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4769909 No.4769909 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4765556

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1523/93/1523936193601.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4769910

=== NEWS ===

[05-13] Datanon's extension of his first ZScript tutorial, an advanced example of turning DECORATE into more ZS style code
https://desuarchive.org/vr/thread/4765556/#4769745

[05-13] Colorful Hell update to 0.931; a new optional hard tier and filling up more
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&start=615#p1053912

[05-11] Datanon's ZScript Tutorials
https://www.bitchute.com/profile/ObFVcYVZSoSQ/

[05-11] AMC TC Episode 3 Trailer
https://youtu.be/zjEbwtg2luo

[05-10] TTS sound effects, available through a download
https://www.youtube.com/watch?v=tC4F9tQWKOU

[05-08] Deep learning AI generating Doom maps
https://www.technologyreview.com/s/611072/ai-generates-new-doom-levels-for-humans-to-play/

[05-04] Champions, a compatibility-friendly monster variant mod, now 1.2
https://forum.zdoom.org/viewtopic.php?f=43&t=60456

[05-03] Anon's ZScript video tutorials
https://desuarchive.org/vr/thread/4744020/#4748086

[04-30] PROJECT ILE version 0.23 released
https://desuarchive.org/vr/post/4741726
http://www.mediafire.com/file/e52z704ui56acjm/Project%20ILE.rar

[04-27] Powerslave EX Revival "not far" according to lead developer
https://twitter.com/SVKaiser/status/989945964831105024

[04-27] Further details of upcoming DOOM movie
https://geektyrant.com/news/doom-reboot-reportedly-has-a-director-and-lead

[04-26] FreeDoom maps, as PWADs
https://mega.nz/#F!j0cgkJKT!QXo16jxgK1iQf-92Sx1gdA

[04-26] func_msgboard is having a 100-brush mapping contest
http://www.celephais.net/board/view_thread.php?id=61565

[04-26] New Q1SP map, Mire Prison by jcr - feedback requested
https://drive.google.com/uc?id=1iwq_lBPaEDxqee4Qr430fCequXNyx3Fs

[04-26] Anon map release: Old Research Sector
https://mega.nz/#!AVcwWADK!qxrEr7yMG_TxYLyfqxOohQJtszlT2k_9vt4NlL9CMxQ

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4769930
File: 91 KB, 640x480, 1462843003715.gif [View same] [iqdb] [saucenao] [google] [report]
4769930

>>4769912
Sounds like Aubrey Hodges music, I think this was much better:
https://www.youtube.com/watch?v=Mv5Jvr2Fp48

Doom 3 had a great menu theme, I wish it had music like that in it, along with maybe a mix of stuff that sounds like the Quake 1 theme a bit.

>> No.4769935
File: 1.42 MB, 640x360, Grafplzfixbouncephysics.webm [View same] [iqdb] [saucenao] [google] [report]
4769935

:(

>> No.4769937
File: 425 KB, 512x512, 1449358322220.gif [View same] [iqdb] [saucenao] [google] [report]
4769937

>>4769935
What the fuck is this.

>> No.4769939

>>4769937
It's an awful old bug and affects all actors that bounce off walls, the bouncing physics hates corners between two linedefs and can make the actor slide/teleport around.
>>4769297
>>4769458

>> No.4769948

>>4769935
Change the bounce type.

>> No.4769949

>>4769939
I can't say that I have that problem with the grenades I'm using.

>> No.4769984

>>4769935
I feel your pain

>> No.4769991

Are there doom creepypastas? I wanna laugh my ass off.

>> No.4770002

>>4769991
John Stalvern waited. The lights above him blinked and sparked out of the air. There were demons in the base. He didn't see them, but had expected them now for years. His warnings to Cernel Joson were not listenend to and now it was too late. Far too late for now, anyway.
John was a space marine for fourteen years. When he was young he watched the spaceships and he said to dad "I want to be on the ships daddy."
Dad said "No! You will BE KILL BY DEMONS"
There was a time when he believed him. Then as he got oldered he stopped. But now in the space station base of the UAC he knew there were demons.
"This is Joson" the radio crackered. "You must fight the demons!"
So John gotted his palsma rifle and blew up the wall.
"HE GOING TO KILL US" said the demons
"I will shoot at him" said the cyberdemon and he fired the rocket missiles. John plasmaed at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.
"No! I must kill the demons" he shouted
The radio said "No, John. You are the demons"
And then John was a zombie.

>> No.4770006
File: 6 KB, 355x313, Doomguy waving flippers.png [View same] [iqdb] [saucenao] [google] [report]
4770006

>>4770002

>> No.4770028

Speaking of Doom lore, the codex in Doom '16 implies that the lost souls can somehow possess people, even after exploding
Which makes me wonder whether or not it implies that they have another soul inside a soul or how would that work when the host goes into bits

>> No.4770031

>>4770028
The body is shell for soul.

>> No.4770035

>>4769930
man i fuckin love the doom 3 menu theme
https://www.youtube.com/watch?v=SzI7DLR0DPU

>> No.4770038

>>4769948
MBF Bouncers also bug out if that's what you're implying.

>> No.4770041

It's awesome someone here has made some zscript tutorials! Are they a good starting point for learning any kind of Doom scripting at all or should I go look at decorate or acs tutorials first and transition into these zscript ones?

>> No.4770046

>>4770035
Reminds me of this. https://www.youtube.com/watch?v=E0XRgxOH5x8
Bloody hell though I never listened to Doom3's menu theme fully, that's awesome!

>> No.4770052
File: 26 KB, 372x504, high quality.png [View same] [iqdb] [saucenao] [google] [report]
4770052

>>4769843
Display options > OpenGL renderer > Texture options

Set "Texture filter mode" to "none (trilinear)". Or just do "gl_texture_filter 6" in the console.

There's also that horrendous "high quality resize mode" filter, but I'm guessing that's not what you're talking about, since it's not on by default.

>> No.4770053

>>4770038
What bounce type are you using?

>> No.4770056

>>4770053
Hexen, I tried Grenade already. The default ZDoom grenade uses Doom.

>> No.4770076

>>4770056
>The default ZDoom grenade
There's no such thing.

>> No.4770083

>>4770035
I fond of unused music for Doom 2016.
https://www.youtube.com/watch?v=FKnoTbg2qtI

https://www.youtube.com/watch?v=V5k-wDYuWbo

https://www.youtube.com/watch?v=j05hzwQf8pA

>> No.4770087

>>4770076
Yes there is. Start up (G)ZDoom and type "summon grenade" in console.

>> No.4770094

>>4770076
It has the code for the Skulltag grenadelauncher projectile for the sake of compatibility.

>> No.4770114

Dear Mattias Johansson (waverider) who made Venom for Plutonia: Revisited

Fuck you. Fuck your shitty map. After wasting 1 hour of my life I ended noclipping your piece of shit.

>> No.4770115

>>4770114
I don't recall having trouble with any map in P2 or P:R.

>> No.4770128

>>4770087
>>4770094
Oh. Yeah, the Skulltag grenade is fucking garbage, so I forgot it existed.

Here's the grenade from the GZDoom conversion of Immoral Conduct, I'm not saying "this is how you should do a grenade", but it's by far the most functional and it doesn't give me trouble like a lot of grenades people make.

>> No.4770131
File: 44 KB, 383x442, grenade.jpg [View same] [iqdb] [saucenao] [google] [report]
4770131

>>4770128
Apparently I'm an idiot:
https://pastebin.com/5PfUxMyZ

>> No.4770134
File: 899 KB, 720x360, Dragons breath rounds are cool.webm [View same] [iqdb] [saucenao] [google] [report]
4770134

Still need to make some sounds for this thing, but it's a good start.
I also need to play with the altfire attack a little more, I either need to make it stronger, or add more pellets, because right now pistol starting is ROUGH for the Blastmaster Mk2 set. Like damn
I mean once you get your hands on this new SSG weapon you become the destroyer of worlds as long as you can manage the heat gauge.

>> No.4770141

>>4770134
What's that?

>> No.4770143

>>4770134
I'm not quite sure what's happening due to all the pinkies, but are the shots slowing down and stopping in midair?

>> No.4770147

>>4770141
Part of a new weaponset for a Combined_Arms update, unless you're talking about the altfire attack, then it's that streaky shotgun attack I use twice near the end of the video.

>> No.4770149

>>4770143
Yeah, at normal heat levels the pellets slow down and vanish after a set distance, the pellets have ripper properties too so firing it into a tight knit group of monsters will wreck face.

>> No.4770150

>>4770134
>That one demon deathsliding from 0:06 onward
heh

>> No.4770162
File: 214 KB, 1024x768, 236361316.jpg [View same] [iqdb] [saucenao] [google] [report]
4770162

I know this place isn't too keen on Brutal Doom, but can we talk about the lack of care for old version of BD?
I find myself enjoying the older versions (especially v17) a lot more. They seem to be a bit more robust as well. Tried v17 on half a dozen versions of GZDOOM from 1.5.06 to 3.3.2 and it worked on every one of 'em.
Yet try and download any of the old Brutal Doom stuff, like the Skulltag compatible versions and you are shit out of luck. It is a sad state of affairs.

>> No.4770165

Do you think s****s WADs will be put in the hall of fame next to Eric's when he inevitably decides to shoot up his highschool?

>> No.4770168

>>4770162
Older versions of mods in general are in a weird state. I can't think of many guys who actually have a backlog of older versions of their projects laying around.

>> No.4770172

>>4770147
Neat!
I don't know anything about these new doom mods. They look great! Are there new monsters? :)

>> No.4770173

So what is this Complex Doom Clusterfuck meme? Why would someone make a mod but not want people playing it, what kind of logic is that.

>> No.4770182
File: 2.72 MB, 720x360, Raspberries and boners oh my.webm [View same] [iqdb] [saucenao] [google] [report]
4770182

>>4770172
While I'm not gonna add new monster sprites for this mod. I AM going to give them new behaviors based off an older project of mine. Because these monsters were too much fun to just let them go to waste in this old mod.

>> No.4770187

>>4770182
Neat!

>> No.4770191

>>4770162
...what? there's no 'lack of care' in regards to old versions of software, they're merely a stepping stone to the latest version, a building block to eventually create a whole
it makes no sense and isn't practical at all to care for depreciated versions of a product, that's not how development works

old versions of bd have been cared for immensely, they're called v21 now and it's in open beta :)

>> No.4770194

>>4770191
v21 is shit

>> No.4770197

>>4770194
No, it's the best Brutal Doom has ever been.

>> No.4770198

>>4770165
Totally, they're much weirder and more interesting than what Eric did.

>> No.4770204
File: 317 KB, 1600x900, Screenshot_Doom_20180513_160423.png [View same] [iqdb] [saucenao] [google] [report]
4770204

So I've tried playing Quake Stuff Ultra with Brutal Doom monsters addon aaaaand it makes things surprisingly easier for the most part.

>> No.4770206
File: 107 KB, 1280x720, maxresdefault (16).jpg [View same] [iqdb] [saucenao] [google] [report]
4770206

>>4770197

>> No.4770209

>>4770197
that just means versions before v21 are even shittier :^)

>> No.4770212

>>4770206
https://www.youtube.com/watch?v=w0eDrogZ7lA

>> No.4770217
File: 75 KB, 480x480, Quakey boy.jpg [View same] [iqdb] [saucenao] [google] [report]
4770217

>Playing Quake 1 on hard
>Get attacked by two fiends
>Manage to kill them
>Accidentally telefrag a Shambler because I was on the point where it supposed to spawn.
>MFW

>> No.4770225

>>4770114
https://doomwiki.org/wiki/File:Plutonia_RCP_MAP19_map.png

i don't remember this at all, but it doesn't look incredibly complicated

>> No.4770227

>>4770165
I've actually been downloading them and putting them in a specific folder in my Doom directory just for that reason.

>> No.4770234

Treasure Tech, Golden Souls 2, and Guncaster 3.0 are what I am waiting for.

>> No.4770235

>>4770165

Ah shut up, the least we should be looking for is to make shitty jokes to perpetuate him.

>> No.4770236
File: 362 KB, 695x435, ques.png [View same] [iqdb] [saucenao] [google] [report]
4770236

So /vr/?Got any choice?

