[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 300 KB, 620x349, amigamainimage-1[1].jpg [View same] [iqdb] [saucenao] [google]
4770409 No.4770409 [Reply] [Original]

What are the best Amiga exclusive games?

I like platformers, RPGs and adventure games.

>> No.4770428

Moonstone is the best amiga game and prob top 5 best games of all time

>> No.4770435

kid chaos, its a clone of sonic the hedgehog but it has many graphical effects not possible on the genesis

https://www.youtube.com/watch?v=NKzW3UeSC6k

>> No.4770472

Amiga platformers all have a certain Amiga-ey quality you'll have to get used to. Most people say Gods but I like Odyssey better. Exile is cool because those Amiga physics work well with jet pack mechanics. I also like Damage but mainly because it works so hard to be as offensive as possible.

There are some kind of cool isometric adventure games. Darkmere is a game I remembered desperately wanting to play back in the day then rediscovering recently and enjoying although it's pretty fetchy.

There are a lot of RPGs on Amiga and you will probably find most of them superior to the PC versions you might have skipped because they weren't pretty enough. It also has its own Might & Magic type trilogy Ishar and there's this German game Fate that not only is notable for its Elder Scrolls hueg world but also for the European version featuring casual nudity.

Moonstone is in fact bomb awesome but it's really more of a board-game tier strategy game combined with a gruesome fighting game.

>> No.4770497

>>4770472
>a certain Amiga-ey quality
There's a word for that: shittiness.

>> No.4771316

Why is /vr/ so terrible at discussing Amiga stuff?

>> No.4771352

>>4771316
Because it invariably devolves into America vs Europe shitposting.

>> No.4771363
File: 61 KB, 264x376, 1519397828933.png [View same] [iqdb] [saucenao] [google]
4771363

>>4770435
>Generic graphics
>Short, grating music
>Uninspired character/setting
>Clone of a better game

Yup, this is an Amiga game

>> No.4771370

I do admit, it was nicer to play SNES or Genesis games with no load time, no copy protection, and no fragile floppy disks.

>> No.4771376

>>4770472
I agree about the RPG bit. If you're discussing traditional computer game genres, the Amiga easily beats most PC stuff from that time, but arcade-style stuff was pretty much crap and not worth playing.

>> No.4771410

>>4770428
>>4770435
Christ, is a sub-10 fps slasher and a sonic clone the best /vr/ can come up with to show off the Amiga?? There must be something on this infernal machine.

>> No.4771421

>>4771363
To be fair, at least it HAS music, unlike a lot of Amiga games. Not sure whether this music is better than nothing or not, though.

>> No.4771431

>>4771421
Points not taken off because at least it isn't that cliched European bathtub gargle game music.

>> No.4771441

>>4771410
You can't go wrong with Microprose titles unless that port of X-COM which is best not talked about.

>> No.4771450

If I want to play on a real Amiga, which one should I get and any other recs?

>> No.4771454

>>4771450
An A500 or 1200 will run the vast majority of software. For a monitor, any VGA display will work with a line double box. Then replace the floppy drive with an HxC and you're ready to go.

>> No.4771456

https://www.youtube.com/watch?v=UW4CDWyhxLw

the Turrican games are pretty cool.

>> No.4771462

Superfrog

>> No.4771667

>>4771370
That's not it. The Amiga was a computer so you could do programming and creative stuff that would not be possible on a Mega Drive.

>> No.4772165

man the amiga was such a massive waste of potential. Could've had some decent games on it if it had any sort of japanese presence.

>> No.4772259

>>4771462
This, plus Alien Breed 2.

Also Banshee and Apidya.

>> No.4772318

>>4770409
>best Amiga exclusive games?

Banshee
Walker
Deuteros
Hybris
Agony
Virocop
Uridium 2
Flood
Ruff 'n' Tumble
Laser Squad
Benefactor
Disposable Hero
Supercars 2
Darkmere
Moonstone
Paradroid '90
Odyssey
Apidya
Z-out

>> No.4772321

>>4772318
>Walker
muh negro

>> No.4772342

>>4772165
How would a bunch of Wizardry ports and weeb dating sims improve the Amiga?

>> No.4772380

>>4770497
>>4771363
bitter atari st owner: detected
>>4772165
amiga never bothered with the japanese market. after commodore's experiences there in the early 80s with the MAX, they didn't bother trying again. besides, japan had the x68000, which was a better machine than the a500 (at the time). the japanese market was dominated by NEC pc-9800, Sharp x68000 and MSX. The best amiga got from japan were licenses from their software houses for ports of arcades.

>> No.4773932

>>4772380
>The best amiga got from japan were licenses from their software houses for ports of arcades
Which were absolute garbage.

>> No.4775309

>>4770409
>I like platformers, adventure games.
Why not both? Play Odyssey.
>>4772318
A lot of those have ports and Agony is aptly titled coz it's awful.

>> No.4775361

>>4770409
Worms: The Director's Cut

>> No.4775368

Atari St master race checking in amiga fags. Sound chip is better, fuck a blitter

>> No.4775390
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
4775390

>>4771363

That's true, but out of all the Sonic clones, Kid Chaos came the closest to replicating Sonic's gameplay. I'll take that over a mascot platformer that has all of Sonic's 'tude but no understanding of why the games are fun besides "go fast".

>> No.4775636

>>4771370
>it was nicer to play Amiga games with short load times, easily broken copy protection, and cheap floppy disks
FTFY

>> No.4775695

>>4775636
Yeah, cheap floppy disks that also die after about 5 uses. I can take you to meet my giant heap of non-functional 1.44MB disks in the other room.

>> No.4775734

You can just use a Gotek with your Amiga now.

>> No.4775745

>>4775734
Aren't those those chink USB floppy emulators?

