[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 374 KB, 557x438, rangercomfy.png [View same] [iqdb] [saucenao] [google] [report]
4882542 No.4882542 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4877906

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4882546

=== NEWS ===

[07-05] Andrew Hulshult now working on QC music

[07-04] System Shock ReWired, a new fan-made campaign for SS1

[07-04] Quake Compiler Tools to recieve Q2 support, Q2UMP brainstorming

[07-03] HUMP Mini mapping project announced

[07-03] SM184 Mayan Jam for Quake 1 SP released

[06-30] Colourful Hell updated to 0.94

[06-30] La Tailor Girl updated to 1.64

[06-28] Golden Souls 2 released at last

[06-26] Struggle: Anteresian Legacy RC1 released

[06-26] Guncaster updated to 3.0

[06-24] nuts.wad ported to PSX Doom

[06-24] PSX Doom modification possible, ongoing project to put more IWAD maps back into the game

[06-24] New Arcane Dimensions map: Grendel's Blade

[06-22] Quake's 22nd birthday!

[06-22] BloodGDX co-op play test preview

[06-21] GZDoom 3.4.1 released, fixing bugs

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4882553
File: 202 KB, 1280x720, moot.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4882560

La Tailor Girl is one of the best most that i have played in the recent times

>> No.4882567
File: 1.06 MB, 1600x900, Screenshot_Doom_20180705_093842.png [View same] [iqdb] [saucenao] [google] [report]

Well, the two Slot 5 weapons are basically done. I just need to make a projectile for the Sturmpistole, and maybe right some silly lore.

>> No.4882570

but it's Thursday

>> No.4882580
File: 9 KB, 63x106, SWIGGITY SWOOTY.gif [View same] [iqdb] [saucenao] [google] [report]

>when your cultist comrades leave you alone in the church with the human sacrifice still warm

>> No.4882585
File: 21 KB, 800x107, 4YcRg9f.jpg [View same] [iqdb] [saucenao] [google] [report]

MetaDoom's power up bars are now handled differently, so i guess you may never have another case of the bars overlapping each other

>> No.4882587

speed it up and put explosions in the background
> when caleb finds the fire key to the napalm launcher closet

>> No.4882589
File: 2.23 MB, 1920x1080, quakespasm 2018-07-05 08-59-25-91.png [View same] [iqdb] [saucenao] [google] [report]

Bloody hell.

>> No.4882609

SM184 was very enjoyable overall

>> No.4882623
File: 76 KB, 564x768, 1384711978766.jpg [View same] [iqdb] [saucenao] [google] [report]

or rockets preferably if you got em
Beats him with the BFG10k
He even loses frags from being knocked off the map

These people will be scarred and broken for life. Caleb is putting them out of their misery.
Unironically im going to have to pick Corvus.
> he uses the tome of power so much it eventually becomes his Familiar and never runs out, only has to recharge
Could probably hold his own in doom's hellish environment.
> practically had to go through hell for years just to get back to his homeland, only to find it had been corrupted by yet another evil sorcerer
Can shoot his crossbow without having "shot his bolt"
> he couldn't beat Daedolon but they'd unironically be on the same side, besides he's more colorful anyway and has more cool staves

>> No.4882627
File: 107 KB, 737x556, AAAAAAAAAAAAAAAAAAAAAAAAAA.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4882638

He's truly a patrician choice... There was an user on the previous thread that wanted to do a mod for Heretic that would give Corvus a smug-ass voice acting, but not to a Duke Nukem extent, rather to a confident, nihilistic one like Caleb's. What do you think about it? imho he's eitherway a nice character, if he talks thanks to a mod or just laughs while taking a crossbow, for me is good anyway. Probably better the latter, but then again it's my opinion.

>> No.4882654
File: 31 KB, 320x320, you better kill me with in one hit.png [View same] [iqdb] [saucenao] [google] [report]

Ive had enough of you little shits

>> No.4882658

Oh cool, a new Skelegant mod. https://forum.zdoom.org/viewtopic.php?f=43&t=61192

>> No.4882659
File: 67 KB, 200x150, e0f.png [View same] [iqdb] [saucenao] [google] [report]

> Turns out the demons were all dropping fire orbs and hellstaff runes like crazy but since Doomguy didnt have any way to use them he just ignored those trinkets thinking they were demonic artifacts used in casting their magic
> MFW an Archvile drops a Large Fire Orb AND a Tome Of Power every single time.
> Plenty of Tomes Of Power laying around too
> At the heart of every Caco is a Large Claw Orb
Corvus would have a field day with this.
On the other hand he doesnt know how to use any of the UAC equipment, so the zombies dont drop any ammo or weapons, the bullets and rockets are questionable trinkets.

Get the Napalm Launcher

>> No.4882663
File: 41 KB, 1000x600, 1530641683637.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4882667

What about a dating sim but with old school FPS protagonists?

>> No.4882668
File: 1.12 MB, 3000x2000, marinara-75218-1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4882670
File: 310 KB, 1144x568, marinara in fornus.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4882671

Now I want a Blood mod where all the cultists worship the flying spaghetti monster instead.

>> No.4882673

Me too, then they start screaming blasphemies in neapolitan whenever you put them on fire

>> No.4882675
File: 15 KB, 220x279, Witchaven.jpg [View same] [iqdb] [saucenao] [google] [report]

Is Witchaven any good?

>> No.4882681

the weapon degrading system puts fallout3 and stalker to shame

>> No.4882687

Anybody got those pictures of mountains and games with chaingunners hidden in the background?

>> No.4882691

What are some good Wolf themed TCs for Doom?

>> No.4882726
File: 896 KB, 1280x900, 5h2iu737q8711.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4882730

isn't that supposed to be the UAC?
i mean he can't tell himself that this bad boy can fit more than 1 shell

>> No.4882749
File: 132 KB, 800x999, 2018-01-03 13.35.09.jpg [View same] [iqdb] [saucenao] [google] [report]

I was trying to compile a list of all mods that support maual reloading...i'm looking for resources for weapons.
Any info is appreciated, anon.

>> No.4882864

>this bad boy can fit so many fucking filters on it

>> No.4882873

I would say Wolf'09 was 20% of fucking about in hub town, it was way too boring for its own good too
you should give The Old Blood a go, its basically The New Order but better, much less story and more shootan, it falls apart by the end unfortunately, they sorta go for occult vibe in last half hour of game, they pull it off quite good and then you get shitty boss fight and game ends, which is a shame. still worth a pirate or purchase on steam sale (which ended already)

>> No.4882876
File: 5 KB, 288x288, rangerdanger.png [View same] [iqdb] [saucenao] [google] [report]

Tin tin - tin

>> No.4882886

Main problem with SW2 is absolutely random nature of its enemies resistances. In BDL/BDL2 enemy resistances are defined by their armored/unarmored status and shield, elemental enemies that are immune are easily distinguishable, so when you familiarize yourself with the roster and some easy tells you can instantly decide which element to use when
In SW2 however, this shit is completely random, and on high difficulties every enemy has at least 4 resistances/vulnerabilities, all written out in small font wall of text (not even icons), and the 2 exactly same looking enemies in the same group can be resistant/vulnerable to opposite elements, so when you try to match that shit up, combat becomes a clusterfuck, and if you don't match it up you do diddly squat for damage

>> No.4882903

Is blood GDX finally decent? I've been patiently waiting to play the game until they get a decent source port. I don't want to fiddle with dosbox and the gog version looks alright.

>> No.4882904


>> No.4882906

been steadily playing through on well done

only real issue i've ran into is explosives on different sectors sometimes don't hit actors in others, even when they go off right next to them

but i don't know if that's an issue in the original engine or not

>> No.4882920
File: 76 KB, 499x320, this ant has hitpoints.jpg [View same] [iqdb] [saucenao] [google] [report]

It works fine except its got some frame stuttering problems.
For the explosions I think its measuring to the bottom of the actor (feet) because in cases like the train level (e1m3?) ive tossed dynamite near cultists on the crates or hit the crates above them and it didnt hurt them. That would be explained if the bottom of the object was being measured to because the crates would then provide cover against the explosion even if the top of the object's hitbox had a line of sight to the blast.

>> No.4882921


>> No.4882924
File: 2.93 MB, 1280x720, the perfect escape.webm [View same] [iqdb] [saucenao] [google] [report]

damn i'm good

>> No.4882926

[HUUHs at you aggressively]

>> No.4882928


>> No.4882929

>goes to Q2 map project thread
>everything is fine and people are evel talking about forgotten mission packs and how cool Q2Xp guy is and the other ports
>An autist redditard derails it saying that Vanilla Quake is better

this is /v/ levels of childish bait

>> No.4882931

Yeah, I seriously don't get what happened. Doom is a brand known for it's modding support, and Bethesda is a publisher known for it's support of the modding scene... what was the reason for that blunder?

I mean, if they want to license id tech 6, wouldn't releasing modding tools be a GOOD idea? This way prospective developers could try prototyping their it6 games using the modding tools, which would make the decision to license the engine much easier.

>> No.4882935

In RTCW, there is actually quite a bit of stealth, you know. Stealth kills and everything.
It's just optional.
And first two Wolf games were stealth games, and Wolf 3D was SUPPOSED to be a stealth game originally, but there were issues with pacing. Just saying, stealth runs deep in Wolf DNA, it's not just nazi-blasting action.

>> No.4882940

that is because zenimax probably wants to keep Idtech as a Inhouse engine, we all know that Unreal engine is the dominant one in terms of sells and licensing.

also they don't want to repeat the fiascos from hollenstead and carmack era, when they tried to showcase the engine's improvements in Doom 3.

>> No.4882943

I know, but going no-stealth in RTCW had absolutely no reprecussions whatsoever, aside from THAT one mission. The enemies did spawn but there was very few of them and it was in no way annoying. Also IIRC their respawn was limited to a certain "reinforcements available" value, at least I remember that after a dozen or so kills the enemies stopped spawning even if alarm was still going on.
In NC it causes a flood of enemies to constantly respawn behind your back (often in enclosed rooms you absolutely cleared out).

they are console-oriented now, and they wanted consoles have same modding capabilities as PC. In this case that meant neutering PC to the console level. Hence Snapmap and its limitations.

>> No.4882959

two missions actually
first the forest level,then the village after the dam

>> No.4882961

something that I heard about idtech6 not having tools or even source code release is that it contains proprietary code. don't quote me on it, though.

>> No.4882964

Wast there mod tools for Rage, and even one mod that nobody played because nobody cared by that point?

>> No.4882969

look what >>4882940 said, zenimax pretty much wants idtech as inhouse engine after rage fiasco and carmack+ Hollenstead administration.
though i feel that we may see a Creation club esque deal for Doom Eternal, with the handpicked mappers working on it and with access to the real tools.

>> No.4882979


Running while shrunk should always be accompanied by yakety sax.

>> No.4882981

>they are console-oriented now, and they wanted consoles have same modding capabilities as PC.

Yeah its true. We wont get the late 90s ever again, at best as consoles get even more pc, an d we might get something along.

We are in a strange period were engines are getting powerful and memory is expanding, but its hard to make high fidelity shit, you need real talent across multiple fields. If it was up to me I would settle for late 90s early 00s lowerish poly models but better made games but with actual complex systems and focus on gameplay.

But people will always prefer shiny things and its understandable.

>> No.4882982
File: 112 KB, 1920x601, IMG_6422.jpg [View same] [iqdb] [saucenao] [google] [report]

The forest mission in RTCW was bullshit because as a player I ought to be able to tough it out if I tripped the alarm. Instead you just fail and have to repeat the mission, that kind of treatment sucks.
> There were alot of cases where I thought I was being stealthy, wasnt being fired on, and then it just says I was detected and failed. Like, who the fuck saw me...

The village after the dam was a decent map and I only got detected once. It was really easy to put down enemies in that mission and skulk around without obviously being seen.

One more thing about RTCW that did suck is the Stick Grenades. Those grenades are much more effective IRL than they were portrayed in the game and it basically looked like all B.J. could do to throw them was pull the pin and halfheartedly toss it, like he was tossing a stick into a bonfire or something. Those things have some serious range on them and the blast pattern would be at least as strong as a Panzerfaust (since those are non-frag shaped charges and a stick grenade is a frag).
> Maybe the stick grenades were intentionally nerfed so that you would be more likely to use the Panzerfausts later on against tougher enemies, but the grenades in this game really sucked. For example to the point that in the first undead catacombs level its guesswork whether youll be able to land concrete blows on the zombies with it.
> and I am BASED about this because I am a Grenade Gamer and grenades are one of my favored weapons.
I also hate the statusbar/console design and the fonts used. It should have been something looking more germanic like the original wolf3d used... instead of the "georgia" font of all things.

>> No.4882985

oh idk maybe...
>the guys in the towers
>the guys on patrol
you do know they have binoculars ?

>> No.4882986

HL2 and Doom 3 should've been the point where devs go "okay, enough with evolving graphics, let's focus on gameplay from here on out"

>> No.4882994

Yeah I know about that. But I was in spots where I shouldnt have been seen by them.
> I dont have the game anymore, deleted it years ago

>> No.4882997
File: 381 KB, 687x1000, 1524379438956.jpg [View same] [iqdb] [saucenao] [google] [report]

>deleted it years ago

>> No.4883051

It's a solid 5.5/10

>> No.4883064
File: 58 KB, 540x243, tumblr_inline_osydzoBTF21v09mbx_540.png [View same] [iqdb] [saucenao] [google] [report]

ok Rogal

>> No.4883076


>> No.4883127

I guess he's Australian.

>> No.4883132

A lot of videogames seriously underplay the destructive potential of hand grenades.

Thus why I like the grenades in Immoral Conduct a lot, one of those going off in a confined space will decimate basically anything in there, and in a half open area, kill or seriously injure most things in the fragmentation radius.

