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/vr/ - Retro Games


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File: 33 KB, 350x353, resident evil 3.jpg [View same] [iqdb] [saucenao] [google]
4768810 No.4768810 [Reply] [Original]

Isn't it odd that Capcom hasn't released a Resident Evil collection like the Mega Man ones for modern consoles?

I would buy it if it includes a remastered version of Resident Evil 1-3 and Survivor.

>> No.4769148

>>4768810
Instead, they are releasing HD remakes. It's the RE1, the RE2 it's on production. Maybe we'll have aRE3 remake...

>> No.4769260

thats because the original resident evil trilogy aged like shit which is why they are remaking the games

>> No.4769267

>>4768810

They unironically think the games are dated and are waiting to remake them.

Another real issue is that they lost the background assets, meaning you can't make HD versions.

>>4769260
>aged like shit

Remake is the same game with better graphic and audio. Re1 is the only one that had sorta ugly backgrounds, and a lot of roughness. RE2 onwards were very high budget and very polished.

>> No.4769292
File: 84 KB, 1280x720, mpv-shot0398.jpg [View same] [iqdb] [saucenao] [google]
4769292

I watched a playthrough of RE2 Nightmare mode for DC. Is it nostalgia or is Re2 really that good? It seems really polished and a great execution of the RE formula.

>> No.4769353

>>4769292

It's pretty good, yeah.

>> No.4769403

>>4769267
>the RE1 is shit REmake is better meme again
@4769260
nice b8
>>4769292
the original RE trilogy is probably the most solid trilogy on the same console ever made

>> No.4769436

>>4769403
>the original RE trilogy is probably the most solid trilogy on the same console ever made
Sonic 1, 2, 3&K and SMB 1-3 would like to have a word with you.

>> No.4769551
File: 629 KB, 2000x2200, clairebutt_92c.jpg [View same] [iqdb] [saucenao] [google]
4769551

they are working on a remaster of 2 (and probbaly 3) right now.

>> No.4769564

>>4769551

Unfortunately it's gonna be shit. It's gonna be a game for the lowest common denominator, with all the shit trends of 2018.

Probably going to play much more like 4 than any actual true RE game.

>> No.4769852

>>4769564
That’s my fear. Making it into some shitty RE4 or RE7 clone. The only hope is that they saw how much the REmake sold now that it was actually available on a console other than the Gamecube, and decide to stick to the old style. But what are the odds of that?

>> No.4769874

>>4769564
>Unfortunately it's gonna be shit.
Yep, but I'll still buy it anyway because I'm a huge whore.

>> No.4769914
File: 1016 KB, 500x700, 67CBA575-DAB4-440D-9A39-6AF49580A61B.gif [View same] [iqdb] [saucenao] [google]
4769914

>>4769260

>> No.4771310

I hope remake 2 is successful so we get a remake of 3

>> No.4771314

>>4769292
I mean I just played through them all for the first time last year.

I deff played through it four times in a row (All 4 scenarios) before moving to RE3. Since then the only one I replayed was RE2

>> No.4771387

>>4769564
It will probably be similar to Revelations which has to be the most overrated game in the series (I never played Revelations 2)

>> No.4771461

>>4771387
>revelations
>the most overrated game in the series

what

>> No.4771479

>>4768810
>Isn't it odd that Capcom hasn't released a Resident Evil collection like the Mega Man ones for modern consoles?
Nope. 2D is way easier to port than early 3D.

>> No.4771523

>>4771461
Sorry, I think it's overrated as fuck. People acted like it was some return to form after the awfulness of the later games. By comparison, any average game would have seemed good I guess. It's bland and boring. Just my opinion.

>> No.4773031

I'm playing RE2 for first time ever, it's pretty fun so far but can someone explain the library shelf puzzle to me? I can't figure it out how you are meant to know the combination.

>> No.4773048
File: 504 KB, 641x500, 1525243743749.png [View same] [iqdb] [saucenao] [google]
4773048

>>4769551
just like darkstalkers isn't dead........,...

>> No.4773057

>>4769852
Honestly, RE1 or RE2 in the style of RE7 would probably be pretty cool.

>> No.4773085

>>4773057
This.

Especially if they had a vr option like 7.

>> No.4773105
File: 123 KB, 640x480, latest.jpg [View same] [iqdb] [saucenao] [google]
4773105

>>4773031
This not obvious enough?

>> No.4773350

I feel like there's no getting those pre-rendered backgrounds to look good again.

>> No.4773371

>>4768810
>Survivor
Survivor has been memed as the worst thing to ever happen, when in reality it's just a mediocre game. This reputation also brings down a legitimately amazing game, Gun Survivor 4: Heroes Never Die, which is the best action RE game (4 onwards)
>>4769436
Sonic 1 was pretty weak as a 'gotta go fast game' and CD was better than 3.
SMB2 is completely different both games (and we all know why), and if you're referring to Lost Levels, it's just SMB: Extreme

>> No.4773389

>>4771523
i don't really get the praise either.
overall i just didn't enjoy it that much.

