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/vr/ - Retro Games


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4844362 No.4844362 [Reply] [Original]

I like FF5's Neo Exdeath. With the multiple parts all doing their own thing it feels like you're fighting a legion.

>> No.4844368

>>4844362
I bet you also like that tough as balls decision making of spamming the same spell over and over as you enjoy feeling empowered by mashing the same button in an untimely manner and that's justification enough for a feeling of reward.

>> No.4844382
File: 25 KB, 240x320, dogyuun_arcade.png [View same] [iqdb] [saucenao] [google]
4844382

>>4844368
Don't be that harsh to JRPG fags, this is their home after all

>> No.4844394

>>4844368
>>4844382
I want progressfag to go and stay gone. Worst shitposter on the board hands down.

Anyway, Neo Exdeath is one of the best FF bosses, great theme, very well-designed and actually quite challenging. Did you know he has invisible and invincible parts specifically to soak up hits of X-Fight and Meteor? Or that if you summon Odin from the Magic Lamp rather than the summon command he'd use Zantetsuken and kill one of Neo Exdeath's parts?

>> No.4844407

>>4844394
>progressfag
Is that the buzzword on /vr/ for those who value strategy, decision making and resource management? And why is that a bad thing?

>> No.4844410
File: 177 KB, 1345x538, huh.png [View same] [iqdb] [saucenao] [google]
4844410

>>4844394
1. You're quoting more than one poster
2. Progress hasn't been mentioned
3. Also, apparently having a different opinion is shitposting
Nice boogeyman you've got there, buddy

>> No.4844418

>>4844407
To the contrary, progressfag is a faggot who got salty that FFVII is more popular than his obscure arcade shooters so all he does all day is to go into RPG threads and complain about "progress systems". Instead of, you know, making arcade game threads.

>> No.4844421

>>4844407
It's what they call me for having dared to criticize their beloved progression systems. They thought your post was mine.

>> No.4844428

>>4844418
This thread is called "favorite final boss fights". I know it's implied considering /vr/, but call it "favorite RPG final bosses" next time if you don't want other opinions.

>> No.4844449
File: 25 KB, 350x263, first_and_last_050.jpg [View same] [iqdb] [saucenao] [google]
4844449

>>4844418
>arcade shooters
Oh God don't get me started on the new-gens going "superplayer mode" by mimicking famous Japanese plays that are watching on youtube. No wonder their genre is dead.

Back to the topic. This fucking shit. Oh how I wish I could stomach Xenogears' aesthetics today. I can even play Atari 2600 games with no problem but whenever I boot Xenogears I just can't play more than 10 minutes.

>> No.4844475

>>4844394
>very well-designed

This "The Thing" style of slapping random body parts together is overused in JRPGs.

>> No.4844478

>>4844368
Absolutely fucking based.

>> No.4844484

>>4844362
what is it with japanese final bosses and naked women attached to monsters

>> No.4844487

>>4844484
If you really think about it, it's not that weird

>> No.4844594

Zeromus from FF4 for me, though solely for nostalgia purposes. Lavos from Chrono Trigger was a bigger pain in the ass.

>> No.4844629

>>4844449
To this day I have no idea what that fight is like if you don’t kill his angels. I only fought him once with only 2/4 when I was a kid and the other times I had them all dead.

>> No.4844657

>>4844368
>>4844478
samefag

>> No.4844663

>>4844594
Use physical techs and spam megaelixirs

>> No.4844680

>>4844449
I now the feeling, Xenogears has aged horribly. The only thing that keeps me going is the story, characters, and music. But that goddamned unfinished second disc...

>> No.4844682

>>4844362
>their own thing it feels like you're fighting a legion.
I just spam gil toss, lol

>> No.4844684

Captain Syrup with her genie in Wario Land had my heart beating like crazy when I was 6.

>> No.4844687

>>4844428
>if you don't want other opinions.
This >>4844368 was just a shit post and you know it. And it would have been made even if the thread was just for JRPG bosses

>> No.4844691

>>4844680
Why am I not surprised you guys are ignoring game mechanics entirely?
>the aesthetics are bad but the story, characters and music kept me going
Jesus fuck

>> No.4844696

>>4844684
I thought she was hot, mainly because I was starting puberty when I first played it.

>> No.4844703

>>4844691
That's because Xenogears mechanics, other than the mech combat, were nothing new or special.

>> No.4844723
File: 15 KB, 224x229, Zophar3.jpg [View same] [iqdb] [saucenao] [google]
4844723

>>4844362
If Kefka wasn't so stupid easy, it would deffinitely be him. Instead I'll choose Zophar from Lunar 2 because as with several battles in that game I won with everyone but Hiro dead, out of healing items and zero mp. Plus it was dramatic and the music rocked.

>> No.4844736

>>4844680
There's little reason to play it in my opinion. A lot of the first disk has promise but nothing really comes together well and that's just a microcosm of the whole series.

>> No.4844791

>>4844687
>It's a shitpost because I disagree with it
No it wasn't. I was criticizing FF games and their final bosses. Sorry that I have to spell it out for you.

>> No.4844794

>>4844791
You don't know what shitposting is.

>> No.4844795

>>4844736
>>4844703
The one game we'll never get a remake...

>>4844723
Fuck that guy. Lunar had some dragged on fights but at least the final boss was feeling like a final boss.

>> No.4844798

>>4844794
That doesn't mean that I wasn't criticizing Final Fantasy or that my criticism wasn't valid.

>> No.4844801

>>4844798
It doesn't matter if it was valid or not, it was shitposting.

>> No.4844810

>>4844801
>Present argument
>"it's wrong because I say so"

Glad to see you're still around progressfag. Shouldn't you be copying youtube vids now?

>> No.4844818

>>4844801
>accuses me for shitposting
Bitch I posted at least 2 bosses in this thread, don't fucking accuse me for targeted derailing.

>> No.4844821

>>4844810
You're not talking to "the progressfag", in case you weren't aware of that already. In fact, that other guy isn't even mentioning progress stuff, he just isn't into FF bosses

>> No.4844823
File: 2 KB, 320x288, 24-FFL3_30.png [View same] [iqdb] [saucenao] [google]
4844823

>>4844801
Just let him fume and write reams of shit no one cares about.

FF Legend's Creator for me.

>> No.4844828

>>4844810
What? You're the one trying to derail a thread by criticising FF when it is uncalled for instead of following the thread topic (shitposting). Why are you calling me progressfag you utter retard.

>> No.4844835

>>4844828
Apparently JRPG fans have developed a boogeyman. Every poster they dislike is "the anti-progress fag"
It's hilarious because I'm that guy and yet the thread is full of people accusing others of being me just for disagreements even when progression stuff isn't even being mentioned

>> No.4844849 [DELETED] 

>>4844835
Well the guy self identified as such is in this thread and frequently on the board. But congrats for blending in with him :)

>> No.4844859

>>4844828
If you can see it's bait, which that original comment obviously was, then biting it as hard as you are certainly isn't helping the situation.

>> No.4844861

>>4844849
Yes, I've posted before, here are all my posts
>>4844382
>>4844410
>>4844421
>>4844428
>>4844487
>>4844691
>>4844821
>>4844835

What I find interesting is how some posters here make up stuff about me based on whatever stereotypes. I played these games quite a bit in my teen years (so 10-15 years ago), I just got tired of them being compromised by plot or progress and over time and gradually became to appreciate more games that weren't compromised and were fully engaging.
However, I still find some aspects of these fun. Yet when in another thread I criticized DQ1 for being too grind-heavy and only appealing to those who play for progression, the backlash, man... I promised to never bring that up again here tho, no more progress criticism. Yet I see some posters here are still mad at me and even think other "shitposters" (aka people with different opinions) are me.

>> No.4844901

This board has finally officially become total and complete shit, thanks guys

>> No.4844913

>>4844901
Nah, it's OK. Post your favorite JRPG final bosses like the others are doing

>> No.4844935

>>4844657
Nope. The standard JRPG is about one step above visual novels in terms of actual gameplay. They were up there with horse racing, mahjong, and platformers in terms of the Japanese developed shovelware genres of the late 80s/early-to-mid 90s.

>> No.4844936

>>4844935
(though to be fair, shovelware platformers seemed to be more of a western thing)

>> No.4844941

>>4844935
>>4844936
Nah, platformer were on average more respectable. Particularly Japanese stuff as you know

>> No.4844954

>>4844823
Creator is one of those rare final bosses in JRPGs that aren't gigantic Lovecraftian monsters, doesn't have an alternate form, is the same size as a regular human, has a very small number of attacks, and is far weaker than preceding bosses.

>> No.4844974

>>4844861
So you mean when you told a bunch of fans of a game that they enjoyed it for bad reasons they gave you shit about it? Did you expect something else?

>> No.4844981

>>4844974
On the contrary, the OP didn't like the game either. Just that my particular reasons for disliking the game are too triggering here for some reason.

>> No.4844993

>>4844981
I think it's more your attitude and way of speaking than the content. Even people who like DQ1 usually say it's kinda grindy and boring.

>> No.4845049

>>4844993
Nah, it's because there is a difference. Those you mention usually oppose forced grinding but are fine with the concept. In my case I find the entire concept ruins these games (the degree to which depends on the game), they have the potential of being tight mazes with strategic turn based encounters but instead they are watered down by progress unbalance and narratives constraining game design because the latter appeals to more people.

>> No.4845227

>>4845049
Dude just stop posting. Everyone hates you.

>> No.4845282

>>4845227
>being this triggered

>> No.4845419

>>4844368
>jrpgs take no skill though anon
real eye-opener, faggot

>> No.4845478

>>4845419
Turn-based JRPG is the brainlet genre. Funny how Super Mario RPG, which is considered baby's first RPG, basically perfected the genre and combined the standard JRPG style with actual gameplay elements, but I guess requiring reflexes and actually rewarding paying attention to even grinding battles was too much to ask.

>> No.4845492

>>4845478
Nice falseflagging

>> No.4845508

>>4845478
you could try not grinding like a baby anon, the choice is yours on whether you man up and solve the puzzles or play it in baby mode

>> No.4845520

>>4844368
>I bet you also like that tough as balls decision making
Yeah pretty much. It's not the game's fault if you play overleveled like a retarded faggot.

>> No.4845524

>>4845508
Jarpigs have no good puzzles, stop being delusional.

>> No.4845539

>>4845520
>enter new area
>basic enemies drain health surprisingly quickly compared to the last area, fast enough that you aren't sure whether or not you are underleveled or just missing out on a trick to beat these enemies
>try elemental attack spells based on what would be counters to the enemy's potential element
>the new enemy is weak to one of these spells,, still not enough to make the battle go quickly
>use status effect move
>oops it's immune to that one
>try again, find one that works, wasting some healing items in the process
>"OK, so if I use this particular combination of spells, attacks, and status effects, I can beat this standard area enemy in 3 minutes in a boring as shit battle with no adrenaline rush or logic beyond the games arbitrary web of weakness and resistances"
>this is somehow fun and not just a barrier between you and the next weekday-afternoon-anime-tier plot point

>> No.4845542

>>4845539
How's that different from popcorn enemies in arcade games? Also how's it related to Exdeath boss fight?

>> No.4845545

>>4845520
30ish hours of playtime isn't being overleveled.

>> No.4845554

>>4845545
Pretty sure 30 hours of grinding like a retard and complaining about it will make you overleveled.

>> No.4845557

>>4845542
Why do you assume he's into arcade games? Also, if you already know what a popcorn enemy is you surely know it's not the same. Executing the same menu sequence every time isn't comparable to action execution in any way

>> No.4845612

>>4845554
I was a different poster than the one who complained. 30ish hours is the average playtime for JRPGs. The advertised playtime for some Squaresoft RPGs is actually much more than that. So grinding is actually intended by the developers.

>> No.4845613

>>4845524
the entire turn based combat system is a puzzle that you refuse to solve any way other than making the numbers go up (the dumbest and least efficient way to solve it)

>> No.4845617

>>4845613
Why do they allow said numbers to go up in the first place anyway? Wouldn't it be better without that?

>> No.4845762

>>4844823

Damn good choice anon. Playing this back in 89, or the early 90s --- the creator was a genuine surprise and challenge at the time.

>> No.4846024

>JRPG threads getting spammed now more than ever thanks to anti-progress-systemfag trolling JRPGfags

Delicious.

>> No.4846102

>>4845613
Then why have the level up system at all? Given that many RPGs utilize random encounters, how can a player determine the cutoff point between overleveled and underleveled?

>> No.4846104

>>4846024
The funny thing is I'm not even trolling, they just have a knee-jerk reaction to progression being criticised or someone enjoying these DESPITE that stuff and not because of it.

>> No.4846107

>>4846102
Exactly, as I pointed out here >>4845617
Instead they'll blindly defend progres, calling it part of the genre, etc. They have a preference and can't take the alternative.
These games are definitely compromised mechanicaly due to levelling shit. It happens everywhere, just that with JRPGs it was from the start and thus there never was a chance to see them without progress. About the closest thing you can play like that is the Nintendo Wars game, but they lack the maze exploration aspect and the deeper options in the menu.

>> No.4846138
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4846138

>>4844362

>> No.4846143
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4846143

Both times you fight this guy.

>> No.4846151

>>4845617
No. Jesus christ you are so dense. In a highly complex game with a lot of rules and details, it's best to introduce those rules and details slowly.

