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/vr/ - Retro Games


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4869360 No.4869360 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>44865282

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4869362

=== NEWS ===

[06-28] Golden Souls 2 released at last
https://www.youtube.com/watch?v=yFiuRKPftoA

[06-26] Struggle: Anteresian Legacy RC1 released
https://www.doomworld.com/forum/topic/74791-struggle-antaresian-legacy-june-24-2018-rc1-is-available/

[06-26] Guncaster updated to 3.0
https://forum.zdoom.org/viewtopic.php?f=43&t=37066
https://www.youtube.com/watch?v=ObbaboeSfHI

[06-24] nuts.wad ported to PSX Doom
https://www.youtube.com/watch?v=XSMKTzgk808

[06-24] PSX Doom modification possible, ongoing project to put more IWAD maps back into the game
https://www.doomworld.com/forum/topic/101161-gec-master-edition-psx-doom-for-the-playstation-community-project-starting-now-mappers-required-tools-updated-2362018/

[06-24] New Arcane Dimensions map: Grendel's Blade
http://www.simonoc.com/pages/design/sp/ad_grendel.htm

[06-22] Quake's 22nd birthday!

[06-22] BloodGDX co-op play test preview
https://www.youtube.com/watch?v=A0F2_MvgUqc

[06-21] GZDoom 3.4.1 released, fixing bugs
https://forum.zdoom.org/viewtopic.php?f=1&t=60928

[06-21] Quake2XP receives an update
https://www.moddb.com/mods/quake-2-xp

[06-20] v0.2 of 'Zrift-Chasm' released, a partial GZDoom conversion of Chasm: The Rift
https://forum.zdoom.org/viewtopic.php?f=43&t=60811

[06-20] LegenDoom 2.1 released, adding 30 weapon effects per tier
https://forum.zdoom.org/viewtopic.php?t=51035

[06-18] Hellshots Golf updated, now with seven maps
https://desuarchive.org/vr/thread/4841368/#4845681

[06-17] PSX Doom SFX remaster project in the works
https://www.doomworld.com/forum/topic/101057-psxdoom-hq-sound-effects-project-by-triaxis-trevor0402/

[06-17] Cola 3 now with HacX 1.2 support
https://wildweasel.itch.io/cola-3-the-soda-of-style

[06-16] Zombie Jam 2 released for Quake
http://www.celephais.net/board/view_thread.php?id=61591

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4869375

Golden souls 2 is good. Here's to more good doom mod updates this year.

>> No.4869384

>>4869375
Platforming Instadeath makes it comepltely unfun to me

>> No.4869423
File: 29 KB, 640x480, Doom64PainD64ex.jpg [View same] [iqdb] [saucenao] [google] [report]
4869423

>>4869384
That's how I felt about Void & Rainbow. Beautiful map. Platforming ruins it. Platforming just sucks in Doom.

Also D64 pain elementals are spooky.

>> No.4869424
File: 862 KB, 700x696, 1520637899140.png [View same] [iqdb] [saucenao] [google] [report]
4869424

Planning on getting the Descent games on Steam, should I be aware of any and all source ports I should consider for all 3?

>> No.4869438
File: 111 KB, 583x465, los.png [View same] [iqdb] [saucenao] [google] [report]
4869438

>>4869360
I fucked the backlink >>4865282

>> No.4869439

>>4869384
>>4869423
Aren't there any ways to change the physics?

>> No.4869485

>>4869439
I remember there being an effort to do that with scripting.
Result is that player fullstop on floor contact produced nauseating effect when coupled with all other, harder to edit factors. Making the stop faster without making it instant also proved to be difficult (i dont remember why, kinda lost track of the thing)
The conclusion was that to improve Doom platforming there must be a complete rewrite of player physics that may or may not result in incompatibilities with the original movement mode.

>> No.4869489
File: 8 KB, 533x628, tempofield.png [View same] [iqdb] [saucenao] [google] [report]
4869489

ive spend my day removing the ammo chain that goes up terminators ass

how was your day?

>> No.4869492

>>4869489
Fine thanks. Trying to map and it's hard.

>> No.4869503

>>4869492
Is it because you don't know how to expand your map

>> No.4869507

>>4869485
In theory it wouldn't be that hard to add something like Bullet or ODE to a Doom sourceport to get things like friction, angular momentum, etc...
And there is no way to reproduce the original physics behavior using a physically correct library. If I'm not mistaken Dark Places tries to do that for Quake and you can get close but there's a 1% of cases where it behaves differently, so you're also going to need a switch and to support both systems.
And still platforming in the original Doom setting is going to suck because you can't see where your feet are.

>> No.4869515

Just played through this
https://www.quaddicted.com/reviews/onepair.html
(well, not quite, a later iteration of this map from "abandon").

Jesus FUCK do I feel exhausted. And it was only, like, 130 enemies. Now, the next map has 170 (or (so it says).

Second abandon episode, so far, is so much anal than the first one, it's screeching-inducing at times.

>> No.4869517
File: 118 KB, 1280x720, 1527546048408.jpg [View same] [iqdb] [saucenao] [google] [report]
4869517

https://www.wad-archive.com/wad/f95c4c94edad56ad2eb1618a9cd95c15

This is scary. How does it even work?

>> No.4869547
File: 211 KB, 512x512, when dick goes in.png [View same] [iqdb] [saucenao] [google] [report]
4869547

>>4869210
> one of the hardest maps in Rise/Triad, for a pistol start anyway
B A S E D

>>4869196
>>4869206
WTF was the purpose of this weapon anyway?
> releases trapped souls and the energy involved causes damage
The gauss gun is absolutely broken, destroying most enemies, tearing a hole in bosses and the fire dogs, and the ammunition grows on trees. Why even use the life leech...
> fuck, the napalm launcher makes an absolute mockery of enemies too, even destroys gargoyles instantly, and there's way too much ammo for it too

>> No.4869548

>>4869375
It feels more like its own thing than 1 but the pace is so laid-back it's almost boring.

>> No.4869557
File: 126 KB, 1191x670, one_unit_whole_blood_ss010001_by_popa666-d7ur6o3.jpg [View same] [iqdb] [saucenao] [google] [report]
4869557

Games forgotten even by /vr/, besides the blazoned Doom, Quake, Duke Nukem, Unreal. Hopefully i'll see them in the following threads.

Blood: https://store.steampowered.com/app/299030/Blood_One_Unit_Whole_Blood/

Heretic / Hexen: https://store.steampowered.com/sub/439/

Turok: https://store.steampowered.com/bundle/3736/Turok_Bundle/

The Apogee Throwback Pack (Blake Stone: Aliens of Gold, Blake Stone: Planet Strike, Rise of the Triad, Extreme Rise of the Triad): https://store.steampowered.com/app/238050/The_Apogee_Throwback_Pack/

Strife: https://store.steampowered.com/app/317040/The_Original_Strife_Veteran_Edition/

Redneck Rampage: https://store.steampowered.com/app/565550/Redneck_Rampage/

Redneck Rampage Rides Again: https://store.steampowered.com/app/580940/Redneck_Rampage_Rides_Again/

>> No.4869564

>>4869547
>Why even use the life leech...
Because even if you have a single round of ammunition for it, you can set up a turret from it, and that turret will fire ENDLESSLY at every enemy it sees, until everyone is dead. This, when used correctly, can save you ridiculous amounts of ammo. It can and will kill any boss in the game, multiple bosses, whatever, anything that is in the room the turret was set to go, is effectively dead.

>> No.4869567

>>4869557
>Games forgotten even by /vr/
More like Cybermage, Pathways into Darkness and Eradicator.

>> No.4869570
File: 550 KB, 600x823, the crossover that no one asked for.jpg [View same] [iqdb] [saucenao] [google] [report]
4869570

>>4869424

DXX-Rebirth for 1 and 2 works perfectly, no idea about 3.

>> No.4869582

>>4869557
>Games forgotten even by /vr/
>Blood
>Heretic / Hexen
>Turok
>Rise of the Triad
>Strife

lol shut up

>> No.4869583

>>4869567
I forgot Eradicator, fuck. The other ones i need to search for them.

>> No.4869586

>>4869582
Then why no one talks about it? lol. Genius.

Btw guys how is the situation for ROTT regarding the mouse look? There isn't a way to play with it still?

>> No.4869595
File: 842 KB, 1920x1017, Screenshot_Doom_20180629_194115.png [View same] [iqdb] [saucenao] [google] [report]
4869595

steaming hot

>> No.4869596

>>4869586
>Then why no one talks about it?
Because there's not a steady stream of content coming out for them to discuss obviously.

>> No.4869598

>>4869586
we haven't forgotten about them, there's just nothing new to say about them most of the time
go make a strife wad, there's literally only seven of them on /idgames

>> No.4869601
File: 24 KB, 526x297, I just dont know.jpg [View same] [iqdb] [saucenao] [google] [report]
4869601

>>4869557
Hexen 2, Strife, and Blake Stone are generally neglected by the /vr/ doom community.

Im personally guilty of this because I just never got into Hexen 2, played only the demo and I hated the limited weapon selection (like Hexen). The mithril wall you have to dissolve in the underwater passage also looked like it was made of straw and something about this was also a turnoff since Mithril is not supposed to look like that at all.

I managed to torrent or ftp Strife once and I couldnt even get past the starting area and fell in the river and died. I really didnt like the story for it either, a lame excuse for not including female characters in the game.
> no women, why even bother living as a slave for alien overlords
I couldnt figure out how to get started in that game anyway, just kept being killed before I could get anywhere.

> Blake Stone
Back in the day I loved me some BS but unless someone made a source port for it the mouse turning speed is way too low even with the slider set to maximum, and it forces the player to use the old keyboard setup. Which is really annoying and can make even a pro FPSer humble.

>>4869586
> Rise/Triad
People fleece it for resources, understandibly and justifiably, but the engine is quirky and the gameplay is silly. It has an interesting dynamic with the infinite ammunition and its easy to handwaive that.

But it doesnt have much longitude for being modded and with the game being so focused on its existing balance it would just be out of place and . Its perfect the way it is, and dated to 1994. It just doesnt change.
> the jumping is pretty damn unrealistic too, no falling damage, high ass jumps, its fun but it gets old

>>4869564
shit I forgot about that, I managed to kill the gargoyle boss thing with that once, I just figured it was going to run out of power and disappear

>> No.4869604
File: 36 KB, 480x472, 1497589698859.jpg [View same] [iqdb] [saucenao] [google] [report]
4869604

tfw a shitty software house (gearbox) prevents a good one (3drealms) into releasing a good bundle. https://store.steampowered.com/news/?appids=358390 i'm very angry

>> No.4869608

>>4869601
Thank you very much for your in-depth explanation!

>> No.4869609

>>4869586

Blood is discussed quite frequently. Just last thread some anon asked for our favourite FPS levels and Blood levels came up A LOT.

It's the favorite game of quite a few chaps here, actually.

>> No.4869618

>>4869384
Most of the maps are made so there's plenty of room for error, compared to GS1 which had some cheap sections.

>> No.4869619

>>4869608
I just forget im typing and I get distracted and keep coming back to it and before you know it there's a wall.

>>4869609
Something about this just gave me the idea that maps or areas of maps in a retro fps ought to have special palettes associated to them. Talking about Blood reminds me of these areas with lots of green shrubbery and it reminded me there's no rich neon green color in the game. Its just fine since it doesnt need that much...

But if you wanted textures that had specific coloration like that you could switch the palette, nothing else would be affected. Kinda a juggle but it could be managed.

>> No.4869621

>>4869609
I was one of them, though. But yes, Heretic, Hexen and Blood are not the most unknown ones, rather some of these >>4869557 or this >>4869567 . By the way, you gave me a good opportunity to ask a question about those FPS we mentioned. What's your favorite FIRST level and why? Like i said on the previous thread for me is Heretic's first level because it's a nice setting and it brings back good memories. Very nostalgic, imho. Another one is obviously the Blood one for obvious reasons (the awakening in the tomb, the cemetery and the massacre inside that church).

>> No.4869626

>>4869621

I havent properly thought about it, but I think my favorite first level is also Heretic, looks so nice and colorful. It's the first one that came to my mind so that's probably a good sign.

I really feel like Heretic is massively underrated, level design is pretty darn great.

>> No.4869627
File: 980 KB, 956x708, heretic.png [View same] [iqdb] [saucenao] [google] [report]
4869627

>>4869619
I wasn't sarcastic though, i like users like you a lot. By the way i forgot the image here >>4869621

>> No.4869628

>>4869626
I thought so, it's beyond words, you just need to play it to understand. Following scenarios have very good level design too, that's true.

>> No.4869629
File: 6 KB, 246x205, (JPEG Image, 246 × 205 pixels).jpg [View same] [iqdb] [saucenao] [google] [report]
4869629

What are some good Blood mods? I've already played Death Wish and loved it.

>> No.4869640

>>4869621
does quake's start map count? because there's just something about the concept that greatly appeals to me, like the part where nightmare difficulty is actually hidden away and you have to find it

it's just a really cool idea, you know

>> No.4869653
File: 276 KB, 579x3017, 605d819c292ab496c2dae7a863883ef282922e89.jpg [View same] [iqdb] [saucenao] [google] [report]
4869653

>>4869621
I also love Heretic's first level.
>finding the gauntlets of the necromancer for the first time
Coolest shit ever.

>> No.4869664

>>4869557
Literally none of these are forgotten by /vr/, many of them are even frequently mentioned, either by comparison, or when someone replays them.

>> No.4869668

>>4869629
https://www.youtube.com/watch?v=TCzGv70oaT0
https://www.youtube.com/watch?v=52M9gFLCt40
Hope these helped

>> No.4869669

>>4869586
>Then why no one talks about it?
They do. Did you just show up here?

>> No.4869678
File: 167 KB, 400x359, 2c6f5049353706277af94cefad3756682484c0ef.png [View same] [iqdb] [saucenao] [google] [report]
4869678

>>4869586
Quake is discussed a lot around here.
ROTT and others barely get mentioned because the modding scene is not that big.

>> No.4869680
File: 59 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
4869680

>>4869669
>>4869664
I'm here since the beginning, and no. It's nothing compared to the most famous ones. Let's not de-rail this thread, though.

>> No.4869682

The thing that pissess me off about Quake is that some levels are clearly designed to be beaten from shotgun start, while others expect you to have weapons from previous levels. The game is from that awkward period of FPS where they couldn't figure out if they wanted to balance resource consumption around a continuous campaign, or stick to the strategic design of Doom levels. It's inconsistent, and makes the game's SP feel even more disjointed, nothing like the masterful deliberate design of the Doom games.

I know I'll get insulted for this, but it's a problem I have with "transition" shooters before Half-Life in general. The latter at least don't straddle the fence and commit to a continuous world as opposed to individual artistry. Even Unreal designers were still undecided in this respect.

