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/vr/ - Retro Games


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4893915 No.4893915 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4889000

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4893916

=== NEWS ===

[07-09] REKKR has finally released
http://manbitesshark.com/

[07-09] Compendium, a GZDoom merger of 54 older wads with Dehacked code replaced with ACS/Decorate
https://forum.zdoom.org/viewtopic.php?f=19&t=61211

[07-09] Assets from id Software's RPGs released
https://www.doomworld.com/forum/topic/101479-sprite-and-textures-from-id-software-rpgs-games-finally-released-by-gec%EF%BB%BF/?tab=comments#comment-1896000
https://drive.google.com/file/d/1E-bDdsXGw1jIBbJj1T0eHD-neb9grs_S/view (PNGs)

[07-08] Quake2XP's last yearly update
https://www.moddb.com/mods/quake-2-xp/downloads/quake2xp-1268-final-release

[07-08] Diabolus Ex released, a Deus Ex-inspired map
https://www.doomworld.com/forum/topic/101473-gzdoom-diabolus-ex-v10/

[07-07] Nominations are open for the 1st Quake Awards
http://www.quakeawards.com/2018/07/06/nominations-open/

[07-07] Another Quake 1 SP release: SM185 1024*3
http://www.celephais.net/board/view_thread.php?id=61600

[07-05] Andrew Hulshult now working on QC music
https://twitter.com/andrewhulshult/status/1014623560806133760?s=21

[07-04] System Shock ReWired, a new fan-made campaign for SS1
https://www.youtube.com/watch?v=A7PaRtF3R1Y

[07-04] Quake Compiler Tools to recieve Q2 support, Q2UMP brainstorming
http://www.celephais.net/board/view_thread.php?id=61599

[07-03] HUMP Mini mapping project announced
https://www.doomworld.com/forum/topic/101302-hump-mini-community-project-no-more-slot-limits/

[07-03] SM184 Mayan Jam for Quake 1 SP released
http://www.celephais.net/board/view_thread.php?id=61598

[06-30] Colourful Hell updated to 0.94
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1061475#p1061475

[06-30] La Tailor Girl updated to 1.64
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=270#p1061450

[06-28] Golden Souls 2 released at last
https://www.youtube.com/watch?v=yFiuRKPftoA

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4893928
File: 7 KB, 198x188, dsparil.png [View same] [iqdb] [saucenao] [google]
4893928

LIRAPS'D OT REDNERRUS
*teleports away five times to the other side of the map*

>> No.4893935
File: 39 KB, 750x542, (wood erecting).jpg [View same] [iqdb] [saucenao] [google]
4893935

>REKKR actually fucking came out

All we need now is Mordeth

>> No.4893936
File: 663 KB, 1800x1776, 1529151877495.jpg [View same] [iqdb] [saucenao] [google]
4893936

>>4893928
Good man, that D'Sparil.

>> No.4893953 [DELETED] 
File: 177 KB, 1360x768, Screenshot_Doom_20180709_205634.png [View same] [iqdb] [saucenao] [google]
4893953

Ha

>> No.4893957 [DELETED] 

>>4893953
haha! RIP Blaz

>> No.4893974

>>4893936
>hoverhanding your anime waifu gf

>> No.4893984

>>4893974
>waifu
>gf
Anon, I...

>> No.4893985

>>4893984
d'sparil is a wizard, i hold no regrets

>> No.4893986

is there a mugen style client for retro fps that lets you use assets from all the different 2d fps games?

>> No.4893990

>>4893984
Just add "(male)" at the end of both and we're good to go.

>> No.4894010

Kvernmo, let's say, Plasmaplant, currently.

A genuine McGee-worthy shitmapper. His game seems to be to behave like a thorough humongous obnoxious cunt in regards to the player in order to provoke player to engage in personal attacks and insults in regards to Kvernmo, thus giving Kvernmo an option to completely disregard any bits of genuine critique in regards to the level, the player's diatribe might contain, thus rendering the level itself "untouchable". Player is heavily framed as a pissy weakling and a badmouther, the levels are heavily framed as Teh Artistike Workes.

>> No.4894026

>>4894010
There. The player is framed as an envier/envious.

>> No.4894027
File: 154 KB, 1000x694, why term stopped working on samsara.png [View same] [iqdb] [saucenao] [google]
4894027

>>4893986
The closest would be Samsara, a ZDoom/Zandronum mod which makes a slew of classic FPS characters playable in most IWADs through ZDoom-based sourceports. It tries to remake each character as accurately as possible while still trying to balance it around Doom's standards along with giving each one some kind of purpose in co-op at least. Some characters didn't make it in because they either would be too powerful or have a lot of overlap.

However the project effectively stopped years ago, and part of the reason for that were some people were making janky as fuck addons as detailed in pic related. One modder took it up for some maintenance and some minor changes like the Holoduke, but that was about it.

>> No.4894030

>>4894027
hm that's too bad no one made a generic open source engine that would let you use all of the games assets.

>> No.4894036

>>4894010
It sounds like you have a personal grudge with him.

>> No.4894042
File: 71 KB, 800x549, ed7.jpg [View same] [iqdb] [saucenao] [google]
4894042

>>4893935
Yeah, when pigs fly.

>> No.4894045

>>4894036
It's almost like exactly the sort of thing I was talking about in the first place!

>> No.4894052
File: 52 KB, 450x450, holy mata nui.jpg [View same] [iqdb] [saucenao] [google]
4894052

>>4893915
>REKKR is out

>> No.4894062
File: 484 KB, 1360x768, Screenshot_Doom_20180709_213934.png [View same] [iqdb] [saucenao] [google]
4894062

Neat, Hexen-style leaves

>> No.4894068

>>4894062
There are a lot of really cool touches which must have taken a lot of love considering the vanilla TC-ness.

The crows that fly away are another great touch.

>> No.4894098

>>4894010
>>4894026
what the fuck are you on about?

>> No.4894103

>>4894045
You should enhance your calm.

>> No.4894113

>>4894010
>>4894026
what the FUCK are you talking about?

>> No.4894117

>>4894103
As of right now, my level of self-control happens to be what it happens to be.
>>4894113
I am venting in regards to what I perceive as peculiarities of the mapping style of the person who quite possibly made the infamous Redneck Rampage's Sewer Level.

>> No.4894120

>>4894117
those are some big words anon, I'm impressed

>> No.4894125

Man, REKKR's starting weapons are pretty solid, the axe is a beast too.

>> No.4894128

>>4894120
Yeah, yeah.

>> No.4894136

>>4894027
>tfw liked screwing with the addons in single player
>now I feel bad

>> No.4894147

>>4894117
why do you type like an autistic person

>> No.4894151

>>4894010
>His game seems to be to behave like a thorough humongous obnoxious cunt in regards to the player in order to provoke player to engage in personal attacks and insults in regards to Kvernmo, thus giving Kvernmo an option to completely disregard any bits of genuine critique in regards to the level, the player's diatribe might contain, thus rendering the level itself "untouchable". Player is heavily framed as a pissy weakling and a badmouther, the levels are heavily framed as Teh Artistike Workes.

And here I thought projection was just a meme.

>> No.4894152
File: 1017 KB, 1301x1848, daisy color res.jpg [View same] [iqdb] [saucenao] [google]
4894152

missed the new thread link lmao

>> No.4894154

>>4894117
... is english even your mother language?

>> No.4894156
File: 910 KB, 739x718, rockin it.png [View same] [iqdb] [saucenao] [google]
4894156

>>4894152
That's some excellent color work.

>> No.4894159
File: 293 KB, 1366x768, 20180710024829_1.jpg [View same] [iqdb] [saucenao] [google]
4894159

>that feel when..

>> No.4894162
File: 340 KB, 1366x768, 20180710025013_1.jpg [View same] [iqdb] [saucenao] [google]
4894162

>>4894159

>that moment when..

>> No.4894170

>>4894152
WHAT THE FUCK IS THIS

>> No.4894172

>>4894170
Daisy in Doom Eternal armor, what does it look like?

>> No.4894175

>>4894151
Okay, in more concrete terms, his levels are built like puzzle levels. Head on, you get yourself slaughtered, but there are built-in nuances that allow for easy solutions. Problem is, player is meant to rush head-on, while the easy solutions are for the author, those easy solutions aren't foreshadowed for jack and require prior knowledge of the level. In other words, level progression arguably intended by author for author himself differs radically from level progression arguably intended by author for the player. Naturally, the level is only playtested the author's, hidden, way, not the immediately apparent way. The apparent way is just meant to whip the ass of whoever is playing the level the first time, and in order to complete the level head-on you are basically required to be a much better player than the author is. Again, while being built like a puzzle level, it is NOT puzzle in the slightest, as there are generally no hints and no prior indications to either the hidden solutions or what any of the numerous traps might be like. And as for environmental design, author, instead of providing any hints, is like "let there be BLOOD RIVERS", "let everything be DEEP BLUE because it looks pretty", "let everything look artsy" and some such fancy bullshit. Moreover, the arguably hidden solutions don't convey anything whatsoever other than the author knows his level better than you do.
How's that for projections?
>>4894154
No.

>> No.4894180

>>4894175
I feel like you're running circles around your own argument in a poor attempt at being as thorough as possible but honestly you're overexplaining a lot of issues you find with the level design that could be narrowed down to smaller sentences.

just try to condense your thoughts, dude. get to the point.

>> No.4894184
File: 312 KB, 1920x1080, Screenshot_Doom_20180710_070020.png [View same] [iqdb] [saucenao] [google]
4894184

A shame you can't cut trees with the axe.

>> No.4894191
File: 16 KB, 170x296, why.jpg [View same] [iqdb] [saucenao] [google]
4894191

>>4894152

>> No.4894194

>>4894170
>not knowing who is Daisy
>not knowing that Daisy is fighting in the hell against satan's pets
why you need to be so pleb?

>> No.4894195
File: 593 KB, 1600x900, Screenshot_Doom_20180710_001558.png [View same] [iqdb] [saucenao] [google]
4894195

>>4894184
What're you talking about? Of course you can. It's just limited to the trees dumb enough to pick a fight with you.

>> No.4894196
File: 10 KB, 369x300, 1530984399939.png [View same] [iqdb] [saucenao] [google]
4894196

>>4894170
>>4894191
what do you fags have against doomgy's bunny

>> No.4894206

>>4893986
Literally (G)ZDoom

>> No.4894207

>>4894152
furries deserve ridicule

>> No.4894209

>>4894175
not to be rude to you but in the scenario of me being an english teacher and you being some random student attending high school in freshman year, me assigning you an essay work one day and you showing up with this the day after, I woud legit have you retake two whole years under my watch

>> No.4894212

>>4894207
on the person's behalf, or yours?

>> No.4894213
File: 53 KB, 1920x1080, DooM_boxes.png [View same] [iqdb] [saucenao] [google]
4894213

>>4893915
BRAND NEW DOOM WALLPAPERS

1/2

>> No.4894215
File: 455 KB, 1920x1080, DOOM (6).png [View same] [iqdb] [saucenao] [google]
4894215

>>4894213

2/2

>> No.4894219

>>4894175
>Okay, in more concrete terms, his levels are built like puzzle levels.
How?
>Head on, you get yourself slaughtered, but there are built-in nuances that allow for easy solutions.
Okay, like what?
>Problem is, player is meant to rush head-on, while the easy solutions are for the author, those easy solutions aren't foreshadowed for jack and require prior knowledge of the level.
Yes, you literally just said this. But like what?
>In other words, level progression arguably intended by author for author himself differs radically from level progression arguably intended by author for the player.
What? What do you mean by this?
>Naturally, the level is only playtested the author's, hidden, way, not the immediately apparent way. The apparent way is just meant to whip the ass of whoever is playing the level the first time, and in order to complete the level head-on you are basically required to be a much better player than the author is.
So...are you saying that the author has his own secret path through a map? What?
>Again, while being built like a puzzle level, it is NOT puzzle in the slightest, as there are generally no hints and no prior indications to either the hidden solutions or what any of the numerous traps might be like.
Okay, LIKE FUCKING WHAT? This is the third time you've said this in flowery purple prose that makes fucking Mobius look succinct.
>And as for environmental design, author, instead of providing any hints, is like "let there be BLOOD RIVERS", "let everything be DEEP BLUE because it looks pretty", "let everything look artsy" and some such fancy bullshit. Moreover, the arguably hidden solutions don't convey anything whatsoever other than the author knows his level better than you do.
What? Are you saying that the aesthetics get in the way of the design? If so, FUCKING HOW? Elaborate, instead of repeating yourself in fancier text.

Holy shit this is one of the worst critiques I've ever read.
F, 2/10, made me reply.