>> No.4770242

>>4770212
ha perfect, forgot about this

>> No.4770248

>>4770234
Holy shit treasure tech is a Wario mod? This was all I could find on it https://www.youtube.com/watch?v=_WbGwrPpUss

>> No.4770252

>>4770234
Elementalism, DRLA 1.1

>> No.4770256

>>4770248
Yeah. Heavily Wario land 4 inspired. I have high hopes for that one

>> No.4770260
File: 166 KB, 640x480, descent.jpg [View same] [iqdb] [saucenao] [google] [report]
4770260

Its there any maps available for descent 1/2? i wanted to play with the dxx-rebirth, never saw anything about descent here

>> No.4770270

>>4770165
he doesn't go to school

>> No.4770271
File: 70 KB, 1024x576, hybe.jpg [View same] [iqdb] [saucenao] [google] [report]
4770271

>>4770252
>Elementalism
ye

>> No.4770287
File: 305 KB, 1280x1634, d435af55-4444-4d7c-a31a-a8c350b6d21b.jpg [View same] [iqdb] [saucenao] [google] [report]
4770287

Another wierd cover

>> No.4770289

>>4770168
I know. It is a bit of a shame. Sometimes you just don't like some changes or the new version is so radically different, it becomes a whole new beasty - and by extension makes the older version worth keeping for that reason.
Good example would be GMOTA. I'm definitely keeping the older, last pre 1.0 versions. They play quite differently.

>> No.4770291

>archvile had fire column attacks
>mancubi could shoot from their arm cannons individually
>revenants could shoot from both shoulder cannons, sidestep much like the z-sec, had slower movement and were originally meant to drop rockets
been checking some stuff about doom 3, lately

>> No.4770296

>>4770287
>Quake 64: Yoshi's Story

>>4770289
another good example, DOOM 2. Fuck upgrading to DOOM 3 or whatever the fuck is out now

>> No.4770297

>>4770296
another good example: windows 7
win10 can go 2 hell

>> No.4770298

>>4770165
im out of the loop. anyone wanna fill me in?

>> No.4770305

>>4770298
Nope or the thread will be deleted.

>> No.4770307

>>4770305
dammit

>> No.4770313

>>4770298
it's just this attention seeking crazy dude, nothing else needs to be said about them
http://doomer.boards.net/thread/1050/sarais-world

>> No.4770317

>>4770298
just report and filter, seriously.

>> No.4770318
File: 66 KB, 960x384, 1463788397877.jpg [View same] [iqdb] [saucenao] [google] [report]
4770318

Am I the only one who really likes Ranger in Samsara?
He plays very similar to Doomguy but I think he has a great amount of features like Rocket Jumping.

>> No.4770323
File: 431 KB, 523x194, 1521412287053.gif [View same] [iqdb] [saucenao] [google] [report]
4770323

>>4770318
rocket jumping is an EXPLOIT if you use it you are a CHEATER and your game is forfeit

>> No.4770331
File: 711 KB, 1920x1080, Screenshot_Doom_20180513_174014.png [View same] [iqdb] [saucenao] [google] [report]
4770331

and suck my dick

>> No.4770339

>>4770323
But if you want to play just to mess around what's the big deal?
Or for examppe there are distant enemies that normally you wouldn't be able to reach and take their ammo.

>> No.4770346
File: 311 KB, 404x630, ubermensch.png [View same] [iqdb] [saucenao] [google] [report]
4770346

>>4770331
hey i think that gun is not in doom... did you use cheats to get it?? please delete this screenshot this board does not endorse hacks

>>4770339
>Or for examppe there are distant enemies that normally you wouldn't be able to reach and take their ammo.
then you DO NOT take their ammo like GOD INTENDED

>> No.4770348

>>4770323
Well, he isn't submitting his times to mental illness competition with that, does he?

>> No.4770349

>>4770217
Accidentally telefragging monsters in Quake is truly one of life's greatest pleasures.

>> No.4770352

>>4770348
why do i have the strangest feeling you're not from here?

>> No.4770353

>>4770348
speed running is a legitimate (E)sports and i will keep submitting it to the Olympics Commission until they take me seriously

>> No.4770358

>>4770349
No wonder they give you the award "Shub Slayer" when you telefrag someone with Ranger orb. Is that satisfying.

>> No.4770370

>>4770256
Every day, I look at my Wario Land 4 cartridge for the arrival of Treasure Tech.
>>4770248
There's more videos. The creator posted one not too long ago.

>> No.4770371

>>4770173
Dude, it's still in development
It isn't just a modpack of all Complex Doom addons, it also has a lot of new stuff, like Nemesis and Vexed varieties of enemies. And it's in closed beta test and only the discord community has access to it. You can ask Dusted for invitation, but I don't know how likely you'll get it unless you're a You-Tuber.

Of course he wouldn't want to release a thing to the public unless it's complete and has good enough balance.

>> No.4770372

>>4770296
That's a bad example. Doom 3 is no another version, it's a completely different game.

>> No.4770389
File: 219 KB, 884x862, stayin alive.jpg [View same] [iqdb] [saucenao] [google] [report]
4770389

>>4770358
DISCO TIME

>> No.4770416
File: 9 KB, 329x153, download.jpg [View same] [iqdb] [saucenao] [google] [report]
4770416

I beat Doom 2, so TNT: Evilution is next.

What am I in for?

>> No.4770419

>>4770416
Annoying levels, more so for the progression than monster traps themselves.

>> No.4770426

Oh god Hexen's second hub is even worse than the first one.

>> No.4770431
File: 139 KB, 748x1069, sweet_quake_by_spacemarinescum-d69z2nf.jpg [View same] [iqdb] [saucenao] [google] [report]
4770431

What do you think of Arcane Dimensions?

>> No.4770434
File: 25 KB, 398x500, 1525804807237.jpg [View same] [iqdb] [saucenao] [google] [report]
4770434

>>4770431
Top notch

>> No.4770445

>>4770431
The best. I just wish it wasn't the only thing people recommend when it comes to Quake maps.

>> No.4770448

>>4770426
Second hub is the most straightforward hub in the game (barring one single tight spot). While the first one is the most brainfucky one.

>> No.4770452

>>4770448
The first one is small and has doors next to one another, the second hub is large and has doors all over the place.

>> No.4770460

>>4770452
So you run. Point is, the first hub has twists and turns and it's just ridiculously convoluted. While the second hub is more "openworld-y" and is basically a straightforward keyhunt.

>> No.4770463

>>4770431
Basically, Quake's own Ion Maider? Anyway, I don't play wads or eps designed by the committee. That's what I think about Arcane Dimensions.

>> No.4770464

>>4770460
I'm having trouble just finding a door, let alone where I need to go next. At least the first hub's levels were tiny and straightforward.

>> No.4770471

>>4770331
Ferk yeah unreal model format in doom.

>> No.4770475

SO when can we have a Half Life Classic General?

>> No.4770482

>>4770331
>UT99
About that, how do I set up the mouse options so it doesn't feel icky?

also
UG ASMD > UT ASMD

>> No.4770483

>>4770128
>Skulltag grenade is fucking garbage
I wish they had given it Quake bouncing physics, those are much better.

>> No.4770484

>>4770209
Nah, without so much clutter it is actually better.

>> No.4770486

>>4770483
KLONG KLONG-KLONG

>> No.4770487

>>4770482
I like the razorjack more than the ripper. The asmd looks cooler than the shock rifle, but the effects for the shock rifle look better. More clear. UGs weapons in general look better than UTs, design wise. Just a little muddy and low poly.

>> No.4770490
File: 14 KB, 300x269, 1500684523979.png [View same] [iqdb] [saucenao] [google] [report]
4770490

>>4770486
And sound much better, too!

>> No.4770494

>>4770487
Flak cannon and /maybe/ minigun are cooler in UT

>> No.4770498

>>4770463
Wait what.

>> No.4770512
File: 4 KB, 116x178, bullshit.jpg [View same] [iqdb] [saucenao] [google] [report]
4770512

>tfw the health/ammo was trapped

>> No.4770527

>>4770236
Bruce Willis, on the condition that he has to look either terrified of angry as fuck when action happens.

>> No.4770528
File: 803 KB, 1600x900, Screenshot_Doom_20180513_135557.png [View same] [iqdb] [saucenao] [google] [report]
4770528

>Champions works with Babel
Oh lordy

>> No.4770542

Besides UAC Ultra, what are other short mapsets for Doom 2?

>> No.4770546
File: 316 KB, 1616x939, aa20644de8.png [View same] [iqdb] [saucenao] [google] [report]
4770546

>>4770528
AAnd I actually caught a legitimate error in the new imp code. Neato.

>> No.4770548
File: 870 KB, 1920x1080, Screenshot_Doom_20180513_130212.png [View same] [iqdb] [saucenao] [google] [report]
4770548

So I was dicking around in Extermination Day and skipped to the DN3D bonus levels to mix it with my DN3D conversion mod.
And then surprise surprise, those videos of strippers in the back rooms are actually H-Doom animations now, complete with the animation of the imp sucking Doomguy's cock. "Good job", Mark.

>> No.4770550

>>4770542
Oscillation

>> No.4770560

>>4770542
Chainworm Kommando
Epic

>> No.4770572
File: 132 KB, 324x572, Wolfenstein_The_New_Order_(PC)_03.png [View same] [iqdb] [saucenao] [google] [report]
4770572

It's insane how Laz Rojas put so much work into those Wolfenstein maps. The enemy sprites, the settings.
It's so good.

>> No.4770573

>>4770371
>complex doom
>good balance
I take it we can expect the first public release relatively soon, some time in 30XX.

>> No.4770580

>>4770416
I loved TNT, Plutonia can go fuck itself.

>> No.4770581

>>4770572
The dude really should have pursued game design rather than that acting career of his

>> No.4770586

>>4770581
Which is a shame, he put tons of effort in it too. Too bad he didn't get much recognition for it either.
Oh well, at least we can say that the Wolfenstein based maps wouldn't exist without him.

>> No.4770589

>>4770586
He's got a great work ethic and a lot of talent, but he doesn't seem to be on the same wavelength as the rest of humanity.

I think he did a whole bunch of maps for some star wars or star trek game too?

>> No.4770596

>>4770589
Yeah, that's true.
I'm not sure about Star Wars, Star Trek maps.
Maybe you're referring about Astrostein?

>> No.4770601

>>4770318
Meh, his weapons felt weak, I'd say he was my least favourite out of the official lineup.

>> No.4770602

>>4770548
That thing bugs me so much. I thought they were not in good relationship Mark and Mike12.

>> No.4770605

>>4770573
Nah, dude.
I meant it as a FUN balance, not the balanced balance.
Of course it's going to break the balance of most wads. And it's fine. The point is to have fun!

>> No.4770612
File: 367 KB, 1200x666, Lasagna_01a.jpg [View same] [iqdb] [saucenao] [google] [report]
4770612

Speaking of Wolfenstein. These threads like one of the best places to talk about the series.
On Reddit is laughable.
On Youtube they have a politics fetish and filled with edgelords.
/v/.....yeah.

So thank you anons.

>> No.4770616

>>4770596
nah it was some other game. I saw something on his site years ago.

>> No.4770617

happy mother's day to la tailor girl

gonna make her a mother someday :^)

>> No.4770649

>>4770083
hell keep was damn good, I dont know why it didnt make it in the game.

>> No.4770652

>>4770649
Hope they add them in the sequel

>> No.4770654

>>4770236
The Rock

>> No.4770657
File: 485 KB, 1000x1300, c kd.png [View same] [iqdb] [saucenao] [google] [report]
4770657

post c kid

>> No.4770659

>>4770236
Karl Urban

>> No.4770660

>>4770617
I wonder if there's any lewds of tailor girl

>> No.4770662

>>4770660
That would be porn of an OC from a mod.
That's deep.

>> No.4770667

>>4770652
Not the third one down though. The E1M1 remix mick did the SECOND time was better than the first time he tried it.

>> No.4770668
File: 2.69 MB, 853x480, shockcombo.webm [View same] [iqdb] [saucenao] [google] [report]
4770668

>>4770471
I'm having way too much fun recreating the weapons.

>> No.4770669
File: 14 KB, 215x184, 1393553539709.jpg [View same] [iqdb] [saucenao] [google] [report]
4770669

>>4770668
That looks fantastic. I wish you the best on this because I fucking love UT's weapons.