>> No.4869683

>>4869557
nam
killing time

coming up:
forsaken 64
powerslave: exhumed edition

>> No.4869687

>>4869678
In fact i didn't mention Quake, if not to say that is the exact opposite of unknown.

>> No.4869692

>>4869683
Thank you very much for enlarging the list!

>> No.4869698
File: 2.77 MB, 2771x2225, 1460424728960.png [View same] [iqdb] [saucenao] [google] [report]
4869698

>>4869687
I didn't read it right.But anyway the modding scene is not that big for various reasons.

Lack of source ports,because the developers didn't release the code.
Or because they're not nearly as known as the other big shots.

>> No.4869708

>>4869698
Yeah, i figured that much. It's a shame though, some of these should be (imho) at the par of the likes of Doom, Duke, Quake... Without discredit for said titles, of course.

>> No.4869717
File: 1.45 MB, 1010x674, Caleb_the_chosen_wallpaper_by_firestriker.png [View same] [iqdb] [saucenao] [google] [report]
4869717

So I'm currently playing Blood on difficulty 2,because it's freaking hard.
Btw I like it,the music,the weapons,the gore effect.And of course,Caleb,his voice is just sublime.

>> No.4869723
File: 426 KB, 1920x1080, Screenshot_Doom_20180629_185549.png [View same] [iqdb] [saucenao] [google] [report]
4869723

Why is an instakill on the bottom of full well?

>> No.4869728

>>4869723
Do you know a way out of that well?

>> No.4869731

>>4869692
l have a list extremely large at my house

>> No.4869732

>>4869708
Even if they got they're own Source Ports I don't think they would've become as popular.

Mainly because they didn't make any new game for a long time or they weren't well executed.
For the former:Heretic,Hexen,Strife and Blood.
For the latter:Chasm.Which had some neat enemy designs and weapons but the level design was slightly above Wolfenstein 3D

>> No.4869740

>>4869731
i-is that an invitation?

>> No.4869743
File: 1.08 MB, 1366x768, Screenshot_Doom_20150802_192623.png [View same] [iqdb] [saucenao] [google] [report]
4869743

>>4869360
cacoballons were made for poppin

>> No.4869749

>>4869683

I want a port for Killing Time.

PLZ

>> No.4869751

>>4869749
the steam version is a port

>> No.4869762

>>4869751

Asshole, you made me look.

>> No.4869785

>>4869728
Yeah, that's why i tried swimming in opposite direction.

>> No.4869806

>>4869740
o-only if you bring pizza

>> No.4869825

>>4869762
well, it's a 3do game

>> No.4869853

>>4869723
You need to find a specific switch that raises the water level in the well.

Also update gzdoom, i see a light bug in that screen which is typical of 3.4.0 (you're supposed to play on 3.4.1), the well is supposed to be pitch dark

>> No.4869868

>>4869682
Doesn't shotgun-starting stop you from finishing the game because you won't have the runes? I might be remembering this wrong.

>> No.4869921
File: 597 KB, 754x638, 1479208687782.png [View same] [iqdb] [saucenao] [google] [report]
4869921

>>4869517
https://www.youtube.com/watch?v=ei4vzjMziN4
Seems like it could have been a lot more, like if there were more types of monsters which you had to do different things to fight against, avoid, or fend off, maybe a bit like Lasting Light.

I kind of like the 'style' it's going for, I suppose, but it's very barebones, and doesn't have a lot of lasting appeal.

>> No.4869935
File: 392 KB, 2502x3203, sad armor.jpg [View same] [iqdb] [saucenao] [google] [report]
4869935

>>4869680
> people mention railgun and you're thinking its a magnetic mass driver weapon
> no they were just saying the gun has a picatinny rail on it
Gets me every time

>> No.4869936

>>4869586
>Then why no one talks about it?
how fucking new are you

>> No.4869947

https://www.youtube.com/watch?v=IJZQFaum4b8

>> No.4869949

>>4869935
>>no they were just saying the gun has a picatinny rail on it
Fucking Colt.

>> No.4869951

>>4869595
THE FUCK IS THAT?!

>> No.4869954

>>4869360
>that OP image
That was such a fun /sp/ thread.

>> No.4869970

>>4869731
>and this, baby, it's my retro fps collection

>> No.4869973

>>4869935
>'nailgun'
>either construction tool (lame as fuck) or needle gun (even lamer)

>> No.4869982

>>4869947
What are you?
My youtube recommendations?

>> No.4869985

I've recently started using keyboard controls out of convenience since I have a laptop.
I have only ever played with a mouse and while I still prefer the mouse, keyboard controls are nice. Comfy even.

>> No.4870005

>>4869936
Next time read the thread before posting, summerfag.

>> No.4870013

>>4870005
i did, you kirby yiffer

>> No.4870027

>>4869601
There's an objectives feature in Strife, just press the key at any time and it'll tell you your goal

>> No.4870032
File: 172 KB, 1014x788, hexen_2__the_boss__heresiarch_by_nezermoar-d817fd7.jpg [View same] [iqdb] [saucenao] [google] [report]
4870032

Childhood is idolizing Heretic. Adulthood is realizing Hexen makes more sense.

>> No.4870034

>>4870013
Then you're autistic. Here, i'll help you. >>4869621
>>4869680
These are the posts where i corrected myself. Again, next time read the thread. Sorry the OT guys

>> No.4870035

>>4870032
Hexen has horrendous level design and progression, switch/door hunts are cancer.

>> No.4870038
File: 1.03 MB, 1920x1017, Screenshot_Doom_20180629_225330.png [View same] [iqdb] [saucenao] [google] [report]
4870038

>>4869951
Fun TM

>> No.4870042

>>4870032
What does the Heresiarch item in the inventory do?

>> No.4870050
File: 51 KB, 600x720, 1512275238489.png [View same] [iqdb] [saucenao] [google] [report]
4870050

>>4870035
It's only like that if you play it like Doom and don't pay attention to your surroundings
Different hubs have different "rules" for what puzzle switches do, which you should notice after pulling one and returning to the hub.
>>4870042
Kek, I don't get why the artist drew that. It'd be cool to have a Heresiarch version of the Dark Servant though.

>> No.4870064

>>4870050
Not him, and I love hexen, but it's level design is pretty shit. You can only recognize the patterns through a few hunts per hub, which is tedious.
It would be a much better game with actual puzzles. Point and click style.

>> No.4870081

>>4870038
Is this about Colorful Hell?

>> No.4870084

>>4870034
sure, you corrected yourself, that still cements you as new, you fanfiction writer

>> No.4870150

>>4869557

where can I upload a text list editable by everyone?

>> No.4870156

>>4869557
>store.steampowered.com
Aren't all these are in the OP torrent

>> No.4870157

>>4870084
As i just said, i'm not new, i'm just stating a simple fact. Again, next time read the thread.

>> No.4870173

>>4870157
what do i need to call you before you get the idea that i'm yanking your chain, you mario plumber

>> No.4870174

>>4870032

I actually do like Hexen, I agree that the switch hunts arent as bad as they seem if you start paying attention.

But I still think Heretic is just more fun.

>> No.4870183

>>4870064
Have you played Hexen 2? It has less arbitrary puzzles but they're even more cryptic / challenging than Hexen's.
>>4870174
Heretic is pretty fun, but it's so similar to Doom I usually just feel "why not play Doom instead". Also the textures are kinda garish desu, they don't create a rich atmosphere like Hexen's.

>> No.4870186

>>4870183

>Why not play doom instead ?
Just my opinion, but I think Heretic's level design is more solid, especially compared to doom 2.

>> No.4870190

>>4870186
>>4870183
Heretic also has a lot of stuff Doom doesn't
Like the inventory system, its items and that cool water splash effect

>> No.4870193

I think Heretic's neat but the damn damage variance turns me off it hard

Doom has it but it's not that bad, you know how much shots of everything any enemy is going to take before it dies

>> No.4870205

>>4870190
Also altfires/powered attacks
Wasnt it the first shooter to have those (more than one attack mode for a weapon)
I especially like the PhoenixRod's flamethrower, which IIRC also was the first proper flamethrower in a shooter as well.

>> No.4870212
File: 38 KB, 805x540, THE SWITCH DOESNT WORK.png [View same] [iqdb] [saucenao] [google] [report]
4870212

>>4870174
>>4870032
>>4870183
>>4870035
One error they made with the switchhunts was occasionally having a Bridge level you have to go through without doing anything related to the puzzle. The equivalent of a slaughterwad where korax simply tries to kill you. Part of the puzzle may be doing it in the right order so that, for the hub, you can get a shortcut going so that you dont have to keep going through that map repeatedly.
> going through this map may be required each time you want to go back to the hub, the hub only leads to this map, which then leads to the switch-hunt
> but to progress the switch hunt you have to go back to the hub, so do it in the right order so you can skip half or 3/4 of the toll map

Having only 3 main weapons plus a switchblade
> gonna have to make that 4 mate.
Also wheres the Tome of Power?
Game needed that, even if as a cost it used double mana for attacks. It needed it for the fun factor.

>> No.4870224

>>4869601
The guy behind ecwolf wants to add Blake Stone support to ecwolf.
>>4869604
Randy Prickford does it again. Though, advertising a Battleborn rule 34 subreddit was probably the saddest thing he has ever done.

>> No.4870229
File: 67 KB, 640x390, pottery.jpg [View same] [iqdb] [saucenao] [google] [report]
4870229

>>4870212
>>4870205
Pottery
That goddamn phoenix rod flamethrower. Aside from the staff its literally the most useless weapon to use for the tome powerup.
> inb4 it doesnt use ammo
> except that the game is overflowing with ammo

Best weapons to use with the Tome:
Goldwand - shotkun blasts fired pistol speed with a weapon that is rarely used so it practically has infinite ammo, and then you get the ammo back lickety split from the mummies you killed. And that number of hits means stunlock and you can whip it around effortlessly. Claw is better but this is just so easy to use and you dont need a crowd to make the most out of it.
Claw - Lets just KILL EVERYTHING and make it curl up in a ball stunned, uses lots of ammo but its worth it.
Hellstaff - Can destroy a horde if you bottleneck them, fire several shots just to make sure. Will deftly destroy ironliches. Also hellstaff rune ammo grows on trees and you can carry an obscene amount of it.
Mace - Those big cannonballs. Its built for the tome combo. But you have to stand still. Oh and it doesnt work in the water either. And it doesnt work on bosses either. And its a rare weapon. The list of "And"s just seems to go on.
Crossbow - If you got to, I guess.
Phoenix - Free ammo, but the damage is shit. It also whips around more than my dick, so you cant move.
>>4870193
you piece of shit, what the hell is it with people hating random damage?
I dont like the 1d8 variance either but you've got to have random damage otherwise the entire game becomes one big equation and has no suspense to it.

50-100% of listed damage is a good rule of thumb to use, the original Fallout games worked like that most of the time. Add a small critical hit chance that adds 100% of the listed damage.
> bullets list "14" so they cause 7-14 points
> small chance it does +14 on top of that
> revenant fireball says it does 64 so it causes 32-64, small chance it does +64 and kills you
Taking risks should be punishable, real life is no different.

>> No.4870232

John Stalvern waited. The lights above him blinked and sparked out of the air. There were demons in the base. He didn't see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.
John was a space marine for fourteen years. When he was young he watched the spaceships and he said to dad "I want to be on the ships daddy."
Dad said "No! You will BE KILL BY DEMONS"
There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the UAC he knew there were demons.
"This is Joson" the radio crackered. "You must fight the demons!"
So John gotted his palsma rifle and blew up the wall.
"HE GOING TO KILL US" said the demons
"I will shoot at him" said the cyberdemon and he fired the rocket missiles. John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.
"No! I must kill the demons" he shouted
The radio said "No, John. You are the demons"
And then John was a zombie.

>> No.4870234
File: 400 KB, 434x543, strife_us_box_test.png [View same] [iqdb] [saucenao] [google] [report]
4870234

>>4869601
Strife gets neglected because there isn't much to talk about, short of when a newbie comes around and asks about it and maybe starts playing it, then starts talking about what he thinks about it, and that spurs a brief bit of discussion, as people get into what an unusual game it was.

It's really neat for its time, and has gorgeous fucking art, but it's also really quaint and has very limited replay value. Further, usermade content for Strife is *extremely* rare, so there's almost never anything new to talk about, even Heretic and Hexen gets more content made for them, and that's already pretty sparse. Like, there at least exists a few short campaigns and megawads for those, there's a few people who pay attention to them and make something every now and then.

Not Strife, it doesn't have that, it's the red headed stepchild of Doom engine games.
There's like, ONE such adventure, which is a large level that's sort of like a few smaller hubs joined together, creating a short adventure. Not bad, but also nothing amazing either.
Maybe sometimes, there's a gameplay mod made for it, or one is adapted to fit it.
Weapons Of Rebellion is like the one really good one.
This probably comes down to how tedious it really is to develop new content for Strife, because of how peculiar things are set up.
For instance, peasants can be different people on different map slots, depending on which color their clothes are and their Thing ID and shit, meaning you can be placing what you think are just background extras, but they're like all fucking Harris because you're on map slot 2. This stuff is kind of hard coded.

>> No.4870237

>>4870234
A lot of Strife stuff is just Doom wads with compatibility with it. Like Guncaster.

>> No.4870238

>>4870229
Damage does not really matter. It looks cool and is fun to use.
Also firemace+movement to throw curveballs since balls re-aim at the target after each bounce you can do some slick trickshots
Your comment shows that you have little knowledge of the intricacies of the Heretic

>> No.4870239

>>4869601
>a lame excuse for not including female characters in the game.
> no women, why even bother living as a slave for alien overlords
Calm down there Duke Nukem, the women aren't gone, your support character is a woman even, the surviving women are just in hiding from The Order's violence.

Fighting The Order means fighting for the poon.

>> No.4870240

>>4870237
Well, yeah, or like older versions of WildWeasel's Agent Diaz, which kind of, sort of worked.

>> No.4870243

>>4870229
The untomed phoenix rod is breddy gud. I like to use it on Weredragons since they have big hitboxes and it only takes a couple shots to kill em.
>>4870234
>and has gorgeous fucking art
I mean, the cutscene art is pretty damn cool. The textures and sprites are pretty meh though. Not nearly as well-done as Doom or the Heretic/Hexen series' art.

>> No.4870245 [DELETED] 

>>4870173
Sure, keep on spitting nintendo names, that's probably your kind of stuff. Go back to /v/ and stop ruining this thread.

>> No.4870247

>>4869595
Is that a Blox elemental

>> No.4870249

>>4870229
Calm down, jeez.

I like predicability. 3 SSG for a Hell Knight, 3 rockets for an Arachnotron, 6 shotgun shots for a Cacodemon. It's fun.
For enemies, it's sort of whatever to me, mostly.
>Taking risks should be punishable
Yeah, but not with randomness.

