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/vr/ - Retro Games


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File: 8 KB, 320x224, RaidenTrad_MDTitleScreen.png [View same] [iqdb] [saucenao] [google]
4904914 No.4904914 [Reply] [Original]

I suck at shmups but I want to get better. What are easy retro shmups to get started on?

Been playing pic related but no idea if it's easy or not.

>> No.4904942

Why would you play such an inferior port of Raiden? Older style shooters start with 1CC'ing Gradius and go from there, Or if you want something a bit more modern try Batsugun. If you want a nice introduction to bullet hell try Espgalauda (which is /vr/because of the retro arcade board it is on despite being released post 2000)

>> No.4904976

>>4904942
Because I have literally no clue what I'm doing.

Do you have any 8-bit or 16-bit home console recommendations?

(i cbf finding and verifying an arcade set which works with RetroPie right now, but have No-Intro fullsets)

>> No.4905001

>>4904914
people say Thunder Force III is easy

>> No.4905034

>>4904976
Can you run PS1 games? The PS1 ports of Gradius and Raiden are arcade perfect. If not PC engine port is almost as good
R Type has a pretty good pc engine port Thunder force series on the mega drive is pretty good too.

>> No.4905047

>>4905034
>PC engine port is almost as good
PC engine port of Gradius I meant.

>> No.4905073

>>4904914
Tyrian aint too mean. also its free on gog atm

https://www.youtube.com/watch?v=w025kQRMZwA

>> No.4905083

>>4904942
>Why would you play such an inferior port of Raiden?

If you are going play the Genesis version of Raiden Trad (which is not a bad version), I suggest going here ad downloading this fan patch:

https://www.romhacking.net/hacks/3598/

This patch updates the sprites and graphics to look more like the original arcade game.

>> No.4905096

>>4905083
If you are emulating it anyway why not emulate the arcade version though?

>> No.4905135

>>4904914
Area 88 (Sufami) on the lowest difficulty is quite manageable.

>> No.4905152

>>4904914
Shmup noob here. The first game I've beat is Thunder Force III for Genesis. Lately I've been trying R-Type Delta, Einhander and Zanac Neo.

I also enjoy Strikers 1945 but it's way too fucking hard.

>> No.4905160

>>4905152
>way too fucking hard.
Even when I sucked at shoot em ups I always preferred harder ones. I would advise people to play what they like rather tan what is easy.

>> No.4905240

>>4904914
Truxton

>> No.4905276

The retro ones are all ugly as shit, but honestly, Touhou.

>> No.4905414

Life Force.

>> No.4905472

>>4905034
>The PS1 ports of Gradius and Raiden are arcade perfect.

Wow, Raiden is way easier and better on PS1 than Mega Drive!

Following this advice I am finding arcade to be much better than home console. When you die you continue without backtracking when, you usually get your powerups back, and you can just keep pumping in credits. The last one isn't really "winning" but at least it's more fun and I can keep practising.

>>4905001
>>4905152
>Thunder Force III
I thought this was a troll at first but even RacketBoy agrees. Enemies move so fast, attack from both directions, have homing shots, and you can't shoot everything on the ground without switching weapon. I'm surprised this is considered easy.

>>4905160
>I would advise people to play what they like rather than what is easy.

Good tip. I'm actually enjoying DonPachi/DoDonPachi more than anything else. The player hitbox seems smaller than other games, and enemy bullet pattern is mostly designed so you can avoid enemy shots by moving only slightly. It's more like flying down a narrow puzzle tunnel than avoiding fire directed straight at you. You also get heaps of bombs, at least on Kids difficulty.

>> No.4905515

>>4905152
>Strikers 1945

Difficulty: Monkey

It's like they made this mode for me. Just did a completion on two credits, I bet I could do a 1CC with another attempt or two and that's a good start imo.

Like the DonPachis the bullet patterns are mostly more like movement puzzles than directed or homing shots. I really like this game, thanks!

>> No.4905828
File: 316 KB, 432x413, 1458091099165.png [View same] [iqdb] [saucenao] [google]
4905828

>>4905276
If you're gonna sit here and tell me fucking Darius Gaiden looks worse than Touhou then we're about to have a problem.

>> No.4905852
File: 30 KB, 256x240, Arrow Flash (JUE)000.jpg [View same] [iqdb] [saucenao] [google]
4905852

>>4904914
Arrow Flash on Genesis
Pic related.
Put it in easy and it will take you an hour or two to finish the game.

>> No.4905856

>>4904914
Check out Musha on the Genesis. Game is ezpz on the default difficulty until a sudden spike in difficulty in the last stage but you'll have so many extra lives by then it won't matter.

>> No.4905859

dodonpachi is a great game for building fundamentals

>> No.4906401

>>4904914
Battle Bakraid is excellent for beginner and it looks awesome. Just install MAME and get it.

>> No.4906407

>>4905240
this

Fire Shark
Gley Lancer
Grind Stormer

All for the Genesis.

