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/vr/ - Retro Games


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4877906 No.4877906 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4873474

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4877907

=== NEWS ===

[07-03] HUMP Mini mapping project announced
https://www.doomworld.com/forum/topic/101302-hump-mini-community-project-no-more-slot-limits/

[07-03] SM184 Mayan Jam for Quake 1 SP released
http://www.celephais.net/board/view_thread.php?id=61598

[06-30] Colourful Hell updated to 0.94
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1061475#p1061475

[06-30] La Tailor Girl updated to 1.64
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=270#p1061450

[06-28] Golden Souls 2 released at last
https://www.youtube.com/watch?v=yFiuRKPftoA

[06-26] Struggle: Anteresian Legacy RC1 released
https://www.doomworld.com/forum/topic/74791-struggle-antaresian-legacy-june-24-2018-rc1-is-available/

[06-26] Guncaster updated to 3.0
https://forum.zdoom.org/viewtopic.php?f=43&t=37066
https://www.youtube.com/watch?v=ObbaboeSfHI

[06-24] nuts.wad ported to PSX Doom
https://www.youtube.com/watch?v=XSMKTzgk808

[06-24] PSX Doom modification possible, ongoing project to put more IWAD maps back into the game
https://www.doomworld.com/forum/topic/101161-gec-master-edition-psx-doom-for-the-playstation-community-project-starting-now-mappers-required-tools-updated-2362018/

[06-24] New Arcane Dimensions map: Grendel's Blade
http://www.simonoc.com/pages/design/sp/ad_grendel.htm

[06-22] Quake's 22nd birthday!

[06-22] BloodGDX co-op play test preview
https://www.youtube.com/watch?v=A0F2_MvgUqc

[06-21] GZDoom 3.4.1 released, fixing bugs
https://forum.zdoom.org/viewtopic.php?f=1&t=60928

[06-21] Quake2XP receives an update
https://www.moddb.com/mods/quake-2-xp

[06-20] v0.2 of 'Zrift-Chasm' released, a partial GZDoom conversion of Chasm: The Rift
https://forum.zdoom.org/viewtopic.php?f=43&t=60811

[06-20] LegenDoom 2.1 released, adding 30 weapon effects per tier
https://forum.zdoom.org/viewtopic.php?t=51035

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4877918
File: 652 KB, 1280x800, mandrill.png [View same] [iqdb] [saucenao] [google] [report]
4877918

>>4877906
This wad is sick anon. More pics coming!

>> No.4877921
File: 384 KB, 1280x800, mandrill_1.png [View same] [iqdb] [saucenao] [google] [report]
4877921

>>4877918
1/?

>> No.4877925
File: 385 KB, 1280x800, mandrill_2.png [View same] [iqdb] [saucenao] [google] [report]
4877925

>>4877921
2/?

>> No.4877926
File: 386 KB, 1280x800, mandrill_3.png [View same] [iqdb] [saucenao] [google] [report]
4877926

>>4877925
3/3

>> No.4877929

>>4877918
what wad? Is it called Mandrill?

>> No.4877930

>>4877929
Yes

>> No.4877931
File: 8 KB, 480x360, 1530532753901.jpg [View same] [iqdb] [saucenao] [google] [report]
4877931

ART BOOKS AND STEEL MOOT

>> No.4877932

>>4877929
Here. Dropped a link for ya
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mandrill

>> No.4877937

>>4877932
i was gonna google it, but thanks!

>> No.4877957
File: 7 KB, 627x75, shrinking.png [View same] [iqdb] [saucenao] [google] [report]
4877957

>> No.4877969
File: 513 KB, 800x600, 1530114410435.png [View same] [iqdb] [saucenao] [google] [report]
4877969

What's your favorite monster? For me it's the pink demon. Nothing beats the feeling of letting it get close and popping it with the super shotgun.

>> No.4877972

>>4877969
ofc the archvile and the revenant

>> No.4877975

>>4877972
haha good joke

no but seriously

>> No.4877983

>>4877969
Arch-Vile; Mancubus a close second.

>> No.4878013
File: 290 KB, 414x318, AAAAAAAAAAAAAAHHHHHHHH.gif [View same] [iqdb] [saucenao] [google] [report]
4878013

>>4877931
PASTA MARINARA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.4878034

>>4877354
GMOTA also works in Zandronum.

>> No.4878081

What are the best ways to play Heretic/Hexen/Strife?

>> No.4878094

>>4878081
gzdoom/gzdoom/maybe whatever steam and gog uses

>> No.4878096

>>4877969
>screenshots
Are there even any WADs where demons can mount Cacodemons and use them to shoot you from above á la Pigcop hovercar style?

>> No.4878101

>>4878081
Don't know about Strife, but for me buying it on Steam did the trick. Obviously i've changed the normal dosbox of the game with a zdoom one (gzdoom crashes on my pc for some reason). If you're interested the first two you mentioned are in bundle now and in sale too obviously (it's summer...)

>> No.4878160
File: 1.21 MB, 1920x1080, Screenshot_Doom_20180703_075441.png [View same] [iqdb] [saucenao] [google] [report]
4878160

I swear to fuck I've been searching for what this switch does for 30 goddamn minutes now

>> No.4878167

Okay, I seriously don't get it.
I am in a Quake dir.
I create "final" folder in it.
I go to Quake/ID1 folder, copy PAK0.PAK and PAK1.PAK, paste them in Quake/final directory.
I create a bat file there for starting Quake with "-game final" parameter.
I start the game.
map e1m8
Ziggurat vertigo loads from Quake/ID1/PAK0.PAK, with reduced gravity, as it should.
map final/e1m8
Ziggurat vertigo loads from Quake/final/PAK0.PAK, WITHOUT the reduced gravity (that is with the default one).

What the fuck?

>> No.4878170

>>4878167
Oh, for fuck's sake, I'm not thinking straight. The fact the anything loaded through final/e1m8 is due to something else altogether.

Point is, how the fuck do I make the game to properly load through Quake/final paks instead of Quake/ID1 paks.

>> No.4878185
File: 356 KB, 1146x1143, cacodemon.jpg [View same] [iqdb] [saucenao] [google] [report]
4878185

i am a gamer ....
playing doom makes me stronger.....
you should try it sometime *smirks dangerously*

>> No.4878190
File: 97 KB, 767x506, [email protected] [View same] [iqdb] [saucenao] [google] [report]
4878190

>>4877957

>> No.4878197
File: 5 KB, 118x159, chaingunner.jpg [View same] [iqdb] [saucenao] [google] [report]
4878197

>>4877969
>>4877983
Chaingunner
A zombie that absolutely destroys you and isnt a pushover either. Plus they made a great decision using the shotgun sfx for its gunfire sound, abit lazy not making up a new sfx for it but it works so much better (than the pistol sfx).
Armor colors are great too, they could have gave him green armor to represent his health like the player's under armor jacket. Maroon red makes him look murderous.

>> No.4878202

>>4877906
>>4877907
EricW quake compiler tools will receive a Quake 2 Support on the next update, Also Q2UMP brainstorm thread
http://www.celephais.net/board/view_thread.php?id=6159

>> No.4878225
File: 122 KB, 592x650, 0ca.png [View same] [iqdb] [saucenao] [google] [report]
4878225

>>4878185
stop

>> No.4878242

>>4878185
doomers rise up

>> No.4878248

>>4878185
fucking summerfags

>> No.4878251
File: 1.45 MB, 1920x1080, 1530143468799.png [View same] [iqdb] [saucenao] [google] [report]
4878251

>>4878242
>that 20yr old milenial /Doomer/ playing wads from 1996

>> No.4878256

>>4878251
If you're 20, you're not a millenial
millenials are 23 - 38 years old

>> No.4878259
File: 528 KB, 800x599, c7a6bc979d15d57f4fb8469254a3f3335a6e71bb22023285b300cc7b3f9e4638.gif [View same] [iqdb] [saucenao] [google] [report]
4878259

>>4878256
bless you champ

>> No.4878261

>>4878256
>tfw I'm a millenial

>> No.4878264

>>4878261
me too man. most of us are.

>> No.4878276

>>4878256
36. Under 18 as of Jan 1 2000 are millennials. 18 or older are Gen X at the most.

Millennials were one of the easiest generations to define - all the children as of the turn of the century.

>> No.4878284

>>4878276
https://en.wikipedia.org/wiki/Millennials

>> No.4878303
File: 24 KB, 600x584, AHHHHHHHH.jpg [View same] [iqdb] [saucenao] [google] [report]
4878303

>>4878284
>Linking Wikipedia as a source in a discussion

>> No.4878307

Got the double barreled shotgun in Marathon 2

>> No.4878309

>>4877906
looks like someone should've used the pencil tool

>> No.4878314

>>4878303
if you don't trust wikipedia itself then just click the links in the references section and read those instead you paranoid fuck

>> No.4878334
File: 22 KB, 449x491, ranger.png [View same] [iqdb] [saucenao] [google] [report]
4878334

>>4877906
Thanks mate, I should make more of these

>> No.4878336
File: 5 KB, 124x191, 1530534745143.jpg [View same] [iqdb] [saucenao] [google] [report]
4878336

Can we go back to cultist posting instead of talking about a meme nomenclature? Please?

>> No.4878338

>>4878160
It opens the normal exit gate.
You can reach the normal exit by swimming in the poisonous water in the same area where you can see the exit door

>> No.4878347

>>4878334
Yes please.

>> No.4878352

>>4878303
Just know when you use a term wrong, you're going to confuse everyone else. So what's the point of using the term at all?
We're all millennial. But the only reason this was brought up was because someone inaccurately implied millennial can't enjoy Doom, when in reality, the majority of us are millennials that enjoy Doom.
No offence to the bros who were born before 1980s. You guys probably had bitching high school/college life when this game came out

>> No.4878356

What are some old megawads that you recommend?

>> No.4878358

The key difference is whether or not if you're a millennial because of the year you were born or if you're a whiny shitbag that fits the current trending stereotype.
Now let's shut up about this and talk about how the pistol and fist would be better off replaced with a rifle with a bayonet to cover both weapons with a primary and altfire.
Smashing enemies with a hard rifle butt attack is also acceptable for those who still want a crunch to their melee

>> No.4878362
File: 519 KB, 213x199, Turns+out+he+was+lying+_4a151b50900604bf9391549bc922426e.gif [View same] [iqdb] [saucenao] [google] [report]
4878362

Can we please go back to the doom talk

>> No.4878363

>>4878170
>>4878167
What the hell is the \final folder for? Also, you don't need to copy Quake's pak0/pak1 into mod subfolders, mods are automatically loaded on top of the base game and replace content as necessary.

>> No.4878364

>>4878362
What if I prefer Quake?

>> No.4878368

>>4878356
alfon zone.

>> No.4878370

>>4878362
no

i'm playing Golden Souls 2 and just realized everything on the shop is insanely cheap, now it's too easy! i should've played on a harder difficulty

>> No.4878374

>>4878364
you're a cool dude with a big dick and a fat boner

>> No.4878375

>>4878370
I just don't bother buying stuff at the shop, the perk you get at max coins is too good.

>> No.4878379

>>4878375
what's the perk? am i being dumb?

>> No.4878382

>>4878379
when you hit max money, coins become health bonuses, so you get 1 HP per coin.

>> No.4878387

>>4878382
oh shit, i must be real dumb for not knowing that. ya i'll just stop buying stuff then. the game gives me too much everything anyways.
maybe it's my fault for playing on whatever difficulty 3 was

>> No.4878390

>>4878387
Shooting star mode will promise to be interesting, monsters have different attacks and hit like a freight train

>> No.4878393

>>4878387
also another note, i really like the checkpoint system.
i don't like savestating cause i'm paranoid about doing it too much to the point i'm scumming, so i'm glad there's an in-game checkpoint system

>> No.4878406
File: 14 KB, 596x448, cultist.gif [View same] [iqdb] [saucenao] [google] [report]
4878406

>>4878336
YERO SHAY CROOOW

>> No.4878409

>>4878406
MARINARA MOZZARELLA

>> No.4878414
File: 9 KB, 63x106, CRUDUX CRUO.gif [View same] [iqdb] [saucenao] [google] [report]
4878414

>>4878336
>>4878406
CRUDUX CRUO

>> No.4878418
File: 31 KB, 320x320, 1530481724094.png [View same] [iqdb] [saucenao] [google] [report]
4878418

>>4878364
Between Doom and Quake, the latter is the patrician taste.
>>4878406
Saving this OC KILL LOS NEGROS

>> No.4878420

>>4878364
Then you have better taste.

>> No.4878424
File: 750 KB, 600x886, 08b.png [View same] [iqdb] [saucenao] [google] [report]
4878424

https://www.youtube.com/watch?v=9QZWWKZ6Otg

>> No.4878427

>>4878424
>i sawed the demons
>sawed
is this mistake or intentional?

>> No.4878429
File: 53 KB, 1000x1000, ryobi-gas-chainsaws-ry3716-64_1000.jpg [View same] [iqdb] [saucenao] [google] [report]
4878429

>>4878427

>> No.4878430
File: 473 KB, 706x1014, doom_marine_by_deimos_remus.jpg [View same] [iqdb] [saucenao] [google] [report]
4878430

>>4878427
110% intentional

>> No.4878439

>>4877907
>[07-03] HUMP Mini mapping project announced
Nice. Looking forward to this.

>> No.4878449

>>4878406
Now we need color variations of these and we have the full family

>> No.4878452

>>4877906
Can someone give me a quick rundown on how to create texture wads with SLADE ?

>> No.4878471

>>4878096
carwarz.wad has the Cacodemon sprites replaced so that there are imps riding them

0:46 https://www.youtube.com/watch?v=jFZ_w-frkNo

>> No.4878486 [DELETED] 
File: 33 KB, 1000x600, cultists.gif [View same] [iqdb] [saucenao] [google] [report]
4878486

>>4878449
AAAAAAAAAAAAAAAA

>> No.4878493

>>4878486
Nice, but what about green bombardier cultist?

>> No.4878494

>>4878486
Now light them on fire.

>> No.4878495

I can't stop replaying E2M2. Why is this map so fucking awesome?

>> No.4878496
File: 100 KB, 182x297, Crudox cruo.png [View same] [iqdb] [saucenao] [google] [report]
4878496

>>4878486
VOREX ESCO MARANAX

>> No.4878498

>>4878493
fuck hold up

>> No.4878516
File: 177 KB, 1920x1080, DOOM (5).png [View same] [iqdb] [saucenao] [google] [report]
4878516

>>4877906
NEW DOOM WALLPAPERS

1/2

>> No.4878520
File: 698 KB, 1920x1080, aesthetic hDoom.png [View same] [iqdb] [saucenao] [google] [report]
4878520

>>4878516

2/2

>> No.4878523

>>4878520
sorry man but it looks like shit

>> No.4878526
File: 44 KB, 172x336, vvcap 2018-07-03-14-10-02.png [View same] [iqdb] [saucenao] [google] [report]
4878526

You know I was this close to asking "what the hell is Quak and why did I never hear about it?"

