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/vr/ - Retro Games


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4901901 No.4901901 [Reply] [Original]

Are there any arcade games that absolutely CANT be 1cc'd? I haven't been able to find any information on it but there must be at least some because of unavoidable damage or timed events or some shitty mechanic.

>> No.4901942

Probably some western trash

>> No.4901946

Do you include stuff where rank can make the game unbeatable?

>> No.4901951

NARC cannot be 1cc'd

>> No.4901965

>>4901901
CarnEvil. Good luck 1cc'ing that.

>> No.4901969
File: 317 KB, 1296x972, 2491798-arcade.jpg [View same] [iqdb] [saucenao] [google]
4901969

IIRC the old jurassic park rail shooter can't be 1cc'd

>> No.4902009
File: 25 KB, 398x414, ywria.jpg [View same] [iqdb] [saucenao] [google]
4902009

>>4901946
Explain?
>>4901951
>>4901965
>>4901969

>> No.4902013

>>4901951
https://www.youtube.com/watch?v=oPUgeZje0gQ

>> No.4902016

>>4902013
I've seen this before - he loses tons of lives in this. You should watch the videos you link

Narc is so badly designed

>> No.4902019

>>4902009
Lightgun games are notorious for their cheap hits and little health

Whats more, experienced lightgun players use 2 controllers, no longer making them 1cc

>> No.4902020

>>4902009
>Explain?
Lurk more. Games like Battle Garegga are unbeatable in one credit if you don't manage rank a certain way.

>> No.4902027

>>4902019
>use 2 controllers

Not retro but Target Terror called that "Justice Mode." Not sure how it differed from normal two-player mode though.

>> No.4902028

>>4902019
I thought 1CC means one credit clear? Does that include if one credit buys you multiple lives?

>> No.4902031

>>4902020
>Battle Garegga
I have been lurking here since its inception and I have never heard of this game before.

>> No.4902087

>>4901951
Yes it can, Jimmyqballs for example has done it many times without too much trouble including live for 1cc marathon

>> No.4902125

>>4902031
Are you joking? Its one of the most popular shoot em ups.

>> No.4902139

>>4902125
>Its one of the most popular shoot em ups
Among people already into the genre. It would be stuff like r-type or gradius that qualify for most popular.

If you are implying someone hanging around on vr would be likely to have heard of it already then thats a reasonable assumption.

>> No.4902151

>>4902139
I'd call Gradius the first good one and R-Type the first great one but not necessarily the most popular. Look at what games get mentioned frequently whenever the topic of best shoot em up comes up and it will always be mentioned.

>> No.4902230 [DELETED] 

>>4902019
lmao once again VR has no idea what its on about

hi scoring run 1ccs happen all the time in lightgun games just look at smraedis and 2 at once is something different entirely you stupid fuck.

i just lurk here to laugh at you bunch of clueless dad fucks honestly.

>> No.4902252

>>4902230
>muh dads
>muh envy of people owning more things and having more money than me
Grow up and get a job, butthurt zoomer.

>> No.4902263
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4902263

>>4902230

>> No.4902297

I cheated and poked around system11 for a stuff that cant be beat in 1 credit thread.

Revolution X
Terminator 2
Magical Drop III (if you score well enough to get black pierrot)
Guardians of the Hood

>> No.4903102

>>4902016
>Narc is so badly designed
What did you expect from the people that made rubbish like NBA Jam, Revolution X, Cruisn USA, Mortal Kombat etc.
>>4902031
>I have been lurking here since its inception and I have never heard of this game before.
You fucking liar.

>> No.4903901
File: 64 KB, 1118x702, 1258839607440.png [View same] [iqdb] [saucenao] [google]
4903901

>>4903102
>You fucking liar.
I wish

>> No.4903935
File: 53 KB, 403x448, 1531549651449.png [View same] [iqdb] [saucenao] [google]
4903935

>>4902016
>1CC = no miss

>> No.4903940

>>4902028
A no-death run and a 1CC are different things. If you get 3 lives on a credit (or continue for home games), you can die 2 times and 1cc the game, it's just less hardcore.

>> No.4903974

>>4902028
Unless the run has other qualifications listed, a 1CC assumes default dipswitches (this matters for stuff like difficulty and lives given per credit) and a single credit. A credit can obviously consist of more than one life, but for it to be a meaningful 1CC run, again you need to leave the lives per credit dip switch settings to their default positions.

>> No.4903985
File: 6 KB, 211x239, 1521748640007.png [View same] [iqdb] [saucenao] [google]
4903985

>>4902019
>Whats more, experienced lightgun players use 2 controllers
I guess if they were really experienced they wouldn't be using two guns to up their fire power and grant themselves double life and be able to truly 1CC whatever it is that they're playing.

>> No.4904025

>>4903901
why did he throw the flute away

>> No.4904084

>>4901946
Shouldn't count.
Playing yourself into an unwinnable state is not the same as the game being unwinnable.

