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/vr/ - Retro Games


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File: 121 KB, 1024x768, GoldeneyeScientist.jpg [View same] [iqdb] [saucenao] [google]
4862926 No.4862926 [Reply] [Original]

why do people say goldeneye was the shit when it clearly wasn't?

i watched some footage and it looks like garbage, control wise.. everything
i guess the multiplayer is alright but its not 1/8 from what half life mp is

>> No.4862939

>>4862926
>i watched some footage and it looks like garbage, control wise
This had better be bait.

>> No.4862943

>>4862939
why?
you just rush levels with your autoaim and kill everyone. how is that good?

>> No.4862951

For Goldeneye multiplayer you needed a $200 N64, the $50 game and three extra $30 controllers. For Half Life multiplayer you needed four $1000+ gaming rigs and a network.

>> No.4862965

Goldeneye and Half Life have different goals. Half life you go from point a-b while you usually have objectives and many levels you should be sneaky in goldeneye. Also turn off auto aim casual.

>> No.4862969

>>4862926
Don’t know. I lived through Goldeneye and I didn’t get it then either. As I understand it people liked the multi but there were just way more colorful party games for N64 and even as a kid I preferred playing like, Quake on the PC if I wanted an FPS.

I don’t hate Goldeneye or anything, I just don’t see the point. I’ve had it explained to me before and the points just never stick.

>> No.4862979

>>4862943
Judging controls from watching a video is completely retarded.

>> No.4862995

>>4862926
Perfect Dark was 100x the game that Goldeneye was but Goldeneye gets all the prestige because it was first.

>> No.4863012

>>4862969
not everybody had a pc, or multiple friends that also had pc's and wanted to play quake

>> No.4863017

>>4862926
>I watched some footage

Stopped reading there. Fuck off.

>> No.4863041

>>4862995
agreed, perfect dark has a lot of mechanics that u really dont see in shooters like disarming a enemy, guns that turn in to turrets,

>> No.4863054

>>4863041
>sims with difficulty levels and personality types
>multiple team-style matches
>weapons with second functions that were genuinely impressive and far ahead of their time
>multiplayer stats tracking and ranking system

>> No.4863058

>>4863054
all that sorry i haven't played in years, me and my brother in law played for hours
best gun is the laptop gun

>> No.4863059

>>4862926
>Watching footage and not playing it.
>Claiming being a history wise when you didn't toich the game.
>Bulky pc multiplayer in the 90's.

God fucking dammit this board is full of underage kids who collect ps1. Why do I even bother answering this shitty bait threads.

Goldeneye is a classic man. Live with that in mind.

>> No.4863060

>>4863059
it fucking is, i unearthed my mates n64 and plugged that bad boy in, and played for a solid 4 hours, took me a little while but my skills all come flooding back, i wanna rope my friends in for some multiplayer, tho no odd job

>> No.4863072

Because it was the first game to nail full-3d multiplayer, on an affordable console, allowing four people to play on a single screen. All of this at a time when FPS gaming was BLOWING THE FUCK UP on PC and console players finally had an exclusive that was comparable.

PC was still light years ahead in terms of graphics, gameplay, input methods, balance and all that good stuff, but GE was latched onto hard by N64 owners, and rightly so. Compared to it's PC counterparts it was nothing special at all, and a lot of folks who were playing on PC that that time don't get it.

>> No.4863076

>>4863060
For sure. Golden magnum matches were very tense. There's nothing like some pizza, coca cola and some n64 with friends.

>> No.4863078

>>4862926
I read your thread and it looks like garbage, everything

>> No.4863079

>>4863076
one shot kill rounds, slappers at dawn, ruined friendships

>> No.4863091

Golden Eye fucking sucked, Halo CE was where it was at.

>> No.4863093

>>4863091
you cant really compare, first they are different console generations, but when ever halo fags go on about halos so called "first" i point to golden eye

>> No.4863101
File: 382 KB, 640x480, 1489041010709.png [View same] [iqdb] [saucenao] [google]
4863101

>>4862926
It was the best console FPS for a long time, usurped only by it's spiritual sequel Perfect Dark, Playstation's Medal of Honor games (though maybe those games are simply on par with GE), and Alien Ressurection (an early example of twin stick controls for console FPS but it was criticized for this at the time). Sure, there were ports of good PC FPS games but they were inferior to the PC version, I'm just talking about good console exclusive FPS and GE was hard to beat.

Back in the day there were a lot of kids with an N64 but not a gaming PC. Although PC FPS was better than GE, GE seemed amazing compared to alternatives for the N64 player.

>> No.4863102

>>4862995

perfect dark has better multiplayer but goldeneye has better single player

>> No.4863112

>>4862926
90% of people back in the day ONLY used the multiplayer

>> No.4863113

>>4863102
literally no aspect of goldeneye is better than PD

>> No.4863193

>>4862926
GoldenEye introduced a lot of ideas that are used in every FPS today. So yeah at the time it was the shit.

>> No.4863215

>>4863193
>mission based levels
>small open areas
>body damage (shoot them in the head stuff like that)
>first time i saw guns lying on the ground instead of floating like doom
>gadgets
>stealth
>local mulitiplayeri

probably not entirely correct but thats what comes to mind

>> No.4863227

>Ywn get up with your brothers and sisters early in the morning to start the day with remote mines in the facility ever again.
Feelsbadman...

>> No.4863239

>>4863193
> GoldenEye introduced a lot of ideas that are used in every FPS today.

fucking hilarious. the game did no such thing as FPS were in their prime well before the unbelievably shitty golden eye was released. where in fuck were you in the 1990s? not born yet?

>> No.4863245

>>4862926
Poorfags didn't have many FPS games to play back then because they almost certainly didn't have a good gaming PC.

>> No.4863252

>>4862926
pretty over rated game. i bought it on day 1 of release, i really hated the graphics. the 3D models were garbage due to a reduced polygon count in models while trying to maintain the original design (it's an optional feature of NINGEN's dev tools but it was used to death in this game). the only fun thing about it was multiplayer (and that ran incredibly poorly if more than 2 players are at it).

>> No.4863271

>>4863215
also sometimes when you shoot the enemies head, their hat will fly off. I don't know of any modern games that let you do that

>> No.4863279

>>4863252
the last point is absolute bullshit for sure. did you have the expansion thing for the n64? i never had a drop in framerate in 4 player goldeneye.

>> No.4863293

>>4863215
>Split screen co-op

too bad that is dead now

>> No.4863294

>>4863293
did golden eye have that or was that perfect dark

>> No.4863296

>>4863271
the coolest thing about that was when you shot the helmet of the guys head in the toilet
also forgot bullet holes which made mulitiplayer so much cooler as you could so the aftermath of your gun fights

>> No.4863307

>>4863102
PD had better both

>> No.4863309

>>4863294
PD let you co op thru the whole campaign

>> No.4863313

>>4863309
yer i think farcry only just introduced that on the 5th one tho it is online

>> No.4863318

>>4862926
Like most of the N64’s popular games, it’s inflated by nostalgia value. GoldenEye isn’t particularly good now that I’m not 12 anymore.

>> No.4863323

>>4863245
I’m 35 and back then I didn’t particularly care about PC gaming since all my friends played on consoles. I did get into stuff like Tribes and Unreal Tournament a couple years later though.

>> No.4863328

>>4862926
The game isn't that hot but people who never played a solid FPS on PC were overwhelmed.

>> No.4863331

>>4862926
>>4863318
Unlike certain other notable N64 games, Goldeneye was quite popular with college-aged as well. Go in any random US fraternity house in 1998 on a Sunday afternoon and you'll probably find Chad and his bros sitting around the TV in the common area playing Goldeneye (unless they were having a Madden tournament).

>> No.4863334

>>4863328
To Rare’s credit, GoldenEye had some features that weren’t common to PC FPS games in 1997. The enemy AI was fairly decent and the ability to target individual body parts was relatively new.

>> No.4863337

Basically kids that never had a chance to play a shooter with mouse and keyboard.
So a shitload of kids, gaming PC were EXPENSIVE back then, and substantial improvements would make your machine obsolete in 1-2 years instead of the huge cycles we have now.

>> No.4863338

>>4863334
Oh and all the fun gadgets available to you in multiplayer made it stand out. People forget that in 1997 most of the popular FPS games were still running on the Build engine and 3D acceleration for home PCs wasn’t widespread yet.

>> No.4863354

>completely incapabale at looking at something from a historical perspective only a current one

People like you need to die

>> No.4863358

>>4863354
But that's the problem, apart from the graphics Duke Nukem 3D or DOOM are way better at being an FPS than Goldeneye by virtue of better controls.
Quake is even better at the multiplayer thing too.

>> No.4863360

>>4863358
I'd prefer to play Quake II on the N64 than Goldeneye...

>> No.4863364

>>4863358
Those games are crude and simplistic compared to what GoldenEye brought to the table in both single and multiplayer. Even if you hate console games, it’s a really well made FPS title.

>> No.4863367

>>4863358
OP asked "why do people say goldeneye WAS the shit"

>> No.4863378

>>4863364
To put things in perspective, Quake II was arguably the most advanced FPS available on PC in 1997 and the gameplay had barely advanced beyond Doom. GoldenEye was pretty revolutionary.

>> No.4863380

>>4862926
as much as /vr/ on the whole doesn't like to admit it in fear of feeling old, games do age. some more than others.

and goldeneye is a good example of a game aging poorly. that said there is a mouse injector plugin for emulators that lets you play goldeneye & perfect dark with a keyboard & mouse setup like a PC shooter.

>> No.4863391

>>4863380
And honestly it holds up perfectly well. GoldenEye’s flaws are more due to the N64’s hardware restrictions than the game design itself. Same with Perfect Dark.

>> No.4863424

Goldeneye was first (at least for console players). It was the go-to couch co-op. I enjoyed it, but perfect dark was superior, and i ended up putting ~1500 hours more into perfect dark with my friends (all challenges with each player count, etc).
I had been playing FPS since quake1 and had half-life at the time, but sitting around the TV with mates was always fun.

>> No.4863656

>>4862926
I always see everyone saying Goldeneye is the first of the console shooters to later inspire the likes of Halo, its technically sorta true but I don't think people understand being first means being a real inspiration. Goldeneye was the game to inspire future stealth games like Hitman and Splinter Cell, literally nothing from Goldeneye makes it into Halo, CoD, or Gears of War. But Goldeneye on secret agent is literally Hitman. You read your objectives, memorize patrol routes and map layouts, then repeatedly fail miserably until you can do it perfectly. Its not about running in guns blazing because that triggers a fail state alarm and a crapton of guards that come running to noise sources, you very carefully use your silenced weapons and save ammo.

>> No.4863681

>>4863309
pd let you COUNTER coop the entire campaign
how many games let you do that?

>> No.4863683

>>4863656

I run in guns blazings rho

>> No.4863692

>>4863656
>nothing from Goldeneye makes it into Halo, CoD, or Gears of War

Didn’t GoldenEye only allow to carry one large weapon and a sidearm? I don’t know if it was the first one to do that but it certainly popularized it.

>> No.4863791

>>4862926
It was great because you could shoot people in the dick and they would hurl in pain

>> No.4863884

It was one of the first games that had a real speedrunning community. I don't know if that's a good or a bad thing though.

>> No.4863908

>>4863245
Why pc gamers think the world of gaming spins only around them? Pc's were a big thing around the 00's and upwards but in the late 90's not so much. Consoles were the popular medium for games during those days.

>> No.4863914

>>4863227
>tfw everyone on your family grows or dies and there's no space or a moment to play old videogames with a happy smile.


Fuck

>> No.4863928

>>4863358
Doom was pixelated snes-esque looking shit. It's a wonderful game but dont say it has aged very well. The whole community just do mods to forget about that aspect.

Goldeneye tried to be a new thing instead of a doom/wolfenstein clone.

>> No.4864291

>>4863692
Goldeneye you can carry every gun in the game at once. Its a real bitch to cycle through them all and you're better off using the pause menu at times.

>> No.4864306

>>4863908
Keeping in mind that the same year GoldenEye came out, the following PC games were released:
Dungeon Keeper
Xwing vs TIE fighter
Shadow Warrior
Blood
MDK
Hexen II
Ultima Online
Fallout
Total Annhiliation
Grand Theft Auto
Jedi Knight Dark Forces 2
Age of Empires
Riven
Quake 2

But please tell us that PC gaming was not a big thing at the time. I suspect you didn't have a PC in 1997 and are projecting.

>> No.4864332

>>4864306
It wasn't you ape because the internet was terrible for most of the 90s. PC gaming grew dramatically as the world shifted away from that piece of trash 56k. On top of it buying a decent computer was expensive as fuck. Everybody had a console, very few had a good pc, and fewer still preferred playing alone to playing with friends. Everyone could bring a controller or game to their friends house, you couldn't do this with a pc. If you really want proof check the sales numbers. The most popular game you listed was age of empires, and goldeneye triples it in sales, with the added bonus that goldeneye was for the n64 only, when you add in sales from other games and other consoles, PC doesn't even come fucking close. You are deluded as fuck or weren't alive then, probably both.

>> No.4864336

PC gamer insecurity thread?