>> No.4878527
File: 41 KB, 1000x600, cultistsrevised.gif [View same] [iqdb] [saucenao] [google] [report]
4878527

>>4878498
Alright hope that's all of em

>> No.4878528

>>4878527
okay NOW light them on fire.

>> No.4878530

duke nukem

>> No.4878539

>>4878527
>>4878528
AH IT BURNS IT BURNS AAAAAAAA

>> No.4878541

>>4878520
I actually like that one. The marble one looks kind of lame though.

>> No.4878542

>>4878520

What's with the recent trend of using the word "aesthetic" to refer to ugly, garish shit that assaults the eyes?

>> No.4878543

>>4878542
younger kids with weird tastes.

>> No.4878548

>>4878543
sorry that it doesn't have a giant neon black sun plastered over it since that's the only reason bitches like you were ever drawn to it in the first place

>> No.4878550

>>4878548
Thanks my proving my point. Younger kids usually get really angry when people shit on stuff they like. Especially on an anonymous image forum that they feel the need to defend it.

>> No.4878552

>>4878550
i thought it was getting played out even before /pol/ discovered it. settle the fuck down

>> No.4878556

>>4878542
Because people have differing tastes, shocker.

>> No.4878557

>>4878552
>settle down
>says the anon cursing and insulting others
and who mentioned anything about /pol/? Are you well, anon?

>> No.4878559

Just report and move on.

>> No.4878564

all this cultistposting makes me wanna try blood, how do I aquire it?

>> No.4878565 [DELETED] 

>Wallpaper of an overrated modbased around an aesthetic tortured to death by redditors and the T_D crowd is posted
>Thread turns to shit soon after

Hmmm

>> No.4878570

>>4878564
pirate the gog version download bloodgdx and have fun

>> No.4878572
File: 413 KB, 500x375, 1503193567575.png [View same] [iqdb] [saucenao] [google] [report]
4878572

>>4878526

>> No.4878574

Speaking of Blood, you guys notice how every build game has an arcing explosive weapon that's ridiculously useful throughout their entire levelset? Blood's got dynamite, SW's got the grenade launcher, and douk's got the pipe bombs.

Even Ion maiden does this with those little seeker bombs

>> No.4878576

>>4878572
What about Wedding Quake?

https://www.youtube.com/watch?v=sIpi9vAhcyQ

>> No.4878583

Is it just me, or is Dark Encounters some shitty map design? When I'm playing it I get that annoying "for god sake just get this over with already" feeling, I can't pinpoint what makes it so bad but it feels like an enormous slog.

>> No.4878585
File: 2.87 MB, 640x480, blood.webm [View same] [iqdb] [saucenao] [google] [report]
4878585

>>4878564
Get either the GOG release with BMouse.exe, or set yourself up with the BDX port.

Make a point of ducking and jumping a bunch when in gunfights, also don't be afraid to retreat behind a pillar or corner for a breather.
Bullets hurt a lot, so trying to tank damage is a *terrible* idea and I would advise against it at all times.

Have fun!

>> No.4878597
File: 1.17 MB, 640x480, scree0003.png [View same] [iqdb] [saucenao] [google] [report]
4878597

>>4878585
>>4878564
He probably means the BloodGDX source port (after getting the game).
> though Shadow Warrior is free on GOG right now and its a build game with a similar sorta action going on, there's another port for shadow warrior called proasm but make sure to get version 4.30 because 4.32 corrupts savefiles

You cant play higher difficulties like you do in doom, they are designed for punishment and co-op play. If you want a challenge just go with the 3rd difficulty but I think even 2nd difficulty will yield the same number of monsters.
> To get the severed hand off your neck hit "use" button repeatedly.
More than likely you're going to have an absolute overflow of ammunition if you're using stuff right. If you're overloaded with flares the pistol has an unrealistic devastating altfire attack.
> The gauss gun is broken and useful against the gray gargoyle boss and fire dogs. Its kinda like a doom plasma rifle, but broken. Dont use altfire for it, unnecessary.
The fun begins when you get the Napalm Launcher, its altfire is almost useless but you dont need it for that.
> Akimbo Guns is a short term powerup, best used with the tommy gun to use up the millions of bullets that pile up in your inventory.
You have several types of Dynamite switched by pressing the weapon number. Thats what the two icons in the lower right of the status bar are for. Also standard Dynamite explodes on impact and has a rather tight blast radius so it requires skill, altfire is a long fuse delay.

Pic related is how a few of the maps in Blood actually remind me of shit in Quake 1, if used properly the build engine can really make some good stuf.

>> No.4878601

>>4878530
Derelict

>> No.4878616
File: 78 KB, 956x708, duke nukem.png [View same] [iqdb] [saucenao] [google] [report]
4878616

>>4878601
sorry i type duke nukem everytime i think i'm banned in order to test things... it's the first thing that comes up in my mind
>>4878527
beautiful

>> No.4878623

>>4878585
Wow, now I really feel like getting my voodoo 2 sli Athlon system up and going.

>Did they ever get a proper voodoo patch for blood?

>> No.4878694

>>4878597
>> The gauss gun is broken and useful against the gray gargoyle boss and fire dogs. Its kinda like a doom plasma rifle, but broken. Dont use altfire for it, unnecessary.
What is broken about it

>> No.4878712
File: 29 KB, 596x448, the_further_adventures_of_ranger.gif [View same] [iqdb] [saucenao] [google] [report]
4878712

some more dumb shit I made for fun

>> No.4878713

>>4878694
Enormous damage, high stun capability, and the ammunition is provided for readily. There has been a large number of tesla capacitor batteries that I have either been unable to pickup due to max ammo, or had just a few shots used from maximum and it wasted a battery. This isnt an ammo type that enemies drop really, its placed on the maps.

And I have all the other weapons to choose from too. Like the Napalm Launcher or Dynamite. Even if I used up all the ammo for the tesla gun id still have very powerful weapons to choose from (including usually a voodoo doll I havent touched, maybe even a life leech). I just self nerf usually and dont use the tesla gun unless its a monster thats resistant to fire. I think the under-sized spider queen boss is resistant to the tesla gun but explosives manage her well enough.

>> No.4878715

>>4878574
>Speaking of Blood, you guys notice how every build game has an arcing explosive weapon that's ridiculously useful throughout their entire levelset?
I always thought of the pipe bomb weapon in Duke (which obviously lead to the dynamite weapon) as a mediator to 2.5D game design. Since you can't look all the way down and tackle an enemy who's almost completely vertical to your position, you can instead throw down a pipe bomb/dynamite to take him out. Great innovation on Duke's part, but Blood's dynamite took it to the next level and is probably the single most satisfying weapon I've ever used in video games.

>> No.4878757

i wonder if hayden in the new doom was inspired by durandel from marathon.

>> No.4878762

on goldensouls 2 v1.1, the sand desert stage Lilac Landscape, how am i supposed to open what looks like a wooden door? it's after you get the fire powerup
i'm either being retarded or there's a bug

>> No.4878763

What does everyone think of "realism mode" in brutal doom?

>> No.4878769

Anyone know any singleplayer maps that use giant monsters? Like 100x the size of the player

>> No.4878776
File: 110 KB, 959x916, DfCo60ZX4AAk2B7.jpg [View same] [iqdb] [saucenao] [google] [report]
4878776

>>4878763
>Brutal doom

>> No.4878780
File: 121 KB, 457x506, cmonDooD.png [View same] [iqdb] [saucenao] [google] [report]
4878780

>>4878763

>> No.4878785

>>4878763
Last man on earth of Project Brutality is better

>> No.4878791

>Doom is full of memorable enemies (even the lowly imp!)
>Quake has 1 or 2 that are symbolic

Why is that?

>> No.4878792

>>4878769
There's giant Imps in Beyond Reality. Also in the first Golden Souls has a giant Cacodemon Boss.

>> No.4878815

>>4878424
Despite being the worst port, the 3DO has the best music by far.

>> No.4878816

>>4878791
quake has more gameplay variety when it comes to enemies than doom
>regular imp
>flying imp
>hp door imp
>beefy hp door imp
>two pinky types, graphics being the only difference
>lost soul being like pinky, just having a charge attack

>> No.4878818
File: 105 KB, 953x730, mk2 grenade (2).jpg [View same] [iqdb] [saucenao] [google] [report]
4878818

>>4878574
Being able to throw explosives in an arc, and bouncing them against surfaces, is generally an incredibly good thing.

That's why I am so in love with hand grenades, in general. If you add them or a similar weapon to Doom, you'll find that they're extremely good and fun weapons that solve a lot of problems for you.

>> No.4878825

>>4878791
Quake is so so so much better than Doom in every single possible aspect. I can't think of anything that Doom does even half as well. You only think Doom enemies are memorable because of the memes.

>> No.4878839

>>4878791
Boy I surely love slow fireballs.

>> No.4878846

>>4878081
chocolate heretic/hexen/strife

>> No.4878850

>>4878251

>being a millennial

I want to kill myself

>> No.4878852

>>4878816
>>4878825
>>4878839
I'm not defending Doom, I'm just asking why it has more memes.

>> No.4878853

>>4878202

>ERROR: Thread not found

oh, c'mon now

>> No.4878858

>>4878852
Because it's more popular. Duh.

>> No.4878859

>>4878853
http://www.celephais.net/board/view_thread.php?id=61599

updated

>> No.4878869
File: 10 KB, 273x184, 1518150907317.jpg [View same] [iqdb] [saucenao] [google] [report]
4878869

>>4878859

thank you

>>4877906

>red blood

>> No.4878871

>>4878853
New link >>4878859

>> No.4878879

>>4878859

I'd like to participate but I only played the first 4 maps ever

>> No.4878905
File: 47 KB, 800x600, Sin 1998.jpg [View same] [iqdb] [saucenao] [google] [report]
4878905

Mother fucking SIN
This game is awesome and so underrated I don't understand why you guys don't discus it more often here
I guess the reason is it was kinda buggy when first released but nowadays the GOG version runs flawlessly on modern systems.
(it even comes with the expansion for free)

The only thing you gotta do is limit the frame rate with the console because nowadays it runs at like a 1000fps and that bugs the engine physics

Just type in cl_maxfps 125 (or whatever else frame rate you want)

Seriously if you haven't played SIN yet do yourself a favor and try it out
Bot the base game and the expansion are awesome

>> No.4878914
File: 7 KB, 226x223, images.jpg [View same] [iqdb] [saucenao] [google] [report]
4878914

>>4878825
Second this. God i'm having so much fun these days with the very first Quake, it's astonishing. Level design, secrets, enemies, setting, weapons, feel and so on; but most importantly: the soundtrack! Absolute silence. The only thing you must hear are your enemies getting their asses fragged. Wonderful game, hundreds times better then the blazoned space stations of Doom.

>> No.4878919

what does "tfix for thief1/gold, tafferpatcher for thief2" on the Thief infographic mean?

>> No.4878923

Does Blue shift and OpFor work with xash3d?

>> No.4878938
File: 40 KB, 950x460, self offense.jpg [View same] [iqdb] [saucenao] [google] [report]
4878938

>>4878905
> that boss chick
> her tits, and a 9/10 face too
my hardness

>> No.4878940

>>4878914
Do we hate doom now?

>> No.4878942

>>4878940
He never said that

>> No.4878945
File: 456 KB, 460x1044, 1529036165829.png [View same] [iqdb] [saucenao] [google] [report]
4878945

>>4878942
Like i could ever hate doom

>> No.4878947

>>4878919
Its an amazing path that makes the engine not only compatible with modern stuff, it also revamps the engine completely.

Ask on Thief general for more if you want to try those masterpieces.

>> No.4878949

>>4878940
the us vs them "like one or the other" shit hasn't been relevant for decades, m8

>> No.4878950

>>4878938
>>4878905
though to be fair apparently in the game story it was basically one reason she was able to lure so many into a false sense of security.
> here go do a job for me
> but look at my tits too
> no there's nothing entirely fishy about the job
> by the way look at my tits and lips
> ...now you're a mutant, but at least you have a sexyAF alpha woman as your master

>> No.4878952

>>4878940
nope its some crossboarding /v/irgins trying to incite flame wars

>> No.4878953
File: 38 KB, 805x540, 1530306585618.png [View same] [iqdb] [saucenao] [google] [report]
4878953

>>4878945
>Being a doom fan
>Not being hyped for Doom Eternal

>> No.4878954

>>4878950
Also she was some kind of genius scientist woman and was rich as fuck
>>4878914
I honestly taught I was the only one here that liked Quake better than doom

>> No.4878956
File: 97 KB, 728x550, tal'set n64.jpg [View same] [iqdb] [saucenao] [google] [report]
4878956

Make turok maps.

>> No.4878959

>>4878947
Thanks. I'll see the general.

p.s do i have to buy the games or does the general have like a torrent or something like that?

>> No.4878960
File: 126 KB, 500x380, 1529443622391.png [View same] [iqdb] [saucenao] [google] [report]
4878960

>>4878953
>implying i have a pc that can run DooD Ethereal

>> No.4878961

>>4878959
I don't think they have a torrent but yeah you can find tons of Thief 1 Gold and 2 lying around.

>> No.4878964

>>4878959
Nigga the games are less then 1 euro now
That's cheaper than a fucking Mcdonalds burger

>> No.4878972

>>4878956

the editor is very clunky 2bh

>> No.4878982
File: 362 KB, 1280x720, hexen2c.jpg [View same] [iqdb] [saucenao] [google] [report]
4878982

>>4878914
I also have a really deep love for Hexen 2. We just cant do this type of over the top dark gothic fantasy anymore.

And the quake engine looks so good on the game, and its fluid and fun to play. Yeah I know about the puzzles but hey, cant be perfect.

>> No.4878984

>>4878953
i think the classic doom fanbase is divided on nu doom

i love it though and i am hype

>> No.4878989

>>4878964
oh cool thanks

>> No.4878996

>>4878982
>Hexen 2
Man it's pretty much impossible to make a game that cryptic nowadays

>> No.4878997

>>4878984
I think its an definite improvement on the overall sad state of fps, and fuels my hate that bethesda with also Arkane fucked up so much an opportunity to bring back LGS System Shock\thief revival with their fucking mediocre Dishonored and half hearted Prey.

Nu Doom has some issues, I dislike the closed arenas, the puny weapon sounds, the overall demon aesthetic is the usual plastic looking big monster instead of screaming demon, like, cyberdemon. Its like we lost the ability to make shit look cool.

That said Its a decent game.

>> No.4879001

>>4878905
It's a bitch to get running.

>> No.4879002

>>4878905
My legitimate first fap just by looking at her model boob slapping animation in multiplayer.