>> No.4770671

>>4770236
probably someone ugly like john reilly

>> No.4770673

>>4770662
wouldn't be the first time

>> No.4770674

>>4770668
Keep going man.
Now that I think about it we never had a proper UT mod.

>> No.4770685

>>4770416
Somewhat better levels on average. When it's better than Doom 2, it's a lot better, but when it's worse than Doom 2, it gets pretty bad.

It's good up until the last third, where it falls apart gradually. In Baron's Lair, the red key is hidden behind a false wall, with no indication, and Habitat is just fucking garbage. There's still somd cool stuff by the end though.

>> No.4770694

>>4770490
That fucking thumping though.
>Quake rocketlauncher be like *THOMP!*
>but Quake grenade launcher be like *THEMP!*

>> No.4770701

>>4770668
What's going on with that weird weaponbob?

>>4770674
Unrealistic Guns Advanced?

>> No.4770704

>>4770701
It's apparently how GZDoom bobs model-based weapons. It looks really weird.

>> No.4770706
File: 274 KB, 680x610, fa1.png [View same] [iqdb] [saucenao] [google] [report]
4770706

I was thinking if someone made a mod for Quake 1 where Ranger can use his Orb from Champions would it make the game easier?

>> No.4770708

>>4770706
>infinite instakill teleporters
i don't see how

>> No.4770709

>>4770708
Maybe with the same cooldown?

>> No.4770715 [DELETED] 

Sorry about your cat sarais

>> No.4770728
File: 520 KB, 1920x1080, Screenshot_Doom_20180513_221829.png [View same] [iqdb] [saucenao] [google] [report]
4770728

[vaporizing intensifies]

>> No.4770730

>>4770715
what exactly does this post have to do with doom faggot

>> No.4770732

>>4770728
we get it, you vape

>> No.4770734

>>4770668
This could be one of the best Unreal based mods for Doom
Maybe then we could get the prisoner in Samsara or something

>> No.4770746

>>4770431
>Arcane Dimensions
Haven't played that, but I've played the first Quake map released by the main author of AD, nickname "sock" (Simon O'Callaghan), the map was called Midnight Stalker. It will probably be the last map by that author I will ever play as well.

Why? Because the internal logic by which this map works is something along the line of "Oh, sweetie, you are probably not good enough a player to appreciate my IIIIIINTRICATE and BEAUUUUUUUUTIFUL and THHHOUGHFUL level! I am sorry, scrubs are simply not welcome here, so you'd better not disappoint me, or you won't see the rest of the level, and what a MARVEL it is, you TRULY would be missing a lot".

It's skill-centric, and noticeably mannered both in layout and, more importantly, the encounter design, which feels INCREDIBLY contrived and artificial. It's almost like not really a level and more like a sequence of short in-your-face challenge courses that just pretends to be a level and to form some semblance of unity or something. Like the level itself is just some fancy-schmancy backdrop, like it's more of a matter of environmental design, than the layout design. In other words, layout design here matter gameplay-wise only on the individual rooms scale, and other than that those rooms could just very well form a completely linear sequence, there wouldn't be jack shit of difference beside it looking less "nice" and "thoughtful".

In a way, out of classical mappers, that style of mapping is quite similar to Levelord's.

Anyway, I don't really like being treated that way, and I didn't really find any of the content all that inventive really, so I guess that's kind of it for this "le auteur". Gotten myself redpilled in relation to Arcane Dimensions as well.

>> No.4770756

>>4770746
>Oh, sweetie, you are probably not good enough a player to PROPERLY appreciate
fix

Also, tl;dr: It's obnoxiously mannered, and it tries to tie player's notion of taste (which is thought of as objective) in relation to Quake maps to his skill at Quake.

>> No.4770775

>>4770756
>>4770746
>It's obnoxiously mannered, and it tries to tie player's notion of taste (which is thought of as objective) in relation to Quake maps to his skill at Quake.
wh

what

you might just be reading a bit too far into things

>> No.4770780

>>4770775
Or it could also be that the author is quite easy to read, especially in his first published Q map.

>> No.4770798

>>4770780
Or you're a shit Quake player and are making up bullshit.
Seriously, what the fuck are you going on about? You don't like that...you need skill to go through a Quake level and not die? What?

>> No.4770805

>>4770660
The mod's creator himself has lewds of Tailor Girl.

He's not a very good artist outside of low-res sprites.

>> No.4770808

>>4770798
Oh, you are one of the multiplayer-fags. Right. I am not going to waste my time arguing with you. So long.

>> No.4770812

>>4770746
>I am sorry, scrubs are simply not welcome here, so you'd better not disappoint me, or you won't see the rest of the level, and what a MARVEL it is, you TRULY would be missing a lot".
so literally every level in every game in existence

>> No.4770818

>>4770808
I don't play multiplayer. Try again, faggot.

>> No.4770820

>>4770812
Different is, good games try to train you (hence the sense of progression), while this level's challenges act only as a filter in order to keep the scrubs out of getting acquainted with it (as if one couldn't simply type "god" if the necessity arose).

>> No.4770824

>>4770820
>while this level's challenges act only as a filter in order to keep the scrubs out of getting acquainted with it (as if one couldn't simply type "god" if the necessity arose).
literally what

>> No.4770826

>>4770818
And yet here you are boasting about your skill.
Say, did you even play the level discussed? Do you know what you are talking about?

>> No.4770828

>>4770824
There is no sense of progression since the author doesn't try to teach you anything though the layout and encounter design, he is simply showing off in regards to his (in his opinion) unbelievable madskillz at mapping, while also trying to keep out those who wouldn't know what they would be talking about in regards to the level.

>> No.4770829

>>4770826
I never boasted about my skill at all. I'm calling out your shitty purple prose and boiling it down to the core complaint--you're basically saying don't like that you need a level of skill to get through a level.
Which means one of two things: Either this is a Chillax-tier slaughtermap for Quake, or you're a shitty player. And given how your complaint is that it's "skill-centric", I'm going to the latter.

>> No.4770831

>>4770828
>while also trying to keep out those who wouldn't know what they would be talking about in regards to the level.
sounds like it's working

>> No.4770836

>>4770831
Except I did complete it, and I still didn't like it primarily for being banal.

>> No.4770841

>>4770746
I'm starting to like this fanbase less and less. It's like I'm on /mu/.

>> No.4770850

>>4770829
I am complaining that the required effort is simply not worth what you are getting for said effort. Namely: "Me: The Showcase" and "Whatever You've Played Before: The Slightly Prettier Version".

>> No.4770852

>>4770836
you did, yes
and then decided to take a question about arcane dimension to talk about a completely different map, make up shit the author never said, and say you're not going to argue with multiplayer-fags (???) and then proceed to continue arguing about it
i'm just saying
sounds like you don't know what you're talking about
at all

>> No.4770858

>>4770850
>I am complaining that the required effort is simply not worth what you are getting for said effort.
So...does it make the monsters instagib you, or something? Because otherwise it should be the same effort as playing any other mod for Quake: Load in and play.

>"Whatever You've Played Before: The Slightly Prettier Version"
I'm fine with this. I mean, hell, most maps I play crib from other maps and try to build on it, that's cool.

>> No.4770872

>>4770746
weren't you in the blood thread posting similarly bizarre personifications of level design styles

>> No.4770876

>>4770852
>to talk about a completely different map
The first Quake map published by the primary AD author? Yeah, sure, totally unrelated. What? Mapping style? Never heard of it, wouldn't manage to tell Romero apart from Petersen if my life depended on it.
>everything else
OK, this is starting to get interesting, will need to think on the whole situation for a while.

>> No.4770878

>>4770872
I did, on Jay Wilson's Doom levels (Return to Purgatory excluded, since I haven't played it yet).

>> No.4770882
File: 695 KB, 600x516, bf3.png [View same] [iqdb] [saucenao] [google] [report]
4770882

>TFW you asked about a map pack for Quake and it devolved into this.

>> No.4770886

>>4770858
You map, oh High and Mighty?

>> No.4770891
File: 2.12 MB, 800x600, 2018-05-13 22-55-55.webm [View same] [iqdb] [saucenao] [google] [report]
4770891

'piss gun' improved

this was a headache and a half. two headaches more coming up for interpolating gravity as well

>> No.4770893

>>4770872
He was. I’ve noticed him in the past few weeks throughout the various build threads and this general. I recall him doing a review of the Roch series as well as that new Quake episode. Every one of his reviews follows a similar pattern. Massive walls of text holding maximum pseudery inside. He looks so hard for some deep meaning in every map that he makes up bullshit about the “psychology” of the mapper.

>> No.4770896
File: 188 KB, 1600x900, Screenshot_Doom_20180513_173512.png [View same] [iqdb] [saucenao] [google] [report]
4770896

So I have a tutorial project done for the next ZS video, which will be on Event Handlers and some other assorted junk.

>> No.4770932

oh shit bigmacdavis is back

>> No.4770934

>>4770162
Brutal Doom has had a lot of feature creep.

The map replacer script was impressive but an incredible waste of time and energy. What the fuck Mark.

>> No.4770935
File: 2 KB, 97x77, tempofield.png [View same] [iqdb] [saucenao] [google] [report]
4770935

>>4770805

they aren't even that lewd

i-i'm trying o-okay?

>> No.4770937
File: 745 KB, 1507x2048, BogdanovBelsky_UstnySchet.jpg [View same] [iqdb] [saucenao] [google] [report]
4770937

>>4770896
You're a great guy dude. Could you do one on menus some time?

they make me go pic related

>> No.4770942

>>4770746
About this. It's somewhat simpler than I originally thought. It's basically the same things wannabe-academiacs do. Author frames his level as a work of (high) art, then claims you are not educated enough to have the right not to like it.

>> No.4770943

>>4770934
A solution to a problem nobody had.

>> No.4770946

>>4770935
She cute

>> No.4770947

>>4770937
There's going to be a bit about standard MENUDEF in there because I'm showing how to use CVars too. I'm just touching up the project itself before recording because I noticed some issues. Actually that pic was one of then :^)

>> No.4770952
File: 128 KB, 300x300, LESBIANS.png [View same] [iqdb] [saucenao] [google] [report]
4770952

>>4770935
What about Sewie lewds tho

>> No.4770958

>>4770947
>MENUDEF
I meant zscript menus :P

>> No.4770959

>>4770958
Yeah I haven't even touched that crap, same with ZS HUDs. Eventually I'll get to it but as far as I'm concerned that API might as well be radioactive.

>> No.4770963

>>4770959
ZS huds are actually really nice and simple to work with. The menus are positively eldritch though

>> No.4770969

>>4770963
I haven't touched much of the ZScript menus yet, but I'm sure it can't be as atrocious as the UT menu system.

>> No.4770978

>>4770963
>ZS huds are actually really nice and simple to work with
Yeah buddy I think you've been in an abusive relationship with APIs because they sure as hell aren't. I'll allow this comment from JPF to speak for me.
// ZSCRIPT HUDS ARE THE WORST THING ON GOD'S EARTH, AT LEAST UNTIL THE NEXT WORST
// THING ON GOD'S EARTH COMES ALONG

// DOCUMENTATION IS HERE, I USED IT AS A BASE https://forum.zdoom.org/viewtopic.php?p=1014019#p1014019
// PROPS TO GUTAWER, LUD, COOKE AND VAECRIUS FOR WALKING ME THE REST OF THE WAY LIKE A RETARD

>> No.4770989

>>4770978
>Yeah buddy I think you've been in an abusive relationship with APIs
Yes. I used to make really complex huds in ACS with hudmessage

>> No.4770990

>>4770989
I'm so sorry. I'm sure there's a support group in your area, you should look for it. Nobody should have to go through that.

>> No.4770997
File: 627 KB, 1280x720, just gibbing around.webm [View same] [iqdb] [saucenao] [google] [report]
4770997

>> No.4771001

>>4770997
What mod?

is it for doom or half life

>> No.4771002

>>4770937
the answer is 2

>> No.4771004

>>4771001
doom mod, it was a mod called Lambda

>> No.4771008
File: 719 KB, 640x480, mapscroll_02_nosound.webm [View same] [iqdb] [saucenao] [google] [report]
4771008

>>4770990
I haven't been right in the head since webm related

>>4770997
Sweet. The muzzle flash is really great too!