>> No.4883163

What's the deal with Quake 2? Why did it get way less custom maps for SP compared to the original Quake? Wasn't it popular at release?

>> No.4883203


Dibs on Prisoner849.

>> No.4883209
File: 574 KB, 3341x1879, 1530665356573.jpg [View same] [iqdb] [saucenao] [google] [report]

> way less custom maps for SP
There were two expansions and I think the major strength of Q2 was being so easy to run it multiplayer, interested parties had already gotten a taste of multiplay from Q1 and everyone else was hearing about multiplayer action in Q2 so its probably the first big example of an FPS designed for DM.
> In 1998 there was a local tech demonstration in my small town at the newly built civic center. They had a computer with Q2 running on it, software mode of course. But they had internet DM going on it, not SP.
The enemies in single player are alot less compelling than the ones in Q1 and that meant less impulse to make an SP map, also considering if you were going to map you were going to focus your effort on DM.
> think of the Railguns man...

> also alot of RPGs especially pen&paper ones underplay the power of grenades too
the grenades in ReturnWolf were dangerous and caused alot of damage, but it was a tight radius, as if you were tossing single sticks of dynamite. I might not have cared if B.J. would've been able to throw them alot farther.
Games dont even pretend to be simulations let alone real life but the one thing that should have had limited range was the Panzerfaust. That thing is almost like a Q1 grenade launcher in real life with the way it rainbow arcs.

Also wasnt all that happy with how superfluous the guns made the Luger, and even the MP38. The Sten doing 10 points per bullet while the actual good guns only did 6, the cooldown wasnt even a detractor for using it.
> Also the scoped rifle can be used to kill supersoldiers, you get them pinned on a corner somewhere and just proceed to blow their armor off with it. But yet the unscoped rifle cant do good damage even if you do a headshot with it.
Also I couldnt figure out how to use the Tesla Gun. The lightning just sorta goes everywhere and doesnt hit any particular target. Near the end of the game I end up with an almost useless weapon fully stocked with ammo.

>> No.4883223


me, but I live in argentiniggerland

>> No.4883224

>> No.4883239
File: 981 KB, 1920x1080, q2xp0005.jpg [View same] [iqdb] [saucenao] [google] [report]


what >>4883209 said, and its mostly because of the limits and light, something that nowadays was fixed thanks to the modern Source ports like Yamagi and Quake2XP, also the concept of Hubs.
Thankfully, we will finally do more Quake 2 Stuff thanks to EricW's quake compiler, which is now receiving a full fledged Quake 2 Support soon, including a improved light editor on the same vein as the one used on AD and such for Q1.

Q2SP still has a lot of potential, but it lacked the proper tools and ports for it, now both of these things are gone.

here's a good example of Hub UNIT mapping for Q2 using the old tools, its kinda neat, also there's other things like Oblivion and Zaero

also, no one ever ported the PSX and N64 Stuff into Q2SP like the exclusive monsters

>> No.4883243

fucking love this

>> No.4883247
File: 62 KB, 600x516, absolutely haram.jpg [View same] [iqdb] [saucenao] [google] [report]

>first thing i see is a fat anime girl
*closes tab*

>> No.4883250

anon, get your shit right, also you're a turbo faggot

>> No.4883256

Thanks for the answers. I knew Q2's biggest strength was it's MP mode, but I didn't know there were so many limits to mapmaking.

>> No.4883257

>PSX and N64 Stuff into Q2SP like the exclusive monsters
I'd love to see that

>> No.4883264

Not that anon, but looks like shit only muscle girl fetish faggots enjoy.

>> No.4883274
File: 9 KB, 645x773, 1509508440943.gif [View same] [iqdb] [saucenao] [google] [report]


doom 64 was my first sip of doom

in fact, I spent many years thinking that pc doom was the same game

>> No.4883298
File: 229 KB, 320x200, 1510022562363.gif [View same] [iqdb] [saucenao] [google] [report]

Name your biggest gripes with Marathon's gameplay.

>> No.4883304

> wanted consoles have same modding capabilities as PC.
That is going to kill them.

No lie, absolutely NO ONE will buy Elder Scrolls VI if PC version won't have modding support.

>> No.4883307

They should've just called it Doom 3 and port it to PCs, honestly.

>> No.4883328
File: 1.42 MB, 1920x1080, q2xp0078.jpg [View same] [iqdb] [saucenao] [google] [report]

Also the lack of texture overhaul stuff for the "atrocious" and early gl filtering.
Quake 2 art is great, but the monsters look good only when it in software mode, its like Q1, though you can remedy this with DP and Quakespasm fixing the stuff with one console command.

Quake 2 on the other hand, the monster textures look bad due to the primitive GL filtering, at distance is neat, but at close range is ugly, Still modern ports like the outdated KMQuake2, Yamagi and Q2XP fixed it, but the size detail is still bad.

and things like this doesn't help either

but then you have cool stuff like this

They aren't this stupid, look at NoClip dcumentary about bethesda, they clearly state that CONSOLES are limiting them.

>> No.4883352

may I ask where you guys are from? most of these posts are way poorly worded to have been made by americans

>> No.4883360

>someone made those skins in the first link and thought they were acceptable

Hey, brits know some english too.

>> No.4883362

NPC's blocking your way

>> No.4883363


>most of these posts are way poorly worded to have been made by americans

you'd be surprised

>> No.4883368

i apologize. where i live it is just hitting 7 am. i should have slept 6 hours ago but have been depressed and wanted to talk with others.

>> No.4883372

Not much about game design as it is more about knowledge on the series' history but i'd like to see either Kinsie or MarphyBlack being involved in a Doom adaption or anything

>> No.4883384

most southamerican friends tend to falter with language, but at least you can tell there's attempts at assembling something legible and you actually can make out what they're trying to convey in their posts. it's not onpoint english, evidently, but it's totally within the realms of comprehensiveness.

try spending a little while among russians or dutch people for instance. the language barrier is insane.

>> No.4883393
File: 142 KB, 800x600, Snap178.jpg [View same] [iqdb] [saucenao] [google] [report]

I am Poortuguese, regularly here, and also on Thief general.

I fucking love /vr/, its what a videogames board should be. Glad all the retards are contained in /vg/ and /v/.

>> No.4883407
File: 48 KB, 937x768, xpara.jpg [View same] [iqdb] [saucenao] [google] [report]

i kinda wish to know what happened to the original Quake2Evolved monster skins, they were up-scaled vanilla, but still good and detalied.

>> No.4883417

god I fucking hate these fuckers, my most hated enemy in whole game.

>> No.4883418

I'm from Portugal and i got into older first person shooters ever since i just heard about them.

>> No.4883420

I'm brazilian.

>> No.4883423

Anglo Portuguese alliance is more real to me everyday.

>> No.4883425

England and Portugal have historically been close allies, this thread is proof of it.

>> No.4883429
File: 2.50 MB, 3264x2448, 1520563750399.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4883450

did you ever clean that dust off

>> No.4883459


I live in the countryside-x64-g3.5pre-104-ge5249f302

>> No.4883475

do dusters not exist in the countryside :^)

>> No.4883489

Sorry I try my best ;_;

>> No.4883494
File: 421 KB, 1920x1401, 1526782778673.jpg [View same] [iqdb] [saucenao] [google] [report]

Am I the only one who really likes Heart of Demons:Baron of Hell?

>> No.4883495


This: >>4883420
There's plenty of BRs here i see.

>> No.4883498

i like it too

>> No.4883503

Italian here.The minds behind Grezzo 2

>> No.4883508
File: 20 KB, 480x288, qhuh.png [View same] [iqdb] [saucenao] [google] [report]

Finally beat the Niggur on hard!FeelsGoodMan

>> No.4883512

Leaf here, specifically from the Province of Quebec

>> No.4883534
File: 139 KB, 620x465, he done fucked up.jpg [View same] [iqdb] [saucenao] [google] [report]

> but then you have cool stuff like this
> quake2-remodel
Yeah but he fucked up and disregarded one of the crucial elements of making high poly graphics. You have GOT to smooth out those cylinders and rounded edges or at least HIDE the vertex points. You can also use a single sided wafer thin polygon with a texture on it made to look like the surface in question so that it covers up the vertex edges.
There wasnt even any excuse for it 10 years ago. Its not your model but things like this irk me, especially when the people say "oh its high-def man".
> yes I am rounded edges keenly, I always have and I used to complain about the 5-sided bullet casings that would often be ejected from guns in games like UT all the way back in '00

>> No.4883538

>You can also use a single sided wafer thin polygon with a texture on it made to look like the surface in question so that it covers up the vertex edges.
that will look worse

>> No.4883539

>who gives a Flying F-14 tomcat of fucks?

>> No.4883551

you do realize all spherical or round objects in videogame technology are done though vertexes?

>> No.4883552


Project Brutality isn't all that bad. Visually it's quite delightful with one of my favorite HUDs The increased emphasis on melee combat offsets the reloading well enough, and the enemy variety helps keeps things relatively fresh. It doesn't feel like it's trying to be edgy or shocking but more over-the-top like the comic. My only main gripes are the invisibility replacement sucking, the voice acting being kinda iffy, and the fatalities taking too damn long.

Overall not as good as Lithium, but still way better than Brutal Doom.

>> No.4883557

The one thing about PB that pisses me off is whenever I just magically grab an imp or something out of goddamn nowhere and then it does the first person death/execution for them. It's so spontaneous and out of nowhere that it scares me every time.

>> No.4883559

Personally I always felt Snapmap was a cute starting point until real modding tools came out, something to tide us over. But I'm worried that might never actually get anywhere now.

>> No.4883560

>"You need to save the Marathon's crew! Don't shoot them!"
>You have to shoot them

>> No.4883561
File: 77 KB, 397x318, catgun.png [View same] [iqdb] [saucenao] [google] [report]

> who cares

Yep and that means using alot more sides, minimum 64 for a cylinder like that if not 128.
> burn 256 polys just on making the cylinder look round
its a worthwhile expense

I expect 20 sides for a bullet casing or shotgun shell, at least while its being ejected from the weapon. After it lands on the ground they can switch to the old style 5 or 8 sided one.

>> No.4883563
File: 1.20 MB, 1600x900, Screenshot_Doom_20180705_195806.png [View same] [iqdb] [saucenao] [google] [report]

The more I stare at this weapon sprite, the more I don't like it. It'll work for now, though.

>> No.4883567

get a closer grip on that gun

>> No.4883568

What's wrong with it? Is it the shading?

>> No.4883575

no fun weapons up until the second game

>> No.4883587

What wad is that

Also I need some wads to play please recommend me some wads.

>> No.4883589
File: 3.77 MB, 2409x5353, quake_qore_compilation.jpg [View same] [iqdb] [saucenao] [google] [report]

I recently started to replay Q1 and Q2 - can you tell me what sourceport of Q2 and which texture packs/mods you are using? I have something but it's not really good enough.

This is my Quake, I added few mods such as more gibs and blood, then replacing skies and water/lava shaders and more shadows but it's still without any texture mods and no texture filtering.

>> No.4883603

There is no excuse for having only few vertices for the cylinder. It's 2018 and all that.

>> No.4883607

and fuck off and go back to r.eddit and /v/ with this "muh 2018" meme

>> No.4883609
File: 45 KB, 320x200, CREDIT2.png [View same] [iqdb] [saucenao] [google] [report]

It looks too slim to support a rifle grenade since it's a "Sturmpistole" (which was a flare gun modified to accept rifle grenades for anti-tank combat), It just doesn't seem like it. Probably going to find another sprite set altogether, I got one planned, though.

Something I'm working on. Possibly involving Shut up and Bleed set in a WW2-ish kinda era, with a mix of WW2-type weapons (for the most part.)

>> No.4883613

idtech 7 in development for doom eternal.

>> No.4883617

Underage faggot. If you don't have anything else to contribute just refrain from posting at all.

>> No.4883618


>> No.4883650

Instead of Megatextures(tm) we will get Gigatextures(tm). Some of the guys they hired to dev the code for Doom 2016 are geniuses.

>> No.4883654
File: 12 KB, 240x240, bosniaball.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4883668

dawg fix your quake

>> No.4883690

1.21 Gigatextures

>> No.4883691

Is there a way to turn off texture filtering in Thief?

>> No.4883692

>Shut Up And Bleed, but with new weapons
I'm interested for sure. Will weapons be more consolidated this time, so I'm not dragging around two golfbags worth of weapons, half of which I never ever use?

>> No.4883712

>the last thing Carmack did before leaving iD was to devise a way to hook your PC up to a lightning rod, so during a thunder storm, with the right timing, you will have enough power to run Doom 5 on the secret highest settings for half an hour
>unless you get the water cooled nuclear reactor to replace your power supply

>> No.4883716

Not really, roughly the same amount.

The thing is: you don't carry stuff like two melee weapon (Your knife is an alternate fire for your guns, and is stronger than SWAB 1's knife, etc)

On top of that some weapons aren't wonky (The Slot 5's aren't a cluster explosive that requires a lot of up-wards aiming, the electric gun's not present, the sub guns aren't too piddly, etc)

Some of the planned weapons won't be on the actual weapon spawn slots, but you'll possibly find them as extras on corpse props, which will be rare, too.

On top of that, there are fewer ammo types (With roughly two ammo types supporting two sets of three weapons), and the enemies will drop sachels that have multiple ammo types in them, instead of loose pickups of single ammo types.

>> No.4883731
File: 641 KB, 1360x768, dump001.png [View same] [iqdb] [saucenao] [google] [report]

Oh god damn it, when you disable filtering in TFFix the shadows look horrible... Is there no way to have unfiltered textures but smooth shadows?

>> No.4883736

That sounds pretty good, though that makes me think I'll want to drop weapons; if I picked up an MG34, would I really have a reason to carry around a ZB26, when the latter would do the same damage as the former but also be belt fed?

