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/vr/ - Retro Games


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File: 34 KB, 420x297, let's remove 2 face buttons for no reason and make the stick and d-pad shit.jpg [View same] [iqdb] [saucenao] [google]
4886151 No.4886151 [Reply] [Original]

Post times when hardware-makers went full retard.

>> No.4886157
File: 123 KB, 1520x864, sfsdcom.jpg [View same] [iqdb] [saucenao] [google]
4886157

>> No.4886164
File: 150 KB, 1100x930, side.jpg [View same] [iqdb] [saucenao] [google]
4886164

>> No.4886168

>>4886151
DC controller was God's gift to man.

>> No.4886202

>>4886157
I will defend the N64's controller to the death.

>> No.4886216

>>4886151
I'll truly never understand this. Sega ditched their legendary d-pad for a piece of shit and having only four face buttons was legit retarded.

>> No.4886218

>>4886151
Only retarded thing about the DC controller is the VMU. What were they thinking? Yeah, it could be a neat little gimmick for a handful of games, but it's not something that you'd expect the vast majority of your game library to utilize. Do you want to dedicate a permanent hardware slot to a rarely used gimmick? And putting it on the controller, no less. Probably tripled the manufacturing cost of the controllers.

>> No.4886219

Are you saying Sega went full retard changing the design or that the Saturn controller was bad too? I've never used it.

>> No.4886224

>>4886219
The Dreamcast controller should've just been a slightly modified version of the Saturn 3D pad. Replacing the d-pad and dropping two face buttons is just baffling.

>> No.4886239

>>4886219
You should, NiGHTS pad is top tier.

>> No.4886242

The Dreamcast controller should've just been a waggle stick.

>> No.4886246
File: 13 KB, 300x225, s-l300.jpg [View same] [iqdb] [saucenao] [google]
4886246

>> No.4886250

>>4886246
I will always consider R.O.B. to be the coolest looking accessory Nintendo ever made

>> No.4886251

>>4886151
Not having a second stick really fucked it with regards to consoles of the same time period. At least with an N64 controller you could do the (relatively) close together C buttons with the analog stick for an FPS, but the Dreamcast didn't quite have that. The Playstation had dual analogs in 1997.

>> No.4886254

>>4886250
all style little substance

>> No.4886257
File: 2.20 MB, 3780x2820, PlayStation-Analog-Joystick.jpg [View same] [iqdb] [saucenao] [google]
4886257

>>4886251
>The Playstation had dual analogs in 1997.
1994*

>> No.4886270

>>4886257
What game was that intended for?

>> No.4886273
File: 2.00 MB, 3072x2304, Namco_neGcon_controller.jpg [View same] [iqdb] [saucenao] [google]
4886273

>>4886257
Damn, sorry I fucked up. 1996 for the analog joystick.

It did have semi-official support for 3 analog controls at the Japanese launch though.

>> No.4886274

>>4886270
Air Combat I believe

>> No.4886292

>>4886151
I honestly wonder why they didn't release a new controller with 2 sticks. Sony did it, Microsoft made a new controller almost immediately after the launch of the xbox. Its not like making a new controller is the end of the world.

>> No.4886307

>>4886292
they probably would have

>> No.4886431
File: 553 KB, 555x644, 07557724654.png [View same] [iqdb] [saucenao] [google]
4886431

>>4886246
People mock R.O.B and as a controller by proxy it did kinda suck but consider the context: After the big game crash of the 80's companies were trying to sort of re-brand video games as toys rather than electronics to avoid the stigma, hence R.O.B. and the light gun.

It didn't really work well but it It was cool looking and didn't remind anybody of Atari. And once you figured out the robot wasn't that fun to use you were already hooked on Super Mario bros. anyway. It helped get people to take a shot at game consoles again so in that sense it was successful.

>> No.4886434

>>4886246
It succeeded in getting Atari-weary retailers to stock the NES. Ironically, R.O.B. is what didn't sell.

>> No.4886439

>>4886431
There wasn't a game crash, only an Atari crash, which only affected the U.S. because the rest of the world preferred competition over monopolies, and at least the pretext of utility and education promised by microcomputers. We got Rare thanks to the Speccy :-)

>> No.4886443

>>4886151
The DC is hands down my favorite console, but I really do not like the controller. It worked, and they added alternatives like the keyboard and mouse for several games, but it could have been so much better with 1 more stick and 2 more triggers or face buttons (or both). VMU was awesome, though.

>> No.4886448

>>4886218
VMU was great though and it was fun to see the ways games utilized it. The cord coming out of the wrong side was far worse.

>> No.4886453
File: 2.48 MB, 4000x2200, sms.jpg [View same] [iqdb] [saucenao] [google]
4886453

>pause button not on the pad
WHAT
WERE
THEY
THINKING???

>> No.4886460

>>4886202
You must be one of the lucky people born with three hands.

>> No.4886472

>>4886453
Because it literally sent a halt instruction directly to the CPU

>> No.4886486

>>4886151
Those controllers were pretty comfy.

>> No.4886494

>>4886202
There's no game that requires you to hold the three prongs at once.

>> No.4886495

The Sega Saturn 3D pad is really comfy overall The Dreamcast pad was designed to leave your hand in pain. Fuck that sharp ass d-pad.

>> No.4886502

>>4886495

NiGHTs pad is also a solid 6-button controller for fighting games. The d-pad is about as nice as the Sega Saturn's and the buttons are nice and responsive.

The Dreamcast has a ton of great fighting games, but the gamepad kind of sucks in comparison to the Saturn NiGHT's pad for 2D fighters.

>> No.4886506

>>4886472

It was also a Japanese thing to sit beside the console. Like why the Japanese Famicom has really short cables that were built into the unit.

>> No.4887532
File: 36 KB, 619x636, 5200pad.jpg [View same] [iqdb] [saucenao] [google]
4887532

What was with Atari and their obsession with numpads?

>> No.4887539

>>4887532
coleco and mattel did the same thing as well

>> No.4887542

>>4886431
It was a neat idea and it helped sell systems, but I've yet to meet somebody who actually liked using the damn thing.

>> No.4887543

>>4886502
Are there any good alternative DC controllers? If I ever pick the system up I think I might pass on the default pad.

>> No.4887546

>>4887542
R.O.B. probably would have fared well had Nintendo make more games for it like the Zapper

>> No.4887548

>>4887532
>>4887539
It's a neat idea, but games were so limited in scope back then that it never really had much of a use beyond a novelty. The only time I've seen it be of practical use was the Jaguar - the Doom port retains the PC original's weapon hotkeys because of the numpad.

>> No.4887549
File: 290 KB, 1105x699, ASCIIPadFTWhite.jpg [View same] [iqdb] [saucenao] [google]
4887549

>>4887543
this one's good if you don't need an analog stick

>> No.4887550

>>4887546
If he moved a bit faster as well, I'd imagine they could have come up with something decent if they really tried. I wonder if there's a homebrew scene for using ROB?

>> No.4887552

>>4887549
Ooh, that looks like a good start. Is the dpad up to par with Saturn?

>> No.4887575

>>4886506
it’s not japanese exclusive, shitloads of american consoles had you sit beside the console

>> No.4887602

>>4886460
>>4886494
The key to understanding why the N64 controllers' design is good is the context of the time it was created in. This was the FIRST console to feature an analog stick, and it was a time where not every game was expected to be 3D because no one knew how well it would catch on.

So here's what you do:
>Right side of the controller has the face buttons and R button.
Okay, easy enough. The thought is that you will ALWAYS be holding onto this one in every game, it's your bread and butter. A few rare games like Sin and Punishment didn't follow this, but that doesn't change the original intent.

