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/vr/ - Retro Games


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4899428 No.4899428 [Reply] [Original]

I've been playing a ton of CRPG's lately.

Let's discuss some of the greatest and most revolutionary games of all time.

>> No.4899451

>>4899428
IWD is a lot worse than the other three.

>> No.4899462

>>4899451
True, they focused too much on the combat IMO

>> No.4899528
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4899528

What a good CRPG for a beginner but that is also very old?

>> No.4899556

>>4899528
World of Xeen

>> No.4899609

>>4899451
I enjoyed IWD1 quite a bit.

>> No.4899618

>>4899556
This.
Alternatively if you want real time game play, try Eye of the Beholder series, or Lands of Lore if you want a more streamlined experience, though LoL is not really "very old". If you want the original dungeon crawler experience, try Dungeon Master.

>>4899462
sometimes you just want to hack and slash g*blinoids...

Now, for a more story-driven game, Ultima 7 or Betrayal at Krondor fits the bill.

Maybe I'm a babby but I think 80's CRPGs are for masochists. 90's is where it's at.

>> No.4899642

>>4899618
>I think 80's CRPGs are for masochists. 90's is where it's at.

I've been wanting to get into Wasteland but the interface is so annoying that I always get bored quickly. I guess you need to get in the mood for it.

>> No.4899643
File: 43 KB, 256x303, MightAndMagic6Box.jpg [View same] [iqdb] [saucenao] [google]
4899643

to be honest

>> No.4899645

>>4899528
Dark Sun: Shattered Lands.

>> No.4899779 [DELETED] 

Not retro but I’m almost done Pillars of eternity 2 and have really enjoyed it

>> No.4899786

>>4899556
>If Might and Magic IV and V are installed on the same system, they can be combined into a single game. The combined game contains all of the content from IV and V, as well some additional quests,[2][3] and is known as World of Xeen. In 1994, NWC released an enhanced World of Xeen CD, which expanded the amount of digital speech in the game.

What a cool idea. Imagine if Skyrim and Oblivion were interoperable like this, for example.

>> No.4899790

>>4899528
Try the Jeff Vogel Exile games.

>> No.4899809
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4899809

>>4899779

>> No.4902312

>>4899779
fuck pillars, underrail is where its at

>> No.4902318

>>4899528
>>4899645
Yes, Dark Sun: Shattered Lands is the right answer. Other than Ultima Underworld, it's the first CRPG to offer branching dialogue, and unlike Ultima Underworld the dialogue choices are persistent. It has a good interface, it's the first CRPG where the entire game, both combat and exploration, take place on the same screen, it offers, fun, meaningful choices and consequences and it has a very fun world to explore. It is the first modern CRPG, and I'd say most games that came after were heavily influenced by it. It is very clearly the base that Fallout was built on. Check it out!

>> No.4902328

>>4899786
Fuck that, Fallout 3 and New Vegas should've done that out the box.

>> No.4902354

>>4902318
Interplay LOTR definitely did the same screen exploration and combat first. I'm sure something did branching dialog first, although I can't think of any examples offhand.

>> No.4902369

>>4899528
Fallout 1 and 2

>> No.4902518

>>4902318
I liked the quests in that game.

>> No.4902690

>>4902369
>Fallout 1 and 2
Not him, but I couldn't play for more than 15 minutes without getting killed.

>> No.4902704

>>4902328
Just use Tale of two wastelands mod my dude. To beat both in one run knowing that Courier is Lone Wanderer is a godly experience.
>>4899528
Non-retro stuff aside, Dark Sun and Lands of Lore are correct answers. Fallout is too modern and if you start with it like me, you'll probably have hard time playing anything older than that.

>> No.4902705

I am playing fallout 2 currently and goddamn, Sulik becomes such a strong companion by lv 10 and Vic finally starts killing things besides Sulik it's just too damn fun

After I am done with fallout 2 I might try avernum and one of these days I really want to play darklands, that game is fascinating

>> No.4902771

>>4899779
Go back to /v/

>> No.4902784

>>4902771
go back to mommy

>> No.4902792

>>4902690

Change the difficulty to easy, then put some effort in and don't go cluelessly wandering around the map.
I never played Fallout 1 & 2 before either, but I recently just finished F1 and it was an amazing experience.
Currently playing F2 and its enjoyable to start all over again and reacquire better weapons/armor as I solve all the quests and move from place to place.