>> No.4894225

>>4894180
You are correct in what you write, however, thing is, gradually condensing my thoughts on these and those matters, namely, in regards to various level-designs, is THE WHOLE POINT of what I am doing. And, sadly, it is, at least, for me, now, way harder than it probably seems. Also, I iterate in regards to my opinions, gradually making them both terser and more comprehensive. And, let's just say, two iterations above are, seemingly, by FAR not the final ones.

>> No.4894228

>>4894212
I used to hate furries way back, but now i just see them as some funny internet kitsch. the way they always behave like infantilistic perverts only make me laugh

>> No.4894231

>>4894225
>gradually condensing my thoughts
you ain't doin' so hot at that, chief

>> No.4894238

I'm not sure if I like REKKR's rune launcher, it looks cool but between the crap range and delayed explosion, it's a little on the awkward side to use when you can just shoot the bastards with your awesome soul gun.

>> No.4894240

>>4894228
good thing nothing actually happened to warrant any kind of negative reaction.

>> No.4894241

>>4894240
i will stuff you in a fucking locker, nerd

>> No.4894246

>>4894241
I have scalies 101 in less than 5 minutes, so you'll have to excuse me.

>> No.4894250

>>4894209
Do you dislike the grammar or the style? Because grammar-wise, from my standpoint, it's more or less acceptable provided I didn't proofread prior to posting. And, style-wise, I am just being me in my current state of mind, and you can fuck right off in regards to your literary tastes, if my texts happen to offend them, because ultimately I self-express and I feel in the right to self-express here this way regardless of how anyone might feel about it.

If it's grammar, however, moreover, something fundamental, as opposed to a nitpick on something that could simply be there due to the text not having been proofread, please do elaborate, I am very much interested.

>> No.4894251

>>4894175
>>4894225
you on bath salts

>> No.4894252

>>4894250
Xavier The Renegade Angel?

is that you?

>> No.4894263

>>4894250
Your rants are a jumbled incoherent mess with sentence structure so fucked up it deserves to be put on display of "how not to compose a sentence" right alongside the "has anyone ever been as far as decided as to"

>> No.4894264

>>4894175
>>4894225
Dude, it's like you're taking an english exam or a test or something, and you need to bloat your text as much as possible to fulfill the quota.
Kinda funny actually.
You don't need to be so verbose in casual conversations, you're not writing a letter.

>> No.4894267

>>4894250
>Do you dislike the grammar or the style?

The grammar is fine. The word bloat is real.
You don't need so many words to make a point.
Be concise. Don't repeat yourself so much.

>> No.4894268

>>4894252
>, , , , , , , , , , ,

>> No.4894269

these remind me of IMXs tumblr posts except with paragraph length halved in favor of even worse english and sentence structure.

>> No.4894270
File: 485 KB, 1000x1300, c kd.png [View same] [iqdb] [saucenao] [google]
4894270

im never gonna draw c kid ever again because i showed the creator of doom rady's my collage of drawings of c kid featuring square of his adventures and he utterly ignored them signaling that he too and maybe alice88 doesn't care about drawing.

>> No.4894271

>>4894270
Maybe it's because you were doing halfhearted doodles.

>> No.4894272

>>4894270
You realize that he's Japanese and probably has no fucking clue what you said, right?

>> No.4894273

>>4894270
Don't seek validation, just keep doing your thing. Also don't request a pity party either, people don't react well to that.

>> No.4894274
File: 125 KB, 680x384, 1526912439743.png [View same] [iqdb] [saucenao] [google]
4894274

oh
hello
:)

>> No.4894276 [DELETED] 

>>4894270
Good, that's a sign that not even jap artists like your "art", I hope kys since it seems like you're not very good at anything besides whining. Either git gud or give up drawing completely since it's obviously not for you.

>> No.4894278

>>4894274
I actually tried to pull out vegetables.

>> No.4894280

>>4894267
Well, bloat is me trying to convey the gist of something I am not yet able to formulate outright precisely. Those variations are intended to be, like, different approximations of more or less the same thing.

>> No.4894281

>>4894278
>SMB2 mod
>pluck vegetables out of the ground and smash demons in the face with them
FUND IT

>> No.4894282

>>4894270
While this anon here >>4894276 is acting like a bitch, there is a shade of truth in his words. Don't seek validation, don't try to make others pity you. Just practice, practice, and practice some more, and realize that sometimes people might not just like your art. But that's okay, just keep practicing and seeking ways to improve.

>> No.4894284

>>4894270
A: he's fucking japanese, how the fuck did you get in contact with him?
B: if you're drawing just so that senpai will notice you, that's a pretty shitty reason. draw to create shit, not to get attention.
C: i guess you thought >>4894079 didn't get enough responses, so you just had to bring it up again? that's fucking pathetic.

draw, or don't draw. don't whine about why, just fucking do it, faggot.

>> No.4894285

>>4894274
this was equal parts confusing and unintentionally cute the first time I saw it happen
apparently doomguy's power presence consists of random sprouting grass and tiny roses on the ground

>> No.4894286

>>4894282
I agree with what you said there, but if that's the guy I'm thinking of, he's been told this before and he continues to post halfhearted scribbles and prefers to spend more time seeking validation and attention rather than practicing.
As bad as this sounds I've given up on him and usually just ignore his dumb posts.

>> No.4894287

>>4894281
Golden Souls 3?

>> No.4894289

>>4894280
shut up already.

>> No.4894290

>>4894270
https://www.youtube.com/watch?v=SlCRfTmBSGs

>> No.4894291

it's 4 in the morning, fags, go to bed...

>> No.4894293

>>4894252
oh christ my actual sides
mom where are you

>> No.4894295

>>4894280
>Those variations are intended to be, like, different approximations of more or less the same thing.

Then don't do that. Get to the point.
If you think of an alternate way to phrase a sentence, delete the previous sentence.
Brevity delivers a statement better.

>> No.4894296

>>4894286
Yeah fuck him and his shit drawings, hopefully he stops posting soon

>> No.4894297
File: 18 KB, 287x280, AGITATION.jpg [View same] [iqdb] [saucenao] [google]
4894297

>>4894291
It's 1 am here nerd. The night is young for me, and I must bone.

>> No.4894298

>>4894291

It's 3 AM, here.
I've lost control of my life.

>> No.4894301

>>4894274
what map

>>4894270
japs usually dont care about gaijins and avoid conversation with them whenever possible, outside of a very few.

>>4894291
it's 11 in the morning and im at work

>> No.4894302

for me, its hiding the secrets

>> No.4894304

>>4894295
What, pray tell, in truth, actually, in fact, really, are you trying to, in actual fact, say?

>> No.4894305

>>4894296
>Yeah fuck him and his shit attitude, hopefully he stops posting soon
FTFY. I don't mind the doodles but I wish he'd fucking stop with the pity party requests.

>> No.4894306

>>4894291
>his brain isn't plugged in on the machine that allows you to post in your sleep using your subconscious
don't talk to me or my body ever again, faggot.

>> No.4894307

>>4894284
>C: i guess you thought >>4894079 → didn't get enough responses
holy shit, i didn't even notice

that's fucking sad

>> No.4894309

>>4894280
https://www.youtube.com/watch?v=l1YmS_VDvMY

>> No.4894310

>>4894302
For me, it's handing out a computer area map and then setting all secrets to not show on automap.

>> No.4894312
File: 711 KB, 700x677, 1531191004315.png [View same] [iqdb] [saucenao] [google]
4894312

>>4894291

Sounds like REAL NIGGA HOURS to me.

>> No.4894314
File: 1.98 MB, 300x176, 1519709739611.gif [View same] [iqdb] [saucenao] [google]
4894314

>this thread

>> No.4894315
File: 39 KB, 500x544, 1480608074627.jpg [View same] [iqdb] [saucenao] [google]
4894315

>>4894312
>twitter memes

>> No.4894316

>>4894314
>doomguy fights the ancient aliens.gif

>> No.4894318

>>4894305
Both are bad equally but you're not helping his cause

>> No.4894321
File: 954 KB, 1066x600, Base Profile 2018.07.09 - 09.23.26.10.webm [View same] [iqdb] [saucenao] [google]
4894321

>> No.4894323
File: 5 KB, 225x225, index.jpg [View same] [iqdb] [saucenao] [google]
4894323

>>4894315
>9gag reaction faces

>> No.4894325

>>4894318
They are bad (though I still don't mind them too much), yeah, but what really annoys me is when he goes "abloobloo why don't you guys like my art??? :("

>> No.4894329

>>4894295
While brevity is definitely nice, I generally prefer being understood to being brief, and this tactic is pretty useful (even if, probably, somewhat annoying) when trying to talk about something I can't _quite_ put my finger on yet as long as I can't (_quite_ - and so on).

Besides, it's sort of supposed to be that you just sort of skim through these variation getting just the general idea, instead of reading into them thoroughly.

>> No.4894330

>>4894325
Well why don't you?

>> No.4894331
File: 55 KB, 500x1397, 1331544660937.png [View same] [iqdb] [saucenao] [google]
4894331

>>4894321

>> No.4894332
File: 89 KB, 399x382, 1506944748654.png [View same] [iqdb] [saucenao] [google]
4894332

>>4894323
>gaia response pictures

>> No.4894334

>>4894331
why doesn't metroid have windshield wipers

>> No.4894339
File: 324 KB, 340x255, AGITATE THAT MARINE.gif [View same] [iqdb] [saucenao] [google]
4894339

>>4894332
>ytmnd gifs
Ah shit wait I just posted that

>> No.4894340

>>4894330
Why don't I what?

>> No.4894341

>>4894340
Why don't you like them?

>> No.4894345

>>4894341
I think they look kinda cute, but they're also simplistic shit (being basic doodles and all) that have much room to improve with a little practice.

>> No.4894351

>>4894219
Okay, just to let you know, in order to answer to this properly I'll need to do a next major reiteration on my opinion on Kvenmo's maps. Like, his trick has something to do with the relationship between the layout design (including drops, enemies, scripting) and environmental design (texturing, lighting) of the map. So far, I am unable to tell what that trick might be, but it's, sort of, the crux of the issue. In any case, what I am saying, is that this sort of elaboration will take some time, and I don't want you to think I just pretended your answer (and your questions contained therein) didn't happen. But I definitely intend to get to the bottom of the issue _eventually_.

>> No.4894352

>>4894345
But you hate his attitude how should he fix it so I won't end up like that

>> No.4894358

>>4894352
Just don't do what he just did. Be humble and don't act like it's the end of the world if someone didn't like your stuff.

>> No.4894361

>>4894339
I wonder if Cyriak ever gonna make another wad. Or a mod for a different game.

>> No.4894363

>>4894361
I hope next Final Doomer comes with a Going Down guy. With Cyriak's mindfuckery as your material, the sky is the limit.

>> No.4894364

>>4894351
Now explain that in 10 words or less.

>> No.4894365

>>4894329
>I generally prefer being understood to being brief
except it's been over an hour and out of the ten or so users that have replied to your posts, not one seems to be able to figure out what the fuck is going on in them.

if this is your take at trolling then I'm disappointed, if you're being honest then it's embarassing, and if you're trying to stir shit it's pathetic. regardless, you're a fucking idiot and I shouldn't even be addressing your existence by this point.

>> No.4894367

>>4894329
The fact that you say the same thing like three times, and each time is different, all of them being really verbose, it makes understanding what you said HARDER, not easier. And it gets tiresome.

>> No.4894368

>>4894364
Not that guy but I think I can translate:
"This guy's maps confuse me, it frustrates me."
and it looks like from the first post the guy who made the map has an attitude problem and that frustrates him too.

I could be wrong on this though. The way this dude structures his posts is really odd.

>> No.4894374

>>4894329
When you're that verbose, it harder to understand what you are trying to say.
However I think you aren't even trying.

>> No.4894375

>>4894363
Oh man, the weapons should be made out of smaller versions of the weapon.
And most of them would probably be biological.
One weapon definitely should be a rabbit made of rabbits made of rabbits made of rabbits made of rabbits made of rabbits, that shoot rabbit bullets made of rabbits
Another one should be just a weird cow twisted to look like a gun.

>> No.4894376

>>4894329
there is a meaning hidden behind the words
it's hiding too well
SNEAK=100

>> No.4894380

>i-i was just pretending to be retarded
just calling it now.

he's going to fake out his own humiliation, he's gonna find a way to make us de-laugh.

>> No.4894383

>>4894250
These are a whole lot of words to say extremely little.

>> No.4894386

>>4894383
That describes many "young but talented YA authors", maybe he's one of those?

>> No.4894389

>>4894152
I would fuck doomguy's pet rabbit.