>> No.4771016

>>4771008
Sweet baby jesus I can't even imagine. At that point I'd literally just grab another engine and make a whole game, it would be easier than using hudmessage.

>> No.4771018

>>4770997
there is like 320 kg of meat after gibbing that 80 kg body

>> No.4771019

>>4771002
it is. the top line simplifies to 5×122+10.

>> No.4771025

superscript 2 is filtered.

>> No.4771052

>>4771025
rude

>> No.4771057

>>4770318
>>4770601
Yeah, I didn't really like how Ranger's gameplay emphasized so much the low damage values Quake has when compared to Doom and forced you to have this bizarre system where you're forced to use gimmicks from one of the expansions in order to get any decent damage output. But that's a very unfair comparison, the values of both games are completely different, they shouldn't be compared like that. Instead, the Quake guns should just be properly scaled to Doom numbers so the player can instead focus more on playing like in the original game and most of the user mapsets.

>> No.4771058
File: 447 KB, 500x333, 1362635660081.gif [View same] [iqdb] [saucenao] [google] [report]
4771058

>decide to try eduke32 on Linux
>wiki is wrong about the local config directory; claims ~/.eduke32 when it's secretly ~/.config/eduke32
>wiki appears to be wrong about autorun; unable to load hires texture packs without a manual -g switch
>there is nothing on the wiki on eduke32.cfg
>eduke32 claims to find the Steam version, promptly discards it; alternatively, too poorly-written to handle following symlinks, as it detects and correctly loads when cd'd to the directory manually
>upon finding a set of games, drops all others (can't show shareware and registered at the same time)
>shows a phantom Nuclear Winter when shareware version is found to the exclusion of the registered; trying to run it causes a nonsensical error about palettes

Is eduke32 always this shit or am I especially lucky today?

>> No.4771062

>>4771058
The only thing that seems shit here is the wiki.

>> No.4771075

>>4771058
>linux
you brought this upon yourself

>> No.4771079

>>4771062
I think either we are operating on different definitions of "shit" or you didn't actually read the entire post.

>>4771075
So what you're saying is that the eduke32 team doesn't know what they're doing and everyone knew this but me? Did I miss the memo?

>> No.4771113
File: 244 KB, 730x411, Wolf2_FrauLick_730x411.jpg [View same] [iqdb] [saucenao] [google] [report]
4771113

Not really retro but what do you think on how they handled Blazkowicz in Nu-Wolfenstein?

>> No.4771115

>>4771079
the duke community is not as dedicated as the doom community, it was in evidence with ion maiden, that eduke 32 version runs like shit in most modern computers

>> No.4771120

>>4771115
I did notice that it ran surprisingly poorly once the HD textures were loaded. Guess it's not just me then all around. Thanks for providing a bit of context.

>> No.4771124

>>4771113
I liked him in the first Nu-Wolf. Good ol' all-american southern boy, and a great change of pace from the one-liner spewing action hero.
Then in the next game he survives fucking getting decapitated and his moaning about how he's not sure how much further he can go gets a little wanky.

>> No.4771130
File: 329 KB, 661x1200, NGiNk9C[1].png [View same] [iqdb] [saucenao] [google] [report]
4771130

Would you?

>> No.4771137

>>4771113
An interesting take on the usual FPS protagonist by making him introspective and solemn rather than a yee-haw fuck, but he honestly needs a better supporting cast. The first game was alright about it, but he barely gets much of that in the second.

>> No.4771139

>>4771113
The whole thing about his family is horse shit, Billy is a good boy who's parents raised him a proper man.

>> No.4771141

>>4771120
one of the mappers told me that the port was never so massively distributed, it was always niche, they had to call another programmer to optimize it

>> No.4771145

>>4771124
I really liked him too. He's a big nazi killing teddy bear.
He kinda whines that he can't go on but I think this humanize him a bit.
I think his relationship with his companions and family could have been handled better.

>> No.4771147

>>4771130
i'd get her better clothes but yes

>> No.4771157

>>4771139
I think the whole thing with his father would have been so much better if he wasn't used as a plot device.
He's just so cartoonishly evil.

>> No.4771163

Trying to finish the final battle in Doom 64 and it's a whole lotta horse shit, apparently I was supposed to be on the look out for these three key things I wasn't made privy too in order to upgrade the unmaker.

>> No.4771165

>Spend 30 mins recording tutorial
>Watch it back and realize it's totally incoherent because explaining iterative design while jumping between classes is ridiculous
So the next video is going to have to begin with completed code and just explain it. I know some people may have liked watching me type everything out but unless you want to get whiplash from jumping around so much this is preferable.

>> No.4771170

Is there a mapset for doom 2 that either waits a while to give you the super shotgun or outright doesn't use it?

>> No.4771185
File: 1.22 MB, 1359x702, Screenshot_1.png [View same] [iqdb] [saucenao] [google] [report]
4771185

I stopped working on my doom mod for a while because I ran out of ideas, the first level is a village, the second one is a church that leads to sorta of a hell outpost that teleports you to the third stage, and I have no idea of what to do on this third stage. I kinda want to do some kinda like a castle assault type of thing but I am not sure what to do

I have been playing heretic for some inspiration but I am not exactly sure of what I want to do

>> No.4771189

>>4771170

Dissolution puts the Super Shotgun laaaaate late late late.

>> No.4771198

>>4770494
The minigun in UT is just a doom style chaingun. In Unreal they minigun has 6 barrels that rotate alternately. It might not make any sense, but it looks a lot cooler.

The Flak cannon is arguable though. Both are pretty great. The shell in UT is definitely better, what with the smiley face and all.

>> No.4771203

Any WWII themed mapsets that don't replace monsters/weapons?

>> No.4771214

>>4770841
hey that's just autistic post, it's a drop in the pond
also, regardless of how i feel about this dudes post, he has put effort into it, he has crafted an opinion here and he's actually put some thought into it
it may not be your cup of tea but it's interesting, it has some value, more so than 80% of the posts we get here (not a knock to those posts)
it's substantial, and it gives you something to actually disagree with and talk about

>> No.4771215

>>4770236
Batista

>> No.4771219

>>4771214
Just like those /mu/ posts which have a lot of effort in them, yet people hate them, because they sound pompous as hell and try to look into things way too much to the point of being obnoxious and arguing about something that isn't there, namely, the author's hidden intentions.

Putting effort into something doesn't matter much if it's schlock.

>> No.4771225

>>4771219
ok i agree with your post a lot
but im still glad we get some, i enjoy reading em even if i dont like em

>> No.4771226

>>4771214
>so well constructed!
>so intellectual!
You're that guy, aren't you?

>> No.4771232

>>4771226
no im just high

>> No.4771236
File: 2 KB, 360x360, f649a0ce6ada73fecb0a4f19777dd321828a7073.png [View same] [iqdb] [saucenao] [google] [report]
4771236

hooh

>> No.4771239
File: 1014 B, 148x125, 27855.png [View same] [iqdb] [saucenao] [google] [report]
4771239

>>4771236
YEAH

>> No.4771249
File: 68 KB, 500x411, 1478916351517.jpg [View same] [iqdb] [saucenao] [google] [report]
4771249

>> No.4771268

>>4771249
UNF

>> No.4771273

>>4771249
*hmph*

>> No.4771278
File: 542 KB, 448x520, file.png [View same] [iqdb] [saucenao] [google] [report]
4771278

>>4771249
*TING*

>> No.4771285

>>4771163
Nevermind I beat it. The strategy was literally "don't get hit"

This was my first Doom game and it's made me a fan. Maybe I'll play the originals someday.

>> No.4771295

>>4771249
WHERE IS IT

>> No.4771301

>>4771285
welcome to the franchise

64's a bretty good game but hope you enjoy the others

>> No.4771302
File: 2.34 MB, 2560x1080, spasm0004.png [View same] [iqdb] [saucenao] [google] [report]
4771302

Anyone want to help me test my quake map for 100b4? email me jcr -at- stronzi dot org. thanks!

>> No.4771305

>>4771302
why not just post it

>> No.4771306

>>4771130
>lewding a fucking texture
Every time I think we've hit the peak I get surprised. What's next, lewding linedefs?

>> No.4771315

>>4771306
>lewd
Hey man, I don't see any nudity. Fireblufu looks pretty pure to me. Maybe you're the lewd one.

>> No.4771327 [DELETED] 

>>4771302
>>4771305
>A/I (Autistici/Inventati, pronounced [au’tistiʧi]-[iŋ’vɛntati], or [iŋvɛn’tati]) was born in 2001 from an encounter of individuals and collectives of the autonomous anticapitalist movement
>the world should not be run on money, but it should be rooted in solidarity, community, mutual help, equal rights and freedoms, and social justice
oh, i see

that's why

>> No.4771332

>>4771315
I mean, the phrase "Would you?" usually means "would you fug it"
So I'm pretty sure that dude who posted that FIREBLU lady was implying that.

>> No.4771334
File: 43 KB, 192x192, Animated_Doctor_Schabbs.gif [View same] [iqdb] [saucenao] [google] [report]
4771334

Is this guy the original Baron of Hell? As in, slow fuck with easily avoided projectile who also happens to have a shitload of hitpoints.

>> No.4771342

>>4771332

I mean, I'd hold her hand. I'm pretty sure that's not lewd.

>> No.4771351

>>4771342
MODS

>> No.4771354
File: 474 KB, 772x1140, 2fa.png [View same] [iqdb] [saucenao] [google] [report]
4771354

>>4771130
No way dude. Things are where it's at.

>> No.4771362
File: 617 KB, 690x1085, 683.png [View same] [iqdb] [saucenao] [google] [report]
4771362

>>4771354

>> No.4771365

>>4771342

you sick fuck

>> No.4771371
File: 506 KB, 800x1158, dcd.png [View same] [iqdb] [saucenao] [google] [report]
4771371

>>4771362

>> No.4771372

>>4771362
I'm calling the cops.

>> No.4771396

>play fairly long map that takes more than 30 minutes to beat
>die at the end
I don't want to quicksave but this is pretty annoying, especially if it happens several times.

>> No.4771397
File: 503 KB, 499x410, A SECRET IS REVEALED.png [View same] [iqdb] [saucenao] [google] [report]
4771397

>>4771268
>>4771273
>>4771278
>>4771295

>> No.4771398
File: 29 KB, 356x633, 1500154135878.jpg [View same] [iqdb] [saucenao] [google] [report]
4771398

>>4771362
My personal fave.

>> No.4771401

>>4771396
just use resurrect bro haha

>> No.4771403

>>4771397
I would think pressing that wall would lower that high sector, instead.

>> No.4771414

>>4771398
>>4771362
YEAH

>> No.4771417
File: 257 KB, 1200x798, 1513373770823.jpg [View same] [iqdb] [saucenao] [google] [report]
4771417

https://www.bitchute.com/video/zuz0EZxygDuU/
Here it is. Event Handlers. In the video I walk you through a simple minimod that duplicates monsters, with download link provided. It's actually functional and works with most mods, also has some basic configuration options.

News backlink >>4769910

>> No.4771420

>>4771417
please see
>>4770041

>> No.4771428

>>4771401
That's even worse.

>> No.4771430

>>4771130

This is, without a shadow of a doubt, the absolute best thing that has come off from the dumb ass FIREBLU gag.

>> No.4771438

>>4771420
Ah shit, I must have missed that. https://zdoom.org/wiki/tutorials#DECORATE-related are alright, but I'm not sure if there's much else. Youtube returns a few results but they're not particularly good or bad. If you want to learn I'd suggest finding a relatively simple mod from a few years ago and looking at it. BURL_TUMD is literally how I learned DECORATE so if you can find that you're golden IMO.

>> No.4771449

>>4771371
Dafaq is up with her right arm

>> No.4771468

>>4771285
64 was my first Doom game as a kid (I didn't have a PC) and the originals were so much less spooky when I finally played them it was honestly a bit of a letdown. But the community seems pretty chill.
I'm making a game and I'd rather hang out with you folks than the shitposters in certain other generals, but I can't really post about it here because it isn't any kind of Doom mod or FPS or anything

>> No.4771494

>>4771396
Save when you get a key then.

>> No.4771535

>>4771468
You should try out PSX Doom TC, I think you'll like it.