>> No.4902798

Which version of Eye of the Beholder is best?

>> No.4902849
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4902849

>>4899645
>>4902318
>Dark Sun: Shattered Lands.
It's insane that this game doesn't get more recognition for being the first "modern" crpg, after playing it you can see how a massive amount of the 90s "golden era" followed it
It's really a shame SSI wasn't able to use the engine to start another gold box like series with it

>>4899528
as already mentioned
Dark Sun
World of Xeen
if you're feeling adventurous check out Pool of Radiance with the Gold Box companion, it's a pretty straight forward low level D&D game

>>4899618
>80's CRPGs are for masochists
late 80s are perfectly fine

>> No.4902867

>>4902798
I like 1 but I think consensus is that 2 is the best.

>> No.4902902
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4902902

>>4899428
So vast massive skill use and system, 2 worlds in 1 game. VGA all day.

>> No.4902905
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4902905

No elder-scrolls without it. One of the most revolutionary games of all time.

>> No.4903065

>>4902849
They made Al-Qadim and even a Dark Sun MMO with it, but I wish they'd refined it and made even more. It was very good, and it's just a shame the Dark Sun games were so buggy.

>> No.4903193

>>4902369
This. Fallout is very shallow and straight forward so there is no worry of needing to keep a booklet on hand to understand all the mechanics.

>> No.4903302
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4903302

>Quest of the Avatar
>Mondain's skull is so fucking evil it can flat out wipe out all life on the planet.
Well shit.

>> No.4903584

>>4903193
it was my first one and yeah its realtively easy

>> No.4903628

>>4903065
Al-Qadim is barely an RPG though.

> it's just a shame the Dark Sun games were so buggy.

Wasn't only Wake of the Ravager buggy? I have only played Shattered Lands but I've heard Wake of the Ravager is pretty buggy + it doesn't live up to the first game eitherways

>> No.4903634

>>4903628
I never completed Wake of the Ravager. I played the disk version in 94. Tried restarting 4-5 times. I gave up.

>> No.4903910

>>4903628
Not him, but Shattered Lands had quite a few bugs too, although not generally as bad as Wake's. There's also this very interesting one that lets you hop from save file to save file while shuffling people in and out of your party to duplicate items. That one endlessly amused me as a kid.

>> No.4904081

>>4899528
darklands :^)

>> No.4905448

>>4902705
Give Cassidy and Skynet gauss rifles, and you never need to even try in combat ever again.

>> No.4905730

>>4903628
I got this one bug at the very end of Shattered Lands, where a genie is supposed to spawn and trigger the final battle, unless you've put one very specific note on the ground, and then the genie won't spawn, even if you go back and get it.

>> No.4906072

Phantasie

>> No.4906304

Any suggestions for an anon who wants to play these with dos box on his phone

>> No.4906884

>>4899428
>Let me wank about how great Torment was
>Let me pretend ID was anything else than elaborate hack & slash
I was born in '83 and I will eventually die due to old age. Yet I will probably never wrap my head around what people saw in PT or ID. Both are some of the most overhyped cRPGs ever made as far as I'm concerned. Even the most generic, plot-less dungeon crawling hack & slash games were more engaging than those two.

>>4899528
Albion. One of the most accessible retro cRPGs out there that isn't Fallout.
And like already pointed out, Dark Sun: Shattered Lands.

>> No.4906894

What's the best CRPG for JRPG fans? I tried Baldurs Gate, Temple of Elemental Evil and Planescape: Torment but couldn't get into any of them.

>> No.4906898

>>4899642
Wasteland is perfectly accessible, if you get a print with key-binds in front of you. Half hour in and you are set.
The "hard" part about late 80s RPGs is that you absolutely HAVE TO read the manual and preferably having it right next to you for further reading during gameplay. But that applies to pretty much all games from that period.
Also, have you tried the remastered version released few years ago? Makes a lot of stuff easier to handle.