>> No.4864378

>>4863928
You're wrong. Doom absolutely nailed multiple aspects, not only was it a big leap in graphics, but the gameplay was spot on. Slotting monsters, weapon balance to the point EVERY weapon was uniquely useful, and fluid feeling movement are three big things that come to mind, which sometimes later (and even today) games can fuck up.

I'm not saying goldeneye wasn't great (thats another anon), it was great and is still a classic. I do think perfect dark was goldeneye perfected however.

>> No.4864381

>>4864291
Ah okay, my bad. I haven't played it in well over a decade.

>> No.4864398

>>4864336
Yep every time. They literally will never admit that the N64 was doing things that PC games didn't in the mid 90s.

>> No.4864410

>>4864398
Like what, playing games at a lower resolution? Having more children-focused titles? More shallow RPGs?

>> No.4864420

>>4864410
PC had absolutely nothing like Super Mario 64 or GoldenEye at the time of release. 3D acceleration for home computers didn't become relatively common until 1998/1999. Prove me wrong.

>> No.4864436

>>4863296
Bullet holes are almost as old as the genre itself, Doom had em.

>> No.4864442

>>4864410
Paper Mario is more memorable and entertaining than any classic CRPG

>> No.4864446

>>4864436
>Doom had em.
-t. sourceport kiddie
no it didn't.

>> No.4864447

>>4864446
Well shit.

>> No.4864449

>>4864436
>Doom had em
With so many dark places bullet holes would have been a waste of processing power

>> No.4864456

>>4864398
>>4864410
>>4864420
Why argue about n64 vs PC? What sort of pleb didn't play both?

>> No.4864460

>>4864456
not everybody is an idort

>> No.4864461

>>4864456
I did. PC snobs are just super annoying.

>> No.4864465

>>4864460
Feeling annoyed you missed half a /vr/ childhood, anon?

>> No.4864475

>>4864465
No, I played both DOS and Nintendo games growing up, I'm just pointing out that a lot of people are too brand loyal to play more than one system

>> No.4864476

>>4864442
yikes

>> No.4864485

>i watched some footage and it looks like garbage, control wise
>I watched some jewtube videos on a game I’ve never touched and can tell that the controls are bad because they are
Am I on /v/? Literally retarded. And how can you say the multiplayer was “alright I guess” if you’ve never touched it?

>> No.4864495

>>4864461
>snobs
in general are annoying. Whether it PC or N64, all of them are cunts.

>> No.4864556
File: 889 KB, 450x191, Bond Tank.gif [View same] [iqdb] [saucenao] [google]
4864556

>>4862951
>When you give that one kid the Madcatz controller

>> No.4864568

>>4862926
shoot him

shoot him in the dick

>> No.4864590

>>4864332
Internet was not shit in the late 90s, games were designed around it. Cable/DSL was already available in 1996. I would know because I was an LPB playing Quake.
As for "everyone had consoles, no one had PCs," that's fucking ridiculous and you know it. Also is your assertion that PCs are for single players, you glossed over all the multiplayer games in the list doing so. I fail to see how four goons squinting at the corners of a TV compares to fucking Ultima Online. Or even 16-player Doom in 1994.
Riven outsold Age of Empires, by the way. But sure, if we want to check sales figures, Half-Life came out the very next year and outsold GoldenEye, but yeah, PCs weren't a big thing in the late 90s. Also I guess we should forget that Myst was at one point, the best selling game ever, too.
You're coming at this from some misinterpretation of what I said, as well. I'm not contending PCs were bigger than consoles, I'm taking issue with you saying they weren't a big thing when evidence shows they clearly were. I'm not deluded and I wish I were young enough to believe the tripe you're selling.

>> No.4864593

>>4864590
You realize you were in the vast minority, right? For most people, high speed internet wasn’t widely available until the early 2000s.

>> No.4864661
File: 104 KB, 1047x719, mmosubs.png [View same] [iqdb] [saucenao] [google]
4864661

>>4864590
>"everyone had consoles, no one had PCs,"
People had PCs, just not typically gaming PCs with high-end CPUs and expensive graphics cards. It was an undeniably smaller market, despite being lucrative. Case in point:
> I fail to see how four goons squinting at the corners of a TV compares to fucking Ultima Online
UO had a lot of players for a subscription game, but it's share of the total videogame market in terms of total number of players was still fairly small. What made UO such a big deal is that people were shelling out $10 a month to play it. Even Everquest (1999) and Final Fantasy XI (2002) barely cleared half a million subscribers.

There was only one late-90s multiplayer PC game that beat Goldeneye on sales: Starcraft. Blizzard games were notable for their reasonable system requirements and Starcraft was notable for being crazy popular in Korea.

>> No.4864673

>>4862926
>I watched some footage
I fucking hate millennials.

>> No.4864675

>>4863012
This. We had a PC, but it didn't really do games, aside from minesweeper and solitaire and the like. I remember growing up my whole life wanting a PC capable of playing "modern" games, But I never got one until I grew up, got a job, and saved the money up myself. My parents just didn't see the point in spending 1k plus on a top of the line computer, when the 200 dollar rig they had did everything "they" needed it to.

>> No.4864679

>>4864675
Same. We had a crappy Gateway that played Blizzard's stuff and that was about it.

>> No.4864697

>>4864590
>Half-Life came out the very next year and outsold GoldenEye

Calling bullshit. No way in hell Half-Life's original 1998 release sold more copies than GoldenEye.

>> No.4864702

>>4864697
Yeah I think Goldeneye outsold Half-life something like 7 to 1. Maybe if you added up all the total PC FPS sales they'd be comparable to Goldeneye.

>> No.4864807

>>4864661
>warhammer
>0 to 800K to 0 in 1.5 years

>> No.4864809

>>4862926
>complaining about games you've never played
Literally /v/.

>> No.4864869

>>4862926
When you were a kid in the 90s you had to settle for cheap consoles that did not go online and could barely run the games it had. PCs were over $1000 and internet was still slow and expensive for those people who even had it. So a console FPS that had 4 player deathmatch on the $200 N64 blew our fucking minds.

For kids like you, whose first memories of multiplayer were probably Halo 2 or 3 over Xbox Live, I'm sure it would be pretty weird to hear people say their best multiplayer experiences were with Goldeneye.

>> No.4864903

>>4863239
see >>4863215

>> No.4864920

>>4862926
OP you a fucking retard. Yes, there are better 3d shooters like perfect dark. BUT keep in mind multiplayer is insane fun, because EVERYONE HAS THE SAME FUCKING HANDICAP! Further more the multiplayer is fun because weapons are more creative than battle fields/cod/fortshite weapons... fuck modern gaming

>> No.4864921
File: 603 KB, 560x424, ts2_duckhunt.webm [View same] [iqdb] [saucenao] [google]
4864921

>>4864920
forgot to mention timesplitters, best console multiplayer shooter ever.

>> No.4864939

>>4862943
you turn auto aim off.

>> No.4864985

I got nothing against the game, but it wasn't as innovative as its fans wish it was. All of it was done on PC already, but it wasn't seen on consoles.

>> No.4864990

>>4864869
I keep hearing this all the time about consoles being the "cheap option", but I never saw it that way, and neither did my parents. I mean, you already had a computer at home, if your parents weren't completely tech-illiterate. Maybe it wasn't equipped to handle the latest games, but as a kid it's equivalent to a gaming machine.

Not to mention that piracy was incredibly easy on a PC, copying floppies and finding burned CDs was widespread. Whereas you kinda had to knew what you were doing for a modded console, or a clone that didn't suck. All added together, I think having a PC could very well be the cheaper option in the late 90s onwards.

Of course, this just may be my perspective as a slav, where we didn't have such a huge console following, and rentable games only appeared fairly late in the 5th generation (at least in my hometown, anyway). The divide was pretty strange for me when I first joined internet gaming communities.

>> No.4865016

>>4862951
And then you get 4 square inches of screen space to play on because it splits the screen 4 ways, and you got everyone yelling "STOP LOOKING AT MY SCREEN, THAT'S CHEATING" and you couldn't pick Oddjob because the game's controls are so horrible that him being slightly shorter than the other characters was a huge deal since you had to aim a little lower to hit him

>> No.4865017

>>4862951
Joke's on you, I got my n64 for free
HAH

>> No.4865028

>>4864920
> multiplayer is insane fun, because EVERYONE HAS THE SAME FUCKING HANDICAP!
The game sucks for everyone, so it's actually good

>> No.4865035

>>4864920
>weapons are more creative than battle fields/cod/fortshite weapons
Like half the guns in GE are the same full-auto rifles with the same 2 types of ammo and 20-30 bullets per magazine.

>> No.4865201

>>4865028
As opposed to playing on the internet where you play with people that are laggy as fuck and lends them an advantage as often as not.

>>4864807
Yeah there are a few important things missing from that chart. First is broadband adoption rates. In the Ultima years broadband penetration was <1% in most of the world. By 2008 it was 60% in the US, and I'm guessing similar numbers in most of Europe and better numbers in Korea and Japan.

Second thing missing is World of Warcraft (and Lineage, though Lineage is a bit different). WoW launched in 2004 and grew to 4 million subs in the first year, massively expanding the MMO market. Games like with big names like Warhammer put out WoW clones interesting enough for thousands of people to check it out but then ditch it shortly after. Star Wars: TOR is another WoW clone not on the chart that made a big splash (over 1 million subs in a few months) but it didn't last either. After that you started seeing more f2p games.

The real point for this thread was to show how niche UO and EQ really were in the late 90s, despite being very famous and important games.

>> No.4865203
File: 135 KB, 911x623, mmochart1.jpg [View same] [iqdb] [saucenao] [google]
4865203

>>4865201
version of chart with WoW and Lineage

>> No.4865225

>>4863215
>mission based levels
I wish. They don't do it anymore and I miss that shit so fucking much.

>> No.4865538

>>4865201
>As opposed to playing on the internet where you play with people that are laggy as fuck and lends them an advantage as often as not.
Or playing on LAN where that's not a thing

>> No.4865549

>>4862926
all my niggas just played perfect dark

>> No.4865620

ITT: PC dorks that played Quake at their sausagefest LAN parties vs N64 Chads that went to parties and fingered girls

>> No.4865652

>>4865538
Yeah, a small number of people had access to LANs where they could play videogames. I remember hearing stories from my cousin who had to work in a computer lab, constantly having to deal with kids installing Quake on the lab computers and playing during the after-school period.

all the normal kids went home and played goldeneye

>> No.4865659

>>4862926
The only people are like it are people who didn't play PC FPS games when it was released.

>> No.4865662

>>4865659
Disregarding some of the N64’s hardware restrictions, GoldenEye was far more advanced than any FPS on PC in 1997.

>> No.4865665

>>4865620
>can't go to a regular party if you own a computer

Interesting.

>>4865652
>all the normal kids went home and played outside

ftfy, nerd.

>> No.4865672

>>4865665
I absolutely guarantee that the kids that were playing Quake at LAN “parties” were not going to real parties.

>> No.4865675

>>4862926
>this is what /vr/ is now
I don't care whether this is bait or sincere, we should have higher standards as a board than this.

>> No.4865695

>>4865665
Trying to stay at least somewhat on topic, genius

>>4865672
Definitely those of us playing quake on the dorm LANs did it friday nights when everyone else was out getting hammered.

>> No.4865742

>>4862926
>i watched some footage and it looks like garbage, control wise..
Honestly man and I know people post it as a joke but back then I was so used to only having one analog for shooters that when dual analog started creeping up I thought it was weird and janky. They're not garbage they're just different once you get used to them the game plays just fine.

>> No.4865772

>>4865620
I played quake, hexen, red alert, and n94 and still fucked your sister.

>> No.4865871
File: 64 KB, 636x431, morph_ball.jpg [View same] [iqdb] [saucenao] [google]
4865871

I played goldeneye on 64 back in its day multilayer with my brother and finished single player , we both concluded it was gay as fuck. Years later we continue to be confused why anyone praises it in 2018

But if you dare shit on it people treat you like you're an asshole or were born after the game came out .

>> No.4865910

>>4865871
Sounds like you and your brother were dodos that probably liked Duke Nukem 64. You were those kids.

>> No.4865942
File: 318 KB, 1280x800, goldeneye.jpg [View same] [iqdb] [saucenao] [google]
4865942

Going back and forth between mario kart 64 and goldeneye with 4 players was some of the funnest gaming I've ever experienced.

>> No.4865949

>>4862926
>I watched some footage
>100+ replies
?

>> No.4865959

>>4865949
When was the last time you saw an active thread that didn’t start with shitty bait? That’s how you get the discussion rolling.

>> No.4866764

>>4862926
Goldeneye was part of that late 90s-early 2000s wave of games that were innovating in lots of interesting and unique ways that have been all but dropped and forgotten by developers nowadays. Location based shot damage, open and nonlinear levels designed as coherent locations instead of the abstract mazes of Doom or the corridors of Call of Duty / Battlefield, and objectives that change with difficulty were its main contributions to gaming aside from making 4 player local multiplayer a fad for awhile.

Most of what it did well was done better by thief a few years later. After replaying a lot of games from this era lately, its fucking insane how far the medium was being pushed forward at this time, only to start regressing into more basic and bland shit in the xbox360 generation onwards. There's no telling where we'd be nowadays if the level of interactivity kept pace with the improvement in graphics.

