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4903319 No.4903319 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4897591

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4903320

=== NEWS ===

[07-14] Doom 64 for Doom 2 released, a vanilla reimagining of D64 maps

[07-10] Leonard's vacation in hell(WIP): Brings the weapons from Redneck Rampage in Doom:

[07-09] REKKR has finally released

[07-09] Compendium, a GZDoom merger of 54 older wads with Dehacked code replaced with ACS/Decorate

[07-09] Assets from id Software's RPGs released
https://drive.google.com/file/d/1E-bDdsXGw1jIBbJj1T0eHD-neb9grs_S/view (PNGs)

[07-08] Quake2XP's last yearly update

[07-08] Diabolus Ex released, a Deus Ex-inspired map

[07-07] Nominations are open for the 1st Quake Awards

[07-07] Another Quake 1 SP release: SM185 1024*3

[07-05] Andrew Hulshult now working on QC music

[07-04] System Shock ReWired, a new fan-made campaign for SS1
https://www.youtube.com/watch?v=A7PaRtF3R1Y [Embed]

[07-04] Quake Compiler Tools to recieve Q2 support, Q2UMP brainstorming

[07-03] HUMP Mini mapping project announced

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4903323
File: 1.03 MB, 1448x1028, rabbit dinner.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4903327
File: 702 KB, 1140x700, what the fuck am i doing.png [View same] [iqdb] [saucenao] [google] [report]

Is anthro Daisy becoming a fad? Will there be an innevitable gameplay mod?

>> No.4903332

... piece of shit.

_________________more please.

>> No.4903354
File: 137 KB, 623x527, Captain deimos disapproves of your bullshit, skeleton man.png [View same] [iqdb] [saucenao] [google] [report]

This is quickly going from Doom related art with a furry character to just furry art.

>> No.4903359

except both characters are doom related, shut up.

>> No.4903362

Nothing particularly doom related in that pic though. Don't get so defensive

>> No.4903375

Where the hell do I get Icon of Party?

>> No.4903380

so it's nothing then.

>> No.4903386

All I'm saying is this is leaning more towards straight up furry art, the last couple Daisy pics were fine, at least that involved Doom Eternal's armor.
This has a character from a Doom mod yeah but he's not doing anything related to his mod.

>> No.4903392
File: 112 KB, 1000x1000, square.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4903394
File: 345 KB, 900x900, warhammer6.jpg [View same] [iqdb] [saucenao] [google] [report]

Fact: there is not enough fanart of doomguy bro-ing it up with space marines as they purge demonic filth.

>> No.4903398
File: 174 KB, 570x800, 1478060756648.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4903401


Best thing this summer

>> No.4903403
File: 20 KB, 192x192, Animated_Mutant[1].gif [View same] [iqdb] [saucenao] [google] [report]

Recommend me some good Wolfenstein themed doom wads! I wanna shoot nazis, but with more than 3 guns

>> No.4903404

Good thing /vr/ doesn't have an anti-furry rule so you'll just have to leave the thread if you don't like it.

>> No.4903405



>> No.4903406

You're a faggot. I'm dropping this, but you're still a faggot.

>> No.4903407

and this one involves a character from another doom mod, I don't see what the shock is all about. but whatever, it's still a cute piece.

that's not me, btw.

>> No.4903408 [DELETED] 


Daisy is basically the princess of doom.

Do you not want to fuck the princess?

>> No.4903409

Check out Laz Rojas Wolfendoom wads.

>> No.4903412

Are you trying to make your side look bad or something by throwing out insults like some child from /b/?

>> No.4903417 [DELETED] 

>I don't see what the shock is all about
Because it's furry and 4chan has told him that that makes it bad by default.

>> No.4903418
File: 100 KB, 1093x797, 1318378782689.png [View same] [iqdb] [saucenao] [google] [report]

lets just team him up with any demonically related character.

on second thought maybe not raven. he might just rip her head off.

>> No.4903420

I actually liked the other Daisy pic. I was the one asking if it's really considered fetish porn earlier.

>> No.4903423

God I hope more Diabolous Ex maps get made. Such a great atmosphere and level design. Could have had less health and ammunition, but exploration was top notch.

>> No.4903428 [DELETED] 

>it's furry and 4chan has told him that that makes it bad by default.
I'll take furries over the edgelords in the fanbase everyday, thanks.

>> No.4903432

It's indeed a great map.
Wish it was a wad or longer.
Like Darkstar Starship.

>> No.4903440


Yeah. It would be a shame if they did not continue the project considering how they created so many new textures and really nailed down a solid blend of Doom and DX.

>> No.4903448

>Good thing /vr/ doesn't have an anti-furry rule
global rule 3 specifies no furry porn

ain't no porn yet, but considering the apologism going on, i wouldn't be surprised if someone's trying to toe the line

>> No.4903451


>global rule 3, except for /trash/

>> No.4903451,1 [INTERNAL] 



>whining posts kept
>posts directly criticizing attitudes about furries removed


>> No.4903457

nobody's done anything of the sort that I've noticed, and for the record I don't think the guy's intent is to weasel his way into softcore porn either, his work seems to keep entirely within SFW limits. in fact it sits more in the realm of fanart than that of outright furry stuff to me.

besides, people here seem to genuinely enjoy it for the most part and keep on egging him on so it's only natural for him to deliver even more in the same vein. you know how it is with drawfriends.

>> No.4903468

I'm cool with seeing more Daisy, hell I'm fine with seeing Cygnis, just putting them together like that makes me think he's got other plans for future posts, just not posting them here.
I still wanna see Daisy shooting shit or kicking demons.

>> No.4903471


Agreed, the scalie can fuck off.

Daisy needs to start kicking some ass pretty hard

>> No.4903473
File: 108 KB, 880x660, pain is real.png [View same] [iqdb] [saucenao] [google] [report]

just draw

>> No.4903474
File: 40 KB, 192x192, Animated_SS[1].gif [View same] [iqdb] [saucenao] [google] [report]

Less furries, more Nazi killing

>> No.4903476

Totenkopf SDL.


>> No.4903478 [DELETED] 

And you need to fuck of too

>> No.4903480 [DELETED] 

Fuck you.

>> No.4903481 [DELETED] 


What did he do wrong

>> No.4903484 [DELETED] 

His art is so shirt everyone basically ignores it
Like >>4903264
So he just fuck off like the furry art or get gud

>> No.4903486
File: 98 KB, 880x660, cac 2.png [View same] [iqdb] [saucenao] [google] [report]

jesus i don't caaare im just gonna keep drawing

>> No.4903490


Thats the attitude. Just keep on doing it and don't lose your passion.

>> No.4903504

waiting for that q2ump stuff to happen

>> No.4903513

Rekkr is pretty great, just wish I could disable the lights and brightmaps on GZDoom

>> No.4903515

you can

>> No.4903520

There's an option to disable the autoloading of the lights.pk3 but if the mod has its own lights you can't disable them. There's a "light definitions" option you can toggle but that functionality was disabled in recent GZDoom versions so lights are always rendered.

Also, does anyone know if I have to load .deh patches with Crispy Doom or is it unnecessary like with GZDoom?

>> No.4903525

huh, i was thinking you could turn off r_dynlights and/or gl_lights and it'd go off
looks like no


>> No.4903532

>His art is so shirt
yes I agree fellow phoneposter, his art should get printed and sold as shirts. I'd get one or two and wear then unironically.

>> No.4903536 [SPOILER] 
File: 23 KB, 256x256, 1531558734213.gif [View same] [iqdb] [saucenao] [google] [report]

What's this about furries and Wolfenstein?

>> No.4903538
File: 22 KB, 680x384, 1520571539449.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4903540

hot damn that's really well done.
can't believe you're just churning these out like that.

>> No.4903557

I don't know what you're talking about.It's just two images so far.

>> No.4903565
File: 1.96 MB, 1280x978, tumblr_p12zipqOTg1vmlmlto1_1280.png [View same] [iqdb] [saucenao] [google] [report]

A great piece. But if you told someone this is related to Doom without context they would never believe you.

>> No.4903659

Holy Shit!

>> No.4903673 [SPOILER] 
File: 101 KB, 100x100, 1531565890024.gif [View same] [iqdb] [saucenao] [google] [report]

pixels are hard

>> No.4903716

We need Anthro-daisy player skin.

>> No.4903717

so with al the Aliens talk lately I am in the mood for some xenomorph-killing action

what's the status on the mod/tc available for doom?

last time I've checked there was this project which merged all previous unfinished efforts and tried to revive them
their moddb page has no updates since 2017

which is the go-to option in 2018 for the best Aliens-themed vr shooter?

>> No.4903735

There was one that came out shortly after Colonial Muhreens, made basically to show Gearbox how shit was done (spite is a good motivator), but I can't remember what it was called.

It was decently hard, as aliens would just slowly keep spawning and you could never clear the level to be safe, thus you had to keep moving to progress.

>> No.4903738

should be illegal to make Daisy that fucking cute
the demon on the right looks more like a standard shitty fursona instead of a demon tho

I dont even care anymore, post more Daisy

>> No.4903740

>the demon on the right looks more like a standard shitty fursona instead of a demon tho
That's cus it's Cygnis from Guncaster.

>> No.4903748

look at that smug motherfucker.
you just know he ate that shit like groceries that night.

>> No.4903750

do you have a tumblr or something? I dont want to miss new bun pics even if you stop posting them here

>> No.4903751

it's cruelpastry. this guy has been here for awhile.

>> No.4903753

aka almonds
aka tits

>> No.4903754

Kustam >>>>>>>> Cygnis

>> No.4903758

BloodGDX multiplayer update has been released.

>> No.4903763

Don't fuck the robot.

>> No.4903773

That looks cute
Is there gonna be a D64 guy?

>> No.4903778

Its this Hdoom all over again?

>> No.4903779

What is this from?