>> No.4906905

>>4902312
Underrail would be literally perfect if running was added. There is no excuse at this point to not add the running animation.

>> No.4906907

>>4902705
I assume you understand how followers level-up... do you?

>>4905448
>not giving Gauss rifle to Vic
Next thing you are going to say is how bad Vic is.

>> No.4906912

>>4906894
Wasteland.
Not kidding. Gameplay-wise it's the closest thing to a jRPG.

>> No.4907039

>>4906894
probably Wizardry

>> No.4907078

>>4906884
I totally agree with IWD but I totally disagree with Torment.

>> No.4907084

>>4906894
What JRPG's you like? Saying "JRPG fans" is like saying nothing. If you mean the restricted idea the west had of an RPG in the late 90's then Anachronox or Septerra Core, but if you like Megami Tensei it could be any blobber, if you like King's Field it could be Ultima Underworld, etc.

>>4906912
>Gameplay-wise it's the closest thing to a jRPG.
How? Just curious.

>> No.4907096

>>4907078
Torment was a borefest to me. I would probably accept it if it was just openly a visual novel. Instead it pretends to be a cRPG, but aside reading lenghty, pompous descriptions of EVERTYTHING, there isn't much to do. Gameplay-wise it's trash, setting is Planescape, so it's extra trash (not their fault, it's inherited from the way how D&D was mis-managed back in the day) and in general, I had to force myself to finish it, something that I never have to do with cRPGs.

>>4907084
Not him, but the best way to describe Wasteland gameplay is to say "FF and Pokemon have a child and it went full post-apo"

>> No.4907128

>>4907096
Not the guy you're responding to but

>. Instead it pretends to be a cRPG, but aside reading lenghty, pompous descriptions of EVERTYTHING, there isn't much to do. Gameplay-wise it's trash,
Only would apply if you equate "gameplay" with "Combat". There is more to gameplay than running around, killing things, and improving your lethality by leveling up and getting better gear. What you say to Ravel can have some very significant effects on how the rest of the game turns out and how your companions react. Same thing with the conversation with the 3 split incarnations or the TTO at the end, or guys like Emoric or Pharod near the beginning. How is figuring out what they want and what the best way to approach them (and/or building your Nameless one to have the right stats to even get the proper tells) not gameplay? And if someone disagrees with your assessment and finds that stuff interesting, what makes them wrong?

>> No.4907135

>>4899528
Might and Magic. Either Xeen or 6

>> No.4907321

>>4906884
>Let me pretend ID was anything else than elaborate hack & slash
but no one pretended it wasn't, hell it was marketed as a hack and slash with phat loot

>> No.4907332

anyone here play Walls of Brattock?

>> No.4907337

>>4907332
why im asking is that i cant find anything about it on the internet, it was an obscure game then but now it seems to just be completely lost to time

>> No.4907965

>>4907128
Also not the guy you're responding to, but while I think he's overblowing it a bit, gameplay in PT is entirely limited to your stats and unocking via them different options. If you are not going to make a build the game favours (and I don't mean it in terms of "good, efficient build", but "specific type of good, efficient build") then you are going to miss roughtly 2/3 of the content. If you make martial, you are going to rob yourself out of the game.
So the gameplay is there, but combat is just bad (and I don't think this is even a point to argue about), while non-combat gameplay is essentially glorified railroad achieved by bunch of stat-checks, said stat-checks requiring one and only "true" build to be there in the first place. Not exactly role-playing experience, even in terms of RPG from the 90s.
To put it in easy parallel: it's like every build other than the "right" one is like making <4 Int non-combat build in Fallout 2. You can, it can even be fun, but you are actively robbing yourself out of majority of the game. But unlike FO2, where making such build is a niche, in PT making the "right" build is a niche instead, meaning you are less likely to pull that off and essentially playing the game "wrong".
So like he said, the game would be better off if it was just an elaborate VN rather than an RPG.

>> No.4908738

Can someone recommend me some CRPGs that:
>are fairly easy in difficulty
>mainly focuses on combat
>have very interesting and unique worlds (fantasy or sci-fi stuff is good)
>has character creation and varied gear customisation

I dont really play many videogames but i picked up jagged alliance 2 a few months back and have been really enjoying it but id like something a bit more fantasy orientated. Cheers guys.