>> No.4866769

>>4865942
Is this the source port? Those textures seem way better than what an n64 could crank out

>> No.4867575

>130 rp for this obvious bait
absolute state of /vr/

>> No.4867780

>>4867575
See >>4865959

>> No.4867791

>>4862979
>>4863017
You are dumb if you can't tell how a game plays from footage.

>> No.4867792

>>4867791
There are things you can learn about a game from watching but usually not "controls"

>> No.4867797

>>4865959
All the time. This is a slow board so a thread not getting replies in a couple of days only to be resurrected after a while used to be common. But then retarded /v/ crossposters like you found this place.

>> No.4867932

>>4867797
True but at the same time, shitty bait draws in guys like >>4865949 and >>4867575 that can’t help themselves. They just have to post a snarky greentext and bump the thread, thus keeping it more active.

>> No.4868613

>>4863908
>in the late 90's not so much
Quiet fetus, men are talking.

>> No.4868619
File: 13 KB, 127x245, bandp.jpg [View same] [iqdb] [saucenao] [google]
4868619

>>4864661
>mfw I played Ultima Online at launch

>> No.4869087

>>4863928
DOOM's graphics are stylized enough to still look good to this day, in my opinion. And the gameplay has certainly aged well. Brutal DOOM autists who think they "fixed" a timeless game are not the majority of DOOM fans.

>> No.4869114

>>4863060
If anyone picks oddjob is has to be 1v3

>> No.4869146

>>4862926
>why do people say a game I never played is good?

>> No.4869234

>>4867932
>>4869146
See? Worked again.

>> No.4869883

>>4863101
there wasn't a fun FPS after Goldeneye until TimeSplitters 2/3 imo

>> No.4870307

>>4863101
>Although PC FPS was better than GE

Were they though? Yeah, mouse and keyboard is a better control setup but GoldenEye’s gameplay was way more advanced than any FPS on PC in 1997.

>> No.4870650

>>4870307
>more advanced
It had a lot of neat ideas, most of which were done in other games before it, but that doesn't necessarily make it better. Having features like headshots and stealth segments would be more cool if they had gotten the basic gameplay elements down first, but Goldeneye plays like shit, mostly because it was made for N64 controllers. If you play Quake or Duke in 1996 on PC and then get Goldeneye on N64 the next year, the core game feels like a major regression, like it was the first FPS game ever attempted and they didn't know how the controls should work yet.

>> No.4870675

>>4870650
I'm not arguing against the controls being inferior but GoldenEye's game design was way beyond what PC FPS games were doing at the time. Quake II came out the same year and still pretty much played like Doom. Most of the flaws in GE have more to do with the N64's hardware/control restrictions rather than the game itself.

>> No.4870732

anyone here play Goldeneye: Source???

>> No.4870758

>>4870675
>GoldenEye's game design was way beyond what PC FPS games were doing at the time.
Game design isn't just concepts and ideas, it's the totality of the game, and the basic control and much of the design because of it is regressive. Play Strife from 1996 and you've got a game more like Goldeneye, that's more advanced both in its concepts and in its core gameplay than games like Quake and DOOM.

>> No.4871036
File: 71 KB, 640x480, goldeneye-option.png [View same] [iqdb] [saucenao] [google]
4871036

The amount of mustard disinfo on Goldeneye in this thread is truly depressing if you idealistically believe humans are intelligent. These people are literally trying to shit on a game while knowing absolutely nothing about it.

There is literally a menu option for turning off auto-aim.

>>4870758
>Play Strife from 1996 and you've got a game more like Goldeneye
The problem with comparing Strife to Quake and DOOM is that Strife is a first person RPG like Deus Ex rather than a pure shooter. Goldeneye's real innovation was bringing the mechanics from these first person games into a pure shooter and making it work, while bringing in a few new ideas of its own.

The first person RPG market was quite small and niche, while the pure shooter market was way larger, while is why Goldeneye outsold Strife by 80 to 1 or something ridiculous like that.

>> No.4871043

>>4871036
>The problem with comparing Strife to Quake and DOOM is that Strife is a first person RPG like Deus Ex rather than a pure shooter
Did you ever play Strife? It's very obviously an FPS, with some RPG elements

>> No.4871048

>>4871043
Right, which is more akin to Thief or Deus Ex than GoldenEye.

>> No.4871050

>>4871043
It's a game where talking to an NPC halts the action and takes you into a dialogue menu. And you can buy items from merchants and shit.

If you think that a game along those lines is a pure shooter, you need be immediately smothered by a pillow.

>> No.4871056

>>4864398
t. jrpg mutt millennial

>> No.4871059

>>4871056
I will readily admit that PC games caught up in 1998/1999, but the N64 hardware was crazy impressive for its first couple of years.

>> No.4871060

>>4862926
The only half-decent fps game Nintendo 64 had, I guess. When you have nothing to compare it to, it elevates its worth.

>> No.4871061

>>4865662
t. N64 console fag

>> No.4871062
File: 404 KB, 853x480, stocking belittles.png [View same] [iqdb] [saucenao] [google]
4871062

>>4871056
>>4871061
samefagging

>> No.4871064

>>4862926
Everyone who thought Goldeneye was good was 100% someone who didn't have a real computer to play real FPS with good graphics and a mouse & keyboard and online multiplayer where you get a full screen to yourself. I played this shit back when it was new and was like "this is so sad, it's like a crippled child but I guess it's better than nothing for these poor N64 owners". I still can't believe how it's regarded as the greatest fps of all time by so many nintendofags.

>> No.4871069

>>4871061
Go ahead and name some games and prove me wrong then. PC shooters from 1996/1997 were mostly simplistic Doom or Duke clones.

>> No.4871071

>>4863072
>PC was still light years ahead in terms of graphics, gameplay, input methods, balance and all that good stuff, but GE was latched onto hard by N64 owners, and rightly so. Compared to it's PC counterparts it was nothing special at all, and a lot of folks who were playing on PC that that time don't get it.
This. As a PC gamer it was like a poverty fps. Like a kid having Go-Bots because he couldn't afford Transformers. You just kind of humor them like oh ya this shitty jet is way cooler than Optimus Prime, so that they don't kill themselves. Every argument in this thread starts with "it was affordable". Doom ran on a 386 and a 2400bps modem...your parents just didn't love you enough to buy a PC

>> No.4871073

>>4871071
I'm still going to argue against PC being far ahead graphically. Quake II is the only fully polygonal FPS from 1997 that comes to mind and that required a 3D accelerator card to look good. The vast majority of FPS games on PC at that time were still using the Doom or Build engines.

>> No.4871076

>>4871069
>PC shooters from 1996/1997 were mostly simplistic Doom or Duke clones.
Gee I don't know. Maybe fucking QUAKE? Released 1996.

>> No.4871080

>>4871076
Yes and the gameplay in Quake is still simplistic Doom style shooting and finding key cards to unlock doors. GoldenEye's unique mission structure approach and stealth elements were practically unheard of for a mainstream FPS back then.

>> No.4871081
File: 34 KB, 320x515, IMG_8984.png [View same] [iqdb] [saucenao] [google]
4871081

>>4871073
>I'm still going to argue against PC being far ahead graphically
>thinking OP's character models aren't far behind Quake ONE's models...
How do you read this thread being legally blind?

>> No.4871084

>>4871050
It's still an FPS game first and foremost, the focus is on the action. Compare it to a real first-person RPG like Ultima Underworld, the style of combat is vastly different.

>> No.4871085

>>4871081
Maybe, but the N64 offered smooth textures instead of pixelated software mode at a pretty amazing bargain of $200 for the console.

>> No.4871086

>>4871080
Simplistic but incredible and perfected. Sure you can put on a blindfold and swing a cardboard tube at some trees and find ways to make it fun like now I'm gonna do it on one leg no I'm gonna pretend the tree only has one hit point...but you're still playing a shitty ugly game lol Thief came out in 1998 and defined actual stealth fps gameplay

>> No.4871089

>>4871081
The models aren't too far behind in detail, Quake's are just way better textured

>> No.4871090

>>4871085
You can't take a 32x32 texture, blow it up the full size of the screen and then smooth it and say it looks good compared to a 512x512 texture. And again you're just going back to the price...I agree it was cheaper but it's like Go-Bots, being affordable doesn't make them better.
I would even let you have that at the TIME it was impressive to a lot of people. But within 5 years it should have been forgotten about completely, anything it did mediocre every other game did a thousand times better within 5 years on PC

>> No.4871091

>>4871086
Yeah and you're crazy if you don't think GoldenEye was an influence on Thief.

>> No.4871092

>>4871090
>within a full console generation, PC games were more impressive

Wow, that's some incredible insight, anon.

>> No.4871093

>>4871084
You can also argue that Deus Ex is action focused. Doesn't make it a pure shooter comparable to Doom or Quake. It only takes a little "RPG style" shit to make an FPS into a first person action RPG.

>> No.4871095

>>4871085
>Maybe, but the N64 offered smooth textures instead of pixelated software mode
If you can look at this pic and this one >>4871081 and say these are in any way on the same level...come on now lol
>>4871091
>Yeah and you're crazy if you don't think GoldenEye was an influence on Thief.
Sure but Thief did it a thousand times better. If you want to use "whatever game did it first no matter how shittily it was implemented or how bad the game around it was" we can go back to MGS on the NES or the original Wolfenstein.
Goldeneye was just objectively not a good game even if it had good ideas in it.

>> No.4871097

>>4871093
Why can't a game be both an FPS and a first-person RPG? There's no need to pigeonhole everything

>> No.4871101

>>4871090
>512x512 texture
Dude lmao, even the Voodoo 3 (released in 1999) only supported 256x256 textures.

>> No.4871102
File: 1.37 MB, 1435x985, IMG_8983.png [View same] [iqdb] [saucenao] [google]
4871102

>>4871095
sorry meant this pic. Ya that tie is smoothed out but come on now lol did they even HAVE an artist working on this? A dev even said they made the game so you could beat it without looking up or down because it was too awkward on an N64 controller

>> No.4871105

>>4871095
Thief certainly did first person stealth better. What I'm arguing is that GoldenEye was a landmark and influential FPS title regardless of the platform it was released on.

>> No.4871106
File: 23 KB, 296x195, IMG_8985.png [View same] [iqdb] [saucenao] [google]
4871106

>>4871101
Sorry 256 then, that's even MORE impressive. This texture has more detail in his forearm than an entire Goldeneye model

>> No.4871107

>>4871105
I'd be okay calling it influential. But calling it GOOD? Or better than PC fps? No way lol playing Quake I online

>> No.4871109

>>4871097
It can be, but it's objectively wrong to say that Strife or Deus Ex are pure shooters like Doom, Quake, Goldeneye, etc. Those games have no mechanics traditionally associated with RPGs.

Which is precisely the point why they sold way more than hybrid first person games. Because the moment you put in any RPG shit you immediately lose 90% of the gaming audience.

>> No.4871115

>>4871107
oops fucked that up. Playing Quake I multiplayer for the first time was such an insane experience. With all the lighting and everything in the levels and the speed of the action and the perfect control scheme with a mouse & keyboard and headphones on and a full screen to yourself...then trying this Goldeneye mess? Everyone running around with their cursor aimed at a ceiling or floor trying to get their cursor anywhere near a target, the absolute most basic lighting imaginable, crude models with ugly faces and blurred bodies, squeezed into 1/4 of the screen...just no, it was awful. There's no comparison. It came up with some neat ideas but the execution was awful

>> No.4871116

>>4871107
It's very good, especially for people that wanted something more advanced than Quake's admittedly very well done simplicity. If GoldenEye had been a PC release with full online multiplayer, it would've completely overshadowed everything else on the platform.

>> No.4871117

>>4871107
What is even the point of arguing with mustards? It is physically impossible for them to engage in good faith arguments. They come with a preconceived idea that every game by virtue of being on PC is better and nothing can convince them because they have already made up their minds. No amount of evidence or refutation can cause them to concede because they approach the matter with an almost religious level of conviction.

This thread is a waste of time.

>> No.4871119

>>4871116
>If GoldenEye had been a PC release with full online multiplayer, it would've completely overshadowed everything else on the platform.
If Goldeneye had released on PC looking like it looks or controlling the way it controls it would have been laughed out of every gaming shop and found in the discount bin on release day at best. But if you gave them another year to redo all the art in the game to make it actually good and game them keyboard and mouse controls like every PC game ever then ya, it would be an amazing game. But that's the point...that's giving it all the advantages of being on PC. Being an N64 game it could be the greatest N64 game of all time but that version of it is at the bottom of anything on PC

>> No.4871121

>>4871117
>They come with a preconceived idea that every game by virtue of being on PC is better and nothing can convince them because they have already made up their minds
Not every game. PC had a ton of garbage. But to play or watch footage of Goldeneye next to Quake I? I'm willing to concede that it had some cool ideas in its different gameplay modes. But that's literally IT. Everything else was a fail compared to even Quake I.

>> No.4871124

>>4871109
Your original point was that Goldeneye was way beyond PC games in terms of game mechanics. Then someone brought up Strife and you claimed it didn't count because it was an RPG, which I disagreed with. I don't see where sales factor into this.
Btw, Hexen 2 came out in 1997 and had an objectives / puzzle system and many other additions to the Quake engine, much more advanced than Strife.