>> No.4903781 [SPOILER] 
File: 10 KB, 322x94, 1531573153319.png [View same] [iqdb] [saucenao] [google] [report]

Yeah. I'd also like to do one of Q3A/the Arena skin from QC if i can find a way to justify it

>> No.4903828

i fucking hate that furry

>> No.4903835

so whats the best way to play doom64 on PC?
I remember there was one that needed a n64 ROM, and a couple of mediocre recreations in zdoom

>> No.4903838
File: 2.53 MB, 2400x1271, Screenshot_Doom_20180714_105405.png [View same] [iqdb] [saucenao] [google] [report]

and Doom 64 weapon stuff has fubar anims with D64D2

Kaiser's port is a go, and stay away from Mark's D64, it has more bugs than macragge during the 1st tyrannic war, or Klendahu during Roughnecks ST cartoon.

>> No.4903839


Again, you'll want a ROM file, but I don't think you'll have much trouble finding that.

>> No.4903840
File: 155 KB, 717x719, 1529299412005.jpg [View same] [iqdb] [saucenao] [google] [report]

jesus thats a lot of bugs

>> No.4903845


>> No.4903852


>> No.4903853

there's a way to fix this fuckup? its on the latest GZD build

>> No.4903858

also forgot link https://www.moddb.com/games/doom-ii/addons/doom-64-weapons-only-30-aenima-extra-weapons

>> No.4903861

I just hid the other thread and now you make a new one. Get your furry porn/hentai off this board please

>> No.4903878


>> No.4903880

I want you to know that I appreciate those comparisons.

>> No.4903887 [SPOILER] 
File: 2 KB, 360x360, 1531578189182.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4903889

Here's an idea: Hexen/Heretic crossover with Dragon's Crown
Could be a mod where either Corvus or the Hexen trio are replaced with DC characters
Or just some ideas for crossover fanart, where the mage and fighter interact with the sorceress and amazon and Corvus gets the elf, but not sure about the cleric unless he'd just be bros with the other fighter

>> No.4903904
File: 71 KB, 800x549, ed7.jpg [View same] [iqdb] [saucenao] [google] [report]

Check pic.

>> No.4903906

Why? What did they do?

>> No.4903916

Im surprised nobody made a Berserk mod yet (to my knowledge), given that one of the items is a fucking berserker pack

my own idea for a mod would be PALE RIDER

>> No.4903917 [SPOILER] 
File: 916 KB, 1920x1080, 1531579348986.jpg [View same] [iqdb] [saucenao] [google] [report]

http://is3.4chan.org/wsg/1531579271206.webm I love Quake's sound design so much.

>> No.4903918

The Dragonslayer and Berserk armor are in Doom Roguelike, and Yholl is working on DoomRLA. Just need to add the knives, crossbow, and hand cannon. Now imagine Guts getting a Berserker pack.

>> No.4903919
File: 690 KB, 1211x1467, 14981216635741.png [View same] [iqdb] [saucenao] [google] [report]

yeah tront did a good joob

>> No.4903923
File: 1.05 MB, 2400x1271, Screenshot_Doom_20180714_115236.png [View same] [iqdb] [saucenao] [google] [report]

nvm silly me, you need to start all over again to make it work, luckily i was on map3

>> No.4903925

why does doomguy have yellow lips?

>> No.4903928

its the texture addon that comes with D64wep that gives this look,

>> No.4903932

I didn’t realize /vr/ had a furry infestation

>> No.4903937
File: 484 KB, 800x1200, diablo-fan-01.jpg [View same] [iqdb] [saucenao] [google] [report]

you don't understand man, if i don't wash out the colours it's not gritty or realistic enough and all my friends will ask why minecraft looks so weird and then i'll cry and my dad will beat me and i'll keep crying resulting in a vicious and unending cycle of violence that makes the middle east look like touch-football

>> No.4903946
File: 66 KB, 198x169, 1406571979749.png [View same] [iqdb] [saucenao] [google] [report]

I recall a thread that had a suggestive bunny Link in the OP stayed up on the catalog for over a week just the other month, so perhaps anon's paranoia is reasonable.

>> No.4903947


>> No.4903959
File: 86 KB, 182x200, huh3.png [View same] [iqdb] [saucenao] [google] [report]

I truly feel that the furry fetish is an insult to life itself

>> No.4903963
File: 554 KB, 589x648, 1531407104874.jpg [View same] [iqdb] [saucenao] [google] [report]

Let's rate the official mapsets from best to worst

Knee Deep in the Dead > No Rest For the Living > Inferno > Shores of Hell > Doom 2 > Plutonia > Thy Flesh Consumed > Doom 64 > TNT: Evilution > Master Levels

>> No.4903967
File: 126 KB, 1000x667, salty-snacks.jpg [View same] [iqdb] [saucenao] [google] [report]

He was eating some cheese doodles earlier.
Sometimes you need a snack brake between sessions of lead slinging.

>> No.4903970

>never beat the original outpost omega in doom 64 because i never payed attention to the secret levels in that game
>d64d2 adds toxic floors

>> No.4903973

Is there a way to play Wolf3D in gzdoom so that it feels like the secret maps in Doom 2 but more than just those two?

>> No.4903975

That's a pretty fair ranking.
I'd be willing to rank TNT higher, because I think it has some pretty good maps, but I haven't actually played through 64, so I can't say if it's better or worse.

Also, that cover is great, colorful and dynamic.
Makes me long for some pale green imps.

>> No.4903976

I liked that floating cube in Plutonia that gave you stuff
I liked how the same trick was used for that Mario themed megawad

>> No.4903979

There's a TC that has all the levels of the original six episodes and Spear Of Destiny, and it closely replicates all the stuff like the sliding doors, pushwalls, weapons and enemy behaviors, complete with treasure and a score system.

>> No.4903981

Also, Master Levels are definitely near the bottom, with Maximum Doom being somewhere past bedrock.

>> No.4903987

One of my roommates wears a tail FML

>> No.4903989


Why is plutonia so low, isn't it well liked?

>> No.4903991

for pwads, I kinda suggest Doom:ONE as a way to play Ultimate DOOM after you finished up the game.

but this one is outdated and seeing an update for modern GZD and other wads would be a miracle, though the concept of all 4 episodes being linked as hubs is neat

>> No.4903997

because plutonia's level design is fucking stupid.

>> No.4903998

WolfenDoom - Blade of Agony

>> No.4904004


>> No.4904010

he's right though

>> No.4904013
File: 14 KB, 308x196, don't get hit bitch.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4904014

too many fucking chingunners, archvile traps and revenants

>> No.4904028
File: 173 KB, 800x585, 1531041578069.jpg [View same] [iqdb] [saucenao] [google] [report]

I made my first level ever and overall I think it went okay. I can see why there's a million different wads and level to play now. Shit's really easy to use.


>> No.4904070

noob here, what program did you use to make it?

>> No.4904085
File: 600 KB, 725x725, 1527815491090.png [View same] [iqdb] [saucenao] [google] [report]

Do you guys have any more cool photos of Romero, Carmack, and team doing dumb stuff? I always liked this one

>> No.4904092
File: 227 KB, 600x600, 1530997087587.png [View same] [iqdb] [saucenao] [google] [report]

Doom builder

>> No.4904101
File: 1.41 MB, 640x1449, romero argh.png [View same] [iqdb] [saucenao] [google] [report]

There's this little thing, which I think were hidden somewhere by Romero in one of the programs they built for making levels inhouse.

This was on a NeXTSTEP machine, which generally most people didn't have, and the program wasn't publicly available, so I assume he never really intended more than a few people to see it back then.

>> No.4904105


>> No.4904108


>> No.4904109
File: 416 KB, 1920x1080, Screenshot_Doom_20180714_124632.png [View same] [iqdb] [saucenao] [google] [report]

weren't bad. Could use a little more detail

>> No.4904124
File: 2.45 MB, 320x240, Wownicejobkeepitup.webm [View same] [iqdb] [saucenao] [google] [report]

i've played worse first maps. i liked that you showed the key first then had the player loop back for it. not sure what you were going for with shotgun secret, if you were trying to hide it with secret wall flags or maybe you just misunderstood what the flag means. i missed the other secret.

>> No.4904126

>tfw no chocofall secret
>tfw sector type 16
>Shinmyoumaru Sukuna mutated

>> No.4904130

You really like your doors THICC

>> No.4904162
File: 1006 KB, 1920x1080, gzdoom_2018_07_14_12_57_51_813.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for playing guys. I agree with that polish statement but I think I need a bit more tutorials on how to do that. Hey maybe when another /vr/ megawad rolls around I'll a much better wad. It was also right here anon.


>> No.4904169

i'm gonna fuck the robot.

>> No.4904218
File: 280 KB, 827x691, le clothes girl 4.png [View same] [iqdb] [saucenao] [google] [report]

what ever happened to clothes girl

>> No.4904231

there was an update earlier this month. development continues.

>> No.4904236

good now we can draw more

>> No.4904261
File: 239 KB, 800x600, 1531026166548.png [View same] [iqdb] [saucenao] [google] [report]

screenshot saturday?

>> No.4904280

I'd diagnose her with cowtitus extremitus and would advise surgery.

>> No.4904301
File: 285 KB, 1200x650, morte temple.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4904307
File: 925 KB, 1600x900, Screenshot_Doom_20180710_004954.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4904312

>finally get around to playing Blood and Shadow Warrior
>they're fucking fantastic but Duke is still king

Give me one good reason why I shouldn't always bet on Duke

>> No.4904323

duke nukem forever

>> No.4904324

Give me one good reason why I shouldn't bet on Duke 3D

>> No.4904331

after dnf? yeah no
doomguy and sam are still going strong (one more than the other)
lo wang is on indefinite vacation until announced otherwise
caleb is permanently MIA

>> No.4904332

Duke Nukem 3D: 20th Anniversary World Tour
unless you have the megaton edition.

>> No.4904337

I mean Lo Wang had a game released two years ago.

>> No.4904342

And it was shit

>> No.4904345

Caleb is MIA unless Netherrealm is trully working on the Blood remake, Ed and Tobias would be most for a bloody FPS game with black humor, Classic Horror Movie references and over the top story like MK

and Shadow Warrior 2 was Crap made to pander the bordercrap kids and SJW's, they butchered most of Lo wang's personality and gigs from the 1st game.

i always keep saying that Devolver is the LJN of producers

>> No.4904354

>Ed and Tobias would be most for...
John Tobias hasn't worked on a game with Ed Boon in what, 21 years? Not counting the occasional bit of comic art for special editions etc.