>Middle of the controller has an analog stick and Z button.
You hold this with your left hand for 3D games. The thought at that time would be, you're playing a 3D game so you'll control movement with the analog stick and that REPLACES the need for a d-pad.

>Left side of the controller has the d-pad and L button.
You hold this with your left hand for 2D games. Nintendo probably expected developers to continue to make 2D games since 3D was so new, so you keep the d-pad on there for those games. Again, the d-pad REPLACES the analog stick.

And to top it off, did you notice another key feature? Whether you're holding the middle for the analog stick or the left side for the d-pad, you always have access to the same number of buttons. You have A, B, C, R, (Z or L). You can always access 6 face buttons and 2 shoulder buttons from either position, so holding one side or the other doesn't restrict how many actions you have.

Anyone who mocks the N64 controller doesn't remember how things were at that time. I didn't know anyone who saw the controller as weird or confusing, it made perfect sense at the time. No one imagined needing a d-pad and an analog stick simultaneously because those were seen exclusively as movement options, not as "buttons." It wasn't until PlayStation's Dual Shock that anyone considered the simultaneous access of both to be useful or important.

>> No.4887608

>>4887602
I reached the character limit, but to top this off, all the handles were ergonomic as fuck. That controller was a PLEASURE to hold because your palm and fingers cradled around it so nicely.

>> No.4887675
File: 9 KB, 320x224, MDAdd-ons.jpg [View same] [iqdb] [saucenao] [google]
4887675

it's an orgy

>> No.4887684

>>4887675
it looks like it’s on life support

>> No.4887701

>>4887602
Your entire argument seems to be "it wasn't a bad design because they didn't know it was a bad design".

Considering sony introduced the dual analog controller a year after the N64 came out, the idea of having access to a d-pad and analog sticks at the same time must not have been that unimaginable.

>> No.4887713

>>4886218
The vmu had some awesome games and game integration. Stop being a dick sucker.

>> No.4887727
File: 706 KB, 1632x1334, i1accqS.jpg [View same] [iqdb] [saucenao] [google]
4887727

>>4887713
>The vmu had some awesome games and game integration. Stop being a dick sucker.

Another neat feature of the VMU is the ability to plug it into another VMU and swap data without the need to have the console on. The downside to it was that the batteries died quickly and they were expensive to replace.

It was Sega's attempt at jumping on the Digipet craze of the late '90s.

>> No.4887742
File: 20 KB, 596x596, pocketstation.jpg [View same] [iqdb] [saucenao] [google]
4887742

>>4887727

Sony copied the VMU by making their own Pocket Station for the Playstation 1. There were quite a few games that supported the PocketStation. But the device was only on the market for like 3 years.

>> No.4887746

>>4887701
Sony just stuck analog sticks into their existing controller, so the placement was rather incidental. The original Dual Shock had an Analog button that would toggle the analog sticks on and off. In most early games, turning on the analog sticks would disable the d-pad as well. It wasn't until a few years in that game devs had the thought to use the d-pad as a set of extra buttons.

>> No.4887775

>>4887727
>>4887713
I love the vmu. I thin kit was realy well executed and also useful during games on the dreamcast, as a sub menu/map or secret finder. It was not too complicated and not too simple. And you could use two vmus per controller. Totally awesome!

>> No.4887810
File: 829 KB, 2092x3718, x0yydhrr7kny.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4887819

>>4887701
>>4887746
Come to think of it... I can't think of ANY PS1 games that use the d-pad for anything other than movement. Can anyone name any? It might not have been a thing until PS2, honestly.

>> No.4887847

>>4887819
I think using the right analog as another set of buttons was a thing before using the D-pad as another set of buttons.

>> No.4887871

>>4887819
Ape escape?

>> No.4888351

>>4887871
That's one. I'm not aware of any others, though. Anyone else?

>> No.4888353
File: 43 KB, 1024x532, SNES-Mod1-Console-Set_1024x1024.jpg [View same] [iqdb] [saucenao] [google]
4888353

This one would apply but it was literally designed with all those angles so that dumb fucks wouldn't be tempted to set their drinks on top of it like they did with the NES.

>> No.4888358

>>4887810
>never obsolete
Do I spy integrated graphics?

>> No.4888368

>>4888353
>set their drinks on top of it like they did with the NES.
I had no idea that was a thing people did. How horrifying.

>> No.4888371

>>4888353
NA SNES > Jap/Euro SFC

>> No.4888408
File: 1.38 MB, 4020x1800, SNES-Model-2-Set.jpg [View same] [iqdb] [saucenao] [google]
4888408

>>4888371
My original one eventually broke so I ended up with one of these.

>> No.4888413
File: 1.25 MB, 1445x709, MDK2Dreamcast.png [View same] [iqdb] [saucenao] [google]
4888413

>>4887819
>It might not have been a thing until PS2, honestly.

Lots of Dreamcast games used the d-pad for additional functions before the PS2 was ever released. Third person games like MDK2 and first person games like Quake 3 and Unreal Tournament.

It's hard to think of many PS1 games that used the D-Pad for anything beyond movement. Sony still had to support the original PS1 pad and probably had some guidelines somewhere stating that the default controls need to support both game pads.

>> No.4888429

>>4888408
That's like the worst of both worlds, but at least it still has the superior controller with paired purple buttons.

>> No.4888436

>>4888353
why the hell do these things turn yellow?

>> No.4888440

>>4887549
Does anyone else like playing games with vibrating controllers

>> No.4888468

>>4888436
The plastic they were going to use was apparently pretty flammable so they added a bunch of flame retardants to the mix. Unfortunately that also caused the console to turn yellow when exposed to UV light for long enough.

>> No.4888494

>>4887602

Must have tiny hands because as a adult I struggle to use a n64 controller.

GameCube controller was pretty shit too with not really being dual analog since the c sick sucked, the dpad was the definition of useles, might as well not been included. The massive A button.

Nintendo basically went full retard after the snes.

And not to pick on Nintendo too much the xbox1 original controller was fucking ridiculous. Maybe Shaq felt comfortable with something that fucking big.

Xbox buttons also were shit all the way to the 360. Those stupid bubble buttons are shit. The dpad is also shit.

Design wise though the Xbox made the right decision with the stick placement.

>> No.4888539

>>4888436
>>4888468

Later revisions of the SNES don't turn yellow because they used better plastic.

>> No.4888591

>>4887602
>>4887608
The dpad was trash and it was crampt if you used the analog stick. Nothing great about that

>> No.4888607

>>4886506
It's more of a computer thing to be sitting by the computer, and early consoles were just fancy computers and the video game console wasn't what it is today

>> No.4888610

>>4888591
>The dpad was trash
Fair, can't argue with that.

>it was crampt if you used the analog stick
I've never felt that way at all.

>> No.4888621

Literally everything Nintendo made after the SNES, with the excecption of the Gamecube.

>> No.4888624

>>4888621
>with the excecption of the Gamecube
Babyhands Smashfag detected. The Gamecube controller is probably the worst they've ever made.

>> No.4888627

>>4888624

I hate Smash, but I do like the controller. It's the sort of thing that looks really uncomfortable from a distance, until you hold it. Go be a contrarian on leddit, fag.

>> No.4888636

>>4887810
>unlimited Internet access for 19.99 per month
wish this part didn't go obsolete

>> No.4888640

>>4888627
I'm not being a contrarian, I just hate the Gamecube controller. It's one of the worst controllers I've ever had the displeasure of using. Even when I was 12 and it was new I didn't like it despite being a huge Nintendofag as a kid. I always found it to be cramped and small, the d-pad so useless it may as well have not been included, the c-stick nub was awkward to use, only 3 shoulder buttons... It has so many poor design choices.

