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4763617 No.4763617 [Reply] [Original] [archived.moe]

Welcome to /tcg/, a general for games like Roller Coaster Tycoon, Simcity 2000, and Transport Tycoon. Enjoy your stay!

Previous Thread: >>4728003
Discord: https://discord.gg/AzHd2XP

>Open RCT
>Open Locomotion
>Open Transport Tycoon Deluxe
>Open Sim City 2000

Helpful Resources (Newfags go here for more info):


>>>Sim City<<<
pastebin under construction, feel free to contribute!

Other business sim series such as Railroad Tycoon and Theme Hospital are also welcome!

>> No.4763628
File: 579 KB, 1920x1057, Evergreen Gardens 2018-05-10 00-36-15.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for making a new thread so I could post this before I went to bed.

Evergreen Gardens down.
Finally, after all of these years, got my bearings with earning lots of money with a "pay to enter" park. Apparently closing everything down, as well as the park, waiting for guests to leave, and then reopening everything and using advertisement campaigns to bring people back in nets you around $35,000. I don't know why I never fucking thought of this before because literally every fucking theme park in the world does this. Guess I have a brain disorder.
Regardless, can't wait to build a proper park in this scenario. So A E S T H E T I C.

Bumbly Beach I go, woo.

>> No.4763650

Looking good so far. Evergreen Gardens makes for some awesome large parks.

>> No.4764235
File: 502 KB, 1024x768, SCR6.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4764286
File: 81 KB, 640x512, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Do riots happen for a reason in Simcity 3000, or do they just happen randomly? Dumb question I know.

>> No.4764402

I think disasters are chosen at random.

>> No.4764442

I think they happen in low aura areas, I only ever see them when something is going wrong with the city. They're a bit more rare than other disasters.

>> No.4764486

Thanks for the information, honestly.

>> No.4764790
File: 8 KB, 256x197, 1418344038427.jpg [View same] [iqdb] [saucenao] [google] [report]

>all of those prebuilts
Listen here

>> No.4764796

I was losing my patience pretty hard in the second half. One can only put up with putting down handymen for so long

>> No.4764813 [DELETED] 
File: 2.68 MB, 1920x1080, Screenshot (3).png [View same] [iqdb] [saucenao] [google] [report]

this is the first city i've ever built in any citybuilder. idk how to lower the amount abandoned buildings. my taxes are low but now one will move in no matter how many parks and amusing things i put in.

>> No.4764823
File: 2.33 MB, 1920x1080, Screenshot (3).png [View same] [iqdb] [saucenao] [google] [report]

this is the first city i've ever built in any citybuilder. idk how to lower the amount of abandoned buildings. my taxes are low but now no one is moving in despite having a million parks scattered around.

>> No.4764846


>not perfect 4x4 grid layouts
>all that messy roadwork

Commercial stuff should be central, with houses'n stuff flowing out of it. Put parks near neighborhoods, not willy nilly all over the place. Sports arena should be downtown too. I don't know, the whole thing looks messy, but not a bad first attempt, all things considered. City builders were never my thing though, so someone else can probably give you better tips than me.

>> No.4764885

Look at the RCI indicator. Residential is way negative. You need to work on other stuff before more people will move in. Parks just increase land value, I believe.

>> No.4765058
File: 489 KB, 1920x1017, Never Ever Land 2018-05-10 19-20-35.png [View same] [iqdb] [saucenao] [google] [report]


Updated my park. Hydra is Green, Wyvern is Pink.

>> No.4765324

The GOG version comes with a "reference guide" that shows all the buildings (I think). I've uploaded it to my webzone for you (~18mb):

That's pretty good for a first city, friendo. Don't listen to turbo autists for not doing all grids. You may be lacking in education, health or safety (fire/police) for your RCI demands being so wonky.

>> No.4765339
File: 442 KB, 1920x1057, Bumbly Beach 2018-05-10 18-36-35.png [View same] [iqdb] [saucenao] [google] [report]

Fokin' ezpz lemon squeezie.

Is this a common park people use to cram as many rides into it as possible, micropark-style? Do people do that? Because I'm gunna do that.

That's all for the Easy parks in vanilla RCT1. Only to the medium parks, wew lads.

>> No.4765341
File: 662 KB, 1280x768, 1437872451798.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4765352
File: 821 KB, 1944x1751, 1451997938562.jpg [View same] [iqdb] [saucenao] [google] [report]

This is this scenarios true and only fate, and I love it.

>> No.4765408


>> No.4765810

>adding extra supports to the wooden coaster at the gate
I approve. It always looked precarious to me.

>> No.4765905

That's a nice out-and-back woodie. The turnaround is a little hypercoasterish.

>> No.4766097

>can't build spaghetti parks like this anymore

I miss being 10.

