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4835737 No.4835737 [Reply] [Original] [archived.moe]

(PLEASE ignore /vg/ shitposters this time, we've had two threads in a row removed due to this. Focus on the games.)

Is it just me or the CLIMINAL ships suck in Batrider?

>> No.4835792

The only shmup I've played much is R-Type 3. Even though I've never beat it I love the atmosphere and story behind the Bydo. What are some recs for a total casual to the genre? I probably have more experience with vertical shooters, but galaga is one of my favorite games ever so I'm pretty open to anything. (sorry your threads get deleted, were you the really upset guy in that rpg thread?,)

>> No.4835794

>>4835792
Batsugun Special Version's first loop with only 1 coin (MAME or PCB) is the best experience for a noobie afaik. Very good game, yet also easy and trains you for different styles of games since it's halway between oldschool and bullet hell.
You can also get the Saturn port if you prefer.
I always recommend this one. As an experienced player I beat this one on my first try, while usually these games take at least some weeks of practice.

>> No.4835832

>>4835792
R-Type Delta is very atmospheric and not too hard at all, I believe it had an easy mode. If you're open for something harder while still being very atmospheric there's Einhander, Xevious 3D and Raystorm/Rayforce on the same system.

>> No.4835842

If "atmosphere" is a priority (without sacrificing gameplay of course) then Taito's shooters are a priority. The Rayforce series has already been mentioned, but to me the best in that regard is Metal Black. The Darius series is very close, with Darius Gaiden and G-Darius being very good games.
These are however quite hard overall (unless you credit feed of course, then there's 0 challenge involved, but what's the point then?). Gaiden in particular has some nasty patterns and rank management stuff.

>> No.4835846 [DELETED] 

*whips out raiden trad while shitting out lives like candy*

>> No.4835848 [DELETED] 

>>4835846
God damnit anon, no, we're not doing this again.

>> No.4835851 [DELETED] 

>>4835737
>Is it just me or the CLIMINAL ships suck in Batrider?
If you had any experience in the game you'd know the answer.

>>4835737
>(PLEASE ignore /vg/ shitposters this time
They aren't "shitposters"
They are more interesting and knowledgeable than you
If you stopped crying to mods everytime your feefees got hurt they wouldn't get deleted.

Child.

>> No.4835857
File: 60 KB, 510x383, neo-geo-aes-blazing-star-346-megs-neu-k.jpg [View same] [iqdb] [saucenao] [google] [report]
4835857

I train Blazing Star for the Neo Geo at the moment. I mean i try to finish it without continues.
So far i make it until Stage 3. I play on normal mode. I just recently found love for this kind of games. As a kid i played Solar Strike on my Game Boy and thats it.

>> No.4835865

>>4835857
Always nice to see new people finding fun in these. Tell us how things go. If you want some other games to try we've had some reccomendations for noobies earlier ITT
You in particular might want to check out the R-Type series as well as other Irem games, and Pulstar on the Neo Geo. These aren't on the easy side and are high on memorization, but if that's your preferred style then go for them for sure.

>> No.4835872

>>4835865
i'm going for 2-all in strikers 1945, do you know this games? is hard?

>> No.4835878

>>4835872
That game and its series are among the hardest shooters to survive. If you have the patience, then sure, but be warned, it'll take time and it's pure memorization for survival, particularly in the second loop. If that's your thing, cool.
I suggest going for the 1-ALL first, and if you happen to like the style of patterns then keep playing. I happen to love the fast pacing. The bosses are God tier for the genre IMO.

>> No.4835887 [DELETED] 

>>4835878
>it'll take time and it's pure memorization for survival, particularly in the second loop
wrong, you can't get through strikers 45 loop on memo alone AT ALL because as you SHOULD know the suicide bullets in 45 can't be sealed, are random in trajectory, random in 1/2/3 spread formation and the waves of zako are random so you have to stop shooting entirely and constantly readjust to make it work, but you know all this because you 2-alled it.

>> No.4835892
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4835892

>>4835832
Seconding Delta and Einhander, and I also recommend the Thunder Force series. Why are horizontal shooters so much better than vertical?

>> No.4835894

>>4835892
Not really, they have a different appeal. Also, console shooters and arcade shooters have their differences as well.

>> No.4835895

I did read the names Einhander and Thunder Force series several times here. Guess they will go my list as well. Salamander i did read several times as well and i am curious not for the name alone.

About Thunder Force, are the Mega Drive versions fine ?

>> No.4835901

>>4835892
>Why are horizontal shooters so much better than vertical?
more relatable i think or traditional in design, they have actual scenery and obstacles etc, i like both.

>> No.4835902

>>4835895
Thunder Force III is a very easy shooter to get into these, then IV is harder but still not hard. They are fine made-for-console shooters. Einhander is not my thing at all, I'm more of an arcade player though so Salamander is my favorite from the ones you mentioned.

>> No.4835905

>>4835895
Never played 2 but Salamander 1 is just Gradius with vertical levels and not as good.

>> No.4835912

>>4835905
I guess you're thinking of some console version or something. Salamander arcade has a different power up system (unless you play the Japanese Life Force arcade)

>> No.4835913

>>4835902
Thank you for the hint. I will try Thunder Force III then.

>> No.4835915

>>4835913
Have fun. TFIII was one of the games that got me into these way back

>> No.4835920

>>4835912
Oh yeah, completely forgot about that, no checkpoints either at least in the version I played. All the more reason to stick with Gradius desu.

>> No.4835921

>>4835913
>>4835915
Also, a tip:
Press A+Start to access the menu
I suggest starting with the level called Haides. It's the most packed with memorization parts, so if you start there you'll memorize it faster.

>> No.4835925

>>4835921
I see. I will try that.

>> No.4835927

>>4835920
>no checkpoints either at least in the version I played. All the more reason to stick with Gradius desu.
Gradius checkpoints are quite nighmarish, interesting to see a fan of that here, considering these arcades force you to 1CC and dying once usually means just restarting over, whereas Salamander isn't as strict.
Cool though.

>> No.4835950

>>4835927
Not a huge fan but I do like them when they're well balanced. Salamander is such a mediocre game, wouldn't even recommend it as a fun casual 1cc because of the difficulty spike at the level 4 boss.

>> No.4835959

>>4835950
Some of the Gradius games are worse at that (see: III arcade)

>> No.4835973

>>4835959
No way, G3 is many things but atleast it's not boring

>> No.4835976

>>4835973
No, was talking more about the spikes

>> No.4835987

>>4835976
Oh, I can't read

>> No.4836007

>>4835987
About spikes, Guwange's third boss has to be up there. That gave me some trouble when playing the game.

>> No.4836520

OP here. Real question here: does anyone else here (on /vr/ I mean, not /vg/ crossposters that come for the drama) play these regularly?
Just saying, because I've been creating these threads for a while now and they're either ignored or derailed by /vg/ almost every time.
If the place isn't into these games I might consider stop posting these threads to not spam the board and leave the place as is. I'm not complaining here, I just don't want to disturb /vr/ since the average poster seems to not be into this stuff. Cheers.

>> No.4836532

>>4836520
I do I just don't have anything to say...

>> No.4836536

>>4836532
What have you been playing lately, anon? Share this stuff

>> No.4836538 [DELETED] 

Keep your barbaric shmup autism in the /vg/ containment thread. /vr/ is a peaceful, respectful board.

>> No.4836539 [DELETED] 

>>4836538
I'm not from /vg/ tho, they just come to my threads and get them deleted with crap. Either that or the rest of /vr/ doesn't care.

>> No.4836542

>>4836520
I play them occasionally but I'm not a hardcore fan. I've just recently been getting into them- I've been branching out into other retro genres because I've played basically every JRPG, platformer and fighting game. I've been getting into racing games too. You've probably seen my posts a lot. I say keep the general- there is enough interest to keep it alive, even if there aren't many hardcore players.

A couple days ago I finally got to level 4 in R-Type Delta before getting a game over. I'm really not very good at these games but I'm having fun. Felt great to finally beat that giant fucking robot

>> No.4836546

>>4836542
Okay, this is enough for me to keep posting them. Nevermind me, then.

>> No.4836583

>>4836520
Every single day at least one credit. I suck and have only started playing them seriously a couple of months back though. Currently stuck on the fourth level of Espgaluda

>> No.4836674 [DELETED] 

>>4836520
just... casually, can not 1cc any shmup bir I dont quit

pretty rich when unrepentant arcadefags cry about getting bullied and trolled though, they are collectively the most obnoxious posters by far

>> No.4836687
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4836687

>>4836520
>regularly
Well, it depends. Right now I'm not playing any shmup, but if I happen to get into one, I will play it a lot.
Also, maybe don't do generals? Or just have in mind /vr/ is a slower board, and threads don't always get prolific, even if they're about popular games or RPGs.
There's definitely a lot of people here who like shmups, but if you really feel the need to discuss shmup in a very meticulous way, you're probably better off just going to the shmups forum or somehting. Not even /vg/'s own shmupg thread is good (mostly memes and angry teenagers).
But you can still have some good discussion here on /vr/, just don't force it, and ignore /vg/ kids.

>> No.4837127

>>4836583
Keep on, before you know it what seemed impossible before will be easier
>>4836687
I make generals because other shmup threads fare even worse. With this we can get to talk about what anons are playing at the moment.
And no, fuck forums

>> No.4837143 [DELETED] 

>>4837127
>And no, fuck forums
because you can't mod or control them for echo chamber purpose?

>>4836687
>But you can still have some good discussion here on /vr/,
>HURR I PLAY'D BATUGUN IT WOZ FUN LOL
>HURR I 2-ALL STRIKER BUT CAN'T REMEMBER SHIP LOL
>HURR MUH VG BOOGEYMAN
>HURR WOT U PLYIN?
>HURR IZ BATRIDER FUN?
>HURRR MODS HE HAD WRONG THINK

yeah quality discussion here from the no skill humourless d4d sh1ts.


>>4836546
>hurrr plz poast guise

>>4836536
>What have you been playing lately, anon? Share this stuff
wow quality discussion

>> No.4837147 [DELETED] 

>>4836007
that boss is easy if pleb survival, try milking it for 5 cycles.

>> No.4837151 [DELETED] 

@4837143

>> No.4837160

>>4836687
Also, nice pic. I'm off for 6 hours or so, have fun.
In the mean time: What are your thoughts on Gun Frontier? If you don't know the game, check it out on MAME, it's worth it.

>> No.4837168 [DELETED] 

Thank you based Cee, slayer of soiboys and dadcunts.

>> No.4837179

>>4836520
I do, less lately than I used to. Going for a Gundhara 1cc, got to the last boss with 2 lives but got nervous and choked even though it's an easy pattern all things considered. Haven't felt like trying again yet, losing a life because of some stupid mustake at the last boss is the worst part about shmups. Might give Strikers another shot to see if it grows on me.

>> No.4837185 [DELETED] 

>>4835846
>>4835848
>>4835851
>>4835887
>>4836538
>>4836539
>>4836674
>>4837143
>>4837147
>>4837151

>> No.4837250 [DELETED] 

>>4837127
>I make generals because other shmup threads fare even worse.
Meaning you're authoritarian lunatic who can't handle people talking about things you don't like, you want shmup discussion of a very specific kind thats not even play related.

You suck honestly and your threads thank god will die.

>> No.4837254 [DELETED] 

>>4837179
>Going for a Gundhara 1cc,
which btw was suggested to him by cee for those of you who stick to this drivel about muh vg shitposters. You retards don't even know the games (not you gundhara guy good luck on 1cc).

>> No.4837259 [DELETED] 

Thank you based Cee, slayer of soiboys and dadcunts.

>> No.4837324 [DELETED] 

see here at this dying thread without based vg, top kek.

wot u ply?

>> No.4837402 [DELETED] 

i posted my tits on /shmupg/ please critique

>> No.4837438 [DELETED] 
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4837438

>>4837402
if you post boipussy is that a real shitpost?

>> No.4837467

Back
>>4837179
I suggest you focus on having fun while playing and don't rush the clears. Play for a clear, but if it doesn't come that's alright, the key is to remember that you play for the fun of the time you spend with the game and not for the end result only. The clear will come eventually, if anything this approach can help you relax and avoid burnout and mistakes.
Also, I strongly reccomend the Strikers games if you're into games like that. Psikyo bosses, man, such fun.

>> No.4837472

>>4837467
>Psikyo bosses, man, such fun.
Agreed, which bosses should i opt for in stage 7 or are they just randomly chosen? Sometimes i get the flasher guy lol and sometimes a statue looking thing and its hard to know what to learn.

>> No.4837480

>>4837472
oops i meant for the first strikers.

>> No.4837485
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4837485

>>4835737
I can't get enough Gun Nac. The music and difficulty make it midsummer-night's breeze.

>> No.4837486

>>4837467
I know what you mean and I generally take this approach. However, it all falls apart once I get to the last boss. My brain just enters MUST CLEAR mode and I end up binging until my performance degrades too much to continue. Which I normally avoid like the plague because it's both unfun and counter-productive.

>> No.4837520

>>4837485
Even if they are fine, Compile games usually bore me slightly though. They seem a bit uneventful. Maybe I have to try them with higher difficulty settings, as I'm used to playing arcades on default when playing console ones I forget that exists as a valid option.
>>4837486
I know it can be hard to adjust, since modern gaming has conditioned players to focus on rewards instead of just having fun. No wonder this place lacks discussion for older infinitely looping arcades. Hope you have fun with these. If you decide to give the Strikers games a chance and want some advice I can try (last time I played them was 4-5 years ago, tho)

>> No.4837537
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4837537

>>4835792
If you like old skool shmups i highly recommend this one. Graphics are beautiful, soundtrack kicks ass and it has cool atmosphere. Read the manual to learn the powerup system, it is different from most other shmups.

https://www.youtube.com/watch?v=sZN0b4STzwU

>> No.4837545 [DELETED] 

>>4837472
You won't get an answer. He has no idea how to play that game and never really cleared it although stating the opposite

>> No.4837547

I know who you are, but since this is related to the games I'll still post this is for those that may be interested in beating Strikers 1945 (just cut the crap already).
To choose one of the random bosses in stage 7:
"For those of you shumpers that dont know this one, you simply line up your ship with the high score digits just immediately after you destroy those 3 little enemy satellite sized ships. 1000000 look at this 1 million score, then study this example 1*0*0*0 where you see the *, is the digit you line your fighter before the boss appears on screen. do this successfully and get one the three random mid or final bosses. select the far left * to get the 2 animated characters, middle * to get the rotating statue thingy, and far right * to get the flying witch (skill tip on the witch, WATCH HER FACE BEFORE SHE ATTACKS! if her face is angry, she will send her hardest attack wave of bullets. keep her face happy by not firing at her before she sends her attack. she will send an easier wave of bullets to dodge). on the final stage7 boss, if you line up with the far left * to get the scorpion boss(easiest), middle * to get the big mechanical boss followed by the little satellite(hardest), and far right * to get the little satellite followed by the big inverted delta-winged boss(2nd easiest)"
This is a post from the strategy thread on shmup system 11 for this game. I read the whole thing back then (long time lurker but not a poster since I dislike forums), however it's not something I bothered with at all. Since I've never played this for scoring (never gotten into the medal chaining of 1999, for instance) I appreciate a bit of randomness to spice things up sometimes. Sure, this makes things harder and take longer, but as you guys know already that's not an issue for me.
I'm really glad to see other people enjoying these and playing them to such depth, it seemed to me that Psikyo games were beginning to get forgotten even in these communities.

>> No.4837593
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4837593

This has given me an idea for a topic:
What are your thoughts on RNG in these games?

Of course, RNG can be discouraging when trying to score. For survival though, I find that stuff like randomized stage order or bosses has motivated me to replay some of these games without even thinking about it.
In the case of RNG in patterns, I'll give an example:
DoDonPachi's first mini-boss is easy as fuck, even for absolute noobies and quickly becomes boring when replaying since there's no score opportunities really (just keep the chain from before and lasering). However, since the bullets it fires have a randomized pattern, it sometimes becomes very slightly tricky to dodge (while also keeping the chain of course), and that gives it the tiny bit of tension the game needs to have better lastability (this is something I find Ikeda improved a lot since Batsugun, that's a fun game with an otherwise dreadfully boring start)

>> No.4837607

>>4837593
I prefer a little bit of RNG to no RNG.

>> No.4837618

>>4837607
Indeed, I'd say this is probably why last summer when I played the Bat trilogy I stuck more to Batrider and Bakraid than to Garegga. This is saying a lot since RNG is a big factor in Batrider in particular with the three different bosses, but I still didn't bother to set a predictable stage order.

>> No.4837621

>>4837593
Light RNG is ok sometimes, but if it's hard RNG which really influences the difficulty or score potential, then it's bad.

One of the worst examples of RNG is Catspider in Guwange. This is pure RNG hell for example. Another pretty bad example are the flamingos in Garegga or Black Heart II. Or randomly moving TLBs in Cave. I also find the randomly chosen stage order in Strikers games too much already, since it really can make things harder if you have bad RNG there.

RNG should not make things more difficult. There should not be moments where you say "oh shit I have the bad RNG again".

A good example for RNG is Ikaruga. This game has RNg too, but only very light RNG. For example the RNG in the middle of stage 3, or the middle of stage 4, or the RNG of the suicide bullets on Hard mode. That's RNG done right.

>> No.4837628

>>4837621
>Another pretty bad example are the flamingos in Garegga
So they are RNG based? No wonder I never seemed to get the same result, I thought I was doing something wrong.
Cave's TLB in their later games are one of the reasons I prefer the older games. I don't say this lightly, but those bosses are 100% quarter munching crap. Cave made their games with very high level players in mind, so they resorted to almost undodgeable shit even with memorization. Was it a good idea? Wouldn't those players keep coming back to increase their score anyway?

