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/vr/ - Retro Games


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4824947 No.4824947 [Reply] [Original]

What to play before SOTN? Where there Castlevania similar in gameplay before SOTN? The Belmont’s move like a snail compared to Alucard.

>> No.4824971

>>4824947
>Where there Castlevania similar in gameplay before SOTN?
No, but the GBA and DS games all take after it, so you can play those if you want more Castlevania games in that style.

>> No.4825284

Koji Igarashi made SOTN to be drastically different from the older ones. He didn't like the slow movement, sluggish whip, and the death pits so SOTN is the first in the series to play differently from the Belmont's. That isn't to say the older ones are bad though

>> No.4825361

Maybe super metroid, other than that SotN has no precedents. It came out of nowhere to become one of the best videogames ever made.

>> No.4825370

SOTN is a direct sequel to Rondo, so you should play that instead. It uses a lot of the same enemies, and Richter mode in SOTN is based on his moveset in Rondo too.

>> No.4825515

>>4824971
This, DS Castlevanias are great

>> No.4825578

>>4825361
TMNT3 on Game Boy shared several devs with SOTN, and it was already headed in that direction.

>> No.4825584
File: 31 KB, 256x223, SCV_dhuron.png [View same] [iqdb] [saucenao] [google]
4825584

>>4825370
>and Richter mode in SOTN is based on his moveset in Rondo too.
Yes, but he's also more agile on SOTN, he can run, jump higher, etc.
But yeah probably OP should play at the very least Rondo of Blood, and Super Castlevania IV as well. Those games still feel like the belmonts move "like a snail compared to Alucard", but they're probably the classic games with the best controls, and both games' sprites were reused on SOTN.

>> No.4825637

>>4824947
Play Shinobi, pretend he's a dracula.

>> No.4825639

>>4824947
>The Belmont’s move like a snail
Ohhhh you sweet summer child.

>> No.4825718 [DELETED] 
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4825718

>>4824947
Play the DS games. They're exactly the same gameplay and graphics wise. Even better in some aspects.

GBA games are a hit or miss. CotM will probably be too hard for you, it's basically just Richter mode from SOTN on steroids. Aria of Sorrow is the same game as Dawn of Sorrow on the DS, just shittier. And Harmony of Dissonance is just a very poor SOTN clone with very ugly graphics and some of the most eardrum piecing music.

>> No.4825724 [DELETED] 

>>4825718
i'm a huge sotn fan, but i don't like the DS games.

>> No.4825732 [DELETED] 
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4825732

>>4825724
Why not? They're really awesome.

>> No.4825734
File: 172 KB, 570x713, il_570xN.1135731967_geej.jpg [View same] [iqdb] [saucenao] [google]
4825734

The first game i played was Aria of Sorrow on a whim and was addicted. Played this 2nd.

These are supposedly the best CVs so maybe start with the other ones. And play in chronological order, they dont take very long to beat.

>> No.4825736 [DELETED] 

>>4825732
- shit music
- shit graphics
- shit story

>> No.4825746 [DELETED] 
File: 776 KB, 498x381, 5f12f514639484608dcc3ed3df873899[1].gif [View same] [iqdb] [saucenao] [google]
4825746

>>4825736
Nice arguments dude.

>> No.4825765 [DELETED] 

>>4825746
oh god

what are you trying to draw me into? what constitutes an appropriate argument? maybe then we can have a discussion instead of some gay drawn out thing where we both reveal how dumb we truly are.

>> No.4825798 [DELETED] 
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4825798

>>4825736

>> No.4825904

The only Castlevanias worth a damn are 3 SOTN, Rondo, and The gameboy advance ones. Bloodlines is ok. 4 is shit 1 is ok

>> No.4825919 [DELETED] 

>>4825736
/vr/ at its finest

>> No.4825943

>>4825904
>SOTN
>Gameboy advance ones
>4 is shit
Imagine being a delusional IGAfag

>> No.4825959 [DELETED] 

are you people getting this triggered because someone doesn't like dsvanias?

who's baiting who?

>> No.4826051 [DELETED] 

>>4825718
>And Harmony of Dissonance is just a very poor SOTN clone with very ugly graphics and some of the most eardrum piecing music.
O-Of course the AoS kiddie is having the same shit taste as he did before, back to >>>/v/.

>> No.4826108

sorry, why are we talking about non retro games on this board?

OP, play rondo, bloodlines, 3, and 4.

>> No.4826278

>>4824947
>belmonts move like snails
Maybe don't play such a shit game as SOTN that spoils you the player.
>SOTN is objectively the easiest Castlevania game
>SOTN is objectively not the same playstyle as the original Castlevania games
>There are better Castlevania games and this statement might as well be objective

Get good and play some OGCast. It's infinitely funner. You suffer from the same issue every other newfag 16 year old suffers from. You're use to having your hand held. The reason for slow movement in the original game isn't just because of the limitations of the game. It's also because every movement needs to be precise due to the unforgiving nature of it.
You start out beating the game, you move onto beating it with no continues, you move onto beating it without dying, and you move onto speed and highscore runs.
If you can't even do the first two (which most gamers haven't) what right do you have to criticize what is obviously a superior game. When millions of people have beat SOTN due to its dumbed down and boring nature.

