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/vr/ - Retro Games


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4858796 No.4858796 [Reply] [Original]

Why can't you just admit this is not a good game, and it's just nostalgia? I try to play this and it's just a joke. A complete and total joke.

>> No.4858803

>>4858796
It's polarizing because it appeals to a certain type of player while alienates the other. What's even worse is that those who alienates are players that are more likely to enjoy most of the older games.
If you disliked it for the lack of challenge like I did, the game just wasn't made for you. It's meant as a casual walk simulator to enjoy the aethetics or something with plenty of numbers raising up. It just so happens that this latter group of people is very big (and loud).

>> No.4858804

The presentation of the game is absolutely fantastic. Pixel art, OST, atmosphere, it's all top notch.

But that's about it. It's the pinnacle of form over function. The games manages to not only be much easier than any CV, but also easier than Super Metroid, which it ripped off. Also overdesigned and pointless """RPG"""" system and unfocused level design. But the game has the aura of both nostalgia and bandwagon, you won't change people's mind on SOTN.

>> No.4858815
File: 86 KB, 500x628, ok.jpg [View same] [iqdb] [saucenao] [google]
4858815

>> No.4858820

>>4858804
Not all of us enjoy how difficult the older Castlevania games are. I love the Metroid formula and SotN really scratches that itch while delivering a great looking game like you said.

>> No.4858825

>>4858820
>how difficult
They are moderately challenging games at best, on average they are just slightly challenging. SotN just brought it down to almost 0.

>> No.4858835

>>4858825
To each his own. Both as a kid to now I guess I never fully ‘got’ the appeal of Classicvania, especially prior to the 16-but era. I love the horror movie aesthetic but the characters feel so heavy and cumbersome.

Also, you have to remember that at the time SotN came out, there weren’t a ton of Metroidvania games on the market like there are now. Once I saw that SotN was basically Super Metroid with a badass gothic aesthetic and rocking soundtrack, I was fucking sold.

>> No.4858838

>>4858835
Oops. 16-bit era* obviously.

>> No.4858851

>>4858835
>To each his own.
No, the stuff about challenge is pretty unquestionable. You may like the game but that's what it is.

>> No.4858859

>>4858796
I tried to play it since I enjoy 8 and 16bit castlevanias but it felt more like a metroid game which is a series I'm not very fond of.

>> No.4858861

>>4858851
Not challenging relative to the original games maybe but someone new to this type of game that goes in blind to SotN would find it plenty challenging. It’s just not challenging to you.

>> No.4858872

I like both styles of gameplay for different reasons and both are valid in my eyes. I wouldn't want to keep playing Igavanias forever but neither am I always in the mood for a classic platforming experience. From a pure level design perspective, CV1 is my favorite game, but "progress systems" and appealing aesthetics have their own charm. I think SOTN manages to dangle the carrot on a stick exceedingly well and keeps you engaged until the end (my favorite post-SOTN gamis Order of Eclessia though).

>> No.4858875

>>4858861
It's why I said "almost 0" and not just 0.
In the grand scheme of things considering the entire gaming landscape SotN is very very low in the challenge department, and the older ones are higher but not that much high either, that's the point. I was disagreeing with >>4858820 with his "how difficult" the older ones are.

>> No.4858886

>>4858872
CV1 is definitely a game that grew on me as I got older and better at games in general. As a kid I always wondered why this badass vampire slayer moved like an old man with hip problems.

>> No.4858917

I wonder how many people who say it's too easy to be good have bothered with the Hard Mode hack, or tried playing through as Belmont without abusing Item Crash.

>> No.4858924

>>4858917
>hack
>self-imposed challenges
Not that hard to figure out why: people that play games that are challenging without having to hack or inflict limitations on yourself

>> No.4858926

>>4858796
Oh th irony

>> No.4858927

>>4858926
what irony

>> No.4858929

>>4858820
the older castlevanias aren't really that "difficult" you just suck at vidya

>> No.4858932

>>4858924
>why would I want to have fun with a videogame when I can shit on it instead?
I wish /v/ would go back home.

>> No.4858936

>>4858796
I don't like needing to write down combos or use a programmable controller.

Is there a demake for an old micro? It's essentially a flipscreen platformer.

>> No.4858937

>>4858932
I'm not shitting on anything, SotN is one of the better walking simulators.
Also, stuff I like gets 100% ignored in this board so it's either this or not posting.

>> No.4858948

>>4858937
Alucard runs though. Simon's pace in CV1 would be more accurately described as a walk.