>i always keep saying that Devolver is the LJN of producers
Devolver tends to give developers a lot of rope with which to hang themselves. It's probably a different relationship since they own the Shadow Warrior IP themselves, but I suspect a lot of the writing decisions you dislike were made by Flying Wild Hog.

>> No.4904365

Regardless of how this thread feels about SW2, it sold well, was received well (worst publication review I could find was Polygon giving it a 5/10) and I wouldn't be surprised if there was a third SW

>> No.4904367

It was a picture for ants joke...
Cause there's a model of the level in the level...

>> No.4904386
File: 265 KB, 1600x1200, pinker 3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4904405

Mike Wazowski

>> No.4904432

Yes, this:

It also has the two expansions after SoD
So in total, 9 episodes.

>> No.4904435
File: 954 KB, 1920x1080, Screenshot_Doom_20180714_144045.png [View same] [iqdb] [saucenao] [google] [report]

Goddamn I can't stop playing this megaWAD even though Plutonia-inspired level design is annoying.

>> No.4904438

No Rest For The Living > Shores Of Hell > Knee Deep > Thy Flesh Consumed > Plutonia > Inferno > Doom 64 > Doom 2 > TNT > Master Levels
Knee Deep is fun & classic and all but it's a bit simple compared to Nerve and many modern usermaps
Which is totally understandable considering the limitations, but still, can't call it my favorite ever

>> No.4904439

Why did you split up the Doom 1 episodes? They are still one game.

If you're splitting the first doom into episodes, then you sohuld also split the megawads, they do kinda have a thematic splits every like 10 levels or so.

>> No.4904445
File: 150 KB, 768x1024, UNF UNF UNF.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4904449

All first six episodes have 10 levels each
SoD, RtD and UC all have 21 levels each
That's 123 levels!
Wow, that is a lot of Wolfenstein to chew through.

>> No.4904454

they don't though, they are basically a 32 map episode, the theme doesn't change as much and you don't lose your weapons etc

>> No.4904459

I guess, but still it's unfair to give the forst Doom three places.

Where would the Doom 1 be on your rating as a whole thing (minus Thy Flesh, since that came later)

>> No.4904461
File: 365 KB, 932x838, OT.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4904476
File: 323 KB, 880x665, hope 8.png [View same] [iqdb] [saucenao] [google] [report]

i want me ol dangan ronpa doom

>> No.4904479
File: 431 KB, 895x989, tumblr_pagf8vSnhk1rnfnbto1_1280.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4904483

put that thing back where it came from or so help me

>> No.4904489

a daring synthesis

>> No.4904504
File: 503 KB, 499x410, A SECRET IS REVEALED.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4904510
File: 81 KB, 419x480, 1496337989818.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4904513
File: 53 KB, 1600x1200, HTIC00.png [View same] [iqdb] [saucenao] [google] [report]

Here's a screenshot I took of a map I'm working on for the HUMP Mini project. Haven't worked on it in a while due to lack of motivation tho.

>> No.4904520

hopefully your map has thing song

>> No.4904525
File: 319 KB, 1360x768, Screenshot_Heretic_20180714_130534.png [View same] [iqdb] [saucenao] [google] [report]

HUMP bros unite

>> No.4904553

we need this for next OP pic >>4903319

>> No.4904554


>> No.4904571


>> No.4904574

>sliding up
>not lowering the higher floor

>> No.4904584
File: 597 KB, 1360x768, Screenshot_Hexen_20180610_172106.png [View same] [iqdb] [saucenao] [google] [report]

A time like this really requires a pause. A pause to reflect on life and what got you here.

>> No.4904585

I'm so sorry

>> No.4904591

that's ok, i forgive you.

>> No.4904613
File: 477 KB, 1360x768, Screenshot_Doom_20180714_140055.png [View same] [iqdb] [saucenao] [google] [report]

(Escape from Castle Chezcrea)
This is from "Fucking Hexen" btw

>> No.4904641
File: 1.70 MB, 2400x1266, Screenshot_Doom_20180714_231311.png [View same] [iqdb] [saucenao] [google] [report]

I don't remember if i posted this one already or not.

>> No.4904680

Anon that is beutifull, keep working on it!

>> No.4904686

Looks like a nice apartment

>> No.4904697

This shit is wrong. Doom64 and Master Levels are great.
I have always wanted someone to make a wad thats the entirety of Maximum Doom in some random order.

>> No.4904706

I'm not Kinsie but
These are going to be loot items in his mod

>> No.4904712
File: 1.06 MB, 2400x1266, Screenshot_Doom_20180714_232344.png [View same] [iqdb] [saucenao] [google] [report]

Thanks - there's still a lot of work to be done here.

It's supposed to be this kind of fancy boss office, contrasting with a nearby cold, grey office with cubicles and stuff.
I'm still learning how to use custom texture packs, lightmaps and more complex geometry.

>> No.4904721

my condolences to you and your family. sounds like you're going through some tough stuff. may god be with you in these trying times.

>> No.4904728

Doom 64 should definitely be rated higher, but you'd be hard pressed to convince people that the Master Levels aren't the weakest retail classic Doom release.
It's not saying it's bad, it's saying it's not as good as all the other options.

>> No.4904729
File: 61 KB, 768x384, There he go.gif [View same] [iqdb] [saucenao] [google] [report]

Player sprites are hard. Have an odd fellow.

>> No.4904739

TNT Evilution's Pharaoh MAP31 is my favorite commercially released map. I love that the huge wall comes down and a single shotgunner appears, like Nuts2.wad. But you shoot him and that causes a swarm of cacodemons.

>> No.4904741
File: 31 KB, 312x244, adventure.png [View same] [iqdb] [saucenao] [google] [report]

Do not. He hangs out with a manlet.

>> No.4904748

so does term and i wanna fuck him too

kustam's gonna get the human dick in his roboass, mark my words

>> No.4904750


>> No.4904752

I saw a grown adult wearing a tail once. Like a 38 year old man.

We've never deserved an asteroid more.

>> No.4904812
File: 207 KB, 880x1320, 1518440931777.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4904829

dude needs to see a dentist

>> No.4904835

Don't know what the fuck is but it looks awesome.
(Shades Of Darkness)

>> No.4904878

>Kustam >>>>>>>> Cygnis

Hold up now goddammit. Was GMOTA updated?

>> No.4904886
File: 75 KB, 438x342, Kustam2.png [View same] [iqdb] [saucenao] [google] [report]

No. But that guy has probably been closely following the shit I do and listened to me talk about my plans.
And most likely lusting after the robot.

I'm gonna be working on GMOTA again soon-ish though.

>> No.4904906
File: 13 KB, 76x172, kiddo.gif [View same] [iqdb] [saucenao] [google] [report]

C Kid, original character? Or secretly related to BB Hood.

>> No.4904909
File: 510 KB, 1360x768, Screenshot_Hexen_20180714_152515.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4904950
File: 289 KB, 1360x768, Screenshot_Hexen_20180714_155814_01.png [View same] [iqdb] [saucenao] [google] [report]

Absolutely mental

>> No.4904998
File: 681 KB, 1360x768, Screenshot_Hexen_20180714_160921.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4905008

That's a big guy

>> No.4905050

Hey guys - quick question.
How can i trigger secrets via ACS ?

>> No.4905065

sadly this person is a mtf furry tranny

>> No.4905082

hey sweet heart, you gonna tell us the name of that level or what?

>> No.4905112
File: 352 KB, 1366x768, Screenshot_Doom_20180714_204403.png [View same] [iqdb] [saucenao] [google] [report]

>the absolute state of my memebook
>the absolute state of my life
pick two

>> No.4905113
File: 616 KB, 1920x1080, Screenshot_Doom_20180504_171147.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4905115

It is Map 19 of Plutonia Revisited

>> No.4905116

It was a pretty bad game.
Much more insulting because it's a sequel to a pretty good game.

>> No.4905118

Fellow chromebook toaster?

>> No.4905127

>have a long childhood fear of Dark Forces
>get anxiety from first gen FPSes
>finally get over anxiety with Doom and learn to love it
>Decide to try out the Duke Forces mod for Duke Nukem
>First level

can't do it guys, i had recurring nightmares of dark troopers as a child. Being the Duke doesn't fix that, especially when you combine dark troopers and duke aliens. I hate it so much.

>> No.4905136

But then who's Sully?

>> No.4905165
File: 85 KB, 333x360, 1847648643216584 (1).jpg [View same] [iqdb] [saucenao] [google] [report]

goddamn they look like teenagers. goes a long way towards explaining why he would leave his incredibly successful company because of 'a-bloo-bloo-bloo i wanted more space marines in quake'

>> No.4905168

I want to play gzdoom, with brutal doom and diabolus ex mappack. I need the doom iwad for gz doom. My question is, which one? doom 1 or 2? Furthermore, this streamer dude (https://www.youtube.com/watch?v=lawNdoOGI0w) has this weird code in his shrtcut (C:\games\Brutal FreeDOOM\gzdoom.exe" -iwad DOOM2.wad -file DEX_1.wad bd21testApr25.pk3 UDV_v2.12b_A_BASE.pk3 UDV_v2.12b_B_VISOR_Alt_2.pk3 UDV_v2.12b_C_GFX_HIRES_Mugshot_BASE.pk3
). Do i need it too? What does it do? Can someone guide me through the modding process. I already have the mod files but still need doom iwad and how to install it all

>> No.4905170
File: 17 KB, 120x120, 58878abd-7c23-4d69-ba4f-ef723f500937.png [View same] [iqdb] [saucenao] [google] [report]

/doom/, this is probably just going to be seen as a joke or bait for obvious reasons, but I'm being completely honest with this. I'm feeling genuinely sucidal tonight and can't really stop contemplating it. I've been dealing with depression, anxiety, and a really shitty living situation. I'm posting this here simply because most of my friends come from the doom community one way or another, and I've always been a big fan of the games. I'm sorry to attention whore like this. I just wanted to say you guys/gals are great and this community has been a good outlet for me while it's lasted. ill probably end up pussying out if I try to kill myself, anyways.

