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/vr/ - Retro Games


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File: 16 KB, 225x225, dc1.jpg [View same] [iqdb] [saucenao] [google]
4909221 No.4909221 [Reply] [Original]

Is Dino Crisis 1 the best retro survival horror game ever made? Anyone who has played it knows that it is Resident Evil with dinosaurs but with less ammo. Less ammo = more dodging and when you do kill something you do complex math beforehand to determine whether you actually should or not. Perhaps I didn't look hard enough, but there are what, 30 something handgun bullets in the game? I spend the majority of the game with the shotgun equipped and dodging as much as possible because there is so little ammo for it as well. There are like 5 of those OHK poison darts and you have to make everyone count or you're going to have a bad time. Tranq darts and dodging becomes essential.

As far as puzzles go, you'e got those cancerous circuit puzzles and that godtier colored gas puzzle in which the last time I played it I had to google to a color mixing guide to help me with it.

>> No.4909289

>>4909221
Resources in Dino Crisis aren't nearly as scarce as you're implying, but they are significantly more limited than in any other "survival horror" game I've encountered. The basic enemies in Dino Crisis are also genuinely dangerous; engaging them with a handgun is often inadvisable even if you do have the ammo to spare.

>> No.4909295

>>4909221
Puzzles are too annoying. I feel like I spent more time memorizing and inputting codes forvthe doors then killing dinosaurs. Also while not major the lack of a real story or lore kind of sucked. Regina seemed cool and is really hot but we learn nothing about her really.

Good game but I can understand why it isn't as highly regarded as the RE games.

>> No.4909324

>>4909295
I thought that the premise of a physicist moving the space in which that research facility was located backwards in time briefly was cool lol

>> No.4909367

>>4909221
Aways wanted to play it, but every time I burn the game from some random site ( even emuparadise) the game freezes in a pirate detection screen. This never happened in all the other games I ever played in my PSone

>> No.4909371

>>4909221
Annoying puzzles, boring backstory, the logs don't add to the atmosphere, no point in killing dinos because they respawn eventually, repetitive areas, very little enemy variety.

It's pretty mediocre

>> No.4909378

>>4909367
https://www.consolecopyworld.com/psx/psx_patches_d_2.shtml
Patch it.

>> No.4909385
File: 108 KB, 344x313, 1507302064870.png [View same] [iqdb] [saucenao] [google]
4909385

>>4909371
>annoying puzzles
So you're bad then
>boring backstory
Physics and time being moved backwards at a certain point in space is great
>the logs don't add to the atmosphere
Okay
>no point in killing dinos because they respawn eventually
Time is long enough for it to not matter but I guess
>repetitive areas
No
>very little enemy variety
Not much you can do with a dinosaur survival horror game other than add a variety of dinosaurs, which they did without it being over the top

I don't mean to sound rude, but you sound pretty scrubby.

>> No.4909417 [DELETED] 

>>4909385
>So you're bad then
>>you can't find an easy puzzle annoying
Granted, I'm not him and I don't think the puzzles in this game are easy relative to other games, nor do I find them annoying.

>> No.4909512

>>4909295
>Puzzles are too annoying.
I like the puzzles more than the RE ones.

>> No.4909736

>>4909221
Couldn’t bring myself to finish the first game and haven’t tried the second one yet. It just didn’t hook me like the RE games.

>> No.4909854

what about dino crisis 2? is it any good?

>> No.4909865

>>4909854
I would say it is arguably better then the first game. It's a mindless action game but overall just a lot more fun.

The third game is just the weirdest shit, not sure who thought a space setting was what dino crisis needed. I think it's a "so fucking stupid it's good" kind of game.

>> No.4909871

>>4909854
Yep. but don't expect it to play anything like DC1

>> No.4909879

>>4909865
>>4909871
thanks, deciding on whether to play RE3 before or after this.

>> No.4909915

>>4909736
Same although I’m unsure whether I finished it or not. It was fun in the beginning but the puzzles weren’t as intuitive as the RE ones and the Dinos got old.

>> No.4910197
File: 1.32 MB, 1405x1037, RE3DinoCrisisPoster.png [View same] [iqdb] [saucenao] [google]
4910197

>Is Dino Crisis 1 the best retro survival horror game ever made

Yes, yes it is. It is the pinnacle of Mikami's survival horror art.

What amazes me about it, is that it went as hardcore as it could with survival gameplay mechanics, for instane with ammo, with the item boxes, with the fact that EACH locked door requires not only TWO keys but also a PASSWORD... and yet, it still manages to be amazingly fun. They got the balance perfectly right.

