>>4865573
>I fail to see any similarities between Erebus and Tech.
Everything on outside.
>the inside areas are more detailed and felt more cinematic
They don't offer anything Romero's levels (including his Quake ones and Daikatana's godawful ep1, which he heavily tinkered with) haven't already had. What novelty tech has is on the outside, since Romero hasn't actually ever had a similarly styled "open" map before. However, that novelty very much seems to me to have come from outside. There seems to be a reason for that as well. Mt.Erebus is objectively a historically significant map, not only as the citymaps prototype, but as the first open level in Doom, not to mention as the map that featured rocketjump. It did expend mappers' entire mapping "lexicon", so to speak. Quite a bit. And Romero didn't happen to have anything whatsoever to do with it. However, it appeared only in the final version of Doom, shareware one, naturally, didn't have it. Now, John offers us to pretend for a bit as if ep1 actually contained a similarly styled, from the outside, open map, only without anything that made that openness highly interesting gameplay-wise in Mt.Erebus. That just looks kind of iffy to me, to be quite honest, that's all. What made incompatibly more sense in the original got copied as an empty gimmick. And the same goes for phobos/hexen.