>> No.4773403
File: 101 KB, 656x805, e689a7a1b0c846510f8686832bd08a82.jpg [View same] [iqdb] [saucenao] [google]
4773403

>>4768810
stuff like megaman and street fighter has to be much easier to put out than most of their 3d games.
anyways, onimusha collection when?

>> No.4773580

>>4773403
They can't license the face of the deceased actor from Onimusha 2. I don't know why they don't just change the face of the character.

>> No.4773585 [DELETED] 

>>4773580
Either way they have an awkward Peter Cushing/Carry Fischer situation in their hands where they would be re-animating the HD cgi ghost of a fucking corpse. It's fucked and anybody who cares already played it on PCSX2 with increased internal resolution anyway.

>> No.4773613

>>4768810
Because the original Resident Evil games used prerendered backgrounds that are going to look like shit next to high resolution character models when blown up to HD. REmake only got away with it because the backgrounds in those are insanely detailed and even then they had a ton of image filters slapped on top.

>> No.4773624

>>4773613
The ports of remake use fully 3D backgrounds. They still cand do that.

>> No.4773629

>>4773613
We can get 480i (or 480p) versions of RE2 and 3 via the Sourcenext releases, or they could just do emulation like the Megaman releases and the releases of RE1-3 on PS3/P/Vita
There's no Onimusha issue, where they have the likeness of dead or expensive actors i their games. The only issue would be what version they toss up, and knowing Capcom, it'd be the objectively worst versions, the PS1 releases, and for RE1, the Director's Cut Dualshock release with no music options.
Seriously, every other console version is better
>RE1
Saturn has an additional enemy, a second t-002 on Chris and Battle Game
Deadly Silence has Rebirth Mode
PC has Arranged (which PS1 has) in addition to uncensored cutscenes
>RE2
N64 has randomizer
GCN has better B scenario end credits (in DC and PC as well)
Dreamcast has Nightmare, Gallery and remappable controls
PC has Hard, Gallery and remappable controls
Sourcenext has all of the PC version and higher resolution gameplay and cutscenes (they're so fucking sexy to watch)
>RE3
GCN, DC, PC and Sourcenext are at a higher resolution
DC has superior costume select
Sourcenext has the 480p cutscenes

>> No.4773634

>>4768810

>shitty tekken ripoff

>> No.4774019

>>4773105
Nope, I'm not seeing it. That's why I asked. I know the solution but it makes no sense to me.

>> No.4774064

>>4773629
randomizer is a meme feature, its not done well at all desu

>> No.4774087

>>4768810
You could just get all the games on Gamecube and you're good to go for what's actually worth playing.

>> No.4774110

>>4773105
>>4774019
Well fuck, I get it now.

>> No.4774365

>>4773629
The PC version of RE1 does not have Arranged. What it has is exclusive unlockable guns for finishing the game in under 3 hours. The infinite RL is still available, but it's unlocked by finishing the game without saving instead.

The PC version of RE1 and the non-Sourcenext versions of RE2 and RE3 also have compatibility issues, such as graphical glitches, cutscenes that freeze the game and the game running too fast. The Sourcenext version of RE2 apparently may have an issue where the saved files are erased. Personally, I've never encountered this glitch, but then again, I don't save often, so it's worth mentioning.

>> No.4774583

>>4769551
>still believing this even though we've had absolutely no news about it since it was announced nearly three years ago

>> No.4774842

>>4774064
>randomizer is a meme feature, its not done well at all desu
Meme feature, but still an interesting extra feature
>>4774365
>The PC version of RE1 does not have Arranged.
Huh, I remember reading somewhere they did. Might have confused it for something else then.
Also, compatibility issues don't matter when we're comparing content. That's the only thing the PS1 versions have over them actually, that being compatibility, seeing as they're available on PS1-3 via backwards compatibility, while the rest are restricted to the console they released on or the OS of the time

>> No.4775324
File: 431 KB, 320x160, licker.webm [View same] [iqdb] [saucenao] [google]
4775324

>>4774583
did you not see the licker cake?

>> No.4776154

>>4775324
Oh wow a cake. That is definitive proof. Better than a screenshot, or even some concept art, in fact.

>> No.4776285

>>4774583
I prefer if they don't show anything til enough work is done. Teasing too early caused problems for several companies.
It's pretty much a given that they're doing both 2 and 3 since it's the same setting and they can use similar assets for both.
The biggest screw up they can make for the RE2 remake is cutting down on the zapping system, that's something that I miss so much and you hardly see in modern games.

>> No.4777842

am I the only one who finds old Resident Evil games comfy?

