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/vr/ - Retro Games


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4821449 No.4821449 [Reply] [Original]

holy HELL this game aged like trash.

>> No.4821459
File: 2.98 MB, 500x500, 1447805554631.gif [View same] [iqdb] [saucenao] [google]
4821459

>>4821449
>aged
You'll be hearing from the resident pedantic shitposter.

>> No.4821467 [DELETED] 

It's okay. Exploring the world is fun (though it is rather small), and the grind isn't even that bad until the endgame.

I like that the princess is pansexual; she's attracted to heroes, she doesn't GAF what your gender is. A rare example of LGBT representation in a retro game? #PrideMonth

>> No.4821468 [DELETED] 

>>4821467
I wish you were a cis girl so I could crush on you

>> No.4821472

>>4821449
I find very simple RPGs like this relaxing. Something I can play while watching TV or reading 4chan, which is why I love the Game Boy remake. My main problem with the original version is going into the menu for everything.

>> No.4821475

>>4821472
Have you played Phantasy Star?

>> No.4821479

>>4821475
Yeah, Phantasy Star is great. Played that on a handheld the first time too (GBA port).

>> No.4821519

I have a feeling that if I grew up on this I'd love it. The game is bad. There's no charisma at all, the combat blows, the world is nothing, it's just a slog. I don't get how people can enjoy classic JRPGs. They're like awful fantasy pulp novels but you have to do a math worksheet after every other page.

>> No.4821542

>>4821449
Your mama aged like trash, but that's not surprising considering what I did to her.

>> No.4821569

I played it for the frirst time about two years ago, I loved it, ended up being one of the only NES RPGs I completed. But I'd understand why most people couldn't handle it.

>> No.4821597

>>4821449
This game was aged as soon as Final Fantasy 1 came out.

>> No.4821603

>>4821449
Sounds like you have something in common with it, then. Congrats.

>> No.4821609

>>4821519
It is a different kind of charm. Some people like jrpgs with charismatic characters. I find the world in DQ compelling: their monsters, what the townspeople have to say, and adventure that revolves around solving local problems instead of putting the focus into the goofy protagonists.

I don't think the combat has changed much through the years tho.

>> No.4821670

>>4821459
You mean the retarded ESL kid who has a fit because even after all this time he doesn't understand a simple concept. Don't worry, it's fun when he whines.

>> No.4821673

>>4821603
rekt

>> No.4821674

I will never understand the psychotic fervor Dragon Quest gets

>> No.4821678
File: 73 KB, 1280x720, maxresdefault[1].jpg [View same] [iqdb] [saucenao] [google]
4821678

>>4821674
me neither bro

>> No.4821680

>>4821609
Everyone understands what "aged" means.
It means OP is a kid.

>> No.4821703 [DELETED] 
File: 114 KB, 850x758, 1463384113939.jpg [View same] [iqdb] [saucenao] [google]
4821703

I am 12 and mods are niggers.

>> No.4821729 [DELETED] 

bump lel

>> No.4821736

>>4821674
The first exposure of progress systems for the Japanese.
FFVII was the first for a lot of westerners, particularly Europeans, and you see how much that shit is spammed here.
Progress system addiction is the biggest factor in gaming.
(Just in case, because there seems to be confusion: progress system here means permanent rewards that improve your character)

>> No.4821738
File: 266 KB, 818x365, 1448268260397[1].png [View same] [iqdb] [saucenao] [google]
4821738

>progress system fag

>> No.4821743

>>4821449
Into soil? So that better games may grow from it? Yes, I agree.

>> No.4821760

>>4821459
Don't post cringy gifs of SJW celebrities please.

>> No.4821768

>>4821738
Tell me a better term for that then. If you love grinding and seeing numbers go up to improve your character it's OK, you're on the majority.

>> No.4821774

>>4821768
why are you posting in rpg threads instead of making arcade game threads, or threads dedicated to skill based games for hardcore players such as yourself?
could it be that deep down you realize those games are simplistic and have nothing in them that's worth discussing?
is that why you'd rather derail threads about something you hate rather than discuss games you supposedly like?

>> No.4821776

>>4821774
>why are you posting in rpg threads instead of making arcade game threads
Arcade threads get mostly ignored (believe me, I make most of them), this board is into RPGs and it's where the discussion's at.
I don't dislike these games, I like some aspects. Unfortunately they are too compromised. But hey, it's what it is.

>> No.4821779

>>4821760
This thread was doomed from the first post, who cares.
/v/ is seeping into /vr/ with each passing week and this board is getting worse, there's so much falseflagging and shitflinging at this point. It's all so tiresome.

>> No.4821780

https://www.youtube.com/watch?v=Bgh30BiWG58&t=1s

>> No.4821783

>>4821449
How? Damn near every JRPG outside of a few exceptions played exactly like it until recently.

>> No.4821784

>>4821776
>Arcade threads get mostly ignored
yeah, people tend to ignore things they don't care for, you should follow their example by ignoring rpg threads instead of spamming the same "MUH PROGRESS SYSTEM" post in everytime like an autist
>I don't dislike these games
don't lie, you can barely contain your butthurt over the attention rpg threads get in comparison to arcade games

also, just because they don't get 100 replies doesn't mean arcade threads are ignored
yeah, they won't get the same attention a FFVII thread gets, but then again most games don't, regardless of genre

>> No.4821790

>>4821449
You're not wrong. It's stripped pretty much any depth from the CRPGs it was ripping off. Final Fantasy 1 had tons of glitchy spells so it was kinda shitty too but I think it was a way better take on how to streamline those games for a console without castrating them entirely like DQ1.

>> No.4821802

>>4821780
I find the speedruns that revolve around RNG manipulation to be so much more fascinating than the ones that rely on glitches.

>> No.4821803

>>4821776
>Arcade threads get mostly ignored
Just skimming through the catalog right now I can spot three threads about arcade games up with people posting in them. Stop with the victim complex.

>> No.4821806

>>4821779
/vr/ had already turned into shit 6 months after it's creation

>> No.4821808 [DELETED] 

>>4821803
Now count the RPG ones

>> No.4821809

>>4821779
>/v/ is seeping into /vr/ with each passing week
No it's just the same people who have always been here getting bored and shitposting for giggles. /v/ like most boards isn't even aware /vr/ exists. Now /tv/ on the other hand has someone from there is constantly trying to force that shit board's memes here.

>> No.4821815
File: 259 KB, 1280x1185, ticked off cat.jpg [View same] [iqdb] [saucenao] [google]
4821815

>>4821808
Something else being more popular doesn't mean it's ignored you fucking moron.

>> No.4821816

>>4821783
>How? Damn near every JRPG outside of a few exceptions played exactly like it until recently.
I'm pretty sure most jrpgs (even the simple ones) have shit like more spells and multiple characters with different attributes. DQ1's combat is barebones to the point in which there's no challenge or need to put thought into it. You can still enjoy it's charming production values but it's undeniable that it's gameplay has been surpassed by almost every single title in the genre after it's release.

>> No.4821826
File: 263 KB, 1152x648, mmf_preppykiller_infographic_1986-blog.jpg [View same] [iqdb] [saucenao] [google]
4821826

>>4821816
> it's undeniable that it's gameplay has been surpassed by almost every single title in the genre after it's release
No shit? It's almost like it was made over thirty years ago.

It's almost like every video game on this board was made over fifteen years ago.

You dumbass.

>> No.4821835

>>4821826
My point is not how old the game is but that it's gameplay has nothing to offer nowadays.
You can play Doom and still find something in how it handles gameplay that most FPSs released after said title won't give you.
You can play Super Street Fighter Turbo and still get an experience that will be more enjoyable to some than the other SF series due to it's faster speed and how risky just one single error can be.
You can play Super mario bross and it's higher difficulty might be more enjoyable to some since the future titles are meant to be beaten by everyone.
If you play DQ1, you won't find anything in it's gameplay that hasn't been surpassed by future titles. The other DQ titles have simple combat systems too, but also bring more things to the table like more characters with different strengths, more spells and the like so you can go for the simple approach or for slightly more complex things while in this title you have the absolute barebones of a JRPG.

>> No.4821840

>>4821835
Faggot is ignoring your point since no one can genuinely defend that piece of shit with actual arguments.

>> No.4821842

>>4821835
>The other DQ titles have simple combat systems too, but also bring more things to the table
Almost the entire genre 2bh

>> No.4821846

>>4821816
>DQ1's combat is barebones to the point in which there's no challenge or need to put thought into it
Just like the majority of JRPGs out there.

>> No.4821848

>>4821846
see
>>4821835
>The other DQ titles have simple combat systems too, but also bring more things to the table like more characters with different strengths, more spells and the like so you can go for the simple approach or for slightly more complex things while in this title you have the absolute barebones of a JRPG.
Apply it to other jrpgs too.

>> No.4821870

>>4821609

This, it used to be the definition of role playing, the one playing the role is YOU and hence the main character has no dialogue or characteristic and is assumed you name him after yourself.

If Final Fantasy 7 is a role playing game then so is Metal Gear Solid.

>> No.4821880

>>4821870
That's why people associate these with character progression. Kill stuff for rewards. It's a formula that a lot of people get addicted to, after all.

The issue is that RPGs really don't translate well to a game form. The fun of them is the theatrics. If you focus on he dialogue the game becomes a fucking novel (see PS:T), however.

To me, these games are at its best when they focus on a combination of strategic combat and hard exploration. Unfortunately, the former is compromised by the variable / growing stats (unfortunately they aren't made without stat ups) and the latter stopped being a focus after some point when these became more popular.

So what we have left is linear, easy and boring games with juvenile writing (some don't notice, tho) BUT with reward to grab people.

>> No.4821895

it's a half decent adventure game where you throw a fireball sometimes. I liked it

>> No.4821921

>>4821459
god she's hot

>> No.4821929

>>4821768
Fighting encounters is gameplay, not grinding.
Grinding is purposefully seeking out additional encounters instead of just fighting the majority of the ones you receive during ordinary gameplay.

>> No.4821940

>>4821929
My point is that most players wouldn't even play these if it weren't for the fact that you get rewarded shit for winning battles
I'm aware, if anything I play these modded so I can't get any experience or rewards.

>> No.4821943

>>4821940
I find exploration, making progress, solving quests, and winning battles through strategy to be more rewarding than numbers going up. Unless you're the min-max type, those numbers are just a crude proxy for the above experience.

>> No.4821954

>>4821943
The thing is that character progression fucks up the balance

>> No.4822024

>>4821776
So the threads you care about don't get as much traffic as you'd like, so you go into other threads to bitch and troll about them?

>> No.4822032

>>4821954
In a decent game balance should get fucked up if you purposefully grind. If you just go through fighting what's necessary it's not bad. Just because you can ruin a game with grinding doesn't mean you have to.

>> No.4822059

progression systems prevented video games from reaching their peak

>> No.4822075

>>4821467
>>4821468
Why did you delete?

>> No.4822081

>>4821790
Daily reminder ff1 only predated dq3 by two months. DQ3 shits all over it too.

>> No.4822091

>>4821449
It actually aged well, better than lots of other games.

>> No.4822161

>>4822032
The thing is that piece of shit shouldn't be there, it's only there because people get addicted to progress, it only hinders the potential strategy of the battles, as >>4822059
surely sees.
>>4822091
Because it's a literal grindfest like lots of popular new games?

>> No.4822180

>people unironically responding to the MUH PROGRESS dumbass
Haha.

You ever notice how nobody ever makes threads like this for FPS, adventure, shmups, etc? What is it about RPGs that compels such autism going into "no you don't understand it's bad because I hate it so it's bad?"

Anyway, DQ1 is an interesting game to me because it's a very rare JRPG with only 1 playable character. I can only think of a couple other games like that, and JRPG is my favorite genre. So it's unique in that regard alone. Additionally, while battles do require you to gain some levels, there is still strategy, and you can make use of buffs, debuffs, and status effects to fight above your usual punching weight. It's also cool that you have a few options. For example, you can finish the game while carrying the princess in your arms as long as you don't take her back home. You might even be able to complete the game without rescuing her at all. There's even a bad end where you accept DracoLord's proposal and team up with him. Ultimately, the game has 4 different endings, and sure none of them are very detailed but I think that's pretty interesting for such an old game.

I would recommend anyone play the later versions of it over the nes one, though.

>> No.4822186

>>4822161
> only there because people get addicted to progress
Wrong the function of a progression system is to start the game simple and introduce the player to game mechanics slowly, while also strengthening the connection between the player and the character by having player actions permanently change the character. Yes, this can be done other ways, but experience and leveling is a very natural way to do this and also puts some of the control in the hands of the player. The whole "grinding" mechanic is an organic difficulty-tuning mechanism that circumvents the need for a "difficulty setting" in the meta/options menu.

>> No.4822191

It's a sad thing that I recognize most of the posters in this thread. Anyway DQ is still fun today, I could go back and enjoy it. Hell I have it on my phone

>> No.4822193

>>4822186
While what you're saying is true too, devs have admitted countless times they add this stuff to grab people. It's why they've showed in every type of game eventually.

