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/vr/ - Retro Games

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4908343 No.4908343 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4903319

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4908350

=== NEWS ===
[07-12] BloodGDX Multiplayer update released

[07-14] Doom 64 for Doom 2 released, a vanilla reimagining of D64 maps
https://www.youtube.com/watch?v=-f2vBW9GMZU [Embed]

[07-10] Leonard's vacation in hell(WIP): Brings the weapons from Redneck Rampage in Doom:

[07-09] REKKR has finally released

[07-09] Compendium, a GZDoom merger of 54 older wads with Dehacked code replaced with ACS/Decorate

[07-09] Assets from id Software's RPGs released
https://drive.google.com/file/d/1E-bDdsXGw1jIBbJj1T0eHD-neb9grs_S/view (PNGs)

[07-08] Quake2XP's last yearly update

[07-08] Diabolus Ex released, a Deus Ex-inspired map

[07-07] Nominations are open for the 1st Quake Awards

[07-07] Another Quake 1 SP release: SM185 1024*3

[07-05] Andrew Hulshult now working on QC music

[07-04] System Shock ReWired, a new fan-made campaign for SS1
https://www.youtube.com/watch?v=A7PaRtF3R1Y [Embed] [Embed]

[07-04] Quake Compiler Tools to recieve Q2 support, Q2UMP brainstorming

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4908353
File: 110 KB, 759x508, 1531616035601.jpg [View same] [iqdb] [saucenao] [google] [report]

>par 1:30
>time 12:35

>> No.4908358
File: 200 KB, 716x449, htq9zhXTVc6938Mzz4Hj9L.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4908373
File: 2 KB, 360x360, 1531578189182.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4908376
File: 123 KB, 470x353, psp-hack.jpg [View same] [iqdb] [saucenao] [google] [report]

tell me some wads to try on PSPLegacy

>> No.4908381
File: 220 KB, 1600x900, Screenshot_Doom_20180716_103500.png [View same] [iqdb] [saucenao] [google] [report]

So. I'm adding on Legendoom lite "Compatability", that just semi-slightly tweaks what monsters do when made legendary. What should this murderous fuck do?

>> No.4908383

I can't help but think of that fake 9/11 Subway discount ad each time I see that pose.

>> No.4908384


Same guy that asked this question. A nice gentleanon gave me an answer that I should just stick with it. But any and all advice to gitgud is welcomed. I don't want to lower the difficulty.

>> No.4908385
File: 80 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>[07-12] BloodGDX Multiplayer update released
/vr/ server when?

>> No.4908389
File: 15 KB, 358x359, rare jaggi.png [View same] [iqdb] [saucenao] [google] [report]


Absolute rookie

>> No.4908391

Sorry for the retarded OP guys. First time making one, last one was a bit slow and getting close to thread count.

>> No.4908430
File: 242 KB, 600x500, Caleb-moon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4908443

Charge up and fire like a 3 second beam, which hurts, but also can be potent for monster infighting if you're quick.

>> No.4908481

Yes let's do this please, preferably one for Europoors and one for Murfats. Sadly every time I've asked /vr/ to play multiplayer (in anything) you fags are never game for it. Recluses Smh.

>> No.4908485
File: 5 KB, 288x288, 1530810546544.png [View same] [iqdb] [saucenao] [google] [report]

>there's no actual Kinsie Squad Discord

>> No.4908490

besides the Doom64 stuff, there is a texture replacer pack for GZD? i decided to try foursite again but i want to try with a different look

>> No.4908505

Many wads these days are made with concept in mind, that vanilla Ultra Violence balance falls under easy-to-medium difficulty, and that UV analogues should be actually challenging.

>> No.4908508

Say, I'm making a mod with weapon upgrades (each gun has 3-5), and I want upgrades come from killing monsters, which way should I go:
a) Each weapon gains EXP and levels separately as you kill enemies with it, unlocking upgrades
b) Each weapon gains EXP and levels separately as player collects more copies of said weapon, unlocking upgrades
c) Player gains EXP and each level unlocks an upgrade for a weapon
d) Player gains EXP and gets a skillpoint he can spend on an upgrade (harder for me to implement)

>> No.4908517


A seems like the best choice. B seems really broken for weapons that show up a lot for shotties or weapons that almost never show up like the BFG. I don't like C much because you could easily leave all the cool upgrades on like 2000 kills or something but it could work. D seems neat but like you said it'd be more difficult.

I'd go with A but that's just me.

>> No.4908518

hold on a second ive got this one that somebody dropped to me recently called "fearrific textures", I converted/retuned it to work without any mod stuff but I havent uploaded it, might also have to check it for errors.

>> No.4908525

UV stuff nowadays is still easier than Plutonia and Plutonia 2's autism

i kinda wish that some of the R667 stuff was used as replacements too

>> No.4908536

Really? Every time I see someone says they want to start a server, they end up not doing it either because they're too dumb to set it up, or they pussy out at the last second for whatever reason.

>> No.4908558
File: 207 KB, 880x1320, suddenly pissed cyber.png [View same] [iqdb] [saucenao] [google] [report]

fucking Mega account wont upload files
...actually it seems I cant upload files at all except for images... wtf is going on

>> No.4908563

1) I propose to use designations "level designer" and "level artist" instead of "layout designer" and "environmental designer" respectively from here on out.
2) Texture alignments or fucking slopes are not level designer's job, they are level artist's job. In absense of designated level artist, level designer can be excused for not doing that which is not his job to begin with.

>> No.4908564

Yeah A is really the best choice, I agree with

>> No.4908567
File: 58 KB, 526x423, caught in the aliums headlights.jpg [View same] [iqdb] [saucenao] [google] [report]

meh i figured a map maker would be doing all that anyway, pretty weak if you need someone else to help you with your level

>> No.4908576

Maps are usually made by one person thus making your designations pointless.

>> No.4908587

In commercial games, no they are not. And as for solitary mapmakers, as I've said, a solitary level-designer can be excused for sucking at detailing, alignments, brushwork or lighting, while level artist can be excused for making a walking simulator level.

>> No.4908592
File: 1.32 MB, 1477x1600, oh-hum.png [View same] [iqdb] [saucenao] [google] [report]

had to upload it on my frkning phone to get it on my account, grrrr
here it is anyway - fearrific textures

>> No.4908610

For a melee weapon - Hammer or a Morgenstern?

>> No.4908615

That having been said, I think, making his level to look, at the very least, not outright revolting is in its level designer's best personal interests. Anything above that is purely extra.

>> No.4908629

well, I think I'm playing on the souls equivalent to nightmare. And I played doom 1 and 2 plus plutonium and evilution on nightmare, but souls for what ever reason is just a mother fucker. Like demons feel like sponges and move at crazy speeds. Also, I must be a masochist because I hate saving, if I die, I want to go back to the beginning of a level. So with that in mind, I'm dying a lot and having issues getting past the second level. Also, you never realize how annoying these songs get after spending 20 minutes listening to them on repeat...

>> No.4908640

you can config that on gzd, i mostly turn off a few things in certain wads because it becomes borderline ridiculous

vanilla cheogsh on nightmare is borderline unplayable

>> No.4908642

A giant purple dildo would be nice.

>> No.4908651
File: 544 KB, 1600x900, Screenshot_Doom_20180716_132554.png [View same] [iqdb] [saucenao] [google] [report]

I accidentally made lightning, hope you don't mind.

>> No.4908656

I don't like A in games, having to last hit enemies with your shittier weapons to level them up is an annoying mechanic.

>> No.4908657

so many particles I can feel the slowdown even looking on the still screenshot.

>> No.4908659
File: 568 KB, 1280x720, tumblr_oz0bumJ13R1uwi6g0o1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4908667

to make things fair - every hit with weapon gives you (damage dealt)*(totalEXP/maxHP), so that you have to actually use weapon instead of delegating it to a bitch-tapping enemies surviving a bfg blast.

>> No.4908672

>tfw no fireblu sharpie

>> No.4908675 [SPOILER] 
File: 187 KB, 721x660, 1531762847749.png [View same] [iqdb] [saucenao] [google] [report]

i have no idea what im drawing these days

>> No.4908683
File: 409 KB, 1600x900, Screenshot_Doom_20180716_134105.png [View same] [iqdb] [saucenao] [google] [report]

Nonsense, it's fine. (I'll reduce the duration of the sprites, though.)

>> No.4908685
File: 100 KB, 880x655, le clothes girl.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4908687


>> No.4908698

You don't need to know, just draw more.

>> No.4908706

Depends, what for?

>> No.4908712

for intense smacking of demons in a violent way

>> No.4908725

Not him but thanks for this texture mod. So sick, so chill, so ill, so raw. Feels fresh.

>> No.4908728

Spiked mace every goddamn time. You get all the blunt smashing action of a hammer with the brutal impalement of the spikes. You can't go wrong with it. That's that good shit. That dope shit.

>> No.4908729

>Marathon Infinity level with the name being about churches or italy
>Every switch was meant to unlock some paths in a pathway above the room you were in, somehow
It's like one of those weird puzzles that ties into how the engine works and the tricks you can do with it, because normally, there was no ceiling in that area

>> No.4908735
File: 173 KB, 1600x1200, coolers.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4908750

Yeah but is there a theme you're going for?

>> No.4908763

Either A/D but with B's bonus for collecting the same weapon, this way it incentivizes hunting for secrets which may contain rarer weapons, to balance it out common guns should give less XP.

>> No.4908768
File: 21 KB, 224x532, article-1260627-0039700900000578-180_224x532.jpg [View same] [iqdb] [saucenao] [google] [report]

REMEMBER: Hardcore Doomers exclusively use keyboard. If you use a mouse you can't post here

>> No.4908769

Mace obviously, we don't have enough of them in games in general.

>> No.4908781

I don't respect cops, so that's ok.

>> No.4908782

you're not just wrong, you're stupid

>> No.4908783
File: 781 KB, 1920x1017, Screenshot_Doom_20180716_212557.png [View same] [iqdb] [saucenao] [google] [report]

are you spooked

>> No.4908786

the fuck is that?!

>> No.4908793

says so on the screenshot

>> No.4908795

This just in: John Romero is a casual

>> No.4908806 [DELETED] 


wow, I really offended a bunch of incel casuals

truth hurts; doesn't it?

>> No.4908814

Anyway, finished D64D4.
It was fun and i liked how some of the areas looked.

>> No.4908815

Of course, hardcore doomer would use keyboard to smack demons instead of a mace. Even in fantasy setting of Heretic.

>> No.4908825
File: 227 KB, 1366x768, Carpenterkidgetscocky.png [View same] [iqdb] [saucenao] [google] [report]

For once i decided to draw something big, and while i admit that it isn't the best of things, but im sorta proud of what it came out
BTW if you are asking what mapset is based off, its Jenesis map11

>> No.4908827

haha fuck you, i use a nes-pad!

>> No.4908837
File: 206 KB, 1000x1000, c kid 9.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4908842
File: 148 KB, 466x359, 1531453042244.png [View same] [iqdb] [saucenao] [google] [report]

What's that?

>> No.4908849

i've seen some mspaint before but fucking wow

>> No.4908857

This is me just using Paint.net plus some Noise and gradient, realy easy to use stuff once you get the hang of it, still glad you liked it,
I like that C.Kid

>> No.4908859


>> No.4908863

The C stands for Carpenter??

>> No.4908912

Anyone have a download for "The Lost Episodes of Doom" or are they really lost?

>> No.4908929

>The Lost Episodes of Doom
I think that one is on compendium, ill check it out

>> No.4908930

Google is your friend, pal.