>> No.4908747

>>4908738
skyrim

>> No.4908779
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4908779

>>4908738
Might and Magic 3 - 8

>> No.4908805

>>4908779
How did people release a game with characters this ugly and expect it to sell? Weren't there artists in the US?

>> No.4908872 [DELETED] 
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4908872

Bad RPG Devs
>Bethesda
>CDPR
>Bioware
>Obsidian
>Larian

Good RPG Devs
>Black Isle Studios
>SSI
>Troika
>Spiderweb Software
>Sir-Tech

>> No.4908885

>>4908805
Looks good to me.

>> No.4908906
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4908906

>>4908805
I guess we were just numb to shitty art in western rpgs. I just used my imagination to pretend they didn't look retarded. Baldur's Gate was the first western RPG I played that I thought had good character portraits, and even then the variety was lacking for my taste.

>> No.4909061

>>4907321
You would be surprised how many people like to pretend it was anything more than murdering things for exp to be better at murdering things

>> No.4909091

>>4908805
The early 3D art style aged like ass milk, but you better believe that was sum good shit back then.

>> No.4909307

>>4907332
It's been a LONG time, but I remember playing the demo on one of those shareware "get demos for like 300 games for $5.99" things that used to be around in the mid-late 90s. To be honest, the only thing I remember about the game is getting that one guy early who has a musket. I never did figure out how pretty much anything worked, I was only a kid at the time I was playing it.

>>4908738
Dungeon master 1 and 2

>> No.4910107

>>4906884
>Even the most generic, plot-less dungeon crawling hack & slash games were more engaging than those two.
nigga u mad?
IWD is best hack-n-slash dnd game.

>> No.4910362

>>4899428
bioware is shit as hell
give me the ultima series instead

>> No.4910403

>>4909307
>>4907332

I went poking, and I found this link. http://cd.textfiles.com/nogames2/006A/WOB10.ZIP I haven't actually tested it myself so I don't know if it works, but it's at least purporting to be the shareware version.

>> No.4910651
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4910651

>>4908738

>> No.4910994

>>4899618
>try Eye of the Beholder series, or Lands of Lore if you want a more streamlined experience, though LoL is not really "very old"
Eye of the Beholder 3 was released at the same time as Lands of Lore 1.

>> No.4910996

>>4910994
There's no Eye of the Beholder 3.

>> No.4911001

>>4910994
EotB 3 was also much more advanced than the earlier ones.

>> No.4911447

>>4910994
>Eye of the Beholder 3
doesn't exist

>> No.4912109
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4912109

>>4910996
>>4911001
>>4911447
It might've been the worst entry in the series, but pretending it doesn't exist is asinine. It was a solid 5/10 game and the equal or better to about half of the SSI games predating it.

>> No.4912534

>>4899428
Arcanum is still the best and most complete CRPG from that tradition and era.

>> No.4912582

>>4912534
also it's combat is broken af

>> No.4912595

>>4912582
I like to pretend the final quarter of the game simply doesn't exist. Once you reach Caladon, the game just goes full "meh" and has waaaaaay too much combat for such crude and boring combat mechanics.

>> No.4912597

>>4912582
>>4912595
That's the greatest fault the game has. Anybody tried the Multiverse edition and such things, did they ever fix it.

Also, for anybody interested you can get the game for free by downloading the Multiverse edition. Its standalone.

>> No.4912610

>>4912595
Over years I developed a simple solution:
Melee fighter. Combat is still boring, but this way you can power through the game in real time, rather than turns it takes for ranged weapons and spells. Still tedious and boring, but 10 times faster, so you are done with combat in no time.

But I really wish the game just didn't suck so hard in the final act. Who the fuck decided to suddenly turn it into a fucking hack & slash?!