>> No.4883738

the game ran pretty well for all they did to the engine.

>> No.4883739
File: 101 KB, 640x400, Screenshot_Doom_20180705_201925.png [View same] [iqdb] [saucenao] [google] [report]

Picked up Dimensions Of The Boomed earlier courtesy of anon's recommendation. So far im very well impressed and the retro feel of it is preserved and it feels more like quake somehow (that lift activation sound should have been replaced though). Great job on the fonts/status bar too, they blend better than other attempts ive seen.
> the actual madman made the chaingun fire per 3 tics and gave more max ammo too

>> No.4883757


Okay, I have no idea what the ZB26 is, and I wish I could get an MG42, but the only sprites I know of aren't the best quality. Here's what I got done/have sprites for:

Axe (Fireman's style done)
Trench-y style knife (I think it's the AA knife from FD, Shivers let me use it. It's in and done.)
M1911 (Done)
Mauser M712 Schnellfeuer (Getting these re-handed, basically it'll work like the Vp did, even if it's not "Lore friendly") (Extra weapon, it'll be spawned elsewhere)
Sterlin L2A3 (Done) (Looking for pickup sprite of better quality)(Extra weapon, it'll be spawned elsewhere)
Mp40 (done)
G34 Semi-auto rifle (done)
Kar98k (done)
Trenchgun (done)
STG-44 (Have sprites, not done)
FG-42 (Have sprites, not done)
Crossbow (Dubbed "Boombow") (Done, looking for pickup sprite)
Flamer (have sprites, not done)
Sturmpistole MK.2 (Weapon done, waiting for sprites to be re-handed)
M1919 LMG (Have sprites, not done)
??? (Something for another BFG-Tier weapon, I guess.Maybe with some sprites from SUAB1, not done)

>> No.4883761

I also forgot: all the weapons have the Suab-style twitch, although they're far more responsive because the code isn't a pile of dicks. And it's not a constant twitch. (Lore states that it's post-mortem spams.)

>> No.4883764

This Quake just ain't right...

>> No.4883781

just noticed the 69ing dragons on the gates lmao

>> No.4883787
File: 30 KB, 512x768, file.png [View same] [iqdb] [saucenao] [google] [report]

that's the original texture

>> No.4883791

why are they screaming at each other's asses

>> No.4883793
File: 112 KB, 1600x737, Zb.26.jpg [View same] [iqdb] [saucenao] [google] [report]

Sounds like a really good lineup actually.

The Zb26 is a Czech light machinegun from the interwar era, it used detachable 20 round magazines and was chambered in 7.92mm Mauser, Great Britain licensed the design and turned it into the famous BREN Gun in .303 caliber.
Both the BREN and the original Zb26 were really good guns for their time.

Anyway, since you said two basic ammo types, I'm assuming there's a generic pool for pistol ammo and a generic pool for rifle ammo, then pools for explosives and another flamer fuel, am I right?

>> No.4883794

they're angry the dragon was cut from quake before its release

>> No.4883804

look harder and you'll notice they're actually possums.

>> No.4883805


it's dusted, that's what I mean, it does not last 24 hours

>> No.4883810

Ah. I have sprites for the DP-something (The Russian MG, with a top-loading disc mag), but I decided against it.)

For ammo, there's:
.45 ammo (pistol)
9mm Luger (Mauser, Mp40, Sterling)
.357 magnum (revolver, basically the Deagle. Sorry about that this is also a weapon, basically the main boss killer. It's also done and added in)
7.92×57mm Mauser (G43, Kar98k, STG-44(even though it uses another ammo type, might add it in, whoops))
7.92×57mm Mauser (FG-42)
Bolts and Rifle grenades (Boombow and Sturmpistole mk2)
Fuel (Flamer)
.30-06 Springfield (belted, m1919)
Souls/your own vitae/blood (???)

>> No.4883814

And again, because I forgot (My memory is horrible) You get Stielhandgranate 24's, too.

>> No.4883815


welcome, our dear latino brother

>> No.4883819

you're nuts

>> No.4883823

diminishing returns

>> No.4883826


>when you are so fucking brutal that you scare yourself

>> No.4883828


>> No.4883831
File: 125 KB, 640x427, m24_stielhandgranate_by_apcr-d91ha4l.jpg [View same] [iqdb] [saucenao] [google] [report]

WW2 era grenades are aesthetic as fuck.

>> No.4883837

They are. I need to fine tune them so they travel further than they do. And maybe amplify their killing potential a bit more. They work okay but I don't plan on making them as common as they were in suab 1 so making them a bit beefier shouldn't hurt.

>> No.4883850

>not Latin America

>> No.4883859
File: 347 KB, 587x540, Florida-Man.png [View same] [iqdb] [saucenao] [google] [report]

There needs to be a mod where we play as Florida Man.

>> No.4883863

I remember playing SUAB, and a thing I noticed with grenades was that often when I threw them, they would just disappear instead of exploding, or explode without doing any damage at all.
Is this fixed in your upcoming mod?

>> No.4883869

I've. . . never heard of this. Could you possibly replicate these things and tell me how it happened?

>> No.4883883

my dude

>> No.4883884

are you trying to be funny?

>> No.4883892

use Quakespasm or vkQuake, Darkplaces sucks and its incompatible and outdated with everything, even with its own stuff also a reminder that no one will ever port the Reforged Armory stuff into Quakespasm or vkQuake.

as for Quake 2, Yamagi with 3.24 patch or Quake2XP with the said patch

>> No.4883898

>Québec is a predominantly French-speaking province in eastern Canada
>Because the French language is descended from ancient Latin, the language of the Roman Empire
it's not so hard, guys

>> No.4883908

also Brazilian

>> No.4883909
File: 21 KB, 768x646, default.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4883910


>> No.4883912

what is this thread's take on the shotgun being taken over by assault rifles in modern shooters as the workhorse weapon

is it a deserved and inevitable upgrade or a tragic shame?

>> No.4883916

Fuck you, I laughed.

>> No.4883917

I wouldn't know how, I don't think I have that version anymore, but I suspect it might have had something to do with the physical size of the projectile, as too small projectiles have problems with collision in GZDoom.

I'm assuming it's a collision problem since the grenade would disappear (presumably into a wall), or the hitbox for the explosion would presumably be disrupted by the projectile in question being partially inside a wall.

>> No.4883919

/int/ pls go

>> No.4883921

God, where to start.

Prelude: I want to love Marathon. I really do. Its narrative and lore is very interesting and its level design is... Unique.

But holy shit, everything feels so floaty. I feel like I'm driving a truck with faulty steering with a heavy load with hover-tires. The guns feel like I might as well just be going BLBLBLBLBL with my lips. The sounds are absolutely anemic, the shotgun in particular sounds like a fat man coughing and sliding a fork across a table in the next room. The art style, while it has a lot of love put into it, combined with the narrow-ass tunnel vision FOV makes me physically sick. The palette is just the perfect blend of hideous snot greens and artificial baby shit cereal that make me feel like I'm chewing plastic.

It's an ugly, floaty, hideous fucking abomination of a game. I really want to love it, but I just can't STAND playing it for more than a few minutes. It's torture.

>> No.4883923

cereal blue:

like you ever eat lucky charm marshmallows, too many of them, and ur shit turns blue

it's that shade.

marathon is fucking ugly

>> No.4883931


>> No.4883932 [SPOILER] 
File: 360 KB, 960x720, 1530846183459.png [View same] [iqdb] [saucenao] [google] [report]

Are these Geemer/Zoomer looking sprites from anything or were they made for Golden Souls 2?

>> No.4883934
File: 252 KB, 1024x768, Norinco .223 Sporter (Type-84S).jpg [View same] [iqdb] [saucenao] [google] [report]

Only if the game actually depicts assault rifles as doing good damage, and being good at single aimed shots (in rapid succession or not).
In plenty of games they can have absolute piddly bullshit damage for "balance reasons" to force you to spray as much as possible, which is a trope I've in general have always hated for automatic weapons in vidya.
Like, imagine the Doom chaingun, but if it did like half damage for absolutely no fucking reason, that shit is THE WORST.
Basically, make it so single shots or a brief burst can actually seriously count for something against basic enemies.

Also, shotguns can be made offset in their role, they could do far better damage on unarmored targets, but on armored targets, they do shitty damage, even with a full hit. So you have plenty of good excuses to use the shotgun, but it can't solve every single one of your problems.

>> No.4883936

That's unfortunate, I'll ask a friend or two who played suab a fair bit and see if they ran into this bug, I think I may have it fixed but I'll keep an eye out for it.

Thanks friend.

>> No.4883938

It's something that can show up if an actors radius+height is like the lowest possible, like 1 or 2 or something.

>> No.4883945
File: 492 KB, 604x542, florida_man_at_it_again.png [View same] [iqdb] [saucenao] [google] [report]

>enemies are reskinned as alligators and cops
>health bonuses are booze and meth
>armor is plastic bags
fund it

>> No.4883946

What's the best doom wad outside of the original 2?

>> No.4883949

you can at least fix the FOV

>> No.4883950


>> No.4883960

My Quake is just fine. I enjoy playing it without custom stuff, I just wanted more shadows and slight visual enhancement. I have played Quake since 1996, I don't really care if you call me out or not...

Thanks for the Q2 info. I'm off, hopefully forever ->

>> No.4883968

I smell a juicy Duke TC idea.

>> No.4883971

uac labs

>> No.4883972

So kind of like another Duke Caribbean style episode? A full reskin with a lot of charm and a set of really fun levels.

>> No.4883976

Pigcops should stay the same, but be even fatter and pot-bellied

The lizard minigunners should definitely be gators. Or the sharks are gators. either way we gotta have gators in there.

the alien trooper blaster fucknuts are just fellow tweakers.

>> No.4883978

Oh man, I never knew how much I wanted this.

>> No.4883987

Pigcop could just be recycled/partially reskinned from the Caribbean one.

>> No.4884053

why isn't there a wad that lets me play as an ICE agent?

>> No.4884054
File: 5 KB, 230x249, 1529278972462.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4884059

maybe that's just how the gun looks

>> No.4884061

>Glad all the retards are contained in /vg/ and /v/.

sadly as idealistic as i can be this isn't 100% certain

>> No.4884102

america, sadly

>> No.4884104

but which country?

>> No.4884106

>The enemies in single player are alot less compelling than the ones in Q1 and that meant less impulse to make an SP map, also considering if you were going to map you were going to focus your effort on DM.
I think it's all about knowing how to use their strengths. I could see enemies like the Berserkers and Tanks being fun to fight with the proper map layout.

This stuff sounds amazing.

>> No.4884107

the one with the burgers and institutional racism

>> No.4884113

I'm from NZ
New Zealand, that is.

>> No.4884114
File: 22 KB, 286x280, 1483391752559.jpg [View same] [iqdb] [saucenao] [google] [report]

Always extremes with you guys.

>> No.4884119
File: 97 KB, 640x960, 15541900_1521918157833308_3805894381125826075_n.jpg [View same] [iqdb] [saucenao] [google] [report]

Those actually originated in WW1.

>> No.4884121

Hint: Pathways into Darkness is a way, WAY more superior game mechanics-wise (starting from being way less floaty than either Marathon or Doom). HOWEVER, sounds there are even worse than in first Marathon (however, the soundscape is absolutely dominated by utter silence - which the generic stock sounds only ever manage to emphasize - and that silence gets really creepy and unnerving very, very soon).

>> No.4884125



>> No.4884128


Its on my list, looks pretty dope.

>> No.4884131

Any good wad recommendations to pair with lithium?

>> No.4884146

>In reference to Daikatanas development
>Romero thought coming from Quakes engine meant id tech 2 would be a simple transition, however all work had to be scrapped because it was completely different.
Everyone says this but never goes into detail.
What about id tech 2 was so different?

>> No.4884149


Look at how FPS evolved as a genre.

It became more popular (alongside almost every other genre) as consoles boomed and became more accessible. As a result, KB+M was replaced with handheld.

So, the combat slowed down as people could not adjust or react as quickly. Hence why cover games, more regenerating health, and the rifle were adopted.

Essentially, it became more popular due to the gameplay circumstance that the average player found themselves in. The shotgun being for more close-ranged, fast combat and the rifle for scenarios more suiting to precision, range and cover.

>> No.4884157

Mutiny fits pretty well.

>> No.4884159

Whole new lighting system, new file formats for stuff like models, and having to use C instead of the in house Quake C, that's some of the short of it but was a massive difference enough to be understandable why Daikatana sucked, but technical reasons were not the entire issue, as the game was simply not well designed

>> No.4884164


South Africa. I rarely post though.

>> No.4884184
File: 913 KB, 1600x900, Screenshot_Doom_20180706_020408.png [View same] [iqdb] [saucenao] [google] [report]

Taking a break from weapons, gonna work on the basic health/armor pickups, maybe the health-based powerups, too.

>> No.4884187

I recognize that eye graphic. you nabbed it off of Doom 2 RPG.

>> No.4884195
File: 1.57 MB, 3020x3192, _20180705_204743.jpg [View same] [iqdb] [saucenao] [google] [report]

what's a good mapset for TNT?

>> No.4884198

Guilty as charged. Maybe. Probably not, though.

>> No.4884205


Looks awesome

>> No.4884215


also did you draw that? character seems familiar

>> No.4884239

already did resistance, thanks. wasn't revilution doom2.wad though?

and yeah. kit darling from poppy o' possum. pretty sure I'll get a scolding soon enough from a higher-up for doing it on my office desk. hopefully the next guy to sit down won't think of moving they keyboard up or down a little.

>> No.4884298

This is probably the best Caleb impression I've ever heard, holy shit


>> No.4884349


I remember this voice from POSESST.