>> No.4905171

chromebook or macbook?

>> No.4905179

He was 25 when Doom was released.

>> No.4905182

You should hold out until Doom Eternal, at least.

>> No.4905185

why are you so obsessed with this OC?

>> No.4905187

With some content that came within a short timespan of each other, there's still a lot of stuff to look up for, that you woudn't want to miss
After all, we've finally had access to the files from the mobile id games

>> No.4905203

read the op, especially the So You Want To Play Some Fucking Doom infographic

>> No.4905206

1. almost every mod is for doom 2
2. the shortcut is just all the wad files hes playing with; sounds like he has a bunch of separate mods that arent necessary

>> No.4905213

I always tell suicidal anons to at least play The World Ends with you before trying to bite a bullet, hell, play it on an emulator if you have to
I gets dark at times but I feel like reaching the very end of the journey can be at least a bit helpful for someone in a rough spot

Im not a professional when it comes to this stuff but the least I can tell you is that Im rooting for you to live another day

>> No.4905217

Dark Forces spooked the ever loving fuck out of me as a kid, though I'm kind of in an inverse situation now where I wish I could still get spooked by it, I miss how easily I got immersed into things as a child.

>> No.4905218

no idea how i missed it thanks
ok good
Really want to see the map, the landscape looks gorgeous. Thanks for helping

>> No.4905231
File: 42 KB, 699x525, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

I don't know which is worse

>> No.4905273

I wrote a wall of text but I digress too much
so, what's causing it?

>> No.4905274

so only mentally an adult for less than a year at that point

I wonder if he regretted leaving the company
>looks up his career post Id
yuuuuuuuuuuuuuuuuuuuuuuup he surely did

>> No.4905275

it's an argentine brand

>> No.4905281

Quake came out 3 years later when he was 28 or 29.

>> No.4905367
File: 1.54 MB, 1360x768, doom.png [View same] [iqdb] [saucenao] [google] [report]

Would have loved it if that shit was animated.

>> No.4905371

can REKKR be completed pistol start?

>> No.4905419
File: 356 KB, 683x384, Screenshot_Doom_20180714_232310.png [View same] [iqdb] [saucenao] [google] [report]

two things:
1: you could have just deleted this raised sector

>> No.4905420
File: 225 KB, 683x384, Screenshot_Doom_20180714_232342.png [View same] [iqdb] [saucenao] [google] [report]

2: how am I supposed to know there is a secret in here?

>> No.4905424

>buying Kanji

ye dun goofed fellow negro

>> No.4905426

What map is that?

>> No.4905429

it's a cx, isn't mine

>> No.4905437
File: 725 KB, 1600x900, Screenshot_Doom_20180714_154646.png [View same] [iqdb] [saucenao] [google] [report]

If anyone recalled the clunky "Inventory" hud page of SUAB1, it's back, but polished up a fair bit.

>> No.4905438
File: 2.07 MB, 2560x1440, 1526646194763.jpg [View same] [iqdb] [saucenao] [google] [report]

Plz don't.
I don't have much experience in the matter. My depressed days are far behind me, and I just sorta outgrew them... Get a dog maybe. Go for a long walk every day (2 hours). Do the "say yes to everything" thing for a bit (it can lead you down some nutty paths, but it will generally pull you away from a depressed rut).

These are things I did sorta unconsciously, and they made it easier to put everything behind me.

>> No.4905443

Diabolus ex

>> No.4905446
File: 163 KB, 1280x720, yuuka.jpg [View same] [iqdb] [saucenao] [google] [report]

pls rember

>> No.4905458
File: 159 KB, 496x508, 1521874256941.png [View same] [iqdb] [saucenao] [google] [report]

I feel you, believe me I do
but it'd really be a mistake you'd regret (if you could)
You can work around things in life but not in death

I don't want to recommend hokey shit to make you "feel better" because everyone is different and has different solutions.
I just want to be one to say not to do something you can't take back.

>> No.4905491

Big Bone

>> No.4905492
File: 233 KB, 400x359, blursphere.png [View same] [iqdb] [saucenao] [google] [report]

You won't be able to play all those cool wads if you died

>> No.4905494
File: 475 KB, 1360x768, Screenshot_Doom_20180714_200820.png [View same] [iqdb] [saucenao] [google] [report]

I can not believe a map this ugly was made in 2017
The level design isn't too bad but Jesus just look at it

>> No.4905496
File: 83 KB, 814x487, bush.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4905501
File: 117 KB, 880x660, pinker 2.png [View same] [iqdb] [saucenao] [google] [report]

with the pink

>> No.4905506

Don't do it.
I guess some people are blind when it comes to textures and aligning them properly.

>> No.4905513

That's just Nicholas Monti's style, it's neat.

>> No.4905519
File: 34 KB, 500x374, 18654686585 (7).jpg [View same] [iqdb] [saucenao] [google] [report]


Ive had a lot of first and secondhand experience with depression, and I can tell you that things are never as bad as they seem. Therapy and medication are top priorities on the road to recovery, but theres online resources as well that can help >https://suicidepreventionlifeline.org/

hang in there doomanon, it gets better

>> No.4905529
File: 388 KB, 1280x720, What sorrowful eyes.jpg [View same] [iqdb] [saucenao] [google] [report]

I've felt that way before, so please take this to heart when I say don't do it. You need to find an outlet and push those thoughts away, because despite what you might think, someone would miss you.
Try getting into creating stuff for Doom and this community that's given you so much, you'd be surprised how it can make you feel to create stuff for something you love, or for a community you care about.

>> No.4905531

everything has a solution but death (yet)

>> No.4905551
File: 76 KB, 655x515, dug chuggem.png [View same] [iqdb] [saucenao] [google] [report]

drew the duke

>> No.4905553

Close but no cigar.

>> No.4905557

when did he have the cigar in 3d

>> No.4905559 [DELETED] 

that pisses me off but imma keep going on drawing

>> No.4905562

Fair point. I just wanted to make a cheeky shitpost because it was funny to me.

>> No.4905570
File: 207 KB, 827x691, revenant.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4905571

That's fucking hilarious.

>> No.4905572
File: 96 KB, 655x515, i said bring it in.png [View same] [iqdb] [saucenao] [google] [report]

gotchu, senpai.

>> No.4905576


>> No.4905578
File: 100 KB, 283x700, balls of steel.png [View same] [iqdb] [saucenao] [google] [report]

Fucking hell. 10/10

>> No.4905579

>[muffled let's rock]

>> No.4905581
File: 1.03 MB, 500x281, tumblr_inline_oidplnkEX01qd0nu6_500.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4905595

use the vid_scale or something like that, it boosts your fps like mad
also makes you go 20 years back

>> No.4905598


>> No.4905602

I'm about to lose my sides

>> No.4905610

There's the resolution scale option and scale factor slider in the video mode menu of GZDoom. Give those a try and if that doesn't help, I guess you just have to try some other source port.

>> No.4905628

Would anyone happen to know how to get Chasm The Rift's music playing using Panzerchasm? Or DOSBOX for that matter. Like where do I put it and what should the files be named

>> No.4905636


>> No.4905639

Looking at combine kegans playthrough on twitch - you could almost do the whole thing with fists and wode

>> No.4905640

Axes are really common too.

>> No.4905643
File: 495 KB, 744x418, Screenshot_Doom_20180714_212224.png [View same] [iqdb] [saucenao] [google] [report]

REKKR is updated to V1.1 now.
Bug fixes
A few map changes to make things a little less bland in some areas (mostly some monster additions)
Changed it so it doesn't block freelook/crouching/jumping (but jumping/crouching will break maps still)
Yeah. A few people were like "the axe should do more damage with wode too!", but if I did that, due to vanilla limitations, you'd be able to one-shot damn near anything.
Pistol started every map in testing.

>> No.4905647

I actually like the axe much more than the fists, even wode fists.

Killing sorrows with the axe is the most satisfying thing in the game imo

>> No.4905649

>but if I did that, due to vanilla limitations, you'd be able to one-shot damn near anything.
Would it be possible to make it swing faster when Wode'd up?

>> No.4905650

Nope. Vanilla is pretty damn limited.

>> No.4905653

brutal rekkr when

>> No.4905654

1) Are Doom64 maps pistolstartable by themselves in their original state? Like, weapons, resources and stuff?
2) How close are Absolution recreations to their source material? Layouts? Scripting? Monster placements?
3) Same questions about recent D64 to D2 conversion.
4) Does Doom64EX have cheats (idclev)?

>> No.4905669

I would like to see a community-made REKKR E4, once the thing is made iwad and/or a resource pack released.

>> No.4905672

1) yes, but it becomes pretty hard. Usually when you die you go back to the start of the map so they have to have pistol start in mind.
2) Absolution as far as I know does everything by the book, the main thing its missing is the 5 part sector lighting (using GZDoom dynamic lights instead), so its missing a bit of the atmosphere and you don't really get that perfect blending of one color at the bottom of a wall to another color at the top of the wall that the original (and Doom64EX) have.
3) no idea. Doom64EX is where its at if you want to play Doom 64
4) yes, It has a console too iirc.

>> No.4905674
File: 2.93 MB, 1280x720, and these are the close-range guns.webm [View same] [iqdb] [saucenao] [google] [report]

literally me
>play some other mod
>can't snipe motherfuckers from across the map with the shotguns
>ammo pool reloading like it's the stone age, chamber isn't even accounted for
>author's idea of a threatening enemy is inflated health and damage

>> No.4905678

he said people are free to make maps for it and use the resources in the wad

>> No.4905680
File: 128 KB, 512x512, 1526849223515.jpg [View same] [iqdb] [saucenao] [google] [report]

You ever thought about doing a small GZDoom patch for Rekkr, now that it's done?

