it doesn't feel right using the base doom textures themselves for the map on gzdoom builder have this quick rin drawing

>> No.4916476
File: 32 KB, 480x519, 47ff6faff958ed897c1d732f0a0e023d8072a892bb6f2e3b48a179e5b34b38b6.jpg [View same] [iqdb] [saucenao] [google] [report]
4916476

>>4916442
>Hey, not too rough
It is pretty challenging compared to the rest of the official Doom releases of the time, but it's definitely not impossible, especially on the lower difficulties. It may be more comparable to Hurt Me Plenty in Doom/Doom 2 though.

Speaking of Plutonia, the Plutonia MIDI pack from a few years is pretty great from what I've heard so far, and it's cool to have some original tracks for all of the levels.

>> No.4916481

>>4916476
I just played through it with that pack and it was mostly pretty good. They missed the point of the cheeky choice of music on hunted though. And a couple others are kinda bland.
Overall pretty good though.

>> No.4916483

>>4916442
master levels aren't plutonia or tnt you spastic

>> No.4916487

>>4916473
I love it.
>>4916476
I kinda wish they made music from an actual SC-55 though.

>> No.4916490

>>4916468
Have someone even tried to make a Halo WAD for Doom? It would be time consuming as fuck to make the sprites, just imagine The Flood on it!

>> No.4916495

>>4916481
I do like the new track for Hunted, but I do agree that it would have been better if they kept the tone of "Sweet Little Dead Bunny"

>>4916487
That'd be great, but since it was a community effort it probably wouldn't have been feasible, not for everyone anyway.

>> No.4916508

>>4916468
Someone rip the HUD face from that.

>> No.4916509

>>4916490
there was one mod called Halodoom: Code Of Silence,
on the technical side it was really nice (3d models and stuff) but the gameplay was really clunky

>> No.4916520
File: 3.99 MB, 1360x768, scree0017.png [View same] [iqdb] [saucenao] [google] [report]
4916520

Damn, I'm lookin good

>> No.4916528

>>4916430
how do i get my stereo sounds back?
i even made a test sound where it's only on the right side, yet it's a quiet-ass mono sound ingame

>> No.4916549
File: 110 KB, 759x508, 1531616035601.jpg [View same] [iqdb] [saucenao] [google] [report]
4916549

No other Doom feels as good to play now after going through Doom 64 Retribution. I'll just have to replay it.

>> No.4916562
File: 3.99 MB, 1360x768, scree0019.png [View same] [iqdb] [saucenao] [google] [report]
4916562

Neat little detail: faked colored lighting

>> No.4916573
File: 83 KB, 577x624, 1500755639617.jpg [View same] [iqdb] [saucenao] [google] [report]
4916573

>Master Levels
>they aren't very masterful

>> No.4916576

>>4916520
Whoa-oh! Oh. Just me.

>> No.4916583

>>4916476
Gods Chen is so fucking cute like holy shit she's so goddamn cute

Uh, anyways, I'm really loving playing GMOTA alongside Scythe 2, the maps fit the style really well. Well at least until I hit the techbase levels.

>> No.4916594

>>4916473
this... this is art
this is the doom we strive for

>> No.4916596

>>4916583
>Gods
opinion fucking discarded.

>> No.4916597

>>4916583
brotherhood of ruin is better

but, at this point, it feels like everyone has played GMOTA with Brotherhood of Ruin

>> No.4916601

>>4916596
Not that anon, but why?

>> No.4916603

>>4916596
Sorry man I got carried away.

>> No.4916610
File: 3.99 MB, 1360x768, scree0020.png [View same] [iqdb] [saucenao] [google] [report]
4916610

Zombie soccer pays.

>> No.4916621
File: 47 KB, 482x401, 2ab31bf69c5d7b057223bc750069a1eb4d033c4fa8eea072296a7cd66ed2ba16.jpg [View same] [iqdb] [saucenao] [google] [report]
4916621

>>4916603
It's okay, happens to the best of us.

>>4916610
I've always kinda preferred the minimal HUD when it comes to BUILD engine games. Don't forget about the Duke Easter egg and secret level entrance in that level.

>> No.4916640
File: 3.99 MB, 1360x768, scree0022.png [View same] [iqdb] [saucenao] [google] [report]
4916640

>>4916621
I didn't miss the secret exit. Didn't even know there was a Duke secret though.

>> No.4916650

>>4912951
Anon, I...


hit the switch
https://www.youtube.com/watch?v=F3hxGCP-8lo
skip to like 2:30 and watch until he gets the yellow key

>> No.4916661
File: 866 KB, 787x540, angry pink cat.png [View same] [iqdb] [saucenao] [google] [report]
4916661

>Secrets: -33%

>> No.4916664

>>4916661
how the fuck

>> No.4916665

>>4916661

Explain

>> No.4916674

>>4916661
tired cat women don't get to have secrets.

>> No.4916694
File: 2.21 MB, 640x360, They killed Duke nosound.webm [View same] [iqdb] [saucenao] [google] [report]
4916694

>>4916640

>> No.4916709

>>4916694
Oh yeah, I actually had found that on my previous playthrough. There's so much fun stuff to do in that level.

>> No.4916749

>>4915690
>most of the time design was put into encounters

Oh yeah...
>Opens up door
>Kleer jumps in your face
>Turns in the corners
>Kleer jumps in your face
>Pickups 100 health
>Wall opens and Kleer jumps in your face
>Huge open field
>Horde of Kleers to jump in your face PLUS the fucking Frogs and Werebulls

I can cleary see how much effort they put into the encounters there.

>> No.4916784
File: 162 KB, 1024x1024, 54667886.jpg [View same] [iqdb] [saucenao] [google] [report]
4916784

>>4916749
>picks up pill
>major biomechanoid spawns immediately behind you

>> No.4916796
File: 54 KB, 320x236, 2398794689.png [View same] [iqdb] [saucenao] [google] [report]
4916796

>>4916749
>>4916784
Don't forget this fucking bitch sniping you from LITERALLY the other side of the map with revenant-like green balls.

>> No.4916798

>>4916796
is his scrotum that large?