>yfw Dino Crisis poster in RE3

>>4909367
Play the PC or Dreamcast version, they're the best.

>> No.4910204

>>4909854
DC2 is a great action game, but it's not survival horror. They went full on action.

The first half of the game is amazing; but they ruined the 2nd half by having 90%+ of the action be stupid mini games. Shame.

Make sure to play on Hard on your 2nd playthrough, you haven't played DC2 if you haven't played on hard

>> No.4910259

I liked DC, never played its sequels.
Granted, I had to GameFAQ a lot of that shit with my dad because I'm not a native English speaker and most of the crucial hints went over my head iirc

>> No.4910262

>>4909221
Dino Crisis 3 was so good on Xbox

>> No.4910273

>>4909871
>>4910204
is there the potential for me to enjoy DC2 if I didn't like DC1 all that much? I like the classic RE games if that helps. Call me a pleb if you like but action hooks me moreso than difficulty because I play games for fun

>> No.4910275

>>4910273
Yes

>> No.4910278

>>4910275
how would you rank it compared to RE2 and 3?

>> No.4910282

>>4910278
Doesn't really compare. It belongs more with the likes of Parasite Eve 2, Onimusha, Vampire Hunter D, etc

>> No.4910284

>>4910282
I see, thanks

>> No.4910538

>>4909854
Not as good as 1

>> No.4910647

>>4910197
FINALLY someone gets it. They did go hardcore with the ammo and dodging/running away and it's beautiful. Of all the survival horror titles out there, DC1 nailed the "survival" factor.

>> No.4910921
File: 596 KB, 500x281, free hugs.gif [View same] [iqdb] [saucenao] [google]
4910921

The raptors are fucking relentless cunts.

>> No.4910948

>>4910197
>with the fact that EACH locked door requires not only TWO keys but also a PASSWORD... and yet, it still manages to be amazingly fun. They got the balance perfectly right.

I think you’re in the minority on this one. That crap got tedious very fast.

>> No.4911056

>>4909854
It's awesome but it's not survival horror. Hell it has a scoring system that's almost a precursor to Devil May Cry's style gauge.

>> No.4911227

>>4909221
>complex math beforehand
lmao

>> No.4912401

>>4909367
are you playing the pal-version?
ntsc has antimod, but that shouldn't be a problem with psone-chips.
pal has libcrypt, which has to be burned properly (i.e. with subchannel-data) or cracked.

>> No.4912434

>respawning enemies
>limited ammo
NOPE

>> No.4912551

>>4909221
>Perhaps I didn't look hard enough, but there are what, 30 something handgun bullets in the game? I spend the majority of the game with the shotgun equipped and dodging as much as possible because there is so little ammo for it as well. There are like 5 of those OHK poison darts and you have to make everyone count or you're going to have a bad time. Tranq darts and dodging becomes essential.

I don't remember exactly how, but IIRC you can combine tranq darts with something else to make OHK darts.

Also you should check the hardest difficulty skills. There is a very hard difficulty setting which IIRC is only on PC and Dreamcast: enemies are a lot more deadly, but you get a lot more deadly ammo. You get to shoot more and in a way it almost makes the game easier.

>> No.4912572

>>4912434
There are some rooms were they dont respawn. But of course the rooms they do respanw are the ones you gotta go down like 30 times. Lasers.

>> No.4912650

>>4909221
I think I enjoyed Dino Crisis more than most people, but the game has some pacing issues.
Every time I felt like the game was really taking off and moving along another locked door or puzzle blocked my path. The game could have definitely stood to lose a couple of puzzles or doors. Some of the puzzles are clever, such as paging the dead guy to find out whic corpse you need to slea the fingerprints from, but many of them are annoying like the last two DDK doors. I was particularly annoyed by the "SOL" "LEO" puzzle, and how far away from the puzzle the solution is found, forcing you to backtrack a lot, which I would be fine with if it was just a key or some other item, however in repeated playthroughs I know what the answer to the puzzle is and won't ever have to look for the solution again, making the struggles I had on my first playthrough feel more pointless. It's almost like I should have looked at GameFAQS from the get-go.
Outside of those criticisms, this game does a lot of things I really like. Like most people, I like Regina. The branching paths and multiple endings are pretty neat, and I like the split between Gail's actions paths and Rick's puzzle paths. I would have liked to see the game more driven by this kind of divide, but it's still satisfactory the few times it does happen. The graphics are also pretty good, and the game has some pretty brutal images, whether it's the pixelated mangled corpses or the violent dino attack animations (such as when the velociraptor yanks you by the arm as seen in this gif >>4910921). I also like the button-mashing "Danger!" segments. It's interesting how Mikami fucked around with the idea of QTEs in a lot of his games, before RE4 made them a widespread thing.
Comparing it to RE games most similar to it, I'm gonna say Dino Crisis is better than Code Veronica, but worse than RE3.