>> No.4771540

>>4771285
>The strategy was literally "don't get hit"
That's a solid way to go about it, dodge projectiles and run behind cover (which can be anything from a pillar or solid wall, to another monster).

If you aren't getting hit, that means you're doing something right.

>> No.4771542

>>4769910
>[05-13] Datanon's extension of his first ZScript tutorial, an advanced example of turning DECORATE into more ZS style code
>https://desuarchive.org/vr/thread/4765556/#4769745
Oh also with regards to this I found out that there's a case where it can crash if the imp hasn't fired a shot before attempting to melee. I fixed it but if you wanna try to find it yourself that would be a decent test of skill I think.

>> No.4771568

>>4770083
That first track was used--it was renamed "UAC Report File; SHTO36U3" in the OST release, it was used during the Hell Guards boss battle.

>> No.4771570

>>4771568
Published OST version is very different.

>> No.4771572
File: 2.90 MB, 480x270, Well I'm having fun.webm [View same] [iqdb] [saucenao] [google] [report]
4771572

Enemy duplicator truly is fun

>> No.4771575

>>4771570
It's the same song without the back half, man.

>> No.4771576

>>4771570
>>4771575
Actually no, fuck that, the song during the battle is exactly the same:
https://www.youtube.com/watch?v=RvTAZL-Fz9A

>> No.4771605

Who is the strangest, most original, off the beaten path, Quake mapper you have ever "encountered"? Like this weird guy who is doing his weird thing, while not giving a single fuck about whatever reception it gets, with that thing being absolutely unlike anything you have ever seen elsewhere?

The same question concerns Doom wads and Duke maps.

For me, MadFox's Abandon episode, so far, definitely scratches EXACTLY that itch.

>> No.4771609

>>4771572
every_wad_is_a_slaughter.wad

>> No.4771614

>>4771605
I didn't word that all that correctly.

I meant Doom mappers and Duke mappers.

>> No.4771615

>>4771609
Yeah if you crank up the settings that's basically what you get. That's at up to 50 duplicates of each enemy. I'm currently running though TNT (with cheats) and it's completely insane.

>> No.4771617

>>4771605
For Doom Nicolas Monti comes to mind. Also Darsycho.

>> No.4771642
File: 742 KB, 1920x1080, Screenshot_Doom_20180513_204518.png [View same] [iqdb] [saucenao] [google] [report]
4771642

how they handle stuff in strife

>> No.4771643
File: 514 KB, 1920x1080, Screenshot_Doom_20180513_204702.png [View same] [iqdb] [saucenao] [google] [report]
4771643

>> No.4771658
File: 416 KB, 1920x1080, Screenshot_Doom_20180513_205457.png [View same] [iqdb] [saucenao] [google] [report]
4771658

we just got out of the emergency

>> No.4771672
File: 402 KB, 1280x1920, image.jpg [View same] [iqdb] [saucenao] [google] [report]
4771672

Is there any Doom wads where it spawns monsters from the doom clones and Strife? Don't feel like using Samsara because it isn't fun with the big ass hud covering everything and the ugly pick ups. Terminus why you gotta be like that.

>> No.4771682
File: 317 KB, 1920x1080, Screenshot_Doom_20180513_205506.png [View same] [iqdb] [saucenao] [google] [report]
4771682

>>4771672
samara monster mixer

>> No.4771686

>>4771682
I don't want to use that one because I will need to run it with Samsara in order for it to work. I want to know if there is an alternative.

>> No.4771691
File: 485 KB, 1920x1080, Screenshot_Doom_20180513_205312.png [View same] [iqdb] [saucenao] [google] [report]
4771691

spurdo sparde fights pink person

>> No.4771703

>>4771691
>pink person
you mean /biz/?

>> No.4771721
File: 429 KB, 1920x1080, Screenshot_Doom_20180513_205842.png [View same] [iqdb] [saucenao] [google] [report]
4771721

clear the streets but also clean the sheets

>> No.4771734
File: 460 KB, 1920x1080, Screenshot_Doom_20180513_205847.png [View same] [iqdb] [saucenao] [google] [report]
4771734

https://www.youtube.com/watch?v=gFnNauSPbGM

>> No.4771742
File: 69 KB, 640x480, abandon-in-a-nutshell.png [View same] [iqdb] [saucenao] [google] [report]
4771742

>>4771605
>Abandon

>> No.4771751
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google] [report]
4771751

>>4771742

>> No.4771752

>>4771617
Thanks.

>> No.4771753
File: 2.66 MB, 1280x720, Fuck your hallway.webm [View same] [iqdb] [saucenao] [google] [report]
4771753

So I just spent the last fucking 2 hours hunting a crash in GZDoom 3.0.0 caused by Babel. The source was me removing the default options from an override. GZDoom ~3.3 or whatever the latest is gives a warning about it saying they don't do shit, but I guess in the versions which *don't* give that warning they definitely do shit because all the crashes started in the version where I removed them.
Also thanks to the guy who suggested the file timestamps and stuff, I've had an auto script that saves a copy of the mod every time I re-pack it and it really helped hunt this shit down.
Also I got this webm of me fucking up an entire hallway.
Time for sleep.

>> No.4771754

>>4771130
>vitiligo

>> No.4771758
File: 3 KB, 125x93, 1485839179971s.jpg [View same] [iqdb] [saucenao] [google] [report]
4771758

>>4771742
Huh. So someone found a way for words to cause physical harm.

>> No.4771770 [DELETED] 
File: 1.40 MB, 1920x1080, Screenshot_Doom_20180513_205948.png [View same] [iqdb] [saucenao] [google] [report]
4771770

I call this award winning screenshot "This is America" because when due process fails us, we really do live in a world of terror.

>> No.4771772
File: 23 KB, 398x500, 1525803963220.jpg [View same] [iqdb] [saucenao] [google] [report]
4771772

>>4771770
dude epic social commentary bruh

>> No.4771775
File: 392 KB, 1920x1080, Screenshot_Doom_20180513_223449.png [View same] [iqdb] [saucenao] [google] [report]
4771775

no relations

>> No.4771779
File: 1.46 MB, 1920x1080, Screenshot_Doom_20180513_223826.png [View same] [iqdb] [saucenao] [google] [report]
4771779

and we walk the line

>> No.4771783

>>4771742
Can Ranger really get out of all these problem in a whole skin?

>> No.4771790

Inmost Dens still hasn't brought up Colorfull Hell

>> No.4771793

in level design whats a good rule for enemy placement?

>> No.4771795

>decide to play some wolfenstein
>come to /vr/ because where the fuck else would I go
>nothing about Wolfenstein in the OP
What do?

>> No.4771797

So, tell me now: How is Quake Champions?

>> No.4771802
File: 378 KB, 1920x1080, Screenshot_Doom_20180513_180355.png [View same] [iqdb] [saucenao] [google] [report]
4771802

what's wrong with your chicken

>> No.4771805

>>4771795
Just get ECWolf. Though admittedly we could use a list of cool mods for it in the OP.

>> No.4771807

>>4771797
Fun. They're actually wrangling the Russians and largely fixing shit with each update.

>> No.4771808

>>4771797
It is not retro.

>> No.4771812
File: 382 KB, 1920x1080, Screenshot_Doom_20180513_205132.png [View same] [iqdb] [saucenao] [google] [report]
4771812

he's running in traffic

>> No.4771817
File: 352 KB, 1920x1080, Screenshot_Doom_20180513_210020.png [View same] [iqdb] [saucenao] [google] [report]
4771817

need a doom sandbox wad because THIS IS ___FUN

>> No.4771828
File: 104 KB, 754x817, ffolly.png [View same] [iqdb] [saucenao] [google] [report]
4771828

googled "doom sandbox wad" and first result was a doomworld forum post with the same question and this was the first recommendation. will give it a go

>> No.4771832

>>4771817
What is this that you're playing with so much enthusiasm, anon?

>> No.4771840
File: 572 KB, 1920x1080, Screenshot_Doom_20180513_232214.png [View same] [iqdb] [saucenao] [google] [report]
4771840

BARELY any room at all to be called a "sandbox"
>>4771832
Cod1-11.wad

>> No.4771842

>>4771790

Yes, I haven't updated it yet.
I usually update on Sundays/Mondays, but this Sunday was kind of a holiday so I took today off.
It's coming, dude. Don't worry.

>> No.4771843
File: 576 KB, 1920x1080, Screenshot_Doom_20180513_232238.png [View same] [iqdb] [saucenao] [google] [report]
4771843

FIRE'EM UP

>> No.4771846
File: 488 KB, 1920x1080, Screenshot_Doom_20180513_232447.png [View same] [iqdb] [saucenao] [google] [report]
4771846

inquisitors group up on the lost soul

>> No.4771853

quit spamming screenshots, do that for Saturday.

>> No.4771854

>>4771853
Unless that's his own work, it wouldn't apply for Screenshot Saturday.

>> No.4771858
File: 494 KB, 1920x1080, Screenshot_Doom_20180513_232507.png [View same] [iqdb] [saucenao] [google] [report]
4771858

highlight of the moment mad bones punches robots but wouldn't that break the sinew

>> No.4771862 [DELETED] 

Stop.

>> No.4771865

>>4771853
It wouldn't be bad if this was a coherent playthrough but it seems like he's just hopping into random maps and spawning monsters.

>> No.4771867

>>4771853
>>4771862
somethin stuck in your butt?

>> No.4771884 [DELETED] 
File: 523 KB, 1920x1080, Screenshot_Doom_20180513_232703.png [View same] [iqdb] [saucenao] [google] [report]
4771884

THIS IS AMERICA

>> No.4771889

>>4771884
...no
This isn't

>> No.4771892
File: 2 KB, 96x116, HEEAAEEH.png [View same] [iqdb] [saucenao] [google] [report]
4771892

So is this the screenshot LP thread?

>> No.4771896

>>4771892
I too hate when people play doom in the doom thread.
Though this guy isn't really playing, he's just spamming random screenshots with incoherent gameplay moments and then spouting off shit that doesn't even relate to doom.

Kinda like the average /v/ poster

>> No.4771897

>>4771892
This.
Mods delete that guys posts.

>> No.4771901
File: 446 KB, 1920x1080, Screenshot_Strife_20180504_235927.png [View same] [iqdb] [saucenao] [google] [report]
4771901

well fine i'll just go play strife instead

>> No.4771902

>>4771672
You realize you can turn both of those off?

>> No.4771903

>>4771753
always thinking of you, babeldev

>> No.4771906

>>4771884
popo wanna kill us inna streets fo sho

>> No.4771908
File: 464 KB, 1920x1080, Screenshot_Strife_20180514_001236.png [View same] [iqdb] [saucenao] [google] [report]
4771908

too much pink

>> No.4771909

>>4771902
what do you mean

>> No.4771913
File: 4 KB, 410x66, spegs.png [View same] [iqdb] [saucenao] [google] [report]
4771913

who else plays doom on a shit pc that can't run most mods and detailed wads well

>> No.4771916

>>4771884
death grips should be trending and not this shit.

>> No.4771917
File: 108 KB, 880x660, pain is real.png [View same] [iqdb] [saucenao] [google] [report]
4771917

pain of bored

>> No.4771919

>>4771916
Normalfags have better taste.

>> No.4771925

>>4771916
both are shit, go back to your /mu/cus pit

>> No.4771926

>>4770416
No one mentions the great music you are in for...
https://www.youtube.com/watch?v=egL9YxgOfP8
https://www.youtube.com/watch?v=34N_D2ecAFc

>> No.4771934

>>4771925
Tyler the creator is better.

>> No.4771935

>>4771919
this is not the time nor the place for bait, sorry

>> No.4771939

>>4771934
i like bobby prince, death grips, childish gambino and tyler

>> No.4771941

im going to make a doom wad hope you guys play it

>> No.4771945

>>4771941
cool
i will

>> No.4771951

Quake is the arthouse of FPS.
You know I'm right.

>> No.4771952

>>4771919
according to who, normies?

>> No.4771954

>>4771934
isn't tyler super into CG and DG though?

>> No.4771958

>>4770162
BD reminds of how the 7th gen was kind of a dark age for Doom were the series were sort of irrelevant that people forget it even existed and you still had like old 4chan memes at the time and Master Chief vs Doomguy discourse

>> No.4771959

>>4771951
What?