>> No.4777852

They should learn from FF7 remake and not say anything else into the game is practically almost done. This method also works really well for a lot of western companies.

>> No.4777874

>>4777842
>am I the only one who finds old Resident Evil games comfy?
You're not. I do too, anon. I replayed RE1 on pc some months ago. Good times. Reminded me of when I played the game for the first time... without sound.

>> No.4777878

>>4777842
I played RE2 a year or so ago and it brought back so many memories. I used to be too scared to play that game and made my older sister play it with me. For Christmas my parents got me RE2, Clock Tower, and Silent Hill, just because they liked the fact that we bonded over it, haha

>> No.4777932

>>4771387
>Revelations which has to be the most overrated game in the series
That game is trash, let's be honest here. Revelations 2 is even worse, but I don't think shit gets any worse than RE6. It is everything RE isn't, but this started with RE4 anyway.

RE hasn't been itself since 0. That was the truly last game in the series and it was boring as shit to the point I never finished once but at least it tried to be part of the series.

The third person horror shooter subgenre that RE4 started is great fun and all but that shit is not, and never was, Resident Evil.

Finally, the latest entry, RE7, is pure liquid garbage and it's not because it's in first person view.
It's a haunted house simulator. It's an indie game masquerading as a AAA title. It's entirely designed for VR morons who think it's a scary game because it outright steals designs from other "scary" games and references a trillion horror/slasher movies. It's the blandest, most effortless, idea-less, piece of media trash heap ever conceived in recent memory and I hate everything it represents. It has zero ideas of its own, from gameplay to plot, to puzzles, to level design, to monster design, to characters... to anything. RE7 is like white noise, like static on a tube TV. It's completely devoid of any worth.

That's not to say the earlier games didn't reference other media. They did so while still having a sense of identity, a sense of nostalgia and familiarity and retro cheesiness without failing to have its own ideas. RE7 has none, it's just a collection of ideas other people had a long time ago being repurposed into a shit show and I felt embarrassed everytime I read some review or a comment about how great the game was at launch, about how awesome it is that it took RE back to the survival horror roots, about how scary it is, especially in VR. It's all bullshit.

>> No.4777942

>>4773580
>I don't know why they don't just change the face of the character.
Uh, probably because the faithful Onimusha fans would throw a fit and boycott it? It's a PR nightmare waiting to happen. You're better off emulating the games and Onimusha 3 had a PC release.

Although I had no idea there was an issue concerning the face of a deceased actor... that explains something.

>> No.4777947

>>4773624
>The ports of remake use fully 3D backgrounds
LOL no they don't you fucking idiot. They're still prerendered.

>> No.4777974

>>4777942
look at the peter cushing debate when they rendered his face in cgi for star wars rogue one

>> No.4777983

>>4773580
I wonder why. Said actor died back in the 80's, long before the game was made, to begin with.

>> No.4777986

>>4777983
>Said actor died back in the 80's
Wait, what.

>> No.4778102

>>4777986
Jubei Yagyu's design is based off the late Japanese actor Yusaku Matsuda.

He starred in Black Rain and many Japanese films.

>> No.4778735

>>4769148
>RE2 it's on production
Nothing new has been heard since 2015.

>> No.4778761

>>4773057
>>4773085
I'd play the shit outta RE1 in VR (provided the puzzles and enemy placements are changed).

>> No.4779241

>>4777842

Well duh man, why else are we here? Once I got ok enough to get under 2/230 for each of the trilogy its just a fun afternoon playing through one of the games. I really should go for all those files one day (Like finishing my Jill's Diary run in Nemesis) Nemesis is the hardest I find, with even Green herbs counting against your point total - as well as the ONE save to get an A rank.

I think RE2 is comfier for me as it was the first game I played but Nemmy is the most rewarding to play, RE1 is a really fun Game to play, nothing to convoluted shows up in your path, its all a leadup to Mansion 2 , Caves - Lab is a much more natural path than REmake.

Hows ur Knife game /vr/?

>> No.4779329

>>4779241
>why else are we here?
Just to suffer.

>> No.4779396

>>4777942
>You're better off emulating the games
Or just buying them since you can get them for pennies nowadays.

>> No.4779643

>>4779241
>Nemesis is the hardest I find, with even Green herbs counting against your point total - as well as the ONE save to get an A rank.
>>4779241
If I recall, using healing items does not affect your rank in RE3.