>> No.4858950

>>4858796
>Why can't you just admit this is not a good game, and it's just nostalgia?
I played it for the first time when I was 26 and I'm 30 now. I don't have nostalgia for it and I do enjoy the game.

>> No.4858952

>>4858948
heh. What's interesting is that many of the later Metroid-style Castlevania games tried being more balanced and challenging.

>> No.4858960
File: 145 KB, 912x575, 1474179391270.png [View same] [iqdb] [saucenao] [google]
4858960

Haha, I played this game AFTER you and did not like it.

Therefore my superior intellect trumps your nostalgia. Tough luck, pal.

>> No.4858961

>>4858960
You should change the filename so it looks like you made it.

>> No.4858974

A thread died for this.

>> No.4858994

>>4858974
Maybe not directly. There's no page 11 right now because I was sameposting again and a mod deleted those threads.

>> No.4859065

>>4858804
>game where you play as a vampire
>form over function
Makes you think

>> No.4859072

>>4859065
?

>> No.4859076

>>4859072
Well, technically Alucard is a dhampir, but the point stands. Vampires as creatures in literature and media are mostly portrayed as image conscious, vain and lead ultimately pointless existences.

>> No.4859092

>>4858796
>I don't like this thing so everyone has to agree with me

Maybe you'll understand why it's fun when you grow up. Probably not, but maybe.

>> No.4859106

>>4859076
God I just want to give you a wedgie.

>> No.4859127

>>4859106

get fucked, you low iq niggerfaggot.

>> No.4859129

>>4859106
Jokes on you, I don't wear underwear.

>> No.4859190

>>4859129
So, you pick your butt with fresh fingers, instead of through a nice cotton polyester blend?

>> No.4859193

>>4859190
Maybe he wipes properly and doesn't have to pick shit out of his ass hairs all day?

>> No.4859221

>>4859193
I wipe thoroughly, use flushable wipes often and my butthole is freshly shaven.

>> No.4859225
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4859225

8-bit Castlevanias > 16-bit Castlevanias > 64-bit Castlevanias > 32-bit Castlevanias

>> No.4859316

SOTN is a great game, why does it feel like /vr/ is turning into /v/. I've asked that question several times on other threads, can anyone give me an answer? Can you /v/ fucks stay in /v/.

>> No.4859326

>>4859316
>muh /v/ boogeyman
/vr/ was always /v/, lad. We were just nice for the initial couple months so moot wouldn't kill the board, then we started showing our true colours after the Dreamcast got allowed here.

>> No.4859336

>>4859316

I think it's because it's an overrated game.

Hell I overrated it before I played more games.

Also Castlevania is a series that has changed a lot over the years. There will always be contrarians whining that everyone doesn't think the same about each game in the series as they do.

>> No.4859337

>>4858796
I'm pretty young, I was too young to play it when it first came out on Playstation. I first played it on the PSP, it was an unlockable in the 2.5D remake of one of the older Catlevanias.

I really enjoyed it, and I don't have nostalgia for it because I didn't play it back in the day so there's no bias.

I think that the Soma Cruz Castlevania games on GBA/NDS are better than it but it's still a fantastic game with great art and music.

>> No.4859350

>>4858796
What is a good game?

>> No.4859356

>>4858796
>>4858796
>>4858796
>>4858796

>> No.4859357

>>4858796
It really isn't that great of a game.
I liked it as a kid, i play it about once a year.
It's a 6-7/10. It's not perfect and never was.

>> No.4859518

>>4859193
>>4859221
Bidet master race reporting in. Also, Castlevania 64 is complete garbage.

>> No.4859525

>>4859518
Only SotN-shitters think CV64 sucks because they're afraid of getting game overs.

>> No.4859532

>>4859525
It sucks because it's a game from 1999 that looks like it's from 1997. Everything about CV64 seems like it was farmed out to one of Konami's C-tier development teams and probably was.

>> No.4859543

I didnt play it when it was new. I have no nostalgia for it
I love it.
But NEWS FLASH People can like more than one thing!
I very much enjoy the older ones too.

>> No.4859545

>>4859525
>Only normal people think CV64 sucks
Makes sense.

>> No.4859547

It's not a bad game, it's just relatively easy compared to the older cv's

>> No.4859548 [DELETED] 

>>4859545
>admitting to being a normalfag
Go back to playing cookie clicker on kikebook. Your kind isn't welcome here.