Also, one thing that's absolutely never talked about in these retarded discussions is the role of creativity. A game like FFV encourages creativity in gameplay, allowing players to solve problems in any number of different ways. Some are more efficient than others but multiple tactics are viable. Some people are inherently not creative and simply don't understand why anyone else might find this kind of thing satisfying. It's pointless to try and explain to someone who lacks any creative interest whatsoever and cares only about solving arbitrary challenges.

>> No.4846156

>>4846151
>In a highly complex game with a lot of rules and details, it's best to introduce those rules and details slowly.
Not my fault I don't want the game to be compromised for brainlets
Guess what, they started doing the same shit in action games later.

>> No.4846159

>>4845282
>being this unable to make a point without pissing people off for no reason other than you're a salty passive-aggressive faggot

>> No.4846161

>>4846156
Yeah and now we have masterpieces like Dark Souls thanks to that.

>> No.4846164

>>4846159
"I don't like progress systems"
REEEEEEEEEEEEEEEE FUCK OFF ANTI-PROGRESS FAG

>> No.4846165

>>4846161
>masterpieces like Dark Souls
I massively disagree. You see, different tastes

>> No.4846172

>>4846161
Dark Souls is fucking trash. Shadow Tower was a much better Progressvania by FROMsoft.

>> No.4846176

>>4846172
>Progressvania
That's actually a better term for stuff like SotN and later similar 3D games, even if Dark Souls isn't THAT babyfied

>> No.4846182

>>4844475
>This "The Thing" style of slapping random body parts together is overused in JRPGs.
But Exdeath was a tree whom those things were sealed in. After he was swallowed and spat out all those things merged together

>> No.4846221

>>4846172
> Dark Souls is fucking trash.
You clearly don't know the first thing about good game design.
>>4846165
> taste vs quality
There are plenty of well-designed, high-quality games that I don't like very much. Apparently you just don't know how to distinguish objective from subjective.
>>4846164
>"I don't like progress systems"
Even the most moderate post has exaggerated shit like "the entire concept ruins these games." Most take blatantly ignorant backhanded digs at people who play the games. And for christ's sake stop embarassing yourself by posting "REEE" unironically. It's a sure sign of a mental midget.

>> No.4846228

>>4846221
I was talking about my tastes, not saying Dank Souls is objectively worse. I don't find low fps progressfest action games as appealing, simple as that
>the entire concept ruins these games
To me. They ruin them for me.

>> No.4846256
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4846256

>>4845049
Ehh... I'm not so sure. I too think most rpgs are pretty boring and that grinding is lame. But your attitude about everything is so insufferable it makes even agreeing on the stuff I theoretically would hard.

>> No.4846259

>>4846256
Care less about the "attitude" and more about the actual message then

>> No.4846261

>>4844368
am I in /v/?

>> No.4846275

>>4844449
My gears where severely undertuned when I fought this guy, and I didn't want to grind or leave the dungeon because it was a pain in the ass. I only managed to beat him by severely micromanaging my limited resources across all my party members, and even when I did it was one of those situations in which I got good RNG and if the fight had gone for one more turn I would probably have lost, felt pretty good.

>> No.4846305

>>4846228
> progressfest
> Dark souls
Christ what an idiot. If you think DS is a progressfest game, then it's safe to ignore any use of the term entirely. It means you have literally no ability to evaluate the real impact such a system has on a game.

>> No.4846307

>>4846259
Why?

>> No.4846316

>>4846305
https://www.google.es/search?q=dark+souls+grind&oq=dark+souls+grind&aqs=chrome..69i57j0l5.1939j0j7&sourceid=chrome&ie=UTF-8
I wonder if people got into these partly because you could farm for shit and make it easier? Hmm.
>>4846307
The message is more important than the "feeling" unless you're overly sensitive I guess

>> No.4846356
File: 390 KB, 739x662, A956C7C5-1542-47F6-B8E0-F8EC199DD8BA.png [View same] [iqdb] [saucenao] [google]
4846356

It’s extremely cliche but the final fight against Ganon in Ocarina of Time really does feel incredible from the atmosphere, music, art direction, everything...except for the difficulty which is piss-easy. Then in the remake they completely ruined the tone of the fight and it’s no longer fun.

In terms of final bosses with gameplay I loved, probably the Wily Capsule from Mega Man 7. If you just use the buster and don’t Cheese it with E-tank abuse it’s actually a very fun, challenging, engaging final fight. But the atmosphere is nowhere near Ganon’s, hence why I’m listing both.

>> No.4846478

>>4846316
Well from my perspective it's more important for you to learn how to express yourself without coming across as a total dipshit. Also it's funny to watch you get pissy when everyone else piles up and mocks you. So I'll just keep enjoying the show.

>> No.4846484

>>4846356
A small price to pay for a somewhat less annoying Water Temple and boot switching.

>> No.4846558

>>4846138
Really? Wasn't that fight just "Reveal her true form with Agni then alternate between attacking and using Cures for a full-heal" until she died?

>> No.4846569

>>4846316
Doesn't change the fact that soul farming is not remotely necessary and suffers diminishing returns very quickly. There's no reasonable amount of soul-farming you can do that will trivialize Gwyn or O&S. The game mechanics are designed heavily around avoiding damage, meaning that so long as you upgrade your weapon and shield (which is possible using only static drops, no farming required) you'll have a reasonable chance of winning.

Meanwhile, the progress system winds up being (among other things) a fantastic way to allow them to develop a unique build based on what they learn about the game and their play style as they go along, instead of locking them into a specific class that they had to choose when they knew absolutely nothing about the game.

>> No.4846610

>>4846569
This. The problem with RPGs is the OP equipment you can find that breaks game balance, not necessarily the stats system.

>> No.4846731

In a well baslanced rpg like this >>484472 or PSIV you gain enough xp through regular exploring but not stopping to grind that bosses are tough but beatable.

Also one of the nice things about a game with xp gain is that tge same as you can do grindy runs where you make things way too easy, you can also do challenge low level runs.

>> No.4846798 [DELETED] 

>>4846610
Eh, well in Dark Souls equipment isn't OP either. Not to go too far down this non-retro discussion but it's an action game that's heavily balanced around skill, where leveling just lets you make a few more mistakes before losing and upgrading a weapon just means a boss fight takes a bit less time. You can't level to where skill doesn't matter and you don't need to level at all to beat the game. (You do kind of need at least some weapon upgrades to keep the game from being a ridiculous slog, though)

>> No.4846834 [DELETED] 

>>4846798
You joshing? Once I found that black lance in the forest I could cheese 99% of the encounters in Dark Souls.

>> No.4846843
File: 228 KB, 402x479, k rool .png [View same] [iqdb] [saucenao] [google]
4846843

Gonna have to say K. Rool from the first Donkey Kong Country

>> No.4846904 [DELETED] 

>>4846161
DS is an incoherent mess filled to the brim with exploits and half baked ideas. Everything is exploitable even basic enemies (short leashes, easy to aggro one by one or in small groups, dumb AI, no real ability to deal with basic bitch circle strafing and backstabs, easily trivialized by parrying). Then youve got the multitude of cheesy builds like spellcasters throwing off risk vs reward, havelfags who mash R1 through the game while sipping one of their 20 estus and fucking summoning. Then you have the fact that the importance of levels is rather minimal and thus you can and should run past all enemies in an area once youre familliar with it. Its a game where you have to try very hard if you want to have fun, by never using the insanely OP summons, going with a simple dex build, not kindling bonfires or just plain doing a SL1 run and disregarding most of the bullshit. Even once you do all that the moment to moment combat is mind numbing in just about every way, you can get a far more engaging experience from Knights of the Round. Parading it as an rpg masterpiece is just stupid, it has some cool ideas but the execution is shit tier.

>> No.4846940 [DELETED] 

>>4846834
That's a rare drop, you have to kill a decently difficult enemy to get it, and even if you do get the drop, you can't "cheese" many bosses with it. You still have to know what you're doing (or summon help) to beat even easy bosses like Quelaag. Having the BKH doesn't suddenly make the game completely trivial. It's only an overpowered weapon early/mid game and then only relative to other weapons in the game. Also, you have to boost your strength to a decent amount to make use of it, which sacrifices points you could have put into other stats.

>> No.4846948 [DELETED] 

>>4846834
You can't use a lance to just tank hits. His point was that even though you can find powerful equipment, you still need to play well because you typically can't get to a point where none of the monsters can kill you.

>> No.4846950 [DELETED] 

>>4846948
You can if you stack up on poise

>> No.4846976 [DELETED] 

>>4846904
> DS is an incoherent mess
lol ok dude
> short leashes
Very few are short enough make a big difference. Most of the time it just means that running away is not a pointlessly annoying experience.
> easy to aggro one by one or in small groups
This is in no way "incoherent" or even a flaw, to the extent that it is even true (see: Duke's Archives). Good lord the bottom-scraping that people do to gin up criticism of this game is ridiculous.
> dumb AI
Arbitrary criticism that could be applied to any game. Enemy AI is clearly tuned within desired gameplay parameters and challenge. It's like criticizing Mike Tyson's Punch-Out because it doesn't use a more sophisticated AI. Even in DkS, AI phantoms are clearly more sophisticated than normal enemies, confirming that AI tuning is a decision not oversight or carelessness.
> no real ability to deal with basic bitch circle strafing
The only valid point in your entire argument
> havelfags who mash R1 through the game while sipping one of their 20 estus and fucking summoning.
You can't poise through Smough's Hammer and you don't get Havel's until halfway through the game anyway.
> easily trivialized by parrying
"Easily trivialized" by using a technique that requires accurate timing, always results in taking damage if you screw up, and doesn't work on most bosses. Got it.
> Its a game where you have to try very hard if you want to have fun
Not using summons in a game obviously designed to be a primarily single-player experience is not "trying very hard." Could you be any more of an obnoxious faggot?
> Even once you do all that the moment to moment combat is mind numbing in just about every way, you can get a far more engaging experience from Knights of the Round.
The answer to the previous question is: yes most definitely.
> Parading it as an rpg masterpiece
I didn't qualify that shit. I don't even think of it as an RPG, more of an action-adventure game.

>> No.4846990 [DELETED] 

>>4846950
Again to bring this semi back on topic: the point is that that "progress system" in Dark Souls does not ruin the game. You can poise-tank a decent number of enemies in the game using Estus and heavy armor, but you still have to plan and execute the DPS race tactic (which isn't always as easy as it sounds), and "progress grinding" has very little to do with whether poise-tanking will be effective or not.

If I knew of a retro game with a similarly balanced progress system I'd have used that as an example.

In any case, to answer the main thread topic, my favorite retro final bosses are:

> Mike Tyson from Punch-Out
> Bowser from SMB 3
> Zeromus from FF4

>> No.4847068 [DELETED] 

>>4846976
>Very few are short enough make a big difference.
Ever heard of bows? You can draw out just about any enemy easily out with it
>This is in no way "incoherent" or even a flaw
It's a massive flaw because it destroys encounters, what is meant to be a multi group unique challenge becomes a 1v1 cheesefest, allowing players to trivialize encounters this way is not good design
>Arbitrary criticism that could be applied to any game
Nonsense, the context in which it's used is clear in that the AI is incapable of dealing with simple exploits such as leash abuse, circle strafing, ranged combat and a whole host of other problems.
>You can't poise through Smough's Hammer and you don't get Havel's until halfway through the game anyway.
Right so only half the game is shit? Havel's armor is the best example but it's by no means the only one, you can get Stone Armor very early on
>"Easily trivialized" by using a technique that requires accurate timing
Not very accurate, the window is large and missing it even cuts the damage you receive. But the biggest problem here is that that's all it is, a simplistc timing challenge
>it doesn't work on bosses
Oh yeah, that's another aspect that makes the game incoherent, it drops its mechanics whenever it pleases without consistency
>Not using summons in a game obviously designed to be a primarily single-player experience is not "trying very hard."
Not using summons, not using easy mode brainless gear, not keeping 20 estus, not using game mechanics, not using cheesy strats, etc. Summons are hardly some kind of unintended game mechanic, it's the reward for quests and plays an important role in the game's various stories, just because it's poorly thought out and broken doesn't mean you're not meant to use it.

>> No.4847116 [DELETED] 

>>4846990
The mere presence of progression systems does not immediately ruin games, yes because it's a question of how they are handled. Something like Parasite Eve is a fairly solid combination of stat and gear progression and skill-based combat too. But these games deliberately de-emphasize progression and try to fall on the skill based end of the spectrum. Basically it's acceptable if its influence over gameplay is kept to a minimum, though even then it tends to cause minor problems such as gating gear behind stats making experimentation with builds tedious in Dark Souls.

>> No.4847125 [DELETED] 

>>4847116
Glad to know something is acceptable!

>> No.4847130

>>4844368
The fact that you think anything you are doing in video games justifies some kind of ego satisfaction is laughable. You aren't special because you're moderately above average at video games, especially considering the best players in the entire world are currently a foot note in someone's "101 Interesting Facts", and won't ever be much more than that.

You can try to pretend that someone who plays oldschool JRPG's is somehow inferior to you because they're only making hard decisions about single button presses, but just realize that pressing two buttons a using a stick has about as much more complexity as that of a high-function autist compared to a low-functioning autist.

Unless you're a CEO of a production company, your involvement with games is completely irrelevant. Nothing you do as a player matters, and it will never matter.