>> No.4884375


>> No.4884383

Slav and judging by the replies this thread is South America general.
>or dutch

>> No.4884389

You seem to aim for WW-2 era, but then there's Sterling which sticks out like a motherfucker.

>> No.4884392

I only included it because the source material I'm taking this stuff from had it and It looked too neat to pass up. Sorry.

>> No.4884405
File: 53 KB, 1199x380, 411A7D53-E129-40BC-93ED-D9BFB93014E9.jpg [View same] [iqdb] [saucenao] [google] [report]

I love this idea. BJ is a hunk

>> No.4884407
File: 82 KB, 1920x1080, quake053.jpg [View same] [iqdb] [saucenao] [google] [report]

Though, I tend to mostly lurk these days

>> No.4884408
File: 385 KB, 354x461, 1482782743771.png [View same] [iqdb] [saucenao] [google] [report]

USA. I've had a few people think I'm canadian and that offends me.

>> No.4884409

It would make a good heretic/hexen TC but till then it’s another lousy capstone game

>> No.4884412

That should be more of a compliment, really.

>> No.4884416

Yes. Wolfenstein Shadows of Destiny TC is a loud of fun. I didn’t get to its sequel yet but people enjoy it as well

>> No.4884420

Greetings from ze Reich.

>> No.4884421

Itsa Floridaman and a banned from gamestop story, it’s the best of both worlds

>> No.4884424

> ur shit turns blue
In terms of shit being colored by food, I think I only had red shit and black shit.

>> No.4884425
File: 209 KB, 435x738, 1529443215957.png [View same] [iqdb] [saucenao] [google] [report]

I downloaded quake 2 gog version how do i run it?
i open the game but nothing happens.Do i need a sourceport? If so which one?

>> No.4884428

Kmquake2 is what I use. Good stuff. The server browser doesn’t work but you can still connect to ips with console commands

>> No.4884431

Regardless of stereotypes hate most "HD packs", the only exception being Q2Xp one.

>> No.4884436

What's the way to run Quake 2 in GL, with colored lighting goodness, but without texture filtering?

>> No.4884438

Any way in GZDoom to store player data outside of save file?
I want to make a looter-shooter mod with RPG elements, where player can transfer his progress between wads.

>> No.4884440


>> No.4884443

Thats in Q1, not in Q2. At least not in Yamagi, which is why I ask.

>> No.4884456

The mobile Doom games are so underrated, it's a shame there isn't a full walkthrough in english

>> No.4884465
File: 568 KB, 1360x768, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]

That's one way to end a map I guess

>> No.4884483

This looks fucking sick

I can't wait

>> No.4884484


>> No.4884487
File: 197 KB, 1600x900, Screenshot_Doom_20180706_072343.png [View same] [iqdb] [saucenao] [google] [report]


And thanks, it's fixed.

Included image is something I kinda threw together, possibly for an intermission pic.

>> No.4884489

tint it a bright saturated red and zoom in on the revenant so that only a fraction of the gun barrel is on display and a bit to the left. go for a 'found footage' approach. oughta look cool.

>> No.4884490

Doom on max settings

>> No.4884491
File: 351 KB, 1920x1080, handler starts to pukei.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4884493

Yeah, I was going to do it (or get someone to do it, as my art skill is kinda bad.), maybe fade out the edges to black so it doesn't look cut off because zdoom cuts off intermission stuff if it's not a certain resolution.

>> No.4884503
File: 105 KB, 783x643, 1530876356259 (2).jpg [View same] [iqdb] [saucenao] [google] [report]

quick mockup I made to show you what I had in mind

>> No.4884507

I dig the sense of dread this gives off.

>> No.4884512
File: 6 KB, 162x308, download.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry, i was up all night drinking and smoking so it's understandable. Perhaps like another user said i simply needed some company. By the way i am the italofag posting marinara cultists drawn with paint and poor skills. Though i think many americans can't write for shit, but that's something i've seen with many users, and not necessarily restricted only with english. Like, there are many italians that can't even talk the true spaghetti language, it's astonishing. Sorry for the semi-OT, here's a cultist.

>> No.4884517
File: 3.52 MB, 1280x720, Interpic.png [View same] [iqdb] [saucenao] [google] [report]

That looks neat, although in the spirit of Suab 1's intermission picture (see image), the zoom in might not be necessary.

Yeah, it's neat, I dig it.

>> No.4884528
File: 71 KB, 400x359, 1490426658775.png [View same] [iqdb] [saucenao] [google] [report]

America and happy with it
Maybe I should browse Twitter and Tumblr so I can become unhappy with it like all you dipshits

>> No.4884535 [SPOILER] 

I tried. I'm not good with this program I use. (Gimp).

>> No.4884537

is that 3D imp.se on the video thumbnail

>> No.4884538
File: 175 KB, 1600x900, interpic.png [View same] [iqdb] [saucenao] [google] [report]

Here's my attempt to replicate the first SUAB's intermission pic (without the spoiler tag. I'm not good at this here image editing program (Gimp)

>> No.4884543


>> No.4884554

>Racism in the 40s: Lynching black people
>Racism now: Someone says nigger online

>> No.4884558

Do you guys think chainsaw is kinda useless? I can see it having some use against pinkies in Doom 1, but in Doom 2 it's meh. Would you miss it if a vanilla-ish gameplay mod replaced it with something else?

>> No.4884561

New Zealand.

>> No.4884562

Hi Joel.

>> No.4884563


>> No.4884572
File: 4 KB, 259x194, download.png [View same] [iqdb] [saucenao] [google] [report]

What do you think of these sprites?

>> No.4884584

As far as model rip based sprites go, it isn't too bad
Although i still miss the DrPySpy one he was making

>> No.4884586
File: 69 KB, 200x200, BalgarCybie.gif [View same] [iqdb] [saucenao] [google] [report]

its kinda neat, but i still miss this one.

who knows, maybe someone will pick it from there and do it.

>> No.4884613

i love quake

>> No.4884616

why don't you marry it then if you love it so much?

>> No.4884626

This definitely has potential. Blood Rebirth, a TC for Doom. https://forum.zdoom.org/viewtopic.php?f=19&t=61162

>> No.4884634

>implying he didn't already marry it
Quit fucking oppressing our right to marry Quake. I've been happily married to Quake 3 Arena for a while now you bigot.

>> No.4884635
File: 980 KB, 335x348, 1528660696978.gif [View same] [iqdb] [saucenao] [google] [report]

really like the ssg sprite

>> No.4884649

> brutal blood

>> No.4884650

You obviously didn't notice the name change.

>> No.4884658

i did, but if it has changed that it wants to be bd in blood remains to be seen
i temper my expectations and remain skeptical, since i'm actually playing through BloodGDX right now i have a pretty good point of reference

>> No.4884659

Q1SP: SM185 1024*3 Released


>> No.4884667

i think its just polished blood in gzdoom with some nice lighting from what i saw,but im not expecting anything if im being honest.

>> No.4884672
File: 14 KB, 596x448, cultist.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4884673

Dont overdo it

>> No.4884675
File: 27 KB, 600x450, sex.jpg [View same] [iqdb] [saucenao] [google] [report]

i was the same one that posted this >>4884613
and fuck i thought it was implicit the fact i already got my ass utterly dominated by quake, i got in love with quake, i did passionate sex with it and i don't care about you all, >>4884634 he is perhaps the only one that understands my totally raped body and soul by this masterpiece. i fucking cum with ranger's pixels.

>> No.4884686


>> No.4884690

Is anyone playing Golden Souls 2?
Where the FUCK is the last big coin in Midnight Morass? I've got the one on the pedestal and underwater, as well as the secret exit, but I can't find this coin fucking anywhere.

>> No.4884694
File: 111 KB, 320x269, check this out.png [View same] [iqdb] [saucenao] [google] [report]

Right here.

>> No.4884725
File: 96 KB, 1000x723, carmack.jpg [View same] [iqdb] [saucenao] [google] [report]

Where does the tradition of pistol starting come from?

>> No.4884752

Make sure you turn on sprites
Yeah it's cheating I don't give a fuck anymore.

>> No.4884760


I think it just makes logical sense. Most games start you out with the weakest weapon, and gun-wise you can't get any weaker than a pistol in a serious setting.

>> No.4884772

Pistols are more often than not the best firearm in stealth-focused games.

>> No.4884784

You niggurs better be playing the new speedmaps!

>> No.4884797
File: 111 KB, 736x736, 5bea0d45ee2ecf4c4a849d7dc4930d5b--black-labs-fun-stuff.jpg [View same] [iqdb] [saucenao] [google] [report]

> good damage
Allow them to do critical hits for headshots but otherwise military assault rifles are assumed to be using AP ammunition, no extra internal damage. So piddly damage IS correct and
> negate half of armor benefits against personnel or have a slight chance to damage through armor on hard targets, so basically it Does do better damage but against monsters that advantage is squat
> "Our bullets are just tearing right through them" - halo CE marine being killed by flood zombies

IRL the only assault rifle/combo that does serious damage is the AK-74 using 7N6 ammunition. The new EPR rounds for 5.56mm might qualify but otherwise (even 7.62x39mm) assault rifles only do serious damage within 50 yards.
It just so happens Human Soldiers, even mudshits from huts, do not have many Hit Points and any actual hit not blocked by armor is going to put most people on their ass. Wounded means on your ass not necessarily dead.

> In Other Words
> The Assertion that Assault Rifles
> Should do Good Damage
> ...only civilian sporting rifles are going to do good damage, since they can use vmax and hollowpoints

As far as Doom is concerned you can replace shotguns with SMGs or Assault Rifles but its important to alternate 50% of your bullet attacks to using a bullet puff with +PAINLESS to prevent stunlocking.
(you actually need the bullets to present a sum total painchance Less than a shotgun, maybe 2/3rds because they're not being delivered all at once)

I like the performance of the machinegun in Quake 2... 8 points of damage at an intermediate (600rpm) fire rate. Make half the shots Painless and it fits right in for doom.
> if it needs magazines make them 50 rounders and give the player a capacity of 500, does not get doubled by a backpack
> just about replicates the doom shotgun in every way except delivering the damage up-front.
> Akimbo Carbine Assault Rifles = SSG

>> No.4884805

I did and they were very good. I don't how these guys do it.

>> No.4884825
File: 49 KB, 750x891, own your school like a hero.jpg [View same] [iqdb] [saucenao] [google] [report]

The reason is because the low end monsters are just angry bees... they're exceptionally accurate (this isnt fun) but its balanced because their damage is unrealistically weak. As opposed to being like doom where their bullets should do as much as yours but they cant hit you as much. It makes it feel like your Health/Medikits are just another form of ammunition to expend on monsters.
> At least the enforcers give you some time before they shoot

Other than that the tougher enemies dont cause the same damage as the player's. Its a balance issue but it really shouldnt be since player resistance to damage should be based on difficulty settings.
> Tank fires 3 rockets, they should be causing 100-120 each with an equal radius but no they just cause 50 with 50 radius.
> Iron maiden, same story

So they're not really compelling, they dont really make you run your ass off except for the parasite dogs. And spamming parasite dogs is a tasteless difficulty tanamount to spamming revenant hordes.

>> No.4884832

Modern shooters are more grounded in their settings and have other mechanics (headshots) plus imposed limitations on the player (like weapon limits and limited mobility), so it makes sense. Doom, Douk, and friends are generally more balanced around PvE and so have their weapons be more distinctive tools to work against a wider selection of enemies who aren't just hitscan, so a shotgun can thrive when many of them can only do melee or projectiles.

>> No.4884860
File: 135 KB, 1024x575, kickass shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]

The thing about assault rifles is that they do good enough damage for their main intent, which is human targets, and they're just armor piercing enough for all but the most heavyweight, tanky body armor.

I think S.T.A.L.K.E.R. is the best example I've seen of the tradeoff between assault rifles and shotguns.

Assault rifles are definitely what you want in a shootout with other people, because you NEED that reach, high capacity, and high rate of fire in order to suppress the enemy, whereas a shotgun in such a scenario is just incredibly clumsy and inaccurate.

Meanwhile, for defense against mutants or wildlife, a shotgun is the most trusty friend you could have. If you're diving underground into a bloodsucker lair, the spaces are cramped, the enemies aren't wearing armor, and they aren't using cover, they're hauling ass RIGHT AT YOU. In that case, the short range and low capacity of a shotgun doesn't really matter, and the one-shot stopping power of a buckshot shell is absolutely in your favor.

>> No.4884867
File: 244 KB, 762x365, forTheKills.jpg [View same] [iqdb] [saucenao] [google] [report]

Also the 3 Weapon setup (FEAR style) is superior to the 2 Weapon setup (COD).

Primary weapon
Auxiliary/Heavy weapon
(+Melee capability for all weapons, if applicable)

This is how Rise Of The Triad basically did in the old days and it worked well even in a run&gun doom style shooter.
Primary was MP40
Sidearm was Pistols
Auxiliary weapon was the many launcher style weapons.

But there really shouldnt be a difference in what weapons you hold, just have 3 slots. Those three could be filled with Spartan Laser, Fuel Rod Cannon, and Rocket Launcher.
If you want to punish the player for carrying a quotient of heavy weapons just check for weapon combos in script (or apply a weight system) and if they're overloaded then impact their movement speed and jump height a little. And dont warn them with the-most-annoying-message-ever either.

But I can seriously imagine a soldier carrying a Short Barrel Shotgun, Assault Carbine, and Designated Marksman Rifle all at the same time.
> one balance could be dynamic maximum ammo, if you're holding 3 weapons and any of them are heavy then your max ammo for all of them is cut by 1/3... by picking up that weapon any excess ammo is dropped on the ground as ammo packs at the same time.

>> No.4884891

Are you gonna have a similar kind of lineup of enemies like in regular SUAB?