>> No.4879004

>>4878914
>but most importantly: the soundtrack! Absolute silence. The only thing you must hear are your enemies getting their asses fragged.
...you don't mean literal silence, right? You know there's a soundtrack?
>>4878982
Hexen 2 is pretty great. Just wish all the classes were well-balanced.

>> No.4879007

>>4878953
Honestly It's the only AAA game I felt hype for in years.
The only other one is maybe Cyberpunk 2077 but I'll wait till it gets released
Every other game feels so boring and watered down like I already know what the game is gonna be like when they announce it

>> No.4879012

>>4879001
>It's a bitch to get running.
Did you even read what I posted?
It used to be a bitch but the GOG version runs perfectly on modern systems out of the box.
All you gotta do is limit the fps in the console
There's even a patch for widescreen

>> No.4879014

>>4879007
Outside Doom Eternal, i'm not interested in any of the games shown in that picture.

something about AAA games are so unappealing. really feel like they fluff it with movie scenes rather than gameplay

>> No.4879019

>>4878997
the guns sound fine though. pistol, chaingun, plasma and maybe the HAR could be beefier but everything else is okay.

>> No.4879024

>>4878616
>>4878530
how often do you have to check, damn

>> No.4879025

>>4878303
see >>4878314

its not 2006 anymore. please use wikipedia.

>> No.4879026

>>4879007
I really don't feel the hype for Cyberpunk.
it doesn't look even remotely interesting. I get the feeling nobody would bat an eye to it if it was some other dev team behind it. maybe four or five 'oh this looks cool' but it's nowhere near as exceptional as some make it to be.

>> No.4879030

>>4879026
>I get the feeling nobody would bat an eye to it if it was some other dev team behind it
And why on earth wouldn't this be a good reason to be excited for something? People love their other games so it makes sense that they're excited for this one too.

>> No.4879042

>>4879026
I agree but I wouldnt put it past the devs more than the fans themselves who amp it up like it's going to be the best thing ever made

thats just how fanboyism works and its what drives the industry whether you're on board or not, but I will give you though, I'm not feeling it either. I was expecting something more substantial

>> No.4879043

>>4878982
I'm not done with Hexen yet so i won't play the second one but damn, i sure hope it's not a switch hunting big ass maze even this time.

>> No.4879046

>>4879024
everytime i think i'm banned

>> No.4879058

>>4879043
There's not any switch hunts but the puzzles can be pretty tough, probably even more so since they're less simple than "press switch, door opens elsewhere"

>> No.4879064

>>4879058
>less simple than "press switch, door opens elsewhere"
damn, you call that simple? i got stuck so many times with that game, lol.

>> No.4879069 [DELETED] 
File: 361 KB, 1500x844, Painkiller-Hell-Damnation1.jpg [View same] [iqdb] [saucenao] [google] [report]
4879069

Thoughts on the Painkiller series?

Love them myself, only real drawback is how easily the upgrade system can brake the game. Just that one card that makes every soul recover 2 health instead of one will basically guarantee you that youll never die again.

So the key to remember is, play the games, theyre amazing, but dont buy any upgrades.

>> No.4879072

>>4878791
>>4878816
>>4878825
>>4878839
>quake has more gameplay variety when it comes to enemies than doom
>Boy I surely love slow fireballs.
This is all true, but Quake's enemies still are not as memorable. It's probably the low res, the lack of color, and generally taking itself more seriously. Something like the Ogre is goofy but could still work in Doom. In Quake it's a bit meh.
>I can't think of anything that Doom does even half as well.
This is a whole another discussion but I can think of some things.

>> No.4879074

Where does the Marathon guy's BFG replacement in Samsara come from?

>> No.4879078

>>4879058
honestly the puzzles are a mindfuck I have no idea how anyone can complete them without a walk trough or a shit ton of free time
>>4879069
Not retro

>> No.4879080 [DELETED] 

>>4879069
shit

>> No.4879090

>>4879072
That's not true, Quake has some great enemies (although i can't judge because i love each one of them even the simplicity of certain ones, why not)

>> No.4879095
File: 128 KB, 310x377, Vore.png [View same] [iqdb] [saucenao] [google] [report]
4879095

>>4879072
Boy you're so wrong, just look at this memable monster. The name alone it's beautiful.

>> No.4879110 [DELETED] 

>>4879069
great games, shame the devs had to become asshats

>> No.4879124 [DELETED] 

>>4879069
that looks like actual shit.

>> No.4879139 [DELETED] 

>>4879069

only the first painkiller is good

>> No.4879140 [DELETED] 

>>4879069
i only played the original and i liked it

>> No.4879142 [DELETED] 

>>4879069
>those witch enemies
>the orphinage level

only old school shooter to get 2spooky. good times.

>> No.4879151
File: 342 KB, 1920x1080, duke0000.png [View same] [iqdb] [saucenao] [google] [report]
4879151

well, i WAS having a lot of fun with duke hard

>> No.4879178
File: 39 KB, 512x383, IMG_20180625_104832.jpg [View same] [iqdb] [saucenao] [google] [report]
4879178

whoever kept the booru alive, bless your soul

>> No.4879201

>>4879178
I've just been using as a place to dump my OC

>> No.4879219

>>4878185
*telefrags you*

Psh, get on my level kiddo.

>> No.4879221

>>4878429
>safety tip
How am I going to jam that thing into a Pinky's fat face now?

>> No.4879225

>>4878997
I really wish they had gone with more traditionally Satanic demons rather than the chitinous crap.

>> No.4879226

>>4877907
May or may not be related but, System Shock got a fan made expansion pack
https://www.youtube.com/watch?v=A7PaRtF3R1Y

>> No.4879232

>>4879072
I'll admit that the knight variations are a bit dull, but the more bizarre monsters are pretty memorable, especially the goddamn eyeless yeti from hell.

>> No.4879236

>>4879232
>Death Knights
>dull
i'll slap you

>> No.4879237

>>4879151
did it make you temporally embarrassed

>> No.4879238

When did the WASD + mouse configuration start getting popular?

>> No.4879239

>>4879236
Just a bit. They feel a bit 'normal' when compared to the Lovecraftian horrors that appear later. I'll give the ogres a pass because, well, an ogre with a grenade launcher and a chainsaw is pretty memorable on its own.

>> No.4879240

>>4879238
I know that Quake was the first game that had most pro players change their controls to it, but I think Half-Life was the first big commercial game to have it as default.

>> No.4879273
File: 9 KB, 472x279, ranger punch.png [View same] [iqdb] [saucenao] [google] [report]
4879273

>>4879236
>>4879232
>>4879239
The death knights are also deceptively strong, almost twice as much health as you would expect them to have. Based on how easy it is to take down the knights, the death knight looks like it should probably only have twice as much health. Im not saying they should be modded to be weaker, only that their size and armor design (3d model) should be bigger and more wicked looking.
> even the Gunners from Q2 look tougher than they are and the gunners only have 200 health. The ogres look tougher than death knights for that matter.

>>4879240
>>4879238
First game I ever saw that had the configuration set in it by default was Unreal Tournament. They may have adopted that based on what pro players were using, or they may have set the trend, I dont know which.

>> No.4879370

Final episode of Quake on hard for my first time its been fun but im gonna take a break from it and play some wads

>> No.4879378
File: 1.66 MB, 416x240, 1530141681266.gif [View same] [iqdb] [saucenao] [google] [report]
4879378

>>4879012
Let me rephrase that. I'm on windows 10 and it and power slave just flat out won't fucking work right. Both have this fucking error were my mouse is literally stuck and I can't move it. I have no fucking clue why that is but i'm blaming windows 10. I will install linux if It can't get my niche games working correctly.

>> No.4879389

>>4879273
Death Knight shoul have been faster or bigger.

>>4879238
With Quake and other new 3d shooters, since they had mouselook.

>> No.4879406
File: 65 KB, 217x394, Blood_1997_Fps_Cultist_Fanatic_Caleb.png [View same] [iqdb] [saucenao] [google] [report]
4879406

IT BURNS IT BURNS AHHHH

>> No.4879425

>>4879378
Update your 10, they broke mouse in creator's update and people say they fixed it now.

>> No.4879478

>>4879406
It's been forever since I played this game, but was it them or the almost nude guys who says "There's no place like home!" when you kill them?

>> No.4879482

>>4879478
The nude peasant dudes say that

>> No.4879490
File: 33 KB, 648x595, 1529949694059.png [View same] [iqdb] [saucenao] [google] [report]
4879490

>Doom Movie with Female lead
You know, That'll probably be interesting, considering there's Arlene Sanders in the Doom Novels.
Maybe they're finally going to make movies based on them, that'll be specta-
>Another Doom3 movie/reboot of the first movie
Pic related

>> No.4879514
File: 380 KB, 600x600, 1529637731921.png [View same] [iqdb] [saucenao] [google] [report]
4879514

>>4879490
Anon, you're swimming in dangerous waters with this one.

>> No.4879527
File: 683 KB, 1920x1080, q2xp0001.jpg [View same] [iqdb] [saucenao] [google] [report]
4879527

and Q2XP is 100% compatible with Juggernaut, now its time to kill some stroggs in calisto

>> No.4879530

>>4879490
I bet they won't make movies based on the classic Doom games or Novels because "Muh satanic symbolism"
or "Waahh, they have to pull on a switch that's literally shaped like a hyper demon dong"

>> No.4879537

>>4879527
the fuck am I looking at right now?

>> No.4879542

fellow Quakefags

is his good?
http://quakeone.com/forum/quake-mod-releases/works-in-progress/12936-arcane-dimensions-hd-overhaul

>> No.4879556

>>4879542
>HD overhaul
Already know it isn't good.

>> No.4879558

>>4879378
it's a sdl problem with windows 10

>> No.4879563

>>4879556
well the good news is that it uses Quakespasm, and not Darkplaces.
so its a + 4 me, also only the maps matter, the models and skins can go fuck themselves

>> No.4879570
File: 126 KB, 1280x853, 1530626763456.jpg [View same] [iqdb] [saucenao] [google] [report]
4879570

>>4879425
>>4879558
Oh good there's a fix. Thanks my fps brothers. Now I can play two fps i've been really itching to play ever since I looked into it.

>> No.4879594

>>4878850
I bet you weren't even born in 1981 or earlier.

>> No.4879596
File: 558 KB, 1364x1000, a0c.png [View same] [iqdb] [saucenao] [google] [report]
4879596

is this autism or plain attwhorism?
>https://steamcommunity.com/app/2310/discussions/0/1474221865179947585/

>> No.4879613

>>4879542
Don't ruin the Quake graphics.

>> No.4879616

>>4879043
its much, much worse than the original in terms of puzzles.

I managed to finish the first hexen (with a walkthrough)
I was not able to finish the second hexen (even with a walkthrough)

>> No.4879631

Can someone explain to me what the fuck the story is to Turok?

>> No.4879632

Is Blood supposed to kick my ass on the medium difficulty?

>> No.4879641

>>4879632
You should learn how to play it, then it'll kick your ass less.

>> No.4879646

>>4879542
HD graphics overhauls are my kink

check this shit out

https://www.youtube.com/watch?v=CIkkTrpWkwc

>> No.4879664

>>4879563
>also only the maps matter, the models and skins can go fuck themselves
except the inane amount of detail that went into most of AD's maps to look fantastic while still sticking to quake's texture palette and scale
fuck off with that HD shit

>> No.4879674

>playing Turok while listening to this

Truly based

https://www.youtube.com/watch?v=noncznwZbBo

>> No.4879689
File: 58 KB, 1024x768, f9a852b946da099bb91b0a2d657c609e.jpg [View same] [iqdb] [saucenao] [google] [report]
4879689

>> No.4879691
File: 235 KB, 1080x1294, Screenshot_20180704-004219~2.png [View same] [iqdb] [saucenao] [google] [report]
4879691

>> No.4879693
File: 311 KB, 2560x1920, Perfect Dark.jpg [View same] [iqdb] [saucenao] [google] [report]
4879693

>> No.4879707

>>4879691
i mean, it could work

>> No.4879713

>>4879570
I ended playing powerslave with a 360 controller

>> No.4879724

I don't know if any of you have experience with textures or if Doom has this kind of problem, but would anyone know of a tool that can strip mipmapping blending artifacts out of an image, given the mask or not? Aorta is shitting the bed for me.

>> No.4879730

>>4878938
SALVEEENEEE

>> No.4879747

>>4879691
Have there been any wads that take place primarily in heaven?

>> No.4879780

Was Doom on the SNES always super laggy? I decided to emulate it on a whim (I downloaded a library of SNES roms and I realized I never tried it), or is it my emulator?

>> No.4879796
File: 42 KB, 500x322, smokebreak.png [View same] [iqdb] [saucenao] [google] [report]
4879796

I just wish Strife didn't have so many fucking hitscanners

>> No.4879808

>>4879631

Dinosaurs

>> No.4879810

>>4879780

No it was always shit

>> No.4879812

>>4879689
>>4879693

What exactly are your intentions here

>> No.4879814
File: 1.06 MB, 1164x453, Drink.gif [View same] [iqdb] [saucenao] [google] [report]
4879814

I don't even know what the hell I'm doing anymore.

>> No.4879819

>>4879814
some bullshit idk

>> No.4879839

>>4879490
>Maybe they're finally going to make movies based on them
That'd be the day. I'm not so sure they'd be the best material though. Like, the first one is kind of good, but the other books kind of get weird and trail off.

>> No.4879842

>>4879632
Yes, kind of.

>> No.4879845

>>4879780
Yes, it always chugged.
It's kind of a miracle that it was even made to run with the SuperFX chip.

>> No.4879874

How do you play blood 1 without it feeling so shitty? All the hitscan enemies make it a real chore. Am i missing something? How do I play this right

>> No.4879875
File: 341 KB, 1366x768, Screenshot_Doom_20180701_113122.png [View same] [iqdb] [saucenao] [google] [report]
4879875

well since nobody is posting, i'm going to recount my tales of valor against the nazis in their turf of castle nevermore

>> No.4879876

>>4879874
Use the shotgun's alt-fire to take out cultists quickly. Use cover around hitscans. DUCK. It significantly reduces their accuracy against you.

>> No.4879881
File: 823 KB, 1366x768, Screenshot_Doom_20180701_113136.png [View same] [iqdb] [saucenao] [google] [report]
4879881

>>4879875
into the breach, for glory!