>> No.4847132

>>4847130
>getting this assblasted
Well if you want to waste your time doing mind numbing grinding be my guest

>> No.4847210

>>4847132
At least he's having fun instead of spending all day moping about how gaming sucks now.

>> No.4847260

>>4847132
I Just got here and o Just knew i'd find this guy in here the moment I saw the OP.

Why do you show up at every jrpg thread there is if You clearly dislike the genre so Much , some of your complaints are valid and interesting, You already said everything You had to say and people already heard it and dissgreed, not so much with your ir basic ideas but with your full retard conclusions . I for one agree with You that progresion systems can suck badly implemented, especially on multiplayer games, but not every game with permanent rewards is shit and and a grindfest.

You need to take a break from this board man, people will start ignoring You soon enough but so it for your own mental health, that amount of negativity......
Do some physical activities.....

>> No.4847278

>>4847260
This is the first time I posted in an rpg thread in years anon, you guys are very paranoid

>> No.4847436

>>4847278
>it's a progress fag starts samefagging when he gets ganged up on episode

>> No.4847449
File: 54 KB, 728x546, aid698490-v4-728px-Increase-Your-Ejaculate-Step-2-Version-3.jpg [View same] [iqdb] [saucenao] [google]
4847449

>>4847436
You got me mate. I'll forever post in these threads while changing up my posting style and complaints slightly.

>> No.4847616

>>4846558
That's because I didn't know Agni existed when I defeated her the first time.

>> No.4847668

>>4847449
Holy shit, these guys are pathetic, aren't they?
Your position is clearly different from mine yet because it still triggers them they still echo chamber your ass
Quote, "Ganging up" against anons with different opinions (or maybe because they're blunt about them) just because they are not cookie cutter, holy shit.

>> No.4847814

>>4847668
One anon's theory = "these guys are pathetic"

39 posters in this thread, a tiny handful are crusty-assed oldfags whinging about the downfall of gaming or /vr/ and blaming those damn JRPGs with their 'story' and 'progress systems' and 'spamming same spell over and over' gameplay and making snide, backhanded, passive-aggressive insults at anyone who enjoys them and has a different perspective.

>> No.4847818

>>4847814
Wait, are we oldfags or edgy teens? Make up your mind

>> No.4847837

So what are you guys favorite boss fights

>> No.4847838

>>4847837
Already posted >>4844382

>> No.4847941 [DELETED] 

>>4846164
yea no it's more like
>spends all day every day on /vr/ derailing every rpg thread with smarmy rants of stop-liking-what-I-don't-like over and over and over and over and over
"good god you faggot just fuck off"
>oh you get triggered when I insult your grindfest?!? are you afraid of discussion??? why do you resort to ad hominem? what does that say about you? hmmmmMMMMMMM???

>> No.4847947
File: 121 KB, 366x687, Last-Boss.gif [View same] [iqdb] [saucenao] [google]
4847947

Most final boss fights are so anticlimactic.

>> No.4848049 [DELETED] 

>>4847941
What does that make you for continuing to reply to him?

>> No.4848053

>>4847818
It takes a unique blend of ignorance and faggotry to come off as both at the same time.

>> No.4848057

>>4845539
Maybe you should play Doom or something.
You can shoot the bad guy with the gun in that game.

Seems to be more your speed.

>> No.4848063

>>4844362
This fight is a real bear on certain challenge modes.

Jobless is probably my favorite.
You're swapping weapons out like fucking batman to buff yourself and use

Figuring out how to beat Omni was the hardest part.
Breaking rods counts as a physical move to him, so he just resets.

The trick is to have Mage Masher and Ancient Sword.
You equip reflect rings and attack with Mage Masher, then immediately with Ancient Sword and home mute and old proc on him.

Once they do, his level will drop until his regen is useless and he'll kill himself with his own spells.

>> No.4848070

>>4847837
I poasted:
> Mike Tyson from Punch-Out
> Bowser from SMB 3
> Zeromus from FF4
For retro favorites. Other good final Bosses:
> Dr Wily from Megaman 2
The final phase is merely OK but the boss sequence as a whole is solid.
> M. Bison from Street Fighter II
Great appearance and challenge, very satisfying to finally beat.
> Kefka from Final Fantasy 6
Mentioning only for the music and aesthetics. The fight itself, especially the final phase against Kefka himself, is kind of a letdown.

Some other memorable boss fights that aren't "final bosses":
> Weigraf and Velius from Final Fantasy Tactics
> Marquis Elmdor from Final Fantasy Tactics
> Evilwall from Final Fantasy 4
> The gun-wielding opponent in Bushido Blade
> The Green Dragon boss in Wily Stage 1 from Mega Man 2.

>> No.4848071

>>4848053
I think it's fun that he has the old man attitude of everything new being shitty and horrible mixed with teenaged edginess and tantrums. It makes for a lot of fun responses.

>> No.4848094

>>4848057
kek
>>4848063
that's badass dude

>> No.4848119
File: 122 KB, 800x557, disappointment.jpg [View same] [iqdb] [saucenao] [google]
4848119

I don't know what my favorite is, but this might be my least favorite. Awesome games with crappy let down endings are a travesty.

>> No.4848201

>>4844954
he's weaker? I thought he was more dangerous because of FLARE. Though everyone is a chump when put to the SAW.

>> No.4848363

>>4846843
It’s a fun fight with a kickass song but I still prefer the fight from the second game (the one on the flying Kroc, not the krokodile kore one where he takes one hit to kill and just spams easy to dodge projectiles for 2 minutes)

>> No.4848368 [DELETED] 

>>4848063
>mashing the same button is a real bear
>challenge modes
>jarpigs
>challenge
Pffft, stop pretending that there's something more than one button grindan in your autstic number crunching VNs. If you valued real strategy, decision making and resource management you would play real games like Mars Matrix *go play Mars Matrix* instead of weekday-afternoon-anime-tier interactive picture books.

>> No.4848386 [DELETED] 

>>4848368
that game looks gay

>> No.4848391 [DELETED] 

>>4848386
Probably because it has a progress system

>> No.4848426 [DELETED] 

>>4848368
>trying this hard

>> No.4848460 [DELETED] 

is it true that the stereotypical jrpg player is a skinnyfat dad bod poorly raised dork fuck who's never mustered effort to achieve anything of effort or value ever and needs roleplay games as hedonism to forget how they shit and failed they are as human beings?

>> No.4848549 [DELETED] 

>>4848391
it looks like something developers shat out in 30 minutes then went for drinks and toasted the low standards of their fans.

>> No.4848553 [DELETED] 

>>4848460
typical jrpg player is 10-15 and roleplays hero's journey stories because that's what boys that age do.

>> No.4848561 [DELETED] 

>>4848549
Ah yes, "looks", the classic brainlet method of evaluation

>> No.4848605 [DELETED] 

>>4848561
Better than the "just make shit up" method you use.

>> No.4848617 [DELETED] 

>>4848605
?
I play every game I criticize pretty extensively

>> No.4848623 [DELETED] 

>>4848617
The content of your posts contradicts this. If what you say is true, you have a spectacular ability to play games without actually understanding them.

>> No.4848632 [DELETED] 

>>4848623
Which posts would those be? I only made some posts criticizing Dark Souls while detailing countless very concrete reasons why I dislike it that aren't just "hurrr game look bad on youtube me no like"

>> No.4848675 [DELETED] 

>>4848632
They assume you're "me", what they call the anti-progress fag. In fact I've never played Dark Souls because by the time it came out I had already outgrown games compromised by progression so it didn't seem appealing.
Apparently I'm the only one criticising these games in any shape or form on the board lol

Also, I see you guys are still butthurt as fuck, what the hell is this shit >>4848368

This guy gets it >>4848049
You could very easily ignore me if you find me to be a faggot but instead react furiously, which is why I say you're triggered

>> No.4848679 [DELETED] 

lol this thread is a big ol autistic slap-fight.

never change /vr/

>> No.4848684 [DELETED] 

>>4848679
>slap-fight.
Now that's a cool if simple game
https://www.youtube.com/watch?v=Kkbot35_RtY

>> No.4848695 [DELETED] 

>>4848675
These niggas are just kinda dumb desu. They assume these criticisms are coming from a lack of experience (likely because they do that shit themselves as seen by the Mars Matrix guy) when in reality just like you I've already played all these dumb games years ago before realizing that they're low engagement time wasting shit. Though unlike you I don't mind all types of progression systems, some do end up enhancing games strategically. But this is mostly restricted to western open world RPG's where gating is soft and can be bypassed by experienced players allowing some neat routing. JRPG's are fucking terrible at it because they're mostly linear as shit.

>> No.4848705 [DELETED] 

>>4848695
Post removed, fucking really?
Progression isn't 100% shit (it's good when it's used to adapt your characters to how the game is developing, mostly for turn based stuff), but it's mostly terrible and has killed classic gaming over time, so it's hard to tolerate it if you're into engaging games that challenge you beyond self-imposed challenges

>> No.4848708 [DELETED] 

>>4848695
>>4848705
put on trips so I can filter you

>> No.4848715 [DELETED] 

>>4848708
Or you can ignore the posts. It's like I'm bringing it up myself anymore, so it won't be hard. Unless you guys keep whining like what happened here

>> No.4848717 [DELETED] 

>>4848715
It isn't like*

>> No.4848737 [DELETED] 

>>4848705
It's quite a slippery slope, especially when the incentives to make games skill-based aren't there. When your primary goal is to make a skill based, challenging and deep game, progression systems are added in service of that and their implementation tends to benefit the core gameplay, because developers ask "how can I make this more interesting". But in JRPG's half the time they are there simply because people get addicted to seeing rising numbers, and end up not only adding nothing to the skillfulness but taking away from it. The only benefit I see is that stats can help you regulate challenge in a more fine-tuned way, so being underlevelled can make fights more interesting and tactics will have to change depending on just how underlevelled you are. But at that point it's better to just play an SRPG, they allow the same thing without being brainless.

>> No.4848741 [DELETED] 

>>4848708
Nah, you're going to have to deal with seeing opinions you disagree with sunshine

>> No.4848746 [DELETED] 

>>4848737
Exactly. But apparently wishing JRPGs were made without progression and finding their potential (mazelike exploration + turn based strategic encounters) was wasted is too taboo

>> No.4848748 [DELETED] 

>>4848708
This. Pleeeease.

>> No.4848752 [DELETED] 

>>4848715
You're the one who's whining, you insecure little twat.

>> No.4848756 [DELETED] 

>>4848748
>mommy please my feefees
Talk about your JRPG final bosses and ignore this then

>> No.4848761 [DELETED] 

>>4848746
Probably the same kinds of people who will defend random drops

>> No.4848762 [DELETED] 

>>4848746
>is too taboo
Nah, wishing that RPGs weren't RPGs is just being an autistic retard.

>> No.4848764 [DELETED] 

>>4848752
You sure? Posters calling others "the progressfag" for disagreeing (even when progression hasn't been mentioned) and making fun of my opinions while I haven't posted on the thread previously is not whining?
And you keep replying. Why this much butthurt? Is progression that sacred to you? Damn

>> No.4848768 [DELETED] 

>>4848762
>wishing that RPGs weren't RPGs
Mazelike exploration with strategic turn based encounters isn't a JRPG?

>> No.4848773 [DELETED] 

>>4848768
Are you pretending to be retarded? RPG without character growth isn't an RPG.

>> No.4848778 [DELETED] 

>>4848762
Nothing wrong with that desu, the genre needs to be shaken up more. It's an ill-conceived broad genre that attempted to emulate tabletop roleplaying games without considering how well they fit with the video game medium. It's so filled with inconsistencies and contradictions that for example any discussion of JRPGs vs WRPGs will always become an absolute clusterfuck. People who defend progression systems for their own sake don't even make up the majority of RPG fans, there's a massive subset of people who thinks the games should be about making choices intuitively, instead of letting them be dictated by stats.

>> No.4848781 [DELETED] 

>>4848773
This is a good example of what I was just talking about. Character growth in tabletop RPGs is a simple attempt to simulate skill progression. Video games don't need such abstractions, you can literally develop your skills when you play them which directly translates in how capable your character is.

>> No.4848787 [DELETED] 

>>4848741
yeah, these triggered as fuck opinions spammed all over the board in a concentrated effort to attack the culture because you're upset people don't talk about your precious arcade shmups
you're so transparent
>>4848778
actually, progressfag, "progression systems" are a good thing and make other games better. castlevania was made better, racing games were made better, fps was made better. your shmups would be better with levels, stats and upgrades

>> No.4848789 [DELETED] 

>>4848773
To me their core game mechanics are exploration (figuring out where to go, what to do) and turn based combat encounters.
Progression is shit that can and has been slapped onto almost every genre over time. These started with that but it's not really a game mechanic, just a tool for addiction and to make the game possible to absolutely trivialize so the genre has wider appeal

>> No.4848792 [DELETED] 

>>4848778
>nothing wrong with being an autistic retard
We can all clearly see that you stand by this.

>>4848781
>you can literally develop your skills when you play them which directly translates in how capable your character is.
Wow, it's almost like you discovered a fundamental difference between action and role playing games.

>> No.4848793 [DELETED] 

>>4848787
>castlevania was made better
I sincerely hope you're trolling. It sure looks like it

>> No.4848798 [DELETED] 

>>4848792
>Wow, it's almost like you discovered a fundamental difference between action and role playing games.
Except pretty much every action game now has progress shit too? This is not what makes RPG special, it just something that started with them.