The creepy and dangerous enemies were like the best part of SUAB, the Spidermind replacement is cool as tits, and forces you to act fast or die, and how sometimes a dead marine body could just get up and attack you, shit like that was golden.

>> No.4884893
File: 428 KB, 1200x1600, bolt action shotguns.jpg [View same] [iqdb] [saucenao] [google] [report]

to be honest, with the FEAR 3-weapon system, I always carried some rapid-fire gun, the shotgun (of course), and then one of the more beefy weapons like the beam gun or rocket launcher. The pistols just kind of fell out of use once you had more weaponry at your disposal.

Which is kind of the point of a sidearm, a backup gun in case you're totally shit out of luck and have no other gun.

I think a better way to punish players for carrying nothing but heavy weapons rather than a speed penalty could just be an ammo penalty. Ammo for those guns would just be less common than rifles and shotguns, obviously.

>> No.4884904

It's really good against pinkies, or imps, if you've got them lined up around a doorway and can thus avoid them throwing fire at you.
It's a very situational weapon.

In Doom 3, it A), doesn't grab you onto enemies, and B), has a very good DPS, so it's far more useful there, where really you can fight like 75% of the encounters in the game with the saw, even cacos and lost souls, if you make sure to get close.
Like even dangerous hellknights can be fought with the saw if you time backing off from his melee attacks.

>> No.4884926

the perfect chainsaw
> Doom3 sawing primary fire
> swing attack altfire that works like Doom4 that uses it's own ammo type but drops goodies
> if it doesn't have enough ammo to instakill, deals percentage based damage instead (have 5 ammo, enemy requires 6 to kill, loses 5/6 of it's health)

>> No.4884950

When Doom and Doom 2 was made, the levels weren't tested in difficulty with continuous play, they'd just jump straight into the level and start from there as they were working on them.
Thus, all the levels were play tested with pistol start in mind.
Partially this was because if you died, and then pressed forward without loading a save, you would start fresh on the level with just 100hp, the pistol, and 50 bullets.

It's thus been argued by some that the real way to play is to pistol start each level, as carrying over items makes levels easier.
And I'd say there's some value in that, as Doom and Doom 2 are generally pretty easy, even on UV.
However, being able to save is part of the game, as is carrying over items between levels, with the original manual saying to save often.
Personally, I prefer progressive play, as that gives more meaning to finding a nice blue armor or plasma rifle, instead of losing it at the end of the level, I keep it and hold on to it as a reward for exploring and finding secrets.

>> No.4884951

Makes short work of Cacos too if you're saving ammo.
IIRC it sorta works on Revenants but don't quote me on that, and in any case playing Punchout with them is better if you have that, and you won't need to do either in most maps.
It would work better on Arachnotrons if their hitbox wasn't fucked in vanila

>> No.4884969

theres a way to Edit quake 2 models and skins?

>> No.4884973


wr are too poor to play modern games

>> No.4884974

Anyone? Golden Souls 2's credits doesn't list the source of every asset (because that would be insane).

>> No.4884980

M855 from an M4A1 or Mk.18 would icepick at like 300 yards, but at 100 or less they do ok. From an M16A4, it'll do better at longer range.

There's however far more to assault rifles than the fucking mediocrity of M855, the M855A1 is a much better performer and thus it is replacing the former in US service.
Back in the 80's and earlier, the M193 was in use (and some countries still use it), which wasn't armor piercing, but instead a regular FMJ, and with an M16A1 or M16A2, it would do quite good damage, due to the bullet's propensity for tumbling, yawing and fragmenting, especially when hitting bone, where it could very well destroy tissue and bone to the point that it might require limb amputation (assuming the target didn't bleed out).

You then have Mk.262 Mod 1, not an AP round, but an open tipped match round that does a great job of staying stable in flight, but then goes crazy and turns around once it enters flesh. People who have used it in Afghanistan are very satisfied with its performance, doing better than M193 could ever hope to.
Further, similar rounds but with steel cores, have been experimented with, and seeming to give you the best of both worlds quite plausibly.

This isn't even getting into cartridges like 7.62x39mm and .300BLK, though not reaching as far, they make very good use out of their high projectile mass, ice picking is no problem here.

>> No.4884983
File: 212 KB, 1280x768, Screenshot_Doom_20180624_010110.png [View same] [iqdb] [saucenao] [google] [report]

Nothing like enjoying a refreshing sector soft drink and sector chips.

>> No.4884984

>whereas a shotgun in such a scenario is just incredibly clumsy and inaccurate.
Not really that inaccurate, with a good choke you should have no problem making a fist sized group at 100 yards, as long as you aim.

>> No.4884989

I love sector furniture and sector items.

>> No.4884990
File: 180 KB, 1280x768, Screenshot_Doom_20180626_213324.png [View same] [iqdb] [saucenao] [google] [report]

Have some sector torture tools then.

>> No.4884994


>> No.4884997

Check near the normal exit, it's hidden inside something. Consult your map often because there'll be holes and grooves scooped out of walls and other objects for coins

>> No.4885008

In the 1 vs 1 battle of
>Arch Vile

What would be the winning order?

>> No.4885010

I fucking love Quake 1, no wonder I love Hexen 2 as well, the colour pallet the atmosphere, the creepy music.
It was another time.

I really want another dark medieval game made in its engine.

>> No.4885014

archvile because he has +NOTARGET

>> No.4885017
File: 40 KB, 180x243, Doom.png [View same] [iqdb] [saucenao] [google] [report]

this is according to google Doom...
were do you fight this mounstrosity?

>> No.4885021

I agree, though Hexen 2 managed to be even more frustrating than its predecessor. At least Heretic wasn't a complete switch hunt and other low gimmicks hell, i even like it more than doom... But Hexen... That's a tough one... Very nice, don't get me wrong. But oh boi finish both of them without walkthroughs is a torture.

>> No.4885023

I just gave up honestly, the combat full with movement and item use is enough for me to entertain me.

>> No.4885027

Are you me?

>> No.4885028
File: 86 KB, 900x517, 1530846405833.jpg [View same] [iqdb] [saucenao] [google] [report]

Does Blood GDX only need certain files copied from the disc to run or does it need a full install of the game to work?

>> No.4885029

Full install i believe.

>> No.4885030


Shit nigga, these are REALLY nice

>> No.4885049
File: 54 KB, 567x488, THVe.jpg [View same] [iqdb] [saucenao] [google] [report]

The futuristic UAC answer to this would be to go Supercavitating though. Then its both anti-personnel and armor piercing at the same time.
> opens up a wide permanent wound cavity, even with the .223 version. Also firsthand account from a border agent using a supercavitating .357mag said it killed the intruder "instantly".
Since we cant have an actual perfect round on the battlefield because that would be unfair, but black ops defense contractors arent limited by things like that or the hague convention (but a simple and very effective round like pic related, just advanced to the next level, would be alot cheaper than explosive tipped or plutonium-tipped munitions).

But only if the Archvile cant get near the target, because otherwise he will keep raising it from the dead and that doesnt equal a confirmed kill.

Im going to say its a toss up between the Revenant and Arachnotron because of stunlocking. And these two against each other is about a 50% chance since whoever gets a good string of hits is going to be the winner.
> revenant punches are basically full auto

>> No.4885059

but raised monsters always side with the archvile
see: summonfriend archvile
then have it resurrect a monster
boom, now you another friendly

>> No.4885062

and to afford extra E letters

>> No.4885072

I think something as simple as an open-tipped match bullet with a steel core will vastly improve ballistics overall for 5.56mm rifles, supercavitators seem extravagant, and also like they might not feed reliably at all times.

>> No.4885143

Golden Souls 2 is truly a masterpiece in mapping. Best of all, it's a power of what happens when the Zdoom Mafia or the Doominati aren't allowed to meddle with the creative vision of honest Doomers.

I hope other people take inspiration from its example and learn that you don't have to bow down to the community oppressors in order to get noticed.

>> No.4885148

What are some good mods that have a Lovecraft horror angle to them? I finished Quake 1's campaign, Shadows of the Nightmare Realm and Strange Aeons for Doom.

>> No.4885169


Don't wanna burst your bubble, but:
In the credit list:
Special Thanks
Combine Kegan

There are also ingame eastereggs like wantopus, Terminus' push and Demonsteele, Combine Kegan's avatar and more.

>> No.4885184

>Zdoom Mafia or the Doominati

>> No.4885189

Basically a big circlejerk of modders.
See: >>4885169

>> No.4885194

And I thought Battandy was one of the good guys. Well never mind that, then...

I'll still play and enjoy Golden Souls 2 but it's going to leave a shitty taste in my mouth.

Fuck you.

>> No.4885195

oh, i remember
the guys that Literal Insane People think is somehow ruining doom by making mods

>> No.4885198

If you really cared about the little guy, you would stop playing Golden Souls 2 and delete it from your computer. Start picking through some of the lesser known wads and come here and tell us about them.

>> No.4885202

You got it.

>> No.4885203


Hi S'arais, you giant sack of faggots.
How are you going to start backpedaling this time?

>> No.4885209

Dont see why they wouldnt feed, its not a wadcutter or hollowpoint, it should feed even better than usual.
Extravagant? Its a shape, poured into a mould, it could even be homogenous hardened steel with a thick coating of teflon for the rifling to dig into. It could be mass produced robotically.

Also its been covered a bunch of times that Range doesnt mean anything really for FPS style games like doom or quake, virtually all combat takes place indoors or there's a way to get closer to the enemy to negate their range advantage. Even army regulars rarely engage anyone beyond 200 yards.
> use OTMs for DMRs chambered in the same ammo that everyone else uses, that way when they run out of ammo they can use the regular stuff in their accurized rifles, but thats for a designated marksman

Unironically ive considered just saying that the Pistol and Chaingun fire some kind of 10mm with a hot load so that it hits with .44 mag strength. Flat trajectory especially out of the carbine length chaingun barrel. This way both the pistol and machinegun use the same ammunition and it packs enough power to get through demon skulls.

>> No.4885214

I didn't know they made goofy looking bullet tips like this.

>> No.4885219

>he's been posting here since 2013
I had no idea. I though he started posting in these threads last year with that E1M8 abomination.

>> No.4885223

What's a good monster wad to make things more difficult when using Trailblazer? I've been using DoomRLA Monsters for the longest time but I feel like it's still sort of easy.

>> No.4885224

>all this cultistposting
Is this stealth marketing

>> No.4885225

LegenDoomLite, Colorful Hell, and Champions.

>> No.4885230

i mean
BloodGDX is pretty fucking dope

>> No.4885231
File: 7 KB, 106x118, 1514009854579.gif [View same] [iqdb] [saucenao] [google] [report]

On the bright side we got a little more good OC, so that's always cool.

>> No.4885234
File: 64 KB, 500x680, 1487533082500.jpg [View same] [iqdb] [saucenao] [google] [report]

Neat, I'll give these a try. Thanks, Anon.

>> No.4885239

>stealth marketing
>for a fucking 20+ year old game

>> No.4885252
File: 1.37 MB, 900x675, Hell on earth.png [View same] [iqdb] [saucenao] [google] [report]

>havent played DUM in months
>come back
>suddenly Golden Souls 2
>updated GMOTA
>updated Guncaster
>that castlevania WAD got release

damn, what else should I check out?

>> No.4885256

the burning land of burgerstan

>> No.4885264


La Tailor Girl

>> No.4885268

luggage lad pls go

>> No.4885273
File: 1.83 MB, 1448x790, dook nook.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4885283
File: 172 KB, 1280x421, Dragon6.png [View same] [iqdb] [saucenao] [google] [report]

Am I the only one who thinks that is pretty weird that the very last thing you fight in Quake is a dragon?
Don't get me wrong it's still a huge threat but don't really sounds like a final boss.

>> No.4885303


>> No.4885317

Weren't the expansions full of ideas that were originally meant to be in the base game?

>> No.4885332
File: 258 KB, 960x1248, 00-main-snarl-750-rocket-launcher-set-daz3d.jpg [View same] [iqdb] [saucenao] [google] [report]

Also in FPS games like this there's no need for an actual sniper rifle. The Rocket Launcher works just fine for engaging targets at long range. If there's a Railgun then there you go, youll not get a flatter trajectory than that. And barring those some kind of Particle Beam or High Focus Laser could be arranged.
> mfw IRL anti-tank rockets are often used to take out snipers that a squad cant accurately pinpoint, despite the cost per round its worth it to eliminate that fcker.

Doom rockets regardless of their appearance are basically 25mm grenades with a flat trajectory, and at least ingame their rocket engine never burns out (we could say due to advanced propellants it might have a flat trajectory out to 500 yards, gyroscopically stabilized)

Usually long range targets sit in the same spot or you can peg the same area with a few rockets and one of them will nail the offending revenant.

Not anymore, its a lost technology.
They might look goofy but being shot with that .223 is more like being shot with a .338 Lapua, just with half the penetration of a .338. Supercavitators work like a snow plow shoveling tissue out of the way as it goes instead of just pushing through. It causes big permanent wound channels.
> Some newer bullets like leighigh defense work this way but it seems they designed it specifically to avoid penetrating ballistic vests while still having the antipersonnel effect, whereas these original designs give not a single fuck about that.
According to the info that goes with them they do alright ballistically, there's no downsides. But because of the effectiveness of transferring energy, and in the case of these, the low bullet mass, im going to guess that they rapidly lose velocity and power and 200yd is more like 300yd for this bullet type.

>> No.4885335

I guess so

>> No.4885354

>100 yards
Nah, that's an exaggeration. 50 yards, absolutely, but 100 yards is a LONG ways away. That's almost literally 1 MOA. You can't get that with a shotgun. t. gun owner

100 yards with a shotgun slug is totally accurate though. Shotgun slugs are severely underrated in video games.