>> No.4912702

>>4909221
>Dino Crisis 1 - Literally Shinji Mikami copies his own creation
>Dino Crisis 2 - Contra in 3D

>> No.4912908
File: 85 KB, 640x480, bruce.jpg [View same] [iqdb] [saucenao] [google]
4912908

>>4912702
as much as I love classic RE games, Dino Crisis 2 is vastly superior to DC1

>> No.4912919

>>4909221
There's metric fuck-tons of ammo for all guns if you use boxes you dolt. Also, you could hypothetically spam knockout darts enough to do a nonlethal run.

Try actually paying attention when playing a game, anon. Look up a guide or something...

>> No.4912956

>>4912908
This.

>> No.4912991

>>4912919
Listen here you autistic incel. Where are you finding all this ammo? Is the magic sky fairy blessing you with it? Or are you scrubbing it up on easy?

>> No.4913005

>>4909854
I would honestly skip it. I prefer the survival horror in 1

>> No.4913283

>>4909854
Better than the first

>> No.4914235

>>4909854
which version is better?

>> No.4914243

>>4914235
1

>> No.4914289

I think a bigger tragedy is that every game after this sucked major ass.

>> No.4915526
File: 135 KB, 866x1024, DiYEhfYV4AAg5X_.jpg [View same] [iqdb] [saucenao] [google]
4915526

>> No.4915659

>>4915526
how can jill even compete?

>> No.4915668

>>4915659
Sorry, which franchise has like 20 games and something like 7 movies again?

>> No.4916482

>>4915668
But RE 4 is the only good one.

>> No.4916779
File: 832 KB, 1408x1024, biohazard3 2018-07-05 11-20-21-56.png [View same] [iqdb] [saucenao] [google]
4916779

>>4915659
Like this

>> No.4917797

>>4916482
lol nice bait bro

>> No.4919576
File: 142 KB, 640x480, dino 2018-07-21 15-04-46-82.png [View same] [iqdb] [saucenao] [google]
4919576

>> No.4919590

>>4909221
>Is Dino Crisis 1 the best retro survival horror game ever made?
If it is then the entire genre is good but not great. Puzzles are frequently a pointless slog. The pacing is shit. Regina gets zero focus. Normal mode might as well be easy mode. You learn quickly there's no point fighting enemies because they'll just respawn, leaving you with a glut of items.

>> No.4919742

>>4912434
Martian Gothic was way worse about that than DC1.

>> No.4919760

>>4916482
It has one more good game than Dino Crisis, then.

>> No.4919806

Anyone remembers what Arrange mode does for the western PC release?Google doesn't help.

Is it the original Jap version? is it easier/harder?
If it's anything like RE2/3 it's probably easier, not sure I should give it a go.

>> No.4919807

>>4919760
#rekt

>> No.4920154

>>4910197
>What amazes me about it, is that it went as hardcore as it could with survival gameplay mechanics
Yes, yes it did. It took RE/SH stuff to the extreme and it worked beautifully.

>> No.4920183

>>4919742
At least it was a fun romp with some interesting mechanics. I wish we could get a directors cut of martian garthic!

>> No.4920518

>>4912991
>Where are you finding all this ammo?
Pretty sure he said boxes

>> No.4920890

>>4920518
I opened a lot of boxes

>> No.4921170

>>4920183
>fun
Okay mate.

>> No.4921491

>>4909295
Hi Derek!

>> No.4921553

Dino Crisis is transcendental.

>> No.4922103
File: 29 KB, 640x480, dino 2018-07-22 16-46-20-63.png [View same] [iqdb] [saucenao] [google]
4922103

One thing I have to say against Dino Crisis, is that all the action, whether is dodging or shooting, is generally a bit less fun than in 1/2/3.

Also I kept praising RE1/3 for having bosses which give you B solution, that you don't have to shoot; but Dino Crisis would have gained for at least one boss that needs some heavy shooting. Another boss that's not the T-Rex for instance.

It also feels like the game could use another enemy type.


>>4920890
If you want ammo, play the game on Very Hard. It's crazy how much ammo this mode gives, you can kill everything on your path granted you know where all the plugs are.