>> No.4859553

>>4859548
CV64's controls and graphics are inexcusably bad for a game that came out three years into the N64's lifespan from a major publisher like Konami. You guys can keep trying to meme it all you want but it will never, ever be a good game.

>> No.4859558

I wasn't much of a fan until I discovered shield-dashing. Alucard's normal movement is too slow.

>> No.4859574

Saying SOTN is bad is babby's first contrarian /vr/ opinion. I really hate AVGN for getting that opinion popular with the retro crowd.

>> No.4859575

>>4859525
They're both awful but in different ways.

>> No.4859583

>>4859574
Anything that was wildly popular must secretly suck, don't you know? And the best way to give yourself cred for being too cool for school is to talk about how much you think that really popular thing sucks.

>> No.4859587

>>4859574
Pretty sure you're thinking of Simon's Quest when it comes to parroting AVGN opinions.

>> No.4859591

>>4859574
Are you fucking retarded?

>> No.4859594

>>4859574
Except AVGN never shat on SotN. In fact, he praised the game in his only video covering the game.

>> No.4859634

>>4859574
You're mad at the wrong e-celeb, buddy.

>> No.4859648

>>4858796
There's nothing to admit. IT IS a great game.

>> No.4859650

>>4859648
No, it's a piece of fuckin shit.

>> No.4859656

>>4858820
Let's be honest, the older Castlevania games are only diffycult, because of the clunky controls.

>> No.4859683

Stop Liking What I Don't Like: The Thread

>> No.4859716

>>4859656
They're not even that difficult. Why are people here saying Classicvanias are hard? Are we this clueless?

>> No.4859724

>>4859716
This. If you want an actual hard sidescroller, go play Ghosts 'n Goblins, Shinobi or Rastan.

>> No.4859727

>>4859634
did arin shit on it? god i hate that faggot so much

>> No.4859730

>>4859724
Exactly, but arcades seem to not even exist in the mind of these plebs

>> No.4859737

>>4858796
It's not even remotely hard and the RPG elements are half baked at best. However, the controls are smooth as silk and the animation and music are top notch, which makes exploring the map and filling out that percentage meter very fun and almost addicting.

t. played it for first time three years ago

>> No.4859827

>>4858917
playing as Richter just isn't fun in general since the game wasn't designed for him, regardless of difficulty

>> No.4859835

>>4858936
why on earth would you write down the combos they appear right there in the menu when you use them for the first time (or you can buy them from the shopkeeper if you don't know them).

Unless you're talking about Richter who only has 2 extremely simple combos

>> No.4859841

>>4859835
Mental retards want to be able to enjoy games too, anon.

>> No.4859854

>only complaint anybody has is that the game is easy
Easy=bad tards are the single biggest shit taste having group in the entire video game community.

>> No.4859871

>>4859854
Easier doesn't necessarily mean bad. SotN just goes too far, it becomes unengaging unless you enjoy it for stuff other than for how it plays.

>> No.4859883

>>4859871
This. It's still a fun game, but you have to go out of your way (use the luck code to start, don't kill too much and avoid broken weapons) to not make it a complete cakewalk. There's a ton I love about SotN and think it's still a quite fun sandboxy game, but I fully understand people bored with how easy it is.

When you can kill even the end boss in 30 seconds just by standing still and getting healed and given hearts the whole time using items you just find laying around the castle, it's a little TOO easy.

>> No.4859886

>>4858952
most of them still have easily abusable (even by accident) items/attacks. Also don't even get me started on shit like Circle of the Moon's "difficulty" which mainly comes down to jumping over enemies because you're way too under leveled to fight them and abusing DSS cards against bosses. Most of the metroidvania castlevania's are still just as easy as SotN they just hide it behind mechanics that you have to "abuse" (if you can even call spamming attacks the game just flat out gives you "abusing mechanics")

>>4859518
Castlevania 64 is mediocre at worst. Nowhere near the trash of games like The Adventure and Legends.