>> No.4906953

>>4905856
Definitely MUSHA. It's such a great beginner's game.

>> No.4908089

>>4904914
Try Raiden Trad for the SNES, now THAT was a game.

>> No.4908092

>>4905472
Yes, TFIII is firmly on the easy side. This genre is just that hard.

>> No.4908227

>>4906953
>>4905856
>start playing Musha for the first time
>die 30 seconds in, but figure next time will be better
>die to a Japanese house full of cannons and a fireball-barfing head

Damn, and this is an easy schmup? lol

What's the best form to use? I've kept it on "three-way" because I assume that gives me the widest gunfire spread.

>> No.4908229 [DELETED] 

>>4908227
Yes, MUSHA is on the easy side, but again: >>4908092
>This genre is just that hard.
Also, particularly if you are bad at reacting, treat these games like time attack in a racing games. Memorize the game first and then execute it as best as you can.

>> No.4908232

Gay arse

>> No.4908240

>>4908229
I'm finding MUSHA intimidating because of all the different forms you can cycle through with the A button.

Gonna try Arrow Flash like >>4905852
recommended.

>> No.4908245

the trad raiden
the virgin zero wing

>> No.4908256

>>4905160
Oddly enough I had a similar experience learning to play the Piano. I'd taken lessons as a kid but never got beyond intermediate skills, and had let even those skills languish for a few years. But I just decided to try and tackle some Mozart and Brahms since they were my favorite composers, and that gave me the motivation to get back into playing shape.

>> No.4908259 [DELETED] 

>>4908240
If you want an easier arcade try Batsugun Special Version's first loop
>>4908245
10/10

>> No.4908281

>>4905852
Which mode is better, mech or jet?

>> No.4908282

>>4904914
You want easy but still good?

Coryoon (pce)
Soldier blade (pce)
Darius twin (snes)
Thunder force 3 (snes)
Fantasy zone (pce)
Galaga 88 (pce)


Does the genesis have any easy shooters?

>> No.4908285 [DELETED] 

>>4908282
The better version of TFIII lmao
Why do you only recommend console games for an arcade genre? There are easy arcades, such as Nemesis.

>> No.4908382

>>4908281
The stage itself requires you to combine both mech and plane form in order to finish it.
When you get to a boss you just transform to mech mode and drop 2 or 3 bombs.
That is more than enough to kill any of them on easy mode.

>> No.4908402

>>4908382
Bombs? Are you talking about the button that turns the mech into a fireball and you're invulnerable for a while?

I was using the jet because the special button does an offensive attack instead of the fireball thing. Otherwise both forms seem the same to me.

>> No.4908404

>>4908402
>Are you talking about the button that turns the mech into a fireball and you're invulnerable for a while?
Yes,that is the bomb in mech form.
The plane form bomb is just a bullet spread and does low to no damage.

>> No.4908539
File: 85 KB, 1440x486, 20619_8_bit_all_your_base_are_belong_to_us-1440x486.jpg [View same] [iqdb] [saucenao] [google]
4908539

>>4904914
Lotus Land Story is probably the easiest of the Touhou games
Also, memes aside, Zero Wing is fucking great.

>> No.4908542 [DELETED] 

>>4908539
I wouldn't call it great. It's good but it's probably Toaplan's worst shooter, or amongst the worst.

>> No.4908553

>>4908542
The music is what sold me on it, but the levels are fun, and the upgrade system is good (although somewhat unbalanced).

>> No.4908559 [DELETED] 

>>4908553
As I said it's far from bad but Toaplan made Hishou Zame, Kyuukyoku Tiger, Tatsujin, Same! Same! Same!, Dogyuun, V-V, Batsugun...

>> No.4908652

>>4905073
Ross is a shitter with crap opinions, that routinely lies about the games he plays

>Oh, what's this? A game made in '98? Lets run it with on a modern system without applying a fan patch (they could've sneak a virus in there)! And then complain about purple text outline (fixed by said patch) every 3 minutes to the point of making fun of them in the outro.
>Oh, what's this? A game with dodges, blocks and combos? Let's ignore all of it and use basic attack the whole game then complain about it being hard and monotonous!
>Magic is so crap in this game, nobody in their right mind would use it! Oh, here's a bossfight that could've been completely trivialized with magic that I was specifically given for that exact purpose! But lets ignore all that and complain about how hard and unfair this bossfight is for 5 minutes!
>Level 30 enemies take too long to beat with level 5 sword? This game's combat is so fucking lame, lets discuss that for 10 minutes
>This game gives you so many options, lets turn on all those, that make the game unload everything then load back again for every location, then complain about constant loading times, completely ignoring the load-on-the-fly option!

His reviews are basically worthless because of that as you never know whether he is telling the truth, or is pulling shit out of his ass again to amuse the audience.

>> No.4908664 [DELETED] 

>>4908652
>His reviews are basically worthless because of that as you never know whether he is telling the truth, or is pulling shit out of his ass again to amuse the audience.
E-celebs in a nutshell.