>> No.4916815

>>4916163
I noticed it, they are also like 0 kb..

>> No.4916830
File: 3.77 MB, 2300x2000, 1484014476807.png [View same] [iqdb] [saucenao] [google] [report]
4916830

>playing Doom64 in Doom II
>the hell levels have animated thunderstorms
>mfw lighting strikes light up the level and come with a loud boom
That's really neat.

>> No.4916847

>>4915690
Serious Sam 2 is definitely better than BFE

>> No.4916848

>>4916830
Does this mod have the unmaker weapon?

>> No.4916849

>>4916848
no but it has the shittiest interpretation of the nightmare imp and they're a complete fucking annoyance

>> No.4916856

How long does it take to get used to playing with just the keyboard? I've been trying to play og Doom and the lack of mouse support is throwing me off.

>> No.4916880

>>4916236
>>4915813
Reminded me of that one guy that prides himself a reviewer, but if the game allows several ways of playing them, plays in the most boring and bland way possible, then blames the game for being boring and bland.
Like taking a generic soldier class instead of several varieties of Sci-Fi wizards then complaining that there is nothing interesting to do in combat (because Soldier does not have any interesting abilities). When asked why didnt he chose an interesting class he replied "because they cant use all those types of armor and guns", disregarding that those armors and guns do not impact the gameplay in any meaningful way, unlike space sorcery.

>> No.4916882

>>4915704
>>4915630
How does HD achieves it from a technical standpoint? I tried to dig in the code but couldnt understand shit.

>> No.4916886

>>4916880
thats absolutely the fault of the game creators. why even design multiple ways to play a game if only one way is fun to play? and then the entire game isn't designed around the idea of challenging this one fun way to play so its boring. multiple playstyles is such a lazy way to design a game, its an excuse to make the game as generic as humanely possible and if anyone complains they can just say "bro you can play it another way"

>> No.4916890

>>4916886
>>4916880
and to add onto this, as you say, what is actually wrong with playing a game in the ways it allows you too? maybe he found that playstyle interesting, but then was severely let down when the designers of the very game itself didn't find it interesting enough to flesh out. reminds me of system shock 2, every playstyle ive ever tried has been absolutely boring but someone would be quick to dismiss my criticism to say im playing it wrong

>> No.4916893

>>4916856
MS-DOS Doom does have mouse support, but the annoying thing is that moving your mouse up or down will make you move forward or backward. Good on you if you want to git gud at keyboard controls though, think I'd have to play on a lower difficulty to go through the game with them.

I like to use Chocolate Doom myself, very accurate to vanilla Doom, plus the mouse works pretty well.

>> No.4916898

>>4916886
>>4916890
Doom for the most part allows you to carefully pick targets from near a corner, running away to search for leftover heals every time you get injured because your HP does not regen in cover. But if you play it that way you have no right to complain that it is not as "actionpacked" as it was advertised, you are just playing it like a COD kiddie retard.

It's like playing a Sonic game without ever trying to spin or gain speed, slowing down every time the game moves too fast, jumping onto every enemy, then complaining that the game is not as fast as you were told it was.

Soldiers/Fighters in every single class based game were always the most simple and boring class to play compared to classes with more active and/or interesting abilities. They are often made for people who can't wrap their head around more complex playstyles but still want to play the game. You can find a boring way to play through any even the most fun game, it's just RPGs have dedicated class for that, but if you deliberately chose a boring class, you only have yourself to blame. Now if MOST classes are boring, then that's a problem, but luckily that is not the case.

>> No.4916902

What if QCDE gets prisoner 849 before Samsara?
>>4916358
>A bunch if pedos journos have shit opinions
No way

>> No.4916905

>>4916320
i would say it's a good bit easier to get into than other tactical shooters, but relative to other doom mods it's definitely less approachable. still, it's not that difficult. you can start with just reading the f1 screen and just consult the manual when you want to know more about particular topics. it's basically a completely new game wearing doom's skin, so treat it as such and you should be okay.

>>4916882
dark zscript magicks that get the linedef you hit, check the properties of the sector behind it, and lower/raise the floor/ceiling accordingly.

>> No.4916909

>>4916898
those are false equivalences. i thought you were referring to playstyles decided from the very beginning where you specialize. you cannot for example switch on the fly between military or psi, you specialize from the very beginning based on a playstyle you dont even know yet. that isn't the same as deciding you aren't going to press jump in mario

>> No.4916913

>>4916236
Theyre the kinda guys who like Doom but sort miss the point at times that i dont think either knows that the berserk pack lasts for the entire level

>> No.4916925
File: 100 KB, 633x758, 1502589157772.jpg [View same] [iqdb] [saucenao] [google] [report]
4916925

>>4916357
>keep finding cells
>keep finding rockets
>all i have is a shotgun and chaingun

>> No.4916938

>>4916925
>obligatory final stretch slaughtershit maps in a megawad
>keep finding bullets and shells

>> No.4916939

>>4916909
wasnt talking about system shock
The game Im talking about is not retro tho, and he clearly knew what each class was able to do, yet still chose the most boring. And then he does so with every game where that is possible, does the things I described, then whines about it.
He's a small tuber with less than 20k subs. I watch him because his retardation is amusing.


Nothing beats Accursed Farms Revenant review tho.

>pick game with combat moves, dodges and blocks. Skip tutorial.
>Bruteforce through game using only basic attack.
>Refuse to use helpful magic because it requires 3 button presses to get a spell into a hotbar instead of 1 and thats too bothersome
>spend 20 minutes talking about how a game with best combat out of any APRG to date has shit combat and how he had to chug potions like crazy all the way, spending all the money the game threw at him on pots instead of gear.

>get 2 spells designed specifically to beat a boss
>refuse to use them
>complain about how the boss is ridiculously hard

>Have option to load assets on the fly
>chose option to reload everything every time
>complain about loading times.

>play ancient game on modern hardware without using a patch
>complain about purple text outline and all other bugs (that were fixed by that patch)

2 videos, 34 min in length total, with 90% of it being complains about problems that simply do not exist. And then hundreds of comments in the vein of "game looked interesting, thought of picking it up on GOG, but nowI'll avoid it, thanks Ross!".