>> No.4894391

>>4894281
>>4894287
11/10, would play

>> No.4894394

>>4894380
nani

>> No.4894397

>>4894365
You know what. Whatever. I am more interested in talking about Kvernmo's maps than in defending my style of talking about Kvernmo's maps. The only thing these protracted discussions are achieving is breeding offtopic and thus getting me into moderatorial spotlight, which I have no business being in. I don't know whether some of you do this intentionally, I hope not, but I'll continue this discussion once I have something actually new to say, whenever that happens.

>> No.4894402

>>4894397
>I don't know whether some of you do this intentionally
We are reacting like we are because you write like an insane person.

The way you describe things doesn't make sense, you use way too many words to repeatedly say one vague thing.

>> No.4894405

>>4894380
honestly he's putting in some effort at the very least.
regardless if he decides to keep this up he's prone to break character at some point, and if he eventually does settle down we'll just be poking fun at his schtick for a while longer before moving on.

honestly it's just too contrived of a tactic to be irritating or enraging or even annoying, it just wakes nothing. if he drops the act and starts namecalling people at random he can be safely discarded.

>> No.4894410

>>4894397
>The only thing these protracted discussions are achieving is breeding offtopic and thus getting me into moderatorial spotlight, which I have no business being in.
what? it's not like you're talking about killing whites or something, your mini-essays on maps are related discussion to quake

it's just that your style of writing is wack

>> No.4894418

>>4894291
haha, I'm in bed phoneposting

>> No.4894421

>>4894321
> lithium
> the DEHR cyberpunk map
eyy

>> No.4894423

Regarding some ideas of Corvus-as-character oriented mod, if Corvus had oneliners, what would they be? Assuming he fits "Caleb, but Dark-Fantasy one instead of Horror" characterisation.

Also note that according to what lore canbe pieced together from Heretic 1+2 (mostly 2) he was just a random rebel until he found an Elven Wand and a Tome of Power hidden away in some ancient sidhe stash. Tome was inert at that point and only gave him power, but after his trip to outer dimensions (where D'Sparil banished him at the end of Heretic 1) Tome grew stronger and awakened its own will/guardian that after gathering more power managed to get Corvus back to his homeworld. Also most of the "Tomes of Power" that we gather in Heretic 1 are knockoff copies that do not have a guardian soul bound to them.

So in theory, if one would go with the "faithful to H2 lore" approach, he could make both Corvus and the Tome Guardian (forgot the name) speak oneliners or even talk to one another, same way Lo Wang and Hoji did in SWReboot

>> No.4894426
File: 123 KB, 680x384, 1503849151412.png [View same] [iqdb] [saucenao] [google]
4894426

unpopular opinion time

I am of the wholehearted, honest belief that a more muted, less varied but moderately vibrant/bright colored pallete fits doom's aesthetics like a glove

both this map and countless hours into doom RPG really managed to convince me.

>> No.4894429

>>4894426
I definitely think you can use that kind of palette to make suitable maps.
But then, I think you can use nearly any palette for that, as long as you're consistent.

>> No.4894437

>>4894423
i liked samsara's corvus lines

>> No.4894447

>>4894437
Those were from Heretic 2 weren't they

>> No.4894448
File: 1.26 MB, 1280x1440, Retroshader comparison.png [View same] [iqdb] [saucenao] [google]
4894448

>>4894142
Retro Shader desu~
https://forum.zdoom.org/viewtopic.php?f=103&t=53250&start=45#p1059685

>> No.4894451

>>4894448
is there a retro shader that affects the world and sprites except for the first person weapon graphics?

>> No.4894452

>>4894448
Forgot to mention, it only works in the OpenGL Render, so make sure filters and high quality resizing are disabled, and set Tonemap to Palette and sector lightmode to software to complete the aesthetic.
Enjoy the nostalgia trip, friendo

>> No.4894453

>>4894451
I think setting the retroshader's pixelisation above a certain point will give you what you're looking for

>> No.4894480

>>4894142
>>4894448
OR
You can just use video settings (Scaling, and tonemap mode-palette) to achieve same result and not be a fag

>> No.4894490

>>4894310
Fuck map authors that do this, seriously
Mappers that show where secrets are on the automap but still make them a puzzle to get to are cool

>> No.4894491

>>4894480
Are you saying retroshader is for fags?

>> No.4894492

>>4894480
Even if you don't like it, it's nice to have the options there. You can even turn it off and still have the menu

>> No.4894502
File: 90 KB, 464x336, Durmguy.png [View same] [iqdb] [saucenao] [google]
4894502

>>4894426
>muted, less varied but moderately vibrant/bright colored
what

>> No.4894503

>>4894480
>software mode

>> No.4894506

>>4894502
less color variety texture wise, but elements like light sources, signals scattered around a map, operateable buttons and the such are of a vibrant color to serve as contrast.

essentially I just want my greys without doom turning into doom 3.

>> No.4894520

Diabolus Ex's art style reminds me heavily of Gunscape and GIBHARD.

>> No.4894526
File: 59 KB, 720x576, Hexen (U) snap0005.jpg [View same] [iqdb] [saucenao] [google]
4894526

This year I've beaten Hexen on hard as the Mage with GZDoom, the Fighter with Chocolate Hexen, and now time for the Cleric on N64. Should be fun. The least easy controls yet.

Just wish you could disable the ugly texture filtering.

>> No.4894529

>>4894526
Isn't there an option on Project64 or are you doing this on real hardware?

>> No.4894540

>>4894526
You can disable filtering both on Mupen and P64

>> No.4894549

>>4894540
How?

>> No.4894571

>>4894549
video plugin settings obviously

>> No.4894572
File: 37 KB, 998x720, tomoko tired.jpg [View same] [iqdb] [saucenao] [google]
4894572

>>4894480

>> No.4894573

>>4894491
>>4894572
>downloading a separate mod instead of achieving same effect through 2 options
>not a faggotry

>> No.4894589

>>4894573
>a faggotry
as opposed to two or three faggotries?
how many faggotries have been committed in the past?

>> No.4894591
File: 190 KB, 402x300, doom_map_you_are_here.png [View same] [iqdb] [saucenao] [google]
4894591

What are the best E1 worship WADs?

>> No.4894594

>>4894589
faggotry is a state, not an action

>> No.4894596

>>4894503

gzdoom's resolution scaling works in both software and opengl, although if texture filtering is enabled in opengl it will look very blurry

>> No.4894602

>>4894596
change to Nearest Neighbour scaling mode instead of linear and it will stop being blurry

>> No.4894606

>>4894594
your way of wording it reads as if you were making it an action.

>> No.4894607
File: 347 KB, 200x376, 200w.gif [View same] [iqdb] [saucenao] [google]
4894607

Am I the only one who loves Xen in Half-life? Not the best part in the game sure but I adore the way it looks.

>> No.4894609

>>4893916
Leonard's vacation in hell(WIP)
Brings the weapons from Redneck Rampage in Doom:
https://forum.zdoom.org/viewtopic.php?f=43&t=61240&sid=e56278bdcf25f27e5b882e52a3d9cc70

>> No.4894610

>>4894607
Xen should have been longer

>> No.4894624

>>4894607
Nihilanth is probably one of the scariest creatures in a FPS.
But then you remember that its design it's inspired by Gray Newell's birth.

>> No.4894632
File: 121 KB, 816x638, file.png [View same] [iqdb] [saucenao] [google]
4894632

To settle the faggotry issue: here's a comparison of Chocolate, GZDoom options and Gzdoom+Retroshader screenshots
here: chocolate

>> No.4894637
File: 118 KB, 816x638, file.png [View same] [iqdb] [saucenao] [google]
4894637

GZDoom: software light mode, tonemap, resolution scaling to 320x200

>> No.4894638

>>4894607
What are the Black Mesa devs doing with Xen anyway

>> No.4894642
File: 111 KB, 816x638, file.png [View same] [iqdb] [saucenao] [google]
4894642

Retroshader, Software Ligthmode, no tonemap because one is already built in and using one on top fucks image up, no resolution scaling

Note that Retroshader also prone to fucking up weapon sprite

>> No.4894643

>>4894637
>software light mode
Meh.

>> No.4894646
File: 358 KB, 590x332, black mesa xen agen.png [View same] [iqdb] [saucenao] [google]
4894646

>>4894638
Currently released some screenshots. It's still WIP.

>> No.4894647

>>4894643
Would look too different from Chocolate otherwise, since that makes even the tonemapped light transitions look smoother

>> No.4894654
File: 19 KB, 338x130, nochocorekkr.png [View same] [iqdb] [saucenao] [google]
4894654

How do I run REKKR in chocolate properly? Trying to start a new game gives me this message

>> No.4894657

The port of adia from turok 2 is the single best FPS level I have ever played.

>> No.4894665

>>4894657
>labyrinthian shit with ladders

>> No.4894668

is there any way I can make REKKR look crispy and old without messing with my resolution?

I never used something like chocolate doom so I dont know if wads work with that

>> No.4894671

>>4894668
It does

>>4894654
use -file for wad and -deh for dehacked patch and it works

also should work the same in Crispy Doom for those who want slightly better resolution than Chocolate

>> No.4894702

>>4894596
Software mode shrinks the game window, though, doesn't it?

>> No.4894706

>>4894646

I hope that's photogrammetry, there are no excuses after so many years not having traveled directly to xen

>> No.4894712
File: 26 KB, 165x115, 1509329739596.png [View same] [iqdb] [saucenao] [google]
4894712

>>4894152
Is there any more of Daisy in this fashion?

>> No.4894717

>>4894665
Half-Life had more ladders

>> No.4894718

>>4894717
but half-life was less labyrinthian and less tight

>> No.4894725
File: 1.80 MB, 1518x1982, tumblr_p046qhsTPo1tl5e77o1_raw.png [View same] [iqdb] [saucenao] [google]
4894725

>>4894712
the earlier one by the same artist

>> No.4894764
File: 58 KB, 540x243, 1530818574768.png [View same] [iqdb] [saucenao] [google]
4894764

Decided to try out Brutal Doom after so much infamy I hear throughout the Doom community.

It's alright, I enjoyed the enhanced death animations, they really make the guns have a kick. Although as for the gun changes, I'm not a big fan. I heard that Ketchup Mod is basically what I'd want if I just want the Death animations.

>> No.4894814

>>4894764
You should also try Universal Gibs

>> No.4894827
File: 59 KB, 701x701, Eddie Redmayne.jpg [View same] [iqdb] [saucenao] [google]
4894827

>>4894725
>toeless boots

>> No.4894836

>>4894152
>>4894725

Stop it
I do not wish to desire a fictional buff rabbit qt
Stop it right now, for it may be too late

>> No.4894859
File: 439 KB, 800x800, 632bf15c864a17c19dc424cbc1626fae.jpg [View same] [iqdb] [saucenao] [google]
4894859

>>4894836
it was always too late

>> No.4894863
File: 240 KB, 640x480, heretic_dragon_claw_by_bopoo.jpg [View same] [iqdb] [saucenao] [google]
4894863

>>4893928
>>4893936
EAT RIPPERS YOU POS
> Feartomes and Claw Books

>>4894426
>>4894502
Reminds me of F.E.A.R.

>>4894448
> first frame - At First I Was Like...
> second frame - Then I Was...

>> No.4894870

WAD IDEA

>you're a viking, living in Greenland
>fucking hell just opened a portal into your snowy domain and slaughtered your village
>melee focused combat
>upgradable ruin powers

>> No.4894878

>>4894870
> ruin
you mean rune?

>> No.4894885

>>4894870
Isn't this is what REKKR is minus rune powers?

>> No.4894886

>>4894448
Retroshader ruins weapon sprites tho.

>> No.4894913

>>4894885
>>4894870
make a mod for REKKR

>> No.4894917
File: 41 KB, 1000x600, cultistsrevised.gif [View same] [iqdb] [saucenao] [google]
4894917

MODERN ARTS AND FEAR BOOKS!

>> No.4894954

>>4894859
Bestow upon us more Daisy images. Please, I have nothing else to live for.

>> No.4894957

>>4889409
>>4890383

it seems that nobody delivered:

https://mega.nz/#!n0AXGSqS!Qr3g95bDrWIk7oo58VUpbGeHSgBP00wEbOnM4f-6c4w

>> No.4894969

>>4894291
You first, you closet homosexual.

>> No.4894975

>>4894969

I got out of bed 5 hours ago

>> No.4894976

>>4894152
Man, zootopia 2 took quite a turn.

>> No.4894979

>>4894975
GO TO SLEEP, AGAIN.