>> No.4908680

>>4908664
Not all of them, only followers of AVGN style "lol guys look at how terrible this game is, total shit amiright <insert unfunny joke>" are.
If a youtuber has at least one video like this, put them on a black list.
If he does not, and when the game has a flaw he doesent gloat about it and make fun of the game for it, then he might be okay.
There are very few reviewers like that, but they do exist, albeit garnering much less followers because they aren't trying to be a clown for the audience.

>> No.4908916

>>4908240
Yo so some basic advice on MUSHA:

From the pause screen you can adjust your speed manually. Just hit the D-Pad. You don't even need to adjust this constantly on the fly--although you can--just find a speed that works for you

One of the best forms is reverse. You can use that to hit enemies while retreating and generally shoot enemies in ways you might have trouble hitting normally.

Lightning power up is OP for most of the game.

>> No.4908973

>>4904914

Easy shit that I have 1CC'd in rough and inaccurate order of easiest to hardest, with just some notes on why some of these are easy. I'm shit at shmups and the hardest of these games took me like a week or two of consistent attempts (like one or two credits a day) to 1CC. All of these are pretty decent games too:

Zanac Neo (PS1) Your combo only breaks when an enemy escapes the screen. Dying doesn't break it. Lives granted at set score intervals. I had 50+ lives by the final stage, no fucking exaggeration.

Magical Chase (PCE)

Batsugun Special (Arcade) Although you should probably play the vanilla version which is already very easy.

Fantasy Zone (Arcade) Buying the correct items for the correct sequences can trivialize difficult parts. Final boss dead with one attack.

Pop'n Twinbee (SNES)

Darius Gaiden (Arcade) Route determines difficulty, with the top two routes being considerably easier than the lower ones. Autofire considerably lowers difficulty.

1941: Counter-attack (Arcade) Refills your lives between levels which is very forgiving. Crashing into walls doesn't hurt you, but instead makes your plane spin and shoot in every direction.

While I haven't dedicated the time to get a 1CC, DoDonpachi has a very reasonably difficulty escalation level to level, so it's a nice game to get more comfortable with bullet hell games, along with already mentioned Espgaluda that gives you a couple of additional crutches.

>>4905160
This is the truth.

>>4905828
I think he meant to say the retro Touhou's for PC98 look like garbage

>> No.4909156
File: 67 KB, 560x420, kamui.jpg [View same] [iqdb] [saucenao] [google]
4909156

>>4904914
Kamui, which gives you a ton of hitpoints/lives and has a straightforward bullet cancelling mechanic with the lightning.

>> No.4909189

>>4908227
If you want super ez mode get the blue power up it essentially acts as a shield.

>> No.4909436

>>4908282
>Thunder force 3 (snes)

>>4908285
>The better version of TFIII lmao

I guess that all of the slowdown present in Thunder Spirits makes it an easier game overall.

https://www.youtube.com/watch?v=BfFjOqquYtI


The SNES port has a hard enough time maintaining a good framerate while shooting the default weapon.

Thunder Spirits is a port of the Thunder Force AC arcade game. AC is based on Thunder Force III for the Genesis/ Mega Drive.

I like Thunder Force AC, but TF3 on the Genesis will always be the definitive version to me.

>> No.4909452 [DELETED] 

>>4909436
I'm aware of this. Indeed, both TFIII and TFAC are fine. SNES TF is just a mistake, how can people here stomach that shit when there are superior versions around?

>> No.4909483

>>4909452
>I'm aware of this. Indeed, both TFIII and TFAC are fine. SNES TF is just a mistake, how can people here stomach that shit when there are superior versions around?

TFAC does have better audio than the Mega Drive original and slightly nicer graphics. But I still prefer the level design and option to choose the starting level in the Genesis game.

The SNES game tries its best, but in the end, the SNES hardware just can't handle the game very well.

>> No.4909904

>>4909483
So it's true that Sega does what Nintendon't

>> No.4910220

>>4909904
Sega Can't what Nintendon't

>> No.4910279
File: 2.90 MB, 552x470, 11-08 19-46-34-156.webm [View same] [iqdb] [saucenao] [google]
4910279

silkworm

>> No.4911062
File: 123 KB, 1600x800, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
4911062

>>4904914
>What are easy retro shmups to get started on?

<---- this one...

It has a "monkey" mode which causes the bullets to be less and flying in slow motion. And if you wanna see the tiddies at the end, you will get good in no time!

>> No.4913161 [DELETED] 

tbf it's better to start on a challenging shmup and spend time learning it well. playing casual shmups is mostly just a waste of time and only gives you a false sense of being skilled

>> No.4913169 [DELETED] 

>>4909904
Nintendo is what Segain't: still a first-party company. LMAO!

>> No.4914681

Air Zonk and Star Parodius are probably the easiest shmups i ever played and they are also great.

>> No.4916581

>>4904914
I have this for genesis and its great
I also played snes version its good too

>> No.4916636

>>4904914
raptor call of the shadows
tyrian 2000
stargunner
flying tigers
major striker