>> No.4822205

>>4822161
>Because it's a literal grindfest like lots of popular new games?

In a way.. yeah. It doesn't have some pretentious complicated battle system. You don't need a manual or literally taking notes to play it. There's a certain charm to its minimalism.

>> No.4822206

>>4822205
So like a less obnoxious modern mobile game

>> No.4822209

>>4822191
It is actually pretty fun if you like mindless grinding, which can be relaxing in its own way.

>> No.4822214

>>4822209
The gaming equivalent of popping plastic bags
I just don't see the point, I like playing what I play while I play it.

>> No.4822215

>>4822180
>You ever notice how nobody ever makes threads like this for FPS, adventure, shmups, etc? What is it about RPGs that compels such autism going into "no you don't understand it's bad because I hate it so it's bad?"

Turn-based anything generally gets a lot of spazbois convinced that the 'chess-like' strategy involved somehow puts their intellect above everyone else while they convince themselves that the plot was deep & interesting.

All I want is peeps to send their rare PC games to Redump before the Plextors die.

>> No.4822218

first time browsing a /vr/ thread in years. Whoever it is that is ruining the thread with their autism, please stop.
Everyone is right, you are ruining the thread (presumably all threads) you post in. Please stop.
Please.

>> No.4822219

>>4822215
>Turn-based anything generally gets a lot of spazbois convinced that the 'chess-like' strategy involved somehow puts their intellect above everyone else while they convince themselves that the plot was deep & interesting.
It just seems that way when trying to explain the appeal of these games to dense and ignorant trolls.

>> No.4822225

>>4822180
RPGs can be good, but DESPITE their progress / aesthetic / any crap that isn't related to how they actually play
You guys get so triggered just by seeing other people enjoy games in a different way and want an echo chamber of storyfag threads while binge playing these over and over for the feeling of levelling up
My issue is that I can't talk about game mechanics here really. /vr/ is dominated by RPGs, but to shit like discussing muh plots (they're juvenile plots at beast, like wth). Other genres more focused on mechanics get almost ignored. It gets tiresome to make threads over and over, watch them die, then see crap like this thread (that OP is fucking garbage) be so active just because muh RPGs, muh aging memes, etc.
This is all correlated with /v/ storming the place and demanding 6th gen games IMO

>> No.4822234

>>4822161
Just because a game wasn't made with your tastes in mind doesn't mean it wasn't made with someone else's. Something isn't bad simply because it doesn't appeal to you.

>> No.4822237

>>4822234
Didn't say it was bad, most people like grindfests or in fact play FOR the rewards even if what they're actually doing may bore them
The only issue is when (almost) all games feature this, and guess what happened

>> No.4822238

>>4822225
>You guys get so triggered just by seeing other people enjoy games in a different way
>I can't talk about game mechanics here really

literally making shit up to make yourself look like some victim, you're pathetic
no one's preventing you from being in one of the threads discussing arcade games right now, yet here you are whining like a basic bitch

>> No.4822240

>>4822238
I make most of those threads and see them die constantly with like 1-2 replies, and I'm not the only one tired of this growing problem. This community has evolved in such a way that has scared a lot of different players.

>> No.4822247

>>4822225
I'm pretty sure most people who actually like jrpgs play them for the gameplay, though. The only people who don't enjoy the battles are people who think they like jrpgs, but really don't.

It's certainly true that most jrpg threads are dominated with character and story discussion, but even FF threads usually get into gameplay discussion pretty heavily. And threads about series like Star Ocean, SaGa, the rare Metal Max thread, are all about that shit.

Anyway, jrpgs are the only genre of game worth half a shit and every other genre has less varied and less interesting gameplay than them.

>> No.4822248

>>4822247
>Anyway, jrpgs are the only genre of game worth half a shit and every other genre has less varied and less interesting gameplay than them.
Can't tell if serious or not, that's the state of this place

>> No.4822249

>>4822240
>and I'm not the only one tired of this growing problem
if you weren't maybe your threads wouldn't die with 2 replies
and there are active threads about arcade games in the catalog RIGHT NOW, but here you are

looks like arcade game are so fucking boring that even people who claim to enjoy them would rather talk about something else

>> No.4822251

>>4822248
Dead.
FUCKING.
Serious.
No point arguing with people who refuse to change their views or listen to the other side at all so might as well shitpost and spiral the discussion further.

>> No.4822256

>>4822249
I had to bump the Shmup General FOUR times (this is /vr/ we're talking about, where threads last fucking forever sometimes) so it wouldn't die after getting only one reply. I usually just let the threads die, but I wanted to keep the general alive.
This happens constantly. Yeah, there's always a couple of semi-active threads, usually of arcades in general and with very generic replies like game-naming.
You don't see this because you don't care about these games and don't post on the threads, but it's been getting dreadful.
Anyway, I didn't bring these games up myself to this thread, it's just that since this community really cares mostly about RPGs then I guess I'll talk about them here, even if they are far from my favorite games.

>> No.4822257

>>4822256
or you could just fuck off to somewhere where you could discuss games you like, no one's keeping you here
try reddit, or that icyclam website

>> No.4822259

>>4822257
This is the most decent site and board I know for this (I dislike non-anonymous places), however it's been getting worse over time, with no alternative showing up.
Also, fuck Icycalm.

>> No.4822268

>>4822256
The genre is shallow. There isn't much to talk about.

>> No.4822274

>>4822268
Of course, if you don't like it

>> No.4822276

>>4822219
Well, Pokeman gets its own board at /vp/ here for similar reasons. In the translation and ROM haxing world, turn-based shit continues to dominate the discussion with /r/PokemonROMHacks being the only active hacking sub as well as PokeCommunity being the most active haxing site.

Turn-based games are getting the most coverage on the internet, especially in the /vr/ realm, and thus they're bringing the most insufferable tards.

At some point, whereas peeps clamor for GBA & /v2k/ to be added, I'm only convinced it'll start flooding this section with Fire Emblem. I honestly wish all the turn-based shit would just get its own containment board so I can ignore it like /vp/.

>> No.4822282

>>4822276
I enjoy turn based gameplay but this
However, I'd say it's less about the turns and more about the character progress

>> No.4822286

>>4822276
Are you high? People won't magically start talking more about the games you want to just because you got rid of the shit you didn't.

Also this site has a filter feature set. It'll help your lack of willpower.

>> No.4822292

>>4822286
>People won't magically start talking more about the games you want to just because you got rid of the shit you didn't.
Wrong, when a board starts to focus too much on something it alienates other kinds of players.
If what you're saying were true then /vr/ wouldn't have been necessary, we would all be on /v/
It so happens that /vr/ has an RPG problem and communities for a lot of other genres have migrated over the years to other places.

>> No.4822297

>>4822292
Also, this attracts people that only want to talk about the same stuff, it's a bad cycle.

>> No.4822301

>>4822292
>communities for a lot of other genres have migrated over the years to other places.
then migrate with them you whiny bastard

>> No.4822302

>>4822286
kek, tell that to /vp/.
Do you know how much this section would be filled to the brim with Gen 1 & Gen 2 Pikamanz shit if it weren't for /vp/? You probably wouldn't even have time to reply to this thread before it gets pushed off the board.

>> No.4822308

>games
>age

>> No.4822309

>>4822302
Exactly. Pokémon just happens to be the most popular RPG franchise. What's the second most popular? Final Fantasy, and we have an issue with that here already.
>>4822301
What if I don't like watching his die or prefer anonymous stuff?

>> No.4822310

>>4822256
Do you like ANY genre besides shmup? I have probably 5-6 different genres that I like and can talk about on /vr/, shmup isn't one of them. I only played shmups as a kid when there was nothing else to play.

It's not JRPG fans' fault that no one can think of anything interesting to say about shmups. I enjoyed fighting games in the 90s but the Street Fighter thread is boring AF. Meanwhile the JRPG threads, even for games I never played, often have interesting discussion going on.

>> No.4822313

>>4822310
>It's not JRPG fans' fault that no one can think of anything interesting to say about shmups.
Well, most of them don't like the games, and if they dominate the board then guess what happens, they don't talk about those and people that like shmups just leave /vr/, as it's happened.
And yes, I like other genres, including RPGs. But this shit's too much. However, notice I'm only complaining here since this was a SHITTY thread getting stupid amounts of activity.
I made the RPG general up right now ffs

>> No.4822317

>>4822276
Pokemon gets a lot of attention because every millenial who owned a Game Boy has played it.

>>4822292
With a board this slow, the problem is really not the topics getting attention. The board is full of hardware threads that don't interest me in the slightest. It doesn't make me feel "alienated." If a thread can't survive with 2-3 days on the board, the problem is not everyone else.

>> No.4822319

>>4822317
So it's not the board's fault a genre's community just leaves a place due to being alienated? OK.
If this keeps happening, don't complain later that /vr/ is stale or that it needs newer games to stay fresh.

>> No.4822324

>>4822313
>they don't talk about those and people that like shmups just leave /vr/
so it's the fault of jrpg fans that shmup fans are giant pussies who ran away with their tails between their legs because this place isn't their safspace

>> No.4822325

>>4822313
> they dominate the board
Your imagination. Eyeballing it, maybe 10% of the catalog are RPG threads. That might be more than anything else, but calling it "domination" is silly.

>> No.4822326

>>4822319
>So it's not the board's fault a genre's community just leaves a place due to being alienated?
This narrative is in your head. You have no idea why shump fans aren't posting enough to keep you happy and just lashing out at the nearest boogeyman.

>> No.4822327

>>4822324
>so it's the fault of jrpg fans that shmup fans are giant pussies who ran away with their tails between their legs because this place isn't their safspace
Bigger communities eat up smaller ones. Again, /vr/ was created for a reason.
>>4822325
You forgot to check the amount of replies and activity

>> No.4822329

>>4822327
>You forgot to check the amount of replies and activity
Because those are irrelevant. If the activity isn't sufficient to cause other threads to slide away, they aren't interfering with other topics.

>> No.4822330
File: 98 KB, 612x491, c7c.png [View same] [iqdb] [saucenao] [google]
4822330

Why is someone complaining about the retro video games board being full of threads about the second most popular retro genre?

>> No.4822331

>>4822326
It's not just shmups, that was an example. This is a place called RETRO GAMES with seldom a thread about playing "golden era" arcades (pre-mid 80's), as another example. And I'm not the only one to see this RPG issue.

>> No.4822335

>>4822327
oh yeah, the arcade/shmup community got eaten up on one of the slowest boards on 4chan, sure

>> No.4822336

>>4822331
Those games are shallow. There's not much to say about them.

>> No.4822337

>>4822335
It's what happens when every single thread you make dies unless you're lucky and another shooter fan is there while the place keeps circlejerking about the same RPGs over and over.

>> No.4822340

>>4822336
Of course, if you don't like them

>> No.4822342

>>4822340
I like them, but there's nothing to talk about. Fly right or up, shoot.

>> No.4822343

>>4822337
maybe your threads are so boring even shmup fans avoid them?

>> No.4822346

>>4822343
Doesn't happen when I make RPG threads and I put less of an effort
>>4822342
Sure, falseflagger

>> No.4822403

>>4822330
In general, /jp/ mitigates the /vr/ & /v/ Touhou Shmup tards as much as /vp/ mitigates the /vr/ & /v/ Pikaman tards.

The thing is, when someone makes a PC-98 2hu thread here, peeps are quick to tell them to go to /jp/, but is it /jp/'s fault for being burdened with all the 2hu shit which leaves little discussion for anything else?

In contrast, none of the tards begging for translations of PC-98 turn-based shit or in general any other type of /vr/, Jap-only exclusive shit besides 2hu gets told to keep their shit in /jp/.

The only proper solution, to keep the Megami Tensei (including Persona & If...) cancer off both /vr/ & /v/ is to give this repetitive genre its own containment board where it belongs. Otherwise, it's about time to tell the Live-A-Live & Super Robot Wars fags to go bacc to /jp/ where they belong.

>> No.4822407

>>4822403
Touhou is its separate thing from other shooters, really. Fuck that shit

>> No.4822467

You obviously haven't played DQII if you think the first one is bad.

>>4822248
>implying other genres haven't benefited a lot from jrpg inluence

Of course they aren't perfect, the obsession the japanese have with simplicity can be a double edged sword after all.

>> No.4822470

>>4822467
>implying other genres haven't benefited a lot from jrpg inluence
I very highly doubt that, but I'm aware I'm on the minority here.