>> No.4871126

>>4871119
No, I'm saying keep everything the same except for adding mouse and keyboard controls obviously and it still would have put every other shooter available on PC in 1997 to shame. GoldenEye's level of creativity and variety of both single and multiplayer modes is well above what anyone else was offering.

>> No.4871134

>>4871126
>would have put every other shooter available on PC in 1997 to shame
See you can't make delusional claims like this and expect PC gamers to not laugh at you and correct you. No one would have played Goldeneye on PC because everything looked better than it by a huge margin
Look I get it. I loved Commander Keen when I played it. It was neat and new and did some cool things. But it was objectively not as good as Mario 3 (made 2 years earlier). Saying "if Keen was on the NES it would have beat Mario" is insane

>> No.4871135

GoldenEye had paintball mode. Did Quake have paintball mode? CHECKMATE PC DORKS

>> No.4871137

>>4871135
Shit you got me I concede!

>> No.4871138

>>4871135
Extreme Paintbrawl confirmed for best FPS ever made

>> No.4871139

>>4871134
>because everything looked better than it by a huge margin

In 1997? No way. Also, you’re operating under the assumption that everyone in 1997 was running Quake/Quake II with 3D acceleration which was far from the case. Plenty of people were playing them in ugly software mode.

>> No.4871149

>>4871124
I wasn't the one who made that argument, but the point is that even though there were first person games which had a particular mechanic (sometimes in a significantly less refined form) than Goldeneye does not take away from the game's momentous achievement.

Goldeneye was responsible for introducing tremendous number of game mechanics into the pure shooter fold. The reason I bring up sales figures to counter the purely rhetorical notion that first person RPGs like Strife cannot be distinguished from pure shooters like Doom. I say that it's obvious that they are distinguished not only mechanically, but they the two subgenres are even distinguished by sales.

Goldeneye might not have had all mechanics which were beyond older pure shooters like Quake. Famously there's no jumping in Goldeneye, so there's nothing like Quake's advanced momentum physics. But at the same time, Goldeneye was the template for all later pure shooters which were more realism focused than Quake and co.

It's ironic when PC fans say that Goldeneye didn't innovate nuffin', when the argument more legitimately applies to "big innovator" Half-Life. Which did pretty much nothing that wasn't already done in Goldeneye and/or SiN except for the fact that it has scripted storytelling across continuous levels (and I'm being generous with the wording here to exclude Quake 2's text info dumps). That's literally it.

>> No.4871150

>>4871139
You have to understand graphically on PC we had a different timeline than consoles. We went from Doom II which is objectively gorgeous and close enough to 3D to FEEL 3D, to Quake I which is also gorgeous (the real-time lighting alone!) compared to anything else at the time. On PC you didn't dare make a fully 3D fps unless it was going to look better than Doom II because people would just stick to Doom II. So we went from beautiful 2D that's almost 3D to comparably beautiful 3D.
We didn't have that "what the fuck is a polygon how do we use this??" stage console gamers went through where Goldeneye was the pinnacle of a massively underpowered system and the only thing to compare it to was other even shittier looking 3D games where you go "ok well compared to garbage it's good". We made the equivalent jump of going from like Resident Evil's graphical quality to Metal Gear Solid where both games look great.
And if you say "oh well add keyboard & mouse control and another year for better graphics" that's like saying this retarded kid is smarter than you if you just remove his retardation and have him study for a year. That's not the same kid lol

>> No.4871154
File: 90 KB, 666x408, quake bench.jpg [View same] [iqdb] [saucenao] [google]
4871154

>>4871150
so this....is the power....of running quake....on period correct hardware....

woah....such power...

>> No.4871162

I hope Summer is over quick.
Fucking kids, I'm never having children.

>> No.4871164

>>4871154
320x240 looks feels and plays fucking amazing compared to Goldeneye...640x480 (N64 res) is even better:
https://www.youtube.com/watch?v=6STlawZarcU
Compared to this? This is Go-Bots: https://www.youtube.com/watch?v=B6Hf7cYWiM4

>> No.4871165

>>4871149
>Goldeneye was responsible for introducing tremendous number of game mechanics into the pure shooter fold. The reason I bring up sales figures to counter the purely rhetorical notion that first person RPGs like Strife cannot be distinguished from pure shooters like Doom. I say that it's obvious that they are distinguished not only mechanically, but they the two subgenres are even distinguished by sales.
This is a totally subjective, imaginary line. If Goldeneye improved upon the mechanics of these "first-person RPG's", then why isn't Goldeneye one of them?

>> No.4871167

>>4871154
everyone was fine with that performance. quake felt absolutely amazing to play in its time. i can't think of any other game in history that felt like such a leap forward

>> No.4871168

>>4871162
>Fucking kids, I'm never having children.
If you DO have them, get them a PC like a real parent so they don't get laughed at for playing shitty games.
Now something like Starfox I can give credit to as being amazing even today. The whole thing is gorgeous and it was doing incredible stuff on the hardware. But Goldeneye is just BAD. It looks bad, it controls bad, the sound effects are nowhere near what ID was doing even in Doom, the textures are smooth but ugly and mismatched (super detailed faces with huge blurry pixel bodies), it was sluggish and slow and multiplayer was crammed down into the corner of your screen where you can barely see anything and have to hope the guys you're playing against don't look 2 inches to the left and see exactly where you are ruining any chance of using strategy or getting the drop on them or getting surprised yourself.
Could you even plug in 4 headsets so you can all have L/R audio to tell where enemies are and plan your strategy around that extra bit of knowledge??

>> No.4871170

>>4871165
>If Goldeneye improved upon the mechanics of these "first-person RPG's", then why isn't Goldeneye one of them?
Because it only integrated the non-RPG specific mechanics that were in those games, like stealth (i.e. no menu driven shit), but making it work in a pure shooter context.

>> No.4871173

>>4871167
>everyone was fine with that performance. quake felt absolutely amazing to play in its time. i can't think of any other game in history that felt like such a leap forward
I can't tell if the people defending this are just kids who weren't around to play both of these games on the common hardware of the day or are just old guys with the thickest nostalgia glasses possible on
https://www.kotaku.com.au/2012/04/why-its-ok-that-goldeneye-totally-sucks/

>> No.4871175

>>4871168
>it controls bad,

it controls fine, you have to edit the controls to move around with the camera buttons and aim with the stick.

i remember doing this in a room full of goldeneye players and they were super confused, and then i eviscerated them on my very first match (coming from pc fps)

>> No.4871178

>>4871168
Oh I'm totally not having for real.
I can barely live with myself, I'm not going to stand a mini-me around.

I want to enjoy my money for myself and a quiet life.

Being aware of not wanting kids is way more responsible than having and not being able to take care of them.

>> No.4871179
File: 20 KB, 500x313, come-on.jpg [View same] [iqdb] [saucenao] [google]
4871179

>>4871173
>unironically linking Kotaku
Time to work on your shitposting, kid.

>> No.4871182

>>4871170
Your whole argument that Goldeneye was "way beyond" PC shooters hinges on this bullshit about how any PC shooter with advanced mechanics was actually a first-person RPG. Forget about Strife, look at Hexen 2, which came out at almost the same time as Goldeneye. It had objectives, puzzles, and an interconnected world, without any menus (because apparently ever using menus disqualifies a game from being an FPS).

>> No.4871185

>>4871175
>it controls fine,
Compared to other N64 games probably. Compared to literally any FPS on PC? lol no. I get it man, I resisted the mouse & keyboard too, I used to play Doom with JUST the keyboard and thought the mouse thing was dumb until everyone I played against raped me severely over and over until I finally gave in and accepted using the keyboard and mouse combo and realized how incredible it is compared to any other scheme ESPECIALLY a clunky one-analog N64 controller. Goldeneye did the best it could with the hardware it was running on but that best was bottom of the barrel quality for PC.
>you have to edit the controls to move around with the camera buttons and aim with the stick.
This is what someone who was raised on Goldeneye looks like when they play a real FPS, note all the console weaknesses: has no idea how to aim and move at the same, constantly staring at floors or ceilings, constantly running into walls and firing at literally nothing because there's no auto-aim...it's depressing. I bet this guy LOVES Goldeneye.
https://www.youtube.com/watch?v=d3pQ0oO_cDE

>> No.4871190

>>4862926
>was
Because they actually played it, child.

>> No.4871193
File: 1.65 MB, 900x632, hexenvsgoldeneye.png [View same] [iqdb] [saucenao] [google]
4871193

>>4871182
>look at Hexen 2, which came out at almost the same time as Goldeneye
You're telling me you think the garbage on the left is more impressive than the incredible masterpiece on the right?? You can even count how many pens are in that scientist's blurred pocket-ish shape...it's like, somewhere between 1 and 4? Maybe? LOOK HOW SMOOTH HIS TIE IS

>> No.4871194

>>4871182
>look at Hexen 2, which came out at almost the same time as Goldeneye
True, but it did technically come out after.

>It had objectives, puzzles, and an interconnected world
That's only the tip of the Goldeneye iceberg. Arguably Goldeneye didn't have "puzzles" or an "interconnected world" (though it did have physically large levels for the time), so you're missing the point. Hexen 2 has nothing like the psuedo-realistic FPS mechanics that defined Goldeneye.

>> No.4871196

as a devout PC fag fag i think goldeneye is cool as fuck.

it's like Trespasser but more finished. the super exaggerated animations, the weighty feel of the player character, looking at your fucking watch to enter the menu. all stuff that has "aged" poorly but is what fascinated me about the game in the first place. not every fps has to be ultra responsive twitchy shit with bunnyhopping.

>> No.4871198

>>4871194
>True, but it did technically come out after.
By literally days. And your original argument was that Goldeneye's design was "way beyond what PC games had at the time", and that's "at the time".
>Arguably Goldeneye didn't have "puzzles" or an "interconnected world" (though it did have physically large levels for the time), so you're missing the point. Hexen 2 has nothing like the psuedo-realistic FPS mechanics that defined Goldeneye.
Fair point. So the main innovations in Goldeneye were objectives and location-based damage. Hexen II & Strife did the former, and Chasm The Rift did the latter (in a more advanced manner). It was also innovative for its multiplayer, but only in the context of console FPS games.

>> No.4871204

>>4862926
For me, the biggest thing Goldeneye did was make watching the actual movie more fun. You could look at Severnaya Base and be like "Oh, cool. I've been there in the game!".

>> No.4871208
File: 2.19 MB, 1900x400, quakevshexenvsgoldeneye.png [View same] [iqdb] [saucenao] [google]
4871208

Quake II & Hexen II vs Goldeneye...Goldeneye would have been laughed off of PCs looking like this when this and Doom were its competition. I even used 320x240 screenshots for Quake and Hexxen and just scaled them up all pixelated for the pic. The art design was so far past Goldeneye that they literally could not have released it on PC how it was. It would have been in the budget bin on launch day beside shitty indie games

>> No.4871209

>>4871198
It feels a bit desperate to claim that because a game that came out around the same time as Goldeneye (specially slightly after) had *one* particular mechanic that Goldeneye brought to the table completely disables the argument that Goldeneye had significantly advanced mechanics for the time.

It's not merely objectives and location-based damage, it's also things like a manual reloading system, in-engine storytelling and events scripting (i.e. without menus or cutscenes - what Half-Life is usually credited with, basically), stealth system, guns with various levels of surface penetration, enemies with sophisticated gameplay animations (i.e. attempts to roll and dodge your line of fire). And I could go on and on.

No doubt you could cherry pick this mechanic was in this other shooter from 1997, or this mechanic was from some first person RPG from a few years earlier, but it was the total sum of mechanics (and even more importantly, what wasn't there - so the game could still qualify as a pure shooter) which defined Goldeneye as the leap towards realistic shooters and template for later games like Half-Life.

>> No.4871210

Proximity mines bro

>> No.4871213

>>4871208
The 3D accelerators that made Quake 2 look good at the time alone cost over $100 more than the whole N64.

>> No.4871216
File: 165 KB, 757x662, 14099920715153.jpg [View same] [iqdb] [saucenao] [google]
4871216

like clockwork every time the game is brought up

>> No.4871219

>>4871209
>disables the argument that Goldeneye had significantly advanced mechanics for the time.
They were innovative/advanced. But to say that they were "way beyond" PC games is just wrong. You can't say that when so many PC games had the same or similar mechanics, or different but more advanced mechanics (like Quake's vertical movement or Hexen & Exhumed's interconnected levels).
Also Hexen 2 had rolling & dodging.

>> No.4871221

>>4871213
>The 3D accelerators that made Quake 2 look good at the time alone cost over $100 more than the whole N64.
So we come back to the Go-Bots argument. Being a cheaper alternative doesn't in any way allow you to say Go-Bots were "way beyond" Transformers or "would put every other toy line to shame" lol I love Metroid on the NES but it's objectively not as good as Super Metroid.
And I can tell you're a kid because if you had been around back when Quake I was new you would know that pretty much EVERYONE except in the most poverty ghettos had decent enough computers to run it back then. ID prided itself on their games being able to run smoothly on low end specs so everyone could play. I didn't even have a legitimate 3d card until Half-Life 2. Thinking only some elite rich people had $10,000 PCs that could run a 3d game above 320x240 just means you weren't there

>> No.4871223

>>4871219
I wasn’t the one that used the “more advanced” phrase. As I implied above, I think it’s the wrong term to use.

