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/vr/ - Retro Games


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4820830 No.4820830 [Reply] [Original]

Why are most of the Mario 64 romhacks so terrible?
1, 3 and World have fun romhacks, but every one of 64 I played doesn't feel that fun to play (included Star Road).
Also the remixes they do with SM64 soundfonts are atrocious.

>> No.4820834

A lot more complex to work with. Needs higher actual programming skills.
>Also the remixes they do with SM64 soundfonts are atrocious.
That's because the guys doing those aren't fucking Koji Kondo.

>> No.4820841

>>4820834
>That's because the guys doing those aren't fucking Koji Kondo.
The remixes on Mario World hacks aren't as agravating as the ones in SM64 hacks

>> No.4820842

Although it could be better the MMO hack is pretty sweet and I also enjoy the 2P mod

>> No.4820848

>>4820830
A third dimension makes game design a lot more difficult than people expect, so the romhackers tend to not put in the same level of care of the original game

>> No.4820927

I dunno, I thought Star Road was all-around pretty good. It's not as good as the base game, but when is it ever?

>> No.4820953

>>4820830
>included Star Road
You are a pleb. There are at least 10 full length hacks that are really good. Hundreds of hours of gameplay for free.

>> No.4820987

>>4820830
>that cartridge art

Man, there were a lot of platformers in the past that gave me the impression that the big bad would actively be pursuing me in the game and not just waiting for me in their arenas.

>> No.4821051

>>4820830

Some of Kaze's hacks are pretty legit. Like they don't feel like legit games that would be released on an N64, but they add a ton of mechanics and are really fun to play. Most of the good ones only work on an emulator though

>> No.4821052

>>4820830
I thought Star Revenge 5 was pretty amazing, quite memey but the level design is really good.

>> No.4821071

Why does there seem to be so much bad blood between mario rom-hack makers of all things?

>> No.4821117

I think the real question is why are there so few ALttP ROM hacks and why are all of them terrible kaizo trash?

>> No.4821143

>>4821051
Problem with Kaze is that he massively prioritizes cranking out new mechanics over good design, so you end up with half-functioning sandboxes where you can play around with a gameplay element already done better in an actual Mario game.

>> No.4821156

>>4820830
Programmers aren't good level designers.

>> No.4821160

>>4821071

Because of the accessibility of base Mario games. Same reason your average video game youtube video is filled with stupid comments.

>> No.4821161

>>4820848

This is why. Same reason the "remixes" suck, these guys aren't musicians either, throwing some old MIDI into the game is the standard unfortunately. You shouldn't expect too much from fan work.

Also Kaze's Last Impact shits all over Star Road, he pushes out new revisions based on feedback occasionally. Star Road got one buggy release before being abandoned on the N64 and switching to the DS, as I guess the guy has brain damage and assumed nobody wanted analogue control.

>> No.4821176

>>4821160
???

>>4821161
Star Road was released 5 years prior to Last Impact and despite not having nearly as much custom stuff (if any) it's still much more cohesive and fun game to play.

>> No.4821193

>>4820953
>for free
Of course something is free if it's stolen. I doubt you dumped the rom from your legally owned cartridge, patched it then used a legally obtained emulator from Nintendo.

>> No.4821206

>>4821176

It did have its moments but the age absolutely shows in the camera control (if you can call it that) and geometry glitches. I remember one world had a set of large stairs where it took me close to 20 attempts to get up, Mario just wouldn't grab the fucking ledges. He'd fall through the ground, be thrown backwards like something hit him, fall down an invisible slope, all manner of weird shit would happen doing the most basic tasks.

An anon made a point a few posts ago that 'programmers aren't good level designers' and as far as N64 hacks go he's completely right - but I'll always take good, clean programming over decent level design with programming so shoddy it works against it.

>> No.4821221

>>4821143

Fair enough, but I've definitely had my fun with Net64 online and also the most recent version of Last Impact.

I'd honestly say his better ones are at least worth a try, as long as the expectation isnt that you're getting SM64 2 or anything.

>> No.4821268

>>4821193
>legally obtained emulator from Nintendo.
And Nintendo has gone on record for just taking emulators people have made and packing their ROMs with them for their Virtual Console.

