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/vr/ - Retro Games


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4836378 No.4836378 [Reply] [Original]

I'll just leave this here...

>> No.4836380

Could beat that when I was 5.
Level 3, on the other hand, always handed my ass to me.

>> No.4836412

>>4836380
This. It was tough and I dreaded it, but I beat the dam a few times when I was around 5 too. When I did though, I had no clue where to go in level 3 with the van.

>> No.4836440

The game was fair enough until that Technodrome bullshit. That is legitimately goofy ass game design.

>> No.4836515

>it's yet another level in a game that's not really that hard but e-celebrities have sold you a line of bullshit about it

>> No.4836525

>>4836515
While it's not really that hard, I wouldn't call it bullshit to bring it up. Tons of people remember struggling with this level as kids.

>> No.4836528
File: 5 KB, 477x378, 986594-0.png [View same] [iqdb] [saucenao] [google]
4836528

>>4836515
no faggot
the thing is many of us rented or borrowed the game, and they put this shit for level two
which meant that
1)it gave a terrible impression for what the rest of the game is about
and
2)we had to return it before we got past this shit part

>> No.4836535

>>4836515
I remember that part being a bitch. Not every opinion is e-celeb driven.

>> No.4836563

>>4836378
I can stomp this part. There's a jump in the sewers not long before you free Splinter that would ruin my entire day though.

>> No.4836568

What about the PC port where you literally can't jump across this water pit and the programmers literally had to insert a cheat code just so you could beat it.

>> No.4836573 [DELETED] 

>>4836568
The computer ports of TMNT were trash. It's a bit of a funny thing about multiplatform games in the 80s-90s, but stuff like the NES versions of Ultima or the PS1 Civilization II just feel wrong compared with the original computer versions.

It's the opposite when you take a console game and port it to computers. The computer ports of TMNT have no "soul" compared to the NES original.

>> No.4836576

>>4836568
The computer ports of TMNT were trash. It's a bit of a funny thing about multiplatform games in the 80s-90s, but stuff like the NES versions of Ultima or the PS1 Civilization II just feel wrong compared with the original computer versions.

It's the same thing when you take a console game and port it to computers. The computer ports of TMNT have no "soul" compared to the NES original.

>> No.4836637
File: 15 KB, 416x304, lisa .jpg [View same] [iqdb] [saucenao] [google]
4836637

>>4836515
>muh e-celebs
Have you ever thought that maybe people played this game as a kid and had trouble with it?

>> No.4836638

ASS

WHAT A SHITLOAD OF FUCK

WHAT WERE THEY THINKING?

>> No.4836639

>>4836563
Are you me?

>> No.4836652
File: 203 KB, 636x900, exclusive interview.jpg [View same] [iqdb] [saucenao] [google]
4836652

>>4836440
>didn't farm enough scrolls and boomerangs, the post

>> No.4836660

>>4836576
It's also like a lot of 8-bit computer games when they tried to port them to the PC or Amiga; something was lost in translation. For example, a lot of EA, Accolade, Origin, and Microprose titles have garbage 16-bit ports. The Apple II and C64 had the benefit of veteran 6502 coders with years of experience while they were just learning how to code for the x86 and 680x0.

>> No.4836672

>>4836576
Wasn't there a FF VII for the PC as well?

>> No.4836715
File: 6 KB, 492x328, 1100-boobs.png [View same] [iqdb] [saucenao] [google]
4836715

>>4836652

>> No.4836716
File: 812 KB, 2847x1539, cloud with mouth.jpg [View same] [iqdb] [saucenao] [google]
4836716

>>4836672
Final Fantasy VII was ported to PC shortly after the Playstation version. If I recall, it was mostly the same, but the music sounded worse and there were some extra details on the characters.

>> No.4836718

Honestly this part is really fucking demanding on timing, but difficulty wise it's not that bad. I got it pretty quickly. The hard part for me was trying to figure out what they meant for you to do with the rope in the 3rd level.

I can definitely see why people had a hard time with the dam though. This whole game seems full of things done to inspire repeat rentals and frustrated phone calls to Nintendo support.

>> No.4836742 [DELETED] 

I've beaten MM1 which is supposedly the hardest classic Mega Man and I doubt TMNT is any worse than that.

>> No.4836748

it just seemed needlessly mean. electrified seaweed? what the fuck is that? and it's underwater. wouldn't you get shocked just by swimming anywhere near it?

plus it was one of those moments when you felt that 90% of the difficulty was clumsy game control rather than an interesting puzzle or whatever. like, i'm a fucking turtle, the one thing i ought to be good at is SWIMMING.

instead it feels a little like trying to pilot E.T. around those fucking pits without falling in and not being able to tell why it works sometimes and othertimes not.

it wasn't the hardest part of the game, but it sure as fuck wasn't the funnest, either.

