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/vr/ - Retro Games


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4862138 No.4862138 [Reply] [Original]

Looking back, you did you like or dislike fighting him off the entire game?

>> No.4862156

>>4862138
The novelty wore off by the end but the pursuer wasn't an omnipresent annoyance. It struck a good balance between a looming threat and an actual threat.

>> No.4862164

>>4862138
I got bored at the beginning and skipped 3.

>> No.4862170
File: 226 KB, 900x1400, Resident_evil_3_jill_valentine_render_1.jpg [View same] [iqdb] [saucenao] [google]
4862170

Never put in a run where I didn't fight him at every opportunity purely because OCD compells me to do it. How actively does he chase you down if you just run from him? Is it worth a coward playthough?

>> No.4862193

Well, having the threat of being found and killed by some insane power is a good idea for a survival horror game. What I don't think makes a lot of sense is that the game rewards you for fighting him.

It doesn't make sense to reward you for running either, but when you know that you can get a cool gun for going toe-to-toe with him, that takes away from the helpless or futile feeling that he's supposed to confer. Now it feels more like an action game than a survival game.

>> No.4862210

>>4862193
>Now it feels more like an action game than a survival game.
Pretty much summed up RE3 right there.

>> No.4862236

>>4862193
It doesn't reward you shit IIRC. His HP regens when you leave a room anyway.

The thing I hated about it was it gave you no time to explore or look around for items.

>> No.4862238
File: 433 KB, 1024x1450, my_feelings_about_meeting_nemesis_in_re3_by_sass_haunted-d73yt9f.jpg [View same] [iqdb] [saucenao] [google]
4862238

>>4862170
He'll follow you trough a few rooms, and then gives up. You'll know you got rid of him, when the ominous music stops playing.

>> No.4862239

>>4862170
IIRC he leaves you alone after 3 doors or something like that.

>> No.4862323

>>4862236
you get special gun parts for beating him each time

>> No.4862340

Nemesis is 10/10 game design trapped in a 6/10 game.

RE3's problems are everything wrong with the rest of the game and nothing to do with Nemesis, which is why I'd love to see a remake of RE3, and I say this as somebody pissed off over the RE2 remake

>> No.4862413

>>4862340
I agree with this. The concept of being chased by a zombie terminator is great but the puzzles are mediocre and so are most of the environments you go through. Code Veronica’s settings were a welcome change.

>> No.4862431
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4862431

>>4862413
My main problem is Capcoms idea of a city is a bunch of hallways more like something out of Japan

A truly 3D open world Raccoon City would be amazing.

>> No.4862473

It was a rush the first couple of times I faced him but he stops being scary the moment you realise how much the dodge mechanic breaks the game. They should definitely have made him more of a genuine threat.

>> No.4862986

I didn’t like it but that was the point.

>> No.4863125
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4863125

It's really fun to do a "kill every Nemesis encounter" run once you know the game.

The hardest fight is actually the first, in the court of the police station, since by that point you only have a couple of herbs, the basic handgun, the shotgun, and only enough ammo if you use the few powder you just got.

The shotgun has too long of a down time so it's too dangerous using, as it makes Nemesis rage every time.

So the only one is to harm yourself with the handgun, stay at mid distance, fire a couple of shots, rebuild the mid distance, and have a lot of patience.

>> No.4863127
File: 96 KB, 540x675, RE3Card_crusher_nemesis.jpg [View same] [iqdb] [saucenao] [google]
4863127

>>4862238
>>4862170
>>4862239
It depends on the rooms actually. There are some rooms where he'll never show up, but he can still show up the next room. Only with time you'll know which rooms are linked with which encounter.

>> No.4863134
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4863134

>>4862193
The reward is still worth less than the ammo you'll be using to kill him. You'll realize if you do a all Nemesis kill run ammo ends up tight unless you REALLY know what you're doing which is making Freeze Rounds for the grenade launcher to kill Nemesis with.

Besides some of what he drops is useless, like the spray kits.

The M37 Western Shotgun is really fun to use though, such a shame it's acquired so late in the game. Once I cheated to start the game with it just to have fun and do an entire playthrough with it.

>>4862323
shh, he must have played on easy.

>> No.4863137

Doing it really requires an understanding of the game and the rewards make new play throughs fun

>> No.4863363

>>4862340
>Implying the RE3 story won't be released as DLC for the RE2 remake
It's the same setting after all

>> No.4863372

>>4863134
Only the new shotgun is worth it fighting Nemesis for. The new handgun isn't much of an improvement over the regular one, and is actually more dangerous trying to fight Nemesis with it, since the critical hits piss him off and make him come down hard on you.

>> No.4863373
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4863373

>>4862138
It was different having a Terminator follow you through a Resident Evil game and harrowing the first time because he's a bullet sponge but after you know how to abuse the game he's not that bad.

>> No.4863374

>>4863372
The new handgun is nice against zombies and everything not-Nemesis though...

The only problem with it and the M37 is you can't use the alt ammo type with them, that always pissed me off.

>> No.4864298

>>4862138
In my first playthrough, Nemesis was what reinvigorated my love for Resident Evil. It added a layer of fear I couldn't understand at the time; any room you enter could potentially have this 7-foot-tall unkillable monstrosity, nowhere was really safe and fighting him was an effort in futility.

Subsequent playthroughs had me looking to see if there were cool scripted ways of dealing with it.

I can safely say that Nemesis is still my favorite RE enemy, and he's the reason I most fondly remember the series.

>> No.4864370 [DELETED] 

>>4862138
>those guys that always complain about RE4's enemies having weapons
>Nemesis is a giant talking zombie that fires a rocket launcher

CHECKMATE RE4 HATERS FUCK YOU

>> No.4864375 [DELETED] 

>>4864370
>RE4 Haters
Contrarian /v/ posters don't count and you fucking know it. Literally every human I've ever talked to loves RE4.

>> No.4864376 [DELETED] 

>>4864375
Kek, I know. I'm talking to those two guys that literally always lurk RE3 threads on /vr/.

>> No.4864424 [DELETED] 

>>4864375
>>4864370

RE4 did to RE what SOTN did to Castlevania, and you're part of the problem. Back to /v/.

>> No.4864425 [DELETED] 

>>4864424
mmhmm.

>> No.4864437

>>4862138
Made for great "oh shit!" Moments, and taking him down netted great rewards every time.

That said, I'm glad that he was only used in one game. If he'd been in more, it would have cheapened the whole idea greatly.

>> No.4864481

>>4863363
>Implying that RE3 as a secret campaign wasn't the cause of the delay of RE2 remake.

>> No.4864494

>>4864481
Why would they delay a game for a secret that could easily be sold as DLC? Times are different now.