>> No.4908949

Doom 64, but using mostly stock Doom II assets.
Comes complete with Nightmare Imps, and a PC-styled Motherdemon.

>> No.4908951
File: 169 KB, 640x480, 1525741732245.jpg [View same] [iqdb] [saucenao] [google] [report]

It's also on the Wad Archive: https://www.wad-archive.com/wad/DOOM-THE-LOST-EPISODES

You might want to get the patch for it if you're running it with Ultimate Doom since it was made before it. It crashes the newer versions of vanilla since the demos are for an older version of Doom.

>> No.4908953


I used it for an older version, until Steve himself said "That looks awful, do better than that old sprite".

>> No.4908956

>still glad you liked it,
i didn't say that m8

>> No.4908960

oh, sorry i though you were implying.

>> No.4908961

Are The Lost Episodes any good, though?

>> No.4908967

I like the inclusion of the laughing bootleg imp

>> No.4908975

Thanks, i just wanted to add him because it felt pretty lonely without it.

>> No.4908976
File: 1.70 MB, 2400x1271, Screenshot_Doom_20180714_125724.png [View same] [iqdb] [saucenao] [google] [report]

lol, also term this hud kinda looks better than the final version, but then i didn't managed to make varia doom visor work with dead yet via slade.

also its compatible with the Doom64 mod stuff on moddb and ZDforums

>> No.4908979

that flak cannon is awful

>> No.4908980
File: 310 KB, 1600x900, Screenshot_Doom_20180716_144629.png [View same] [iqdb] [saucenao] [google] [report]

I might be short on interesting ideas, but what would the bony fucko do if he went legendary?

>> No.4908991


It's a scaled-down modelrip of the Prime visor.
I mean, the Prime visor looks okay, but I much prefer the Prime Hunters version that Mike cleaned up.

>> No.4909007

Only true doomers use a guitar hero controller

>> No.4909014

also would like to know, anyone played them?

>> No.4909016

Has anyone ever tried to port Doom weapons into Duke?

>> No.4909017
File: 24 KB, 736x736, hammer.jpg [View same] [iqdb] [saucenao] [google] [report]

What about one of these bad boys?

>> No.4909018 [SPOILER] 
File: 2.51 MB, 500x500, 1531773453634.gif [View same] [iqdb] [saucenao] [google] [report]

You know what to do.

>> No.4909020


this has not been true for at least 20 years

currently a single person can not take the work of making a map and deliver it on time, beyond all the aspects that he should be an expert to be able do it

think that a model requires the actual high poly model used in game and other very high poly model to make its bump map

or that a single shader has a diffuse, opacity, specular, specularity mask, self illumination, self illumination mask, detail, bump, etc, etc, and every one of them can be a combination of two or more textures

that's a lot of work

>> No.4909025
File: 919 KB, 2000x2325, doom 2.jpg [View same] [iqdb] [saucenao] [google] [report]

MFW I realize playing DOTB that the Shotgun is one of the best weapons for taking on a cyberdemon.
> Rockets are often given for fighting a cyber, but they dont take the +128 splash damage even on a direct hit so in truth they only average about 80-100 damage per hit and it costs you Rockets to do this
> the SSG while being more efficient takes a long time between giving him stunchance and because of the spread you're more likely to miss him with some of the pellets anyway
> the Chaingun is just gruelling to sit there firing with and it takes a huge number of bullets to do it
Shotgun shells are cheap ammo you find everywhere and each blast is almost a rocket's worth of damage as far as the cyber is concerned. And with 7 pellets it bears a good chance to interrupt its attacks.

>> No.4909026

>not hanging yourself and playing the real deal

>> No.4909028

how do I play fistful of doom in a modern sourceport? I just dragged the zip and everything seems fine but the Doom 2 music loops over the custom soundtack

>> No.4909034

It doesn't have custom sountrack other than ambient sounds, AFAIK. I just turn off the music when I play it.

>> No.4909046

>even wolf3d had mouse support
It was always too late.

>> No.4909051
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

I think you're somewhat exaggerating the general difficulty of making a map for Doom.

>> No.4909057

Legacy of the Death Knight and Cataclysm when preach?
its mostly what >>4908505 said, UV nowadays depends of the author, vanilla UV is hard-Normal but it depends of the wad, in fact D4T mod is royally unplayable hard difficulty

D64 on Doom2 on the other example, its the good ol Doom64, but with Doom 2 Monsters, something that D64 was supposed to have but due to Cartridge limitations, they were scrapped, but now they are in, which ramps the difficulty a bit more, like Revenants, chaingunners and arch-viles.

>> No.4909112

Not as brutal looking, not so good for Dark Fantazeh Vidia Gamae

>> No.4909141 [DELETED] 

>doom 5 thread on /v/
>immediately shitposted on by anons who think anybody who doesn't think doom 4 took a giant steaming shit on the franchise is a zenimax shill
>posts random ass shill compilation images including shit about posting screencaps that got DMCA'd by zenimax (that was a thing but i'm pretty sure that only happened with doom 4 beta datamining)
why do i even browse that shithole

>> No.4909148 [DELETED] 


>> No.4909151 [DELETED] 

Son, browsing /v/ was a mistake. They never talk about video games there.

>> No.4909153 [DELETED] 

>that got DMCA'd by zenimax (that was a thing but i'm pretty sure that only happened with doom 4 beta datamining)
And a Doom fangame.

>> No.4909160 [DELETED] 

Hilarious post. Sure haven't heard that one before.

>> No.4909170 [DELETED] 

if /v/ hates something is good, if they like it is shit

just look at the divinity2OS vs PoE2 threads, they can't admit that the later was bad

>> No.4909172 [DELETED] 

>And a Doom fangame.
that was some corporate bullshit involving the guy who made DoomRL doing a kickstarter for a game with a similar concept. he ended up changing the name to DRL and that solved everything apparently.

>> No.4909187 [DELETED] 

Doom4 was not a good Doom game.
It was a good painkiller game

>being such a contrarian

>> No.4909192

>if /v/ hates something is good, if they like it is shit
pleb, unable to form his own opinions, i see. Trying to fit in by hating on something that is trendy to hate

>> No.4909194 [DELETED] 


>> No.4909197 [DELETED] 

i played both, and D2OS Delivered everything that Obsidian promised in PoE 1 and 2 and failed it to deliver.


>> No.4909208 [DELETED] 

When it comes to "video game arguements", they only care for the arguement, whether or not they're even good at arguing (at least outside of /v/) because what matters is if you get the last word

>> No.4909220 [DELETED] 


That's the best description of /v/ I've ever seen.

>> No.4909239

Yes, and they are completely forgettable.
It's not the devs fault, making a megawad that early was a real undertaking.
But in a modern sense they just don't hold up unless you really dig the history behind them being commercial.
A lot of weird gimmicks and bizarre 1994 designs that aged poorly.

>> No.4909269
File: 38 KB, 652x367, philadelphia get shot 30 times.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any ways to do a Zscript for checking what the current difficulty setting is?

Id like to make a mod that alters monsters' behavior (and that of their projectiles) depending on the setting since increasing monster counts by difficulty is a pretty dry way to do it. Also nightmare setting could be so much more fun if done by tweaking behaviors and speeds rather than the usual cheesy shit.

>> No.4909274

>GitHub version of MetaDoom + NRFTL
>Game freezes right as i get into the third map
Don't know why this happens
Also, the mod always indicates the type of skins the keys have, even in the title screen

>> No.4909309

>github metadoom
You were probably unlucky enough to download a build where Kinsie hadn't finished doing something yet.

>> No.4909337

can't tell whether you're talking about him or talking about the board posters

>> No.4909343


I wasn't talking about how a doom map is made, although I agree that a second dude responsible for the artistic side should maintain the consistency of a map pack

>> No.4909345

> https://zdoom.org/wiki/ZScript/Functions/G_SkillPropertyInt
check the example

>> No.4909350


> >>4907256
>This is the first map I've put enough effort into to call "Complete"
>I'll probably keep working on this a bit. Tweak some of the monster and item placement . Add some more detail maybe.


I died a lot

>> No.4909363

your amalgamation of mods disgust me but nice blind dodge at 4:10
enemies should be able to go down those stairs

>> No.4909376

hmm thanks ill look into that
my strategy is to use inventory tokens to tell a monster or fireball which skill level the game is being played at, which would determine its behavior.

I gather that since decorate code is zscript now I can use zscript commands in a decorate lump?

>> No.4909379


Don't stop

>> No.4909386



>> No.4909392

you'll need a zscript file the same way you need a decorate file
then #include other files, or do shit in the main file
just remember to put
> version "3.4"

>> No.4909415
File: 113 KB, 917x1200, tumblr_nh2oavS7A11qdvhtvo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

What does Corvus's expression convey?

>> No.4909418

>i've seen enough shit for a human lifetime

>> No.4909421

Hmm but I dont want to define my monsters from the zscript file, I need to be able to call the script from the decorate file so that I can give them the proper inventory token
> also I use v3.25 and will never upgrade beyond that

>> No.4909429
File: 934 KB, 800x600, erection.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4909440
File: 178 KB, 1200x900, the painer.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4909449
File: 49 KB, 256x256, 1525662586438.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4909457
File: 574 KB, 1360x768, Screenshot_Doom_20180716_171623.png [View same] [iqdb] [saucenao] [google] [report]

Wow. I knew how easy it was to two shot a mastermind, but I didn't know it was possible to ONE SHOT a mastermind.

>> No.4909463


Yeah they're so fucking wide they just suck up the whole bfg ball.

>> No.4909469 [SPOILER] 
File: 9 KB, 63x106, 1531786866466.gif [View same] [iqdb] [saucenao] [google] [report]

Personally i don't know how to do it, i mean, i don't even use BloodGDX to start with. I never modded or used any wads on Blood unfortunately. I would like to but i don't want to touch too much these old games because dosbox is a bitch and it's easy to make it worse. Maybe it's easier than i think but still, count me in if you guys manage to do something, i myself will do my homeworks with this game.

>> No.4909476
File: 3.21 MB, 1654x2321, hypno.jpg [View same] [iqdb] [saucenao] [google] [report]

That's clearly a hypno-magnetic gaze, no question about it.

>> No.4909485
File: 85 KB, 640x480, 20180702174116_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4909496

Should heretic go back to being an FPS? Or should it try to improve upon heretic2's third person action?

>> No.4909523
File: 251 KB, 394x396, !!!!.png [View same] [iqdb] [saucenao] [google] [report]

It should go back to being an FPS and it should do a series reboot because his story was over at the finish of H2.
One of the issues with Corvus/Heretic is rpg games werent as common to conventional video gamers at the time so heretic was an early crash course for them. Hexen tried to make it much more like an rpg. Warcraft 2 brought rpg style elements to strategy gamers (I didnt even pick up WC1). And Quake 1 brought the mystical zombie-movie setting to modern gun first person. I guess by the time EverQuest came out average video gamers were ready for a 3d rpg game.

With the explosion of 3d rpgs out there unfortunately Heretic is rather lost in the sea and its not something that a reboot can top. There are people who will go "Oh this is supposed to be like doom but with magic stuff" and then other people will say its like a FPS version of Diablo 3 except you only get one character, and the loot isnt randomized or sellable. It could be done but it would be like a knockoff of D44M (indeed, technically Heretic was a knockoff of Doom2).