>when fans of the game got agitated, releases non-apology video in the style "yeah, the game has combos, blocks, dodges and special attacks, but that does not change anything, everything I said was right, suck it".

>> No.4916940

>>4916856
>actually fell for the meme

>> No.4916953
File: 53 KB, 640x387, Screenshot_2018-07-20 𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔 on Twitter.png [View same] [iqdb] [saucenao] [google] [report]
4916953

>>4916856

>> No.4916954

>>4916939
>game lets you play a certain way
>isn't punished for it
>therefore doesn't think he is supposed to play any other way
>you played the game wrong!
what is a game if not a set of rules? if he beat the games shouldn't his critique have merit?

>> No.4916984

>>4916893
>>4916953

I'll play with keyboard just for the challenge.

>>4916940
No u

>> No.4916985

Man the MIDI pack for Demonsteele has an ungodly amount of songs

speaking of music, what is your favorite music in a WAD or gameplay mod? GMOTA has some cool stuff too

>> No.4916997

>>4916954
I dont even know how to respond to that kind of lack of understanding... But I'll try. Maybe a Doom analogy would convey my thoughts in a way you can understand

Let's say I am a videogame reviewer, in the far future, where people forgot about Doom outside of a very niche community, and my review of Doom would be the ONLY review that comes up on the Search engines. People trust me and take my opinion as true.
I decide to review Doom.
>So I download it , and run it through DosBOX, ran on an emulation of Windows 19, run through an emulator of an x64 processor. The DosBOX setup is crapy, and I dont change any settings (including cycles) because nobody told me to and Icant be bothered to look at the game forums that existed at that time. game runs at variable speed of ~15 fps. I don'n know of ports.
>so I tell people game runs like garbage on modern systems to the point of unplayability. But i go on and play anyway. I refuse to take any guns because they look kinda suspicious and maybe posessed by demons. So all I have is a pistol and a fist. Through ridiculous feats of savescumming I manage to beat my way through shareware episode
>I tell people there are only 2 weapons in the game, both of them are weak
>I tell them the combat is boring and tedious because you have to run away from monsters instead of fighting them
>that you have no way to avoid damage while you pling at your enemies with pistol (ididnt bother to look at F1 and learn about strafing either), several other enemies will pound you.
>I tell them the 2 boss monsters of the first episode are way too hard and I have to save/load 900 times just to beat them and I still wasted 30 minutes trying to melee them via hit and run tactic because I ran out of pistol ammo
>the other episodes are even worse
>cant beat the final boss and declare the game unbeatable, and forever label it as unredeamable garbage.
>Since then Doom would forever be labeled as garbage since my vid wouldcome on top of all searches.

>> No.4916998

>>4916985
I start up map 2 of Nordhell just to listen to the music on loop while I sit at the level start.

>> No.4917000

>>4916358
I am not surprised that Salon said something extremely stupid.

>> No.4917002

>>4916442
>Plutonia
>kaizo
Not even remotely.

>> No.4917003
File: 349 KB, 618x410, good_lawyer.png [View same] [iqdb] [saucenao] [google] [report]
4917003

>>4912905
Wait for a sale. The new levels are nice, but the new weapon + monsters are disappointing.

>>4913065
As I recall, Kaiser didn't make it clear enough that Powerslave EX was HIS work and HIS ALONE and NOT ASSOCIATED WITH NIGHT DIVE AT ALL and this led to some nasty, unpleasant confusion.

>>4913170
>Also Mechwarrior 1, 2 and 3 are on the Same spot along with crescent hawks, MW3 was owned by Microprose but its on IP hell since FASA went under and became Catalyst, and MS owns the Mechwarrior rights, and MW2 Source Code is still with Activision's vault, but Nor MS or PIG wants to do something with it, even make a full fledged remaster pack for GoG
The Mechwarrior IP is a legal minefield as far as old game re-releases are concerned due to Harmony Gold and the Macross-plagarising mech designs that they may or may not have the rights to.

>>4913183
Warcraft 2: Battle.net edition came out back in the Diablo 2 days, and they've re-released even older games like Lost Vikings, so I don't think this is the issue.

Blizzard have said that they did a quick Windows port of Warcraft 1, but ultimately decided that it wasn't fun enough to replay in this day and age.

>> No.4917005

>>4916939
Wow, you really made him sound a lot worse than he actually is.

>>4916997
And now you're just over-exaggerating

>> No.4917009
File: 125 KB, 480x720, 1513270481759.jpg [View same] [iqdb] [saucenao] [google] [report]
4917009

>30 years of being forever alone virgin nogf
>no will at all
>not even to play video games
>no wizard powers
>think about finishing everything
>meet a woman
>get marry
>best year
>get her pregnant
>have a child
>become instantly invisible
>no time for nothing
>not even to play video games

how can one man be so retarded, guys?

>> No.4917014
File: 47 KB, 782x960, retard.jpg [View same] [iqdb] [saucenao] [google] [report]
4917014

>try to play through wad on UV
>too difficult
>play on HMP
>too easy

I wish I wasn't shit.

>> No.4917018

>>4917003
Didn't Harmony Gold recently go under?

>> No.4917020

>>4917005
But that really how that all sounds if you have actually played the game.
Literally 90% of all his complaints are because of him not even trying to think about what he's doing.

In one of the next reviews - Frater (or Chosen) he does same shit again - trying to beat level 25+ enemies with level 5 weapon (you can tell by the model) and then complaining about ridiculously hard combat where you take too long to kill even basic mooks. Then a lot of people in the comments say they played the game and had none of the troubles he says he has, and he must be doing something ridiculously wrong.

he answered that it is definitely like that in his copy of the game, and maybe he just has a different version (extra hard mode made specially for him), despite a completely free version of the game with no such BS being openly available for download on the developers website. I think he deleted that comment along with whole chain when people called him out on bullshit, but some other comments saying that they did not encounter any such difficulties still remain.

>> No.4917026

>>4917020
Still, I think the good in his videos greatly outweigh the bad.