>fix dynamic lights and maybe do brightmaps, just for that added visual touch
>tweak frames and behaviors of weapons and enemies to get those few things perfect, which you originally didn't get to do quite 100% what you really wanted them to do
>redo that one badass sector skull you had to simplify because of visplane limits
Like, no crazy stuff, just small stuff and things you had to let go because of limitations.

>> No.4905684

Gave "No Rest for the Living" a little spin, maps 01 and 02, created by Russell Meakim and Richard Heath respectively.

Initial impressions.

Map01 (Russell Meakim).
Thoroughly pretends to be a Doom1 map at first. Then suddenly two chaingunners.
Thoroughly pretends to be a wet, warm, sloppy """professional""" blowjob to the player caring about """quality""", with babby difficulty, excessive space and brightness, and loads of inane superficialities like half-open doors, teasing the player, keys being shown to player in advance, shortcuts from keys to the corresponding doors (so that you won't waste - gasp! = 4 more seconds backtracking), etc. Then, suddenly, at the end of the level you are missing one key. Which is accessed via the zone which is like 1/4 of the level in span, and which SEEMINGLY can only be accessed via a door which is SEEMINGLY (I didn't care enough in order to play from the beginning and recheck) made inactive by a mandatory (for the main progression route) switch. The moment you step in that secret zone, the "wet, warm, sloppy blowjob part" ends and the level starts dropping Doom2 monsters very liberally ESPECIALLY after you pick up that yellow key.
The ultimate reward for picking up yellow key? A double-barrel, which is entirely worthless since by the time you pick it pretty much everyone of notice on the level is dead, all the while the next level is perfectly pistolstartable.
Also, the author seems to like hiding shotgunners in niches you are meant to casually pass by (the hall with a hellknight, leading to doublebarrel).
I dunno, something like "You can take my word on it! - Yeeeeeah, I think, we can drop the pretense now".

>> No.4905686

Here's a GZDoombuilder config file
Plop that into your configs folder, load up GZDB, select Doom: Rekkr from the config list
add doom.wad (or freedoom1.wad) as a resource, add rekkr.wad as a resource
Go nuts.
>fix dynamic lights and maybe do brightmaps, just for that added visual touch
This is done actually, but just for sprites. When loading rekkr don't load lights and all the dynamic lights should look normal.
>redo that one badass sector skull you had to simplify because of visplane limits
how did u know...

>> No.4905687

There are brightmaps in the wad...

I believe Revae did do dynamic light stuff for GZDoom

>> No.4905690

Map02 (Richard Heath) is something like "(bitching) Don't you dare underestimating me ever EVeR again!!!1*(&*^!(**&Q(*". You open a door, you see a hellknight and some imps on the background, you start firing, a pain elemental immediately teleports in and a mancubus that was in complete darkness way there starts firing. You open a door, there are two shotgunners right in your face. You find a secret, there is a secret inside that secret and a later secret that also has a secret in it connects back to that secret. Something like that.

Anyway, both are, I guess, adequate as level-designers, but I what I see to be their main schticks just don't seem all that interesting to me.

>> No.4905692

oh god do you ever shut the fuck up

>> No.4905695


>> No.4905715


>> No.4905724



>> No.4905725
File: 168 KB, 720x960, 1513176857829.png [View same] [iqdb] [saucenao] [google] [report]

Does anyone know if DOOM's visuals were pixel art or drawn under really tight software limits?

pic unrelated

>> No.4905732

It's a mix of everything. Edits of stock photos, pixel art, even edits of photos of real-life models.

>> No.4905734


Anon you have to wait until those garbage eating murder mutants invade us. Then you can die, go to hell and back. Come on man hold out with us.

>> No.4905736


Fuck that is such a good map.

>> No.4905742
File: 30 KB, 341x192, Screenshot_Doom_20180715_024419.png [View same] [iqdb] [saucenao] [google] [report]

that should work, I guess

>> No.4905747

>how did u know...
You showed it to us.

>> No.4905751

I feel you anon

>> No.4905756

better than a n64

>> No.4905759
File: 195 KB, 2000x1000, terminus 3.png [View same] [iqdb] [saucenao] [google] [report]

drew ol terminus

>> No.4905760

absolution isn't superseded by retribution?

>> No.4905762
File: 359 KB, 1360x768, Screenshot_Doom_20180714_175936.png [View same] [iqdb] [saucenao] [google] [report]

(Demons Of Problematique)

>> No.4905765

Don't know what that is

>> No.4905809

Really makes it a novelty

>> No.4905812

oh yeh.
Completely forgot.

>> No.4905868
File: 213 KB, 1000x1000, the painer with nuts.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4905872

look out, we got a badass map critic over here

>> No.4905875

Hey doodleanon did you ever draw that mothgirl again?

>> No.4905883
File: 175 KB, 1000x1000, c kid 7.png [View same] [iqdb] [saucenao] [google] [report]

i have not, i forgot about her because i have been drawing my new infatuation, C KID.

>> No.4905889


>> No.4905890
File: 8 KB, 184x184, 15555.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4905893
File: 64 KB, 600x600, c of kid.png [View same] [iqdb] [saucenao] [google] [report]

i just wanna know, what is the origin behind c kid, he's a bigger enigma than terminus' swan fox series the creator doesn't seem open for interviews on this topic

>> No.4905904


He was created for Doom Radys to be an original character to supplement the anime girls. Simple as that.
Also I didn't make Swan Fox.

>> No.4905909

can you ask alice88 to ask toooasty for his ref sheet to draw him properly

>> No.4905923
File: 7 KB, 175x70, STEX726.png [View same] [iqdb] [saucenao] [google] [report]

You're not gonna be, like, examining corpses or anything, if that's what you're thinking. I use the term "loot" in the code for the treasure items that spawn near armor crumbs etc. sometimes. These little boys are gonna be super-rare drops worth a lot of points. No real point or reason to it, just a fun bit of flavor.

(If you do like examining corpses, however, here's what you'd find on random demons in Doom RPG 2 when they didn't have any actual items on them: https://pastebin.com/9H7BVy0Q )

>> No.4905954

Can't blame you, C Kid a cute.

>> No.4905957

hey you guys remember the time when basilissa squashed corzo and he became cowboy blaz

>> No.4905980


I can ask.

>> No.4906098
File: 102 KB, 422x687, 16c_Kid.png [View same] [iqdb] [saucenao] [google] [report]

C.kid seems to have a bowgun now.

>> No.4906124
File: 608 KB, 1784x1027, file.png [View same] [iqdb] [saucenao] [google] [report]

i didn't knew Vikings were growing bananas

>> No.4906128

Question: how did you make floating eyes to follow both Lost Souls AI and Archvile AI?

>> No.4906134

> Dark Troopers
> Not the sewer monster

>> No.4906140

Try Complex Doom
It has some tactical moments when it comes to stronger monsters and especially Leg monsters.

>> No.4906142


Complex doom isn't tactical in the slightest. Nothing in that mod compares to Hideous Destructor, tension-wise.

>> No.4906145

>the floating eyes can resurrect enemies
who decided it was a good idea to combine a lost soul with an archville
why dont you make a chain revenant just to make me suffer

>> No.4906150

What mod, are you talking about the white Archie in Colorfull Heck?

>> No.4906151

> tactical
> tension
Again, Legendary Monsters!

>> No.4906154


>> No.4906161

added to list
what else would you like to see?

>> No.4906163

the mimic barrels that run at you and explode.

They should scream too and have a fuse burning sound

>> No.4906164

legendary monsters is the definition of "massively inflated HP and damage = difficulty"

scythe 2's evil marines except they fire rockets instead of plasma

>> No.4906167
File: 1.35 MB, 1784x1027, file.png [View same] [iqdb] [saucenao] [google] [report]

I think you used a wrong texture here

>> No.4906169

Sure, but you can't just stand there and shoot them. You're actually supposed to utilize the mines, granates and other items. And hiding.

>> No.4906170
File: 678 KB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

Also this secret here is quite difficult to engage (requires you to interact with 3 seemingly decorative objects elswhere on the map) and it does not even marked as secret.

>> No.4906171

Also punches seem to lack sound

>> No.4906173

I love it

>> No.4906193
File: 1.90 MB, 2460x1920, struggle.jpg [View same] [iqdb] [saucenao] [google] [report]

People here been playing Struggle? A great partial-conversion and one man megawad.

>> No.4906194

oh yeah you could add a hitscanner cyber-

>> No.4906198

Its pretty great, has some nice tunes to boot

>> No.4906267

i want to have sex with the first quake, i want to bond with the ranger, i want to fuck the vore in the mouth.

>> No.4906274

Slap on some Champions and watch the tension rise. https://forum.zdoom.org/viewtopic.php?f=43&t=60456&sid=614fa183850f408494efb7302fc999b2

>> No.4906298

How many people make maps specifically for HD? Seems like most regular Doom stuff wouldn't work out too well.

>> No.4906342
File: 262 KB, 750x844, the HUHing.jpg [View same] [iqdb] [saucenao] [google] [report]

Did somebody say HUH?

>> No.4906343

There actually was a DR doom prototype a year or two back on the zdoom forums. I'm too lazy to search for it myself, but there was something

>> No.4906361

You just thnk that cos you suck.

>> No.4906365

i will find it myself

>> No.4906374

i will make sure to ask the guy who created dangan ronpa doom prototype if he will be making a beta just like how i am waiting on Shin megami tensei Strange Journey Doom.

>> No.4906386
File: 621 KB, 1920x1080, Screenshot_Doom_20180715_111534.png [View same] [iqdb] [saucenao] [google] [report]

>that upgrade that makes the autoshotgun reload via clip and upgrades the round count

>> No.4906405

They stole them
I updated the texture a while ago to be wider and this reset the offsets for any linedef with a negative offset, so I had to go through the whole game and realign them all. Guess I missed one.

>> No.4906410
File: 268 KB, 1457x1080, Masters of Doom.jpg [View same] [iqdb] [saucenao] [google] [report]

Posting the superior version

>> No.4906419
File: 1.62 MB, 1882x1000, file.png [View same] [iqdb] [saucenao] [google] [report]

A mighty fine landmark.