>> No.4826284

I wouldn't really recommend the NES games for beginners, start with 4 on the SNES

>> No.4826286 [DELETED] 

>>4826108
>twenty year old games aren't retro
Boomer please

also
>>4824947
shut the fuck up newfag

>> No.4826301 [DELETED] 
File: 174 KB, 866x680, cotm.jpg [View same] [iqdb] [saucenao] [google]
4826301

Circle of the Moon is the only good Progress-Systemvania.

>> No.4826653

>>4825578
It actually didn't, if you check and compare the two games' development teams.

>> No.4826671

>>4824947
Castlevania II is an open world with no specific levels similar to SOTN.
It allows you to equip weapons and items like SOTN.
It is possible to sequence break the game like SOTN.

So uh, yeah. Simon's Quest.

>> No.4826697

>>4826284
What if you turn out to absolutely love the series and want to play them all, but then go back to play the first and end up frustrated by the restrictive movement? At least try to clear a few stages of the first before moving on if you're new to the series. It sounds like OP already tried but in case anyone else is reading this

>> No.4826881

>>4825284
>Koji Igarashi made SOTN to brazenly rip off Metroid 3 except without the genius level design.
FTFY

>> No.4827313

Play:

Castlevania I
Castlevania II (with the re-translation+map romhack, you'll thank me later)
Castlevania III: Dracula's Curse
Super Castlevania IV
Dracula X (SNES)
Bloodlines
Rondo of Blood (PCE)

These are all the classic mainline entries, and they're all worth playing. You can easily appreciate both styles of 'vania, the handheld ones are really fucking good too, I pretty much got a DS just to play them.

>> No.4827320

>>4826108
>>4825943
Not that guy but Circle of the Moon is cool if you don't cheese the card system.

>> No.4827323

>>4826108
>>4825904
Oops meant to reply to that.

>> No.4827550
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4827550

>>4827313
Don't forget about the X68000 game, which in my opinion is just as good as the other 16-bit Castlevania games. The X68k version is available on Castlevania Chronicles on Playstation and includes all original sound modes.

>> No.4827569

>>4827550
And don't bother with arrange mode in chronicles, pointless changes that don't benefit and in some ways harm you

>> No.4827574

>>4827569
what? utter drivel, it's a rebalanced mode that's less brutal and with a great new ost, very much worth doing especially if you're new to it.

>>4827550
>Don't forget about the X68000 game, which in my opinion is just as good as the other 16-bit Castlevania games.
better honestly.

>> No.4827605
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4827605

>>4827550
What's your favorite version, anons?

>FM synth
https://www.youtube.com/watch?v=bBAx0IElsrI
>Roland LA (CM-64)
https://www.youtube.com/watch?v=JDB8z8xCdxQ
>Roland GS (SC-55)
https://www.youtube.com/watch?v=ZWJ2dN22rEM
>Arranged
https://www.youtube.com/watch?v=phdJk7a18Cg

>> No.4827639

>>4825943
> delusional IGAfag

>>4826881
> SOTN to brazenly rip off Metroid 3 except without the genius level design

ITT: Batshit insane opinions. True /vr/ cancer. Run along back to your current-gen MOBA and team FPS shit.

>> No.4827695

>>4826881
xD

>> No.4827714
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4827714

faxanadu

>> No.4827781

>>4824947
Would be interesting to see how the game would have panned out if development had stayed on the 32X

>> No.4827932
File: 18 KB, 238x211, e95cdb8bd04296d9137b3d857012d7abf69bf4f2ccf83003de335c7ae068379e.jpg [View same] [iqdb] [saucenao] [google]
4827932

>>4827313
>Dracula X (SNES)

>> No.4827936

>>4827932
If he recommends III and Rondo, why not? It's basically a mix of those 2 games.

>> No.4828013

>>4827936
>It's basically a mix of those 2 games.
Except way more shittily designed.

>> No.4828017

>>4828013
Care to point out an example? I can actually think of more questionable design choices on Rondo and III than on X, but all three games are pretty good in the end.

>> No.4828073

>>4827313
>Castlevania II (with the re-translation+map romhack, you'll thank me later)
Really this if you're looking for something in the vein of SOTN. It needs that fucking retranslation, though.

>> No.4828080

>>4827605
https://www.youtube.com/watch?v=ijEPu2dH4mM
MD/Genesis version. Call the cops I don't give a fuck

>> No.4828178

God tier:
Rondo
X68k/Chronicles
SotN
Kid Dracula

High tier:
3
Bloodlines

Mid tier:
1
Dracula X SNES
Legacy of Darkness

Shit tier:
Super IV
Haunted Castle
Vampire Killer MSX
N64
Amigavania

Graveyard duck tier:
2

>> No.4828186

>>4827550
This guy knows what's up. Toss up between this and Rondo of Blood for my favourite in the series.

>> No.4828193

>>4828178
Swap IV and SotN and we agree completely.

>> No.4828217

>>4828178
Fine list though I don't agree with Bloodlines on high tier at all, shit was boring and the level design is vastely uninspired, cool bosses on average though and real nice graphics.

>> No.4828264

>>4827550
The original mode in Chronicles(NOT the arranged mode) did alter enemy placement and behaviors, and the graphics are not 100% faithful. Still a ball-busting hard game, but the X68k release is even more difficult.