>> No.4779656
File: 59 KB, 476x626, claire92.jpg [View same] [iqdb] [saucenao] [google]
4779656

just wait, the Clairenaissance is right around the corner

>> No.4780072

so since this is the mandatory resident evil thread I might as well ask this here

am I the only one who thinks RE2 was kind of a letdown because of how it started? it slaps you right in the streets of raccoon city and there's all this shit going down, which lasts 7 small, narrow areas and then shoves you into what is basically the mansion

it felt like a total cocktease

>> No.4780174
File: 538 KB, 1280x1004, ePSXe 2011-07-09 20-05-00-64.jpg [View same] [iqdb] [saucenao] [google]
4780174

>>4780072
>am I the only one who thinks RE2 was kind of a letdown because of how it started?
No. It was an interesting way to start the game but ultimately I think that if you love the first game, you'd want essentially more of the same with a fresh coat of paint. That's exactly what RE2 is, with slightly more focus on action (as evidenced by the way it starts, having more bosses, more weapons, etc.). RE2 is one of the best sequels ever made, it pulled off what the first game did and made it even better.

RE3 is the natural follow up, taking place in the rest of Raccoon City and not just the police station or a mansion, it introduced the series' most iconic B.O.W. and it ended the trilogy with a literal bang. Code Veronica was not bad in any way but it was definitely a side story that didn't add all that much. REmake is the series at its absolute best in presentation and pure hardcore survival horror gameplay that no other franchise has been able to pull off.

Silent Hill is the go-to rival but I could never compare the two series outside of gameplay, SH is so unique in presentation & story it's pretty much its own category of survival horror and there's little to compare with Resident Evil; where one series was bombastic, full of B-movie tropes and an almost tongue-in-cheek feel with memorable characters and iconic monsters, Silent Hill was... disturbing, unnerving, lonely, somber, depressing, thought-provoking. Pyramid Head is the most iconic monster in survival horror history I think, but this creature reached that status because people failed to understand the point of that monster's role in the story, to the point the non-Team Silent devs added him in later games erroneously and was featured in two movies. There's no such misunderstanding with Nemesis, though. There's nothing more blatant and satisfying than one big mother fucker who wants to kill you and everyone around you because that's what it was made for and god help you if you think a door will stop it.

>> No.4780179
File: 734 KB, 1280x1004, ePSXe 2011-07-09 19-54-47-48.jpg [View same] [iqdb] [saucenao] [google]
4780179

>>4780174
By the way, to clarify, I meant "No, it was not a letdown" but I hit the character limit when posting so I erased some words, then realized it sounded contradictory after posting.

>> No.4780181

>>4773371
What about the Die Hard Trilogy game?

>> No.4780189

>>4780072
>>4780174

Putting the whole game around the town instead of buildings would shift the focus too much into action, hence RE3.

RE2 does it right, it gives you a taste of the chaos outside before giving you a redux of the first one with improvements. I can agree that maybe it could have taken longer for you to reach the station, but the idea was there.

RE3 was made by a B team, and it shows. I love it, buf it's deff the weakest of 1-CV.

>> No.4780202

>>4780174
I love RE1, I really do, so much so that I think that anyone that unironically believes that REmake is the only way to play RE1 is an absolute moron, but I love the idea of going through the streets of raccoon city as an apocalypse is happening much more, especially considering you're spending 70% of the game in the police station

it just felt cheap, letting you explore a more interesting area and then restricting you to a different version of the first game
>>4780189
I wouldn't say it shows or that 3 was the weakest of the original mainline titles, especially considering how hard CV/X starts to fall apart once you leave rockfort island

>> No.4780231

>>4780189
>RE3 was made by a B team, and it shows. I love it, buf it's deff the weakest of 1-CV.
I strongly disagree. RE3 is better than CV in level design and it's refined the gameplay quite a lot with the escape moves and the gun-making gimmick, which pretty much allowed you to customize how difficult you wanted your game to be. And the game was so well balanced that you could still ignore that mechanic altogether if you played well enough and yet it's still utilized for speedruns for maximum efficiency. It's an amazing feature of the game and yet based on comments I've read recently, it seems like a lot of people don't like it, but I can't imagine why.

CV, however, feels simultaneously like a spin-off and takes a few step backwards. Not only did it remove the dodge mechanic, it also ditched the Reloading Tool. Like I said before though, it's not a bad game at all. It also got a really good HD remaster that I was all too happy to buy for PS3. I'm hoping it gets a PC port one of these days, I really enjoyed CV in spite of going backwards.

>>4780202
>anyone that unironically believes that REmake is the only way to play RE1 is an absolute moron
Take it for what it is, it's just an opinion. Personally I feel there's value to playing both versions. I replayed RE1 recently and still enjoyed it, but it's just so... well, dated, and not in the gameplay necessarily, rather the way the backgrounds were rendered. The really old 3D CGI artwork looks terrible, but RE2 and 3 don't have that issue, for the most part the backgrounds still look good, but RE1's are so flat and weirdly colorful.

>considering how hard CV/X starts to fall apart once you leave rockfort island
Yeah... that was kind of weird.