Anyway I agree that shotguns are absurdly nerfed in most videogames and I unironically think the original Doom games and Blood have some of the more accurate depictions of shotgun spreads. Blood's sawed-off is REALLY accurate to source material.

Well regardless, shotguns have a lot more recoil compared to a .223 or 7.62x39 round, and considering one or two shots from those will take down somebody, a shotgun is pretty overkill. That's what I mean by clumsy mainly, tons of recoil that's not really needed which is much less controllable.

>> No.4885371

It's the final boss of the second expansion, Dissolution Of Eternity.
It would be cool if there was a mod for Quake that was like the original Quake concept. All fantasy-themed with the hammer and the dragon and all that.

>> No.4885463
File: 129 KB, 640x427, AR15 Scope.jpg [View same] [iqdb] [saucenao] [google] [report]

>Also in FPS games like this there's no need for an actual sniper rifle. The Rocket Launcher works just fine for engaging targets at long range.
Depends on how you're approaching it, if you can carry a lot of rockets like in Doom, or if rockets are more limited in how many you can carry, but also far more powerful.

Also, just putting an optic on a full-length assault rifle can be enough; just make repeated single shots at long-ish ranges, then at closer ranges you can do bursts and sustained fire in full-auto (maybe do bayonet stabs too). It wouldn't be a 'sniper rifle', so much, but just make it easier to engage targets at ranges past medium.

>> No.4885470

There has to be some kind of drawback to these things that made them not catch on.

>> No.4885484

The bullet weighs a hell of a lot less than the usual bullet shape, which means it's like throwing a ping-pong ball at high speeds. Fine for up close, but it loses momentum much faster. Anything farther than 50 yards and it's so affected by wind and resistance that you might as well be pissing at the target.

>> No.4885501

Seems like it would make good sense for a handgun but not necessarily so great for a rifle.

>> No.4885514

Actually, seems like it would be situational even for a handgun.

>> No.4885524

What I would really like to see one day in games is actual well depicted laser guns as well, not ball thingies like the plasma rifle or blasters like Star Wars, something more like 3 second high energy beams, searing, creating incandescent holes like Dune Lasguns, slicing stuff in half.

>> No.4885557

Wolfenstein: The New Order sort of had something like that, though the actual cutting and blasting lasers differed.

>> No.4885608
File: 8 KB, 344x165, laser rifle.jpg [View same] [iqdb] [saucenao] [google] [report]

The Blood and FEAR shotguns are pretty accurate to realistic spreads.
The spread on the doom shotgun can be achieved with a ("duckbill") spreader choke, which does flatten the spread too. Not a laser thin line of spread but it does work like this. There are several types of spreaders and I like the one designed for the Spas12 the most.

Im not going to justify the spread on the SSG but from what ive heard the shorter the barrels are the wider the spread gets. So it could get that wide. Firing both barrels also has a scatter effect too because the stronger muzzle blast from either barrel is going to spin the wad from the other barrel - look at that double barreled M1911 in slow motion and you'll note that it does affect the motion of both bullets and sends them on a slight trajectory away from each other (at 20 yards im going to guess those .45s will be 2 or 3 inches apart).

>> No.4885623
File: 84 KB, 844x546, CETME 1000.jpg [View same] [iqdb] [saucenao] [google] [report]

>all this gun autism
just use the 1000m full auto CETME

>> No.4885637
File: 105 KB, 1280x802, 1503885291192.jpg [View same] [iqdb] [saucenao] [google] [report]

>all that fancy shit when this is what everybody and their moms use

>> No.4885647
File: 1.53 MB, 1885x1826, get doom motherfucker.jpg [View same] [iqdb] [saucenao] [google] [report]

Who needs guns when you have a sword?

>> No.4885651

oh yeah, i 100% play doom for /k/ faggotery

>> No.4885654

what if there is a chaingunner on a tall pillar far away with no obvious way of getting there and barely any cover?

>> No.4885657

Why did he abandon it?

>> No.4885660

You carry smaller swords to throw at them.

>> No.4885661

so has anyone remade DOOM using polygons and other shit?

>> No.4885664


you teleport behind him


>> No.4885672

Rifle rounds usually do nasty damage via fragmentation. It's submachine guns the ones that have lesser wounding potential by virtue of using pistol rounds.

>> No.4885678

Were you expecting a regular enemy to deal the same damage as a cybie (as in, same damage as your rockets) with a three rocket barrage?

>> No.4885679

you lightsaber block your way towards him

>> No.4885687

Nominations for the first Quake Awards are open: http://www.quakeawards.com/2018/07/06/nominations-open/

>> No.4885692

>Im not going to justify the spread on the SSG but from what ive heard the shorter the barrels are the wider the spread gets.
There's a lot of misconceptions regarding this, it doesn't really change spread much at all, this has been tested by gradually shorting down shotgun barrels inch by inch, and measuring the differences.

A lot probably comes from old shotguns, from before interchangeable chokes became a thing, where the barrel would be forged with a choke as part of the barrel, thus if you cut down such a barrel, you would be removing the choke, which would then open up your shot pattern.

There's also birdshot, which with an unchoked barrel like the Super Shotgun might have, actually really would pattern as hilariously fucking wide as it does in Doom 2. Shit goes everywhere, which with birdshot, would be no good, as each pellet is so fucking small and light that they'd be wasted hitting so far and wide away from each other.
At like spitting distance though, unchoked birdshot would still make a fucking disgusting and heinous wound though (feel free to google it if you want to see something really gross).
I imagine that the SSG is probably not using birdshot though, given the 10 pellets for each barrel, either it's something slightly smaller, or they're slightly longer 3" shells with room for more pellets.

You could of course fit a really short shotgun with a choke, one way or another, and that would tighten down your shot pattern.

>> No.4885696
File: 264 KB, 260x146, 1521545490394.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.4885702

>.223 or 7.62x39 round, and considering one or two shots from those will take down somebody, a shotgun is pretty overkill
Right, but in games like Doom, Blood and Duke Nukem 3D, frequently you're shooting at inhuman monsters that can be likened in resilience to large and dangerous animals like bears and oxen.

While letting off an entire magazine of 7.62x39mm on a regular dude would be overkill, for something like a Baron Of Hell or Fat Commander, it would make more sense.

>> No.4885707

quake dudes wanted their own cacowards; community response is mixed

>> No.4885708

That can vary. A good aimed burst of 9mm Luger or .45ACP can nearly be likened to a shotgun hit.

>> No.4885725
File: 105 KB, 862x612, 1517070081534.jpg [View same] [iqdb] [saucenao] [google] [report]

Why do you rarely see silencers on guns for doom/quake mods?

>> No.4885739

I guess limited utility? Though I've found silent weapons to be pretty advantageous in some maps.

>> No.4885745

Samsara is interesting in a way when you realize it's not much of a "Smash equivalent for FPS" as it is more a class based mod with a crossover theme
It did tried to make the characters as faithful and fitting as possible, but the limited roster and some risky choices means the characters had to have extremely specific roles in the mod
This means Caleb didn't get in for two big reasons: he both potentially served a roled that was already filled and he was too much of a different addition for the mod, even if it's just the movement
This makes me wonder if a revival of the mod or its concept would have kept this "characters are actually classes" idea

>> No.4885746


it seems good to me, I just think they remembered to do it 22 years later

>> No.4885749

well, it was about time

>> No.4885752

what do we do with the other 21 years of content?

>> No.4885754

You know how trix cereal turns milk pink? If you let the milk spoil and curdle after that, it turns green.

>> No.4885769

With this in mind, what I do is disable autosaves, only saving when I stop playing. So what happens is I carry over all my stuff up until I die, then I pistol start that level as punishment. Also it stops me from getting stuck in a "death loop" by starting a level at critical health.

>> No.4885774

I forgot its name but I once played a map where you "picked up" a sector-made pickaxe by pressing use in front of it, and then "used" it on a cracked wall to open a secret. Was really impressive and I've only ever seen it the one time.

>> No.4885780

Honestly the only time I ever enjoy Hexen is coop. Three people, one playing each class and we all split up to cover ground.

>> No.4885786

The only game I've played with anything close to that is Overwatch as Zarya and I wish I had something closer than that.

>> No.4885790

there's a few sourceports based around using 3D models, is that what you mean?

>> No.4885792

Is there no fuckhuge list of notable Quake mods like the 10 Years of Doom one?

>> No.4885794

Maybe retroactively look back for nominees for a 10 years ago and 20 years ago award, respectively? Or 5, 10, 15 and 20?

>> No.4885797

nvm, found some low poly mod that uses GZdoom
>you mean 3D models
yeah, wondered why no one has ever fully re-created doom in full 3D or even as a quake mod

>> No.4885808

he did it only as an example as far as i remember, but then people say that zdoom forums shitfags made him quit

>> No.4885809

Fair enough.

Personally I always make sure to leave a level with as much health and armor as I can find (and ammo), just because I'm never sure what I might find myself in at the next level.

>> No.4885813
File: 1.65 MB, 800x3848, 1530359879280.png [View same] [iqdb] [saucenao] [google] [report]


it really needs an update

>> No.4885824

Untitled booster mod from terminus
project brutality 3.0 test build, if youre into 2.03
adventures of square episode 2

>> No.4885832

Oh yeah. That's why I like the fact a lot of workhorse guns in old shooters are shotguns, because it totally makes sense. You're shooting gargoyles, onis, and flying octopuses in Blood, Shadow Warrior, and Duke. You want a shotgun for those motherfuckers, that's the only way they're going down.

>> No.4885847

The pistol is pretty decent on octabrains actually, as you keep just kicking him in the face and magdumping with the pistol, you'll very reliably stunlock him and prevent him from attacking you.

>> No.4885851

Funnily though, tenebrae still exists and the efects are neat besides the water, but no one cares to use the source into something else.

i kinda wish to see how Ad effects would look like with that stuff

>> No.4885854


I think the quake epsilon guy is trying to make ad work in dark places

>> No.4885856

>STILL no quake /pol/ mod
>doom gets the /pol/ wad +other racist stuff
why is this allowed?

>> No.4885858

Is it necessary?

>> No.4885861


>> No.4885863


>> No.4885864

Shoo shoo, /pol/.

>> No.4885865

this but unironically

>> No.4885867

where do they say that? first i've heard of this

>> No.4885870

that castlevania wad came out like in october dude

>> No.4885872


>> No.4885874

I don't think doing the same jokes again would be really that funny. How about coming up with new jokes for a new and original Quake map?

>> No.4885878

hey this is pretty good, not cringe at all

>> No.4885884

pol's good at images, not 3d

>> No.4885886

>muh cringe

>> No.4885902

I like /k/ocksucking as attention to detail; authentic looking weapons with nice and realistic/convincing animations, realistic(ish) magazine capacities, and proper (but brief) reload animations.

I'm perfectly happy to have typical Hollywood muzzle flashes, never overheating weapons, every shot being a tracer, unrealistic (but satisfying) sound effects.
I don't need to weigh the range and damage differences between 5.56x45mm and 5.45x39mm (which are miniscule even in real life).
The weapons ultimately just have to pull their weight in gameplay, and feel good to use, everything else is just detail and a pretty wrapping.

>> No.4885914

Though for most of those enemies I can accept them doing less damage than the player. What I get autistic about is when they use explosives and the blast radius is tied to the damage rather than set at the same size as the player's (160 for grenades, 120 or so for rockets). This makes their munitions laughably easy to dodge and it makes infighting between monsters less effective.

Ive made the argument before that most Machine Pistols with a controllable caliber (ie, 380) on full auto are pretty much a Shotgun in terms of spread, they're just delivering the buckshot pellets sequentially.

Im just fine with the weapon being lowered abit to reload then coming back up. It interrupts your gunfire and gives an indication of whats going on even if you dont see the other hand putting a mag in.

Ive also got this fascination with energy cells only giving you 1 "cell" and that gets reloaded into the plasma rifle or bfg for its internal battery. Would prevent wasting cells (the big cell pack you just spawn 5 items that look like the cell pack that provide a cell pickup, they stack in the same place so it only looks like one).

Some weapons should be switched to/from quicker than others, like fists, pistol. This is one reason for sidearms up close because they're quick to use in an emergency. But in doomguy's classic arsenal those are the only weapons that would. Though most weapons should drop from aim quick then lower at the normal rate the rest of the way.

>> No.4885915

because racist people suck.
They're opinions are needlessly negative and more often than not completely illogical, there's no actual reason to think being racist is even okay. That's my personal opinion on racism. It's also my opinion on the far left, who behave just like racists. Bullies are bullies and shouldn't be fucking catered to in every goddamn medium.

>> No.4885917

Go the fuck back to your home board and STAY THERE, subhuman.

>> No.4885918

>Glad all the retards are contained in /vg/ and /v/.

Not all of them, sadly.

>> No.4885923

where's that ranger model from?

>> No.4885926
File: 176 KB, 1015x1500, 714qeZgcdYL._SL1500_.jpg [View same] [iqdb] [saucenao] [google] [report]

When did these threads started to have more posts with potential controversy or arguement starting shit?

>> No.4885929
File: 7 KB, 59x79, GirlB33.png [View same] [iqdb] [saucenao] [google] [report]

Something I am working on.

>> No.4885931

>Im just fine with the weapon being lowered abit to reload then coming back up.
Goldeneye-ing it is fine, you can just add a quick animation showing the player racking the bolt or hitting a bolt release.

>> No.4885935

It was updated, read the OP you fucking conk.

>> No.4885936

Because people keep falling for it like flies on rancid dog diarrhea.

>> No.4885937

It's always been like this. It's just the shit flinging and bickering was over different stuff back then

>> No.4885938

Every once in a while we have those I think.
Lately, it's a bloodfag and a quakefag.

>> No.4885939

Wind Tunnels and Underearth are probably the best maps Willits has ever done.

>> No.4885942

But lately it felt bigger.