>> No.4775757

>>4775745
Yes and credit goes to some enterprising neckbeards who figured out how to reprogram them for formats other than just basic PC stuff.

https://www.everythingamiga.com/2017/03/flashing-the-firmware-for-a-usb-gotek-drive.html

>> No.4775797

>>4775757
I saw a thread on VCFED where some guy notes that they aren't compatible with some weird-ass stuff like certain 8" drives used in industrial equipment and minicomputers, but that's just autism. Most commonly used consumer-level computers should be fine.

>> No.4775837

>>4773932
yeah, they were. i can't think of many good ports from the arcades on amiga at all. quite a few ports were ports directly from the atari st. it was embarrassing.

>> No.4775849

>>4775695
> 1.44MB
yeah, high density disks (of any make) were just terrible. it was luck of the draw if you got a read/write error. and they happened for no explainable reason at all. im glad those days are long gone and i don't have to put up with that fucking bullshit ever again. TERRIBLE stuff. kids today will never have to deal with that struggle. lucky bastards.

>> No.4775968

I'll never understand why the majority of amiga games use only 2 buttons when you had a whole fucking keyboard right in front of you.

>> No.4775980

>>4775849
1.44MB disks were flaky because the disk is physically too small for the amount of data on it which decreases reliability. Although perhaps manufacturers also didn't make them to the same Q/C standard since by the 90s, people didn't depend on floppies to run a computer as much as was the case in the 80s.

>> No.4775986

http://www.vcfed.org/forum/archive/index.php/t-45352.html

This is a good discussion of the reliability problems with 3.5" disks. They weren't as good as 5.25" disks even back in the 80s and afterwards, got much worse.

>> No.4776042

>>4775695
No shocker that a basement troll who keeps a giant heap of non-functional 1.44MB disks laying around has disks going bad. Mostly likely from the mold and fungus growing on whatever other garbage you leave laying around.

>>4775797
They aren't compatible with lots of stuff out of the box. I have stuff that uses 26 pin floppies and had to make an adapter to use them. You can rewire/reprogram it to do emulate just about any kind of floppy if you know how.

>> No.4776060

>>4776042
>No shocker that a basement troll who keeps a giant heap of non-functional 1.44MB disks laying around has disks going bad. Mostly likely from the mold and fungus growing on whatever other garbage you leave laying around.

Perhaps you should read >>4775986

>> No.4776061

Well supposedly Athana produces new floppy disks for US government legacy systems, but you have to email them and they're expensive. Also it's not 100% clear if they actually still manufacture media or if it's NOS. Maybe they only make a batch every couple of years.

>> No.4776063

>>4776042
>>4775986
3.5" 720k disks actually aren't that bad for reliability but the 1.44MB disks are utter trash.

>> No.4776065

>>4776042
>No shocker that a basement troll who keeps a giant heap of non-functional 1.44MB disks laying around has disks going bad. Mostly likely from the mold and fungus growing on whatever other garbage you leave laying around.
How can I hold all this projection.

>> No.4776092

>>4776042
>They aren't compatible with lots of stuff out of the box
Should work with anything that has a 34-pin interface. That would apply to PC compatibles, Amiga, Atari ST, TRS-80s, and most CP/M and S-100 machines (the firmware of course having to be changed for different machines/formats).

>> No.4776104

Some weird stuff like certain synthesizers and word processors had 26 pin drives.

>> No.4776106

Goteks also let you cheat, for instance you can have 1MB disk images and other stuff that wouldn't be possible with a real drive/disks, or at least not reliably anyway.

>> No.4776146

>>4776042
They say you should use them with a USB stick formatted to FAT16 rather than FAT32 as it improves reliability.

>> No.4776175

>>4776106
The HxC is better (more expensive though) and can emulate two drives while the Goteks only do one.

>> No.4776182

>>4775757
Holy fuck this looks complicated. Wouldn't it just be easier to do the compact flash mod?

>> No.4776186
File: 42 KB, 640x400, 40790-magic-pockets-amiga-screenshot-makes-you-fly-high.gif [View same] [iqdb] [saucenao] [google]
4776186

>>4770409
>asking about Amiga on a USA board
Super KEK

>> No.4776190

>>4770435
>it has many graphical effects not possible on the genesis
for example?

>> No.4776191

>>4776175
https://lotharek.pl/productdetail.php?id=93

Around 63 USD if you buy them without a case and they also have slimline units for laptops.

>> No.4776192

>>4776175
For the price of an HxC, you can buy two Goteks, flash the HxC firmware on both, buy a USB drive for each, and have money left over.

>> No.4776203

>>4776192
While true, there's also the point I mentioned above about HxCs being offered in laptop sizes. I know there was one guy on VCFED who said he had one running in a Zenith 8086 laptop. As far as I know, Goteks only come in standard desktop PC cases and won't fit in a laptop.

Of course if you don't collect vintage laptops, this isn't a concern. Some people do however.

>> No.4776209

>>4776186
Yeah unlike you we’re not all millennial hipster Nintendrone posers on here; some of us genuinely like retro games regardless of which country they happened to be most popular in

>> No.4776219

>>4776192
Then again, as the link posted above shows, reflashing Goteks isn't terribly easy and may even require some soldering.

>> No.4776227

https://www.youtube.com/watch?v=16_a2E36M4A

>> No.4776234

>>4776219
It's a handful of through-hole solder points. If you can't do that you really need to kill yourself.

>> No.4776249

You can't use them with Apple and Commodore machines, but there are other floppy emulators for that.

>> No.4776276
File: 106 KB, 554x439, 5e2.jpg [View same] [iqdb] [saucenao] [google]
4776276

>>4776061
Well...if vinyl records and cassettes can come back from the dead, surely same can be done with floppies, right?

>> No.4776289

>>4776276
Unlikely, because vinyl records and cassettes had music hipsters with more money than brains buying them, which is a much larger audience than retro computer enthusiasts. We're basically a niche within a niche.

>> No.4776293

>>4776276
A floppy disk is just a means of storing data; the data will not come out any differently if it were stored on a CF card. King's Quest is still King's Quest whether it is loaded from a 5.25" floppy or an HxC. Audio media like vinyl produces a certain sound quality/aesthetic that cannot be obtained with digital audio formats.