>> No.4888647

>>4888636

Well, it didn't. You can still get dial-up and DSL for cheaper than that nowadays. The only thing that went obsolete was the shitty connection speed.

>> No.4888648

>>4886506
Have you never played an Atari?

>> No.4888651

>>4888640

Seems like you've never used the n64 piece of shit they call a "controller", or anything after the Gamecube's controller.

>> No.4888674

>>4888651
N64 controller is fine except for how flimsy the analog stick is. Obviously only good for N64 games, but that's all it's meant for anyway.

Wiimote + Nunchuk has too few buttons, but holding them doesn't feel uncomfortable or cramped like with the Gamecube controller. The separated configuration is actually pretty comfy and I actually liked the pointer aiming in games like Twilight Princess and Metroid Prime 3. Though I did HATE the waggle and I hated the gyro shit in Skyward Sword, I was so fucking pissed they replaced the pointer aiming with gyro for everything.

Wii U Gamepad is pretty bad. It's heavy and not very ergonomic.
But the Wii U Pro Controller is one of my favorite controllers of all time and I actually use it on my PC with a Mayflash adapter for any 3D action or platforming games.

Switch Joycons separated is really good, also up there as one of my favorites. It's all the comfort of the Wiimote+Nunchuk setup but without the lack of buttons, and gyro aiming as a supplement to analog stick aiming (rather than as a sole aiming method) feels really good.
Joycons in the grip is nice when I want to use the d-pad since I don't get enough leverage to use the d-pad properly in separated mode. And I actually do like the separated buttons on the d-pad for playing 2D games, fucking fight me.
Handheld mode is pretty awkward and non-ergonomic like the Wii U Gamepad. I avoid playing in handheld mode/
The Switch Pro Controller is okay but its d-pad is pretty shitty and overall it feels pretty cramped.

Nintendo's had its ups and downs since the SNES controller, but overall it's been generally positive and I still view the Gamecube controller as a particularly dark turn and unusually badly designed compared to every other Nintendo controller.

>> No.4888704
File: 875 KB, 345x236, nerd.webm [View same] [iqdb] [saucenao] [google]
4888704

>>4887575
>it’s not japanese exclusive, shitloads of american consoles had you sit beside the console

I guess the Atari 2600 had those additional switches for different gameplay modes. It was expected to have the console near the player. But I still think this was more common in Japan for the classic game systems.

>> No.4888750

>>4888494
>GameCube controller
Is bested only by the Xbox 360 controller. god tier controllers.

>> No.4888754

>>4886218
Pretty sure the cheaper feel of the DC controller was due to them cutting costs/weight for the Vmu. But keep in mind, it was 98 and virtual pets were huge.

>> No.4888761

>>4888704
Yeah, since the games didn't have menus you had to use switches.

>> No.4888826

>>4886151
Both controllers are great, get fucked.

>> No.4888880

>>4888591
>The dpad was trash
isn't it literally just a snes dpad?

>> No.4888912

>>4886164
Other than the awful d-pad those sidewinders were top doge.

>> No.4888940

>>4886216
It's not even that 4 face buttons is bad its that it had 6 buttons TOTAL that's horrible.

>> No.4889018

>>4888880
snes dpad was also trash.

>> No.4889050

>>4888640
>Babyhands Smashfag detected
>Even when I was 12 and it was new I didn't like it despite being a huge Nintendofag as a kid. I always found it to be cramped and small
Freakish mongos like you don't get to call out the size of other people's hands

>> No.4889069
File: 136 KB, 1500x1158, 71RHhBcrkrL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
4889069

Not /vr/, but the fact that it isn't /vr/ makes it even more retarded.

>> No.4889089

>>4886202
You're already dead.

>> No.4889151

>>4886151
Nigger what? The Dreamcast controller was GOAT for racing games since the analog triggers served well for gas/brake. Also it wasn't bad for FPS games, as long as you got gud and got used to aiming with the analog stick and moving/strafing with the face buttons. It's not ideal, but it can work. Quake 3/Unreal Tournament/Outtrigger are still fun with the pad. However, I will concede that it sucks for shmups and 2D fighters, that's why I have the arcade stick handy.

>> No.4889158

>>4889089
fuck off kenshiro

>> No.4889192

>>4889151
>Nigger what? The Dreamcast controller was GOAT for racing games since the analog triggers served well for gas/brake. Also it wasn't bad for FPS games, as long as you got gud and got used to aiming with the analog stick and moving/strafing with the face buttons. It's not ideal, but it can work. Quake 3/Unreal Tournament/Outtrigger are still fun with the pad. However, I will concede that it sucks for shmups and 2D fighters, that's why I have the arcade stick handy

The Saturn Nights 3D pad has analogue L and R triggers too. I generally think it just felt better to use overall. The Dreamcast pad wasn't terrible though. I agree that it worked well for racers and first and third person action games that used the face buttons as forward/ back and strafe left and right.

The D-pad is actually quite good on the Dreamcast. It's not one of the worst D-pads I ever used, and it is quite responsive and tactile. But it is a bit too elevated and the sharp corners can dig into your thumb over time. It still worked well for 2D fighters like Street Fighter III Third Strike (a game I logged a shit ton of hours into) but it is not comfortable to use after a certain amount of play time. I will never understand why they ditched the circle pad design for that one.

The buttons are fine, though the analog shoulder pads are a little rigid.

>> No.4889512

>>4888750

You must be a smash brothers weenie

>> No.4889514

>>4889192

Dreamcast had a few controller revisions some of the dpads were slightly different.

Main thing with the dpad is it made double dtaps for directions really easy since it had a good tacticke feel.

Did totally fuck your thumbs though I probably still got blisters from playing mvc2

>> No.4889534

>>4889192
(different anon here) I actually prefer how rigid the DC's pad's shoulder buttons are to the Saturn's 3D pad, but that's the only thing I like better. The Saturn 3D pad is one of my favorite controllers, period.

>> No.4889665

>>4887602
no one i knew at the time had any trouble with the 3 prongs on the n64 controller, even casual gamers. The ps1 sticks were better though because they were durable and had rubber on the top, the n64 feels a bit slippery to me.

>> No.4889669

>>4887675
it started as a good idea, just to have the chip from virtua racing as a stand alone to plug cartridges in.

>> No.4889684

>>4888353
Usually when I play video games I'm looking at the screen.

>> No.4889741

>>4889665
Yeah, I can't defend the flimsy, slippery analog stick. I can kind of forgive it because it was the first ever analog stick, but I can't defend it because it was pretty bad. But usually when people talk about the N64 controller design being bad they're talking about the 3 prongs, and usually when people call the 3 prong design bad they're underage fags who played the N64 only after getting used to modern games.

>> No.4889747

>>4889741
Agreed. Nintendo famously put a huge amount of R&D work into the N64 controller and was more less developed alongside Mario 64.

>> No.4889767

>>4889741
Except the N64 analog stick is ridiculously precise when it isn’t calling apart. Just try playing Sin and Punishment or any other stick.

Nintendo might have skimped on the build quality but not the sensor quality.

>> No.4889850
File: 27 KB, 480x270, image[1].jpg [View same] [iqdb] [saucenao] [google]
4889850

>>4889767
>when it isn’t falling apart
Now that's the trick, ain't it?

>> No.4889859

>>4889850
just order some gear and bowl repalcements from Kitschbent, i just did it myself and now my 12 N64 controllers are like brand new.

>> No.4889863

>>4888371
LOL

>> No.4890570

>>4888436
To make ABS plastic flame resistant, many companies added bromine into the plastic. However, aging and UV exposure can allow for this bromine to leech out. Stuff like Retrobrite uses H2O2 and UV exposure to remove this layer of bromine.