>> No.4879885
File: 167 KB, 1366x768, Screenshot_Doom_20180701_113225.png [View same] [iqdb] [saucenao] [google] [report]
4879885

>>4879881
there's a shitton of resistance beyond this door

>> No.4879904
File: 575 KB, 1366x768, Screenshot_Doom_20180701_113248.png [View same] [iqdb] [saucenao] [google] [report]
4879904

>>4879885
you fuckers are nothing against me

>> No.4879905
File: 183 KB, 1366x768, Screenshot_Doom_20180701_113413.png [View same] [iqdb] [saucenao] [google] [report]
4879905

>>4879904
i see you shut away you nazi bastard

>> No.4879906

ok

>> No.4879910
File: 340 KB, 1366x768, Screenshot_Doom_20180701_113508.png [View same] [iqdb] [saucenao] [google] [report]
4879910

>>4879905
i've messed them up so bad, they've sent in the clankers

>> No.4879913
File: 333 KB, 1366x768, Screenshot_Doom_20180701_113613.png [View same] [iqdb] [saucenao] [google] [report]
4879913

>>4879910
fuck off, rin tin tin

>> No.4879917
File: 230 KB, 1366x768, Screenshot_Doom_20180701_113736.png [View same] [iqdb] [saucenao] [google] [report]
4879917

>>4879910
more sheep for the slaugher

>> No.4879923

>>4879874
don't be afraid to use explosives
second episode has shitloads of napalm ammo
every level throws dynamites at you constantly
and the flareguns altfire wrecks groups of cultists at long range
play like an action movie wannabe
basically action roll (crouch) around every corner and hold M1 with the tommygun

>> No.4879925
File: 796 KB, 1366x768, Screenshot_Doom_20180701_113846.png [View same] [iqdb] [saucenao] [google] [report]
4879925

>>4879917
clear

>> No.4879930
File: 336 KB, 1366x768, Screenshot_Doom_20180701_114609.png [View same] [iqdb] [saucenao] [google] [report]
4879930

>>4879925
if you're not getting shot at, you're not making progress

>> No.4879932
File: 416 KB, 1366x768, Screenshot_Doom_20180701_114628.png [View same] [iqdb] [saucenao] [google] [report]
4879932

>>4879930
even their mecha champions aren't a match for
the righteous

>> No.4879938
File: 410 KB, 1366x768, Screenshot_Doom_20180701_114704.png [View same] [iqdb] [saucenao] [google] [report]
4879938

>>4879932
towards the inner library i go

>> No.4879942

>>4879874
Treat guns as if they will actually kill you instead of being a doom babby and expecting to live through getting shot multiple times.

USE COVER
Altfire dynamite around corners
USE COVER
altfire flaregun at groups of cultists
USE COVER

>> No.4879946
File: 372 KB, 1366x768, Screenshot_Doom_20180701_114736.png [View same] [iqdb] [saucenao] [google] [report]
4879946

>>4879938
being the bastards they are, they took it upon themselves to try to rain down death upon me on the nice bookcases possibly damaging what i'm sure has pretty nice literature

>> No.4879949
File: 6 KB, 199x181, Headgibfinal.png [View same] [iqdb] [saucenao] [google] [report]
4879949

so GZDoom builder is crashing every time I try to save. I tried installing the latest bugfix version, the send and 3rd latest bugfix version, and some of the regular release candidates.

I had r2787 installed before and it worked fine, but for some reason now it's crashing when I try to save too.

This is windows 10 with a decent computer so that hardware shouldn't really be the issue. I've been working on a map and have a shitload of work done, but now I cannot save...

>> No.4879950
File: 287 KB, 1366x768, Screenshot_Doom_20180701_115252.png [View same] [iqdb] [saucenao] [google] [report]
4879950

>>4879946
i got this

>> No.4879957

>>4879874
Duck and jump like a madman while strafing around.

Also, like the others said, run for cover, they cultists can't give you lead supplements if there's a pillar or corner between you.

>> No.4879960
File: 264 KB, 1366x768, Screenshot_Doom_20180701_115314.png [View same] [iqdb] [saucenao] [google] [report]
4879960

>>4879950
poor bastard never saw it coming

>>4879949
>windows 10
that's your ultimate problem

>> No.4879967
File: 523 KB, 1366x768, Screenshot_Doom_20180701_115454.png [View same] [iqdb] [saucenao] [google] [report]
4879967

>>4879960
>move out to the courtyard & they ambush me
they outgun & outnumber me 50/1 & they sneak attack me; i wont rest till i send them lining up to suck satan's peener

>> No.4879968

for all the artwork depicting caleb with a sawed off, you'd think it would mean it's the most used weapon of the player
but fuck, he should be wearing atleast 5 layers of dynamite wired suicide vests with all that fucking TNT
the remote explosives and proximity mines don't help that mental image

>> No.4879969
File: 213 KB, 1366x768, Screenshot_Doom_20180701_115655.png [View same] [iqdb] [saucenao] [google] [report]
4879969

>>4879967
remember kids, it isn't evil nazi weaponry if it's being used for good

>> No.4879971

>>4879881
Something about that brick texture is really ugly. Nice architecture though.

>> No.4879973
File: 676 KB, 1366x768, Screenshot_Doom_20180701_115844.png [View same] [iqdb] [saucenao] [google] [report]
4879973

>>4879969
amazing what dumbshits would just leave around, thinking it won't bite them in the ass later

>>4879968
people would bitch about him depicting some isis faggot

>> No.4879978
File: 220 KB, 1366x768, Screenshot_Doom_20180701_120031.png [View same] [iqdb] [saucenao] [google] [report]
4879978

>>4879973
i hear a lot of mildly upset nazis past this door

>> No.4879980
File: 456 KB, 1366x768, Screenshot_Doom_20180701_120050.png [View same] [iqdb] [saucenao] [google] [report]
4879980

>>4879978
surprise, phallus inhalers

>> No.4879983
File: 527 KB, 1366x768, Screenshot_Doom_20180701_120416.png [View same] [iqdb] [saucenao] [google] [report]
4879983

>>4879980
huh huh huh, what a mess

>> No.4879985
File: 261 KB, 1366x768, Screenshot_Doom_20180701_120539.png [View same] [iqdb] [saucenao] [google] [report]
4879985

>>4879983
wonder what's behind this object of thule society worship

>> No.4879990
File: 376 KB, 1366x768, Screenshot_Doom_20180701_120545.png [View same] [iqdb] [saucenao] [google] [report]
4879990

>>4879985
what is this, some wrist worn computer?

>> No.4879998
File: 529 KB, 1366x768, Screenshot_Doom_20180701_120752.png [View same] [iqdb] [saucenao] [google] [report]
4879998

>>4879990
i'm sending you to the scrapheap

>> No.4880004
File: 373 KB, 1366x768, Screenshot_Doom_20180701_121106.png [View same] [iqdb] [saucenao] [google] [report]
4880004

>>4879998
huh, apparently the nazis are more advanced than i thought. so much so, they can trade weapons with people far, far away.

>> No.4880006
File: 754 KB, 1366x768, Screenshot_Doom_20180701_121249.png [View same] [iqdb] [saucenao] [google] [report]
4880006

>>4880004
doesn't do much against the metal foes as much as the organic ones

>> No.4880012

so this is what we do at 4 in the morning now?

>> No.4880013
File: 568 KB, 1366x768, Screenshot_Doom_20180701_121339.png [View same] [iqdb] [saucenao] [google] [report]
4880013

>>4880006
at long last, i meet their greatest; when he falls, so will the nazi grip in the region

>> No.4880017
File: 543 KB, 1366x768, Screenshot_Doom_20180701_121824.png [View same] [iqdb] [saucenao] [google] [report]
4880017

>>4880013
at last! the general is slain, the nazis are ruined.

>>4880012
no, just people who had a pot of coffee with their dinner

>> No.4880019
File: 20 KB, 1366x768, Screenshot_Doom_20180701_121901.png [View same] [iqdb] [saucenao] [google] [report]
4880019

>>4880017
& this concludes the blogging

>> No.4880021

>>4880019
I wish I could get psyched.

>> No.4880023

>>4880019
want to hop on zandronum right now and play some sort of coop withme?

>> No.4880060
File: 2.87 MB, 1024x576, niceloop.webm [View same] [iqdb] [saucenao] [google] [report]
4880060

nice view

>> No.4880064

>>4880060
what this

>> No.4880067
File: 12 KB, 369x249, 1529866927046.png [View same] [iqdb] [saucenao] [google] [report]
4880067

>>4880064
ur mom lmao

>> No.4880069

>>4880064
nice loop of the nice view obviously

>> No.4880076

>>4878905
God it needs a port or remaster. Just like Kingpin does.

>> No.4880078

DOUQ NUCCEM

>> No.4880079

>>4879527
>and Q2XP is 100% compatible with Juggernaut
What about Yamagi though?

>> No.4880081
File: 387 KB, 559x504, douK.png [View same] [iqdb] [saucenao] [google] [report]
4880081

>>4880078

>> No.4880094

>>4880078
cock suckem

>> No.4880095

Damn this fucking summer is getting hot.

>> No.4880114

>>4879796
Hitscanners are good though. This general proved that a while back.

>> No.4880118

>>4880078
DUCK QUACKEM

>> No.4880131

>>4880078
slick lickem

>> No.4880134

>>4880078
youk nowihadtodoittoem

>> No.4880136

>>4880078
FUCC PUKEM

>> No.4880137

>>4880069
the nice view of what? don't get smart with me bucko.

>> No.4880140
File: 77 KB, 810x820, 2018-07-04-140354.png [View same] [iqdb] [saucenao] [google] [report]
4880140

>>4878776

>> No.4880142

>>4880060
That'd make a nice animated desktop.

>> No.4880143

>>4880078
DOOT NUT'EM

>> No.4880153

>>4880137
the oceanic floor bubba

>> No.4880154

>>4880079
it runs too, i tested it here
also someone at the SHUMP(Q2UMP thread at celephais) thread posted the long lost Oblivion Mission pack for Q2 there, one more for the pastebin list >>4877906

http://www.legendsworld.net/shooter/game/6642

>> No.4880170

>>4880078
AIM SHOOTEM

>> No.4880179
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google] [report]
4880179

Which is supposed to be the UV difficulty of Golden Souls 2? Galactic Veteran or Starman?

>> No.4880180

>>4880078
ass bashem

>> No.4880183

Ok guys how about DOOM,
but Battle Royale

>> No.4880186
File: 109 KB, 999x920, 7He1shD.jpg [View same] [iqdb] [saucenao] [google] [report]
4880186

Kirk posted this on the Q2xp page, and holy shit!

>> No.4880205

>>4879594

If I had been born before 1981 I would not be a millennial

>> No.4880208

>>4880186
parallax texutres?

>> No.4880226

>>4880208
self relief testing, also new textures for some of the things who needs replacement or are still vanilla

>> No.4880252

The fuck am i supposed to do on Moonlight Morass map of Golden Souls 2.
I even used cheats and looked at the map in GZDoomBuilder and still cant figure it out.
Only 2 exits from the map require diving into toxic purple water that kills me without cheating. There should be either a way to lower the water level or get a resistance powerup or something like that, but for the love of god i cant find it. How the fuck am i supposed to finish this map normally
please help.

>> No.4880261
File: 6 KB, 162x308, download.jpg [View same] [iqdb] [saucenao] [google] [report]
4880261

>>4880208
PARALLAX AND FEAR MOOT

>> No.4880268
File: 202 KB, 1280x720, moot.jpg [View same] [iqdb] [saucenao] [google] [report]
4880268

>>4880261

>> No.4880273

>>4880268
> tfw you cock block caleb's dynamite in midair with your own

>> No.4880276
File: 72 KB, 2560x1440, Space Shadow textless.png [View same] [iqdb] [saucenao] [google] [report]
4880276

>>4877906
JUST MADE THIS WALLPAPER FROM AN OBSCURE FPS FOR NES FROM 1989.

>> No.4880278

Some people bring up his moveset but i think another reason why Caleb wouldn't work in Samsara could be something to do with his arsenal and what would his starter weapon be

>> No.4880280

>>4879874
DO NOT PLAY ANY DIFFICULTY OTHER THAN THE MIDDLE ONE

>> No.4880286
File: 11 KB, 235x250, 1529858826405.jpg [View same] [iqdb] [saucenao] [google] [report]
4880286

>>4880280
>Not playing on Well Done for the first time

>> No.4880289

>>>/v/423005630

>> No.4880291

is it possible in gzdoom to define keybinds per wad? for example for certain wads that need jumping i want the jump on space and use on rmb otherwise just keep use on space

>> No.4880297

>>4880276
>FPS
>NES
how the fuck

>> No.4880298

>>4880291
nevermind found how to do it

>> No.4880307
File: 24 KB, 704x567, maranax.png [View same] [iqdb] [saucenao] [google] [report]
4880307

>>4880289
like a nigger

>> No.4880309

>>4880307
Krudox Kruo Klan

>> No.4880310

>>4880307
No /pol/ here please.

>> No.4880313

>>4880297
A Light Gun game

>> No.4880320

>>4880313
...that's not what an FPS is!
Those are Rail Shooters!

>> No.4880323

>>4880320
It was a first person rail shooter. Quite nifty for the NES, actually, it had a special full-auto lightgun and everything.

>> No.4880324

>>4880320
First person rail shooters are a subgenre.

>> No.4880327
File: 276 KB, 1010x960, touhou-sakuya-smug-face-58d54b3d705b0.jpg [View same] [iqdb] [saucenao] [google] [report]
4880327

>>4880140

>> No.4880329

>>4880183
How about no

>> No.4880330

There are plenty of engines for Q2, but not enough custom maps, missions, you name it.

>> No.4880338

>>4880183
If Bethesda can force an isometric RPG into becoming a battle royale game then Doom will be in just a matter of time

>> No.4880339
File: 282 KB, 944x651, 1504915036368.jpg [View same] [iqdb] [saucenao] [google] [report]
4880339

>>4879631

the first appereance of Turok was in a comic book of Western Publishing / Dell Comics in 1954

then, Dell and Gold Key Comics published the series from 1956 to 1982

this version of Turok showcase a pre columbian native american called Mandan who is trapped along his brother Andar in an isolated valley populated by dinosaurs after getting lost inside a cavern network in the carlsbad area

in 1992 Valiant Comics remaked Turok, the dinosaur valley become The Lost Lands, a land where demons, dinosaurs and aliens flourish and where "time has no meaning", a cosmic anomaly causes time in The Lost Lands to move in a self-contained loop

then, the Turok universe is merged with Unity, the Valiant Comics universe, here the main villain is a psychotic super-powered being known as Mothergod that uses the Lost Lands as a base of operations, she outfits dinosaurs with intelligence-boosting implants

turok isn't the character's name anymore but a title meaning Son of Stone, the Turok must protect the barriers between this dimension and the others, the axis of all worlds being the Lost Lands, a place where creatures from across time and space had been dragged

The Campaigner is one of Mothergod's experiments, a confederate prisoner who was held in a brutal union pow camp where he was forced to fight daily to survive until he was drawn into the Lost Land during an encounter on earth with Turok, he was deemed a logical choice to be made a Campaigner

he seeks an ancient artifact known as the Chronoscepter, a weapon so powerful that it was broken into pieces to prevent it from falling into the wrong hands, and plans on using a focusing array to magnify the Chronoscepter's power, destroying the barriers that separate the ages of time and rule the universe

Thunder is the Campaigner's tyrannosaurus rex, the Longhunter is a bounty hunter of exotic wildlife and looks at Turok as one, I only know that Mantis is also a robot

>> No.4880343

>>4880339
t-there is something in your face

>> No.4880345

>>4878564
Disembowel somebody and a lot of blood can be acquired at once.