>> No.4870250

>>4870205
>Wasnt it the first shooter to have those (more than one attack mode for a weapon)

marathon did it *two days* before heretic

>> No.4870251

>>4869210
>No one reported about this juicy bundle
Well it was 5 years ago.

>> No.4870252

>>4870173
>you mario plumber
What the fuck kind of insult is that?
Even as someone that hates Nintendo, that insult makes no fucking sense to me.

>> No.4870253
File: 1.87 MB, 474x262, dog mode.gif [View same] [iqdb] [saucenao] [google] [report]
4870253

>>4870224
Sounds like a great idea, tell him to add Rise Of The Triad support too, that game fucking rules.

It should have gotten a port on like the Playstation or Saturn or something, the Japs would love this crazy arcade shit.

>> No.4870256
File: 251 KB, 1129x1564, tumblr_myyux8yf8J1snhn1io1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
4870256

>>4869557
>Blood
>Forgotten by /vr/
Im always curious about actual forgotten retrofps like Disruptor or Alien Breed 3D, or that Jaguar AVP game I cant play properly on an emulator

>> No.4870257

>>4870229
>revenant fireball says it does 64 so it causes 32-64, small chance it does +64 and kills you
yeah somehow I don't think having revenants able to randomly oneshot you from full health would go over well

not even archviles get to do that, and they're minibosses

>> No.4870258

List of the most embarassing Doom maps that should have never been made:

E2M1
E2M8 (poorly designed boss area)
E2M9
E3M1
E3M2 (worst level in the history of video games)
E3M5
E3M8 (even worse than E2M8)
E3M9
Map08
Map09
Map12
Map13
Map16
Map19
Map21
Map23
Map25
Map31 (Wolf3D is a shit game)
Map32

>> No.4870260

>>4870258
we get it, you don't like Sandy

>> No.4870261

>>4870258
not mentioning E4M4. This has to be bait

>> No.4870267
File: 58 KB, 722x349, nightmare goggles improvement.jpg [View same] [iqdb] [saucenao] [google] [report]
4870267

>>4870249
Predictability was a mistake for gunshot damage. But the model I suggested is still reliable enough. I DO not think you should just be able to count on a specific number of hits to take down enemies, it should catch you off guard when "it takes just one more" so that way you dont do stupid stuff.

The SSG blasts for the HK and Arach yknow situations where you use that you're normally being cornered or letting them get too close. You should pay for that by needing "just one more" so you can get clawed a couple times. Its a Slot 3 weapon so you should expect Slot 3 performance from it.

The Rockets tho im okay with that. But you can technically kill an HK and Arach with 2 rockets (256 splash + High Rolls on both impacts). It can also take 3 Rockets to kill a Caco if the damage rolls are low.

>>4870257
Makes it so that you fear being hit by them and do your best to not expose yourself to fire.
> Better than my other suggestion about archviles, that half the time their flames cause immediate damage that escalates to the full 90 points, so as soon as you burn you feel it

>>4870238
>>4870229
Im serious man the Goldwand is where its at when it comes to Tome damage.
(you are right, the tome is not necessary, but its very fun and it tears apart spaghetti knots satisfyingly)

I used to think the Claw was because of the rippers and the damage on the main hit. But it does blow through alot of ammo and it is one of my go-to weapons (Plasma Rifle quality damage) when I have a problem. So to make the most of that you really do need a crowd lined up or a line of disciples up on a wall.
Really it comes down to these as the only weapons ill bother using the Tome with.
Goldwand
Claw
Hellstaff

Because the phoenix rod is nice just by itself normally, the rocket launcher damage is just fine to apply when you got the spare ammo laying around.

The one weapon among all of them that is pedestrian, normally or tomed, is the Crossbow. Its usually sitting at 50 ammo too.

>> No.4870268

>>4870251
Yeah but now it's on sale, a huge one indeed. Games like Redneck Rampage that have mixed reviews on Steam are still on 5 dollars if not more.

>> No.4870270

Is TrailBlazer the most "structured"/less OP out of PillowBlaster's mods?

>> No.4870272

>>4869557
I'd argue Chasm: The Rift was less known than any of these. at least whenever it would come up people would go "What's what?"

Also none of these were forgotten by /vr/, they get brought up often enough.

>> No.4870275

>>4870272
What's that*

>> No.4870278

>>4870258
you forgot Map11
you also forgot Map17 which sucks ass
I agree about E3M5 though, they stole that idea from Zelda: Link To The Past
> dark world forest dungeon

>> No.4870283

>>4870267
>Makes it so that you fear being hit by them and do your best to not expose yourself to fire.
I... didn't want to get hit anyway? I already get pissed off when I have to restart the map because a revenant fireball rolled max damage and killed me when it has absolutely no right to.

I *like* consistency, thank you very much

>> No.4870285
File: 207 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
4870285

>>4870272
Yeah i forgot a lot of titles, but it's true that some of those you guys mentioned were unknown even to me. Chasm: The Rift is one of them. I have one even more obscure though, i think no one of you knows of this one. This is the only gameplay i've found about it, the download it's on the comments. I found this video only today because of its rarity, no one talks about it on the internet though it has a lot of potential for that period... Like not having weapons, vehicles instead. You can do missions even for the enemy faction(s), it's very nice. Here, take a look: https://www.youtube.com/watch?v=sgdBJbXxTvw

https://www.mediafire.com/file/k8w6q2u2uqw80qs/Mondo+Futuro.rar

>> No.4870286

>>4870243
>The textures and sprites are pretty meh though
Open up Strife in Slade and go look through the animated frames for NPCs and doors and shit, they're extremely smooth and detailed in their animation.
They have lots of frames and they use their palette to the fullest.

Doom has great graphics, but there's plenty of places where you can find crude hackjobs if you look close. Some frames are also incorrectly offset, making some animations look less smooth than they actually are (they're actually pretty good).
Strife has almost none of that.

>> No.4870291
File: 24 KB, 500x372, abstract kind of hell.jpg [View same] [iqdb] [saucenao] [google] [report]
4870291

>>4870258
Go home and be a family man.

>> No.4870294

>>4870267
>so that way you dont do stupid stuff.
Like what?
Make the stupid stuff (overconfidence, lack of planning) be bad in a consistent way, not random.
>that you're normally being cornered or letting them get too close.
I get close on purpose, even to arachnotrons if there's cover or I have the PG out. The SSG dance with a Knight is a staple man, come on.

>> No.4870297

>>4870267
>You should pay for using the SSG efficiently because it's in slot 3
What

>> No.4870305

>>4870267
Dude
You have serious trouble with putting your thoughts into words.
Are you drunk, or is English is not your native language?

>> No.4870306

I don't understand how Samsara removes the computer maps, since unlike HND or Demonsteele, it's centered around taking characters from different games and making them fit in Doom rather than being its own original thing
I wonder if Kinsie could go back to Samsara for a bit and do something with it, since he hasn't touched MetaDoom in a while now

>> No.4870309

>>4870245
Imagine being this upset that someone called you a "kirby yiffer".

>> No.4870313

>>4870306
it's so you can get your ssg equivalent in doom 1

>> No.4870314
File: 2.25 MB, 908x1180, cold tomboy.png [View same] [iqdb] [saucenao] [google] [report]
4870314

>>4870267
Don't I know you from somewhere?

>> No.4870317

>>4870270
pretty much

>> No.4870318

>>4870283
I'm fine with revenant balls hurting, gives me an incentive to stay the fuck out of their way.

>> No.4870320

>>4870313
I thought those would spawn near regular shotgun spawns
I also wished they could still give you map info, unless they do and i just missed something

>> No.4870325

>>4870245
>>4870252
i bet you eat recycled corn chips

>> No.4870331

>>4870318
and I don't want to restart the map because I made literally one mistake and the dice decided to fuck me over that one specific time and instagib me

shit like that makes me stop playing immediately

>> No.4870335

>>4870331
You fucked up dodging and died.

You can blame the game all you want, but in the end you still fucked up. Get over it.

>> No.4870340

archvile damage is pretty consistently 83

>> No.4870343

>>4870325
ur silly

>> No.4870352

>>4870335
or, get this, I could play a game where I'm allowed to make more than one mistake, because I'm not fucking perfect at the game and I don't want a slip up to instantly delete all my progress on a map

how do you not understand this

>> No.4870356

>>4870352
>or, get this, I could play a game where I'm allowed to make more than one mistake
...You can? Even max damage Revenant fireball is only 80 damage. Assuming you're at full health (i.e. have not made mistakes), you won't die from it. You're allowed to make more than one mistake.

You can blame the game all you want, but in the end you still fucked up. Get over it.

>> No.4870359

>>4870356
we're talking about a situation where revenant fireballs can randomly hit for 128 damage

>> No.4870360
File: 291 KB, 1280x1600, gitgudscrub.jpg [View same] [iqdb] [saucenao] [google] [report]
4870360

>>4870331

>> No.4870361

>>4870359
So get out of the way or put an obstacle between you and the projectile.

>> No.4870365

>>4870359
So in a completely made-up fantasy situation that will never actually happen in-game?

>> No.4870368

>>4870359
in what fucking mod do revenant fireballs hit for 128 damage

>> No.4870371

>>4870365
>>4870368
sigh
I'm talking about this post >>4870229. I'm saying this idea is fucking terrible, and is only going to demoralize people who die purely because the dice decided to roll 128 damage instead of 60 or whatever.

a consistent 60 damage is fine. a consistent 80 damage is fine. a random 32-128? is not.

>> No.4870372

>>4870371
Oh, my mistake. Yeah, I agree, that idea is fucking terrible.
Random damage is great, but the existing random damage is between 10-80. Random enough to always keep you on your toes but never enough to instant kill you.

>> No.4870374

>>4870305
>>4870318
>>4870331
>>4870335
>>4870352
>>4870356
>>4870359

This:
>>4870360

>>4870371
>>4870372
No it would be 32-64 since the average of 10-80 is 45 and that range is technically lower than the vanilla average.

The critical chance could be something like 5% just like it is in many /tg/ systems. Thats where you get the +64 tacked on. But assuming it would roll max is a worst case scenario and if you've got armor it literally could not one-shot you as long as you had more than 30 points of it.

>> No.4870375

duke nukem

>> No.4870376

If I buy Doom on steam, can I run that with gzdoom and have Steam track my Doom time

>> No.4870378

>>4870372
>Random damage is great
no

>> No.4870379

>>4870376
Yes. You just need to replace the dosbox with gzdoom, Steam will use it anyways if renamed just the same.

>> No.4870383

>>4870375
Great level design

>> No.4870387

>>4870375
9/10 game, would have sex with it if I could.

>> No.4870390

>>4870372
I mean I'm not happy with doom's 1d8*<number> either - it's got way too much variance - but I can live with it if I can at least survive a single hit

35-65 or something would be fine, it'd be enough to keep players from going "oh I have 46 health I can take a revenant shot and survive with exactly 1 health" (and the average is higher than the current 45, so you can't even say "lol just git gud :^)"), but 10-80 is too random to be satisfying. after all, I don't want to win because the game kept rolling 10 damage softballs.

>>4870374
>The critical chance could be something like 5% just like it is in many /tg/ systems. Thats where you get the +64 tacked on.
that's still a 4.3% chance of dying from 100 health, and that's rare enough to feel like utter garbage when it does happen
so yeah, still no

>> No.4870396

>>4870378
Yes.

>>4870390
Yeah, the 1d8 is far too much variance. I can agree with 35-65, but Strife's 1d4 always felt a lot more reasonable to me so I'd lean more towards 40-80. They're missiles, they should be damaging and punishing.

>> No.4870401

>>4870375
>Best level: The abyss
>Worst level: warp factor

>> No.4870407

Speaking of Heretic, just finished E4 for the first time (I beat the original 3 episodes ages ago but didn't realize there was an expansion until recently). Damn, what a disappointment. The levels are so ugly and confusing. Although E4M7 (Ramparts of Perdition) was pretty cool. Is it just me or do they suck?

>> No.4870409

>>4870401
I'd definitely say Warp Factor is the weakest level in Lunar Apocalypse, though I'm not sure it's the worst in the entire game.

Curious about The Abyss though, what makes you feel so strong for it? Honest question.

>> No.4870426
File: 34 KB, 1006x688, 16874321689 (12).jpg [View same] [iqdb] [saucenao] [google] [report]
4870426

>>4869557
>posting links to steam

thats great if you want to fight with them to get them to work right. buy them on gog instead.

>> No.4870427

>>4870232
Shakespearian

>> No.4870430

>>4870306
>I don't understand how Samsara removes the computer maps
Because TerminusEst13 hates them.

>> No.4870431

>>4870396
>Yes.
no, consistency is better always
make revenant rockets do 60 always I don't care but random a shit

>> No.4870440

>>4870431
consistency leads to predictability which leads to boring gameplay

>> No.4870441

>>4870375
Printed his own ass

>> No.4870442
File: 694 KB, 1280x773, image.jpg [View same] [iqdb] [saucenao] [google] [report]
4870442

Project brutality shitter here, should i still be playing on 2.03 or should i play on the 3.0 test? Also project brutality >>>>> brutal doom

>> No.4870445

>>4870440
the "impredicability" should come from the map, not the damage
if anything fixed damage makes it more tense knowing every single one of those projectiles will tear you a new one, you won't luck out

>> No.4870448

>>4870431
then you get the "I have 61 health I'm fine" meme
personally I'm fine with that (and I vastly prefer non-random player damage), but I can understand the appeal behind wanting to fuzz the breakpoints some
10-80 is garbage though

>> No.4870450

>>4870430

It's true. A computer area map killed my sister.

>> No.4870452

>>4870442
always the most recent version, i guess

>> No.4870453

>>4870448
>then you get the "I have 61 health I'm fine" meme
it's not like enemies fire once and that's it, or only have one attack, or there's only one at a time, or you encounter them in a place you can dodge them perfectly

>> No.4870454

>>4870375
duki nuki

>> No.4870459

>>4870431
>>4870440
>>4870445
>>4870448
random damage shouldn't be multiplication of a base value with full numbers
1dX is bullshit
+- 50% at tops
also non-random variable damage is fine
ex. damage rampup + falloff a'la tf2
or the center-of-mass-crits from hideous destructor

>> No.4870461
File: 425 KB, 2981x1677, KjQMJsLWwRQ4tyKvSCxoqb.jpg [View same] [iqdb] [saucenao] [google] [report]
4870461

Why didnt Quake 2 have enduring popularity the way Quake and Doom did? Will we ever get another direct sequel? does anyone even WANT another direct sequel after Quake 4?

>> No.4870464

>>4870459
rampup and falloff and center-of-mass crits provide too many variables to consider in the heat of combat
a simple dice roll is fine

>> No.4870473

>>4870409
I just love how the map progresses. Going through caves, scaling down the canyon, and eventually finding a small temple with a lava pit next to it is just so interesting. It also does what is essentially my favorite thing about duke3d, that the map changes drastically during its play-through. It also has a focus on the vertical aspect of duke3d, which was a big thing for me at the time, compared to heretic, doom or even hexen.