>> No.4776314

Some guys in Canada also developed a new, modernized vinyl press because no new presses had been made in decades and what was still extant was old, sometimes falling apart, and the manufacturers had long gone out of business so technical data was hard to obtain.

That and modern technology allows far better, more efficient vinyl presses that what was possibly in the 1970s. For one thing, it used to be a given that about 10-20% of records in a batch would come out defective and have to be thrown away. With today's technology, they can get it down to about 1-2% of records coming out defective.

>> No.4776317

>>4776060
I did. And comprehended it. You should try that.

>>4776065
>no u
kids lol

>>4776146
Tried all kinds of USB sticks and none of the changed the number of pins on my floppy or the firmware in the gotek.

>> No.4776337

>>4776276
>>4776314
Some of these outfits have gotten more orders for vinyl than they've been able to fill (estimated almost 300% increase in vinyl sales since 2009). I find it questionable that one could get those kind of numbers if they were to make new 5.25" floppies. If you follow what the other guy says, that Athana makes a batch of say, 10,000 or so disks every 8 years, then that's enough to satisfy the small demand for them, which seems to mainly just be the US military and /vr/ neckbeards.

>> No.4776412

One thing to be careful about is that some Goteks don't have the jumper blocks to select the drive # and are hardwired to Drive 1. This isn't a problem if you're using them in a PC, but on non-PC machines it can become an issue.

>> No.4776560

>>4776412
Yeah. You'd have to do something silly like flip part of the cable around to swap drive select lines. How crazy would that be!

>> No.4776563

>>4776560
>>4776317
>>4776234
>>4776192
>>4776182
>>4776042
>>4775636
It's painfully obvious that this guy is either under the age of 20 or a hipster who knows nothing about retro PCs but he watched a couple of Youtube celebrities talking about the Amiga.

>> No.4776567

>>4775980
I don't get all that 1.44MB diskussion in an Amiga thread. Never had anything but 880KB DDs on Amiga (500 and 1200). Was there ever any amiga software released on disks other than DDs (and cd-rom)? I know there was this catweasel thing, but that didn't take off, did it?

>> No.4776568

>>4770409
I quite like Ruff'n'Tumble. Still need to finish the last world though, but it has everything that good action platformer should have.

>> No.4776571

>>4770472
>Gods
Never got the love for that game. It is a platformer where you control a Spartan warrior, but instead of being agile, it feels like you are driving a fucking tractor.

>> No.4776579
File: 10 KB, 236x182, 96353ab74728debcc56dc9362805d405.jpg [View same] [iqdb] [saucenao] [google]
4776579

>>4776563
Does anyone miss back before hipster was used as an synonym for "Person I don't like"?

>> No.4776590

>>4775980
3.5" disks have skinny tracks that may be more sensitive to head alignment issues than the wider tracks on 5.25" and 8" disks and the drive head itself is smaller.

>> No.4776593

>>4776579
Fuxk off hipstore.

>> No.4776631

I can't figure out how to emulate this bullshit and wonder if I should even bother just to play some obscure dungeon crawlers I found.

>> No.4776676

>>4776186

4chins is a Jap site

>> No.4777004 [DELETED] 

>>4771352
Whiter than you Muhammad

>> No.4777027

>>4776631
Have you used an emulator before? They all pretty much work the same. Amiga Emulators like "Winuae" basically need 2 things:
-a "Kickstart Rom" (kinda like a bios)
-some disk images of games
point your emulator to those two things and start emulating. That is basically all there is to it.
Of course there are a lot of additional options and configurations, but at first there is no need for that.

>> No.4777918

>>4776563
>everyone who knows more than me is hipster samefag
>all that projecting
wew lad

>> No.4778019

>>4776631
It's all streamlined now, just setup your kickstart (bios) and choose a disk (rom) and play.

>> No.4778314

>>4776186
We had Amigas in the US. Babbages and Childrens Palace used to sell Amiga games.
Just because you didn't have a computer doesn't mean they didn't exist.

>> No.4778437 [DELETED] 

>>4777918
>>4776563
>>4776412
>>4776317
>>4776234
>>4776219
>>4776192
>>4776042
You can quit having an argument with yourself now.

>> No.4778846

>>4777027
I've got a few games that are just folders full of files like a DOS game install, how do I deal with that? Other games are file types the emu won't recognize, even though I know they're just disk images...I've handled PC-98 stuff before so I'm used to how this should work.

>> No.4778890

>>4778314
My dad saw one on display at a K-B Toys once. He said the store demo with the bouncing ball graphic looked so cool, but it was such a darn useless computer you couldn't do anything with.

>> No.4778896

>>4778890
The Amiga's downfall was the proprietary, closed architecture which made it non-upgradable. This wasn't an issue on a cheap home computer like the C64, but at the Amiga's price tag, not being able to do any serious work with it or upgrade it was a huge liability.

>> No.4778902

From reading old Usenet posts, American Amigafags were quite active and annoying back in the day.

>> No.4778903

>>4778846
>I've got a few games that are just folders full of files like a DOS game install, how do I deal with that?

Those may be games designed to be run from WorkBench. Most commercial Amiga games were on self-booting disks and had just raw data on them with no files.

>> No.4778905

>>4778903
I'm not too familiar with Amiga emulation, but I assume you have to have any files loaded into a disk image.

>> No.4778908

Didn't Commodore try to market them as a "serious" media machine instead of a gaming PC, like they should have done.

>> No.4778912

>>4778908
They did, but unfortunately gamer culture wasn't a thing in the 80s yet and marketing a computer as a gaming PC was a suicidal idea. You had to sell it as either a productivity or an educational tool.

>> No.4778938

>>4778903
>>4778905
They look like HDD installed games, so I think I have to find a way to boot into the emulator's OS and run them from inside it, like playing Windows 3.1 games in Dosbox, maybe?

