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/vr/ - Retro Games


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File: 177 KB, 570x308, SID.jpg [View same] [iqdb] [saucenao] [google]
4871016 No.4871016 [Reply] [Original]

even FM synthesis sounds better than this piece of shit

>> No.4871038 [DELETED] 

You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.4871070

>>4871016
meh it's better than the alternatives in 1982

but any variant of FM definitely beats it

>> No.4871152

>>4871070
OP should get back to us after reviewing the "sound chip" in the original IBM PC and some other contemporaries. Beep beep....

>> No.4871169

>>4871152
try POKEY sweetie

>> No.4871171

>>4871169
It's four IBM PC speakers stuck together. Fucking neato.

>> No.4871215

>>4871171
try again

https://web.archive.org/web/20160802002459/http://grayscale.scene.pl/msx/jatatap.mp3

>> No.4871224

>>4871215
You just proved his point. It does square waves and white noise just like a PC speaker, but it has four sound channels.

>> No.4871227

>>4871224
shut up

>> No.4871229

POKEY can't do stuff like the sfx in Wizball, not at all.

>> No.4871248

https://www.youtube.com/watch?v=PZmIfqCHcXo
https://www.youtube.com/watch?v=TJuWFyP9e9c

>> No.4871262

>>4871248
enjoy your disgusting arpeggios

>> No.4871265 [DELETED] 

>>4871262
You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.4871274 [DELETED] 

>>4871265
This is the second time you've projected about being underage hun

>> No.4871282 [DELETED] 
File: 262 KB, 1200x629, faggot.png [View same] [iqdb] [saucenao] [google]
4871282

>>4871274

>> No.4871285

Does a cheap 2-operator, 3/4 channel FM chip exist?
Why did FM take over the market?
Was it cheap? What made it cheap?

>> No.4871287

>>4871262
Arpeggios were the fault of retarded European SID composers who liked doing that for some reason, not the chip itself.

>> No.4871328

>>4871016
>even FM synthesis sounds better than this piece of shit
I know it's a bait thread, but FM synthesis actually is good, even when coming from 2 operator chips. It just require good sound programming skills, something almost no american PC and megadrive game devs had.

>> No.4871335

>>4871328
There wasn't much good FM from Europe either. Matt Furniss certainly knew how to handle the Mega Drive, but who else?
Are there any good Adlib soundtracks besides Dune?

>> No.4871352

Only Japanese devs really made good Mega Drive music; most American/European stuff just used the default envelopes.

>> No.4871364

>>4871335
Most of the good FM synth tunes from europe come from the Dutch MSX scene :
https://www.youtube.com/watch?v=ztmyq9E6lMM (this one's mostly made of game music arranges)
https://www.youtube.com/watch?v=6vFhTEjbyVA
The first one use both an MSX Audio and MSX Music cart, while the second only use an MSX Audio. MSX Audio allows for more than 1 custom sounds to be used as well as sample playback (up to 256kB of sample RAM), while MSX Music only allow 1 custom sound to be used at a time, but have more waveforms that can be used to make sounds.

>> No.4871369

>>4871285
It was VERY cheap. What made it cheap was that it could sound REALISTIC on a relative budget.

An analog synthesizer like a Minimoog could cost $4000; a DX7 on release (and that's like an 8-operator FM synth) was like $1500. And the "realistic" sounds of the DX7 are miles ahead of a Minimoog or an ancient string machine synth for that application. (Nevermind that where Moog and analogs shine is in doing weird, unique sounds instead of replicating other instruments, it is what it is.)

Read into the history of synthesizers, it's fascinating shit when combined with video game audio hardware at the time.

>> No.4871370

>>4871369
>(and that's like an 8-operator FM synth)
It has 6-operator though.

>> No.4871372
File: 113 KB, 367x550, 1343665055478.jpg [View same] [iqdb] [saucenao] [google]
4871372

>>4871016

>> No.4871376

>>4871016
Are you implying that FM synth is bad you dumb underage zoomer?

>> No.4871407

>>4871369
Wasn't the successor to the SID, the Ensoniq 1, supposed to be a cheap synthesizer, but still in the 800 range? Which is a lot more than a whole console.

>> No.4871414

>my opinion is the correct opinion: the thread

kill yourselves

>> No.4871436

>>4871407
>Wasn't the successor to the SID, the Ensoniq 1
The ESQ-1 is in no way a "successor" to the SID. Just because it was designed by the designers of the SID doesn't mean it's a succession.

>> No.4871545

>>4871370
My bad, I don't own a DX7 (FM doesn't interest me as much as subtractive synthesis; I actually don't own any FM synths) but it's still way more than a Genesis

>>4871436
>>4871407
The ESQ-1 is amazing but it is definitely not even remotely a SID chip machine or anything of the sort. It's a great sounding vintage synth though, I use a VST emulation all the time for drones, bells and slap bass.