>> No.4822475
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4822475

>>4822403
>if i don't like it, it should go away, even if it's 100% on topic

>> No.4822479

>>4822475
Why are different video game boards necessary then, if not? Think

>> No.4822485

>>4822475
>this board's janitor

>> No.4822490

>>4822475
yes, arcadefags should leave since they're an irrelevant footnote on this board

>> No.4822493

>>4822490
At least one of you is being honest here

>> No.4822495

>>4822493
nah, just saying what you want to hear you pathetic cuck

>> No.4822506

>>4822475
>>4822479
>4chunk starts off with just /v/
>everyone starts complaining about being in one board
>/vr/ & /vg/ come into existence for no good reason cuz they can't handle it

Do you see an "Anime Retro" /ar/ board, gamerfag? How about Retro TV/Film or Generals for the aforementioned? Either it all gets lumped into one, or you learn to accommodate something else.

What do you want us to say? As far as I'm concerned, /mlp/ & /vp/ are ecstatic about having a board dedicated to their One Specific Fucking Series. If it were up to me, I'd gladly give myself a Mega Man or other forum all for myself, because at least those games don't breed tons of stupid, triggered horse fuckers and other cancerous furfags.

What is it /vr/ even wants that justifies its existence? Can't get along with /v/? How about both you & /vg/ get a "too bad" and the boards get erased and get put back into one, instead?

>> No.4822510

>>4822506
I'm not into anime or /a/ but a quick glance at that reveals a HUGE dominance of cute girly garbage, even me knows that medium is more varied than that.

>> No.4822519

>>4822403
live-a-live fags, a totally existing and extremely annoying group of people

>> No.4822523

>>4822506
>because at least those games don't breed tons of stupid, triggered horse fuckers and other cancerous furfags.
Autism is the reason behind those things getting their board (though Pokemon more or less has it because every game launch would be too much for the shitty mods)

>> No.4822524

>>4822519
That was a weird part of the post, to the point it makes it seems like a falseflagger or troll. Shit ain't FFVII

>> No.4822530

>/vr/ most popular genre is jrpg
>most 80s ones are all shit anyway
This board was dead on arrival.

>> No.4822534

>>4822530
It's what we inherited from /v/. The "top 100" games by /v/ made in 2012, just before /vr/ was made is filled to the brim with RPGs and has absolutely 0 arcade games on it.

>> No.4822545

>>4822346
He's right, though. Think about what RPG-type threads tend to involve, when you ignore butthurt whining and general shitposting:

> Discussion of characters, waifus, story, and plot
> Discussion of different builds or specializations
> Discussion of tactics or strategy for specific parts of the game
> Inter-game comparison and contrast of different gameplay elements
> JRPG vs WRPG arguments
> ARPG vs TBRPG arguments
> Best game in a series, series ranking arguments
> World and content layout (open-world vs linear)
> Discussion of variant translations

The nature of the genre lends itself well to discussion. Meanwhile, shmup discussion looks literally like this:

> Anyone here a fan of Demon Star?
> Yes its a good game. Secret Missions 1 and 2 are also good.

Imagine a Final Fantasy thread that looked like that:

> Anyone here a fan of Final Fantasy V?
> Yes it's a good game. The side quests are also good.

JRPG threads live because there's lots of shit to argue about.

>> No.4822553

>>4822545
That's just because there's very few folks that actually like these here. I don't post anywhere else, but I've lurked some places dedicated to shooters entirely and believe me, you're wrong. This board is just filled with RPG players.

>> No.4822563

>>4822553
It only takes two to have a discussion unless you're both boring farts with nothing interesting to say.

>> No.4822570

>>4822563
By very few I actually mean you're actually lucky if you get another anon to reply to your threads seriously, and usually the dynamic is a post every bunch of hours. When there's more people shit's more fluid.
Anyway, don't bother with these. It's OK if you guys have a clear preference.

>> No.4822574

>>4822553
Can you type one interesting sentence about a shmup?

>> No.4822575

>>4821449
It sure did.
>>4821609
>charismatic characters
Dragon Quest has no characters. That little sprite has zero personality.
>>4821674
Some of the later ones are neat but those first few are utter relics.

>> No.4822578

>>4822574
Not to you. And I don't get why you're so butthurt about this genre in particular, maybe I should have given another example first. I get these games are pointless trash to you, it's OK.

>> No.4822581

>>4822575
DQIII on GBC is actually really good.

>> No.4822582

>>4822563
no see, arcadefags really want to discuss their hardcore, skill based, competitive games but seeing a jrpg thread makes them go "w-w-wah, m-mommy I'm scawed" so they fled
the breakneck pace of /vr/ also makes it impossible for the delicate arcadefags to have their discussions here :(

>> No.4822586

>>4822578
That was a different anon. Could you possibly be more childish? I just spent time on a serious argument the point of which was to give you a variety of ideas that might help you to stimulate shmup discussion on this board and all you can do is make petulant excuses.

>> No.4822587

>>4822582
Says the guy posting on /vr/ instead of /v/, why are you fleeing? Mayve /v/ is hostile to any kind of discussion you actually like? Hmm, really makes you think that maybe... /vr/ is hostile towards something as well.

>> No.4822591

>>4822225
Stop hitting enter after every sentence and form actual paragraphs, redditfag.

>> No.4822594

>>4822574
It seems you literally don't get it, but don't worry maybe a youtube e-celeb someday will make it cool to like them.

>> No.4822596

>>4822594
I'd rather see them die than this, though

>> No.4822602

>>4822587
>Mayve /v/ is hostile to any kind of discussion you actually like?
but they aren't, they may not be interested in the same games but there's no hostilty, no one is going to attack you for wanting to discuss an older game
it's the pace that makes it impossible to discuss anything but the latest AAA game, which isn't a problem on /vr/
there is literally nothing preventing arcadefags from discussing their games here as much as they want

>> No.4822609

>>4822545
You forgot the biggest reason why *RPGs get discussed more than any other genre: it's because they're casual as fuck, and since /vr/ is shit at games in general, those literally are the only games they can play through. Instead of separating the boards based on old and new, we should instead have based them off skilled and non-skilled gaming. Storyfags like you can hang out on the latter, while people who prefer games to challenge them go to the former.

>> No.4822613
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4822613

>>4822545
>>4822574
I'm not that anon, but Super EDF allows a choice between 1 of 8 weapons in between levels. Most n00bz attempt to pick Homing through the full game as they expect it will make the game easier, but the only level it has its full efficiency is level 2, and the final boss will shoot an orb which will attract all the Homing shots to. In general, I like going with:
Stage 1: Vulcan
Stage 2: Homing

Since the weaponry levels up based on how many kills you get, this will help set up level 3 for grenade or atomic which really suck at lower levels.

>> No.4822616

>>4822602
Except for the fact that the type of poster that has settled here doesn't care at all about those games so guys with more niche tastes don't bother after a while and leave. It has happened and it's not in my head, there's been some exodus.

>> No.4822619

>>4822609
This is also a factor. And the fact that RPGs are the closest retro genre to modern games.

>> No.4822623

>>4822581
So is Dragon Quest Monsters. I played pretty far into it, but then a mosquito got inside and I fled to my bedroom where I didn't have a bright enough light so I just slept. And then I never got around to finishing it. That was my brother's GBC. I had a Pocket because I didn't want to play Pokémon on the old brick and didn't know the Color was right around the corner.

>> No.4822625

>>4822609
>Instead of separating the boards based on old and new, we should instead have based them off skilled and non-skilled gaming.
The site implementing something like this would be too good, but a lot of platformers aren't neither hard or easy so it would be hard to implement.

>> No.4822626

>>4822591
Reddit does double line breaks. That post is not reddit formatted.

>> No.4822628

>>4822616
This board is slow. You can keep threads here bumped indefinitely if just one or two people have something to say each day. Maybe there just isn't anything to be said?

>> No.4822631

>>4822609
And the captcha to be able to post on the high-skill board for, say, 24h, is level 1 of X video game which is considered hard?

>> No.4822632

>>4822609
"skilled" being games with more than six buttons?

not casual shit where you just run/jump/fly/shoot?

>> No.4822637

>>4822626
>knowing how Reddit works
You fucked up and outted yourself now. GET OUT.

>> No.4822661

>>4822637
Following that logic, wouldn't people who call others Reddit fags also have to be outed?

>> No.4822663

>>4822637
>my race and culture are so devastated i get my identity and sense of belonging from a website
nice

>> No.4822684

>>4822609
>>4822632
Most of what gets posted on here and /v/ is pretty casual, th0. Unless someone makes a "hardest gaemz evar" thread, most mainstream things aren't really that hard. It's more common to see peeps shit on Zelda 2 which is the least casual of the series.

Best part is that VN's can stay on /jp/ cuz they're so casual they're not even games.

>> No.4822693

>>4822609
Most arcade games are extremely casual in every design respect except raw difficulty. They're designed to be picked up and played immediately for as many minutes as they can hold your attention and you have quarters to spare. If you're emulating, you can even just save state and step away whenever you want. This favors simple mechanics that can be picked up in just a couple of minutes, and games typically require very little investment to just play and enjoy, so long as you accept that you won't beat the game without some serious dedication.

>>4822613
Fucking thank you.

>> No.4822704

There are two ways to define casual games.
Arcade games are casual in a way since they have to be easy to pick up and play by definition
However, they are also hard by definition, and some people separate casual and hardcore by difficulty

RPGs on these two scales actually vary quite wildly. CRPGs and older JRPGs are usually hard to get into, and they can be challenging to figure out where to go and stuff without guides. However, the most popular of these are cinematic corridors with almost no challenge, so casual on both ends, though with a bigger investment than say turbo casual mobile games. Anyway, they breed communities that don't play games for how they actually play.

>> No.4822718

It's okay. Exploring the world is fun (though it is rather small), and since this was one of the first RPG's on a home console, I can forgive it for being a bit simplistic.

The grind isn't even that bad until around level 15 or so. Once I got Erdrick's Armor and Token I was ready for the endgame, so getting those last five levels was kind of a pain.

>> No.4822721

>>4822718
The grind is fucking atrocious in DQ1, there's no excuse. Also, 1 on 1 combat like that is fucking boring, too simple.
It's not just "a bit" simplistic, they overdid it in order to grab more people. Well, it was a success.

>> No.4822723

>>4822718
I think the size of the world is adequate. I got overwhelmed by the overworld in DQ2, exploring is not at all fun there.

>> No.4822727

DQ1 is what made that style of gameplay popular with nips. And as we all know, nips have shit taste.

>> No.4822732

>>4822727
To be fair, DQ1 is very different from what the genre became not too long after in some key ways. I'm not defending the game, though, it's garbage only progress junkies can stomach.
Still, my favorite games are from them, just not this genre.

>> No.4822896

>>4822732
You are such a weirdo.

>> No.4822902
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4822902

>>4822616
Good arcade games still get talked about regularly though.

>> No.4823258

>>4822902
Not here, that's the point
>>4822896
Oh no, different opinions, can't handle it

>> No.4823262
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4823262

>>4822637
>>4822626
>>4822591
>hurr
>durr

>> No.4823462
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4823462

>>4823258
>Not here, that's the point

We have active threads about them all the time.

>> No.4823581

>>4823258
> Oh no, different opinions, can't handle it
This is rich coming from you, given that your entire argument for why shmup discussion on this board sucks is that the mere PRESENCE of RPG threads drove away the audience.

>> No.4823587 [DELETED] 

>>4823581
Not the mere presence, but the dominance. There's a difference. Anyway, that's not that big of a deal.

>> No.4823603

>>4823258
It's not that I can't handle different opinions. I just think all the whining about shmups not being popular enough on this board and the threat of "progress junkies" is funny.

>> No.4823605 [DELETED] 

>>4823603
The bad state of the modern industry is due to an excess of progress stuff, so yeah, in that way it's a threat to other games. There's more people attracted to progress than people attracted to game mechanics, so the latter lose.
What I see on /vr/ is modern gamers discussing older games, which explains the focus on RPGs.

>> No.4823607

I just simply cannot like Dragon Quest series. Same as i feel with Street fighter or Pokemon, where they make like 10 entries, and all of them are the same with slightly changes. At least Final Fantasy has tried different things and settings and many of them turned out pretty good in the past.

>> No.4823608

>>4823605
And that's why I'm laughing at you.

>> No.4823609 [DELETED] 

>>4823607
SF has only had 3 main games that are /vr/ legal, and really only 2 since the first is... you know.
You're confusing iterations or updates with new games. It's not as if "SSFIIT" was sold as "SFVI" or something like that.
Pokémon is indeed very samey, they just want to capitalize on nostalgia and new kids. DQ does this much better, though. The games are similar in a few key ways but they spice stuff up constantly (chapters in IV, generations and monster taming in V...)

>> No.4823612 [DELETED] 

>>4823608
No problem, many like you enjoy playing for character progress. It's almost the whole industry now. I'm used to this.

>> No.4823613
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4823613

>>4823609
>>4823607
Every iteration of SF2 (as well as 3, Alpha, etc) is important to fans of the series. That people not into the games can't distinguish them isn't a problem.

>> No.4823614 [DELETED] 

>>4823613
These RPGfags seem to think every game from a genre they dislike is the same.
Again, disclaimer: I like RPGs, but people that mostly or only play that here... Jesus.