Corvus could come back but unless the setting of Heretic was GREATLY expanded to truly give alot more territory to explore (and at the same time not be an mmo) there's nothing that would set it apart.
> im talking about like 50-100 hours of gameplay kind of mapping and exploration, and not switch hunts either
> long quest to get some item, you think it can be used to kill the serpent riders so when you find it you think its the end
> nope, when you go to certain temple you been to before looking for clues to what to do next, something eats the magic staff, turns out it was just a key to open up some gateway

pump a few SSG into it first and you'll get the one-shot BFG (point blank range mind you) probably every time

>> No.4909531

imagine a heretic-themed doom 4 knock-off with no glory kills or LMAO QUARANTINE

>> No.4909560
File: 14 KB, 500x436, both.jpg [View same] [iqdb] [saucenao] [google] [report]

This could also be used to lead into a Quake 1 reboot also. Because Corvus runs in some strange circles and one place he might have to go through using a gate are the same lands where the ogres, scrags, shamblers and fiends are from, leading through levels similar to Foggybogbottom in AD
> except instead of grenades the ranged ogres throw pirate-style black powder bombs and use large serrated swords that rip into you sorta like a chainsaw, and some of the zombie knights will shoot you with double barreled muskets so that they get two consecutive shots, then bayonet you if you get too close while reloading.

"What horrible abominations this is, this terrible place feels different than the crypts ive been to before but its just as evil... and these enemies cunning and more vicious than anything ive seen"

And in that land after battling the shalraths and shamblers and brainwashed knight zombies... he finally gets the Hellstaff and can use it to steal the energy of stricken enemies to fuel it.

>> No.4909613

Guys, rate my portal and jump pads: https://www.youtube.com/watch?v=CvnfS7i9HuM

>> No.4909618

do you actually jump in after fighting off the horde to finish the level?

>> No.4909625

I'm impressed, but at the same time I wonder why you would chose GZDoom instead of saving yourself a lot of trouble by modding for Quake III. Don't get me wrong, it's cool, but it also looks like it runs poorly in certain parts.

>> No.4909632

its mostly because of graf's shoddy codding, if we had vulkan memes and less tight ass restrictions, someone could had done a better port using the SRC of it.

>> No.4909634
File: 21 KB, 900x900, concernedfrog 2.png [View same] [iqdb] [saucenao] [google] [report]

...I don't think I like Arcane Dimensions
The architecture is very pretty, but every level I've played is full of stupid, gimmicky enemies and annoying shit
And they fucking changed the SSG sound, ruining it

>> No.4909635

end of the videos shows it, but yeah after the fight is done the portal goes back to blue and you can go in and exit the map.

I know, you're not the first also saying that, my answer is that i decided to bring Quake 3 to an engine which i understand alot more than id Tech 3, Radiant looked very messy to me as well having to deal with the VM/QM files to program proper AI for the monsters since the standard AI is MrElusive bots which is meant to simulate PvP so...

About performance, the mod by now runs fine on any machine if running with any vanilla map, and for more complex maps like these, you just need to setup the gore levels to low so the engine will not split too much processing time into that.

>> No.4909671

Graf really needs to update the ZDoom backcode and GZDoom's own code. Time to rate myself optimistic I guess.

>> No.4909679

Couldn't someone just fork GZDoom and make their own port, with Vulkan and blackjack and hookers?

>> No.4909684

And if you die in it your soul gets sent to the shadow realm.

>> No.4909727

everybody like to shit on graf but in the end nobody knows what to do with a gzdoom fork, I know I don't have the coding skill

>> No.4909729


>> No.4909735

> voodoo dolls you in the crotch

>> No.4909740


>> No.4909771

Man we've had a real cultist problem as of late. Better than Martians at least

>> No.4909780

nobody knows how to imitate that fucking sound

>> No.4909783

dude its easy, watch:




>> No.4909789
File: 26 KB, 165x115, 1531227740844.png [View same] [iqdb] [saucenao] [google] [report]

oh you motherfucker

>> No.4909796
File: 332 KB, 1034x606, they are rotating around each other.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4909802


>> No.4909806

yeah sometimes cultists and zombies just like to have a squaredance



>> No.4909808

I stuck with the old "arrow keys = movement, ALT = strafe, CTRL = shoot, page up/down = look up/down" control scheme all the way up through Quake II. Didn't switch to WASD+mouse until about a quarter of the way into Unreal, then i felt like a retard for not having done so years ago.

>> No.4909810

>Does that skeleton have a dick!?

>> No.4909821

> sword in cover art
> not one sword ingame
would be cool for a mod though
demon steeletic

>> No.4909860
File: 196 KB, 557x605, 1531450892521.png [View same] [iqdb] [saucenao] [google] [report]

For me it's Dead Marine.

>> No.4909885

do mods for heretic even exist? there's brutal heretic rpg and maybe like one weapon mod and that's about all i've seen.

>> No.4909887
File: 1.92 MB, 1920x1080, Screenshot_Doom_20180712_150759.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4909891

There's War Of The Sidhe and Order & Chaos. Haven't tried either tbH but been meaning too, they look cool.

>> No.4909893

Can you draw REKKR

>> No.4909918

sock is a hack, an utterly mediocre level artist posing for an even more mediocre leveldesigner, so there.

>> No.4909929

Also, quantity really doesn't equal quality. I mean, gigantomania and muh detailing. They just make his levels so much more predictable and trite, than they would be otherwise. The filler is so real, it isn't funny in the slightest.

>> No.4909932

When is REKKR 2 coming?

>> No.4909935

Waiting for Q2UMP.

>> No.4909948

Heretical Doom and Wrath of Magic. Wrath of Magic is my mod of choice for Heretic. Got to use gay ass Doomsday engine for it but it's not too big of a deal.

>> No.4909954

It's actually just an Hdoom compatible patch.

>> No.4909979
File: 716 KB, 1360x768, Screenshot_Hexen_20180716_220331.png [View same] [iqdb] [saucenao] [google] [report]

Pretty glad to have these wings right now

>> No.4909987

he forgot the oven on

>> No.4910002
File: 2.43 MB, 640x368, oglc1i65uzxulxnx2fcv.gif [View same] [iqdb] [saucenao] [google] [report]

I miss Perfect Dark

>> No.4910015
File: 22 KB, 880x655, c kid 11.png [View same] [iqdb] [saucenao] [google] [report]

and we're floating out to nowhere

>> No.4910030

What are some good gothic/medieval-themed wads?

>> No.4910034


>> No.4910037

if you love this character so much why defile them with filters

>> No.4910041
File: 339 KB, 1920x1080, Screenshot_Doom_20180712_153121.png [View same] [iqdb] [saucenao] [google] [report]

i forgot to turn it off when i installed the new gzdoom for the 3rd time

>> No.4910047
File: 4 KB, 90x90, avatar.thumb.png.516cf89e9e026c26148b1165b8c118e8.png [View same] [iqdb] [saucenao] [google] [report]

why graf zeppelin, why do you have vaseline as the default for gzdoom and now i shall draw that nigga

>> No.4910054
File: 38 KB, 1360x768, Screenshot_Doom_20180716_225221.png [View same] [iqdb] [saucenao] [google] [report]

Don't know exactly why but I like the shape of this level

>> No.4910056

speaking of vaseline filters being default in gzdoom, why does graf insist on having heretic (or was it hexen?) automap as default instead of OG automap colors?

>> No.4910058


>> No.4910059


>> No.4910060

How about you stop drawing in general, literally nobody here or the /a/ and /v/ thread want you there silly

>> No.4910061

That's not a nazi swastika btw.
That's a Buddhist symbol that means luck.
Now that I think about it didn't the original shareware version of Doom have a swastika that supposed to be a Wolfenstein reference?

>> No.4910062

Bloodstain has some good gothic going here and there.

>> No.4910063
File: 108 KB, 880x660, pain is real.png [View same] [iqdb] [saucenao] [google] [report]

im starting to get tired of that

>> No.4910064

We asked him this question, and the only reason he has it on by default, is because he likes it that way.

Even in the face of overwhelming community support for disabling vaseline by default, Graf still said "All I will say here is that the defaults is what I like. If I wanted I'd have changed them 10 years ago."

>> No.4910067

Yes. Some veteran dipshit sent John Romero an e-mail complaining about it and he changed it.

>> No.4910068


>> No.4910069

My silly meters are going off the charts

>> No.4910078

Blame hitler

>> No.4910094
File: 154 KB, 880x655, graf zeppelin.png [View same] [iqdb] [saucenao] [google] [report]

and if i see that nigga

>> No.4910095


>> No.4910096
File: 73 KB, 576x960, scrap176_a.jpg [View same] [iqdb] [saucenao] [google] [report]

My usb charger died while I was playing Doom. I guess the PC sucked so much power the poor thing couldn't handle it anymore...

>> No.4910104

Why so silly?

>> No.4910105


what a mess

>> No.4910110

if you're calling it from decorate, just use the GameSkill command in acs

>> No.4910119

Nobody does it because if somebody does, Graf willflip his shit and start implementing features only 3.5 anonymous mappers wanted, so forkers would have to play catch with the codebase to the point where they give up and abandon the fork, at which point Graf will slow down to his usual (sloooooow) pace,

>> No.4910136
File: 15 KB, 880x655, baron 3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4910139

>that one faggot who still desperately thinks he speaks for everyone

>> No.4910142

Your turn.

>> No.4910145
File: 265 KB, 1600x1200, pinker 3.png [View same] [iqdb] [saucenao] [google] [report]

yeah i just stopped caring about him

>> No.4910149

This card allows me to force you to skip your next turn.

>> No.4910151
File: 131 KB, 880x655, rin 3 lines.png [View same] [iqdb] [saucenao] [google] [report]

now will you excuse me im trying to creates [email protected] doom for my [email protected] loving peeps i will make sure to ask terminus to program the things and sgtmarkIV to sponser it for the upcoming brutal marathon update

>> No.4910156

>brutal marathon
Well that's an idea.

>> No.4910157
File: 104 KB, 324x809, 3243q6426.jpg [View same] [iqdb] [saucenao] [google] [report]

I just wanted to quote Deus Ex the recut

>> No.4910159
File: 95 KB, 896x1280, scrap177_a.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4910161

Ah shit I knew I was missing something.

>> No.4910167

Hell Dame >>>>>>> Hell Baroness

>> No.4910169
File: 773 KB, 950x712, 1517730415043.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4910170
File: 361 KB, 1366x768, me and damn 2018.png [View same] [iqdb] [saucenao] [google] [report]

how did you know i secretly liked the dame and now i shall be drawing her along with c kid

>> No.4910173

Idol master is shit get putts here

>> No.4910174
File: 424 KB, 1920x1080, me and dame for real.png [View same] [iqdb] [saucenao] [google] [report]

now it's complete

>> No.4910178
File: 297 KB, 674x953, karnak.png [View same] [iqdb] [saucenao] [google] [report]

I almost exclusively play Heretic maps with Karnak. I'm sorry to everyone who likes how Heretic plays, but it's just super unsatisfying to me. Karnak punches up the speed and tones down the randomness a lot.

>> No.4910181
File: 491 KB, 1920x1080, Screenshot_Doom_20180717_012154.png [View same] [iqdb] [saucenao] [google] [report]

also LOOK HOW TINY HE IS shortest doom character ive ever played

>> No.4910194

nobody cares

>> No.4910198

and clearly that's /ss/

>> No.4910209

To the guy who uploaded his first map at https://drive.google.com/file/d/19d69i11Gu6sO114HwTz_17Ppnv8q_3Sb/view, here's a demo in PRBoom.