>> No.4837632

>>4837628
>So they are RNG based?
Totally. It's RNg which only matters for high level players, but still. It can fuck with your score pretty much for high level players, since you can't get extends early enough for your strats if you get bad RNG there.

And yea, Cave TLBs are just over the top. It's silly resource dumping. Not well designed if you ask me. I find Psikyo endbosses way better. Those games are also very difficult, but they are balanced way better.

>> No.4837643

>>4837632
I used the trick to get extends. I also never figured out how to get a lot of score off of them without the flame bomber ship, or even if it was possible with the others. I am a bit stubborn to discover this stuff up by myself, I find that fun, though.
Psikyo games are better for survival for me, though I still have to beat most of them since I've only gotten into the company's games around 5 years ago and even then I've played other stuff in the mean time. I'm getting back into the games. Now I'm having issues dealing with the very slow charge attacks in Sengoku Ace and Gunbird 1.

>> No.4837652

>>4837643
Me again: for instance, Dangun Feveron is an easy example of a game I find VERY mundane for survival but the scoring system is fun as all hell. It's cool that these games focused on scoring this much later one, however I don't think it's right to sacrifice the layer of pure survival fun.

>> No.4837676

>>4837643
>Psikyo games are better for survival for me
I also find them better for score. I find scoring in CAVE is too punishing and the skill ceiling is too high.
They give too much scoring opportunities, which makes things unbalanced with huge difficulty spikes.

In Guwange for example, you have to be a literal superplayer to even get half of the scoring potential in this game. It's just unbalanced and makes you feel like shit, no matter what.
In DDP the scoring is way too strict and impossible to learn without studying replays frame by frame. It's just silly and no fun.
And in Mushihimesama the scoring is just buggy weird crap.

>> No.4837685

>>4837547
everyone i know who 2-alls strikers routes in the same safest bosses for both loops, if you know this isn't it a bit risky to just randomly go for whatever? and why risk losing a good run in 2nd loop? most players i know go for the crab stage 7 boss and time it out aswell, what was your strat?

>> No.4837686

>>4837676
>I also find them better for score.
I can't say much here since, again, I've never played them for score, they are fun enough for survival (I feel they were designed with survival in mind a lot).
An issue with these games is how one can feel that he has nothing to add to the conversation due to not being a WR holder (but there can be only one at a time and you can't tal with yourself), I feel this is what may be keeping some fans here from posting.
>the skill ceiling is too high.
How is this an issue, though? Can you expand on this? Doesn't every game have almost limitless potential in this sense? (Think like TAS)

>> No.4837694

>>4837686
>one can feel that he has nothing to add to the conversation due to not being a WR holder
Bullshit. You don't have to be a superplayer to notice how games function.

>Doesn't every game have almost limitless potential in this sense?
Yes, but in CAVE it's balanced differently. The games are usually very very punishing. If you lose your chain, or die a single time in Guwange for example, you lose a SHITTON of points, and basically have to restart if you play for score.
If you lose your chain, or die a single time in Strikers1999 however, it's not the end of the world.
You most likely won't get a WR if you die, but you can still reach a decent score.

CAVE games are just frustrating as fuck when playing for score, with countless restarts. because they are way too punishing. And also not really fun to learn, because the scoring is just too complex.

I find shootin g games should be kept simple, but still interesting. CAVE scoring however is too complex.

>> No.4837703

>>4837685
You don't know me and people are different. Why risk it? Because, again, I'm not a person who rushes beating games, I'm a very "journey, not destination" kind of player. I didn't time it out, I usually don't like that stuff (I did it on a Tatsujin Oh's boss, though). I don't remember the exact details, sorry. Those were parts I used bombs the most due to the RNG.

I'm a bit of an outsider, apparently. I didn't realize the "shmup system 11" community was that big.
The thing is, I've never been into online discussion for several reasons. I used to before, but between '08 and '13 I stopped entirely. Then a friend told me about /vr/ and became an occasional poster.
Last fall some stuff happened in my personal life and now I have much less social life, and so decided to become more active here, like making these generals.

>> No.4837704

>>4837694
>Bullshit. You don't have to be a superplayer to notice how games function.
I know, just saying how one can feel like that sometimes.

About the skill ceiling, in racing games fucking up a single frame of motion means having a worse time.
I see what you mean with this, however:
>You most likely won't get a WR if you die, but you can still reach a decent score.
I get you. I'm very good at avoiding restart syndrome, but I can see how losing bombs and chains and stuff can be unfuriating to a lot of people.

>> No.4837706

>>4837694
That's more punishment than depth. Sounds like you would be fine with DDP and Guwange if they simply made your chain counter decrease a bit if you mess up a link, instead of completely breaking it. I don't really know why they decided to go with breaking the entire chain anyway, maybe to make the skill gap between players look more impressive with bigger numbers.

>> No.4837708

>>4837706
>maybe to make the skill gap between players look more impressive with bigger numbers.
That's Takumi LMAO

>> No.4837723

>>4837706
>Sounds like you would be fine with DDP and Guwange if they simply made your chain counter decrease a bit if you mess up a link, instead of completely breaking it
In Guwange, it definitely would make it more fun to me to play. However, the depth of the scoring also lays in the quality of your chains in this game.
In Ikaruga for example, you just have to shoot 3 enemies of the same color in a row, which is a clear and simple to understand rule. It's clear cut.
In Guwange however, you also have to pay attention to keeping your skull counter as high as possible the whole time, ie keep shooting stuff, or keep your spirit/shiki above stuff. And this makes this very very complex to learn. It's so complex and strict, that it's just no fun anymore to learn.

Same goes for DDP. You have to know exactly where enemies spawn in advance to keep your chain up. It's strict as fuck, and no fun to learn. It's also way too punsihing, yes, because there is no hard cap on the chaining too, but that's not the only problem with these games imo.

>> No.4837736

>>4837723
>It's so complex and strict, that it's just no fun anymore to learn.
This approach seems to have worked, though. Cave lasted much longer than its competition, until mobile shit killed Japanese gaming as a whole.

>> No.4837747

>>4837736
Because, unless you played for WR-tier scores, shmups were made more casual in the '90s and on.

Games like R-Type and Gradius died out while Dodonpatch and Touhou became way overrated.

>> No.4837749

>>4837736
>Cave lasted much longer than its competition
Yes, because they pandered to everyone. They are easy enough for survival, so that the average player likes them, and hard enough for scoring, so that also very good players liek them. Plus they even have waifus which also attracts lots of people.

Psikyo is simply too hard for survival to reach CAVE popularity.
Most people who play Cave don't even understand these games, since they don't play for score, so it really says little about the quality if they are popular.

And Treasure was more popular anyway. It's a shame Treasure only made so few shooting games, because I find they had the perfect formula of not too hard for survival, and challenging enough for score.

>> No.4837750

>>4837723
I was thinking something along the lines of Judgement Silversword. If you haven't played that, it has a combo counter that rapidly drops all the time unless you are killing or shooting enemies. Missing a single enemy doesn't return it to 0 or even decrease it, it just doesn't increase it and lets it deplete like it normally would. You still need to memorize and build a route for an optimal score, but missing a couple of enemies here and there won't make you restart. It would need some major adjustments to fit DDP's wide shot and gameplay pace, but I quite like this type of chaining.

>> No.4837752

>>4837747
>Dodonpatch
Is that you, xoxak?
Still, don't insult DDP like that by putting it in the same bag with 2hu. Fuck 2hu and its waifufag fanbase.
They indeed became much more casual to 1CC a loop post-Toaplan. I won't complain though, they did this to survive in the market, and we still got many great games thanks to this. Beat 'em ups died when we could have had more had they adapted to be more about the score, for instance.

>> No.4837753

>>4837750
Forgot to mention the most important part, that killing enemies increases the counter

>> No.4837758
File: 634 KB, 916x747, 1498769064.png [View same] [iqdb] [saucenao] [google] [report]
4837758

>>4837749
>It's a shame Treasure only made so few shooting games,
Quality over quantity, lad.

>because I find they had the perfect formula of not too hard for survival, and challenging enough for score.
Also they have actual level designs, unlike pretty much every other STG from around their time.

>inb4 bullets are level design!
Lol, no.

>> No.4837759

>>4837749
>And Treasure was more popular anyway.
I highly doubt that. Ikaruga has to be one of those games that mainstream journalists like to mention as a token good game as to have something from a genre in a top list while they haven't played the genre nor the game (and they pick it because muh graphics and innovation). Their games are good, just saying.

>> No.4837760

>>4837758
Encounter design is level design, like it or not.

>> No.4837768

>>4837752
Scoring in a beat 'em up sounds painfully boring, like scoring a platformer. Jab 'n jogs should have evolved into games like God Hand, too bad modern gamers don't give a shit about real games and ignored/panned it though.

>> No.4837770

>>4837758
Well, enemy formations and bullets are level design, as well. Terrain is nice to have, but also to not have. I'm all about variety in the genre.
>Quality over quantity, lad.
They stopped making these completely and only did a couple as you know.

Interestingly, I've found many Cave fans over the years not liking Treasure's approach.

>> No.4837771

>>4837768
They would've had to be revamped a lot to accomodate for fun scoring. The Final Fight formula is indeed quite bad for that.

>> No.4837772

>>4837770
I'm not a diehard Cave fan, but I do like their stuff for the most part. What I found is I love Radiant Silvergun but hated Ikaruga.

>> No.4837773

>>4837760
They are enemy designs. Level designs refer to the structure and layout of the playing field. Shooters that take place on long stretches of nothing are boring as fuck, tbf.

>> No.4837776

>>4837750
>>4837753
That would be similar to the skull counter in Guwange then. I find this makes routing too complex to figure out. It's a very fishy rule if you know what I mean.

>> No.4837781

>>4837759
Ikaruga is also very popular amongst good players. Its Steam leaderboards for exmaple are very competitive.

>> No.4837786

>>4837773
Level design is a broad term that covers everything from design of the structures, encounter design, visuals, pacing, set pieces, environmental story telling, everything. Enemy design turns into level design when you deliberately combine enemies with each other, or the levels, to create unique challenges. Different games emphasize different aspects of level design, there's nothing wrong with that, it's all in how well they pull off what they focus on.

>> No.4837787

>>4837770
>They stopped making these completely and only did a couple as you know.
Well, supposedly the RSG/IKA/GV director is working on a new shmup, haven't heard anything about it in forever though.

>Interestingly, I've found many Cave fans over the years not liking Treasure's approach.
Because they are babby fucks who'd rather bomb2win instead of actually learn how to play the games. The biggest criticism of Silvergun is, I HAVE TO SCORE TO BEAT THE GAME? WHAT A PIECE OF SHIT. That should tell you how retarded Cavefags really are.

>> No.4837790

>>4837773
>Shooters that take place on long stretches of nothing are boring as fuck, tbf.
Don't be this close minded, do you really find 99% of verts boring?
>>4837781
That is true indeed, but it's not a popular game amongst the mainstream players like say some JRPGs here.

>> No.4837793

>>4837787
>bomb2win
DonPachi's international release in a nutshell. What were they thinking?

>> No.4837802

>>4837772
>What I found is I love Radiant Silvergun but hated Ikaruga
Ikaruga becomes very fun if you play score. It's similar to Psikyo when playing for score, in the sense that it's just fast paced hardcore memorization/execution pure.

>> No.4837807

>>4837802
Yeah, needs more RNG like a Raizing shump to spice things up a bit.

>> No.4837808

>>4837776
Yeah, I think I know what you mean. That's the general downside of game depth. If you're playing in a very goal oriented manner where you want to discern the optimal route, then too many choices being seemingly equally effective becomes confusing or paralyzing. Whereas a simpler, clearer system does a better job at keeping you going because you always know what to fix, and how.

>> No.4837809

What's the best way to emulate Treasure's arcade games? Demul for Ikaruga's port? Radiant Silvergun works in MAME but STV works like crap there usually (poor Terra Diver), so I'm afraid of too many inaccuracies and I don't know about them.
(Don't tell me about buying the games, I'm already aware, I'm just curious)

>> No.4837810

>>4837807
Naw, fuck Raizing RNG. Bad design which turns runs into pachinko gambling.

>> No.4837814

>>4837808
>too many choices being seemingly equally effective becomes confusing or paralyzing. Whereas a simpler, clearer system does a better job at keeping you going because you always know what to fix, and how.
Very nicely put

>> No.4837817

>>4837810
If you don't have RNG how do you test real skill and responding to unexpected circumstances? Might as well just speedrun racing games if you hate RNG, or learn a music instrument or something.

>> No.4837818

>>4837810
WRs aren't everything ma boi. Have you tried "puzzle" arcades for score or direct competition?

>> No.4837820

>>4837817
>speedrun racing games
Now that's some autism. Those games have time attacks already lol

>> No.4837826

>>4837808
Yea exactly! That's exactly what i mean.

>> No.4837829

>>4837817
>real skill
And here come the /v/ buzzwords. Skill is proficiency gained through practice, improvisation is just one skill of many.

>> No.4837832

>>4837809
For Ikaruga just buy it on Steam. It's cheap enough.
RSG on mame has bugs. I would try to use the newer Saturn emulator instead, but I am not sure how this looks there.
And for Gradius V I think you need a pretty decent PC to run it on PCSX2, but I am also not sure.

>> No.4837835

>>4837817
Memorization and execution is also a skill.
And Ikaruga has rng too, just not pants on the head retarded rng, like Raizing.

>> No.4837840

>>4837832
I would actually recommend a 360 for Silvergun. The Ikaruga-style scoring mode is god tier and the graphics look less shitty on it. But if you wanna try it out and you don't have a 360, mednafen runs it pretty decently.

>> No.4837841

>>4837832
>For Ikaruga just buy it on Steam. It's cheap enough.
I specifically asked for emulation, man. Also, nothing against buying games, but fuck Steam in particular.
I plan to get a Dreamcast to play NAOMI games. Is the Ikaruga port accurate? I know it has some unlockable crap, but nothing too important in that sense.

>> No.4837847

>>4837840
>I would actually recommend a 360 for Silvergun.
Of course, but he asked for emulation.
>mednafen runs it pretty decently.
Which version does this emulate? AFAIK this doesn't even emulate Saturn.

>>4837841
>I specifically asked for emulation, man
It's cheap on Steam though, and you need a very good PC to emulate it. I can't emulate the game properly.

>Is the Ikaruga port accurate?
Dreamcast should be accurate, but I would play the Steam version. It's the best version of the game. Also arcade accurate but better, withpout slow down and with better resolution, graphics

>> No.4837852

>>4837847
>Which version does this emulate? AFAIK this doesn't even emulate Saturn.
What do you mean? The latest 64-bit version runs every Saturn game, albeit there's input lag (which every Saturn emulator suffers from, though).

>> No.4837860

>>4837852
I see thanks

>> No.4837861

>>4837835
True, but pure memorization is not as skillful as memorization + improvization. Hence why, say, speedrunning roguelikes takes far more skills than scoring a shmup.

>> No.4837863

I love Hellfire, but I've pretty much given up on beating it. The ships on the final level are too annoying if you lose your power ups. Even if you can get that far you're really good. I just don't know where to put my ship, even if I did I'm sure I'd have to dodge a bunch of bullets. I'm not sure its worth me repetitively trying. It could take all summer.

>> No.4837864

First actual try at Sengoku Ace (I was just testing the ships before) and got to 1-4's boss. Many dumb mistakes (died early and then focused and lasted a lot with the last life), was distracted, but oh well. The game is quite fun even if I'm not fond of the SLOW charging.
The midboss dynamic is definitely a highlight.

Are the Sonic Wings sequel worth it? Sonic Wings 1 has been my latest clear, but I'm afraid the sequels may not be as good due to not being made by Shin Nakamura. I'm only familiar with the sequels from trying them very casually a long time ago, and they seemed fine (feeling quite similar in a good way), just asking.

>> No.4837865 [DELETED] 

>>4837861
Please, just fuck off
You have no idea about either of them, so stop acting like it

>> No.4837870

>>4837861
Also, just to give you an example of how wrong you are.
Kevin DDR, the only Tetris grand master in the west, also played Garegga for score, and he is fucking shit at the game, although he is top tier at something like Tetris GM which also is full of RNG.

>> No.4837875

>>4837864
>Are the Sonic Wings sequel worth it?
I can only recommend the first one, like you said, as that is still developed by Psikyo. It's pretty oldschool though, and not that great.

I would rather play Gunbird instead.

>> No.4837876

>>4837861
Nah, man. Different skills. Adding here doesn't make it harder.

>> No.4837883

>>4837865
>You have no idea about either of them, so stop acting like it
What makes you think that? A WR time is much harder to get than a WR score, this is a simple fact.

>>4837870
Nice anecdotal evidence, anyway Tetris is babby's first puzzler whilst Garegga is one of the harder shumps to learn out there, so of course he would be good at Tetris and shit at Garegga. Also, hasn't that guy been playing Tetris for like, over a decade, and only just started Garegga quite recently? Not a very fair comparison to make there.

>> No.4837892

>>4837883
>A WR time is much harder to get than a WR score, this is a simple fact.
Please, just go back to /v/ with your memerunning and suck Cosmos dildos.

>Tetris is babby's first puzzler
I am talking about Tetris GM. This is legit hardcore shit.

>only just started Garegga quite recently?
He said he played it for 5 years on and off, and merely could get a fucking B letter score. He was fucking mediocre at the game, although he played for quite a long time already.