>> No.4828750

>>4828178
Swap Rondo and Haunted Castle and it's perfect.

>> No.4828758

>>4825284
>>4826881
>Koji Igarashi flipped the castle over, put Final Toccata in 80% of the areas, called it a day and stole the credits for the whole game
There, you are welcome.

>> No.4828770

>>4828178
2 isn't THAT bad

>> No.4828774

>>4828758
Iga stepped in the middle of the development process and the director of the game was still another guy, and I also believe the main producer wasn't IGA, and IGA is credited as "assistant productor", but I could be wrong on that.
IGA himself said that he picked Castlevania out of a list and CV was his 2nd choice. He wanted to work on something else (didn't say what), but Konami said no, then he picked Castlevania, as if saying "well, CV is the next big franchise on this list". And since the title of the game was Akumajo Dracula X, he thought as the "X" as a way to differentiate this game from the main series, as a spinoff.
IGA also doesn't like challenging platformers, which is why you don't have much actual platforming that requires precision on SOTN. He himself said he doesn't like precision platforming in one of the dev videos for Bloodstained.
I still like the guy, I mean, I don't agree with his views and I think he kind of took an opportunity to make himself a name in an already stablished and prestigious IP, but I think he still helped the franchise stay alive, and he kind of respected the overall themes of CV in terms of visuals and sound. But classicvania hardcore fans have more than one reason to hate his guts.

>> No.4828786

if you compare sotn to metroid you are actually retarded, a quick google search would show there was castlevania AFTER sotn you ignorant dumbass

>> No.4828793

>>4828774

Good post. Nice to see someone around here has a clue for a change.

>I still like the guy, I mean, I don't agree with his views and I think he kind of took an opportunity to make himself a name in an already stablished and prestigious IP

I see it more that Iga used the existing good IP to forward the Metroidvania gameplay style.

> fans have more than one reason to hate his guts.

I didn't like how Iga didn't make CotM so he said a whole heap of shit about it and struck it from the canon, then stole half the new ideas for the later GBA/DS games anyway. Like piss off Iga, you're not the only one who can make a good platform game.

>> No.4828823

>>4826881
What the shit are you talking about? Super Metroid is based around vertical shafts for hub rooms, SOTN on horizontal corridors. SM is based around ranged combat, SOTN around twitch melee combat. In SM enemies are usually small obstacles that you can platform around, in SOTN enemies are usually too big to avoid and you need to fight them. SM is a pure platformer, SOTN is an action-RPG. World in SM is divided into discrete distinct chunks (like Crateria or Norfair), while world in SOTN is on a single continuos map, with only exception of the Inverted Castle.
And finally, the game don't share any enemies, movement abilities, or items.

All they have in common is that they're metroidvanias, but Super Metroid wasn't the first metroidvania. Hell, even first Metroid wasn't. That was probably Montezuma's Revenge made 3 years before Metroid, or if using keys to unlock new areas doesn't satisfy your requirements for a metroidvania, then Brain Breaker for Sharp X1 was the first action-adventure platformer where you explore an open world by gradually gaining new abilities, and it was released a year before Metroid.

>> No.4828840

>>4828774
I mean, let's be honest. If it wasn't for SOTN, Castlevania would've fucking died. Market for oldschool challenging platformers is pretty small now, and it only exists becuase of retro throwback fad - demand for hardcore 2D arcade games was rapidly vanishing in 2000s.

Castlevania didn't make a succesful jump into 3D at first - while 64 and LoD weren't bad games, they weren't exactly bestsellers - and SOTN provided a new direction for Castlevania that was different from both classicvanias and from 3D games.

Metroidvania style with much more casual-friendly gameplay (i.e. when you die, instead of getting good you can simply grind your way to victory) turned out to be a good idea, especially when applied to handheld consoles. This allowed Castlevania franchise staying power to not be forgotten, and give Konami incentive to actually try to bring it into 3D couple more times (until they were finally fully successful in Lords of Shadow).

Compare and contrast Contra - Contra ALSO was a series of hardcore 2D arcade games, and it ALSO failed to make a good switch to 3D at first.
But because it did NOT have this 'third option' Castlevania did, it basically died, or at least its on life support - in last 18 years we had 5 games, and one of them was a downloadable budget title, and Konami largely lost faith in the Contra brand.

Metroidvania saved Castlevania from extinction.

>> No.4828841
File: 110 KB, 450x546, IGAxMana.gif [View same] [iqdb] [saucenao] [google]
4828841

>>4828793
>Good post. Nice to see someone around here has a clue for a change.
It was all thanks to Game Center CX, their IGA interview was really good.
I didn't know that about CotM. Well yeah I mean, he's kind of a cunt. But a lovable cunt.

>> No.4829390

>>4828840
Not him but,
Castlevania still fucking died. As did Bomberman. Except Bomberman got brought back. Which could (is) what Castlevania is. But instead of being dead for years, like Bomberman (ignoring *that* game) Castlevania was dragged through the damn mud. On the topic of Contra, it was never ever relevant out of its initial releases. The Rebirth variation flopped and faded despite being a solid installment and nobody played Shattered Soldier because the level of ground floor difficulty was far too high for even a moderate gamer to enjoy. Which is a shame, was a damn fine game.