>> No.4880346

>>4879689
MAIAN'D

>> No.4880347
File: 89 KB, 1013x788, Puppet-Master-2.jpg [View same] [iqdb] [saucenao] [google] [report]
4880347

>>4880153
what's.the.map.mod.level.
*eyes begin to emit a demonic power*

>> No.4880348

>>4880339
Thanks for making this paragraph take up half of my screen

>> No.4880352
File: 20 KB, 372x395, 1520260393739.jpg [View same] [iqdb] [saucenao] [google] [report]
4880352

>>4880348
>I have to read more than one line

>> No.4880356

>>4880309
underrated post

>> No.4880357

>>4879631
Native american consumes lethal amounts of peyote until he thinks he's fighting dinosaurs in another dimension.

>> No.4880358

>>4880339
that's wrong don't listen to this guy
>>4880357
he gets it

>> No.4880359

Does someone here remember an old an i think unfinished w40k mod for Quake 1?

>> No.4880363

>>4879973
If we cover the image in explosions, they can't prove he's wearing dynamite.

>> No.4880365

>>4880348
Just hide the post.

>> No.4880368

>>4880278
There's already a mod that puts him in. I haven't really tested it for balance but he's fun enough to play as.

>> No.4880386

>>4880078
DANK BOOMUM

>> No.4880395
File: 286 KB, 1204x1080, evil eye chan3.png [View same] [iqdb] [saucenao] [google] [report]
4880395

Evil Eye-chan is so cute~!

>> No.4880407
File: 275 KB, 844x1024, caleb.jpg [View same] [iqdb] [saucenao] [google] [report]
4880407

What's your favorite main character? Why?

>> No.4880415

>>4880324
>>4880323
>>4880320
>>4880313
>>4880297
Space Shadow is NOT on-rails. Movement is Wizardry style. And the shooting is done with a custom light gun (that had automatic fire and RUMBLE!)

http://www.youtube.com/watch?v=SlR_Eqtnys4
http://www.youtube.com/watch?v=GvpiexzG8fA

>> No.4880419

>>4880407
Doomguy doesn't strictly have much character, so I'll say Duke Nukem, because I love how brazenly fucking macho and unapologetically pleased he is with himself, as he blows aliens away with machineguns and bombs.

>> No.4880424

>>4880407
Caleb is the best.

>> No.4880425
File: 59 KB, 490x519, 4733010-8380799852-dukex.jpg [View same] [iqdb] [saucenao] [google] [report]
4880425

>>4880419
Duke is always a right choice

>> No.4880429

>>4880419
It's funny how Doomguy has more personality in memes than the actual games.

>> No.4880434

>>4880424
after actually playing blood, i can confirm

though i do like the characterization that the later games gave the "id big 3"

> corvus will forever be "just ok" due to being a knife-ear which is an automatic -100 points

>> No.4880435

>>4880429
I think that's because Doomguy is meant to be largely a blank slate for the player to project themselves onto, Romero said as such.

>> No.4880464
File: 428 KB, 1920x1080, fab50519-29ee-4260-9708-fe7f3f660507.png [View same] [iqdb] [saucenao] [google] [report]
4880464

>>4877906
>big coin
>drop into well
>instadeath

how do I get it?

>> No.4880473

>>4880464
what substance are wells for that can make you not plummet at terminal velocity

>> No.4880480
File: 877 KB, 1920x1080, 3622339a-ff15-4595-ac7e-4b4f1b529a60.png [View same] [iqdb] [saucenao] [google] [report]
4880480

>>4880473
right
I flipped a switch

>> No.4880481

>>4880434
That's a shame though, Corvus is underrated just like his game.

>> No.4880491

>>4880419
Yeah, probably Duke. Doomguy is great and all, but personality wise he's just you. However you react is how he reacts, aside from the mugshot.

I can't comment on Caleb though, since I haven't played much of blood. Lo wang is pretty funny, but I never beat shadow warrior, and he doesn't seem to have much substance other than humor.

>> No.4880512

>>4880434
>>4880481
I want to make a character mod that makes Corvus a dark-fantasy version of Caleb.
That would require writing actually witty one-liners and a good voice acting, ability to do any of which I lack.

>> No.4880523

>>4880424

I like Caleb, but he's too much of an edgelord for my tastes.

Was part of the Cabal and probably did lots of fucked up shit while a member, enjoys killing innocents, and even encourages you to kill civilians in some Blood 2 loading screens I recall.

>> No.4880524

>>4880512
That would be awesome.

>> No.4880576

>>4880491
I liked Lo Wang better in the remake, where he's a dumb asshole who kind of makes up for being part of a huge fuckup.

>> No.4880589

>>4880523
But that's what makes the plot of Blood so ironic and fun. Hardcore Gaming put it really well:

>Saving the world from the Cabal’s malignant presence is merely a byproduct of his killing spree. In Blood, you’re probably the evilest dude in the game: nobody else is setting people on fire with hairspray flamethrowers, tossing dynamite on unsuspecting people like confetti, or torturing hapless victims with a voodoo doll. And it’s totally refreshing, especially since you know your victims deserve it.

>> No.4880594
File: 179 KB, 432x504, 1530527767898.png [View same] [iqdb] [saucenao] [google] [report]
4880594

Can you play quake online trought quakespasm ? if you can anyone wanna hop on?

>> No.4880597

>>4878776
>>4880140
>>4880327
ZUN's drawings can be the stuff of nightmares. imagine an entire TC in his style

>> No.4880598

>>4880594
You might need another sourceport for that

>> No.4880609

maranax

>> No.4880634

>>4880594
download nquake

>> No.4880638

>>4880464
I don't know where the second big coin is on this level. I know it must behind the stone pillar in the canyon, but I don't know how to raise/lower it.

>> No.4880640 [DELETED] 
File: 437 KB, 2560x1080, 15305608425220.jpg [View same] [iqdb] [saucenao] [google] [report]
4880640

https://forum.zdoom.org/viewtopic.php?f=43&t=61179
The best doom overhaul pack ever made is here

>> No.4880646 [DELETED] 
File: 23 KB, 480x360, how many times.jpg [View same] [iqdb] [saucenao] [google] [report]
4880646

>>4880640

>> No.4880647 [DELETED] 

>>4880640
There's FIREBLU... And then there is HORRIBLU

>> No.4880654 [DELETED] 

>>4880640
Looking at the sources... It seems he just ripped a lot of other mods apart or wholesale, threw all the shit together in a blender then called it "his mod"

>> No.4880661 [DELETED] 

Oh no he's back

>> No.4880662 [DELETED] 

Vasyan go home you're drunk

>> No.4880665 [DELETED] 

>>4880661
>>4880662
>>4880646
>>4880647
Filename:
/^323232323\.jpg$/
/^23232323\.jpg$/
/^32323232\.jpg$/
/^323232323232323\.jpg$/

Image md5: /zQuhU011vJJot+ExJnvq3g==/

>> No.4880668 [DELETED] 

>>4880665
Wut

>> No.4880669 [DELETED] 

>>4880668
4chan X filters

>> No.4880675 [DELETED] 

>>4880665
>>4880669
but i find him funny

>> No.4880683

>Meant to be the player
>Some of his gameplay mechanics are cannon
>Canonically spent a lot of time killing demons, as in, shooting at them
>MC of the game that populazired the genre
Doomguy is kinda like the definitive FPS protagonist

>> No.4880696

>>4879874
It's a shitty game with some cheap difficulty to make it seem like it's rather you who are a bad player, than the gamedevelopers who are a bunch of fucking incompetents.


Why is Blood considered a rival of any even remotely noteworthy 90s shooter again? Because it fucking very much isn't. There were plenty of games of Blood's level: Marathon 1, Madspace, maybe some Tekwar (well, no, that's pushing it) or Fortress of Dr. Radiaki (lol). That Blood is the most polished of such turds doesn't absolve it from being a turd in the first place.

>> No.4880701

Sock is le David Cage of Quake mapping community.

>> No.4880702 [DELETED] 

>>4880640
>deleted
What a shame. The first reply "Quote: Vasyan -- are you even trying?" totally rip-off from /vr/. I should have taken a screenshot when I had the chance. Kys Apelogon or whatever your name was.

>> No.4880704

>>4880183

So Last Man Standing?

>> No.4880712
File: 64 KB, 1280x720, shinobu is smug.jpg [View same] [iqdb] [saucenao] [google] [report]
4880712

>>4880696
>Blood is too hard for him so he lashes out

>> No.4880716

>>4880712
Keyboarded it on extracrispy some years ago. Recently forkstarted Mall of the Dead on Well Done. I think, by this point, I do have an inkling on how Blood plays.

>> No.4880717

>>4880712
this but without animeposting

>> No.4880721
File: 325 KB, 740x772, 1323028764592.jpg [View same] [iqdb] [saucenao] [google] [report]
4880721

>try out BD: BE 3.1d FINAL
>never played it before
>retarded arse doom 3 bullshit background and shit 'oh so scary' demonic voice talking shit in the main menu
>all menus are replaced with some retarded arse edge as fuck made up names
>start actual game
>move slower than a slug
>everything is pitch black
>sprint function with limited stamina

unistall.exe

holy mother of fucking shit ass cancer trash how can you even manage to make something this shit
wow
just fucking wow

>> No.4880726

>>4880589

Yeah I guess, I like playing white knights. It's more something wrong with me than with the game.

>your victims deserve it.
Not entirely true. Caleb kills a lot of of innocent bystanders. And fucking loves it.

>> No.4880729

>>4880716
Why on earth would you play a twitch shooter like Blood without a mouse?

>> No.4880735

>>4880721
I thought doom mods were about trying to make doom better. Why are these fucks trying to INTENTIONALLY MAKE IT WORSE

>> No.4880738

>>4880735
Brudditors don't know the concept of taste.

>> No.4880742
File: 4 KB, 285x170, Снимок.png [View same] [iqdb] [saucenao] [google] [report]
4880742

>>4880702
Here you go

>> No.4880753

>>4880735
>>4880738
BD BE is literally EDGE: The Videogame - DooM Edition
holy fucking shit
I never would have imagined it could get that fucking bad
guess I'll just wait for that faggot Mark to release next version of Monsters Only so I can finally replay my wad collection with it along Trailblazer

>> No.4880754

>>4880729
Didn't have any problems with Shadow Warrior, which is like 3 times quicker than Blood. [tangent]Well, other than I simply don't like that you need to constantly run in order to turn to face enemies in time, so the to attack them faster than they manage to attack you. I simply don't like shooters where alwaysrun-on is the supposed default mode of movement, so that you need to press an additional button in order to start moving slower, which is very counterintuitive to me, I prefer to press an additional run button when I need it (funny thing, one of the reasons I don't like HL all that much is pretty much enforced alwaysrun).[/tangent]

>> No.4880762

>>4880735
I thought darkforces, marathon and blood were about making doom formula better. Why were these fucks trying to INTENTIONALLY MAKE IT WORSE

>> No.4880791

>be me
>sifting through my bsp archive
>stumble upon level.bsp (literally, it's called "level.bsp")
>level.txt states only that that level is from 1996 and that the author is unknown
>might as well start from here
>load this puppy up
>it's ugly as fuck
>no difference in enemy counts with difficulty
>start playing
>it's actually a goddamn brilliant Petersenesque level, which heavily coerces you to use heavily common sense in order to persevere through author's trickery and where nothing is to be taken at a face value
>I want fucking MORE
>author is unknown goddamit
>secret room has AFTERSHOCK texture plastered all over it
>mobygames has screenshot of every campaign level in Aftershock, and this level isn't among them
>download first version of Aftershock
>there is this level amidst bonus one-off levels, no readme
>some other one-offs do have readmes which indicate they were created by internet whoevers, the majority of them seem to be deathmatch
>funny thought: why would an internet level created BEFORE the initial Aftershock release have the AFTERSHOCK texture?
>it was probably a test or a bonus level made by someone from core Aftershock team, but who?
Welp, seems like Imma gonna some Aftershock.

>> No.4880825

What's the point of the chaingun when you have plasma gun? It's for the same use.

>> No.4880828

>>4880791
Also, to be perfectly clear, I was talking about "Jesus CHRIST my eyes bleed" levels of "ugly" there.

>> No.4880832 [DELETED] 
File: 1.65 MB, 1000x800, 15307313064160.jpg [View same] [iqdb] [saucenao] [google] [report]
4880832

>> No.4880834

>>4880825
ammo conservation maybe

>> No.4880835

>>4880825
Hitscan, sniping, different ammo.

>> No.4880836

>>4880825
Bullets are more common than cells, hitscan travels faster than plasma, cells are usually better saved for clutch BFG shots

>> No.4880839

>>4880825
With auto-aim, as in vanilla, plasma is not very usable on distance, on enemies not on your veryical level, since you can't lead the target, so that plasma either gets there late (if you aim straight at enemy) or the vertical auto-aim doesn't kick in (if you are trying to lead). It's a lose/lose situation. In vanilla Doom you only ever use hitscans on different enemies if there is any difference in hights wharsoever.

>> No.4880841

>>4880839
>distant enemies

>> No.4880845

>>4880825
No it's not

>> No.4880897

>>4880791
Can you upload this wad on dropmefiles and share link to me?

>> No.4880908
File: 118 KB, 678x951, opera_2018-07-04_22-33-27.png [View same] [iqdb] [saucenao] [google] [report]
4880908

Skipped these threads for a couple of days and now catching up and wow, I didn't know Joseph Joestar is browsing /vr/

>> No.4880910 [DELETED] 
File: 98 KB, 457x506, exit.png [View same] [iqdb] [saucenao] [google] [report]
4880910

>>4880832

>> No.4880947

SONUVABITCHMUSTPAY

>> No.4880953
File: 386 KB, 586x477, crossbow.png [View same] [iqdb] [saucenao] [google] [report]
4880953

[Elvish laughter continues]

>> No.4880957

can someone explain to me if (and if yes how) is it possible to play with ZBloody Hell as a gameplay mod without having to play the Blood maps included with it?
the download has like one wad and 3 pk3s
I dont know what the fuck to actually add to my loadorder
I wanna play NRFTL episode with it

>> No.4880958

>>4880114
In Doom, though.

>> No.4880967
File: 19 KB, 618x151, brootal_like_real_life.png [View same] [iqdb] [saucenao] [google] [report]
4880967

>> No.4880968

>>4880947
MODERN ARTS AND FEAR BOOKS

>> No.4880976

>>4880897
Yeaaaaaaah, you know, funny thing.
First off, I thought I downloaded this level from idgames2 or quakerepo, well I didn't. This particular level I downloaded from quaddicted. Which means it can be found here:
https://www.quaddicted.com/reviews/level.html
It has a discussion too, which indicates that this level is a modified version of this level, which sure as hell looks similar from the screenshot provided:
https://www.quaddicted.com/reviews/rohling.html
It has a lengthy discussion on how awful that level is and 1.5/5 with 12 ratings.
Also, the inside readme states that the author started learning mapping a week prior to map's initial release, it's author's first map, and that the author is 15 years old.

