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File: 7 KB, 112x112, top spin.png [View same] [iqdb] [saucenao] [google]
4793049 No.4793049 [Reply] [Original]

Vomit Machine Edition.

Welcome to /tcg/, a general for games like Roller Coaster Tycoon, Simcity 2000, and Transport Tycoon. Enjoy your stay!

Previous Thread: >>4763617
Discord: https://discord.gg/AzHd2XP

Downloads:
>Open RCT
https://openrct2.org/
>Open Locomotion
https://github.com/OpenRCT2/OpenLoco
>Open Transport Tycoon Deluxe
https://www.openttd.org/en/
>Open Sim City 2000
https://github.com/rage8885/OpenSC2K

---
Helpful Resources (Newfags go here for more info):
>>>RCT<<<
https://pastebin.com/R32Q4Lu6

>>>OTTD/Locomotion<<<
https://pastebin.com/5gagGwu7

>>>Sim City<<<
https://pastebin.com/JcjJjvTx
pastebin under construction, feel free to contribute!

Other business sim series such as Railroad Tycoon and Theme Hospital are also welcome!

>> No.4793054
File: 609 KB, 1068x848, ejaculation the ride looks too intense for me.webm [View same] [iqdb] [saucenao] [google]
4793054

First for phallic constructions.

>> No.4793062
File: 7 KB, 768x648, Peep angry.png [View same] [iqdb] [saucenao] [google]
4793062

>>4793049
>Vomit Machine Edition
>disrespecting the Top Spin
Delet this!

>> No.4793079

>it's a "park value goal but you have launched freefalls" episode

>> No.4793113

>>4793079
>it's a "literally challenge" but you have Freefalls, Splash Boats, etc

>> No.4793115

>>4792573
>Rollercoaster Tycoon
>Rollercoaster
What you've made here is a high-capacity rocking chair.

>> No.4793117

>>4793113
literally any challenge*

>> No.4793128

>>4793113
I still don't really know how to make the perfect splash boats

>> No.4793148

>>4793128
>station of arbitrary length
>conveyor hill
>180 degree turn
>steep drop back to station level
>180 degree turn
>return to station
>it prints money
Of course, it's possibly to print even more money but you'll have to ask QB Mac about the design.

>> No.4793664
File: 524 KB, 1920x1017, Never Ever Land 2018-05-23 17-47-27.png [View same] [iqdb] [saucenao] [google]
4793664

>>4765058
With slight modifications, was able to get get my Hydra with a 10.61 excitement to a 11.06 excitement

>> No.4793693

>>4793664
Boosters for Gigas was a mistake.

>> No.4793735
File: 332 KB, 1021x647, Alcatraz.png [View same] [iqdb] [saucenao] [google]
4793735

>build high excitement coasters!
>also there's no money

Cue me slapping down premades until i win. What were they thinking?

>> No.4793831

Reposting from the old thread (because I am an idiot and didn't realise it had autosaged):

>>4790023
>load up Fiasco Forest
>do nothing
>instant comedy gold

>> No.4793953
File: 1022 KB, 289x373, Abandon thread.gif [View same] [iqdb] [saucenao] [google]
4793953

>it's a "scenery is unremoveable" episode

>> No.4794067
File: 553 KB, 1920x1080, Roman Village 2018-05-23 21-46-04.png [View same] [iqdb] [saucenao] [google]
4794067

Fun fact: Guests can be annoying little shits and boat out of park property.

>> No.4794103

>>4794067
Why do your boats even have access to the aquaducts?

>> No.4794112
File: 634 KB, 1920x1080, Roman Village 2018-05-23 22-08-05.png [View same] [iqdb] [saucenao] [google]
4794112

>>4794103
Because its the same water as the boats and i forgot to block it off.

>> No.4794253

>>4793735
RCT2's scenarios aren't known for their quality.

>> No.4794257

>>4794067
The RCT opening park scroll warns you about this scenario.

>> No.4794261

Would it be possible for us to do a community Sim City 4 region? Every city in a region is its own save file, so we could send files back and forth similar to how the RCT2 collabs worked.

>> No.4794351

>>4793831
>>4790023
Oh boy I can't wait to play that shit.

>> No.4794380
File: 128 KB, 548x412, 1521567757520.gif [View same] [iqdb] [saucenao] [google]
4794380

>> No.4794382
File: 1.72 MB, 1024x701, ijuoyVkHXI-CCuyVeIaLouQECULrBO-Nv8cMlNHSdss.png [View same] [iqdb] [saucenao] [google]
4794382

>> No.4794412

>>4794382
Damn that looks comfy.

>> No.4794414

>>4794382
what comfy as heck game is this

>> No.4794418

>>4794414
Sim City 3000 Unlimited

>> No.4794431

>>4794418
oh shit really

unexpected

>> No.4794483

>>4794431
yeah you can do some crazy things with the "place every building" tool

>> No.4794486

>>4793049
When is the GL Lighting happening?

>> No.4794563
File: 435 KB, 1920x1017, Never Ever Land 2018-05-24 03-29-19.png [View same] [iqdb] [saucenao] [google]
4794563

>>4793664
Added to the entrance area. Standard boomerang. Not my best work but made it to fill the space

>> No.4794596
File: 839 KB, 1026x795, new detroit.png [View same] [iqdb] [saucenao] [google]
4794596

How are those neighborhoods coming along, /vr/?

>> No.4794707

>>4794563
Those gardens alongside the staircase look really nice.

>> No.4794713
File: 90 KB, 224x217, 9384462236889.png [View same] [iqdb] [saucenao] [google]
4794713

>>4794563
Maybe I'm just gay and dumb, but it just seems a little bare, especially with that area covered in foliage next to the looping coaster.

Thinking on it now, if you were going for a "sandcastle" kind of vibe then yeah I guess that works. It still seems a little barren, despite the nice buildings and paths.

Maybe a bit more cacti and a few strategically-placed palm trees will do the trick?

>> No.4794732

>>4794382
Fucking nice.

>>4794596
I haven't actually touched my town in a couple of months now, there was still snow outside when I last did.

I kind of want to get back to it but I have these other things I want to do first.

>> No.4795385

>>4794382
This is art.

>> No.4795874

>>4794351
It's a fucking annoying scenario.

There's a similar fanmade one called RCT Noob where the moment you start it up everything falls to pieces. Fucking hilarious.

>> No.4795983
File: 65 KB, 211x202, 1365725075229.png [View same] [iqdb] [saucenao] [google]
4795983

>>4793953
>it's an "authority bans height restrictions" episode

>> No.4796018
File: 558 KB, 1020x651, woodstock.png [View same] [iqdb] [saucenao] [google]
4796018

It's certainly a more engaging scenario than Alcatraz was at least. Can't say i'm big on the ride reskins or only being able to charge $40 for entry, though.

>> No.4796027

I know this is a bit recent for /vr/, but by chance, does anyone know how to set up CreamAPI for Planet Coaster? It's not working for me for some reason. I'd like to get back into the game, but $33 for basic themes like spooky, adventure, and studios seems like too much.

>> No.4796042
File: 581 KB, 1366x708, shitty_castle.png [View same] [iqdb] [saucenao] [google]
4796042

sooo.... how the FUCK do I git gud at this shite? I'm only on Crazy Castle and at the end of year 2 I barely have 800 guests, how do I get to 1500 in time? I've maxed out my credit and money isn't flowing fast enough for another coaster. Am I just supposed to spam non-coaster rides even though I've got one of each already?
Also how do you people get so much scenery going? I need shitloads of time and money to build just a little bit of scenery and increase excitement rating, often it's not even worth it.
Help out a n00b who's been playing this game for almost 20 years and still hasn't gitten gud.

>> No.4796048

>>4796042
more rides, you dont have nearly enough

constant advertising campaigns going on in the latter half of the game

>> No.4796051

>>4796042
>end of year 2
scratch that I'm in fucking august year 3 already, just noticed
jfc this is my 3rd attempt and I'm failing so fucking hard ;___;

>> No.4796053

>>4796042
>>4796051
Is Crazy Castle pay per entry or ride?

>> No.4796057

>>4796048
so I should just repeat rides, yes? dammit I hate that it triggers my autism, but aight, will do!

>> No.4796059

>>4796053
ride, if it were pay by entry I'd do the old close-and-open-and-ad campaign trick to get some easy cash
which, sadly, I only learned a few days ago here, because over a fucking decade and a half I never thought of that.

>> No.4796069

>>4796059
I see you got a lookout tower, here's my recommendation

>build it 5 feet off the ground
>make it only go up 30-40 feet
>coat everything underneath the tower with cheap bushes and weeds
>charge $5 for a ride

It's an easy way to get some cash early on. I'd also recommend deleting the path surrounding the castle and placing Launched Freefalls if they exist.
Also, charge at least $10 for umbrellas.

>> No.4796074

>>4796069
damn I feel dirty already kek
Does that umbrella trick really work? Gotta try it. Also what is this freefall meme, how does that work? I've been noticing lot of mentions of that.
(also no, no launched freefall so far)

>> No.4796091
File: 158 KB, 1019x759, Launched Freefalls.png [View same] [iqdb] [saucenao] [google]
4796091

>>4796074
Some guests will complain about the price, but people will be buying umbrellas at $10 even when it's not raining. You can easily have $2,500 per hour from one Info Kiosk, though it won't work as well for ones deeper into the park.

Launched Freefalls are 10-12 second rides that you can get away with charging for based on intensity. You can easily break 9k an hour with just one tower. If you're playing a park that goes off park value and has them available, you can build it tall without affecting ride time, spiking park value easily.

>> No.4796118

>>4796091
Intredasting. Right now I have a problem with guests running out of money. Is it stupid to close down and reopen the park to get new guests or will my total guest number suffer too much one year from the end date? I've set research to only food and stalls for now in hope of getting the fucking ATM
>pay per ride scenario
>no atm
JUST

>> No.4796132

>>4796118
It's not really worth it, I'd just beeline the ATM. Both the Launched Freefall and ATM are in Crazy Castle, so my recommendation to you right now is

>build at least 2 lookout towers like I described
>build a compact coaster to draw guests, you may want to make some in the Coaster Designer, as they're a great help

>> No.4796152
File: 1.22 MB, 1364x698, shitty_castle_mouse.png [View same] [iqdb] [saucenao] [google]
4796152

so this is picking up a bit, I built a few simple rides, and cash has been flowing a bit so I went with a coaster, a wooden wild mouse to keep it compact and cheap. Built this thing on the fly and it's not too shabby.

>>4796132
Will do.

>> No.4796157

>>4796152
idiot me didn't screencap stats
>excitement 6.8
>Intensity 7.61
>Nausea 4.27

>> No.4796158

>>4796152
caterpillar coasters rake up the fucking dollars if you can get excitement around 6 with low intensity

ive made my starting fortunes on the low/mid-intensity prefering maps

>> No.4796167

>>4796042
>guests meandering on the battlements
NO!

>> No.4796183
File: 598 KB, 1366x704, shitty_castle_2.png [View same] [iqdb] [saucenao] [google]
4796183

>>4796167
It's too late, sergei. It was always too late.

>> No.4796248
File: 1.26 MB, 1366x702, shitty_castle_not_so_shitty_anymore.png [View same] [iqdb] [saucenao] [google]
4796248

Holy shit I'm actually gonna make it!
You guys are great, you've made me rediscover the fun in RCT! Thanks a bunch!

>> No.4796273

>>4796248
the real fun is designing your own rides and cramming them in to restricting shit like maps like that

elder god tier fun is putting the theme in your theme park

>> No.4796275

>>4796273
I've been trying to keep up with the castle theme, but I can't really be arsed to overdo it with the scenery on a limited time. That's why I prefer scenarios with no time limit.