>> No.4912740

>>4912610
I don't like when rpgs (or games with rpg elements) allow you to choose between real time and turn based combat, because you have to make some sacrifices to make both work, and because of that they both feel broken and unfinished. As a Fallout fan, I wish Van Buren was released as Fallout 3, but it was supposed to implement both real time with turn based (correct me if I'm wrong here, it's been a while since I was reading about what Van Buren was supposed to be), and I guess that would suck hard. A non-retro example of real time and turn based kind of working together would be Valkyria Chronicles, but in this one the combat system is a blend of tb and rt, they don't exist independently. Well, now I remember Fallout Tactics having this sort of thing too, I mean a choice between rt and tb, but I wasn't a big fan of it, and it's not retro anyway.

>> No.4912745

>>4912740
Ah, and of course there are games like Baldur's Gate, with turns happening one after another and a choise to pause combat to chose commands and that is pretty fun, but I think my point about giving the player a choice between real time and turn based combat still stands, even if my argumentation was kinda half-assed

>> No.4912819

>>4912745
>RTwP
>fun
it's the worst of both worlds, devs should commit to one or the other or take on the patrician choice of simultaneous turns

>> No.4912836

>>4912610
I actually found the best build in Arcanum to be a throwing master. It's unreal how overpowered boomerangs and chakrans are, I ended up maxing my character's level halfway through the game. I also got some utility spells after raising all the combat shit.

>> No.4912969

>>4912745
>>4912819
This is nice in theory, but in some kinds of RPGs it's not a practical ideal. I love TRPGs but have to admit that sometimes, the need to micromanage and make decisions every turn can be tedious. This is especially true for games based on a slow-paced tabletop system like AD&D/2e.

Baldur's Gate is not the best tactical game engine I've used, but there's a certain genius to it especially for an RPG like that where a trivial encounter can be over in just a few real-time moments while a complicated encounter can be approached very carefully and tactically. It's not perfect but it's certainly nice to be able to just let characters autoattack a target until it dies, instead of having to say "attack this gibberling" every single time that character's turn comes up.

My biggest problem with the Baldur's Gate solution is that the underlying system is still based on AD&D rounds with some awkward "rounds-as-time" logic to patch it all together. The TRPGs Tactics Ogre and Final Fantasy Tactics are purely turn-based, but still have a concept of time and no concept of a round. Each individual unit has a counter that determines when its next active turn comes up.

>patrician choice of simultaneous turns
I tend to like this in strategy games, often where time is measured in days and there's a real sense that you're a commander issuing orders to units while the other side is doing the same. Most RPGs are about individual characters taking action in the moment and for me, sequential turns using a counter for each unit (Tactics Ogre style) is more appropriate.

>> No.4913056
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4913056

What should I pick? Newbie to early Fallout here, playing a light frame small gun type.

>> No.4913057

>>4912969
baldur's gate's gameplay is a lot of fun but it's also a clunky piece of shit
can't count how many times i've wasted a spell by moving while casting said spell by accident
or how many times melee characters getting stuck on top of eachother

>> No.4913061

>>4913056
awareness should always be your first perk
you should take bonus ranged damage if you like to burst with guns
and if you like single-shot aiming and have high luck take better criticals and more criticals

>> No.4913064

>>4913061
What does awareness get you? No spoilers please.

>> No.4913067

>>4913064
you can see your opponent's weapon and hp

>> No.4913072

>>4913067
Thank you!

>> No.4913123
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4913123

Anyone got any tips on getting started in Darklands?

>> No.4913128

>>4913056
The main reason you pick Awareness at level 3 is because level 3 perks all suck except for Awareness. Awareness is really good, especially on your first playthrough. It lets you monitor how exactly wounded are enemies and stuff. The only other viable contender is Toughness, but you don't have it on your list and it's not even "that" good. Not good enough to lose sleep over.
Rule of thumb is, don't get perks that increase your skills (except Tag!) and don't get Swift Learner, it's a noob trap. Focus on getting unique stuff like more Action Points (Bonus Move, Action Boy), more survivability (Life Giver), more damage (Better Criticals if a sniper or melee build, Bonus Ranged Damage if Burst-fire damage build, Bonus HtH Attacks if melee).

>> No.4913132

>>4913128
Oh, and I guess Quick Pockets is a good perk, but not in Fallout 1. It gets buffed in Fallout 2.