Castlevania would have been just fine, it had several games before Iga took the helm. Legends (while a bit... flawed) was still being made. It wasn't like there was a big gap between SOTN and bloodlines given that the series had gone a 3 year stint before (and again) Legends was in development.

Castlevania lost its identity when it got hijacked by Iga. It stopped being about Belmonts, abandoned it's platforming roots, and became some sort of series of action RPGs styled after Metroid. The only element that remained were enemy types and a gothic horror atmosphere that missed the entire point of the almost hammy atmosphere that surrounded the initial design in level of cliche and throwback to 50s through 80s horror flicks. The music produced from SotN onward can easily be said to not come close to codifying the series like music developed by a team of talented musicians through Castlevania 1-IV (barring of course, dance of illusions) because Yamane, though talented as she is, stuck to essentially the style present in SotN and rarely ever tried to recapture what she was able to achieve with Bloodlines.

So you tell me.
When you change the music, change the gameplay, change the narrative, change the characters, change the atmosphere, is there anything left?

It was a case of using an established franchise as a platform to make an entirely different game.

Much like Shining Force.

>> No.4829402
File: 16 KB, 659x124, iga.png [View same] [iqdb] [saucenao] [google]
4829402

>>4828793
>I didn't like how Iga didn't make CotM so he said a whole heap of shit about it and struck it from the canon

Which doesn't correspond to the facts at all and has already been clarified to be the exact opposite.

Furthermore, the magazine to come out in at the same time as CotM already specified the game belonged in no canon.

>> No.4829408 [DELETED] 
File: 53 KB, 1006x297, iga interview.png [View same] [iqdb] [saucenao] [google]
4829408

>>4828793
Also no, that anon is just as clueless and made a bunch of other assertions based on /vr/ memery. Just to cite two:

>He wanted to work on something else (didn't say what), but Konami said no, then he picked Castlevania, as if saying "well, CV is the next big franchise on this list".

Wrong. Pic related. Anon pretty much pulled the entire thing out of his ass:
https://www.eurogamer.net/articles/2014-04-03-unfinished-symphony-castlevanias-keeper-speaks

>IGA also doesn't like challenging platformers

Memery. IGA's favorite CV game is CVIII (one of the most challenging on the entire franchise). What is true is that he DID say he disliked the bottomless pits, but never once implied he dislikes challenging platformers.

>> No.4829438 [DELETED] 
File: 53 KB, 1006x297, iga interview.png [View same] [iqdb] [saucenao] [google]
4829438

>>4828793
Also no, that anon is just as clueless and made a bunch of other assertions based on /vr/ memery and possibly lack of memory (and I'm not assuming bad faith, mind you. But anons tend to have this mindless hatred of IGA for some reason and end up memeing lies or misconceptions). Just to cite two, because I don't have the whole day:

>He wanted to work on something else (didn't say what), but Konami said no, then he picked Castlevania, as if saying "well, CV is the next big franchise on this list".

Wrong. Pic related. Anon pretty much pulled the entire thing out of his ass:
https://www.eurogamer.net/articles/2014-04-03-unfinished-symphony-castlevanias-keeper-speaks

Anon cited GameCenter CX's interview: IGA says the same exact thing in that interview.

>IGA also doesn't like challenging platformers

Memery. IGA's favorite CV game is CVIII (one of the most challenging on the entire franchise). What is true is that he DID say he disliked the bottomless pits, but never once implied he dislikes challenging platformers. His reason to make SotN easier was to appeal to a broader audience.

>> No.4829448 [DELETED] 
File: 53 KB, 1006x297, iga interview.png [View same] [iqdb] [saucenao] [google]
4829448

>>4828793
Also no, that anon is just as clueless and made a bunch of other assertions based on /vr/ memery and possibly lack of memory (and I'm not assuming bad faith, mind you. But anons tend to have this mindless hatred of IGA for some reason and end up memeing lies or misconceptions). Just to cite two, because I don't have the whole day:

>He wanted to work on something else (didn't say what), but Konami said no, then he picked Castlevania, as if saying "well, CV is the next big franchise on this list".

Wrong. Pic related. Anon pretty much pulled the entire thing out of his ass:
https://www.eurogamer.net/articles/2014-04-03-unfinished-symphony-castlevanias-keeper-speaks

Anon cited GameCenter CX's interview: IGA says the same exact thing in that interview.

>IGA also doesn't like challenging platformers

Memery. IGA's favorite CV games are CVI, CVIII (arguably the two most challenging on the entire franchise) and Rondo of Blood. What is true is that he DID say he disliked the bottomless pits, but never once implied he dislikes challenging platformers. His reason to make SotN easier was to appeal to a broader audience.

Don't swallow what /vr/ says just because it agrees with your opinion.

>> No.4829451
File: 53 KB, 1006x297, iga interview.png [View same] [iqdb] [saucenao] [google]
4829451

>>4828793
Also no, that anon is just as clueless and made a bunch of other assertions based on /vr/ memery and possibly lack of memory (and I'm not assuming bad faith, mind you. But anons tend to have this mindless hatred of IGA for some reason and end up memeing lies or misconceptions to justify calling him a hack). Just to cite two, because I don't have the whole day:

>He wanted to work on something else (didn't say what), but Konami said no, then he picked Castlevania, as if saying "well, CV is the next big franchise on this list".