>> No.4870474

>>4870426
Not necessarily. Steam has better prices too.

>> No.4870480

>>4870461
I quite liked Quake 2. Haven't played 4, though.

>> No.4870482

>>4870453
it's still a whole lot less tense punching out a skeleton when you know you can take a hit, but the further down in the "maybe" area you are, the more likely it is that a mistake is fatal, and the more tense it gets
losing because of a die roll's still gonna feel like ass, but if the randomness is reasonable, at least you know what you're getting into

>>4870464
I'd rather have factors that I can control (even if it's hard to) than a die roll that I can't

>> No.4870483

>>4870473
I actually never think about the verticality in that map, that's a good point.

>> No.4870484
File: 908 KB, 1049x692, fernface.png [View same] [iqdb] [saucenao] [google] [report]
4870484

>>4869947
I couldn't unsee this when I was playing.

>> No.4870501

Played through the first version of MadFox' Tormentarium:
https://www.quaddicted.com/reviews/torment.html

It's a stylization. MadFox has his own distinct style, as evidenced in Abandon and earlier versions of Abandon maps, and this is not it. It's meticulously stylized after vanilla Quake campaign and Armagon. There are lots of intricate non-functional environmental elements that tend to trip you and get you sort of stuck on them. It's large, but at the same time very cramped, overly convoluted and, and this is important, contains very little experimentation characteristical for this author. It's also noticeably gamey in how it treats pickups and indicates main progression routes, which is highly uncharacteristical for this author. From roughly the halfpoint, once you get the idea that this is an attempt to produce a professional-"""quality""" level, it plays like a complete and utter busywork.

What I think it boils down to, is something like this."However you look at it, this level is a professional-grade level by force of any sort of criterion any of the actual authors of both vanilla Quake and Quake addons could've used while creating their commercial products. I am perfectly capable of producing professional quality levels. However, I am not paid for that. I am an amateur (while not being a novice, the same way being paid professional and being an expert are different things), and I feel very okay to continue being an amateur. And whatever the reasons I do my levels for, it is definitely NOT in order to fit some random nobody's personal tastes or moreover fit to in some bullshit """muh quality standards""" criteria, created by some schmucks who have ever had a real job (I definitely do have, now that we are at it) and prefer to spend their time making themselves seem important before some other jobless schmucks. So, yeah, hope you """enjoyed""" this ''''"production""" pretty much the same way I """enjoyed""" making it."

>> No.4870513

>>4870375
dick kickem

>> No.4870514 [DELETED] 
File: 22 KB, 414x600, nuclear butthurt.jpg [View same] [iqdb] [saucenao] [google] [report]
4870514

>>4870501

>> No.4870520
File: 9 KB, 222x256, 1530301456639.jpg [View same] [iqdb] [saucenao] [google] [report]
4870520

>>4870426
>>4870474
> have to install a fucking CLIENT in order just to interact with them
yea no thanks, there's a reason I dont buy apple products and thats because of (((iTunes)))

>>4870459
>>4870464
>>4870482
> implying doom has location damage
whoa whoa you're about 6 years ahead of your time son

>>4870480
>>4870461
someone should
> take some game engine and turn it into Quake 2
was gonna say quake4 engine but t0behonest there are a number of good engines and at this point even GZd could possibly be turned into Q2

>> No.4870521

>>4870258
>(Wolf3D is a shit game)
Maybe if you're retarded.

>> No.4870531

>>4870464
you're already doing it with the SSG
> aim at the middle and at close range for maximum chance of all pellets connecting and thus doing maximum damage
just applied to all weapons
it's still under the player's full control, but the player isn't always in full control

>> No.4870549
File: 941 KB, 1600x1000, 1497992988151.png [View same] [iqdb] [saucenao] [google] [report]
4870549

>>4870513
duck pukem

>> No.4870550

>>4869743
what is this unique looking map, friend?

>> No.4870554

>>4870461
Confusing level design & unsatisfying gunplay

>> No.4870563
File: 13 KB, 320x240, 814.jpg [View same] [iqdb] [saucenao] [google] [report]
4870563

I've tried playing Quake 1 with Quake 2 music.
Surprisingly it works better here than it does in Quake 2.

>> No.4870571

the classic doom community is the best community I have ever been part of-I love the game and the fans so much that I've made my first steps to creating content and hopefully eventually I can give back something that I'm both proud of and people enjoy.

>> No.4870572

>>4870563
no matter what parts people might bash or praise of Q2
the soundtrack will always be the single greatest part of it

>> No.4870574

>>4870442
the 3.0 test has enough shit to effectively call it a complex Doom spinoff, and it's actually pretty good for a "muh brutal" mod. I'm always pleasantly surprised by project brutality.

>> No.4870584

>>4870563
Quake 1's expansions had great music, but nobody ever brings it up. Did people not like it for some reason?

>> No.4870589

>>4870563
I was just talking about this a couple threads ago. Quake is full of linear, non-stop action so the macho rock soundtrack fits it more than it fits non-linear hubs full of backtracking.

>> No.4870594
File: 40 KB, 630x630, wompwomp.jpg [View same] [iqdb] [saucenao] [google] [report]
4870594

>>4870572
>>4870563
I have an unpopular opinion... but...
i dont like the music from Q2

>> No.4870595
File: 924 KB, 1266x680, caco.png [View same] [iqdb] [saucenao] [google] [report]
4870595

>>4870574
I've always thought that PB was way too cluttered with useless stuff but overall I prefer it over BD anyday,mainly for the progressive monster spawns and weapons.
Plus I think it fixes a lot of issues that BD still suffers.
Unlike Complex Doom(especially with Legendary addon) which feels like a total hit or miss,it's mostly about luck.

>> No.4870597

>>4870563
I need to try that.
Also, I need to squeeze Quake 1 onto my 3DS somehow.

The intro theme for Quake 1 is pretty fucking perfect for the game though, I wish the game had more music like this:
https://www.youtube.com/watch?v=Mv5Jvr2Fp48

>> No.4870602

>>4870594
...literally never heard that opinion before. I'm not mad, I'm just disappointed.

>> No.4870604

>>4870594
As much as I love songs such as Descent into Cerberon,Quad Machine and Rage,the others are not really that memorable to me.

>> No.4870608

>>4870595
legendary addon is a mixed bag. there's no balancing at all and if you spawn with bad luck you just die. It's not that fun, even with all the cool weapons and monsters.

>> No.4870609

>>4870597
Source ports for Quake 1 and 2 both exist for the 3DS if you know how to get homebrew working on it. Wolfenstein and Duke Nukem 3D, too.

oh and doom of course but that gets ported to fucking everything so it's not surprising

>> No.4870614

>>4870594
I hate it desu. Had to replace it with the Aubrey Hodges Quake II N64 soundtrack to enjoy the game.

>> No.4870615

>>4870614
see now I have to look this up because I didnt know there was a difference

>> No.4870619

>>4870594
you deserve a railgun spanking you fucking strogg

>>4870604
> doesn't remember gravity well, kill ratio, ETF, or adrenaline junkie

>> No.4870629

>>4870609
I know about those, it's just that I'm a dumb caveman who needs someone to walk him through that step by step.

>> No.4870630
File: 75 KB, 480x480, Quakey boy.jpg [View same] [iqdb] [saucenao] [google] [report]
4870630

>>4870597
The intro theme is amazing,I love the way it trascends from pumped up action,ready to take on everything to more disturbing and scary like all hope is slowing fading away.
It got some cool covers too:
https://www.youtube.com/watch?v=Y_wiaVl1i9Q
https://www.youtube.com/watch?v=6uVFx6gIN8c

>>4870619
Didn't listen to that soundtrack for a long time,should check it out later

>>4870584
It has some cool tracks,people really like the expansions,it's just that they get overshadowed by Trent's work for the main campaign.
Not groundbreaking but still good.

>>4870589
If a Lovecraft Quake remake/sequel they should make a mix of the two

>> No.4870635
File: 66 KB, 247x200, dejected cat.png [View same] [iqdb] [saucenao] [google] [report]
4870635

>>4870619
> when you feel the hot bloody smack of the rail slug hit your chest, but the hole it drills through you just feels cold and empty and hurts your soul, and you just want to lay down and stare at the floor grating

>> No.4870636

>>4870183
>Have you played Hexen 2?
Only a little of it. It's good, from what I played. But I never stuck with it.

>> No.4870642

>>4870629
Google is your friend.
Somehow failing that, I think there's a thread somewhere on /vg/ that specializes in console hacking.
I don't feel comfortable jamming this thread up with a live step-by-step walkthrough.

>> No.4870646

>>4870642
That's ok, I'll find my way some day.
Just so I'm clear, with a 3DS sourceport, I should be able to load up Scourge Of Armagon and the other one, right?

>> No.4870710

>>4870614
>>4870615
I looked it up on youtube but the quality is really off and screwed up on this particular version, dunno why. You know anywhere else I can get the Q2 n64 tracks? I think it would work great in Q1 actually.

>> No.4870765 [DELETED] 
File: 578 KB, 1925x1130, 1530320919686[1].png [View same] [iqdb] [saucenao] [google] [report]
4870765

>boomers who are stuck in an autism loop of playing doom

YIKES

>> No.4870769

>>4870407
I didn't hate episode 4, but it was hard as fuck at the beginning. The secret map is the worst thing ever though.

>> No.4870770

>>4870765
SMOKER

>> No.4870773

>>4870770
MIDNIGHT TOKER

>> No.4870775

>>4870769
E4M9 is one of the best stock doom levels ever made.
And by "beginning" I think you're talking about E4M2.

>> No.4870776

where do you guys get sound effects for your mods? I looked in freesounds but it wasn't very good

>> No.4870779

>>4870775
i was talking about heretic you fool

>> No.4870781
File: 15 KB, 675x601, 1529216238574.jpg [View same] [iqdb] [saucenao] [google] [report]
4870781

>>4870773

>> No.4870783

>>4870776

I make them all with my mouth.

Jk I don't actually make mods sorry mate.

>> No.4870791

>>4870783
pewpewpew
nyoooooom
phoooooooooooo

aughhh
waehhh
aaaaaaa
___HUH

>> No.4870796
File: 44 KB, 640x409, boomer collection.jpg [View same] [iqdb] [saucenao] [google] [report]
4870796

>>4870765
doomer boomers

>> No.4870802

>>4870776
sounds resource has sounds ripped from games
or get tools and extract the sounds yourself
or find a download for the files themselves
then edit them together

> still haven't found a comprehensive payday2 weapon sound collection

killing floor, battle field, cod, and valve games/ mods are popular choices

>> No.4870807
File: 262 KB, 750x844, the HUHing.jpg [View same] [iqdb] [saucenao] [google] [report]
4870807

>>4870791
HEURGH

>> No.4870817

>>4870802
>>4870776
resident evil 2 sound rips anywhere?

>> No.4870826

What are the wads you keep coming back to for a quick game my friends? For me it's Hellebarde and Mini Level Megawad. I love these two. I love the visual design of Hellebarde, I love the short and sweet levels of MLM, and I love you too.

>> No.4870836

>>4870826
DBzone with class mods. Even if it's out of pure nostalgia, there's just something special about DBzone. Shame I can't find any of the old class mods I used to play skulltag multiplayer with.

>> No.4870861

>>4870619
Why does everyone forget Stealth Frag? Did no one play the expansion packs?

https://www.youtube.com/watch?v=nwu7QMumCzE

>> No.4870863

>>4870826
Probably Scythe 1 or Void. I don't replay a lot of wads but I plan on replaying 300minvr.

>> No.4870867

>>4870563
quake 1s theme is the only song from that game that really suits the gameplay. The rest are way to quiet and slow. Then quake 2 came out and the soundtrack was the only thing people liked about it

>> No.4870874

>>4870861

>>4870619
> gravity well
also climb

they're all good, but i didn't want to post all of them
counterattack least favourite though
even pressure point with it's slow tempo has bombast and tension to it

>> No.4870916

>>4870863
>void

Man, I really wanted to enjoy that but the platforming just totally ruined it for me. I had to save scum too much and never finished it. Strange Aeons had the right idea, if you fall you just get teleported back up before where you fell.

>> No.4870918

>>4870916
I'm getting deja vu...

>> No.4870921

>>4870918
Have you been in this place before?

>> No.4870934

>>4870918
THINK BACK

>> No.4870938

>>4870921
Double Jian

>> No.4870942
File: 516 KB, 221x231, 913.gif [View same] [iqdb] [saucenao] [google] [report]
4870942

>mfw death exit while playing legendoom

>> No.4870957

>>4870375

Huh huh huh

>> No.4870967

>>4870375
shit fuckem

>> No.4870970

>>4869717
I live....again!

>> No.4870971

>>4870445

No that makes it less tense because it is known. Having unpredictable damage means a hit could keep you alive or it could SHRED YOUR ASS. Its a gamble, and encourages risky behaviour. You might take on more agressive behaviour and be rewarded, or get crushed. Having more choice and facing the unknown creates freedom, and alongside it stress.

>> No.4870973

What's the weebiest mod out there? Demonsteele has too much metal to be, and Touhou Doom still has the doomguy factor, keeping it from being complete weebfest. I have an idea, but i want some references first.

>> No.4870976

>>4870973
doom radys?

>> No.4870981

>>4870571

Good man, and thanks for keeping it alive

>> No.4870983

>>4870976
Too many R667 assets, but that 2000-forum era feel is kinda interesting.

>> No.4870992

>>4870375
My name is Cock Suckem, i've come here to chew ass and blow dicks and i am all out of ass.

>> No.4870994

>>4870992

What a mess

>> No.4870995

marathon

>> No.4870998

>>4870994
> what an mess
> snap crackle

>> No.4871000

More like: Doom: The Golden quicksaves 2

>> No.4871004

>>4871000
Needs either more checkpoints or less instant death platforming desu
I'd like to play it using just the flags, but the placement is kind of shit

>> No.4871006

>>4871000
>not quicksaving all the time even on vanilla for courage
I do it all the time and i never end up using them. It's like a lucky charm of sorts.

>> No.4871015
File: 172 KB, 1031x1000, 1449248868419.png [View same] [iqdb] [saucenao] [google] [report]
4871015

>>4870998
>those weren't his fingerjoints

>> No.4871028
File: 34 KB, 338x325, 1530289468299.png [View same] [iqdb] [saucenao] [google] [report]
4871028

>>4870992

>> No.4871040
File: 92 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]
4871040

>tfw no 34 of everyones favorite angry, one eyed, heavy chested nazi hunter, tending to her stable of men

>> No.4871053

>>4871040
OwO wats this

>> No.4871057

>>4871053
I warn you, the sprite work is really bad and it's hard on the eyes.

>> No.4871058

>>4871040
Impie really cranks them out

>> No.4871082

>>4870995
fitting.