>> No.4913404

>>4913128
>more survivability (Life Giver),
Life Giver is useless. The difference it makes is fucking meaningless

>> No.4913420

>>4913056
Awarness is the only option, really.

And when in doubt, consult The Nearly Ultimate Fallout Guide. Unfortunatelly, the original pages expired last year, so you will have to suffice on reposted ones (they simply have longer links, content unchanged, design kept as it was)

https://lemmings19.github.io/fallout-1-walkthrough/original-source.html

https://lemmings19.github.io/fallout-2-walkthrough/original_source.html

Their titles are for real. There is literally no better source of knowledge about both Fallouts than those guides that is also noob-friendly. Builds are covered and explained, along with evaluation of traits and perks.

>> No.4913631

>>4913123
go look up a guide, you really need one to make sure your party is set up properly

>> No.4914598

>>4913123
https://gamefaqs.gamespot.com/pc/564659-darklands/faqs/1897
You really should read this up and/or the original manual, or you are going to have a horrible time, stumbling blindly.

>> No.4915093

>>4913631
>>4914598
Thanks guys. I'm reading through the manual now.

This game looks insanely dense. I should probably try something with a lower bar to entry like Dark Sun.

>> No.4915167

>>4913404
As I play more and more no-reload games I find myself enjoying the HP cushion especially since a single level of Life Giver gives more HP than investing into EN. By the time you get to end-game in FO2 after taking it at 12, it will rack up a few points.

>> No.4915319

>>4915167
... which are still meaningless.
To even get that perk, you must be level 12. At this point, you already have anywhere between +44 to +55 to your starting HP, being somewhere between 71 to 85 HP. The part where your HP counter mattered ends around the 60. Game pretty much ends at 24 level mark. You are going to gain grand total of 48 HP more thanks to that perk.
Which is roughtly half of what average enemy by end game deals to you, assuming they bypass your AP in the first place. That "cushion" literally doesn't matter, because the only part where HP really matters are those first 12 levels.

And you want to know what else is unlocked by level 12? Action Boy. So having a choice between 1 AP more (which grants me an Aimed Shot AND a regular one or a 2nd special attack in HtH) and meaningless HP that won't save me in anyway in the first place, guess what.
Those few points are utterly not worth the wasted perk. Also, there is the fact at this point of the game, you should already possess half-decent armour, making the whole thing even more moot.

>> No.4916069

Do you guys ever talk about Bloodstone? It's one of my old faves. I think it's the first game that gave me the 'open world' feel, before that shitty term was coined.

>> No.4916129

>>4913123
In general, you want your guys to be in their 30s starting out. Maybe someone in their 40s so they start with very specific skills and knowledge.

>> No.4916217

>>4899528
Might and Magic VII, once you have mousewheel and WASD working, it's comfy. Almost every NPC has a specific purpose in the world. Freely switch between real time and turn based combat.

>> No.4917012

>>4916217
*kisses*

>> No.4918985

>>4916069
tried it once in late 90s, including Magic Candles series. didn't like it.

>> No.4919505

>>4899528
Enjoying Ultima 4 at the moment. The only real issue is having to keep a list of reagents for your spells nearby since you don't just cast from MP and combat is a very poor SRPG without any depth. It's not really deep in mechanics so you don't have to worry about that. Just a bunch of writing people's names and subjects while wondering a world figuring out what to do next.

>> No.4919530

>>4904081
I so wish that Microprose had been able to make a whole series of historical RPGs based on the Darklands model like they originally planned. Horrible bugs and all, Darklands is still one of the best WRPGs ever made. And the manual's bibliography might as well have been appended to a history PhD thesis.

What a great game; they don't make them like they used to.

>> No.4919532

>>4919530
Agreed though they could of picked a better dialogue font.

>> No.4919542

>>4919505
>combat is a very poor SRPG without any depth.
You're not doing it right. You can optimize your party order to maximize your actions and outflank the opponents. Throw in some tactical spells at the right point to turn combat in your favor.
Ultima 3 had little depth beyond luring enemies to walk straight into your missile volleys but I guess that's still fine for a game from 83.