>> No.4780238

>>4780231
>>4780231
>gun-making gimmick
ammo*-making

>> No.4780247

>>4780202
>>4780231


The ammo making mechanic wasn't good, the zombie models look worse, i assume because the wanted to make scenes with more zombies on the screen at once, but it didn't pay off imo. The dodge had the potential to make really good players actually BE good, except they decided to bring in someone from the SF division to decide the frame window for you to perform it.

CV has it's faults, some of which can definitely be blamed on the weird development cycle/contracts with sony, considering CV was supposed to be 3.

>> No.4780273

>>4780247
the ammo making mechanic was a nice change and let you play the game your way, the zombie models looked better and there were multiple areas in RE2 with a bunch of zombies, and the dodge is a fun feature that rewards those who bother to master it

and CV has more than a few faults, the entire cargo plane tyrant fight being a potential gamestopper and multiple points beyond that being gamestoppers, especially with the small memory card space back then making multiple saves impractical if you play any other games

all in all CV/X just really starts shitting the bed as soon as you leave rockfort

>> No.4780282
File: 104 KB, 245x315, 1526341072283.jpg [View same] [iqdb] [saucenao] [google]
4780282

>>4780273

>> No.4780293

>>4780282
look bud I love code veronica but it shits the bed hard the moment the cargo plane leaves rockfort

>> No.4780390

>>4780247
>The ammo making mechanic wasn't good
It was silly and game-y but it was definitely good.
>the zombie models look worse
Worse as in heavily decomposed? I agree, that didn't make much sense, but they still looked cool. The animations were slightly improved too.
>except they decided to bring in someone from the SF division to decide the frame window for you to perform it.
Yeah, it's hard to master. That's why you have to become good at it to rely on it.
>the entire cargo plane tyrant fight being a potential gamestopper
Mmmh that never happened to me but I see your point. Regardless, if you did end up stuck here, it was your fault for not playing well. CV even has the most overpowered knife in the entire series, no other game, not even RE4, has a knife this good. I mean, it hits enemies like 3-4 times.

>> No.4780398

>>4780390
>heavily decomposed
I always figured it was because they were partially eaten, like how there's several areas you enter and there's just a couple zombies munching on some poor guy

and also the knife, though incredibly overpowered, doesn't help you much when you used most of your health items and have virtually no explosive bolts because you weren't expecting a boss fight like this one
actually had to reload a much earlier save because of that

plus there's the times you switch between chris and claire, and if you don't have many items in the item box as claire then chris is SOL because of that and vice versa

>> No.4780502

>>4779643

You recall incorrectly. Almost positive it does, thus creating necessity of using G+G as your primary healing item, but it's all for moot because the One Save before counting against you. I have yet to get the A.

>> No.4780517

I've never played any of the PS1 RE games, so which version of the first game is best to get? Director's Cut?

>> No.4780587

>>4779643
Yeah, >>4780502 is correct in that healing counts against you, BUT only full heals(Gx3 or RxG, and of course sprays). Using GxG or single Gs won't do enough 'damage' to your score unless you top off after every scratch.
Utilizing that method, you will also be able to save more often, but no more than three times.
Bit of a nasty surprise after RE2, which wouldn't penalize your rank unless you used sprays.

>> No.4780605

>>4780517
director's cut for arrange mode, director's cut dualshock edition for amazing music, deadly silence for touching jill's/rebecca's butt/breasts or chris' butt/hair plus the rebirth mode and nicer models, PC mode for skippable loading doors and unlockable automatic weapons and moddability if you really want

if you REALLY want, you can play the saturn version for the battle mode and the ticks

>> No.4780613

>>4780517
I'll just write out a guide I made on infinite months ago that gets reposted a lot. I don't have access to the picture on my laptop though.
>RE1
Easiest version to get is the Director's Cut Dualshock version, which is on PSN (PS3, Vita and PSP) and PS1. But, it has an arguably weaker soundtrack and objectively worse ending theme.
I'll list off the rest
>Original
Only get for novelty. NA original lacks autoaim, and all versions of the original lack an sort of extra mode. It has one of the beautiful early PS1 longboxes though, and it's a shame 2 and 3 couldn't get the same treatement
>Director's Cut
Same as DC Dualshock, but with original soundtrack.
>Saturn
Has a unique style due to the Saturn processing models differently or something. I prefer it for the Tics (even though they're just Hunter reskins), second t-002 and the Battle Game.
>PC
Only play if you have an old gaming PC running an early version of Windows. It's incompatible with modern computers unless you want to spend a few days configuring shit. If you have a MadVR PC though, it's worth a pirate (according to youtubers)
>DS
Has one uncensored cutsence (Kenneth decapitation) and a DS Gimmick mode with bad VAs for Richard