>> No.4890590

>>4886151
dreamcast dpad sucks; literal downgrade
every 2d fighter says I'm right

>> No.4890593

>>4886164
actually several of those controllers are really good, tho the dpads were inferior to everything from nintendo & sega. same crew made the big duke.

>> No.4890604
File: 254 KB, 500x665, [heavy metal stops].png [View same] [iqdb] [saucenao] [google]
4890604

>>4889069
What the fuck would this setup even be useful for?

>> No.4890609

>>4890604
bizario kart?

>> No.4890612

>>4888436
They went with a white plastic that was flame retardant, but the downside was that it would turn yellow and brittle if exposed to UV rays thanks to chemistry. This shit affected a lot of computers before the SNES and it's generally the bane of every Vintage Apple collector's existence, with the "trying to get your angry wife to not let your Apple II get exposed to sunlight" meme.

>> No.4890648

>>4886472
I only heard this relatively recently, but is there any real reason why the pause button had to be on the console itself?

>> No.4890661

>>4886270
Ms. Pacman

>> No.4890664

>>4886431
the US NES looked like it did because Nintendo didn't want people to see it as a toy because of the crash

>> No.4890705

>>4888674
>But the Wii U Pro Controller is one of my favorite controllers of all time and I actually use it on my PC with a Mayflash adapter
why not forgo the adapter and just use an xbox 360\,one controller since the pro controller is just a shameless clone

>> No.4890712
File: 101 KB, 790x718, Sega_saturn_2[1].jpg [View same] [iqdb] [saucenao] [google]
4890712

>>4886151

>> No.4890715

>>4890705
my bad i was thinking of the switch pro controller. honest mistake considering the two consoles have the exact same library

>> No.4890717
File: 112 KB, 640x480, 16534[1].jpg [View same] [iqdb] [saucenao] [google]
4890717

>> No.4890724

>>4890712
someone brought that thing outdoors just to take a picture

>> No.4890730

>>4890724
looks like photo was taken of it while it was dumped out on the curb. a worthy place for it.

>> No.4890734
File: 68 KB, 800x596, sinclair_zx-spectrum_3-4_2_hr[1].jpg [View same] [iqdb] [saucenao] [google]
4890734

>> No.4890757

>>4886218
As stupid as that was, the thing i hate the most about the dreamcast controller is how the inclusion of the vmu forced them to put the plug in wire on the bottom on the controller. It was just awkward and counterintuitive

>> No.4890828

>>4890705
>>4890715

Wii U Pro's thumbsticks feel better and the d-pad is actually good.

>> No.4890865

>>4890717
It's literally impossible to criticize the Dreamcast overall, imo. It's one of the most forward thinking consoles ever made and it's extremely unfortunate that Sega of America made so many mistakes with the Saturn. A beefier specced Dreamcast released in 2000 or 2001 could've been a major contender.

>> No.4890874

>>4890705
Nope. Nintendo's version is way, way better.

>> No.4890964

>>4890865
>It's one of the most forward thinking consoles ever made
How so?

>> No.4890970

>and make the joystick worse
stopping you there fag. i know its this meme to pretend the saturn 3d pad is perfect but that joystick is absolute ass. i know its unique, but its not better. it is incredibly hard to keep your thumb pushed into it because the controller is so flat. anyone who hasn't used it but maybe for some reason used the psp, imagine that fucking nub. serviceable but not great

>> No.4890994

>>4890964
>used Sega's then current arcade board, extremely easy to develop for
>56k modem port
>included web browser
>tons of sort of novelty peripherals that would later become more or less standard

Microsoft owes a huge debt to Sega for doing a lot of the legwork for what the Xbox brand and XBL would become.

>> No.4891006

>>4890970
Truth. The d-pad is where they royally fucked up.

>> No.4891037

>>4890865
forward thinking? hardly.
>>4890994
> used Sega's then current arcade board
but it's not exactly the same. dreamcast had 2x less RAM and 4x less audio ram, sega namoi arcade system released in '98/99 was far superior and was not "extremely easy to develop for". have you even looked at its hardware?
> Hitachi SH-4
> ARM7
> PowerVR GPU
oh yea, really easy! just like coding in BASIC! top fucking kek.

as per usual with sega during the 80s and 90s: keep the good hardware in the arcades, give consoles dramatically cut back versions of same hardware so sega's software could be ported between systems with fewer dramas and in less time.

>> No.4891041

>>4891037
NAOMI.. i always misspell that. kek.

>> No.4891043

>>4887602
Perfect explanation. If you consider that the d-pad and the analog stick were never used simultaneously at the time, but were mutually exclusive movement options (as seen in PS1 games, which ALWAYS assign the exact same function to both the dpad and the analog stick, in games that use it) it makes perfect sense.

In fact, if you take that into consideration, it's technically better than the dualshock from a design perspective, since the entire grip changed to accommodate the analog function when it was in use, instead of required the player to extend his thumb down.

Of course, it all changed when games started using the d-pad for other things, but you have to remember that not only that wasn't the norm, but the Ps1 controller only had the analog added to the bottom because it wasn't originally planned to be there, so they kinda improvised analog sticks onto the original Ps1 controller which was d-pad only.

>> No.4891054

>>4891037
Obviously the Dreamcast had less RAM than the arcade versions just by nature of their differences but still, it was pretty close. Sega in general was a forward thinking company but things just didn't seem to work out for them:

>Sega Channel
>sega CD
>Sega Nomad
>Dreamcast's online functionality

So on and so forth. You have to at least give them credit for always trying new shit and not playing it safe.

>> No.4891060

>>4891006
i also think the dpad feels rather stiff but that is probably because i prefer dpad being in top left position and the grip feels unnatural. if you asked me 3d pad excels at nothing, if you want a saturn pad get a normal jp one, just because i hear na is bulkier. i would choose the nintendo 64 dpad over anything else personally and i could see that working perfectly for saturn emulation because 6 face buttons and shouldper pads. the only use case i have found for my 3d pad, other than saturn emulation, is psp emulation because again i think its essentially a better psp pad (though for games like monster hunter good luck without claw grip, i would recommend you just get a 2 joystick controller and bind dpad to the right joystick or your extra pair of shoulder buttons fuck claw grip seriously). very overrated joystick

>> No.4891076

>>4891060
>if you want a saturn pad get a normal jp one

Right, but what I'm saying is that Sega had developed a sterling reputation for their Genesis and Japanese Saturn d-pads. There was seemingly no reason to change it for the Dreamcast controller. It's genuinely baffling.

>> No.4891114
File: 1.53 MB, 4977x2560, tiny useless joystick.jpg [View same] [iqdb] [saucenao] [google]
4891114

>> No.4891118

>>4887675
What's the thing on the left?

>> No.4891135

>>4887727
The battery life thing is no joke. I used to blow through them quickly when making extra gold for Skies of Arcadia while I was working. Luckily, I was working in a Radio Shack, and no Shack really keeps track of batteries, because all of the shelf display items just get batteries used from stock.

>> No.4891156
File: 597 KB, 800x420, megacdkaraoke1.png [View same] [iqdb] [saucenao] [google]
4891156

>>4891118
>What's the thing on the left?

It's a karaoke module for the Japanese Mega CD. Just about every Japanese CD-based console had some sort of karaoke add-on.

>> No.4891162
File: 202 KB, 517x299, turtle joystick.png [View same] [iqdb] [saucenao] [google]
4891162

>> No.4891189

>>4890970
>>and make the joystick worse
>stopping you there fag. i know its this meme to pretend the saturn 3d pad is perfect but that joystick is absolute ass. i know its unique, but its not better. it is incredibly hard to keep your thumb pushed into it because the controller is so flat. anyone who hasn't used it but maybe for some reason used the psp, imagine that fucking nub. serviceable but not great

I never had any issues with the analogue stick on the Sega Saturn 3D pad. I prefer the concave nub over the convex one on the Dreamcast. However, I do think the Dreamcast has a slightly better analogue stick overall.