I'm not in much of a state of mind right now to give any kind of meaningful criticism, so I hope the demo will suffice. I can only give a half-hearted self defense in saying that I swear I normally play better than this. Thanks for making this map.

>> No.4910212
File: 40 KB, 192x192, i'm leaving.gif [View same] [iqdb] [saucenao] [google] [report]

no, this is /ss/

>> No.4910213


>> No.4910221

I guess I should be more specific and say it's this one: >>4909350

I dunno if the dude who made >>4904028 is still here or interested, but I'll make a demo for you too.

>> No.4910223


>> No.4910225


>> No.4910227

Here's the demo for >>4904028.

I also totally fucked up not realizing that I just overwrote the demo in >>4910209. I'm gonna assume you didn't get it and I'll just re-record one, though you won't get the benefit of me seeing it for the first time. I'm sorry.

>> No.4910231


>> No.4910235

Here's the demo for >>4910209. Suffice it to say that in my first playthrough, I got fucked in the ass by the surprise Revenant/Chaingunners after the red switch, the Archie fight at the end got way out of hand and everyone got revived so I didn't have the ammo to do it, and I made a lot of dumb mistakes in terms of getting hit by Revs while I had to whittle them down with the shotty or just getting hit by stuff I should have been smarter than. The pinky trap was pretty funny, but I never got boned by it because there was still just enough room to bait them to death. For the first couple deaths I was too nervous to use the rocket launcher because everything was so tight and I didn't know if there were any more surprise spawns in store.
Again, thanks for the map.

>> No.4910247

>shota chatacter
>doesnt have big booty or thick thighs

>> No.4910265

shotas arent traps anon
at least not all of them

>> No.4910346

when will they learn

>> No.4910347

guys, I want to stay in bed.....

>> No.4910348

BloodGDX Multi


>> No.4910350
File: 2.95 MB, 320x240, testmap1.webm [View same] [iqdb] [saucenao] [google] [report]

first attempt for testmap.wad (previous thread)

>>4909457 >>4909463
it's very easy with zdoom blockmap fixes. in vanilla it is unwise to rely on a one hit kill.

>> No.4910351


>> No.4910353
File: 2.68 MB, 320x240, testmap2.webm [View same] [iqdb] [saucenao] [google] [report]

unfortunate ending.

>linedef 39 missing first sidedef
>linedef 40 missing first sidedef
>linedef 41 missing first sidedef
>linedef 42 missing first sidedef
>linedef 43 missing first sidedef
>linedef 44 missing first sidedef

please remember which way single-sided lines must face.

>> No.4910354
File: 521 KB, 576x432, ILIVEAGAIN.gif [View same] [iqdb] [saucenao] [google] [report]

Also hurry the fuck up.Im giving you like 10min

>> No.4910358
File: 202 KB, 1280x720, BLOOD moot.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw still downloading shit
how do i set this shit up?

>> No.4910361
File: 482 KB, 600x603, 1531099988056.png [View same] [iqdb] [saucenao] [google] [report]

place gdx in the blood install folder make sure its the new multiplayer version,and set up ur controls and play

>> No.4910367
File: 31 KB, 320x320, you better kill me with in one hit.png [View same] [iqdb] [saucenao] [google] [report]

>waiting for players (1 out of 5)
Hurry up you NEETS you dont have to talk to me just spill your blood for me

>> No.4910379

>mfw I use a weapon that isn't in the game
>mfw I use it against an enemy that isn't in the game

>> No.4910385
File: 17 KB, 634x768, 1502228930779.png [View same] [iqdb] [saucenao] [google] [report]

>finaly get everything donwloaded and working
>server is dead

>> No.4910386

il start it up again

>> No.4910391

Its ready now PLEASE JOIN!

>> No.4910397

>trying to connect
>endless loop of loading
am i doing something wrong?

>> No.4910402

try it now?

>> No.4910404

Oh shit, is it still up?

>> No.4910407

still infinitly loading

>> No.4910409
File: 66 KB, 400x615, 1530320536592.jpg [View same] [iqdb] [saucenao] [google] [report]

this is turok in the current year

>> No.4910410

i dont get it then it says for me that im waiting for players someone else try to host then

>> No.4910418

seems that neither the lost lands are safe from the enrichment

>> No.4910423

Ok il try it again Ip is :
Il try not alt tabing see what happens

>> No.4910423,1 [INTERNAL] 

>a bloo bloo bloo they drew an injun as an injun in comic books :(

death to /pol/shitters

>> No.4910425

That's not how it works.

>> No.4910426

When I was young everything I ate went to my ass and thighs.

>> No.4910435

I've read a doujin like this.

>> No.4910437

>Chuck Wendig
Color me surprised.

>> No.4910438

Did you open up UDP port 23513?
I would host, but I'm not at home right now.

>> No.4910439
File: 67 KB, 371x296, 6ad06c3e1fee64ea4ee85951f38ca0476bd7a0e9.png [View same] [iqdb] [saucenao] [google] [report]

so whats your favorite combination of map+gameplay Mod?

I found 1994 Tune-Up with BURL TUMD to be pretty fucking tight, up to the last level that is, that was way too much for my sorry ass.

>> No.4910441

>we need more representation of marginalized groups
>replace the indian with a black guy

I don't get it, when was the last time you saw a cool native american outside of the original Prey? maybe Night wolf but he is not on a leading role.

>> No.4910442

I don't tend to replay maps often unless years have passed and there's some online server with it that I feel like joining, so I don't have any favorite combination.

>> No.4910443
File: 211 KB, 590x330, imaiden_0.jpg [View same] [iqdb] [saucenao] [google] [report]

would anon ever buy a commercial sprite shooter when there are so many wads out there now?

>> No.4910445

I already do, I'm not a jew

>> No.4910446

i already did
now to just wait for the rest of the fucking thing

>> No.4910452

Someone needs to remake Hexen into a Daggerfall-esque RPG with better maps


>> No.4910456

I already bought it, anon.

And what little of there was, was good.

>> No.4910476

>kinetic mine added in metadoom
wouldnt it use the same sprites as the one on d4t?

>> No.4910484
File: 1.08 MB, 1920x1017, Screenshot_Doom_20180717_160537.png [View same] [iqdb] [saucenao] [google] [report]

Evil boner that bullies anime girls

>> No.4910498

I still dislike her hair.

>> No.4910502

definitely. Put the dialogue format to good use.

>> No.4910508
File: 855 KB, 1845x1485, 1515486447351.png [View same] [iqdb] [saucenao] [google] [report]

If you have not played High Noon Drifter + Strange Aeons, you have not lived

>> No.4910513

well thats too bad

>> No.4910530
File: 14 KB, 596x448, cultist.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw someone uses your OC

>> No.4910532

I almost thought he was shrinking

>> No.4910539

>Teleports behind dino
>Unholsters beretta
>This is america

>> No.4910564

BTSX and Accessories To Murder

>> No.4910573

Mutiny with Final Doomer Evilution weapons. Gives it a nice n' gritty "living on the streets of a cyberpunk city" feel.

>> No.4910574 [SPOILER] 
File: 7 KB, 106x118, 1531837063264.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4910587
File: 24 KB, 400x255, 1531786292718.jpg [View same] [iqdb] [saucenao] [google] [report]

damn i wish you didn't post this so early

>> No.4910604

Reply to this post just so i know how many people actually want to play .
See you in 30

>> No.4910612


>> No.4910662

So its just you anon ?

>> No.4910682


I'm making an arcade mode mod because ScoreDoom doesn't really work anymore in modern source ports. I know it's not much but I'm really proud of what I've accomplished so far so I figure I might as well show it off. Give me suggestions for things to give the player points for doing!!

>> No.4910685

Ok then il start the server...

>> No.4910695
File: 85 KB, 1000x300, latest.gif [View same] [iqdb] [saucenao] [google] [report]

It's not truly arcade unless there's a count-down timer and checkpoints to get extended time

>> No.4910696
File: 312 KB, 1920x1037, blood error.jpg [View same] [iqdb] [saucenao] [google] [report]

>infinite load
any one else having this issue?

>> No.4910701

you try hosting man,this fucking sucks

>> No.4910706

I cant into ACS or compilers at all though

>> No.4910707

i think the multiplayer is just fucked at the moment, should probably wait until the guy releases another patch or something

>> No.4910715

game is what?

>> No.4910735


I know that this may be quite obvious but... did you open your ports?

>> No.4910742
File: 154 KB, 712x713, 1520618389807.jpg [View same] [iqdb] [saucenao] [google] [report]

any way to change the FOV in BLOOD?

>> No.4910743

yeah of course but why is no one else at least trying to host?

>> No.4910752


>> No.4910759
File: 135 KB, 1008x756, DiQYIQaX0AAYRsK.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4910761


>> No.4910765


>> No.4910768


>> No.4910770
File: 65 KB, 800x800, 1512683628320.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4910771


They described Olivia's Spider Mastermind, not the one in the picture, lol.

>> No.4910772
File: 376 KB, 1920x1080, 3.jpg [View same] [iqdb] [saucenao] [google] [report]

Multiplayer confirmed

>> No.4910773
File: 133 KB, 296x404, 1531487896904.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4910774


>> No.4910775

based, is /vr/ gonna make a server when it drops?

>> No.4910779
File: 148 KB, 639x477, one fried miko, coming up!.jpg [View same] [iqdb] [saucenao] [google] [report]

sonbitch wouldn't know disco laser death if it hit him

>> No.4910783

> sprite bullet trails
ffs use flatsprites

wait nvm

>> No.4910784
File: 8 KB, 375x375, khezuthingken.png [View same] [iqdb] [saucenao] [google] [report]

What kind of video game?

>> No.4910785

> Skulltallas
> Quelaag
> Some other Spider
> Mastermind
> Earth Defence Force
What is this? Journal for arachnophobes?

>> No.4910789
File: 496 KB, 904x764, DNF 2001.png [View same] [iqdb] [saucenao] [google] [report]

duke nukem forever 1998 and 2002 builds

>> No.4910852

Some top ten vidya spiders list, I assume from Game Informer judging by the font.

>> No.4910856
File: 2.48 MB, 294x240, cat eyes.gif [View same] [iqdb] [saucenao] [google] [report]

i can't tell you how fucking BADLY i want this to leak. it sounds like my dream game.

>> No.4910862
File: 46 KB, 850x497, Buenos aires.jpg [View same] [iqdb] [saucenao] [google] [report]


gearbox is working on a Duke collection with all the old unreleased duke games and betas along with finished DNF games 1998, 2002 and 2004. some guy is gonna leak the 2002 build he has if nothing is released at the end of 2018 if nothing happens with the collection

>> No.4910867
File: 36 KB, 609x283, randy bitchford 2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4910868

source? you better not be fucking with me

>> No.4910872
File: 127 KB, 701x928, DNF.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4910874
File: 305 KB, 1920x1080, 1520109454831.png [View same] [iqdb] [saucenao] [google] [report]

also some other guy has the 1998 build along with alphas and betas for max payne

>> No.4910876

and Duke4 forums called the guy on his bullshit

>> No.4910881
File: 5 KB, 174x174, 1517339366766.jpg [View same] [iqdb] [saucenao] [google] [report]

what happened?
dont tell me this was just some elaborate ruse?