>> No.4917028

>>4916650
Those fucking elevators aren't lowering up for me, and i've pushed every switch until now, i've hmph ooph various walls and nothing, these fucking doors nor elevators won't budge.

>> No.4917034

>>4916562
Blood is beautiful

>> No.4917036

>>4916985
SNES Jukebox
Synthdoom

>> No.4917039

>>4916302
For Heretic: HYMN, Masters of Chaos, The History of Fruit, Call of the Apostate, Elf Gets Pissed, Realm of Parthoris

>> No.4917040

>>4917014
What about HMP with fast monsters?

>> No.4917043

>>4917003
>wait for a sale
>implying i won't crack a game from incompetent jewbox

>> No.4917045
File: 493 KB, 717x579, thanks_zanieon.png [View same] [iqdb] [saucenao] [google] [report]
4917045

>>4913240
Friggin' hell. Hmm. I'm not sure how I'd track how many mines each player has placed, though. (Lord knows the mines already need a rework to work right in deathmatch!) Making them "run out of battery" and revert to single-grenadeammo pickups could be a reasonable solution, though.

>>4913390
Odd. There's nothing special about the Doom 3 figurine, the only difference in its code is the pickup message and sprite. Might just be the item it got spawned by (loot items are sort of thrown out) and Doom's fucky physics.

>>4913823
What the fuck...? Ahh, shit. Looks like the code for spawning the mines is causing shit to go pear-shaped. Fixed. I'll move the mine-spawning to something else.

>>4915021
I'd like* to have a setting so some boss spawners spawn alternative bosses on certain map lumps (for example, Spiderdemon on E3M8, but Motherdemon on E4M8 or maybe the mobile Pinkinator on MAP06).

(* no promises)

>> No.4917048

>>4916796
worse than revenants desu
>has a weird arcing path
>drastically speeds up as it flies
>if it misses, it'll just slam itself into level geometry trying to curve back into you

give me skeletons any day of the week

>> No.4917050

>>4917040

Didn't think of that. I'll try it next time I play a wad. Hopefully it'll be better. Thanks.

>> No.4917052

>>4917003
>Blizzard have said that they did a quick Windows port of Warcraft 1, but ultimately decided that it wasn't fun enough to replay in this day and age.

they're probably right but i get the feeling that blizzard is probably embarrassed by their older games.

i remember that they were so against legacy severs in WoW for a similar reason.

>>4916898
>Fighters in every single class based game were always the most simple and boring class to play
what the hell are you smoking? magic users are the most boring to play because of how OP they are.

the biggest + to action RPGs becoming more prevalent is that fighter classes were viable.

>> No.4917053
File: 302 KB, 290x705, 1530997639482.gif [View same] [iqdb] [saucenao] [google] [report]
4917053

How often have you noclipped because you couldn't figure out a switch hunt? Don't lie to me. I did it twice yesterday.

>> No.4917056

>>4916997
this one is very fun
https://www.youtube.com/watch?v=2WK5pILv6rk

>> No.4917058

>>4917053
I noclip up elevators because I'm too lazy to wait for them

>> No.4917060

>>4917018
I dunno. I don't really follow tabletop gaming, I just know they were a huge thorn in the side of that license for a long time.

>>4917043
I've gotten too lazy in my old age to figure out how to pirate modern non-music things without giving my computer HIV.

>>4917052
>they're probably right but i get the feeling that blizzard is probably embarrassed by their older games.
I'm not 100% sure of that (they seem to have done a lot of cheerful, those-were-the-days interviews about them, I read a pretty interesting one about Blackthorne and Lost Vikings recently) but they really seem to need a Starcraft 1-level fanbase to really act on bringing them back to modern platforms, and there just isn't a crowd of that size jonesing for War2. :(

>> No.4917065

>>4917048
Atleast you can shoot the projectiles.

>> No.4917094

>>4917060
i think in the case of WoW legacy servers part of is that they don't want to split the playerbase combined with there not being much content compared to WoW now (most private legacy servers i think only go up to BC) and they probably don't want to split dev time rebalance everything after BC to vanilla.

>> No.4917095

>>4917026
But here's a thing. If you haven't played that particular game, how can you tell whether what he says is true, or if he's bullshitting again.
That's the whole point of journalistic integrity - to know that you can trust that guys opinion.

>>4917052
If you knowingly chose the class with least combat options, you have no right to complain about lack of combat options. That was your choice. Balance is a different issue entirely.

>>4917056
Sure but that does not claim to be a proper review, and users know what to expect and what NOT to expect of it.

>>4917060
Can you link those Lost Vikings and Blackthrone interviews? Those were one of my favourite games at the time.

>> No.4917097

>>4917094
There were also a lot of technical and security things they'd have to backport and moving the whole thing to the modern Battle.net infrastructure...

>>4917095
They were in commercial books and magazines, I'll see if I can't fetch one out for you though. Gimme a minute or ten.

>> No.4917104

>>4917009
Make it a point to play videogames with your kid.
Sure he'll be wanting to look at the new and flashy games, but there's bound to be some old ones which catches his fancy, which you could play with him sometimes.

If he gets a taste for it, he might want to explore more classic games as he gets older.

>> No.4917116

>>4916848
just download the Doom 64 weapon stuff from moddb/zdoom forums and kill cyberdemons to acquire all 3 parts

>> No.4917124

>>4917060
Their "shame" killed BroodWar online community with remastered, now the game itself is full of autistic bugs. and even the koreans migrated back to pre-Remastered BW

>> No.4917126

>>4917124
They fucked up remastered Starcraft?

>> No.4917128

>>4917126
yep, its fucked.
Also Warcraft 3 newest patches fucked the entire game, even the campaign is unplayable.

>> No.4917129

>>4917104
well, (s)he's only 5 months old

>> No.4917132

>>4917128
>Warcraft 3 newest patches fucked the entire game
genuinely curious.
ELABORATE
https://www.youtube.com/watch?v=c4hktfhsMxg

>> No.4917138

>>4917128
The heck?

>> No.4917150

>>4917097
battlenet is truly a dildos service. i have never had a good experience with it.