>> No.4837893

>>4837865
There is way more shitty RNG in most speedgames than there are shmups with shitty RNG, plus scoring doesn't even rely on learning high-level, frame-perfect tricks in order to optimize your runs. In a shmup, the hardest thing you will have to learn is to be consistent during enemy patterns so that you can milk them out, which any dumbfuck can do if they put enough time into the game. Speedrunning is almost up there with fighting games in how skilled you have to be at them and get considered good.

>> No.4837895

>>4837893
Speedrunning is mostly easy as shit. Vast majority of the games have no competition at all, with 2 or 3 people actually running the games.
Arcade games are almost always conpetitive as fuck. There is always some Japanese who dedicated his life to the game.

>> No.4837898

>>4837893
Not to mention that speedrunning is no fun to play, because they were niot designed to be played like this.
They were designed for casual, which is why speedrunning is mostly just glitchy garbage.

>> No.4837903

>>4837892
>Please, just go back to /v/ with your memerunning and suck Cosmos dildos.
You are just upset that you can't get any good times in any videogame.

>I am talking about Tetris GM. This is legit hardcore shit.
Not nearly as hardcore as competitive Puyo against top-tier Japs.

>He said he played it for 5 years on and off, and merely could get a fucking B letter score. He was fucking mediocre at the game, although he played for quite a long time already.
I bet he'd be able to shit on a shump that is less jank, such as Ikaruga or Strikers.

>> No.4837904

>>4837875
I've cleared Sonic Wings 1 if you read my post. Why are the sequels not recommended, though? Are they that worse?
>>4837893
>There is way more shitty RNG in most speedgames
This is true, people are playing stuff that's clearly not designed with speedrunning in mind, with huge variance due to RNG. I mean, fucking POKÉMON.

>> No.4837907

>>4837904
>Why are the sequels not recommended, though? Are they that worse?
Well, for starters they are hori-verties... Plus they are kinda cheaply designed. Just see for yourself. I prefered the first one. You could really tell it was designed by psikyo and not some random other dev.

>> No.4837908

>>4837883
>A WR time is much harder to get than a WR score, this is a simple fact.
lmfao, you obviously have no idea how much goes into wr scores, what a stupid cunt and speedrunners are mentally ill degenerates incapable of doing anything else so they just grind low intensity game until it lets them win whilst high level shmups are fucking demanding as FUCK skillwise even as a casual player but at pro level is just a different league. Go watch SPS and fufufu live ketsui and daioujou runs to see what a fucking JOKE trannies speedbumming is in comparison at that freak show gdq.

>>4837895
>Speedrunning is mostly easy as shit.
It has its moments though, the sor2/3 wr is legit hard, bmup wr speedruns are legit hard and super cv4 has crazy dedicated runners also mega hard but in general yeah its pleb shit for the mentally challenged.

>> No.4837912

>>4837907
>hori-verties
I don't have an issue with this (Mars Matrix is one of my favorites)
>Plus they are kinda cheaply designed.
Could you expand on this? Anyway, I may end up trying them anyway, I'm just asking before doing so.

>> No.4837914

>>4837883
>and only just started Garegga quite recently?
5 years and barely a A score with fucking gain lmao, i did the same in a couple months.

>>4837861
there is no pure memo in shmups you dumb cunt, all the cave games have fucking dire rng at high level with shit thats hard to begin with and even somethings with NO rng are harder than anything you can name, try no missing the doj hibachi washing machine?

>> No.4837916

>>4837908
>they just grind low intensity game until it lets them win
The fact that GDQ severely lacks arcade games pretty much confirms this.
They want to make their nostalgic casual games engaging again, instead of actually playing engaging games.

Anyway, don't get too off-topic, guys.

>> No.4837919

>>4837912
>Could you expand on this?
I think there was not enough shit to shoot, and the enmies were kinda spongy, so you always ended up not being able to kill stuff. I think that was my main problem, but i can't remember exactly.

>> No.4837920

>>4837914
I'm pretty sure there are some older games that are static. Couldn't tell you which ones, though, I've never researched this stuff, but some sure as hell felt more static.

>> No.4837921

>>4837820
same thing dummy.

>>4837817
what he means in raizing case especially batrider is some bosses with milkables can do entirely rnadomised attacks with different values to the player, this can out of your control change your scoring gain to as much as 500k which is a massive amount to just lose because the game goes retard.

>> No.4837924

>>4837919
>I think there was not enough shit to shoot, and the enmies were kinda spongy
It's as if you were describing an euroshmup here, huh. Oh well, I'll try them eventually.

>> No.4837930

>>4837916
>Anyway, don't get too off-topic, guys.
for once just relax and let it ride, we aren't the aim to disturbs you think we are and always stay in relative territory.


>>4837920
likely but they tend to have multi loop speed increase which makes execution tighter each loop, when you have lightning bullets it wouldn't work to throw in rng aswell when that style of game is centered around the tight execution test.

>> No.4837932

>>4837921
>same thing dummy.
No. I meant speedrunning stuff like campaign modes while bashing buttons to skip cutscene text faster, instead of just playing the courses in time attack.
As a fan of stuff like shooters, arcade racing games, etc. I've always found speedrunning interesting. However, shit like button mashing to scroll text faster put me off immensely and I'd rather play games actually built for this high skill ceiling in mind.

>> No.4837936

>>4837924
if you have no prpblem with hori-verties I think they can be fun, but I find hori-vertie really doesn't fit to psikyo style games.

>> No.4837937 [DELETED] 

>>4837916
>The fact that GDQ severely lacks arcade games pretty much confirms this.
forgot to add they've had a bunch of bmups but nothing high level because runners are thin on the ground and dotted around ie the chinese/korean super players and ppl like zuq in poland etc that said this sgdq has the sor2 mania wr holder which is actually a crazy run that dudes played the game since 92. i prefer stunfest desu,keep arcade away from the sjw tranny cancer imo.

>> No.4837938

>>4837930
This conversation is fine, I was just warning you because this could easily derive into other stuff later. I don't want yet another thread deleted, that's all.
>when you have lightning bullets it wouldn't work to throw in rng aswell when that style of game is centered around the tight execution test.
Strikers 1945 says hi tho!

>> No.4837941

>>4837932
ok gotcha .

>>4837938
dude stop this mentality, stop obsessing over what is "fine" and instead of being chief pigham mode just relax.

>>4837938
>Strikers 1945 says hi tho!
you can even tell psikyo figured it was dildos because none of their games had that shit after it ie unsealable random suicide bullets.

>> No.4837943

>>4837936
>but I find hori-vertie really doesn't fit to psikyo style games.
Ah, I see what you mean. Even less time to react. It's not like these are games about reacting, though.
>keep arcade away from the sjw tranny cancer imo.
They keep themelves from arcades to begin with already

>> No.4837949

>>4837921
>what he means in raizing case especially batrider is some bosses with milkables can do entirely rnadomised attacks with different values to the player, this can out of your control change your scoring gain to as much as 500k which is a massive amount to just lose because the game goes retard.
That's true (Bashi2 in particular), but how many other shooters are out there with as run-ruining RNG as Raizing's shit?

>> No.4837951

>>4837943
>It's not like these are games about reacting, though
True, but it just makes it feel even more "in your face". Psikyo is already extreme in this regard, and mixing this with hori-vertie gameplay is just too much

>> No.4837954

>>4837941
>stop obsessing over what is "fine"
There's a reason I make the threads here and don't bother with shmupg, dude. Those threads are not fine at all. When I make these, it's because I want to talk about these games, it's not that hard to grasp.
But see, I'm fine with you here now, actually talking about the games.

On topic: yeah, it's polarizing, but that's what got me into the game a lot, it felt so refreshing. RNG in a fast heavy memory game? Now that's crazy madness, I love it.

>> No.4837957

>>4837941
>none of their games had that shit after it ie unsealable random suicide bullets
Later Strikers games also have random suicide bullets which can be very dangerous.
The problem about the first Strikers was just that the bullet were TOO random, and too fast too.They made them less random and slower, which balanced it better.

>> No.4837960

>>4837943
>They keep themelves from arcades to begin with already
yeah because the games are way to hard at default imo well that and the need for nostalgia connection

>>4837949
>but how many other shooters are out there with as run-ruining RNG as Raizing's shit?

Guwange big time, garegga has black heart 2 trolls, ketsui doom can troll with random starting point for patterns skewing them (pazzys 500 mill run lost a life to this), theres more i can't think of off the top, mainly cave stuff that has game long chaining or whatever and rewards no missing massively/end bonus etc.

>>4837954
>Those threads are not fine at all.
Well i'll do you a deal, you stay out of shmupgs way of doing things and i'll remain civil and on topic in yours?

>>4837957
>They made them less random and slower, which balanced it better.
not quite actually, 45 2 is as fast but they are always double and aimed and can be sealed, same with 3, which makes them far more consistently routable thus why the live play of strikers went to shit whilst the strikers 2/3 guys get super consistent same with BOS and dragon blaze etc.

>> No.4837963

>>4837960
>always double and aimed and can be sealed, same with 3
Yes, they are somewhat aimed, but still kind of randomly aimed, which is what I mean.
I strikers 1 they were so random, they could go in all kind sof directions.
And they also were much faster. At least to me they felt a lot faster than in Strikers 3. You could barely react to them.

>> No.4837964

I find that the post-Toaplan era of shooters was quite remarkable: the first few years of these becoming more score oriented were very interesting, with various companies focusing on the genre and all with their own style experimenting.
Too bad the genre later stagnated and became too "Cave-centric", while Cave itself declined, and the alternatives are/were shitty indie games.
>>4837960
>Well i'll do you a deal, you stay out of shmupgs way of doing things and i'll remain civil and on topic in yours?
DEAL.

>> No.4837969

>>4837963
Which is what makes the first Strikers such a unique and refreshing experience. One of the best things about being a shooter fan (by this I mean mainly playing these) is how varied the genre is (was) in terms of the appeal of the games.

>> No.4837975

Has anyone here played Strikers 1945 Plus? It's the only one of these I haven't played in length, since I figured it seemed like a lesser version of II.
Is it worth it?

>> No.4837978

>>4837964
>Too bad the genre later stagnated and became too "Cave-centric", while Cave itself declined
"over specialize and you breed in weakness".


>>4837963
>but still kind of randomly aimed, which is what I mean.
were they though? i'm pretty sure saito does the exact same routing plan everytime which would suggest they aren't random at all?

saitos run at stunfest

https://www.youtube.com/watch?v=pGKBuI5oVLE

>>4837975
Pegboy 2-alled it and considers it one of the best, i also like it, it looks a bit rougher but has great music and a stellar system, everythings different from 2 in patterns and ships etc, it only adapts the stage looks basically.

>> No.4837984

>>4837978
>i'm pretty sure saito does the exact same routing plan everytime which would suggest they aren't random at all?
You also can do the exact same routing plan in Strikers 1. The key in these games is always to find ways how to minimize the rng risk.

>> No.4837986

>>4837914
>there is no pure memo in shmups you dumb cunt
Shooters that demand you to react on the fly as well as follow a route are very few and far between.

>try no missing the doj hibachi washing machine?
Sure, after you have a sub-15-minute time in Ghosts 'n Goblins Arcade.

>> No.4837989

>>4837978
>"over specialize and you breed in weakness".
Shmups became an inbred genre, fun thought.
I wasn't aware of Stunfest. It seems cool, though that "dank meme" shit puts me off A LOT.
>Pegboy 2-alled it and considers it one of the best, i also like it, it looks a bit rougher but has great music and a stellar system, everythings different from 2 in patterns and ships etc, it only adapts the stage looks basically.
I'll give it a chance then, ty. What changes about the system?

>> No.4837993

>>4837986
>Ghosts 'n Goblins Arcade
If only that kind of stuff was the norm in speedrunning communities, rather than shit like waiting in the autoscrolling parts of Super just because it's a console game.

>> No.4838079

>>4837861
>not as skillful
Again this is a meme /v/ phrase that means nothing. How skillful one is vs the other depends on how difficult they are in any given game. If a game focuses purely on execution and memorization it can take those to rdiculous extremes without being humanly unbeatable. Games with more improvisation have more lax execution and ofcourse less memorization. Also rng which is what improvisation comes down to in single player games harms competitiveness.

>> No.4838085 [DELETED] 
File: 26 KB, 632x756, 1514756026484.png [View same] [iqdb] [saucenao] [google] [report]
4838085

Dads I'm so excited for the physical release of Battle Garegga!

https://twitter.com/M2_STG/status/1006646172642086914

>> No.4838095

>>4838085
What we need is non-DRM digital releases, that's the best.
What's with the stupid meme shit, are you 12?

>> No.4838106

>>4838079
Check out stuff like Puyo Puyo competitive

>> No.4838116

>>4838106
I have, what about it? Both players get the same seed when playing competitively, removing effects of RNG

>> No.4838117

>>4837989
>What changes about the system?
the charge shots, you have the fiat which is like aine and the others are new to aside from pancake. His 2-alls on youtube.

>>4837986
>Ghosts 'n Goblins Arcade.
this game is hard but are you seriously believeing it's even in the same fuckign stratosphere as a doj 2-all with good hibachi? why don't you go ask Aquas opinion on that? you're delusional.

>>4837989
>It seems cool, though that "dank meme" shit puts me off A LOT.
i donm't even know what this refers to but just watch the replays.
>>4837986
>Shooters that demand you to react on the fly as well as follow a route are very few and far between.

Never played a raizing game to competence then? seriously i get you're a speedbummer but your ignorance here is fucking astonishing, you simply have no idea what you're talking about.

>> No.4838119

>>4838116
Garbage drop placement is purely RNG though pre-Sun.

>> No.4838120

>>4838119
It's no wonder they got rid of it

>> No.4838132

>>4838116
Both get the same seed but you still have to react and can't play on memorization, yet they have a strong competitive scene. Am I wrong? I'll admit I'm not very much into those.
>>4838117
>the others are new to aside from pancake
Fuck, I tried it with pancake as it was my ship in II, no wonder it seemed too samey.

>> No.4838147

>>4838132
Yes, but that format only works with those kinds of direct multiplayer games. For singleplayer games, the closest you can get is something like daily competitions in roguelites, where you get a seed and see who wins after 1 try. But that kind of competition is the worst of both worlds, it has no counter-play or mind games that direct multiplayer provides, nor does it have the insane optimization singleplayer competition provides. Not to mention the net negative effect it'd have on the design of the games. Maybe something low-depth like rhythm games could take advantage of it, but I don't play them, so I wouldn't know.

>> No.4838149

>>4838147
Stuff like Puyo Puyo is ALMOST like simultaneous single player competition, though. The difference is that they require execution and reaction, roguelikes require an entirely different set of skills.
I get your point. However, how come some of the most popular shooters to score have some nasty RNG if RNG is truly that harmful?

>> No.4838156

>>4838149
It's minor enough not to kill the games completely. I mean, have you ever heard any decent shmup player praise RNG? They're liked despite it, not because of it.

>> No.4838168

>>4838156
Fair enough. But why did the devs add the RNG, then? Just to eat more quarters?

>> No.4838178

>>4838168
RNg is not necessarily bad. It can make games more interesting if done right.
However it's often badly balanced, because the devs are incompetent and/or don't have enough time.

>> No.4838179

>>4838178
RNG is fun for survival IMO. However, these games became very score oriented and they didn't remove the RNG elements. Seems weird.

>> No.4838180

>>4838168
If looking at it cynically then that's very likely since it has that gambling aspect of "maybe I'll get good RNG this time". But desu I don't think the devs think about these things too much, it could be something as simple as laziness (why hand craft elaborate boss movement patterns if you can just randomize them? Why carefully program in chaotic-looking bullet patterns if you can randomize those too?) or it being more fun for mid-tier players.

>> No.4838183

>>4838179
Again, if it's light rng then it also can be fun for scoring. You just have to balance it well, so that one rng option doesn't become harder than the other.
If a boss has rng to chose between 2 bullet patterns for example, then don't make 1 pattern easy and the other hard. That's just stupid. Make both patterns equally challenging.

>> No.4838184

>>4838180
Shmups pachinkos in dislike confirmed?
This reminds me of how Yagawa mentioned his rank systems were the result of satisfying arcade owner demands. Forgive me if I'm wrong though, I read that a while back.

>> No.4838185 [DELETED] 
File: 51 KB, 413x243, 1517021410730.gif [View same] [iqdb] [saucenao] [google] [report]
4838185

>>4838095
>What we need is non-DRM digital releases
I can't put that on my shelf.

>> No.4838190 [DELETED] 

>>4838185
Nice to see kids interested in these games, but Jesus you're cringy.
Being able to make unlimited copies of something so that it never fucks up is the best, it's sad that people are so obsessed with physical releases (take space and deteriorate, even if you take care of them if you actually play them) yet people don't care about DRM and suck Valve's dick.
Still, Non DRM Digital > Non DRM Physical > DRM Anything

>> No.4838194 [DELETED] 
File: 107 KB, 700x734, 1528640729967.jpg [View same] [iqdb] [saucenao] [google] [report]
4838194

>>4838190
k.

>> No.4838231

>>4838180
it's actually not that, in cave games it's not the pattern that's random it's the boss movement which skews/spawns the attack from a different position, it's infuriating and gay. The funniest example is actually danguns stage 3 boss that has a "glitch" where it just fucks off the screen one side and eventually appears on the other but will still fire attacks so you have no idea where the fuck they are coming from. Lost a couple runs to that when i was going for no miss (i got a 1 miss and quit cus shit hurts my thumb).

>> No.4838235

>>4838231
>cus shit hurts my thumb
Assuming no (custom) autofire?

>> No.4838271

>>4838235
wrong thumb, dpad thumb cus dangun is crazy input wise.