>> No.4771960

>>4771917
Good to see you. Draw something with a Mancubus.

>> No.4771961

>>4771913
I know the pain, brother. Thank goodness for PrBoom+.

>> No.4771963

>>4770212
Aaah, superintendant Pinkie, welcome! I hope you are prepared for an unforgettable luncheon!

>> No.4771980

>>4771961
i still seem to have issues where it'll start chugging when there's more than a few fireballs on screen, and sometimes it just seems to slow down permanently after playing for a while
i keep switching around what i use, qzdoom seemed to actually fare just as well as prboom+ for me? but now im using zdoom 2.9pre and that seems to be avoiding slow down i was getting before after having killed a bunch of enemies?
I dunno man.

>> No.4771991

>>4771913
I only have like 2gb ram on this laptop with integrated graphics
I can't imagine the utter pain you would experience attempting to run anything with less than 1 gig

>> No.4771998

>Daikatana got an 1.3 update with code provided by Romero, multiple OS support included
Shiiiieeet, i didn't knew that!

>> No.4772006

>>4771998
Is it still compatible with the patch?

>> No.4772010
File: 51 KB, 600x450, 1461832482406.jpg [View same] [iqdb] [saucenao] [google] [report]
4772010

Has anyone ever done a wordfind map in Doom? Like, you pick up a CAM at some point and open up the automap only to realize the level is shaped like a Doom-themed wordfind puzzle, needing to find certain words to clear and have other words cause trouble

>> No.4772012

>>4772006
According to wiki, it should be. If you are talking about the saves.

>> No.4772013
File: 47 KB, 223x358, brucecampbell2.gif [View same] [iqdb] [saucenao] [google] [report]
4772013

>>4770236
Bruce Campbell obviously

>> No.4772020

>>4772013
He's pretty up there in the years now though, he recently retired from playing Ash for good (and it's kind of a wonder that he actually did that once more for the TV series).
Army Of Darkness era Bruce would be great though.

>> No.4772025
File: 525 KB, 1600x1200, 1492471212052.jpg [View same] [iqdb] [saucenao] [google] [report]
4772025

>>4770236
How would a Quake movie even be like?

>> No.4772038

>>4772025
Fucking weird, considering it doesn't have much of a narrative.
I guess making it like a monster movie where the hero has to run and hide for a lot of it, until he's cornered or find some good ordnance or a magic powerup.

It'd be really hard to make it work though, because Quake is pretty much just 100% pure gameplay, it'd be like making a movie out of Tetris. You'd pretty much be forced to invent more story and character just to make things work as a film, otherwise you would just have a bunch of action scenes strung together loosely, and by that point, why not just play the game?
You'd really need some cool locations to shoot in, at any rate, like some old castle and a monastery, catacombs, some caves, lots of torches for lighting.

>> No.4772040
File: 29 KB, 1480x970, QtestRanger.png [View same] [iqdb] [saucenao] [google] [report]
4772040

I've seen plenty of mods that let Doomguy use the rifle his player model carries, but are there any Quake mods that let you use the weird cannon thing Ranger is equipped with?

>> No.4772043
File: 30 KB, 955x372, bloodsplatterchance.png [View same] [iqdb] [saucenao] [google] [report]
4772043

>Wonder why my +BLOODSPLATTER projectiles aren't spawning blood all the time
>It's intentional
Fuck
I hate that no better alternative was ever made all these years, Xaser in the thread even goes "would be cool if there were a feature request for customizing bloodsplat chance" then doesn't do anything about it.
There was a feature suggestion by someone else a year later but it was closed without even a [No]
https://forum.zdoom.org/viewtopic.php?f=18&t=48603

>> No.4772075
File: 371 KB, 360x270, quakegun.webm [View same] [iqdb] [saucenao] [google] [report]
4772075

Was looking at beta Quake footage and saw what I thought was a secret beta gun

>> No.4772092

>>4772025
>>4772038
remember they made a fuckin doom movie, they aren't worried if there's not much narrative in the source material

>> No.4772095

>>4772075

Looks like all the guns mashed together.

>> No.4772109

>>4772095
Well, given the pickup messages, I'd say it is.
It looks like one of those fucking gun chimeras you see on the cover of cheesy action movies from the 80s.

>> No.4772124
File: 117 KB, 600x528, 1505607574420.jpg [View same] [iqdb] [saucenao] [google] [report]
4772124

>>4771397

>> No.4772134
File: 97 KB, 725x722, 1505272680299.jpg [View same] [iqdb] [saucenao] [google] [report]
4772134

>>4771797
Surprisingly good. It has some issues here and there and occasionally the game is getting fucked by major updates, but overall QC is pretty damn fun.

>> No.4772170
File: 516 KB, 600x531, berserk.png [View same] [iqdb] [saucenao] [google] [report]
4772170

Does /vr/ think that 'zerked fists are a viable weapon?

>> No.4772174

>>4772170
Of course they are, they become immensely powerful ammo savers and you can handle pinkies, imps, lone cacos, and even lone hell knights with relative ease

>> No.4772180
File: 20 KB, 640x480, 1526300960417.png [View same] [iqdb] [saucenao] [google] [report]
4772180

TVR!.wad is cool

>> No.4772183

>>4772170
up to a point yes. fist/pistol/berserk/chainsaw-only runs ("tyson" demos) are a thing.

>> No.4772187 [DELETED] 

In barely semi related news, Rage 2 was announced
Wonder when will Doom 5 be brought up

>> No.4772189
File: 10 KB, 204x136, 1435440706107.gif [View same] [iqdb] [saucenao] [google] [report]
4772189

>>4771896
I feel like over the past year or so, I've seen this guy post every time I come here.
Maybe he should make a YT/Twitch channel since he seems to want to share his gaming experience so much.

>> No.4772191

>>4772170
At times, yes.
Pinkies can be dealt with assuming you have room to move and don't let yourself get crowded, and anything that lacks a melee attack can be pummeled as long as it's just the two of you and something to take cover behind.

Imps, barons and knights all do their melee on the same state they do their projectile attack, so watch the fuck out for that shit, the baron will expand your asshole if you don't.
The revenant has a separate melee from his ranged attack, and if you bait him right, you can fistfight him, dodge his punches, and stop him from shooting, if you stay close enough.
The arch-vile can, if you have a pillar to hide behind, be punched out, but it's fucking nervewracking, because he's so fast.

>> No.4772195

>>4772075
oh, I see they added weapon mods in quake 5 too.

>> No.4772203

>>4772170
Yeah, but mostly in zdoom based ports. It's always good against weak enemies, but trying to kill arachnotron with melee just isn't happening.

>> No.4772209

>>4772025
2 hours of ranger going HUUUUH

>> No.4772210

>>4771797
is empty

>> No.4772212 [DELETED] 
File: 327 KB, 621x446, 1524129628418.png [View same] [iqdb] [saucenao] [google] [report]
4772212

>>4772187
The fuck is this suicide squad bullshit
https://youtu.be/jBap4noQgrE

>> No.4772232 [DELETED] 

>>4772212
literally who the fuck ever asked for this

>> No.4772241 [DELETED] 

>>4772212
megatextures will be worthwhile this time for sure.

>> No.4772246 [DELETED] 

>>4772212
Goddamn, I'm really hyped for this. Rage 1 is one of the coolest shooters out there.

>> No.4772253 [DELETED] 

>>4772232
Seems like this guy did: >>4772246

>> No.4772268 [DELETED] 

>>4772246
so cool it didn't even bother with outdated concepts like "final boss".

>> No.4772270 [DELETED] 
File: 79 KB, 621x621, 1435925543528.jpg [View same] [iqdb] [saucenao] [google] [report]
4772270

>>4772253
>>4772268
heh, got 2 (You)'s. What have you faggots accomplished today?

>> No.4772295 [DELETED] 

>>4772246
Can't wait for idtech5 to go open source, so we can have a Rage source port.

>> No.4772301

>>4772270
i had fun playing video games

>> No.4772307
File: 1.75 MB, 2560x1420, shambler hd.png [View same] [iqdb] [saucenao] [google] [report]
4772307

>>4770527
this bigtime


>>4772038
>>4772209
>>4772025
> movie starts with image like this, Ranger is stumbling around almost dead, leans against the wall and shakily puts 2 more shells in his double barrel
> on the floor is a health pack, he reaches down and camera zooms in on him cracking it open and hastily pulling out a vial of glowing neon yellow liquid, which he sticks on an auto-injector on his arm
> stands up rather surefast and calm, as medikits have a fake-blood chemical which stands in for blood that has been lost, along with combat drugz
Then movie does a flashback to him walking into the barracks being chummy just before the alarms go off.

Yeah hes not going to do a bunch of jumping. He'd have to vault over a crevasse at least once though.

Remember the doom movie... there's definitely going to be technicians (probably female) that need to be rescued, because yknow we cant let Shub get her tentacles on their brains to unlock the actual coordinates to earth.
> Mfw a simple Shambler will have the role of the dragon, being the right hand of Shub, a single badass as opposed to a regular albiet high powered monster
> Mfw ranger will not reload his shotgun quickly like he does in the game, just normal speed, not even as fast as doomguy.
A Team of Ogres will be constantly on their trail hunting down Ranger and his trusty female bait, he wont ever really kill these because they are bullet sponges, only knock them down long enough to escape. They wont fire grenades but they will have ye-olde Black Powder Bombs like pirates used, he may throw one of these back at them and all it will do is piss them off.
> the Ogres will make for a good starting cinematic for the second film
He will get a SNG from a former security team that got eviscerated by the shambler. In the last climactic battle with the shambler he will kill it with the SNG just like he's supposed to. But it will take every nail that he has, and then he will have to headplant it with the Axe

>> No.4772315 [DELETED] 

>>4772212
It does look uncomfortable Suicide Squad.

>>4772246
I actually quite liked Rage, but it's also a very flawed game.
Rage 2 excites me a bit, because I think they could learn from what they did wrong the first time around, and make it really good this time.

That teaser doesn't exactly give me confidence, however. I think Rage deserves a second chance, but if they fuck it up, I'll be really really upset.

>> No.4772346

>>4772040
that cannon is pretty fucking awesome, we never get to see what it does (though zombies are shooting shotgun shells with it since thats what they're equipped with).

I would do a MFW and say that this weapon weighs 20 pounds and fires most of the ammunition that you find in the game.
> grenade launcher, single shot, Check
> single barrel nailgun Check
> pump action shotgun Check
But really from the exceptional look of it I would have rather had it as the Rocket Launcher.

>>4771913
>>4771991
checking in

>>4771354
> the way the satanists look who arent featured in the game that helped summon the demons through the teleporter
And as a matter of fact I definitely would, those are my colors man...
> id just say I loved having a magical girlfriend, when really id know I was just kidding myself about her being a demon worshipping satanist

>> No.4772354

What weapon wad?

>> No.4772357

>>4772307
>>4772038
>>4772092
>Implying the movie won't be about the Strogg instead, and Quake 1 monsters are just random feral aliens used for filler

>> No.4772360

>>4772346
>I would do a MFW
Huh?

>> No.4772374

I'd rather have a movie based on Master of Doom if I'm being honest. It would have the potential to be way better than anything based on a game with hardly any story.

>> No.4772375

>>4772360
medium fucking weapon

>> No.4772376

>>4772374
https://www.youtube.com/watch?v=6dv6MEstMLw

>> No.4772378
File: 1.39 MB, 1480x970, RangerTexture[1].png [View same] [iqdb] [saucenao] [google] [report]
4772378

>>4772040
Never noticed how much cleaner QTest Ranger is.

>> No.4772381

>>4770657
No one cares about your autistic OC.

>> No.4772382

>>4772376
Oh wow I just noticed the cat scene is about Carmack getting rid of the company cat.

>> No.4772394

>>4770542
Hellground

>> No.4772402

>>4770542
the darkening

>> No.4772404

>>4770942
The difference between a video game level and art is that you can practice the former until you improve, though.

>> No.4772434

>>4772025
https://www.youtube.com/watch?v=zLzN6UfJBgc

>> No.4772529

>>4772357
i expect that it would be this if it ever happened.

>>4770236
assuming it's going to be a mix of Q2 & 4 bitterman has a pretty smug look to him.

what actor is currently active or young enough to pull it off?