>> No.4894991
File: 14 KB, 596x448, 1530637960993.gif [View same] [iqdb] [saucenao] [google]
4894991

>>4894917
MANARAX

>> No.4894994

>>4894979

but I have a baby, a wife who hates me and I have to go back to work in 3 hours

>> No.4895000
File: 279 KB, 600x600, doomguyintheplanetofdoom-demonigote.jpg [View same] [iqdb] [saucenao] [google]
4895000

>People are surprised that there is an anthropomorphic Daisy.
I don't want to bring the shitshow from the previous thread where everyone is delusional, degenerate and shit like that but...
This is tame in comparison to what the fanbase has done with the Doom roster.
I had the unpleasant experience to see it myself.

>> No.4895002
File: 41 KB, 443x391, sniper.png [View same] [iqdb] [saucenao] [google]
4895002

>>4894589
ALL OF THEM

>> No.4895003
File: 1.12 MB, 1920x1080, s8n7npks5huz.png [View same] [iqdb] [saucenao] [google]
4895003

>>4894994
Don't lie anon, go to sleep. It's for your own good. Doom can wait

>> No.4895004

>>4894991
GET OUT THE GRUEL

>> No.4895008

I'd legit pay money for REKKR if it was on GOG or Steam, really good shit so far

>> No.4895012
File: 584 KB, 1509x1100, 1524756542698.jpg [View same] [iqdb] [saucenao] [google]
4895012

>>4895008
So it's REKKR really that good?
Is it like Heretic but more similar to Doom.

>> No.4895023

>>4894764
Project Brutality is supposed to be better.

>> No.4895034

>>4895012
Played only a couple of levels, but yeah, so far it does seem like doomish Heretic, but less magic and more medieval.

>> No.4895058

>>4894976
Alien invasion horror is the genre shift the franchise needed

>> No.4895060

>The Doom 3 lost souls actually have rockets in their back

>> No.4895062
File: 776 KB, 1176x1536, police-officer-face-clipart-3.png [View same] [iqdb] [saucenao] [google]
4895062

>>4895000
I would legit play a gameplay mod featuring buff Daisy taking revenge on the demons
I have a thing for buff ladies, but I dont have in hand the fanart of doomslayer girl

>> No.4895089

>>4895062
Most def, Daisy needs to be hulking buff. That's just WAY more charming

also I'm glad Zootopia didn't go with that digitigrade style

>>4894361
maybe next he can make an AoE campaign

>> No.4895103

>>4894671
worked on chocolate, but I tried the same in crispy and it didnt work, I did change "chocolate" for "crispy" tho

crispy-doom -file REKKR.wad -deh REKKR.deh %*

>> No.4895112

>>4894954
all i've got unfortunately

>> No.4895121

>>4895062
She should be faster but takes more damage than Doomguy.
If she jumps, of course highervthan Doomguy but has her own weapons which are weaker.

>> No.4895137
File: 144 KB, 875x670, 934c1a88-12c1-43f6-8f94-1bb5f91635bb.png [View same] [iqdb] [saucenao] [google]
4895137

>> No.4895141

>>4895121
berseker pack lets you kick enemies and plaster them into the wall

>> No.4895156
File: 41 KB, 620x336, dopa.jpg [View same] [iqdb] [saucenao] [google]
4895156

Once in while I do this with some classic or another like Thief or UNreal or something more obscure, but fuck.

Playing Quake feels so good, I really like it over Quake 2, the atmosphere is so cool, the textures, the nice low poly models, the feel of the weapons the combat the NIN ambient soundtrack.
Only now I feel I am appreciating its movement and combat and simplicity of design. We cant pull this today.

Are there any good mod campaigns\map packs out there for more you guys recommend? The op image does not mention any.

>> No.4895170
File: 395 KB, 720x1280, d8c0ad7864edf355f315bec61872de55e036d005.jpg [View same] [iqdb] [saucenao] [google]
4895170

I have a bug where i cant kill enemies,like it registers,but no damage.

>> No.4895172
File: 137 KB, 680x678, 1526501290463.png [View same] [iqdb] [saucenao] [google]
4895172

>>4895156
-Arcane Dimensions
Also check out these
https://www.quaddicted.com/reviews/

>> No.4895180
File: 450 KB, 1024x1024, 3250dcdc-26fe-4ee3-abf3-923e3611ba62.jpg [View same] [iqdb] [saucenao] [google]
4895180

Too bad it's not real.

>> No.4895181

>>4895172
Thanks, Jesus its so fucking satisfying to play this shit. Cant forget first time I played Quake was in a pentium 1 on my neighbours house and its incredible today the game still fells good.

>> No.4895189

>>4894632
>>4894637
>>4894642

This.
Literally no good reason to use retroshader. It's garbage. All it does is fuck up weapon sprites.
Just use tonemapping and an appropriate resolution.

>> No.4895196

>>4895156
Check func_msgboard for the latest stuff. The recent Speedmap sessions were pretty rad. They are in the news post.

>> No.4895198
File: 104 KB, 752x1063, nihilanth_by_harry_the_fox-d8y0b52.jpg [View same] [iqdb] [saucenao] [google]
4895198

Currently playing Half-life. What do you anons think about the game?

>> No.4895203

>>4895198
Single-handedly ruined FPS forever.

>> No.4895210

>>4895203
It didn't really do anything Unreal was also doing. HL is fine.

>> No.4895214
File: 30 KB, 429x268, 1526495481313.jpg [View same] [iqdb] [saucenao] [google]
4895214

>>4895180
I NEED IT.

>> No.4895221

>>4895203
That's not Gears of War

>> No.4895231

>>4895203
>>4895221
thats not Halo

>> No.4895232
File: 32 KB, 1308x756, fuck.png [View same] [iqdb] [saucenao] [google]
4895232

seriously what the fuck were they thinking?

>> No.4895236
File: 133 KB, 984x888, Sips Quaddamage.png [View same] [iqdb] [saucenao] [google]
4895236

>>4895232
They were thinking 'bout QUADS.

>> No.4895237

>>4895221
>>4895203
>>4895231
Gears of War ruined TPS, making 90% of them boring cover shooters
Halo ruined FPS by eliminating most of the challenge both on the player and on the developer (don't have to worry about map balance as much since ammo dropped by enemies, and shields regenerate so health is largely unnecesary)

>> No.4895238

>>4895221
>Gears of War
>FPS
kek

>>4895198
I hate the platforming and the final boss.

>> No.4895240
File: 27 KB, 379x350, DfLqAw0XkAEKz9G.jpg [View same] [iqdb] [saucenao] [google]
4895240

>>4895232
At first I thought it was a dildo.
But yeah the shotgun in Quake looks weird.

>> No.4895252
File: 51 KB, 614x696, Dbj8mM9W0AE3kVB.jpg [View same] [iqdb] [saucenao] [google]
4895252

>>4895237
Halo trilogy and Reach were good. It's its fault if everyone tried to copy its features and made them worse.
Take Wolfenstein The new order, it does regenerating health right.
Mods like Project MSX take Halo and Crysis and make it great.

>> No.4895259

>>4895240
>At first I thought it was a dildo.
3D print that and it can be.

But beyond weird, it looks so unfinished to me.

>> No.4895260

>>4895232
the new age of 3D, where they had to animate every single triangle of the model separately and they also didn't understand optimization beyond "don't show what doesn't need to be shown"

>> No.4895261

>>4895172
Just tried arcane dimensions now, pretty fucking amazing, wish someone did the same for Hexen 2 as soon as I saw the teleport mage.

>> No.4895262

>>4895237
Gears of War was a flagship title for Unreal Engine 3, and its popularity made all the next gen titles want to copy its desaturated look and regenerating health, while at the same time destroying UT3, and UT3 failing because of GoW design choices killed arena fps

>> No.4895263

>>4895237
You mean consoles.

Pc was just abandoned for a really long time, even now the after efects are there. Its such a shift in quality from Microsoft from thr pc development age to xbox.

>> No.4895270

>>4895180
I want it but only if that base key zip drive makes the doo-DODODO sound every time you plug it in

>> No.4895271

>>4895198
i thought he was wearing a cowboy hat from the thumbnail

>> No.4895272

>>4895232
You're never going to see beyond the barrel, pump and front half of the receiver anyway, why would they need to model the rest of it?

>> No.4895284

>>4895263
that is a given, because at the time, all the money was shifting to consoles while game development for them became not as different from developing a game from PC.
The radical differences between console and PC architecture kept PC-oriented programmers and companies off the Console market.
Ironicaly, PC-fication of the consoles killed a substantial part of the PC gaming for a while, until today, when consoles became too much like PCs, with previously PC-only negatives that PC was mocked for by consolefags like bugridden games that need dozens of patches after release, inconsistent framerates, install times and crashes coming now on consoles fullscale, coupled with mid-generation upgrade, the appeal of the Console over PC began to shift in different direction

>> No.4895296

>>4895284
I believe we are nearing a age of confluence right?

We might see a revival for both plats, and get simulators again and shit.

>> No.4895305 [DELETED] 

it's cool and you should get me to make maps for you.
or show you some of those ropes
don't charge for doom maps/mods you plebs

>> No.4895329

>>4894725
Know the artist's name? I am too retarded to even find it.

>> No.4895335
File: 27 KB, 118x142, p9snKwO.gif [View same] [iqdb] [saucenao] [google]
4895335

>>4895329
Cruelpastry. You find it on Tumblr

>> No.4895350

>>4895335
What happened to these sprites?

>> No.4895356
File: 402 KB, 1024x1024, a1762844-1eb0-4ff6-a49c-ae6778290fae.jpg [View same] [iqdb] [saucenao] [google]
4895356

Here's more of that fan made Quake special edition box

>> No.4895358

>>4895335
did dr.pyspy ever actually finish any of his sprite sets?

>> No.4895360

>>4895335
i see that arm swinging and think of movie greasers doing that fucking finger snap thing
>the bones boys come to dance

>> No.4895362

>>4895356
SHAMBLER AMBLE

>> No.4895363

>>4895232
i wish someone could port reforged quake Armory into Quakespasm/vkQuake and give a "retro" look

>> No.4895364
File: 416 KB, 1024x1024, a839380d-277a-411f-9eec-32f92f8be0d1.jpg [View same] [iqdb] [saucenao] [google]
4895364

>>4895356

>> No.4895365

>>4895137
Fuck all the furfaggotry and yiffers in denial, this is the only Daisy I want.

>> No.4895370

>>4895365
This furry invasion is all because of that anon that decided to post Poppy O'Possum reaction images

>> No.4895371

>>4895358
>>4895350
Still in WIP

>> No.4895374
File: 30 KB, 340x270, il_340x270.735091320_nef3.jpg [View same] [iqdb] [saucenao] [google]
4895374

>>4895356
>>4895362
> furry shambler instead of pallad white skin
Discarded

>> No.4895376

>>4895374
>implying furry shamblers aren't inherently superior as the Yeti of the Elder Worlds
i bet you also think fiends don't have eyes

>> No.4895382

>>4895370
doubtful, more a symptom than a cause

>> No.4895402

>>4895376
Fiends have eyes, they're just inverted, stabbed through with horns.

>> No.4895417

>>4895402
they're bright yellow and visible right next to the horns

>> No.4895429
File: 173 KB, 686x483, speccy results.jpg [View same] [iqdb] [saucenao] [google]
4895429

>>4893991
The intel graphics media accelerator 3150 only supports OpenGL 1.5 in windows.
> Supposedly it supports up to 2.0 in linux but some linux people have had problems with it defaulting to only OGL1.4, greentexted because its unrelated since I have Win7
The onboard graphics are also limited to 128mb shared ram for video memory too, there are some games that absolutely require 256 or 512 and will spit out warnings even if 3danalyze is used to turn off or turn down incompatible settings.
> resident evil 4 is an example

I dont think your Atom/GMA processor laptop is the same as mine, so stop trying to tell me hardware mode works better, it doesnt work at all.

>> No.4895437

>>4895429
Which is a funny thing because years ago Intel discontinued the Intel GMA 3150 (or 945) line and no longer manufactures drivers for it. Funny because I will never, ever be able to update video drivers for the laptop since, yknow they're not being updated.
> inb4. anyone telling me to update my video drivers

>> No.4895440

>>4895437
>>4895429
you poorfags should be shot on sight

>> No.4895448

anyone who thinks that this skin pack is good deserves 100 cockslaps in the face

https://www.moddb.com/mods/quake-2-monster-skins/downloads/fraggers-hd-q2-monster-skins

>> No.4895450

>>4894270
i crie evrytim

>> No.4895451

Doom 64 EX vs Doom 64 Retribution vs Absolution?
I just want to play Doom 64 without using that controller.