>i got my account hacked and i didn't find out about it until they banned me from diablo 3. they never unbanned me after getting it back.

>got into WoW after a friend wanted someone to play with i had fun for the first couple weeks until a bug prevented me from updating the game so i tried to reinstall battlenet. the bug extended to reinstall.

>forgot my password and reset my password after 2 security checks before & after the reset. blizzard locked my account.

not even steam on it's worst days was this bad. I'm glad you don't need battlenet on consoles.

are diablo 2 & starcraft 1 still playable without a battlenet account or the client?

>> No.4917151

>>4917132
>>4917138
the newest updates broke some of the campaign scripts to the point that you need to cheat to win, also random crashes, model bugs, AI fubar.

>> No.4917154

>>4917151
>old blizz accidentally made good games like D2 and WC3
>nu-blizz patches them and breaks fucking everything

>> No.4917160

>>4917151
I hate nuBlizzard so fucking much, Jesus Christ.

>> No.4917176

>>4917154
>old-blizz made good games by ripping off games workshop IPs
>nu-blizz desperately wants to be pixar while activision is turning battlenet into a shittier version of steam

so was warhammer the secret sauce?

>> No.4917183
File: 776 KB, 634x480, astral_dreadnought.png [View same] [iqdb] [saucenao] [google] [report]
4917183

>>4917176
Is the rampant plagarism of tabletop RPGs ever not the secret sauce?

>> No.4917194

>>4917183
obviously

>> No.4917196

>>4917183
I honestly hope someone mades a monster mod where the Astral Dreadnought is the most powerful monster.

>> No.4917197

>>4917053
never, i prefer use automap code or open map in editor.

>> No.4917198

>>4917176
Game's Workshop used to rip off Michael Moorcock and other authors, by like, a fucking lot.

>> No.4917202
File: 115 KB, 857x762, beholder_by_hungrysparrow.jpg [View same] [iqdb] [saucenao] [google] [report]
4917202

>>4917183
i thought the caco was supposed to be based on the beholder

>> No.4917220
File: 283 KB, 800x450, Screenshot_Doom_20180720_162830.png [View same] [iqdb] [saucenao] [google] [report]
4917220

The sprites for this mod are great but I wish the Queen had some special move or something.

>> No.4917234

>>4917183
>>4917196
Would he work great as Icon of Sin replacement?

>> No.4917239

>>4917220
is this Aliens Doom?

>> No.4917246

>>4917239
Yes,Aliens:Ultimate Doom

>> No.4917256
File: 31 KB, 1438x343, which.png [View same] [iqdb] [saucenao] [google] [report]
4917256

WHAT SHOULD I PLAY PLS

MEGAWADS ONLY

RECOMMEND THE BEST ONE HERE THAT'S GONNA BLOW MY MOTHERFUCKIN MIND

I HAVEN'T PLAYED IN A LOOOOOOOOOOOOOOONG TIME AND I AM EXCITE VERY NAIIIIIICE

>> No.4917259

>>4917256
Golden Souls 2

>> No.4917260
File: 26 KB, 552x594, 1532081653443.jpg [View same] [iqdb] [saucenao] [google] [report]
4917260

>>4917256
Doom 64 Retribution.

>> No.4917286 [DELETED] 

>Mothergunship came out a few days ago
Oh fuck

>> No.4917287

>not only is fireblu visually odd it can also fuck your bitrate
Is there a more infamous video game texture?

>> No.4917334
File: 25 KB, 550x550, flat,550x550,075,f.u1.jpg [View same] [iqdb] [saucenao] [google] [report]
4917334

>>4917287

>> No.4917349

>>4912768
M210 is at it again:
https://youtu.be/O3CtVzcr_Pg

>> No.4917350
File: 1.74 MB, 1600x900, Screenshot_Doom_20180720_104748.png [View same] [iqdb] [saucenao] [google] [report]
4917350

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEVENANT CLOOOOOOOOOOOOOSSSSSSSSEEEEEEETTTTTTTTTSSSSSSSS!!!!!

>> No.4917351
File: 1.23 MB, 1600x900, Screenshot_Doom_20180720_105251.png [View same] [iqdb] [saucenao] [google] [report]
4917351

>>4917350
"second most hardest level"
Not because of the cyberdemons but because FUCK YOU EAT 100 REVENANTS at the end

>> No.4917356

>>4917060
>'ve gotten too lazy in my old age to figure out how to pirate modern non-music things without giving my computer HIV
There are several sites that host direct scene releases that actually check the shit for viruses, and are suitable to pirate small titles.
Non-indie titles are quickly re-packaged by repackers.
You can find the list of trusted repackers and warez sites on crackwatch reddit

>> No.4917401

>>4916409
>Row of bonus pickups
>Run though them slightly diagonally on your way to the next room
>You missed one of them

>> No.4917423

>>4917350
why are the sprites so blurry, hurts my eyes.

>> No.4917442

>>4917053
Only when I've been around the available map once more after finding I can't progress and the switch doesn't seem to be in the rooms immediately surrounding the barred off section.

>> No.4917447

>>4917423
At least it's not the HQ2X or whatever filters.

>> No.4917481

why the fuck are weapon sounds mono in gzdoom?
when played the from the console they are in stereo
how do i fix this?

>> No.4917487

>>4917351
>>4917350
there is plenty of space, just strafe in a circle to become immune to revenant rockets

>> No.4917506

>>4917481
If you're using GZDoom 3.4.1, the OpenAL32.dll that comes with seems to have the problem of downmixing stereo sounds again even if they are non-attenuated/local sounds.

To fix, just download GZDoom 3.3.2 and use its OpenAL32.dll to replace the current.

>> No.4917512 [DELETED] 

>>4912767
Anybody know what song this is? So sweet.

https://www.youtube.com/watch?v=GbVHUr-xAqM

>> No.4917514 [DELETED] 

>>4917512
*He's using a pretty crappy music card setting though.

>> No.4917516

>>4917512
According to the Doom Wiki it's "River" by Stewboy, who went on to do the soundtrack for Ancient Aliens.