>> No.4838278

>>4838271
Do you play it on MAME? Try with a keyboard, they are actually quite good for these due to the precision.
I 2015 when I was into clearing Gradius arcades I got tired of demolishing my left thumb and switched to the keyboard. Also, I think there are some good players out there playing with a kb as well.
They also feel more like an arcade cab except for the stick. Sticks can be expensive, so it's a nice alternative. Be careful with ghosting, though.

>> No.4838353
File: 37 KB, 927x538, gradiusmountains.jpg [View same] [iqdb] [saucenao] [google] [report]
4838353

How to reliably beat this? I regularly die here. Yes I know I am a newb

>> No.4838361

>>4838353
Play the arcade version instead if you can (MAME), it's better.
However, IIRC you can just stand in the top rightmost corner and the volcano shit will never hit you in that version. I may be wrong, I haven't played that port in ages.
For the arcade version, pick laser and position yourself correctly, there's not much else to it. It's a quarter munching section.

>> No.4838362

>>4838353
Have like 3 options, missile and stick to the top left corner while shooting. Atleast in the arcade ver.

>> No.4838369

>>4838361
How is it better?

>> No.4838371

>>4838369
The arcade machine is way more powerful than a NES. The game looks, sounds and runs better. Just compare on YouTube.

>> No.4838554

Let's post some hype boss music that gets us in the mood to kick ass while playing:
https://www.youtube.com/watch?v=L775fYFZ-Yg
https://www.youtube.com/watch?v=4iHTgAbzM_U
https://www.youtube.com/watch?v=3Hp4SN93HTs
https://www.youtube.com/watch?v=_nUDqPZJgCo
https://www.youtube.com/watch?v=hlYPoqOg8sc
https://www.youtube.com/watch?v=4Edu8-D1jAY
https://www.youtube.com/watch?v=8NG-mj83n3o
https://youtu.be/lsQRcqv1S6E
https://www.youtube.com/watch?v=VrjCecgFq1c
https://www.youtube.com/watch?v=2RcbafGMi4U

>>4837863
Hey, didn't see your post before. Always glad seeing people still playing these, Hellfire sure isn't the most popular shooter these days. And yeah, these horis almost demand not dying.

>> No.4839092

>>4838278
dangun with kb would be terrible, do you know how to play dangun for score? and i have a stick but it gives me rsi, you're talking to cee mate not some noob..

>> No.4839156

>>4839092
I'm aware of the high speed requirements, but what's exactly wrong with the kb? The diagonals? I always thought it was precise enough.
Don't take this the wrong way, man. Also, I had no way of knowing if you were a noob or an advanced player when you posted that.
I may buy a stick if the kb isn't actually good enough for these, maybe I've been playing these wrong for years without knowing.

>> No.4839219

>>4839156
again you aren't understanding at all because you dont get how dangun is played, you are constantly moving like crazy unlike ANY other shmup at a very high speed, constant swooping and carving, it's more about motions than precision, good luck doing that on keyboard.

keyboard is indeed fine for most shmups but not dangun. im not trying to patronize but you obviously dont get how dangun plays at good level to get what i'm saying.

>> No.4839225

>>4839219
No, you're right, I've only played Dangun for score for goofing off, I've never actually attempted to get "serious" with it (like by memorizing enemy spawn places to speed kill and get more disco men), I just enjoy the fast pace.
And yes, even at my level I'm aware you are constantly moving, that's what I like about it. However, you need precision to dodge boss patterns with a ship that fucking fast, I thought you were talking about that because that's what gives me the most trouble (and I have experience with the Tatsujin games)

>> No.4839230

>>4839225
>you need precision to dodge boss patterns with a ship that fucking fast,
only the stage 5 boss honestly, the rest again are movements and sweeping or directional taps in one direction and if you're good with the charge shot you can nullify the bosses quickly with consistent strats and mostly macro. i got to the point where only stage 5 was a threat which is when it becomes a real grind trying to no miss and score good, still 9 mill was decent enough.

>> No.4839237

>>4839230
To me this is one of the most fun games for "casual scoring". Moving so fast while never missing a disco man is just fun by itself even if your score sucks in the end, let alone in the context of a nice shooter.
It proves that scoring systems can have both surface level and hardcore appeal at the same time.
It's a game I play when I want to chill between sessions of more serious attempts at other shooters.

>> No.4839245 [DELETED] 

Collectathons are trash. Only exception is something like Ikaruga where you collect bullets.

>> No.4839265

>>4839245
Dangun Feveron is a better collectathon shmup

>> No.4839276

>>4839265
To me the game looks too silly. I prefer more elegant designs.

>> No.4839279

>>4839276
Space Bomber by Psikyo might be right up your alley then, that's the classiest shmup.

>> No.4839413

>>4839276
>>4839279
In case you weren't already convinced, 144p for the classiest experience possible:
https://www.youtube.com/watch?v=vvSBj7uHwmY

>> No.4839616

>>4839276
>To me the game looks too silly. I prefer more elegant designs.
what does this even mean?

>> No.4839626

>>4839616
He was probably just joking

>> No.4839631 [DELETED] 
File: 5 KB, 205x246, 1517822110127.png [View same] [iqdb] [saucenao] [google] [report]
4839631

>>4839616
>what does this even mean?

>> No.4839773

Psikyo is shit

>> No.4839778

>>4839773
I wish more shmups would have Technical Bonuses

>> No.4839782

>>4839773
Translation : I'm shit at Psikyo

>> No.4839792

>>4839778
It's a cool mechanic in their last couple of shooters indeed

>> No.4839887
File: 79 KB, 529x720, dem ninjas.png [View same] [iqdb] [saucenao] [google] [report]
4839887

Second attempt.
(And no, I don't play windowed, it's just to take a manual screencap)
This part is really cool, just very hard to dodge on reaction, so yeah.

>> No.4839964

>>4839773
Psikyo > Raizing > Treasure > CAVE

>> No.4839987

>>4839964
Psikyo is the best for pure survival by far at least. I'm a big fan of Toaplan, though I understand not including it since those were all competing with each other while Toaplan was the previous era.

>> No.4839990

>>4839964
>>4839987
Also, I think Takumi deserves a spot, even if you think it's worse than Cave

>> No.4839994

>>4839990
>Takumi
Meh. They're a one-hit wonder (Mars Matrix) and don't deserve being grouped with the big boys.

>> No.4840001

>>4837832
What is this newer Saturn emulator you are talking about ?

>> No.4840003

>>4839994
Isn't Treasure pretty much guilty of the same thing? What else would be on your fifth spot for post-Toaplan 90's arcade shooter companies?

>> No.4840010

>>4840001
the saturn emulator of course
the hell do i know what it is called

>>4840003
treasure is in whole different league than these devs, you cant even compare them
psikyo, or cave NEVER could make a game like gradius v, its way beyond their skill level

>> No.4840016

>>4840003
Radiant Silvergun and Ikaruga are both big names m8, they're at least 2 hit wonders. And even though it isn't their IP, they did develop Gradius V, which also just so happens to be the best game in the series.

>> No.4840017 [DELETED] 

so good to be here with gamers and noobs with no life. reminds me of big bang theory

>> No.4840020 [DELETED] 

>>4840016
you are a douchbag

>> No.4840021 [DELETED] 

>>4840017
same

>> No.4840025 [DELETED] 

>>4840010
>>4840016
treasuretards go back to your containment thread

>> No.4840026 [DELETED] 

>>4839626
shame on him

>> No.4840027 [DELETED] 

>>4840020
nuh uh you are

>> No.4840028 [DELETED] 

>>4840025
This is the containment thread.

>> No.4840030 [DELETED] 

>>4840025
I don't even like Ikaruga m8.

>> No.4840031

>>4840010
Low effort troll attempts aren't funny unless you're underage, man. That was painful.
>>4840016
Yes, but that's it. And some fans are split; some are into RS and not Ikaruga, and viceversa.

>> No.4840032

>>4840003
>Isn't Treasure pretty much guilty of the same thing?
Nawh. They got Silvergun and Ikaruga, two of the best vertis of all time, along with Gradius V, the swan song of the genre.

>What else would be on your fifth spot for post-Toaplan 90's arcade shooter companies?
That's a good question. Can't really think of a studio that's on the same level as those four.

>> No.4840036

>>4840031
Yeah, I'm not saying they have a ton of shmups, but they do have 3 noteworthy ones. I was only saying that in response to "one hit wonder", which doesn't even apply to Takumi either considering they made both Gigawing games as well.

>> No.4840043

>>4840036
Giga Wang was just a prototype for their only good shump, Mars Matrix.

>> No.4840045

>>4840036
Exactly, it's why I feel they at least deserve to be there in the top 5.

>> No.4840046

>>4840031
>Low effort troll attempts aren't funny
it's just simply the truth
i like psikyo and cave too, but treasure is a whole other level of good

>Can't really think of a studio that's on the same level as those four
g. rev

>> No.4840047

>>4840046
>g. rev
That's tru, yeah.

>> No.4840051

>>4840046
G. Rev is good, but I feel it came too late. By the time they started making games Psikyo and Razing were gone, and Treasure was about to make Gradius V. Cave started its new era with Espgaluda and the rest of the post-PGM games. It's a different era.
I thought you were saying this stuff ironically, sorry if it wasn't the case. A lot of people make fun of Gradius V or make silly jokes with the game like that.

>> No.4840053

>>4840046
>g.rev
border down was ok, tho nowhere near as good as darius gayden, g.darius, and such

under defeat was fucking trash however

anything else they got im missing?

>> No.4840058

>>4840053
t. retro hipster

>> No.4840059

>>4840053
>under defeat was fucking trash
triggered af rn...

>> No.4840065

Seibu deserves being in the top 5 instead of Takumi or G.Rev, since the Raiden trilogy and R.Fighters trilogy are fantastic.

>> No.4840070

>>4840065
true, its the same era
no idea why you call it raiden trilogy though
it has more than 3 games...

>> No.4840072

>>4840031
>Yes, but that's it. And some fans are split; some are into RS and not Ikaruga, and viceversa.
Personally, I can't stand the slow ship speed in RSG. Never feels like I can dodge anything unless I've memorized exactly what's coming up next.
It's a thing in all Treasure shmups, but at least Ikaruga has an alternate defensive option with the polarity switch and Gradius V lets you pick up speed power-ups (Although even max speed is about the equivalent of 2-3 speed in a normal Gradius game).

>> No.4840075

>>4840070
Raiden 1, 2 and DX are the only ones that Seibu developed

MOSS did all the later ones and are all shit compared to Seibu's

>> No.4840079

>>4840075
IV was good tho...

>> No.4840080

>>4840075
Wut? There's nothing wrong with Raiden 4

>> No.4840084

To me the eras for these shooters are pretty much like this:
Space Invaders kickstarted the genre for real, and the first few years had better similar games (Galaxian, Galaga...) until we got to Xevious and finally 8-way movement with autoscrolling became a thing. So around the mid 80's we have the genesis of the genre the way we know it today, and the oldschool era dominated by Toaplan and games inspired by theirs for verts, and big companies making horis (Konami, Taito, Irem even if it wasn't as big) with stuff like Capcom making more "unique" shooters in a formula that wouldn't stick as much later on. This was also the era where these games were popular on consoles and had many made-for-console releases.
Stuff changed in the early 90's, reportedly due to competition with fighting games. Toaplan died, horis were no longer fashionable, the home market shifted in taste to more cinematic stuff so shooters were no longer popular there, and so to stay afloat the games started to lower the skill floor while focusing more on complex scoring. This post-Toaplan era seems to be the most popular around here, a truly amazing period as I've mentioned here before.
This lasted until about 2004. By that year, all companies that focused on these in the post-Toaplan period had died or made their last shooter except for Cave, and that company shifted in many ways around then as you know. The genre became a bit stale after the previous period of experimentation and shit like the rising popularity of Touhou didn't help. The direction that the home market was taking in the mid 90's had solidified by this point, so there was really no hope that this genre would become popular again ever. Cave died some years later and now almost all we have left is shitty indies.

>> No.4840087

>>4840079
>>4840080
Enjoy your wobbling.

>> No.4840091

>>4840065
I was about to mention them. They are quite interesting since they started as a good "Toaplan clone" company yet succesfully transitioned into the next era.
>>4840072
Not a big fan of slow memorizers myself so that's why I'm less into Treasure, still respect the games, they're good, just not the most appealing shooters to me.

>> No.4840092

>>4840087
Oh no a minor flaw, truly horrible

>> No.4840094 [DELETED] 

>>4840075
stfu you fucking hipster

>> No.4840097 [DELETED] 

>>4840094
>complaining about someone liking retro games on a fucking retro games board
Off yourself you /v/ rapefugee

>> No.4840098 [DELETED] 

>>4840097
Indeed, the MOSS games aren't even legal here

>> No.4840110 [DELETED] 

>>4840094
Dude, ease up on the toxic attitude, you're really harshing my mellow, man.

>> No.4840112 [DELETED] 

>>4840075
>MOSS did all the later ones and are all shit compared to Seibu's
Raiden III is best raiden you hipster c*ck

>> No.4840116 [DELETED] 

>>4840112
Wrong. Also, not retro.

>> No.4840118 [DELETED] 

>>4840112
Hey kid, this is /vr/, remember. Stick to the Seibu games.

>> No.4840119 [DELETED] 
File: 51 KB, 640x1136, 1527187677723.jpg [View same] [iqdb] [saucenao] [google] [report]
4840119

>>4835846
>>4835848
>>4835851
>>4835887
>>4836538
>>4836539
>>4836674
>>4837143
>>4837147
>>4837151
>>4837185
>>4837250
>>4837254
>>4837259
>>4837324
>>4837402
>>4837438
>>4837545
>>4837865
>>4837937
>>4838085
>>4838185
>>4838190
>>4838194
>>4839245
>>4839631
>>4840017
>>4840020
>>4840021
>>4840025
>>4840026
>>4840027
>>4840028
>>4840030
>>4840094
>>4840097
>>4840110
>>4840112
>>4840116

>> No.4840135 [DELETED] 
File: 184 KB, 1024x1024, trumpepe.png [View same] [iqdb] [saucenao] [google] [report]
4840135

>>4840119
>trannyjanny
>allowing "offensive" speech
choose 1 and only 1

>> No.4840140

What was Seibu thinking when making the original version of Viper Phase 1?

>> No.4840156

>>4840091
>slow memorizers
treasure games are not slow, they are just not bullet hell

>> No.4840167

>>4840156
Well, I'm comparing them to Psikyo games (or tuff like Tatsujin) which are also memorizers and not really bullet hell either but WAY faster. Those are much more my cup of tea

>> No.4840171

>>4840156
>>4840167
Just to give an example, the archetypical slow memorizer is R-Type, as well as other Irem games. I could be wrong, but I'd say Treasure was inspired by Image Fight in particular, which I heard was a very popular game in Japan.

>> No.4840173

>>4840167
Go and do a 30 mill run in Ikaruga and try to tell me again that this is not extremely fast paced.
It's hardcore right from the start, unlike in Psikyo where the first loop becomes just fucking boring.

>> No.4840178

>>4840171
Yes, RSG is kinda slow, and Gradius V maybe too, but Ikaruga is different. This game is really fast paced if you actually play it for score.

>> No.4840183

>>4840173
>>4840178
Oh yeah, I was talking about survival play here.
Kinda how Dangun Feveron is fast paced mostly due to the scoring, but not to that extreme.

>> No.4840216

About to have a chill 1943 session. One of my favorites from back then and I still find it very fun.

>> No.4840309

>>4840183
>Oh yeah, I was talking about survival play here.
Of course you are, because you don't even know these games. Scoring is part of them and merely judging them by survival play is just stupid.

It's the same reason why Cave and Raizing are so fucking overrated because all these fanboys don't even play it for score and can't understand how fucking annoying these games actually are if you actually play them.

>> No.4840318

>>4840309
>It's the same reason why Cave and Raizing are so fucking overrated because all these fanboys don't even play it for score and can't understand how fucking annoying these games actually are if you actually play them
Sounds like you have more of a problem with playing shmups for score in general.

>> No.4840319

>>4840309
I played them long ago, didn't get into them enough and now I have no means of playing the games. You're right, however I'm just saying why they didn't click with me initially compared to other shooters.
Some players here have played Cave and Raizing for score in depth, though. These are all fine (I'm more of a fan of older shooters, like Toaplan and more recently getting a lot into Psikyo), people have different preferences.

>> No.4840324

>>4836520
I do. I've only been playing regularly for about three years though and I mostly play verts, although I'm dabbling with horis. I love playing everything on stick and that meshes well with the genre.

The thing about arcade-style genres like this is that there is so much potential for continual improvement and mastery that it tends to attract very enthusiastic hardcore players who give no fucks. However, that doesn't mean people who aren't like that don't exist. STG threads have never been simple affairs on this board.

>> No.4840337

>>4840324
It definitely feels as if this is a crossposting thread with /vg/, other /vr/ posters have a very different way of seeing things, more mainstream. Just look at the Konami thread to see this, you can clearly see these two mentalities clashing.
I'm enthusiastic about these and love the idea of talking about them, but there's definitely some tension with this crossposting.

>> No.4840371

>>4840324
>I've only been playing regularly for about three years though and I mostly play verts, although I'm dabbling with horis. I love playing everything on stick and that meshes well with the genre.


if you have any aspiration to become a decent player you'll need to stop game jumping.

>> No.4840397

>>4840371
Not him, but you can easily be decent even when game jumping. Unless the definition of decent for you is "WR contender". Because, really, quitting without getting a WR can be seen as game jumping.