Wrong. Pic related. IGA went immediately to Castlevania after having been given free reign to choose WHATEVER game he wished.
https://www.eurogamer.net/articles/2014-04-03-unfinished-symphony-castlevanias-keeper-speaks

Anon cited GameCenter CX's interview: IGA says the same exact thing in that interview, and also adds he was a Castlevania fan ever since being a child.

>IGA also doesn't like challenging platformers

Memery. IGA's favorite CV games are CVI, CVIII (arguably the two most challenging on the entire franchise) and Rondo of Blood. What is true is that he DID say he disliked the bottomless pits, but never once implied he dislikes challenging platformers. His reason to make SotN easier was to appeal to a broader audience.

Don't swallow anything /vr/ says just because it agrees with your opinion.

>> No.4829847
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
4829847

>>4829451
>I hate that stuff

Also, any source on his favorite games being CV I, III and Rondo?

>> No.4829871

>>4829847
>one quote from one video about an *extreme* precision jump in a metroidvania that we have no context about and from a position of game designer

Yeah. I also hate timers in platforming video games -- that certainly must mean I loathe challenging platformers.

Also, yes, though Double Jump commited a typo there by botching Dracula's Curse's name. Yet, plenty others further cement his taste for Dracula's Curse in particular.
https://www.gamespot.com/articles/symphony-of-the-night-designer-iga-talks-bloodstai/1100-6451091/
https://en.wikipedia.org/wiki/Castlevania:_Portrait_of_Ruin#cite_ref-C20A_29-0
https://www.gamespot.com/articles/tgs-2002-castlevania-qanda/1100-2880807/

>> No.4829873
File: 182 KB, 831x127, iga favorites.png [View same] [iqdb] [saucenao] [google]
4829873

>>4829847
Forgot the screenshot.

>> No.4829884

>>4829871
>about an *extreme* precision jump
He isn't talking about any jump in particular, in fact he's playing the first corridor part of the game, which is the same as the first corridor part on SOTN: which has 0 platforming.
He's just saying to the devs that he hates precision jump, I thought he was pretty bold about it.
But yeah, it's strange that he then claims to love CV III the most. Maybe he does because he can use the bat form with Alucard? Although he says the reason he likes III the best isn't because of gameplay elements, but because of story and setting.
I don't see him saying CV 1 or Rondo are his favorites on these links though.

>> No.4829887

>>4829873
Cool, where is that from?

>> No.4829895

>>4829884
>He isn't talking about any jump in particular,

He's talking of jumps that require extreme precision. It's right there on your screenshot.

>in fact he's playing the first corridor part of the game, which is the same as the first corridor part on SOTN: which has 0 platforming.

A point AGAINST your argument then. You should rethink it, because IGA doesn't come off as schizophrenic to me.

>He's just saying to the devs that he hates precision jump, I thought he was pretty bold about it.

*Extreme precision jumps. And yes, pretty bold. I hate a number of things about platforming games (some more than others, other times I ignore what I hate because the combination is so good), anon -- doesn't mean I hate challenge.

IGA stating multiple times that his #1 favorite is Dracula's Curse should clue anyone in that he's not saying he hates challenging platformers. Especially on a franchise that gameplay is valued above storyline.

>Although he says the reason he likes III the best isn't because of gameplay elements, but because of story and setting.

Source. Also, not citing gameplay doesn't mean he dislikes the gameplay. Refer back to GameCenter CX, where he does quite clearly state that he went to his friends' house to PLAY the game, not read the manual.

>>4829887
Double Jump interview. You're asking too many sources and either giving none, or pulling logical jumps out of thin air for what you say.

>> No.4829902 [DELETED] 
File: 39 KB, 1080x431, through the gameplay.png [View same] [iqdb] [saucenao] [google]
4829902

>>4829884
I really, REALLY hope you're not referring to this to infer that IGA dislikes the gameplay, when he's flat out stating that he likes it *because* the story elements are interwoven with the gameplay.

>> No.4829904

>>4829895
Calm down anon, this is not a hateful debate, I'm just asking for sources because I like to know the sources, not because I don't believe you.
>A point AGAINST your argument then. You should rethink it, because IGA doesn't come off as schizophrenic to me.
...what?
Anyway, okay, whatever. I still think IGA prefers to make games that are about exploration rather than platforming, but hey, at least he produced Dracula X Chronicles on PSP.
>Source.
In the very first link you posted.
>The whole concept of the game, the world setting for III was the best. Also, it was one of the first games that released a cassette. It was easy to play during that time and also the sound was great.

>> No.4829905
File: 39 KB, 1080x431, through the gameplay.png [View same] [iqdb] [saucenao] [google]
4829905

>>4829884
I really, REALLY hope you're not referring to this to infer that IGA dislikes the gameplay, when he's flat out stating that he likes it *because* gameplay informs the game world to the player.

>> No.4829909

>>4829905
I never said that IGA dislikes the gameplay, I said he hates precision jumps, which is one of the staples of the classic games.
I'm still not sure how he thinks CV III's story is told through the gameplay... maybe it's because of the multiple characters and the alternate paths, and the small boxes of dialogue when you meet a new main character? Otherwise, the story on CV III is still detailed on the booklet and the beginning of the game.