>> No.4904096

>>4903985
I was under the impression that dualwielding itself requires more experience because accurately aiming two guns is just naturally more difficult

>> No.4904104

>>4904096
Hold them next to eachother and you have double fire power and double life.

>> No.4904120

>>4904084
People didn't realise that it is unbeatable without lowering your rank they just knew it made it far more difficult.
I love Battle Garegga but the fact that it is impossible to beat instead of impossible to beat for anyone except people who have been playing it for decades without managing rank is ridiculous.

>> No.4904153

>>4904025
Because he realized just how fucking retarded the whole snorlax deal was.

>> No.4904198

>>4904153
why didn't he throw away the pokeball then?
or is that the only purpose of the flute
i don't get it

>> No.4904215

One of my favorite moments with 1cc stuff:

There was a midway games collection on the Gamecube (i think) that had a bunch of bonus interviews with developers and such. They were talking to two of the guys who worked on Smash TV. In the process of things, they ask if the game can, actually, be cleared with just one quarter.

One of the developers says that, yes, it can be, and he's done it, but he's way out of practice. Meanwhile the other developer is just staring at him with this "you goddamn liar" expression. It's kinda great.

>> No.4904249

>>4904120
Can't tell if you are disagreeing with me or just making an aside. It doesn't matter if the methods necessary to 1CC the game are obtuse. If the methods exist then the game can be 1CC'd. The possibility of a session going bad doesn't change a game being beatable so long as a successful session is possible.

>> No.4904287

>>4903985
don't most lightgun games increase difficulty to account for the second player?

>> No.4904443

>>4904215
Why are western arcade devs so shit

>> No.4904653

>>4904215
I thought Smash TV was the game where they didn't even bother to program the pleasure dome ending or whatever because they didn't think that anyone would ever be able to reach it.

>> No.4904745
File: 31 KB, 400x425, THanks_o_28684.jpg [View same] [iqdb] [saucenao] [google]
4904745

>>4903974

>> No.4904767

>>4904198
I think the idea is supposed to be "I woke it up only to immediately put it back to sleep, why couldn't I have just thrown the ball to begin with?" and he's just throwing the flute to show his disgust, but this isn't one of the more effective ones of these comics.

>> No.4904795

>>4902009
to explain >>4901965
carnevil has a lot of sections of forced damage or places where you can't stop the enemy or boss from attacking. eventually, you'll run out of health from these guys even with collecting health or playing well.

>> No.4904831

>>4904215
>>4904653
It is. They had to fix it and add the pleasure dome once people got gud. Makes the interview comment gold. I hope the interview is on youtube

>> No.4905493

>>4901901
TMNT Arcade kills you if you survive long enough. So if you go whatever amount of minutes without dying then the game automatically kills you. So it's impossible to 1cc even if you never get hit.

>> No.4905518

>>4905493
You can dodge the bombs and 1cc the game

>> No.4905558

>>4905518
HOW?!

>> No.4905560

>>4905518
>>4905558
Seriously, don't they kill everything on screen?

>> No.4905593

>>4905558
>>4905560
No clue how exactly its done but its possible, watch the 1cc runs on youtube

>> No.4905683
File: 24 KB, 480x360, batmanatari.jpg [View same] [iqdb] [saucenao] [google]
4905683

the batman atari game seemed rigged

>> No.4905827

>>4901901
Every single one that never ends. Probably every game you can't finish due to a bug, depending on your definition of the term.

>> No.4905916

>>4905593
I’d imagine any 1CC run on YouTube has had that feature disabled.

>> No.4908094

>>4901901
Vimana

>> No.4908479

>>4902125
Bakraid > Garegga

>> No.4908570

Soider-Man the Videogame is a 1991 brawler by Sega where your character's health is constantly draining so I don't think it's possibke to 1CC as you'll die eventually regardless. There is no system option to disable this, just one to start you off with 400, 600 or 800 HP. I think that's what prevents this game which is otherwise one of my favorites and I own a real copy of from being better remembered today

>> No.4908571
File: 11 KB, 180x281, images-48.jpg [View same] [iqdb] [saucenao] [google]
4908571

>>4908570
oops forogt the picture

>> No.4908572 [DELETED] 

>>4908570
Typical western trash, why did they resort to this garbage design? Who even enjoyed those games?

>> No.4908596

>>4908572
I think it was developed in Japan

>> No.4908605 [DELETED] 

>>4908596
Indeed, Konami also did stuff like this for their western releases. Why the fuck?

>> No.4908616

>>4908605
Oh so is there a differenf rom for the Jaoanese releases that eliminates that issue?

>> No.4908621 [DELETED] 

>>4908616
I don't know in that case since I've never played that game but that kind of shitty feature was only seen in western arcades. Some arcades were re-designed to be like this in their western releases, which is why it's usually recommended to play the Japanese originals.
As to why exactly this happened, I don't know really.