I don't know either how similar or different really that level from level.zip is to the level from rohling.zip. The same as to why the hell did AFTERSHOCK texture appear in it. The same as to whether whoever modified (modified?) the level was its original author. Although I highly doubt a 15 year old could be a part of the main Aftershock team, provided there were at least two professional game developers there (author of the Thred editor, and the author of the third episode of the campaign).

tl;dr: I don't fucking know anymore. But I genuinely liked how that level played out (level.zip version, as I haven't played the rohling.zip version), even though it's explicitly Trololo: The Level, fucking sue me, it has a point to it.

>> No.4880978

>>4880947
>>4880968
Why does he randomly say SONOFABITCHMUSTPAY ?

>> No.4880979

>>4880762
I'll punch you.

>> No.4880983

>>4880978
I think he's referring to Tchernobog

>> No.4880989
File: 348 KB, 1022x671, Trayne.png [View same] [iqdb] [saucenao] [google] [report]
4880989

>>4880983
I know that but he says it completely on random,he said it while i was pitchforking a zombie makes no sence to me

>> No.4880990

>>4880726
Aren't a lot of the bystander kills optional, though?

>> No.4880993

>>4880989
Maybe he was addressing the son of a bitch he was pitchforking in question?

>> No.4880994
File: 123 KB, 1000x591, cd38710a38223b77f62922b5f1ef241ab5ba0a2810ac6ca756300382156bdc49.jpg [View same] [iqdb] [saucenao] [google] [report]
4880994

>>4880993
well he paid

>> No.4880995

>>4880989
Maybe he is reminding himself of his mission to make the son of a bitch (Tchernobog) pay

>> No.4881019

E-celebs as a topic are dumb but i'm surprised GGGmanlives never thought of revewing MetaDoom or Samsara, since both mods are kind of mash ups of games related to what his channel is usually about

>> No.4881024

>>4880114
There's nothing wrong with hitscanners as long as they give the player a reasonable chance to avoid their attacks. Unlike Doom's hitscanners, Strife's acolytes don't give any indication of when they're going shoot, they just do it instantly.

>> No.4881028

>>4880994
Where do people get the idea that the Doomslayer is the same character as Doomguy? Slayer is explicitly a member of an alien race that was invaded by Hell and is not human.

>> No.4881029
File: 273 KB, 466x470, 1530606802870.png [View same] [iqdb] [saucenao] [google] [report]
4881029

>>4880994
>bear hands

>> No.4881036

>>4880696
Literally name exactly what is shitty about it rather than whining about "cheap difficulty" (not true by the way)

>> No.4881039

>>4881028
ok, it's time for your pills anon

>> No.4881043

>>4880957
yes, the author made a version like that, just look up zbloody hell's forum post

>> No.4881050

>>4880647

>HORRIBLU

kek

>> No.4881059

>>4881039
answer his question instead of trying to deliver a cool one-liner, you nigger

>> No.4881067

>>4881039
The fuck are you talking about? If Doom 2016 follows Doom 2, then how come almost nobody knows that Hell exists considering the entire Earth was nearly destroyed in 2? The existence of Hell was only known by Tier 3 advocates of UAC.
Doomslayer was a Sentinel of whatever plane of existence got invaded by Hell before the start of the game; when he wakes up from his coffin that is literally the first time he's ever been to Earth - this is all direct information from the logs in the Hell levels. He isn't human.
I get that it's very easy to gloss over 2016's story but it is a complete reboot, and does not follow from Doom 1 or 2.

>> No.4881068

>>4881028
Quake Champions confirms Doomslayer is just Doomguy with a different name and new armor.

>> No.4881071

>>4881028
Something to do with Quake Champions, easter eggs, Daisy and whether or not Doom 64 is canon

>> No.4881073

>>4881067
>If Doom 2016 follows Doom 2
it's a reboot, or soft reboot at best, don't pay attention to previous games.

>> No.4881075
File: 6 KB, 118x147, Phantasm.gif [View same] [iqdb] [saucenao] [google] [report]
4881075

AAAAAAAAAAAAA

>> No.4881082

>>4881075
fuck those mother fucking niggers so fucking much

>> No.4881083
File: 28 KB, 750x393, 1516791700449.jpg [View same] [iqdb] [saucenao] [google] [report]
4881083

>>4878953
the new doom isnt even doom, its painkiller with baby level design

>> No.4881084

>>4881073
>don't pay attention to previous games.
Watch your mouth.
But yes, I too regard Doom 4 as separate in canon from the old games. It feels better that way.

>> No.4881087

>>4881075
Just stay close to them and shotgun alt-fire when they become opaque, they'll be dead in a few shots

>> No.4881089

>>4881028
>>4881067
It's a soft reboot of the universe.
As in the universe is different, but the Doomguy is the same.
Because he travelled through differend dimensions and universes while he was in hell.

>> No.4881091

>>4881087
That becomes old like by the third ghost you ever encounter.

>> No.4881101

>>4881075
>hide in closet
>fly out and attempt to scrape you with shitty scythe once
>proceeds to fly up to the ceiling then spin around in circles
>takes 5000 altfire shotgun blasts to kill

great enemy design

>> No.4881109

>>4881067
>then how come almost nobody knows that Hell exists
this seems like the exact opposite problem the UAC has

>> No.4881119

>>4881075
hey fella's what's the mod where you can play as a phantasm? saw a youtube video of it but the guy didn't share a link. It was for doom.

>> No.4881126

>>4880791
>>4880976
What is AFTERSHOCK?

>> No.4881131

>>4881126
shitty / mediocre commercial level pack for quake

>> No.4881132

>>4881126
An unofficial commercial addon (basically a collection of sold userlevels) bundled with like first or one of the first Quake editors, Thred.

>> No.4881147

>>4881068
>>4881071
So I'm supposed to ignore what is explicitly stated in Doom...because Quake?

>> No.4881148
File: 316 KB, 882x930, 3e2.png [View same] [iqdb] [saucenao] [google] [report]
4881148

>> No.4881152

what "turtle map" means?

>> No.4881171

>>4881147
It was also heavily implied even before QC that Doomslayer was doing some shit before the events of Doom 4. I don't get where you're getting this theory of him being an alien

>> No.4881172 [DELETED] 

hmm I wonder if the rumours are true...2 new classes for the gmota mod. Just what could they be? what would work best? what would people want to see most, me? I want to see more melee combat! so I guess some sort of assassin/thief class.

>> No.4881178 [DELETED] 
File: 442 KB, 768x432, zxzr90v2wj411.png [View same] [iqdb] [saucenao] [google] [report]
4881178

What are your hopes and fears for Doom Eternal?
>Hopes
Mod support
More open-ended maps
Co-op
Better MP
>Fears
Randomly generated levels
Snapmap instead of mod support
Battle royale

>> No.4881179

hmm I wonder if the rumours are true...2 new classes for the gmota mod. Just what could they be? what would work best? what would people want to see most? me?? I want to see more melee combat! so I guess some sort of assassin/thief class.

>> No.4881183 [DELETED] 

>>4881178
I hope corpses stay on the ground so the archvile can function properly
I dont get why they cant just let the corpses remain but without any physics, it cant be that much of a drain processing power

>> No.4881185 [DELETED] 

>>4881178
>Hopes
Better boss fights(possibly something like the Titan)
New weapons
Great OST
Wolfenstein enemies
>Fears
Underwhelming OST
Mediocre levels
Too many Cutscenes
All DLC for multiplayer

>> No.4881186 [DELETED] 

>>4881178
i seriously. SERIOUSLY cannot stand the music and since I seem to the insano minority i doubt it will be changed to match my tastes.

I want it to be fast, seriously it's not fast enough. I want those finisher things to be alot rarer as they get boring after a while and i actively tried to avoid doing them not only that but they slow down combat and i don't like that they're mandatory to get more supplies/health
I want more metal designs/ more color. Stop over designing stuff sheesh.

>> No.4881187

>>4881183
>I dont get why they cant just let the corpses remain but without any physics, it cant be that much of a drain processing power

Consoles would still choke after a while, so it's either disappearing bodies or less enemies in total.

>> No.4881196

>>4881179
Well it's not a rumor, it's just more shit I got planned. Next character I add will be a guy that does better with ranged stuff with a hitscan weapon and a long reaching staff, and then later on a character that focuses on arcing grenade weapons and a few other effects, with a really short ranged melee

>> No.4881201

You know, replaying Thief and HL this week I have really come to the conclusion fps and games in general dont really treat well sound these days.

You can see tons of cool effects in Thief sound propagation and Half Life ambient echos, even Quake and Unreal 1 had really cool sounds.

Is this nostalgia googles?

>> No.4881202 [DELETED] 

>>4881178
>Hopes
Hell being more colorfull and twisted
More enemies and weapons
>Fears
Levels being boring?
I don't know

>> No.4881203

>>4881201
no, proper sound reverb and stuff really gave Dark Souls a huge amount of atmosphere and it's a shame not many games really bother with it. Siege also has great sound code.

Duke had reverb effects, but they're pretty primitive.

>> No.4881206

>>4881203
Yeah precisely, now that you mention it, Dark Souls has it as well. Interesting.

>> No.4881208

>>4881203
>they're pretty primitive.
Reminded me of hearing Wizard of Wor sound effects.

>> No.4881210 [DELETED] 

>>4881178
>hopin
Mod support
better maps with less emphasis on locking doors and arena fights
better pistol
let us select fists
less glory kills or just remove them, keep the melee = goodies, but ditch the stop n go
co-op
The ability to use the sword at some point
Centered weapons as an option from day one

>fearin
More dumb MP shit outsourced to people who don't know shit about doom.
Return of snapmap
shorter campaign
return of those classic levels (they were cool but shitty to actually play through)

Also I wouldn't object to randomly generated levels as an optional mode, but I want hand made levels for the main game.

>> No.4881214

>>4881203
Sound effects are important in an FPS. If the weapons sounds suck then why even bother.
Some think that the heavier they sound=the better. No, they sound clunky and loud.

>> No.4881217 [DELETED] 

>>4881178
>procgen levels
I seriously fucking hope not, that would be the absolute worst thing they could possibly do.

I'll fucking rape Tim Willits if this happens, mark my words.

>> No.4881219 [DELETED] 

>>4881210
I think they should keep the glory kills but make them faster.
The campaign shouldn't have too much filler maps.

>> No.4881224 [DELETED] 

>>4881210
>return of those classic levels (they were cool but shitty to actually play through)
I'd prefer if they made actual new levels used as secret levels, since most secret levels in games were areas that felt new and fitting

>> No.4881225
File: 167 KB, 640x960, 8199dacb-9f27-4349-9af5-bbd424d77e07.jpg [View same] [iqdb] [saucenao] [google] [report]
4881225

I really hope Alien TC gets updated.
It's been a year.

>> No.4881227
File: 5 KB, 259x194, images.jpg [View same] [iqdb] [saucenao] [google] [report]
4881227

Why is the first Quake so fun, guys?

>> No.4881228

>>4881227
Tightly designed levels, neat mobility options, combat encounters that can go pear shaped nearly instantly so you have to be on guard at all times.

>> No.4881231

>>4881196
wow neat! any chance of new enemies being added or anything else? love the custom music btw. Can you describe how these characters may look?

>> No.4881232

>>4881227
I didn't really like it much, or more so I'd say it wasn't really memorable, all the levels just mesh together in my mind. I've only beaten it once though.

>> No.4881237

>>4881228
what does pear-shaped mean

>> No.4881240

>>4881231
No plans on more monsters, though I want to do something fun for them for a proper knightmare mode and give them unique attacks, and sure, one's a tall warforged and the other is a little kobold.

>> No.4881242

>>4881227
Cool gothic levels populated with horrible scary monsters, fighting them with extremely satisfying weapons such as the Super Nailgun and Rocket Launcher

>> No.4881245
File: 137 KB, 680x678, 1526501290463.png [View same] [iqdb] [saucenao] [google] [report]
4881245

Which character from Quake 3 Arena you think should get its own game?

>> No.4881248

>>4881227
Because I have just noticed your intentions.

>> No.4881249

>>4881245
Orb?

>> No.4881250

>>4881227
It's really fun to go fast in. Also gibbing is super satisfying and you can do it to any monster in the game.

>> No.4881251 [DELETED] 

>>4881217
tim willits isn't in charge of doom eternal but I think you should do it anyway on principle

>> No.4881252

>>4881240
>warforged
what is this? i imagine a sentient statue.

>> No.4881253

>>4881245
Sorlag.

>> No.4881254

>>4881237
Just an expression, usually used for when things go bad.

>> No.4881256

>>4881232
Well, i liked its mild, raw, medieval, gothic and sometimes sci-fi themes if i may be sincere. In the other hand, i didn't like as much Doom because of its themes. Perhaps the reason why is that is because since i was younger i was already worn off by games that had the same themes, such as Duke Nukem.

>> No.4881258

>>4881252
you're not too far off, they're robot golems

>> No.4881259

>>4881245
Hunter.

>> No.4881261

>>4881258
howcome you're zdoom thread has none of this information? this is the first time i'm hearing all of this. You're mod is one of my most favourite ones and it's so much fun to play in LAN. If you have any sprite work to show off i'd love to see it.
Is a kobold based off the dnd race? will these two new classes have custom voices/sounds?

>> No.4881267

>>4881245
Klesk

I wanted it to be a nightmarish, moebius like surreal fps with stealth\action.

>> No.4881268

>>4881261
I've never really thought of posting announcements like that in the topic, I mainly stick to addressing feedback and bug reports there. Right now I don't have any sprites of either character, and getting them made is gonna be a feat, though I think I can figure something out.

and yes, the DnD race, so he's a short lizard person.

>> No.4881274

>>4881245
Visor, Wrack, and Phobos, stuck together fighting through hordes of monsters in a crazy first person arcade game a little bit like Rise Of The Triad in attitude, going through various Quake 1 and Quake 3 style realms with gauntlets and arenas.

>> No.4881275

>>4881268
He's also top cute.

>> No.4881284

>>4881268
this has been really insightful! i had no idea you stuck around here!!
are you working on any other mods? i'm sure i've seen your name on a few other mods. Btw I've gathered some map packs that I think suit the theme of gmota so incase you want to test your mod out on more fantasy based maps that you may not know about, here:
nordhell
firetopmountain
frozen time
Escape from Castle Chezcrea

>> No.4881309

>>4881284
Just combined_arms at the moment. Once I get this update out I'll be going back to GMOTA, and I'll write those maps down, I'll be needing some more levels to playtest in the future, so thank you.