>> No.4829912

>>4829904
>I'm just asking for sources because I like to know the sources, not because I don't believe you.

I concede. These discussions tend to get INCREDIBLY heated because someone doesn't want the evidence to contradict what they believe.

>...what?

If he's playing on a featureless corridor and comments on an extreme precision jump, the point that it's "contextless" is extremelly valid. He is obviously not talking of the featureless corridor, unless you're assuming he's some lunatic that dislikes even the merest SHADOW of a platform.

>but hey, at least he produced Dracula X Chronicles on PSP.

And he did express he wanted to remake CVIII also. Though I don't remember the source for this one, so you'll have to accept on my word.

>> No.4829913

>>4828178
Well, at least I know you're not Straya-kun.

>> No.4829917

>>4829912
Yeah that's what I mean, that he just said he hates precision jump. He wasn't talking about something in particular, just telling to his employees "hey, don't put any precision platforming on my game", basically.
By the way did you play the new classicvania he released a few days ago?

>> No.4829918

>>4829909
>I'm still not sure how he thinks CV III's story is told through the gameplay...

Notice he's talking of "world setting". That is an actual expression he (and other devs in the past, in special Legends' developers) used to describe Castlevania. He also used it to describe Cornell's addition to Judgment, saying Cornell captured the "world view" of Castlevania. He's talking about what we would understand as "atmosphere". You don't really need a manual to *get* Castlevania III while you're playing it. It tells you via its visuals and gameplay what it's all about and what it wants you to experience.

>> No.4829928

>>4829917
*Extreme precision platforming.

I keep stressing that because what I understand by extreme precision platforming is the bullshit Castlevania Chronicles pulls on the Clock Tower level with the balancing platforms. There is a difference between "precision platforming" and "pixel jumps that will kill you one million times". Castlevania ISN'T about the latter, and considering IGA's tastes, I also don't think he is talking of any precision jump.

And yes, I did. That game was not handled by IGA, though he did approve of it. It's much easier than the classicvanias, but for today's standards, is just fine.

>> No.4829982 [DELETED] 

>>4828178
Garbage list. Allow me to fix it for you, my dude.

God tier:
Dracula's Curse
NES Castlevania

High tier:
Super IV
Castlevania XX

Mid tier:
Bloodlines
Rondo of Blood
Belmont's Revenge
Castlevania Apocalypse

Low tier:
The Adventure
Legacy of Darkness
Haunted Castle
MSX Castlevania
Legends
Simon's Quest

Shit Tier:
Amigavania

Not-Real-Castlevania tier:
SotN
Kid Dracula

>> No.4829986

>>4828178
Garbage list. Allow me to fix it for you, my dude.

God tier:
Dracula's Curse
NES Castlevania

High tier:
Super IV
X68000 Castlevania
Castlevania XX

Mid tier:
Bloodlines
Rondo of Blood
Belmont's Revenge
Castlevania Apocalypse

Low tier:
The Adventure
Legacy of Darkness
Haunted Castle
MSX Castlevania
Legends
Simon's Quest

Shit Tier:
Amigavania

Not-Real-Castlevania tier:
SotN
Kid Dracula

>> No.4829997

>>4829986
I can cope with this list. Objective and not contrarian.

>> No.4830003

>>4828793
>>4828840
>>4829402
>>4829451
>being this courteous and informative

Never change my /vr/os!

>> No.4830005

Classicvanias always sucked. SOTN was the first good game in the series.

>> No.4830018

>>4830005
>mommy! I dislike hard games! they hurt my fee-fees!

>> No.4830019

>>4830018
Don't be too hard on /v/ kids

>> No.4830020

>>4830005
If it was the first good game in the series it was also the last.
Metroidvania is horribly repetitive and dull.
>oh look I defeated all the bosses in a row without grinding once
>SECRET ROOM OMG I'M SO HAPPY xDDD
If your gaming highlight is occasionally finding a secret room i feel bad for you.

>> No.4830023

>>4829986
I get where you're coming from with Rondo vs XX. I like a good, challenging Castlevania and Rondo falls a bit short in the challenge department, but I'd still rate it higher than XX simply because of the controls. Rondo feels like a nice middle ground between III and IV while XX feels like III with a touch of jankiness(Richter walks slower than he jumps, among other problems) and even more pixel perfect platforming.

>> No.4830037

>>4830020
It's the perfect combination between a sidescroller and an RPG. That's like saying you don't like RPGs, the best and most influential genre of all time

>> No.4830041

>>4830037
Games like Zelda II or Faxanadu did sidescroller/rpg hybrid better than SOTN.

>> No.4830047

>>4830037
>RPGs, the best and most influential genre of all time
/vr/ in a nutshell

>> No.4830079

>>4830005
Nigga you gay.

>> No.4830082

Arcadyvanias will always be better than RPGvanias.

Deal with fucking it, Gen Z.

>> No.4830086

>>4830082
>Arcady better than RPG
>Gen Z dealing with it
404

>> No.4830171

Symphony of the night is for literal retards and you're a fucking retard if you enjoy it.

Who here doesn't have dog shit retard taste and agrees with me. You millennial KEKS probably love the game.

well guess what FAGGOT, sotn ISN'T a castlevania game. deal with it, soiboy.