>> No.4917517

Anybody know what this song is?

https://www.youtube.com/watch?v=C4mbOVAm1SY

>> No.4917521

>>4917516
ty

normally I don't like these custom music tracks they use in doom wads (I just put on SLAYER) but this one is really nice

>> No.4917528

>>4917506
thank very many

>> No.4917541
File: 628 KB, 1280x1540, duke does the internet.jpg [View same] [iqdb] [saucenao] [google] [report]
4917541

>>4917512
Check out the Jenesis credits and find out, I guess.

>>4917514
I never cared for OPL synth, no.
The basic bitch setting that GZDoom comes with preconfigured is better than that.

Though Duke Nukem 2 sounded pretty sick, I'll say:
https://www.youtube.com/watch?v=ZtJqTxDxFSI
https://youtu.be/dF6JrMeG_GQ
https://youtu.be/Amtk7eMihPA

>> No.4917552

>>4917517
Jenesis was by Paddock, so I was gonna suggest it was an original track composed by him, but I looked it up, and the name of the track is "River", composed by Stewboy:
https://doomwiki.org/wiki/Stuart_Rynn_(stewboy)

>> No.4917553

>>4917517
I was really vibing to it (watch with audio):

>>>/wsg/2304187

>> No.4917567

Frankly, the more I play Quake and Duke userlevels, the less I understand why the hell any other games are even needed.

>> No.4917580

>>4916409
>>4917401
It was a mistake to count Bonuses and Blurspheres as Items.

>> No.4917591

>>4916465
> archviles behind fake walls that start setting you on fire and you have no idea which cover is actually safe
> get burned up not once but twice while chaingunners tear you apart
> because like a drunk person you cant find the door

>> No.4917601
File: 125 KB, 800x450, Screenshot_Doom_20180720_142956.png [View same] [iqdb] [saucenao] [google] [report]
4917601

Playing TNT,what's up with all these monster closets?

>> No.4917609

>>4917567
https://www.youtube.com/watch?v=PAqxWa9Rbe0

>> No.4917616
File: 910 KB, 800x600, 1527173782535.gif [View same] [iqdb] [saucenao] [google] [report]
4917616

I kinda miss HQ wads...

>> No.4917617

>>4917609
Well, good thing I wasn't replying to your post then. Instead, you replied to mine.

>> No.4917618
File: 239 KB, 800x450, Screenshot_Doom_20180720_145908.png [View same] [iqdb] [saucenao] [google] [report]
4917618

>> No.4917620

>>4917567
There's a lot you can do with a game that's fundamentally good, and which is designed to let you make content for it.

There's some people out there who don't play any new games at all and rather just check out mods for proven good old classics.

>> No.4917624
File: 1.06 MB, 1280x720, 1531125094266.png [View same] [iqdb] [saucenao] [google] [report]
4917624

>>4917601
>dead marine

>> No.4917625

>>4917616
With HQ you mean High Quality wads?
There are still plenty.

>>4917609
Gone with the wind WAD when?

>> No.4917631

>>4917616
yeah, those were fun, not least because they always became sprawling monstrosities with a bunch of weird ideas thrown in there

fun to make, fun to explore, fun to turn on team damage and kill each other in

>>4917625
headquarter wads, where a clan (it usually was a clan) would make a single map together and just throw in whatever the hell they wanted

>> No.4917649

https://www.youtube.com/watch?v=pLNehQ0Se8s&user=ICARUSLIV3S
Icarus just reviewed Diabolus Ex

>> No.4917662
File: 29 KB, 540x381, d8c55162-07d2-4403-b479-681886deed14.jpg [View same] [iqdb] [saucenao] [google] [report]
4917662

>>4917649
I'm not even a fan of Deus Ex but man that map is phenomenal

>> No.4917675

>>4917662
>I'm not even a fan of Deus Ex
you've got ten seconds to beat it before I add you to the list of NSF casualties

>> No.4917683

>>4917009
>>4917104
Set aside 1 hour of Man Time.
Let at least 30 minutes of it be for playing games, maybe let the other 30 minutes be searching for mods and maps that are actually worth a shit to play.

Also make it a point to take your kid out shooting guns, start them off when they're about 3-4 with a BB gun.

>> No.4917689

I once thought if the chaingunner would be better if before he fired, you'd hear his barrel spinning before he attacked, to warn the player and give enough time to react

>> No.4917696
File: 15 KB, 700x500, daisy-1938-red-ryder-bb-gun-67.gif.jpg [View same] [iqdb] [saucenao] [google] [report]
4917696

>>4917683
Agree. An old fashioned Daisy is great for plinking at tin cans with from short distances.

>> No.4917706

>>4917689
Would be pretty easy to do with a mod.

>> No.4917719

>>4917675
I've said it because I never got the chance to play it. I've bought a physical copy(the 1st one) only to find out that it doesn't work.
Then other games caught my interest and decided to focus on them instead.

>> No.4917727

>>4917683
>>4917696
It also gets a kid familiar with guns and ready (emotionally) to use actual ones. When my dad started letting me shoot the ruger 10/22 I was underwhelmed because his single shot pellet gun seemed to have more kick. The only thing about the 10/22 that was fun was semi auto being able to pop off shots quick.

But for a kid, a boy, its important being introduced to guns. There's just something about as a human "I can put a hole in that paper over there, beyond throwing reach, and I can put that hole right exactly where I want it to go". Its really thrilling.

> I couldnt tell you what kind of games to introduce them to, unironically video gaming really should be a late teen pursuit.
> If I was to pick a game for him to play it would be Quake 1.
> But really kids shouldnt play games that have all of the pieces and action automatically handled for them. Like board games and card games they need to be able to hold the pieces in their hands. Miniature Wargaming might be a good idea.

>> No.4917728
File: 2 KB, 304x79, wowee.png [View same] [iqdb] [saucenao] [google] [report]
4917728

>>4916893
pretty sure you can just disable that even in the MS-DOS version

>> No.4917752
File: 5 KB, 128x128, pronin2.jpg [View same] [iqdb] [saucenao] [google] [report]
4917752

Hello ladas, i'm interested in learning DECORATE stuff, so i can make my maps more involved, but i have no prior knowledge of coding or scripting to any extent, and i'm particularly bad at self teaching. Where should i start? Is there a tutorial for idiot's like me? Is it actually simple and am i dumb for not getting it?
Help a brainlet out would ya?