>> No.4840456

>>4840397
>Not him, but you can easily be decent even when game jumping. Unless the definition of decent for you is "WR contender"
it isn't but no you can't, you will need to play the same game regularly with consistent practice for a long period to get anywhere, even half a wr requires a lot of work by you guys standard.

>>4840397
>Because, really, quitting without getting a WR can be seen as game jumping.
i'm not interested in semantics.

>> No.4840619

>>4840371
Well I feel I have gone from beginner status to novice and that's an improvement. I'd rather get a feel for more games in the genre currently than stick with one and ignore the rest although I tend to grind a game and then play something else and then come back. I usually play for survival although Dangun Feveron has me excited for scoring for once.

>> No.4841070

>>4840619
it's good to jump around in early days but just don't be disillusioned by the reality of getting good scores when you find a game you really like, whatever game that might be. For me the first game i really got that bug with was karous for example.

>> No.4841075

can i post shmup streamers here?

gus streaming wr attempts for futari ultra 1.0


twitch.tv/gusyphus2

>> No.4841090

When I was younger I played a shmup where your ship started off small but depending on the color power ups that you collected of the same color your ship would get bigger and bigger over time. Can anyone help me and find the title of that game I played it a long time ago and not sure what console it was on but i would love to play it again been searching for it for years thanks.

>> No.4841102

>>4840309
And it starts again. Well, it was a good run.

>> No.4841172

>>4840309
>can't understand how fucking annoying these games actually are if you actually play them.

i actually think raizing are among the least annoying desu because the scoring is in real time. All high level scoring is annoying at somepoint but raizings flaws i'd take anyday over caves perfect no miss chain mentality
and psikyos milk the zakos.

>> No.4841319

>>4841172
I dislike playing raizing for score because it's impossible to know what to do without studying a guide for the games. It's just so badly designed with all that retarded "secret scoring".

>> No.4841329

It's the same reason I stiopped playing Raiden Fighters Jet. Such "secret scoring" mechanics are just retarded.

>> No.4841339

>>4841319
>dislike playing raizing for score because it's impossible to know what to do without studying a guide for the games.

i didn't study anything for my carpet I score aside from some referencing of 2 replays

>> No.4841348

>>4841339
Batrider may be still better in this regard. I think the scoring is basically just medaling and point-blanking with the aura right?
Garegga however is just stupid to play with all this "shoot this thing with that shot to get more points" nonsense. And bakraid i don't even wanna touch.
Brave Blade still looks kinda cool and Soukyugurentai is also nice, but otherwise I don't like raizing that much.

>> No.4841363

>>4841339
>i didn't study anything except for the stuff i studied

>> No.4841458

>>4841363
>you need to study a GUIDE
Learn to read dickhead.

>>4841348
>I think the scoring is basically just medaling and point-blanking with the aura right?
lmaoooo no, with team it's 5x more complicated than garegga, with solo is more akin to garegga.

>> No.4841521

>>4841458
>i didn't study anything except for the stuff i studied

>> No.4841529

>>4841458
>more akin to garegga
so it's shit, understood

>> No.4841581

>>4841529
t. too dumb to comprehend strats

enjoy your shoot n move.

>> No.4841594

>>4841581
I have no problem with learning strats. I just just dislike "hurr find the secret" scoring design. It's retarded.

>> No.4841724

>>4841339
>copying routes
get a load of this low-iq scrub

>> No.4843258
File: 26 KB, 632x756, 1514980985879.png [View same] [iqdb] [saucenao] [google] [report]
4843258

>> No.4843272

>>4841594
>>4841594
>I have no problem with learning strats.
>unless it's THOSE strats

>>4841594
>I just just dislike "hurr find the secret" scoring design. It's retarded.
well someone managed so maybe its you that's retarded.

>> No.4843510

>>4843272
It's not about mangaing, or understanding the scoring system, retard. I just don't want to play an RPG when playing a shooting game, where you have to look for stupid secrets. It's simply shit design.

>> No.4843541

I picked up the M2 version of Garegga the other day to learn more about the rank system. I'm a long way from being anywhere good, but getting the first extend by burning the birds in stage 2 sure is satisfying.

>> No.4843568

>>4838353
Protect yourself with the options. Get them to hover under you, stop moving and keep shooting.

>> No.4845030

>>4843541
Does the M2 update fix the exploit where you can milk enemies that loop around off-screen?

>> No.4846198
File: 121 KB, 632x573, manga.jpg [View same] [iqdb] [saucenao] [google] [report]
4846198

>>4843510
>It's not about mangaing
Where do you think you are?

>> No.4846236 [DELETED] 

So much for "freedom of speech" and "vg is different", eh?
>>4846198
Not everyone here is a weeb. In fact there are many shooters that have 0 otaku anime trash, such as OP's

>> No.4846239
File: 674 KB, 800x600, 1498106707896.png [View same] [iqdb] [saucenao] [google] [report]
4846239

>>4846236
>It's not about mangaing
>mangaing
You're on 4chan, buddy. It's all about mangaing. Also animeing and occasionally hentaiing.

>> No.4846243 [DELETED] 

>>4846239
And this thread is for games like Hishou Zame, Omega Fighter, etc. Most of them lack anime trash. Take your weeb shit to your containment threads and keep fapping

>> No.4846245 [DELETED] 
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4846245

>>4846243
You're the one who brought up mangaing, brah.

>> No.4846250 [DELETED] 
File: 64 KB, 426x400, Sure.png [View same] [iqdb] [saucenao] [google] [report]
4846250

>>4846245
Time to actually talk about the games and stop waifufagging

>> No.4846252 [DELETED] 

>>4846236
wat, it's completely free aside from some retard mod poking his old as nose in because he gets sad when ppl are like friends (he's a 40 something loser no joke)

>> No.4846254 [DELETED] 
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4846254

>>4846250
>inspect element
lel
>Time to actually talk about the games
you first

>> No.4846257 [DELETED] 

>>4846252
Except I'm banned for three days, gues in which side I was on

Also, play Strikers 1945 II, you weeblords

>> No.4846260 [DELETED] 
File: 386 KB, 1920x1080, 1517024030921.jpg [View same] [iqdb] [saucenao] [google] [report]
4846260

>>4846257
>play Strikers 1945 II, you weeblords
I only play weebshit that triggers wannabe dads and 16 year old boomers.

>> No.4846262 [DELETED] 

>>4846260
You're supposed to play them with a stick, not with your dick

>> No.4846263 [DELETED] 

>>4846257
same here but its fucking rare he shows his miserable cunt head so i fear something triggered him, probably felt little and pathetic among our evident intellectualism, he's a little petit man.

>> No.4846265
File: 102 KB, 1067x600, 1529272645780.jpg [View same] [iqdb] [saucenao] [google] [report]
4846265

>>4846262
>implying i don't do both

>> No.4846270

>>4846265
Post your coming WRs

>> No.4846272

>>4846270
*you're

>> No.4846279

>>>/vg/218416225
>making player deaths feel fair. this is really true when it comes to psikyo except for some exceptions (p-51 shield and its troll bullets for example). these games always feel balanced and fair, unlike cave. in cave games you often run into enemies cause the hitboxes are so weird for example

With Cave games you have to get used to the hitboxes that are dissonant with the sprites. I always die quite a bunch of times until I get used to that. Esp ra de was the wost one about this with the player hitbox.

>> No.4846290 [DELETED] 

>>4846236
>So much for "freedom of speech" and "vg is different", eh?
It's same mod from /vr/. He just stalked us over to /vg/

>> No.4846291

Sengoku Ace improvements. I can get to stage 6 and almost get the extend too. So far my best ship is Tengai's (the monk, I think it's his name), a bit slow but a very powerful shot and charged shot, so bosses don't last as long. Nice instant bomb as well.

>> No.4846292

>score
Who cares? It's just a number. Getting a higher score doesn't unlock new craft or weapons or levels. It's literally Xbox live achievement points.

>> No.4846297

>>4846292
>Getting a higher score doesn't unlock new craft or weapons or levels.
There are dozens of JRPG threads for you, my dear trolly son

>> No.4846298

>>4846279
>get used to the hitboxes that are dissonant with the sprites
i know but its shit design
i have no problem with smaller player hitbox or a bit smaller enemy/bullet hitbox, but cave really pushes it to the extreme in this case again

>> No.4846308

>>4846292
it's not about the number
the number is just an indication
it's about the player performance
seeing really good players play is impressive and who doesnt want to be able to do impressive stuff?

>> No.4846309

>>4846298
Yet some players dislike Psikyo's smaller bullets because they are harder to see. However, they are the size of the hitbox, so...
Apparently Cave did this for casuals, so they could feel like pros dodging seemingly impossible shit.

>> No.4846312

>>4846308
Why bother, he's CLEARLY trolling

>> No.4846313

>>4846297
No, I'm serious, and it's a problem a lot of old shooters have. In R-Type and Einhander, you want to keep going just to see what lies ahead. The goal to see the next stage and to beat the game is universally understood amongst gamers, but the idea of the score had died, and it's for a reason. A lot of these games would be better with unlocks.

>> No.4846319

>>4846309
>Cave did this for casuals
totally, it's their "make it as flashy as possible" philosophy
always fucking awkward in these games seeing someone flailing through bullet carpets like an idiot and surviving although it should have been clearly a death

>> No.4846320

>>4846313
Those games have score too. Why are bad trolls this uneducated?

>> No.4846323

>>4846319
I played Mushihimesama once and when some patterns were visually undodgeable (but hey, turns out only the central part of the bullets has a hitbox!) it gave me a bad first impression

>> No.4846325

>>4846308
You could make the same argument justifying achievement points. Seeing impressive players play is great but the score doesn't need to exist for that. Do you think people look at the score in Street Fighter when someone does something amazing? It's a dick-measuring tool, that's all.

>> No.4846327

>>4846313
you are just too stupid to realize that shmups are also multiplayer games
what do you think the leaderboards are there for?
it's to mess your ability in the game with other players
just like a multiplayer game
or you can fight against yourself

>> No.4846329

>>4846320
>those games have score too
Really? I didn't notice because they were so fun. It's kind of like they stand on their own merits instead of serving as a vehicle for score comparisons.

>> No.4846331

>>4846313
Yes the average player is too clueless to understand the implication of their score as knowing what a good or bad one is requires game knowledge without which it truly is nothing but an abstract number, but why would you want games pandering the average casual retard? People approaching shmups should instead learn how to play, instead of turning yet another genre into brainless casualized progression shit

>> No.4846335

>>4846325
>the score doesn't need to exist for that
of course it does
it's the only way to exactly measure the performance of the player

>Street Fighter
street fighter is not really about score, because it's a real multiplayer game
shmups are mainly single player games but you can still play indirectly against others through score measuring

but whatever you are obviously retarded anyway and not worth replying to

>> No.4846339

>>4846329
Most shooters stand on their own, the scoring is an extra layer that adds even more replay value, a way to compete.
>>4846325
Achievements are mostly a joke anyway, and they're for progress / completion itch crap. With scoring there's no skill ceiling really
Also, achievements are essentially suggested self-imposed challenges, where scoring systems are a mechanical layer well built in.
SF is not about scoring, but direct competition.
If you want to troll, at leasy try harder

>> No.4846340

>>4846325
Yes it does need to exist for that because it gives an extra layer of engagement and more ways to show skill than just surviving. Not all scores are equally impressive either, its judged on a case by case basis by people who know what goes into the scores instead of dismissing it as just a number because they dont understand it

>> No.4846345

>>4846329
More like you played them casually for a few hrs and dropped them without even getting a basic clear, not everyones as shallow as u

>> No.4846346

>>4846327
>shmups are also multiplayer games
Yeah, like how Donkey Kong is a multiplayer game, only 1 player plays against the computer for the duration of the game. The "multiplayer" aspect comes in afterwards when a number pops up. Check out my achievement points guys!

>> No.4846350

>>4846346
>what's 100-metre dash
>what's time attacks in racing games

>> No.4846351

>>4846346
Yes? Do you have a point or what. Indirect competition is still competition or are you going to walk up to a rally driver and tell them theyre not competing? Stupid.

>> No.4846354

This is the weakes troll I've seen in a LONG time. I guess this is what happens when you try to make fun of something you don't knot shit about.

>> No.4846357 [DELETED] 

>>4846329
fuck off pleb dad shit cunt.

>> No.4846358 [DELETED] 

>>4846290
>It's same mod from /vr/. He just stalked us over to /vg/
for real? jesus christ that fuckign cunt is atrocious and a bully, if anyone can find me his real identity that'd be grand.

>> No.4846363 [DELETED] 

God I'm so glad i quit this shit genre.

>> No.4846364 [DELETED] 

>>4846357
>being this triggered

>> No.4846368
File: 688 KB, 159x144, radrynex.gif [View same] [iqdb] [saucenao] [google] [report]
4846368

>>4846292
Not always. For example, scoring increases your ship's power in Mars Matrix and Radiant Silvergun (which, needless to say, are a couple of my favourite shmups). Honestly I wish more shmups had tried that idea of synthesizing score with game mechanics.

>> No.4846371 [DELETED] 

>>4846363
Did you seriously get bullied out of playing a singleplayer genre? Thats the most beta thing Ive ever heard

>> No.4846372 [DELETED] 

>>4846363
How is that completely necessary to beat the game Sword of Kings farming going?

>> No.4846375

>>4846331
> Discussion about the effect of an arbitrary abstract score mechanic.
> brainless casualized progression shit
Paranoia

>> No.4846378

>>4846368
Yagawa games are sort of like this, they become much easier once you score better so you can afford extends to lower the rank

>> No.4846381

>>4846368
>I wish more shmups had tried that idea of synthesizing score with game mechanics
They often do this. You often get more extends through scoring. It's basic survival strat in many games (Garegga, Ikaruga, Gradius, etc)

>> No.4846382

>>4846368
>Radiant Silvergun
Example of an incredible shooter. It has a story with dialogue (!!) along with unique, memorable gameplay and bosses. Much better than generic arcade shmup #236

>> No.4846383

>>4846375
That shit has happened to pretty much every genre though. Also, he's not paranoid. Playing for your skills is antithetic to playing to see your character improve instead.

>> No.4846386

>>4846375
Youre calling it arbitrary because youre unwilling to learn the game and would rather criticize instead of understanding. This kind of brainless lazy attitude among players is exactly the problem

>> No.4846387

>>4846382
>muh story
spotted the game jumper

>> No.4846389

>>4846381
Yeah, but it's not necessary in those shmups you listed, because they can be no-missed. Meanwhile your ship is fucking useless if you don't score in MM/RSG.

>> No.4846390

>>4846382
Nice impression of a mainstream journalist. However, you still need to learn:
https://gamecritics.com/brad-gallaway/3231/

>> No.4846392

>>4846389
>no-missed
No missing Yagawa games is fucking insane, particularly Garegga.

>> No.4846395

>>4846387
>game jumper
Autismos consider this an insult

>> No.4846396

>>4846389
>because they can be no-missed
Have fun multiplooping Gradius without extends
Garegga is also hard as fuck to play without scoring, let alone no-missing
Same goes for Ikaruga

And RSG has already been cleared with sword-only plays, so scoring is really not that important there, as you think it is

>> No.4846405

>>4846390
>In my experience, side-scrollers tend to incorporate more elements than just the enemies. Most often there are rock formations to dodge, rapidly multiplying amoebae to blast through or narrow passageways to navigate while fending off attackers. Overheads usually rely upon heavier concentrations of enemy formations, have little to no interactivity with the stages and throw huge amounts of enemy projectiles to be avoided. Looking at those criteria, it's my opinion that the side-scrollers are the superior sort, a thesis that gains strength by looking at the subject of this review—Giga Wing 2.
He's literally right tho. Bullet dodgy games with nothing else to them are pure shit and only attract the worst autists.

>> No.4846406

>>4846395
It's another way of saying "casual that doesn't appreciate any game other than for very surface level stuff". Replaying something you get to appreciate it more

>> No.4846409

>>4846405
>literally
t. Brad Gallaway

>> No.4846410

>>4846405
>nothing else to them
They are games based around scoring but even if they werent survival is more than enough to occupy the average /vr/ shitter for months

>> No.4846414

>>4846410
I want to see that progressfag deal with Truxton II for survival, even with infinite credits

>> No.4846415

>>4846406
I can understand replaying a game, sure. I've replayed millions of games. My original point though was that scores are useless and replaying a game just to get a higher score is madness. I love to re-experience a good game, and games with real multiplayer only get old when your competition does.

>> No.4846416

>>4846339
>If you want to troll, at leasy try harder
>EVERYTHING I DON'T AGREE WITH IS A TROLL REEEEEEEEEE
Not even him, but can this shit just stop? Please?

>> No.4846417

>>4846410
>they are based around scoring
>bullet dodgy game is a vehicle for a dick-measuring number
This is why these games are bad. This is exactly what I'm talking about

>> No.4846418

>>4846396
You still score in sword-only runs of Silvergun, though, and IIRC your sword power is upgraded based on score, just like the rest of your arsenal.

>Have fun multiplooping Gradius without extends
>Garegga is also hard as fuck to play without scoring, let alone no-missing
>Same goes for Ikaruga
Now imagine clearing all those games stuck at level1 power...

You get my point?

Forced scoring should have been a thing after checkpoints were done away with, to keep casuals from thinking scoring is pointless.

>> No.4846419

>>4846415
>My original point though was that scores are useless and replaying a game just to get a higher score is madness.
You don't like time attacks in racing games? Fighting game multiplayer? It's the same, limitless self improvement for fun that you can also share with a community
I'm not the biggest score player but your trolling attempts are very bad

>> No.4846420

>>4846415
>replaying a game just to get a higher score is madness
Again, you brainless zombie, it's not about the score number, it is about your performance in the game.
If you really like a game, then you try to be good at it. If not, you didn't really like it.