>> No.4871565 [DELETED] 

>>4871414
You will immediately cease and not continue to access the site if you are under the age of 18

>> No.4871602

>>4871016
>fm synth sounds bad
Laugh at this fag.
https://www.youtube.com/watch?v=o_KWnPJvKy4

>> No.4871839

It's almost the same:

https://www.youtube.com/watch?v=oHpkvg9PKhc

https://www.youtube.com/watch?v=yFLilUS_pAI

>> No.4871842

>>4871328
Arcade/pinball soundtrack composers like Chris Granner and Brian Schmidt were god tier at FM.

>> No.4871871

===STOP YOUTUBE ABUSE!===

https://www.wothke.ch/tinyrsid/index.php/explorer

Stuff like /MUSICIANS/S/Surgeon/Second_Time.sid makes you want to solder some BASS knob and get a big speaker.

>> No.4871919

>>4871016
FM synthesis is god tier, gaylord.
https://www.youtube.com/watch?v=mzGInRiH0Qo

>> No.4871921

>>4871016
>It's another episode of "I hate a thing so I'm going to bitch about it on /VR/"

Go back to wherever you came from

>> No.4872249
File: 92 KB, 800x533, gs1_04[1].jpg [View same] [iqdb] [saucenao] [google]
4872249

>>4871369
>>4871370
As an aside, the Yamaha GS-1 was 8-OP. It was Yamaha's very first FM synth, a couple years before the DX-7. Great big piano-looking thing in a fancy wooden case. No MIDI, and not user programmable, but you could load extra sounds from cards. Toto used it for their hit Africa.

>> No.4872709

>>4871016
Absolutely heinous opinion. Please make the necessary arrangements to end your own life.

>> No.4872756

>>4871248
When did the C=64 have six voices?

>> No.4872782

>>4871016
What's it like having such rubbish taste in synths and absolutely no historical context. Also how was your recent 12th birthday party? Was the cake good or did it make you feel sick on the bouncing castle coz you ate too much.

>> No.4872870

The OP was probably born in 2002.

>> No.4872881

>>4872870
So a year before "The Anonymous" (You)?
Fucking summerfags

>> No.4872970

>>4871436
The ESQ1 was meant to be what the chip designer wanted the SID chip to be. There's an anecdote that the designer thought the SID was like 20% complete because they rushed it, but according to his boss it was already 3x better than anything on the computer market.

And IIRC $800 for a programmable synth was really good at the time, high end synths with equal features were in the thousands.

>> No.4872983

>>4872970
The SID has a lot of unused space on the chip die.

>> No.4873001

>>4871352
>Only Japanese devs really made good Mega Drive music; most American/European stuff just used the default envelopes.

Sonic 3 credits:

Brad Buxer
Cirocco Jones
Bobby Brooks
Darryl Ross
Geoff Grace
Doug Grigsby

And Howard Drossin worked on the soundtrack for Sonic and Knuckles. I also liked Drosin's Comix Zone soundtrack.

Chris Hülsbeck did a great soundtrack for Mega Turrican:

https://www.youtube.com/watch?v=70DLsXjGE4I

>> No.4873062

>>4871016
>even FM synth
Fuck off, The SID and FM Synth sound fuckin great. Go back to NintendoAge, fag.

>> No.4873063

>>4873001
Sonic 1 and 2 sounded better. They were actually written specifically for the sound chip, not written and then translated to something the chip could produce.

>> No.4873086

>>4873063
>Sonic 1 and 2 sounded better. They were actually written specifically for the sound chip, not written and then translated to something the chip could produce.

A lot of the non-Japanese audio team for Sonic 3 were part of Michael Jackson's synth team for his album HisStory. Many of them were technical engineers with FMSynth. Even if they didn't produce music for game consoles like the Genesis.

Many of the music tracks for Sonic the Hedgehog 1 were created by the Japanese band Dreams Come True.

>> No.4873529

>>4873086
Okay? Doesn't really change the fact that the soundtrack for that game doesn't sound like it was made for the Genesis. It sounds like it was all written with better equipment and then dumbed down to something the Genesis could actually produce. Sonic 2, on the other hand, sounds like it was made for the Genesis from the start with the limitations of the YM2612 in mind.

>> No.4874354

>>4872756
Since about 30 years ago. For starters,
https://www.lyonlabs.org/commodore/stereo-sid/

Then you can use that as two independent channels (stereo), or mix them to have 6 voices, or execute same commands on both chips to get pseudo stereo or mute one (to switch between 8580/6581 on the fly, for example). This depends on the type and additional circuitry of the mod.

By the way, the tune in video is downmixed to mono, while the real thing clearly employs stereo panorama effects, and sounds a lot better.
https://csdb.dk/release/?id=160314
(Set Stereo SID address at $D420 in VICE settings.)