>> No.4871083

>>4871040
who

>> No.4871113

>>4870229
>Phoenix - Free ammo, but the damage is shit. It also whips around more than my dick, so you cant move.
The fuck are you talking about? The DPS is pretty darn good. Why do you tomed Phoenix Rod haters always spout bullshit? I guess at least you aren't saying it has high ammo consumption now, which is an improvement.

>Claw - Lets just KILL EVERYTHING and make it curl up in a ball stunned, uses lots of ammo but its worth it.
Nowhere near as effective as you imply, the extra projectiles aren't that damaging. Plus they will often not hit enemies. Still pretty good all things said, but not nowhere near a true screen clearer.

>Mace - Those big cannonballs. Its built for the tome combo. But you have to stand still.
No you don't, you dolt, that shit homes on enemies.

>Hellstaff - Can destroy a horde if you bottleneck them, fire several shots just to make sure.
Fire several just so that they start disappearing if more than two are fired?

>> No.4871118

>>4870554
Mostly the first, second one is highly subjective.

>> No.4871120

>>4870867
>Then quake 2 came out and the soundtrack was the only thing people liked about it
Why do you say this, anon? Just because it wasn't as good as the first Quake doesn't mean you have to go to the very polar opposite and then even pretend everyone shares that opinion.

>> No.4871123

>>4869557
Games actually forgotten by /vr/:
Realms of The Haunting

>> No.4871127

>>4870973
>Touhou Doom still has the doomguy factor
I love how it is pretty much a 2hu isekai adventure starring Doomguy.

>> No.4871131

>>4871118
I will admit the chaingun is pretty damn cool and the double shotgun is alright. But it's a real mixed bag compared to the awesome weapons of Quake 1.

>> No.4871136

fortress of dr. radiaki.

>> No.4871140

>>4871053
>>4871083
mod about a post apocalyptic future where men are all but extinct and women are fighting over the few remaining ones. youll never guess the title

>> No.4871143

>>4871131
>compared to the awesome weapons of Quake 1
I love Quake more than I love cake but even I think the shotguns there were pretty lackluster, feedback-wise.

>> No.4871146

>>4871131
The real problem is the lack of muzzle flash (why did they omit this?), other than that the guns are pretty cool.

>> No.4871158

>>4871146
and the ultra slow weapon switching

>> No.4871161

>>4871158
Less ultra slow switching, more that Quake 1 had 2fast2furious weapon switching compared to most other games.

>> No.4871181

>>4871161
>more that Quake 1 had 2fast2furious weapon switching compared to most other games.

every fps was fast or instant when quake1 came out. except maybe hexen

>> No.4871186

>>4869439
just switch to chase cam

>> No.4871228

>So I've been replaying Deus Ex after 11 years and I noticed a lot of its flaws. It's still a great game, but it's definitely not the greatest. The level design in some places is unnecessarily convoluted. Hong Kong is a mess for example. You can hear MJ troopers caughing and humming while in Maggie Chows apartment, kinda robs you of that surprise by exploring and exposing them yourself.

>Brainlet. You don't know shit about convoluted leveldesigns if you think Deus Ex' are anywhere near convoluted.
>Also, HL leveldesigns aren't simple, they are inbred-retard worthy and should not, by any stretch of imagination, be considered anywhere near norm (yet they sadly are).

Also, I'll elaborate on HL. I think it presents an attempt to humiliate the player by combining insultingly primitive layouts with unpredictable difficulty spikes unrelated to said insultingly primitive layouts (and more often than not following directly from numerous """enhancements""" to the Quake engine HL sported and generally horrendously shit mechanics), kind of hinting that the player can't handle even THAT much. Moreover, I like Another World (which is, by and large, THE HL progenitor), I like Heart of Darkness and I love Messiah, and I consider neither of those games primitive layout-wise the way I consider HL primitive layout-wise. Moreover, even Opposing Force is more or less okay in my book when it doesn't devolve into box-stravaganza, even though that game is very much hampered by loading screens occurring every five minutes or so. It's just HL that I think is trying to frame the player as an incompetent retard (while presenting itself as """""intuitive""""").

>> No.4871260

Any vanilla-compatible anti-damage-RNG (for both player and monsters) mods for Doom 1 and Heretic?

>> No.4871263

>>4871260
Vanilla? No, Dehacked can only change stuff like what actors point to what actions, not the actions themselves

>> No.4871270

>>4871263
I'll elaborate, I meant vanilla Doom engine compatible. So, like, you load a wad - voila, no RNG - and that wad would be supported EVEN by as far as vanilla Doom1 (even if patched).

>> No.4871275

>>4871270
No. In vanilla Doom all the enemies and their action are in the engine not the wad. Dehacked is what's used to change the engine behavior and it's not powerful enough to do what you want. Just look for a ZDoom mod.

>> No.4871278

>>4869362
>Guncaster updated to 3.0

I want to lewd the dragon

>> No.4871280

>>4871275
Thanks for the explanation.

>> No.4871281
File: 30 KB, 193x177, u wot.png [View same] [iqdb] [saucenao] [google] [report]
4871281

>>4871278
do not

>> No.4871286
File: 252 KB, 470x579, 58d43a5692d71c2dfcedcd0c5f50d343.png [View same] [iqdb] [saucenao] [google] [report]
4871286

>>4871281
Why not?

>> No.4871303

>>4869360
lets draw something /vr/oom

http://flockdraw.com/917r5j

>> No.4871314

>>4871278
Guncaster is all well and good but let's be honest, what we all truly want the most is that sick ass third character update for GMOTA. Now that's a mighty fine mod there. Miiighty fine.

>> No.4871321

>>4871314
I'm eager to get back to working on GMOTA and start on Kustam, along with a few other additions to the mod if I can pull it off.

>> No.4871331

>>4871228
what are you fucking talking about

>> No.4871334

>>4871314
i mean you could have that, anon
or
OR
you could have Caleb

>>4871286
https://www.youtube.com/watch?v=l5xTReubUro

>> No.4871339

>>4871321
What kinds of other additions did you have in mind for the Kustam update my man? If you wanted to let us use fists on Blaz anytime and throw the sword from fist mode I wouldn't complain. I'm a punchy bastard Kegan. I like to punch.

>> No.4871343
File: 92 KB, 750x680, 1251665610693.jpg [View same] [iqdb] [saucenao] [google] [report]
4871343

>>4871028
>mfw I'm actually sipping and playing Doom 64 today

>> No.4871345

>>4871339
I kinda want to add an ability to go straight to punching but I'm not sure how I could pull that off in a reasonable manner, but things I definitely wanna add in the Kustam update is:
>Kustam (obviously)
>the ability for heroes to pick up and throw barrels in their own unique ways
>A proper Knightmare mode that grants enemies new attacks and some other nasty surprises
>"Pistol" start CVAR
>Tweak Blaz slightly, mainly his fatal draw and give him I-frames when doing the lariat

>> No.4871347

>>4871345
Oh and
>Add more cool unique things for golden boners to drop, one thing that comes to mind is a Phoenix orb, which kicks in automatically when the player hits 1 HP, causing a massive explosion of fire and giving them a few seconds of invuln and 100 HP

>> No.4871360

>>4871347
All of that stuff sounds really fun, especially the barrel throwing and the phoenix orb. I'm looking forward to it man, I have a good time playing that mod. I had an idea of my own, a technique scroll for fist mode that delivers a powerful haymaker punch with long stun if you hold down the grapple chain button when you drag a monster to you.

>> No.4871361

>>4871360
I've toyed with the idea of adding an extra function to holding the zoom key, but I ultimate decided against it because it might cause further confusion with the controls, which GMOTA suffered from really bad before I went back and fixed everything.

Plus the grapple chain can be fickle at times and it sure would feel like shit to whiff an attack just because the chain decided to be weird.

>> No.4871373

>>4871321
blaz's arsenal feels too lacking compared to doomslayer. his subweapons are good but doomslayer's grenades are better and he can heal himself from ranged dagger throws instead of the power sword attacks up close which can also be really powerful when you get a dagger subweapon. doomslayer is just outright better than blaz in every way. more damage, more options, safer playstyle, faster. not saying nerf doomslayer but blaz needs some buffs.

>> No.4871378

>>4871373
Blaz still hits harder, Doomslayer just has more weapons. If I buff Blaz any more then we'll be at the same problem as before in that he'll be too easy.
Besides, Doomslayer is the equivalent of a Julius/Richter mode, he'd be a special character you unlock in any other game after beating it.

>> No.4871386

>>4871378
he only really hits harder with power sword attacks or sword throwing. three or four sword slashes to kill an imp compared to one shot kills from the slayer's shotgun which has abundant ammo and is what you're probably using most of the time. sword throw is super strong and can rip a horde up easy, that's one thing he has over slayer. otherwise he can't keep up from my experience.

>> No.4871391

>>4871386
I really don't want to buff his normal sword, if I make that any stronger than it'll become too easy and boring to shred through monsters.

>> No.4871408

>>4870224
Until then, there's this
http://bibendovsky.github.io/bstone/

>> No.4871453

>>4871361
Oh, okay, that makes sense man. That grapple chain can be pretty iffy sometimes. I often forget it's there really because the only things I want to pull are up high and it usually doesn't work at a different elevation. One more idea and I'll quit, adding a little slow drag or that light zoom effect people use for recoil and slowing down the blue hit effect before it gibs zombies/imps/pinkies on mana powered sword slashes. It'd give it a nice powerful feel to it, real crunchy like the heavy hit it is. The little zoom pop effect if it's light wouldn't be distracting and it wouldn't slow down the attack mechanically either.

>> No.4871458

>>4871453
That'd get awful disorientating and nauesating when you're rapidly attacking with the sword in a more frantic melee situation though, plus I'm personally not fond of the weird FOV pull effect some guns use in games.

>> No.4871485

>>4871458
Ah, yeah I guess it would if you're hitting a bunch of monsters in a row with it. I probably don't use the mana slashes as often as you intended people to use them. I nearly always have full mana and am mostly throwing the sword again as soon as it comes back so I can keep punching and throwing.

A short slowdown at the start of the hit and then a speed up to keep the overall same speed might feel good. No zooming there. Reminds me of hitstop in a fighting game or beat em' up but without actually slowing down the action. If you're not a fan of it in general I understand though, you're the boss man in charge. I'd like to learn to mod and tinker around with things like that. Is it frowned upon to mod a mod for your own personal use? I'll have to try learning with the resources posted in the OP when I have free time. How long did it take you to learn? I have no experience with anything technical so I'd be starting from nothing.

>> No.4871496
File: 58 KB, 351x366, fire41.png [View same] [iqdb] [saucenao] [google] [report]
4871496

>>4871485
Well if you prefer using fists that much you could always just spam lariats when unarmed, those are powerful and give you a use for your sword mana. Tapping reload to crack your knuckles also resets the sword cooldown.

And I don't think it's frowned upon, it's been done before within the community, I kinda just picked this stuff up and rolled with it, now mind you when I started Decorate was the main method of editing weapons and crap, nowadays ZScript is the new hotness, though I don't bother with it myself. Decorate is really easy to pick up and learn, it took me a couple months to start getting comfortable with the basics but I'm still learning stuff to this day and trying to be more efficient.

If you're wanting to play with Decorate, here's some resources you can refer to:

http://gunlabs.blogspot.com/2011/01/welcome-to-new-doom-armory.html

https://zdoom.org/wiki/DECORATE

I also recommend bookmarking Realm667, downloading stuff from there and poking at it to edit stuff for fun, that's what I did when I was just getting started, I made a weaponset out of some Realm667 weapons.

https://www.realm667.com/index.php/en/repository-18489

If you're wanting to work with Zscript, I'm afraid I'm completely clueless there and I'm not sure where you could turn for info on that.

Doom modding is a lot of fun, and I wish you the best of luck if you get into this.

>> No.4871507

>>4871496
Thanks for those resources man. I appreciate it. I don't know when I'll actually sit down and give it a try because it's intimidating. I mean I do manual labor for a living, I play games on the computer but I don't know much about them beyond that. I've downloaded slade out of curiosity and all the code stuff I saw when I clicked on files blew my mind. It's daunting for sure.

>> No.4871510
File: 100 KB, 283x700, balls of steel.png [View same] [iqdb] [saucenao] [google] [report]
4871510

>>4871507
Hey man, I'm a janitor during the day when I'm not modding crap, it's not too bad if you stick with DECORATE.
If modding isn't your forte, you could always try mapping one day too.

>> No.4871520

>>4871507
DECORATE is relatively friendly even if you don't know how to code. Like anything, it will take some getting used to, but if you take the time to read the wiki, it's usually pretty easy to follow.

>> No.4871556

>>4869557
>Blood
we talk a lot most times, mainly because of GDX
>Heretic/Hexen
There's no to much to talk about it, said games doesn't have the same appeal as doom, it has mods but it isn't a Daggerfall of sorts, Also Hexen 2 has ZERO mods and the port development is frozen in time.
>Apogee pack
Someone is planning to port blake stone to ECwolf, ROTT is another beast, though someone ported the game to GZDOOM.
>Strife
also there's not too much to talk about it, besides Kaiser being a god to remake the source code form scratch and even add some goodies, but is also kinda unmoddable.
>Redneck rampage
Same as Blood or other Build games besides Duke, zero mods, maps and ofc a proper source port to run it, the day when we see a Eduke update or GDX running This one will be glorious

>>4870520
Quake 2 XP exists, and the development besides being made by one guy in his free time and just 4 fun and study, is gorgeous.

though it still lack things like trenchbroom support for the light stuff and ofc the model updates for the Mission Pack weapons unless someone wants to flip the bird to the Generations arena devs and port it by yourselves the grenade and Ion Ripper models, and share it here

>> No.4871627

>>4870921
Higher on the thread?

>> No.4871647

>>4870608
> It's not that fun
But it is.
From what I understand, Complex with addons has the same problem as Hideus Destructor.
You really jsut gotta be in the right mindset for it. And you're supposed to heavily use granates and especially mines. And of course you're supposed to hide behind cornerns when dealing with hitscanners and most Legendaries.

>> No.4871684

>The two brothers behind Plutonia are the sons of the cartoonist behind "Love Is..."

>> No.4871703

>>4871556
>Quake 2 XP
Yeah how about we get rid of that OpenGL 4.5 bullshit because my new computer can only handle 2.0

What the fuck I didnt think OpenGL even went past 3.0

>> No.4871707
File: 1.32 MB, 1366x768, Screenshot_Doom_20150802_192830.png [View same] [iqdb] [saucenao] [google] [report]
4871707

>>4870550
bloody steel

>> No.4871718

>>4871123
I remember it because it's a game which has a lot of potential but blows all of it because the devs obviously couldn't think of any good ideas after the beginning of the game.

>> No.4871724

>>4871275
What if you just added a bunch of zeroes to every variable?

>> No.4871727

>>4871556
>ROTT is another beast, though someone ported the game to GZDOOM
Pretty sure they didn't.