>> No.4919573

>>4919542
Maybe but I'm mostly just using sling to fire up as the enemy walks to me or they standing there throwing rocks/spells until they die or flee while I don't really feel a reason to move unless something is blocking my attack.

>> No.4919575

>>4913123
If you're having a hard time, at the beginning of a game in character and party creation, you can move inventory between party members before starting the game. So you can make an 80 year old alchemist, move his inventory to one of your guys, then dismiss him, then add him back, repeat, dismiss, etc. then you have a TON of valuable potions you can sell when you get into the game to give you a leg up.

That said, you don't *need* to do that. If you spend your first few weeks just sleeping in gardens and walking between slums, you'll have enough encounters with thugs to get your party's skills leveled up a bit and to kit yourself out with moderately OK equipment (you'll also get a good reputation in your starting town which will help open up more quests).

>> No.4919595

>spend lots of time off and on trying to get into BG2
>can never do it past Chapter 2
>finally realize you can make your own custom party and get rid of the shitty companions
>game is suddenly amazing
maybe it's because I did goldbox and IWD prior to touching BG, but I can't stand the pre-made companions
the only game I've done where they were okay was Arcanum and you could basically ignore them in that game

>> No.4920636
File: 12 KB, 320x320, 399247-dog.jpg [View same] [iqdb] [saucenao] [google]
4920636

I'm about to finish my paladin runthrough of BG2 and I'm already thinking about my next playthrough. I want to play chaotic evil. i find myself going on edgy rampages and retconning it so for my next run through I want to make it part of my character.

What's a good build for an evil run through?

I'm thinking maybe a thief, but there seems to be a real shortage of melee companions who aren't faggot good, so that would kind of limit me to barbarian or fighter. I want to be able to go into a tavern and just throw knives at people until everyone's dead without my party abandoning me.

>> No.4920759

ok I've been playing Planescape Torment for the first time... I'm fighting Vhailor and I literally can't do any damage to him and I've used up all my spells, is this a glitch or is there something I'm missing?

>> No.4920959

>>4920759
Sometimes, if you're crazy high level, your THAC0 loops around past the game's miniumum (negative 10 or something, I forget exactly) and you can't hit anything. What level are you?

On the alternative, he does have a lot of HP, a reasonable but not amazing armor class, and a flat 50% ignoring of all damage types that you hit him with. You might just not be doing enough damage. Have you been having trouble hitting other things, or is this just restricted to Vhailor?

>> No.4920972

>>4920959
I'm at level 13, my THAC0 is at 16. I've been able to beat most enemies just spamming spells, problem here is that there is nowhere to rest so I can't memorise any spells.

>> No.4921160

>>4920972
It's been some time, but IIRC, Vhailor has an AC of 2 when he's an NPC. If you're at 16, and you have like a magic weapon or something you should be hitting him at least some of the time. He's probably just outweighing you. Honestly, I would suggest loading to an earlier save and not pissing him off.

>> No.4921439

>>4920636
Fighter/thief or swashbuckler if you don't mind losing backstab

>> No.4922293

>>4921439
ok. What does swashbuckler allow me to do? the reason I ask is because I notice a severe lack of good swords in the game with the exception of carsomyr which is a paladin sword.

I'd need to figure out a way to give me something that will get me through chapter 3-4 with those fucking beholders and shit.

Just got to the final showdown with Irenicus (the second part) with my paladin this morning. will probably finish the game by today.

>> No.4922301

>>4912582
>>4912595
why does everyone say that Arcanum's combat is broken? I thought it was fine once I got the hang of it, played a firerarms character, with turn-based combat.

>> No.4922324

>>4922293
Not the guy you're responding to, but:

>What does swashbuckler allow me to do?
Kit stats are as follows; remember, your base class if thief.

>+1 bonus to armor class at the start and +1 bonus every five levels (+9 AC at level 40).>
>+1 bonus to THAC0 and damage every five levels (+8 to-hit and damage at level 40).
>May become specialized in all melee weapons a thief may use. This is an extra +1 to-hit and +2 damage (but does not gain extra 1/2 attack warrior Classes get for weapon specialization).
>Can invest up to three points in two weapons style instead of one point (an extra +2 to-hit with main hand and +4 to-hit with off hand compared to other thieves).
> Gains the ability to take Whirlwind Attack high level ability from the Fighter pool multiple times in place of Assassination once.