>> No.4796308
File: 364 KB, 1022x650, Dinky Park.png [View same] [iqdb] [saucenao] [google]
4796308

hey guys how'd i do in dinky park

>> No.4796314

>>4796308
Needs more Launched Freefalls.

>> No.4796329
File: 1.14 MB, 1366x706, shitty_castle_not_so_shitty_anymore.png [View same] [iqdb] [saucenao] [google]
4796329

Hooray!

>> No.4796416

>>4794103
>not wanting a comfy boat ride across an ancient roman Aqueduct
>I shiggy diggy

>> No.4796668

I just got RCT Classic gifted to me on Steam. What folder in my directory do I place downloads and stuff? I don't see any separate directories for Tracks, Scenarios, etc like I do for RCT 1 and 2. Just a folder called "Assets"

>> No.4796804

>>4796273
Is transcendence of material reality tier creating your own scenario and landscape from scratch with all the rides/themes you can fit?

>> No.4796839

>>4796804
creating your own scenario with height and foliage deletion limits and enjoying it

>> No.4796842

>>4796839
That's crossing the line into masochism.

>> No.4796846

>>4796842
what else is there to ascending the mortal plane than accepting any and all suffering as a part of existence?

>> No.4796876

>>4796846
When you become the infinite there are no restrictions.

>> No.4796878

I refuse to play rollercoaster tycoon 2 until they implement being able to use all objects. My creativity will not be stifled.

>> No.4796884
File: 447 KB, 1280x800, Pacifica Park 2018-05-24 19-41-42.png [View same] [iqdb] [saucenao] [google]
4796884

Thinking about taking out the Cherry Blossom coaster and put in a station for a tram to go to the far end of the park.

Do guests even use trams in this way? Are they smart enough to know to use the tram to get back to the entrance?

>> No.4796890
File: 223 KB, 1920x1080, A E S T H E T I C B E N C H 2018-05-15 23-20-47.png [View same] [iqdb] [saucenao] [google]
4796890

>>4796878
wow, you're really uptight huh?

Working with limitations is fun and helps promote creativity. If there were no limits, everything would be easy

>> No.4796893

>>4796890
Slow down Jordan Peterson.

>> No.4796916

>>4796884
No. Transport rides are just gentle rides.

>> No.4796923

Is there any park where the Elevator could be legitimately useful?

>> No.4796972

>>4796916
Shiiiet that's kinda lame.

>> No.4797023

>>4796878
While it would give you a lot more options, sometimes the limits are part of the scenario. How are you supposed to have gentle ride-only or coaster-only scenarios if you can research anything?

>> No.4797130

>>4796923
Nope the elevator might be the worst ride in RCT. The two premade elevators are guest traps that causes your park rating to plummet. Even if you use them as transportation the guest AI will not factor them into their pathfinding at all so you might confuse guests and get them lost or stuck.

Guest AI does not factor any transport ride actually but at least trains, monorails, and chairlifts look nice.

>> No.4797135
File: 1.01 MB, 1920x1200, Pacifica Park 2018-05-24 21-16-09.png [View same] [iqdb] [saucenao] [google]
4797135

>> No.4797237

>when the ATM is the final researched stall

Why do i have to research stuff like the ATM and woodie anyways?

>> No.4797301
File: 170 KB, 1280x800, Pacifica Park 2018-05-24 23-23-34.png [View same] [iqdb] [saucenao] [google]
4797301

>>4797135
Planning for the last section of the park. The bay thing is going to be pirate theme.

>> No.4797342 [DELETED] 

>>4796042
>Delete the extra paths immediately upon starting
>advertise the shit out of every new coaster

>> No.4797346

>>4796923
A park with a huge elevation change like Pratt Falls or Thunder Rock might benefit from an elevator. You can get decent scores out of what is essentially an everyday thing. You just have to make sure they're not trapping guests.

>> No.4797350
File: 395 KB, 1021x649, Crazy Castle.png [View same] [iqdb] [saucenao] [google]
4797350

Passed the goal before the second year ended thanks to my premade compact coasters. Or rather, most of them were made by me

Takes forever to research the ATM, about a full year, but once that happens your castflow skyrockets. Phoned the last year in and just sat with fast forward on. This was loads harder when i was younger and thought i couldn't charge more than $2 a ride and didn't know the scammiest tricks around

>> No.4797381
File: 463 KB, 1280x800, Pacifica Park 2018-05-25 00-38-41.png [View same] [iqdb] [saucenao] [google]
4797381

>>4797301
Made a castle over the rapids ride instead.

>> No.4797516
File: 176 KB, 1280x720, jordan peterson sends his minions to attack coyote peterson, declaring there can only be one.jpg [View same] [iqdb] [saucenao] [google]
4797516

>>4796893

>> No.4798561
File: 224 KB, 1021x650, Barren Desert.png [View same] [iqdb] [saucenao] [google]
4798561

I was mostly waiting for new coaster types. For some reason, the starting Hypercoaster's intensity shoots up a few points and forces you to redesign it only a few seconds after starting the scenario.

>> No.4798568

>>4798561
Are you using OpenRCT2? It might have been built with a previous version, and the scores are recalculated differently.

>> No.4799019
File: 412 KB, 1020x650, Gravity Gardens.png [View same] [iqdb] [saucenao] [google]
4799019

A decent idea for a scenario, but it's ruined by two fatal flaws. It's a pay to enter park, and not a pay per ride park, taking away from the major positive of actually BUILDING coasters in the first place. Also, the lower limit for guest's money is a measly $50.

What this all means is you have to constantly close everything, and then wait for them to come back. But that lowers park value because you have to wait like 3 months to get the full effect, meaning you have to build several more coasters than you'd normally have to, but you cant build them as fast because it's a pay to enter park.

>> No.4799026

>>4799019
Just delete and replace all of those prebuilts.

>> No.4799029

>>4794596

I haven't played in a while I kind of hate how SC3k maps are so hilly.

>> No.4799030

>>4799026
Fuck that noise, tearing down and rebuilding stuff just to inflate park value isn't fun.

>> No.4799035

>>4799030
Yup, it isn't fun at all, which is what makes that scenario one of the worst of the series.

>> No.4799043

>>4799035
Not gonna lie, after i saw my park value fell $100k while waiting for more money, i just clicked "renew rides"

>> No.4799046

>>4799043
Understandable. I'm not going to give you shit over it.

>> No.4799051

>>4799046
Think the scenario would be more fondly remembered if it was pay per ride?

>> No.4799069

>>4799051
Probably not, 500k park value is still ridiculously high to achieve normally.

>> No.4799090

>>4796248
I like your food court.

>> No.4799110

>>4799069
Park Value's a pretty awful scenario goal in my opinion. It usually ends with me doing this >>4796308

>> No.4799126

>>4799019
I recognize some of those prebuilts!

>> No.4799143

>>4799126
I'm pretty lazy and use prebuilts a lot. I have several for a lot of the bad coasters like Mini Suspended and Steeplechase, because they're just awful to get. Sadly my "compact" Vertical Drop in the upper right is very expensive

>> No.4799151
File: 417 KB, 1280x800, Pacifica Park 2018-05-25 18-30-31.png [View same] [iqdb] [saucenao] [google]
4799151

>>4797381
Killed the first coaster made in the park, it was time to go.

>> No.4799256

>>4799151
;_; rip

>> No.4799463
File: 250 KB, 1280x800, Pacifica Park 2018-05-17 09-58-23.png [View same] [iqdb] [saucenao] [google]
4799463

>>4799256
She was an old broad, had to go!

>> No.4799475
File: 1.59 MB, 1026x800, 4region.png [View same] [iqdb] [saucenao] [google]
4799475

Does any other city builder come close to SC4 in terms of large-scale planning?

>> No.4799483

>>4799475
Nope!

Closest I've got it playing C:S with all the tiles enabled and forcing myself to create satellite towns connected only by highway and wilderness.

>> No.4799534
File: 443 KB, 1280x800, Pacifica Park 2018-05-25 22-32-47.png [View same] [iqdb] [saucenao] [google]
4799534

>>4799463
A creature thus be born!!!

>> No.4799537

>>4799534
Fix your park value my dude

>> No.4799556
File: 309 KB, 1280x800, Pacifica Park 2018-05-25 22-48-35.png [View same] [iqdb] [saucenao] [google]
4799556

>>4799537
Bunch of fucking babies, these guests. Got bathrooms and first aid places everywhere.

>> No.4799654

>>4796890
>that small island with the roman statue
Absolutely fantastic. The rest is a little to NED for my tastes.

>> No.4799668

>>4799019
It's a challenging park, if it allowed pay-for-rides it would be easy. It's possible to pace the parks growth and manage everything without using tricks like closing everything down.

>> No.4799669

>>4799151
F

>> No.4799673

>>4799668
With the value decay, you still need either a LOT of old rides or to save up capital for a build out. Neither is much better.

>> No.4799680

>>4799668
When you can only charge $50 for entry, you're capping the amount you can charge very quickly, which makes all those coasters feel like empty investments

>> No.4799683

>>4799673
>>4799680
Yeah, you need to manage a fast guest rotation later on. So you need to charge close to 50, have them spend the last on food/drinks and then go home thus spawning new guests.

The park is huge, it's supposed to take time. With loads of older rides and one or two ambitious builds you'll usually make it.

>> No.4799703

>>4799683
>and then go home
The means to this end are no less "tricks" than closing.

>> No.4799706

>>4799683
Spamming a mess of ride tracks just to get high park value is just not any fun. Correct me if I'm wrong, but couldn't I just charge $50, slap down prebuilts, hit fast forward, and then shit a bunch of track down, all of which is one awful, unrideable coaster, just to hit that mark?

>> No.4799725

>>4799706
Most likely yes. But since more factors, ride popularity for example, affect park value this would be harder than designing a well planed park.

>> No.4799736
File: 79 KB, 1023x769, The TOGO Job Application.png [View same] [iqdb] [saucenao] [google]
4799736

>>4799725
Finally, a use for pic related

>> No.4799754
File: 203 KB, 1280x960, TOGO.png [View same] [iqdb] [saucenao] [google]
4799754

>>4799736
Oh boy I love Togo memes.

>> No.4799760
File: 384 KB, 1920x1017, Trinity Islands 2018-05-26 02-36-21.png [View same] [iqdb] [saucenao] [google]
4799760

I forgot how cozy Trinity Islands is. I'm pretty proud of how this island is shaping up.

>> No.4799898

>>4799090
thanks pham

>> No.4799921

Those "Build X coasters with at least X.XX excitement" scenarios, what's the fewest number of coasters you can set it at?

>> No.4799948
File: 490 KB, 1366x706, electric_fields_1.png [View same] [iqdb] [saucenao] [google]
4799948

Well, this was a walk in the park compared to the Crazy Castle which had me sweating. Done on the first try, even a few months left. I'm especially proud of the railroad, it's literally the last thing I built right into the built-up park, and without slopes that slow the trains down, instead I built footbridges with the paths.
About that recent discussion of the point of transport rides, on one hand they help distribute guests, but they also work as a multiple ride, this one has four stations spread around the park. And it gets 3.94 excitement rating, since it passes next to so many other rides and scenery. So there is kind of a use to them, other than just being standard gentle rides.

>> No.4799984

>>4799029
Flatten them out in the terraforming stage.

>> No.4800309

>tfw POVs of this seasons new coasters start arriving
Of what I've seen yet Hangtime looks best, Icon looks really boring compared to most of Macks other launched rides. It's to bad RCT don't have these new coaster types.

>> No.4800816

>>4800309
Bruh
Steel Vengeance bruh

>> No.4800838

>>4800816
True, true. I forgot it because the POVs have been out for so long. There's also DC Rivals and Hyperion, if it gets finished this season.