Is the update up already? File on the site seems to be the same.
Also can you do something about the rune explosion delay? Like shorten it to 0.7-1 sec instead of what it has now (its too slow)

>> No.4906461

It's updated. You'll see a little "V1.1" in the lower right corner of the title screen.

>> No.4906467
File: 1.70 MB, 1920x1080, Screenshot_Doom_20180511_011430.png [View same] [iqdb] [saucenao] [google] [report]

with cleats but no more white socks

>> No.4906478


I dont recognize that mod, can you spoonfeed me ?

>> No.4906482
File: 517 KB, 1000x800, CacoComparison_zpsrp4ypmnq.png [View same] [iqdb] [saucenao] [google] [report]

If anyone ever wants to do a Pokemon take on Doom or anything to do with the demons "evolving", they could do something with later designs of the monsters, where some either change their gameplay (PE's shooting two lost souls at once for example) or you make up some shit about their visual aspects (Like, what if the imp gets his vision enhanced because he had more eyes in Doom 3)
Then you get the sub-species like the nightmare imps and Cyber Mancubus or do something with newer species, where you could connect to existing ones like some type of family tree (Tries > Arachnotrons, Bruiser > HK, Hellhounds > Zombiemen etc)
This was just some shit i was thinking about

>> No.4906484

It's Project Brutality except late-game where you start getting advanced-class weapons and their upgrades

>> No.4906494
File: 221 KB, 478x639, 1529524745479.png [View same] [iqdb] [saucenao] [google] [report]

This is probably the first time I've seen HD and it looks fun, the 'armor catching fire' and other mechanics tend to turn me away.

>> No.4906508

And that's a problem because...? It wasn't NSFW, and the thread actually wasn't derailed until anti-furries invaded the thread, where the thread was put into auto-sage after that.

In fact, the only people who are bringing the subject of "furry" is theses that are for some reason very picky and very sensitive over one art, just because it has an artstyle that they hate and are afraid of. I see no reason to act like this, and the paranoia of that guy you're referring to isn't reasonable.

>> No.4906515

to be fair one of the pictures was done by the guy who created TwoKinds, and that was PEAK furry

>> No.4906518

unfortunately, GZDoom "tonemap" feature set to palette does not actually use playpal and colormaps, but a default Doom palette instead, which wrecks colors.
Any way to fix that?

>> No.4906529
File: 2.94 MB, 1280x720, casual operation.webm [View same] [iqdb] [saucenao] [google] [report]

at this point, between ladders, wall destruction and penetration, and various added mobility features, the player really has the means to survive on just about any map. there's no need for specialized maps made for the mod anymore. just play doom 1 stuff for a softer introduction, and move onto easier doom 2 wads when you're ready to learn those enemies. in time, you'll be able to handle the likes of scythe, alien vendetta, and valiant.

just don't get hit bro
the fire mechanics are nasty but instances where you have to rip your armor off are greatly reduced, since regular imp fireballs just hit you with some "sticky fire" kind of shit that doesn't come off with your armor, but doesn't light you up either. this means they're way more dangerous than they used to be, because now instead of taking your armor off as soon as you're hit and losing as little as 1 or 2 hp, you'll always take around 20 for each fireball that hits you. luckily they don't have the range and aim that they used to.

>> No.4906540

That squished cacodemon bothers me.

>> No.4906557
File: 485 KB, 1000x1300, 1525547198645.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4906560

So there's a lot more power creep on the player's end that makes it more easier than HD originally was?

>> No.4906563
File: 272 KB, 1036x996, DgFttHzUYAAyyh1.jpg:orig.jpg [View same] [iqdb] [saucenao] [google] [report]

I know, and this fanart was done by a person that creates comics of the everyday life of three anthro. homo dogs doing homo things, plus other comics of a married muscular canine's homo couple spending their time together. If I said this, you wouldn't believe it, and you would think I'm lying.

Your point is...? Not every furry artist creates exclusively furry art, and not every non-furry artist also creates exclusively non-furry art. The artist has no relevance to this case.

>> No.4906576

> gun that fucking destroys doors
suprised pillow hasn't done this since it's the most literal example of map breakage

>> No.4906597

i wouldn't say it's so much easier as it is "more balanced" in an unbalanced kind of way. the enemies are bullshit, but now you have a whole lot of your own bullshit to counteract it. what used to be a struggle to survive has become an all-out war between you and the map designer. you know where the closets are? set your own traps, shoot through the walls to kill the enemies before they open, or bypass the fight altogether by blowing open locked doors or climbing around with ladders. or just take it head-on and power through with berserk's ridiculous regeneration and your extremely powerful weapons. you'll probably be okay after the fact, don't mind the 250% burns.

>> No.4906612

>Thy Flesh Consumed

>> No.4906613
File: 391 KB, 1920x1080, Screenshot_Doom_20180521_181848.png [View same] [iqdb] [saucenao] [google] [report]

what vision do you call this

>> No.4906616


>> No.4906623

Inverted grayscale?

>> No.4906629

INVERSECOLORMAP as defined in p_user.c

>> No.4906636

Better nightvision.

>> No.4906648

obviously thats the shambler

>> No.4906650


>> No.4906693
File: 13 KB, 697x617, hehehe.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4906697

>Sure, but you can't just stand there and shoot them.
literally every monster in every mod will kill you if you just stand there and shoot them

>> No.4906717

another retard with his Megaton whoreship. that edition was awful at best.

>> No.4906740
File: 13 KB, 585x635, HUUUUUH.png [View same] [iqdb] [saucenao] [google] [report]

> the only way to look at a homosexual

maps look fine but that hud and those weapobs have to go

shit now I need to put the 64caco in my mod
damit, I dont have the spritesheet...


Circle Of Caina

yes indeed
women have more to lose in combat than blood
> gets demon sex 10/10 when she runs out of ammo
> demon cum is acidic and hurts
> needs megasphere to abort demon baby that grows within minutes

>> No.4906746
File: 1.44 MB, 1008x566, gzdoom 2018-07-15 21-01-32-00.webm [View same] [iqdb] [saucenao] [google] [report]

So this is the power of zdoom...

>> No.4906749

Is this made of sectors like Hexen's swamp level?

>> No.4906763

not sure what you mean

ACS code is very simple and assumes 64 sectors number 1 through 64, which is just the amount of phase offsets the Waggles function can take.

for (int i = 0; i <= 63; i++) {

Floor_Waggle(i + 1, 40, 440, i, 1);


>> No.4906767
File: 118 KB, 959x916, weaboo gimpsize.jpg [View same] [iqdb] [saucenao] [google] [report]

> talks about committing suicide with a game that has satanic themes as the context
> not sure if he's been saved by jesus, but even if, he played a satanic game then decided he'd kill himself which is a sin
> doyouknowwhereyouare.gif

what am I seeing here?
it looks like a cityscape cast in a heavy amber color

Anyone know where to get Dark Forces from and is there any way to run it in a modern port?

>> No.4906775

There's always room for Hell-O.

>> No.4906783
File: 12 KB, 152x155, file06.png [View same] [iqdb] [saucenao] [google] [report]

sorta getting somewhere with my weapons mod over smooth doom

>> No.4906791

Neat, how does it look so smooth with just 64 sectors? I thought the doom engine doesn't support slopes.

>> No.4906806

Woah. This would be awesome for the "Inside a giant mosnter" levels

>> No.4906824
File: 230 KB, 800x600, Screenshot_Doom_20180715_212758.png [View same] [iqdb] [saucenao] [google] [report]

Diabolus Ex with Accessories to Murder is freaking amazing. Perfect combination of mods.

>> No.4906830

You climb inside the cyberdemon's arse, and you climb out of the mouth.

>> No.4906836

Maybe either the titan from Doom 4 or the Icon of Sin and his brain leads to VIOS

>> No.4906840
File: 121 KB, 601x601, 1528293712015.jpg [View same] [iqdb] [saucenao] [google] [report]

> could swear I downloaded this before
> just about to open a new tab and google for it
> turns out the tab for plutonia revisited is open right next to my /doom/ tab
> I never actually downloaded it before

what is No Rest For The Living again?

> when the Door is actually a Crusher

exactly, and good job on washing out the colors

>> No.4906848
File: 2.32 MB, 1064x768, gzdoom 2018-07-15 21-27-22-03.webm [View same] [iqdb] [saucenao] [google] [report]


Cause 64 with a relatively low amplitude and high frequency gives a good enough illusion as you can't see the steps.

Here I've got a high amp and lower freq.

>> No.4906852

GZDoom does support slopes, actually.

>> No.4906853

It's a level set designed for the XBox Live port of Doom. Also ended up in Doom 3 BFG Edition. But thankfully the wad can be downloaded online and played in any limit-removing sourceport.

>> No.4906863

This is true, though it cannot change the slope's angle during the game.

>> No.4906871

yeah so where do I get it?

>> No.4906880


>> No.4906889

there isn't an invulnerability on map04, so he must be cheating-o-vision

>> No.4906902
File: 787 KB, 1022x764, HD_NADES.webm [View same] [iqdb] [saucenao] [google] [report]

What mapset is in that video?

>> No.4906906

yes the power to fill your maps with stupid, pointless gimmickry which is sure to harm the gameplay far more than any possible improvement. that's the power of zdoom.

>> No.4906915

his is alien vendetta map 11. yours i don't know.

>> No.4906925
File: 378 KB, 2000x1000, c kid 10.png [View same] [iqdb] [saucenao] [google] [report]

practicing c kid

>> No.4906937
File: 196 KB, 540x342, bitch..png [View same] [iqdb] [saucenao] [google] [report]


>> No.4906946

Thanks, was wondering about his, my webm is of Fragport.

>> No.4906947
File: 40 KB, 215x162, thegay.png [View same] [iqdb] [saucenao] [google] [report]

it's called a vore level

>> No.4906957

imagine a level where you enter the mouth of a giant vore and the only enemy you encounter is a fuckton of smaller vores

>> No.4906958


>> No.4906960

Isn't "vore" is when someone actually eats/swallows someone else? It's not really vore if someone else goes into a bigger someone without that ones consent. Especially if you go through some other opening, than the mouth.