>> No.4871728

>>4871684
Dario also maps for Valve.
Though, that used to be a lot more impressive and prestigious in the past, I think they're probably wasting him pretty hard these days.

>> No.4871729

>>4871727
I think they're talking about Return of the Triad.

>> No.4871740

>>4871140
Isn't that Harmony and this shit is project Einhjar follow-up?

>> No.4871742

>>4871707
What mod is that?

>> No.4871746

So what is everyone's opinion on the Japanese only FPS known as Crime Crackers?

>> No.4871767

>>4871746
Never heard of it.

>> No.4871770

>>4869362
La Tailor Girl updated to 1.64

https://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=270#p1061450

>> No.4871786
File: 980 KB, 392x400, 1518899634334.gif [View same] [iqdb] [saucenao] [google] [report]
4871786

>>4871770
>argentia is dead
>La Tailor Girl updated
oh what a day

>> No.4871792

>>4871729
yep

>>4871703
>Using potatos
you brought this on yourself, but then i feel that he may change to Vulkan if he decides to do it so.

>> No.4871796
File: 2.52 MB, 3264x2448, IMG_20180630_123701.jpg [View same] [iqdb] [saucenao] [google] [report]
4871796

>>4871786
delet

>> No.4871809

>>4871556
> though someone ported the game to GZDOOM.
Nobody fucking did that
Sadly

>>4871729
>>4871792
That's not a port. Or a remake.
It has completely different levels.
It's just a TC based on ROTT

>> No.4871827

>>4871796
Baguette'd

>> No.4871869

>>4871786
;_;

>> No.4871898

>>4869360
playing plutonia with project brutality 3.0 test build... i'm really enjoying it.
i'm surprised by the amount of fun i'm having with this because I usually don't like brutal mods with iwads.

>> No.4871902

>>4871786
>>4871796
>>4871869
who is argentia?

>> No.4871913

>>4871746
Someone posted a video of it here once, couple of months ago, and while few people were familiar with it, quite many agreed that the rock & roll music and its heavy emphasis on saxophone, was cool as fuck.

>> No.4871920

>>4871898
How is gameplay balance in PB vs BD? BDs was kind of all over the place and nonsensical (SIX SHELLS), but I know almost nothing about PB, beyond that it's branched off from regular BD.

How's it roll with the extra intensity of Plutonia?

>> No.4871930
File: 41 KB, 814x658, Doomguy_does_not_need_to_jump.png [View same] [iqdb] [saucenao] [google] [report]
4871930

>>4871920
Okay, the balancing is fucked. It's complex Doom levels of bad. But, if you put the highest difficulty on, you get a ''muh tacticool'' type feeling, where everything is deadly so you have to be careful and methodical. If you put on the lower difficulties it's a total power fantasy and you get to blow shit up while having full health constantly.

It's really subjective honestly, if you like feeling overloaded with shit in your face and plenty of stuff to DAKKA away at, it's good.

If you don't like the feeling of barfing up bullets at horrific reskins of doom enemies it probably won't be your cup of tea. Make up your own mind.

>> No.4871935

I like how Pfhor's ships look in Marathon, because it reminds me of how Hell looked in the original Doom games
It's that weird sense of how this abstract set and use of textures can help to make a certain world of dimension feel so weird and mysterious, because by the way it looks, it is clearly not a normal place

>> No.4871936
File: 9 KB, 93x121, Scott's Mystical Head, Anno 1994.png [View same] [iqdb] [saucenao] [google] [report]
4871936

>>4871809
Making a total conversion shouldn't really be all that hard, make GZDoom use ROTT's .wads, and if necessary, you manually rebuild the levels.
I mean, you could probably use that Wolf3D TC for partial reference, which would be extremely fitting.

The big question though would be the physics, just how easy would it be to replicate all of ROTT's wildass antics and bullshit with the curren't GZDoom? Like, for example, Blood is pretty much a dead end because GZDoom just can't replicate Caleb's movement and physics, are there such concerns for ROTT?

>> No.4871940

>>4871930
>where everything is deadly so you have to be careful and methodical
I really like that kind of stuff desu.

>> No.4871943

>>4871920
> (SIX SHELLS)
What?

>> No.4871948

>>4871936
>GZDoom just can't replicate Caleb's movement and physics,
I always wondered what was the case
Has anyone talked with any of the source port devs about it?

>> No.4871961
File: 2.67 MB, 640x360, six shells.webm [View same] [iqdb] [saucenao] [google] [report]
4871961

>>4871943

>> No.4871964

>>4871961
Oh.
Neat.

>> No.4871969

>>4871964
>Neat.
You can't be serious.

>> No.4871970

>>4871961
Stuff like this makes me wonder what the mod was even about this whole time besides over the top gore and fatalities, because there was no direction in the beginning.

>> No.4871972

>>4871969
Sorry, that was my first thought.
I guess this is supposed to be a negative, since it makes killing Cybers too easy?
I don't really mind that to be honest. Pretty sure you can just one shot a Cybie with BFG anyway.

>> No.4871976

>>4871972
which means the SSG is 1/3 as powerful as a BFG
apply that to vanilla and the SSG is doing 1050 damage a hit

>> No.4871979

>>4871972
consider this
you get the ssg on map02
ammo is abundant from there on out
cyberdemon is the highest-health enemy in the game
also his not-rockets do jack shit for damage compared to vanilla

>> No.4871984

>>4871961
Is this supposed to be more challenging? It seems totally situational.
When you're going to fight him in such open area?

>> No.4871993

>>4871984
>When you're going to fight him in such open area?
most cyberdemon encounters are in areas wide enough for you to easily circlestrafe them.

>> No.4871994

>>4871979
>>4871976
Oh, right.
You mean that's actually how much damage it does, and those weren't just crits and/or headshots?

>> No.4872001

>>4871993
So that means that Cyberdemons are a total joke in BD? If you're able to do this so easily.
A lot of my encounters with them were in closed areas so splash damage could do the rest.

>> No.4872002

>>4871994
SSG headshots at close range (and only the 'modern' SSG, not the classic one) inexplicably do ridiculous amounts of damage in brutal doom, to the point where you can oneshot barons of hell with the SSG, and threeshot cyberdemons

for comparison, the vanilla BFG needs a minimum of two shots to kill the cyberdemon, and you have to literally hug him when the tracers go off as well as hit him with the BFG ball itself

bit ridiculous

>> No.4872005

>>4872002
actually I don't think you need to hit him with the BFG ball, but you do have to be hugging the cyberdemon for him to eat up all the rays

also it takes 80 cells, meanwhile you can kill three cyberdemons per shell box in brutal doom :^)

>> No.4872008

>>4872002
That sounds awesome!
And also unbalanced as fuck.
Sorry

>> No.4872093

>>4869362
Colourful hell updated to 0.94
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1061475#p1061475

>> No.4872095

>>4872093
What happened to the Baronmissile bug?
You think has something to do with the cyborg Baron/HK?

>> No.4872102

>>4871940
It's not like Hideous Destructor. It's somewhere inbetween complex doom and brutal doom, with really difficult enemies that will rape you in the bumhole.
I highly recommend these settings:

>Regenerating health to 25 hp
>highest difficulty
>turn off map enhancement settings, they'll crash the game OFTEN

Thas it mane, relatively fun with plutonia, put a smile on my face.

>> No.4872104

>>4871796
what a good crocheted plushi>that dust

>> No.4872116

>>4871935
So, what are your impressions on a certain vacuum level?

>> No.4872117

maaan doom is the best shooter of all time.

>> No.4872119 [DELETED] 
File: 167 KB, 512x512, 900percentangery.jpg [View same] [iqdb] [saucenao] [google] [report]
4872119

>>4872117
>>>UrMomGay720
Please spend your summer somewhere else.

>> No.4872123

>>4872117
>>4872119
And you should follow him too.

>> No.4872131

>>4872123
We should, in fact, all follow UrMomGay720, he is a clear-cut natural-born leader. He would certainly take proper care of his loyal servants.

>> No.4872151
File: 1.63 MB, 1784x1027, spider.png [View same] [iqdb] [saucenao] [google] [report]
4872151

So... I found a spider. And I shot him. And no the golden skull is floating there and I cant collect it without resorting to cheats.

>> No.4872160

>>4871742
some shit made by corporal carlos

>> No.4872162

>>4871970
I think is an answer to Skillsaw maps.
The fight on the Tower of Babel is actually much harder.

>> No.4872167

>>4872104

I live in the country side

>> No.4872172

>>4872117
doom is cool

>> No.4872175
File: 46 KB, 194x115, freedoom guy face.png [View same] [iqdb] [saucenao] [google] [report]
4872175

if anyone cares, the freedoom guy face changed: he has a stronger chin

>> No.4872176

>>4871961
This has been fixed already.

>> No.4872181

>>4872175
left one looks like messi
and right one looks like retired messi

>> No.4872190

In GZDoom Is it possible to bind +moveup with +jump or +movedown with +crouch on the same button?
When I try to do this, one of the commands on the same key gets "sticky" and does not deactivates when I depress the key.
If there some roundabout way to achieve same effect I'd like to know about it.

>> No.4872195

>>4872175
>stronger chin
looks like a fatter chin

>> No.4872198
File: 314 KB, 1024x768, filtering_e2m4_pixel.png [View same] [iqdb] [saucenao] [google] [report]
4872198

Why do people like texture filtering in Q1/2?

>> No.4872202

>>4872190
> bind x "command1; command2"

>> No.4872203
File: 774 KB, 1024x768, filtering_e2m4_filtered.png [View same] [iqdb] [saucenao] [google] [report]
4872203

>>4872198
and with it on, looks like a blurry mess

>> No.4872208

>>4872203
gotta have that n64 quality bro

>> No.4872212

>>4872198
If you're using quakespasm I recommend trying out the r_scale cvar as well

>> No.4872214

>>4872190
alias +moveandjump "+moveup; +jump"
alias -moveandjump "-moveup; -jump"
bind space +moveandjump

same deal for +movedown and +crouch

>> No.4872215

>>4872202
>>4872190

As I said, this results in one of the commands becoming "sticky" i.e. combining Jump with MoveUp results in either jump stop working after one jump, or Move Up being constantly activated depending on the order, regardless of whetehr the key is still pressed.

>> No.4872216

>>4872214
thank you
Makes underwater parts of GoldenSouls 2 much more tolerable

>> No.4872218

Golden Souls 2 world 2 so fine

>> No.4872219

>>4872167
no excuses, don't be a niggurat

>> No.4872221
File: 849 KB, 1280x960, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]
4872221

>>4872198
I'm okay with texture filtering in Q2, since it was made with OpenGL support in mind. However, seeing texture filtering in Q1 is outright disgusting to me.

>>4872212
Mein neger.

>> No.4872224

>>4872151
jump on the tree.

>> No.4872225 [DELETED] 

>>4871961
>but muh boolet sponges!
Make up your mind already, people.

>> No.4872230

>>4872225
what a story, mark

>> No.4872235

>>4872001
No, this is an old webm, this bug has been fixed as of the current test. Cyberdemons are actually harder because they fire more often, faster, and in random patterns.
Also this is "regular" Cyberdemon. Tower of Babel spawns a special "boss" Cyberdemon which is a real pain in the ass.

>> No.4872236

>>4872225
>>4872230
fucking annihilated

>> No.4872246

>>4872225
Mark, please stop showing up and proving that you're still butthurt, just because people called you out on your bullshit over the years. We don't outright dislike your mod here often.

More of us are far more likely to think you're just too immature to apologize for anything, and that's lame.

>> No.4872247

>>4872225
who said anything about bullet sponges you fairy

>> No.4872280

>>4872235
Oh yeah, the giant Cyberdemon fight that feels like it never ends

>> No.4872281
File: 657 KB, 1360x768, Screenshot_Doom_20180629_232302.jpg [View same] [iqdb] [saucenao] [google] [report]
4872281

Screenshot Sat guy seems away, so here's my thing:

>> No.4872289

>>4872151
That >>4872224 or trombone jump if you can't find any.

>> No.4872295

>>4872175
angry joe?

>> No.4872298

>>4871902
It's soccer bullshit (World Cup flavor). Argentina got eliminated by France earlier today.

>> No.4872316
File: 550 KB, 800x450, Screenshot_Doom_20180630_230946.png [View same] [iqdb] [saucenao] [google] [report]
4872316

Tried playing with Cacodemon Textures

>> No.4872317

>>4871796
FROG'D
SURRENDER'D
SACREBLEU'D

>> No.4872323
File: 299 KB, 649x577, 9064901bac7fcbd6f25bc47d73a3141c9dcea8c703f7cf36727e53e1eb6d51f5.png [View same] [iqdb] [saucenao] [google] [report]
4872323

recommend me some fun wads,please the boredom is killing me

>> No.4872326

>>4872323
rjumpextreme :)

>> No.4872327
File: 1.73 MB, 300x240, blastin' Z's.gif [View same] [iqdb] [saucenao] [google] [report]
4872327

>>4871948
He just moves really differently, he crouches and gets up fast, he jumps high, and his inertia is like, he's fucking spring loaded or shit.
If you compare the Samsara version of Caleb to the real deal, you can tell it's off.

Caleb is crazy limber and mobile.
I think the GZDoom program could probably emulate these physics, but it's just that code hasn't been implemented to do so.
There was a quasi-port of Blood based on Duke Nukem 3D, which was widely criticized because among other things, it didn't get Caleb's weird agility down.

>> No.4872334
File: 148 KB, 615x409, 1528924510664.jpg [View same] [iqdb] [saucenao] [google] [report]
4872334

>>4872327
Ive been playing Blood GDX and its been quite strange compared to dooms movement
Also i need some blood reaction images

>> No.4872339

>>4872327
The machinegun's alt-fire is the most useless shit ever.

>> No.4872343

>>4872323
Play 300minvr with GMOTA

>> No.4872356 [DELETED] 

[email protected]

>> No.4872361

Can anyone recommend me some good Blood Mods?

>> No.4872371
File: 1.06 MB, 1366x768, Screenshot_Doom_20180701_001640.png [View same] [iqdb] [saucenao] [google] [report]
4872371

Obvious reference @ Golden souls2

>> No.4872372

>>4872361
Deathwish

>> No.4872373

Playing AVP 2000,Marine Campaign.
The 4th chapter was some bullshit.
The xenomorph that come out of nowhere and keep coming.The facehuggers that you can barely see and can one shot kill you.
I still like this game but come on.

>> No.4872376

>>4872361
>>4869668

>> No.4872379

Guy, i'm not having fun with Golden souls

>> No.4872380

>>4872379
Me neither.

>> No.4872393
File: 65 KB, 467x325, 168713898944 (11).jpg [View same] [iqdb] [saucenao] [google] [report]
4872393

>>4872102
>Regenerating health to 25 hp

>> No.4872402

>>4872339
Yeah, but it looks sweet.