>> No.4830182

>>4830171
Yes we get the point you've failed to make

>> No.4830194

>>4830171
Shut the fuck up, dadcunt. SotN is actually fun, unlike your crusty Classicvanias which amount to artificial difficulty and other bullshit factors in order to pad out length and content. Praise IGA for making one of the greatest games of all time, and turning the CV series from shit into gold.

>> No.4830219

>>4829986
Now this is a good list

>> No.4830260

>>4830082
Actually I'd say Gen Z probably loves classicshit as much as you boomers. Millenials are for the most part RPG fans.

>> No.4830261

>>4830260
Gen Z is the one that made the F2P model profitable, which is way closer to RPGs

>> No.4830361

>>4830260
What's your logic for this?
Also
>boomer meme
I see you're very up to date with the lastest, dankest memes.

>> No.4830416

>>4825584
I agree with this.

>>4825639
Classicvania is all well and good but come on. The character movement in those games is far from fluid.

>> No.4830435

>that 30-year-old boomer who still thinks SotN isn't the magnum opus of Castlevania

>> No.4830443

>>4830435
It definitely still is. Only Aria comes close.

>> No.4830448 [DELETED] 

>>4830435
Boomer, meaning Baby Boomer are people born between 1946 to 1964. Y

ou dumbass.

>> No.4830449

>>4830435
Boomer, meaning Baby Boomer are people born between 1946 to 1964. Y

You dumbass.

>> No.4830462

>>4830435
It certainly is an interesting game that plays nothing like Castlevania.

>> No.4830464

>>4830449
>falling for the meme
top kek

>> No.4830469

I like Symphony Of The Night

>> No.4830506

>>4830464
Gen Z memes are so shitty.

>> No.4830785

>>4824971
This. In many ways, the GBA and DS Castlevanias do much of what Symphony does, but a whole lot better.
Not that Symphony isn't fun as hell.

>>4825284
This. I really like Super Castlevania.

>>4830416
Simon is very flexible and smooth in Super. But he isn't too fast, I'll say that.

>> No.4830790

>>4826108
The GBA games, particularly the second one, takes very strongly after SOTN, I think they're worth mentioning and comparing to SOTN, because they would probably interest someone who really liked that game.

>> No.4831137

>>4828774
>But classicvania hardcore fans have more than one reason to hate his guts.
Classicvania was effectively dead by the time of SOTN, I doubt we'd have seen one even without it.

>> No.4831139

>>4830785
>Simon is very flexible and smooth

Tell me more.

>> No.4831150

>>4830005
Shut up, faggot.

>>4831139
He can whip in all 8 directions, and even CROUCH WALK!

Need me a freak like him.

>> No.4831154

>>4831139
Go fucking clear the Castlevanias and don't come back to /vr/ till you're done.

>> No.4832575

>>4831137
You fucking what? SotN was only 3 years after bloodlines. We've had longer skips before. And Legends was apparently in development when SotN was, so we'd have had two games.

>> No.4832583 [DELETED] 
File: 133 KB, 387x550, the hippie.png [View same] [iqdb] [saucenao] [google]
4832583

>>4830449
It always pisses me off when I see that shit, I ain't no hendrix loving hippie piece of shit you damn social media addicted numale

>> No.4832586

CotM was a good mix between old and new, but it's a shame the series hosts two genres.

>> No.4832598

>>4832586
Three genres. I get a bitter pleasure that metroidvania fags got to feel disappointment as well with the Lords of Shadows games.

>> No.4832619

I never realized the castlevania fandom is this much of a spastic mess.

>> No.4832665

>>4832619
It's very spastic.
Nobody can like more than one Castlevania, apparently, and one kind existing is some sort of grave theft and insult to another kind.

>> No.4832751

>>4832665
>and one kind existing is some sort of grave theft and insult to another kind.

The metroid series saw more classic style games made alongside the newshit.
The new shit in Castlevania completely replaced the old shit.
The prime series has many of the core factors that surrounded the series involved, but blown to a 3D space.
The Igavanias mostly don't even star a belmont.

So stop being retarded.

>> No.4832802

>>4832751
See what I mean?

>> No.4832804

>>4832802
You're as bad as gaming journalists when DmC was announced. You'll never understand why denying legitimate complaints is a problem.

>> No.4832849
File: 880 KB, 480x368, 1373824825606.gif [View same] [iqdb] [saucenao] [google]
4832849

>>4826278
>funner
Sounds like you're dumbed down, anon

>> No.4832907
File: 321 KB, 540x705, 1460142623573.png [View same] [iqdb] [saucenao] [google]
4832907

>>4832804
If that's how you feel, sure, but I don't think it matches up.
Journous latched on to DmC, then also bought into the stupid marketing desperately trying to paint old DMC as uncool, and that Donte was the hip new thing making the old games obsolete, then being very bitter and passive aggressive about this not sitting right with many people.
Hell, with an actual new DMC being announced at E3, not just ignoring DmC, but perhaps even shitting on it (definitely relegating it as non-canon), you can now happily drink journo tears, like I'm doing.

I'm not doing any of what the journos were doing, I in fact never thought at any point that Metroidvania made Classicvania obsolete, and that they were more cool and that you shouldn't play the older games. I think that the Metroidvanias were fun games in their own way.