Disadvantage:

>No Backstab multiplier for attacks when invisible. Still receives +4 to-hit bonus for attacking from hiding.

You probably won't be as good a fighter as a pure fightery type, but surprisingly there are no Evil thieves in BG2, so Swash lets you be a thief who can fight as well. Besides, Korgan is probably the best NPC fighter in the game.

>I'd need to figure out a way to give me something that will get me through chapter 3-4 with those fucking beholders and shit.

Get the shield of Balduran and LAUGH at the Beholders while you reflect all their attacks back at them.

>> No.4922618

>>4899428
what's /vr/'s opinion on demise rise of kutan?

>> No.4922754

>>4922324
thanks. that sounds really fun.

>> No.4922858

>>4922293
>I notice a severe lack of good swords
Daystar is pretty good, it's a +2 longsword that's +4 against evil and does double damage to undead
Celestial Fury if you're into katana
You also might want to take advantage of the weapons that gives you one more apr like belm or scarlet ninja-to (bought from the special merchant in copper coronet, it's a +3 weapon that can poison but since it's monk only you can't use it before hla)

>> No.4922896

>>4922858
>You also might want to take advantage of the weapons that gives you one more apr like belm or scarlet ninja-to (bought from the special merchant in copper coronet, it's a +3 weapon that can poison but since it's monk only you can't use it before hla)
I would second this if you're considering a Swashbuckler. Their bonuses give them extra to hit and damage, but not extra attacks, which you'll want if you really want to dish out hurt. Anything that gives you more than your puny 1 attack a round is something you really want.

>> No.4923041
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4923041

Whats a good easy mode build for Planescape Torment for someone who is generally pretty bad at these types of games?

>> No.4923068

>>4923041
Start with a 17-18 wisdom, and split the rest between Charisma and Intelligence. Convert to a mage ASAP, and spam Friends whenever you think you need to make a charisma check to boost your CHA. Keep a supply of the cranium rat charms if you think you need an INT boost for a conversation.

Mage should be your main class, but switch to thief or fighter as needed to get certain conversation options; especially the ones with Annah and Vhailor. Also, get trained to knives at rank 3, you can do that and then switch back to mage.

This is a game where the main "challenges" are in dialog options ,not in combat. Let your goon squad handle the fighting for the most part, Dakkon and Morte themselves are a very significant bulwark.

>> No.4923075

>>4899790
These are awesome. I happened upon them when someone gave me one of those share/freeware compilation CD's with a ridiculous amount of games on them. I should replay 1-3 soon, it's been a lot of years...

>> No.4923101

>>4923075
Actually, that's how I discovered them too; this particular collection had 2, and not 1, so I actually played them out of order for the first time, since when I purchased the games as a set I wanted to finish my halfway done Exile 2 rather than start 1.

>> No.4923129

>>4923041
Combat in Planescape is meanignless, sans the really early game, do what >>4923068
said and you should be ok

>> No.4924780

>>4922896
>Anything that gives you more than your puny 1 attack a round is something you really want.
Pretty much why I would rather play a pure druid over a pure cleric

>> No.4925352
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4925352

>> No.4925423

>>4923041
Pretty much what >>4923068 said. High Wis, combined with sufficient Int allows to blow through the game while unlocking most of the content in the same time.

>> No.4925826
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4925826

I miss pre-rendered iso's, anons. It hurts.

>>4899451
but its more fun and has a better atmosphere/music

>>4899618
>Maybe I'm a babby but I think 80's CRPGs are for masochists. 90's is where it's at.
yup, and a few recent ones like underrail

>>4902312
this

>>4906905
what would the animation change?
your speed is based on many things, and "running" comes from the sprint feat
my good agility/infused cave hopper leather/tabi-wearing chick is pretty dang fast

>>4919595
BG games are a cakewalk if you do that though.

>>4922293
a year or two ago I played BG2 as a swashbuckler and it was surprisingly really fun to play and actually pretty good. I have like 5 swords in my inventory that I switch back and forth to, so I dunno what you're talking about.