>> No.4895454
File: 65 KB, 256x241, TNT1A0.png [View same] [iqdb] [saucenao] [google]
4895454

>>4895440
unironically it has no problem running DirectX 9.0c and can technically even run Doom3 (at about 1-8fps)

> should be shot on sight
Not sure why people think this, given that the declaration of independence secures and recognizes the god given right to life, liberty, and the pursuit of happiness. Whether folks are poor or incel is regardless and generally none of anyone else's business.

Please consider where you're at. Retro Games forum. It just so happens that retro games tend to run beautifully on toasters.
> at least on windows 7 I can change my desktop settings, colors and fonts just about any way I like it, you cant even touch the fonts on your desktop configuration in win10
> thats a minimum requirement for me

>> No.4895457

>>4895448
They look way too glossy.
It's like something made with the Doom 3 engine.

>> No.4895460

>>4895451
Go for EX if you want it close as the original as possible.
Retribution if you want GZDOOM features.
Scrap Absolution

>> No.4895486

>>4895448
is that hard to upscale and polish the original models and keep the og textures?
something akin to chillo's quake stuff would be neat

>https://twitter.com/DanielWienerson/status/991579531541528576

add mode polygons but keep the textures, or atleast upscale them and polish, Quake 2 Evolved did that and it worked well, though nowadays the stuff is incompatible

>> No.4895491
File: 368 KB, 1200x750, DFL2Ms1XcAEltLV.png [View same] [iqdb] [saucenao] [google]
4895491

>>4895486
That Shambler keeps getting better.

>> No.4895492

>>4895486
well at that point you'd probably have to add bone animations to the models and re-animate them from scratch, since Quake 1 and 2 are animated on a per-triangle basis which is why everything jitters so much on the models.

>> No.4895495

>>4895486
arcane dimensions includes a bunch of models like that, especially noticeable on grunts and knights, but some of the other choices (like the shambler model) are really iffy

>> No.4895502

>>4895486
I tried upscaling some textures with waifu2x (this version because the results were the best out of the ones I tried even though it tends to freeze and even crash my PC https://twitter.com/tanakmura/status/611564397605974016).). I was taking some textures from Dark Souls to the remaster and upscaling them in the process. I noticed that my own upscales looked significantly better than the official ones already in the game.

So yes, someone should try doing this with actual textures. 2x should be just fine to be used like that, but 4x could be an excellent base for really working those textures into further definition. Most attempts at better tex have alwys looked extremely off to me, even if technically superior.

>> No.4895509

>>4895429
It's N550 with GMA 3150
Gl gives ~15-20% better performance than software in all cases, and thats with dynamic lights on, which are obviously absent on software.
I admit i'm using GZDoom 1.8.10, so maybe the fact that older GL support was dropped in later versions is why its running so slow on yours.
Try running 1.8.10 and watch results.

>> No.4895510

>>4895365
lol

>> No.4895514

>>4895237
>ammo dropped by enemies
This is primarily a Doom thread you know

>> No.4895521
File: 34 KB, 230x230, 1513525400348.jpg [View same] [iqdb] [saucenao] [google]
4895521

>>4895003

I swear I am a normal person, worker, with family and a gear of society

>> No.4895528

>>4895509
Due to Decorate and Zscript requirements in most of the mods I play im bound to using v3.25, cant even use v2.4 at this point.
> now if there was only a hack or patch for gzdoom that allowed you to substitute directX instead

>>4895514
think he meant that like 95% of the enemies in halo drop ammo/guns to the point where you're only hurting for the type of gun you're forced to use, rarely for lack of ability to shoot at all
> enemies drop ammo in doom also, in fact shotgun guys are a major source of the inbalance of shotguns because of it

>> No.4895534

>>4895203
Kill yourself.

>> No.4895537
File: 25 KB, 398x500, 1525804807237.jpg [View same] [iqdb] [saucenao] [google]
4895537

>>4895486
Those Shambler claws are really long and boney.


I love it

>> No.4895551

so how do I make REKKR work on Crispy?

>> No.4895557

>>4895510
he's right you know

>> No.4895563

>>4895365
I bet you are a robosexual in denial
thats a sin nigga

>> No.4895586

>>4895460
Thanks, guess I'll go with EX. I've heard more glowing reviews anyway.

>> No.4895597
File: 2.59 MB, 412x304, 1506011422478.gif [View same] [iqdb] [saucenao] [google]
4895597

https://www.youtube.com/watch?v=dv9rZVsOknE

>> No.4895601
File: 176 KB, 439x700, arcee concept.jpg [View same] [iqdb] [saucenao] [google]
4895601

>>4895563
You try and watch the entirety of Transformers Prime and come out NOT a robosexual

>> No.4895609

>>4895597
I'm regretting even more that I didn't buy Heretic when it was on sale.

>> No.4895612
File: 853 KB, 1024x1280, 1332013840150.jpg [View same] [iqdb] [saucenao] [google]
4895612

>>4895601
>not just playing UT2004

>> No.4895614

>>4895601
Alright John Carmack you're not fooling anyone.

>> No.4895618

>>4895601
I don't like Transformers, so that will be easy.

>> No.4895626

I played this map berserk map https://www.doomworld.com/forum/topic/101491-berserkwad-a-map-i-made/ video here: https://youtu.be/BOJjhlRdKrM?t=409 and i feel in love with the "Very low detailing towards the end (plain, green brick rooms)" at the ending of the level... so i wanted to ask, any more wads or megawads with this simple, low detail rooms aesthetic?

>> No.4895627

I feel like setting up deathmatches against bots in Zandronum with Samsara
So, how do i select the classes for the bots?
Also, any good maps anyone would recommend for DM or even CTF?

>> No.4895632

>>4893915
Can someone make a half life mod that simply adds some of the tfc weapons? Sure, the flamethrower kinda sucks but man the minigun and grenade launcher from tfc is badass

>> No.4895638

>>4895557
lol

>> No.4895641
File: 87 KB, 282x241, 1485808829171.png [View same] [iqdb] [saucenao] [google]
4895641

>>4895609
>buying

>> No.4895651
File: 9 KB, 320x320, 591675-angel.jpg [View same] [iqdb] [saucenao] [google]
4895651

>>4895612
>Not playing Quake 3
The game with the thicc robot

>> No.4895652

>>4895563
nope

but at least fucking robots is something that can be done in real life without illegal degeneracy

>> No.4895653

Is there any reason to use the standard nailgun if you have the super in quake?

Seems redundant unless you're low on ammo I guess.

>> No.4895658

>>4895653
Nope

>> No.4895660

>>4895653
maybe when you have quad so one normal nail is enough to kill something

>> No.4895662

>>4895658
>>4895660

Alright. Just thought it might be like the shotguns in doom. Direct weapon upgrades are kinda lame honestly but it's still fun regardless.

>> No.4895665

>>4895601
never engaged in anything related to transformers
but i know a hotte robotte when i see one

>> No.4895673
File: 9 KB, 118x142, SKELJ2.png [View same] [iqdb] [saucenao] [google]
4895673

>>4895358

cybermancer was finished and put into gmota, d64 revenant was finished aside from blood on the death frames, and the d4 cyberdemon was put on hold because I lost interest in my project that I was making them for

>> No.4895678

I hope i live to see a good Berserk manga Doom mod with this Doom Slayer Chronicles aesthetic https://static.doomworld.com/monthly_2018_06/DSC_screen_13.jpg.341ce9557ce154a183a390372dce4f5b.jpg

>> No.4895682

>>4895673
Awesome. So what is the state of that "D64-izer" mod as a whole? Release anytime in the relatively near future?

>> No.4895694

>>4895673
i hope you finish then up someday or Eternal refuels your interest again

>>4895486
Quake2XP now supports Md3 models as the late Q2E, i think Yamagi also supports it by now, but i wouldn't think that someone would convert all of the models to MD3 and work it from there

https://www.deviantart.com/s13n1/art/Quake-2-Infantry-HD-Mudbox-Model-Render-509892262

in fact, i found the late Paul Steed's commentaries and even a guide about Quake 2 models, it may help if someone wants to work it from there, also Quake2 Evolved with the HD packs is piss easy to find nowadays

http://www.loonygames.com/content/1.6/totb/index3.php

>> No.4895705

>stuck in the second level of REKKR
I fell ashamed of myself

>> No.4895714

>>4895694
That HD Gunner is pimpin

>> No.4895715

>>4895705
the level design can be a bit confusing tbf

>> No.4895716
File: 70 KB, 542x438, 1531255028838~01.jpg [View same] [iqdb] [saucenao] [google]
4895716

>When you play a wad with custom enemies sprites and they look great.
Feels good.

>> No.4895720
File: 1.39 MB, 1360x1536, Screenshot_Doom.jpg [View same] [iqdb] [saucenao] [google]
4895720

Finally finished the main design of the map, now gotta make it work.

>> No.4895725
File: 1.96 MB, 1280x978, tumblr_p12zipqOTg1vmlmlto1_1280.png [View same] [iqdb] [saucenao] [google]
4895725

>>4895720
Looking great, anon. Keep it up

>> No.4895726

>REKKR came out
slow the fuck down, i didn't even finish golden souls 2 yet

>> No.4895732

>>4894764
Ketchup is only blood without death animations. When playing BD, on the "Class selection menu", try the "Purist" mode, it's just regular Doom weapons with smooth animations.

>> No.4895739

Your ass or your ass, what's the difference.

>> No.4895742
File: 367 KB, 1360x768, Screenshot_Doom_20180710_153749.png [View same] [iqdb] [saucenao] [google]
4895742

Wow just wow. Immersion ruined, literally unplayable, etc etc

>> No.4895762
File: 1.17 MB, 480x270, 5dd7f87a548ee8f1ad80388b0f478df38c0c62d0_hq.gif [View same] [iqdb] [saucenao] [google]
4895762

>>4895665
>never engaged in anything related to transformers
Watch the 1986 movie for a fun time.

>> No.4895771
File: 536 KB, 381x512, 1529971693082.gif [View same] [iqdb] [saucenao] [google]
4895771

Why the fuck does guncaster not work?Everything loads up normal.but in game i cant seem to kill anything and vice versa.

>> No.4895773

>>4895771
Are you using the latest version of GZDOOM?

>> No.4895776

>>4895773
3.3.2

>> No.4895779

>>4895726
I haven't even started with Golden Souls 2 or 300 Minutes Of /vr/, yet.

>> No.4895784

>>4895776
You should take the 3.4.1.

>> No.4895786
File: 386 KB, 802x1400, 678cb2fe74ebcc39479ec7b37b00f67635973ad9.jpg [View same] [iqdb] [saucenao] [google]
4895786

>>4895784
im retarded didnt even know the new one came out.Thanks anon

>> No.4895787

>>4895779
I didn't even start Ancient Aliens and Epic 2.

>> No.4895792

>>4895787
> hasn't played epic 2
did the past invent a time machine?

>> No.4895793
File: 771 KB, 1920x1080, Screenshot_Doom_20180710_181759.png [View same] [iqdb] [saucenao] [google]
4895793

well shit

>> No.4895797
File: 18 KB, 236x318, 1526445188140.jpg [View same] [iqdb] [saucenao] [google]
4895797

>>4895787
>>4895779
I'm with this guys, I'm going to die before playing everything in my computer

>> No.4895828
File: 812 KB, 730x600, choco.png [View same] [iqdb] [saucenao] [google]
4895828

>>4895793

Oh shit, do you have a link for the q2 stuff?

>> No.4895830

>>4895828
https://forum.zdoom.org/viewtopic.php?f=43&t=50228

>> No.4895852

>>4895103
-merge rekkr.wad -deh rekkr.deh
i think

>> No.4895869

>>4895830
he should add those PSX extra enemies

>> No.4895884
File: 194 KB, 557x605, when the wad just right.png [View same] [iqdb] [saucenao] [google]
4895884

>kill a dark bishop
>his explosion kills the entire room of 6 other bishops
it was like when you get the perfect barrel shot in doom

>> No.4895913
File: 182 KB, 1366x768, Screenshot_Doom_20180710_212411.png [View same] [iqdb] [saucenao] [google]
4895913

>> No.4895943 [DELETED] 
File: 106 KB, 294x282, argit huh.png [View same] [iqdb] [saucenao] [google]
4895943

>>4895652
I don't know what Fox News has told you but furries don't exist so people can definitely NOT fuck them

>> No.4895982 [DELETED] 

>>4895652
HA! good luck with that m8, feminists are already bitching about sex robots and they are not even in the oven yet
we have a looong ways until we can engineer 3DPD catgirls for domestic ownership

>> No.4896014 [DELETED] 

Maybe sexy Daisy shouldn't be posted on these threads if it lures out all the purity/anti-degeneracy types

>> No.4896016 [DELETED] 

>>4895982
dont call the fat tucking weirdos as femnists, its a insult for the og ones, in fact the fatsos insulted and even sent death threats to the og leader of the feminist movement because she was anti-hillary

>> No.4896018

>>4896014
It's almost as if not everybody wants to see fetish porn while they're trying to discuss video games

>> No.4896021 [DELETED] 

>>4896016
>og leader of the feminist movement

Uh... who is this? I don't think feminism has a leader.