>> No.4766501

People complain about not doing a grid? Most cities irl are much more natural than that and unless you're trying to build a utopia then grids are boring and unrealistic.
For a first city that's great. de-zone a little of that res to the south to get your rci demand a little bit back on track, and pay more attention to it in the future. Maybe build bus stops on every other intersection for quick & easy transport.

>> No.4766745
File: 1003 KB, 1920x1057, Ghost Town 2018-05-11 13-14-40.png [View same] [iqdb] [saucenao] [google] [report]

Spaghetti parks are an under-appreciated artform. Making a super-efficient self-sustaining park with coasters everywhere is fun as fuck.

>> No.4766784

That Virginia Reel is truly unholy

>> No.4766813

I should clarify that I really like what you have going on, though.

>> No.4767021

As someone who usually aims for a very clean, purist design, I wholeheartedly agree

>> No.4767272
File: 388 KB, 1920x1057, Trinity Islands 2018-05-11 17-24-28.png [View same] [iqdb] [saucenao] [google] [report]

I am really liking Trinity Islands my dudes.

>> No.4767453

Reminder from last thread: knots contest!


>> No.4767469

I'll bite. Save file?

>> No.4767489

Looks nice.

>> No.4767523


all hail the spaghetti lord

>> No.4767559

That looks great, the added trees, the coaster queue, the entry plaza, all very nice. The coaster looks like a fun layout as well, reminds me of Jaguar at Knott's.

>> No.4767590

What are your favorite songs in tycoon/citybuilding games?


>> No.4767605
File: 3.12 MB, 1920x1291, pharaohscreen1920-2.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4767617


>> No.4767651
File: 417 KB, 1280x800, Frasier Valley 2018-05-11 20-34-47.png [View same] [iqdb] [saucenao] [google] [report]

Work continues...

>> No.4767652

Funny, I usually use Jaguar as an inspiration to make long-form kiddie coasters.
I'm like 22 and Jaguar is still fun to ride.

>> No.4767726 [DELETED] 
File: 28 KB, 960x640, ewrws568.jpg [View same] [iqdb] [saucenao] [google] [report]


Seriously though holy fuck

>> No.4767730
File: 28 KB, 960x640, ewrws568.jpg [View same] [iqdb] [saucenao] [google] [report]


Seriously though holy fuck

>> No.4767757

overcrowded jails/prisons can cause riots (for some reason).

>> No.4767762 [DELETED] 
File: 40 KB, 260x445, thrillville.jpg [View same] [iqdb] [saucenao] [google] [report]

Not exactly /vr/ but since a lot of people talk about PSP for emulating, and it's easy to mod, how is this?

>> No.4767769

I remember not being able to make your own rollercoaster track layouts or make your own parks from scratch.
The only redeeming quality was being able to walk around and talk with guests and ask about your park and how it is. That was cool.

>> No.4767771

Also I think this does qualify as /vr/ since the game hit 10 years old like 6 months ago.

>> No.4767778

That's not how /vr/ works. Kindly read the sticky.

>> No.4767781

it doesn't, 4chan staff refuse to make a change to the cutoff year, despite the sixth gen turning 20 this year

>> No.4767789

Kindof lame, honestly.

>> No.4767815
File: 370 KB, 1280x800, Frasier Valley 2018-05-11 22-28-12.png [View same] [iqdb] [saucenao] [google] [report]

Re-did the first coaster I made in this park.

>> No.4767851

>not Magic City
Jerry fucking Martin, yo.

>> No.4767896
File: 904 KB, 1920x1200, Frasier Valley 2018-05-11 23-41-22.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4767901

I personally love the buildup that City of Dreams has.

>> No.4767909

in really busy parks is it normal for openrct2 to drop to like 18-20 fps in certain views?

>> No.4767920


Phew luckily it is still on goodolddownloads and on my external hdd

>> No.4767923

Must have something to do with the Hershey or ATI product placement

>> No.4767990

Yup. The game has a hard-coded sprite limit apparently.

>> No.4768008

It's really hard to hit the limit, and hitting it is probably a separate issue from frame rate

>> No.4768031


the spaghetti lives on with Angroc

>> No.4768626

tell me again why """intellectual""" """property""" should exist?

>> No.4768690

IP makes sense but the way its currently applied does not. Artists should have 24 years to make money from a work and then after that their work is released to the public domain. The current copyright laws allow for terms of like 100+ years which means no one that is currently alive will ever be able to make use of works that are coming out. Copyright laws are just hindering innovation rather than inspiring it. Patents are similar but not as severe because the terms at least expire in well under a lifetime. Bigger problem with patents is that they can be applied to software in some countries so things like open source software may come with strings attached that you're not aware of.

>> No.4768715

>Artists should have 24 years to make money from a work
note: I don't mean that terms should be 24 years minimum, I'd be all for terms as small as like 14 years or even less if it came up.

Also the DMCA is one of the worst IP laws to exist and is part of the problem with modern copyright laws. It's actively hurting security research and enforcement of regulations by allowing companies to hide poorly written software behind it and sue people that try to examine their software.