I just want to play Evil's Doom and Ambermoon but can't find actual roms for them.

>> No.4778940

>>4778896
>The Amiga's downfall was the proprietary, closed architecture which made it non-upgradable

The Amiga could be extensively upgraded; by the end you could even get cards to run the system on entirely different processor families.
The problem was these upgrades were extremely expensive meaning they didn't have widespread adoption, and typically came with all kinds of foibles so developers and especially publishers were loathe to cater for them. Very little software was ever developed that couldn't be run on stock Amigas which naturally massively kept back what was possible on the platform (especially with games). It was only at the end (mid late 90s) you would see software targeted specifically at upgraded machines only and this was in the days of essentially shareware level amateur software. That's the reason why the Amiga is pretty much a model example of why proprietary hardware (and hence the concept of "home" computers) was a doomed model.

>> No.4778946

>>4778940
>That's the reason why the Amiga is pretty much a model example of why proprietary hardware (and hence the concept of "home" computers) was a doomed model.
Like the other guy said, it was ok on the C64 because it was cheap and not expected to be upgradable, but the Amiga was not cheap. For what you paid for them, people expected more than just staring at the cool bouncing ball demo or drawing pictures in DeluxePaint. Even the Atari ST was a credible productivity machine which the Amiga couldn't match with its 8x8 text and lack of a monochrome mode.

>> No.4778948

>>4778940
>The problem was these upgrades were extremely expensive meaning they didn't have widespread adoption

Scale of economics. The market for Amiga hardware was tiny compared to the vast PC compatible market so everything was 3x as much money.

>> No.4778960

Amiga hardware was not easy to find anyway. Any computer store in the late 80s would have shelf after shelf of PC stuff for any conceivable task you wanted to do, and even if they didn't stock what you needed, you could ask the clerk and he could recommend or order a peripheral or a piece of software for you. Do that with an Amiga and you'd get blank stares.

Want to do business stuff on a PC? Here's your Lotus 123 and FoxPro. Want to control a cash register? Here, this company offers a card for it. Want to draw pictures in DeluxePaint? This is a nice, high dot pitch color monitor. Want to run a weather station? There's a company in Minnesota that sells...

And so forth. Do any of that with an Amiga? Not a chance.

>> No.4778997

Good exclusives are few and far between.

The best games developed for the Amiga were almost all ported to other systems sooner or later.

'exclusives' aren't really a thing on the personal computer market because the hardware isn't sold at a loss and the hardware vendor doesn't treat the device as a walled garden that developers need a license to develop for.

>> No.4779025

>>4778997
>The best games developed for the Amiga were almost all ported to other systems sooner or later.

The Amiga port was also often lazy and didn't properly utilize the hardware. Microprose were one of the only devs who really made high quality Amiga stuff. American devs had more resources to play with than European devs, but the Amiga market was small and few considered it worth their time.

>> No.4779120
File: 1.06 MB, 319x217, Ruff_%2527n%2527_Tumble_%2528Amiga%2529_28[1].gif [View same] [iqdb] [saucenao] [google]
4779120

Didn't realize /vr/ hated Amiga so much.

There's tons of amazing pixel art games on the system.

>> No.4779121
File: 401 KB, 320x199, Barbarian_II_(Psygnosis)_02[1].gif [View same] [iqdb] [saucenao] [google]
4779121

>>4779120

>> No.4779124

>>4779120
The games look nice graphically, but they're not well-designed, they're just nickel and dime clones of Japanese games like the Mega Man ripoff you posted with mediocre music, poor level design, and awful controls.

>> No.4779131
File: 395 KB, 319x217, Ruff_%2527n%2527_Tumble_%2528Amiga%2529_26[1].gif [View same] [iqdb] [saucenao] [google]
4779131

>>4779124
>Mega Man ripoff
>8 way shooting
Nigga please.

>> No.4779921

>>4779120
It's a /vr/...thing, almost. Mabe it is just a few anons, but they hate the Amiga with a passion. Of course there is an opposition that believes the amiga is the second coming of "insert deity of choice here". But on 4chan, that's pretty much everyday stuff. Wankers, the lot of 'em.
The really sad part, imho, is all that misinformation. Either some ppl purposefully spout bullshit about the Amiga or really don't know any better and pull stories out of their asses.
Like >>4778960
>Want to draw pictures in DeluxePaint?
>Do any of that with an Amiga? Not a chance.
O rly? The original DeluxePaint was written for the Amiga. Fancy that.
https://www.youtube.com/watch?v=aMcJ1Jvtef0
Ask him, where he did his pixel art in the late 80s, ealry 90s.

>> No.4780119

>>4779120
>>4779921
I guess it boils down to 4chan being predominately populated by Amerifat. Amiga was THE shit in Europe

>> No.4780234

>>4776289
Which means all you have to do is market floppies as the best thing ever and most retro thing ever. Instant hipster influx

Nah, who am I kidding, floppies are as dead as analog photography.

>> No.4780235

>>4780119
That may be true, but putting it like this probably just fuels the stupid "us vs them", America vs Europe vs Japan pseudo culture war crap.
Good shit can be found everywhere. Let's dig for it.

>> No.4780249

>>4780235
It's not about "us vs them". It's more about the fact Amiga barely sold in States, hence Americans aren't really familiar with it in any degree. Which leads to a lot of sneering and disinformation. And since lion share of anons are Americans, it creates a self-perpetuating circle. It has nothing to do with "us vs them". It's just a simple logic chain.

>> No.4780321

>>4779124
>t. someone who never played anything on Amiga

>> No.4780326

>>4778896
>non-upgradable
Wat
>>4780321
He's right though (there are 1 or 2 exceptions)

>> No.4780646

>>4780326
>non-upgradable
You have to bear in mind that 99% of people in Amiga threads are youropoors who think the 500 was the first and only Amiga

>> No.4780690

>>4779124

I don't like Amiga games at all but Ruff & Tumble is legit. One of the few Amiga games that would hold up on consoles.