>> No.4896027 [DELETED] 

>>4896021
one of the original heads of the 60's movement, Femen and the crazy fatso leftists from sarkeesian side hates her and the others because she prays on equality for both sides, not woman fucking things up for more power, in fact nowadays movement is screwing with the years of progress that her and the original movement did, and most of nowadays leaders are spoiled rich woman who grew with everything.

but this is offtopic, and lets go back to the classic FPS talk

>> No.4896029

>>4895156
Try this.
https://www.quaddicted.com/reviews/abandon.html
It's pretty much "Satantango or maybe rather Beksinski?: Quake Edition" or "Quake" Arthouse Edition". Of the original episodes, it's definitely the closest to Petersen's episode4 - and even compared to that, it's very distinctive and very much of its own thing. It's fuckhuge, VERY rough looking (I really recommend using Aguirre's version of Winquake - http://web.comhem.se/bjp/ with it, since the GL/Quakespasm look doesn't really fit it, while in regards to the original Winquake, the maps don't fit into its limits producing packet overflows although playing through the entirety of Cicade map - the last one in the first episode - using vanilla Winquake really was something else since in addition to flickering walls and missing sounds there also were invisible buttons, invisible platforms, invisible projectiles and invisible enemies), really fucking inventive layout-wise without being gimmicky and quite a bit convoluted. It's also really, sort of, inoffensive in regards to its combat. I mean, it's reasonably hard and varied, and there are some tough gauntlets, but overall it doesn't leave an impression of having been built by some pissy deathmatcher, and it manages to stay really fair overall. It's very time-consuming due to there being a lot of maps, the maps being huge as fuck and very convoluted, but, I'd say, it's worth experiencing at least once. Maybe you'll complete it, maybe you'll complete just the first episode, and maybe you won't even make it out of the first map, but at least you'll know that, apparently, such a thing exists as well, who would've fucking guessed.
In my opinion, if anything is worth being called Quake's episode 5, it's this.

>> No.4896034
File: 1.20 MB, 1920x1080, 974e1229-7c4b-4e99-8fb0-fefabfb96789.png [View same] [iqdb] [saucenao] [google]
4896034

where you at on Golden Souls 2, anon?

>> No.4896037

>>4896034
I had to quit because my toaster can't run it now I am sad

>> No.4896038

>>4895779
I have even finished Spear of Destiny yet

>> No.4896042

>>4896034
not picked it up yet because Batandy seems to have a habit of early patching with these ambitious mods, not that I mind

>> No.4896049 [DELETED] 

>>4896014
>sexy Daisy
i need that

>> No.4896051
File: 3.04 MB, 444x250, 1518136964266.gif [View same] [iqdb] [saucenao] [google]
4896051

Just came here to say i appreciate the big list of links and tutorials in the OP, I never got a chance to play doom when i was a kid, And today was my first time playing. This helped me get started very easily
Its a lot more fun than the webms make it look, Cant believe i was missing out this long

>> No.4896052
File: 1.37 MB, 900x675, Hell on earth.png [View same] [iqdb] [saucenao] [google]
4896052

Im going to do it anons, Im going to play everything in Compendium

besides Cyberdreams, are there any mapsets you would keep vanilla? I was thinking of using a whole bunch of gameplay wads like GMOTA, Demonsteele, BURLD TUMDR, HND, space hunter, Metadoom and so on

>> No.4896059 [DELETED] 
File: 3.78 MB, 1920x1080, You got blood in my lava!.png [View same] [iqdb] [saucenao] [google]
4896059

>> No.4896062
File: 3.78 MB, 1920x1080, You got blood in my lava!.png [View same] [iqdb] [saucenao] [google]
4896062

>>4896034
Pyro Castle, currently.

>> No.4896076
File: 979 KB, 1920x1080, Screenshot_Doom_20180710_213722.png [View same] [iqdb] [saucenao] [google]
4896076

I am playing Bloodlines.

Can I beat it in one save...?

>> No.4896084
File: 24 KB, 121x132, computer control man.jpg [View same] [iqdb] [saucenao] [google]
4896084

>>4896062
Those filters...

>> No.4896089

>>4896034
I 100%'d it last Thursday.

>> No.4896092 [DELETED] 

>>4896018
That's fetish porn?

>> No.4896097 [DELETED] 

>>4896092
It might be softcore but it's definitely meant to get people's loins excited, also furry is a fetish

>> No.4896101 [DELETED] 

>>4896092
Uhh...yes? Since when is furry porn not fetish porn?

>> No.4896108 [DELETED] 

>>4896092
Like always, furfags can't even comprehend how anyone could possibly object to seeing their weird shit everywhere

>> No.4896110

>>4896051
It does all of the basic things right for a fun shooter, doesn't hurt that it has a cool art direction (like a metal album cover), and some nice midis.

It's also easy to mod (especially these days, with all the sourceports, tools and assets), so for someone who likes first person shooters, but also likes to tinker, it's a great little hobby thing. If you wanted to say, make red torches randomly shoot fireballs at you, or replace the blood splatter effect with explosions, that would be pretty easy to do.
Then you have the 25 year back catalog of usermade content, some which is absolutely excellent.

How far are you in?

>> No.4896114 [DELETED] 
File: 27 KB, 500x382, e080082ed6d202db86abd11c88d3ef47.jpg [View same] [iqdb] [saucenao] [google]
4896114

>>4896092
>Furries, not the slightest sense of decorum

>> No.4896115

>>4896034
i can't tell you cause spoilers

>> No.4896136

>>4896034
100%-ed it, and sad because absolutely none of it is replayable without starting a new game.

>> No.4896156
File: 62 KB, 1366x768, Screenshot_Doom_20180710_232414.png [View same] [iqdb] [saucenao] [google]
4896156

>> No.4896158

>>4896034
haven even played the first one
maybe I should

>> No.4896163

I have a quick question, the bezerker increases the power of the knuckle brass, but does it also increases the power of all the other guns?

>> No.4896182

>>4896163
No, only the fist.
Also, the effect outlasts the red tint, you actually get to berserk punch for the rest of the level.

>> No.4896183

>>4896163
nope

>> No.4896186

>>4896158
It's not good, it comes off as a testing bed for a lot of things GS2 does SO much better

>> No.4896196

>>4893935
Mordeth coming out will be the end of the community.

>> No.4896203
File: 97 KB, 945x709, hank hill plays a game.jpg [View same] [iqdb] [saucenao] [google]
4896203

>Doom 64 in Doom II coming out in a few days

>> No.4896204

>>4896203
that's good?
sounds like any other doom 64

>> No.4896206

>>4896203
i'm so backed up. there's so much good shit coming out.

>> No.4896214

>>4896204
It's Doom 64 remade with Doom 2 assets.

>> No.4896216
File: 2.14 MB, 1920x1080, 9c7374c2-c981-48b9-921c-93dd1fd4afa1.png [View same] [iqdb] [saucenao] [google]
4896216

>>4896186
>>4896158

I liked it. Its worth a playing

>> No.4896219
File: 1015 KB, 1920x1080, 0b57a50d-c510-42c2-b484-7534e48f35c0.png [View same] [iqdb] [saucenao] [google]
4896219

>>4896214
what's it called?

>> No.4896225 [DELETED] 
File: 1.07 MB, 266x268, 1445800239390.gif [View same] [iqdb] [saucenao] [google]
4896225

>Get bored of playing wads for years
>think Doom 2016 must be good game since everyone praises it
>turns out its a console FPS with slug movement
Maybe i am too old for videogames.

>> No.4896229
File: 1.09 MB, 1920x1080, puckdoom.png [View same] [iqdb] [saucenao] [google]
4896229

>>4896219

https://www.doomworld.com/forum/topic/92901-doom-64-for-doom-ii-respawned-final-release-set-for-july-13th/

>> No.4896230 [DELETED] 

>>4896225
Well you're in the right place but I get the feeling you bring every other thread down...

>> No.4896245

>tfw still no BTSX E3
I legit can't bring myself to start other wads, because I just want to finish BTSX.
What have I done to myself.

>> No.4896247 [DELETED] 

>>4896225
Doom 2016 really needed some sort of Turbo Mode equivalent, just go full first-person-shooter Devil May Cry in terms of encouraging mix-ups and other shit.

>> No.4896248 [DELETED] 
File: 2.96 MB, 1024x576, doom4.webm [View same] [iqdb] [saucenao] [google]
4896248

>>4896225
>slug movement
It's faster than the original Doom though?

>> No.4896249

>>4896034
How do you get at the yellow skull key door in Arid Abode?

>> No.4896257 [DELETED] 

>>4896248

Faster than the original? Not really but it's definitely not sluggish like that guy's saying. Faster than most modern FPS that's for sure.

>> No.4896260 [DELETED] 

>>4896257
>Faster than the original?
Yes it absolutely is, in the time it takes you to shoot an imp in the original with a shotgun, you already killed 2 in Doom 4. It's so much more frantic it's insane to claim the original's faster.

>> No.4896274 [DELETED] 

>>4896260
Not him, but I feel like you guys are referring to different things when talking about speed.

>> No.4896275

>>4896249
https://youtu.be/Ks16-fuTvpU?t=14m12s

>> No.4896287
File: 182 KB, 634x804, mature nihilanth.png [View same] [iqdb] [saucenao] [google]
4896287

>>4894624
>"Hi im gray newell, leader of the xen forces"

>> No.4896289

>>4895198
its my favorite game of all time period.

>> No.4896290

What's the consensus on Guncaster here? Is the new edition worth checking out? Is it balanced? Will playing it make me a furry?

>>4895023
It is, it's way more balanced and has more features in general. Also, the creators aren't total assholes, worst they do is steal assets.

>> No.4896291

>>4894252
What doth life?

>> No.4896298
File: 646 KB, 1920x1080, 784ae35d-c0a0-47f1-a210-6adfca049286.png [View same] [iqdb] [saucenao] [google]
4896298

>>4896229
why would you want to play it with DII resources?

Anyways, I never played 64 all the way through. Should I play EX or Retribution? I really like GZDoom, but is Retribution that different from EX? Would I lose anything from playing Retribution?

>> No.4896302

>>4895170
Be specific, anon.

>> No.4896303

>>4896290
>Is it balanced?
https://www.youtube.com/watch?v=NIgfiSzCy1o

But it can be fun with stuff like Colorful Hell, probably larger maps because of the gliding/ledge climbing and the wide areas some of the spells have, and naturally any slaughtermaps.

>> No.4896304
File: 364 KB, 1920x1080, 3d0cd6c2fe1b4ca1070b5a8314524384012b90a5.jpg [View same] [iqdb] [saucenao] [google]
4896304

>>4894646
They say they are pretty close now.

I'd expect they'll release it on HL1's 20th anniversary

>> No.4896305

>>4896304
i wish valve would release or announce something on its 20th anniversary

>> No.4896312

>>4896305

HAH. Like that'll ever happen.


:(

>> No.4896313
File: 99 KB, 760x428, 1515815943519.jpg [View same] [iqdb] [saucenao] [google]
4896313

>>4896305
>they didn't even mention anything on HL2's 10th anniversary

anon... don't make this difficult for yourself

>> No.4896314

>>4896298
>why would you want to play it with DII resources?
So you can play it with a Doom64 texture pa- oh wait

>> No.4896318
File: 122 KB, 1280x720, maxresdefault (2).jpg [View same] [iqdb] [saucenao] [google]
4896318

>>4896312
>>4896313
hope is the only thing i have left, and i wont let go any time soon...

>> No.4896338

>>4895652
having sex with anything that is not a human female is degeneracy faggot.

>> No.4896340

>>4896318
Half-Life will continue and expand through its mods

We'll survive

https://www.moddb.com/mods/the-core

>> No.4896347 [SPOILER] 
File: 88 KB, 480x298, 1531281794786.png [View same] [iqdb] [saucenao] [google]
4896347

>> No.4896348
File: 592 KB, 969x809, proof.jpg [View same] [iqdb] [saucenao] [google]
4896348

>>4894836
>>4895062
>>4895089
she tough

>> No.4896349

I am stuck as fuck on level 3 of REKKR.
I'm in the forest and I need the blue key but, there doesn't seem to be anything I can do. Theres a little alcove that looks kinda like a teleporter that does nothing and theres a grate that won't open.