>>4836515
this shit is like guaranteed 100% effective bait.

>> No.4836759 [DELETED] 

Next year will be the 90th anniversary of the Cubs winning a World Series. I'm sure they'll pull it off though, rrright gguiise?

>> No.4837072

>>4836378
Quite possibly the most overrated "difficult" level in the history of games, with the exception of maybe barrel blast from DKC. This game kicked my ass as a kid, and this level was not the reason, I would get through here with minimal damage very consistently.

>> No.4837090

>>4837072
This. Most modern gamers don't understand that dying a few times before you got good enough to beat a game was standard back then. So we didn't go "OH SHIT THIS LEVEL IS FUCKING HARD OMG!!!" when we died the first time. We played it more, beat it on the 2nd or 3rd try, then easily waxed it every single time afterwards.

Got stuck on level 3 as a kid since I was too retarded to figure out you had to TAP the jump button to get over that one spot. Then I got to experience the rest of the game. Level 4 is just a grind, Level 5 is a mad rush to the boss before you die, and Level 6 is just sadistic. I had to look up how to beat that last hallway. Shredder was such a letdown after that last level.

>> No.4837104

>>4837090
I was able to get past 3 as a kid but not as consistently. 4 was where my game usually ended, I don't know if I ever got to level 5 back then. I used to love the water level, I thought it was really cool disarming bombs underwater and it was cozy because there were no enemies to worry about (time limit usually wasn't an issue.) I'm sure I died on it the first few times I tried it (I don't remember,) but once I had it down I don't think I took more more than two or three hits of damage on that level for the next several years of playing.

>> No.4837105

>>4837090
You have to let the astronaut thingies fly past you to the right of the screen so they despawn

The thing is that right at the end the passage got REALLY narrow so it got very hard

>> No.4837725

>>4837105
Was that REALLY the intended way to get through that corridor?

>> No.4838107

>>4837725
Not that anon but I tried just smashing through with scrolls, all four turtles had full health except one, didn't even make it 3/4ths of the way. I think the devs actually intended you to figure out when to attack and when to crouch and wait to get through. I'm also convinced some pizza placements are traps for the inexperienced. Levels 5 and 6, I'm looking at you.

>> No.4838113

>>4837090
Modern gamer here, you die far more frequently in modern games, but the penalty for dying is much lower and games don't kill you 20 seconds after you doomed yourself. Older games mandate a precise strategy and momentum (which is why in Ninja Gaiden you have to keep moving) while modern ones mandate patience and preparation.

>> No.4838142

>>4836637
this

>> No.4838198

>>4836637
As someone who played the game as a kid with friends and classmates, people having trouble with this level was not a "thing". It was only a thing after youtube videos got out.

>> No.4838332

>>4838198
It was a thing sort of but most kids were used to hard bullshit so they powered through without it being worthy of a ten-minute video.

>> No.4838558

>>4836378
I had no problem with this level

now later on in that game there is some real bullshit

>> No.4838660

>>4836378
The fact that most people here did this when they were small children shows how pathetic this bait is.
If you wanted to post something legit from this game, how about that hall right before shredder?
No idea how the fuck people did that in the days before save scumming.

>> No.4838882
File: 2 KB, 298x186, 1528047046719[1].png [View same] [iqdb] [saucenao] [google]
4838882

>> No.4839006

>see TMNT listed in NES Game Atlas
>check it out
>it's one of the few games that gives zero tips, just a map
I can just see some kid buying the Atlas with his allowance money just to find how to get past the last hallway, only to get absolutely nothing. Hilariously dick move Nintendo.

>> No.4839026

>>4836528
It's not even hard when you realize you can swap turtles for life

>> No.4839056

>>4836378
Bad game made by greedy people for stupid children

>> No.4839062
File: 92 KB, 500x368, TMNT Arcade April.jpg [View same] [iqdb] [saucenao] [google]
4839062

>>4839056
>Konami
>bad game

>> No.4839102

>>4839062
Top Gun was pretty bad

>> No.4839926

>>4838107
That one in level 4 with the OHKO closing walls is definitely impossible.

>> No.4839932

>>4839102
What about Bayou Billy?

>> No.4840415

HES GUNA TAKE YOU BACK TO THE PAST

>> No.4840801

>>4836515
You're not wrong. This level was frustrating and tedious, and all of these other kids evidently forgot to take their meds or something. It was never "Hard."