>> No.4780817

>>4780249
>It's more about the fact Amiga barely sold in States, hence Americans aren't really familiar with it in any degree

That has nothing to do with it. What does annoy people are Euros masturbating over their garbage Amiga shovelware games.

>> No.4780819

>>4780234
>Nah, who am I kidding, floppies are as dead as analog photography

>he hasn't heard of film camera hipsters
You don't get out much, do you.

>> No.4780843

>>4780819
Film is like vinyl; it has a certain aesthetic quality to it that can't be replicated by digital equipment.

>> No.4780932 [DELETED] 

>>4780646
Since 80% of Amiga software is designed for the 500, it may as well be.

>> No.4780947

I got eh eumlator working but there's sound crackling that I can't get rid of and too many settings to mess around with the figure out if it's an emulator issue or just my PC not being good enough...I can't emulate Saturn games without the same issue and DS games are a problem as well.

So if this thing requires a better PC to run it right than DOSbox, then it's probably not worth bothering to play any of these games that I've lived my entire life without to this point anyway.

>> No.4780974

>>4780947
Sorry to hear that. May be a problem with your PC, but I don't think it's related to processing power.
The new WinUAE at least needs WinXP SP3, SS2 capable CPU and latest DirectX 9. If your PC can't do that, your in big poopoo anyways.
But you may try to hunt down an older version. The UAE series of Emulators has been around since MS-DOS. No need to force yourself, of course.

>> No.4780981

>>4771316
Because Amiga games are bad.

>> No.4780997

>>4778896
> closed architecture
> non-upgradable

100% confirmation you have absolutely no idea what you are talking about.

>> No.4781000

>>4780981
amiga games are fine. nowhere near as bad as saturn games. saturn games make amiga games look like neogeo.

>> No.4781003

>>4780646
bear in mind that 99% of amiga threads on this board are full of talentless, nobody americans that couldn't afford anything greater than an 2600 or a NES.

>> No.4781007

>>4781003
Wait, weren't Europeans unable to afford NES games so all they had were trash-tier computer games made in three weeks by some 16 year old?

>> No.4781027

We could have afforded Amigas just fine, but their price tag to usability ratio wasn't worth it.

>> No.4781038

>>4776209
We really so need a separate board for retro computers/computer games. So bored of the shitposting

>> No.4781050

>>4781003
>>4781007
And there it is! The bullshit wagon rides again!
Daily reminder to not feed the trolls. They are so fat, they started to attract their own moons.

>> No.4781075

I feel bad for the Amiga having such wasted potential.

>> No.4781112

>>4779025
They actually made both an OCS and AGA version of Civilization.

>> No.4781235

>>4781003
Regardless of nationality 99% of the people posting in 99% of the threads here weren't even born when the Amiga was released. Their only talent at the time was swimming around in their dads nards waiting for their chance to fight for the oportunity to inflict another millennial on the world.

>> No.4781263

>>4780646
>youropoors
Amiga was famous in Europe, retard

>> No.4781436

>>4781003
Yeah, we were too poor for the Amiga, that's why we bought PC clones and Macs instead.

Oh, wait.

>> No.4781470

>>4781436
The Amiga was in the $1000 range, closer to $2000 once you bought all your peripherals.

>> No.4781484

>>4781470
Which was the same price as a Tandy 1000 and much cheaper than a Mac.

Plus, no one in Europe bought them at that price anyway. It wasn't until the cheaper Amiga 500 came out that they started getting popular.

>> No.4781486
File: 19 KB, 640x400, 64893.png [View same] [iqdb] [saucenao] [google]
4781486

I had this game Elf when I was a kid. It was before I could read, and you had to trade items, so I was never able to progress.

>> No.4781490

>>4781484
>Which was the same price as a Tandy 1000
Which was mostly PC compatible and had more gaming friendly features than a normal PC. So buy an Amiga because why now?

>> No.4781495

Most Amiga games were just terribly shitty European platformers and there wasn't much point in playing them when you could just go to Blockbuster and rent a Genesis game.

>> No.4781508

>>4781495
Again with the misinformation. About 550 of the 4000 amiga games were platformers.
That is about 1/8, not most.
Can't you at least google shit before you start making stuff up?

>> No.4781514

>>4781490
Exactly. The Amiga was a really tough sell in America in 1985. Too expensive for a dedicated gaming machine, but inadequate as a computer when compared to its direct competition. If it had come out at the Amiga 500 price point, more people might have taken it seriously, but for $1300 with its relatively minuscule software library? You'd have to be insane to pick it over a PC clone.

>> No.4781517

It didn't have a good library of application software, most of what there was was low budget stuff from second-tier software devs and the chunky 8x8 text was not very nice for doing word processing.

>> No.4782161

>>4780819
Anon, my city has a population slightly below 1 mil. Three big universities. Literally a hipster city district exists, too.
Amount of places you can print your photos from film?
Zero.
In 2005, there were 4 shops offering that in just my neighbourhood.

>> No.4782238

>>4782161
Wut? Where the everloving hell do you live?
Here in Germany a 20k population smallville got 3 photo shops and half a dozen drugstores that you can submit your film material for development in.
Sure, if you want a place with it's own laboratory you have to go to a bigger city, but near where I live there's one 150k and a 300k pop city and they both have photo shops with their own labs.
Is it just my neighbourhood that's lucky? Or are you talking bullshit with a helping of hyperbole? And Why am I talking 'bout this in an Amiga thread?

>> No.4782302

>>4781495
>Most Amiga games were platformers
Horse shit m8. The platformers were mostly terrible yes, but there wasn't that many on the system.

>> No.4782308

>>4781495
>>4782302
Just did a quick search - 407 out of 3438 commercial titles were platformers.

>> No.4782434

>>4781263
>Amiga was famous in Europe where English reading comprehension is poor
Indeed

>>4782161
>slightly below 1 mil
Here we call that a village. When you top 1M you level up to a town. And I'm pretty there are places there that can handle film. It's probably just hard for a little boy to find them in such a big city.