>> No.4896350

>>4896348
How would a helmet work on her?

>> No.4896354

>>4896350
Ears are floppy dungus

>> No.4896362
File: 175 KB, 1000x1000, c kid 7.png [View same] [iqdb] [saucenao] [google]
4896362

no use crying over spilled milk i decided to let it go and continue drawing c kid here's a new drawing i made practicing different techniques like base skeletons

>> No.4896364

>>4896348
draw more abs pls

>> No.4896367

>>4896354
Yeah but that's not terribly comfortable. Plus if her ears were just stuffed in there, when she takes any sort of trauma to her head, she could be in real trouble.

>> No.4896368 [DELETED] 
File: 459 KB, 1920x1080, 20170505161155_1.jpg [View same] [iqdb] [saucenao] [google]
4896368

>>4896248
Doom4 will never have classic gameplay because the enemies are too smart and dynamic. They are tailored in a such a way that they work best in a circular arena with the player running around randomly.

And nu-iD isn't going to scrap their shiny new ai package.

I suppose its a good game from what it is.

>> No.4896369

>>4896362
Good on you. Keep drawing stuff and improving.

>> No.4896370 [DELETED] 

>>4896362
Nobody cares, fuck off. After you were complaining you don't deserve (yous) or respect.

>> No.4896373 [DELETED] 

>>4896370
like chris chan says, can we just forgive and forget?

>> No.4896381

>>4896349
Did you check the underground castle?

>> No.4896383 [DELETED] 

>>4896368
I'm not sure what does this post have to do with the post you're replying to.

>> No.4896387 [DELETED] 
File: 564 KB, 1920x1080, 20170507091412_1.jpg [View same] [iqdb] [saucenao] [google]
4896387

>>4896383
I was just thinking about it and had to write to down

>> No.4896394

and my next project i shall draw c kid in the style of gujira

>> No.4896404

>>4896029
>and it manages to stay really fair overall
One small fix. Not fair. Respectful.

>> No.4896406

>>4896381
Now I feel like a dunce. Didn't know that was there.

>> No.4896407

>>4896029
this is nigh unreadable.

>> No.4896409

>>4896407
>groan
Fuck
right
off
m8.

Better?

I am not a paid writer, and I write as I please. End of the story.

>> No.4896410

>>4896406
I'm glad I could help, although I honestly wasn't sure if I was thinking of the correct map. I've been playing through REKKR rather slowly, at E1M6 now, and I'm beginning to realize that these maps are sort of beginning to run together and I keep retreading ground more than I'm use to in unfamiliar maps.

>> No.4896414

>>4896409
You know if so many people are saying your writing is poor, maybe there's a reason

>> No.4896415 [DELETED] 

>>4896362
Notice how your drawing gets squat shit while that furry artwork does.

>> No.4896416
File: 210 KB, 893x799, headcrab.jpg [View same] [iqdb] [saucenao] [google]
4896416

>>4894607
Xen was just fine. People just bitch over that 'first person platforming is inherently bad' meme. I mean, I didnt have any problems with it, and i was a kid at the time. maybe you should get gud.

That or they complain about the difficulty. Yeah its difficult, because its the literal last level of the game.

>> No.4896417 [DELETED] 

>>4896415
what did he mean by this?

>> No.4896420

>>4896416
>sachsen's art
i miss that fucker so much

>> No.4896423 [DELETED] 

>>4896417
The people prefer the furry's over that guy. Which is sad. His drawings are lower than that of a furry's.

>> No.4896425 [DELETED] 

>>4896368
>I suppose its a good game from what it is.

I only got around to playing Doom 4, it's okay but it also reminds me of Metroid Prime in a good way. There's that at least.

>> No.4896426

>>4895198
one of the greatest shooters ever made my boy

>> No.4896428 [DELETED] 

>>4896423
probably because they're drawn better and the artist doesn't engage into drama or baitposts seeking validation from random strangers.

>> No.4896429

>>4895203
>>4895221
>>4895231

thats not COD4

>> No.4896431 [DELETED] 

>>4896428
And that's why the furry is better

>> No.4896436 [DELETED] 

>>4896428
maybe people hate him?

>> No.4896440

>>4896414
Maybe there is.

Okay, here is the question. Do you, personally, think, that the actual content of my posts (the substance, the gist, the ideas, what I am trying to convey) is generally worth suffering through the arguably awful literary style they are written in? Or not? In other words, do you think my posts are worth (to you) being read (by you) or not? If you think they are worth it, then maybe, just maybe, it could be a good idea to bite the bullet and just fucking read them as they are right here and right now. If you think they are not worth it, then just don't read them, ignore them, read something else.

>> No.4896441 [DELETED] 

>>4896440
How about you draw better

>> No.4896442

>>4896440
No, not really. Assuming you're the same guy who always writes screeds projecting motivations onto level designers.

>> No.4896443 [DELETED] 

>>4896362
You will never make it.

>> No.4896446 [DELETED] 

>>4896441
I don't draw.
>>4896442
Then I suggest you to ignore them altogether. There, solved.

>> No.4896447 [DELETED] 

>>4896368
Doom 2016 is Good Metroid Prime but bad Doom game.

>> No.4896448

https://www.doomworld.com/forum/topic/101517-release-freaky-panties/
Freaky Panties, a GZDoom map that apparently scales to your performance and even death somehow. From YukiRaven.

>> No.4896452

>>4896440
TL;DR

>> No.4896454 [DELETED] 

>>4896447
Doom 3 was a worse Doom game than it if we're heading down to that level.
and I believe out of the two recreations of the original games we've had these last two decades, Doom 4 is by far the one that sticks to its guns better.

>> No.4896458

>>4896440
ever pick up on how the closing sentences from your posts convey your message better than the page-long essays that precedes them?

>> No.4896461
File: 244 KB, 500x500, tumblr_oup72ozEns1ufwam3o1_500.gif [View same] [iqdb] [saucenao] [google]
4896461

>>4896448
>all this fucking wads and now this
i fucking love doom

>> No.4896464

SHAKE IT BABY

>> No.4896470

>>4893935

That's doom's ragnarok

>> No.4896475

>>4896448
and of course it asks you to preload brightmaps and lights, and also comes bundled with unnecessary smoke and fog effects that tank performance on my fucking sandwich grill of a computer.
just fantastic. I can't wait to get done with this fucking pc.

>> No.4896478 [DELETED] 

>>4896447
Just because Doom 2016 had a 3D automap and health/ammo drops from corpses, doesn't mean it played anything like Metroid Prime.

>> No.4896486

>>4896440
>Maybe there is.
good, you're already halfway to full realization

>> No.4896491 [DELETED] 

>>4896478
It doesn't even have a lockon.

>> No.4896493 [DELETED] 

>>4896368
Except most rooms are big, elongated hallways. The only times it's a "circular room" are when the game locks you in an encounter Serious Sam style.

>> No.4896504
File: 652 KB, 1600x900, Screenshot_Doom_20180711_012556.png [View same] [iqdb] [saucenao] [google]
4896504

Hey, who actually LIKED these guys?

>> No.4896506
File: 3 KB, 64x48, RA1_Tanya_Icons.gif [View same] [iqdb] [saucenao] [google]
4896506

>>4896464

>> No.4896517

>>4896362
hey, actual shading and cleaner linework this time, better than before

>> No.4896519

>>4896504
fucking carcinogen tissue
kill them off if you're still in development
euthanasia for my sanity

>> No.4896526 [DELETED] 

>>4896493
Its more Painkiller style, I'd say. Serious Sam fights were often on big flat open fields that could fit a few football games on.

>> No.4896531
File: 20 KB, 672x277, 13305fe937d708ed4cf654b40e1334d67fdc7197.png [View same] [iqdb] [saucenao] [google]
4896531

Why don't the aliens don't turn Douk into a pigcop or something?

>> No.4896536

>>4896519
Nope. They're revamped, though.

>> No.4896537
File: 55 KB, 1600x1200, DOOM08.png [View same] [iqdb] [saucenao] [google]
4896537

is it possible to make gzdoom's software mode more low res like chocolate dooms?

>> No.4896538

>>4896536
>>4896504
what's with the names, out of curiosity? you want to maintain plausible deniability in case cronoteeth shits a brick about you again?

>> No.4896539
File: 247 KB, 1920x1080, Screenshot_Doom_20180711_005807.png [View same] [iqdb] [saucenao] [google]
4896539

>>4896448
well that wasn't as bad as i thought it was going to be on the UV equivalent
though I missed one secret, and it wasn't the BFG one, though by the time I got that the Cyberdemons were already dead by plasma rifle so it was unneeded

>> No.4896545

>>4896538
A mix of that and being silly. Mostly the first thing, though.(even though all he can stick me with is the name, considering I'm not really using anything of his atm)

>> No.4896563

>>4894957
Gracias anono.

>> No.4896564

>>4896420
I just went through all his stuff. He hides a man with glasses in just about every pic, including this one.

>> No.4896567

>>4895156
Yes, yes, we know. Poor horse.

>> No.4896573

>>4896545
well, fuck him

you're allowed to make fucking whatever you want

>> No.4896575

>>4896447
Are you dumb?
Doom 2016 is a linear level to level game that is pretty much nothing like Metroid Prime.

>> No.4896576
File: 3 KB, 158x152, slap.jpg [View same] [iqdb] [saucenao] [google]
4896576

>>4895374

>> No.4896579

>>4895601
Medabots already did that to me long ago.

>> No.4896585

>>4895869
Yeah, especially those spider-legged Strogg with dual railguns could really spice up the difficulty, since the highest tier Strogg in vanilla is the Tank Commander, which is just a regular Tank with beefed up hp but otherwise just as slow and cumbersome.

>> No.4896593

>>4896362
It actually looks pretty cute, good work.

>> No.4896601

>>4896348
what a fucking qt

>> No.4896602

>>4895787
I just finished AA and am starting REKKR.
It's a nice change of pace.

>> No.4896607

>>4896567
?

>> No.4896612
File: 13 KB, 112x172, kiddo2.gif [View same] [iqdb] [saucenao] [google]
4896612

>> No.4896619
File: 316 KB, 1920x1080, Screenshot_Doom_20180504_165710.png [View same] [iqdb] [saucenao] [google]
4896619

>> No.4896623

>>4896612
>>4896619
I really wish we had more info on the Radys Class characters.

>> No.4896624
File: 302 KB, 1920x1080, Screenshot_Doom_20180504_175257.png [View same] [iqdb] [saucenao] [google]
4896624

>>4896623
i like the mystery behind them why may never know who they truly are

>> No.4896628
File: 136 KB, 672x558, c kid.png [View same] [iqdb] [saucenao] [google]
4896628

some more

>> No.4896635

>>4896537

https://forum.zdoom.org/viewtopic.php?t=59412

>> No.4896650
File: 125 KB, 455x319, That_didn't_help_at_all.png [View same] [iqdb] [saucenao] [google]
4896650

>>4896635
that didn't help at all

>> No.4896669

>>4896650
retroshader.

also, options > display options > opengl settings > software light mode/banded SW lightmode/tonemap = software.

>> No.4896684

>>4896650
Don't need any mods.
Go to console, type
Vid_scale
and press Tab. Mess with those settings.

>> No.4896709

>>4896650

One of the options is vid scale and will scale to 320x200. As another poster said you don't need a mod as it's s built in option, the mod just makes it easier to find.

>> No.4896713

>>4896709
The console options allow for better scaling. You could halve or quarter your resolution, or have it scale up from any resolution.

>> No.4896727
File: 22 KB, 236x279, 236px-HexenIIbox.jpg [View same] [iqdb] [saucenao] [google]
4896727

>Doom II was great
>Quake II was great
>Hexen II

the fuck happened?

>> No.4896728

>>4896650
Also if you're thinking of using retroshader, consider this: >>4894632 >>4894637 >>4894642

>> No.4896732

>>4896448
Yuki does cool lighting stuff, I wish they would use some brighter textures for once though.

>> No.4896735

>>4893974
she can't be your gf if she's already your waifu dummy

>> No.4896742

>>4896727
>Doom II
great in amount to the new content it brought to the table in regards to usermade content. actual maps ranged from decent to outright garbage in its latter half.
>Quake II
less so than Q1 by miles. the OST was fantastic, combat wasn't as frantic or exciting, level design wasn't the most complex or interesting thing ever but it was enjoyable for the most part. okay.
>Hexen II
a straight upgrade to the first game in almost every way imaginable.
progression makes more sense, you're no longer limited to bare literal switch hunts or key puzzles, the game overall feels more interactive and lively than its predecessor even if it manages to carry most of its elements, pushes the Q1 engine to its limits. it's quite literally the exact same game in spirit and look for the most part.

honestly I would have nodded in agreement if you had posted Heretic II.