>> No.4917763

>>4917727
I also like the idea of teaching the responsibility that lies in your hands when you're holding a truly powerful tool like that, teaching that these are not toys, they're serious and need to respected for their might.

Can't say I agree on the gaming though, aside from Quake 1, that shit's the bee's knees.

>>4917752
Look at the Decorate code for the existing monsters, weapons and decorations, and then see if you can get an idea on how to change them, or make a new one based on them.

>> No.4917768
File: 559 KB, 479x604, ProninBab.png [View same] [iqdb] [saucenao] [google] [report]
4917768

>>4917763
I actually wanted to play around with cameras, but i will start with the monsters if that's the way to go. Appreciate your help friend.

>> No.4917780

>>4917768
Basic monsters and weapons are pretty easy.
Make a new flavor of imp, make a new flavor of chaingun, etc. It'll teach you some basics.

Play around with that kind of stuff, look at how other mods achieve various effects and try to imitate them and see if you can understand them. Outright copy some code and modify it too, just to see if you can figure out what it does.
Some people will sometimes leave pointers and comments in their code too, explaining things.

>> No.4917804
File: 263 KB, 1920x1080, Screenshot_Doom_20180720_220335.png [View same] [iqdb] [saucenao] [google] [report]
4917804

tell me how the fuck isnt this shit just straight up trolling

>> No.4917839
File: 54 KB, 665x800, oh my god the rash moved onto my dick.png [View same] [iqdb] [saucenao] [google] [report]
4917839

>>4917350
>>4917447
So how exactly do you turn of sprite blurring in GZdoom? So that it looks like software mode even if its in GL?

>> No.4917859

>>4917839
options -> display options -> opengl options -> texture options -> texture filter mode -> none (nearest mipmap)
also set sector lighting mode to software in opengl options

>> No.4917881
File: 41 KB, 112x42, 1531435494670.gif [View same] [iqdb] [saucenao] [google] [report]
4917881

>>4917859
thank goodness I thought this shit was terminal

>> No.4917905

>>4917689
there's a minigunner edit from like a decade ago that does just that. think it's on realm667. if not then what I'm certain of is that it's on AEOD.

>> No.4917913
File: 2.92 MB, 1280x720, putting doomguy's glasses on.webm [View same] [iqdb] [saucenao] [google] [report]
4917913

>>4917881
here's a webbum for anyone who asks in the future

>> No.4917917

>>4917913
This is degenerate

>> No.4917938

>>4917913
>>4917917
Also had to go in the ini file and set CapFps to true. Also had to turn off monster interpolation too. There is something unnatural about smooth movement in doom that doesnt feel right. I also tend to set max fps to 30 in most games I play too.

>> No.4917942

>>4917938
Oh hi Graf

>> No.4917951

>>4917938
you can literally just turn off rendering interpolation in the menu to toggle the FPS cap

>> No.4917967

I'll just say it
I only play Doom at 42.3 FPS, that's ideal, that's correct

>> No.4917973
File: 150 KB, 571x426, gowdy how bad things are.png [View same] [iqdb] [saucenao] [google] [report]
4917973

>>4917951
>>4917942
>>4917938
uggh
im using my new comp so thats why I got the GL working. Im the dude with that "horrible" red windows setup.

Anyway just tried to run quakespasm with arcane dimensions and it says:
> SZ_GetSpace: overflow without allowoverflow set
I had the heapsize set at 256000 too

>> No.4918005

>>4917913

Actually, that's a good idea. A video guide should be really helpful and informative to folks. You mind if I tweak this and upload this to Youtube?

>> No.4918020

>>4918005
yeah go ahead

>> No.4918034

>>4917938
hy graf, could you please take a look at this

>>4914874
>>4914771
>>4913156

>> No.4918049

>>4917942
>>4917973
>>4918034
unironically im not graf and I cant program so im sorry, if I was him I wouldnt have said anything about capfps or turning off interpolation

>> No.4918070
File: 28 KB, 400x216, 1527452335670-vr.jpg [View same] [iqdb] [saucenao] [google] [report]
4918070

>>4917053
switch hunts are not enjoyable for me. If they're not reasonably close by I noclip every single time. Nothing more infuriating than hitting a switch and having a far off wall open for no reason at all. Like its not even a door, just a straight up wall, not even connected to the switch in a normal way. It's stupid and lazy and I do not like it.

>> No.4918076

>>4918070
The only time I've found level design to be so bad and cryptic it made me want to cheat was with Hexen, KDIZD and Eternal Doom.

>> No.4918083

>>4917053
A few times, but I tend to avoid stuff like Eternal Doom.

>> No.4918092
File: 127 KB, 788x852, 5a17063b943d2c592972fbc23f9a2fcad512308b.jpg [View same] [iqdb] [saucenao] [google] [report]
4918092

MAY I TAKE YOUR ORDER, MORTAL?

>> No.4918106

>>4918092
MY SERVANTS CAN SMELL YOUR LUNCH, HUMAN

>> No.4918107

quick i need a wad thats not shit

>> No.4918110

>>4918107

https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/ingress
Anonymous says this is not shit.
Would you trust anonymous?

>> No.4918115

>>4918107
Brutal doom

>> No.4918116

>>4918107
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dbp_02

>> No.4918146

>>4918110
>>4918116
thank you kindly :)
>>4918115
anon stop being retarded i said not shit

>> No.4918149

>>4918146
Doom Incarnate
Guncaster
Lithium
Cola 3
D4T
Project MSX

>> No.4918164

>>4918107
Compendium

>> No.4918173

>>4918107
UAC Ultra, motherfucker.

>> No.4918225
File: 12 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
4918225

>Puts Ranger "HUH" as a notification sound on the phone.
>Oh god

>> No.4918234
File: 339 KB, 1600x900, Screenshot_Doom_20180720_124222.png [View same] [iqdb] [saucenao] [google] [report]
4918234

Demons need to stop finger painting, it's wasteful.