>>4859547
this basically. SotN does basically everything perfectly except difficulty. Rondo of Blood will always be my favorite Casltevania game though

>>4859558
There's always the dash shoes or whatever the fuck they were called from the Saturn version, but the running animation is horrible (they just sped up the walking animation) and the Saturn version is terrible for a myriad of other reasons

>>4859574
AVGN didn't even hate SotN he said he liked it, and that it just didn't have a lot of the elements he liked about the classic CV games, and that he didn't like that it became the bases for the franchise after that. People just take him out of context

>>4859587
I totally understand why AVGN hates the game and he is just in that, but I think Simon's Quest has a lot of great things going on that people would like if they actually played it. Hell even AVGN gave it a second chance and said it wasn't that bad

>>4859656
They aren't clunky, the controls are intentionally restrictive. It requires you to plan your every jump or you'll end up dying. And even Rondo which gave a hell of a lot more control to the player was as hard as the previous games

>>4859724
GnG is only hard because of the few amounts of hits you get. CV would have been just as hard if you died in 2 hits. If you're into that you can go play the shitty version M Haunted Castle

>> No.4859903

Reminder that while The Nerd (as in, the character) hates Simon's Quest, James in real life doesn't, he always says he actually likes the game because he has nostalgia for it, as it was the first Castlevania game that he owned.

>> No.4859912

>>4859903
Liking something you can't defend because of nostalgia is pathetic. That comes from a genuine SQ fan.

>> No.4859919

the main complaint leveled against SotN is the low difficulty, but pretty much everyone including the people who love the game to death acknowledge this. If anything I'd personally argue that CV4 is the overrated game of the franchise. It has a lot of really good stuff going on, but the quality of level design changes drastically between sections, with some of the game being really well designed but then other parts having some of the worst level design in the franchise, poor implementation of mechanics (particularly the auto-climb mechanic for stairs), and pretty much all the bosses until stage B suck ass

>> No.4859930

>>4859912
yeah, but affective memory is something that exists. I'm not crazy for some types of food either but every now and then I eat them because they take me back

>> No.4859946

>>4858796
what're you talking about? i think metroidvanias are boring as fuck.

the only time i've ever had fun with them was the bonus modes where you had full reign of the castle.

>> No.4859949

>>4859912
I think it's not aboud "defending". He knows that the game has some problems, like the unecessary interruption between night and day (when many other games make the transition without stopping the player for 5 seconds).
He just made a skit video as "The Nerd" where he goes full hyperbole about how the game is SHIIIEEEEET, but in real life, James appreciates the game for what it is. He probably knows more about Simon's Quest than many other games, when he played SQ with Mike, Mike was commanding Simon while James was guiding him, without even looking at guides. James knows the game by heart.

>> No.4859953

>>4859886
Which is why I said they tried being more balanced and challenging, not necessarily succeding at it.

>> No.4859959

>>4859903
>>4859912
the ironic part about the hate on simon's quest is that it ultimately was the prototype of where the series would inevitably go

>> No.4859962

>>4858803
It's not that it's easy, it's that it's too easily breakable. I find that it actually takes away from the aesthetic -because- you can breeze through certain things so quickly or cheesily.

>> No.4859964

>>4859953
personally I'd rather play an easy game than a game that fails at being difficult

>> No.4859968

>>4859959
This, Simon's Quest is just a grindier, more cryptic version (at least the western translation) of the latter games, and with the restrictive controls
>>4859962
It's harder to NOT break the game ffs
>>4859964
Never said they were better, just that interestingly latter Metroid-style Castlevanias attempted this a bit more while SotN just didn't give a shit.

>> No.4859997

>>4859962
the game is easy. Even if you fight shaft and dracula with the Alucard Sword (the intended most powerful sword based on the starting equipment), and ignore every game breaking item, it's still the easiest final boss fight ever

>>4859968
fair enough

>> No.4860005

>>4859997
I'm sorry, there was an elliptical statement in there. It was meant to imply, "(The problem is) not that it's easy, it's that it's too easily breakable," meaning it is easy but that's not the critical issue here.

>> No.4860360

I absolutely raped every endgame boss with the osafune katana and the dragon helmet
no regrets

>> No.4860420

>>4858937
I dunno maybe try easing up on calling hard-mode hacks "self-imposed challenge." There's a huge difference from doing some kind of weird challenge run with arbitrary limitations and legitimate difficulty hacks build on a solid foundation.

I'm not saying you need to play them if you're happy playing shmups, but christ it's annoying to see someone shit on a game for lack of difficulty but when someone brings up difficulty mods they shit out a bunch of retarded excuses for why those don't count. and can't ever count and fuck you SOTN is a walking simulator and you suck for liking it. etc.

>> No.4860428

>>4859886
I have no problems just shield dashing on arcade stick when I want to play the game but I will have to try that in the Saturn version sometime. Thanks, anon.

>> No.4860438

>>4858796
Nice bait. But seriously, it's good, but not perfect.