>> No.4800921

>>4800838
On this topic, am I the only one that thinks RMC shouldn't touch White Cyclone in Nagashima Spa Land? I'm down for a steel retracking, but it's clear that the park owners take really good care of the ride to keep it as picturesque as it is, and it'd be a shame if RMC doesn't respect that and just makes another standard hybrid.

>> No.4800973

>>4800921
I feel like to many parks chose too have RMC totally rebuild their woodies. Georgia Cyclone turned a long ass ride into a RMC that felt way to short.

>> No.4801243

How do I break my addiction to spamming tiny prebuilt coasters?

>> No.4801525

>>4801243
Spam them for profit so you can afford the 40k+ hypercoaster/hypertwister with 9 excitement later.

I like, >>4799534, >>4799463, >>4799151's points, sometimes it's time to remove some rides and make something better.

>> No.4801596
File: 217 KB, 500x381, 1445676810872.png [View same] [iqdb] [saucenao] [google]
4801596

>>4801525
Circle of fuckin life.

>> No.4801774
File: 48 KB, 475x296, bones.png [View same] [iqdb] [saucenao] [google]
4801774

https://www.youtube.com/watch?v=o1lZQEeLjrM

>> No.4801845

>that terrible scream that guests make when their coaster goes off the rails and is about to crash is also the same scream Haunted Houses make
why so spooky?

>> No.4801854
File: 35 KB, 311x179, 2018-05-27 01_55_41-OpenRCT2.png [View same] [iqdb] [saucenao] [google]
4801854

So A E S T H E T I C
Looks like a real life mine train.

>>4801845
All other sounds go silent when it happens, too. They really make you feel like you fucked up.

>> No.4801880
File: 554 KB, 1920x1057, Millennium Mines 2018-05-27 02-13-47.png [View same] [iqdb] [saucenao] [google]
4801880

Ez park ez life. I kept procrastinating because I've been wanting to plan out and build a mega-park, and I've been using Planet Coaster to fill that void. (Planco's coaster builder was really disappointing honestly.), and also there's something primal or instinctual inside of me that makes me dislike pay-to-enter parks, even though as Evergreen Gardens demonstrated, you can generate a fuckload of money very quickly. I don't really know.

Also since I pretty much completed the scenario a year ahead of time, I decided to fuck around with train and track combinations. I don't know why I haven't thought of doing >>4801854 until now, it looks great in my opinion.

Karts and Coasters, great. TWO coasters I need to change to have breaks so they don't crash.
>that long as fuck Kart track
How the FUCK do I disable victory laps?

>> No.4801898

>>4801880
>Planco's coaster builder was really disappointing honestly
Yeah. They had one job...

>> No.4802428

>>4801880
>How the FUCK do I disable victory laps?
Continuous Circuit Mode.

>> No.4802479
File: 529 KB, 1024x768, Namnlös.png [View same] [iqdb] [saucenao] [google]
4802479

My first park not so good I guess

>> No.4802493

>>4802479
Not to bad either, considering it's your first park. Keep posting your progress.

>> No.4802576

>>4802479
some of that woodie's turns look suspiciously unbanked

>> No.4802597

>>4802479
I suggest you substitute the final pieces of your woodie and kiddie coaster by a break run. That way, your trains won't crash into each other if the station breaks fail (you'll find that later in Diamond heights). Apart from that, nice park considering you're new to the game. Godspeed, anon!

>> No.4802608
File: 3 KB, 438x132, Passengers Production.png [View same] [iqdb] [saucenao] [google]
4802608

>> No.4802630
File: 59 KB, 700x394, 43944370_303[1].jpg [View same] [iqdb] [saucenao] [google]
4802630

http://www.dw.com/en/blaze-at-theme-site-europa-park-rust-in-southwestern-germany/a-43943494

F

>> No.4802664

>>4802597
Not him but don't all brakes fail if there's a station brakes failure? Even though they're not station brakes, that is

>> No.4802668

>>4802664
Block breaks are indestructible.

>> No.4802671

>>4802630
F, were any rides damaged?

>> No.4802674
File: 50 KB, 640x480, piraten_in_batavia_b3[1].jpg [View same] [iqdb] [saucenao] [google]
4802674

>>4802671
Pirates of Batavia was destroyed, which was a water ride.

>> No.4802676

>>4802668
But what if I don't want to run in block sectioned mode?

>> No.4802707

>>4802676
Then you'll have to either accept fatal crashes or design your coaster around crashes. Either running a single train or making sure it enter the station at a slow enough speed, even without breaks. It's worth noting that a break-run, even without block breaks, decrease the risk of a breaks failure.

>> No.4802710

>>4802707
>breaks
Fuck me. Brakes*

>> No.4802719

Really want to play some Roller Coaster Tycoon now... does it run ok in Wine?

>> No.4802726

>>4802674

>Water ride catches fire.

the irony.

>> No.4802732

>>4802719
Better yet, OpenRCT2 run fine on Linux.
https://github.com/OpenRCT2/OpenRCT2/wiki/Installation-on-Linux-and-macOS

>> No.4802737

>>4802608
What a lonely little post.

>> No.4802768

>>4802737
It's a lonely little oil rig.

>> No.4802812

>>4802768
Not enough OpenTTD in this thread, but I haven't been playing it lately either, so who am I to talk?

>> No.4802893
File: 80 KB, 1152x607, March of the Penguins 1.png [View same] [iqdb] [saucenao] [google]
4802893

>>4802812
It'll happen when it happens

>> No.4803332

>>4802428
OH SHIT YOU'RE RIGHT
YOU'RE A FUCKING GENIUS

>> No.4803383
File: 337 KB, 1019x647, Fun Fortress.png [View same] [iqdb] [saucenao] [google]
4803383

This is a pretty cramped scenario, but I managed to make it work.

>> No.4803810
File: 309 KB, 908x510, ivory boardwalk.png [View same] [iqdb] [saucenao] [google]
4803810

>> No.4803816
File: 1.03 MB, 1680x1010, ivory towers replacement.png [View same] [iqdb] [saucenao] [google]
4803816

It turns out that Hurricane at Ivory Towers adjusts up to 11.5 intensity in the most recent OpenRCT2 build, so I decided to replace it completely. How'd I do?

>> No.4803838

>>4803816
seems like the newest build is messing with a ton of rides lately, what gives?

>> No.4804024
File: 11 KB, 112x125, 2018-05-27 23_42_21-OpenRCT2.png [View same] [iqdb] [saucenao] [google]
4804024

Uh

>> No.4804025
File: 41 KB, 351x359, 1342129323430.jpg [View same] [iqdb] [saucenao] [google]
4804025

>>4804024

>> No.4804047

>>4804024
NO WAY IN
NO WAY OUT

>> No.4804110

>>4804024
>"Theme Park 1 looks too intense for me."

>> No.4804125
File: 682 KB, 1858x1057, Karts &amp; Coasters 2018-05-28 01-02-37.png [View same] [iqdb] [saucenao] [google]
4804125

Holy fuck I am so glad I saved a month before the deadline. Failed twice, passed on the third time.

First time I was 5 fucking guests short, and fucking failed. Thanks RNG.
Second time around, I said fuck it and put a no entry sign on the entrance because I thought I saved after the point where I could actually win. Funnily enough, if the game detects there is one there when the deadline hits, it fails you automatically. Learned my lesson.
Third time I placed an entertainer down at the entrance. Apparently that kept most guests from leaving.

Anyway, this scenario was annoying. Every ride is so fucking far away from each other, and the paths in this park look like an autistic kid treated this game as MSPaint. It was pretty challenging to manage all of the rides and generate any decent money in a short amount of time. That woodie I built took so much time to get the money for. It was just a constant struggle.

Also >>4804024, the guests just phased through the fence as if it weren't there, lol.

>Mel's World
>That B&M Invert
Ooo that's just sexy looking. Finally, a park with not shitty rides.

>> No.4804131

>>4804125
You better have named that new wooden coaster "Biggest Woodchip", Anon.

I feel like Frightmare was based a bit on Nemesis, even before the in-game Alton Towers recreation.
https://www.youtube.com/watch?v=-NQq-CtYtu0

>> No.4804136

>>4804131
Flightmare, I mean. Frightmare was in Frightmare Hills.

>> No.4804141

>>4804125
>Funnily enough, if the game detects there is one there when the deadline hits, it fails you automatically
It does? You sure it was not park rating? Preventing peeps from leaving the park usually tank the park rating below 600 in like a month.

>> No.4804145

>>4804141
Oh, that could have been it.
If that's the case then both would have happened on March 1st. Yours might be more likely.

>> No.4804146

>>4804131
I named it Fury.
:^)

>> No.4804149

>>4804131
>Nemesis
24 years later and it's still the best inverted coaster. Black Mamba might be as good and Banshee, Montu, Raptor and a couple of others come close, but still.

>> No.4804173

>>4804149
The only Invert I've ridden was Silver Bullet at Knott's when I was like 8 years old. I vividly remember how much that motherfucker yanked on my legs in the final helix. Man that was fucking intense.

>> No.4804264

>>4804149
OzIris also deserve a mention.

>> No.4804480

How do I properly enjoy OpenTTD? Making money is pretty easy, you can just make a few basic coal-powerstation routes and leave things alone for a while, but I don't really have anything to aim for after that. Buses are barely worth the investment and yeah, I just don't know what people even do in these games aside from autistically complex railways for shits and giggles.

>> No.4804508

>>4804480
The original game came with scenarios which you were supposed to play through. OpenTTD doesn't ship with the original scenarios so you have to create your own or its just a sandbox.

>> No.4804637

>>4804508
That kinda sucks. Has anyone remade those scenarios? Original TTD runs like shit in DOSBox for me.

>> No.4804764
File: 1.88 MB, 1294x684, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804764

How does /RCT/ feel about OpenRCT?

>> No.4804768
File: 3.01 MB, 1658x790, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804768

Posting more of my ORCT builds

>> No.4804779

>>4804637
https://www.tt-forums.net/download/file.php?id=116649

copy the files to documents/openttd/scenario/

>> No.4804780

>>4804768
The coaster looks a little to good to be an arrow desu, other than that that is a beautiful area. I love your sparse use of CSO.

>> No.4804783

>>4804780
Thanks, haven't played in about 2 years though. Community dipped and the multiplayer slowly stopped working along with the game itself it seemed. Trying to see if I can scrape off some of my work from New Element.

>> No.4804786
File: 1.57 MB, 1190x531, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804786

>>4804780
Heres some more, posted this little plot on New Element some time ago.

>> No.4804789
File: 1.52 MB, 1182x534, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804789

>> No.4804792
File: 2.02 MB, 1192x643, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804792

>> No.4804794
File: 1.96 MB, 1187x641, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804794

>> No.4804796
File: 1.66 MB, 1184x582, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804796

This was a Romanesque Resort I made with a monorail station connection. Some theme we were going for.

>> No.4804804
File: 672 KB, 642x489, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804804

Always liked this B&M design

>> No.4804805

>>4804764
There is no reason not to use it.
>>4804792
How does the end of the lift work there?

>> No.4804807
File: 568 KB, 1254x647, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804807

This entire park was made up of island plots. It was a collab where we all made out own Islands. This was mine. I did not make the bridges.
>>4804805
Works like any other lift, the ghosted track is just there for looks.

>> No.4804809
File: 825 KB, 1175x577, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804809

Built a meme city too. Que 9/11 jokes. Couldn't make the towers any higher

>> No.4804812
File: 205 KB, 710x433, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804812

Another really fun Wild-Mouse Hybrid design

>> No.4804814
File: 1.52 MB, 1116x621, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804814

>> No.4804817
File: 1.47 MB, 1030x638, Army Logo.png [View same] [iqdb] [saucenao] [google]
4804817

All I got for now

>> No.4804819

All kinds of great work from ORCT you can find on New Element. To my knowledge the player base is still pretty decent and the game is very much alive. You'd be surprise how big the community is for the OG RCT before they went 3D.