>> No.4823618

>>4823614
I don't even like RPGs. I just think complaining that they have more fans than shmups is good for comedy.

>> No.4823623

>>4821449
>first jrpg ever made
>aged like trash
you don't say?

>> No.4823681

>>4823623
Check out the Ultima and Wizardry games made before DQ, which were its main inspirations. There's no excuse.

>> No.4823705

>>4823681
They also didn't age that well though.

>> No.4823706

>>4823623
>>4823681
>>4823705
Aside from Zelda 1 and Castlevania 1, how many first entries in a large series actually did age well?

>> No.4823709

>>4823706
Define large. I know of many, but my tastes are seemingly too weird for /vr/

>> No.4823718

>>4823709
Any series with more than 5 games I guess. Where game 1 holds up well compared to the others.

>> No.4823729

>>4823718
Okay. While I may think some of the sequels are better, these are still very fine (some barely have more entries than what you asked for):
1942 (Arcade)
Gradius (Arcade)
Raiden (Arcade)
Mega Man (NES)
F-Zero (SNES) Outdated technology for a racer but still fun on its own
Darius (Arcade) This one is stretching it a bit, still fairly good
Wizardry (Various computers) This is more subjective, I'll admit
Ghosts 'n Goblins (Arcade)
Metal Slug (Arcade)
Various first entries for Mario series or subseries (including DK)
Megami Tensei (NES) This one is the most extreme and subjective example I'll give. In some ways I prefer how it's structured compared to all its sequel (no overworlds at all).
Ninja Gaiden (NES)
R-Type (Arcade) Not as much into these but definitely worth a mention
Sa·Ga / Final Fantasy Legend (Game Boy)
Star Soldier (NES)
etc.

DQ1 would be an example of a game I don't think is good at all but some of the sequels are quite good.

>> No.4823745

>>4823706
Trying to think. You did change the subject a bit, though. DQ1 is a genre-defining game.

> Mega Man
Hasn't aged horribly, but has rough edges. I think most people consider the sequels to be solid improvements over the original, debates don't really start raging until you get to 3 and 4.

> Mario Brothers
Maybe if you started with Super Mario Brothers. The original Mario Brothers is an OK game but there's not much to it. Again the question becomes more whether we're talking about series as a brand or genre-defining titles. Side-scrolling platform games weren't new when Super Mario Brothers was released. SMB just did it on a home console in a particularly accessible and engaging way.

> RTS
As far as I can tell, most of the famous RTS games (which launched with a fair degree of polish) credit Herzog Zwei as the inspiration, which wasn't a particularly well-received game. Again, if you start with the first in a series, like Warcraft or Command&Conquer, the original games hold up quite well. But if you look to the origins of the genre the early attempts don't hold up as well.

>> No.4823761

>>4823745
This was more what I was thinking, not so much new series in established genres.

>> No.4823767 [DELETED] 

Just DQ5 on the SNES, I kinda liked it. The story was cool but the graphics were underwhelming, opening the menu a hundred times a minute for just about anything was a chore and the random encounter cave was a little too high at times (that fucking cave of trials).
About to start VI. Better or worse?

>> No.4823770

Just played DQ5 on the SNES, I kinda liked it. The story was cool but the graphics were underwhelming, opening the menu a hundred times a minute for just about anything was a chore and the random encounter rate was a little too high at times (that fucking cave of trials).
About to start VI. Better or worse?

>> No.4823939

Not really sure why people are ragging on this game lately. It's a pretty fun timesink that's pretty comfy.

I played the shit out of the gameboy version in homeroom in high school. I have it on my phone and after reading this thread I played it again and it's still fun.

I really like how the game let's you explore the world at your own pace instead of telling you "you have to go here and listen to 3 hours of dialogue" like other JRPGs. I mean yeah if I'm looking for a deep RPG it's not going to be what I reach for but w/e.

>> No.4823942

>>4823939
You can also design a game like this but without grind walls, you know. That's the issue with the game, if character progression doesn't appeal to you you're left with a game that's just "press A" for combat over and over (almost no exaggeration here) and lackluster exploration, no interesting dungeons, mazes, nothing.
Compare it to some later JRPGs, but the ones that aren't cinematic garbage like later Final Fantasy.

>> No.4824013

>>4821449
Fake news, I had a ball with it

>> No.4825083

>>4821459
Gapped teeth version is best.

>> No.4825119

>>4825083
I had one with her eating poop but I think I deleted it so I wouldn't post it by accident.

>> No.4826820

>>4823942
FF2 does it better.

>> No.4828457

>>4821674
It is like the root of all JRPGs. It inspired Pokemon and Earthbound. The creators cite DQ as their inspiration

>> No.4828473

>>4822534
Arcade games for the most part are way too simple to include on the greatest games of all time for the most part. By default and design, they need to be simple in contrast to console games.

>> No.4828478

>>4822609
I fucking dare you to play wizardry iv

>> No.4828480

>>4828473
They're only simple to grasp the basics, in reality they are deeper in terms of design. They make a lot with a little, instead of games that let you do lots of stuff but every individual thing is shallow.
Arcades are like a deep lake, non-arcade-style console games are like an ocean as deep as a puddle in comparison.
There are many examples. Arcade fighting games are a very easy example that even people that don't play arcades get.

>> No.4828485

> Like Arcade games, action platformers, and fighting games
> Like JRPGs, and willing to try some WRPGs I missed due to not having a proper PC
> Can recognize the innate weaknesses and non-gamey elements of JRPGs while still enjoying them for the cozy and easy going atmosphere and playstyle those "weaknesses and non-gamey elements" provide.
> See this thread.

Stings a little.

>> No.4828493

>>4828485
I'm the same as you and I made most of the posts I'm sure you dislike

>> No.4828504

>>4828493
I'm not going to make assumptions about who posted what. I posted a long comment in another thread about why JRPGs are popular and that they are impossible to be bad at due to how their mechanics work, so it's not like I don't understand or even disagree with the criticisms. I just don't like such opinion causing big arguments, or people inflating their ego because they like hard games more than easy ones. I love me some hard games, but I'm nearly universally bad at them. I'm not going to scoff at an JRPG player because their game doesn't sate my masochistic tendencies.

Besides, not only do I play them myself, but my taste in JRPGs would be considered suspect, since I really like games that would be rightfully discarded as average to a fault.

>> No.4828508

>>4828504
Liking hard games isn't masochistic. The games aren't hurting you. There's more to games than seeing what's next and that's it.
>my taste in JRPGs would be considered suspect, since I really like games that would be rightfully discarded as average to a fault.
Could you expand or give examples? That's interesting for a change, tired of the FFVII circlejerk this place has become.

>> No.4828510

>>4821449
>Walk around town for enemies to grind.
>Press A repeatedly to win.
>Go rest at inn.
>Repeat until sufficient levels are gained.
>Stock up on potions, wings, etc. Go to dungeon. Defeat boss.
>Go to next town.
>Rinse and repeat.

>> No.4828515

>>4828510
This game doesn't even have mandatory bosses other than the final one.

>> No.4828518

>>4828515
By this I meant not really, you know what I mean if you've played it.

>> No.4828537

>>4822506
>Do you see an "Anime Retro" board
Yeah actually, it's called /m/. You just don't know about it since you're a cancerous fastboarder. All the decent discussion on this site happens on slower boards.

>> No.4828549
File: 135 KB, 720x1280, Screenshot_2018-05-23-05-45-16-468_com.square_enix.android_googleplay.dq2_gp.png [View same] [iqdb] [saucenao] [google]
4828549

Dragon Quest was very simple yes. It was Also too short for it to bother me. So I enjoyed it.

>> No.4828552

>>4828549
I don't know if you're aware, but the original version is much grindier. You gain around half the exp and gold per battle. Spells were worse as well.

>> No.4828557
File: 130 KB, 720x1280, Screenshot_2018-05-23-05-45-24-255_com.square_enix.android_googleplay.dq2_gp.png [View same] [iqdb] [saucenao] [google]
4828557

>>4828549
That being said, I found dragon quest 2 to be a little better than FF1, you grind a little to gear up at the very begining, before You get the second recruit. The You never do it again, not necesary. Granted I got the loyalty card...

>> No.4828558
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4828558

>>4828508
> Liking hard games isn't masochistic.
I don't mean that in the literal sense, more the "Losing is fun" sense. I only really get that sting of defeat and frustration in fighting games, but not so much that I'd toss away the whole genre, or even completely give up a single game.

> Could you expand or give examples? That's interesting for a change, tired of the FFVII circlejerk this place has become.
Unfortunately the ones I'm talking about are not retro, though they aim for that aesthetic. I enjoyed many of the more popular games not named "Final Fantasy 7" via emulation: Stuff like FF1 & 4 (I liked 1 gameplay wise, but 4 caught my nostalgia), Terranigma, Chrono Trigger, stuff like that. I wasn't big on JRPGs until recently, but the ones I played I liked

But when I say JRPGs that are average to a fault, yet I still enjoy, those would be Kemco's multitude of mobile phone RPGs that they crank out near monthly. Stuff that would be passed up by most people, but once I tried, I ended up being hooked to and developing a soft spot for. Specifically, I like the Asdivine series, made by Kemco's sub contractor EXE-Create.

What I like about it is the gameplay. I think that, despite being as generic as generic can get other wise, the battle system has a bunch of interesting seeds of ideas to make an actually great game. All characters have multiple options of attack outside of "Attack" and "Magic", governed by a third bar that fills when you use normal attacks. Said attacks often have properties that allow your to hit multiple enemies in a row or column, and enemies will be spaced in ways to account for that at times. The games will sometimes have this one really off the wall character gameplay wise that has fun an exploitable nonsense. Bosses can fall to status effects, it was like the devs focused on streamlining the JRPG formula to the point where small annoyances were not a factor (Gameplay wise. Stories can vary from charmingly silly to harem trash).

>> No.4828560

>>4828549
This is what boggles my mind, people will complain about DQ1 endlessly when you can complete it in a few hours. During the PS1/PS2 era JRPGs quickly came to the point where they could last for a hundred or more hours, and usually they would become tedious as fuck far before that. DQ1 is an experimental little game, but I actually fucking finished it, which I can't say for most in the genre. Hell, I loved DQ8 but I also couldn't be bothered to finish it, it just seemed to go on and on.

This is really my main gripe with the whole genre, they overstay their welcome considering the simple mechanics that they use. I can explore a massive cRPG like Morrowind for a hundred hours and feel like I need to experience more, but with a JRPG you've seen all they have to offer after a while.

>> No.4828563

>>4828552
I replayed it on Android, but my first time was in snes emulated. I never even played the original ff1 in nes, played the origins versión on ps1. Loved it.

>> No.4828569

>>4828558
>Losing is fun
It's not about this. It's more like "engaging with tight, demanding mechanics is fun". Maybe it's your own mentality that keeps you from not sucking (not that you need to be good, they're games after all, if you already enjoy challenging games then it's OK IMO).
About those mobile games, I know shit about mobile gaming so I can't contribute much, and it's not /vr/ anyway, so sorry. I'd say there are older JRPGs that were experimental, though, even from the big guys like Square.

>> No.4828575

>>4828560
To me DQ1 overstays its welcome even considering its shorter length compared to later JRPGs. It's padded with pure grinding.
But yeah, the entire genre suffers from bloatiness. Unfortunately, that was well received and soon after short compact games were seen as "lacking in content".
>>4828563
By original I mean the NES version, all later ones had double exp and gold.

>> No.4828582
File: 123 KB, 800x798, Baroque.jpg [View same] [iqdb] [saucenao] [google]
4828582

>>4828569
> It's not about this. It's more like "engaging with tight, demanding mechanics is fun". Maybe it's your own mentality that keeps you from not sucking
That's definitely something to consider, that I wasn't before. I know mindset has a lot to do with many things, and I do notice that when I do too well in games I start to get more lax. I'll definitely think that over.

> I'd say there are older JRPGs that were experimental, though, even from the big guys like Square.
Though not a turn-based RPG, pic is the first thing to come to mind. Yes, I very much agree about the experimentation. I used to love just looking up weird RPG maker stuff just to see how crazy the creators could get.

>> No.4828590
File: 288 KB, 720x1280, Screenshot_2018-05-24-18-04-00-881_com.square_enix.android_googleplay.dq3_gp.png [View same] [iqdb] [saucenao] [google]
4828590

>>4828557
Dragon quest 3 is Just as good or better than FF3.

>> No.4828592

>>4828582
It's like this:
Scoring a 3-pointer can be hard. But if you're into that, trying to get it isn't masochistic. Trying until you get it right is fun because the act of doing so is.

Masochism in games would be playing something you dislike while playing.

>> No.4828593
File: 346 KB, 720x1280, Screenshot_2018-06-02-15-16-59-069_com.square_enix.android_googleplay.dq5.png [View same] [iqdb] [saucenao] [google]
4828593

>>4828590
Dragon quest V is cute.