>> No.4872403 [DELETED] 

https://www.doomworld.com/files/file/19152-totalbiscuits-funeral/

>> No.4872404

>>4872373
Try AVP2. Its better, and they actually give you a shotgun

>> No.4872407

>>4872403
why is this shit even allowed on idgames

>> No.4872408
File: 2.86 MB, 640x480, SONOFBITCHMUSTPAY.webm [View same] [iqdb] [saucenao] [google] [report]
4872408

>>4872393
There's worse things, like full regen HP.
I can't say that regen to 25 is something I would ever find necessary for Doom though, unless maybe you're playing some kind of map that just doesn't balance well due to the low availability of health. Even then though, I'd just push through.

>>4872334
All I have are some old recordings.

>> No.4872430

>>4872402
>REEEEEEEE FUCK YOU FUCK EVERY SINGLE ONE OF YOU
>GET THE FUCK OFF MY GAME
>I CAN'T AIM FUCK,

>> No.4872436

>>4872225
>bulletsponge
It's a boss, the biggest, baddest guy in the game, in what way does it seem like a good idea to make it so just a small use of low tier ammo can utterly annihilate him?
Now, I like the idea of rewarding the player for risks, getting this close with a low/mid tier weapon, but you spend way too little.

I think a better idea would be to make headshots on the Cyber not do extra damage, but have the potential of making him enter an extended pain state, giving you opportunity to either keep hitting him, or running for your life.
Kicker would be that at the end of this extended pain state, he like, sprints or otherwise charges at you, which would be really dangerous.

>> No.4872438

>>4872175
>Most people on the FreeDoom forum thread are saying this is an improvement
What

>> No.4872441

>>4872379
The first one is a bit slower, because a lot of the new enemies have way too much HP.

>> No.4872456
File: 245 KB, 1360x768, literally the whole map.png [View same] [iqdb] [saucenao] [google] [report]
4872456

>>4872403
this is cacoward material

>> No.4872467
File: 106 KB, 960x825, 1527401406606.jpg [View same] [iqdb] [saucenao] [google] [report]
4872467

I was playing Swan Fox and actually having a good time but then the map "surprise strike" (right after the city map) broke and no demons were spawning. wat do?

>> No.4872472
File: 309 KB, 750x1000, 1528872745778.png [View same] [iqdb] [saucenao] [google] [report]
4872472

>>4872456
>party rockers in the house tonight
>doomguy doesnt dab
its a 7/10

>> No.4872473
File: 37 KB, 1360x768, Screenshot_Doom_20180517_012823.png [View same] [iqdb] [saucenao] [google] [report]
4872473

>>4872467
I also enjoyed Swan Fox, and I need more laughably bad wads like it. Anyone got any recs? Sorry for not answering your question, anon, I got nothing.

>> No.4872475

>>4872404
As I said I like this game but it's really difficult.
I think if they give you the possibility to take off the facehugger it would've been so much better

>> No.4872495

y'all are so fucking cool I would love to hand out a vanilla wafer to every single one of you over wifi as a means of showing my appreciation but unfortunately we do not live in a world where such things can happen.

>> No.4872498

>>4872467

Hit "nextmap" in console.
It's broke and nothing you can do about it, unfortunately.

>>4872473

https://www.dropbox.com/s/mcvdx8cw629ryoj/ocean24.pk3?dl=1
A short and very undercooked demo for a game that never came to fruition.
http://oceanhub.wikia.com/wiki/Sergei_Savenko%27s_OCEAN_Wiki - Complete with a wiki.

>> No.4872504
File: 43 KB, 169x156, 1524935599000.png [View same] [iqdb] [saucenao] [google] [report]
4872504

I really don't know how anyone could argue in favor of Brewtal Dewm's balance with things like
>S I X S H E L L S
>automatic shotguns
>dual-wielded automatic shotguns
>higher-absorption armor
>free overheals from shooting enemies in a borderline scripted sequence

>> No.4872514

>>4872504
Please stop talking about BD already.

>> No.4872518

>>4872498
>ocean, this seems familiar
>check out wiki
>click character pages
>specifies breast size for protagonist's sister
oh

oh god

i remember this fucking thing

>> No.4872520

>>4872504
??
why are you talking about it now?

>> No.4872523

>>4872520
To start shit.

>> No.4872534
File: 248 KB, 1360x768, Screenshot_Doom_20180630_193616.png [View same] [iqdb] [saucenao] [google] [report]
4872534

>>4872498
Oh no.

>> No.4872545
File: 12 KB, 185x232, 07448ea5-35af-4a21-896a-96d4e6fc38fb.jpg [View same] [iqdb] [saucenao] [google] [report]
4872545

>>4872534
When this was made exactly and why it's so feared?

>> No.4872549
File: 20 KB, 198x314, 1528828538425.png [View same] [iqdb] [saucenao] [google] [report]
4872549

>>4872534
>Deviantart

>> No.4872553
File: 77 KB, 1000x790, Aliens-Ultra-Deluxe-Boxed-ActionFigure-Genocide-blue-Alien-Queen-NECA-1.jpg [View same] [iqdb] [saucenao] [google] [report]
4872553

Finished the Marine campaign in AVP 2000.
Even if I raged a couple of times,I still really liked it.
Up to the other two.
Btw can you kill the Queen by shooting her?

>> No.4872562

>>4872553
would fug

>> No.4872576

>>4872545
2014, according to the wiki

it's not really feared (i haven't heard of it until now), but

given how there's a mostly-self-authored wiki written on it, complete with emphasis on how busty and sexy the girls are, and is apparently a deviantart production i don't really have high hopes

>> No.4872579

>>4872545
I assume a few years ago. After playing it for a few minutes it really gives me vibes of maps made by a certain someone and the Lara Su Chronicles, with some of the worst textures I've ever seen added in for good measure.

>> No.4872585

>>4872579
Also literally no ammo or health to speak of.

>> No.4872608

>>4872576
Just the hud and mugshot doesn't give me hope.
By the description it sounds like a joke.

>>4872579
>Lara Su Chronicles
I've completely removed that. Arguably some of the worst character designs I've ever seen.

>> No.4872616
File: 643 KB, 512x810, anthony mackie in buzz darkskin.png [View same] [iqdb] [saucenao] [google] [report]
4872616

>>4872608

>> No.4872621

I hate Quake Champions so much but I wanted to play some Quake... What is the best way to not play QC? I don't want to touch that steaming pile of shit any more. I was looking at Steam stats and Quake Live has few hundred players (but they all are on some stupid custom maps etc not on the original iD maps) and Quake 3 Arena has only about 30 guys playing it I'm not going to bother with that...
Does anyone play Quake and ...is there people? I'm very sad. Why they needed to ruin Quake Champions I don't understand. It's so bullshitty and stupid and maps suck.

>> No.4872626

>>4872621
don't trust that statistic for Quake 3, that is the people who actually bought the game on Steam, but it has alot more players than that, most of them got the game either by piracy or by having the ol' Disc from 99~2001.

>> No.4872629

>>4872621
I play quake live from time to time. Not sure what your region is, but in US east there are plenty of people playing FFA on mostly Q3 maps.

>> No.4872632
File: 86 KB, 796x630, Dd4SAavVMAEybL1.jpg [View same] [iqdb] [saucenao] [google] [report]
4872632

>>4872616
And I thought those 80s-90s comic book characters with huge shoulder pads looked dumb.
Imagine if Ken Penders designed some of the classic FPSs characters.
Ewww

>> No.4872636

>>4872621
I don't think QC is bad. I heard it got much better lately.
Buuut you can try QC:Doom edition or the old Team Fortess Quake.

>> No.4872638

>>4872636
>the old Team Fortess Quake.
literally 0 players except occasional pickup games

>>4872621
someone who types 'iD' and talks shit about QC but doesn't actually play any other quakes and has no idea which ones are even alive, nice

>> No.4872642
File: 22 KB, 210x335, apes.jpg [View same] [iqdb] [saucenao] [google] [report]
4872642

>>4872616

>> No.4872645

>>4872175
Looks like he visited his grandma this summer.

>> No.4872647
File: 459 KB, 807x1400, 1467216824997.jpg [View same] [iqdb] [saucenao] [google] [report]
4872647

>>4872371
>filters

>> No.4872650

>>4870401
Warp Factor is awesome, go fuck a dog.

>> No.4872659

>>4870473
The strange thing about Abyss that it looks like an Allen Blum level. In terms of scaling, environmental design, and even the drastical change you mentioned. Warp Factor is also a good level by Levelord standards, it has a great layout and theme, just too much drones.

Other than these two I can't think of a single Levelord map where I see actual layout and scaling.

>> No.4872661

>>4872638
Listen kid, I have played these games since 1996, starting at lan parties on weekends before public internet was even a thing. Do you expect me to play same game for 22 years and know everything what happens around it all the time? Just fucking kill yourself.

>> No.4872662

>>4872661
thanks for confirming that you weren't posting in good faith after all

>> No.4872664

>>4872626
>>4872629
I'm going to reinstall Qlive and pirate Q3 arena. I have Quake installed actually but I think those days are permanently over.

>> No.4872671

>>4872621
>>4872661
yeah no, fuck off.

>> No.4872676
File: 11 KB, 250x250, d80.jpg [View same] [iqdb] [saucenao] [google] [report]
4872676

>>4872661
>calls anon a kid
>says "kill yourself" over a game

>> No.4872679
File: 293 KB, 540x718, 1529971240454.png [View same] [iqdb] [saucenao] [google] [report]
4872679

5 fav doom tracks?
1.Deep in the code
2.Hidding the secrets
3.Shawns got the shotgun
4.The imp song
5.Waiting for romero to play

>> No.4872680

>>4872621
>What is the best way to not play QC?
by going somewhere else to talk about how much you don't want to play a modern game on the retro vidya board, or closing your eyes.

in general, just leave.

>> No.4872682
File: 2.72 MB, 500x281, badcivilization.gif [View same] [iqdb] [saucenao] [google] [report]
4872682

>>4872371
FILTERS ARE BAD CIVILIZATION! DESTROY THEM!

>> No.4872683

>>4872682
>admitting to playing gachashit

dunno what's worse

>> No.4872689

>>4872679
Deep in the code seriously doesn't get enough love.

At Doom's Gate, is a classic

I sawed the demons

>> No.4872691

>>4872680
We regularly talk about QC here though.

>> No.4872693

>>4872679
I always figured Doomguy/Doom Slayer was more of a thrash metal, doom metal or industrial metal kind of guy.

>> No.4872701
File: 1.06 MB, 1920x1080, 1529982290451.gif [View same] [iqdb] [saucenao] [google] [report]
4872701

>>4872689
Deep in the code is my shit nigga
>>4872693
i feel like doom metal(fitting name) is too slow for killing demons industrial is too nu-doom.Blackened thrash fits best imo

>> No.4872702

So, there is a reason for why Metadoom has those "baby lost souls"
They're actually "human" lost souls, since the regular ones are bigger skulls, that supposedly came out of humans, much like the Doom 3 lost souls
This might be also why they got sounds and a name related to Doom 3

>> No.4872707

>>4872691
still not retro, and not in the same league as asking 'guys how can I not do thing'. if you already know the answer to your question then don't bother.

and before you ask no, I don't play the game. it's more how I find his attitude to be completely senseless.

>> No.4872712

>>4872707
>still not retro,
yet still allowed, since the posts aren't deleted or anything, because this general has become /id/, that's why we're free to talk about id-related, non-retro things, hell when Doom Eternal was announced half the thread was dedicated to praising it.

>> No.4872716
File: 97 KB, 1118x936, 1528469332727.jpg [View same] [iqdb] [saucenao] [google] [report]
4872716

>>4872712
point still stands. but this entire dilemma is whatever and completely offtopic so I'll drop it here.

what are your thoughts on HD music packs?

>> No.4872717

>>4872707
jesus christ who the hell cares? if his posts arent deleted then he can talk about QC

>> No.4872720

>>4872716
I think they're really good.

>> No.4872723

>>4872716
they completely ruin the atmosphere
id rather just load the music from doom 64 or turn off in-game music and replace it with whatever I feel like if d_runnin becomes too tiresome to sit through
but I guess the BRUTAL lmL has its appeal

>> No.4872724

>>4872716
>point still stands
but your point was QC being a modern game wouldn't fit here, when it actually is, so your point doesn't stand.

>> No.4872726

>>4872724
did you completely skim past the sticky post perchance?

>> No.4872727

>>4872724
modern vidya discussion is tolerated, but not allowed.

>> No.4872729

>>4872724
QC has its own general in /vg/, go there if you want to discuss it. this is a retro board for olde games, dont derail the discussion

>> No.4872736
File: 578 KB, 1920x1080, 3d3265be-4ca7-4b33-95d0-53143b6ed583.png [View same] [iqdb] [saucenao] [google] [report]
4872736

I met Seriousman today.

>> No.4872746

>>4872729
>/vg/
I was wondering what about those two posts was it that seemed so familiar to me.

>> No.4872814
File: 1.34 MB, 2048x1174, avpwall.jpg [View same] [iqdb] [saucenao] [google] [report]
4872814

>>4872553
get ready for a whole lot of frustration and insta-deaths from the alien campaign. Hopefully youre on the steam version where you at least get 3 saves per level

>> No.4872885

>>4872814
AVP2 has a much better Alien campaign. AVP1's was okay though. The marine campaign was by far the best in AVP1 imo.

>> No.4872916

>>4872281
I've seen you post a couple screenshots of this but I don't know what it is.

>> No.4872938

Does Quakespasm have that underwater filter that vkQuake has yet? Alternatively, do the newer builds of vkQuake have r_scale?

>> No.4872943
File: 224 KB, 1000x912, Shub-Niggurath.png [View same] [iqdb] [saucenao] [google] [report]
4872943

>never beat Quake as a kid
>finishing up playthrough
>get to final boss
>go through teleporter, it dies
>look it up because that felt too easy or like a false boss
>find out I was supposed to time it
Well that's dumb

>> No.4872951

>>4872938
What underwater filter is that?

>> No.4872952
File: 975 KB, 719x791, 1529884377802.png [View same] [iqdb] [saucenao] [google] [report]
4872952

>>4872943
Are you me?

>> No.4872954

>>4872916
New map for Hunter's Moon, the actual maps the mod has is messy because the low experience in level design i had in their age.

>> No.4872964

>>4872943
I wish Quake had actual bosses. It would have been more than perfect if it did.

>> No.4872967

>>4872951
Apparently a sort of software Quake-like water effect.