A more accurate term in my opinion would be “more realistic”.

>> No.4871225

Goldeneye had lots of realistic touches and a realistic atmosphere that surpassed any other 3D FPS until Rainbow Six came out. It was basically technology: the FPS w/ some tacticool real-world weapon flavor. People talked about this stuff ALL THE TIME:
>location-specific hit and death animations
AI is alerted by sounds, bullet impacts, and seeing other guards die.
>physics let you move dropped guns and boxes with bullets, they bounce around
>you can shoot off enemy hats
>if you shoot the armor only once or twice, it's worth less when you pick it up
>you can kill enemies before they throw a grenade to drop it, and you can shoot the grenade itself
>scientists can be scared into dropping items and even pull a gun on you if you shoot them too many times
>strong guns can penetrate doors, people, small objects like boxes and computers
>lots of bullet holes/debris particles when you shoot anything

>> No.4871226

>>4871209
>what Half-Life is usually credited with, basically

>Valve first showed Half-Life in early 1997; it was a success at Electronic Entertainment Expo that year, where Valve demonstrated the game's animation and artificial intelligence.[11]

>Goldeneye was released for the Nintendo 64 video game console in August 1997
hmmmm......

>> No.4871234

>>4871225
>Goldeneye had lots of realistic touches and a realistic atmosphere that surpassed any other 3D FPS until Rainbow Six came out.
I'll give you this. But it still played and looked like complete ass. Quake wasn't aiming for realistic, it just perfected what it was and it played like liquid fire. There's a reason there weren't Goldeneye tournaments.

>> No.4871235

>>4871226
Yeah and it ended up being released 14 months after Goldeneye did. So obviously what they showed off early on wasn't good enough.

>> No.4871237
File: 264 KB, 640x1800, 14772825906341.png [View same] [iqdb] [saucenao] [google]
4871237

>>4871221
You do realize that if the N64 cost $100 more than it did, it would have fucking destroyed PCs right?

The only thing holding the N64's incredibly powerful GPU back was the console's absolutely god awful RAM which was super cheap trash. An extra $100 in there would have doubled the bandwidth, allowing the console to annihilate Voodoo equipped Pentium PCs.

>> No.4871238

>>4871235
Ya they were busy making it look and play good instead of rushing it out the door like Goldeneye so that people can try to awkwardly slide along plain grey walls with their camera pointed at the ceiling occasionally catching a glimpse of an ugly face sliding along another wall below them i the little 1/4 of the screen they're looking at, and that guy found them by looking at their screen...an audio cue could have helped avoid him ahead of time but that would require headphones

>> No.4871239

>>4871225
>AI is alerted by sounds, bullet impacts, and seeing other guards die.
Wow, so basic AI that every other FPS had.

>> No.4871240

>>4871237
>You do realize that if the N64 cost $100 more than it did, it would have fucking destroyed PCs right?
You should have told Nintendo to step their game up.
>An extra $100 in there would have doubled the bandwidth, allowing the console to annihilate Voodoo equipped Pentium PCs.
Instead Nintendo decided to cheap out and made you play shitty games. That's like saying "you do realize that if the Game Boy cost $10,000 and had a 3d screen and Voodoo card and 10 more years of development it would have fucking destroyed the Playstation right??"
I thought we were talking about real life and what actually happened, not fantasy magic land. Let's give PCs the equivalent upgrades that you want to give the N64 and see which game plays better

>> No.4871241

>>4862926
Even as a kid I thought this game was shit. It ran like shit and playing it with a 64 controller was a god damn nightmare. Some people enjoyed it because it was something different I guess.

>> No.4871242

>>4871239
>Wow, so basic AI that every other FPS had.
shit even Doom had monsters fight eachother and forget about you if you aggrod them.
I'll give Goldeneye the win on "it tried to be really realistic and did a decent job of that with some cool ideas", like Counter-Strike is more realistic than Quake. But everything else is just rose-colored madness
>>4871241
>Even as a kid I thought this game was shit. It ran like shit and playing it with a 64 controller was a god damn nightmare.
Anyone I met who had and liked this game didn't have a PC lol Just like the kid with Go-Bots.

>> No.4871243

>>4871240
The difference is thanks to the low prices lots of people were actually playing Goldeneye properly. 10% of PC gamers were playing Quake smoothly, while the remaining 90% were playing on single digit FPS toasters.

>> No.4871250

>>4871243
>10% of PC gamers were playing Quake smoothly, while the remaining 90% were playing on single digit FPS toasters.
This is not even remotely true. You must be 12. Quake wouldn't have become the absolute PHENOMENON it was that revolutionized the industry if everyone was playing at 9fps. Everyone was playing it silky smooth even on average computers. People played it on shitty school computers. Quake could NOT have caught on if it didn't have millions of people playing it smooth not just single-player but over shitty modems too.

>> No.4871251

>>4871242
To be fair I didn't have a PC either, but even with nothing to compare it to it felt like shit.

>> No.4871252

>>4871250
You must have been 12. Casuals were more than happy to play Quake at single digit FPS at the time because it was like "woah 3D on my shitty word processing box".

>> No.4871253

>>4871239
No, other games didn't have different sounds for different weapons, or any kind of stealth system, or paying attention to where your shots LAND with silenced weapons (usually only sight of the player or the sound of the gun is checked). Guards can investigate without finding you, run for alarms, scientists can flee in terror and be "held up" at gunpoint. It's fine if you think the game is crap but it had many notable features, some of which are hard to find even today.

>> No.4871272

>>4871252
>You must have been 12. Casuals were more than happy to play Quake at single digit FPS at the time because it was like "woah 3D on my shitty word processing box".
Literally none of this is true. You sound like someone in a fedora trying to roleplay what they think the 1920s was like. We were playing games with 3d in them before Quake. Descent was in 1994. Our PCs weren't "word processing boxes" like poorfags playing with a stick and tire thought they were. Our PCs were playing X-Wing in 1993, Virtua Fighter 2 in 1995, Daytona in 1996, Myst in 1993, Tomb Raider in 1996, Alone in the Dark in 1992.

Actually Alone in the Dark is a good example of why Goldeneye sucks...AitD was the inspiration for Resident Evil, AitD did amazing stuff and had innovative ideas that we hadn't seen before, from the cinematic feel to the camera angles on pre-rendered backgrounds to the horror of it all etc but as much as I loved AitD it is objectively BAD compared to Resident Evil. The controls are sluggish and awful...even though it did it first, Resident Evil is still just BETTER. No one would say play AitD over Resident Evil or if they did they would preface it with "but understand that the controls are awful and the graphics are nowhere near as good". But with Goldeneye the Goldenfags act like it's the best game ever light years ahead of the PC which was obviously running at 1fps unless you spend $50,000 etc
>>4871253
>No, other games didn't have different sounds for different weapons
...are you even reading what you're writing? The rest of your points are decent and I concede most of them, but what is this one lol

>> No.4871294

>>4862926
How is this post is still alive? I mean OP didn't even play the game and his arguments are so shitty and subjective that it makes you cringe.

>> No.4871298

>>4871272
>>4871250

No fucking no one moved those big as fuck pc toasters to plays fps you mongoloid. They were heavy and unpractical and even more in the 90's where every family who had one saw them as a family tool.

Pc masterrace faggots are lying fucks.

>> No.4871301

>>4871272
By "different sounds" I mean different sound levels, i.e. loudness levels. A single shot from a pistol is still very quiet, a burst from an assault rifle is a lot more, and explosives can alert people from even further away. In most FPSes every weapon counts as the same "volume" to the AI.

>> No.4871304

>>4871298
You suck asa troll.

>> No.4871306
File: 157 KB, 1456x1090, lanparty.jpg [View same] [iqdb] [saucenao] [google]
4871306

>>4871298
>No fucking no one moved those big as fuck pc toasters to plays fps you mongoloid
>>4871301
>to the AI
oh I get you now. I remember Thief being the first time audio levels came into play with the AI in my own experiences so I can't say that you're wrong about Goldeneye being the first FPS to have the AI notice sound levels. Goldeneye definitely had a cool collection of mechanics, but they were put into a game that looked like ass and controlled like a disabled person trying to steer a car with their tongue

>> No.4871316

>>4864306
>>4868613

>hahahaaa dudeee everyone got gaming pc's in the 90's!!!

Yeah pc had games but it wasnt the multiplayer machine that everyone knows now.
Internet was shit and expensive and lan gaming was a fucking clusterfuck mess because of multiple weighty crts and bulky pc's. Not every pc had a fucking disc reader and lots were used for work.

A tiny n64 with goldeneye was the perfect option for a lot of young people. It wasn't a pain in the ass to set up.

>>4865620
>>4864869
>>4864398
>>4864336
This.

>> No.4871325

>>4871306
>A couple of geeky pc fags were the majority of the videogame market.

Fuck off. It took some time to be the "boom fps machine" around the world.

>> No.4871327

>>4871272
>Descent was in 1994
Yeah, and it had ridiculously high system requirements for the time.

>Our PCs weren't "word processing boxes"
Because you were part of the 10% hardcore gamerz that stumped up for an accelerator and trillion dollar 200mhz Pentium.

>PCs were playing X-Wing in 1993, Virtua Fighter 2 in 1995, Daytona in 1996, Myst in 1993, Tomb Raider in 1996, Alone in the Dark in 1992.
Protip: Even I think they looked like shit compared to Quake. Obviously games like Daytona looked good at the arcade, but the early PC conversions were toaster-tier.

>> No.4871329

>>4871316
Different economic areas. So, youre a poorfag. Lots of people werent, my private school had 486s in the computer lab. We got down on some shit. Plus i had a windows 95 my dad bought. Your just poor, thats ok not everybody can be ritch.

>> No.4871338

>>4871316
So basically you're a poorfag who's resentful that everyone else had more fun than you. Or a newfag who has no concept of what PC gaming was like. I can tell you're a newfag because you mentioned the internet. We didn't need the internet to play multiplayer games, we connected via modem. You know absolutely nothing about anything.
>A tiny n64 with goldeneye was the perfect option for a lot of young people.
A Game Boy was the perfect option for a lot of young people too...that doesn't mean Zelda on the GB was better than A Link to the Past.

>>4871325
>Fuck off. It took some time to be the "boom fps machine" around the world.
No. It didn't. It happened pretty much overnight when people saw wtf PCs could do instead of their shitty systems. The N64 was so far into PC's gaming life cycle. It was revolutionary to you but it was like a step backward for us.

>>4871327
>Yeah, and it had ridiculously high system requirements for the time.
It didn't at all. We had LAN parties on shitty public school computers playing it just fine. You're going by stupid labels and guesswork, we were THERE.
>Because you were part of the 10% hardcore gamerz that stumped up for an accelerator and trillion dollar 200mhz Pentium.
Not at all. I always had average at best computers, usually a couple years behind everyone else I knew. I remember when my buddy got one of the first wave of Pentium 1s and it had an actual CD-Rom drive and we all thought he was a god and couldn't believe how smooth games ran
>Protip: Even I think they looked like shit compared to Quake.
My point is 3d gaming wasn't new to us and our "word processor boxes". We didn't play games at 4fps just because "WOW IT'S 3D". We already had standards and expectations from years of PC games using 3d. None of us would put up with a game running single digit fps.

>> No.4871358
File: 59 KB, 220x273, 1529829917282.png [View same] [iqdb] [saucenao] [google]
4871358

>>4862926
Because it had highly memorable stages, missions, characters, music, multiplayer, and more. Because it had more soul than PC games. Because it was a transcendental release, a cultural event.

>> No.4871359

>>4871338
>We had LAN parties on shitty public school computers playing it just fine
Let me guess, these were in ~1998, 4 years after Descent was released. The typical public school computer in 1995 was something like a 386SX/33 which would be lucky to get 10 FPS out of Descent. So lines up perfectly with what I said.

>I remember when my buddy got one of the first wave of Pentium 1s and it had an actual CD-Rom drive and we all thought he was a god and couldn't believe how smooth games ran
The first wave of Pentium 1s were shit. Only the second wave demonstrated impressive performance.

>We already had standards and expectations from years of PC games using 3d
Hahahahaha. Anyway, this LARPing is pretty funny.

This really is the "mustard insecurity" thread.

>> No.4871362

>>4871358
>Because it had more soul than PC games. Because it was a transcendental release, a cultural event.
This brings up the other problem...if it hadn't been labelled with the James Bond license, literally one of the most popular licenses in cultural history, no one would have noticed it. All the "soul" came from the JB license.

>>4871359
>Let me guess, these were in ~1998, 4 years after Descent was released
Why would we be playing Descent 4 YEARS after it was released? We played it because it was new and popular. This wasn't even a good school in a major city.
>The typical public school computer in 1995 was something like a 386SX/33 which would be lucky to get 10 FPS out of Descent.
What lol I had a 386 in the 80s. Did you go to a public school in 8 mile or compton?
>The first wave of Pentium 1s were shit. Only the second wave demonstrated impressive performance.
They were better in 1993 than the N64 in 1996 lol
>Hahahahaha. Anyway, this LARPing is pretty funny.
I'm glad you finally admit you're a poor newfag larping
>This really is the "mustard insecurity" thread.
We only educate you because we feel bad for you not getting to experience real gaming.