>> No.4783203
File: 2.72 MB, 872x720, Apidya-slice.webm [View same] [iqdb] [saucenao] [google]
4783203

There is too much bullshit in this thread and not enough amiga games.
Play Apidya. It''s a Gradius-style shooter with bees.

>> No.4783215

>>4770409
Not exclusive, but the best version of Elite 2. We have that game to thank for GTA and everything else open world.

>> No.4783231

The amount of platformers proportionate to the total library was probably roughly equal to the SNES and Genesis all things considered.

>> No.4783245

>>4783203
Looks like some bad Flash game.

>> No.4783251

some of my favorite games, like Another World and Lemmings, were first developed on Amiga. what is it about Amiga that inspired such creative output? Amiga games, even when ported everywhere else, have a different feel to them.

>> No.4783256

>>4783245
I bet you wouldn't be saying that if I applied some horizontal Gaussian blur, Genesissy Nofriendo

>> No.4783260

>>4783203
A weak copy of Insector X. Amiga is such a wasteland.

>> No.4783275

>>4783245
James Pond also does.

>> No.4783283

The Genesis port of Insector X isn't all that good and it has a lower framerate than Apidya, but then again you may as well just play the arcade game on MAME.

>> No.4783301

>>4783275
Apidya isn't bad by Amiga standards; it has nicely detailed graphics and a good framerate (not for the scrolling though). James Pond is shit though, especially the sprite animation.

>> No.4783421
File: 2.44 MB, 960x720, PinballDreams.webm [View same] [iqdb] [saucenao] [google]
4783421

Laugh at the trolls and post more games!
The Amiga gave birth to the Pinball games by Digital Illusions. Some of the best boards for your balls of steel.

>> No.4783430
File: 21 KB, 640x512, worms-the-director-s-cut_16[1].png [View same] [iqdb] [saucenao] [google]
4783430

Is Worms: The Director's Cut worth playing if you liked the Genesis version?

Supposing you don't have any friends to play hotseat with.

>> No.4783441

>>4783421
I think Epic Pinball is a bit better.

>> No.4783448

>>4783430
It is an improvement over the original Worms, no doubt. So, yeah.
Only thing better than Worms is...more Worms!

>> No.4783594

>>4783260
>Amiga is such a wasteland

/thread

>> No.4783610

Why do yanks always sperg out when people discuss systems that were more popular outside of the US?

>> No.4783617 [DELETED] 

>>4783610
Why do Europeans defend piece of shit shovelware games?

>> No.4784215

>>4783610
>why do youropoor always sperg out when they discover amiga was yuge in the states
FTFY muhammad

>> No.4784328

Why ask here when everyone is 14 years old and has never played an Amiga game in their lives but is really mad at them for some /pol/-tier reason?

>> No.4785039

>>4784328
>projecting: the post
>>4784328

>> No.4785192

Is it just me, or is the Amiga the Yoorop PC-98, but without the hentai games to actually entice people into playing anything on it?

>> No.4785195

>>4785192
>>>/a/
>>>/out/

>> No.4785385

>>4783430
I played it to death on my trusty old Amiga 1200 that was also my main computer until 2008.

>> No.4785558

>>4785195
Someone's mad.

>> No.4785563

>>4785192
What does that even mean? I guess you could say it's the PC-98 of Europe in the sense that it was the most popular computer there, but that's about where the similarities end.

>> No.4785580

The X68000 is a closer comparison to the Amiga than the fucking PC-98.

>> No.4787903
File: 2.23 MB, 640x480, Hostages-Amiga.webm [View same] [iqdb] [saucenao] [google]
4787903

Anyone remember Hostages? Felt kinda weird at the time with the mix of 2D stealth, sniping, first person and third person gameplay.

>> No.4788103
File: 54 KB, 666x666, tmp_22254-15211133222001278207310.jpg [View same] [iqdb] [saucenao] [google]
4788103

>Innocent Amiga thread gets posted.
>/vr/ devolves into autistic screeching within literal seconds.

Every fucking time. It's only funny 'cause this board is so intelligent most of the time. What is it about the Amiga in particular that triggers people here so much?

>> No.4788192

>>4788103
I can think of some theories. One somewhat convincing explanation is nostalgia rivalry.
"The games / the system I grew up with is better than your stuff. Yours isn't even worth talking about." Like a pseudo console war. Of course, since you need to discredit your "enemy" you shit on everything associated with it: software, hardware, countries in which it was popular...
Sure, a more healthy reaction could be: "There are more games from my favorite time in gaming that I haven't played yet? And some of them are really good?! GIVE 'EM TO ME RIGHT NOW!"
But seriously, healthy minds are not 4chan biggest export.

>> No.4788376

The reason that there aren't that many amiga exclusives is because ALL games were made by what you would probably consider as third party devs not Commodore.
Games that started off on the amiga and were brilliant got ported to other formats so that the devs could (not unseasonably) earn more money for their creation. The reason this board hates Amiga is that the Amiga versions were usually BETTER than the ones on mega drive snes or DOS and they cant admit that they could have spent their money better in their youth. Premium Amiga games on disk also cost between a third and a half of what they cost on console and you sure as shit couldn't pick up games as good as Alienbreed on console for a tenner or less.

>> No.4788506

>>4782434
>slightly below 1 mil
>Here we call that a village
What are you? Chinese? Because that's literally the only country on this planet where "small, provincional town" means a city with 2.5 million people in.

>> No.4788710

>>4770409
>Cannon Fodder
Does Open Fodder convert the GOG version into the Amiga version?

>> No.4788713

>>4788376
> best software houses in the world
> considered as third party

/vr/: rewriting history, one shitpost at a time.

>> No.4788735

>>4776182

No. CF "mod" as you call it generally requires the use of WHDLoad which then requires at least 4meg (sometimes more). Gotek is the much cheaper option.