>> No.4891228
File: 55 KB, 750x1090, 1530953164233.jpg [View same] [iqdb] [saucenao] [google]
4891228

>>4890865
>it's extremely unfortunate that Sega of America made so many mistakes

Nigga you got that backwards. SoJ was so stubborn the CEO of SoA literally stepped down and Sega unironically collapsed after that.

https://www.youtube.com/watch?v=GH7R2PEvzXo

SoJ didn't want to appeal to Westerners anymore and assumed their small island country would make the Dreamcast print money forever. They didn't just fuck up on that front, they're literally the reason Playstation, N64 and technically Xbox even came into the picture. Sega was Sega's own worst enemy.

>> No.4891282

>>4890757

I know right? They had that stupid hole/tab to hold the cable so i faces out.

They totally could have had the cable facing out don't know what they were thinking.

>> No.4891301
File: 19 KB, 400x300, QUICKSHOT-QS-206-PC-SKYMASTER.jpg [View same] [iqdb] [saucenao] [google]
4891301

>>4886257
it's a pair of quickshot skymasters on a plank. did sony think we wouldn't notice?

>> No.4891683

>>4890865
>It's literally impossible to criticize the Dreamcast overall, imo. It's one of the most forward thinking consoles ever made and it's extremely unfortunate that Sega of America made so many mistakes with the Saturn. A beefier specced Dreamcast released in 2000 or 2001 could've been a major contender.

There was a lot of criticism for Sega not going with DVD over their own proprietary disc format called GD-ROM. There was criticism from some of the western developers for not going with PowerVR hardware instead of the 3DFX alternative.

The hardware they did end up with was still decent, and relatively developer friendly. It was still good hardware for 1998/ 1999.

Also, I doubt Sega wanted to invest more development dollars into the machine after the Sega Saturn flopped. They wanted to get it out early, and they did. The 1999 US launch was great.

But they couldn't hold up against Sony. In a way Microsoft delivered the beefier Dreamcast with the original Xbox. That system was a monster for it's day.

>> No.4891696
File: 128 KB, 913x638, panasonic fzak1f.jpg [View same] [iqdb] [saucenao] [google]
4891696

>>4891156
>Just about every Japanese CD-based console had some sort of karaoke add-on.

The Karaoke mixer for the 3DO. Sold exclusively in Japan.

>> No.4891731
File: 240 KB, 1600x1200, IMG_00000358.jpg [View same] [iqdb] [saucenao] [google]
4891731

>>4891696

Dreamcast Karaoke unit. The Saturn never had a Karaoke add-on for it's hardware. But there is an alternate system called the Sega Saturn Hi-Navi, which has a karaoke attachment.

>> No.4891732

>>4891228
sega also had samba de amiga which is pretty similar to what made the wii popular, i only knew about from magazines

>> No.4891765
File: 87 KB, 1280x720, segafishing.jpg [View same] [iqdb] [saucenao] [google]
4891765

>>4891732
>sega also had samba de amiga which is pretty similar to what made the wii popular, i only knew about from magazines

There is also the Sega Bass Fishing Rod controller. Which was initially designed for the bass fishing games, but some developers managed to use it as a motion controller for some Dreamcast games...

Soul Calibur has a hidden fishing rod controller mode that lets you use swing it like a sword:

https://www.youtube.com/watch?v=fN7EuC6Nz3E

In the Virtua Tennis games, the fishing controller could be used like a tennis racket:

https://www.youtube.com/watch?v=aruR3Einy4Y

These were undocumented features, but still before the Wii, if not, a lot more primitive.

>> No.4891782
File: 105 KB, 1280x720, 248E936F-19EA-423B-BB1D-61E89A32E445.jpg [View same] [iqdb] [saucenao] [google]
4891782

when Nintendo tried to make a controller for squids

>> No.4891790
File: 156 KB, 494x474, 299E35FC-8DC3-4DF1-9198-D5815869D6A2.jpg [View same] [iqdb] [saucenao] [google]
4891790

>>4887675
that’s a really hot gang bang going on in that pic. Sauce? Y’know, for... research...

>> No.4891795
File: 89 KB, 500x304, 18C9D110-F5DC-4332-BA29-8628A2B05638.jpg [View same] [iqdb] [saucenao] [google]
4891795

>>4887742
I accidentally bought a Japan import PS1 game which was heavily reliant on that thing. But the pocket station wasn’t included. Now I know why the game was only 3 dollars.

>> No.4891813
File: 40 KB, 636x478, 1452390542936.jpg [View same] [iqdb] [saucenao] [google]
4891813

>>4891790
It's a Sega MegaDrive with the most add-ons you can reasonably fit.
If you want to be UNreasonable, you can make a tower and play Sonic & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles etc.

Compare this, the N64tress of Solitude.

>> No.4892104
File: 48 KB, 736x552, aa3021000d3415b92809f43f54b0e217--sega-retro-karaoke-system.jpg [View same] [iqdb] [saucenao] [google]
4892104

>>4891731

Also there's this.

>> No.4892120

>>4890757
I have a third party controller that has the vmu slot AND the wire still comes out the front. They coulda made it work

>> No.4892127

>>4891782
Original joke

>> No.4892128

>>4891782
Squids or kids?

>> No.4892136

>>4891683
>There was criticism from some of the western developers for not going with PowerVR hardware instead of the 3DFX alternative.
You've got it backwards - Dreamcast went with PowerVR, while western developers wanted 3Dfx.

>The hardware they did end up with was still decent, and relatively developer friendly. It was still good hardware for 1998/ 1999.
Merely decent? The PowerVR2 in the Dreamcast was literally a more powerful GPU than any available for PC. Even more powerful than Voodoo 2 SLI. I mean sure it got outdated fast, but for its time it was absolutely incredible.

Arguably a much better choice than the prototype Voodoo 3 that 3Dfx wanted to put into the console. It's not that the Voodoo 3 was bad, but the PowerVR2 is way less memory bandwidth hungry than it (important on consoles because they usually get sweet fuck all memory bandwidth - see the hamstrung N64) and it also has better image quality. IIRC the Voodoo 3 is only more powerful with multitexturing (and in practice probably only with multitextured transparencies or something, since the PowerVR2 is a bit slow with transparencies).

>> No.4892437

>>4891228
It's pretty crazy how poorly their different offices worked together. Seems like they were opposing each other more often than not.

>> No.4892451

>>4892136
Wasn't the whole thing with Power VR is that it only textured what you were currently seeing on screen or something?

>> No.4892503

>>4892451
Yeah, PowerVR2 only has to texture each pixel on the screen once. The way it worked is that all final screen pixels get determined in the tile cache (which runs like a crazy z-buffering operation all in cache) before getting sent for texturing. Since the z-buffer doesn't have to be accessed or written to in VRAM (since it only exists in cache) and texturing only has to happen once per pixel (instead of being a pixel's texture being constantly overwritten, like on Voodoo 3) it's ridiculously efficient with memory bandwidth.

Obviously there are some disadvantages to this method. It's hard to introduce new features into a tile-based deferred rendering (TBDR) system, which is why it was long considered impossible to combine with a hardware T&L system (though was eventually achieved). But ironically the PowerVR2 supported more features than the Voodoo 3 (though that was more to do with 3Dfx being fairly lazy with upgrading the core), so it was the best of all worlds.