>> No.4871395

>>4871048
No, it's more like any modern FPS game. It plays as an FPS like DOOM but with missions and multiple ways of progressing.
>>4871050
If you think having NPCs and being able to buy ammo and armor turns it into a core RPG, I have to ask you not to post on this board anymore.

>> No.4871405
File: 173 KB, 355x362, iwata.png [View same] [iqdb] [saucenao] [google]
4871405

>>4871362
>What lol I had a 386 in the 80s. Did you go to a public school in 8 mile or compton?

>80386SX
>33 MHz, 5.1 MIPS, introduced October 26, 1992
>intended for lower-cost PCs aimed at the home, educational, and small-business market
You're really wearing your credentials on your sleeve here.

>> No.4871423
File: 207 KB, 415x208, 386.png [View same] [iqdb] [saucenao] [google]
4871423

>>4871405
>You're really wearing your credentials on your sleeve here.
>In 1988, Intel introduced the 80386SX, most often referred to as the 386SX, a cut-down version of the 80386 with a 16-bit data bus mainly intended for lower-cost PCs aimed at the home, educational, and small-business markets
>The 80386 was launched in October 1985, and full-function chips were first delivered in 1986
>in 1986, the original Compaq Deskpro 386 was the first computer to make the jump from 16-bit to 32-bit computing
>IBM might have pioneered the personal computer, but Compaq beat it to the punch with the 386. It became the first company to launch a compatible 80386-based machine when it unveiled the Deskpro 386 on September 9, 1986.
>The 80386, meanwhile, proved popular until the 32-bit 80486 chip superceded it in 1989.
You absolute newbie. This is what happens when you were still jizz in your daddy's balls and rely on googling for "what was history like??"

>> No.4871429

>>4862969

this
i was 12/13 when goldeneye was out and a mate had it, everyone raved about it
i played it round theirs and was never impressed

>> No.4871437

>>4871423
Wooooahhhh then why did Intel release a new 386 at the end of 1992? Truly the most pathetic LARPer I’ve seen for some time.

Protip: Back then when Intel released a new CPU series they always had a ridiculously high price that would take years to come down to normal affordable levels. It’s not like today when a new series is immediately released at all market price points. Not that you’d know though ;^)

>> No.4871446

>>4871437
>Wooooahhhh then why did Intel release a new 386 at the end of 1992?
For poorfags like you to finally join the future? Too bad you had to save up your welfare checks for an N64. By 1992 I had a 486 like most of the civilized world and was about to discover the glory of Doom along with the rest of the world...

How do you think Doom made buckets of money if according to you everyone was still using 286s in 1993 when it launched, playing it in a 64x64 screen resolution at 1fps? I'm sorry to be the one to have to make you realize you grew up in complete poverty. Did you even own an N64 or did one of the other kids in your slum have one and you all went to his mom's apartment?

>> No.4871452

>>4871446
We were talking about public schools m8. I don’t want to hear anymore of your bullshit excuses. Go do some research next time you LARP.

>> No.4871462

>>4862926
>why do people say goldeneye was the shit
Because in 1997 for a console, it was.

Multiplayer FPS on a console was quite uncommon at the time. We had some great times playing this game, both singleplayer and multiplayer. Lots of options, great fun.

>> No.4871470
File: 57 KB, 668x349, 90scomputerlab.jpg [View same] [iqdb] [saucenao] [google]
4871470

>>4871452
"m8"? Are you a brit? Because that would explain a lot. Your whole country was so far behind everyone else for so long in videogames that it would make sense that you couldn't understand anything the civilized world was doing, playing Dizzy the egg on your ZX Spectrum until 1999.

I'll ask again because you keep dodging the question (and we all know why): who do you think bought Quake I when it launched and skyrocketed it into fame and glory and dumped buckets of money on ID to the point they could live the rockstar lifestyle? Do you think 1% of computer owners paid $500 for a copy of Quake I? Do you think they spent 5 years waiting for Quake I to make any money when poorfags like you could finally afford a computer that could run it at more than 1fps? It made them crazy money and caught on fire because everyone was able to run it on launch day just like Doom and every other game they put out. I don't have to do research like you youngfag, I was there for all of this.

>> No.4871478
File: 110 KB, 620x336, 90scpulab.jpg [View same] [iqdb] [saucenao] [google]
4871478

>>4871452
Here's some research for you on how the 90s actually went down:
https://www.rockpapershotgun.com/2014/10/17/how-doom-got-me-suspended/

>Doom was, of course, originally released in 1993. It wasn’t until 1995 that it saw me get in trouble at school. We had fewer games then, and especially fewer games that could run on the crappy 486s that lined the edges of my sixth form (year 12, younglings) form room.

>In the mid-90s, schools decided they needed computers. No one was quite sure what for, but they were needed. The Conservative government of the time encouraged it, and local councils would provide special funding for schools to invest in hundreds of beige boxes, so that there could be computers in every classroom. For which there was absolutely no purpose. The entire curriculum was written around text books and library resources, and the only software that was of any limited use was Encarta 95. Meanwhile, a History & Politics A Level class of twelve students was sharing textbooks one between three, because the school had no budget to buy more. Computers were being used as doorstops. It was very silly.

and from the comments section:
>I was at secondary school 1995 to 2002 (inclusive of two years in sixth form) and our computer facilities grew from a room of yellowed acorns to several rooms of Dells.

We were running Win95 in our high school computer lab. I'm sorry you were stuck with your ZX Spectrum m8

>> No.4871482

>>4871478
A crappy 486 ran at 16mhz and it couldn’t beat the 386 at double the speed.

Windows 95 as the name suggests wasn’t even practically installable onto school computers until 1996. Just stop you are embarrassing yourself and your mustard cause.

>> No.4871491

>>4871482
Quake I earned $18 million in 1996 over it's first 12 months and it's minimum specs are Intel Pentium(R) 75 MHz processor or better.

So I guess they just sold it for $1 million a copy since everyone had 286s in 1996 according to you. I remember the launch month of Quake where 2 people in the world had copies of the game, that was a good month hearing about those 2 lucky guys getting to play it on their super future computers that the rest of us wouldn't get for 10 years.

>> No.4871493

>>4862951
>$1000+ gaming rigs

$600

>> No.4871495

>>4871491
Pentium 75 was actually quite affordable in 1996 though. I don’t see the inconsistency. The game worked on it, it just ran at about 20 FPS max at the lowest possible resolution.

>> No.4871504

>>4871478
I was in primary school from 1993-1998, and every classroom had a computer in it.

Not one classroom with 30 computers in it. No, 30 classrooms with one computer in each. Teachers had no idea what to do with them, and in all fairness, what could they do with one computer in a room with 30 kids?

Most were never even switched on, and in the rare moments they were, were typical used as a reward for students who finished all of their work early, or got the best scores on tests.

Congratulations, Jimmy. You get to play Chip's challenge for 20 minutes.

The school must have pissed away tens of thousands on them, with no fucking clue what they were supposed to do with them.

>> No.4871513
File: 43 KB, 370x278, quakerender.jpg [View same] [iqdb] [saucenao] [google]
4871513

>>4871495
>I decide to run Quake on a 100MHz Pentium to show how a high end CPU from 1994 performs on a 1996 era game
https://www.youtube.com/watch?v=izakgFwfv5Y
Just as playable as Goldeneye

But hey, let's get even crazier. The N64 port of Quake from 1998:
https://www.youtube.com/watch?v=OEMs23ihkyA

You gonna tell me a PORT of Quake to the N64 ran smoother than playing it on home PCs? You're seriously going to say that the N64 was more powerful and producing better gameplay and framerates and graphical quality than PC gamers were experiencing? They went "wow this game that gets 1fps on PCs, we need to port it to the N64 where it'll get 60fps!"?

>> No.4871515

STOP MAKING FUN OF GO-BOTS YOU FAGGOT THEY WERE AWESOME

>> No.4871526
File: 148 KB, 429x165, gobots.png [View same] [iqdb] [saucenao] [google]
4871526

>>4871515
>STOP MAKING FUN OF GO-BOTS YOU FAGGOT THEY WERE AWESOME
kek no lie my youtube is now recommending me fucking go-bots videos and this thread the only place and time I have EVER typed the phrase go-bots. I'm fucking scared

>> No.4871530

>>4871526
>I'm fucking scared
Is just how Chrome works.

You type something, Google knows what it is, Google owns Youtube and can use that info.

>> No.4871531

All this PC vs N64 stuff aside, the fact that Rare managed to cram such a fully featured, fully polygonal FPS onto an early N64 cartridge is damn near sorcery. Their level of talent back then always amazes me.

>> No.4871540

>>4871530
I'm on Firefox and don't even log into Google/YouTube

>>4871531
>the fact that Rare managed to cram such a fully featured, fully polygonal FPS onto an early N64 cartridge is damn near sorcery. Their level of talent back then always amazes me.
Won't disagree there. It's an incredible feat given the limitations of the system they were working on (especially with cartridges wtf Nintendo). This is a fun behind the scenes if you're a Rare/Goldeneye fan:
https://www.youtube.com/watch?v=t6wLh1hGZkU

>> No.4872917

>>4871531
The saddest part is that devs these days are all too happy to push out bloated installations. They don't care about saving space anymore.

>> No.4872957

>>4862926
You are a retarded underage idiot, but i will bite

>Was supposed to be a shitty tie-in movie licensed game
>Not even nintendo believed this shit would sell 10 copies
>Made by literally a bunch of newbies who never made a game before
>Was supposed to be a goddamn rail shooter
>On a console that had zero appeal to a older base (n64 was all about mario 'x' or cutesy platforms)
>Even though RARE was based during the 90's, they had never done anything like it.
>God-Tier multiplayer was a unnautorizhed adition made at months before release.

So, no one was really expecting when:
>Fucking LEGENDARY multiplayer, basicaly unheard of in console FPS at the time (lol, internet matches).
>Decent single player with realistic levels (to the time), with accetable AI on the enemies.
>You could very well play campaign in different ways - either rambo it up all the whole stage or sneak pass most enemies with melee or silenced guns
>Guns really felt different and force you to addapt to each ocasion, unlike pc shooter where the last gun is the one you use for everything.
>Good graphics, when compared to the n64 best contenders - i prefer ps, tho.
>No nintendo censorship bullshit. Shoot a guy in the dick.

>> No.4872976

>>4872957
>God-Tier multiplayer
>Fucking LEGENDARY multiplayer
Please stop. The main thing Goldeneye has going for it is the single-player that was pretty unique for the time. The multiplayer is hot garbage and nobody plays that shit anymore. >Guns really felt different and force you to addapt to each ocasion, unlike pc shooter where the last gun is the one you use for everything.
What PC shooters are you talking about? Goldeneye had a good amount of weapons but most were functionally similar and you'd just use whatever gun is common in the level.

>> No.4872989

>>4872976
Not him but GoldenEye's multiplayer was very well designed given the limitations of being on a cartridge. Solid map design, fun game modes, lots of weapon variety and so on. Sure it would've been better on PC but it's just a really well made game.

>> No.4873027

>>4872976
see this guy >>4872989

>nobody plays that shit anymore
>anymore


I think you are retarded. Sorry.

>> No.4873034

THIS, THIS AND THIS.

>> No.4873152

>>4872989
> GoldenEye's multiplayer was very well designed
In the single-player, you could get away with having clunky controls and choppy gameplay because the game was more about completing objectives. Multiplayer focuses entirely on the shooting, which is not the game's strongpoint. You could have fun with it in 1997 if you're playing with a bunch of friends but the gameplay itself is boring and primitive.

>> No.4873163

>>4872957
https://www.youtube.com/watch?v=lqW8KdnQ-gk
This is the "god tier" multiplayer you're remembering.

>> No.4873292

>>4873152
>Multiplayer focuses entirely on the shooting, which is not the game's strongpoint.
The game's guns are exquisite to shoot. The animation, sound, hit feedback, etc.

>> No.4873294

>>4871362
>This brings up the other problem...if it hadn't been labelled with the James Bond license, literally one of the most popular licenses in cultural history, no one would have noticed it. All the "soul" came from the JB license.
Perfect Dark didn't have the James Bond license, and it sold 2-3x better than most of the popular PC FPS games of the 90s. Sure, GoldenEye sold better than all the Quake and Unreal games put together at that time, but PD sold really well, too.

>> No.4873309

>>4873292
It's as basic as can be and controls worse than most shovelware.

>> No.4873313

>>4873294
Perfect Dark is usually considered a better game than Goldeneye and Goldeneye still sold 4x as well, so yeah, the James Bond license probably helped a lot. Also the fact that Goldeneye was published by Nintendo.

>> No.4873315

>>4873309
>It's as basic as can be and controls worse than most shovelware.
What are you talking about?

>> No.4873316

>>4873313
GoldenEye was released in 1997 and had stunning legs. Perfect Dark was released in 2000 and the console was effectively shelved by 2002. There was no way PD was going to sell GE numbers, particularly since they failed to re-release it on GC, which would have boosted sales.