>> No.4910904

page 3 and onwards

>> No.4910906

>when its done


>> No.4910912

> rancid pitchfork

>> No.4910914
File: 57 KB, 620x436, 1503513855930.jpg [View same] [iqdb] [saucenao] [google] [report]

they didnt prove that the images where fakes or old images, they said they where posted a month earlier in discord but no one seems to have found the source. the rest of the pages is just people arguing and wondering if it will be on steam

>make 90% complete game
>scrap it to add the best and brightest technology
>do this twice

>> No.4910924

Isn't Gearbox leaking money lately? I'd be surprised if they didn't release something Duke related soonish just to try and plug the hole.

>> No.4910945


>> No.4910950

They are, mainly now that people discovered that ACM bullshit was cause by their ineptitude for never checking one fucking TYPO

>> No.4910953

Russian OverPong

>> No.4910961

but that kind of hammer is so much more utilitarian, which i feel fits dark fantasy settings better than an overly dramatic mace

>> No.4910964
File: 9 KB, 305x261, 1522604155828.jpg [View same] [iqdb] [saucenao] [google] [report]

>They actually put up a job listing for checking typo's in code

>> No.4910967

wasn't that gun removed from new RO version?
Couldnnt find it in there.

>> No.4910973
File: 56 KB, 788x798, shootmeintheasspls.jpg [View same] [iqdb] [saucenao] [google] [report]

The absolute state of today's gaming industry.

>> No.4910974

it was replaced by a gun that deploys stationary shield walls and shoots clusterbomb shots
i think

>> No.4910975

screens of it

>> No.4910979
File: 118 KB, 619x793, gearboxxx.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4910997
File: 1.03 MB, 1920x1017, Screenshot_Doom_20180717_205914.png [View same] [iqdb] [saucenao] [google] [report]

something is forming here

>> No.4910998
File: 602 KB, 1920x1080, Screenshot_Doom_20180712_151331.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4911007


>> No.4911019
File: 1.57 MB, 1920x1080, Screenshot_Doom_20180524_204841.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4911041
File: 5 KB, 124x191, 1530534745143.jpg [View same] [iqdb] [saucenao] [google] [report]

Who is the most satisfying enemy to kill and why its blood's cultist?

>> No.4911045

I see you finally figured out how to turn off filtering.

>> No.4911052

Looks bad, man

>> No.4911057
File: 101 KB, 464x264, Screenshot_Doom_20180717_192142.png [View same] [iqdb] [saucenao] [google] [report]

Doom: Low poly vampire thots edition

>> No.4911059
File: 404 KB, 1600x1059, Gorilla_SRR1117 - final.jpg [View same] [iqdb] [saucenao] [google] [report]

I was thinking of making a sprite based shooter with some real labor behind it. I can make some real quality pixel art. Something that rivals Ion Maiden. And I feel I can do some real good map design. I also have a good programmer on my side too.

My question is, "Could I get away with what Doom 1 got away with in the current market?" Could I release the first episode for free and then charge for the additional episodes (2-3)? Take into consideration that I want to release modtools as well.

Or would I just be shooting myself in the foot?

>> No.4911068

I always wondered if an auto shotgun could have worked as a temporary shotgun replacement from some sort of made up Doom version of Heretic's Tome of Power

>> No.4911072

>GDX has multiplayer

>> No.4911078

You could.
Get to it

>> No.4911083

>I can make some real quality pixel art. Something that rivals Ion Maiden.

Not if you have any real life commitments you can't. You're not going to make Ion Maiden by yourself unless you spend 5+ years doing it. Think how long various Doom TC's have been in development and then divide that time by however many people are working on them, and you've got a ballpark estimate of how many man-hours it takes to make Doom engine game. It's a lot of work.

Forget whether you could get away with the apogee model, until you've created one fully sprited, fully coded enemy, you can't even estimate how long it'll take you just to sprite the enemies, let alone all the decorative props, weapons, projectiles effects, textures, etc.

>> No.4911087


I dunno, after Dusk and Ion Maiden and the millions upon millions of TCs/gameplay mods out there, there doesn't seem to be a lot of ground left to cover for the whole "retro FPS but done in modern times" front.
It'd need to be really, really different for me to get it.

>> No.4911090

>GDX multiplayer
server when?

>> No.4911092
File: 389 KB, 792x1000, tumblr_pc0e43czkZ1rnfnbto1_raw.png [View same] [iqdb] [saucenao] [google] [report]


> robotjoe

>> No.4911103

Someone has already tried and it's not working for some reason

>> No.4911108

>retro FPS but done in modern times

I feel that more describes things like Serious Sam and Doom 2016 more than it describes things actually running in 90's engines.

I don't think I'm ever going to tire playing a well done Doom/Duke TC. It's never going to matter to me that it's the same sort of thing I've done a million times, I just enjoy seeing a new set of artwork, hearing a new soundtrack, exploring a new world, firing new guns.

>> No.4911117
File: 34 KB, 378x349, 1530362199428.png [View same] [iqdb] [saucenao] [google] [report]

*cracks open health potion*
*revs chainsaw*
>Keyboard only? Now THERE'S a game.

>> No.4911118
File: 1.80 MB, 1920x1080, Screenshot_Doom_20180717_150913.png [View same] [iqdb] [saucenao] [google] [report]

I want this version, pls

>> No.4911123

I should try later. You can’t start a server without the required players, so I’ll do it in the evening.

>> No.4911125

based boomer

>> No.4911131
File: 56 KB, 600x457, thinkingfyi.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, I don't have many commitments currently.
I am also a talented 3d artist and found that I can block out (and pose) a character in 3D and use that as a basis for for the spritework. It basically cuts the work in half when it comes to enemies.

Yeah, but will they feel the same 2-3 years down the line?

And I never said it was going to be exactly like Doom/Duke. I am thinking of ways to set it apart from what was done in the past. I want the old school combat, but maybe structure it differently.

hmm, maybe going with the episodic structure isn't a good idea.

>> No.4911143
File: 300 KB, 1280x720, DUSK.jpg [View same] [iqdb] [saucenao] [google] [report]

>all these shitty retro shooters coming out being doom or quake clones 20 years late
why? the only good new release is ion maiden

>> No.4911145

Rekkr was made spearheaded by one guy, but he had mappers to support him.

>> No.4911148
File: 223 KB, 540x540, 1498990251150.gif [View same] [iqdb] [saucenao] [google] [report]


D cup for dragon

>> No.4911159

Imagige if Master Chief gets added in QCDE or added in a Samsara addon

>> No.4911163
File: 51 KB, 514x536, were hitting autism levels.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4911164
File: 889 KB, 1920x1080, Screenshot_Doom_20180523_001621.png [View same] [iqdb] [saucenao] [google] [report]

what vision do you call THIS

>> No.4911167
File: 2.15 MB, 1280x544, 1497704835458.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4911172

>that 30 year old doomer who claims keyboard only was what the developers intended

>> No.4911176

Gameboy vision

>> No.4911180
File: 640 KB, 1600x1318, nightvision.jpg [View same] [iqdb] [saucenao] [google] [report]

Nightvision DOOM

>> No.4911186
File: 273 KB, 1144x568, marinara.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4911187

Hell now you got me thinking about going to town on phfor with twin shotguns
I don't even care for the gameplay or brutal mods in general but I'd do a full fucking playthrough for that

>> No.4911194
File: 166 KB, 256x256, 1530565345445.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4911209
File: 425 KB, 3570x2074, PROSCIOUTTO CRUDO.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4911215

Is it just me or is Winter's Fury not that great? The atmosphere and concept are excellent, but the guns and icy demons are killing it for me. Every ice demon is just a greyscale recolor with higher HP and the weak feeling guns make them seem even more spongy. Maybe I'm missing something but I'm already getting bored with this WAD and I'm only on level 5.

>> No.4911216
File: 302 KB, 500x500, wario.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4911218
File: 33 KB, 480x360, hqdefault (1).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4911243

Winter's Fury has one of the worst shotguns in any wad. Might as well be fighting demons with an Airzooka.

>> No.4911245
File: 430 KB, 1920x1080, Screenshot_Doom_20180717_130621.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4911251
File: 2.74 MB, 540x303, image.gif [View same] [iqdb] [saucenao] [google] [report]

What about love live doom

>> No.4911259
File: 86 KB, 1388x1072, dia.png [View same] [iqdb] [saucenao] [google] [report]

dia is the only raibu i like but im not sure maybe i will make love live doom after [email protected] doom im not even sure which raibu should be doom guy

>> No.4911263

and i will ask graf zeppelin to help program the ai because i tried doing it myself and it didn't came out right there was no sound and i even did it like the zdoom wiki said "do a_class" something

>> No.4911265

that 30 year old doomer who says doom isn't casual

>> No.4911271

casual doom is nice. explore a nice building, shoot some imps, quickly be on your way

>> No.4911274

and to be familiar with making my DECORATES i want to know what do people here use to make their own i have aseprite but im not sure if that is compatible with doom's palette and all since when i use it it has different palettes all four different doom iwads including duke nukem 3d and it seems using png puts more memory in the pk3 file

>> No.4911279

>i have aseprite but im not sure if that is compatible with doom's palette and all since when i use it it has different palettes all four different doom iwads including duke nukem 3d and it seems using png puts more memory in the pk3 file

You seem to have an iq of about 80 so I suggest not even attempting.

>> No.4911280

Going Down with trailblazer and colorful doom.
Plutonia 2 with Project Brutality 2.03
The Space Pirate with literally any techbase wad
UAC Ultra with Project MSX

Demonsteele with Scythe 2 is the best one though.

>> No.4911283


>> No.4911294

terminus with the comebacks

>> No.4911296

yes. YES. YEEESSSSSSSS! I've been fucking dying for a new Scoredoom.

Honestly, copy a lot of what Scoredoom does. Points for finding secrets and getting items, points at the end for getting 100 percent kills/secrets/items, points for damaging enemies, multipliers for chaining enemy kills, bonuses for multikills. Scoredoom has a special calculation for making its own par times so it can give you points for getting under time. I'm no programmer, but he's got the source code here: https://github.com/ddraigcymraeg?tab=activity, with the map parser/par calculator section here: https://github.com/ddraigcymraeg/gzscoredoom/blob/master/src/g_level.cpp.

BilboHicks has mentioned on the scoredoom forums that he's open to help out with info for anyone who wants to make a new one, so maybe that'd be helpful.

One thing that I really appreciated about how Doom 2016 handled its arcade mode is that you'd build up multiplier for damaging enemies along with killing them, making it easier to carry a chain across fights as long as you can keep hurting something. Maybe something like that, or at least not losing multiplier if you hurt enemies would be worth considering.

I'm extremely stoked for this, and I hope you're able to keep at it. Good luck!

>> No.4911297

Not him, I just want to smack him.

>> No.4911301

If I was that desperate for a comeback I'd lick my hand

>> No.4911305
File: 14 KB, 161x201, image.png [View same] [iqdb] [saucenao] [google] [report]

Everyone point and laugh at this incompetent modder

>> No.4911306
File: 8 KB, 480x360, 1530532753901.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4911315


The newfaggotry is insane.
>and to be familiar with making my DECORATES i want to know what do people here use to make their own
>i have aseprite but im not sure if that is compatible with doom's palette and all
Irrelevant, GZDoom accepts unpaletted pngs.
>and it seems using png puts more memory in the pk3 file
It doesn't. pngs take up more space, but in Current Year 2018 it's really not that big a deal. You should only care if your mod starts exceeding, like, 80mb or so. Optimize your space, yes, but not to the point where you're worrying about pngs taking up more.

>> No.4911321

I'm gay

>> No.4911324

but i already use slade 3

>> No.4911325

It looks like he's using the elven wand against some undead warriors (with liberties in their designs of course) - the real offender is that sword.