>> No.4828601

>>4828592
I'm with this guy. If it's a game you like, challenge is fun.

>> No.4828604

>>4828601
I find it interesting how challenge is seen as a normal thing in pretty every hobby, but it's become a taboo in games over the years.
It's hard to control the ball in soccer. It's hard to draw well, play an instrument well, etc. you get my point.
Yet in this community hard games get called "for masochists"

>> No.4828606
File: 938 KB, 720x1280, Screenshot_2018-06-01-23-57-21-499_com.square_enix.android_googleplay.dq5.png [View same] [iqdb] [saucenao] [google]
4828606

>>4828593
This fucker...

>> No.4828609
File: 504 KB, 720x1280, Screenshot_2018-05-31-17-12-59-202_com.square_enix.android_googleplay.dq4.png [View same] [iqdb] [saucenao] [google]
4828609

>>4828606

>> No.4828613

>>4828604
When going to college, my major was in art, and I heard my fair share of people claim that the most important element in a game was its story. I thought it sounded off at the time, and it took some time and some study to understand why it was complete nonsense.

Even a glance outside in to non-RPG tabletop games reveals why this line of though is vapid. But the fact that this attitude took hold in the first place reveals what the priorities are in video games.

>> No.4828615
File: 1012 KB, 720x1280, Screenshot_2018-05-23-21-50-03-167_com.square_enix.android_googleplay.dq3_gp.png [View same] [iqdb] [saucenao] [google]
4828615

>>4828609
Series is full of charm.

>> No.4828617
File: 1004 KB, 720x1280, Screenshot_2018-05-23-21-50-09-942_com.square_enix.android_googleplay.dq3_gp.png [View same] [iqdb] [saucenao] [google]
4828617

>>4828615
And a Weird and Childish sense of humor.

>> No.4828623

>>4828613
I'm of the opinion that narrative kills the potential for game mechanics, but people have called me too extreme here.
Once narrative becomes the focus, you have to make the game part easy so the people not actually interested in game mechanics (people into stories outnumber people into mechanics) can get to the story bits. This is also why stuff like character progression that can ensure a player will be able to get through a part no matter how much he sucks if he grinds enough became a thing, aside from how addictive that stuff has proven to be by itself.
I'd much rather people seeked stories in better mediums for that instead of watering down games.
Narrative and mechanics don't overlap well. They have to be compromised to coexist at the same time (by this I mean not every narrative works as a game, and not every mechanic works as a narrative, so it narrows down both), so what you get most of the time is "game parts" that are less polished and "story parts" that act like a reward for the boring game parts, but are usually mediocre at best stories by themselves.
Okay, rant is over, hopefully /vr/ doesn't get too triggered this time.

>> No.4828708

>>4828623
I won't call you extreme, but I'll call you misguided for the simple reason that narrative is the way you tell a story, not the story itself, so your idea of narrative and mechanics not overlapping is completely wrong because you mistake a story for the tool with which you tell a story.
In fact, most of the times the problems with games as a medium to tell a story isn't really the story in itself, but rather the approach to narrative and the fact that the vast majority of games do not make use of mechanics to tell stories, if not make them directly conflict with each other.

Practical example of good gameplay narrative:

In SaGa Frontier there's a certain protagonist you can choose, Red, who is a tokusatsu hero.
Like all toku heroes, Red has to protect his secret identity, otherwise his powers will be revoked and his own quest would end prematurely, this is translated into the gameplay by making Red unable to transform into his Toku alter ego unless the other party members are all mechs or are KO'd or suffer from incapacitation statuses like sleep or blindness, if they're just poisoned Red won't be able to transform either, they must be incapacitated in a way.
Turning into his alter ego also gives him an ample power boost and at some points in the main quest he'll also be forced to fight in his alter ego version so that his identity won't be put at risk.

Practical example of bad narrative:

In FFVIII, Guardian Forces slowly eat away the memories of the users every time the users tap into their powers, this is explained in a written memo found in one of the Garden's terminals, it is also missable.
Now, while the general story does use this particular more or less subtly throughout the game up to a particular plot point which many people often ridicule, it is in no way reflected into the gameplay, you can use GFs all you want and there's no downside at all, you don't lose anything.
>>>

>> No.4828709

>>4828708
This is not just something that directly conflicts with the game's story and lore, it directly conflicts with the game's narrative by failing to integrate the facts you read into what you actually do.
Whether you use your GFs a lot or not use them at all the game's story always develops the same way, and while Squall does have a free pass for this since he effectively has two GFs the moment you start the game, none of the other supposed amnesiac coprotagonists have any, meaning you either have a staggering coincidence of four teenagers suffering from early onsets of alzheimer or the horrible truth that the game's narrative is in fact pretty poorly put together.

The much derided ludonarrative dissonance is actually a thing, and is one of the big reasons games end up often stunted as a narrative medium.
Most directors and writers are more concerned with creative grand stories with twists and turns, betrayals, social commentaries and whatever else, but they rarely ever go beyond these (lofty?) ambitions.
Most of the times a game's narrative consists of walls of texts or long cutscenes, more or less dramatic, more or less boring, very rarely is the gameplay considered as narrative in itself, which is where most directors and writers fail not only to deliver but to realize the medium's potential.
Of course this doesn't mean that "orthodox" narrative like speech bubbles, voiced lines or cutscenes are the devil or anything, but games would benefit a lot more from having more thought put in weaving gameplay and narrative together rather than trying to come up with melodrama and cinematics.

The best stories are often very simple in nature but very efficient in delivering their messages and themes through the medium they use, that is very efficient in the narrative itself.

>> No.4828717

>>4828613
Everything you've said sounds like utter bullshit. What studies? And comparing video games to board games is apples and oranges.

>> No.4828721

What you're saying is what Ii was trying to say here
>Narrative and mechanics don't overlap well. They have to be compromised to coexist at the same time (by this I mean not every narrative works as a game, and not every mechanic works as a narrative, so it narrows down both)
I'd rather games keep the focus on mechanics and that's it, or at best sometimes what you're describing (story told through mechanics). I hate how movie or novel style narrative has taken over gaming.

>> No.4828724

>>4823705
Wizardry is perfect, s-shut up!

>> No.4828743

>>4828717
> Everything you've said sounds like utter bullshit. What studies?
Why would it be? A cursory glance on YouTube and how certain journalists write about games should clue you in about how much story is lauded, and how gameplay can find itself brushed to the side in favor of the plot.

> And comparing video games to board games is apples and oranges.
Video games have been making and remaking takes on D&D for most of its entire life time. While they are not joined at the hip, tabletop and video games are related and do have things in common. One suggestion among designers is to literally make a PnP prototype of your video game before jumping in to programming, they are different but aren't so different as to not even have the same DNA.

Games are active entertainment, where as Movies and Music are passive.

>> No.4828756

>>4828743
>Games are active entertainment, where as Movies and Music are passive.
If only people buying games had this mindset

>> No.4828765

>>4828721
>They have to be compromised to coexist at the same time
They really don't have to be unless your writer and game designer fiercely hate each other for some reason or are completely incompetent, by which point you should be more worried about the fact that you're working in a shitty team more than anything else.
You think writers don't have the problem of conciliating the story with the narrative style they use? Or that movie directors don't think about making direction meaningful in order to convey the story and characters properly? Even poetry has to deal with that, games have no excuses in having poorly thought out narrative, they're not special snowflakes, as long as you're competent you can make everything work with no sacrifices for either gameplay or narrative.

>> No.4828767

>>4821870
JRPG like FF7 are supposed to be like playing someone else's tabletop campaign, like Record of Lodoss War but a game. That was how nips understood that term.

>> No.4828806

>>4828765
By this I mean, if you make a game thinking of how to tell a story through mechanics, it's a more limiting approach to game mechanics themselves than to just... make a game and only worry about the mechanics.

>> No.4829608

Dragon Warrior is cozy AF. Plus you get to use your imagination to fill in all the details. Shit was epic when I was a kid.

>> No.4829634
File: 502 KB, 1000x1800, fatefulday.png [View same] [iqdb] [saucenao] [google]
4829634

It's incredibly 'Hero'-centric. Maybe it's my inexperience with jrpgs but DQ never fails to mention what a great chosen hero you are.
Being the only person in your party is another point that adds to that.
The girl who starts following you in Tantegel is another.

>> No.4830248

>>4828537
>calls shit mecha animu "retro"
>board has PS4 Gundam games
Every Gundam game is superior to the shit manga/animu.

>> No.4830282

>>4830248
What the fuck are you even talking about? Dude, /m/ is unofficially the board where you talk about old anime in general, even if it's officially the mecha board. That's all I was saying.

>> No.4830370

>>4822161
>The thing is that piece of shit shouldn't be there
>you should not get stronger if you put effort into it
Okay.

>> No.4830495

>>4821449
it decomposed and turned into dirt?

>> No.4830496

>>4821921
You need to get out more.

>> No.4830516

>>4830370
Yup... anti-progression dude is a literal tard.

>> No.4831269

>>4830370
>>4830516
>effort
You call "press A" effort? That's just time.
What about actually getting better at the game youself, rather than mindlessly getting your characters better so that the game can win for you? Isn't that more appealing? Maybe not if you don't actually enjoy engagin with game mechanics and play just for progress addiction.

People here have defended progression well with its strengths, and then you had to came with that piece of shit. That's one of the biggest fundamental disagreements I have with progress: not encouraging the "player gets better" mindset, but rather the "in-game character gets better". Guess what kinds of players breed this design? That's right, modern players that expect games to be easily beaten without effort from the player. And no, grinding is not actually effort.

>> No.4831280

>>4831269
Anon, anything that requires more than simply existing takes effort. Don't be a dingus just because you're angry at RPGs.

>> No.4831286

>>4830496
You're so hot.

>> No.4831343

>>4831269
>Guess what kinds of players breed this design? That's right, modern players
I expected "east asians."

>> No.4831395 [DELETED] 

>>4831280
Strategy > blind grind, that's the point. Not mad at the genre
>>4831343
Yeah, because MMORPGs and other grindy shit wasn't / isn't popular in the west

>> No.4831414

What's this shit about grinding? This game isn't that hard.

Sure there's a couple bosses I got stuck on for maybe two tries. The Axe Knight and Dragonlord I died to maybe once each. The former I went back to after I casually defeated a bunch of random enemies, no grinding required. Dragonlord I did no grinding either and was able to barely beat.

Maybe just get good if you can't beat the game without massive grinding? It's a lot easier than the hardest games in the series like SNES DQ6 or DQ2.

As for my own personal enjoyment of the game, it's definitely one of the worst DQs, if not the worst (only competition really is 9 and 10) but it's a lot better than the earliest FF games. Fuck FF3 especially if you want to talk about arbitrary shit that fucks over the player. DQ1-3 are all very fucking old though and 4 was also originally fucking NES so you've got to cut them some slack.

Where the series gets really good is 5-8. And 11 is apparently in the same vein as 5-8 but that's irrelevant here obviously.

>> No.4831428 [DELETED] 

>>4831414
DQ1 requires grinding unless you use speedrunning RNG manipulation shit. This is undeniable, the whole game IS grinding.

>> No.4831476

>>4821449
I guess I have a lot more patience than most when it comes to these kind of games around this era. I thought it was fine.

>> No.4831496

>>4831269
I'm just making fun of you for acting like a retard. There's nothing bad about not liking progress, but the way you fly off the handle and try to belittle everyone else is super funny. That's the part that makes you an idiot.

>> No.4831519

>>4831428
I just told you I didn't grind the whole game. It's not a hard game. What the fuck did you grind for?

>> No.4831526 [DELETED] 

>>4831519
>I just told you I didn't grind the whole game.
Even the fucking speedrun grinds
You can't go anywhere at the start unless you grind for a bit, you'll get murdered by anything that's not a Slime.

>> No.4831529

>>4831526
The speedrun has to grind because it rushes through to parts of the game you're not meant go to early.

Playing the game as intended, you naturally level up and don't have to grind. In my experience I never grinded and I barely even lost. It's a pretty easy game.

>> No.4831530 [DELETED] 

>>4831529
>You can't go anywhere at the start unless you grind for a bit, you'll get murdered by anything that's not a Slime.

>> No.4831532

>>4831530
That's not true. Plenty of low level enemies at the start.

>> No.4831536 [DELETED] 

>>4831532
Yeah, no. All other enemies are too strong for the starting character

>> No.4831538

>>4831536
That's completely false. Only if you walk to the west do you find anything posing a challenge.

Wonder if you even played the game.

>> No.4831540 [DELETED] 

>>4831538
Drakees and Ghosts or whatever they're called are the next strongest enemies and are indeed too strong for the starting character

>> No.4831542

>>4831540
Maybe if you're level one and somehow missed all slimes? But I never had any problems. And I've never heard anyone having issues playing DQ1. It's a game designed for children.

>> No.4831545 [DELETED] 

>>4831542
I'm not saying it's hard, just that it requires grinding.
With the starting character the only safe thing you can do is kill slimes until you get some levels or equipment, and even then you have to go back and heal a bunch of times.