>> No.4885945

cancer spreads. anyone who claims "it was always this bad" is delusional.
just report, don't respond, post doom. and by doom, i secretly mean nintendo music that would work in a nice doom level

>> No.4885946

>But lately it felt bigger.
and meatier and thicker.

>> No.4885947
File: 2.46 MB, 2148x2165, 5f636d3106baed48acf8e5c5b08b4225cf194da8[1].png [View same] [iqdb] [saucenao] [google] [report]

Who is the dude on the lower left? from?

>> No.4885948

Not racist here, but heavily culturally biased. Dont care about skin color really, would rather like stay with like. But they Will conform (to us/american) and stop behaving the way they are. That makes it a much more individual prejudice than a racial one. Im willing to give it 200 years to be proven wrong by what hitler said about race == culture.

By then we'll be living in space like gundam wing and might have even cracked hyperdrive and become like the UNSC. And these cultural identities will be extinguished and we'll just be "earth empire".

Point of fact thats the only healthy way the borders will be dissolved. These people calling for globalism and ignoring borders (or ICE for instance) are idiots... idios... to be uninstructed. Only when someone carries a very large stick and blinds everyone into following them with amazing technology, that makes the borders irrelevant but only then.

Btw has anyone pinned down when the UAC demon invasion would happen? The UAC martian operations suggest a near-future timeframe but are any times/years actually given in story?

>> No.4885949

Shit, even the Duke and Thief charts have mod recs. Quake could use some too.

>> No.4885953

Actual mental illness on display here.


>> No.4885958

The other charts are almost nothing BUT mod recs, the Thief one in particular. You go to Quaddicted, you search for good things, you play them. There isn't nearly as much Quake content to wade through to find the top-tier stuff as there is with Doom.

>> No.4885959


>> No.4885961

>But they Will
that's an autocorrect, aka a phoneposter, aka report phoneposters.

>> No.4885963

Alright, that's fair. Just making an observation.

>> No.4885965

No, the guy on the lower right is from Hexen

>> No.4885968
File: 36 KB, 423x474, 1245958135941.jpg [View same] [iqdb] [saucenao] [google] [report]

>this thread
pic related

neat, looks pretty

>> No.4885972

I like those. I don't know enough about who made which maps to have an opinion on Willits.

On a tangential note, do you guys learn the names of all maps? I don't think I remember any. I usually like learning names, too (I know every move name from Street Fighter for example)

>> No.4885974

I am conflicted. Some games look good with no texture filtering like Quake, its sharp and the higher resolution saves it, but then on Thief it looks meh.

Wish there was a way to have sharper textures without the blurriness of old ass filtering. It looks so bad on Half Life.

>> No.4885975


>> No.4885976

>i secretly mean nintendo music that would work in a nice doom level


>> No.4885979

golden souls 2 has super metroid music, but not this one. he went with the creepy super metroid music

>> No.4885981

There's a few Donkey Kong songs that work really well for Doom as well.


>> No.4885983

The Brinstar Red Soil theme isn't creepy. Tourian is yeah, but Red Soil? That shit is great

>> No.4885986

I'd definitely call it "moody" if nothing else.

>> No.4885987
File: 2 KB, 40x51, PLAYA3A7.png [View same] [iqdb] [saucenao] [google] [report]

...is it just me or does Corvus's sprite look like a girl?

>> No.4885989

hey man, i disagree. it really makes me feel like i'm alone in a shitshow and about to get fucked

>> No.4885992
File: 625 KB, 1600x900, Screenshot_Doom_20180706_194234.png [View same] [iqdb] [saucenao] [google] [report]

Was mucking about with Dark doom after testing some stuff, man this map looks odd with it enabled.

>> No.4885993

The problem with Half-Life is that even with filtering disabled, the textures themselves are stretched to fuck and back due to an engine bug. Textures in OpenGL must be sized to a power of 2 pixels on each side (32, 64, 128, 256, 512, etc); if they're larger or smaller, they'll automatically be (poorly) scaled to fit those dimensions. This doesn't show up much in GLQuake and Quake 2 because almost every texture is a square or rectangle that fits those sizes, but Valve used all sorts of weird resolutions for their textures and because GoldSrc is directly built on id Tech 2, it retains the stretching bug.

>> No.4885994

Rule 63 fanart when?

>> No.4886005

where can I get the source?

It looks... dark...

>> No.4886017

Auaddicted ftp library has it along with the updated exe

it was made before limits were a thing, so its pretty much GLquake with fancy stuff

>> No.4886026

daily reminder that corvus voice actor is this guy

>> No.4886040

Where's my flashlight?

>> No.4886042

I feel that way with the sandy Maridia theme, the one with the space pirate labs and the mocktroids

>> No.4886046

The version I'm using (DarkdoomZ) has a flashlight built in. I'm probably thinking about baking in the Dark-doom stuff, but in place of a flashlight you'll get flares.

>> No.4886056

Flares would be cool.
I already have a good flashlight on autoload.

>> No.4886064
File: 101 KB, 1024x601, 1530881734134.jpg [View same] [iqdb] [saucenao] [google] [report]

>Bored of every single game on the market
>Get back into Quake III
>Oh, everything is great- that speed, that intensity
>I'm fucking garbage at the game
I have become the 30 y/o boomer meme. How the hell do I get good at this game again? Been playing for three days straight, no progress.

>> No.4886070


>> No.4886081

Is there a good Doom frontend that will just let me quickly load whatever and customize a preset freely?

>> No.4886083


git gud

>> No.4886090


>> No.4886093

Is gzdoom as capable as the build engine?

>> No.4886107


>> No.4886115

rocket launcher.

>> No.4886127


>> No.4886135

works for me dude

>> No.4886143

if you played Q3 before you should know it takes months

>> No.4886158

Acquire proficiency

>> No.4886162
File: 905 KB, 1920x1080, q2xp0100.jpg [View same] [iqdb] [saucenao] [google] [report]

the existence of Quake2XP proves that LordHavoc is a shit coder, and that kirk did a great Quake Port without fucking with the game code.

Also that Tenebrae died too soon and it would had been a better port than DP

also i would put vkQuake on this list since Quakespasm fucked the weapon positioning

>> No.4886167

vkQuake is on that list
>fucked the weapon positioning
r_viewmodel_quake 1

>> No.4886171

...is it just me or does Corvus's sprite look like he has no pants?

>> No.4886180

i kinda wish that Heretic 2 could receive the same treatment since both uses Idtech2

>> No.4886191
File: 168 KB, 1600x900, interpic.png [View same] [iqdb] [saucenao] [google] [report]

Intermission pic 2.0

>> No.4886241

While Heretic 2 does have source ports, there aren't any like Quake2XP.

>> No.4886278

>Quake 3
>Unreal Tournament

Which one /doom/?

>> No.4886287
File: 55 KB, 640x480, Templar-strife[1].png [View same] [iqdb] [saucenao] [google] [report]

Jesus Christ Strife's hitscan enemies suck. This Templar enemy has a hitscan attack that does a consistent thirty damage. And it has no wind-up time. Meaning at any time you're in his line of sight it can, without warning, instantly take almost 1/3rd of your health. That's equivalent to a point-blank shotgunguy shot (with RNG to his favor). And that's just not fun to fight against. Because it's random, unavoidable bullshit.

>> No.4886301
File: 1.56 MB, 400x267, help.gif [View same] [iqdb] [saucenao] [google] [report]

>legendary red Mancubi
>legendary white Arch-Vile
>in the same room

>> No.4886331

>Finish Plutonia for the first time over the course of a week, going through it at a crawl because of how often I end up dying, especially on Hunted.
>Guncaster 3.0 comes out and I decide to try it out
>Get through E1M1 before realizing how overpowered as hell the character and weapons are.
>Immediately fire up Plutonia and speed the fuck through everything willy nilly
It's oddly relaxing hunting the Archviles on that map with that music

Gonna try Plutonia again with Hearts of Demons next, pretty fun!

>> No.4886392

>because racist people suck.

Agreed, good thing I'm a race realist. Some people are low IQ, but that doesn't make them bad people.

We are a couple of decades away from pointing out the specific genes that control intelligence. It has to be recognized that racial differences exist. If we don't, we'll have problems with people blaming others for perceived injustices in the future.Then the political climate in America will snowball into greater and greater confusion and possibly violence.

Nobody in this thread is going to be Einstein, so just live with it

>> No.4886403 [DELETED] 

>responding to a deleted post

more proof that you're mentally ill

>> No.4886412 [DELETED] 
File: 427 KB, 640x480, ad209b28-1255-414c-b24b-e432dcb7fa2a.png [View same] [iqdb] [saucenao] [google] [report]

I had this tab open the entire day. Its still there in the thread for me.

I didn't know it was deleted until I responded.

>> No.4886417 [DELETED] 


you can see it with 4chanx

>> No.4886418 [DELETED] 


>> No.4886420
File: 369 KB, 800x600, Screenshot_Doom_20180707_064013.png [View same] [iqdb] [saucenao] [google] [report]

Fuck this map, Jesus Christ.

>> No.4886425
File: 2.99 MB, 546x450, froggo.gif [View same] [iqdb] [saucenao] [google] [report]

that's really neat. where are those sprites from?

>> No.4886427
File: 233 KB, 1000x1333, 1528899980551.jpg [View same] [iqdb] [saucenao] [google] [report]

>walk into exit
>*boom* *howling sounds* *map ends*
every fucking time

>> No.4886429 [DELETED] 

You should follow that poster back to his home board too.

>> No.4886435 [DELETED] 


>> No.4886465
File: 179 KB, 375x271, ancient sumerian city of asus.png [View same] [iqdb] [saucenao] [google] [report]

Is that meant to be a motherboard?

>> No.4886469

heh. never picked up on how much mobos resembled ancient ruined metropoli

>> No.4886483


>> No.4886514 [DELETED] 

>black and brown people have latent retard gene
youre playing a game where the best maps were made by a half native guy shut the fuck up

>> No.4886518 [DELETED] 

Don't enable.

>> No.4886519 [DELETED] 

But where did he say that

>> No.4886537

Yeah, Heretic 2 isn't actually that bad of a game. GoG or someone needs to pick it up since it's pretty hard to find these days.

>> No.4886562
File: 244 KB, 1360x728, hexrpg at 2018.07.06 23-40-04.595 [R3030].jpg [View same] [iqdb] [saucenao] [google] [report]

Which makes a better stucco/plaster texture, left or right?

>> No.4886595 [DELETED] 

what's the fucking problem with 4chanx?

>> No.4886604
File: 274 KB, 1360x728, hexrpg at 2018.07.07 00-07-23.047 [R3030].jpg [View same] [iqdb] [saucenao] [google] [report]

Now I can't decide between these 3... Please anons, this is important stuff

>> No.4886610

I'm personally partial to the one on the far left.

>> No.4886617

Thanks. Yeah it probably looks best for inside walls, being the most nice & clean.

>> No.4886624


Funny you say that, because Mayan Mishap included tracks from DK3

>> No.4886697
File: 160 KB, 798x479, Vacation.png [View same] [iqdb] [saucenao] [google] [report]

i think i'm finally bored of Doom, it took me over 20 years, but i finally got tired of it... so could you fellas show me some gameplay mods to rekindle that love? I played most of the popular one's tho.

>> No.4886705

the one on the left is the best one

>> No.4886730
File: 21 KB, 285x807, vacation.png [View same] [iqdb] [saucenao] [google] [report]

there's so many things right about this screenshot

>> No.4886838

>This isn't even getting into cartridges like 7.62x39mm and .300BLK, though not reaching as far, they make very good use out of their high projectile mass, ice picking is no problem here.
Didn't Fackler argue that the 7.62x39mm round actually had pretty pathetic wounding capabilites?

>> No.4886875

How come in some Quake maps, monsters spawning from thin air don't affect the "overall monsters on the level" counter (was 14/49 before monsters spawned, became 19/49 after you've dealt with the monsters). While in some other maps, monsters spawning from thin air DO affect the overall monstercount (was 14/49 before monsters spawned, became 19/54 after you've dealt with the monsters).

>> No.4886903

Great work.

>> No.4886932

>it's random, unavoidable bullshit.
If you didn't bother to buy yourself armor and stand close to the guys with the energy shotguns, that's pretty much your own fault. Also, Stamina Implants.

>> No.4886954
File: 8 KB, 187x309, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

sometimes you gotta have full wear for the game references

>> No.4886957

whats the bottom one?

>> No.4886958

Plague doctor from darkest dungeon

>> No.4886959

At this point, what element DOESN'T she control?

>> No.4886995

Hey /vr/oom is project brutality 3.0 worth tracking down or is it a buggy mess? Currently on the 2.03 version.

Thanks in advanced!

>> No.4886997

So I've been wanting to play a lot of these older fps but what's confusing me is if source ports come with the game or would I need to have a wad? pls no bulli I'm new to this

>> No.4887001

You'll need WAD files, which are very, very easy to obtain.

>> No.4887002

I would've answered, but the word "bulli" pissed me off so much that I decided not to.

>> No.4887005

you know, this kinda fits as a hub for the future Quake 2 SHUMP

>Memory slots
>Onboard VGA
Central processing or a vault

>> No.4887009

If you're downloading from the OP, yes (generally speaking). Either check the OP or use pcgamingwiki to find info on how to play whatever you've downloaded.

>> No.4887039
File: 260 KB, 726x885, doom intermission.jpg [View same] [iqdb] [saucenao] [google] [report]

I was thinking of an intermission map.

>> No.4887112

Downloading a whole bunch of em I'll just figure out later how to get them running.
But why?