>> No.4873330

>>4873315
Look at this shit >>4873163
That's great shooting mechanics to you? Aiming while moving is random and clunky, and if you want to aim half decently you stand still and lock your screen in place to move the crosshair.
For reference, this is what you can do in Quake multiplayer
https://www.youtube.com/watch?v=ichrRqXfHrk
With Quake, the movement and shooting mechanics are much better than the key collecting part of the game, so the multi-player is better than its single-player mode. Goldeneye is the opposite.

>> No.4873337

>>4873316
>There was no way PD was going to sell GE numbers
Especially with a name like "perfect dark" and without Nintendo publishing. Even Pokemon Snap, which came out after PD, sold more than PD, because it was a Nintendo game with a recognizable name.

>> No.4873338

>>4873330
>That's great shooting mechanics to you? Aiming while moving is random and clunky, and if you want to aim half decently you stand still and lock your screen in place to move the crosshair.
Have you ever actually played the game with a mouse and keyboard? I feel like you'd make the exact same criticisms of Quake 64.

>> No.4873339

>>4873337
>Even Pokemon Snap, which came out after PD, sold more than PD, because it was a Nintendo game with a recognizable name.
Pokemon Snap released a year earlier than PD.

>> No.4873343

>>4873338
>Have you ever actually played the game with a mouse and keyboard?
No, since it's an N64 game and doesn't have that option. Was all this talk about well designed, god-tier multiplayer based on the emulated, modified version you played alone on your PC?
>I feel like you'd make the exact same criticisms of Quake 64.
Sure, that would be an extremely watered down experience too.

>> No.4873479

>>4862926
No shit it can't compare to a PC game with online play.

>>4862943
The auto aim is a crutch feature to let children play, turning it off actually lets you play much better.
You're much slower with auto-aim, and on higher difficulties it will kill you.

You also don't always just rush, sometimes you have to use some stealth, and there's objectives to carry out. There's times where rushing in thoughtlessly will fail.

>> No.4873486

>>4863072
As someone who was playing FPS on PC at the time, I thought Goldeneye was pretty rad.

>> No.4873509

>>4863101
>there were ports of good PC FPS games but they were inferior to the PC version
Depends.

Playstation Doom offered different sound and atmosphere from the original PC game, and Doom 64 was an all new game that you couldn't play anywhere else.
Was it better? Strongly debatable, but Doom 64 offered a whole heap of fresh content that is still remembered.

Then you have Duke Nukem 3D, the Playstation port isn't perhaps as flashy and advanced as the PC experience, but it gave you an all new exclusive episode with new content.
Duke Nukem 3D on the N64 also did lots of things different, changing up the weapons and giving them all new graphics and behaviors. It also lacked music and was censored, but it changed up the levels too.

Looking at Powerslave, on PC, it was much more of a straightforward shooter, while on Playstation and Saturn, it was structured more like a Metroid game, in how you needed to find abilities to progress.
Thus, the PC and console versions have differing mapsets.

Some ports of PC FPS to console were straightforward, not rarely chopped down for technical reasons, but some would actually offer you something new that you couldn't get on PC.

>> No.4873531

>>4863279
The expansion pack did nothing for Goldeneye, it wasn't programmed for it.

Also, Goldeneye had plenty of slowdown, if there's lots of smoke from some explosions, the game would slow down until it cleared up, especially if you were up close. Or if there were lots of enemies, or too much map geometry on screen.
You can see that in the first level even, looking forward, you have ok FPS, looking straight up into the sky (where there's nothing but the sky texture rendering), the FPS improves dramatically and weapons animate much smoother.
Splitscreen multiplayer could also impact performance frequently, because even though the screens are smaller, that's still two, three or even four times the things to render, potentially.

The game maintains decent FPS most of the time, but don't be a fucking liar and say it ran perfectly with no slowdown.

>> No.4873557

>>4863358
Those games play pretty damn differently from GE64, in Doom and Duke you're fast as shit and can tank damage, picking up health and armor over the levels.
I mean, just compare the enemies alone, and it's dramatically different.

>>4863364
>Those games are crude and simplistic compared to what GoldenEye brought to the table in both single and multiplayer.
I don't agree, they offered far more speed and movement.

>>4863692
No, you can carry everything you find, it was the shitass remake that put in the colladoody carry limit.
You would however start each level as a clean slate.

>> No.4873570

>>4863928
t. played Doom on a ratty 386

>>4863791
Despite not showing much graphical gore, besides the fuzzy red decals, some of the pain and death animations were REALLY drawn out.

>>4864436
Doom never had that, as stated, that was a feature people added with sourceports (along with explosion scorch marks and blood splatter on the walls).
Duke3D, however, did feature bulletholes, and blood splatter on walls (which would slide down).

Rise Of The Triad did bulletholes in walls, just around the time of Doom.

>> No.4873576

>>4864456
I did. I personally think you miss out if you don't play both console and PC.

Much less pronounced these days, as console ports are so damn close to the PC now, but there's still a bit of it.
Also, FPS controls on console are a lot better these days than what a lot of people did back in the day.
Assuming you played Doom on the PS3 (there's far better ways to play Doom, but stick with me here), the control scheme is miles ahead of all of the console ports of the 90's.

>> No.4873596

>>4873163
This honestly still looks pretty good and runs more smoothly than I was expecting. Haven't played it in years but there's certainly far, far worse FPS games on both PC and console from 1997.

>> No.4873609

>>4873294
>>4873313
Yeah the James Bond license gave it a ton of charm that I felt Perfect Dark was lacking. PD is a good game but the generic looking futuristic offices and hallways weren't as interesting.

>> No.4873890

>>4865659
Lol look at this faggot.

>> No.4873894

>>4865871
>>4865910
If you don't like both Duke Nukem and James Bond, you're cocksuckers.

>> No.4873902

>>4869087
There's a lot you can do with Doom modding, but Brutal Doom is pretty fucking mediocre.
A lot of the new eye candy isn't always well thought out, and could be a lot better.

It's also stupidly easy in some ways.

>> No.4873912

Goldeneye never went down well at my house, it was fine with my brothers + bestie as they knew the controls. But for somone new to the game it was far from pick up and play, the controls are shockingly bad.

Now wwf on n64 was the games that everyone was happy to play when i had people over.

>> No.4874079

>>4873596
>This honestly still looks pretty good

>> No.4874297

>>4870758
>Play Strife from 1996 and you've got a game more like Goldeneye, that's more advanced both in its concepts and in its core gameplay than games like Quake and DOOM.
Strife is also not nearly as good as Quake, Doom or Goldeneye.

I love how quirky and neat Strife is, but Quake and Duke Nukem 3D basically made people ignore it, and not just because of graphics (though Strife has some very nice 2D graphics).

>> No.4874312

>>4871050
It's an FPS in every sense of the word.
Just because there are segments where you aren't immediately shooting at everything doesn't make it not a shooter. Stat building and fetch quests doesn't change that.

>> No.4874326

>>4871089
Sort of. Goldeneye had much better looking weapon models.

>> No.4874342

You gotta have lived during the time. If you were lad, you might have had a PC with dial up or ADSL but unless you were a lucky fucker you had to share the PC with the senpai.

Even if you didn't chances that all your friends had PC's and you could play online shit together was slim.

So where golden eye and later perfect dark revolutionized shit was you could be at a friend's house and all 4 of you (if you all brought controllers - never knew anyone with 4 ) could throw down. It was like the game to play everyone had a copy.

The game wasn't great by any extent I mean the frame rate was horrible especially with 4 people, aiming a total mess, gun balance was shit but it was a solid game 4 people could play.

Perfect dark had bots which added some variety especially when it was only two or ya and you shit all over your buddy. Single player was good enough to fuck around on and practice when you were alone. Some maps we're pretty fun doing a 'pull the alarm try and kill everyone for as long as possible'

I mean I played half life/tfc and later cs, quake1,2,3 unreal and ut but golden eye and perfect dark were all we had when you went to a friend's house or when your parents were using the computer.

It's hard to understand these days with everyone having computers high-speed, stuff like steam taking care of patches and updates, console online multiplayer, Gameboys with wireless multiplayer, etc.
But at the time a game you could play with 4 people was novel. Hell trading Pokemon on the playground with that one kid who owned a link cable was a huge deal.

Halo was the same and why it was a big deal at the time. That was after my time my friends and I had long moved to PC gaming.

So yeah it's hard to understand the appeal of it looking back, you had to live though the era to really get it.

>> No.4874345

>>4871093
Strife's RPG elements are token as fuck.
You have like two stats which the game levels up for you as you progress (regardless of how), you have a basic inventory, and gold which you can buy ammo and items with.

For actual roleplaying and decision making, there's extremely little. You can take a shady side quest in the beginning, where you get betrayed and killed, so the obvious choice is to not do that quest, then you can choose if you want to do Dungeon A or Dungeon B first, and later in the game you can choose between killing one character now instead of the other one, and get a shorter game with the bad ending, or kill the other guty first, and don't miss out on the rest of the game with the good ending, most of it is really linear.
Potentially you can pick between doing stealth or go all guns blazing, but robots and special scanners will ruin stealth for you automatically, so you get railroaded out of it for most of the game.
There's extremely little roleplaying or choice, and the typical CRPG/JRPG notions of a game where you pick a class and build stats by levelling and acquiring upgrades, is only just barely there.

>> No.4874402

>>4864590
>Cable/DSL was already available in 1996
And nobody was buying it you retard, very very few had access to this shit, and sure as hell not kids playing video games, what you did is irrelevant, it's what everyone else was doing, and everyone was playing console not pc until early 2000s.
>I fail to see how four goons squinting at the corners of a TV compares to fucking Ultima Online
Because I needed my n64 and my friends to play goldeneye, not a fucking subscription, are you actually trying to pretend the 200k subscribers can compare to the 8 million people who bought goldeneye? How fucking retarded are you?
>Riven outsold Age of Empires, by the way
Ok, so one game came to about half of goldeneye.
>Half-Life came out the very next year and outsold GoldenEye
SERIOUSLY? It took 2 years to hit the one million GLOBAL sales mark. You can literally check for yourself these numbers aren't fucking hidden.
>Also I guess we should forget that Myst was at one point, the best selling game ever, too.
And it didn't even outsell goldeneye, let alone others for console.
>I'm taking issue with you saying they weren't a big thing
They weren't. You are deluded. PC never came close to console until the 2000s. N64 ALONE dumpstered the sales of pc games, when you add in other consoles it's not even fucking close.

>> No.4874409

PC got big with blizzard games, the sims, up until then they were a niche market with a few games that still weren't on par with the big console titles.

>> No.4874416

>>4874409
I don't think anybody can deny this, even as someone who played shit like doom and myst pc games didn't really hit the mainstream until the early 2000s

>> No.4874449

>>4874409
>>4874416

Good computers were still just too expensive. It's only now that's it's almost sort of reached parity with consoles costing more and x86 parts anyway and computers getting so powerful even shitty ones run games fine

>> No.4874561

>>4874402

>>4864590

Has a fair point. If you were a adult with a job you were probably playing PC. Games like everquest were breaking new ground with experiences that no one ever had. Diablo, StarCraft, Ultima, quake, team fortress, Fallout, balder's gate, lands of lore, the list goes on. Those were games that if you had money and liked video games you would be playing.

You could get ADSL fairly easily if you didn't live in the sticks and lan parties were plenty.

The only reason GoldenEye was big was because of kids. Kids couldn't afford fancy computers and had to share them with family members. Convincing your parents to pay a monthly subscription for a fucking video game was totally bonkers. All your friends had a n64 (and that kid who got a Saturn or Playstation no one wanted to go to their house) it was a social thing. That's what you talked about on the playground. It's the same deal these days. My nephew loves his ds and that's what all his friends have.

If I was a adult with a job back then it would be a totally different story. like these days if you're clinging to Nintendo systems your're either a die hard fan boy or a weenie because the best experiences are on PC and PS4 - and unlike the 90s you can have a pretty kickass PC for $1500 that is going to last a few years.

>> No.4874621

>>4864442
>literal bedtime story better than daggerfall


Ok child, you go to your bedroom. Yah grounded faggit

>> No.4874623

>>4871168
>the sound effects are nowhere near what ID was doing even in Doom
I'm not sure about that, Goldeneye had some pretty great sound design, every single gun sounded extremely good and satisfying.

>> No.4874642

>>4871185
Good Goldeneye players didn't use the auto aim, stop ad-hom'ing.

>> No.4874716

>>4871242
>shit even Doom had monsters fight eachother and forget about you if you aggrod them.
Monster infighting is one of my most favorite features ever, but Doom's monster AI is dumb as doorknobs.

>lets say you have a gun that is quiet, if you kill or injure one monster with it in a large group, none of the other monsters will react to it; they don't communicate with each other or pay attention to each other at all, they will ignore bullet impacts and explosions if they didn't hear the gun itself go off
>they have zero tactics, they will never seek cover, dodge or attempt to avoid hazards, in fact they will gladly step under a crusher, walk into projectiles, or walk into that conspicious cluster of explosive barrels between him and the target
>the instance he's glimpsed or heard you, he is perfectly aware of your existence, he knows exactly where you are and will B-line it in your direction, employing a minimal measure of pathfinding and getting stuck on things; it's really easy to trick Doom's monsters to go where you want them to (if you have the space)
>they have zero fire discipline, and will gladly blast away at allies or dangerous explosives, as long as you are in the same direction (this is almost a feature, though)
>if hit by allies, they will start fighting, this is explicitly a feature, and by far one of the most satisfying aspects of the game, but it can be argued to be 'dumb' given that the player is generally the biggest threat and they'll ignore that to get back at the other guy (by design)
They have no tactics and no self-preservation. This doesn't make it bad AI, it fits the game perfectly, but objectively, these guys aren't smart.