>> No.4831546

>>4831545
For me personally, I don't know if I got lost or was exploring or whatever, I never had to grind and just naturally went through the game. I did however not use a guide or know what I was doing so maybe I leveled up that way.

Important thing is my experience had no grinding and felt like the way you're meant to play the game. If you want to just blitz through the game, yeah you would need to grind, but then you're breaking apart the game.

If I played it again I would grind and try to rush through too but that's not the game devs' fault.

>> No.4831547 [DELETED] 

>>4831546
You'd have to get extremely lost and constantly for that to be true I guess. But then you get to new areas and get fucked by stronger enemies, so you were lucky too

>> No.4831551

>>4831547
I just wandered around and avoided the late game area at the start.

One of the game's selling points if anything is despite the world being one long corridor, it does let you explore everywhere from the beginning. And there's any stuff you can miss. Like the one Axe Knight's weapon. It's amazing they have enemies like golems or metal slimes in a game this early. They're great ideas.

>> No.4831561 [DELETED] 

>>4831551
I don't find stuff like Metal Slime appealing personally but I get you

>> No.4831590
File: 57 KB, 640x480, Tragedy of Life.jpg [View same] [iqdb] [saucenao] [google]
4831590

>>4828709
I agree, but you're missing an important point: it's not trivial to combine narrative and gameplay. The entire game has to be designed around that concept. In most cases amazing games are made by simply balancing the amount of both, even in the way you described, by minimizing gameplay in favor of story. The objective is to sell copies and the approach works. Realizing the potential of the medium is a meaningless goal if it doesn't sell copies. Stories with 3d graphics and minimal gameplay are factually a better medium than gameplay-heavy games, since the public desires them more and they are easier to develop.

It's like cinema and theater, the former dominates the public because the public is willing to give up on many unique theater elements, sine what they care the most for is the story, the visuals and the sound. Cinema fulfills their main need. The childish response is to say that the public is stupid/uneducated, but would you say that as a gamer you don't go to theater regularly because you're uneducated? Or just because being into live acting and sketchy backdrops is not a hobby you have?

>> No.4831603 [DELETED] 

>>4831590
>Despacito is factually better music because it's more popular
Free market demand, for whatever reason, sucks for subjective stuff like hobbies.

>> No.4831607 [DELETED] 

>>4831603
Also, I find it disgusting that in order to sell GAMES you have to minimize GAMEplay, wtf is wrong with people

>> No.4831620 [DELETED] 

>>4831603
And also wanted to add, it seems that, even if I'm not aware of a better alternative, free market in these cases incentivizes the makers of the supply to only care about what most people will enjoy, which seems to be only stuff that can be appreciated for its surface level since in reality it has no depth to distract form the surface level to begin with.
This creates a circle in which mediums are no longer creative or interesting, because the population doesn't demand that in the first place.
Why people don't demand that is the key, and I can't answer that. Unfortunately, this has pretty much killed gaming for me.

>> No.4831767

>>4831607
You really are dumber than a sack of rocks.

>> No.4831774

>>4831767
Are you in favor of game mechanics not being the first priority in video games?

>> No.4831776

>>4831590
Theater vs cinema is a really weird analogy, though, there are so many huge differences related entirely to production and distribution efficiency and economies of scale that don't really apply to "narrative-via-gameplay" vs otherwise.

>> No.4831781

>>4821674
Beautiful aesthetics thanks to the music and visuals, a firm gameplay loop that even a potato can understand, and later games in the series actually did some pretty interesting stuff. (Recruitable monster allies, split narrative storytelling, multiple worlds, time travel, timeskips, etc)

I still have no idea how Japs got around some of the retardedly obscure progress-blockers in 1,2, and 3. (Finding hidden items, with only sparse clues to direct you to their general area, while fighting off RNG Battles every 5 steps, roaming all over the world at some points just to see if something new has changed).

>> No.4831785

>>4831781
It's the first time they were massively exposed to something like this. Same shit in Europe with FFVII. The grinding formula grabs a lot of people, simple as that

>> No.4831863
File: 749 KB, 500x693, tumblr_ny1l224UnZ1skasmxo1_500.gif [View same] [iqdb] [saucenao] [google]
4831863

>>4831774
I like gameplay oriented games, but I am for people playing the kinds of games they find fun and companies making them for them. I'm making fun of the way you reduce everything down to extremes and then get mad about it.

>> No.4831869

>>4831863
I'm with you. Just that due to what I was talking about the kinds of games I like the most have almost disappeared. We've talked about this before.

>> No.4831878

>>4831785
As a kid, turn-based RPG games like DQ really inspired my imagination. I'd play the games and then go reproduce similar scenarios with legos or playing with my brother and other kids in the neighborhood. At the time, I didn't view the grinding as simply grinding (for the most part, there were some exceptions obviously). The events of a turn-based battle were like lines in a script for a narrative in my imagination which I played a part in creating.

Note that at the same age I was quite fine beating my head against difficulty in games like Mike Tyson's Punch-Out, Legend of Zelda, and Super Mario Brothers.

>> No.4831882

>>4831878
Exactly, it's a whole new and different gaming experience compared to arcade-style games, for better or for worse that depend on the person

>> No.4832069

>>4831869
Many times.

>> No.4832073

>>4832069
Not that many, just once or twice, maybe other people are like me here

>> No.4832085

>>4831395
Arguably less so, and the fact of the matter is that numberfaggotry has been a staple of lazy game design since the NES era, at least, and not only in Japan.

>> No.4832092

>>4832085
Could you expand on this? I didn't get you fully

>> No.4832101

>>4831869
Or simply due to the fact that as time goes on, a greater variety of games of all sorts (not just progress systems) become available and lure away the attention of players who otherwise might settle for your favorite style of game.

Look at a game like Everquest, which is progress systems incarnate. People loved EQ for the interactive cooperative aspects which were forced on players by a very stingy class system. This system had the side effect of making much of the actual gameplay experience unimaginably tedious. Literally sit and wait for a mob to get pulled into camp, hit your /assist hotkey, and repeat for hours. Players put up with that, along with all the other bullshit related to sharing a world with idiots and assholes for all the benefits.

Then World of Warcraft came along with basically the exact same format as Everquest, except that gameplay was actually fun and instanced dungeons buffered you from the idiots and assholes (which there were far more of in WoW, of course). EQ went on life support at that point, and killed dead other niche experimental games like Star Wars Galaxies. Turns out that not nearly as many people wanted to play the crude and outdated EQ as soon as something better came along.

>> No.4832103

>>4832101
It's more about new people getting into the medium for stuff that has nothing to do with what I like and with such a huge demand that over time it has pretty much devoured the industry.

>> No.4832104

one of my best buds had his son beat this game. his son is 7 years old. of course he'd tell his son where to go next etc.

but still, that's pretty awesome. he said only allows his son to play nes, snes, and genesis until he's much older.

the guy will be hardcore af at gaming. lol

>> No.4832110

>>4832104
>the guy will be hardcore af at gaming. lol
Not with stuff like JRPGs

>> No.4832120

>>4832110
you have to be hardcore to have the patience for any nes era dragon warrior game.

>> No.4832138

>>4832120
Or not value your time at all to stomach hours of "press A" (in the case of DQ1)

>> No.4832254

>>4821449
So why make this post and not play an updated version?

Point to remember of course it has aged it was released in 1986 as one of the first true JRPG's out there that got enough of a market to be ported to NA.

Final Fantasy wasn't released until a year later, so of course the menu format is going to be primitive and the story is going to be light, it was the prototype format.

This is why level building is so important in this game, because it's literally 80% of the game outside of dungeons.

The story is very simplistic for the reason that, if you literally game genied everything you need from the start you can complete the game in about 8 hours easy.

The advent of the second game was super exciting because Enix not to be outdone by Square and Final Fantasy improved the storyline and made the world bigger and improved the menu systems.

Sure you can shit on the game, but if it's really just the fact that it's an old game, don't play it. There are more than enough GB ports out there.

>> No.4832260

>>4821519
The game was designed to take a long time to level up in order to provide value for money. You can literally speed run this and get it done comfortably in 8 hours with a game genie, if you just wanted the story elements.
If you want the absolute best of the NES series then skip and play 4. 4 and 3 are different worlds, and 4 is the superior game in many different sense including story telling and not being an absolute slog to get through.
You will have to crunch levels, but that is part and parcel of these old games. The story in 4 is top notch though, and it never gets boring.

>> No.4832262

>>4832254
>The advent of the second game was super exciting because Enix not to be outdone by Square and Final Fantasy improved the storyline and made the world bigger and improved the menu systems.
What the fuck are you talking about, DQII came almost a full year before FF. In Japan DQ is a vastly more popular series, and remember that FF got released with no hype at all since it was done in desperation by a failing company. If anything it was III that was made with competing with FF in mind a bit with the class system, but even that's a stretch since it came just a couple of months after and class change is something from older RPGs or D&D itself (Wizardry's NES ports were popular already by 87)

>> No.4832265

>>4832260
>a long time [...] in order to provide value for money
Fuck this mentality to all hell, it killed gaming in the long run.

Also, fuck 4's AI. 3 is the best of the NES ones.

>> No.4832304

>>4832262
Congratulation autismo, my history is off!
Whoopie nobody gives a fuck. It still doesn't change what I said. Hate the original play the GB ports.

>> No.4832305

>>4832265
Considering it was a new thing and they needed to justify the value of some poor SOB plunking down 40 bucks for the cartridge you can bet your sweet ass they wanted to make it as long as possible.
It effectively set the market for the more retarded grinders to come, but it wasn't done out of spite, it was done as a marketing strategy for longevity.
3 is great, but I found the story of 4 more compelling.

>> No.4832307

>>4832304
>It still doesn't change what I said.
It quite literally (not figuratively) does.

>> No.4832309

>>4832304
>namefag
>reddit spacing
>calls others "autismo" for pointing out how he was making shit up for a point
This guy

>> No.4832310

>>4832305
>in the long run
https://www.youtube.com/watch?v=dxlMFsw1OfY

>> No.4832839

>>4822623

dude, monsters was the shit, you could breed monsters, they'd have inheritable characteristics, spells etc

so much better than pokemon imho

>> No.4832982

>>4822609
Literally this, 4chan just can't compete. Thats also why /v/ hates League of Legends, Overwatch and Dota 2.

>> No.4832985

>>4822626
>>4822637
Moot used double spacing

>> No.4833097

>>4821449
Why not play Super Famicom remake?

>> No.4833432

>>4832073
It's been many.

>> No.4833437 [DELETED] 

>>4833432
Nah, you're confusing me for other posters, trust me

>> No.4833481

>>4833437
You've seen a lot of other people whine about progression on and on?

>> No.4833505 [DELETED] 

>>4833481
A couple at least, and even though I'm probably the biggest hater of that here I haven't brought that up lately outside of this exception, and I stopped within the thread, so

>> No.4833717

>>4833505
Well you sure sound like a guy who's been here a lot. But I guess it really makes no difference, it's all the same gravy.

>> No.4833720

>>4833717
I brought it up again here since I considered it on topic. To me the biggest issue with DQ1 is the excessive reliance on progression, and in fact the creators seem to agree since the biggest change on all rereleases has been HALVING the grind. However, this board gets very triggered with my opinions about this topic. I don't plan on bringing it up again, there's no point when I get no serious response and the unintended anger I cause fucks up the threads. I don't want that, so yeah.

>> No.4833754

>>4833720
Yeah I wasn't so much talking about recent threads.

>> No.4833758

>>4833754
Sure, I'm not a newfag. I also post several recurring threads around here (like generals)

>> No.4833771

>>4833758
Well that's why I said many times. You always sound the same.

>> No.4833778

>>4833771
Sure, whatever, no more criticising progression on /vr/

>> No.4833791
File: 836 KB, 444x250, DefensiveDenseHoiho-max-1mb.gif [View same] [iqdb] [saucenao] [google]
4833791

>>4833778
Lol don't take any of this as me telling you to stop.

>> No.4834860
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4834860

>>4832104
>he said only allows his son to play nes, snes, and genesis until he's much older
What a fucking retard

>> No.4836321

Played through the first one for the first time a few months back while I was off work recovering from surgery and really enjoyed it, I'm not a big JRPG guy at all but there's something really nice about the atmosphere - nice evocative music and the Toriyama artwork.

I played through almost all of DQII about a month ago but then left it after I got to the last run up to Hargon's castle, the grinding was a bit much, but I just gave the last run another shot and finally beat it. Interesting to get a look at how the genre evolved, with the multi-character party, things like that.

Love how you go back to Alefgard too, with the music from the first game kicking in.

I can completely understand how someone without the historical curiosity would get bored and drop this though.