Another weakness of TBDR is that they can't avoid texturing more than once if transparencies are involved. Since their texturing components tend to be slow compared to their tile rasterizing system (because the texturing component doesn't have to be fast since it 'normally' only has to write once), transparencies slow things down a fair bit. Also the slow texturing components mean they tend not to be too fast with advanced texturing modes like filtering. IIRC the PowerVR2's texture component can actually be slower per-cycle at trilinear filtering than the N64! (in practice of course the N64 is way less efficient so it doesn't matter)

>> No.4892524

>>4892503
Great post. I love reading about this stuff.

>> No.4892554

>>4892524
Just to give you a relative sense of the PowerVR2's abilities. The tile rasterization system on Dreamcast has a maximum speed of 3200 MPixel/s (that's untextured polygons), but texturing is only 100 MTexel/s fast. That means that the Dreamcast could cut through 32 pixel layers of opaque polygons for "free" and just write the final texture on top of each one.

Voodoo 3 (let's say the fastest one) is 183 MTexel/s and 366 MTexel/s. As you can tell, it's only going to beat Dreamcast if you have tons of texture layers, or lots of transparencies, or lots of filtering modes enabled. And even so, it'll need way way more memory bandwidth to do it. The image quality it'll put out will be worse too. 16-bit z-buffer vs 32-bit z-buffer on PowerVR2, and 5-bit destination alpha vs 8-bit on PowerVR2. Oh yeah, and no 'advanced' texture compression only palette table tricks, unlike PowerVR2.

>> No.4892582 [DELETED] 

>>4892554
Just wanted to add a correction. The Voodoo 3 doesn't do 5-bit destination alpha (was getting confused with the N64). It can do up to 8-bit destination alpha too BUT you have to disable the z-buffer while doing it. It's an all-or-nothing affair.

>> No.4892618

>>4892554
Just wanted to add a correction. The Voodoo 3 doesn't do 5-bit destination alpha (was getting confused with the N64). It can do up to 8-bit destination alpha too BUT you have to disable the z-buffer while doing it. It's an all-or-nothing affair.

What actually makes the biggest difference for the Voodoo 3 having worse image quality with transparencies is that it has to blend against 15-bit colors in the framebuffer, while the PowerVR2 can blend against 24-bit colors in the accumulation cache. The PowerVR only dumps the final pixel to the framebuffer after all the transparency for that pixel is done.

>> No.4892687

>>4892136
>You've got it backwards - Dreamcast went with PowerVR, while western developers wanted 3Dfx.

That was a mistake on my part. I meant that many developers wanted 3DFX over PowerVR. John Carmack was one of the most vocal on this, he was responsible for overseeing the Quake III port on the Dreamcast, even though it was ported by another group. Carmack was also vocal about the Dreamcast not having as much memory as he was hoping for.

I'm not saying that he is right. Overall, the PowerVR hardware is quite nice, and it makes sense as arcade hardware for their Naomi board. Compare Naomi to the 3DFX hardware that Midway/ Atari games were using for their arcade boards. Games like Rush 2049 ran at 30fps with slowdown at times, while the Dreamcast port runs at a fairly smooth 60fps (with some minor slowdown). the PowerVR hardware also does have great texture compression. It was one of the Dreamcasts most defining visual features. Even the superior PS2 suffered from mono chromatic lower resolution textures in comparison to the Dreamcast. Though the Dreamcast has issues with texture artifacts due to the compression methods it used.

>> No.4892692

>>4887532

Started with Mattel. Atari copied them. Coleco copied both. All three died in the flames of '82.

>> No.4892704

>>4890734

Shitpost trolling. That is pure engineering elegance from an 80's perspective.,

>> No.4892712

>>4892687
>I meant that many developers wanted 3DFX over PowerVR. John Carmack was one of the most vocal on this,
Makes sense, because Quake 3 out of all the games out there is probably the least PowerVR friendly. It's heavy on 2 texture passes on everything, large transparencies, and really needs at least trilinear filtering to look good. Also because Carmack focused so heavily on refining game engine visibility calculations, Quake 3 didn't have very much overdraw, so the PowerVR2's ability to quickly churn through polygon layers is mostly wasted, leaving its only real strength as texture compression.

Still, that's a pretty specific rendering requirement. The PowerVR2 is still a lot better for the vast majority of games IMO.

>> No.4892764

>>4891795
ill take it off your hands

>> No.4892789

>>4887602
If it needs to be justified with such an elaborated explanation then it's not good, controllers are supposed to be ergonomic to the hand , there's no "underrated" here

>> No.4892821
File: 413 KB, 3000x1993, 57643.jpg [View same] [iqdb] [saucenao] [google]
4892821

>>4891114

This. The lack of a pause button is an inconvenience, but the dpad is the worst I've ever experienced on a controller.

I can forgive an initial poor judgement from Sega, but once they knew better they should have started including the SG commander controllers (see pic) with the MS as standard, similarly to how the Saturn and Xbox changed the controller models they included.

>> No.4892982
File: 13 KB, 484x303, 1531095987825.jpg [View same] [iqdb] [saucenao] [google]
4892982

>>4891765
>Soul Calibur has a hidden fishing rod controller mode that lets you use swing it like a sword
>mfw I would have totally smashed with that

Nintendo used to have consistent standards, but Sega was always ten steps ahead of everyone else in terms of being the next big thing.

>> No.4893003
File: 5 KB, 259x194, Dum.jpg [View same] [iqdb] [saucenao] [google]
4893003

>>4887602
>I didn't know anyone who saw the controller as weird or confusing, it made perfect sense at the time.

No it didn't. I saw a TON, as in about 90%, of people at kiosks holding the controller like pic related and then complaining it was uncomfortable. I'd imagine Nintendo lost some sales just due to not knowing how to hold the controller.

>> No.4893652

>>4890734
not as powerful or nice to listen to as the C64, but it was the right hardware for its price and time.
this machine built modern gaming

>> No.4893659

>>4886202
The control stick grinding into dust isn't something you can defend

>> No.4893738

>>4891813
You could still add sonic, knuckles, xband and game genie.

>> No.4893767

>>4891795
ayy is that fuckin toro?

>> No.4893776

>>4892789
But it's perfectly ergonomic. The only reason people shit on it is "muh three hands meme" even though the analog stick and d-pad are clearly just not meant to be used simultaneously.
Anyone mocking how flimsy and easily worn out the analog stick is have a point, though.

>> No.4893786

>>4893738
>You could still add sonic, knuckles, xband and game genie.

If you get enough Sonic & Knuckles carts together, you can stack them to eternity. But I guess that is also true for the Game Genie.

>> No.4894025

>>4888436
Cuz ur mom smoked around you and it

>> No.4894035
File: 23 KB, 448x299, 30725681_832237100292997_3721470595116826624_n.jpg [View same] [iqdb] [saucenao] [google]
4894035

>>4893776
>even though the analog stick and d-pad are clearly just not meant to be used simultaneously.

Ohhh and thats not an obvious design flaw that forced them to give their controller a literal boner, a hard on, stiff meet you grab and massage with your thumb. Real great nintendo now i got dicks on my controllers, might as well add a jizz button. Just blur out the plastic casing. Fuck me in my fucking mouth while youre at it miyamoto. Its like getting butt fucked up the dick!

>hes the angry video game sperg.

>> No.4894102
File: 146 KB, 1600x1200, dDQ.jpg [View same] [iqdb] [saucenao] [google]
4894102

>> No.4894118

>>4886439
>There wasn't a game crash, only an Atari crash, which only affected the U.S
Yes, and that's why ROB was never released in Europe. Nintendo didn't need that hunk of junk to trick retailers into thinking they were selling a toy there.