>> No.4874726

>>4874716
Meanwhile, the Goldeneye AI will react to bullet impacts and explosions, and try to figure out where they came from, they'll attempt to alert their allies and go looking for alarms to call in support, you can't just lure them one by one like in Doom, because they alert each other if something happens.
They also get down behind crates to take cover from your fire, they'll leap to the side and drop down and roll to (attempt to) avoid shots.

They communicate and deploy some levels of tactics, not every game in 1997 did this.

>> No.4874742

>>4874726

GoldenEye was a blast for that, set off the alarms and fight off the hordes. Made for alot of replay value.

Hl1 had some dope ai. Most games since (including hl2) stopped bothering and just give the enemies more hp or better aim.

>> No.4874759

>>4873894
I’m not saying Duke is bad but let’s be honest: Rare’s FPS games were for the smart kids.

>> No.4874820

>>4874079
Look up the development history for GoldenEye and then tell me that it's not a small miracle that a fully polygonal FPS runs that smoothly in 4 player mode on the N64.

>> No.4874981

>>4871329
>>4871338

t. pc autists

I wasn't a poorfag man, I had a pc and internet back then but don't claim it was a common thing for everyone because it wasn't.
Not every public school had them and not everyone knew how to pirate/copy videogames in them.

>>4871362
All this forced "N64 was shit pc was da tru winner of da 90's" is so cringy.
Just accept you got big with games around 2002-2005 when everything was more stable.

>> No.4875110

>>4864306
PC gaming has never been as successful as consoles for some reason. In the 90s only "dorks" played computer games. Comparitively, only recently have PC games versus their console version come close too parity in sales. Alot of it can be explained that dorks really did use computers and they pirated the shit out games instead of wasting money on consoles.

>> No.4875129

>>4875110
The problem is that we didn’t have Steam until the 2000s which gave people an intuitive iTunes type platform but for PC games. Prior to that PC gaming was pretty fractured with things like GameSpy and its competitors.

>> No.4875139

>>4874297
>I love how quirky and neat Strife is, but Quake and Duke Nukem 3D basically made people ignore it, and not just because of graphics (though Strife has some very nice 2D graphics).
It really was more because of graphics. The fact that Strife was still on the DOOM engine while Duke and Quake were pushing tech with the Build and Quake engines, which people knew was coming for a while, made Strife a very overlooked and underrated game. Rating them now, Strife was one of the best FPS of the time. I put it on par with Duke 3D, although it's a different style of game.

>> No.4875141

>>4874820
I don't care if it's a technical miracle, it runs and plays horribly.

>> No.4875146

>>4875141
It doesn’t though. I could be wrong but GoldenEye seems to hit a solid 30fps most of the time. Your issue seems to be with console controls, not the merits of the game itself. It was a well made and innovative FPS viewed both inside and outside the context of being on a console.

>> No.4875149

>>4875146
Also, it’s easy to look at Quake running smooth as silk on modern hardware but that’s not how a whole lot of us first experienced it in 1996.

>> No.4875162

>>4875146
>It doesn’t though. I could be wrong but GoldenEye seems to hit a solid 30fps most of the time
Look at the linked video. It looks like 5 fps, max.
>Your issue seems to be with console controls, not the merits of the game itself.
In the way that I wouldn't call a man with no legs a great runner just because he trains hard. The controls are how you play the game and are important if you are to enjoy playing it.

>> No.4875163

>>4875162
>5 fps, max

Hyperbole. Be fair and realistic. Probably closer to 20fps but it’s far from a slideshow and I’m sticking to my guns here >>4875149. Playing Quake now is awesome but it did not run like that on the hardware that most people had in 1996.

>> No.4875167

>>4875163
It's most noticeable when another player appears on screen. It's like they're warping around.
But, atleast for Quake, every year would bring hardware that made it run smoother, and the game continued to get better over time. Goldeneye is as bad now as it was in 1997, but now standards have risen so high even on consoles that Goldeneye just remains a relic that most people rarely go back to play.

>> No.4875170

>>4875167
I’m not arguing that though. I certainly wouldn’t enjoy playing it now. However, context is important and in 1997, it was remarkably impressive to people that mostly played on consoles and/or didn’t own high specced PCs. That’s a lot of people.

>> No.4875186

>>4875170
>in 1997, it was remarkably impressive to people that mostly played on consoles and/or didn’t own high specced PCs.
I just don't think that's a good point to make. You could say the same thing about One Direction and tweens. The ignorance of its target market at the time shouldn't change its rating in retrospect.

>> No.4875192

>>4875162
>Look at the linked video. It looks like 5 fps, max.
GoldenEye runs at about 20fps during singleplayer. In 4 player splitscreen it can drop to around 8-10fps.

>> No.4875197

>>4875167
>Goldeneye is as bad now as it was in 1997, but now standards have risen so high even on consoles that Goldeneye just remains a relic that most people rarely go back to play.
Most of the people who play GoldenEye nowdays do so on PC. With a mouse and keyboard. At 60 fps. Where the controls are perfectly fine. This might come as a shock since we are on /vr/, but very few people play games on old consoles. Perfect Dark was fortunate enough to get a rather good 60fps remaster for Xbox 360, which is now on Xbox One via Rare Replay, but GoldenEye's remaster was canned due to complex reasons, and that's that.

>> No.4875205

>>4875170
It wasnt that uncommon, i grew up in multiple trailer parks and i sill had quake.

>> No.4875206

>>4875197
>Most of the people who play GoldenEye nowdays do so on PC.
>This might come as a shock since we are on /vr/, but very few people play games on old consoles.
More support for the point that of the millions of people who bought Goldeneye and the many that to this day claim that Goldeneye was the best game of all time, best multiplayer game ever, etc, played it in 1997 and haven't touched it since and praise it for purely sentimental reasons.

>> No.4875217

>>4875129
yes and game quality has suffered therefore
everything has to be pretty and loud but, fuck actually spending 10% man hours on the computer opponent, interface, or logic

>> No.4875568

>>4875206
Literally nobody plays Shenmue on original hardware, either. Yet people think the game is great. PC emulation is popular. Go figure.

>> No.4875705

>>4875206
I agree with this but I’d still argue that it’s a well designed FPS game despite the technical limitations of the N64.

>> No.4875731

>>4875186
Not everyone was able to play Quake the same way when it first came out is what I’m saying. Depending on what you had, Quake might have run worse than GoldenEye did on the N64. It might be horrible to you now but back then a 20fps framerate for a fully 3D FPS game was perfectly playable.

>> No.4875791

>>4875731
this
I had to play Doom on a black and white monitor back in the day

>> No.4875843

>>4872957
This is all pretty fair, but
>unlike pc shooter where the last gun is the one you use for everything.
The only shooter I can think of that does this Wolfenstein 3D, on the account of all three guns using the same ammo pool and doing the same damage per shot, rate of fire being the only difference.

Lots of shooters had the tendency of some early weapons being basically obsolete later on (usually the basic pistol), but then most other weapons used other ammo pools and were good for different situations (Doom and Quake would have a modestly varied arsenal where different guns generally pulled their weight in different ways, but looking at like Duke Nukem 3D or Half-Life, there's basic guns, but then also a whole bunch of unconventional stuff for all manner of situations and tactics).
Goldeneye had a long list of guns, but generally, for most of the game, most of them were similar to each other. There were a couple of mostly similar pistols, and then a bunch of automatic weapons, which for the most part weren't that different.
Now, some guns had silencers (actually really useful), and some could zoom a bit (the sniper rifle in particular, which has a disappointingly low damage, though I guess you're meant to take your time and make headshots), and a few could penetrate doors or overpenetrate bodies (actually pretty good), but it's mostly the explosives where things got more varied (timed bombs, sensor bombs, remote bombs, then a multi grenade launcher which could bounce projectiles against surfaces, cool things, but nothing too new).
I like the guns in Goldeneye, they're satisfying and punchy, but for over half the game, you're looking mostly at a reskinned machinegun with some stat tweaks.
And that's ok, but it's for the most part not as varied as it might seem on the surface.

>> No.4875846
File: 203 KB, 755x601, 1523164821520.gif [View same] [iqdb] [saucenao] [google]
4875846

This game is pretty great. I know it is "slower paced" movement wise than stuff like quake or half life but it does have alot of action and the controls allow for precision and if you suck at aiming you will get fucked over. The framerate isnt a big issue since most levels are either in hallways which run fine or the big areas like frigate give you lots of ammo so you can mow down the fuckers even if the explosions tank the framerate to the early teens.

>> No.4875852

>>4871102
>without looking up or down
maybe on agent difficulty. As for the faces I'll give em credit, they do look human and can look pretty lulzy.

>> No.4875871

>>4875731
>>4875791
Oh yeah.

Like, Doom was advertised to run on a 386, and it would, but slowdowns and chugging would come pretty often.
If you didn't have at least a 486, your performance and framerate would suffer at plenty of places in the game, and further, if you didn't have enough memory on your computer, you couldn't run both Doom and your mouse drivers at the same time (if you even had a mouse), forcing you to play with keyboard only, like a sucker.

That isn't even getting into PC games in general, where sometimes your computer could feature all the specs that the game you're looking at says it needs, but then you try to play it, and it just doesn't run at all, and you have no idea why or how to fix it.
Less of a problem as time went on, but it'd happen, and there's nowhere near as much resources online to look for help as nowadays.

PC gaming could be absolutely godly in the 90's, especially later on, but for plenty of people it was far from smooth sailing, sometimes for cost reasons, sometimes for reasons you couldn't easily make clear. Standards varied all over the place, and this caused problems sometimes, as opposed to consoles, where you'd just put the game in and go, and it would always work, even though it may occasionally be inferior.

>> No.4875889

Hell, one day a PC game that worked could just no longer work, and you wouldn't know why.

>> No.4876395

>>4875205

Why did poor people always have Sega?

I remember only the poor kids owned segas.

>> No.4876402

>>4875206

I can't play it anymore. I have pulled out my n64 to throw down with my brother a few times and I just can't hack it. Perfect dark frame rate is the worst, that shit will go to below 10 fps.

I'm not a fps snob by any extent but below 10 fps is really fucking bad.

>> No.4876418

>>4875871

Not to mention even in the late 90s getting online was a huge pain in the ass involving searching for updates (game didn't tell you there was patches) even with ADSL (what I luckly had) downloads would take forever and a interruption would mean starting over unless you had one of those sketchy download managers.

Games like StarCraft and Diablo that had patchers made a huge difference to quality of life.

People don't realize just how revolutionary in game patching or stuff like steam/origin really are.

>> No.4876679

>>4876395
Sega’s more edgy image appealed to trashy people.

>> No.4876774

>>4875139
Graphics would be the main reason, but also it's just a weird and experimental game, mixing Doom style combat (and graphics) with a (sort of, yet not) open world, along with quasi-RPG elements.

The one other game of the era that I can remember to compare it to would be Deus Ex, and I'm not sure if I can make that comparison, as I haven't personally played it.
Aside from the voice acting, which was actually quite good in Strife, and fit its kind of cartoony nature, Deus Ex seems like it was just a larger and more complete game pursuing similar things (not that I don't appreciate "Why contain it?")
Anyone here who's played both, feel free to correct me.

Comparing it to Duke and Quake, and ignoring the graphics (I quite like Strife's graphics and I find it one of its strongest points), Strife feels much less 'replayable', as it's ostensibly an RPG, yet is mostly rather linear in how you approach it, giving you only limited opportunity to do things differently or change the story. Doing a new game in Strife, you pretty much have to follow steps A, B, C, etc, for most of it.
Compare to Duke, where the maps are self-contained instances, but they're generally big, detailed, and often very non-linear, giving you lots of opportunities on how to approach them, and you could just easily drop in at any episode and play.
I like Strife, the setting, art, style and tone it's great, but the game itself is kind of a sparse morsel, I wish there were more of it for me to consume.
To put it this way, a fistful of French Fries is a treat, but it won't satisfy you as a good burger will, even if the fries were really good and fresh, and is hard to compare to other fries.

>> No.4876872

>>4876402
Why not play the 60fps Xbox 360/Xbox One remaster, then?

>> No.4877646

>>4871493
wrong, the monitor alone was $$

>> No.4877658

>>4871526
it's the captacha

>> No.4878772

>>4862951
>no mention of friends to actually play with

pretty sure you required those for multiplayer...

>> No.4879374

>>4862926
Here's the thing. The N64 is a unique console in that it was incredibly fun at the time but imo is the number 1 major console that has the least replayability now. So much of the N64's appeal lies in nostalgic memories of multiplayer that wouldn't be much fun to play today. Not a whole lot of truly great single player stuff unfortunately.

>> No.4879569

GE controlled like shit, never could get over that, even as a kid.