>> No.4918240
File: 538 KB, 700x600, 1530449698485.gif [View same] [iqdb] [saucenao] [google] [report]
4918240

HOLA TESCO MARON AXE

>> No.4918259

>>4918240
https://www.youtube.com/watch?v=t1DWBKk5xHQ

>> No.4918267

>>4914309
Anyone?
Preferably a link to complete package, because all links to a source port download are dead

>> No.4918285

>>4918107
UAC Ultra and Dimension of the Boomed are good and have the same visual style.

>> No.4918301

>>4918285
no they don't

>> No.4918302
File: 51 KB, 416x388, petunia.jpg [View same] [iqdb] [saucenao] [google] [report]
4918302

Is Doom Incarnate v1.7 supposed to be glitch city?

>> No.4918379
File: 49 KB, 499x499, bestpepeOGpepe.jpg [View same] [iqdb] [saucenao] [google] [report]
4918379

>>4914659
>Sometimes I even shit myself

>I'm not gonna fight you, I'm gonna DIIIIIIEEE

>> No.4918419

>>4918379
>Damn I'm shit

>> No.4918427
File: 77 KB, 1280x720, wolfenstein-2.jpg [View same] [iqdb] [saucenao] [google] [report]
4918427

>>4918302
It supposed to resemble Wolfenstein 2 cover.

>> No.4918437

>>4917053
Never, although I have used youtube to find out where the fuck I'm meant to go before.

>> No.4918452

>>4917053
I've noclipped to get back on certain ledges because I didn't feel like taking a fucking millennium to get back on to it.
If everything leading up there is dead, I'm in no danger of dying, and I know I can get up there legitmately, why waste the time? I want to see the next map, damn it.

>> No.4918501

Nu bread when

>> No.4918502

I don't understand how the codex entry for MetaDoom's ammo backpack broke the game because of the kinetic mine's spawn, when the Hastesphere has the holograms spawning near, yet it's harmless.

>> No.4918512

>>4918092
you have waited in line too long, human
i think i shall show you to your table

>> No.4918516
File: 38 KB, 308x322, Screenshot_20180716-203247.jpg [View same] [iqdb] [saucenao] [google] [report]
4918516

>>4914792
Would it be possible?

>> No.4918520

>>4918234
The new updates are looking good! I love mods that add extra decorations and stuff to the map, Dead Marine does that too and it looks cool.

What's the ETA on the update?

>> No.4918540
File: 309 KB, 1280x768, Screenshot_Doom_20180720_185714.png [View same] [iqdb] [saucenao] [google] [report]
4918540

Breach was a fun wad.
I think the first one I've completed with Space Pirate too. I still don't quite get the melee combat and I get the feeling I wasn't supposed to be so still when switching zekes ammo...

>> No.4918558 [DELETED] 
File: 58 KB, 347x415, 1520713767459.jpg [View same] [iqdb] [saucenao] [google] [report]
4918558

Dude who made this here: https://youtu.be/aWRmuKoadxU

I figured as I keep making QC videos in this fashion, I want to experiment with different things to add onto the series overall. So I thought: why not ask /arena/ itself? I was thinking you guys could suggest challenges for me to try out ingame (as opposed to the runes of course), for example, try to win a match with a champ I rarely/never play or try to get X kills with Y weapon. Got any ideas?

Also I understand if this seems a little Reddit-ish somehow, but I thought it'd be interesting to get involved in the AFPS community this way.

>> No.4918561

>>4916463
It would have required SR50 jumps and rocket jumps without invincibility and archvile jumps...
A lot of jumps basically.

>> No.4918563
File: 1 KB, 96x128, stress.png [View same] [iqdb] [saucenao] [google] [report]
4918563

https://streamable.com/g90ci
Based on feedback from here and friends, redid the pump-animation. Probably way too fast but that'll be changed when I get around to balancing this. Also altered firing sound slightly by layering a firing sound from Nuclear Throne under it, which worked surprisingly well. Recoil effects shown are incomplete and probably nauseating!

>> No.4918596

>>4918520
Not to be cliche? "When it's done". Because I was rushed like fuck last time, so fuck that.

>> No.4918601

Are there any doom wads with the Quake 1 aesthetic?

>> No.4918607

>>4918601
https://www.doomworld.com/forum/topic/92574-dimension-of-the-boomed-release-candidate-2/
Enjoy.

>> No.4918613

>>4918607
thanks

>> No.4918629

>>4918225
>having enough friends to regularly get notifications

>> No.4918657
File: 2 KB, 48x67, really charges my BFG.jpg [View same] [iqdb] [saucenao] [google] [report]
4918657

So which is better so far Rekkr or Golden Souls 2?

>> No.4918660

>>4918657
Rekkr by a mile. It's not even a contest. Golden Souls 2's levels have weird progression and coin locations and the weapons suck ass.

>> No.4918665
File: 2.39 MB, 448x252, 1442709533867.gif [View same] [iqdb] [saucenao] [google] [report]
4918665

>>4918660
I like the weapons in GS2

>> No.4918667

>>4918657
Gonna have to go with Rekkr.

>> No.4918671

>>4918657
REKKR is very impressive. It's really cool what theyve accomplished and it's pretty dang fun.
Can't speak for Golden Souls however.

>> No.4918676
File: 19 KB, 389x295, 1470974729617.gif [View same] [iqdb] [saucenao] [google] [report]
4918676

>>4917183
Funny how such a terrifying beast ended up as our dumb and lovable Caco.

>> No.4918679

>>4918501
Hold on.

>> No.4918685

>>4917859
>>4917913
I'd say changing sector lighting is a bit more of a debatable thing, especially if this is going to be shown to newcomers.

>> No.4918693
File: 8 KB, 197x255, 1470999950376.jpg [View same] [iqdb] [saucenao] [google] [report]
4918693

Dangerously approaching death exit guys!

>> No.4918703

New thread.

>>4918698
>>4918698
>>4918698

>>
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