>> No.4873004
File: 43 KB, 379x348, 1530320274579.jpg [View same] [iqdb] [saucenao] [google] [report]
4873004

>>4872943
Quake is nuTrash
Doom is all you'll ever need

>> No.4873005
File: 81 KB, 328x385, subpar_cropout_backround_doomguy.png [View same] [iqdb] [saucenao] [google] [report]
4873005

I don't know if someones done this before, but I did an alright crop job on the backround marine in the Doom cover art, so here it is for yall to abuse

>> No.4873008
File: 74 KB, 350x447, 1463635864174.jpg [View same] [iqdb] [saucenao] [google] [report]
4873008

>>4872679

5. Kitchen ace
4. I sawed the demons
3. Deep in the code
2. Message for the archvile
1. Sign of evil

God, I actually had to seriously think about this, there's a lot of REALLY good music in Doom 1 and 2. It's amazing how they have great melancholic tracks and fantastic tunes to listen to while kicking ass.

>> No.4873009
File: 287 KB, 827x664, Screenshot_2018-05-06-10-16-05.jpg [View same] [iqdb] [saucenao] [google] [report]
4873009

>that one part in Doom RPG where Nadira takes away all your guns and puts them in a locked cabinet
>goes on about this fucking experiment about a collar that can take over the demons' minds
>he tricks you into retrieving one for him
>and he lets the FUCKING ACTUAL DEMON DOGS out of their cages to kill you
>FUCKING ACTUAL DEMON DOGS IN PENS
>you grab ahold of one(1) FUCKING ACTUAL DEMON DOG with said collarâ„¢ and murder its own goddamned kind in cold blood under your control
this game is absolute fucking insanity and I'm loving every minute of it

>> No.4873012

>>4871556
isn't the blake stone port complete? http://bibendovsky.github.io/bstone/

>> No.4873014

>>4872339
>>4872402
>>4872430
I heard it was useful if you didn't have mouselook or something like that.

>> No.4873017

>>4872495
I prefer boom waffles.

>> No.4873018

Help me organize my Doom folders. Should I keep .wads as their download names or rename them so it's easier to keep track of which mapset is what?

>> No.4873019

Hot damn, just finished the Interstellar Enforcer demo. Pretty impressive levels and atmosphere. It's a shame it'll be in development forever.

Anyone else played it?

>> No.4873024

>>4872680
>in general, just leave.
Except the rest of his post fit? Fuck, thread police fags are so annoying.

>> No.4873026

>>4873004
Apt post for a brainlet poster.

>> No.4873028

>>4873005
some artfag draw over this to give it better definition details and cleaner coloring

>> No.4873029

>>4872964
There's always Armagon and the other mission pack bosses.

>> No.4873031
File: 9 KB, 523x486, 1529260352970.gif [View same] [iqdb] [saucenao] [google] [report]
4873031

>>4873028
Whereabouts is the image though?

>> No.4873032

>>4872172

DOOM IS COOL

>> No.4873036

>>4873018
I suppose you could just rename the wads that don't make a whole lot of sense when you download them, but I rarely have problems with wad names not making sense, especially for the mapsets/megawads. I personally keep my wads in folders for mapsets/single levels, gameplay mods, and megawads, with subfolders in each if the mods have multiple wads that need to be loaded to get them to work.

>> No.4873038
File: 158 KB, 321x348, CliffyB_at_GDC_2016_(25846174186)_(cropped).jpg [View same] [iqdb] [saucenao] [google] [report]
4873038

>>4872175
>literally just made him fatter

Great, now he looks like 41 year old CliffyB.

>> No.4873041
File: 337 KB, 1280x720, phase2-0.11_02.png [View same] [iqdb] [saucenao] [google] [report]
4873041

>>4872175
All of the designs in Freedoom are crap. I will never find them appealing.

>> No.4873050
File: 47 KB, 219x241, 1529932244923.jpg [View same] [iqdb] [saucenao] [google] [report]
4873050

I just took a big old dirty shit and I'm about to play Quake.

>> No.4873056

>>4873041
The pinky's alright, but other that, yeah.

Honestly, I don't think Freedoom exists for any purpose beyond letting linux-obsessed open source purists say they're play something completely free and non-proprietary.

The level design is mostly shit, the textures are mostly shit, the music is mostly shit. All to avoid paying for something everyone else pirated 25 years ago.

>> No.4873059

>>4873024
and you can follow after him.

>> No.4873068

>>4873024
fit for a place where people do nothing but bitch about a game they don't like before arriving to the logical conclusion that they could just spend their time playing other games, perhaps

>> No.4873082

>>4873041
the earlier zombiemen replacements were pretty rough to say the least.
that was a harsh era of freedoom in general.

>> No.4873085

What settings do I have to change in Colorful Hell so I'm not drowning in ammo after the first couple of levels? I like having a little more ammo than normal for a wad, but this is taking it too far.

>> No.4873089
File: 19 KB, 384x384, huugh.jpg [View same] [iqdb] [saucenao] [google] [report]
4873089

>>4873050
hell yeah mother fucker

>> No.4873093

HUH

>> No.4873094

>>4869360
Can someone tell me what version of doom >>4871973 is?

>> No.4873101

>>4873094
Doom 2 map 3
i think he's using brutal doom v21

>> No.4873103

>>4873059
Cry more.

>>4873068
He was a total faggot, but at the end of the day his actual request is still allowed.

>> No.4873105

>>4873103
ok

>> No.4873106

>>4873094
They'd be using the mod Brutal Doom (or a derivative of it like Project Brutality) on the GZDoom source port.

>> No.4873107
File: 100 KB, 898x351, ragtimegal.jpg [View same] [iqdb] [saucenao] [google] [report]
4873107

>>4872885
AVP2 has a much better everything. Monolith was an A+ developer back in the day. Rebellion on the other hand is a modern day LJN

How AVP2000 came out good is anyones guess, must be that whole monkeys with typewriters principle

>> No.4873110

>>4873105
Exactly.

>> No.4873112

>>4873110
You got the last word!

>> No.4873113

>>4873112
>Find some Cheetos!

>> No.4873114

HUH HUH HUH

WHAT A MESS

>> No.4873115

>>4873094
Brutal Doom, and might be Maps of Chaos?

>> No.4873116

>>4873112
>>4873113
kek

>>4873107
FEAR was good, everything else they've done was just tarnish their own name on their own grounds

>> No.4873120

>>4873110
what did he mean by this?

>> No.4873124

>>4873112
>>4873120
Yes.

>> No.4873126

>>4873004
Posting selfies is frowned upon here

>> No.4873127

Final Doom is exhausting.

>> No.4873128
File: 2 KB, 360x360, huuh.png [View same] [iqdb] [saucenao] [google] [report]
4873128

>writing DooM

What absolute psychopath does this

>> No.4873131

>>4873116
>everything else they've done was just tarnish their own name on their own grounds
>NOLF
>AVP2
>Condemned
Neh.

>> No.4873134
File: 17 KB, 240x290, Freedoomguy_redux_large.png [View same] [iqdb] [saucenao] [google] [report]
4873134

>>4872175
Still not liking it. A lot of the forms and lighting on his face still don't make sense. I can do a better job

see

>> No.4873136
File: 457 KB, 722x579, 64983518673546835168.png [View same] [iqdb] [saucenao] [google] [report]
4873136

>>4873116
>Blood
>Claw
>Shogo
>No One Lives Forever
>Tron 2.0

motherfucker we do not talk shit on Monolith in this general

>> No.4873137

>>4873134
Cool but did you have to shave him?

>> No.4873139

Why does freedoom have no quality control or central planning

>> No.4873141

>>4873134
How many donuts a day has he been eating?

>> No.4873142

>>4873056
It's at least got some use now as a base for anyone making their standalone game with GZDoom, I guess.

>> No.4873143

>>4873128
I'm going to write QuakE from now on.

>> No.4873146

>>4873137
The problem with working at such a low resolution is that his stubble can be easily mistaken for another mouth at first glance.

I might be able to come up with other solutions.

>>4873141
nah brah, he's all jaw-city

>> No.4873147

>>4873128
I prefer dOOm.

>> No.4873149

>>4873146
His cheeks look puffy.

>> No.4873151

>>4873128
DooD

>> No.4873153
File: 10 KB, 323x241, 1467883102905.jpg [View same] [iqdb] [saucenao] [google] [report]
4873153

>>4873112
>>4873113

>>4873134
His cheeks are still way too rounded.

>> No.4873172

What are some masssive WADS that play well with Russian Overkill? Playing through Planisphere 2 and Foursite with it was great.

>> No.4873174

>>4873172
sunder

>> No.4873192

>>4873172
>playing Planisphere 2 with Russian Overkill
can i have a supercomputer too, NASA-kun?

>> No.4873195
File: 410 KB, 1920x1080, that 30 year old boomer who still plays q3a.jpg [View same] [iqdb] [saucenao] [google] [report]
4873195

Yep, Quake 3 was a pretty good game

>> No.4873196
File: 103 KB, 1080x442, Screenshot_20180701-024643__01.jpg [View same] [iqdb] [saucenao] [google] [report]
4873196

>> No.4873206

>>4873195
>monster shirt
are you the same guy who made crash look like she pissed herself

>> No.4873216

>>4873206
No, sadly

>> No.4873227

>>4869557
They're not forgotten newfag

>> No.4873236

>>4872175
Average messed face of a developer

>> No.4873239

>>4873107
I've played avp2000. Can't recognize anything on my way

>> No.4873245

Guys, I did it. I finally beat Evilution.

>> No.4873247

>>4873245
congrats anon, now try it with pistol starts

>> No.4873248

>>4873247
I could do it, but that's just too tedious and I don't want to play this shit again.

>> No.4873251

>Playing Blood
Is there any pattern to making Life Essences drop from killed enemies? Does it depend on the weapon used to kill them or what? I think they're supposed to be Caleb's main source of health, but they seem to drop very rarely.
I've been playing the Bloody Pulp Fiction mod (which seems ridiculously stingy with health or armor), and on level 2 I haven't gotten a single Life Essence within like 30 kills.

>> No.4873253

>>4872701
What CoP mod is that?

>> No.4873263

>>4873251
I know that Life can be found when destroying certain decorative corpses, but I think enemy drops are mostly random.
Since enemies can be set to drop keys, then it shouldn't be impossible for enemies to drop health by designer choice.
Tried BPF and the lack of health is off-putting enough for me to not finish it.

>> No.4873267

>>4873253
Looks very much like Misery.

>> No.4873269

>>4873196
Gave me a chuckle when Marphy included that reply as a choice in The Revenant Problem

>> No.4873273

>>4872712
>because this general has become /id/, that's why we're free to talk about id-related, non-retro things
you continue to think this is exclusive to /doom/

you're a fucking moron

>> No.4873274

>>4873267
Thanks

>> No.4873401
File: 400 KB, 488x519, 9f507ce37d84d9d26f4cffad624107ea824a4038f7ecd9a579cb48b932f72944.gif [View same] [iqdb] [saucenao] [google] [report]
4873401

anyone gonna make a new thread?

>> No.4873404

>>4873401
>page 6
Not yet.

>> No.4873408
File: 23 KB, 300x347, 6240e82f08f2face75506788b5ea05fd7646b30e.jpg [View same] [iqdb] [saucenao] [google] [report]
4873408

>>4873401
A bit early yet, /vr/ isn't a fast board.

>> No.4873409
File: 30 KB, 320x320, you better kill me in one hit.png [View same] [iqdb] [saucenao] [google] [report]
4873409

>>4873404
VORAX ECSO MARANA

>> No.4873413

>>4873409
MODERN ARTS AND FEAR BOOKS

>> No.4873416

>>4873413
AHH IT BURNS IT BURNS

>> No.4873419

>>4873416
THERE IS NO BUSINESS LIKE SHOW BUSINESS LIKE

>> No.4873421

>>4873419
EVERYBODY DEAD I RIKE DAT

>> No.4873423
File: 34 KB, 342x267, 1371374362560.png [View same] [iqdb] [saucenao] [google] [report]
4873423

>>4873421
OPEN FOR BUSINESS

>> No.4873431

>>4873196
But... There like ~17 demons in a first room on e1m3 in vanilla, and then ~20 in the next room... Doom may not have the largest enemy count out there, but people forget that the levels are pretty compact so that relatively low enemy count is packed pretty densely.

>> No.4873432

>>4873421
OH, LOOK! YOU COMING APART!

>> No.4873434

>>4873014
>Blood
>no mouselook
I'm sorry, but if you're playing Blood without mouselook, you're just not making it, that game is hard as it is, requiring lightning fast reflexes.

There's probably, like, a handful of people in the world who could play Blood without a mouse and not have to savescum through it.

>> No.4873438
File: 1.03 MB, 1920x1080, q2xp0003.jpg [View same] [iqdb] [saucenao] [google] [report]
4873438

>>4872221
texture filtering in Quake 2 is still ugly, and the jello models doesn't help either.
in fact, many things in Q2 could be fixed if someone could increase the polygon count a bit to evade that which is something that Q2XP and other ports can do now or add r_scale as quakespasm.

fortunately, now we have the tools to do this, but no one in the community wants to do this, unless they are motivated or want to do this for fun and learn like Q2XP guy, i kinda wish to see more SP Q2maps and a Q2spasm.

>> No.4873440
File: 538 KB, 700x600, 1513463539878.gif [View same] [iqdb] [saucenao] [google] [report]
4873440

>>4872334
your wish has been granted

>> No.4873445
File: 15 KB, 625x626, 9ac.png [View same] [iqdb] [saucenao] [google] [report]
4873445

>>4872621

>> No.4873449
File: 882 KB, 450x324, 1497904165232.gif [View same] [iqdb] [saucenao] [google] [report]
4873449

>>4873440
Thanks man
Also what are you guys listening too ? im listening to the heretic ost while sipping coffee and making a map

>> No.4873451

>>4873107
nah rebellion still does good shit like remastering Battlezone

>> No.4873456
File: 222 KB, 900x1216, tumblr_opzxp6GiFT1szcxzqo2_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
4873456

>>4873401
What should the next OP be?

>> No.4873457

>>4873440
YES WE'LL RALLY ROUND THE FLAG BOYS
WE'LL RALLY ONCE AGAIN

>> No.4873461

>>4873456
Make it a Blood reference

>> No.4873463
File: 2.79 MB, 1066x600, Desktop 2018.07.01 - 15.17.10.01.webm [View same] [iqdb] [saucenao] [google] [report]
4873463

Glitched, eh?

>> No.4873468

>>4873463
Glitched because there's supposed to be a platform to get you up out of there.
Notejumping is cool as fuck though

>> No.4873472

im finishing up the OP, found this one buried here.

>> No.4873475

IDCLEV everyone

>>4873474
>>4873474
>>4873474

>> No.4873482

in other news, there's a doom thread in /cm/

>> No.4873483

>>4872659
>Abyss
Abyss and Edge of Oblivion are probably the only Levelord levels that look more or less as good as Levelord probably thinks they do. They are genuinely and explicitly visually interesting.

>> No.4873515

>>4873409
PASTA MARINARA!

>> No.4873530

>>4873475
TOO SOON

>> No.4873657

>>4873449

Listening to dawn of the dead's soundtrack while mapping for my Zombie TC remake

>>
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