>> No.4860648

>>4860420
No, of course that a hack and self-imposed stuff are different. Still, understandably some just want a game that is demanding by itself.

>> No.4860764
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4860764

>>4858820
Rondo of Blood is the most balanced and fun of the series, though.

>> No.4861661

>>4860428
Basically after you beat Richter they give you shoes that let you run like him, but the saturn version has a ton of other problems so I wouldn't recommend it (long load times, annoying way to access the map, the viewbox is too large revealing glitchy textures near the bottom of the screen, lack of transparent textures, and the new areas they added are ass)

>> No.4861674

>>4858803
Agreed, except without the snark. I never got into the earlier Castlevania games, the atmosphere wasn't enough to slog through the limited gameplay and bullshit difficulty. SOTN is a much cooler game with a much cooler main character that's a lot more fun to play. Tons of amazing weapons (not just a whip and some sub weapons), tons of spells and abilities, just so many things to collect. Coming from a lot of RPGs I enjoyed the game a lot, it was my first real Castlevania game and I enjoyed the later ones in the series.

>> No.4861937

>>4861674
>bullshit difficulty
Again, trust me, Classicvanias aren't even that hard. Try Ghouls n Ghosts arcade for a real platforming challenge.
But indeed, judging by your tastes and background it's made just for you, Ida and the others in the team wanted to appeal to a bigger audience here and your kind just became more prevalent by the late 90's. Which is OK

>> No.4861943

>>4861937
Iga*

>> No.4861949

>>4858937
>they won't talk about the stuff I like!
>so I'm gonna complain about the stuff they do like!
And /v/ wonders why we don't want them here.

>> No.4861962

>>4861949
Never posted once on that shithole, nice try

>> No.4861983

>>4861962
>doesn't dispute he's just here to shitpost
Checkmate, thanks for playing.

>> No.4862000
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4862000

>>4858796
Can you please get over your hate boned for SOTN?
It was a good game people like that inspired a genre more so than its space wife did.
If you don't like it fine but shut the fuck up.
People like you really would fare better in /v/ or 8/v/ than here.

>> No.4862013

>>4862000
>boned
I meant boner, my bad.

>> No.4862039

>>4858937
What games do you like?

>> No.4862061

>>4861983
Being critical of the only games that are talked about here just to have a conversation at all isn't shitposting
>>4862039
This thread is mine and it's not an isolated instance
>>/vr/thread/S4854846

>> No.4862169

>>4862061
I should have guessed it would be a shmup thread. I actually have played Truxton but couldn't be arsed to say anything good about it.

>> No.4862174

>>4862169
It's the sequel. Shmup fans migrated away from this board anyway
It's not the only kind of game I like, but arcade stuff in particular is quite underrepresented here considering it's a board for older games when arcades were at their most influential.
This month has been Space Invader's 40th anniversary yet we have two simultaneous SotN threads with almost the exact same pic lol

>> No.4862212

>>4862174
Ehh I sorta know the feel, I will start a Rogue thread every now and then and watch it languish, but it's no biggie. I'm partly guilty though cause as much as I love fighting games, most single player arcade games bore me to tears so I rarely engage in the threads myself.

>> No.4862247

>>4862174
>arcade stuff in particular is quite underrepresented here considering it's a board for older games when arcades were at their most influential.
I like the slower pace.

>> No.4862265

>>4862247
>I like the slower pace.
What does that have to do with arcades

>> No.4862381

Rondo of Blood and Castlevania 3 are arguably the best in regards to the classic castlevania style. Castlevania Bloodlines is also underrated as hell

>> No.4863546
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4863546

>>4858796

>> No.4865784

I like it because I like easy games. I like to put in zero effort.

>> No.4865785

>>4863546
What is a shitpost? A miserable little pile of memes!

>> No.4865809

>>4865784
Nothing says no effort better than bringing a thread back from the dead

>> No.4865858

I had fun with it but between
>insanely easy lategame
>inverted castle slog
>movement speed like molasses
I can't imagine what the people who say it's better than super metroid are smoking. I do admit I felt like hot shit backdashing everywhere then turning around on a dime to nuke motherfuckers

>> No.4865873

>>4858796

Agreed. All Castlevania games are hilariously overrated. It all goes back to the retarded gaming 'journalists' from back in the day. The Castlevania games are mediocre at best, and a perfect benchmark that separates gamers from idiotic fanboys.

>> No.4865885

>>4865873
Why do you find them mediocre, and how are they a benchmark separating gamers from idiotic fanboys?