I didn't mind the transition from action platformer to more exploration oriented 'pseudo-RPG', I thought the games were fun, still, better in some ways, worse in others.
The 3D games never clicked with me, but I don't make a big deal about them, I just don't play them. It's not like Super Castlevania, Castlevania Chronicles, or Dracula X stop existing because I like Symphony Of The Night or Aria Of Sorrow, or that the latter make the former stop existing. I grew up playing both.

>> No.4832915

>>4832907
It's easy to understand and it's easier to empathize with others. A single sidelong glance to what the Shining series is now should really be all you need.

It was easy to be satisfied with other series that have duality in their gameplay types because they stuck with the classics as well. The example began with Metroid but it also includes Mario. Which continues to have games of all styles and still will to the future because Nintendo never jumped off the deep end after the success of 64. Look at Zelda. You've still got your 2D shit which has a diehard niche of fans (many of which overlap because the CORE gameplay mechanics remain) and then you have the 3D shit which again has much overlap because the transition was simply perfect.

Then you have Castlevania. Where the only similarities post Iga sans HoD is the backstory and a bunch of enemy and boss types. Castlevania Rebirth wasn't EVEN an inhouse effort to make a bunch of the new stuff as it was an umbrella operation for the entire one-off Rebirth line of games that hit Wii Ware and was made externally. Ironically being better at whiplay and capturing what made Castlevania, Castlevania, than every game that was made outside of it.

Again.
Nobody gives a fuck about new stuff if the old stuff is still made. People don't like the new stuff if it replaces everything about the old stuff.
The only thing that even remotely relates a game like Order of Ecclesia to a game like Dracula's Curse is that there's a big bad named Dracula and some of the enemies are the same.

>> No.4832924

>>4826278
>SOTN is objectively the easiest Castlevania game
Probably, if anything because it's so easy to build yourself to be OP as fuck, and there's just so many fucking items and methods to break balance over your knees like you're Bane.
I think a New Game + with a Hard Mode setting would really have benefited SOTN in that manner, because it's actually kind of fun to play around with all the crazy overpowered weapons and items, but at the same time, they're so overpowered as to make the game way too easy with just a little bit of basic creative thinking, so putting that crazy shit up against much harder enemies and bosses I think could be pretty interesting.

>SOTN is objectively not the same playstyle as the original Castlevania games
Can't, and won't argue with that.

>There are better Castlevania games and this statement might as well be objective
I would say that statement IS objective, the GBA and DS games mostly, in their own ways, do most of the things that SOTN did, but much better in some way, either with just better level design, better bosses and enemies, better balance and (somewhat) less OP weapons, or only giving you the crazy OP stuff for being a dedicated completionist, as well as not being nearly as thinly spread.

SOTN was partially built on the cancelled remains of a 32X game, and this I think was the first Castlevania game on CD, meaning suddenly they had magnitudes more space, which makes me think is why they tried to cram in so much goddamn shit as they could.
There's a lot of content in SOTN, but a lot of the content feels kind of weightless.
Flipping the castle upside down to extend the game, ok, that's neat, but not nearly as much is done with this as there could have been, a lot of the inverted castle just isn't that great. HoD did the two castles thing WAY better, by making the other castle actually distinct, and integrating warping between the two castles part of the gameplay. It's just a way more focused game than SOTN.

>> No.4832926

>>4832915
>The only thing that even remotely relates a game like Order of Ecclesia to a game like Dracula's Curse is that there's a big bad named Dracula and some of the enemies are the same.
In that way, the Metroidvanias feel like they're a spinoff series of Castlevania while still wearing the regular Castlevania name.

>> No.4832942

>>4832926
A spinoff series would have more in relation to the mainline. And this isn't based on gametype alone.

The Chocobo's Dungeon series is an entire like of spinoff and yet despite using Chunsofts style of rougelikes they maintain or crossover many elements like the series system of status ailment and most of its spells (things that are unique to the series)

If that's a touch to abstract, Circle of the Moon is a lot more useful given that the game at its core was outright designed to be a spinoff. And yet many nuances of movement and gameplay were carried right onward from previous games. You had all of your classic subweapons, you had your whip, they gave you more novel (if not sometimes useless) movement actions much like how Rondo gave us our backflip. They carried over item crash (even if that required a combination of cards). And the format remained the same, a (notbelmont this time, spinoff remember?) is summoned to fight the menace of Dracula once again, a timeless tale at this point. The soundtrack remained upbeat, masterfully borrowing from previous bests in the series and adapting them and the visuals kept in place of the almost cheesy presentation of 50's-60's horror when displayed to a 90's audience. It didn't go overboard with it's gothic horror, it kept to it's plot, and it tried to adapt it's own sorts of platforming challenges (albeit it borrowed a touch too heavily from metroid for some of them) while also attempting to maintain a semblance of classic difficulty in the spare distribution of save points.

It's not that the game was particularly good or BETTER than many Igavanias despite my opinions. Mind I rather enjoy portrait of Ruin for the raw amounts of gameplay and play involvement that exists. It's that it realized it was a spinoff, and so kept much the same while taking some liberties to fit it's nature.

THAT'S the core difference.
It's not that you can't be a series of spinoffs metroidvanias. You can! But you have to do it correctly.

>> No.4834730

If you don't like SOTN you don't know how to have fun.