>> No.4881317 [DELETED] 
File: 323 KB, 1024x1024, 35d35c45-e1f5-46f9-b6af-052ab5d7311f.jpg [View same] [iqdb] [saucenao] [google] [report]
4881317

Speaking of upcoming titles. I think Wolfenstein Youngblood will be the last game of the entire series.
Just compare the views of Youngblood with Eternal.
The New Colossus got such a mixed reception that now the hype died out.

Which is a shame because I loved this version of Blazkowicz and the nazis designs. But now the latest trailer pretty said "everything you've done in the previous games didn't matter at all".

>> No.4881324 [DELETED] 

>>4881317
new order and old blood were great, easily on par with doom 2016. I didn't really feel some of the storytelling elements but at least the gameplay was there to make up for them being there. the focus shift in new colossus to BJ's backstory and the emphasis on his childhood traumas held back the game big time.

>> No.4881327
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4881327

I've got to the point where all doom wads bore me to death except Moon Man.

>> No.4881331

>>4881327
But why? Mechanically Moon man doom is pretty much just another weapons mod. It doesn't bring anything particularly new or interesting to the table for its gameplay.

>> No.4881334

>>4881331
For obvious reasons.

>> No.4881336

>>4881334
?

>> No.4881337

>>4881327
You have some edgy tastes in wads, anon

>> No.4881340 [DELETED] 

>>4881317
the fucking swedes tried to turn wolfenstein into a political shitshow, and they were flacked badly by it, you can see pete hines and id angry at them, if Youngblood fails, then its over for Wolfenstein until the next Reboot. Id has great Ip's but they endd up mishandled badly

in fact Id needs Raven Software.

>> No.4881342

>>4880683
>cannon
canon

>> No.4881347 [DELETED] 

>>4881340
>in fact Id needs Raven Software.
Corvus in QC when?

>> No.4881349

>>4881336
Anon means that is all about the shock value, edgyness

>> No.4881356 [DELETED] 

>>4881347
when Bob Altman's lawyers bitchslaps ActivisionBlizzard into submission and buy Raven from them
though he's occupied with Warner's shenanigans since he's BFF with trump, and asking the senate to fuck warner would be delicious.

>> No.4881359

>>4881337
moonman isnt edgy in the slightest
brutal doom is edgy
https://www.youtube.com/watch?v=-XhsuJLA3ko

>> No.4881362 [DELETED] 

>>4881340
Raven did Wolfenstein before, and it was only kind of so-so and not too memorable.

For the stupid political shit in NC, I get the feeling that Zenimax was trying to push that because they were hoping that they could capitalize on controversy. Publishers can mandate some extremely stupid things sometimes.

>> No.4881368

>>4881259
This, as long as you can look down and see tits Trespasser-style.

>> No.4881369

>>4881359
No, Moonman is very edgy, you're just jaded and don't see why it isn't extremely inappropriate and in poor taste.

>> No.4881370 [DELETED] 

>>4881362
> I get the feeling that Zenimax was trying to push that because they were hoping that they could capitalize on controversy.

just as likely, the writers had enough of the cancer infesting society - including this very website - nowadays

>> No.4881387

In Samsara, Corvus had a timebomb that was manually detonated
Where does it come from?

>> No.4881390 [DELETED] 

>>4881362
They were clearly told to rush it so they could capitalize to the whole "if you don't agree with me you're a nazi".
I don't think a 3rd game will happen.

>> No.4881393 [DELETED] 

>>4881390
but what will headcases like you compain about?!!!!!

>> No.4881402 [DELETED] 

>>4881393
About the overall quality of the game and not the political views or anything like that.

>> No.4881403

>>4881387
it's just a riff off the regular time bomb, to give him more utility in deathmatch

>> No.4881404

>>4881362
Are you shitting on RTCW ? if you are we are gonna have a problem

>> No.4881405 [DELETED] 

>>4881402
You'll still find a way, I guarantee it.

>> No.4881408 [DELETED] 
File: 1.12 MB, 1920x1080, s8n7npks5huz.png [View same] [iqdb] [saucenao] [google] [report]
4881408

>>4881405
Whatever you say pal.

>> No.4881410 [DELETED] 

>>4881362
>>4881370
I can see both.
>>4881390
lol

>> No.4881412 [DELETED] 
File: 500 KB, 320x240, space ghost sippy.gif [View same] [iqdb] [saucenao] [google] [report]
4881412

>>4881178
Mod support won't be added and snapmap will probably be cut due to unpopularity.

>> No.4881415

https://doomwiki.org/wiki/Doom,_Damnit!
Does anyone here remember "Doom. Damnit!"?

>> No.4881439
File: 280 KB, 1000x1493, 5c2442d5372108a46310ce2770373a6f2549ced2cbbb06c62319e312732005e5.jpg [View same] [iqdb] [saucenao] [google] [report]
4881439

>My post was the only one on topic
Can someone tell me a wad with good weapon reskins and good fun

>> No.4881441 [DELETED] 
File: 62 KB, 620x413, str2_da_wow2210A_5col.jpg [View same] [iqdb] [saucenao] [google] [report]
4881441

>>4881178
I would just be happy with more of the same I think.
I would like the Helli/Hell on Earth to be more fucked up. The way they showed earth was great, more of that. I know we can't go full on Hellboy but still.

Fears... I fear the characterisation of Doomguy getting stuck/old. I also fear the campaign being short or something.
Also how the fuck are they going to do arena combat on earth? If that does come back I hope the arenas are well designed.

>> No.4881446
File: 212 KB, 1280x960, Loper.jpg [View same] [iqdb] [saucenao] [google] [report]
4881446

>>4881404
No. Did Raven work on RTCW? I must have forgotten that, no, but RTCW was a fucking masterpiece and my favorite entry in the series, it's one of my childhood favorites.
It's core Wolfenstein, IMO.

I mean the 2009 game, which, I didn't hate, but it had some serious flaws to it, and I can see why fans of classic Wolf3D as well as RTCW wouldn't perhaps love it.

>>4881402
I have heard it's mediocre across the board and that it comes off as rushed, I haven't played it yet, but I quite loved New Order, so if that's true, then I'd be pretty disappointed.
The extremely unsubtle politics shoved into it (which says something, considering the subject matter), I hear is supposed to be the sewage icing on the mediocrity cake.

I'm planning to play it myself, to form my own opinion, but I'm a bit intimidated by what I've heard.

>> No.4881449
File: 130 KB, 500x500, bKS01oR.gif [View same] [iqdb] [saucenao] [google] [report]
4881449

I really wish Chasm gets a remaster. Too much wasted potential.

>> No.4881453

>>4881446
my mistake raven didnt make RTCW,dont know why i thought that..glad to see you share my opinion its also my favorite

>> No.4881454

>>4881337
checked

>> No.4881456

>>4881446
Raven made the 2009 game, not RTCW.

>> No.4881458

https://twitter.com/andrewhulshult/status/1014623560806133760?s=21
Andrew Hulshult to now work on Quake Champions music >>4877907

>> No.4881461

>>4881439
Final doomer. Six weaponsets for six different megawads. well, more like five, but it's still pretty good.

>> No.4881462

>>4878352
I was taking some grad courses when the thought hit me that 20-ish years ago, the dorks on the campus were probably playing Doom and Quake deathmatches.

>> No.4881463

>>4881453
It's a great game. I think that if they wanted to save some money on tarnishing the Wolfenstein brand with NC, they could maybe do a remake of RTCW, basically just make it mostly the same, but just better graphics.

>>4881456
Yeah, that was my confusion.
I think they did some things well for 09', but there's a lot I think they should have done different.

>> No.4881464

>>4881458
Wasn't that the guy who's known for having his Doom remixes in the brutal doom trailers?
ID.
You.
Fucking.
FOOLS.

>> No.4881468

>>4880976
Okay, played through rohling.zip. Basically, the Aftershock version is the exact same map retextured with Aftershock textures (and somehow due to that it manages to look way worse than the original map). There is also an utterly inconsequential difference in placement of the second ogre you encounter, and for some reason supernailgun bugged out for me. Whatever.

>> No.4881469
File: 157 KB, 480x273, 1530147550667.png [View same] [iqdb] [saucenao] [google] [report]
4881469

>>4881458
Eh dont wanna sound like a pureist/hipster but i really dont like his stuff
>>4881461
thanks man

>> No.4881474

>>4881458
not retro

>> No.4881487

the 3DO version is really good

https://www.youtube.com/watch?v=8F55JwkePIo

>> No.4881490

>>4881487
The music is. The actual game runs horrible, 10fps on average.

>> No.4881491

>>4881464
...so anything vaguely related to bd is trash? He's an accomplished guy who's made music for other games too, like Dusk and the ROTT remake

>> No.4881492
File: 77 KB, 771x686, 1520427793009.png [View same] [iqdb] [saucenao] [google] [report]
4881492

>look for "unreal" in quaddicted
>not a single map

how

>> No.4881495

>>4881458
Lets see how it rolls, but honestly i was hoping they call Sonic Mayhem or Front Line Assembly once more, guess the actual staff doesn't give a shit about the musical legacy on the company's franchises.

>>4881469
I don't like the fact that he always make everything out of guitars for the sake of metal, ROTT was never meant to be 100% rock, yet he transformed Going Down The Fast Way in a power metal like music in the 2013 game.

>> No.4881496
File: 54 KB, 197x190, 1523313793594.png [View same] [iqdb] [saucenao] [google] [report]
4881496

>>4881490
yeah i agree,i really like how its a bit slowed down

>> No.4881502

>>4881464
He also made the music for ROTT 2013, which was pretty good IMO.

>> No.4881503

I should start working on some doom/quake/blood OC but im playing so many wads and shit.Some recommendations would help that

>> No.4881506

>>4881502
https://www.youtube.com/watch?v=81vnTZu9dJ8
More of a metal take on the original game, but not bad.

>> No.4881514

>>4881503
you mean art?

>> No.4881519

>>4881491
I'm not saying he's a bad artist, it's just that brutal doomers are gonna come to QC if they find out Andrew made the soundtrack.


... nevermind. That's stupid and I'm stupid for saying that.

>> No.4881520

Thinking about it, is there anyone in the Doom fanbase or community anyone would think they could work in a Doom game?

>> No.4881523

>>4881519
That is pretty stupid, actually.
I don't think the average BD kiddie is the one who cares about the music much, and if one of them cares enough about music enough to seek out an artist like Hulshult like that, I think that means they're a person who appreciates Doom (or Brutal Doom) beyond just LOLSOVIOLENT.

>> No.4881532

>>4881520
You mean like in the modern era iD kind of Doom, or do you mean people who would have talent for game design in general?
For the latter, I can think of a few.

>> No.4881536

>>4881519
>it's just that brutal doomers are gonna come to QC
And?

>> No.4881563

>>4881519
>... nevermind. That's stupid and I'm stupid for saying that.
At least you recognize it.

>> No.4881586
File: 22 KB, 550x528, what a shame.png [View same] [iqdb] [saucenao] [google] [report]
4881586

have you ever enjoyed Doom outside of PC?

I tried playing the Xbox arcade version and I got frustrated with it and gave up. Controllers are just trash

>> No.4881591
File: 57 KB, 467x700, bleeeugrhlblblgblgurhghh.jpg [View same] [iqdb] [saucenao] [google] [report]
4881591

>>4881586
>consoles

>> No.4881598

>>4881586
I tried to enjoy Sansa Clip+ version, but my eyes started to hurt a lot.

>> No.4881603

>>4881586
I tried SNES doom on an emulator once out of curiosity.

>> No.4881607

>>4881586
I played Doom on my iphone back in high school to pass the time on vacations. I never managed to beat Thy Flesh Consumed on UV though. Controls sucked and I'd never do it again.

>> No.4881609

>>4881586
the xbox 360 is pretty good
also i played the doom64 on the nintendo

>> No.4881610

>>4881586
d-touch
I'd rather get a fucking sound check

>> No.4881614

>>4881586
Not Doom but I played Marathon on XBLA years ago and it really wasn't an enjoyable way to play it

>> No.4881623

>>4881586
Doom Classic Collection on PS3

Controls felt like crap and the sound was fucked up

>> No.4881626
File: 16 KB, 197x374, on edge.png [View same] [iqdb] [saucenao] [google] [report]
4881626

>>4881586
Yeah.
As a kid, I had the GBA ports, and though crippled, they play alright and are still kind of fun. Doom 2 had a much better port. As it is, for being Doom that you can fit in your pocket, it's pretty damn decent. I would love a better port on 3DS though.

The 32X version has a solid framerate with pretty much no slowdowns, and crystal clear audio with no compression, using a six button controller, it controls quite ok, too.
It shorts out in like Ep2 though, so you get quite a truncated experience, also the music is extremely ass, so consider turning that off, and finally, the monsters have no rotations, thus seeing them walk left and right in front of you looks really funny.

SNES version has an ok music rendition, but the choppy performance and framerate, as well as the clunky controls, prevented me from enjoying it.

PS3 port, specifically the Classic Complete release, has all the expansions; Ultimate, TNT, Plutonia, all the Master Levels, and also No Rest From The Living. It's however censored, changed medkits, no Nazis (blame Germany for that). It has the sound pitch randomization, which can't be turned off, but it also has pretty good controls, feels pretty natural to play.

>> No.4881628

>>4881614
No way of playing Marathon is enjoyable, to be quite honest. It's a pretty subpar game in itself.

>> No.4881629

>>4881623
Really? I thought it felt natural, what didn't you like about it?

>> No.4881639

What are some good wads with crazy architecture and level design? Things that do weird stuff with the engine.

>> No.4881642

>>4881628
Just disable bobbing and fix the mouse speed and suddenly it can be quite enjoyable. It isn't really subpar, more like an acquired taste.

>> No.4881643

https://twitter.com/CyberUnknown_/status/1014594805123469312

>> No.4881653

>>4881629
Honestly it's probably cause I'm used to playing Doom on kbm that I disliked the controls. I remember the aim being a bit sensitive and that the game itself seemed laggier than the vanilla game for whatever reason.

As for the audio the pitch variation sounded even weirder than how it sounded before it was broken in later versions of the original.

>> No.4881660
File: 20 KB, 324x315, Spawn[1].png [View same] [iqdb] [saucenao] [google] [report]
4881660

Just seeing an image of this little blue cunt sends me into a rage

>> No.4881663

>>4881660
aim better bro

>> No.4881669

Golden Souls 2's hunting shotgun sounds like arse. It's another one of those mod shotguns that eject empty shells noisier than the gun itself, and the shells make the bounce "tick" sound when they exit the shotgun, because that makes sense.

>> No.4881671

>>4881586
I almost exclusively play the XBLA versions, I hate playing without that control scheme.

>> No.4881675

>>4881669
I hate the weapons so damn much.

>> No.4881680

>>4881660
Shoot not when they attack, but as they jump back after the attack.