>> No.4836753

>>4821519
> a math worksheet after every other page

what in the fuck are you talking about
literally what?
at what point, at any point in Dragon Quest, do you have to "do math"?

are you just posting random words from a dictionary you found lying around?

the game is simple and old and frustratingly slow and grindy. there are perfectly good complaints to be made about it. it's not a sacred cow we aren't allowed to malign. but math worksheets?

like i honestly can't even imagine what aspect of the game you're even trying to describe.

>> No.4836795

>>4822276
If it makes you feel any better m8, I share your frustration.

>> No.4836807

>>4821736
This entire post is so wrong it hurts

>> No.4836812

>>4836807
He's right though, people get sucked into RPGs because of the progression system.

>> No.4837135

>>4836812
There's a reason (almost) every modern game has them. But please, don't bring this topic up again, /vr/ doesn't want to talk about it

>> No.4837163

>>4837135
That was my first post in the thread, but whole lot of (You)s for something /vr/ apparently doesn't want to discuss.

>> No.4837172

>>4837163
It's not discussion, it's REEEEEE GTFO ANTI-PROGRESS FAG

>> No.4837689

>>4837135
Ohh contraire, we love talking about it. There's justone guy who gets upset when everyone doesn't agree with him.

>> No.4837746

>>4837689
More like one guy posting his opinion and then everyone who disagrees tells him to GTFO of the thread

>> No.4837757

>>4837746
Yeah that's what starts happen when your ridiculously stubborn and simplistic "opinion" consistently derails topical threads into meta-discussion about the state of modern games.

>> No.4837769

>>4837757
>stubborn
maybe because he's right? idk
>simplistic
maybe because the truth is simple? idk
>quotation marks around opinion
what did he mean by this?

>> No.4837780

>>4837769
Hey, I'm that "anti-progress" guy. Just let it go, I promised these guy to not bring this stuff up anymore. Don't derail this any further, let them have their fun in their echo chamber of progression.
Please don't reply to this post and stick to the topic. I'm not being sarcastic here, I genunely don't want to ruin your fun.

>> No.4837785

>>4837769
>maybe because he's right?
nah, because he's a lonely autist seeking validation

>> No.4837868

>>4837769
>idk
obviously. Try knowing before posting next time.

>> No.4837869

>>4837780
> I'm not being sarcastic here
No just hilariously passive-aggressive.

>> No.4838615

>>4837769
>the truth is simple

>> No.4839975

>>4837780
It seems like this thread was only alive because of you. :(

>> No.4839982

>>4821449
Gees you'd have to be about 40 to even know what that was.

>> No.4839998

>>4839975
Nah, it unfortunately focused too much on what I said (again, for some reason my opinion gets a LOT of backlash) and once I stopped regular discussion had already been killed I guess. Next time a thread like this comes I'll sure it'll be nicer without my input.

>> No.4840160
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4840160

>>4821921
i really, REALLY want to kiss her

>> No.4841467

>>4839998
To be fair there was never much to talk about and the whole thread was probably just made to trigger the posters who get upset when things aging is brought up. All you did was keep it alive a while.

>> No.4841478
File: 36 KB, 873x257, Progressfags not able to handle the truth butthurt.png [View same] [iqdb] [saucenao] [google]
4841478

>>4841467

>> No.4841519
File: 347 KB, 320x200, badstreet 1.gif [View same] [iqdb] [saucenao] [google]
4841519

>>4841478
See? It's all good fun!

>> No.4841537

>>4821449
A game "aging good" means that since its release no one ever bothered to produce something of better quality, meaning that it's not the game that was good but it's every competitor afterwards who's retarded.

>> No.4841559

>>4841537
Issue with your reasoning: games aren't products that become objectively better over time (with a few exceptions), every game is different and have their appeal.
Do centuries old novels become obsolete? No.

>> No.4841574

>>4841537
That's not what it means though. Are you baiting or just dense?

>> No.4841576

>>4841559
>Do centuries old novels become obsolete?

Excellent ones, no. Middling and derivative ones, yes.

>> No.4841596

Holy shit, the shmupfag is ruining this entire board. I'm out

>> No.4841618

>>4841596
You need to see it for the comedy gold it is then you can enjoy it. Once you get the cosmic joke, everything in life is better.

>> No.4841636

>>4841576
That's the same for new stuff. Good novels are good, the others aren't.

>> No.4841641

>>4841636
Yeah we know the conecpt of things aging is too complex for you, it's okay.

>> No.4841667

>>4841641
Yes, arcade beat 'em ups have aged because they aren't popular open world games. I just disagree with this general mentality.

>> No.4841671

>>4841667
No you're not disagreeing with anything because you don't even understand it. Your first sentence makes that obvious.

>> No.4841686
File: 1.24 MB, 257x200, 1514818687090.gif [View same] [iqdb] [saucenao] [google]
4841686

>aged

>> No.4841702

>>4841478
Based progress-system anon.

>> No.4841768

>>4821449
I saw a 1929 Model T Ford the other day. Holy HELL this car aged like trash.

>> No.4841797

>>4841768
>trying this hard

>> No.4841798

>>4841797
>not trying that hard
t. mom

>> No.4841821

>>4841574
By all means enlighten me.

>> No.4841825

>>4841576
>excellent ones
You mean the ones that are considered to invent a genre? They were just the first to come, not the best.

>> No.4841918

Aging in subjective stuff like hobbies almost always means that the subject matter is just not in fashion currently.
Arcade games have "aged" because they are no longer appealing to the mainstream. Does that mean they are worse games than battle royale, MOBASs, open world games, cinematic hallways and the like? Or simply that they are different yet good, just appealing to an audience that is simply smaller now?
There are very few examples of games that have aged in the usual sense. For instance, older downgraded arcade ports. They were fine in a time when you didn't have better options, but now there's not much of a reason to pick them up when you have easy access to the original.

>> No.4841921
File: 804 KB, 1027x1294, agedbadly.png [View same] [iqdb] [saucenao] [google]
4841921

>>4841821
For the thousandth time, I'm not here to teach you English. If you don't understand common phrases it's not a problem for me, it's just funny.

>> No.4841980

>>4841918
Nah, many arcade games have aged very well actually.

>> No.4841986

>>4841980
How come they aren't released anymore and the mainstream player doesn't give a shit about them? Even the most alive genre (fighting) is still considered too hardcore / niche
This is why this aging discussion is rather stupid. The games are good, just not appealing to today's players.

>> No.4842010

>>4841986
Because they're not in style anymore to a point where making many of them is profitable, but that's separate from how well they aged. As for fighting games, you could hardly say they're niche. They're hugely popular now.

>> No.4842027

>>4842010
You're wrong. Have you seen how many people have accused lives and continues as being dated concepts? Or even challenge (they think it was just to "add content")?
Story-les non-mobile games are also considered an aged concept. I could go on.

>> No.4842042

>>4842027
You and those people can both be wrong. Shocking, I know.

>> No.4842129

>>4821459
She looks pure.

>> No.4842408

>>4821449
You are kindof fervent, but right on the money.

The reason I never chose to play the games is the stupid grinding and the frigging gui.

Have to press 3 fucking buttons to talk to someone? Have to select a key to open the door? Can't the programmers detect if it already ia in my inventory? Have to go through the same fucking menu, every fucking time I want to do some menial or trivial shit? Can't put with dat, dropped kicked it.

>> No.4842425

Imagine no progression
I wonder if you can
No need for waifus or story
A brotherhood of gameplay
Imagine all the posters
Sharing all the scores

You may say
I'm a dreamer
But I'm not the only one
I hope some day
You'll join us
And the board will live as one

>> No.4842427
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4842427

>>4842425

>> No.4842440

>>4842425
Imagine no /vg/ crossposters
No teenagers who need to pose as hardcore gamers
People who actually were alive back in /vr/ times
Imagine all the posters
Actually being old enough to have experienced the real arcades

You may say
I'm an old man
But I'm not the only one
I hope some day
You'll grow up
And Hiro will approve /v2k/ for you

>> No.4842453

>>4842440
>defending progress/waifus/story over gameplay
People like us are here because we actually appreciate old school game design and don't come here to post about the most modern-feeling games allowed on /vr/

>> No.4842454

>>4842453
You didn't get it. I don't believe in this supposed shitpost war between "storyfags" and "gameplayfags", you're just a bunch of retard teenagers who found arcade gaming not too long ago and absolutely NEED to tell the world how much of a dedicated Gam3r you are. Fuck off, you don't belong on /vr/. Go spread your cancer on /vg/ or /v/.
You never experienced arcades back in its day. Get lost.

>> No.4842461

>>4842454
t. progress junkie

>> No.4842467

>>4842461
Yeah anon, anyone who unmasks your true self, that is a teenager who wants to pose as a hardcurck gamur, is a "progress fag" or whatever your boogeyman is called.
Do /vr/ a favor and stay on your containment board. You're not here to discuss video games, you're here to spread cancerous teenager memes.

>> No.4842468

>>4842467
Keep the projections coming you addict lmao.

>> No.4842470

>>4842454
Of course there's a story/gameplay dichotomy. People that play for the story want the "game part" to be over so they can get to the next story bit. The more storyfag the industry has become, the easier the games have become so that those who play for the story aren't alienated. And we gameplay fans were left in the dust.
Also, nice story you made up there.

>> No.4842473

>>4842468
I'm not projecting, since I am actually old enough to have experienced arcades back in its day. You see, I don't need to pose or meme about it. I actually live it.

>> No.4842480

Also, if you want to know why progress and story go together, guess what's a good way to not only get people addicted, but also to ensure that no matter how much the player sucks if he grinds mindlessly enough he can continue playing to see the story? That's right, progression.

>> No.4842481

>>4842470
I think it's not black or white as you say, said dichotomy has a lot of grey areas.
And even if what you're saying is true to a degree (that the industry turned into a more narrative-based path), /vr/ is NOT the board to discuss this shit. Keep it to /vg/ or just /v/.
>story you made up
It was already revealed that many of the arcade drama faggotry comes from /vg/ crossposters, I'm not making anything up. Threads have been deleted because of it. Mods are aware of it too.

>> No.4842486

>>4842481
>/vr/ is NOT the board to discuss this shit
By late /vr/ this shit was already becoming a plague, and people here love to mostly discuss games that resemble modern games the most (one or more of the following: easy, narrative-driven, progress-driven)
By making up I meant the teenager stuff, that's all in your head

>> No.4842492

>>4842473
>I'm not projecting
That sort of strange specificity is 100% projecting dude, you aren't fooling anyone.

>> No.4842494

>>4842486
>and people here love to mostly discuss games that resemble modern games the most
What do you mean? People here discuss open world games the most? battle royale games the most?
Just because a game has a story, doesn't mean it can't be arcade-y. In fact most /vr/ games still have a lot of arcade elements in them.
Really, if you want to complain about this sort of stuff, /vr/ isn't the most fitting board to do so, you have the entirety of /v/ for that, or /v2k/ once that happens.
>teenager stuff
Come on, /vg/ destilles teenagery.

>> No.4842501

>>4842492
What specificity? That they're teenagers? Again, they come from /vg/, it's not that hard to guess.
Their attitude of "I'm so hardcore" is also another sign of being teenagers. I was also like them back when I was 15 and wanted everyone to know how badass I was at KOF. So maybe I'm retro-projecting, in a way. Except of course, I played KOF on an actual arcade center, not emulators. And I didn't make it to gain e-cred.

>> No.4842503

>>4842494
>Just because a game has a story, doesn't mean it can't be arcade-y.
OK I'm out, you're clueless. Those games can't have plot interruptions or stuff like that by design. Unless you coun't a line of text between levels as plot.

>> No.4842506

>>4842503
Do you even know about Ninja Gaiden? Namco Theatre, rings a bell, kid?

>> No.4842508

>>4842506
Tecmo*

>> No.4842514

>>4842506
Ninja Gaiden? Consolized (even if only slightly yet) games?
Anyway, at least in my case I'm not calling myself hardcore at all, just someone that play games for how they play and tired of how people that don't play for the mechanics have hijacked the medium. Not even a board about older games where this was less of an issue is safe from the storyfaggotry
In a way, I'm OK with people liking Ninja Gaiden, just not the entire culture being replaced with "Ninja Gaiden? Ah, nice plot. Frustrating game, though."

>> No.4842524

>>4842514
>"Ninja Gaiden? Ah, nice plot. Frustrating game, though."
Nobody talks about the plot. People just like the cutscenes because they look nice.
People still like Ninja Gaiden because it's a good game. Maybe a lot of people find it frustrating, but they keep playing it, because it's good.
Most socially-functional people don't segmentate games and groups of people like "I like games with gameplay, so I absolutely CAN'T like games with any story, at all!", or viceversa.
And again, even if this is a topic that could be discussed
1) you /vg/ guys aren't doing a good job at it, you're just bringing shitposting to the table
2) /vr/ is the last board you should be worried about
I mean, fuck, you have waifufags? you have the entirety of /vg/ to go and make a shitpost war about.