>> No.4804883
File: 356 KB, 500x345, 1362108439498.gif [View same] [iqdb] [saucenao] [google]
4804883

>>4804764
It's two-fold: I can't remember my issues with playing the original installation of RCT2 and expansions, and I cannot see myself in the future playing RCT2 without OpenRCT.

I certainly as fuck won't miss this shit:
https://www.youtube.com/watch?v=JMO17d8gNYI

>> No.4804898

>>4804480
>autistically complex railways for shits and giggles
That's pretty much what you do. Try turning on cargo destinations and making a realistic passenger network.

>> No.4805091
File: 208 KB, 1024x768, roller2.png [View same] [iqdb] [saucenao] [google]
4805091

>>4802479
2nd park

>> No.4805093
File: 398 KB, 1024x768, roller21.png [View same] [iqdb] [saucenao] [google]
4805093

>>4805091

>> No.4805094
File: 665 KB, 1024x768, roller22.png [View same] [iqdb] [saucenao] [google]
4805094

>>4805093

>> No.4805108

>>4804817
>>4804814
>>4804812
>>4804809
>>4804807
>>4804804
>>4804794
>>4804796
>>4804792
>>4804789
>>4804786
>>4804768
>>4804764
These are all really cool, how do you make such intricate designs in a 2D sprite game like this

>> No.4805140

>>4804764
OpenRCT has become the standard. The quality-of-life increase over vanilla RCT 1+2 makes it essential. No need for windowed hacks, built-in cheats make trainers pretty much obsolete, the promise of new content and eventual bypass of item limits, the inclusion of multiplayer, the list goes on...

The few flaws are made up for by the staggering collection of features that it provides.

>> No.4805156
File: 2.58 MB, 2448x3264, Legoland_Ger_Flume.jpg [View same] [iqdb] [saucenao] [google]
4805156

>>4805091
>>4805093
>>4805094
You don't seem to have any problems with completing the scenarios so lets talk aesthetics. Having a sharp turn directly after a long drop on a log flume might work in game (under specific circumstances, if there's a conveyor not long after, it might lead to crashes) but it looks horrible, especially in motion. Real life Log Flumes always have long ass straights to slow down the logs even after moderate sized drops.

>> No.4805184

>>4805156
plus, splashes. You don't get splash sprites on curves.

>> No.4805307

Can the OpenRCT devs just please make the guests not retarded? I hate having to be forced to make my paths single-lane and on a grid.

>> No.4805364

>>4805307
How would you unretard someone? A reverse lobotomy booth?

>> No.4805767
File: 118 KB, 605x338, ten seconds.png [View same] [iqdb] [saucenao] [google]
4805767

It's nice to open a stall and have people immediately shop there.

>> No.4806071

>>4805307
>tfw build all my paths double and never have any problem
I don't understand.

>> No.4806146

>>4805767
>Satisfaction

Was always curious as to how this worked. Does it work in relation to Guest Happiness meter? I guess the Excitement Ratings on rides are affected by the Satisfaction percentage? Waiting in long lines greater than 6 minutes decreases this.

>> No.4806160

>>4804768
The way those corkscrews on the left line up looks neat.

>> No.4806183

>>4804764
>>4804768
>>4804786
>>4804789
>>4804792
>>4804794
>>4804796
>>4804804
>>4804807
>>4804809
>>4804812
>>4804814
>>4804817

Zod? Its good to see you dude. Love your work

>> No.4807050

I'm short on stuff to make in RCT right now; Give me a ride type and one or two scenery groups and I'll try to make something out of it.

>> No.4807059 [SPOILER] 
File: 349 KB, 3840x2160, 1527629201678.jpg [View same] [iqdb] [saucenao] [google]
4807059

>>4807050
River Rafts
Roman theming

>> No.4807070

>>4806146
Probably based on the price/value as well

>> No.4807074

>>4806183
Oh hey bud!

>> No.4807083

>>4793664

So at what Excitement rating do peeps achieve orgasm??

>> No.4807140

>>4807083
13.7

>> No.4807141

>>4807050
Make a haunted mansion ride. Build a castle and everything.

>> No.4807165

Playing Simcity Classic 95 PC. Are there any known strategy guides besides the ones on gamefaqs and incise.org? Didn't see any for SC Classic 95 PC, and I'm still looking for more info about city-building strategies, if it exists.

>> No.4807181
File: 121 KB, 1536x813, Roman Rafting.png [View same] [iqdb] [saucenao] [google]
4807181

>>4807059
Here ya go.

>> No.4807183
File: 132 KB, 1536x813, Roman Rafting (No Scenery).png [View same] [iqdb] [saucenao] [google]
4807183

>>4807181

>> No.4807184

>>4807181
It always bothered me just how unrealistic the River Rapids was. OpenRCT was the saving grace to make a more simulated experience. The sharp turns in Vanilla RCT just took me out of it.

>> No.4807190

>>4807181
>>4807183
River Rafts is actually the "transport" ride. But good work anyway.

>> No.4807193

>>4807184
Yeah, it really does need wide turns.

>> No.4807318
File: 126 KB, 1536x813, Castle Griffinsteed.png [View same] [iqdb] [saucenao] [google]
4807318

>>4807141

>> No.4807323
File: 112 KB, 1536x813, Castle Griffinsteed (No Scenery).png [View same] [iqdb] [saucenao] [google]
4807323

>>4807318

>> No.4807436
File: 1.99 MB, 400x400, enjoying this way too much.gif [View same] [iqdb] [saucenao] [google]
4807436

>>4807318
>>4807323
I personally would add more gargoyle statues, but man that's pretty. Excellent job my dude.

>> No.4807471

so...
new contest when?

>> No.4807491

>>4807471
Someone should make a really shitty scenario for everyone to use, and then be tasked with building the best park you can out of it. No cheats.

>> No.4807497

>>4807491
What about a mountain side with a really limited stretch of usable land?
Or an island in an ocean?

>> No.4807521

>>4807491
Or everyone plays the same scenario and posts results. Time limit is when the objective ends.

>> No.4807532

>>4807497
Something like that. I was thinking more along the lines of Europe-Renovation from RCT2 Wacky Worlds but with shittier landscape, perhaps. Maybe even a height restriction.

>> No.4808012
File: 543 KB, 1920x1057, Mel&#039;s World 2018-05-29 23-39-09.png [View same] [iqdb] [saucenao] [google]
4808012

I think I have a problem with trying to make the park look nice. I get so carried away with it, and then I realize that it's April of year 3 and immediately have to advertise for 12 weeks and throw down as many prebuilts as I can. At least I know that I am going to have a lot of fun with making this park super duper nice. It's definitely a contender for Trinity Islands and this scenario.

Mothball Mountain time, bois. I might fail this one.

>> No.4808060

>>4808012
Nice coasters, both the Dive coaster and the Bobsledge are good. The Bobsledge is a little too spread out but I don't think you could have done better considering the terrain. The Dive coaster looks like a bigger version of Oblivion.

>> No.4808063

>>4808012
i'm not seeing nearly enough space loops and launched freefalls

>> No.4808084

>>4808060
The bobsled came with the park lol. The only real coaster I built was the Dive coaster and the Arrow shuttleloop.

>>4808063
I'm sorry senpai, I have failed you.

>> No.4808089

>>4808060
>>4808084
Also yeah, I wanted the dive coaster to heavily resemble Oblivion. I hope the OpenRCT devs add more inversions to the coasters to update them.

>> No.4808272

>>4805364
Force the guests to watch Rick and Morty.

>> No.4808278

Was there no ATM in RCT1? I've played thought over half of the scenarios now and not once did I research an ATM.

>> No.4808281

>>4808278
>Was there no ATM in RCT1?
Nope.

>> No.4808285

>>4808281
I guess something happened to Chris Sawyer between 1999-2002 that made him figure out what an ATM was.

>> No.4808537

>>4808285
Maybe he had no money before RCT1 was sold, but then he did.

>> No.4808949

>>4808285
I think he couldn't/just didn't think about putting it in. You think he didn't know about first aid in 1999?

>> No.4808989

>>4808949
Most people don't know about first aid until they have to give it or receive it. That part makes sense. Maybe he didn't go out much before RCT, but then after he spent more time around places that would have first aid.

>> No.4809181

First aid stalls are dumb anyway. Just have people puke and get hungry, the cost of a few extra handymen is more than made up by the extra income in food sales.

>> No.4809532

>>4809181
>Just have people puke and get hungry
What a concept.

>> No.4810027
File: 84 KB, 215x314, loop icon 2.png [View same] [iqdb] [saucenao] [google]
4810027

Just sharing this because it looks nice.

>> No.4810032

>>4809532
ikr? The trick is to strategically place your food court at a short distance from the exit of important puke-inducing rides, and having a handyman assigned to that area.

>> No.4810035

>>4810032
There's no way this works

>> No.4810038

>>4810035
puking makes guests hungry and thirsty, that's really all there is to it.

>> No.4810130

>>4810035
>>4810038
I mean you should practically build some kind of puke trough outside the ride or something.

Also this is getting very Roman.

>> No.4810175
File: 373 KB, 220x220, tenor.gif [View same] [iqdb] [saucenao] [google]
4810175

>>4807181

>> No.4810207

>>4810130
People weren't supposed to throw up in vomitoriums.

>> No.4810518

>>4810207
There are documented cases of roman aristocracy making themselves throw up to be able to eat more. It's just that vomitoriums, a kind of architectural feature, have nothing to do with it.

>> No.4810537

>>4810518
Documented cases my ass, you never had that friend who threw up from drinking and then tried to keep drinking? It still happens today.

>> No.4810592
File: 32 KB, 400x400, 295315_162745310516983_1163859891_n.jpg [View same] [iqdb] [saucenao] [google]
4810592

>>4810035

>> No.4811709
File: 203 KB, 1536x813, Gipsy Danger.png [View same] [iqdb] [saucenao] [google]
4811709

Here's a couple of coasters I made a couple weeks back.

>> No.4811712
File: 325 KB, 1920x1017, Cherno Alpha.png [View same] [iqdb] [saucenao] [google]
4811712

>> No.4811713
File: 577 KB, 1920x1017, Striker Eureka.png [View same] [iqdb] [saucenao] [google]
4811713

>> No.4811716
File: 226 KB, 1920x1017, Crimson Typhoon.png [View same] [iqdb] [saucenao] [google]
4811716

>> No.4811749
File: 68 KB, 700x700, 1472172434456.jpg [View same] [iqdb] [saucenao] [google]
4811749

AstroWorld would have turned 50 today.

>> No.4811792

>>4811749
;_;
Why is Defunctland so cool? What an amazing channel. I'd preorder his book if I had money.

>> No.4811794

>>4811792
/vr/ct, before it turned into a general management thread, got me more in to theme parks as a whole, instead of just management games of them. I'm actually from Houston though, so today's video felt more depressing than they usually do.

>> No.4812000

>>4811709
8/10

>>4811712
5/10
Drop is too twisted, I'm not a fan of the colour scheme (despite the name), GCI very seldom use MCBRs and this coaster is to short to varrant one and for some reason I don't like that airtime hill.

>>4811713
9/10

>>4811716
5/10
Use standard supports, looks better.

>> No.4812020

What are some of the contests from the past? I know we recently had the knots contest, and a few years ago there was Atomik's contest. Oh, and there was also Spooktober.
Those are the only ones I remember.