>> No.4788736

>>4776219

I didn't even solder. I used staples to connect the holes where the jumpers should be. You can use paperclips too.

>> No.4788759

>>4788376
>The reason this board hates Amiga is that the Amiga versions were usually BETTER than the ones on mega drive snes
Stopped reading there.

>> No.4788807
File: 723 KB, 751x763, Computer Game World March 1990.png [View same] [iqdb] [saucenao] [google]
4788807

>>4788376
>Premium Amiga games on disk also cost between a third and a half of what they cost on console and

Debatable. If you check computer game prices from that time, a lot of them were not significantly cheaper than a console game and check out the almost $65 for NFL Challenge.

>> No.4788818

>>4788807
Quick Google search reveals that NFL Challenge came out in 1985. How did they justify charging $65 for a game that was half a decade old?

>> No.4788834

>>4788807
>all those dungeon crawlers and war games
Goodness, how did Americans manage such incredibly boring PC games? Where's all the colourful arcade action like James Pond and Turrican?

>> No.4788870

>>4788834
Oh please, most of them (at least all the C64 stuff listed) was available in Europe.

>> No.4788884

>>4788834
Our games were developed on a budget higher than $10. Seriously, have you even seen Amiga games and just how bad most of them even were? Piles of shit churned out assembly-line style by teenagers in their living room and passed off as a commercial product you were expected to actually pay money for.

>> No.4788890

>>4788807
Admittedly a lot of those games here were a couple years old and not brand new ones released in the past six months.

>> No.4788893

Generally speaking, in North America you were supposed to play arcade games in the arcades or on a console. Computers were for sims and dungeon crawlers. Europeans didn't really have consoles of their own so computer gaming was the only way to play that stuff short of going to the arcade.

>> No.4788904

>>4788893
The launch of the Mega Drive was the nail in their coffins, Europe made the transition from home computers to consoles, after that, console sales exploded and took over and computers were left with niche markets like graphic adventures, RTS and sims, at least until 3D was popular and the FPS genre exploded, just before that, home computers were the kings. That's why you didn't saw a lot of people with Amigas and Ataris, they were ditching them because by that time they were already obsolete.

About the developers, well, that's survival bias, of course when you ask about Amiga or Atari games everybody is going to tell you about Turrican, Chaos Engine, Space Crusade, and whatnot, but no one is going to say Double Dragon, Yolanda, or any shit made by shitty development houses like Tengen, Cocktel Vision, etc... no one remembers these games.

The 16 bit computers was the end of the bedroom programmers era, from there, or you have the muscle, money and organization to pass a Sega or Nintendo certification process or you transition to pure publishing, or just close down.

>> No.4788916

>>4771441
Uggh, why the fuck did they think it was a good idea to try and port that to the A500 instead of one of the AGA models?

>> No.4788960

>>4788710
Bump

>> No.4789073

>>4788807
From reading 80s-90s game magazines, the difference between computer and console publications is pretty considerable. The computer publications like CGW are quite stolidly written and the page layout and design is rather basic while console-oriented publications look really glossy, have very colorful, expensive-looking ads and have a much more jock/normie/bro kind of tone to them.

>> No.4789161

>>4788904
>The launch of the Mega Drive was the nail in their coffins
had nothing to do with it. commodore's amiga died because: commodore was run by incompetent fucking retards at high levels.

>Europe made the transition from home computers to consoles, after that, console sales exploded and took over and computers
never happened. complete horseshit.

> but no one is going to say Double Dragon, Yolanda, or any shit made by shitty development houses like Tengen, Cocktel Vision, etc... no one remembers these games.

of course we remember them, but we just don't give a fuck. every system has its fair share of shovel ware, console or home computer.

>The 16 bit computers was the end of the bedroom programmers era
you live in a land of fantasy and the make believe.

>> No.4789680

>>4788893
>>4788904
>>4788834
Right, there are so many utter falsehoods flying around in these posts and this thread, you can't even be angry anymore. Just to set this straight:
Just google up and you will find that consoles and home computers sold nearly the same figures in a great many european countries. All in all consoles sold more, but computer gaming was the third faction back then. You had one friend with a Nintendo, one with a Sega and one with a Computer (Amiga, quite often), and you played games at each place that you couldn't play at the other. Sims, Management Games, Point and click Adventures, Dungeon Crawlers you played mostly on the Computer. Platformers, JRPGS and Action games mostly on the consoles. Same in Europe as in North America, no big differences really. I can vouch for it being so. Been there.

Survival bias is just an excuse to try and diminish any system by pointing to its bad games and crying: "Look how bad the system was!" Can be done with any system.

You will find the same arguments, actually the same sentences in most Amiga threads. Pay them no mind. They are just copy paste, low effort trolls.

>> No.4789687

>>4788834
I'm German and we played mostly sims and wargames. It was just Bongs who had low-effort arcade games because they didn't have any disk drives on the ZX Spectrum or whatever they played.

>> No.4789706
File: 131 KB, 800x500, UtopiaScreenshot0.jpg [View same] [iqdb] [saucenao] [google]
4789706

Utopia: The Creation of a Nation
Nice game. Cool music.
The SNES version came late, but had support for the SNES mouse, so thats something. Still prefer the Amiga version.

>> No.4790283

>>4789161
>commodore's amiga died because: commodore was run by incompetent fucking retards at high levels.
This.

I have no problem calling myself a Commodore Fanboy, since I was using my Amiga 1200 (which followed a C64 and Amiga 500) until 2008, but even I have to admit that the company was run by utter morons. It was a miracle that Commodore survived until 1994 with the countless bad business decisions and nonsensical model revisions they made.

This btw is something in which the C64 and Amiga fans differ from Apple, Microsoft, Sega or Nintendo fans, which usually don't speak ill of 'their' companies. Among the Amiga and C64 users it was common sense that the Commodore suits were complete idiots. Only Atari comes close to the incompetence of the Commodore execs.

>> No.4790291

>>4790283
>Sega
>not a den of idiots
Uh...