>> No.4842528

>>4842524
Waifufaggotry is indeed bullshit
About Ninja Gaiden: in that case, the storyfaggotry is negligible. However, stuff like that was the seed of the later demise. And let's be honest, there's 1 Ninja Gaiden thread for every billion Final Fantasy ones. You know exactly what I'm talking about.

>> No.4842547

>>4842528
>You know exactly what I'm talking about.
No, I still think you're exaggerating and playing a weird sort of victim card. You're forcing an imaginary war between supposed storyfags and supposed gameplayfags. I guarantee most people who actually live through the /vr/ era will tell you they value gameplay over graphics or story, but that doesn't mean they can't enjoy an RPG, while at the same time enjoying arcade shmups or beat em ups.
You just have this reactionary position that if anyone doesn't like exclusively arcade games with absolutely 0 story, then they are "storyfags", because they don't fit into your narrow view of the video game world.
You /vg/ kids treat arcade as this obscure, forgotten remains from an old era, and I guess you're right, but you're not tackling it at the right angle. Especially when you try to engage with older people than you, who actually lived through the era, and you try to act as if you're more "real" or "hardcore" than them because you've just discovered the whole culture, watched a few superplays on yt and maybe became good at some arcade games. That still doesn't give you any authority, and you still should stick to posting on your own board.
Again, it's not about preferring story or gameplay, it's about not being a victimizing faggot about it. And if you are going to be a faggot about it, /vr/ is not the place.

>> No.4842552

>>4842547
>No, I still think you're exaggerating and playing a weird sort of victim card.
And I still think you're playing dumb because you're one of the people he's talking about. Maybe leave your dumbass assumptions off the table?

>> No.4842553

>>4842552
See? You're doing what I said.
>if anyone doesn't like exclusively arcade games with absolutely 0 story, then they are "storyfags"
I lived through the era you worship kid, I don't need to pose.

>> No.4842557

DUAL ORB 2 ain't aged a day.

>> No.4842558

>>4842557
haven't seen you in a while

>> No.4842561

>>4842553
>more projection
It's painfully obvious that you are the only kid here.

>> No.4842569

>>4842547
You sure assume a lot of stuff about me
Of course in theory people can enjoy all kinds of games. In reality though the trend of favoring either game mechanics or other stuff is real, and it just so happens that the latter group is way larger.
You can see this split all over the place here. Example: Castlevania threads? split between those who favor the more challenging older games and those who think the pretty walk in the park with progression SotN was the best thing that happened to the series. This is an example where your supposed /vg/ boogeyman isn't the issue, no arcade games here (well, Haunted Castle, but it's not a great game)

>> No.4842574

>>4842561
In what way was I projecting on that post? I just replied you your accusation of me being "one of the people he's talking about".
>>4842569
>In reality though the trend of favoring either game mechanics or other stuff is real, and it just so happens that the latter group is way larger.
In reality most people value both, good visual/audio presentation AND gameplay mechanics. Hell, arcades especially ARE about visual presentation first and foremost.
And good thing you mention Castlevania threads, because /vr/ is notoriously more on the classic side than the SOTN side. Thankfully GBA isn't allowed here anyway so the only IGAvania people can talk about here is SOTN, but still, CV threads here are less about classic vs sotn and more about sega vs nintendo.

>> No.4842586

>>4842574
At least you admit there the split exists.
Visuals and sound are much lesser devils than stuff like story or progression because they don't necessarily mean compromising the game mechanics
(Story compromises with limitations to avoid dissonance, interruptions, makes the devs develop an easy game so that people can enjoy the story and ignore the game
Progress fucks up the balance of the game and twists the motivation for playing games: rather than playing for the fun of the moment, it makes people prefer doing mindless chores just to get permanent rewards)
Also, arcades just can't survive on aesthetics alone. They have to be fun to replay or else they risk being unprofitable. With very VERY few exceptions, like the Laserdisc arcades.
Memorable aesthetics can also help when with memorizing the games in order to survive better, to improve visibility so the game is more fair, etc.

>> No.4842616

>>4842454
I don't think most people on /vr/ actually experienced arcades back in the day, and I don't mean the mini 90's revival, I mean the arcades of the 80's.

>> No.4842634

>>4842558
What are you talking about, most anons love DUAL ORB 2

>> No.4842689

>>4842616
Not the anons you've been talking to, nor am I any of the anons who've been derailing and shitposting this thread to death; I'm just faintly amused by it all. Anyway, I was born in 1977, so I got plenty of experience with 1980's arcades (my parents lost a lot of money to those arcades, quarter by quarter), and I regularly hang out on /vr/. That is all. /blog

>> No.4843153

What's the point of adding overworld and dungeon music when that you only hear the first few seconds of it before having another random encounter?

>> No.4843196

>>4821472
Agreed, I loved replaying this a few years ago.

>> No.4843347

I can't beleive Chrono Trigger is a worse game than N2O because one is bogged down by having a story and the other isn't.

>> No.4843586

>>4843347
And not only due to that

>> No.4843634

>>4843347
The problem with Chrono Trigger is that it's story is the only good part. As a game It's boring even by jrpg standards.

>> No.4843638

>>4843634
Yet that plot is barely shonen anime tier

>> No.4843643

>>4843638
Which puts it solidly head and shoulders above most other jrpgs...

>> No.4843647

>>4843643
They all have that same crappy anime quality to the plot. The less they focus on the plot, the better anyway

>> No.4843650

>>4843647
Ehhh those games are made for people who want to play through a crappy anime plot with some exploring or whatever. It's fine for what it is, It's just jot exceptional.

>> No.4843651

>>4843650
Yet they consistently get high in placements for top older games. That says a lot about people playing "games"

>> No.4843662

>>4843651
Meh, people like what they like. For many years many people didn't give a shit about roguelikes. No skin off my back. If others enjoy Chrono Trigger I am happy for them even if I thought it sucked.

>> No.4843664

>>4843662
They still don't, they now like roguelites

>> No.4843673

>>4843664
I'm cool with that too. Roguelikes have finally started to gain a wide appeal which is nice though. The 7day rl challege gets weirder and weirder every year now I love it.

>> No.4843674

>>4843673
> Roguelikes have finally started to gain a wide appeal which is nice though
No, they haven't. People play roguelites for the rewards between each session, which is something that was absent in classic roguelikes.

>> No.4843684
File: 23 KB, 220x198, Pokemon-mystery-dungeon-explorers-of-time.jpg [View same] [iqdb] [saucenao] [google]
4843684

>>4843674
Most roguelites are fairly crappy in my opinion, but if someone plays them and has fun I'm fine with it the same as them having fun with Chrono Trigger. The popularity of Riguelites has bled over and is part of the reason for the surge in Roguelikes as well. But even for people who don't migrate to the "real" genre, I'm happy if they're enjoying Dungeons of Dredmore or Pokemon MD or whatever.

>> No.4843685

>>4843684
Interestingly, the Pokémon games have true roguelike modes within the overall roguelite game. I don't know if this is popular though

>> No.4843701

>>4843685
I've played a couple of them, they require slogging through the regular story mode first abd then aren't great (at least in my opinion) but I think they may be a good gateway drug for some to get deeper into the genre.

>> No.4843703

>>4843701
As you know this usually doesn't work, since they get to love them for the aspects that aren't in roguelikes. If they were interested in the latter in the first place they would've played that instead. With some exceptions, specially considering this is a Pokémon game, so many Pokémon fans may have played this just due to the IP and then became curious about other similar games, where they previously didn't even know the genre existed

>> No.4843710

>>4843703
It's all good in my opinion. If someone plays PMD abd likes it then gets to the bonus dungeons and doesn't care for it that's fine. Just the same as someone who plays through it, finds it middling and then gets hooked on the bonus dungeons is also fine. I don't care if someone else's tastes line up with mine just so long as they're having fun.

It's a little like beat en ups and fighters. Even though they share some surface similarities, player vs player fighting games are probably my favorite genre of all time, while beat em ups are right at the bottom as one of my least favorite. Even though I'd literally rather go to the dentist than have to play Streets of Rage again, I am still happy someone else enjoys it. If it makes them curious about KoF or something that's awesome, and if it doesn't that's cool too.

>> No.4845818

Sizzed and pizzed, my nizz.

>> No.4845819

>>4845818
https://www.youtube.com/watch?v=Qq8G4tZbMmw

>> No.4845906

>>4828480
We're talking about 'golden age' early 80's arcade shit, not SFII or KoF. Those games are literal casual shit made to be a timesink in the same way mobile games are.

>> No.4845915

>>4845906
Guess what's the key difference between those arcades and mobiles? Both are simple, but the first are based on fun challenge and the latter are pure progress system addiction (literally pay to get progression)

>> No.4845921

>>4845915
>arcades weren't money-wasters p2p garbage bins with Press A to Schut 'gameplay'
Suuure

>> No.4845954

>>4845921
Pay to play indeed, but you always need to pay to play any game.
There's a difference between inserting a coin to have fun with a challenge, even if simple by nature, and an app that makes you wait as "gameplay" and asks of you money to remove the waiting so you get to the next progression goalpost.
The first grabs people with fun, the latter with progress addiction.

>> No.4846114

>>4845921
> based on fun challenge
Some were fun, others some were based on awkward unintuitive "challenges" that were there due to lazy or fuck-you oriented design that only freaks actually found fun.

>> No.4846197

>>4845954
>you always need to pay to play any game
>fun costs money
What a shitty world we all live in.

>> No.4846213
File: 320 KB, 1469x1102, terry_fashwave.jpg [View same] [iqdb] [saucenao] [google]
4846213

>>4846197
Make your own games like Terry Davis, then you won't get Jew'd.

>> No.4846217

>>4846213
This. Playing games created by anyone but yourself is for cuckolds.

>> No.4846513

>>4845954
It's more like you can pay a quarter to play something now, or watch and ad / wait a bit if you want it for free. It's a better system if you ask me.

>> No.4846529

>>4846513
Except shitty mobile games are of a far lower standard to arcades
Good luck playing something KoF with touch controls and in that market environment

>> No.4846537
File: 156 KB, 376x441, tumblr_ngj7klunx11sibomdo1_400.gif [View same] [iqdb] [saucenao] [google]
4846537

>>4846529
Sure but that's another issue. If I could go back in time and watch an ad instead of insert a coin in a KoF machine I'd do it.

>> No.4846545

>>4846537
Except the mobile environment would have never made KoF possible to begin with

>> No.4846553

>>4846545
It could have.

>> No.4846580

>>4846553
Of course

>> No.4848129

>>4846197
I'd rather pay to play a great game than get a shit game for free.

>> No.4848332

>>4848129
Really the only time I ever wind up playing a shit game is if I get baited into it reading arguments on 4chan

>> No.4848529

Videogames dont age

>> No.4849613

>>4821449
I love DQ games but I find the encounter rates to be annoyingly high, to the point of making me not want to explore. Wish the encounters were way lower, with the enemies being harder.

>> No.4849683

>>4821519
The very best ones have an engaging enough story, charming enough graphics, and terrific enough music to keep you around to the end. Chrono Trigger, Final Fantasy VI and VII, and EarthBound (quirky atmosphere and constant creativity really helps here) are all examples of JRPGs where the gameplay is nothing special, but the context it's given along with the general presentation is enough to make it a great experience. That being said while I consider Chrono Trigger a masterpiece I'd much rather play Super Mario World.

>> No.4849923

>>4848529
2/10

>> No.4852376

It kinda sucks.

>> No.4852467

>>4849683
CT and all the SNES final fantasies also have a brisk pace compared to what came before and after. VII isn't terrible, but it's still bloated compared to the SNES games.

5 hours into FF4: you've probably defeated gotten the airship for the first time and can revisit any of the 7 dungeons and 11 towns or castles you've passed through, as well as several optional and later-game locations. You've beaten 8 bosses and your main character has atoned for his sins and become a Paladin and the main antagonist is well-established. Character levels are probably early/mid 20s and your main character is probably on his 4th or 5th weapon upgrade depending on whether you go get the slumber sword.

CT, after 5 hours you'll probably be close to level 20 and back in 65mil BC meeting Ayla and fighting reptites. You'll have unlocked 5 gates from the End of Time and can bounce around to several different locations and eras. Chrono has probably had 5 or 6 weapon upgrades by this point.

5 hours into FF7 you might be somewhere in Shinra headquarters and haven't even seen the world map yet. You might be level 15 and stealing a Hardedge will be Cloud's first weapon upgrade, which you can use on the 5th boss you've faced.

And it just keeps diverging, after 20 hours in FF4 you'll be pretty much done and ready to head into the last level. 20 hours into Chrono Trigger you'll be on end-game side quests. 20 hours in FF7 you'll probably be at about the point where you get the Tiny Bronco. And it's not because there's so much more great gameplay content in FF7, almost all of that extra time is spent on dialog, cutscenes, minigames, and loading screens.

>> No.4852472

>>4852467
>defeated
was supposed to say "defeated the water fiend"

>> No.4852652

>>4821449
the menu is annoying but you can't say the enemies and official art isn't charming