>> No.4848802 [DELETED] 

>>4848793
no, SOTN is legitimately the best Castlevania of all time and it's what got me into the series. ive been playing since NES and the games never grabbed me. i also loved the GBA and DS games- and im not the only one

>> No.4848803 [DELETED] 

>>4848792
The difference is the result of limitations of tabletop games being poorly applied to video games which was my point, don't be a brainlet. The "all games are about roleplaying" meme that you often hear brought up in discussion with RPG's has a lot of truth to it because ultimately video games allow things that tabletop RPG's could only approximate.

>> No.4848805 [DELETED] 

>>4848787
>actually, progressfag, "progression systems" are a good thing and make other games better
Where's the argument? Try actually formulating one, you might start to see that you're wasting your time with these games.

>> No.4848806 [DELETED] 

>>4848802
That's called being a progressfag. It's OK if you prefer that, but don't get so triggered that some of us may think SotN is worse due to the progress unbalance that turns it into a walking simulator. You have to be a genius to figure out a fun self imposed challenge if you play that for the mechanics and not just for progress addiction or the aesthetics

>> No.4848809 [DELETED] 

>>4848805
im not interested in arguing, im interested in filtering you. put on the trip

>> No.4848815 [DELETED] 

>>4848809
>still thinking it's one person
Funny thing is that I posted in this thread specifically because people were crying about the infamous "progressfag" criticizing their genre

>> No.4848816 [DELETED] 

>>4848806
you're probably not the poster who is bothering me so you're fine- i don't care about seeking out a challenge or whatever, that's not what's fun to me. trying to suggest a challenge would be irrelevant as what's fun for me is growing super powerful and mowing through dudes. there are posters who are attacking JRPGs though and it needs to stop.

>> No.4848818 [DELETED] 

>>4848803
>The difference is the result of limitations of tabletop games being poorly applied to video games which was my point
>I don't like something, that means it was poorly made from the beginning, and it should've been made the way I prefer it, please don't call me autistic that's my opinion!

>> No.4848818,1 [INTERNAL] 

>>4848816
You're talking to THAT guy you hate that much.
Shocking that some prefer challenge to progress-induced sense of power. JRPGs have some game / challenge elements to them, should not surprise you to see others preferring those elements they have and even feeling progress may undermine them. Because progress undermines challenge. See?
Also, I'm not attacking the genre. I can (could, not as much anymore) like them despite the progress stuff.

Last time I brought this up was when DQ1 wa called bad, and I replied to the thread saying that it relied too much on just pure grinding with no actual strategy or actual exploration unlike some other games.
It's easier to just REEEEEE ANTI-PROGRESS FAG to different opinions, isn't it tho?

>> No.4848867 [DELETED] 

>>4848816
You're talking to THAT guy you hate that much.
Shocking that some prefer challenge to progress-induced sense of power. JRPGs have some game / challenge elements to them, should not surprise you to see others preferring those elements they have and even feeling progress may undermine them. Because progress undermines challenge. See?
Also, I'm not attacking the genre. I can (could, not as much anymore) like them despite the progress stuff.

Last time I brought this up was when DQ1 wa called bad, and I replied to the thread saying that it relied too much on just pure grinding with no actual strategy or actual exploration unlike some other games.
It's easier to just REEEEEE ANTI-PROGRESS FAG to different opinions, isn't it tho?

>> No.4848870 [DELETED] 

>>4848867
Hating progress is so bizarre to me. Do you refuse to go to the gym so that lifting heavy things stays challenging? Do you refuse to get promoted at work so that paying bills stays challenging?

>> No.4848879 [DELETED] 

>>4848870
Are you seriously comparing training your body to grinding in JRPGs?
If anything challenge in arcade stuff and other action games is more akin to that, because it takes real effort to improve. Grinding for the sake of it (not that you need it anyway in most games) just means mash a button in a safe area to see numbers rising.
You can't just improve automatically in the gym or at work, you have to actually try.

>> No.4848883 [DELETED] 

>>4848879
So you're against it because it's easy? Some people like easy. Life is hard, games shouldn't have to be.

>> No.4848886 [DELETED] 

>>4848870
Progression systems =/= progress
Progression systems refer to artificial systems within the game itself which you simply earn by getting far enough rather than through practice, thought and skill. I don't like them because they undermine skill progression and have a lot of associated annoyances such as forcing you to waste time. It's not comparable to a job which is done out of necessity either, games are for recreation and yes I do typically drop games once they stop being challenging and consider it a flaw.

>> No.4848889 [DELETED] 

>>4848883
Not because it's easy, but because it's mindless, there's a difference.
Pressing A against mobs that can't do anything to you over and over so your character gets better isn't engaging unless you are one of the many that get addicted to progress systems.
There are plenty of easy games that are still decently engaging, stuff like Mega Man 2. Or avoiding grinding too much I guess, I was making a point

>> No.4848898 [DELETED] 

>>4848889
RPGs aren't just pressing A over and over dude. There's decision making and resource management. Maybe you're just talking about the easy ones

>> No.4848902 [DELETED] 

>>4848898
Yes, I know, I was talking specifically about grinding

>> No.4848915 [DELETED] 

>>4848898
It's minimal in most unfortunately, restricted to boss fights and (in harder ones) finding out a strategy for a new type of encounter. Since the games are mostly padding, you have to repeat the same simple strategy in a ton of encounters, until the games start throwing new enemies at you. Compared to turn based tactics/strategy games where each mission feels distinctly challenging, JRPG's are just a waste of time.

>> No.4848919 [DELETED] 

>>4848915
Yet they had potential as maze exploration games with strategic turn based encounters, that's the point

>> No.4848929 [DELETED] 

Has the guy who dislikes progress in games looked into roguelikes? They may be up his alley.

>> No.4848931 [DELETED] 

>>4848929
Roguelikes still have progress system faggotry in them, however they are less casual than JRPGs due to being mostly random.

So, they are better than JRPG, but still below Arcade games.

>> No.4848935 [DELETED] 

>>4848931
10/10 response

>> No.4848937 [DELETED] 

>>4848915
Seems like the genre isn't for you then, I love all that stuff. It's super satisfying to select an option and watch your character annihilate an enemy you were too low level to defeat before.

>> No.4848943

>>4848929
I only played ADOM and Dungeons of Dredmor and they were pretty cool, though quite long per session and slow paced so I never stuck with them long enough to beat them

>> No.4848952 [DELETED] 

Okay, mods, time to chill a bit, we're talking about games here, and on-topic for retro

>>4848929
Yes, they are much more up my alley. But even them have implemented progression between each play session over the years.
>>4848937
>Seems like the genre isn't for you then, I love all that stuff. It's super satisfying to select an option and watch your character annihilate an enemy you were too low level to defeat before.
Not only I find that boring and prefer actually improving myself rather than improving the character, but I'm tired of that design style creeping into every genre overtime.

>> No.4848980

>>4848943
If trying another ever interests you, look into Powder. It's fairly short as they go, 5-10 hours for a winning game. There is progression but it's fairly challenging and your levels partly determine which enemies spawn so trying to grind will get you killed. It's fun.

>> No.4848989

>>4848980
This is the kind of stuff JRPGs could have incorporated more

>> No.4848990

>>4848980
This seems cool, I'll check it out

>> No.4849009

>>4848989
Except that would be cancer

>> No.4849016

>>4849009
Some SaGa games did stuff similar to that. I assume you either think those are cancer or have never tried them.

>> No.4849024
File: 184 KB, 1920x1080, Screenshot_2018-03-09-01-37-29.png [View same] [iqdb] [saucenao] [google]
4849024

>>4848990
It was originally made for GBA but is on various platforms now. It's free, but he appreciates donations if you like it.

>> No.4849029

>>4849016
FFVIII had enemies that level up with you and it's the worst game in the series. What's the point of even fighting battles if you don't get any better? Might as well just run from all of them. It ruins the whole game

>> No.4849036

>>4849029
FFVIII did a shitty job. It's time to play other JRPGs aside from the cookie cutter entries, my man. Of course FF is worse mechanically, after a point those were made to be enjoyed for their crappy cinematics with soe throwaway gameplay to pad it out for content.
Check how the ran system works in SaGa, the games aren't linear

>> No.4849039

>>4849036
some*
rank*

>> No.4849043

>>4848989
Level scaling is pretty much bullshit, it sure doesn't do much to improve POWDER imo. Actually enemy spawns are somewhat affected by level in most roguelikes, it's just really noticeable in POWDER.

>> No.4849062

>>4849029
The enemies didn't get that much stronger, and they had new and better magic to draw.

By level 100, you can faceroll everything in that game by equiping pain, sleep, and death to your character's attacks.

>> No.4849096

>>4848094
FFV is a treasure trove of amazing exploits that makes any build viable with enough creativity.

Jobless build's strength is that it can use any armor, weapon, and accessory.
That makes you hang on to even weak early-game weapons like Mage Masher, or Doom Axe so you have access to their unique abilities.

Like, whips, which are the WORST weapon in the game besides bells and harps even become a star for several hours because the first whip you get from Magisa paralyzes enemies on hit (this is well before you even get a job that can normally use a whip.)

Even harps are useful since they do percentage based damage, you can open a fight with them on non-heavy bosses to deal surprising spike damage in your first attack.

Also, one of them is sleep on hit, and another has confuse.

>> No.4849386 [DELETED] 

>>4844368

i've gotten bored with 90% of games, too, but I let uncreative twits have their fun which I envy.

>> No.4849412

What is with JRPGs being the main genre that attracts angry neckbeards to rag on them and derail threads. Like for the people who care so much about "le gaming skill XD" who gives a shit. It's a fucking game. If you want a challenge go succeed at something irl

>> No.4849416

>>4848119
Is that final boss?

>> No.4849418

>>4849412
Visual novels are far less of a game than JRPGs are and yet they don't get shit on half as hard here.
Take that as you will.

>> No.4849432

>>4849418
The complainers are probably barely aware of what a visual novel is

>> No.4849439

>>4849412
What's the point of even playing games if you don't like challenge? They're problem solving at their core, optimized for fun. If you want a passive medium there are plenty of those. Could just watch a film or anime if you want weeb shit. Also to me RPG's are bad but not unsalvageable as they still have some unique aspects other genres don't explore. It's not like walking sims, criticizing those isn't any fun because they're so barebones.

>> No.4849459

>>4849418
That's exactly why they don't get shit, they're not games and don't even really try to be besides the odd one bundled together with a puzzle game or some shit

>> No.4849680

>>4849439
Because I like pressing buttons and minimal active interaction while reading a good story. That's literally it.

>> No.4849682

>>4849418
>>4849432
VNs aren't constantly called "masterpieces" or "best games ever" or spammed everywhere on /vr/, just a thought
>>4849439
Exactly, games = challenge. A fun distraction

>> No.4849685

>>4849680
You JRPGfags surely are modern gamers, holy shit
I've always said this place was full of people that are more into newer style o games an come to /vr/ to discuss the most modern-feeling older games.
At least someone here is admitting it.

>> No.4849691

>>4849439
>They're problem solving at their core, optimized for fun

>>4848063
>>4849096
Like this? Or excuse me, what that poster describes is obviously a mindless button mashing, because you're an autistic cunt.

>> No.4849694

>>4849691
He's not denying JRPGs have some challenge to them (even if they're one of the lowest genres in that regard), just arguing that games are about the challenge inherently

>> No.4849696

>>4849412
Also, you have to remember that said derailment can only happen if one side feels attacked. JRPGfags seem to be very insecure about their tastes.

>> No.4849704

>>4849691
Yes the games are fine when they are being challenging but this is restricted to bosses, and usually specific ones at that. I talked about this before but the mod deleted my posts so good job there I guess

>> No.4849769

It seems some of you finally get it and admit it:
A progressfag is someone that prefers character progression to player progression (that is, prefers seeing the character improve rather tham himself), thus someone less into challenge.
This is fine, variety in games is cool. But that's the issue: progression has become the standard in games, there's no longer variety in that sense since devs figured out that more people were into character progress rather than their own progress in games.
Also, some of us wish some of the elements of JRPGs were made in games without progression, as it happened with other genres before progression ate the industry.

>> No.4849902

>>4849769
>progression ate the industry.

>> No.4849910

>>4849902
Yes, almost every game release now has some sort of progress system, whereas back then you could choose between a large number of either progress-based games or more arcadey experiences

>> No.4849914

>>4849910
I just think it's funny. You bitch about the responses get here and how everyone else must be insrcure but the whole time you're whining that the entire industry died on you. It's a good time.

>> No.4849935

>>4849914
It hasn't been easy for players with my tastes lately. We can always fall back on the classics at least

>> No.4849939

The main frustration comes from seeing how even a board called "retro games" is filled with people that mainly prefer the old games that feel the most like new ones instead of games with truly old school design

>> No.4849941

>>4849935
>It hasn't been easy for players with my tastes lately.
TOP KEK

>> No.4849943

>>4849941
Keep reading

Also, even most guys enjoying some guys precisely from a modern perspective

>> No.4849946

>>4849943
>guys enjoying some guys
Now that's hilarious. Meant games, obv

>> No.4849950

>>4849943
I read everything you said, you're just proving >>4849914 right and you don't seem cognizant of it or you don't care. Then you pull this "woe to be me" line and the sheer pomposity of it is fucking hysterical. Thanks for the laughs, bozo, dead serious. You made my day.