>> No.4846424

>>4846415
>My original point though was that scores are useless and replaying a game just to get a higher score is madness.
Nah, scoring is fine, whether you're competing with other players for the highest score or just running against your personal best.

>> No.4846425 [DELETED] 

ITT butthurt JRPGfags

>> No.4846426

>>4846419
>time attacks
Actually no, I think they're stupid
>fighting game multiplayer
This is real multiplayer. It's a difference. I like real multiplayer in racing games, too. I like playing games with people, not playing single-player games "with" people.

>> No.4846431

>>4846417
Nah youve already been btfo by multiple people, scoring is a vehicle for deeper engagement with the game brainlet not the gamed fault that youre too dumb and lazy to understand how it works. Then again even a basic clear of Giga Wing 2 will be too much for you to handle so no point fretting about scoring not being fun or whatever

>> No.4846435

>>4846386
I get it. Scoring systems aren't always superfluous. The scoring system in Tetris incentivizes 4-row tetrises. Without it, you'd rarely take the risk of trying to get one (except for casuals, who'd still do it just because it's more fun that way). But the scores are still arbitrary. You stick a number on some specific challenge and stick a different number on a lesser challenge, and the decision about how different those numbers are going to be is always arbitrary.

>>4846383
> That shit has happened to pretty much every genre though.
Haha so paranoid.

>> No.4846437

>>4846426
>I like real multiplayer in racing games, too
Which is simultaneous time attack. In these you barely interact with the rest unles you're right next to each other, which is why more casual racers have items to force interaction. So I guess you prefer Mario Kart? Seems fitting for a JRPGfag

>> No.4846440

>>4846435
>Haha so paranoid.
It has?

>> No.4846446

>>4846420
If I really like a game, then I'll try to 100% it (collect everything), or try to beat it without dying once (again, like Street Fighter). Neither of those things necessitate a score. The score is a dated gaming mechanic and there are better options. Other posters have pointed out that tying the score to game mechanics is a way to circumvent this, and I agree with them. Extends are fine, but aren't really enough to grab me or many other players. Score-based unlocks would be much better.

>> No.4846449

>>4846446
So what you're saying is that shmups, as the genre exists, aren't your thing?

>> No.4846451

>>4846418
>IIRC your sword power is upgraded based on score
Wrong. Your sword power stays the same, only the weapons get upgarded.
It's a casual myth that RSG is unplayable without scoring.
Could as well say Ikaruga is unplayable without it. Comes down to the same.

>> No.4846454

>>4846435
Firstly that's a completely meaningless statement even if it's true but secondly that's completely false. Points generally scale with how difficult an enemy or move is, how far in the game is and the general scale of the numbers depends on what kind of impression developers want to give to the players. Takumi clearly wanted to have insanely high numbers so it looks impressive on the surface along with more clearly outlining the difference between low and high skill players. Psikyo have lower numbers with less difference between survival and scoring play because it fits the simplicity of those games. None of this is arbitrary, stop making idiotic assumptions about something you know nothing about.

>> No.4846456

>>4846446
>I'll try to 100% it (collect everything), or try to beat it without dying once
In other words you are a casual and cant handle a challenge. We know it. Now please leave.

>> No.4846458

>>4846446
>there are better options
>like keeping score except tying game mechanics to it (which a lot of shmups already do with extends, loop requirements, etc...)
Score based unlocks also don't remove score, they just provide an external reward for hitting certain thresholds which might be nice to encourage shallow casual retards but it's ultimately meaningless. And locking actually important things like ships behind score is pure cancer.

>> No.4846459

>>4846437
Mario Kart is unironically the best multiplayer racing game, yeah.

>> No.4846460

>>4846458
>locking actually important things like ships behind score is pure cancer
Why? Unlocks are great. It's part of why Smash Bros. is so awesome.

>> No.4846463

>>4846454
>Points generally scale with how difficult an enemy or move is
What method is used to quantify the exact difficulty of an enemy or scenario?

>> No.4846464 [DELETED] 

Kraut here

I'm out

The stupidity here is unhealthy

Even /vg/ chav rants are better than these casual dads here

>> No.4846467

>>4846460
Because they force you to grind for fun things instead of learning them from the get-go, racers have this problem and it's shit. You want to practice fast cars but end up having to drive shitboxes for hours, total waste of time when you could be learning fast cars from the get go. Needless time wasting is a grave offense for a video game

>> No.4846468 [DELETED] 

>>4846464
>Kraut here
The best part is that we never cared you were here in the first place.

>> No.4846470

>>4846463
That's a very stupid question. Ever heard of game design and playtesting? Protip : challenges are deliberately built and tested by developers, they don't pop out of thin air.

>> No.4846476

>>4846449
He isn't into them at all, I know the poster. He's just here to troll due to being butthurt about some criticism in JRPG threads.
>>4846458
>And locking actually important things like ships behind score is pure cancer.
This is incomprehensible to progressfags that play for extrinsic rewards and then drop the games when they're no longer rewarded (aka maintream players), but you're aware of that already

By his standards, R-Type Final is the GOAT

>> No.4846479

>>4846476
>He's just here to troll due to being butthurt about some criticism in JRPG threads.
What the fuck do JRPG threads have to do with this one? Why would he even be here?

>> No.4846483

>>4846449
There are lots of shmups I like - Thunder Force, Einhander, RSG, etc. They all have kickass presentation, music and atmosphere and fun gameplay. I just think the score isn't necessary
>>4846467
Why did Gran Turismo utterly annihilate arcade racing games in the 90's? People love unlocking stuff. I loved that feeling of unlocking a new car. It made me want to keep playing to see what I would get next.

>> No.4846486

>>4846479
He's butthurt about progress systems being criticised. Very obvious if you notice how he keeps bringing up unlockables.
>People love unlocking stuff.
No one's saying this isn't true

>> No.4846489

>>4846483
>There are lots of shmups I like - Thunder Force, Einhander, RSG, etc. They all have kickass presentation, music and atmosphere and fun gameplay. I just think the score isn't necessary
Cool, I'm glad the genre has entries you enjoy. Scoring is probably always going to be a thing with these games and the people who play them, though.

>>4846486
What I'm asking is why some JRPG fan, presumably from a completely different side of the board, would come to a completely unrelated thread to troll in some misguided and pathetic attempt at getting revenge? What connects JRPGs to this particular shmup thread, or shmups at all?

>> No.4846490

>>4846476
It's almost like they don't value their time, I'm trying to get the most fun out of a game while they idly sit through mind numbing shit just to unlock something slightly better
>>4846483
>Why did Gran Turismo utterly annihilate arcade racing games in the 90's?
Because people are retards

>> No.4846492

>>4846489
They assume all JRPG criticism comes from "arcadefags". Check the threads, they even attack each other with the progressfag boogeyman

>> No.4846493

>>4846490
Progress addiction is simply that powerful, more people are engaged by that than by game mechanics. It's the whole modern market for a reason

>> No.4846497

>>4846446
> If I really like a game, then I'll try to 100% it (collect everything), or try to beat it without dying once (again, like Street Fighter). Neither of those things necessitate a score.
Yeah but what if there was a score mechanic in the game that offered an additional challenge? Are there any games other than Street Fighter that you play because they're actually fun? It's hard to discuss this if there's no common ground since Street Fighter isn't a game that benefits much from the score mechanism. You get points for winning quickly and not taking damage, which are both easy to observe, easy to remember, and have a minimal influence on play (except maybe to slightly encourage more aggressiveness to get a good time). In a game like SF2, it would be better if the game tracked your "damage taken" and "time to victory" as separate items rather than calculating a score from it (which is, yes, an arbitrary quantification).

In a shmup there's a big difference between merely surviving and playing exceptionally well (eg destroying everything). If it's a high-quality game, the challenge of playing the game well is worth it in itself, but it's also nice to have the game keep track of exactly how well you're doing and record it for future reference and to compare with others. Unlike SF2, many of the challenges aren't easily measured by things like "damage taken" and "time to victory." They're measured by things like whether you're able to shoot particularly hard-to-hit enemies or enemy formations, which might be easier to simply avoid if you're just trying to advance to the next level.

>> No.4846507

>>4846497
Dude, you're taking the troll too seriously

>> No.4846509

>>4846470
That's a confrontational way of saying you have no fucking clue how the points are quantified.

>> No.4846516

>>4846507
I figured it would be better than just whining about the thread turning to shit.

>> No.4846519

>>4846509
I explained it perfectly, it's approximating difference in challenge logically and via playtesting ie not arbitrary

>> No.4846520

>>4846509
The fact that killing an enemy gives you 10 or 100 points doesn't matter. In the end it's just something that adds to a total.
Even more casual stuff like DMC has stuff like this with the ranks, just that it's capped.

>> No.4846521

>>4846492
Ahh, that makes sense now. Thanks for the explanation. I'll just stop being friendly with him then.

>> No.4846530

>>4846497
>Are there any games other than Street Fighter that you play because they're actually fun?
Yeah, I like platformers, JRPGs and SRPGs a lot. JRPGs are fun on a more indirect level - I enjoy seeing the characters, experiencing the story, seeing the powers, making tactical decisions in battle, unlocking stuff etc. SRPGs and platformers are a little more direct, but fighting games are probably my most "direct gameplay" genre - the genre where I've really tried to get good, rather than just experiencing, enjoying and beating games. I've only recently started trying a few shmups here and there.

In games like Mario and Sonic, the score really doesn't matter. I'm fighting games, like you said, it doesn't matter. It only really matters as a measurement of skill in old arcade-style games and offshoots of them, like shmups. A shmup can be an experience with a story and unlockables too, though. I just don't understand the arcade mentality I guess.

>> No.4846532

>>4846530
>I just don't understand the arcade mentality I guess.
Nah, you understand it just fine. It's just that some anonymous "arcadefag" hurt your feelings and you're desperately hoping he's in this thread.

lol

>> No.4846534

>>4846530
>A shmup can be an experience with a story and unlockables too, though.
Good thing this didn't happen, the genre was spared of that bullshit

>> No.4846646 [DELETED] 

>>4846530
>Yeah, I like platformers, JRPGs and SRPGs a lot.
jesus christ man child we get it, you're way to low i.q for this genre, go have "fun" with your easy nostalgia shit and leave a deep as fuck masterful complex genre to the rest of us you gdq tier beta fuck.

>> No.4846652 [DELETED] 

>>4846493
in case you hadn't noticed but the more easy to grasp something is the more mainstream it becomes, shmups will always be reserved for a small group of those privileged with the genetics and minds to witness its true depth through the investment of effort. we know whats popular and no we dont care about that bullshit argument, the majority of ppl are mouth breathers.

>> No.4846671

>>4846530
>shmup can be an experience with a story and unlockables too, though.
Of course they can. But mostly the budget for these games is too small to afford stuff like this, so they rather concentrate on the core elements.

>> No.4846692 [DELETED] 

somebody find out who this cunt mod is, ive had enough of this sjw cunt and its time to deal with him

>> No.4846696 [DELETED] 

>>4846692
its probably strikers superplayer who 2alled the trilogy

>> No.4846708

>>4846532
> Endlessly shitposts in JRPG threads
> Gets defensive when shit comes home

>>4846530
Some RPGs keep track of player statistics like number of enemies killed and total experience value of kills, and nearly all of them have a game clock for players who want to do time attacks.

> I'm fighting games, like you said, it doesn't matter.
I never said it didn't matter, just that it doesn't really change how the game is played in most cases.

> A shmup can be an experience with a story and unlockables too, though.
That's really against the spirit of the genre and why it's fun in the first place, though. Shumps are about reflexes and/or pattern memorization and execution, with additional depth in the form of weapon upgrades that usually offer a choice with trade-offs. Story would just get in the way and forcing upgrades to be unlocked would often just delay a meaningful choice for no good reason

>> No.4846729 [DELETED] 

>>4846696
ricardo the spanish shittalker is the ocd mod?

>> No.4846734 [DELETED] 

>>4846729
yeah its not retardo he even left this shithole to chill with us in vg until cunt mod sjw cancer cunt poked his dick in our business

>> No.4846735 [DELETED] 

>>4846729
yes, it's vludi!

>> No.4846738 [DELETED] 

>>4846735
wat, vludis the mod?

>> No.4846743 [DELETED] 

>>4846738
yes, he hangs around on the farm, go and have a talk with him

>> No.4846750 [DELETED] 

>>4846743
yes i know who he is, some poverty Chilean cunt who i suspected of cheating replays a whilst back

>> No.4846756 [DELETED] 

>>4846750
why did you suspect him of cheating?
i mean he is a mame player, but he is not a perikles yet

>> No.4846763 [DELETED] 

imagine being a chilean poverty sjw spic loser cunt with nothing but games and getting purpose by being a total shithawk mod because your life is shit.

>>4846756
>why did you suspect him of cheating?
at the time he was starting to get into perikles territory but with 2-alls every month so i dunno but he is a no life sad fuck so maybe between being a useless sack of shit here and gaming allday it might be feasible.

>> No.4846764

>>4846708
>> Endlessly shitposts in JRPG threads
I don't go to JRPG threads. I'd imagine that most, if not all, the posters here are the same. Your attempts at getting revenge for some hurt feefees are probably wasted here. But thanks for at least tacitly admitting you're just here to shitpost.

>> No.4846767 [DELETED] 

>>4846692
>ive had enough of this sjw cunt and its time to deal with him
lol wat? who the hell are you supposed to be?

>> No.4846780 [DELETED] 

>>4846767
>who the hell are you supposed to be?
fucking god as far as you're concerned you annoying sjw piece of shit.


calm your shit down marcel

>> No.4846782 [DELETED] 

>>4846780
dude, this is tony

>> No.4846783 [DELETED] 

>>4846764
hah liar

>> No.4846790 [DELETED] 

>>4846783
No, I really do have less than zero interest in JRPGs. More disappointed that the other anon was right. I'd completely written him off as a schizo shitposting addict whose paranoia was getting the better of him. He was right on the money, though. You're some JRPG player who thinks this is the haven of "le arcadefags" who hurt your feelings. He really did know who you were.

>> No.4846806 [DELETED] 
File: 27 KB, 550x535, sadpepe.jpg [View same] [iqdb] [saucenao] [google] [report]
4846806

>tfw trannyjanny calls you a shitposter and prunes your posts

>> No.4846814 [DELETED] 

>>4846806
>janny
dude, i told you i'm tony

>> No.4846818 [DELETED] 

>>4846782
tony montana? you're fucking waste you dumb cunt.

>>4846806
kek, trannyjanny triggered in his che guavara shirt hiding his skinnyfat cunt whilst being shit at games so he has to police a forum to get any sense of purpose in ihs worthless shit existence like the feral rat siht he is, i bet even his mum thinks he's disappointing

>> No.4846821 [DELETED] 

>>4846818
no dude, just tony
lol

>> No.4846825 [DELETED] 
File: 121 KB, 450x293, image.png [View same] [iqdb] [saucenao] [google] [report]
4846825

>>4846821
>lol

>> No.4846828 [DELETED] 
File: 34 KB, 360x348, 1511872151859.jpg [View same] [iqdb] [saucenao] [google] [report]
4846828

>>4846825
i liek that chinese cartoon 2

>> No.4846835 [DELETED] 

>>4846821
>dude
>lol

christ what a low i.q waterskull.

>> No.4846837 [DELETED] 

>>4846835
says the guy who actually thinks i'm a janny lol

>> No.4846847 [DELETED] 

Let's go back to discussing shmups.

What's your favourite shmup? Mine is Ikaruga because it's so perfect.

>> No.4846854 [DELETED] 

>>4846837
>who actually thinks i'm a janny lol
do i?

>> No.4846857 [DELETED] 

>>4846854
apparently

>> No.4846859
File: 40 KB, 480x640, ag03.png [View same] [iqdb] [saucenao] [google] [report]
4846859

>>4835737
Man I've seen lots of shmup discussions yet I never ever see people bring up Air Gallet. What's up with that? It rules.

>> No.4846863 [DELETED] 

>>4846857
wrong

>> No.4846864 [DELETED] 

>>4846863
ok, well then i'll let you get back to shitposting in an impotent rage at the janny who cucked you

>> No.4846867 [DELETED] 

>>4846864
>at the janny who cucked you
and yet with every ban im posting again 5 mins later, funny isn't it?

>> No.4846872 [DELETED] 

>>4846867
it's hilarious, but i've got nothing to do with it. i'm just here to keep you on the hook.

>> No.4846897

>>4846859
>It rules.
Why?

>> No.4847021

>>4846847
I liked Gun.Smoke back on the NES and remember playing a lot of Ikari Warriors with my friend. Now that I have a semi-functional MAME set up, I've tried out 1942 (Capcom) and Gradius III. 1942 I found to be not too hard to get going, but the power-up system confused me a bit and I feel like a need to look up a guide or something.

Gradius on the other hand is the first time in my life that I've ever died so many times in the first 10 minutes of playing a game without getting frustrated at poor controls or shitty design. In my experience most games with a steep learning curve are just badly designed, but this one just feel more like it's designed for someone who already has a reasonable baseline skill at Gradius and side-scrolling shooters in general. I was intrigued by the number of different ship options and the power-up system, while a maybe a bit awkward, mostly made sense after only brief confusion and without any need to reference external guides or help.

>> No.4847051

>>4847021
Gradius III is a very rough game to start with indeed. Its difficulty was high specifically to address the Gradius veterans who found 2 too easy. If you'll be struggling too much with it don't let that discourage you from checking out the other games in the series, they are much more approachable.

>> No.4847257

>>4846847
Probably Cho Ren Sha. Definitely has my favorite soundtrack from any shooty shoot game at least.