>> No.4911330

bummer, dude

>> No.4911334

You'll fit right in, we're all fags here.

>> No.4911343

This thread's been pretty hetero, in my experience.
I've yet to see someone who want to fuck the demons without adding tits and vag on to them.

you really should not want to fuck the demons regardless that's how you lose your soul
and possibly your dick

>> No.4911349
File: 1.96 MB, 640x480, jelly fight 2.webm [View same] [iqdb] [saucenao] [google] [report]

and that's what im saying i just want to know how to optimize the space before it does get too big because i have played baaad doom wads like this one and their like 200mb

>> No.4911351

didnt expect that abomination to get posted again

>> No.4911352
File: 149 KB, 1080x784, 1525196356288.png [View same] [iqdb] [saucenao] [google] [report]

>quake is some lovecraftian horror setting
>quake 2 and the rest of the games are generic sci fi shit
why is this allowed?

>> No.4911353

>tfw made that abomination and was surprised to see someone repost it

>> No.4911358

well I made that tiling texture, wish more anons would post shit for me to tile so we could get something like /vr/ texture pack

>> No.4911359

probably because a bunch of fags whined "wtf the story doesnt even make sense, its just a bunch of random shit"
i assume he meant abomination in a positive way anon

>> No.4911360

You're valid

>> No.4911365

>I've yet to see someone who want to fuck the demons without adding tits and vag on to them.

Oh, anon. You're so innocent.

>> No.4911369
File: 8 KB, 208x199, 1520798975928.jpg [View same] [iqdb] [saucenao] [google] [report]

>quake became generic because retards couldnt follow a simple story

>> No.4911370

Oh, I'm sure they exist, I just haven't seen them in this thread yet.

>> No.4911372

New BloodGDX server IP:

pls join I'm waiting!!!

>> No.4911373

Maybe it was a simpler theme to handle, since Quake 1 had a Lovecraft influence
Probably also why hell became a bit "safer" in later Doom games

>> No.4911376
File: 598 KB, 1920x1080, Screenshot_Doom_20180715_204606.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4911379

stay away of demon cock

>> No.4911381

I tried but it's just been stuck "trying to connect" for a couple minutes
Is 23513 the right socket number?

>> No.4911387
File: 156 KB, 1011x714, Capture.png [View same] [iqdb] [saucenao] [google] [report]

I just used the default which is 23513...

I think I'm doing this wrong... this says local IP, not public :(

>> No.4911390

Quake's story kind of came together as a way to patch together the absolute mess, and final compromise, that its development was.

They tried for a more coherent narrative with mission objectives in 2 (and I guess 4, never played that one). I'm not saying it's a better story, but the presentation is more complex.
It wasn't even going to be called Quake 2, that just happened when they found they couldn't get the rights to the name they wanted to use.

>> No.4911391

I went
>New Game
and that picture was the result. I don't have a public IP server to give, dunno how to make one.

>> No.4911394

Have you tried using Hamachi?

>> No.4911395
File: 841 KB, 1920x1080, Rei 12.jpg [View same] [iqdb] [saucenao] [google] [report]


theres probably a guide on how to set up a multiplayer match somewhere

>> No.4911396

Dunno what that is dude. Can you make one maybe? If you wanna play I'm up for it.

>> No.4911401

I just made one and it says public IP Try joining that?

>> No.4911405

holy shit it worked!!!!!

>> No.4911420

is meta doom's upcoming update really going to be its last one?

>> No.4911421

>Demonsteele with Scythe 2 is the best one though.
you mean scythe 2 isn't a demonsteele map apck?

>> No.4911428
File: 117 KB, 770x511, terrible_visual_pun.jpg [View same] [iqdb] [saucenao] [google] [report]

what's urs is... made up of placeholer art apparently https://my.mixtape.moe/ppdomj.webm

>Also, the mod always indicates the type of skins the keys have, even in the title screen
Fixed, thanks. Been playing with debug messages on lately so I hadn't noticed.

I was thinking that it'd be the last "major" (not just bugfixes) update until Doom Eternal gave me more material, but I'll probably do some smaller major updates so I can keep putting out a couple of new things while getting feedback.

I'm a little cautious of hitting "content critical mass", though, where there's TOO MUCH stuff and nothing works quite right due to work being spread too thin. Hopefully this polish-centric update pushes that clock back a little.

>> No.4911430


>> No.4911436
File: 485 KB, 1000x1300, 1525547198645.png [View same] [iqdb] [saucenao] [google] [report]

tea kid

>> No.4911438

GG, wewlad. I restarted the server, same IP

>> No.4911439
File: 523 KB, 640x800, caleb.png [View same] [iqdb] [saucenao] [google] [report]

Thanks anon was fun. was laggy but w/e, it's a start (I'm in the UK btw).

we're going to try coop now, other anons join, too!

>> No.4911440

cool joining now

>> No.4911446
File: 982 KB, 1400x1050, GMOTA_Intermission_4.png [View same] [iqdb] [saucenao] [google] [report]

Term is really good at bullshitting some half decent art with silhouettes

>> No.4911449

i think he was pretending to be retarded

>> No.4911450

you never know

>> No.4911451

i dread as to what the original looks like

>> No.4911453
File: 1.35 MB, 1400x1050, GMOTA_Intermission_Revealed.png [View same] [iqdb] [saucenao] [google] [report]

and the reveal

Dread no more. It's amazing

>> No.4911456

>infinite load
i must be doing something wrong if other people can join

>> No.4911462

is that bones flicking us off

>> No.4911463

> bucket head
> borgers
> burger pauldrons
> buttiro sleeves
> pencil sword

>> No.4911469


It works in silhouette form. Also he used a little kid in a knight costume for Blaz.

>> No.4911479

It just froze for me for awhile and then the level started with just me. We done? Or should I restart it?
Sorry, I had only set it for 2 people.

>> No.4911485

I have talked about how h-doom is far to vanilla.
Why fuck demons if they are just going to be bland anime women?

>> No.4911487

>that milk shadow

>> No.4911489
File: 881 B, 131x30, Capture.png [View same] [iqdb] [saucenao] [google] [report]

It froze for me, too. I'm done for now dude but thanks that was fun. If you'd like to add me on Steam my id is pic related, would be nice to play coop/DM for these old FPS games.

>> No.4911493

>Why fuck demons if they are just going to be bland anime women?


>> No.4911498

I don't have Steam lel. I'll just post ITT next time. If anyone else wants to play bloodbath, this is up -> >>4911401

>> No.4911510

alright, well thanks again man. I'll keep a lookout in these threads, hopefully we can get Blood/Duke/Doom/Quake/whatever regular multiplayer going in Doom/BUILD generals.

>> No.4911512

>burger shoulderpads
>chicken corpse
term, were you hungry when you made this

>> No.4911516
File: 160 KB, 558x635, 1530441972534.png [View same] [iqdb] [saucenao] [google] [report]

>Why fuck demons if they are just going to be bland anime women?
Turning Doom demons into anime girls in porn is dumb and so is genderswapping Doomguy instead of giving him husbando focused porn

>> No.4911520

because bland anime women are actually fappable instead of the bullshit /trash/ is into

>> No.4911524

>genderswapping doomguy
Crash exists but I'm sure tertiaries wouldn't know this

>> No.4911536


I think anyone could do it, really. It's just a matter of breaking down what you want to look into smaller shapes, figuring out what looks close to the shapes, and assembling those shapes together.
It's fun to do, though. And it looks really stylish.



>> No.4911546

> not a /trash/ connisseur
you plebian you

>> No.4911552

not everything is burger shaped term

>> No.4911565


>> No.4911570


D-Don't lie to me, anon.

>> No.4911571


>> No.4911576

Now's the part where we argue fetishes and fight over whose masturbation technique is superior, right?

My fetish is ceramic kitchen tile patterns.

>> No.4911580


>> No.4911583

r-random word!

>> No.4911609

>Why fuck demons if they are just going to be bland anime women?
Because it's called hentai doom, not porn doom.

>> No.4911612

Most dudes prefer things closer to regular women.

It's that simple.

>> No.4911613


>> No.4911614


>> No.4911616

really makes you(r penis) think

>> No.4911637

>first the bunny
>now this shit
why is it so easy to influence my peepee these days with this faggotry
why dont you fucking make me gay while you are at it, clearly Im here on this earth just to suffer

>> No.4911641

Alright, new game for 3 people. Hopefully there's one more person who wants to play

>> No.4911642

>there doesn't seem to be a lot of ground left to cover for the whole "retro FPS but done in modern times" front.

in a world where multiplayer is more & more prevalent there needs to be more singleplayer games

as for what else can be done with "retro callback" games wait till arena shooters come back in style.

>> No.4911648
File: 356 KB, 560x782, unknown.png [View same] [iqdb] [saucenao] [google] [report]

It's not even the first time Cygnis was drawn as a chick

>> No.4911651

i mean
there's an almost lewd normal derg
i don't have it saved, but i'm sure someone else does

>> No.4911653
File: 283 KB, 499x513, 1506760382325.png [View same] [iqdb] [saucenao] [google] [report]

>record the match
>check the video at the end of the game
>blank screen
why do old games always mess up on recording?

>> No.4911658

unfortunately it's too damn laggy for me

>> No.4911664

There was some kind of error that made that match extra laggy.
Welp, I'm done for now anyways. Was fun though lads.

>> No.4911667
File: 500 KB, 500x375, 1528474406155.gif [View same] [iqdb] [saucenao] [google] [report]

lag is part of the experience

>> No.4911686
File: 40 KB, 331x340, 1520097905009.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing games with eachother
does /vr/ do this often? trying to get /v/ to play games together is impossible

>> No.4911687

i still remember years ago when i used to browse the shitty doom wikia and there was a section about doomguy's appearences outside doom, that mentioned him making a cameo on some dude's youtube channel as a dj, like someone edited the article to promote themselves

>> No.4911689

That voice. That delightful yelp of pain like Homer Simpson screaming when you slam them with a handful of buckshot, to the bloodcurdling yodel of sublime agony when they're lit on fire.

Also because of the fact they're fucking annoying hitscanners makes their deaths all the sweeter.

>> No.4911691

god fucking dammit term

>> No.4911693

not anymore as far as I can tell
/vr/doom servers are 100% dead, and you barely ever see attempts to bring it back

>> No.4911725

My mistake, this was HexnHub.wad

>> No.4911736

IMDb is full of stuff like that, like how every horror icon like Michael Myers or Jason Vorhees has every crappy fanfilm on their page

>> No.4911737

>does /vr/ do this often?
not to my knowledge. really dont know why either, wtf.

>> No.4911741

I would like someone to play coop with for any of these old FPS's, preferably in Europe for less lag.

>> No.4911742

yes, the /vr/ steam group sends notifications every few days to meet up on an existing server on zandronum.

>> No.4911748

same, always try to find a guy and when i do they're american so we cant play because of the ping

>> No.4911761

>/vr/ steam group
why not just post it here?

>> No.4911770

add me anon >>4911489. I'm not on much but I'd definitely be up to play occasionally.

>> No.4911773

>why not post it here instead of on a service that will automatically notify you

Gosh I wonder

>> No.4911779

link to /vr/ steam group?