To give you an idea, after beating the final boss (bad ending), I had 34 Grenades and 9 Heat grenades left, even though I did use about 6-8 grenades on enemies late in the game AND I even had 3 un-used plugs left. In other modes I never even found more than 24 'nades total.

There is probably a way or another to unlock Very Hard on PC without having to beat the game on Normal and Hard first.

The main difference on Very Hard I think is the lack of continue and the absence of Ressurection packs; but either way due to the ammo it's tons of fun.

If you're stuck with normal: remember that boxes break the fourth wall. You can teleport items from one red box to another red one.
So look everywhere for plugs, and as far as opening boxes go, prioritize on Red boxes, those have the most ammo. Green have the most healing and yellow are in between.
I recommend focusing on only two colours since there isn't enough plugs for everything, and it's better not to have your items scattered all over, so go Red+Green or Red+Yellow.

>>4919806
To answer my own question about Arrange:
- Some codes/passwords are different
- You get a LOT more Ressurection packs
- I think enemies may deal a bit less dmg, not sure.
That's about all I found.

>> No.4922105
File: 74 KB, 640x480, dino 2018-07-22 16-12-27-08.png [View same] [iqdb] [saucenao] [google]
4922105

>>4922103
> less fun than in 1/2/3.

I mean Resident Evil 1/2/3

>> No.4922117

>>4921170
Kinda had a spacequest vibe, in a way. I thoroughly enjoyed it.

>> No.4922183
File: 74 KB, 806x629, 52973-Dino_Crisis_(J)-1.jpg [View same] [iqdb] [saucenao] [google]
4922183

>>4919590
>there's no point fighting enemies because they'll just respawn

That has to be one of the most common misconceptions about the game.
Enemies don't exactly "respawn". If you kill an enemy, no enemy will come to its place until the next arbritary game progression event you do. It's just that, after certain events, quite often, the same enemies there were before will appear in the same rooms.

For example pic related:
>first time you get there, 2 of those
>Kill them, room is clear until you get to make/fetch the stabilizer/initilazer
>at that point 2 more of those appear in this room

I'll grant you that the game could have, and should have, spawned different enemies, swapped things around, after a progression event rather than always putting the same. Probably also a consequence of the lack of enemy types.

>> No.4922189

>>4909221
Can dino crisis 1 be emulated yet? I played dino crisis 2 on emu around 5 years ago and loved every minute, but for some reason unbeknownst to me the first one flat out couldn't be emulated

>> No.4922201

>>4922189
Play the PC version or emulate the Dreamcast version.

>> No.4922215
File: 110 KB, 640x480, dino 2018-07-22 14-45-27-59.png [View same] [iqdb] [saucenao] [google]
4922215

>>4909221
>>4912551
>IIRC you can combine tranq darts with something else to make OHK darts.

Here:
>Poison Dart is the result of the combination of any An. Dart L with a Resuscitation,

>> No.4922265

>>4922201
Do either of those work well, like recently enough to be actually playable? Ive bever emulated Dreamcast before, and moat pc games that old are a nightmare to get running

>> No.4922296

>>4922265
Yes, Dreamcast version is perfect. If I remember correctly I used NullDC. It looks and sounds by far the best of all the versions. Had zero issues whatsoever.

>> No.4922348

>>4922296
I might have to check that out, I LOVED the second one

>> No.4922362

>>4922265
Played the PC version recently and worked perceftly. I used windows compatibility mode but I'm not sure it's even required.

it DID crash once.

>> No.4922405

>>4922362
What all had to be done to get it to run? Was it 60fps or at least a stable, consistent, 20-30fps with no drops or jittering?

>> No.4922446

>>4922405
Yes

>> No.4922467

>>4922446
Where do I get this game at

>> No.4924042

>>4922467
https://www.google.com/search?source=hp&ei=M4BVW9jmOcO2kwX0sKHwDg&q=dino+crisis+pc+iso&oq=dino+crisis+pc+iso&gs_l=psy-ab.3..0i19k1j0i22i30i19k1l6.3269.6852.0.7245.24.18.2.2.2.0.266.1450.9j4j1.14.0....0...1c.1.64.psy-ab..6.18.1461...0j0i131k1j0i10k1j0i10i30k1j0i13k1j0i13i30k1j0i13i10i30k1.0.L4h9mogpc5g

>> No.4924125

>>4924042
What the fuck is this moon-man shit?

>> No.4924419

>>4922348
They are almost completely different games, beware. While I love classic RE games more than anything, I did enjoy DC2 a lot more than DC1.

>> No.4925252

>>4921553
This