>> No.4847269

>>4846847
>Mine is Ikaruga because it's so perfect
Impressed nobody actually replied with the typical ikaruga hate shitposting after this

maybe /vr/ actually really is better than /vg/...

>> No.4847469

So /vg/ is for cavedrones and /vr/ is for retro hipsters...
why is there not a possibility for normal shmup fans to post somewhere?

>> No.4847473

>>4847469
You're automatically a hipster if you're in to shmups.

>> No.4847497

>>4847473
Only retro game fans are hipster. I also like modern shotting games.
I don't care if a game is new or old, I just like good games.

>> No.4847595

>>4846859
You haven't, I put that game third on my list and have mentioned it quite a few times. It's true that the others don't care much about it, though, so there's no discussion

>> No.4847662 [DELETED] 

>>4847469
>why is there not a possibility for normal shmup fans to post somewhere?
by normal you mean
>wahhhh why doesn't everyone have my opinion?

>> No.4847743 [DELETED] 

>>4847662
Or
>That opinion is worded in an offensive way, ban pls

>> No.4847809

>>4847469
>why is there not a possibility for normal shmup fans to post somewhere?
define normal?

>> No.4847812 [DELETED] 

imagine being a chilean loser who polices forums and upload cheating replays and does nothing but sit in front of a pc and play on fightcade because you are a spic nu-male and have NOTHING else and your name was marcel which is a cucks name, that'd be SAD

>> No.4847850 [DELETED] 

>>4847812
Imagine being so asshurt and obsessed that you know all this random trivia about some fag mod.

>> No.4847859

>>4847051
I tried Gradius 1 (I think, in the mame list it is "Vs Gradius"). It's still difficult but actually feels like the first level of a game. I played for 30 minutes or so last night and made it to the volcano part twice.

>> No.4847862 [DELETED] 

>>4847850
when one is stalked i figure it only polite to return the favor.

>> No.4847882

>>4847859
That's the console version

>> No.4847906

>>4847809
What he means is that he's just a troll who isn't really into these games and thusly doesn't know the usual haunts for such discussion.

>> No.4848076

>>4847809
Not being a hipster or cave/touhou animu fag

>> No.4848156 [DELETED] 

>>4847497
>modern shotting games
Those don't exist, unless you mean Touhou and other blowjin crap.

>> No.4850092

>>4848076
This can be quite hard since cave/2hu animu is what most modern shooters are like, while the rest may be considered "for hipsters" since there are barely any new releases
I only focus on good game mechanics, and it just so happens that in most cases somewhat older games are better at that. In shooters not as much, they've been consistently good (due to not falling victims to modern crap, they died with grace. Or graze if you hate 2hushit, hilarious).
Maybe I'm a retro hipster to you since I like older games and I'm not a weeb, but nah, I just like good stuff. Nex Machina is a year old and that game is crazy good.

>> No.4850105

>>4850092
>cave/2hu animu is what most modern shooters are like
Bullshit. The most modern/advanced shooting games in the genre are nothing like this. I am not talking about random doujin games, but shooters which really pushed the genre to its limits. Games like Gradius V, Ikaruga, Psyvariar 2, etc. That's modern to me.

Most people in this genre still prefer old stuff like Garegga though, although this game is full of bugs, ugly, and full of flaws. They are hispsters.

>> No.4850109

>>4850105
>Garegga
>old stuff

I guess that means no one wants to play Moon Cresta with me.

>> No.4850115

>>4850105
>Gradius V, Ikaruga, Psyvariar 2
Those games are 15+ years old. I know what you mean, but I was referring to the latest stuff.
My favorite shooters are older than Garegga tho (Toaplan)

>> No.4850119

>>4850115
>Those games are 15+ years old
Doesn't mean they can't be the most modern shooting games.
Around 2004 the genre pretty much died anyway.

>> No.4850126

>>4850119
There have been plenty of shooters since. I guess you think the genre stagnated since then, and you'd be right in that sense.
But later shooters, even if samey in that sense, feature the waifufaggotry. That was my point.

Anyway: what's the hardest first loop for survival?
The hardest I know of that have played up to that point are Gradius III (Arcade) and Tatsujin Ou. I've played Same! Same! Same! 2P ver, but I've heard the 1P one is MUCH harder and maybe even more than the ones I mentioned previously.

>> No.4850140

Is there any sort of hor or vert shmup based modding platform (akin to Doom/Duke3D/Quake) for creation of userlevels, with a more or less lively community and a decent amount of already created userlevels?

>> No.4850258

>>4850140
Danmakufu and Fraxy. Shmups are one of the easiest genres to make from scratch so I guess most people who want to get creative just make their own games. STG builder is a thing too, but it's untranslated right now.

>> No.4850261

>>4850258
Yet you need a very good understanding of game design to actually make them good. Look no further than the euroshmup scene to see how they can go very wrong.

>> No.4850276

>>4850261
This is true, you need to be a fan and experienced player of these games to make something good. There are too many important subtleties that more casual players won't pick up.

>> No.4850287

>>4850276
Indeed, they are simple to code but not simple to design. A boring shooter is terrible, who wants an unengaging autoscroller. With other genres you can make self imposed challenges and make it fun, not so much with these, they are either actually good or crap with not much in-between

>> No.4850295

>>4850287
Worst part is that eurocucks can't even make the shooting feel good, literally only good for high quality graphics and catchy music. Or making total clusterfucks like Tyrian that some fags will praise simply because IT HAZ ALOT OF STUFFS!!!

>> No.4850318

>>4850295
What I find interesting is how shooters never took this route in order to adapt to the modern gaming landscape, they stayed very true to their roots even if that meant dying

>> No.4850351

>>4850318
I think the devs just weren't able to evolve the genre, and the rise of 3D killed off the casual's interest in 2D games. Probably for the best, anyway. The genres that made it over are weird. Like if you take a look at modern beat 'em up fans, they have nothing in common with fans of the arcade games to the point where they don't even understand that they are in the same genre. They just stick with Clover/Platinum and the few times they check older games, they're incapable of understanding the appeal.

>> No.4850362

>>4850351
>they're incapable of understanding the appeal.
They mindlessly infinitely credit fed them probably and then declared them too easy and repetitive
Also, a lack of unlockable stuff is a dealbreaker to modern-minded players

>> No.4850374

>>4850362
I don't think all 3D beat em up fags are like this, all the ones I talked about think that something like DMC only begins on NG+ when you've got almost everything unlocked for example. It's just the difference between genres that focus on mastery of complex combat mechanics, vs genres that focus on mastery of tough aggressive enemies. Maybe NGfags would understand better, but the credit limitation tends to be a dealbreaker.

>> No.4850381

>>4850374
The fact that you have to play multiple times just to get to get to the true experience seems backwards to me, I hate unlockables. I know why they do it, just not my thing.

>> No.4850394

>>4850374
I don't think DMC is a beat em up. Some new action games got slapped with tge label because old style belt scrollers are a dead genre, but they really aren't very similar.

>> No.4850397

>>4850394
This came out in '03 tho
https://www.youtube.com/watch?v=09wlXA9-gXk

>> No.4850402

>>4850397
Yeah, 15 years ago they were still trying to make a go of it.

>> No.4850407

>>4850394
They aren't similar because you're looking at the start and end point of the genre, instead of looking at the slow progression towards DMC. Later 2D beat 'em ups already started incorporating long combos with juggles into the games and de-emphasizing positioning, just take a look at Guardian Heroes. DMC is simply a game like that, except with some aspects left over from Resident Evil. It's harder to make positioning matter in faster paced 3D games too, so focusing more on combat mechanics is a natural evolution. In addition, Kamiya said in interviews that he was inspired by arcade games.

>> No.4850414

>>4850402
DMC1 came out earlier
>>4850407
DMC1 seemed like a nice compromise between classic arcade design and modern gaming sensibilities, but still a compromise

>> No.4850416

>>4850407
I wouldn't really lump GH in with those older games either. It was like a beat em up/action rpg hybrid. By then the genre had been on it's death bed a while though.

>> No.4850420

>>4850414
Yeah well what can you do, that's the state of games now and gamedevs gotta eat. I miss cheat codes that let my bypass all that unlockable shit

>> No.4850425

>>4850420
Like in F-Zero X. Then in GX they massively increased the unlockable crap and you had to eat it up. Fuck this muh content cultura of people that only play to unlock and then drop the game when there's nothing else to unlock

>> No.4850429

>>4850416
GH is the closest to arcade beat 'em ups, that's true, but it still shares a lot with Modern 3D Belt Scrollers like an emphasis on a large number of moves and a complex combat system with little regard for balance. In older games having moves like Drunken Twist would be a massive game breaking flaw, in GH it's a feature.

>> No.4850436

>>4850429
Why are you calling the 3D ones belt scrollers, that's hilarious
Check this game for the deeper combat in a more traditional bmup >>4850397

>> No.4850437

>>4850105
>old stuff like Garegga
What even is this shitpost lol?

>> No.4850442

>>4850437
Trustme, that guy actually actually believes that stuff

>> No.4850448

>>4850436
I played it for a bit after seeing that exact stream and it's not for me, though maybe I need to put more hours into it and get to the later parts. I was just dicking around testing the characters in the first few levels. Bosses were cool, but the enemies felt too much like combo fodder

>> No.4850449

>>4850429
I'm saying I don't think the modern games are really in the same genre as arcade belt scrollers. GH is a hybrid game, but mostly just looks similar to the older games and why I wouldn't really call it a belt scroller.

>> No.4850460

>>4850449
Oh sorry, I agree with you then. It's like a love letter from a modern game developer, not an attempt to emulate that style.

>> No.4850463

Sad that everything has to be "RPG-y" these days

>> No.4850475

>>4850460
Yeah. Which I think is similar to what the first DMC was as well. Not really trying to be one of those games, but taking notes from it. There were afew like that. ZoE 1 and 2 come to mind.

>> No.4850489

What is the best way to get good at Shmups?

>> No.4850498

>>4850489
If you want to get good as fast as possible, play the same game over and over with save state practice. I don't do this but it's the truth

>> No.4850516

>>4850498
Are there any "beginner" level Shmups to work myself up a ladder towards?

>> No.4850517

>>4850489
Save state practice is the most efficient, but you can't do it mindlessly. You can bash your head against a wall for hours with savestates but still not learn a damn thing. First you play normally, identify spots that give you trouble, then break them down into their components to understand. Like if you're dealing with a difficult fast pattern, try to experiment to see if it's aimed at you, if it's static, if it has RNG, if it has safe spots. This allows you to simplify it and come up with easy ways to dodge, like tap dodging fast aimed patterns by simply noting the rhythm. With levels it's similar, you look for enemy spawn points, see which parts are the most dangerous, see if you can kill things quickly and safely.

>> No.4850525 [DELETED] 

we have a sister thread on 8ch now btw, go there if you want to have an uninterrupted discussion without our control freak janny

https://8ch net/vg/res/60091.html#60161

>> No.4850529

>>4850516
Batsugun Special Version. Go to beat the game's first loop with one loop. It's one of the easiest yet still good games, and it trains you for different styles of shooters since it combines oldschool and bullet hell elements.

>> No.4850531

>>4850498
>>4850517
For reference, I've only ever completed the most baby of baby Shmups ever. Gradius III SNES after a lot of save state practice, and SolarStriker, a joke of a game that I've had forever and a day on the grey-brick Game Boy.

>> No.4850536

>>4850529
with one coin I meant

>> No.4850547

>>4850531
Definitely Batsugun Special Version. I could beat that game's first loop on my first try. Granted, I was an experienced player, but still.

>> No.4850549
File: 794 KB, 569x8874, 1475541315884.png [View same] [iqdb] [saucenao] [google] [report]
4850549

>>4850531
Gradius II, Gaiden and Rebirth are the logical next steps after III SNES. Pic related is a list of arcade shmups ranked by difficulty, you can use this as a guideline. Anything up to level 15 is fine for beginners IMO.

>> No.4850564

What the hell is wrong with 8ch? Metal Slug has no slowdown? These guys are retarded plebs, holy shit

>> No.4850584

>>4850549
Batsugun Special Version 1ALL is one of the lowest so it seem I'm quite right
the 8ch thread rn btw https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

>> No.4850595 [DELETED] 

>>4850564
slowdowns only really get shit in ms2 from what ive played, but can be fixed by setting cpu to 200%

also go here instead, lads
https://8ch,net/vg/res/60091.html

>> No.4850597 [DELETED] 
File: 9 KB, 756x133, Cringe Compilation.png [View same] [iqdb] [saucenao] [google] [report]
4850597

>> No.4850598

>>4850516
Yeah, unironically Touhou.

>> No.4850605

>>4850598
Bad place to start since that only trains you for other Touhou games and other similar slow as molasses doujin stuff. Batsugun Special Version is also easy to 1ALL but it leads to different styles.

>> No.4850608

>>4850605
Then why do most people who started with 2hu go on to be arcade superplayers also, like jaimers, chum, pazzy, maze, etc?

>> No.4850620

>>4850608
>most people
CITATION FUCKING NEEDED
There are good western players that started with 2hu but that's inevitable cause the games are popular as fuck and had a much bigger presence in the west in the 00's than any other shmups, so it was the introduction for many people. If you actually look into their threads most players just stick to Touhou without branching out, or just try the games, suck dick at them and just fap to the doujins.

>> No.4850627

>>4850126
>Anyway: what's the hardest first loop for survival?
Try out Donpatch Hong Kong Version.

>> No.4850636

>>4850608
Those are the exception and not the rule FOR SURE
There's a reason 2hu is the only shmup series that gets its own threads and generals
>>4850627
Can you spell me the name with less xoxak memes?

>> No.4850639

>>4850636
>xoxak memes
What? That's how you pronounce the name of the game.

>> No.4850642

>>4850639
Yes, not spell it correctly, xoxak

>> No.4850647

>>4850639
now spell*
In case you don't know what I'm talking about
https://www.youtube.com/watch?v=rbts2qTrbAg

>> No.4850648 [DELETED] 

>>4850639
Why does calling it Donpatch trigger you so bad?

>> No.4850652

>>4850642
Why does calling it Donpatch trigger you so bad?

>> No.4850658

>>4850652
Was just joking, watch the video to understand

>> No.4850663

>>4850658
Yeah, I'm aware of xoxak, but just because he says it like how you are suppposed to doesn't mean it's incorrect.

>> No.4850693

>>4850663
GO WANK

>> No.4850715

>>4850549
>Gradius II, Gaiden and Rebirth are the logical next steps after III SNES. Pic related is a list of arcade shmups ranked by difficulty, you can use this as a guideline. Anything up to level 15 is fine for beginners

Dont want to sound stupid but serious question: what is this ALL, 1-ALL, etc. about ? I dont get it. Thanks.

>> No.4850717

>>4850693
GOO WANG
GIGA WANG
COINCIDENCE?

>> No.4850720

I mean in the list that came with the post.

>> No.4850729

>>4850715
A lot of these games loop and get harder after you beat them once. 1-ALL is beating one loop, 2-ALL is beating two loops, 5-ALL would be beating 5 loops, ALL is beating the whole game regardless of whether it has loops or not.

>> No.4850740

>>4850715
ALL refers to beating with one coin. The number indicates the loops, since some games are either endless or have multiple loops
>>4850717
Also no coincide that the biggest fan of GO WANK here is British

>> No.4850743

>>4850516
MUSHA.

>> No.4850751

Thank you both for your answers.

>> No.4850752

>>4850751
np

>> No.4850783

>>218675358
>Hey Pablo Enrico Rodriguez, have you played Demon Front? It's Metal Slug without slowdown or gimmick levels and it's pretty awesome
No. I know about the game because of a friend a lot into Metal Slug. I've never tried it because I didn't trust IGS after trying DDPII:Bee Storm, but it seems they made good stuff after all so I might check it out sometime.

>> No.4850804

>>4850783
I saw (what I think is) you complaining about the slowdown, low framerate and gimmick levels in Metal Slug on cripple chan. Demon Front fixes all of those and plays very similarly, it's a good game.

>> No.4850810

>>4850804
Yes, that was me. Didn't think I mentioned anything about gimmicks tho, but yes.
But apparently I'm an elitist for disliking massive slowdown (that apparently doesn't exist according to that guy that has SURELY played the games)
Anyway, thanks for the suggestion, I'll give IGS games even more priority. Right now I'm going for the Sengoku Ace 1-ALL so maybe after that.

>> No.4850821 [DELETED] 

>>4850804
>cripplechan
Why do people still use that moniker? Hotwheels gave the site to Jim years ago.

>> No.4850826

>>4850810
That's probably my own mind filling the blanks. Was never a fan of the gimmicky levels in MS like the shmup levels or even most of the actual slugs themselves because they slow gameplay down. Demon Front replaces the extra hitpoints you get from the slugs with a shield you can activate manually that can take some damage for you, which is a nice compromise. Level design isn't quite on par tho

>> No.4850827 [DELETED] 

>>4850821
It's catchy

>> No.4850831 [DELETED] 

>>4850821
We tried making a general there due to mods here removing all the posts of some posters, even if some of them were 100% OK
Also tried Discord, Kiwiirc (I'm there atm, but no one's talking right now) but I nothing worked, I gues we're stuck with /vg/ and maybe /vr/, but this seems rather pointless since the general on /vr/ is mainly just the same posters while the rest of /vr/ doesn't care

>> No.4850854 [DELETED] 

>>4850831
I still think 8ch is our best course of action, especially considering how /vr/'s janny is insane and stalks people into other boards to censor them.