>> No.4906964

>Isn't "vore" is when someone actually eats/swallows someone else?
Don't look up "cockvore" if you think that then.

>> No.4906970
File: 138 KB, 1200x900, cleric1.png [View same] [iqdb] [saucenao] [google] [report]

and the clerk of hexen

>> No.4906976

I always wondered what the Hexen classes' faces looked like

>> No.4906980

pinkies that explode when die (don't forget chain reactions)

>> No.4906986

the centaur from hexen except it never lets down its guard

>> No.4906994

except that downloads got disabled for it, so that doesnt work either

>> No.4906997

There's been loads of those made by fans throughout the years. The oldest one I can think of is the Cyber Mastermind from the zdoom monster resource wad.

>> No.4907002

hold up i'll post it on mixtape.moe

>> No.4907004

I already read like 20 different modifications that are perfect for this map

>> No.4907007

here: http://my.mixtape.moe/fhhixj.WAD

>> No.4907010
File: 195 KB, 880x655, yagyu 3.png [View same] [iqdb] [saucenao] [google] [report]

i want me an old Senran Kagura Doom Wad.

>> No.4907027

it only moves towards you when you are out of sight / aren't looking at it
does nothing but bodyblock you
> still counts for kills

>> No.4907054

Now draw him pushing some papers

>> No.4907061
File: 72 KB, 640x621, 1531579618024.jpg [View same] [iqdb] [saucenao] [google] [report]

can we have a meme where ranger specifically hates gays and transexuals?

>> No.4907071

You might want to rename it to NERVE.WAD since that's the original file name.

>> No.4907074
File: 64 KB, 248x287, 1531439100377.png [View same] [iqdb] [saucenao] [google] [report]

Is this a joke

>> No.4907075
File: 21 KB, 500x333, leglamp12.jpg [View same] [iqdb] [saucenao] [google] [report]

> Leg Monsters
I guess that could make an interesting monster, like a severed hand except its a leg.

>> No.4907076

>t. /pol/

>> No.4907079


>/pol/ boogeyman


>> No.4907082

yeah for some reason mixtape.moe likes to change filenames

>> No.4907083

Im playing gzdoom+brutal doom right now. How can i reenable autoaim, similar how it is on the consoles where i just need to aim into the general direction of the enemies? im playing with a gamepad, it would make my life easier. thanks

>> No.4907085


>> No.4907089


>> No.4907093

So Weeping Angel?

>> No.4907097

There are still a few minor fixes that need to be done apparently. Texture alignment stuff mostly.
I'm going to sit on it for some days and accumulate a list before finalizing and tossing it up on idgames. After that it'll be a final version methinks...

I don't really know anything about the tonemap stuff. The only GZDoom stuff I did was the brightmaps and

>> No.4907102
File: 325 KB, 1920x1080, Screenshot_Doom_20180715_144916.png [View same] [iqdb] [saucenao] [google] [report]

zomg TEH REI

>> No.4907104

no, scp-173

>> No.4907106
File: 312 KB, 1920x1080, Screenshot_Doom_20180715_144851.png [View same] [iqdb] [saucenao] [google] [report]

and ol misato my favorite

>> No.4907108

except it just annoys you by getting in the way

>> No.4907114

nvm seems like i have to do so manually

>> No.4907115
File: 270 KB, 1920x1080, Screenshot_Doom_20180715_145105.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4907138

gameplay options

>> No.4907142
File: 363 KB, 1680x1050, konata1 at 2016.03.12 21-41-48.414 [R2543].jpg [View same] [iqdb] [saucenao] [google] [report]

Everyone knows that only kool kids model their waifus into Doom levels.

>> No.4907153

which scp anomaly would be a good doom monster?

>> No.4907158

tell me some mapsets that play well with GMOTA, I already played Brotherhood of ruin

>> No.4907163

have you seen her

>> No.4907173
File: 378 KB, 1920x1080, Doom-II.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone have this artwork in 1920x1200 or higher res?

>> No.4907178
File: 3.89 MB, 2335x2392, 1468216628239.jpg [View same] [iqdb] [saucenao] [google] [report]

I thought I did, but turns out it was only the Doom 1 cover.

>> No.4907193

i'll be the one to lead the swan fox doom wad remake

>> No.4907197

ok, what are you gonna do

>> No.4907202

the remake itself

>> No.4907205

Wouldn't a remake of Swan Fox But Good just be Demonsteele with a levelset?

>> No.4907227

Scythe, Scimitar
I like to use this wad with GMOTA, it replaces all stock textures with fantasy-style equivalents from Hexen 2
https://mega.nz/#!h4dCyQQB!8VkKvrQwIupl_Q4gE_zHnar62jfq-Mz-izYy6A1kGAY (don't worry, the URL isn't mocking you)

>> No.4907256
File: 203 KB, 770x676, myfirstmap.png [View same] [iqdb] [saucenao] [google] [report]

This is like my third attempt at making a map.
Unlike my last two It's not entirely awful.
Just mostly awful.

>> No.4907269
File: 353 KB, 1360x768, Screenshot_Doom_20180715_152329.png [View same] [iqdb] [saucenao] [google] [report]

Nice interior decorating
(Citadel of Sorrow)

>> No.4907271
File: 368 KB, 1360x768, Screenshot_Doom_20180715_153616.png [View same] [iqdb] [saucenao] [google] [report]

H E L L B E D discovered

>> No.4907287

How about 3027x2325?
(also lots of other hi-res doom artwork in that repository)

>> No.4907301
File: 481 KB, 1360x768, Screenshot_Doom_20180715_153049.png [View same] [iqdb] [saucenao] [google] [report]

What a lovely painting

>> No.4907302
File: 332 KB, 948x1200, 1524071476134.jpg [View same] [iqdb] [saucenao] [google] [report]

>original Doom 2 cover art
I actually like it better than the real one except for the Cyberdemon.

>> No.4907317

Hey, /vr/, is there any kind of mod like Kyle873's Doom RPG which I can play though Compendium?

I really want something that creates that RPG feel of keep getting new upgrades to your weapons, while keeping the game progressively hard.

>> No.4907323
File: 2.04 MB, 1920x1080, 1523818138078.png [View same] [iqdb] [saucenao] [google] [report]

finally set up quakespasm + quake injector

what are some must-play maps/mods for Q1? i see a dick load of 5 star rated creations, curious if there are some elder tier necessities

>> No.4907328

Arcane Dimensions gets a lot of high praise.

>> No.4907336

He was drawn by Araki

>> No.4907349

Doom RPG is the only one of its kind, unfortunately.

>> No.4907357
File: 260 KB, 1000x1000, madotsuki 22.png [View same] [iqdb] [saucenao] [google] [report]

duke nukem got the yume nikki treatment but will we get to see Yume Nikki Total Conversion? It'll probably have a better lasting effect than the official Yume Nikki sequel thing.

>> No.4907363


>> No.4907367

c kid fights the moth

>> No.4907369

Everything about it is weighted awkwardly.

>> No.4907370

I just discovered an alternative way to throw grenades in HND and it's pressing the zoom (?) key to make them simply flop and bounce on the floor, rather than being thrown directly.

>> No.4907420

>load up compendium
>oh shit where do I fucking start
I already palyed Sycthe before

>> No.4907428

That's fair, I guess I like the concept of it even though the execution is bad, I just really like that doomguy.

>> No.4907435
File: 668 KB, 1920x1080, Screenshot_Doom_20180715_181915.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4907440

Is there a list of all the wads Compendium has? It's not on the zdoom thread.

>> No.4907451
File: 659 KB, 1920x1080, Screenshot_Doom_20180715_181836.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4907461
File: 450 KB, 1920x1080, Screenshot_Doom_20180715_181851.png [View same] [iqdb] [saucenao] [google] [report]

however misato is goood

>> No.4907469

That's not the final version of the D44M Caco. Its much redder now.

>> No.4907492

what a waste of time

>> No.4907513

Have any of you tried doom on a PSP?

>> No.4907514


I'd like to make a project like that someday.


Hold primary fire (or reload) to prime up throws, then alt-fire to let go.
I wanted to do this sort of alt-fire thing with the other priming systems as well (the bow un-nocks if you do this) but the boomerang ended up being a little more difficult than expected.

>> No.4907519

Complex doom or bust

>> No.4907523

You clearly aren't very familiar with the problems during quakes development.

>> No.4907529
File: 634 KB, 876x552, woah.png [View same] [iqdb] [saucenao] [google] [report]

This is the first map I've put enough effort into to call "Complete"
I'll probably keep working on this a bit. Tweak some of the monster and item placement . Add some more detail maybe.

>> No.4907534

ignore the namefagging. I was making fun of someone in another thread and forgot to change it...

>> No.4907548

Not too bad. Some notes:
>The pillars in the beginning are annoying to move around because the surrounding stairs are too small
>Try to make ceiling textures & flats match at least a little. I didn't like the white rock wall with a dark rock flat, or the metal wall with a wood flat
>Fighting revenants with a single-barrel shotgun isn't fun, and not even especially challenging when there's only one
>The teleporting pinky trap was cool, you can easily get pinned against the wall
>Something about the teleporting shotgunguys trap must be messed-up, because it happened on one playthrough but didn't the next
>It was entirely possible to run right past the final fight. This isn't necessary for every fight, but for a significant fight you might want to add a mechanism to prevent the player from immediately escaping, such as bars that must be lowered or just a baron
>Never forget secrets!

>> No.4907561

Is there a Doom equivalent to the Quoth mod for Quake?

>> No.4907564
File: 32 KB, 483x657, handsome boi.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4907569

Not really, due to how the loading & creation of Doom wads works quite differently from Quake mods.

>> No.4907583

Fighter: Conan ahnold-esque face with a massive square jaw and stone chin, but also sunken, wild eyes
Cleric: Blond-haired blue-eyed innocent altar boy
Wizard: Crooked wizard nose and long eyebrows, face permanently twisted in some mix between a scowl and a grin

>> No.4907589

>innocent altar boy
Dude Parias probably has some stone cold eyes, the church he's with is some hardcore shit.