>> No.4812068

>>4812020
Here are some links. Sorry but I don't have them all.
https://imgur.com/a/YLYeo
https://imgur.com/a/rUwFt
https://imgur.com/a/QoYKQ

>> No.4812082

>>4812068
Wow, I forgot all about the wooden out-and-back contest. That one was a lot of fun.

>> No.4812092

>>4812068
What scenario won the scenario contest? And are they all in the /v/-pack?

>> No.4812115

>>4812082
>woodie_prayer.mp4
Amazing contest really. Some of the best RCT coasters I've seen.

>> No.4812119

>>4812092
Round 3 had 2 polls because the first one wasn't complete and someone got missed. So one of these is wrong.
https://www.strawpoll.me/5508802/r
https://www.strawpoll.me/5508979/r
And the other two:
https://www.strawpoll.me/10232562/r
https://www.strawpoll.me/5165407/r
Voting is closed btw

>> No.4812136
File: 701 KB, 1920x1057, Mothball Mountain 2018-06-01 02-02-14.png [View same] [iqdb] [saucenao] [google]
4812136

Why is advertising so damn strong? You can bring in an extra 500 guests with like $3,000 in like 5 weeks. It really makes these scenarios pretty easy. Hopefully some of the future scenarios will shake it up a little more.
>Pacific Pyramids next
Welp.

I plopped down Microphobia just to draw in some cash, but I actually really, REALLY like the placement of it and how I made the paths interact with the supports and track, so I think I'm going to modify the layout a bit to make it my own, add a block section, and then add some scenery.

I thought I was going to hate this scenario, but I really didn't, despite it RAINING EVERY FUCKING GOD DAMN DAY FUCK. Buying land is stupidly expensive, too. $90 per tile? Fuck you.

Anyway, onward.

>> No.4812141
File: 8 KB, 645x773, feel.gif [View same] [iqdb] [saucenao] [google]
4812141

>the scenario contest was two and a half years ago

>> No.4812142

>>4812136
Nice take on this one. It's hard to keep it looking this good.

>> No.4812145

>>4812141
>didn't have time to make a scenario
>regret not entering
what the fuck was I doing two and a half years ago that was so important?

>> No.4812178

I'm all for another contest. How about a dueling coaster one?

>>4812141
fucking hell it only feels like a year

>> No.4812187
File: 646 KB, 3080x1664, fZNGlQG.png [View same] [iqdb] [saucenao] [google]
4812187

>>4812068
damn thats cozy as FUCK

>> No.4812202

>>4812178
>How about a dueling coaster one?
I'm down.

>>4812187
>spend maybe 5 hours on Cozy Cove
>spend like 30 on Merry Memeland
>Cozy Cove is without a doubt the better scenario
I tried to keep close to Chris' original RCT style while adding more detail to structures and scenery.

>> No.4812212

>>4812178
>>4812141
Make a scenario park/landscape/workbench? I'm down with a dueling coaster scenario for park value.

>> No.4812235

>>4812202
you can purchase the land on either side of the entryway right?

right???

>> No.4812289

>>4812068
>no coaster named Holocoaster/Holocauster

Well now I know what to submit for the competition.

>> No.4812295

>>4812235
You can buy the land to the left of the entrance, I honestly don't remember about the rest.

>> No.4812421
File: 925 KB, 2560x1440, eoYXaSP.png [View same] [iqdb] [saucenao] [google]
4812421

Damn I made a nice coaster.

>> No.4812468

>>4812421
That part after the pass through the station looks a little painful desu

>> No.4812746

>>4812000
>9/10
That one looks cool, but imagine how slow it must be going through all those inversions at the very end.

>> No.4812780

>>4812746
Eh, it looks about right to me.

>> No.4812820

>>4812780
Maybe I'm way off, but I'd like to know how fast the train is actually going through that section. Based on the average speed I'm concerned that it is below 20 mph, which seems too slow to be taking tight inversions. I'm not as familiar with that coaster type though, maybe the slightly lower excitement and slightly higher intensity compared to the twisters is just to be expected?

>> No.4812971

>>4812421
I liked the covered photo section.

>> No.4813361
File: 693 KB, 1366x702, buttany_breakers.png [View same] [iqdb] [saucenao] [google]
4813361

I'm having lots of fun with Botany Breakers. It's so relaxing to not have a time limit, and being able to carefully plan out the park. I just re-did the wooden rollercoaster, it was the first one I built and was also rather lackluster. Also building me a nice tram along the coast line now.

>> No.4813850

>>4812202
>>4812068

Is there anywhere I could download Cozy Cove? And those tracks from the collabs.

One of the pastebins?

>> No.4813913

>>4813850
The scenarios should be in the /v/pack. Crappage was adding stuff posted here and its been updated last month. The tracks people generally don't bother to upload.

>> No.4814007

>>4813913
>/v/pack

cool, thanks mate

>> No.4814053

>>4812136
>Why is advertising so damn strong
https://openrct2.org/forums/topic/2861-guide-when-and-how-do-guests-spawn/
Basically, it increase guest spawn rate by an insane amount, independent of the number of guests in the park (unlike ordinary spawning). If you run all advertising campaigns at once you'll increase guest spawn rate with almost one guest per second. Worth mentioning is that this might bring you over the amount of guests the game think your park deserve, with will decimate ordinary spawning. But advertisements don't care.

Free park entry > Free ride entry > Half park entry > Free food > Advertising for park > Advertising for ride

>> No.4814481

>>4814053
Does it matter which ride/food you give out coupons for?

>> No.4814490

>>4814481
I usually go with a ride that's deep into the park, so the guests will walk by lots of other rides.

>> No.4814506

>>4813913
Do I throw the scenario folders in the openRCT2 folder? Data? How about rides?

>> No.4814945

>>4814481
Slightly, the ride need to have a price of at least 3 money.

>> No.4815021
File: 909 KB, 1013x681, Six Flags 2018-06-02 23-44-00.png [View same] [iqdb] [saucenao] [google]
4815021

Post comfy non-coasters!

>> No.4815026

>>4815021
So what's that in the upper right then?
Huh? HUH?

>> No.4815032

>>4815026
Ah, he foiled my plan!

>> No.4815106
File: 3.10 MB, 228x170, 1479299637533.gif [View same] [iqdb] [saucenao] [google]
4815106

>>4815021
>Hole D / Hole E

That's asking for a bitchin'

>> No.4815134

is there any open zoo tycoon. i figured out i like animals. if no can you recommend some zoo tycoon?

>> No.4815142

>>4815134
Maybe Zoo Tycoon?

>> No.4815143

>>4815142
>>4815134
there is a Zoo Tycoon but man does it run like shit on modern OS'. i never found a solution for it. rotating the camera can stall the game for several minutes, alt-tabbing tends to break the game, and the menu tends to just stop functioning.

I don't know if there's a Zoo Tycoon Open though, ill go google it

>> No.4815168

>>4815142
>>4815143
Thanks. I guess I will instal win xp or 95 virtual machine to play it

>> No.4815170

>>4815168
Should run fine on windows XP

>> No.4815180

>>4815170
Can't wait to have my own zoo.
I've played some ttd but I was dissapointed because I can't control cities alot. After that I've played simcity3000 and the people were just idiots especially the industry ones with their smoke. I decided I like animals more and people can come to see if they want

>> No.4815198

>>4815180
zoo tycoon with its expansions is pretty fucking baller

im not so sure about the newer ones, they lose their comfy feeling that the original has

>> No.4815270
File: 221 KB, 470x372, rct invites payne stewart to play mini golf.gif [View same] [iqdb] [saucenao] [google]
4815270

>>4815021

>> No.4815283
File: 220 KB, 557x604, 1456185129096.jpg [View same] [iqdb] [saucenao] [google]
4815283

>>4815021
>the dirt paths as the golf path

>> No.4815482

>>4815143
>>4815168
>>4815170
There's no modern implementation of Zoo Tycoon that I know of. However, Frontier have trademarked 'Planet Safari' so there's quite a chance that we'll get a nice zoo game after their Operation Genesis clone.

>> No.4815564

>>4815482
Speaking of safari games, I vaguely remember some game from the late 90s? early 2000s? that was sort of like a giant safari/wildlife sanctuary game

you wouldnt happen to know what it was based off of vague details would you?

>> No.4815935

>>4815564
You mean Sim Safari?

>> No.4815945

>>4815935
ho shit i didnt know it was a sim game

i think that's it though thanks

>> No.4815960

>>4815143
>play Zoo Tycoon
>make the zoo look good from one angle because I know I'm not going to fuck around with rotating the camera

>> No.4815969

>>4815960
>make the zoo look good from one angle
>rotate to make an exhibit look less shit for that one angle but i cant see past all the shit i piled in it
>the horror

you know how mcdonalds and burger king make their burgers lean in photoshoots and all that and they look totally retarded from any other angle besides that single one?

>> No.4815970

>>4815198
RCT3 suffered the same way. It's hard to transition from a distinctive sprite-based style to 3D graphics.

>> No.4815975

>>4815969
>playing Zoo Tycoon
>can't see the bottom corner of a water exhibit because it's sunk into the ground
>raise it so I can put rocks and flora on the bottom
>pay loads of money to sink it back into the ground after

That's how bad the performance got sometimes. I'd pay money in-game to avoid spinning that fucking camera.

>> No.4816151

>>4815975
its awful it performs that way, because it was otherwise flawless in windows XP, performance wise

>> No.4816215
File: 1.15 MB, 346x166, 61c429f32c4616cbdf4c1be52faa6524.webm [View same] [iqdb] [saucenao] [google]
4816215

Why are they line-cutting? They're also forming a second queue within the queue.
I've been watching the line for a while, and if that second queue fills up, they start a third queue within the queue within the queue.

>> No.4816308
File: 233 KB, 1920x1057, Pacific Pyramids 2018-06-03 05-01-36.png [View same] [iqdb] [saucenao] [google]
4816308

I know, I know, the park looks like shit. I wanted to generate as much money as I possibly can for this park so I can buy all of the land and have lots of money for what's coming next. I'm going to sell all of the rides and kick everyone out when I feel I've made enough money.

I have a plan to Fluxtrance the shit out of this park and turn it into a desert oasis. I sense greatness in the future.

Crumbly Woods is next after around $300k is achieved.

>> No.4817540

>>4811749
I got stuck on the batman ride there once

RIP Astroworld

>> No.4817641

>>4816215
Looks like an old pathing error I'd get where new guests enter the queue can't line up for some reason, but are stuck going through the path until they reach the entrance, and the "queuing status" ends and they can exit the line. I don't know how to fix it.

>> No.4818069

>realism nerds telling me I can't build a split chain lift
https://www.youtube.com/watch?v=g904pqr3ipQ

>> No.4818091

>>4818069
That ride also has a curved brake run and station that would look like complete ass if you tried to replicate them in RCT.

>> No.4818154

>>4818069
>Knoebels
Yup, yeah, there it is. That explains it. Knoebels is the king of weird shit. Love that fucking park.

>> No.4818250

>>4818154
>spend six years building a self-designed wooden bobsled coaster

>> No.4818409

Hey guys what do you think of the mobile app for roller coaster tycoon?

Is it fun to play on the go? Or is it too much work for a mobile game?

>> No.4818425

>>4818409
i skimmed the reviews and there's a ton of 'it literally doesnt work' complaints, a while back

>> No.4818442

>>4818425
Really? The reviews I am looking at are all positive, and people saying it is fun to play even on a small phone.

>> No.4818451

>>4818425
works on my machine

>> No.4818492

>>4818442
>>4818451
like i said it was a while ago, but if it works now thats great

no reason not to if you got the expendable income

>> No.4818497

>>4815970

I think ZT2 holds up a lot better than RCT, specially game play wise.