>> No.4874368

>>4871436
>>4871545
I thought the ESQ1 has basically the same abilities (waveforms and filters) as the SID with the added bonus of more channels.

A bit off topic, but how many other synthesizers can combine waveforms like the SID?

>> No.4874408

Even limited to triangle waves, SID kicks ass.

https://csdb.dk/event/?id=2670
https://samar.bandcamp.com/album/va-11-c64-triangle-wave-music

>> No.4874490

>>4871352
>implying
https://www.youtube.com/watch?v=MX4-NfrDN58
https://www.youtube.com/watch?v=WUWZCcBh06I
https://www.youtube.com/watch?v=MF9BRRxw6H0&index=6&list=PLB1255A3957BE2C56
https://www.youtube.com/watch?v=xMfLhDFT8Uk&list=PLC07EBC6571E991CD&index=3
https://www.youtube.com/watch?v=9MbN9-tOlIw&index=6&list=PLFSHdeZ6gP01Eab2y8RJ7OkQGYzPnfN00
https://www.youtube.com/watch?v=FE1mntmQU5E&index=3&list=PL0k-VLwG7bavhZTvWake6ocdvYgarEeF2

>> No.4874538

>>4874490
>https://www.youtube.com/watch?v=MX4-NfrDN58 [Embed]
>https://www.youtube.com/watch?v=WUWZCcBh06I [Embed]
>https://www.youtube.com/watch?v=MF9BRRxw6H0&index=6&list=PLB1255A3957BE2C56 [Embed]
>https://www.youtube.com/watch?v=xMfLhDFT8Uk&list=PLC07EBC6571E991CD&index=3 [Embed]
>https://www.youtube.com/watch?v=9MbN9-tOlIw&index=6&list=PLFSHdeZ6gP01Eab2y8RJ7OkQGYzPnfN00 [Embed]
>https://www.youtube.com/watch?v=FE1mntmQU5E&index=3&list=PL0k-VLwG7bavhZTvWake6ocdvYgarEeF2 [Embed]

I really liked the soundtrack for Mortal Kombat 1 on the Genesis. It actually had a really unique sound for a Genesis/ Mega Drive game.

This website here has a list of all the unique Genesis/ MD sound drivers used:

http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List

Mortal Kombat 1 and 2 use the Krisalis/Shaun Hollingworth driver, which was used in quite a few British and European made games.

I also liked the Road Rash II soundtrack quite a bit:

https://www.youtube.com/watch?v=jVbb4ygChjo

This one uses EA's / Rob Hubbard sound driver. It is a bit more abrasive, though.

>> No.4874547

https://www.youtube.com/watch?v=t2n15XN4CL8

>> No.4874719

>>4871016
I don't know, SID music has this really fucking squealy quality to it

>> No.4875064

>>4871842
Yup, that's why I said PC and megadrive game devs.
>>4872970
>>4874368
The ESQ1 is a beast of it's own. It's abilities can't be compared to the SID's. Hell, most analog synthesizers can't be compared to the SID given how superior they are.

>> No.4875947

>>4871016
Truth, the 8580 is superior

>> No.4876139

I did grow up with the SID chip (the c64 was our family's first PC) I still have a soft spot for OPL. I know, its not niche or unique, but DOOM, Tyrian, Ultima Underworld, they sound so fucking good on a true OPL chip (throw that CQM shit in the trash).
But god damn, if you got someone that knew what they were doing with the SID, you'd never guess it was only 3 channels.

>> No.4876462

>>4875064
>The ESQ1 is a beast of it's own. It's abilities can't be compared to the SID'
So, what does it do?

>>4876139
Fury of the Furries is way too overlooked.
https://www.youtube.com/watch?v=eLADL2UwRKk
https://www.youtube.com/watch?v=agwS03ZZHHo

>> No.4876597

>>4876462
imo DOS games CAN be very subjective.
it depends on what sound card you have.

I never heard the same sound I used to listen back when I was a child in a doom ost video. not even with different cards.

same goes for pinball fantasies.

everyvideo or emu goes for the soundblaster I hate.

>> No.4877237

>>4875947
True. While I was brought up on 6581 and have a R4AR in my collection, the new 8580 tunes really do shine. Listen to the tracks in Delirious 11, released this past weekend. Or any of LMan's stuff. Combined waveforms, predictable filter and cleaner digis win.