>> No.4790297

After losing Jack Tramiel, they had no real drive or leadership left; they were content to crank out C64s and Amiga 500s for years because the things were old, long-perfected hardware that cost almost nothing to manufacture.

>> No.4790309

>>4779121
>it's time for b-ball

>> No.4790310

>>4790291
At least Sega still exists as a viable company.

>> No.4790316

>>4790283
As much as I like the Amiga, it was a mistake. Instead of licensing the hardware Commodore just bought them out for a huge amount of money and then fucked it up because they didn't understand how to market the thing, and they didn't understand how to get programmers on board with it.

>> No.4790324

They had one massive success with the C64 because it happened to be in the right place at the right time, but they didn't ever figure out where to go from there.

>> No.4790336

The mountains of shitty shovelware games on the Amiga were its downfall. You could forgive that on 8-bit machines, but on a machine as sophisticated as the Amiga was, it was plain unacceptable. It did not get the caliber of games the hardware deserved.

>> No.4790347

>>4788916
>Uggh, why the fuck did they think it was a good idea to try and port that to the A500 instead of one of the AGA models?

UFO Enemy Unknown was released in both AGA and ECS versions. The ECS one is horrible but the AGA one is pretty good. The big problem is that it misses all the lighting effects so there is no such thing as night time missions in it, making it worthless in these days of OpenXCom (although the Amiga soundtrack is quite nice). There's also the pointless CD32 version which is just the AGA one, but with a limit of only 3 bases and which takes up ALL of the consoles pathetic save ram to save one game. It also has a bug/limitation so that when you load up a saved game all your soldiers turn into black women.

>> No.4790348

>>4790336
https://www.youtube.com/watch?v=kxef66P3Z3g

Literally a C64/Spectrum tape game pasted onto the Amiga with improved graphics, even to the extent of including a tape loading screen when the Amiga didn't use tapes.

>> No.4790352

I think Civilization also had OCS and AGA versions. Not sure what the difference is though.

>> No.4790362

>>4790348
The other hilariously awful part is how it has music only, no sfx. On the C64 this made sense because it had only three sound channels. The Amiga has eight, so what was their excuse?

>> No.4790373

Not only were the 32-bit Amigas badly bungled in terms of their design and marketing, but good luck even finding one in working condition because most had those evil early 90s blue barrel batteries of doom.

>> No.4790384

>>4790373
Especially in terms of Commodore's retarded use of planar graphics.

>> No.4790385

>>4790336
Naw. It wasn't the mountains of shovelware that killed it. Disks aren't like cartridges. It's not the same thing as with the atari video game crash.
Many things killed the Amiga. Even piracy had a small part to play. Doom could certainly be called one of the primary suspects.
But the biggest culprit was probably mismanagement. Most of the 8bit / 16 bit microcomputers of the 80s died cause of a lack of business savvy at the top of the companies. Cause they couldn't keep up with the way the market evolved.

>> No.4791196

>>4790373

>most had those evil early 90s blue barrel batteries of doom

Err the most common 32bit Amiga is the 1200 which does not have the Varta problem. There are loads of 1200s out there.

>> No.4791216

>>4791196
Wasn't it the 3000/4000 that had the blue barrel batteries?

>> No.4791218

>>4791196
Don't worry. You are not living in a different reality. They just don't know, so they try and create a alternate narrative.

>> No.4791236
File: 599 KB, 2025x1274, a4krev2b_f_big.jpg [View same] [iqdb] [saucenao] [google]
4791236

>>4791216
A4000 Revision 1 motherboard and you can see the battery at the top.

>> No.4792279

>>4791216

Yes they did but the 3000 and 4000 were not "most" Amigas as the post above implies. The 1200 easily outnumbers the 32bit big box Amigas. My point remains valid in that 32bit non-vartar'd Amigas are easy to find.

>> No.4792284

>>4791236

I am well aware of what the Amiga 4000 mobo looks like. I own one.

>> No.4792663
File: 44 KB, 640x512, Legions_Of_Dawn-5.jpg [View same] [iqdb] [saucenao] [google]
4792663

The main menu music in this game is the tits.

>> No.4793071
File: 176 KB, 300x309, Dreamweb.gif [View same] [iqdb] [saucenao] [google]
4793071

Dreamweb was amazing on the Amiga. Granted I haven't played it since the mid nineties but teenage me had seen nothing like it before in a game. Sex, serial killings, the occult, mental illness, drugs and alcohol. It had it all nicely wrapped up in an unashamedly Blade runneresque setting.

>> No.4793259

>>4793071
This game is great, it's not exclusive, though.

>> No.4793270

>>4770409
Dark Seed isn't exclusive to Amiga but it's the "real" version on cd32 and the only version with the real soundtrack as intended

The guy also made the soundtrack to Mechwarrior 2. I don't know why, but I've listened to the dark seed soundtrack hundreds of times. I can't explain it.

I found the guy and emailed him, and he was very happy to be appreciated all these years later. Honestly almost brought a tear to my eye.

>> No.4793305

>>4793259
Neither are half the games mentioned in this thread. I kinda thought that idea had been dropped.

>> No.4793314

>>4793259
when a game was on the amiga and other platforms, the amiga always had the best sounding music (especially compared to PC midi bleeps and bloops)

>> No.4793481

>>4793270
Gregory Alper, right? Also did the soundtrack for the first Warcraft?
Always wondered which tracks on the Mech 2 OST were all his or if he and Jeehun Hwang did them all together.

>> No.4793648
File: 28 KB, 1144x733, Plaschgyt.png [View same] [iqdb] [saucenao] [google]
4793648

>>4793314
Quite often sound effects as well.
There are some examples that confuse me tho. The laser sounds in Frontier: Elite II for example are miles better on the Amiga than on the PC.
But that game came out at the end of '93. By then Soundblasters were a thing, right? You could have done those sound effects on a PC, right? But they didn't. The Amiga is still better.
Weird.