>> No.4818510

>>4818069
Are there any other coasters that do this? The only other big coasters with two lifts I can think of are rides like The Beast where the second lift is halfway or more through the course.

>> No.4819021

>>4818409
Depends on which ones you're talking about. If you're talking about Classic, it's pretty good if you prefer scenario play and don't do scenery much.

If you're talking about 4Mobile or Touch, stay away from them like the plague.

>> No.4819067

>>4800973
It's just a way to give a fresh spin on an old ride. If Texas Cyclone hadn't been torn down I would have liked to see that ride get the RMC treatment. So far I have yet to ride an RMC remake that was inferior to the original ride.

>> No.4819072

Played about 100+ hours of vanilla TTD and looking to expand from vanilla. What are some NewGRFs that are recommended here?

>> No.4819094
File: 26 KB, 767x582, Example NewGRFs.png [View same] [iqdb] [saucenao] [google]
4819094

>>4819072
The most important Newgrfs are the trainsets, of course, so I usually start by picking a trainset I want and then build the rest of the list around it. Sometimes they have a clear theme and it's obvious which other sets will go well together. For example, the Japanese Trainset has a whole set of matching Japan-themed newgrfs that overhaul pretty much all of the base graphics. Other popular examples:
>Dutch Trainset - what it says on the tin
>UKRS2 - UK renewal set
>NARS2 - North American renewal set
>DBset - Deutsche Bahn, German railways
>xUSSR - Engines and rolling stock from Russia and ex-Soviet countries
There are also general trainsets that aren't specific to one region or country. These might be good places to start if you haven't used newgrfs before.
>2cc Trainset/2cc Trains in NML - An excellent set of interesting trains from all over the world
>Iron Horse - generic trains (i.e. not re-creations of specific historical trains), more similar to the default vehicles than other trainsets
Pay attention to track types. Some trainsets come with their own tracks, others expect you to load a generic track set like nutracks.

In addition to a trainset and whatever companion newgrfs it goes with, I always load a road vehicle set with trams (usually just eGRVTS), a planeset (even if I'm not planning to use aircraft), a ship replacement set like one of the FISH derivatives, and some eyecandy infrastructure sets like station graphics or pure eyecandy objects. I could post more details about non-train newgrfs if you'd like.

>> No.4819732
File: 722 KB, 1280x960, Heartline Hell.png [View same] [iqdb] [saucenao] [google]
4819732

>> No.4819738

>>4819732
cursed image

>> No.4819903

>>4819732
what in the fuck

>> No.4819906
File: 2 KB, 115x125, 13903771499623.jpg [View same] [iqdb] [saucenao] [google]
4819906

>>4819732
This seems legally impossible

>> No.4820264

>>4819903
It's an underrun glitch that makes the excitement roll over to an impossibly high number.

>> No.4820371

>>4818510
There's a couple, mainly older coasters, with more than one lifthill. When it comes to modern coasters I only think mine trains does it.

I don't know of any other coaster with a split lift like that.

>> No.4821119

>>4819094
So setting my newgrfs around a theme is the best bet then, I've checked out some station grfs (such as dutch stations) and they seem pretty amazing how modular you can make your stations. Any other recommended grfs besides the sets?

>> No.4821348
File: 333 KB, 1178x1657, Newgrfs.png [View same] [iqdb] [saucenao] [google]
4821348

>>4821119
See pic

>> No.4821392

>>4819732
tracksave?

>> No.4821398

>>4821392
I'm pretty sure the underflow glitch only appears in ver. 1.0. Even if you have the track, the stats won't work unless you're playing on that version.

>> No.4821656

>>4821398
I have a version where it happens. Open rct2 has it fixed.

>> No.4822984
File: 338 KB, 1536x813, Beseige.png [View same] [iqdb] [saucenao] [google]
4822984

>> No.4824575
File: 1.57 MB, 1280x2981, 1518476028716.jpg [View same] [iqdb] [saucenao] [google]
4824575

>> No.4824596

>>4805156

I personally design my rides to be jarring, slip disc causing hell while also being exciting. Apparently people will tolerate an extremely sharp turn followed by an immediate deceleration acceptable if the loops are bitchin.

>> No.4825150

>>4824575
yo I remember this glitch. I downloaded a track called "Triple A 3D Cheat" or something once just for this. It was a launched freefall with scenery under it.

That picture takes me back.

>> No.4825195

>>4824596
Why tho?

>> No.4825648
File: 234 KB, 323x440, 1510372891996.png [View same] [iqdb] [saucenao] [google]
4825648

>>4825195
Because realism is for dorks and losers.

>> No.4826016
File: 628 KB, 1920x1057, Crumbly Woods 2018-06-08 08-34-49.png [View same] [iqdb] [saucenao] [google]
4826016

>literally had 1,202 guests when the deadline hit
GOTEM

What a weird scenario. It kindof sucks that all of the rides are like 15 years old and are greatly reduced in value so you can't squeeze money out of them. I like that idea a lot, actually. Makes getting money harder and basically makes your deadline shorter as you have to wait a bit before building any large rides. Ended up finishing that looping coaster on Year 2. It brought in a metric assload of money though.
Enjoyable scenario, sadly not too replayable.

Oh fuck bois it's Big Pier time.

>> No.4826239
File: 2.51 MB, 2000x1150, Frightmare 1.png [View same] [iqdb] [saucenao] [google]
4826239

I tried to give Frightmare more visual aesthetic because I was bored and why not

>> No.4826241
File: 2.28 MB, 1800x1150, Frightmare 2.png [View same] [iqdb] [saucenao] [google]
4826241

>>4826239

>> No.4826246
File: 2.55 MB, 2000x1150, Frightmare 3.png [View same] [iqdb] [saucenao] [google]
4826246

>>4826241

>> No.4826247
File: 2.57 MB, 1800x1300, Frightmare 4.png [View same] [iqdb] [saucenao] [google]
4826247

>>4826246

>> No.4826736
File: 185 KB, 686x522, broken stations.png [View same] [iqdb] [saucenao] [google]
4826736

Yo why are loading/unloading stations fucking broken now?

>> No.4826870

>>4826736
remove the lift hill between the two stations and try

>> No.4826927

>>4826870
Nothing does the trick.

>> No.4827306

It would be cool if we could add multiple exits to mazes.

>> No.4827654
File: 102 KB, 979x1200, 1510303669491.jpg [View same] [iqdb] [saucenao] [google]
4827654

>>4827306
>even considering building mazes

>> No.4827706

>>4826247
Great scenery!

>> No.4827738

>>4827654
Mazes can look great my dude.

>> No.4828062

>>4827654
naw son mazes can be so many shapes and sizes, you can cram them pretty much anywhere.

>> No.4828503

>>4796042
sell the Castle scenerie and the ways as much as you can in the beginning and build many rides

>> No.4828670

>>4826239
>>4826241
>>4826246
>>4826247
Love it man, the small buildings and towers remind me of Ravenholm from Halflife 2. Good colors too.

>> No.4828865
File: 1.61 MB, 2238x1184, good game.png [View same] [iqdb] [saucenao] [google]
4828865

Anyone else wish there were decent openttd servers to play on? I played on the /v/ server back in 2012 and hosted it for a while in 2013 and lately ive been playing it like crazy again but the reddit server sucks so much balls, and almost every other server out there is dead af

>> No.4828869

>>4828865
I miss the old /v/ servers but the best you're gonna get is probably having a small group of >friends to play with

>> No.4828872

>>4828869
>having friends

well I guess I either just need to get off my ass and start hosting again or live without quality vidya trains

>> No.4829313
File: 3.13 MB, 366x220, Boats are fun.gif [View same] [iqdb] [saucenao] [google]
4829313

>> No.4829428

>>4829313
I could easily see a ride like this going wrong IRL, but perhaps not THAT wrong.

>> No.4829591
File: 1.84 MB, 1200x675, White Cyclone.png [View same] [iqdb] [saucenao] [google]
4829591

What a fucking waste of beautiful eye candy.

>> No.4829691

>>4818510
I can't think of any others that turn around in the middle of the lift hill to reduce footprint, but Steel Dragon 2000 has two lift chains because a single chain of the required length would need to be significantly thicker than a standard lift chain to remain strong enough to carry the combined weight of itself and a loaded train.

>> No.4829701

>>4829591
Looks like it's being disassembled so it can be sold. Maybe someone will rebuild it elsewhere.

>> No.4829782
File: 52 KB, 1920x1080, NE Workbench 2017 by Louis! 2018-06-11 01-24-43.png [View same] [iqdb] [saucenao] [google]
4829782

trying out custom scenery for the first time. This is the most I've ever done, other than some supports.

>> No.4829784

>>4829782
Colour me impressed, this is some top stuff for what there is of it.

>> No.4829879

>>4829782
Looks good, mang. More importantly, looks to scale rather than most garbo custom scenery and the expansion scenery.

>> No.4830060

>>4829701
RMC is "reimagining" the ride.

>> No.4830072

>>4793049
te

>> No.4830145

>>4829782
That looks fantastic, wow.

>> No.4830360

>>4829782
9/10
Definitely the kind of fronts I would put up on an amusement park avenue.

>> No.4830394

>>4829313
HOW CAN A ROWING BOAT EXPLODE INTO FIRE AND FLAMES BY DROPPING ON WATER

EXPLAIN YOURSELF, SAWYER

>> No.4830395
File: 261 KB, 640x480, big pier with no more room for expansion.jpg [View same] [iqdb] [saucenao] [google]
4830395

>>4826016

>it's Big Pier time

Big Pier is my favorite tiny map. Unlike micro park, there's enough room to build rollercoasters that actually look fun to ride, and unlike Dinky Park there isn't that annoying ass hill to deal with. Plus a park purely on the water is comfy as hell.

My only complaint is that I can't build food stalls at higher elevations.

>> No.4830747
File: 112 KB, 600x900, Ultra-Garlicky-Spaghetti-1-1.jpg [View same] [iqdb] [saucenao] [google]
4830747

>>4830395

>> No.4831225

>>4830395
>there's enough room to build rollercoasters that actually look fun to ride
>9 helices in a row
>in shuttle mode

>> No.4831276

>>4831225

My steel coaster is indeed the laziest coaster I built in the park. There's still way more room to build decent coasters, at least if I was better at designing them.

I wanted to challenge myself to build a coaster of each type you're allowed to research without mods, with each one having at least a "high" excitement rating. The only one I didn't get was single suspended rail. I don't even know why they give you that coaster on that map since it only went up to a height of 15 with the lowest starting point being 10. Not to mention that single suspended rail runs out of speed super fast.

Single suspended rail coaster, car ride, monorail, and water slide were the only rides I couldn't fit in.

>> No.4831285
File: 223 KB, 539x388, tennis.png [View same] [iqdb] [saucenao] [google]
4831285

When you absolutely, positively have to practice tennis every day.

>> No.4831314
File: 68 KB, 436x457, power charts.png [View same] [iqdb] [saucenao] [google]
4831314

Something I missed in Sim City 4 was the power charts. I love seeing where it all comes from.

>> No.4831317

>>4831314

Has anyone ever made a pure wind powered city?

>> No.4831323

>>4831317
You can pull it off early on in Sim City 4. It's a good strategy if you want a cleaner city. It's a little costly, but if you grow the city fast enough, you can get away with it until you unlock solar.

In theory, it could work in Sim City 3000. The windmills have smaller footprints, and are better when put on a hill. I wouldn't even try in Sim City 2000, though. I remember them being quite pitiful in terms of output, and they're best used to power isolated areas, or to supplement other power plants.

>> No.4831480

>>4830060
When will the RMC meme end?

>> No.4831593

>>4831480
It will end with Gravity Group and GCI bankrupt and the last Woodie converted.