>RE2
Easiest version to get is the PS1 greatest hits/dualshock version.
>PS1 original
No EX. Battle Mode, no cheats
>N64
Same as original, but has a randomizer and all campaigns are on one cartridge
>PS1 rerelease
Cheats and EX Battle. Nothing else to it really.
>Dreamcast
My personal favourite. All of the content of the rerelease (no randomizer from N64 though), Nightmare difficulty, the VMU has your weapon and health status, and it has remappable controls and a gallery.
>PC
All of the above but without DC exclusive features (VMU)
>GCN
Just the PS1 rerelease with a better end credits sequence
>Sourcenext
Japanese exclusive rerelease of the PC version that runs in 480p with the highest quality cutscenes of any release.
(Cont., RE3 will be shorter)

>> No.4780629

>>4780517
>>4780613
>RE3
Again, easiest version to get is PSN version. No difference there this time, as there's only one PS1 version.
>PS1
Has Easy, Hard, Jill's Diary, the Epilogue Files, Nemesis drops, the basics.
>GCN
Same as above, no changes other than resolution and price range (fucking $90 on Ebay)
>Dreamcast
Better costume select
>PC
Same as DC
>Sourcenext
Same as PC but with the Sourcenext stuff

>Survivor
PS1 is objectively best. The PC port is a gimped port made for Taiwan. No other ports were made officially.

>CODE:Veronica
Best version depends on if you like the changes X made. I prefer the Dreamcast original in some cases, but I like some stuff in X like Steve's hair.
>Dreamcast
Not as many Wesker scenes (just three if I remember right), Wesker gets his shit kicked in by Alexia, Steve looks like Leonardo DiCapreo, the ending isn't dragged out so Chris and Wesker can fight.
>Dreamcast Japanese exclusive release (CODE:Veronica Kanzenban or something)
This is just CVX. Added Wesker scenes, Steve looks cute, Wesker doesn't get beat up, that's it.
>CVX (GCN and PS2)
Same as above, GCN is expensive (as usual)
>CVX HD (360 and PS3)
CVX but in HD with better fire effects
>CVX (PS4)
Emulated PS2 version.

>PS2 Exclusives
These are the fun ones
>Gun Survivor 2
EU and JPN exclusive. Pretty fun if you like CV and wanted more Steve and Claire.
>Gun Survivor 4: Heroes Never Die
Called Dead Aim in English countries, this is the precursor to RE4, and I'd say it's arguably better. Essential to buy, adds a ton of good Umbrella lore.
>Outbreak 1 and 2
Fun when they were online. Not fun offline. Overhyped by /v/ autists.

>Other
This is the rest
>REmake
Best on GCN for backgrounds, PC mod support is nice, and the HD rerelease is passable.
>0
I'd argue the HD rerelease is best, but Rebecca's model got gimped.
>Gaiden
GBC exclusive, stop here if you like horror games (this is a harmless arcade spin-off)

>> No.4780818

>>4780629
>outbreak
>overhyped
I'll kick your ass you son of a bitch

also the PC versions have skippable door loading screens, the PC version of 1 has 2 unlockable guns, and the PC versions of 1 and 2 let you play the minigames from the launcher, plus you can immediately select your costume from the main menu of RE3 and I believe 2

>> No.4780853

>>4769292
>DC
Damn, I forgot that RE had DC ports. Are there any significant differences between The RE 2 and RE 3 DC ports compared to the GC Ports?

>> No.4780856

>>4780853
Nevermind, didn't see the previous posts. Forgive my stupity.

>> No.4780858
File: 550 KB, 658x535, Dolphin_2018-01-08_18-01-37.png [View same] [iqdb] [saucenao] [google]
4780858

>>4780629
you're forgetting one major difference between the RE3 ports

>> No.4780860
File: 252 KB, 640x480, ResidentEvil3_2018-02-20_08-51-47.png [View same] [iqdb] [saucenao] [google]
4780860

>>4780858
>>4780629
and that's that this guy is not in the gamecube version

>> No.4780942

>>4769292
They are that good in my opinion. Three installments and the gameplay is always solid as fuck. The third game adds gunpowder which can be exploited to make the game easy as piss, but certainly not during a blind first play through.

My favorite is RE2, even though I think RE3 is more polished and has a lot more to offer regarding scenery and atmosphere.

>> No.4781015

>>4780860
i'd say he was removed because the prerendered model doesn't seem properly textured plus the proportions are fucked up

a silly detail really

>>4780942
RE3 atmosphere is pretty nice but it's not as good as RE2, especially the post-RPD parts of 2 (sewers, marshalling yards, lab)

>> No.4781051

>>4777974
That bothered me because the whole movie looked like shit, and the model moved so shittily. With such an enormous budget, that whole movie looked like garbage, CGI Cushin included.

>> No.4781087

>>4780818
>the PC version of 1 has 2 unlockable guns
Three. Assault rifle, minigun and rocket launcher.