>> No.4896745

>>4896742
Then you have Blood II and Unreal II.
Let's forget that they existed

>> No.4896764
File: 1.28 MB, 320x240, Unreal2walk.webm [View same] [iqdb] [saucenao] [google]
4896764

>>4896745
>Unreal II
It's a shame because I really like its weapon designs.

>> No.4896765

>>4896745
>Blood II
I love a riveting game of "blood2.exe has stopped working" popup box.

>> No.4896768

>>4896764
What were the devs thinking with the walk speed? Was there ever a mod for it?

>> No.4896770

>>4896764
>set input z setspeed 3
game is bearable now

>> No.4896772

I've always wanted to make DOOM maps, but everytime I do the maps always feel too small for the player to move around and doesn't feel correct like the other maps of the games play like. Even if I make the rooms bigger it doesn't feel right?

How do people here create a basic corridor or room in DOOM and knows it feels right to play?

>> No.4896774

Talking about Unreal walk, is it possible to replicate in GZDoom the walk/crouch function of the Unreal series that prevents you from falling down the ledge if you hold down walk/crouch button?

>> No.4896775

>>4896772
128/160/256 high and at least 128 wide to be a comfortable corridor to run through.
Just take the measurements form vanilla rooms

>> No.4896828

>>4896765
SONOFABITCHMUSTPAY

>> No.4896832

Damn, those alien bastards are gonna pay-

>> No.4896834

>>4896504
I liked their creepy screeching noise, though the projectile spray was more than a little annoying.

>> No.4896891

>>4896765
>game won't start if you have a headset plugged in
>game randomly crashes throughout the entire experience
>all those people that think they have a "fix" for it

>> No.4896909
File: 424 KB, 514x836, 1515455113649.jpg [View same] [iqdb] [saucenao] [google]
4896909

>>4896891
>game crashes on the 2nd level as soon as you literally pick up a remote detonator and nothing else

might be because Im using windows 10 and playing the steam version but jesus fucking cock slapping cum guzzling shit sniffing c h r i s t

>> No.4896946

>>4896772
I've always been kinda scared to get into mapping, because of projects like BTSX and Ancient Aliens. They look and play amazingly, and I just simply can't imagine myself recreating such beauty.

>> No.4896958
File: 183 KB, 320x240, i don't know who this is.png [View same] [iqdb] [saucenao] [google]
4896958

>>4895869
>>4896585
PS1 version is an entirely different engine coded specifically for PS1 hardware, so nobody knows shit about the file formats and nobody so far has cared enough to put their reverse-engineering pants on.

>> No.4896960

>>4896958
I like how you can play the PS1 version of Quake 2 with an actual mouse.

>> No.4896965
File: 3 KB, 84x150, javakeys.png [View same] [iqdb] [saucenao] [google]
4896965

Question to the uncaring masses: If I like to make fancy trailers for every major update to my mod, how do you think I should present the idea of "there's not a lot of new features but damn there's a lot more polish, less bugs etc."?

It's tricky, because bugfixes don't exactly demo well unless they're bugs that shouldn't have been released in the first damn place.

>> No.4896974

>>4896203
link?

>> No.4896980
File: 115 KB, 500x581, Master_Levels_Box.jpg [View same] [iqdb] [saucenao] [google]
4896980

Never played this, should I?

>> No.4897010

>>4895828
The HUD in Heretic always bothered because i couldn't tell whether or not that creature in the right was meant to represent what Corvus looked like

>> No.4897017

What's the sourceport for Quake 2? Is there an infographic?

>> No.4897020

>>4896348
>Inb4 Crash takes off her helmet and reveals to be Daisy all along

>> No.4897037
File: 109 KB, 422x580, quake_2_s_enforcer_by_desolc-d86jqpf.png [View same] [iqdb] [saucenao] [google]
4897037

>>4897017
Quake 2 Unofficial Patch (http://www.markshan.com/knightmare/downloads.htm)) - Vanilla but with some bug fixes and OGG music support.

Yamagi Quake 2 (https://www.yamagi.org/quake2/)) - Similar, but more popular, but I have a lot of mouse problems with it in Windowed mode so I don't use it myself.

Everything else I've seen just hurls a bunch of crappy HD TEXTURE EFFECTS *WOW* on top of the game while breaking all pre-existing mod compatibility while it's at it. Feels like a lot of the Quake engine braintrust stuck with Q1 and kinda neglected 2 and 3.

If there's any better stuff, I'd love to hear about it!

>> No.4897041
File: 56 KB, 672x547, SUFFERING.jpg [View same] [iqdb] [saucenao] [google]
4897041

>>4896980
The boxart reminds me of this.

>> No.4897049

>>4896909
nah, I've played it on intended hardware and I'm on W7 by default.
The game is just broken tech wise.
Sadly it'd be a standard FPS if it just fucking worked.

>> No.4897053

>>4897049
Blood 2 is an unfinished game on an unfinished engine. So is SHOGO but at least that's kinda funny.

>> No.4897061

>>4896537
see
>>4894448 and replies

>> No.4897079

>>4897041
more like dying of laughter

>> No.4897094

>>4896965
You could always make a joke out of it.
>Hey, this ain't broke anymore!

>> No.4897101
File: 8 KB, 300x200, mission-2-return-to-danger-accessory-game-for-spear-of-destiny_4.png [View same] [iqdb] [saucenao] [google]
4897101

>>4896965
Maybe a montage showing clips of stuff with text saying stuff?
I don't know...
Also, if you're still doing the Nazi variants, have you thought on checking the ones from Return to Danger or would that be too much?
And what about an alt skin for the skulls based off Doom 64?

>> No.4897102

>>4897037
Don't forget Quake 2 Pro (http://skuller.net/q2pro/)), a quick and easy sort of thing that is actually apparently an accepted source port for speedrunning judging by the ongoing Shots Fired marathon.

>> No.4897105
File: 12 KB, 336x212, TheBlob.png [View same] [iqdb] [saucenao] [google]
4897105

The Phantom's codex entry in Metadoom is kinda funny because if reminds me a lot of stuff like:
>UAC weaponizing demons
>D3 lost souls were actually mechanized
>The metallic lost souls implied from the novel
>Maybe those bots in 2RPG that turn against you
I'm surprised it wasn't anything to do with the invulnerability spheres or the cut enemy, the blob

>> No.4897125

>>4897105
DrPySpy wrote that entry when he was coding the thing up, and it's apparently a direct reference to
>The metallic lost souls implied from the novel

I've since changed all the Phantom's sounds since I liked the idea and the Phantom was just using Lost Soul sounds anyway.

>> No.4897127

>>4897125
do you have any plans for enemies, weapons or items for this update?
like,has any suggestion or idea brought up by anyone got your interest?

>> No.4897129

>>4897101
I almost thought that wall texture was intestines.

>> No.4897136
File: 121 KB, 459x342, zappo.png [View same] [iqdb] [saucenao] [google]
4897136

>>4897127
Most of the changes thus far have been bug fixes, removal of long-time irritations, balance tweaks and general polish. No new items or monsters outside of the Wolfenstein easter egg stuff YET. I'd like to sneak a new monster or weapon in, and there are a couple of possibilities... but I don't wanna promise anything until it's in-game in some form.

>>4897101
>Also, if you're still doing the Nazi variants, have you thought on checking the ones from Return to Danger or would that be too much?
I don't think they'd add a lot to a monster pool that's already mostly just comedy machinegunner variants.

>And what about an alt skin for the skulls based off Doom 64?
Might be cool. I'll double check the sprites and see if I can't get them into a good state for this kind of thing.

>> No.4897142

>>4897136
http://kinsie.tumblr.com/post/159002206777/so-im-going-to-kick-out-an-update-for-metadoom
I like how the current state of the mod is that it might as well achieved everything it was planned to have months ago.

>> No.4897147

>>4897142
Life is funny sometimes.

>> No.4897161

>>4896974
https://twitter.com/Mechadon/status/1016443678527803395

>> No.4897168
File: 513 KB, 1600x900, Screenshot_Doom_20180711_121155.png [View same] [iqdb] [saucenao] [google]
4897168

So. I'm probably going to nerf the health of a number of enemies while I tinker on them, after a fair bit of testing of the Accuser. I hope no one minds that.

>> No.4897173

Does PrBoom+ have a built-in FPS counter?

>> No.4897174

>>4897168
> accusing_stare.png

>> No.4897181

>>4897174
[Intense_sweating.jpeg]

>> No.4897191

>>4897037
reee why is there no music

>> No.4897195

>>4897037
>>4897191
dw found it ;)

>> No.4897310

>>4896980
I beat it the other day. It's a pretty standard Doom expansion. IMO better than Plutonia, since right off the bat you don't get dicked by long-range archviles and chaingunners.

>> No.4897351
File: 9 KB, 222x256, 1530301456639.jpg [View same] [iqdb] [saucenao] [google]
4897351

>>4896980
>>4897310
> maximum doom
> 3000 levels
g-guys

>> No.4897360

>>4897351
You're not a real Doom fan unless you've beaten D!ZONE and Maximum Doom without cheats.

>> No.4897369

>>4897351
Master Levels
Not maximum doom

>> No.4897373

>>4897351
>>4897360
I had never heard of them even back in the day. I had a couple of those shovelware cds which I mainly picked up as a kid to get access to utilities.
>>4897369
> box art says it includes maximum doom

>> No.4897402

>>4897351
Maximum doom is a joke.

>> No.4897412

Does anyone have the "master.wad" that combines them into a single wad so you can play them like an episode?

>> No.4897420

>>4897412
https://my.mixtape.moe/ftrklr.wad

>> No.4897442

>>4897373
Still, nobody ever means maximum doom

>> No.4897447
File: 1005 KB, 1600x900, negative.png [View same] [iqdb] [saucenao] [google]
4897447

>>4897442
>>4897402
>>4897373
>>4897369
>>4897360
>>4897351
>>4897310
Maximum Doom was a mistake

>> No.4897458
File: 26 KB, 640x400, 1451362014250.png [View same] [iqdb] [saucenao] [google]
4897458

How do you feel about this particular image?

>> No.4897470

>>4897458
there's too many rainbow colors in it

>> No.4897472
File: 378 KB, 610x461, 8f0.png [View same] [iqdb] [saucenao] [google]
4897472

>>4897310
>better than Plutonia

>> No.4897478

>>4897458
>a GAME story

>> No.4897481

>>4896727
I'd disagree and say all of them are good games but don't quite stack up to the original. Hexen II is great, the combat is fun, the visuals are beautiful, the puzzles are tough but usually fair. The only big problem is that not all the classes are balanced well (I'm looking at you, Assassin...)

>> No.4897490

>>4897105
I wrote a rudimentary implementation of the blob enemy once, but it looks like ass with just 3 frames of animation. I wonder if someone could extend on that.

>> No.4897495

>>4897472
Tell me why you like Plutonia better than Master Levels?

>> No.4897496

>>4897458
I like blue guns.

>> No.4897548
File: 10 KB, 341x339, 1485750390847.jpg [View same] [iqdb] [saucenao] [google]
4897548

>hitscan enemy behind one-sided wall

>> No.4897554

>>4897136
i hope the kinectic mine and that tv mouthed bastard from doom 3 get to show up

>> No.4897557

>>4896448
Interesting

>> No.4897578

>>4897458
"Heard there were nazis here so I came as fast as I could"

>> No.4897592

https://www.doomworld.com/forum/topic/55574-alien-vendetta-demos-complevel-2/?page=5&tab=comments#comment-1897052

>> No.4897597
File: 53 KB, 596x597, 1530909366242.jpg [View same] [iqdb] [saucenao] [google]
4897597

new thread
>>4897591
>>4897591
>>4897591

>> No.4897730
File: 226 KB, 1280x720, 1510567514112.jpg [View same] [iqdb] [saucenao] [google]
4897730

>>4896318

>> No.4897758

>>4896768
yeah, you install it by typing in the console "SetSpeed"

>> No.4897763

>>4896745
unreal 2 did nothing wrong

>> No.4897872

>>4897597
Was it necessary? We barely just hit the bump limit.

>> No.4897879

>>4897872
this thread is on page 9 dude

>> No.4898458
File: 135 KB, 500x667, B6481280-A9E0-4678-B3BB-063A8FAC3FDA.jpg [View same] [iqdb] [saucenao] [google]
4898458

>>4894526
>Not playing the Doom triple pack on Newgrounds

Plebeian

>> No.4898587

>>4897597
>>4897597