>> No.4831950
File: 386 KB, 1920x1057, Big Pier 2018-06-11 09-04-54.png [View same] [iqdb] [saucenao] [google]
4831950

I don't think I've ever had as much of a problem with staff AI ever in my life as I did with this scenario, even in Katie's World. Janitors would just get stuck in queue lines walking back and forth for no fucking reason, Mechanics were getting called to rides that weren't even anywhere near their fucking patrol area, staff would just wander out of their patrol areas for god knows what reason and get stuck in a corner in a footpath. I don't know what the fuck any of that was, that was horrendous to deal with. I was probably much better off not setting patrol areas at all. Fuck that was frustrating.

Anyway, despite my gripes, I very much enjoyed this scenario. I really, REALLY want to make this park look like Morey's Piers, or some really dense boardwalk. The way I built the log flume and Junior coaster under the pathways is really interesting, and I really want to pretty it up.

Welp, that's the last of the challenging parks. In hindsight, none of these scenarios gave me actual, real trouble, other than Katie's World, but that was more of my own doing than the challenge itself. Maybe the Expert parks will give me a bit more of a hassle.
>Lightning Peaks
Oh goodie.

>> No.4832007

>>4831314
Going pure nuclear and selling the excess along with shipping out all garbage was a good feeling, until you get nagged by constant renegotiations. Why the fuck did they implement such short-sighted design as "agree to these new terms that will fuck you or scrap the arrangement entirely"?

>> No.4832181

OpenRCT2 v0.2.0 is out

>New object json / zip format.
>RCT2 no longer required for headless servers.

>Allow saving track designs for flat rides.
>Auto-rotate shops to face footpaths.
>Add button in ride window's maintainance tab to refurbish the ride.
>Ability to select edges or a row of tiles by holding down Ctrl using the land tool.
>Leverage more historical data in Finances window.
>Cheat to allow freezing all staff
>Add large half loops to the Vertical Drop Roller Coaster.
>New horizontal +/- spinner widgets to make adjusting values easier.

>> No.4832195

>>4832181
>Add button in ride window's maintainance tab to refurbish the ride
Cool.

>> No.4832203

>>4832181
>Add large half loops to the Vertical Drop Roller Coaster
Fucking finally. Now they just need to give the Flying Coaster some of them sweet inversions.

>> No.4832250
File: 342 KB, 153x113, 1473189640750.gif [View same] [iqdb] [saucenao] [google]
4832250

>>4832181
>Add large half loops to the Vertical Drop Roller Coaster.

I want an easier fence-laying tool!

>> No.4832472
File: 79 KB, 174x184, 1446925933837.png [View same] [iqdb] [saucenao] [google]
4832472

>>4832181
>Add large half loops to the Vertical Drop Roller Coaster.
Okay, you're almost there. Now add a quarter-loop and a 30 ft. steep-to-flat piece and we'll be golden.

>> No.4832486
File: 27 KB, 410x308, 1444723247254.jpg [View same] [iqdb] [saucenao] [google]
4832486

>>4832181
>Auto-rotate shops to face footpaths
It took the good chunk of a lifetime but ey

>> No.4832558

>>4828865
Yeah, there are no active servers that remotely resemble the way I play the game. Either they have basically no newgrfs, or they require you to use some fork crammed with Reddit bloat I don't want. Why can't there be a public server for the stable version of the game with a handful of high quality newgrfs?

>> No.4833125
File: 103 KB, 800x533, GhostRider-renovated-and-ready-to-roll-June-2016-COURTESY-KNOTTS-BERRY-FARM.jpg [View same] [iqdb] [saucenao] [google]
4833125

Had an excellent day at Knott's today. Hangtime was great, amazing pacing for a small layout, and one extremely strong pop of airtime from the hill before the cobra roll.

The surprise of the day was Ghostrider, however. I hadn't been on since the retracking, the last time I rode it was extremely violent and almost too painful to be fun. Now, it's not only completely free of shaking and jolting, but the whole ride just feels so much more relentless and aggressive. The speed and pacing in the second half is terrifying, and you go through the flat curve above the station so damn fast, it would get red in laterals if it were in RCT.

>> No.4833154

>>4818069
>>4818510
A second chainlift is also a good alternative to a mid-course brake run

>> No.4833220

>>4831480
The amusement industry is constantly trying new things because novelty brings innovation and money. It'll either stick around because it's good, or fade away, like the stand-up coaster.

>> No.4833223

>>4832181
>>Allow saving track designs for flat rides.
fucking finally, now I don't have to redo scenery every time
>Add large half loops to the Vertical Drop Roller Coaster.
neat

Hey, is this the update that shows file path in the new game screen when you mouse over a scenario title? I appreciate that feature greatly because my RCT2 folders have become a bit of a mess since I haven't once cleaned it out since /vr/ct started.

>> No.4833731
File: 44 KB, 458x620, unf.jpg [View same] [iqdb] [saucenao] [google]
4833731

>>4832181
>>Add button in ride window's maintainance tab to refurbish the ride.
oh my god yes

>> No.4834414

post Dinky Parks that aren't freefall spams

>> No.4834434

>>4796923
Ones with massive cliffs.

>> No.4835035
File: 16 KB, 189x267, download (6).jpg [View same] [iqdb] [saucenao] [google]
4835035

>Let's make a bunch of assets of destroyed parts of the Kremlin/Saint Basil's Cathedral
>Let's make a bunch of assets of the 1960's of all time periods instead of sometime like the industrial era
What did Chris "RCT is about scenarios not sandboxes" Sawyer mean by this?

>> No.4835326

>>4835035
Frontier was the one who came up with those ideas, not Chris Sawyer.

>> No.4835332

>>4835035
I wish Time Twister could've been based around the history of amusement parks in real life. There are hundreds of old ride types that never appeared in RCT.
https://www.youtube.com/watch?v=ekyYGbe-vSI

>> No.4835343

>>4832007
Can't you just ignore them to keep the current deal forever?

>> No.4835353

>>4835343
It's been a while, but I thought it was a popup that forced you to choose.

>> No.4835361

>>4835353
Sim City 3000 only alerts you like that when the budget goes into the red, if there's disasters, if you get a parade, and when you get fired.

>> No.4835367

>>4835361
Well, if I am misremembering, it is at the very least presented in a manner so as to imply two options, leaving ignoring it as an "exploit."

>> No.4835394
File: 71 KB, 409x380, deal escape.png [View same] [iqdb] [saucenao] [google]
4835394

>>4835367
Is it really an exploit if the button is right there?

>> No.4835398

>>4835394
I put it in quotes for a reason, anon. You are now being intentionally dense.

>> No.4835402

>>4835398
It's all good. I was being extra by opening up the game just for a MSPaint screenshot anyway

>> No.4835414

>>4835332
Early amusement parks were like the wild west. So much crazy shit has been lost to history.

>> No.4835421
File: 522 KB, 500x737, ▄█ █▄█ ▄█▀ ▀█▀.png [View same] [iqdb] [saucenao] [google]
4835421

>>4835332
>This video contains content from Warner Chappell, who has blocked it in your country on copyright grounds.

>> No.4835528

>>4831317
Sounds like a great place to live if you're deaf.

>> No.4835560

>>4833125
>tfw both parks I was planning to visit this summer have delayed the opening of their new coasters
Was planning to visit Energylandia in Poland and Liseberg in Sweden, but I'm starting to consider going to the UK to visit Blackpool and Alton Towers instead. At least they managed to get their new shit completed on time.

>> No.4836479

>>4835560
Valkyria is pretty close to opening though. They placed the last track piece last week.

>> No.4836560

>>4835528

>what are power lines

>> No.4836821

>>4836560
Sources of loss

>> No.4836824
File: 610 KB, 1920x1057, Lightning Peaks 2018-06-13 18-52-38.png [View same] [iqdb] [saucenao] [google]
4836824

Very mountainous, hard to build in. Not being able to build anything that brings a lot of income in near the entrance makes this actually decently challenging.

Also got to use the large loop with the Dive coaster.

That's all I have to say about that.
Ivory Towers time.

>> No.4837016

>>4836824

do log flumes ever get hit with station brakes failure?

>> No.4837028

>>4837016
Nope. You can have a log go down a 100ft drop with backed-up out of the station logs at the bottom, and it will just stop instantly when hitting it with no crash.

>> No.4837037

>>4836821
I thought that was Tim Buckley.

>> No.4837041
File: 23 KB, 480x472, ahaha.jpg [View same] [iqdb] [saucenao] [google]
4837041

>>4837037

>> No.4837075

>>4837028
>This kills the realismbabies

>> No.4837108

>>4832181
When are they gonna increase the maximum land height?
I want over the top and extravagant mountains and canyons

>> No.4837125
File: 202 KB, 1280x960, Hyperion.jpg [View same] [iqdb] [saucenao] [google]
4837125

>>4836479
Yeah, I know. However testing and inspection might take a while, especially when it comes to B&M who from what I've heard test for like 3-8 weeks. I messaged Liseberg just yesterday and after talking through the generic "we don't know" answer the guy answering actually was quite informative and told me that they're still several steps away from opening and that every step might mean additional delays.

Hyperion (Energylandia) is also completed and testing but I've read rumours about a delay to 2019. Also, look at this ugly ass support structure. What was Intamin thinking?

>> No.4837131

>>4837125
Here's an image posted five days ago on CoasterForce's forum.

>> No.4837176
File: 246 KB, 1200x900, Valkyria.jpg [View same] [iqdb] [saucenao] [google]
4837176

>>4837131
>no image
Fugg

>> No.4837180
File: 271 KB, 1280x960, IRL clearance checks.jpg [View same] [iqdb] [saucenao] [google]
4837180

>> No.4837181

>>4837016
They do, but log flumes are in the list of "rides that cannot crash" so the most you get is a minor inconvenience

>> No.4837445

>>4837125
>building a huge Intamin hyper this year
>launched Vekoma next year
>60m high RMC Goliath pseudoclone 2020
Literally 4 years old and unironically close to becoming the roller coaster capital of the world. Fucking Poland man.

>> No.4837454

>>4837445
where the hell did all the money come from? I've never heard about this park once, I always thought Poland and other slav states were worse than here in Australia for rides

>> No.4837471

>>4837454
The sweet bottomless well of EU funding. Apparently the Polish government have also provided some funds and the park have had surprisingly good attendance so now they mostly pay for their own shit.

>Australia
At least you've got DC Rivals now. Maybe it will usher in a golden age of coasters down under.

>> No.4837653
File: 226 KB, 1920x1080, Electric Fields 2018-06-14 10-48-56.png [View same] [iqdb] [saucenao] [google]
4837653

>Guest now wait at evel crossings

>> No.4837661
File: 22 KB, 387x468, 15037367.jpg [View same] [iqdb] [saucenao] [google]
4837661

>>4837653
>Trains blow their whistle at level crossings

>> No.4837662

>>4837471
yeah but I have to take an 8 hour flight to ride it. We have incredibly expensive domestic travel costs too

>> No.4837664
File: 1.71 MB, 2048x1112, Modules 2100.png [View same] [iqdb] [saucenao] [google]
4837664

Anyone with deep, dark knowledge of 3000 know much about the land value bug? This is where tax revenues in a high-yield city go to zero.

In case you are wondering it happens to be the faggest thing in the simcity franchise.

I have only been able to guess a few points. The engine probably takes the average land value in the city to generate the tax yield per population, and every month it applies it to the RES size, COM size, IND size to calculate your loot. But there seem to be some shitty coding for the average land value. When it gets very high and breaches a certain threshold, like 256 or 65536 etc., it wraps to zero.

The bug affects IND zones simultaneously with the others, which is odd since you would think they had a different land and tax computation than COM and RES zones (the sludge furnaces still pay you handsome taxes for their toxic land).