>> No.4849954

>>4849950
Imagine trying to play new releases without any progress system. And they also have to be at least decent.
Try and you'll see it's frustrating if you want to avoid that kind of "mechanic" in your games.

>> No.4849958

>>4849954
You seem to have mistaken me for someone who cares about your arguments and opinions. I'm just here to laugh at the dumb shit you say.

>> No.4849959

>>4849958
>dumb shit
My point is that progress is fucking everywhere now, and people that dislike it can't escape it unless they go play older games. You may think I'm dumb for disliking progress, but this is a valid point.
Then you come to a retro game board and it's full of progressfaggotry as well.

>> No.4849969

>>4849959
>wherein the boogeyman gets boogeymen'd
Keep going, this was the funniest post so far.

>> No.4849974

>>4849969
Boogeyman my ass, that progress is everywhere in games now is a fact.
My next point is somewhat more arguable, but it definitely feels like this place worships JRPGs and progression in particular. They come from the modern perspective and then gravitate to the older games that feel like modern ones.

>> No.4849981

>>4844382
>>4844449
>>4844723
>>4844823
>>4846138
>>4846143
>>4846356
>>4846843
>>4847947
>>4848119
only 10 on topic posts out of 166.

>> No.4849994

>>4849981
All due to >>4844394

>> No.4849996

>>4849974
>they come from the modern perspective
nigga I'm 34. I've been playing games since NES. I don't even like most modern games, JRPGs aren't what they used to be and western games were never good. I just knew that when I played FF3 on SNES for the first time that this was the game for me and I wanted more like it. Quit assuming that we're /v/ kids, it's really pretentious.

>> No.4850003

>>4849996
FF3 on SNES has A LOT in common with newer games.

>> No.4850012

>>4849996
>>4850003
Just in case you don't know where I'm coming from:
1. Progress systems
2. Lack of challenge
3. Focus on the narrative
Aside from the random turn based combat and the 2D graphics it's pretty much your typical modern game.

>> No.4850016

>>4850003
Sure, but shit like this >>4849685 is just sickening. We're not "modern gamers" out to ruin your last bastion of elite hardcore arcade gameplay, jackass

>> No.4850017

>>4850016
>We're not "modern gamers" out to ruin your last bastion of elite hardcore arcade gameplay, jackass
By flooding a retro board with games that are like modern ones you're effectively doing this.
Most arcade players have migrated afaik

>> No.4850023

>>4850012
The story, setting and characters are way better than what's out now. There's no waifufaggotry, no bad voice acting and no DLC. People like retro games for different reasons asshole

>>4850017
So, what, you feel persecuted because people discuss things they enjoy and feel you need to exact revenge by shitting up the board with posts like this >>4844368 ?

>> No.4850029

>>4850023
That post isn't mine btw, there have been others on my side. In fact for most of the thread I've been absent.
>The story, setting and characters
>People like retro games for different reasons
>GAMES
Those aren't game mechanics, my man. Anyway

>> No.4850074

Anyway, this shitstorm was caused by the first post, then others getting triggered because they thought it was me, then others called you paranoids for thinking all criticism comes from one anon, etc.
I wouldn't have posted later if it weren't for that.

I'll make things clear:
Imagine you're mainly into gameplay, arcadey stuff, etc. and go to a community called Retro Games, which was a time where those games flourished.
First you see there's a lack of that (no scoring threads, barely any gameplay discussion, a lot of muh plot, console wars...) but shrug it off and make your own threads. Then you see this community isn't interested in them, and instead participates in some of the countless JRPG threads to talk about game mechanics (because I've played a lot in the past, and for that). It barely works, and then some of the times I've mentioned progression on-topic to describe a game I'm not fond off due to an excessive reliance on that (see: Q1), the triggering started.
I promised in that thread to never bring this stuff up again myself and leave you guys with your particular community, to have fun.
However, some of you have become paranoid and are butthurt due to my positions.

I ask you to not bring this stuff up. Really, I won't. If anyone else posts something similar (particularly in a confrontational way), assume he's falseflagging. ITT progression wasn't even mentioned when some of you started with the "progressfag" witch hunt. Next time try to avoid this.
As a proof, do you see me posting about this progress stuff in any other thread? That's right. So STFU, stop being so butthurt and take criticism well (not mine, but from other anons like the first post).

>> No.4850080

>>4850074
meant DQ1 instead of Q1

>> No.4850091

>>4850074
No one is interested in your threads because you never post anything interesting. I've seen you post extremely generic shooting game threads with nothing interesting in the OP, and then three posts later you start crying about "JRPGfags". Anyone with half a brain would be aware that we have had and still do have several active arcade threads here, including some in the catalog right now. Threads where people are actually talking about games they're playing. You never do this. I have never seen you say anything specific about a game at all, just this stupid meta shit and your obnoxious fixation with variants of the word "progress". Try having something interesting to share first before you start crusading against people who play The Wrong Video Games.

>> No.4850108

>>4850091
>I have never seen you say anything specific about a game at all
The current Shmup General is mine and it starts with a question about Armed Police Batrider's mechanics. You think I only post about progress, but that's not true. You only notice me when I do that. Welcome to anonymous boards.
This thread is mine and it's very detailed
>>/vr/thread/S4572230
Over time I became tired and put less effort into the OPs since it didn't matter.
Some weeks ago I made this RPG general as a joke without putting any effort nor supporting the thread instead >>/vr/thread/S4818276
Again, I could go on and you could accuse me of cherrypicking, but believe me, I'm not saying this for nothing. No reason to make a huge post with examples

>> No.4850116

>>4850108
Ok, then if you are capable of making good threads, then why post the "progress" crap at all? If you're shitposting then I guess I can't stop you, but I seriously hope you aren't legitimately distressed by people talking about other kinds of games.

>> No.4850120

>>4850116
It's because I'm not really shitposting. But don't worry, I won't bring this stuff up anymore. I promised and I've stayed true to my words, aside from this shitshow but I'm here just to try to clean something that wasn't started by me but it was caused by my posts in previous threads.
>but I seriously hope you aren't legitimately distressed by people talking about other kinds of games.
It's the opposite, not finding people that enjoy games the way I do these days anymore.

Again, just let this go. I swear, I don't want to shit your place up, I just thought the progression stuff was sufficiently on-topic.

>> No.4850121

>>4850074
>falseflagging
Yeah there likely are shitposters who see this current argument as an opportunity to stir shit up. Noted

>> No.4850138

>>4850121
It's almost exactly what happened. Be wary of them.

>> No.4850143
File: 167 KB, 400x150, sherm521.gif [View same] [iqdb] [saucenao] [google]
4850143

>>4849935
Well, your bitching is funny to me. :)

>> No.4850153
File: 6 KB, 256x224, IMG_3878.png [View same] [iqdb] [saucenao] [google]
4850153

It may be a bit of a meme answer, but I was always blown away by the Giygas battle in Earthbound. I'm probably biased because it's the only JRPG I've ever beaten, but the mechanics and presentation of that battle always stuck with me. The music being rad as hell in the first phase certainly helped.

>> No.4850154

>>4850143
Sorry If you'll miss it. You must've noticed that I hadn't mentioned the progress stuff for like 3-4 months at all yet when I brought it back when I considered it extremely on topic the backlash was real.
This time is permanent, though. No discussion about progression at all. In fact I won't even participate if the topic itself is brought up by others.

>> No.4850156

>>4850074
>So STFU, stop being so butthurt and take criticism
>I'm not shitposting reeeeeeeally!

>> No.4850163

>>4850154
Don't worry, you're always funny. Like I said before, it's your attitude not your content. Even when I might agree you make everything sound ridiculous.

>> No.4850169

Progresstard here. I'll post another one of these, even if I have already
This one isn't super special, but I'll always remember the first time I beat it (back then I hadn't played that many of these or had much experience). Such tension
https://www.youtube.com/watch?v=S_dljzt0BAs

>> No.4850171

>>4850156
>(not mine, but from other anons like the first post)

>> No.4850172
File: 100 KB, 760x800, giegue.jpg [View same] [iqdb] [saucenao] [google]
4850172

>>4850153
nothin' wrong with giygas, he's probably the most interesting nintendo villain after vaati

>> No.4850198

>>4850171
Which you now need to point out....

>> No.4850204

>>4850198
Not now, read the post you were quoting.

>> No.4850252

>>4850204
I did.

>> No.4850273

These are fucking awesome. The first one not so much as the game is still a bit too easy then, though its blue pattern is quite cool for a first boss
https://www.youtube.com/watch?v=VDpT4W2mFSs

>> No.4850308 [DELETED] 
File: 71 KB, 634x386, wowie kazowie.jpg [View same] [iqdb] [saucenao] [google]
4850308

>>4846798
I didn't like the bits of DS I played, but that is why Monster Hunter is among my favorite series. There is always new equipment to strive for, but it's all for ancillary skills or small bonuses. The game itself is all about skill and even in the best armor you can die in a matter of seconds if you suck, or win playing naked if you're skilled enough.

It also has one of my favorite last boss fights, for which the reward is pretty much just someone saying "wowie kazowie"

>> No.4850314 [DELETED] 
File: 174 KB, 700x446, DSCF6548copy_zps0881c003.jpg [View same] [iqdb] [saucenao] [google]
4850314

>>4850308
Dragon's Dogma on the other hand is an example of a game with a ton of promise being all but ruined in the end by it's leveling system. You get so powerful so quickly that many mobs were only ever a challenge in their first encounter unless you took great lengths to challenge yourself.

>> No.4850324 [DELETED] 

>>4850314
Dragon's Dogma is a mistake desu, BBI is the worst about this shit you either grind to level up your gear and make bosses easy or enjoy 30 min-hour long fights with bosses that have 5 simple moves because your damage output is total shit

>> No.4850356

>>4850171
So this >>4850074 was really all an elaborate falseflag?

>> No.4850372

>>4850356
Yes. So please stop

>> No.4850386

>>4850372
That's grand. Progress really fucked you guys over eh?

>> No.4850395

>>4850386
I'm the one critical of progress that brought this up in the first place. Yes, the backlash has been huge, it's why I'm stopping, no reason to bother the community

>> No.4850408

>>4850395
You have to admit that people writing long in depth posts false flagging your attitude is kind of comical though.

>> No.4850418

>>4850408
Maybe to you, but the massive triggering and butthurt ITT doesn't seem to indicate that

>> No.4850438

>>4849704
There are plenty of challenging non-boss encounters in FFV.
Prototype, Skull Eaters, Gakimasra, Gil Turtle, etc.

Also, some things are more or less challenging depending on your tools and what jobs you're using.

Fighting undead while only having Doom Axes or Drain weapons in your inventory is a challenge, since they will revive and full-heal undead on hit, and drain's effect is reversed.

JRPGs emphasize player freedom to determine the challenge level of the game.
You can either grind, or learn the mechanics of the game to survive.

What you choose says more about you than it does the game.

>> No.4850454

>>4850418
I suppose it depends in your idea of fun. It's all seemed like that to me. This whole thread has been a goldmine.

>> No.4850480

>>4850454
They clearly want me out, so I don't think you're right. Except you, I guess you have fun

Now for a non-arcade game: the last stage (final boss, essentially) of Sigma in X1 with no upgrades and buster only is fucking intense

>> No.4850490

>>4850438
You can make any game challenging if you wish, it's a waste of time though since you can simply play a tactics game and get all challenge with no filler. Better challenge too, because JRPG's are all about figuring out a simple strategy and repeating it throughout the fight with no variation outside of some RNG, tactics games have way more variety and things like interactivity with the environment

>> No.4850519

>>4850490
This. The joy of actually engaging games is something that ones that depend on self-imposed stuff can't hope to achieve

>> No.4850532

>>4850490
Oh and another thing, SOME encounters are challenging but the vast majority are not. If all encounters were on par with the tougher boss fights the genre would be much, much better.

>> No.4850574

>>4850532
Better as in more fun when succeeding, sure. But not better overall.

Challenge and difficulty alone aren't enough to KEEP most people interested in things.
What you're suggesting is throwing countless challenges in the player's face, while essentially removing the learning curve and treadmill that keeps people playing until the end, which would shake most people off long before then.

There are series for masochistic challenge fetishists. That's fine. But they're not inherently better for it. They're just targeting a different type of pleasure. One that's quite a risk to target financially, due to heavy reliance on a tight balance of difficulty versus feasibility.
A comfort zone learning time sort of experience helps alleviate that problem by letting people get used to the systems and invested in the games.

>> No.4850580

>>4850574
Caring about what "most people" want instead of making good games for different people is cancer

>> No.4850581

>>4850532
This is why Etrian Odyssey has killed so many other rpgs for me. Once you play one that's like that it's hard to go back.

>> No.4850582

>>4850574
Also, games don't hurt you, calling challenge masochistic just because you dislike it is retarded

>> No.4850585

>>4850574
It's only partly to do with challenge and it doesn't necessarily require getting rid of grinding and such. What it's actually about is crafting unique engaging fights instead of padding out games with the same tired random encounters you already know how to deal with, and possibly internally encouraging challenge runs like TWEWY because otherwise this isn't game design, it's just throwing a bunch of shit at the wall and letting players figure out what sticks themselves. I already said I'm not against all forms of progressions, you're confusing me with the other guy. I'm fine with things like introducing different characters and abilities slowly over time, that can be a method of making unique challenges anyway not just used as a form of introduction. It's just the lazy over-emphasis on progression to cover up padding that's obnoxious. Also ultimately I don't really care how you enjoy your games since it's none of my business, I just find it fun to talk about these things.