>> No.4881701

>>4881660
stay out of their line of sight after being spotted and they'll start creeping towards you. huge ass time window for your weapon equipping needs. pop out of cover, take your shot. a single pill will do the job.

seriously they're not even remotely hard to counter. fucking memes.

>> No.4881708

>>4881675
The weapons from Golden souls 1 would give you an aneurysm

>> No.4881713
File: 252 KB, 1600x900, 20180704210247_1.jpg [View same] [iqdb] [saucenao] [google] [report]
4881713

Does anyone here play UT2004 or 99?

>> No.4881732
File: 381 KB, 1360x768, Screenshot_Strife_20180704_192319_01.png [View same] [iqdb] [saucenao] [google] [report]
4881732

N-nani

>> No.4881739
File: 26 KB, 309x350, 1482893809572.jpg [View same] [iqdb] [saucenao] [google] [report]
4881739

>>4880953
I HATE THAT ELF!

>> No.4881743

>>4881732
Do you trust him, anon?

>> No.4881747

Where is "He"?

>> No.4881750

>>4881743
No, 2spooky4me

>> No.4881752

>>4881747
Where he "has" always been

>> No.4881754

>>4881750
Are you reading this in his voice, anon?

>> No.4881756

>>4881739
Iron Lich would make for a great band name.

>> No.4881758

>>4881713
Not currently
>>4881732
Yep, resolution and freelook spoil strife

>> No.4881762

>>4881758
You could look up in the original game.

>> No.4881763

>download Samsara because I heard it has a playable Ranger, just to play maps with
>he starts off with an unlimited-ammo shotgun that kills former humans in one shot
Welp, guess this wasn't made for single-player at all
Although it seems like it would be overpowered in multiplayer too

>> No.4881764

>>4881763
There should be a way to make the shotgun use ammo

>> No.4881776

>>4881764
>>4881763
I'm pretty sure there's a pistol ammo cvar. On Kinsie's build at least there's a menu.

>> No.4881783
File: 333 KB, 1200x875, 1513131763301.jpg [View same] [iqdb] [saucenao] [google] [report]
4881783

>>4880576
I was surprised that I ended up getting invested into Hoji and Wang bromance. I'd love to play through more of the second if I didn't get so turned off by the weird weapon customization.

>> No.4881792
File: 687 KB, 1360x768, Screenshot_Doom_20180704_195349.png [View same] [iqdb] [saucenao] [google] [report]
4881792

Wow, this has to be one of the creepiest Doom maps ever
Not only is the theme/aesthetic disturbing, but there's almost no combat, you explore the necropolis all alone, wondering just when they'll start coming
(Dimensions Of The Boomed - Necropolis)

>> No.4881793
File: 103 KB, 925x875, Capture.jpg [View same] [iqdb] [saucenao] [google] [report]
4881793

I'm about to nuke my entire Marathon installation because there's a technical issue that only a fresh install could fix. What plugins/maps would you recommend?

>> No.4881803

>>4881783
The second game shits all over the plot and character of SW2013, if you expect to get more of that kind of stuff in 2, you don't have any kind of worthwhile camaraderie, and it just ruins what seemed poignant and interesting about the previous game's resolution.

Lo Wang is made kind of dumber and is just dickjokes, and the new support character is an annoying bitch. The idea was to give Lo Wang a "conscience", which is not only very misguided, (because you're supposed to hold some contempt for him), but it's done really badly.
I could forgive this, but the level design some of the most abysmal I've seen in many years.
2013 had some pretty samey looking environments (did everyone in the world buy their cabinets at Ikea?), but at least level layouts were different as you progressed.
2 has like, 8 pre-baked maps which it recycles ENDLESSLY throughout the entire fucking game, so even if they put effort into making a bunch of new furniture and interior decor, it's brutally wasted on extremely boring levels.

I like a lot of the new weapons, but a lot are shit, also the weapon upgrade system is easy enough to get into, but it's slow in returns, also there's ways to make more monumental upgrades, but it takes an absolutely retarded amount of your time to be able to earn enough tokens to afford even one, so I don't even get why it's there.
Every single mention I see of it online has people suggest you just cheat and edit your savefile to get a million tokens, so if you're on console then you're fucked.

Overall, I would say it takes one step forward, but two steps back. It feels like Randy Pitchford kidnapped the game in the middle of the night and raped it in a basement.

>> No.4881814
File: 24 KB, 449x403, 168315354797351 (16).png [View same] [iqdb] [saucenao] [google] [report]
4881814

>>4881075
>playing blood for the first time
>have flaregun equipped
>low on health, carefully exploring spoopy mansion
>open the door to the closet that contains the first one of these things you ever encounter in the game
>AAAAAAAAAAAAAAAAAAAAA
>JESUS CHRIST WHAT
>BLAM BLAM BLAM
>MY FLAREGUN ISNT DOING ANYTHING
>AAAAAAAAAAAAAAAAAAAAAA
>OH GOD MAKE IT STOP
>AAAAAAAAAAAAAAAAAAAAAA
>BLAM BLAM BLAM BLAM BLAM
>AAAAAAAAAAAAAAAAAAAAAA
>dead
>mfw

that was like something out of a fucking horror movie

>> No.4881816

>>4881814
That means he did his job.

>> No.4881818

>>4881792
Dimension of the Boomed is really good.

>> No.4881819

>>4881764
>>4881776
Must be broken by recent versions of GZDoom or something because there is no options menu

>> No.4881821

oh wow clusterfuck actually got publicly released at last.

>> No.4881824

>>4880434
>> corvus will forever be "just ok" due to being a knife-ear which is an automatic -100 points
This is true
>>4880407
I haven't played Blood much.
I think I really only like Doomguy, because I don't like the others much and he keeps his mouth shut.
I rather like Doomslayer too, but that's not retro.

>> No.4881825

>>4881814
shotgun
corner
stand still
wait
right click when it becomes opaque

ghostbusters would've been pretty fucking different with caleb around

>> No.4881834

>>4881792
It was all fine and dandy until I heard the distinctive grunt of a very, very, very hated enemy.

>> No.4881867

>>4881821
which one?

>> No.4881870

I like the pistol in Golden Souls 2, but it feels like it's doing what happened in GS1 in that pistol ammo just stops dropping after the first few maps, and you have to buy it from the store instead.

>> No.4881882
File: 6 KB, 160x291, f05a3667136f6876274b9b3b4856121e.jpg [View same] [iqdb] [saucenao] [google] [report]
4881882

>you will never, ever beat him

>> No.4881890

>>4881870
Also AK-47/Assault Rifle ammo is as ridiculously plentiful as ever, sheesh

>> No.4881893

>>4881763
ranger's weapon loadout is, like, the absolute weakest

>> No.4881894

Not sure if y'all know this but
https://youtu.be/pxbXtFQ4DwY
How does it feel to know that the gaming industry still remembers the classics?

>> No.4881898

>>4881894
people remember one of the most iconic, known, genre-defining games of all time? crazy. next you're gonna tell me that people remember pacman or something.

>> No.4881908

>>4881898
it's a cute reference, lighten up

>> No.4881913

>>4881898
Probably should've put "acknowledges" instead.

>> No.4881916

>>4881908
I have nothing against the reference, I was referring to the poster saying "How does it feel to know that the gaming industry still remembers the classics?" as if it was even remotely surprising that people remember Doom. Not to mention D44m had come out recently.

>> No.4881953

Curious what the most valuable doom collectible would be. The rarest thing i own is the id anthology complete

>> No.4881954

>>4881894

It's a nice and silly little reference, but isn't that fanmade?

>> No.4881956

>>4881916
Alright, I'm a big idiot. Gaze upon my immesurable amounts of bakaness. or it could be just I used a poor choice of words. Should've used acknowledged.

>> No.4881958

>>4881954
Nope. Secret reloads have been a thing since Battlefield 4.

>> No.4881962

>>4881954
Nope, just incredibly rare. https://youtu.be/KxPinM01eII

>> No.4881973

>>4881953
Doom comic probably

>> No.4881975

>>4881956
>Should've used acknowledged.
I'm getting the weirded deja vu right now. is that a vinesauce reference?

>> No.4881981

So what are some favorite wad tracks? I've always liked the first track from Hellcore 2.0, since it's so comfy. https://www.youtube.com/watch?v=wnlFOdrv0ho&t=

>> No.4881984

>>4881981
https://www.youtube.com/watch?v=FecAl8u7Aq0&t=0s&list=LLS3xPFHR3sH_MZYCBQRM1vA&index=58

>> No.4881990

>>4881958
>>4881962

Neat.
Learn something new every day.

>> No.4881991

>>4881586
Imagine being this fucking useless jesus

Tactical setup is so god damn ez it's almost braindead on ps4

>> No.4881992

>>4881973

Doom comic is in the id anthology

>> No.4881998
File: 145 KB, 702x397, 1476707047064.png [View same] [iqdb] [saucenao] [google] [report]
4881998

>>4881669
>Sound of glass shattering whenever you fire both barrels

>> No.4882004

>>4881991
uh oh, something happen to ya lately?

>> No.4882005

>>4881991
he means classic doom.

>> No.4882006

>>4881586
The first time I played/beat Doom was the SNES version. Emulated, using the keyboard. Don't know why the fuck why I did that.

>> No.4882010

>>4881984
Is the cyberdemon supposed to be able to kill you in the cutscene before you fight it in this wad?

>> No.4882015

So assuming I'm having something set up for a chance for five, should I divide up the chance for each state jump by five and leave the last one empty and just go to that state, or am I thinking about this wrong?

Testing it, it doesn't seem to quite work and just give me mostly one result.

>NULL A 0 A_Jump(51,8)
>NULL A 0 A_Jump(51,10)
>NULL A 0 A_Jump(51,12)
>NULL A 0 A_Jump(51,14)
>NULL A 0

>> No.4882028

>>4882015
a_jump(256, "state1", "state2", "state3")

>> No.4882038

>>4882028
They're all in the same state, technically, with GOTOs for each variant to loop.

Also wouldn't 256 mean it would always jump?

>> No.4882042
File: 80 KB, 960x720, Screenshot_Doom_20180705_152329.png [View same] [iqdb] [saucenao] [google] [report]
4882042

>>4877457
And yet this section is the only real part of GS2 that's stood out for me so far. The "cavernous structure floating in an underwater void" setting is really cool to me.

>> No.4882050

>>4882038
a_jumpif(!random(0, 4), "statename") ?

>> No.4882053

>>4880078

SLOOK MOOKEM

>> No.4882058

>>4882038
it always jumps, and it randomly chooses which of the states given it jumps to

>> No.4882061
File: 97 KB, 960x720, Screenshot_Doom_20180705_153919.png [View same] [iqdb] [saucenao] [google] [report]
4882061

>>4882042
>One of the rooms has the wrong skybox in the ceiling, and with plant growth on it
Immersion fucking ruined

>> No.4882067

>>4882058
Oh. Would I have to make a new state for each one I want to jump to?

>> No.4882073

>>4882067
you can also use numbers as offsets
> a_jump(256, 1,2,3)
> 1 goes here
> 2 goes here
> 3 goes here
each has a 1 in #ofChoices to be jumped to

>> No.4882074

>>4882028
>>4882067
Ah, wait, I'm retarded, it always jumps to one of these states, equal chance?

>> No.4882076

>>4882074
yes

>> No.4882079
File: 208 KB, 800x600, Screenshot_Doom_20180705_075210.png [View same] [iqdb] [saucenao] [google] [report]
4882079

>>4882076
Aah, that makes sense.
I can probably use this to solve a bunch of problems actually.

It works here; replacement candelabras, they vary slightly, one candle might have burned down more than the other, some having dripped wax.

>> No.4882087

I need some short and sweet mapsets to plow through so I can detach myself from the awful fucking reality that is being poor at the exact moment where ABSOLUTELY FUCKING EVERYTHING on steam is on sale.

>> No.4882091

Why do the episodes of Quake all start in this Military Facility?

>> No.4882094

>>4882091
I'm assuming that's the large base where the slipgates are situated, you go through each slipgate to enter each realm (episode)

>> No.4882110

>>4882094
I've only played Quake by its modern digital versions and I assume that, back in the day of its original release, a lot of its story and lore was told through the manuals. I feel like Quake 1 has a lot of cool lore surrounding that i havent seen yet.

>> No.4882112

>>4882087
Pirate Doom

>> No.4882115

>>4882110
do people who say this stuff not realize that pdfs exist?

>> No.4882116

>>4882112
>steam titles on sale
>>>>pirate doom
heh.

>> No.4882126

>>4882115
I know those exists my dude. I was just thinking aloud. I'm reading a pdf of the Quake 1 manual right now even because writing that post out reminded me that i can just google it.

>> No.4882157
File: 329 KB, 732x1100, sandy claus.jpg [View same] [iqdb] [saucenao] [google] [report]
4882157

>Sandy Petersen announces he's making an episode replacement for Doom 2, in Boom format, how do you react?

>> No.4882159

>>4882157
My body is ready

>> No.4882191

>> No.4882208

>>4882157
WHERE
SPEAK ANON

>> No.4882214

>>4882208
Anon, it's hypothetical.

>> No.4882216

>>4882208
He is proposing a hypothetical...


I think.

>> No.4882218

>>4882214
>>4882216
I hate this place

>> No.4882221

>>4882218
I'm sorry I gave you false hope, I didn't mean to do that, and now I feel bad :(

>> No.4882225

>>4882221
YOU SHOULD BURN IN HELL

>> No.4882226

>>4882225
An abstract hell?

>> No.4882229

>>4882226
YES

>> No.4882232

>>4881882
>you will never, ever beat him
Beat him long ago when I had 15, First try.
His arena is the shittiest.

>> No.4882248

>>4880990

They are, but Caleb likes killing them, and encourages you to kill them.

It's a character trait. Even if I went out of my way to spare them as a player, it's still part of how the character was conceived.

It's not a deal breaker, I still love blood and Caleb, but this prevents me from picking it as my favorite retro FPS character.

>> No.4882265

>>4880990
>>4882248
Mimes are never bystanders.

>> No.4882268

>>4877906
I was trying to compile a list of all mods that support maual reloading...i'm looking for resources for weapons.
Any info is appreciated, anon.

>> No.4882298

Is there a "Depth of Obscurity" pic for either Doom or Quake userlevels?

>> No.4882332

>>4878763
I actually played it.
My conclusion is that the next time Sergeant Mark IV says that Brutal Doom isn't inspired by Call of Duty, he needs his balls flayed for obvious lies, because "realism mode" is based almost entirely on CoD.

Brutal Doom is most fun when you're rapidly rushing to kill monsters in close quarters with shotgun or berserk, and at it's absolute fucking worst when you need to camp around corners using ADS and grenades (because unlike HD, BD lacks the depth to make slower gameplay fun). And 'realism mode' simply makes sure that there will be more of the latter.

It fucking sucks, and it's objectively worse than regular gameplay. That's my opinion.

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