>> No.4821275

>>4821193
nintendo doesn't have any rights over other people's reverse engineered emulators

>> No.4821284
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4821284

>>4821193
First of all sweetie, emulators aren't illegal. It's just software and nintendo didn't write them.

>Own cartridge
>These arrangements of bytes are bad, but THESE identical arrangement of bytes are okay!
Consider this: I've extracted roms from Smash Bros Brawl and NES Remix. According to you, that's a-okay because I dumped them myself.

>> No.4821291

Heads up boys he's gonna say some more stupid shit to keep this going

>> No.4821295

>>4820830
>Why are most of the Mario 64 romhacks so terrible?
Wouldn't know, I don't fuck with N64 emulation and they refuse to make these things with the ability to run on real hardware.

>> No.4821301

>games that need more romhacks
Mega Man X
Altered Beast
Rolling Thunder 2

>> No.4821349

>>4821284
Not him but you're dumb.

>First of all sweetie, emulators aren't illegal.

That's not always true, plenty of legal rulings have found differently.

>It's just software

wtf are you talking about... "just software". Is there supposed to be some sort of point to this? Just software as opposed to what, hardware?

>and nintendo didn't write them.

Even if Nintendo did write them it wouldn't mean you had permission to use them.

>Consider this: I've extracted roms from Smash Bros Brawl and NES Remix. According to you, that's a-okay because I dumped them myself.

First of all, they're unlikely to be the exact same bytes, they have to be the exact same revision. Also, yes, that is "a-okay". Once you extract them yourself it's done legally. It doesn't matter whether they're identical arrangements of bits or not. Tough shit if you can find another set online, you can't prove that they're the same.

So as usual the person who posts the meme image is braindead.

>> No.4821864

Recommend me some Super Mario 64 hacks, the cream of the crop. Already played Star Road.
>>4821052
Star Revenge 5 or Star Revenge 5.5?

>> No.4821905

>>4820830
That has nothing to do with (star road)plz stop.

>> No.4821914

>>4821864
5, 5.5 is basically kaizo version of 5.

>> No.4821927

>>4821349
Piracy isn't legal, emulators are. Sony sued someone over a PS1 emulator and lost.

>> No.4821942

>>4821193
>I doubt you dumped the rom from your legally owned cartridge
is there someone here that doesn't own one of the 11 millions cartridges sold worldwide?

>> No.4821958

>>4821927
They didn't lose. They won their suit against Bleem and bought out Connectix before a decision could be reached because it was the cheapest option.

>> No.4821960

>>4821958
I should say they did lose on appeal, though. It didn't set any usable precedent either, and the lawsuit's intended purpose of burying Bleem with legal fees worked.

>> No.4821965

>>4821206
A lot of romhacks are just passion projects and 3d games have the least amount of payoff since even something as simple as Mario 64 would be a pain in the ass to program and design properly. Honestly the only modding community that can live up to the original game are doom and maybe Mario world

>> No.4821991

>>4821864
74

>> No.4822201

>>4821960
If you read the case the lawsuit had nothing to do with the emulator but the advertising used.

>> No.4822491

>>4820841
People has to put more work in the music of SMW because of the quality of the samples, a badly done track in SMW would be very distracting, like that PC port of Megaman X with the butchered soundtrack.

>> No.4822496

>>4821193
What an out of place post lmao

>> No.4822541

>>4821965

Half-Life as well, I'd say. One case where mods became so big they ultimately influenced the direction of the series.

'Passion projects' about sum N64 mods up, there's nothing I can think of that any casual player without said passion would be interested in playing aside from maybe the Mario 64 multiplayer mods. An easy example is the Goldfinger mod for Goldeneye released last year, on the surface it's very promising but when you get to play it you quickly realize it's been put together by programmers that have been playing the game for twenty years - every level and mission has been designed with an immaculate understanding of the engine but zero understanding of level design and how to be intuitive in any aspect. A fun diversion for die hard fans but doomed to never be anything else.

>> No.4822564

>>4822201
I wasn't sure what was meant by "sued over an emulator and lost." They lost the Bleem case on appeal but it wasn't over the legality of emulation, and the Connectix lawsuit was settled when Sony bought them.
Either way the original statement was either misleading or flat out wrong.