>> No.4911785

>live in argentina
>200 ping to usa
>300 ping to europe

better than australia I guess

>> No.4911798
File: 1.62 MB, 1856x764, australian internet.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4911801
File: 53 KB, 202x298, 1498218698400.png [View same] [iqdb] [saucenao] [google] [report]

tried to check your account out but nothing even shows up

>> No.4911809
File: 10 KB, 439x474, aussie.png [View same] [iqdb] [saucenao] [google] [report]

>literally under germany
>not in europe

>> No.4911836

Does anyone have a copy of that Project MSX Fix'd version someone made in the /vr/ thread? Has worked continued on that at all?

>> No.4911839
File: 194 KB, 557x605, 1531267797918.png [View same] [iqdb] [saucenao] [google] [report]

Are there any custom HUDs that work for Doom 64 Retribution? Thank you and I love you.

>> No.4911851
File: 2.35 MB, 1013x1494, Doom.png [View same] [iqdb] [saucenao] [google] [report]

>still no hero shooter mod/game with all the classic shooter heros to chose from

>> No.4911853
File: 14 KB, 172x172, file.png [View same] [iqdb] [saucenao] [google] [report]

Alright I think I have a genuine problem. I can't quit fucking playing mods that add shittons of monsters and weapons. I don't even care if they're well made or not. I just can't stop. I've been playing Doomzone, HXRTC_PROJECT_GOLDEN_EDITION, Alandoguns because someone here recommended it, Aeons of Death, Insanity Doom (for Skulltag) and more. I can't fucking stop. Does anyone have any idea why these kinds of mods are so enjoyable? Like, high effort or low effort, I can't stop playing them. They're so damn fun.

>> No.4911854

It's dead, but still the closest thing we got, unless someone tries to bring it back or remake it.

>> No.4911856

> but caleb

>> No.4911859

>what is QCDE
>what is Samsara and its numerous mods
>what is classic rivalry

>> No.4911863

try this
> legendoom + rifles addon
> disjunction
> increasing legendary chances
> UV ironman
map05 kicks my ass most times
map03 is some of floatrand's best
some weapons and weapon combos can carry your ass hard

> what is [-------]

>> No.4911864

Will do. I'm running through my wads with Compendium though. I don't stop playing a wad until I've beaten at least 5 wads from it.

>> No.4911868
File: 43 KB, 634x477, 10 things.jpg [View same] [iqdb] [saucenao] [google] [report]

name 10 things that arn't brutal doom

>> No.4911869

the randomization aspect makes it so that all playthroughs feel different due to different spawns, weapon pickups and drop rates.

so for example one AEOD playthrough of x wad may net you a boss in map15 that gives you the black hole beam, giving you a great advantage. whereas another playthrough may just have another boss, who drops a different weapon, which maybe isn't as good. or hell, the same boss as before, but he doesn't drop it this time due to drop rates, meaning your playthrough won't be as advantageous as before since you'll struggle with cyber/spiderdemon-class enemies more.

this creates and endless feedback loop of variable playthroughs, and all that matters is that you don't mind the sheer massive amount of stuff those randomization wads have, like a 200 enemy types, 200 weapons, 200 items etc.

>> No.4911873

LegenDoom, Guncaster, Russian Overkill, Trailblazer, DoomRLA, Accessories to Murder, Final Doomer, La Tailor Girl, Colorful Hell, and High Noon Drifter.

>> No.4911874

Shit, thanks anon. That sums it up really nicely. One thing I love is, going of HXRTC as an example, when I get stuck with a fucking awful gun, and have to claw my way up to an actually useful gun from there. I think I'm gonna really like Legendoom for that reason alone.

>> No.4911880

Throw Champions in there as well, as it is compatible with LegenDoom. Droplets and Ludicrous Gibs if you want more blood.

>> No.4911885
File: 18 KB, 291x350, Blood_logo[1].jpg [View same] [iqdb] [saucenao] [google] [report]

The Bloodbath is back up. The Stronghold unless anyone objects. It's just for 2, but I'll change that if more people want to play.

>> No.4911894

If you (or anyone else) wants to keep a server open, I'll be on in an hour.

>> No.4911905

I'm trying to join but its stuck on trying to connect.did you change the socket number?

>> No.4911912

Uh... Quake, complex doom, demonsteele, Jackie Chan, brutal doom-

>> No.4911913
File: 167 KB, 827x691, caleb.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4911917
File: 1.07 MB, 794x1224, DoomTroid_by_AlexRoadway.jpg [View same] [iqdb] [saucenao] [google] [report]

Metroid Dreadnought, D4T, Equinox, Winter's Fury, Daedalus, Cheogsh, The Island, Equinox, Scythe, EARTH, Eternal Doom 1996

>> No.4911921

How does the MetaDoom mine work?
Like, what's the limit for how much mines can be put or for how long do they last?

>> No.4911923
File: 90 KB, 757x637, calebzz.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4911929


>> No.4911930

No dude it doesn't answer the question. Why bother with demons if all you want is anime chicks?

>> No.4911934
File: 145 KB, 880x655, pain 2.png [View same] [iqdb] [saucenao] [google] [report]

they're cute

>> No.4911947
File: 88 KB, 1674x1196, calebzzz.png [View same] [iqdb] [saucenao] [google] [report]

autism and 10more minutes in paint

>> No.4911948

gg Punch, gg
Sorry, the game had already started. It's waiting for players again if you still wanna play.

>> No.4911949
File: 41 KB, 1000x600, cultistsrevised.gif [View same] [iqdb] [saucenao] [google] [report]

Had a great time. Bloodmatch is a blast, would recommend.

>> No.4911951

if anyone here, including Kaiser, m210, graf or anyone else want to give a try
heres the entire source code and such for Dark forces XL engine


i suggest everyone here should download it and keep it in case of dead links

>> No.4911953

Cause they're demon anime chicks.

>> No.4911959

what happened to the space pirate mod Term was working on?
I will say DoomGolf hilarious, and the booster mod looks cool, but the booty project looked promising

>> No.4911965

i just cant seem to connect.Its probably a continental thing

>> No.4911980

You probably can, it's just that the game was already started. It's waiting for players again, this time for 3 (myself + 2).

>> No.4911993

Did me leaving fix it?

>> No.4912002

Anyone been able to get a good mouse config for bloodGDX? the damn thing always feels floaty, or just slow

>> No.4912005

try it after dosbox lol

>> No.4912006

Look the mancubus in h-doom doesn't even have six breasts. It's pathetic really.

>> No.4912010

You're angry that the creator isn't pandering to your /trash/ tastes and deem it wrong because of that?

>> No.4912012

honestly id rathre dosbox and bmouse at this point

>> No.4912015

I'm not angry. Look the Mancubus is just a great example. The Mancubus already has 6 breasts. The H-Doom one just has 2 large ones. It's not wrong just kind of pathetic.

>> No.4912016

Why? Why does a porn mod have to gross out people?

>> No.4912017

god your pathetic,make your own mod if you want to jack off to mancubus tits

>> No.4912018
File: 127 KB, 880x655, c kid 12.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4912019


>> No.4912021

What soundfonts do you use?
I am using one that claims to be like a Roland SC-55 but it sounds off.

>> No.4912023

nice bait retard

>> No.4912028

I just use the soundtracks that were ripped from an SC55. Eventually, I want to get my hands on an authentic SC55, so I don't have to rely on the file packs.

>> No.4912039

good shit asdadsfagadsadafasdasf, bloodbath is incredible

>> No.4912042
File: 166 KB, 480x1060, blood flare pistol.jpg [View same] [iqdb] [saucenao] [google] [report]

Yep, the lag stopped. Sorry you couldn't play.
Yeah that was fun man, thanks for playing.

Anyways it's waiting for players again if anyone else wants to play.

>> No.4912048
File: 99 KB, 1504x1000, 63ddb2f94fca51c1eb96b65e75495b76.jpg [View same] [iqdb] [saucenao] [google] [report]

I want a gameplay mod that lets you play as Daisy
I dont even care if its just a jokewad with a small little realistic bunny that dies in one hit and does nothing else but hop around
I just care bout one thing and one thing only
It has to be called BUN

Man I want this dumb pun so bad

>> No.4912053
File: 796 KB, 1920x1040, gzdoom_2018-07-17_22-33-22.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4912057
File: 3.00 MB, 1024x768, scree0018.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4912058

My name is Duck Nuckem, and I'm here to screech quacks and chew bubblegum

>> No.4912061

Scary the first time you meet them, annoying the second, tedious the rest of the times

>> No.4912070

there's an old skin pack that on top of other characters like mario and link, it also has daisy. saw it all the time on skulltag servers, no idea what it's called since I lost my old drive. that's the closest to "playable daisy" you can get atm.

>> No.4912072

>goes invis
>flies up in face
>soars back from double barrels
>repeats three times, dies

>> No.4912074

> 3
> right click
> right click
> right click
> right click
> done
caleb makes ghost busting look easy

>> No.4912081

i dunno, some of the ones in DW get me when you hear "AAAAA" without expecting it

>> No.4912094
File: 114 KB, 880x655, gggg.png [View same] [iqdb] [saucenao] [google] [report]

thoughts sonic the hedgehog themed doom wads

>> No.4912096
File: 518 KB, 1600x1040, 1239434163634.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4912101
File: 101 KB, 551x720, 0af8b9b416b38a47efbdc3fc1568bf91ea07853d8a63569fa8a81f934a5f6536.jpg [View same] [iqdb] [saucenao] [google] [report]

git good

>> No.4912102

>daedalus is full of chaingunner and shotgunner traps


>> No.4912107


I've been focusing on mapping with it. I'm not good at mapping.
That's kind of the long and short of it.

>> No.4912110

Jesus Christ, Final Doomer's chainsaw-equivalent Katana is so powerful. It feels even more powerful than berserk fists, especially with the increased range. And it can slash fucking fireballs in half! Almost makes up for JPCPguy's shitty shotguns.

>> No.4912114

>Not liking free bullets

>> No.4912116

Get that with a berserk and hit an enemy under the needler debuff and watch it fade from several forms of existence.

>> No.4912117

>wide open area with long range chaingunners
>rocker launcher ineffective because lost souls show up and make sure you both eat shrapnel

>> No.4912119

Sonic themed doom wad levels (whether they're completely sonic inspired or simple texture replacers) are good.
Sonic music is always great
Sonic characters besides robotnik/eggman are mostly awful

>> No.4912121

Come up with the most evil/annoying/frustrating map idea you can think of.

>> No.4912126

Warp Factor - Duke3D

>> No.4912127

randomized teleporter puzzle, instant death for wrong choices

>> No.4912129


>> No.4912130


>> No.4912131

okay it's like a communations base and there are 10 identical branches with the same enemies. you go into each branch, clear out the enemies, and push all 10 buttons, then you fight a giant wave of enemies with 2 archviles and unlock a gate. past the gate, there's a bounce pad where you must launch yourself to a tiny platform holding the yellow keycard so you can escape. If you miss, you get insta-killed by a lava pit and have to start all over.

>> No.4912138
File: 84 KB, 1280x720, hp.jpg [View same] [iqdb] [saucenao] [google] [report]

the only complaint i have is super sonic doom isn't compatible with doom weapon wads and have these shitty ones replacing the vanilla ones instead and the maps drag on too much without it being exciting, it feels boring exploring the whole cluttered levels

>> No.4912153


>> No.4912158

No, Savage.

>> No.4912162

SRB2 was my first 3D sonic game

>> No.4912163

If that's same wad that I'm thinking of then I haven't played that in a long time, should go back into it. I remember getting bored of it while going from a beach and into a generic forest. It was neat how the level would transition to the next one, but it didn't hold my interest because it felt so bland. I prefer DBzone despite having no real sonic inspiration besides the excellent music from sonic and various other games (especially the C&C's act on instinct track), and that weird tails enemy that shows up from time to time. I have fond memories of multiplayer DBzone with class mods on skulltag.

