>>4815051
This is bait but I'll take it everyone.
>Nintendo's stubbornness to use cartridges
Totally true, it was stubborn. However, in retrospective, it's nice that N64 was the last big mainstream console to do carts. I miss carts (and no, these small SD cards that new systems like the Switch use aren't real carts). No loading times and more durability is a good thing for retro vidya. The storage limit is often exaggerated, most of the times, the majority of the data space on CD-ROM games are used for FMVs and CD audio, it doesn't make the machine more "powerful".
>olorful, censored, family-friendly games
Ah, yeah. I remember the times when Turok, Goldeneye, Killer Instinct Gold, Mortal Kombat Trilogy, Doom 64 and many others were censored.
>outdated (on the day of release) piece of hardware
What do you mean? The N64 was actually the most powerful consumer-level piece of hardware at the time. It wasn't until late '96 that the 3dfx voodoo card was released for PC.
>poor man's ports of decent games
When it comes to ports, it's inconsistent because sometimes the wrong developers were chosen by certain publishers. N64 has decent ports as far as I remember, some better than others, but it's not like PS or Saturn were any better (in fact, most of the times they weren't).
Generally, PC had the best verisons of multiplats, this hasn't changed. But after PC, N64 was the next best thing. It's why you've got Star Wars Racer on N64 and Dreamcast but not on PS1.
>some Nintendo franchise rehashes
I'll admit, Nintendo didn't create many new IPs around this time, and focused more on translating their existing ones to 3D. However, they funded some really cool new IPs under their license, like when they commisioned Treasure to do Sin and Punishment.
>one decent RPG
I can count at least... two. And it's not the one on your picture.
>overrated
Nice opinion!
(cont)