>> No.4772539

https://youtu.be/ZpSNO6VSl8g

>> No.4772551

>>4772539
This is illegal, you know.

>> No.4772567

>>4772539
Well that was awful.

>> No.4772570

>>4772354
which one are you talking about

>> No.4772635

>>4771354
need more of this, ive fapped twice already

>> No.4772658

>>4772539
打 has such an awful stepchart.

>> No.4772668

>>4770162
found a pack with some some old versions of brutal doom
drive google com/file/d/0BwT8em2c7_BPdUxaR0hVN1JPVDA/view

>> No.4772679 [DELETED] 

>>4772668
>google com/file/d/0BwT8em2c7_BPdUxaR0hVN1JPVDA/view
It 404'd sorry

>> No.4772751

https://modarchive.org/index.php?request=view_genres

Does anybody else use these guys for tracker music?

Man I fucking wish I could listen to tracks one after the other but it won't let you.

>> No.4772787

>>4771797
i once thought the game would work better as a series of updates for quake live, but then i just remembered that one is rated t for tun

>> No.4772831

I am considering playing Q U M P

>> No.4772839
File: 277 KB, 512x512, 1524759041258.png [View same] [iqdb] [saucenao] [google] [report]
4772839

>>4772831
Do it. I'd like a sequel project, especially since we have decent video tutorials to refer to now.

>> No.4772881

Is it still impossible to mimick the Doom reboot pinky, by having an hitbox system or damage recieve based on a certain prespective of an enemy?

>> No.4772883
File: 15 KB, 220x279, 220px-Witchaven[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4772883

Playing Witchaven for the first time. It's pretty fucking unpolished, but it's not unfun to play so far. It has a weapon durability mechanic (meaning it's basically the BotW of FPS games), but there's enough short swords lying around that it isn't frustrating. I like the weird enemy designs.
Apparently the guy who's making BloodGDX also has a Witchaven port, which works well (no screenshot function unfortunately though).

>> No.4772906
File: 233 KB, 1830x1072, MooD.jpg [View same] [iqdb] [saucenao] [google] [report]
4772906

So I was just looking for a way to play that ancient game Mageslayer (didn't find it btw) when instead I found this.
Pic related.
Some guy is making a serious crack at a top down Hotline Miami style game of Doom.

https://www.youtube.com/watch?v=XObWrZyO2sY

>> No.4772907
File: 221 KB, 1600x1067, thisishowiplaydoom.jpg [View same] [iqdb] [saucenao] [google] [report]
4772907

This is how I play Guncaster.

>> No.4772929

>>4772881
2016 Pinkies were the most annoying fucking shit.
I know the classic Pinkie is a joke unless it's in a horde, but why the fuck would you want to backport THAT Pinkie?

>> No.4772934

>>4772883
I remember seeing that boxart and thinking "this shit's gonna be rad" and then seeing the in-game designs and doing a 180

>> No.4772940

>>4772907
what the heck

>> No.4772943
File: 26 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4772943

>>4772934
Kek. The actual designs are charmingly goofy to me, but the animation quality leaves a fuckton to be desired.
>>4772906
I was just thinking of playing that too. Hopefully we don't have to resort to a Windows VM or something.

>> No.4772946

>>4772881
The only sprite based shooter I can think of that does something like that would be Duke3D with the pig tanks, but I don't know how you would pull that off in GZDoom.
I know brutal doom adds locational damage,but I never checked to see how it functions, also since it's brutal doom it's bound to have spaghetti code.

>> No.4772958

>>4772881
Yes. Override DamageMobj and use the angle parameter.

>> No.4772959

>>4772295
unlikely to ever happen, carmack is not with the company anymore and zenimax is a bunch of shitbags about copyright

>> No.4772965

>>4772881
Yeah, it's piss easy to do in zscript. You override a function called DamageMobj, where you take angle of the attack relative to the angle of the monster to scale damage. You can also compare the Z axis offset of the puff relative to the actor's origin point to determine headshots.

The Brutal Doom way of having separate headshot hitbox actors is retarded.

>> No.4772971

puff or missile*

>> No.4772974

>>4772965
I've seen it said by the anons who know scripting/coding stuff about Doom view all of Brutal's code as some kind of mish mash of ideas that just somehow work.

I suppose 99.999 percent of people don't care so long as it works, but when you look under the hood I have no idea wtf i'm looking at, but i don't know coding anyway

>> No.4772989

>>4772974
But it doesn't "just work" a lot of the time. The story of "0.l" for example - mark had for some ungodly reason mistyped "0.1" as "0.l" which old versions of gzdoom didn't throw an error at because it interpreted .l as (I believe) a type cast to a particular data type. Once it did correctly start throwing errors, Brutal Doom was completely unable to launch on new GZDoom builds for a very long time because mark couldn't bother fixing it, presumably having more important things to do with his patreon money.

His messy coding practices very negatively impacts performance and more importantly maintainability, i.e the ease of altering old code and adding new, non-conflicting features.

>> No.4772991

>>4772965
>The Brutal Doom way of having separate headshot hitbox actors is retarded.
separate hitbox actors were necessary before +HITTRACER came around, but now that even zandronum has the flag, they have no reason to exist anymore

>> No.4772993

>>4772974
Copypasta from different mods, decidions extrapolated from random tutorials and pretty brutal kludges to make shit work.

People start to care plenty when Brutal Doom fucks with their games (the whole Project Brutality debacle) or makes the computer lag like a bitch.

>> No.4773008

>>4772989
>>4772993
Fair deal.
Sounds at this point like it could do with a full rewrite from the ground up.

>> No.4773014

>>4773008
he certainly won't do it

>> No.4773016

>>4773014
Not even for ten thousand american dollars?

>> No.4773020

>>4772974
>>4772993

The priority is as long as it works, and works reliably. A player is never going to care about how something works under the hood, and most aren't really going to understand anyway.
However, this isn't a reason to be lazy about learning more or to excuse bad coding practices. A key component is "working RELIABLY", after all.

>> No.4773025

>>4773020
pretty much

mark has lived by the first part (as long as it works) and forgot the second (working reliably)

>> No.4773034

>>4773025
>>4773020
So I ask this to every programmer.
How does it compare to Indian code?

>> No.4773037

>>4773016
he'll take the money for sure

>> No.4773046 [DELETED] 
File: 7 KB, 259x194, born to frag.jpg [View same] [iqdb] [saucenao] [google] [report]
4773046

ya'll anons seen the Rage 2 announcement trailer? Looks like Tim Willits is at it again, for better or worse.
https://www.youtube.com/watch?v=M7eXH25_KC0

>> No.4773051

The Final Doomer Plutonia Chainsaw is now one of my favorite weapons.
I named it "Bonesaw" since it absolutely cucks Lost Souls and close-quarters Revenants.

>> No.4773054 [DELETED] 

>>4773046
When I am made king of the planet, my first decree will be "game trailers" that have no gameplay in them, those behind them get the lash.

>> No.4773062 [DELETED] 

>>4773054
I agree with you on that. We got like 2 seconds of in game shit, the only thing that made me excited was that there was a forest instead of all dunes and stuff.

>> No.4773063
File: 2.83 MB, 320x240, 2017-12-04 19-32-00_small.webm [View same] [iqdb] [saucenao] [google] [report]
4773063

>>4773051
i really liked this gun

>> No.4773070

>>4771572
>>4771609
this reminds me, does anyone happen to know what weapon mod had that one chaingun that literally mows down entire slaughter maps and Cybies in seconds? I saw loveless use it on some stream once

>> No.4773071

>download and try out a bunch of the repository weapons from r667
I actually unironically like some of these dank memes.

>> No.4773072

>>4773051
>it absolutely cucks Lost Souls
what?

>> No.4773074 [DELETED] 

>>4773046
>>4773054
>>4773062
why is this on /vr/

>> No.4773075

>>4773071
R667 is great, but ever since ambitious people with plenty of enthusiasm (but perhaps not enough talent) got ahold of it much of it is memed.
Thankfully it's moving away from that now and more people are happy to use stuff from it. Great textures and props there.

>> No.4773078

>>4773072
Extended range prevents the dumb shits from hurting you when they rush at you and you got the blade whirring.

>> No.4773091

>>4773074
It's an id game and this is the Doom general

>> No.4773094

>>4773091
which has nothing to do with doom
or other retro fpses

>>>/v/

>> No.4773103

>>4773078
that's great but what does it have to do with cuckolding?

>> No.4773109

>>4773103
anon, let it go

>> No.4773113

>>4773075
I especially liked pyro cannon, nuke launcher and heavy chaingun. The first two because bigger explosives like those aren't in Doom at all, and the latter because I'm too used to the default chaingun being far too dinky and sucking monkeyfuck in custom mapsets. The BFG10k was pretty neat too, so far I'd only seen it in videos of shitpost wads on youtube.

>> No.4773120

Is there any recommended "quality of life" mods? Like showing what color armor you last picked up etc

>> No.4773123
File: 3.93 MB, 4240x3276, 1510342116720.jpg [View same] [iqdb] [saucenao] [google] [report]
4773123

I did like hearing that the guys that made D4D make Aeons of Death.

Like, talk about going from zero to hero. Their mod which got shitted on so massively for being a humongous clusterfuck helped give rise to one of the greatest mods to come out since 93

>> No.4773126
File: 357 KB, 960x1279, gallery_1_7_119775.jpg [View same] [iqdb] [saucenao] [google] [report]
4773126

>>4770287
Quake Covers?

>> No.4773132
File: 354 KB, 898x1163, large.gallery_4418_12_407624.jpg.8f13e8ca9e7f3faead54ff5adc36afa7.jpg [View same] [iqdb] [saucenao] [google] [report]
4773132

>>4773126

>> No.4773135
File: 837 KB, 1280x1760, tumblr_n09prtK7dw1rkrwaco1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
4773135

>>4773132

>> No.4773137
File: 442 KB, 989x1200, gallery_19000_268_195343.jpg [View same] [iqdb] [saucenao] [google] [report]
4773137

>>4773135

>> No.4773139

>>4773132
If Duke, Doomguy and Ranger teamed up, what threat could possibly stop them?

>> No.4773141

>>4773139
Shitty publishers, a tag team of EA, Ubisoft and Activision.

>> No.4773147

>>4773123
That's funny, this general said everything DBT does is bad when QCDE came out and cemented that notion even further.

>> No.4773148
File: 695 KB, 1280x1715, 1523466482254.jpg [View same] [iqdb] [saucenao] [google] [report]
4773148

>>4773137

>> No.4773150
File: 128 KB, 876x1200, large.gallery_7080_161_69120.jpg.5d5a7fd63340528ce78925fb70c5021e.jpg [View same] [iqdb] [saucenao] [google] [report]
4773150

>> No.4773152

>>4773147
>DBT
>QCDE

No idea what either of these are.

>> No.4773153
File: 438 KB, 733x1024, 20120929-091859.jpg [View same] [iqdb] [saucenao] [google] [report]
4773153

I love covers like this but there arent many

>> No.4773161
File: 255 KB, 937x1200, large.gallery_8_167433.jpg.65a5dfc73e3b6327b12261db80f09efe.jpg [View same] [iqdb] [saucenao] [google] [report]
4773161

tfw theres no scans of this issue

>> No.4773169

>>4773152
DBT is the creator of Aeons of Death, Doom 4 Doom, Death Foretold, and
>QCDE
Quake Champions: Doom Edition

>> No.4773170

>>4773161
>Sega 32x Doom
https://www.youtube.com/watch?v=0iemBglj1Rs

>> No.4773178

>>4772751
google: modland exotica
google: SOAMC

>> No.4773184

>>4773147
>this general said everything DBT does is bad
two people do not represent all of /vr/, no matter how much you want it to

>> No.4773195

>>4772958
>>4772965
This is still not good due to collision detection being box shaped.

>> No.4773258
File: 2.68 MB, 2560x1080, spasm0003.png [View same] [iqdb] [saucenao] [google] [report]
4773258

>>4771327
>>4771305

Hey, fair enough, I'm not actually a sjw it's just a trash email account. I didn't think to just post it. So here it is.

https://drive.google.com/open?id=1JfcRNZVvfIBcfXjfXePPqDK-T3OCVVOk

>> No.4773263

>>4773195
I'm not sure what you're getting at. The angle is circular. You can't match a hitbox to a sprite, it doesn't work like that.