>> No.4908895

>>4908572
>>4908605
>>4908621
The people buying the games weren't the players, but the arcade owners. That money you put down into the machine goes to the owner of the machine, rather than the developers/publishers of the game. So, arcade developers adapt their games to the demands (or perceived demands) of arcade owners buying their games. I don't know if arcade owners in the west were more prone to wanting literally impossible games, or if Japanese developers just perceived it that way cause that's how just about all western developed arcade games were like.

As for the players, most people visiting an arcade would never play any of the games there enough to actually figure out the difference between an incredibly difficult game and an impossible one. Considering that, it's kind of a miracle we got these really awesome arcade games with fair but insane challenges at all.

>> No.4908903 [DELETED] 

>>4908895
But owners bought machines that got played a lot, so... What's your point? Both have an important role.
>Considering that, it's kind of a miracle we got these really awesome arcade games with fair but insane challenges at all.
Agreed, it's kind of a miracle really.

>> No.4908942
File: 20 KB, 100x100, luig.png [View same] [iqdb] [saucenao] [google]
4908942

>>4901942
>>4904443
>>4908572
>>4908621

>> No.4908950 [DELETED] 

>>4908942
What about that, Luig?

>> No.4909041

>>4908903
My point is that the arcade owners have a really strong say in what arcade games should be like. I mean, of course they want the games that pull in crowds, but they also need to be convinced that the game will be profitable for them in terms of money/time, and so guaranteed player kills become a very compelling selling point, especially if most of the customers wont know the difference.

>> No.4909047 [DELETED] 

>>4909041
>and so guaranteed player kills become a very compelling selling point
Indeed, I just can't see how players found this shit appealing. I think it's quite obvious, the game has a time limit on your credit, while more classic arcades are built to encourage players to come back and get better.

>> No.4909070

>>4909047
Like I said, most customers (should have typed players I guess) wont know the difference. For most arcade visitors the game that is just legit hard and the game that is literally impossible will seem exactly the same. Just put in a new coin when you see that death countdown. I'm sure some arcade owners figured striking a balance between both types of games, but there's a clear reason the former exists and is more common in some places than others.

>> No.4909078 [DELETED] 

>>4909070
I don't know, it's very discouraging to see how you're forced to die. I'd say even low skilled players like to actually try to survive instead of being forced to die.
Also, interesting how this wasn't a thing in Japan really, a place where these games lasted longer.

>> No.4909082

>>4909078
The more skilled the players the more easily noticable any kind of bullshit becomes, the more developers try to minimize bullshit, the more it encourages players to become skilled. Unlike the west where everyone was a total shitter, allowing developers to put out total garbage made to milk money from players without any pretense and get away with it.

>> No.4909087 [DELETED] 

>>4909082
In the end the Japanese model proved to be superior. This is a case of pandering too much to operators, while the Japanese model was better balanced and thus more profitable in the end.

>> No.4909190

>>4909078
>implying your average arcade gamer didn't/doesn't just go into an arcade with some friends and a wad of bills, say OH COOL THE SIMPSONS, LOOK THE HOUSE OF THE DEAD, OH WOW IS THAT STREET FIGHTER II AND MORTAL KOMBAT and just plunk in quarters until they got bored
Yeah, sure, there are definitely skilled players who wreck games in the arcade, no doubt, but your average guy or gal is just looking for nice graphics and fun gameplay to eat up an hour or so.
A few friends might go up a TMNT cab or whatever draws their eye because they like the characters and pick-up-and-play gameplay, and drop in $5 or so, only to make it through a few stages. This isn't going to anger them since they're just playing for the fleeting experience, not caring about 1CC or any of that. As has been pointed out, most aren't going to be skilled enough or are they going to invest enough time to ever get to the point that they witness absolute "fuck you" moments and reach them often enough to discern that they're impossible or nearly impossible to overcome versus just good old fashioned arcade difficulty. Most already view the average arcade game as a quarter muncher in the first place.

>> No.4909195 [DELETED] 

>>4909190
I've experienced this and players definitely liked to try to beat the game even if they sucked.

>> No.4909237

>>4909195
In my book, genres like beat em ups and lightgun games attract a credit feed mentality, so you could more easily weasel in bullshit "let's tack on a few more quarters to their game" tactics than other genres. Like people would notice and get pissed off if every fifth Ms. Pac maze had an obviously unbeatable timer or a ghost that flew through walls to instantly kill you, but shaving off life faster than you can possibly win in Revolution X or whatever would easily go unnoticed as the player just plunks in money to give themselves yet another continue. You probably aren't going to notice this in even repeated playthroughs unless you are intently going for a high score or a 1CC, and at least in the west that probably wasn't the target audience.

>> No.4909251 [DELETED] 

>>4909237
Sure, but a lot of people even if they were bad enjoyed actually trying