>> No.4850587

>>4850580
But if you're running a business making games and you want to be most successful then wouldn't making the kinds of games most people want to play be wise?

>> No.4850590

>>4850581
Watch out, the mod's going to get you. I feel the same way about EO and to a lesser extent Strange Journey, they put way more unique encounters in the games AND make dungeon navigation more challenging similar to western RPG's. Legend of Grimrock is very cool too.

>> No.4850591

>>4850587
No shit, but this doesn't result in the best product, otherwise stuff like Pokémon Go is a masterpiece and lesser known amazing games suck just because they're for a niche.

Markets are at its best when every company tries to make something for a different niche, instead of every company trying to sell the same safe stuff.

>> No.4850604

>>4850580
Sure it's cancer. Because it grows incredibly large. Because it works.
Targeting the mindset of improving how things work as you go while staying in a comfort zone to learn to do so is simply smart business sense.
>>4850582
You misunderstand me. I don't mean it negatively, as I am quite masochistic myself. You do need to be able to enjoy negative feedback when faced with challenges to enjoy such things.
>>4850585
I agree there, padding is never good. Grinding should generally be replaced with exploration, side tasks, quests, or skill. Exploration is my favourite of those.
But they generally have to leave some form of grinding in as an easy mode that players can opt to throw time at instead of skill. Thankfully that's avoidable entirely in 90% of content (MMOs aside, of course).

>> No.4850606

>>4850604
>Sure it's cancer. Because it grows incredibly large. Because it works.
>Targeting the mindset of improving how things work as you go while staying in a comfort zone to learn to do so is simply smart business sense.
>>4850591

>> No.4850612

>>4850120
>It's because I'm not really shitposting.
If this is you: >>4844368
You are fucking shitposting. Just own it. I don't even care. If you dish it, be ready to take it. Why is that so hard to understand? If you want to offer "criticism" in such a lazy and confrontational way, don't cry like a pissy little bitch when the reaction is equally lazy and confrontational.

>> No.4850613

>>4850591 >>4850606
Markets are at their best when they allow a vast, scaling variety of things for all ranges. Again, there are series for masochistic challenge fetishists. Because the market is vast enough to allow them. But they're not the norm because they're so uncomfortable to the majority. That is not a problem.
Stick to Sturgeon's law and focus strictly on the 10%, or the 10% of the 10%, that actually engages you in the way you want.

>> No.4850614

>>4850574
This. Getting good in Street Fighter and Dark Souls was a slog. The feeling of finally being able to beat the people who would call me noob or that annoying boss was great, and the game became fun once I could stomp on people I deemed bad guys. The actual process of developing skill though? Total misery. The only way to make it fun is to do it with friends or be on some sort of controlled substance. JRPGs are waaaay more comfortable - you get that feeling of growing powerful and stomping your enemies without having to suffer.

>> No.4850618

>>4850612
Not me. Why do you think I made a huge post indicating this was all a falseflag shitfest?

>> No.4850624

>>4850591
I guess it depends on how you define what makes a good product. Something popular, or something less popular but more regarded by a niche audience.

>> No.4850625

>>4850614
I disagree that it's the feeling of growing powerful. Rather, it's the feeling of making something ELSE powerful. A teacher's pleasure, if you will.
Directing and controlling how something else grows in such a way that it's capable of the tasks you direct it to do. Then watching that thing work beautifully as it does so.

I think that's what makes boss fights so pleasant. It's not actually being strong, but rather making something that starts so weak become strong and capable.
It's a completely separate pleasure from skill.

>> No.4850630

>>4850613
>>4850614
>series for masochistic challenge fetishists
>without having to suffer
It's called not actually enjoying challenge. Not everyone has to, but it's not painful if you actually are into that. Challenge is fun for humans too

>> No.4850631

>>4850614
Multiplayer games particularly older ones are different in that they have no difficulty curve to speak of, it's up to you to figure out how to learn them without getting too frustrated and there is no guarantee that you won't get your shit pushed in by far better players all the time until you learn. Singleplayer genres aren't like this, they all have hand crafted challenge and smooth difficulty curves, that's why they're fun as fuck to learn.

>> No.4850635

>>4850590
I really should try grimrock soon. Playing smt4 now which isn't terrible at least. Like SJ it's a little easy, but keeping me going.

>> No.4850640

>>4850631
This is why multiplayer has always appealed more.

>> No.4850643

Wow 223 posts, you guys must be really excited about final bos....wait.

>> No.4850646

>>4850630
Challenge is fun because it's suffering. It is a constant roadblock with promise of success through effort. Promise of reward is frequently a stronger motivator than reward itself.
It is painful, objectively. The pleasure just overrides that. Same as any other physical pain or emotional pain. It's overcoming the suffering.
That IS fun for humans. Not 'humans too', specifically for humans primarily.

>> No.4850650

>>4850643
What are your thoughts on these bosses? >>4850273

>>4850646
>Challenge is fun because it's suffering.
Okay, I don't experience challenge this way at all but whatever

>> No.4850651

>>4850640
Team shit and progression systems are chipping away at those too though

>> No.4850656

>>4850651
>progression systems
Please don't bring up that stuff, doesn't matter that you may be right

>> No.4850657

>>4850646
Sure the reward is nice, but is it worth it? Most of the time, no. If a single-player game is too frustrating I'll just drop it. I still haven't beat level 3 in Alien Soldier, and I haven't beat any Shinobi game. If a game is multiplayer, though, well that gives me a reason to keep trying beyond some promise of reward. The social aspect diminishes the suffering.

>> No.4850661

>>4850656
It's funny how much asshurt this causes on /vr/, I had people calling me a retard and telling me to kill myself because I mentioned progression systems in other, unrelated threads even though I never posted in RPG ones

>> No.4850665

>>4850661
I'm not the only one I know, but this is like their most sensitive subject for whatever reason

>> No.4850667
File: 836 KB, 444x250, DefensiveDenseHoiho-max-1mb.gif [View same] [iqdb] [saucenao] [google]
4850667

>>4850651
Neh, I am okay playing on teams as well.

>> No.4850668

>>4850657
That's how it usually is, yeah. There needs to be some distraction (Comfort zone, audiovisuals) or separate motivator (Social aspect, promise of reward).
Because again, challenge and difficulty alone aren't enough to KEEP most people interested in things.
They're great for raising tension and reinforcing already existing motivation, but not good for spawning motivation itself.
They don't inherently make things better by their own merit alone. JUST a hard game is JUST a shitty game.

>> No.4850673

>>4850668
A game with 0 challenge isn't a game anymore, so I don't know what you're talking about
"They're great for raising tension and reinforcing already existing motivation"
There is no motivation at all without challenge, it's the foundation. Otherwise these are just walking simulators to see pretty sceneries or something, not games.

>> No.4850674

>>4850668
Conversely, JUST an easy game is also JUST a shitty game. Both are actually kind of rare.
There's more than difficulty, progression, or skill.

>> No.4850675

>>4850667
I hate team based shit because the matches take ages and it gets in the way of the skill based nature of the games along with shifting the focus away from mind games, only fun for casual play with friends

>> No.4850679

>>4844823
I never actually finished that game.
It looks like there's a Wonderswan color version with higher resolution, color, and also a full translation.

>> No.4850680

>>4850661
Not him, but when you bring it up so often and always complaining that it's ruining everything what do you expect? I reply to something mentioning it's why I like multiplayer games and you feel the burning need to bring up that you think progression is ruining those too. Come on man, no wonder you get so much shit.

>> No.4850684

>>4850675
Matchmaking kills those games, among other things I won't mention

>> No.4850685

>>4850680
Do you realize you're talking to a different anon?

>> No.4850686
File: 257 KB, 304x224, OrochiLeona1.gif [View same] [iqdb] [saucenao] [google]
4850686

>>4850675
That's nice. You hate a lot, It's entertaining.

>> No.4850691

>>4850686
Different anon, bud

>> No.4850694

>>4850673
>games without challenge aren't games
Factually incorrect

>> No.4850695

>>4850668
Challenge inherently has its own reward which is overcoming it, this can be demonstrated even on a neurological level. It's just a question of whether you find the reward appropriate for the type and level of challenge you're presented, if you don't then you get frustrated.

>> No.4850697
File: 285 KB, 364x337, Arle9.png [View same] [iqdb] [saucenao] [google]
4850697

>>4850490
>play a tactics game and get all challenge with no filler

>> No.4850698

>>4850675
I hate team based games because I can't get along with other people

>> No.4850701

>>4850694
It is pretty spot on actually, games are a set of rules and goals (usually enforced with win/loss states), some degree of challenge is inherent, can't really get around it.

>> No.4850706

>>4850673
Customization, strategy (Even simple unchallenging strategy), and progression itself are plenty motivation. Natural motivation even.
Hell, the whole problem with MMOs is that they're nothing but self feeding motivation without anything else. Which also makes them JUST shitty games.
>>4850695
Yeah, challenge has its own reward, but not really the same sort of motivation. KNOWING that reward and using it as a motivator is a learned trait, and one most people don't learn early on.
Suffering is only a motivator to get over that suffering, of which simply quitting out of frustration is indeed an appropriate response. And the most difficult one to avoid when preventing a challenge.
Hence the need for distraction or separate motivators.

>> No.4850709

>>4850604
I agree on padding, too. However, what is "grinding" to some is experimentation and practice to someone else. If you pick up a new ability or item, you might want some time to try it out and test it's capabilities in a low-risk situation before you go diving deep into the next dungeon. Not that every game has to be designed that way, but being able to initiate random (grind-style) encounters enables it.

>> No.4850710

>>4850695
Exactly. People like me don't get frustrated with challenging games, but most people do. Doesn't mean it's masochistic.
>>4850701
Yes. But since video "games" have incorporated some other entertainment software into the medium, some people can't grasp what a game is anymore.
It's about the rules and mechanics.
I've used this example before:
Kicking a ball around at your leisure can be entertaining, but it's not a game. Once you abide by some rules as you explain and play say a soccer match, that becomes a game.
>>4850706
>Customization, strategy (Even simple unchallenging strategy), and progression itself are plenty motivation. Natural motivation even.
Well, that sounds like more than 0 challenge, isn't it?

>> No.4850712

>>4850706 *presenting a challenge

>> No.4850716

>>4850706
>MMOs are shitty games
I dunno dude, creating my OC is pretty awesome. That's half the fun of Skyrim, just dressing up my character

>> No.4850718

>>4850706
Nonsense, human beings are naturally prone to seek out patterns and solve problems. Again on a neurological level our brains reward us for this behaviour, it's even why a lot of gambling works. A learned trait would be to persist when the challenge becomes overwhelming, but challenge is a spectrum and minimal amounts of it are motivating by themselves, it's why people can get enjoyment out of solving simple crossword puzzles. There is no distractions or content there, it's just basic human problem solving.

>> No.4850728

Ay yo that's interesting and all but can we get back to talking about ma nigga Exdeath I knew that muhfugga back when he a twig gettin excited cuz he first leaf came in
I aksed him what he wanted to do you know in life and sheeit and he was like "Send all into the Void!" dude was crazy

>> No.4850730

>>4850718
Yeah, that's natural too. Until you ramp up the difficulty and require that learned trait. Which makes things difficult to balance and harder to market.

>> No.4850735

>>4850716
>I dunno dude, creating my OC is pretty awesome. That's half the fun of Skyrim, just dressing up my character
3D dolls, eh?

>> No.4850738

>>4850735
Yeah. Then after that you have a fun time with the Role Playing aspect of the Game. Just like moving dolls around in a house and building a story.

>> No.4850742

>>4850735
Yes. Is that not a game?

>> No.4850745

It's different. Don't confuse entertainment with games.
Read this example: >>4850710
>Kicking a ball around at your leisure can be entertaining, but it's not a game. Once you abide by some rules as you explain and play say a soccer match, that becomes a game.

>> No.4850749

>>4850745
So LARP is not a game?

>> No.4850753

>>4850749
It's spontaneous theatrics. I'm not saying this isn't entertaining or fun, just not a game. Has no set rules or goals.
Unless the LARP is set up like that I guess, which would be weird

>> No.4850756

>>4850710
A game is any activity requiring skill (Including endurance, JRPGs woohoo!), and adherence to a set of rules.
>>4850749
LARP refers strictly to Live Action roleplaying. It's just roleplaying.
In dolls, the set of rules may be vague or unarticulated, but they still exist. Playing outside of those rules will make others not want to play with you, or you yourself not want to play, ending the game.

>> No.4850758

>>4850756
JRPGs are games, no one argued against that
You're stretching the definition too much with the doll stuff tho, at that point every activity is a game

>> No.4850761

>>4850673
>A game with 0 challenge isn't a game anymore, so I don't know what you're talking about
There's a big range between "0 challenge" and lots of challenge. Also, "challenge" is actually a sum total of a variety of different features that interact with each other such as:

1. Element of risk
2. Failure consequences (stakes)
3. Number of mistakes allowed
4. Depth and Complexity.
5. Rigidity of success requirements
6. Player limitations.
7. Mechanics rewarding creativity.
8. Mechanics rewarding observation and analysis.
9. Mechanics rewarding tactical decision-making (both reactive and proactive)
10. Mechanics rewarding planning and preparation
11. Mechanics rewarding precision muscle memory and pattern memorization
12. Mechanics rewarding raw speed.