>> No.4781091
File: 835 KB, 1353x2151, dead aim.jpg [View same] [iqdb] [saucenao] [google]
4781091

>>4773371

My favorite Resident Evil is and Im being serious, Dead Aim. That game is legit great. It's like a James Bond movie but horror and with zombies

>> No.4781095

>>4781091
I only played it once and didn't finish it. I also managed to miss out on all typewriters except one, I figured its like Survivor, as in no saving.

Really enjoyed the somber atmosphere of it, its far more atmospheric than RE4 ever was desu. Gonna play it properly soon.

>> No.4781109

>>4781087
yeah but every other version has the rocket launcher as well
>>4781091
I liked dead aim because it wasn't very long and knew exactly how long a game like it should be, unlike survivor

>> No.4781114

>>4781109
>yeah but every other version has the rocket launcher as well
So it doesn't count as an unlockable weapon? What the fuck are you talking about.

>> No.4781117

>>4781114
in terms of differences between versions, the PC version has 2 unlockable guns
and if we're going to be technical here a rocket launcher isn't really a gun anyway

>> No.4781120

>>4781117
Don't be that guy. Don't be the autistic guy. Nobody likes the autistic guy.

>> No.4781147

>>4781120
look bud, we're arguing over semantics in an RE thread on a board dedicated to old games hosted on a malaysian woodcarving website, we're all somewhere on the spectrum here

>> No.4781159

>>4781147
No, you're the one arguing semantics, not only are you pretending the rocket launcher doesn't count as an unlockable, you're also saying it's not a gun. Shut the fuck up already.

>> No.4781179

>>4769564
Thank god if they make it like 4

inb4 (You)

>> No.4781185

>>4781179
yeah this
4 is the best RE by FAR

>> No.4781192

>>4781179
>Thank god if they make it like 4
>>4781179
>4 is the best RE by FAR
Idiots.

>> No.4781204

>>4768810
Because people are more likely to buy most games from the N64/PSX individually at $20, so bundling them reduces profits.

>> No.4781553

>>4781159
nigga, the rocket launcher is available in every version
I was talking about what differences each version had, and the PC version has 2 unlockable weapons that no other version has

>> No.4781707

For a RE2 remake, wouldn't it make sense to combine RE2 and Nemesis? They take place in the same broad timespan, same location, etc.

>> No.4781745
File: 40 KB, 385x337, LYgvG8C.jpg [View same] [iqdb] [saucenao] [google]
4781745

>>4781707
it would jump from 3's story to 2's and then back to 3's again, too confusing

>> No.4781853
File: 1.64 MB, 1280x720, claireheadache1.webm [View same] [iqdb] [saucenao] [google]
4781853

>>4781707
no, but at least they have some assets made for RE3 once re2 is done

>> No.4781968

>>4780390
>person says Tyrant Plane fight is hard
>retorts that the knife is OP

whats ur fucking point? So you could dispose of base zombies slightly easier? I can tell ur repeating something you say online because no one would recommend using the knife against that Tyrant battle. Alexia, maybe, but that instance? How is that OP knife gonna help you against Nosferatu is he bleeds poison on you? You still get raped by Hunters, wrecked by Bandersnatches, hell even the Doctor Zombie is made no easier by this OP knife you claim. I even think RE3 is better than CVX but thats the worst fucking internet logic I've ever seen.

>> No.4781978

>>4781179

Nigger faggot.

>> No.4782038

>>4781968
now, to be fair, the knife actually does have a unique cutscene if you kill nosferatu with it

>> No.4782181

>>4781968
>whats ur fucking point? So you could dispose of base zombies slightly easier?
Yes. Thus save ammo. Idiot. Also, I never claimed the pseudo-Tyrant was a hard fight, that was the other anon. I raised the fact the knife is OP'd because, if you use it more often on normal enemies, you save a lot of ammo. You could've inferred if you had a brain, that if you did this, there's no way you would've been stuck on that boss fight because you'd have stockpiled more than enough ammo to deal with it. Furthermore, you CAN kill Nosferatu with the knife.
>>4781553
>I was talking about what differences each version had, and the PC version has 2 unlockable weapons that no other version has
Bullshit. You never made that distinction until now. You were clearly talking generally. Nigger.
>>4781707
>For a RE2 remake, wouldn't it make sense to combine RE2 and Nemesis? They take place in the same broad timespan, same location, etc.
Agreed.
>>4781745
>it would jump from 3's story to 2's and then back to 3's again, too confusing
>too confusing
LOL only if you're retarded.

>> No.4782476

>>4777983
The family didn't like Onimusha 2, so they are not willing to renew the license. I'm sure more money would do the trick.

>>4777942
They changed Tidus face in the FFX port. It wasn't as bad.

>> No.4782481

>>4781745
They could make 3 separate campaigns like RE6.