>> No.4773278
File: 312 KB, 1920x1080, Screenshot_Doom_20180515_021105.png [View same] [iqdb] [saucenao] [google] [report]
4773278

Well I'd say the 'deemer is complete now, time to move to another weapon.

>> No.4773308
File: 501 KB, 627x523, hope_they_dont_notice_i_forgot_the_ARMS_on_the_HUD.png [View same] [iqdb] [saucenao] [google] [report]
4773308

Took a little break from studying to do a couple doodles for you guys.

>> No.4773315

>>4773258
cool, will check it out later tonight

>>4773308
cute

>> No.4773327

>>4773308
adorable

>> No.4773328
File: 148 KB, 500x522, 1514019736307.png [View same] [iqdb] [saucenao] [google] [report]
4773328

What's the best way to make natural looking cave floors? Allowing 3d slopes.

>> No.4773341
File: 1.87 MB, 320x240, 1456081127131.gif [View same] [iqdb] [saucenao] [google] [report]
4773341

>>4773308
absolutely adorable

>> No.4773359

>>4773139
Army of fireblu archviles

>> No.4773361

>>4773263
Oh you meant angle of the attack as the attack's literal angle value, not where it hit? Ahh.

>> No.4773364

>>4773278
At least link a thread or source or something about how Unreal stuff can be imported into Doom, I don't like the lack of information/talk of it!

>> No.4773369

https://www.youtube.com/watch?v=DCY72bQxFYE

>> No.4773373

>>4773308
DO NOT

>> No.4773386

>>4773364
https://forum.zdoom.org/viewtopic.php?f=59&t=60592

The Chicken Man will probably [Nonsense] it though.

>> No.4773387

>>4773328
Slopes could work, but I think they're pretty awkward to manuver around, so maybe just use a some sectors at varying different heights.

>> No.4773404

>>4773386
>The Chicken Man will probably [Nonsense] it though.
Any push for better model/animation support is a good push to me. It'd be really stupid to [No] this. Thanks for linking.

>> No.4773430

mapping is HARD

>> No.4773442

>>4773430

Yes. Yes, it is.

>> No.4773451

>>4773430
>>4773442
I think the most annoying part is in your mind's eye you have a pretty good idea then it gets to your actual eyes in the editor and becomes "Hurr Durr" and next thing you know you're stuck figuring out a door for 10 fucking minutes.

>> No.4773472

>>4773430
>>4773442
It wouldn't be as satisfying when you get it right if it was easy though.

>> No.4773492
File: 702 KB, 1778x753, level.jpg [View same] [iqdb] [saucenao] [google] [report]
4773492

>>4773430
>>4773442
>>4773451
>>4773472
So to further the conversation, what I'm working on at the moment is a kind of "excavation" scene, where there is an ancient tomb which has been broken into by modern excavation.
I'm just making the general shape right now.

>> No.4773502

You know what's even harder than mapping? texturing

>> No.4773520

>>4773369
Thanks for this

>> No.4773524

>>4773502
Nah texturing and adding little details is fun. The real hell is making the map flow nicely.

>> No.4773528

>>4773524
I think Anon means making textures

>> No.4773530
File: 26 KB, 384x239, i wonder what cybie's up to.png [View same] [iqdb] [saucenao] [google] [report]
4773530

Is it me or have these threads gotten faster lately

>> No.4773551

>>4773528
Yeah, that's what I meant.

>> No.4773558

>>4773120
Smart Scavenger breaks up large ammo boxes into smaller ones when you're near full capacity

Direct damage overlay lets you know what direction you took damage, and how much

monster scouter show enemy health

damn nums shows how much damage you're doing, good for unfamiliar weapon mods

champions makes random enemies do weird stuff

demon counterstrike respawns enemies after a while, haven't actually used it myself

>> No.4773574
File: 196 KB, 400x450, 1513504951881.gif [View same] [iqdb] [saucenao] [google] [report]
4773574

>realize the rock texture I was using has the face of a disgruntled man with a mustache in it
>now I can't un-see it and have to ignore it because fuck finding another texture

>> No.4773581

>>4773120
> showing what color armor you last picked up
Huh? Anon, that's already a thing in GZDoom

>> No.4773604

>>4773574
What texture is that?

>> No.4773610

>>4773109
don't you have a sister to be fucking, elsa?

>> No.4773631
File: 103 KB, 393x1000, file.png [View same] [iqdb] [saucenao] [google] [report]
4773631

>>4773604
One I coughed together from a free rock texture.

>> No.4773697
File: 35 KB, 150x157, 150px-Comic_Ignika.png [View same] [iqdb] [saucenao] [google] [report]
4773697

>>4773631

>> No.4773703

>>4773631
looks more like a chode
or maybe a catman

>> No.4773708

>>4773530
/vr/'s become prominent to the wider doom community, we we have a whole bunch of new people checking out

>> No.4773710
File: 13 KB, 295x400, replica-casco-star-wars-clone-trooper-large2.jpg [View same] [iqdb] [saucenao] [google] [report]
4773710

>>4773631

>> No.4773716
File: 44 KB, 250x250, 250px-014Kakuna.png [View same] [iqdb] [saucenao] [google] [report]
4773716

>>4773631

>> No.4773718

>>4773708
What caused this?

>> No.4773720
File: 8 KB, 134x160, asssss.jpg [View same] [iqdb] [saucenao] [google] [report]
4773720

>>4773631

>> No.4773723

>>4773718
Too many people being too obvious about their postings here, and cross contamination of us to their hangouts.

>> No.4773725

>>4773718
bunch of our guys making stuff that impress the greater community, simple as that

it's a good thing because they're a living testament against the whole "only manchild neckbeards who do nothing but whine all day post on 4chan" thing
it's also a bad thing because newfags gonna newfag

in the end, i'm happy that we're getting more people and that we have guys that are doing good shit
it's gonna be a bumpy ride but overall i figure it's a positive thing

>> No.4773727
File: 1.06 MB, 1655x985, gzdoom-3.4_2018-05-15_00-18-50.png [View same] [iqdb] [saucenao] [google] [report]
4773727

>>4769909
Anybody here know how to run GzDoom 3.4 multiplayer? I want to play suffer through Hideous with my lads.

>> No.4773764

>>4772906
Was thinking of making my own Top Down Doom, but I guess if I do, I'd probably want to make it a cartoon take with Doom 4 as an inspiration instead, so it feels less like I'm ripping this dude off.

>> No.4773776
File: 113 KB, 720x723, insanity's requiem.png [View same] [iqdb] [saucenao] [google] [report]
4773776

still makes me giggle after all this time

>> No.4773792

>>4772307
>a simple Shambler will have the role of the dragon, being the right hand of Shub, a single badass as opposed to a regular albiet high powered monster
I think QC is implying that the Death Knight would fall into this role. I could see Shamblers being more like forces of nature, or a heavy endgame obstacle.

>He will get a SNG from a former security team that got eviscerated by the shambler
I have a feeling it's very likely that nailguns will just be replaced by generic bullet guns.

>>4772346
I think that cannon is just the laser gun used by enforcers. Do any mods let you use that weapon?

>> No.4773795

>>4772907
More like Hideous Destructor or Doom RPG.

>> No.4773805
File: 122 KB, 280x305, [007092].png [View same] [iqdb] [saucenao] [google] [report]
4773805

>>4771397

>> No.4773806

Any update on the planned mapping compliation?

>> No.4773872 [SPOILER] 
File: 12 KB, 217x232, 1526365936195.jpg [View same] [iqdb] [saucenao] [google] [report]
4773872

>tfw you will never hold hands with him

>> No.4773913

so, I can't sleep and I have no access to my pc, also, no doom/quake on my phone and severily limited on my cellular data

should I kill myself?

>> No.4773921

>>4773913
no

>> No.4773925

>>4773913
think of a level to make

>> No.4773928

>>4773925

I was detailing one in my mind...

>> No.4773965

>>4773727
Anon, I regret to inform you that GZDoom multiplayer is too much of a crock of shit for most people here to care about it.

>> No.4773983

>>4772881
is this about whether or not kinsie would considet the nudoom pinky in meta doom?

>> No.4774003

>>4772881
You can spawn a new actor in front of the Pinky that warps to it and uses A_DamageMaster or something to deal reduced damage to the Pinky, like in D4D.

>> No.4774007

>>4774003
So a hitbox, basically.

>> No.4774010

>>4774003
So, an another way to make a hitbox.

>> No.4774059

>>4773727
https://zdoom.org/wiki/Multiplayer
https://forum.zdoom.org/viewtopic.php?f=5&t=45124
it's real easy once you get the hang of it, and provided you all have router access

>> No.4774081

>>4773727
COOP

-host 2 -warp 1 1 -skill 4
-join ip.ip.ip.ip

that creates a server with 2 players in e1m1 in UV

remember to open your ports and that gzdoom netplay is p2p based, not client/server based, it will crash and burn with more than 4 players..

>> No.4774085

>>4773727

https://zdoom.org/wiki/Port_forwarding

for a doom 2 map you must type -warp 01

>> No.4774096

>>4772974
BD was always some sort of techdemo about style over substence, so what happened to the mod is why Mark should have done something else.

>> No.4774130

>>4773718
like the other guy said, we have some great talent who happen to also browse this place

and we've been mentioned in other places before like the cacowards and doom radio

>> No.4774132

>>4773718
People from doomworld and zdf who want to shitpost and not get banned come here because we allow fun.

>> No.4774135

>>4773965
nah they have p2p working well now

>> No.4774147

whens new thread

>> No.4774180
File: 83 KB, 811x606, pizza_huh[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4774180

>> No.4774213

>Some monsters in D4T either have costum sprites that aren't D4 related or none at all
>Regular Mancubus has sprites but CYBER Mancubus uses the vanilla Manc sprites
Gee i wonder how this will work out when these some of these monsters will look the same as vanilla monsters in QCDE's enemy roster

>> No.4774215

>>4773913
Become a scientist and see if you can run doom in your mind

>> No.4774218

what happened to doom 64-inator?

>> No.4774223

>>4774218

what do you mean by that?

>> No.4774226

>>4774223
He means a texture pack that replaces all the map textures with Doom 64 ones.

>> No.4774227

>>4774218
Still in WIP.

>> No.4774232
File: 1.55 MB, 1920x1080, Screenshot_20180515-140525.png [View same] [iqdb] [saucenao] [google] [report]
4774232

Totally a 6'5"

>> No.4774234

>>4774226

I knew that, I simply wanted him to actually explain what he wanted to ask.

>> No.4774238

>>4774081
Actually it works fine with 8 players now.

>> No.4774242

>>4774238

>implying I have 7 friends

>> No.4774251

>>4774232
Inb4 Anarki is in Rage 2

>> No.4774259

>>4774251
I can definitely imaging a Rage 2 skin for Anarki being a preorder bonus

>> No.4774263

>>4774238
[citation needed]
Until it has a real front end for multiplayer, I don't think it counts for anything at all.

>> No.4774268
File: 171 KB, 443x485, image%3A44658.png [View same] [iqdb] [saucenao] [google] [report]
4774268

>>4774135
>P2P
>multiplayer

>> No.4774275

>>4773120
Flashlights are nice for levels where people insist on making shit too fucking dark.

>> No.4774289
File: 1.27 MB, 1920x1080, 2018-05-15-151123.png [View same] [iqdb] [saucenao] [google] [report]
4774289

>>4774263
It just works.

>> No.4774372

>>4774132
can confirm

>> No.4774382

>>4773872
>handholding
You're a bigger sick fuck demon than he is.

>> No.4774389
File: 111 KB, 900x692, 1523234322413.gif [View same] [iqdb] [saucenao] [google] [report]
4774389

I would really enjoy a /vr/ take on the 64kb contest. Maybe even 32kb. Anything that runs in a doom engine and is under that limit would be allowed.

>> No.4774394

NEW THREAD
>>4774386
>>4774386
>>4774386

>> No.4774646

>>4773137
Cant believe the detail on this Tank model, and how it didnt get put into any q2 mods afterwards.
> polys my ass, how many tank enemies would you normally encounter in an area?

>> No.4774720

>>4774289
Go back to the chess club

>>
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