>> No.4879149

>>4871016
nah
it's a pleasant sounding chip

>>4871262
arps are okay, although an asston of SID tunes way overuse 'em

>>4871287
on a chip with only three channels, it allowed you to do actual chords without using all of them

>>4871229
the POKEY fucking blows

>>4871352
the more I learn about what GEMS provided, the more I'm embarrassed at actual western Genesis composers
half the point of GEMS was the easy, live editing of instruments that you could quickly save once you got 'em to sound how you liked, and you'd be able to plug in your MIDI keyboard into your computer and jam with it, see what worked, etc
and the other half is that you could use your standard MIDI workflow and easily get the music you wrote onto the Genesis

>>4873529
most of the later songs in S2 have much worse instrumentation than the earlier ones
S3's sounds rougher because of how sample-heavy it is.

>> No.4879271

>>4879149
>the more I learn about what GEMS provided, the more I'm embarrassed at actual western Genesis composers
>half the point of GEMS was the easy, live editing of instruments that you could quickly save once you got 'em to sound how you liked, and you'd be able to plug in your MIDI keyboard into your computer and jam with it, see what worked, etc
>and the other half is that you could use your standard MIDI workflow and easily get the music you wrote onto the Genesis

It's long been stated that GEMS itself wasn't the problem, it's that almost fucking nobody bothered to mess with it outside of its default settings. In Doom's case, I'd bet five bucks Carmack just made sure it processed the MIDI files correctly then didn't give it a second look because he doesn't give a shit about that stuff. If he actually had the time or inclination to ask Robert Prince to check on it, it would have sounded much closer to any of those "how it should have sounded" mixes/versions out there.
https://www.youtube.com/watch?v=brBQVcf37Xc

>> No.4879303

>>4879149
>>>4871352
>the more I learn about what GEMS provided, the more I'm embarrassed at actual western Genesis composers
>half the point of GEMS was the easy, live editing of instruments that you could quickly save once you got 'em to sound how you liked, and you'd be able to plug in your MIDI keyboard into your computer and jam with it, see what worked, etc
>and the other half is that you could use your standard MIDI workflow and easily get the music you wrote onto the Genesis

> http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List

Looking at this list, not a lot of games used GEM's. A lot of western developers used their own custom drivers. Like EA for example, EA used their own audio drivers for everything.

Earthworm Jim 1 and 2 used GEM's, and those games sounded great. They also made good use of sound samples, as well.

>> No.4879637

>>4879303
>not a lot of games used GEM's
mate, there's like 210 hits for GEMS on that page
the Genesis has something like 897 games (all regions)
if that page is correct, it's the single most common non-custom sound driver, and damn near all of the games using it are western developed

also, EA is a special kind of bad
not so much melodically, but their awful, awful FM instruments are probably a large part of why the Genesis is remembered for twang and ass noises

>> No.4879695

>>4871016
I love both. go fuck yourself.
>>4871169
garbage.
>>4871171
kek what
>>4879637
indeed. they all used the same sound libraries over and over again.

>> No.4879754

>>4879637
>also, EA is a special kind of bad
>not so much melodically, but their awful, awful FM instruments are probably a large part of why the Genesis is remembered for twang and ass noises

EA soundtracks can be abrasive at times. But I do like the Road Rash soundtracks, especially the second one.

https://www.youtube.com/watch?v=WNzP7i_oLV8

The twangy sound just works well here. The Strike series had some decent tracks in them too.

>> No.4879848

>>4871169
Fuck all the fags that disrespect the POKEY, when it could do interesting things like this when pushed:
https://www.youtube.com/watch?v=X_f73t7ySbI

Remember, POKEY is 1970s technology.

>> No.4880068

>>4876597
>it depends on what sound card you have.
I'm talking AdLib.

>> No.4881868

>>4871016
real shit taste there.

>> No.4882068
File: 163 KB, 2080x1200, 1522683819946.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>FM thread

Stand the fuck back
https://www.youtube.com/watch?v=eja9CQ8PUfc
https://www.youtube.com/watch?v=LT6pYvAkJcA
https://www.youtube.com/watch?v=XG1c2U4ld2Y

>> No.4882459

>FM synth
>bad
Is it even possible to have worse taste?
https://www.youtube.com/watch?v=A-dDmSukZ-g

>> No.4882901

Fart Modulation... was a mistake.

>> No.4882914

>>4882068
>https://www.youtube.com/watch?v=XG1c2U4ld2Y [Embed]

Vapor Trail's soundtrack is pretty amazing. The game was also a 1989 release. It's not a bad game either.

>> No.4882951

https://www.youtube.com/watch?v=zyuRCZ4Z3Jc

>> No.4883184

>>4871016
Really? With some outboard effects it can sound really great, very analog synth-like

https://www.youtube.com/watch?v=jFxUkL_etH0

https://www.youtube.com/watch?v=zxTTW1owOTQ

>> No.4884069

>>4882068
https://www.youtube.com/watch?v=jfBGPtCa9TE

>> No.4884846

https://www.youtube.com/watch?v=vBMbM8ugp7Y
i wish there was a VGM rip of this game