>> No.4887163
File: 308 KB, 800x450, Screenshot_Doom_20180707_162222.png [View same] [iqdb] [saucenao] [google] [report]

Have to admit the atmosphere in PSX DOOM is amazing(btw I'm using Fearrific textures,here it changes the marine corpses)

>> No.4887165
File: 589 KB, 1200x675, Screenshot_Doom_20180706_141723.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4887232

Someone please tell me there is a way to remove the multiplayer weapons from D4T

>> No.4887239

There is an addon called D4T Crucible which allows you to remove the multyplayer weapons and the demons runes.
One thing that I don't like is that when you get hit the screen shakes too much but that's not that big of a deal.

>> No.4887267

Cola 3
Combined Arms
The Trooper
Space Hunter
Doom Incarnate
Hearts of Demons - Baron
Dead Marine
Demon Slayer 1887

>> No.4887271


>> No.4887281


>> No.4887298

Depends on the type of monster. Nothing in vanilla Quake is spawned 'on the fly,' just teleported in from monster closets, but some mods do include actual enemy creation later in the map, like Lost Souls spawning which will increase the total enemy count as you kill them.

>> No.4887302

>plague waifu

>> No.4887305

I always wanted to make a Might&Magic first person shooter/RPG

>> No.4887306

Might and Magic 7, or at least most of them. They seem somewhat modified/improved color-wise? Not sure

>> No.4887317


>> No.4887327

Diabolus Ex is out.

>> No.4887342

It doesn't do the same crazy dance as 5.56mm or 5.45mm, but it'll do it's own horrible cavities, not to talk about crushing bone. There's also of course better ammo choices than basic ball ammo.

It's a relatively heavy bullet, and heavy bullets have their own advantages.

>> No.4887347
File: 68 KB, 267x400, concerned stock image.jpg [View same] [iqdb] [saucenao] [google] [report]

>Look at screenshots
>They actually used one of this guy's stock images

>> No.4887406

Looks neat though

>> No.4887420
File: 253 KB, 1600x900, Screenshot_Doom_20180616_164823.png [View same] [iqdb] [saucenao] [google] [report]

Thanks. The skulls are only worth more armor than normal armor bonuses because I plan on rigging them up so they don't spawn too often. On top with health bonuses. (Might make grenades spawn in place of bonuses, but are just as rare, if not a bit more.)

>> No.4887428

How come there were a lot of bookshelves in some of the classic Doom maps?

>> No.4887431


>> No.4887438


>> No.4887440

The demons need something to read while they're waiting for doomguy.

>> No.4887442

panbooks is a cool texture amongst a set of similar ones that all fit together really well, so it ends up used abundantly.

>> No.4887443


>> No.4887448

Fancy looking stuff

>> No.4887449
File: 10 KB, 369x300, ranger_shitposter.png [View same] [iqdb] [saucenao] [google] [report]

Quake launched in 1996.
Matrix hits the cinema in 1999.
A lot of enemies in Quake should be killed by meticulously dodge projectiles while counterattacking.
Matrix did the same thing but in a punkass way.
Quake > Matrix

>> No.4887451
File: 558 KB, 1123x781, doom golden souls.png [View same] [iqdb] [saucenao] [google] [report]

is golden souls fun?

>> No.4887459

try it yourself and make your own opinion.

>> No.4887464

try it yourself and make your own opinion.

>> No.4887465

It alright.

>> No.4887472

Okay... dude?
Why u talking to me tho?
I never even watched Matrix

>> No.4887485

Neither do i, i've accidentally replied to you because of autism, probably.

>> No.4887486

I misread that as Quake 2 SHMUP and got intrigued about something that didn't exist

>> No.4887487
File: 56 KB, 540x540, b7275f06-ddf6-449d-a6bd-c5f3a95bbc47.jpg [View same] [iqdb] [saucenao] [google] [report]

I think those books are instruction manuals on how to open a portal to hell.

I bet one of those scientists at UAC wanted to fuck a succubus but in the end he made hell break loose

>> No.4887502

What MIDI instruments are used in Doom's music? I know how to get MIDI files playable in Doom, but now how to make it fit with the existing tracks.

>> No.4887526
File: 138 KB, 700x600, 1506670919595.png [View same] [iqdb] [saucenao] [google] [report]

>try to get laid
>cause the apocalypse instead

>> No.4887527

Can Choclote Doom use doom_complete.pk3 or do i need individual wads?

>> No.4887529

>Stroggy Hub Unified Map Project

>> No.4887540

Does anyone know how to make Ultimate Doom work with Chocolate Doom and Crispy doom?

>> No.4887554

chocdoom doesnt load .pk3 files, its for strict vanila gameplay

>> No.4887559

Okay thanks, I could not remember what engine I used that in, i assume now it's GZDoom that uses it.

>> No.4887562

What's the latest version of Quake stuff Ultra that can work with the latest GZDoom?

>> No.4887584

danke kamarad.

>> No.4887617
File: 47 KB, 640x480, Reaver-strife[1].png [View same] [iqdb] [saucenao] [google] [report]

>and stand close to the guys with the energy shotguns
What do you mean? This guy? Okay, I can try that. I didn't think they were too bad anyways, it's mainly the acolytes & templars.

>> No.4887781
File: 137 KB, 503x548, 1499359024739.png [View same] [iqdb] [saucenao] [google] [report]

>Load previous save

>> No.4887807

it's ok, I have the 'tism too

>> No.4887814

doesn't work with the sector type that uses

>> No.4887820
File: 58 KB, 966x1013, tumblr_pabhozx3sz1rj6o6so2_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

damn son
ok fags, recommend me weapons mods to play this

>> No.4887830

what the fuck's going on with this dude's head?

>> No.4887840

He got an Asari-like look after being stroggfied.

>> No.4887857

What do you mean? I cheesed the CC4 MAP31 secret death exit that way.

>> No.4887921

for the LAST TIME, it's pronounced DEUS E-oh wait sorry

>> No.4888024


that's not the same link

>> No.4888101

>fell for the tenebrae is better than dark places meme
I hate you guys
maybe 15 years ago

>> No.4888102
File: 3 KB, 625x16, file.png [View same] [iqdb] [saucenao] [google] [report]

interesting, the version in the OP lacks the cdn2 at the start and won't open the image, but when i clicked it earlier it auto added it and opened it just fine

>> No.4888143
File: 193 KB, 1600x900, shot-game10.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4888279
File: 2.93 MB, 1280x720, MJ12 soldier coughs.webm [View same] [iqdb] [saucenao] [google] [report]

this map is awesome
hd fits like a glove

>> No.4888286
File: 638 KB, 909x767, skele1.png [View same] [iqdb] [saucenao] [google] [report]

Holy crap

>> No.4888325

>Starting to think like us, huh? Be careful. Paranoia's a drug; you can get

>> No.4888341
File: 34 KB, 338x325, 1530335185713.png [View same] [iqdb] [saucenao] [google] [report]

>mj12 soldier coughs
i get the reference

>> No.4888348

Felt a bit easy with normal weapons. Still a beautiful map.

>> No.4888367

am i missing something?

>> No.4888369

Well. that's the point. It showed much greater promise before being abandoned. Otherwise people would be playing it instead of lamenting shit.

>> No.4888404
File: 21 KB, 366x263, Did+i+just+say+reaction+fucks+_f5911a80749723a09f6d3678be09c965.jpg [View same] [iqdb] [saucenao] [google] [report]

>Want to play Quake 3 Arena
>Want a Gordon Freeman skin
>there's none
>not even a sad reskin of an existing model

>> No.4888476

what map?

>> No.4888504

Templars use a weaker version of the Mauler, Anon.

>> No.4888506

I think someone is pretending to market a doom mod in an attempt to cause controversy.

>> No.4888512

or he's just posting a mod he likes

not everything has to be a conspiracy posted by shadowy people with ulterior motives

>> No.4888516

It was just done in a weird fashion. No info or opinion given, direct link to devs website.

Whatever though.

>> No.4888517

It's just weird to post a URL and say nothing.

But i do agree that Adventure of Square is great and so is episode 2

>> No.4888521

fair, we've had some weirdos before

>> No.4888523

make one : ^ )

>> No.4888531

it's pretty easy even with hideous destructor, but it sure does look awesome

>> No.4888532
File: 768 KB, 1920x1080, Screenshot_Doom_20180707_180537.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4888565


What map?

>> No.4888569

duke hard

>> No.4888598

I never gave any of pillowblasters stuff the time of day before, because power fantasies are usually boring as shit to me, but I'm actually having a lot of fun with Guncaster 3.0.

>> No.4888601

what is that, a HUD for bacteria

>> No.4888603

only Duke style hud option i've got and it sucks

>> No.4888613

don't poke fun at bacteria. they're nice microorganisms.

>> No.4888614

Osmosis Jones doom wad when?

>> No.4888656

It really is good. Shame about that art direction though.

>> No.4888665

Just curious, any Doom wads that have an automatic shotgun in them? I always felt like that was the one weapon Doom was really missing.

>> No.4888675

Uh huh. I bet Salmonella is a swell dude.

>> No.4888679
File: 767 KB, 1920x1080, Screenshot_Doom_20180707_204551.png [View same] [iqdb] [saucenao] [google] [report]

Well that made the end fight ridiculous.

>> No.4888684

talked to him recently, says he wants to meet you.

>> No.4888696

>Chocolate Doom
Just play ZDoom.

>> No.4888740
File: 211 KB, 836x720, 1386366388637.jpg [View same] [iqdb] [saucenao] [google] [report]

>download and boot this up
for what reason do I even bother by this point.

>> No.4888757
File: 1.82 MB, 200x212, 1530955507120.gif [View same] [iqdb] [saucenao] [google] [report]

Played through the first level and hot dam. I don't know how i'm going to play all these goat fucking mods and wads. Near endless hours of entertainment. Square adventure is so dam good from what I play and it's such a nice spin on the doom concept. I was looking into doom wars and is there any single player content for that mod?
Right now i'm trying to finish up my doom 1 wads i'm on. E4m5 was hard but so dam good. It was all about learning the teleports and figuring out what to do next like a demon killing puzzle game but my god that level was brutal.

>> No.4888768


>> No.4888781

Why the fuck does everyone here love posting screenshots with zero context? Are we supposed to inherently recognize every single map/mod/combination thereof?

>> No.4888782


>> No.4888785

Literally the wad >>4887327 posted, holy shit anons

>> No.4888789
File: 310 KB, 800x600, Screenshot_Doom_20180708_044734.png [View same] [iqdb] [saucenao] [google] [report]

For reasons I don't understand, firing my grenade launcher in E10M2 of Alfonzone, causes GZDoom to completely freeze.'

I'm assuming this is something specific to the grenade launcher, but I don't understand how, because the game doesn't crash and give me a prompt, telling me.

>> No.4888792

I haven't played that wad. Because not everyone immediately plays every wad released. And he made zero indication that that's what he was playing.

>> No.4888828


You have zero business getting this angry over people posting screenshots of maps they're playing.

If that's something that genuinely upsets you in any type of way, you have other issues that need to be attended.

>> No.4888837

Also in the next level.

>> No.4888850

I'm not upset, and I don't have an issue with people screenshotting what they're playing. I'm pointing out how weird it is that they do it without any context (ie. saying what the map/mod is).

>> No.4888852
File: 135 KB, 1366x768, 1517216547948.jpg [View same] [iqdb] [saucenao] [google] [report]

there are times when I'd like the jump button to work like in Turok

>> No.4888856

I've never played Turok before, how does the jump button work in it?

>> No.4888867

>Try January Build of PB 3.0
>You can see your feet when you look down
We're in the future, man

>> No.4888890


>> No.4888891

you can control the jump height with the amount of time you keep the button pressed

>> No.4888897

Oh, that's neat. That's really neato.

>> No.4888905

sounds like shit

>> No.4888907
File: 723 KB, 1600x900, Screenshot_Doom_20180708_001023.png [View same] [iqdb] [saucenao] [google] [report]

Don't touch strange, demon artifacts. Even if they tempt you to touch it with promises of invincibility.

>> No.4888917
File: 2.90 MB, 800x450, 2018-07-07 22-11-40.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4888923

Wonder what it looks like in chasecam mode

>> No.4888927

what in the fuck

>> No.4888928

The legs don't show up.

>> No.4888930

someone post the gif of the imp popping up at the bottom of the screen
black background, blue grid floor, some moving thing on the floor I think

>> No.4888937

why is this so funny

>> No.4888941

This is both really impressive in the fact that it's actually done, and it's unbelievably hilarious to look at.

>> No.4888946

we're in the future!
the fuck is that?

>> No.4888947

I want to grab it.

>> No.4888949

Damn, was hoping to see Doomguy and some disembodied legs

>> No.4888950

What happens if you crouch and look down when moving?

>> No.4888954

Invuln replacement for ""Suab2""..

>> No.4888957
File: 222 KB, 1366x768, 20180708012737_1.jpg [View same] [iqdb] [saucenao] [google] [report]

what do you think about having the double barreled shotgun and the nailgun available in the first level?

>> No.4888959

id1 e1m1 contains both

>> No.4888961
File: 201 KB, 1600x900, gzdoom_2018-07-07_22-38-24.png [View same] [iqdb] [saucenao] [google] [report]

There's a sprite for crouching while still, but it reuses the same walking sprites so if you crouch and uncrouch while walking it'll look like you're jumping.

>> No.4888984
File: 839 KB, 1920x1080, q2xp0124.jpg [View same] [iqdb] [saucenao] [google] [report]

Quake2XP received its last yearly update

>> No.4888991


hence my question

>> No.4889002

New thread. And checked


>> No.4889071
File: 1.02 MB, 960x540, hey how's it goin.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4889084

top tier

>> No.4889094

I look at stuff like this and all I can picture in my mind is a retarded gamejourno praising such a feature as an EVOLUTION of THE DOOM EXPERIENCE.

>> No.4889273


>> No.4889321

It says "nerds" in the red texr on the window

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.