>> No.4782542

>>4781707
>implying
Look at RE7. That game had a severe lack of content on release, and 90% of the content that came later was paid. Capcom would never bundle two brand new remakes together like that.
Also, the only area RE2 and 3 have in common is a few rooms in the RPD. RE3 had a completely different style of survival horror gameplay and area design choices in comparison to RE2. To combine them would be retarded, and people who honestly believe this would happen are retarded as well

>> No.4782543

>>4781968
>he can't do knife only runs
Why are you even here and not in /v/ you absolute casual faggot

>> No.4782640

>just beat remake.
>end boss was rather easy
>get achievement for beating on easy
I thought I was playing on medium the whole time.
>hard mode unlocked

>> No.4782818

>>4782640
Even on normal, I found the Tyrant noticeably easier to beat in REmake than in RE1.

>> No.4783325

>>4782818
A lot of enemies got gimped in REmake

>> No.4783340

>>4782181

Yeah, I suppose if you save your handgun ammo by using the Knife it would work out better for you. But you also don't get a lot of hallways of 2 zombies in early CVX, it is usually 3-4 with zombies hidden behind camera shots, much harder to knife with, and Bandersnatches will still annoy you I'd think. And the Doctor zombie doesn't respond to the Knife in a way the player would think.

I know you can fucking kill Nosferatu, that's why i said the developers even added his poison blood to dissaude the player from knifing his ass. The knife is a better tool in CVX, but "OP" sounds dumb. It's only OP in comparison to previous games knifes.

>>4782543
hehe, way ahead of you fellow /v/irgin!! Though I still can't beat the RE2 Alligator with the Knife only :( and you have beat him in A and B if you Knife him. It ain't fair, if only my Knife was more OP.

>> No.4783394

>>4769148
The RE1 remake was really damn good. In my opinion even better than the original. I really liked the new areas and puzzles. I'm definitley looking forward to the RE2 remake.

>> No.4783458

>>4781091
It's very underrated.

>> No.4785006
File: 12 KB, 400x260, claire_super.jpg [View same] [iqdb] [saucenao] [google]
4785006

claire redfeild

>> No.4785236

How bad is D ranking for first time with RE2 Leon A?

>> No.4785363

>The knife is a better tool in CVX, but "OP" sounds dumb. It's only OP in comparison to previous games knifes.
OP by comparison is still OP.
https://youtu.be/rr0YO2G1HDg?t=1

>>4785236
>How bad is D ranking for first time with RE2 Leon A?
Let me answer your question with another question. Can you do better on a second playthrough?

>> No.4785410

>>4785363
I sure could. Made such dumb rookie mistakes, probably worst being not figuring out I need to combine the handgun parts and shotgun parts with the respective weapons. I assumed I need some more parts for them.
With that in mind I think next step is Claire A. I understand now why RE2 is regarded as such a good game.

>> No.4785441
File: 2.09 MB, 5312x2988, 20180106_201154.jpg [View same] [iqdb] [saucenao] [google]
4785441

>>4785410

Here's my current personal best on Claire B. I'm not the anon you quoted btw. Here's a couple tips

>first aid sprays hurt your ranking, try to avoid them at all costs, keep a couple on the box as a last resort
>dodge most of the enemies, hug the walls and bait the angle change on their position, they have a specific hitbox for their grab, just get a feel for it
>if you're not confident, aim a single shotgun round at a group to down them and fuck off
>lickers are blind, so you can walk next to them and be okay

Ammo is a non issue if you don't bother murdering everything, Birkin has specific weakenesses to certain weapons, though i won't spoil it. Also, the chin grab, that makes you stomp the zombies, does no damage if you're at health, meaning you can't die from it, it's situational but you can exploit it.

>> No.4785461

>>4785441
>>lickers are blind
So that's why they didn't attack me instantly in the room where you climb in through the vent.
As for Birkin I fucked his shit up with the magnum. I murdered almost everything that wasn't a zombie and didn't have problem with ammo. I suppose time plays a huge role since I finished it in 5 hours also I made 19 saves.
Thanks for the tips, will try to do a lot better on Claire.

>> No.4785495

>>4785461
>lickers are blind
Is that not common knowledge? I think one of the files tells you that.

>> No.4785508

>>4785461
You never noticed they don't have eyes? I mean. Not even in the CGI cutscene?

>> No.4785519

>>4785508
I assumed they can smell you or something.
>>4785495
I managed to go through all these years without knowing basically anything about RE2 so common knowledge won't apply to me lol. Checking online seems like lot of people miss the fact lickers are blind and looking at the files

>> No.4785528

>>4785519
>I assumed they can smell you or something.
They do, their sense of smell works fine and their hearing is really good. They don't detect you until you're extremely close. Unfortunately, lickers are almost always encountered in corridors.