>> No.4837665
File: 31 KB, 424x440, bug era.png [View same] [iqdb] [saucenao] [google]
4837665

>>4837664
In this high-value city you can see a fifty year period where the land value crashed to zero. People have reported the land value bug striking after doing things like removing coal plants and such or making a water treatment system; normally this is very good for city property but it causes an already "astronomical" city to get fucked-up.

>> No.4837670
File: 57 KB, 1024x553, land.png [View same] [iqdb] [saucenao] [google]
4837670

>>4837665
I had let the game run for a century or so without doing anything, after demolishing power plants, which were all coal, and incinerators. I think the bug terminated as the city reached capacity. IND+COM air pollution set in on a long strip of COM zones, topside (pictured: land value info layer), likely causing the average land value to dip back below the bug threshold.

>> No.4837679
File: 69 KB, 1000x480, confiscatory budget.png [View same] [iqdb] [saucenao] [google]
4837679

>>4837670
As an aside:

The optimal tax rate is higher than the citizens and advisors tell you, because of the IND zone demand seed. This seed is a surplus demand of sorts, which triggers RES demand if satisfied, which triggers COM demand, which increased city size raises the IND demand seed, rinse and repeat...

Now that the land values are suppressed below the breaking point, this city can make money hand-over-fist...

>> No.4837693
File: 994 KB, 1164x776, sex ed.png [View same] [iqdb] [saucenao] [google]
4837693

>>4837679
So much dough the city could eventually afford to construct a school!

>> No.4837695

>>4837662
>yeah but I have to take an 8 hour flight to ride it
Wew. No country should be that big.

>> No.4837707

>>4837653
I am 12 and what is this
Does the new OpenRCT2 allow level crossings or is this some kind of mod?

>> No.4837715

>>4837707
OpenRct2 allows it natively

>> No.4837724

>>4837715
how does that work? Do I just build the path over the track?

>> No.4837731

>>4837724
Put a straight level track through a perpendicular path

>> No.4837732

>>4837731
just tried it, doesn't work

>> No.4837740

>>4837732
Works on my pc ;)
Try updating the game.

>> No.4838576

>can't go up or down

What is an example of a good monorail cycle track? Can you get a high excitement rating with one?

>> No.4838635

>>4838576
Is that like the steeplechase? Just make a dueling ride with multiple synced stations.

>> No.4838827

>>4838635

It's these things. Unlike a car ride or ghost train, you can't even make drops with it.

http://rct.wikia.com/wiki/Monorail_Cycles

>> No.4838892

>>4838576
I just put it over mazes and other flat rides, sometimes around another bigger ride or on top of a large queue

>> No.4838920
File: 133 KB, 660x440, ampedup-No38.jpg [View same] [iqdb] [saucenao] [google]
4838920

>>4819732
>655 excitement

>> No.4838947
File: 579 KB, 1920x1057, Ivory Towers 2018-06-14 21-12-18.png [View same] [iqdb] [saucenao] [google]
4838947

Liked this scenario a lot, actually. Though I was urged to just go into cheats and click "Fix all vandalism". If It costed money I would, but it doesn't and I don't really want to be called out for cheating.

Gunna build a nice park in this place.
Rainbow Valley, here we go.

>> No.4838968
File: 40 KB, 749x537, 1482616961115.jpg [View same] [iqdb] [saucenao] [google]
4838968

>>4838947
>Rainbow Valley
>No landscape changes or tree removal
Oh no
OOOOH NOOOOOOO

>> No.4839037

>>4838968
If you can come up with a rainbow valley win that doesn't look incredibly ugly, you will have achieved the impossible.

>> No.4839161

>>4837471
>government funded amusement parks
bullshit. they're obviously using 8cars.

>> No.4839171

>>4837679
>This seed is a surplus demand of sorts, which triggers RES demand if satisfied, which triggers COM demand, which increased city size raises the IND demand seed, rinse and repeat...
I want to know more about SC3KU. Could you explain this more?

>> No.4839423

>>4838576
Have it interact with paths, water, other rides etc. But they're quite worthless unless you're trying to make your park look good.

>> No.4839425

>>4838947
How to cheat with a clean conscience:
>use fix vandalism cheat
>use set money cheat and set money to 1k lower than current

>> No.4839426
File: 2.93 MB, 2727x1104, Rainbow Valley.png [View same] [iqdb] [saucenao] [google]
4839426

>>4839037
Sent :)

>> No.4839526

>>4838576
Elevated slightly above some scenery and/or a maze they might look nice. They're not a particularly thrilling ride though.

>> No.4839536

>>4832181
>>Auto-rotate shops to face footpaths.
I never knew I wanted this before. What a simple yet meaningful change.

>> No.4839713
File: 17 KB, 892x709, Untitled.png [View same] [iqdb] [saucenao] [google]
4839713

>>4839171
You might want to track down the PDF of the old prima guide, which has a lot of good info about the simulation, ordinances, demand.

The IND demand, though, can be thought of in-part as exports demanded by SimNation and is what starts the city, because it is above zero when the city size is zero. The IND demand increases slower than city size though, pic related

High taxes lower demand, but as long as there is at least a little positive demand a new building may appear, and a positive feedback cycle runs.

>> No.4839941
File: 782 KB, 1920x1057, Rainbow Valley 2018-06-15 10-42-39.png [View same] [iqdb] [saucenao] [google]
4839941

That was fun.

It's so challenging yet so rewarding to make this park look nice. I still want to expand it and make it a spectacle.

>>4839426
>River Snake
FUCK I need to think of a better name.

Thunder Rock. Last scenario of the game, I'm almost there.

>> No.4840049
File: 2.99 MB, 400x400, Blue Line.webm [View same] [iqdb] [saucenao] [google]
4840049

For some reason I decided to finally get back into OpenTTD. I hadn't touched this save in like a year. I was planning on collecting a bunch of stats and data from this huge Japan game, but that project got out of hand and I think that's why I stopped playing.

There are still a number of things I'm unsatisfied with. The heightmap I used doesn't have enough color levels, so the landscape is just a series of plateaus with steep edges. I used random city placement and then just renamed the towns to whatever real-world Japanese cities were nearby, but a lot of the places where major urban areas should be ended up empty. Osaka frustratingly ended up on an island for instance (and Kyoto ended up on the coast). I've decided that I'm just going to try to make tons of money so that I can afford to "found" new towns (costs ~20-50 million GBP each) where key cities are missing. I need several more in Kyushu and the Touhoku region.
At least nice EMUs are starting to become available.

>> No.4840054

>>4837740
I upgraded my openrct2, now it works. Cheers bro.

>> No.4840063

>>4840049
How the fuck did you manage to get to separate stations in the middle, that look like they count as one station?

>> No.4840069

>>4840063
Ctrl-click while building the station. You can also just build a huge station and delete parts of it.

>> No.4840786
File: 2.51 MB, 7496x3872, IV Redux WIP.png [View same] [iqdb] [saucenao] [google]
4840786

So I've been trying to make an improved version of one of the RCT2 scenarios; how do you think this looks so far?

>> No.4840789
File: 1.93 MB, 7496x3872, Infernal Views 2018-06-10 15-17-33.png [View same] [iqdb] [saucenao] [google]
4840789

Original scenario for comparison.

>> No.4840815
File: 492 KB, 1920x1057, Thunder Rock 2018-06-15 19-50-57.png [View same] [iqdb] [saucenao] [google]
4840815

Well, I guess that's it. All of the base scenarios for RCT. I really wanted to rush this one because I really wanted to get to working on making some of the parks I made in this whole 2 and a half month journey into something worth looking at.

So this begs the question, what now? What do you guys suggest I do after I feel like playing more scenarios?
Unless you want to see progress on the parks I want to make.

>>4840786
Can't wait to spaghetti the SHIT out of all of your hard work. :^)

>> No.4840850

>>4840815
Mega Park built for aesthetics.

>> No.4840859 [DELETED] 
File: 16 KB, 373x373, perhaps.jpg [View same] [iqdb] [saucenao] [google]
4840859

>> No.4840861
File: 16 KB, 373x373, perhaps.jpg [View same] [iqdb] [saucenao] [google]
4840861

>>4840850

>> No.4841039
File: 197 KB, 640x480, dinky park underground.png [View same] [iqdb] [saucenao] [google]
4841039

>>4840815

I'd like to see your Dinky Park and Big Pier with as many rides as you can fit into them because spaghetti parks give me a boner. Pic related is what I have so far on my most recent Dinky Park.

Other than that, I'd like to see you do the Added Attractions/Loopy Landscapes maps. I'm going through the Added Attractions scenarios for the first time right now. Is there room for two scenario completion anons in this thread? It's been fun watching your updates through the original scenarios.

>> No.4841324
File: 24 KB, 228x32, byby.jpg [View same] [iqdb] [saucenao] [google]
4841324

>>4819732

>> No.4841334

>>4840786
>>4840789
Quite neat. I guess increasing the area of owned land is not a problem since you own so much land anyway.

>> No.4841693

>>4841039
I will spaget Dinky Park as you request. That sounds fun.
Big Pier is something I want to make nice.

Also yeah post your progress too.

>> No.4842024
File: 1.54 MB, 1920x1080, simu.png [View same] [iqdb] [saucenao] [google]
4842024

Simutrans v120.3 is out:
https://forum.simutrans.com/index.php?topic=18295.msg173826;topicseen#msg173826

>> No.4842038

>>4842024
that hedge maze is cute

>> No.4842251

>"Concentrate!"

What did he mean by this?

>> No.4842275

>>4839941
I really like your coaster ideas on that one, anon!

>> No.4842774
File: 607 KB, 1920x1057, Rainbow Valley 2018-06-16 19-12-56.png [View same] [iqdb] [saucenao] [google]
4842774

>>4842275
Thanks my dude, have another update.
This coaster was an enormous pain in the pass to get looking even halfway decent.

Also if anyone has a better name for this, let me hear them. I am complete shit at naming rides in this fucking game.

>> No.4842818

>>4840815
Next is complete everything the /v/pack of course.

>> No.4842841

>>4842818
>5 Corners is literally the first on the list
Absolutely fucking not.

>> No.4842931

Holy fuck
I JUST realized that guests put their umbrellas away when they walk under a roofed area during the rain. Was this always the case?
On that note, do guests actively seek out shelter from the rain?

>> No.4843009

>>4842931
Guests will seek out covered rides, and will even go on rides that normally aren't thrilling enough.

>> No.4843012

>>4842774
It worked. It looks cool.

>> No.4843015

>>4842818
>>4842841
This reminds me, I was going to go through the /v/ pack and sort out the files into a list, that way you don't have to sort through 25 files every time you want to play a certain type of scenario.

>> No.4843053

>>4843015
Will that kind of thing actually show up in game? Can you make a separate "category" for "Fuck you AND your eyebrows!" difficulty?

>> No.4843217
File: 8 KB, 180x216, 1445821514103.jpg [View same] [iqdb] [saucenao] [google]
4843217

New thread when?

>> No.4843226

>>4843053
One of the categories is difficulty, yes. Other categories I was thinking of were "level of creator effort involved," and "is it a meme?"

>> No.4843232

For scenarios based around "Create X number of coasters of X excitement rating", do they all have to be different types of coaster to count and what's the lowest number of coasters you can set it to?

>> No.4843652

>>4843217
Doesn't /vg/ have a 750 post bump limit? I think we're still okay.

>> No.4843654

>>4843652
We're on /vr/, not /vg/, it's 500 here.
The board moves slow enough that we could easily wait until we're on page 7 or 8 though.

>> No.4843672

>>4843654
Whoops, you're right. And since we're already at page 7: >>4843669