>> No.4907592

>Wizard: Crooked wizard nose and long eyebrows, face permanently twisted in some mix between a scowl and a grin
Probably accurate. According to the Hexen II manual, the necromancer (mage equivalent) only became a necromancer because he was outcast for being an ugly fuck

>> No.4907593


>> No.4907595



>> No.4907598

if anyone doesn't mind updating this since Daniel quit doom forever

also Weap07.wad has the 1st ripoff of samus arm cannon

>> No.4907602

>forgot the link

>> No.4907604

What are some solid wads that have a solid space/horror/surreal atmosphere but still have solid gameplay?

Just finished darkstar and was incredible. Felt like a mash between Doom 3, classic and dead space.

>> No.4907605


Damn i said solid like 3 times

>> No.4907608
File: 624 KB, 1600x900, Screenshot_Doom_20180715_211230.png [View same] [iqdb] [saucenao] [google] [report]

What is this fucking shotgun. Some of the weapons are pretty okay but wow.

>> No.4907612


>> No.4907616
File: 1.13 MB, 1920x1080, Screenshot_Doom_20180715_230749.png [View same] [iqdb] [saucenao] [google] [report]

This WAD is hard as h*ck

>> No.4907623

That's what I'm saying though. I always imagined Parias to still be relatively young compared to the others, just a novitiate to the order, but he would've seen a lot of shit for his age.

Baratus would be a full-on animal. Tactically cunning but otherwise simple and blunt. Grew up in the brutal outskirts of a village far away from any town, and the only thing that kept him alive was luck and a healthy dose of fear. As he grew older he began to take on more and more wild beasts and only got stronger and stronger, then joined the Legion when he traveled closer to civilization.

Daedolon was born into royalty, and although he didn't take his status for granted, he found it lacking. Eventually his curiosity guided him towards the Arcane, and what was once a harmless curiosity festered into an obsession that threw him deeper and deeper into the archives. His grasp on social conduct and his own sanity became weak and arthritic, and his own body atrophied before him, as though the only thing sustaining him was his immense will alone. He became a sort of legend that walked among the academia like a haunting phantasm, leaving his quarters only when absolutely required. He would not rest, and he would not stop, ever, until he knew absolutely everything that had to do with the magic of Cronos.

But Parias was only a child when the Church took him in. His mother and father were hanged for stealing horses, and his estate was ransacked and burned to the ground by pillaging thieves. From a tender age, the Church raised him, guiding him towards God, setting him down the path of a Cleric. He was only a young adult when Korax attacked, and during his rampage across Cronos, the only thing that kept him from completely losing his fucking mind in the face of such indescribable evil was his unshakable faith.

Has anyone written a book taking place in the Hexen world? I don't even like fantasy but I'd write something.

>> No.4907628

pretty sure that's a mirrored SSG reload frame

>> No.4907634

Absolutely. I love tight corridor maps full with small optional segments. Unfortunately this map is very short but the design, pure sex. Nearly puked seeing original doom 2 maps which loaded directly after finishing this one.

>> No.4907636

You know what they say, if it quacks like a duck, etc, ect.

>> No.4907639
File: 873 KB, 1920x1080, Screenshot_Doom_20180715_204115.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4907640
File: 369 KB, 641x481, best prices.png [View same] [iqdb] [saucenao] [google] [report]

Ha! Oh wow

>> No.4907643


Pretty much the same reaction on my end

>> No.4907649
File: 1.71 MB, 2880x1525, Screenshot_Doom_20180716_004256.png [View same] [iqdb] [saucenao] [google] [report]

nope, daniel tried to make a 2d quake shotgun
weapons 04 is the fucking shit, though the entire compilation needs an update for modern stuff

also weapons07.wad has a neat samus arm canon sprite

>> No.4907695
File: 19 KB, 860x133, hexen's three organizations.png [View same] [iqdb] [saucenao] [google] [report]

Hexen's world (or at least the civilized version of it.) is ruled by three totalitarian sects which were created to protect and harness the power of magic. There is no free will besides the infighting that these three sects do on a regular basis over political squabbles of power. However these three sects are primarily ruled by three dictators: Zedek, Menelkir, and Traductus. The three dictators betrayed their sects so they could learn the forbidden knowledge of unlife from Korax, so in turn the sects quickly collapsed and/or fell in full control of Korax.

Honestly, I don't know what their "civilization" would look like, but it doesn't look like you have an option to join, because your forced into it.

>> No.4907706

Any obscure and still working gameplay .wads anyone wants to share? I'm still in love with Amazing Space Amazon and Karnak - I wish the latter got a standalone compatible-with-anything .wad.

>> No.4907721

I always thought the suppression of individual thought and action meant more like three totalitarian regimes that stifled any and all independence within their control, not necessarily literally telepathy, though seeing as this is dark and brutal Hexen, complete mind control wouldn't be out of the question

>> No.4907729

I remember that sprite, ScubaSteve drew that thing in like the 2000's.

>> No.4907734

>MadFox - Phantom Pholly

>#26 posted by madfox

>I was already glad you ended my most nightmare...that it would be unplayable.
>After I had the map finished I altered the secrets, so I had no idea if they would be usefull enough.
>Now I'm trying to record a demo, without using them and that's more than an aprehension. I just can't play with +mlook, i'm more a keybordfreak. \


Funny thing, I am a keyboardfreak as well. And Phantom Pholly was almost fucking unplayable that way due to it being set, at any possible point, specifically to fuck you up. It's BY FAR the most evil of MadFox' maps, I've played up until now. Like, holy shit, dude, whatever have I ever done to you.

Anyway, that was the second map in what I suspect to be the "MadFox tries to fit into the Quake community" trilogy of maps (I suspect "Grunt Grenadin" to be the first one, with the second and the third being "Phantom Pholly" and "Tormentarium" respectively, and I suspect "VeniVidiFutzi" to be more or less unrelated).

>> No.4907735
File: 92 KB, 450x500, 766.gif [View same] [iqdb] [saucenao] [google] [report]

When will we have another mapping project? I had tons of fun with the earlier ones.

>> No.4907737

Get ready for CHUMP.

The Chasm mapping project.

>> No.4907743

I wonder what the religion of Cronos is like (outside of Serpent Rider worship)

>> No.4907745

No, we're doing WUMP for Witchaven of course

>> No.4907747

What about THUMP? I want to steal some shit.

>> No.4907748

TUMP for Tekwar.

Does Tekwar even have an editor?

>> No.4907760

It would be cool if we did a /vr/ Quake project

>> No.4907790

>wear doom shirt to store
>on my way out someone coming in stops me and says
"Make sure you rip and tear"
>say thanks I will
That made my day and I don't know why I am so happy about it

>> No.4907797

He probably only knows of that line from nuDoom and not the comic.

>> No.4907801

>tfw the only REAL doom fan

>> No.4907805

Prove you're real.

>> No.4907808

I think therefore I am

>> No.4907847
File: 351 KB, 1000x1000, the bones.png [View same] [iqdb] [saucenao] [google] [report]

it's the mad bones

>> No.4907864

Boners are good people and skilled boxers.

>> No.4907874

not gonna happen

>> No.4907912
File: 398 KB, 1920x1080, Screenshot_Doom_20180715_204037.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4907937
File: 652 KB, 1920x1080, Screenshot_Doom_20180712_151944.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4907978

In winnowing hall you see stained glass of the fighter, mage, and cleric. So I guess they worship the Order/Sects or more specifically the leaders of the sects (zedek and friends).

I wish there was more hexen lore.

>> No.4907979

good 'ol angry skeletor

>> No.4907983

probably because it is in fact a mirrored SSG reload frame.

>> No.4907994


>> No.4907995

just wait for doom eternal man, keep it up!

>> No.4908004
File: 100 KB, 900x900, bamboocha.jpg [View same] [iqdb] [saucenao] [google] [report]

What are the bare minimum files I need to play Duke 3D? You know, like Doom's DOOM2.wad or Quake's Pak0/Pak1.

>> No.4908007
File: 3 KB, 250x174, 1517571843203.jpg [View same] [iqdb] [saucenao] [google] [report]

I swear to mother mary's tits the helmeted soldier variants in smooth doom are 50% cuntier than their vanilla brethren

>> No.4908016
File: 660 KB, 1280x800, spd-e3m1.png [View same] [iqdb] [saucenao] [google] [report]

Nice e3m1 remake.

>> No.4908018


>> No.4908023

i thought so too

>> No.4908037

So you mean they're pretty much better versions or

>> No.4908040


>> No.4908045

I think he means to say they're annoying.

>> No.4908051
File: 155 KB, 1280x800, mfw.png [View same] [iqdb] [saucenao] [google] [report]

the map is bigger than expected

>> No.4908057


>> No.4908059


>> No.4908060


>> No.4908068

>e1m3: that's-a spicy-a meatball-a
>e1m4: why u no work at deli?

>> No.4908070
File: 203 KB, 800x418, 1517404180934.png [View same] [iqdb] [saucenao] [google] [report]

>>e1m4: why u no work at deli?

>> No.4908175

it could work for a future dreadnought update remaster or some shit

>> No.4908251

It's not just the first Quake game that had some interesting story behind the development

>> No.4908290
File: 353 KB, 559x390, MTO1kBf.png [View same] [iqdb] [saucenao] [google] [report]

Alright, Ballers. So I've been playing golden souls over the weekend and I've been playing on doom guy difficulty. I love hard games, but this seems a bit much. Is this the recommended difficulty?

>> No.4908318
File: 1.49 MB, 3840x2034, Screenshot_Doom_20180620_151503.png [View same] [iqdb] [saucenao] [google] [report]

Try Foursite someday, is stupidly huge but interesting

Sup preach
And yeah its pretty much this, GS is pretty much "classic doom with Nintendo Hard difficulty", Golden Souls 2 handles this and the monster difficulty better.

Andrea can help you with this if he pops up today

>> No.4908364

New Thread

>> No.4909441

Thank you!

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