For example, rounding up chickens in Ocarina of Time has no risk whatsoever and an unlimited number of mistakes are allowed. There is no failure state, just incomplete or not. But the success requirements are actually very rigid, there is only one solution to the puzzle: you must find and obtain all the chickens and put them in the pen. This puzzle requires some observation, finding the chickens and sometimes figuring out how to maneuver in the 3D environment to obtain them.

No one would say this is particularly hard, but does it really count as "0 challenge?" I don't really enjoy it, but I understand why others might. I prefer my challenges to at least have some risk and something at stake, even if the risk of a game over is rather slim.

>> No.4850763

>>4850758
Well, every activity with rules and a quantifiable outcome, yes. The term is wide in usage.
On the contrary, limiting it to just that definition of strictly defined rules and challenge is incredibly unusual. Children make and play games long before they learn to agree upon or articulate rules (Thanks Jean Piaget)

>> No.4850765

>>4850761
No one is arguing the chicken stuff isn't a challenge, just that it's not very challenging. And some prefer more challenging games
>>4850763
Is work a game too? That definition is way too wide, it becomes meaningless

>> No.4850770

>>4850765
Work can be a game, yes. Life is a vast set of games.
It's not meaningless. It's generally a term for something you choose to interact with, which you can affect the outcome based on the rules, however unclear they may be. That, as a term, has extensive value in all its uses.

>> No.4850771

>>4850763
This is true, natural games usually have unspoken rules while games as a creative medium is all about formalizing it. Though I wouldn't call dolls games, dolls are toys which you make games with.

>> No.4850774

>>4850765
>is work a game?
It can be if you enjoy it. Some people are REALLY into sales

>> No.4850778

To me engaging with an actual game in the strict sense feels very different and distinct, but wtvr

>> No.4850779

>>4850771
Fair enough. Though 'playing dolls' is indeed a game itself; the game of making games with such tools. Which is a far more valid and fun game than most RPGs IF you can actually keep it going.

>> No.4850780

>>4850770
>>4850765
Games often serve as a model or metaphor to understand work and other real-life scenarios where the only rules are determined by nature and society.

>> No.4850784

>>4850779
This is why RPG Maker is such an awesome game

>> No.4850786

>>4850780
Yeah, and it works because work and other real-life scenarios are also games.
Of course they're shitty games with fluid rules, that's a given. But they're still games.
And they're games with some of the worst BOSSES ever. Like by golly I couldn't create anything below those stupid shits; challenge is inconsistent, reward is often slim and underplayed, very little actual thought goes into planning in most cases. My gosh.

>> No.4850790

>>4850786
Hilarious, actually

>> No.4850791

>>4844449
I got to the second disc, realized I hadn't prepared properly, realized that it was pretty much all Gear fights, and nope'd out. I want to return to it with more knowledge.

As to choice, >>4844823
At least SaGa1 had the balls to say you were fighting God.

>> No.4850794

>>4850779
There is an important distinction between whether something IS a game, or whether something CAN BE a game. If you say something IS a game, it implies that it's a game in the formal sense and that the rules and goals are inherent to it such as in a traditional game or a video game. If you say something CAN BE a game, you're suggesting that there is nothing inherently game-like in the object in question, and the game is enforced on it by the person interacting with it. This is a distinction that people often fail to make which leads to a lot of confusing poo flinging. "Playing dolls" can be a game if you wish to make it one, but otherwise it's simply an activity that could just as well be aimless fiddling to occupy your hands when you're thinking about something else.

>> No.4850795

>>4850784
I remember playing that frequently on PS1. Guess the English version isn't /vr/ since it launched Oct2000 though. Oh well.

>> No.4850803

>>4850794
This guy gets it

>> No.4850809

>>4850794
Oh absolutely. But the fact that it can be a game indeed does make it a game if you do play it as such.
The ability to ignore the rules and ditch the game turning it into something else is certainly notable.

You can even play, say, fighting games, ignoring all rules and stumbling around aimlessly. That's not playing a game, it's playing around within a game system. But that doesn't make the game itself not a game.
Context is incredibly important. When 'game' is specifically referred to, the speaker is talking about the 'game', rather than the other potential activities.

>> No.4850819

>>4850809
>But the fact that it can be a game indeed does make it a game if you do play it as such.
This "logic" can make some brains explode, fuck
If it CAN be a game, that means it can also NOT be one. You can turn anything into a game apparently, but the set rules themselves are the game.
>You can even play, say, fighting games, ignoring all rules and stumbling around aimlessly.
You can't, you either win or lose, that's just sucking at the game. I guess you mean doing random inputs in training modes?

>> No.4850823

>>4850795
>video games on PLATFORMS launched in 1999 and earlier
Nevermind. Woohoo!
I remember making a tentacle boss thing with Cthulhu in mind and making it actually impossible to kill without the kamikaze magic spell. Kind of like that boss in the Welcome to the NHK novel. To prove some point just the same.
Thinking about it that was my favorite boss. But I lost the memory card with the saves on it, so blah.

>> No.4850830

>>4850819
English itself can make some brains explode. That's why it's generally left implicit and only expanded upon when confusion in intended meaning arises.
>the set rules themselves are the game
The RULES themselves are the game. Or more specifically the abiding by those rules. Regardless of whether they're set or not. Evolving games with fluid rules are still games. Emergent gameplay is a thing.
>that's just sucking at the game
Absolutely. It's sucking at the game, by not actually playing it. Interacting with the presented context rather than the presented game.
Training mode is a VALID way to do that, I guess.

>> No.4850832

>>4850691
Well you're also talking about how much you hate stuff. I'm willing to bet your list is long too

>> No.4850838

>>4850823
Back in '05 I made a multiplayer text-based turn-based RPG bot on IRC and the final boss was Azathoth. What is it with Lovecraft man? He's probably inspired more RPG bosses than any other writer. Half of the final bosses in FF look lovecraftian

>> No.4850839

>>4850675
Sort of. Rather than ignoring skill, it adds a different skill into the mix as well. The ability to get along with and make others work with you.
Like >>4850684 said, matchmaking kills them. Since it's so damn difficult to achieve with randomized players.

>> No.4850840

>>4850830
>It's sucking at the game, by not actually playing it.
Doing random inputs it's still playing it, just thoughtlessly. You still end up either winning or losing, which is a game. Games are also about chance, the important thing is the win/lose rules.

>> No.4850846

>>4850838
The concept of difficult to understand things, that are more powerful than all else, that ARE NOT benevolent is inherently attractive. It makes readers and creators want to TRY to understand as much as they can.

>> No.4850851

>>4850840
Sure. You could also thoughtlessly play with dolls, or thoughtlessly create characters in games with customization.
Though I'd argue that unless you're intentionally interacting with the game you're not playing it. You're pushing past it and ignoring it, opting out.
Like, buying a lottery ticket but never ever checking it or using it is not playing the lottery, it's just buying a ticket.

>> No.4850852

>>4850685
There are a few anons doing it but they're all the same. That guy was marveling at the feedback he gets, I was simply explaining why. It applies to all of you

>> No.4850857

>>4850273
It would be better if he wasn't using power ups like a baby. Progression ruins fucking everything.

>> No.4850859

>>4850680
I mentioned it cause at this point it might as well be the thread topic

>> No.4850863

>>4850851
Playing with dolls or creating characters has no win/lose state, man. It can be fun or entertaining but that's not a game. You can create a game with said dolls or whatever, but you know what I mean
>Though I'd argue that unless you're intentionally interacting with the game you're not playing it.
Do you know how many casuals mash buttons randomly in fighting games? Just saying
>>4850857
Again with the falseflags? Stop with the butthurt wtf you're seriously mad and looking very stupid here

>> No.4850865

>>4850859
Well then don't be shocked by the responses you get lol

>> No.4850869

>>4850863
>implying power ups aren't bad for gaming

Are we really going back to square one?

>> No.4850871

>>4850865
I wasn't. You do realize that all my posts weren't made in the same context right? Not to mention I'm not even the guy who blanket dislikes progression systems either, I often use the term neutrally but fags are so upset by its mere mention that they'll sperg out regardless of context.

>> No.4850879

>>4850863
There is a win/lose state, the will to continue. Especially in multiplayer. The game is to abide by and create the rules so that players will keep playing and not simply quit.
That's also the same win/lose state developers face when making games for others, cultivating the will to continue. And a relatively easy way to do that is to provide a comfort zone to learn to play by the rules in.
>casuals mash buttons randomly in fighting games
With the intent to win. The intent to play by the rules, even if they don't know them. Or even if the rules themselves are subject to change.
I see it a lot with online PvP where players have to make up their own more limited rules just to keep players playing, because the default all out state is so unforgiving.
Is playing by those evolving rules not playing games?

>> No.4850881

>>4850871
Well the scenario was funny to me, so thanks for that.

>> No.4850882

>>4850881
Its pretty funny in retrospect since I had no clue wtf peoples problem was until I checked these threads

>> No.4850883

>>4850869
Not implying anything, just stating it was yet another silly falseflag
>>4850871
>often use the term neutrally but fags are so upset by its mere mention that they'll sperg out regardless of context.
Shut up already or we'll get the whole discussion removed by mods
>>4850879
>There is a win/lose state, the will to continue.
DEEP, MAN
Multiplayer games have a win/lose state. Each match is either a win or a loss.
>cultivating the will to continue
Guess what they use for that? Won't say anything
>Is playing by those evolving rules not playing games?
Anything with some rules to set a win/loss state can be described as a game I think

Again, same thing: you have a ball to kick, seems fun. Then you make a game out of it: soccer.

>> No.4850884

Probably either the whole Smithy fight from SMRPG or the whole Kefkas Tower leading up and including Kefka. Both have this feeling of struggling through the final layers of protection to reach that powerful big bad.

>> No.4850886

>>4850882
This thread has been pretty amazing for it's comedy potential.

>> No.4850893

>>4850883
It's not a false flag. Power ups areno different from grinding for levels. They're literally only there to make shit players feel better.

>> No.4850896

>>4850893
It's a guy pretending to be another anon to get people angry / get reactions. Yeah, falseflag

>> No.4850903

>>4850893
You're too obvious man

>> No.4850904

>>4850883
I agree, rules make the game, and anything else is just entertainment outside of that context. I just meant to say they don't have to be strict or set rules.
Though I'm not sure where we're going with this. I just joined in arguing about it when >>4850673 >>4850701 brought it up.

Back to that point, difficulty ALONE won't help anything. Well, unless you're addicted to that difficulty just like raiders are addicted to drop chasing or grinders are addicted to progress.
They're all okay and even positive aspects of games. But they alone won't make a game better without something else to balance them.

>> No.4850909

>>4850903
>>4850896
Not a false flag. Prove me wrong if you think you can.

>> No.4850913

>>4850909
It turns out you were the shitposting actually trying to trigger people ITT in the first place, interesting.
Guys, don't bother. I know it's easy to refute him, but don't bite.
In fact, unless you find this stuff fun, I suggest stop postig here altogether, he's laughing at us essentially.

>> No.4850917

>>4850913
shitposter*
posting*

>> No.4850921

>>4850893
Obvious false flag aside this isn't wrong when applied to certain games like some Caveshit where the difference between power ups is so miniscule that they're mostly there for the visuals. There's fun shmups without power ups.

>> No.4850925

>>4850921
U dun goofed

>> No.4850927

>>4850909
Okay, sure.
Powerups are a collectable convenience. You can opt not to use them for a higher level of difficulty, and that may provide more fun for you.
But saying they are 'bad for gaming' or 'ruin everything' is like saying spells ruin RPGs, N2O ruins racing, or (Unlockable?) combos ruin fighting games. It's an absurd proposition that an optional layer of depth, for either ease or difficulty, alone ruins the game.
You can sure opt to play without them. You can even attempt to belittle others who don't. (Back before the internet that would often get you ostracised for failing at the game of social networking, if you brought nothing else to the table, whatever.)
But when the majority doesn't want to play by your rules, that's generally evidence they don't like your rules, which makes them, to them, shitty rules, thus shitty games.

I can imagine there are people who would praise removing everything but lunatic difficulty with no powerups from shmups, but they're the exception.
I'd certainly prefer well balanced options over either extreme.

>> No.4850932

>>4850863
>Again with the falseflags? Stop with the butthurt wtf you're seriously mad and looking very stupid here
>P-please stop demonstrate how retarded my opinions are, that hurts my fee fees

>> No.4850936

I believe this same exact falseflagger came to the shmup general to sperg out, check this out
Read from here onwards a bit, same posting style >>4846292
He seems to be REALLY butthurt about the progress criticism

This is just in case you were on the fence

>> No.4850938

>>4850893
No, because those games still require reflexes and timing, even with powerups. And in most it is clear when you are supposed to use powerups, some are time limited, and you are punished with losing them when you lose a life or take damage. Leveling up in RPGs is a permanent boost and generally the lines between underleveled/correct level/overleveled is vague, unless the game specifies a suggested level for entering the area.

>> No.4850941

>>4850925
Mate if I wanted to avoid replying to bait I wouldn't be on 4chan

>> No.4850946

>>4850938
You're talking to a troll, if it wasn't obvious enough already
>>4850941
Fair nuff

>> No.4850967

>>4850938
It's not always a permanent boost. I've played games, though mostly roguelikes/lites, that have monsters and spells that reduce your level. And they were pretty damn well balanced around it.