>> No.4894161
File: 77 KB, 764x1024, 1529037476788.jpg [View same] [iqdb] [saucenao] [google]
4894161

>>4893786

>> No.4894372
File: 193 KB, 800x600, 800x600-2018040700035.jpg [View same] [iqdb] [saucenao] [google]
4894372

>>4886151
>We must make it able to colect the biggets amount of dust possible in the reader
Why atari hated his customers so much?

>> No.4894395

>>4886273
why is there a bagine in the middle of this handle?

>> No.4894415
File: 123 KB, 1920x1188, Namco_Negcon_twisted.jpg [View same] [iqdb] [saucenao] [google]
4894415

>>4894395
>why is there a bagine in the middle of this handle?

The Namco NeGcon controller has an analog swivel on it that could be rotated to simulate a steering wheel in racing games. Also the L trigger, and the two red face buttons are analog as well.

>> No.4894512

>>4894415
kk watched a video on it, im redpilled but still... i kinda wanna give it the sniffe

>> No.4894692

>>4886157
For more modern yeah it's probably one of the worst but at the time you were never expected to use the anaolog stick and dpad at the same time. Hell even when the ps1 had a more modern design most games still just used the dpad for movement

>> No.4894695

>>4894692
That’s because, you underage fuck, 1) the N64 deliberately had a 3D and 2D hand configuration, and 2) the PS1 controller never originally had any sticks whatsoever.

>> No.4894887
File: 76 KB, 1024x930, Namco-Jogcon.jpg [View same] [iqdb] [saucenao] [google]
4894887

>>4894415

Quite a few racing games supported the NeGcon controller. In 1998, Namco released another analog racing controller called the Jogcon for Ridge Racer Type 4.

The analog wheel on this controller has force feedback. It was weird.

https://www.youtube.com/watch?v=zX0jTTZG0qA

>> No.4895140

>>4892104
and what's this?
a saturn with a sound receiver/cd player/karaoke??

>> No.4895153

>>4894102
S.O.S...S.O.S...D.O..N.O.T..B.U.Y...R..O.B..

>> No.4895241

>>4894102
??

>> No.4895282

>>4886202
>>4894692
>>4894695

When I posed the n64 as retarded I mean the use of cartridges more than I meant the controller

>> No.4895286

>>4893003
>No it didn't. I saw a TON, as in about 90%, of people at kiosks holding the controller like pic related and then complaining it was uncomfortable. I'd imagine Nintendo lost some sales just due to not knowing how to hold the controller.
This is the biggest load of shit I've seen all day, and I live and work on a farm.

>> No.4895309

>>4895282
It was the much better plan in theory. CDs always were a trash-tier technology for gaming. Nintendo just got burned on the N64 due to ROM prices not falling as expected.

>> No.4895320
File: 29 KB, 283x750, Sonic & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knuckles & Knu.jpg [View same] [iqdb] [saucenao] [google]
4895320

>>4893786

>> No.4895328

>>4895320

top fucking kek

>> No.4895352

>>4895320
my doo doo floats

>> No.4895361

>>4895352
wow

>> No.4895397

>>4894161
>the eye of sauron

>> No.4895420

>>4895320
Holy shit.

>> No.4896187
File: 758 KB, 1600x981, 1500809563266.jpg [View same] [iqdb] [saucenao] [google]
4896187

> here's your controller, bro

>> No.4897347

>>4896187
I'd imagine with enough time and patience, you could probably be able to play any vidya that doesn't require mouse movement with this

>> No.4897405

>>4895286
I would sometimes hold the controller like that... it is better for long term fatigue.

>> No.4897429 [SPOILER] 
File: 2.44 MB, 1922x1064, 1531333391464.png [View same] [iqdb] [saucenao] [google]
4897429

>>4897347
You could even play oasis

>> No.4898348
File: 39 KB, 450x438, dualshockdpad.jpg [View same] [iqdb] [saucenao] [google]
4898348

>segmented d-pad, bro. trust me, they're gonna LOVE it

>> No.4898462

>>4895282
The problem was definitely the controller

>> No.4898738

>>4898462
And the framerate issues.

>> No.4898804

>>4898348
Wasn't this due to some kind of patent issue supposedly? Not that I believe anything a japans says.

Anyway these were perfectly fine (although I wish they were real discrete buttons) unless you were playing some kind of button-mashing sports game or something. Which is gonna hurt anyway.

>> No.4898808

>>4892704
>>4893652
>there are people who still defend that morbid chiklet keyboard

>> No.4899934

>>4895397
underrated

>> No.4900042

>>4898348
PSP has the best D-pad ever no question.

>> No.4900058

>>4887602

https://www.youtube.com/watch?v=HDQ_ri2ZbY4&t=455s

>> No.4900295
File: 156 KB, 800x598, Capcom_soldier_pad_gs[1].jpg [View same] [iqdb] [saucenao] [google]
4900295

>> No.4900314
File: 190 KB, 589x560, JetFighter_MD[1].jpg [View same] [iqdb] [saucenao] [google]
4900314

>> No.4900330

>>4900042
Did it have a revision? The original D-Pad was trash.

>> No.4900337
File: 167 KB, 743x468, TurboTouch360Plus_MD[1].jpg [View same] [iqdb] [saucenao] [google]
4900337

>> No.4900342

>>4886273
I thought the NeGcon was supposed to be good for racing.

>> No.4900373

>>4900337
I have this controller. It's just as shit as you'd think it would be.

>> No.4900396

>>4900342
>I thought the NeGcon was supposed to be good for racing.

It takes a little time to get use to, but it is actually a good racing controller.

Here's a list of all the games it supports:
http://brittens.org/NegCon.html

It even supports a few PS2 titles. I can't find a list of how many games the Jogcon supported, though.

>> No.4900436

>Console manufacturers still make small 4-way d-pads as opposed to big 8-way d-pads like Sega's.

>> No.4900447

>>4900337
ugh this was my friend's second controller, I hated it so fucking much

>> No.4900489

>>4900058
That game came out in 1997 and was still way ahead of its time with that control scheme.

>> No.4902123

>>4900314
at least it's cool

>> No.4902127

>>4900042
hell no, could hardly pull off consistent walljumps in metroid with that shitty thing

>> No.4902345

>>4886151
>saturn 3D controller
bit awkward, still nice
>DC controller
looks cool as shit
manages to be ergonomically worse in every way

and it's missing two buttons for zero reason (the DC controller protocol still supports Z/C buttons)

>> No.4902373

I bought an untested 3D controller, Saturn mouse and Hori arcade stick from ebay. How hard will they be to fix if they don't work?

>> No.4902408

>>4886460
>le three hands xD
Go back to and stay on reddit

>> No.4902461

>>4888494
How are your hands too big for N64 and too small for the duke? Its one or the other.

>> No.4902469

>>4895282
N64 carts suck, even when you take CD-ROMs out of the picture
for example, why the fuck did they skip the end labels?

>> No.4902484

>>4886168
It was garbage.

>> No.4903431
File: 37 KB, 261x255, digidem3.gif [View same] [iqdb] [saucenao] [google]
4903431

>>4887727
>genderless I/O connection
Why did technology regress?

>> No.4903464

>>4900042
PS Vita imo has a better one

>> No.4903791

>>4886251
Not really. Hardly any games ever made good use of the second analog on the PS1. What really sucked was lacking two extra buttons.

>> No.4904375
File: 1.96 MB, 2016x1512, Yeah_it_s_a_new_record.jpg [View same] [iqdb] [saucenao] [google]
4904375

>>4894887
I would imagine it seems weird based on that video. The person never (maybe once) initiated drift in Ridge Racer and used it in a spastic way not representative of how it works for me. Perhaps if the person lets go of the accelerator once in a while, tap the brake every now and then, changed gears, and had his/her left/right thumbs on 10-and-2 it would work properly. R4 was made easier and the tracks wider for JogCon use even, and the video still had the person rubbing up against every wall. I think it is pretty car-like where the wheels tray to return to center and fight you a bit going through turns, and I like the JogCon.