>> No.4912181


>> No.4912184

How would a Final Doomer monster pack work?

>> No.4912191

Reskinned enemies themed around their respective megawads. Maybe a few subtle tweaks to how they function, and an option to mix them all up.

>> No.4912202
File: 2.90 MB, 1280x720, i dont need no fuckin keycard.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4912206
File: 2.94 MB, 1280x720, remove_spider.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4912207
File: 2.82 MB, 1280x720, remove skeleton.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4912214


owo whats this

>> No.4912217

hideous destructor

>> No.4912243

you seem more affected by this than the other guy

>> No.4912247

Ugly Killer

>> No.4912265
File: 684 KB, 249x243, smilefrog psychedelic.gif [View same] [iqdb] [saucenao] [google] [report]

>just played deathmatch for the first time in my life
>won the 2nd match

>> No.4912273

That'd be neat actually.

>> No.4912287

Every other sector is a crusher of varying speed, and the exit is timed, so if you don't hurry, it closes and you can't leave.
Also all the lights are strobing

>> No.4912294

Sounds like a lot of spritework though. Could you imagine doing that for at least five megawads' worth of enemies?

>> No.4912295

If anyone wants to play a heretic map:


It should work in vanilla heretic (like chocolate heretic), but also zdoom etc.

Any feedback on balance would be appreciated. Obviously don't jump or crouch in this map.

>> No.4912312

>TNT Monsters
>it's just chaingunners

>> No.4912314

Are you willing to take a demo from the latest GZDoom, or would you prefer a demo from ChocoHeretic?

>> No.4912315
File: 144 KB, 100x100, TNT.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4912317

I'm having trouble getting viddump on PRBoom+ to work. I have oggenc2, x264, and mkvmerge and I set up my cfg like:

>cap_soundcommand "oggenc2 -r -R %s -q 5 - -o output.ogg"
>cap_videocommand "x264 -o output.mkv --crf 22 --demuxer raw --input-csp rgb --input-depth 8 --input-res %wx%h --fps 35 -"
>cap_muxcommand "mkvmerge -o %f output.mkv output.ogg"
>cap_tempfile1 "output.ogg"
>cap_tempfile2 "output.mkv"
>cap_remove_tempfiles 0

But when I try to do -timedemo and -viddump with a demo, it plays through the demo and then doesn't seem to do anything after that. I get a 4kb output.ogg file, but nothing else.

>> No.4912327

to be honest, zdoom 2.8.1 (the latest) is my go to for demos.
If that suits, otherwise GZDoom is fine

>> No.4912328

Alright, I'll get that and record something.

>> No.4912332

cheers man, look forward to it

>> No.4912340
File: 446 KB, 985x1276, succubus pretty.jpg [View same] [iqdb] [saucenao] [google] [report]

Because they're cute.

>> No.4912342
File: 80 KB, 900x900, 1531243840093.jpg [View same] [iqdb] [saucenao] [google] [report]

I just had my heart broken. What do I play to try to take my mind off it?

>> No.4912343

Now I'm just imagining a naked woman with a huge flaregun for a head.

>> No.4912346


>> No.4912347
File: 14 KB, 308x196, don't get hit bitch.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4912356

You don't have to draw all new monsters from the ground up, some resources can be adapted and modified.

>> No.4912357
File: 498 KB, 709x765, 1531887211077.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4912364

>heard the sound

>> No.4912365


>> No.4912368

>Ultimate Doom
>Doom 2
>Master Levels for Doom 2
>TNT Evilution
What's next? Don't say Strife

>> No.4912371

It looked nice enough, but I didn't beat it. Felt more like a Hexen map at first, then it sorta got cramped.

It's too trap laden for me. Every room was "alright where are the monsters coming from" and from there I just had to figure out what you wanted me to do to beat them. Being forced to use tombs of power as you pick them up defeats the purpose of an inventory system imo.

It's not bad, and I'm probably being a bit harsh on it, but it's just not for me.

>> No.4912372
File: 639 KB, 1920x1080, Screenshot_Doom_20180718_015315.png [View same] [iqdb] [saucenao] [google] [report]

Map 28 of Plutonia Revisited and god does this megaWAD feel long

>> No.4912376

Strife you fucking pussy. It's good.

>> No.4912449

[07-17] Ion Maiden confirmed to have a Multiplayer beta coming later this year.
Will be accessible for everyone who bought the preview campaign.
Also, the game will release in Q1 2019.
Source: http://www.ionmaiden.com/ (under FAQ)

By extension, this also means you'll be getting proper Multiplayer support for Duke Nukem 3D over the eduke32 port, after years of it being a broken mess. So get excited to play your favorite TCs in coop soon.

>> No.4912471

Here's what I've got so far. Haven't beaten it yet.

It's been a while since I touched Heretic, so it took me a bit to get my legs back. Some of those encounters are real cocksuckers. The yellow key room where you get DP'd by a mob of gargoyles and a bunch of blade whatevers is really hard to parse, and I feel like I only got past it by sheer luck. I'm also pretty starved for ammo, as you may notice by me leaving the quivers of arrows so I can go back for them later. There's a point where I leave the crystal geode in a secret because I figure it'd be better to go back for it when I'm low, but the castle door was locked behind me.

>> No.4912481

awesome, cheers. Yes I heard it was ammo starved up until the yellow key, I better add some more!

>> No.4912483
File: 141 KB, 880x655, c kid 5.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4912494
File: 26 KB, 880x858, rin 8.png [View same] [iqdb] [saucenao] [google] [report]

[email protected] Doom production day 0 need ideas to map my own mapsets and make sprites and need motivation will be back with more updates and will do it all myself and will show terminus results

>> No.4912509
File: 456 KB, 576x675, 644e5f225dc078bdcaf064b620218d7ff8e5ba54.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4912512
File: 105 KB, 640x480, Screenshot_Heretic_20180718_202529.png [View same] [iqdb] [saucenao] [google] [report]

oh man, watching a few of these has really helped on the balance front. Thanks so much.

The part where you were surrounded by gargoyles was horrifying - we both knew you were going to die, it was just a matter of time.

I've been testing on Skill 3 so I really need to take into account Skill 4 and the extra health and ammo needed (although you seem to usually have *just* enough ammo up until the yellow key, except perhaps trying to take our those 3 iron liches.

>> No.4912519

> Chex Quest
> Doom 64
> The Lost Episodes of Doom
> No Rest for the Living
> Perdition's Gate
> Hell to Pay
> Icarus: Alien Vanguard
> Hacx

> Don't say Strife
Why not?

>> No.4912521

Here's the rest, wherein I eventually beat it.

The ammo and health famine doesn't get better by the end. I ended up out of ammo by the tail end of the catacomb shootout, and only could get ammo because of the enemies that randomly drop. I was straight up out altogether in the finale, so all I could do was just wait until the liches gave me enough room to sprint to the exit.

Also, I just run past the intro because it occurred to me that the castle door locks when you enter, so there's no reason to waste ammo on anybody because they can't chase you. Certainly not a UV-Max strategy, but anything to spare an arrow.

>> No.4912528

Also, a brief wave of horror washed over my soul when I saw that the Morph Ovum that I assumed was placed by you in the lich nook for the sole purpose of dealing with the yellow key DP wasn't there. I honestly thought that that was the only way I was ever gonna beat that shit.

>> No.4912529

Cheers, yep the balance needs a bunch of work, I'll add more ammo to that last section and a few other places. I added a chaos device to the mix too and allowed the main entrance to the crypt to be opened again from the outside.

>> No.4912531

ahhhh, yep that must have been a drop from one of the Liches. I added a tome of power and the chaos device to the area where you get the YK area, so hopefully that should help

>> No.4912537

Chaos Device seems like a weird choice because the start of the level is pretty far away from the YK area, so it would just be a lot of walking back to get to that point, in which you'd open the door and then have to fight that mass of enemies coming through a small bottleneck. But I suppose testing may prove me wrong.

Thanks for the level.

>> No.4912562

Yeah its not ideal, I also added a back door from the area where you were surrounded and killed into the main dungeon area.

Chaos device would be annoying now that I think of it

>> No.4912581

I personally don't necessarily mind Plutonia-esque trap encounters where a player seeing it for the first time will probably get killed. Maybe a set of teleporters that open up along with the ambush doors - one by the gargoyles and one by the sabreclaws. You'll get a little bit of maneuverability, but you still can't run from the encounter and you can still easily get overwhelmed if you don't. Or even a morph ovum just before the encounter - it was a pretty interesting feeling when I first beat the encounter by turning some of the saberclaws into chickens so I'd get enough room to start firing rockets down the hall. A tome by itself is probably enough for most people, though having that trick three times in a map may be a little repetitive.

>> No.4912605
File: 253 KB, 545x1050, strogg_iron_maiden_by_mikazukishigure-d5qwe60.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4912621
File: 459 KB, 1215x1080, slash_from_quake___by_excrem_by_excrem-dagapv8.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4912632

Sto incominciando a sospettare la presenza di compatrioti italiani qua.

>> No.4912647

Hamachi is a LAN emulator. Interface resembles Discord somewhat, everyone who enters the "group" are emulated to be on the same LAN net, and can see each other in the game LAN browsers which is the easiest way to set up online matches.

IDK if BloodGDX allows LAN netplay, I just dont have time to test it, with work and RL and all that. Maybe at the weekend I'll try to join someone or set up a serveer myself.

>> No.4912659

coffee break
combat shock
dawn of the dead
double impact
unholy realms
vae victus
warlock's hearth

>> No.4912671

>wish more anons would post shit for me to tile so we could get something like /vr/ texture pack
Loving this idea, I'll see what I can find.

>> No.4912673

Quake is just a mishmash product of its conflicted development.

>generic sci fi shit
Oh shut up. Why do lovecraftfags always sound like arrogant pricks?

>> No.4912674

What if...
I wanna be the Doomguy?

>> No.4912676
File: 244 KB, 640x480, systemshock2-5.png [View same] [iqdb] [saucenao] [google] [report]

*screams in harsh noise*
>"Little ones need lots of meat to grow big and strong."

>> No.4912680

What really annoyed me about the old wikia was how Brutal Doom was shoehorned into every fucking article to the point where a less experienced player could easily end up thinking it was an official expansion.

>> No.4912685
File: 16 KB, 160x160, 0002.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4912686

DRLA Tecnophobia and Nightmare monsters for TNT and Plutonia, respectively.

>> No.4912687

You know, it would be neat to have a version that opens sideways and reveals one of those goddamn W3D mutants

>> No.4912706

if noone contributes I can always undust my old project that attempted to get most of hl2 textures to doom and some objects/models as voxels/sprites

>> No.4912759
File: 255 KB, 800x450, Screenshot_Doom_20180718_151211.png [View same] [iqdb] [saucenao] [google] [report]

Playing some Guncaster Vindicated.
I actually like this better than the original,it balances things and adds new enemies.
For some reason you can also play Hell on Earth Starter Pack without the wad file.
Oh well,I like it.

What gameplay mod are you playing?

>> No.4912769

New thread.


What do the changes entail?

>> No.4912805

This is why the mod is popular: it was the fanbase that forced its popularity

>> No.4912815

>you run out of shells
>not able to get a perfect kill count

i mean you could prolly use the pitchfork but stillAAAAAAAAA

>> No.4913594

yep same here
karnak is mostly essential for me

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