>> No.4850887 [DELETED] 

>>4850854
Let's see how things work out in the end

>> No.4850915 [DELETED] 

>>4850854
Ex-janny here, Janitors cannot tell users apart without aid from a moderator and stalking is not allowed.

>> No.4850923 [DELETED] 

>>4850915
>without aid from a moderator
Why do you assume this isn't the case?

>> No.4850958 [DELETED] 

>>4850887
I also prefer how 8ch's mods actually talk back to you

On here they lurk in the shadows and won't even reveal themselves like the true cowardly leftists they really are

>> No.4850961 [DELETED] 

>>4850958
You'll get the thread closed (again) lol

>> No.4850991

Oh boy, here we go again...
Anyway, Sengoku Ace. Pretty cool game, huh? Anyone here played it?

>> No.4851000

>>4850105
>although this game is full of bugs
name them.

>> No.4851002

>>4851000
Man, that's easy to research, should've said "post you are score"

>> No.4851012

>>4851002
theres one bug ie infinite milk on 5 thats literally only relevant to kamui.

>> No.4851024

>>4851000
graphic glitches in stage 2
tank following you infinitely in stage 2
infinite milk
etc

>> No.4851025 [DELETED] 
File: 86 KB, 300x275, smug_aine.jpg [View same] [iqdb] [saucenao] [google] [report]
4851025

>trannyjanny not allowing anyone to know about the other thread on the superior chan because it means he won't be able to abuse his mod powers anymore
stay cucked, mah boi

>> No.4851041 [DELETED] 
File: 86 KB, 300x275, smug_gay_samurai.jpg [View same] [iqdb] [saucenao] [google] [report]
4851041

>trannyjanny not allowing anybody to know about the shmups thread on superior 8ch/vg/ because it means he won't be able to abuse his mod power anymore
stay cucked, mah boi

>> No.4851043 [DELETED] 

>>4851041
That guy's ship is very good in Ace. Well, at least to me as a nobody scrub

>> No.4851047

>>4850564
yeah, the guys over there are fucking morons
also i'm pretty sure 8ch discussion is still banned on 4ch
not like you're missing anything since the place is full of goddamn whimpering morons

>> No.4851062 [DELETED] 

>>4851041
>trannyjanny
Yikes. Are you even eighteen?

>> No.4851072 [DELETED] 

>>4851062
Oh boy...

I was talking about the samurai guy here >>4851043
Interesting how he's a secret character in a couple of other games

>> No.4851075 [DELETED] 

>>4851062
I know, right? How transphobic. I'm literally shaking rn.

>> No.4851078 [DELETED] 

>>4851075
>I'm literally shaking rn.
That's mostly because you're mad that you have no power here, and some fagmod keeps putting you in your place.

>> No.4851084 [DELETED] 

>>4851078
>That's mostly because you're mad that you have no power here
I don't want power, though, just for fagmods to quit abusing it.

>and some fagmod keeps putting you in your place.
Why are you taking his side, Mr. Janny?

>> No.4851087 [DELETED] 

>>4851084
>everyone who realizes i'm an asshurt autismo is a janny
lel

>> No.4851089 [DELETED] 

>>4851087
See you on 8ch*n.

>> No.4851090 [DELETED] 

>>4851089
Doubt it.

>> No.4851091 [DELETED] 

>>4851090
Good. We don't want totalitarian leftists or their dicksuckers there.

>> No.4851094 [DELETED] 

>>4851091
lol
Are you that German faggot Kraut?

>> No.4851097 [DELETED] 

>>4851094
yeah man
heil hitler

>> No.4851101 [DELETED] 

>>4851097
Anything to keep the thread derailed, right? ;^)

>> No.4851102 [DELETED] 

>>4851097
Crying of laughter right now, good one, holy shit.
Anyway, why do these butthurt assholes come here anyway?
>>4851101
Do you like Sengoku Ace, mr. derailer?

>> No.4851105 [DELETED] 

>>4851102
>Anyway, why do these butthurt assholes come here anyway?
Good question. Why do nerds from /vg/ keep coming here to melt threads and bitch about moderation?

>> No.4851108 [DELETED] 

>>4851101
Wouldn't be derailed if janny would fuck off and let us discuss shmups normally with no interruptions.

>> No.4851114 [DELETED] 

>>4851108
>discuss shmups normally
That must mean constant flaming and "post you are scores" crap and "le 8ch*n is betar!" spamming, right?

>> No.4851116 [DELETED] 

>>4851105
>Why do nerds from /vg/ keep coming here to melt threads and bitch about moderation?
I don't know if you've realized, but this is pretty much a crossposting thread. No one on /vr/ actually cares about these, remove /vg/ and you remove shmups from the board entirely. The /vg/ thread is mostly comprised of ex-/vr/ posters that migrated since no one else cares about these here.
>>4851108
They removed my posts talking about Metal Slug because they were also referencing another site

>> No.4851121 [DELETED] 

>>4851114
Talk about shooters then if you actually care about not derailing, dipshit. What about Sengoku Ace? Do you like it?
Wot u ply?

>> No.4851123 [DELETED] 

>>4851116
>No one on /vr/ actually cares about these
Except for all the people who do, the guy making the threads included.

>> No.4851126 [DELETED] 

>>4851123
You're talking to the guy that made said threads. I made this one as my last once I realized what I told you.
Now talk about shooters or leave you piece of shit.
Maybe Strikers 1945 is more your thing?

>> No.4851135

>>4851126
>Maybe Strikers 1945 is more your thing?
The funny part is that you are one of those two egotistical dipshits from /vg/ and you think I'm that kid from the other thread that you shitposted for days over lying about a Strikers 2-ALL clear.

>> No.4851136

tfw the only posts left are mine
Dogyuun is my personal favorite shooter
inb4 grandaddy

>> No.4851139

>>4851135
You're talking with said guy that has 2-ALLed them... You're bad at this, huh?
Kid, really?

>> No.4851141

>>4851139
Do you just not speak English?

>> No.4851146

>>4851141
No, I don't, I play these. So you like Strikers 1945 or not?

>> No.4851148

>>4851146
Oh, so you're the lying kid that Kraut and Cee ran the train on in a previous thread. Nice.

>> No.4851152

>>4851148
>lying kid
Okay. I'm going for the Sengoku Ace 1-ALL right now, do you want me to get a replay for you once I get the 2-ALL or are you going to keep that bullshit up?

>> No.4851157

>>4851152
In the last thread you were claiming a Strikers 2-ALL. Which is it?

>> No.4851160

>>4851157
That was something I did 4-5 years ago and I have no proof. Whatever, man, fuck off already. I've been playing shooters for survival for many years, even I admit I'm not a big score player yet you keep harassing. Just fuck you.

>> No.4851162

>>4851160
No, fuck you for lying.

>> No.4851167

>>4851162
Okay. So you aren't interested in my possible future replay for Sengoku Ace, the game I'm playing right now and can actually record, you just want to talk shit.

>> No.4851169

>>4851167
Oh no, you should totally record that 2-ALL and post it here. Over in the /vg/ thread, too.

>> No.4851173

>>4851169
Do you actually care about the scrubby clears of a nobody? Okay, but it may take a while. I'm not great at these and my methods aren't the greatest so it takes me quite a bit of time.
Currently close to the 1-ALL at around the extend threshold

>> No.4851175

>>4851173
>Do you actually care about the scrubby clears of a nobody?
No, but I happen to know that some of the usuals over on the /vg/ thread are experts in catching bogus MAME replays.

>> No.4851178

>>4851175
I know nothing about replays tho, I've never done it. What's the best way?
inb4 figure it out yourself

>> No.4851180

>>4851178
>I know nothing about replays tho
What a surprise. Listen, man, if you actually had clears in ANY of these games you'd have already done it, recorded it, and posted it. We'd be discussing your vids at this point. I'm neither Cee nor Kraut, but they were right when they pegged you as a bullshitter.

>> No.4851181

>>4851178
I could also stream my attempts, but again, I've never done this.
Someone at kiwiirc actually asked me if I streamed my Psikyo attemps tho

>> No.4851186

>>4851180
No, I've been antisocial for quite a while, only some months ago decided to discuss these games online again after 10+ years. The fact that you don't know me doesn't mean I'm a shitter. Well, I'm a shitter, but I've just spent a lot of time with certain games.
I figured nobody gave a flying fuck about my replays, what I play or whatever (unless I became a WR holder or something, but always been a survival player, guess why I like stuff like Toaplan and Psikyo?) and I still think it's true. Hell, I even feel bad about fucking blogposting about my Sengoku Ace progress as I've been doing here lately since really who gives a shit. I never considered these clears an achievement, they're shit compared to scoring anyway.

>> No.4851191

stop epeening you retards

>> No.4851195

>>4851191
If anything I'm de-epeening since I don't consider the "achievements" some posters here believe I'm lying about to be anything at all. Always felt like a big piece of shit compared to superplayers (one of the reasons I didn't want to post or record myself to begin with) yet even my scrubby clears seem unbelievable, what the hell.

>> No.4851196

>>4851186
Look, either you have replays to post or you don't. I'm just a little pissed that you really are coming off as a liar now as I'm one of the people who defended you in the last thread.

>> No.4851202

I mean, YT is filled to the brim with 2-ALL replays, what I did isn't special at all
https://www.youtube.com/results?search_query=strikers+2-all
>>4851196
>liar
Whatever, man.

>> No.4851205 [DELETED] 

>>4851202
>Whatever, man.
Yeah, say "whatever" to the guy who ate a 24 hour posting ban for sticking up for you. What a great guy you are.

Anyway, since you're obviously so worried that some random talking heads on the internet think you're lying, here's your chance to prove them wrong. Put up, or fuck off.

>> No.4851208

>>4851205
Okay, thanks for the help anyway, I'll figure out how to record.
Do you prefer streaming tho? Harder to manipulate that

>> No.4851210 [DELETED] 

>>4851208
I don't care what you do. I'm not the one who called you out. It's just obviously still bothering you or you'd have shut up about it days ago. That being the case, do something about it.

>> No.4851217

>>4851210
You'll call me a liar forever anyway even if I upload that replay. Even if I upload one for Strikers stuff you'd still claim I lied about it before.
It's a losing battle, but whatever, it can be fun to be experiment with replays even if just once
I'm worried about delay issues since my computer isn't good (I can't play stuff like Radiant Silvergun on MAME, it's too slow due to the computer)

>> No.4851220

Okay, why were his posts removed? Has this place gone mad? We were talking about games and replays. I wasn't offended. Damn

>> No.4851223

>>4851220
still doesn't change that his last couple of posts were just "fuck you liar fuck!!!"

>> No.4851229

>>4851223
Who cares? I don't need the mods to protect my feelings. Holy shit
Anyway, I'll see what I can do. If recording or streaming gives me delay issues (which has been my experience with similar stuff) I may consider capturing / takin a pic with a timestamp or something with the final score or something.

>> No.4851234

>>4851229
Nevermind, I can be accused of savescumming, disregard the pic idea

>> No.4851236

>>4851229
>protect your feelings
nigga nobody gives a fuck about your feelings
/shmup/'s been getting raided for weeks by whiny bitches who say nothing but "fuck you!!!!!!!!", this really shouldn't be surprising

just say "mods are fags" and move on

>> No.4851241

>>4851236
Are you /vr/ only? Do you play these? What are your favs?
Or you mean that shmup threads have been getting raided in general?

>> No.4851251

>>4851241
no, yes, guwange and mushihimesama
shmup threads in on both /vg/ and /vr/ have been getting fucked lately, but the entirety of /vr/ in particular's had a huge spike
some worthless nigger has been reposting ages-old deleted topics and shitting in all the big generals

i just want to talk about vidya like holy shit
fuck
guwange is fucking cool, like the ability to slow down bullets with that shikigame is really simple but adds a lot to maneuvering around an environment
fuck that final boss though

>> No.4851265

>>4851251
>some worthless nigger has been reposting ages-old deleted topics
What

Only cleared Guwange (inb4 liar where's the replay), it's quite decent for survival, the whole appeal of the game is the scoring though and I've never gotten into that. I tried Mushi but not only is it not that much of my style, the Steam version (hopefully didn't pay for this, tried it in some place) didn't let me rebind the keyboard, so fuck that.

>> No.4851271

>>4851265
change hopefully to thankfully

>> No.4851285

>>4851265
yeah the lack of key rebinding on the steam version is fucking awful
the extra art shit and such is really cool but thankfully you can just download all that shit online

guwange's pretty damn fun for survival. you played esp ra de? it's got a similar focus on scoring by using the piercing weapon, but you can use the piercing weapon 100% for survival so that makes the whole "go for score" aspect a nice optional side thing

>> No.4851301

>>4851285
Yes, I've played Cave up to PGM (so up to Espgaluda) quite extenively for survival, though mostly DonPachi since that's my favorite.
I'm a scrub for having only played these for survival and not having any meaningful scores (I've historically only scored to keep me engaged when replaying the easier levels I've already masteres and/or for the extends) tho, so what do I know.

>> No.4851342

Replay saving is fucking ass on shmupmame, nearly everything I wanted saved got desynced including a run of Ketsui I was very happy with. What MAME are you guys using to avoid this?

>> No.4851887 [DELETED] 
File: 86 KB, 300x275, smug_gay_samurai.jpg [View same] [iqdb] [saucenao] [google] [report]
4851887

>trannyjanny not allowing anybody to know about the shmups thread on superior 8ch/vg/ because it means he won't be able to abuse his mod power anymore
stay cucked, mah boi

>> No.4851962

>>4851301
Most gamers probably can't beat the first two levels of any STG on one credit so I wouldn't call you a scrub. You don't HAVE to play for score if you don't want to. It's about having fun and challenging yourself.

>> No.4852048

>>4851962
>Most gamers probably can't beat the first two levels of any STG
I can second this, however said gamers are those that never play these to begin with

>> No.4852056

>>4851342
>What MAME are you guys using to avoid this?
i use shmupmame 3 and 4.2 and found desyncs tend to be when you are doing extra things in game that interferes, try not to use throttle or anything else but playing during recording.

>> No.4852059

>>4851191
we are interested in skill and achievement of others, people have a right to talk shop if they have the skillset. We already have enough story talk and pleb aesthetic shit on the board.

>> No.4852063

>>4851141
What? his post is perfect english.

>> No.4852064

>>4852063
Did you really have to RISE FROM YOUR GRAVE that stuff up?
>>4852059
>We already have enough story talk and pleb aesthetic shit on the board.
Gameplay board fucking when

>> No.4852070 [DELETED] 

>>4852064
>Did you really have to RISE FROM YOUR GRAVE that stuff up?
Don't try this in a single page forum medium, this isn't youtube comments.

>>4852064
>Gameplay board fucking when
When vr manchildren grow out of their nostalgia hedonism and low effort mentality.

>> No.4852071

>>4852070
>Don't try this in a single page forum medium, this isn't youtube comments.
I don't understand
>When vr manchildren grow out of their nostalgia hedonism and low effort mentality.
So never? Fuck

>> No.4852075

>>4852071
>I don't understand

Yeah because you're dumb, don't try the resurrection post bullshit in a thread that's active because it doesn't exist. All posts from 1st to last are relevant.

>> No.4852108

>>4852075
Nah, I don't mind it, was just joking
If anything I'm mad at the mods for removing the other guy's posts, that stuff is what makes arcade culture and these games great

>> No.4852309 [DELETED] 

Mods, stop stalking the thread, please

>> No.4852324 [DELETED] 

I mean it, stop removing the posts of people I'm talking with, or banning them when there isn't an issue and we're having a normal conversation about these games. It sucks. I know you don't get arcade culture, but this type of banter is what makes these great.
Removing the people that actually play these is dumb. I'm not being offended by them.

The more I play early Psikyo, the more I feel they improved a lot (particularly with the first Strikers) even if the earlier games are still quite good

>> No.4852339 [DELETED] 

i dont like shmups because they require effort and make me feel inept which i am, i prefer rpg for the story and to pretend to be a magic elf even though i'm 42 and the lack of those evil scoreboards which promote elitism over the equality i long for.

>> No.4852346

>>4852339
Careful, you're pushing it

>> No.4852494 [DELETED] 

stalk me more mod, lemme see those man tits quiver whilst you're SEETHING.

>> No.4852501 [DELETED] 

WHILST IN THE LOUNGE PLASYING MUSHIHIMESAMA, KRAUT OUT BACK STRIPPING GIRLS OUT OF PYJAMAS


O
N

T
O
P
I
C

>> No.4852503 [DELETED] 

COME ON MOD SNIFF MY FART SOME MORE, ROLE PLAYING NO SKILL GOOBER

>> No.4852542 [DELETED] 

^ The mad man, you're gonna get the thread removed but at this point who cares, maybe thay way they'll stop followig anons to /vg/

lol mushihimesama iznt dat the game in that THE HARDEST BOSS EVER video? such nostalgia of that video, tho still looks easier than 2hu, so many bullets! Game for masochists. now wheres my tifa pillow

>> No.4852771

So lads, what's your favourite plot in a shmup? I quite enjoy the cutscenes in Silvergun Story Mode.

>> No.4852782

>>4852771
Ketsui's gay dystopian political thriller backstory

>> No.4852790

>>4851217
Try out ST-V/Saturn shmups in mednafen, MAME cannot emulate games for those platforms very well.

>> No.4852801

>>4852771
Metal Black I guess
>>4852790
I'm aware, Terra Diver has crazy graphical glitches. But still, I played on a better computer of a friend's and the game runs at the right speed, it's an issue with my computer's specs.

>> No.4853173

what are some themes you'd like to see a shmup be? i was thinking of a MLP cute em up or maybe a zelda kinda elf bullet hell?

>> No.4853184

>>4853173
A weeb exterminator shooter

>>
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