>> No.4904430

>>4886157
That is the truest thing I’ve seen all day

>> No.4904579

>>4892821
The difference is that Hori made the SG Commanders and the western one is just a rebrand by Sega.

>> No.4904665

>>4902345
This cannot be understated.
>worse d-pad
>worse button placement
>less buttons in general
>cable comes out from the front and not the back
>you can't detach the cable like in the 3D controller on the DC controller for easier storage
I prefer the analog stick, but that's subjective as the 3D controller analog stick isn't that bad either.

>> No.4904674

>>4904665
>you can't detach the cable like in the 3D controller on the DC controller for easier storage
That bothers me far less than the fact the wire is at the bottom rather than the top

>> No.4905243

>>4903431
It's been almost 20 years since I played with these, but I remember you being able to battle wirelessly. Looking back, were the battles decided upon connection and the actual fight not mattering?

>> No.4905615

>>4905243
Yeah, you're just watching the results play out.

>> No.4905670

>>4905615
>Yeah, you're just watching the results play out.
Everything I know is a lie

>> No.4905706

>>4886257
That thing looks like it would be neat to use for a mech game.

>> No.4905728

>>4888436
smoking

>> No.4905729

>>4891782
The N64 controller was actually made for doomguy.

>> No.4905758

>>4886439
why didn't europeans try to corner the north american market? Can you imagine the dystopian future of shitty ass platformers with no I-frames?

>> No.4906716

>>4886460
Hola Reddit!

>> No.4906723

>>4887847
Only in fighting games

>> No.4906892

>>4894161
It's just missing Super Noah's Ark 3D.

>> No.4908460

>>4902469
>why the fuck did they skip the end labels?
I think this is only a problem for modern gamers. Everyone, literally everyone I knew didn't store their N64 games on shelves with the end humps facing out- they usually had a pile of games in a bin or a drawer somewhere.

>> No.4908468

>>4908460
And I don't know people who had that many games that going through the carts the had to find that one game took ages

>> No.4908497

>>4888353
I think this looks cool. It looks like someone ripped a chunk out of one of the spaceships from the Alien films and put some purple switches on top.

>> No.4908897

>>4888353
>designed with all those angles so that dumb fucks wouldn't be tempted to set their drinks on top of it like they did with the NES
Well they didnt do a good job. Theres plenty of places to put drinks on there. I see 3 flat surfaces. Wasnt the euro/jp snes sort more curved on top? Seems like it would allow for less drinks.

>> No.4910949

Hm...

>> No.4911035

>>4886151
it's not perfect but I was pleasantly surprised by how comfortable I found the DC controller to be. The cord placement is frankly hilarious though.

>> No.4911040

It's like they looked at the saturn controller and decided 'lets keep everything that's shitty about it, and scrap that's everything good about it'.

>> No.4911264

>>4888494
>Must have tiny hands because as a adult I struggle to use a n64 controller
I have size 17 ring fingers and I use a N64 just fine. Don't blame your hands.

>> No.4911281

>>4886151
>literally unbreakable analog sticks with magnet sensors
Much better than PS1 and N64 analog sticks.

>> No.4911341

>>4886157
>>4886151
Yall niggas probably think the dualshock is the pinnacle of controller design.

>> No.4912291

>>4911281
Yeah, why do the other companies still choose potentiometers over hall effect sensors + magnet? I especially hate how the cheapass plastic x/y rails loosen up with normal usage. Maybe it's a patent matter?

>> No.4913037 [DELETED] 

>>4911281
The DC's stick is shit, your finger would slip off it too easily since all it has on top are tiny bumps.

>> No.4913151

>>4911035
to be honest i didn't even notice anything wrong with the cord placement when the system was new. but i'd assume that the wires break more easily over time since it's sort of bend all the time when in use. like my controller has some connection issues but can't say for sure that it's because of that.

>> No.4913780

>>4913037
Try washing your hands you oily fuck.

>> No.4913794

>>4911341
ds2 is the best controller ever, and I only own nintendo consoles
best retro controller is SNES

>> No.4913950
File: 7 KB, 237x213, 1529118558111.jpg [View same] [iqdb] [saucenao] [google]
4913950

>>4913794
I'm confused how one person can simultaneously hold the best opinion and the worst opinion.

>> No.4913973

>>4913794
6-button Genesis > SNES controller
Saturn model 2 > PS2 controller

>> No.4913993 [DELETED] 

#4913794
gtfo, playstation pads are all trash

patrician choices are jp saturn for 2d and xbone for 3d

>> No.4914031

>>4904375
Mr. Timestamp anon, what is your most rarest game?

>> No.4914039
File: 69 KB, 1000x750, 35ac73de198395b54f9803568ca6c511.jpg [View same] [iqdb] [saucenao] [google]
4914039

I had this. It was actually better than Sony's shit.

>> No.4914075 [DELETED] 

>>4914039
well, at least they got the d-pad right, which sony somehow managed to fuck up

>> No.4914085

>>4913973
Dualshock 1 > Saturn 3d > sega dreamcast > non dualshock ps1> saturn model 2 > snes > md > nes > pc engine > atari 2600 > atari 5200 > master system.

>> No.4914091

>>4914085
Forgot n64.

Dualshock 1 > Saturn 3d > sega dreamcast > non dualshock ps1> saturn model 2 > n 64 > snes > md > nes > pc engine > atari 2600 > atari 5200 > master system.

>> No.4916604

>>4886157
BASED

>> No.4916607

>>4886257
i wanna play ace combat with this...

>> No.4916615

>>4890717
>>4890865
The only problem I have with it is
I heard in an interview somewhere they they could've had "online" or "dvd" and they picked online when they should've picked DVD And would've destroyed the PS2, a cheaper dvd player a year earlier...would've been a household name, then they add the modem / broadband adapter LATER

>> No.4916617

>>4914039
So did I and the square button broke 2 hours after I bought it.

>> No.4916618

>>4891731
Where can I buy one?

>> No.4916624

>>4893003
>>4895286
my dad did this andi tried to stop him so many tyimes kolol

>> No.4916625

>>4900337
>>4900447
"Here's your controller bro"

>> No.4916758

>>4916618
Ebay

>> No.4917345

>>4886439
And a Coleco crash
And an Intellivision Crash

>> No.4917347

>>4887532
this should have never existed.

Atari's second console should have been backwards compatible with the 2600 and shipped
in 1984

>> No.4917352

>>4894372
Jack Tramiel hated the human race after surviving the Holocaust.

>> No.4917734
File: 646 KB, 2592x1944, Home_of_the_brave_my_ass.jpg [View same] [iqdb] [saucenao] [google]
4917734

>>4894512
I think it is pretty cool. I've only ever used it on Rage Racer, these Wipeout games, and Ridge Racer 4-5. I think the NeGCon adds some extra spice to playing the games and worth giving a try.


>>4914031
I think the hardest game for me to find was the Japanese Sega Saturn release of WWF In Your House.

>> No.4918132

>>4893003
I played that way for the first few months, but mostly because I was a stubborn kid stuck in my old ways, and it wasn't uncomfortable enough to hold it the right way.

>> No.4918153

>>4887701
It's more of a similar Strategy to the Rob the Robot thing.

The N64 controller was WEIRD. It had those big three prongs and big slot in the back that made it really weird to put away in the TV cabinet.

It left an impression when you played it

>> No.4918402

>>4886157
At the time, I loved it.

Looking back there are many things wrong with it
1) Using expensive cartridges over CD's
2) Not having a separate sound processor
3) God awful controller design (3 dicks on a snes pad)