>> No.4850972

>>4850936
I don't think that's the same guy, I don't think someone butthurt about criticism would be playing both sides. Also if you read down the chain he gets more serious later on. What do I know though

>> No.4850973

>>4850967
You know he's not talking about those

>> No.4850982

>>4850972
I've encountered that anon many times and it definitel feels like him. Hard to explain tho and yes, could be wrong.
Seems like a weird coincidence that this thread happens while that thread gets posts of that style when that stuff is never brought up there.

>> No.4850984

>>4850972
>I don't think someone butthurt about criticism would be playing both sides
Oh dear. No no, it's totally possible. Even if it's more than one person, playing the devil's advocate for the sake of argument is certainly exciting. Trying to pry into a point that opposes your own and actually understand it.

>> No.4850990

>>4850984
Or proposing the opposing arguments so absurdly that they WILL garner disagreement so as to affirm one's position. That works too.

>> No.4851304

>>4850927
>You can opt not to use them for a higher level of difficulty,

Exactly. So it's the same as grinding. You CAN kill a billion slimes till you've made the game easy, but you don't have to. Just like you can collect every single powerup you come across if you want to make it easier, but you don't have to.

>> No.4851306

>>4851304
Back for some more shitposting?

>> No.4851358

>>4850927
>I'd certainly prefer well balanced options over either extreme.
YOU DON'T SAY!
I prefer that events, minigames, story, and progress systems be balanced with gameplay over either extreme. I tend to prefer less events and story than typical JRPG fans as an adult, but then I mostly grew out of JRPGs about 20 years ago. I only play them now (rarely) for nostalgia and occasional analysis. But I think there are plenty of ways that those elements can enrich the gameplay experience, especially for a genre called "Role Playing Games."

>>4851304
I don't think it's the same. But it's also not a binary issue where you either have "self-imposed challenges" or you have planned difficulty. I think you have to find some sort of reasonable baseline, a range of "typical players" as well as the extremes and then evaluate all of them. The typical JRPG player ranges from "fights most encounters but does no additional grinding" to "does a moderate amount of grinding if they find it fun." Then you look at what kind of challenges those players will face.

For very simple and inflexible games, which includes most shmups but also a lot of platformers, almost all players are going to fall into a "typical" category. Any players that bother to take on self-imposed challenges are going to be the extreme minority, and often those challenges are going to look remarkably similar to standard gameplay (eg getting through multiple runs with no deaths). JRPG self-imposed challenges tend to be more complicated and arbitrary. Plus there's no real category of players for shmups, as there is for JRPGs, that take a cheesy, predictable path to victory like grinding. Although unlike what they'll have you believe, there are certainly non-JRPG, non-Progress System games where no-effort victories can be achieved. Belt-scrolling arcade beat em ups like Final Fight and TMNT are good examples.

>> No.4851360

>>4851358
(cont)
In order to have any challenge in a belt-scrolling beat-em-up you need a self-imposed challenge like a limit on the number of lives or coins you're allowed to spend in order to win. That's no different than limiting the amount of grinding.

>> No.4851369

The main difference is the consistency. Beating arcades with one coin is very clear, and they're also designed to be beatable that way. Continuing resets score after all.
In JRPGs you can't "not grind" in a sense. Do you escape from everything? The games are not made for that.

>> No.4851379

>>4851358
Nearly everything you said about shmups is wrong. There's a ton of variety within even a small subgroup of players, like mid-level players. Some clear first loops, some clear more, some do more scoring than others, some bomb spam and flail around some have consistent clean routes and even within practice some people use savestates/practice modes to do it efficiently others take the hard route and grind runs purist-style. There are many categories for shmup players, there's credit feeders who are equivalent to grinding casuals, there's game jumpers who mostly play for a quick 1cc and don't stick with games for too long, there's scorefags and there's guys who do challenge runs. It's just that within shmups all of these playstyles are considered and intuitive. Players don't have to decide to not bomb to make a boss pattern more challenging for no reason, they do it because it saves them bombs for later parts of the game and gives them end level bonuses. Beat em ups are similar, but scoring sucks there.

>> No.4851385

>>4851379
>Players don't have to decide to not bomb to make a boss pattern more challenging for no reason, they do it because it saves them bombs for later parts of the game and gives them end level bonuses. Beat em ups are similar, but scoring sucks there.
Indeed

>> No.4851391

>>4851369
> In JRPGs you can't "not grind" in a sense. Do you escape from everything? The games are not made for that.
Fight most of the random battles, run away if you get bored, don't walk around in circles near an inn fighting the same enemies over and over again. Don't fuck around with XP-boosting items or powerleveling strategies (like killing off everyone except 1 person so they get 4x the experience). That's all sensible and typical gameplay for an average player, they aren't arbitrary, unintuitive, or complicated restrictions.

Play the game that way, and evaluate the challenge. A JRPG will still be easier than playing through a beat-em-up on a fixed number of coins (eg 20 which is like $5.00 worth), but at least you'll be able to discuss it without coming off like a binary-thinking simpleton.

> Beating arcades with one coin is very clear, and they're also designed to be beatable that way.
TMNT is most definitely not designed to be beaten that way. Bosses in that game heavily favor cheap counter-attacks (while being very easy to land hits on). Winning strategies are often awkward and unintuitive techniques like standing still doing nothing until the boss decides to walk up to you, then whacking him at the right moment and scooting away before the counter hits. TMNT is clearly designed to be beaten by moderately skilled players spending a lot of coins to win. Not players analyzing the boss AI to exploit and cheese. Final Fight is not so egregious but there are very very few cases where you actually have to overcome some challenge that can't be cheesed with extra lives.

>> No.4851396

>>4851379
>there's credit feeders who are equivalent to grinding casuals
this is only the same for shmups where a new life spawns immediately after death. In any game where a death means reverting to a checkpoint, you can't cheese it with coins.

>> No.4851402

>>4851391
>Final Fight is not so egregious but there are very very few cases where you actually have to overcome some challenge that can't be cheesed with extra lives.
What is this even supposed to mean? You can get past any challenge in any game easily by throwing extra lives at it. It obv wanted to take your coins with some of the bosses but outside of them the game is very fair. Alot of arcade games were like this, mostly fair but with some bullshit here and there to destroy new players that nonetheless can be overcome with practice. Btw in TMNT you can land 2 and sometimes 3 hits and move away without getting countered

>> No.4851406

>>4851391
>most of the random battles
You see what I mean? You can't quantify it. "Most". In arcades it's clear, consistent: one coin. Simple as that. You can put more to practice or play casually.
I know how JRPGs are played usually, I have played them. Just saying.
>but at least you'll be able to discuss it without coming off like a binary-thinking simpleton.
Damn, someone hates beat em ups, Jesus.
About the TMNT stuff, I mean it's still possible t beat the games once you know and master them. With most JRPGs if you avoid any unnecessary experience gains, new equipment or anything beyond what you start with they're just impossible because your characters simply can't compete, so you have to "grind" somewhat, even if this means killing some mobs along the way. It's just not quantified since these games aren't about the challenge anyway as you know. They have some challenge but they're meant as very casual, chilling comfortable experience that can also be played by total noobies with enough time to grind.

>> No.4851412

>>4851396
Thats most shmups lad, and even most checkpoint ones arent quite as brutal as Gradius and R Type with their checkpoints and are very recoverable so throwing coins does make them significantly easier

>> No.4851416

>>4851379
>Nearly everything you said about shmups is wrong
Nah you just didn't understand what I meant but that's OK. I figured someone would respond like this. I just didn't have the energy (or characters in the post) to be any more articulate. But I guess, here goes:

Basically all that shit you describe fits within the parameters of my definition of typical. Within the definition of "typical JRPG player" there are many different approaches and playstyles as well. There are completionists who feel the need to collect every item and complete every challenge. There are storyfags who rush through gameplay just to see the next event. There are experimenters who like to understand every mechanic in as much depth as possible.

What we're distinguishing from being "typical" are players who engage in arbitrary challenges and players who deliberately cheese most of the difficulty out of the game. In JRPGs you have speedrunners, you have solo-character challenges, you have single-class challenges, etc.. And you have grinders and power-levellers who over-level and blow through the challenges. Those are atypical players and while they are playing within the parameters set by the game, they're not "typical" players.

>> No.4851419

>>4851412
This is true. The point is, with arcades, you can play with 1 coin for the "hardcore" experience (continuing resets the score, for instance) or instead credit feed to casually breeze through them
With JRPGs tho it's not as black or white. Again, what's usually said is "don't grind", but again, this is a grey area we're talking about here. And again, it's pointless since this isn't what those games are about.
To play JRPGs for the challenge you have to come up with very convoluted restrictions. It's why I stopped playing them. With arcades, just play a coin, and you have plenty of challenge.

>> No.4851421

>>4851406
>You can't quantify it
I absolutely could if I had a specific game and some way of counting them. Yeah it's a little harder to describe but it is most definitely quantifiable (within a range).

>> No.4851424

>>4851421
Read this then I guess >>4851419

>> No.4851440

>>4851406
I don't hate beat-em-ups. I hate discussions where the only ways to understand an RPG are:

0. You over-level and press A to win.
1. You play with crazy arbitrary self-imposed challenges.

Anyone who acts like those are the only two options is a binary-thinking simpleton.

>> No.4851442

>>4851424
No read this:>>4851440
Just because one faggot can't figure it out or generally finds JRPGs too easy for hist t

>> No.4851451

>>4851440
Nah, not the point at all, the usual player does neither of those things anyway.
However, if you desire to play JRPGs for the challenge (not talking about "challenge" that can barely be described as such that is meant to engage the player enough and that's it, but actual challenge), convoluted self-imposed challenges are the only option. Playing through them "normally" (which again can't really be measured, unlike in arcades where you have clear standards like "just 1 coin") you'll get a very light challenge, because that's what they're designed to be, and that's OK I guess.
The least convoluted challenge is a speedrun, and I don't need to tell you how these weren't designed for time attack at fucking all with the length, cutscenes, RNG and whatnot.
See what I mean already or what? Maybe our disagreement comes as to how easy these are when played normally. To me they range from easy to sleep pill, but again, that's me and I'm used to harder games.

>> No.4851457

>>4851419
> Again, what's usually said is "don't grind", but again, this is a grey area we're talking about here. And again, it's pointless since this isn't what those games are about.
It's really not that grey. Sure, if you play a game in a typical manner and still find it too easy, then it's too easy for you. Almost all genres have easy games. And while it's true that challenge is not "what JRPGs are about" it's not true that just because challenge isn't the main focus, that there is no challenge whatsoever and the challenge that is there is irrelevant just because you didn't notice it.
>To play JRPGs for the challenge you have to come up with very convoluted restrictions.
Maybe, if challenge is really all you care about. The question is whether there is enough challenge to make the game worthwhile. For you, obviously not. But that doesn't mean there isn't any challenge at all.

>> No.4851461

>>4851451
> if you desire to play JRPGs for the challenge
If you desire to play JRPGs for the challenge, the first thing you'll have to do is make sure you are at least playing games that fans consider to be challenging. Certainly many JRPGs are easy, no doubt about it.

>> No.4851478

>>4851457
You seem to finally get me. I've always played games for the challenge
As a kid or teen I played these, and as I got better I started to get bored with them so began to come up with self-imposed challenges. Which can be fun, but I gradually started to gravitate more to games that actually tried to engage me in that sense.
Believe me, I've played many JRPGs, including the harder ones. I played the SMT fantranslations right when they came out around 15 years ago, for instance. The last new one I played was Etrian Odyssey II three years ago, gave those a chance since I heard they were challenging but meh.
No JRPG comes close to the arcade standard of challenge, even if, granted, the type of challenge is different. Even then, I suggest you try Tatsujin Ou on MAME. Play with infinite credits even and you'll see what I mean.
With those I finally got what I wanted from games, that's simply it.
My biggest gripe is that I actually enjoy some aspects of JRPGs that are unique to them and always felt their potential was lost due to them being designed to be about being light to very light in challenge.

>> No.4851507

>buy and play dozens of JRPG's since the 90's
>never beat a single one

Currently replaying FF7 because I got to the last boss back when it came out in 97 but could never beat it so I gave up. Wish me luck

>> No.4851508

>>4851507
With some patience you won't have an issue as an adult

>> No.4851717

>>4850903
Was it though?

>> No.4851718

I like the challenge of endurance more than the challenge of immediate skill. The latter is too easy to become dependent on and tends to make things boring.
VNs are my favorite games. Their porn scenes are some of the hardest(笑) bosses I've ever seen for the challenge of endurance.

>> No.4852141

>>4851451
>the usual player does neither of those things anyway
Yeah that's why we have shitposts like >>4844368 regularly.

>> No.4853608

>>4851718
>>4851718
Which are the hardest?

>> No.4853746

>>4851478
Makes sense. I rarely play JRPGs anymore myself and I don't just play games for challenge. I still like roleplaying elements although not as much as when I was a kid/teen.

>> No.4855019

>>4851718
*holds down CTRL*
wow nice challenge, nerd.

>> No.4855037
File: 70 KB, 800x450, DDF2AFE3-E214-4A54-8F90-1090F94FD362.jpg [View same] [iqdb] [saucenao] [google]
4855037

>this entire thread

>> No.4856352

>>4855019
That's like flipping through a book at the fastest speed you can without even skimming shit and claiming you've read it. The second fastest way to FAIL it, right after just closing it out.