>> No.4768719

Software patents are dumb, because the computers already exist. Patenting software is like trying to patent chopsticks because you just figured out how to pick up a single grain of rice with them. You're just saying "look, I found a marginally novel use for this tool that already existed!" The various patents on the processor etc. should already cover it as a "general purpose computing device." Specific software algorithms are just examples of things that computers can generally do. The hardware patents are meaningless if they don't already cover the universal nature of programmable computers, which they obviously do.

Software patents are also pointless because copyright is a better means of protecting the rights of software creators. As it stands, software patents only continue to exist because big companies spend literal billions of dollars suing each other over them. Whoever is currently holding the bag between Google, Oracle, Microsoft, Apple, Samsung, etc. would not accept it if we tried to end software patents.

>> No.4768720

>build woodie
>9.80 intensity

I know it's rideable, and it's the most profitable ride in my park, but it's still a bit of a drag.

>> No.4768732

The best solution is a relatively short initial term like 14 years, with multiple optional renewals. Make the renewal require a nominal fee (like $100 or something) that doubles with each renewal. This solves the problem of "abandoned" works languishing un-monetized and out-of-print, but it would also be acceptable to the likes of Disney, who could afford to keep Mickey Mouse protected for another century or so.

>> No.4768740

Post image!

>> No.4768747
File: 247 KB, 1015x588, kiuy.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4768760

>that lift hill

>> No.4768761

We as the public do not have to let Disney have exclusive ownership of Mickey Mouse forever nor should we. Copyrights are meant to be a two way street. IP ownership is given to the original creator for a predetermined amount of time so they can profit from it but then after that the work becomes the public's property to inspire new works. Disney created works knowing they'll some day become public but then changed the rules when it came time for them to uphold their side of the deal. All we do by letting Disney hoard their works is let them become more powerful without innovating.

>> No.4768768

the faster they get to the top of the lift hill the shorter the ride time, meaning more money. Also reaches a greater height in less time

>> No.4768818
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>> No.4768864
File: 2.49 MB, 365x365, 1469311520837.gif [View same] [iqdb] [saucenao] [google] [report]

Cursed by Harry Traver.

>> No.4768929

What's the problem? The ride makes money, after all

>> No.4769084

>want more money
>build a tall as fuck, 1500 m long woodie
Looks expensive bro

>> No.4769090

it'll pay for itself in no time with $9 entry fees and all that

>> No.4769095
File: 1.01 MB, 620x775, Fucking Alton Towers.png [View same] [iqdb] [saucenao] [google] [report]

Anyway, I don't think anyone doubt that it make money. It's just that it's ugly as fuck.

>> No.4769103
File: 118 KB, 839x540, Tiny Forest Snake.png [View same] [iqdb] [saucenao] [google] [report]

I was never very good at aesthetics, so I just focus on moneymaking. Speaking of which, I made this so that i can slap it down at the start of scenarios, how is it?

>> No.4769110

Does it run only one train? Other than that it looks decent enough for money making. But I doubt a woody could ever get close to the cost/earnings rating of say a shuttle loop.

>> No.4769118

Yeah, it's only one train. Nowhere near as good as shuttle loops or Corkscrew coaster half loops, but more parks start with Wooden Coasters than Looping/Corkscrew

>> No.4769343

how do i into block brakes

>> No.4769372

Block breaks stop the train entirely vs regular breaks that slow to a certain speed.

>> No.4769428

They only stop the train if there is another train in the next stretch or "block" of track (until the next block brakes section). They are the same thing as block signals in Transport Tycoon actually.

>> No.4769479
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>> No.4769487

Is there a park with a compact Splash Boats design i can steal to slap down for money?

>> No.4769497

Why not make your own?

>> No.4769541
File: 334 KB, 1280x800, Frasier Valley 2018-05-12 20-29-13.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4769580

A pretty similar thing happened to Descent a while back. One company stopped paying royalties to another, or something. It went back on sale after a year or two of being gone.

>> No.4769585

just maybe
you didn't need the height this time

>> No.4769586

but i wanna go fast

>> No.4769601
File: 32 KB, 234x263, 1349641988124.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4769617

how much is that 360 steep twist contributing to the intensity?

>> No.4769625
File: 372 KB, 1280x800, Frasier Valley 2018-05-12 21-24-36.png [View same] [iqdb] [saucenao] [google] [report]

New foodcourt and added a building around the monorail station.

>> No.4769646

Cool food court. I like the view of the water and the willow trees.

>> No.4769651

Seriously though I would actually murder people if I could ride Wicker Man at night right fucking now.

>> No.4769653

I unironically really like how your park is coming along.

>> No.4769668
File: 477 KB, 1280x800, Frasier Valley 2018-05-12 22-07-41.png [View same] [iqdb] [saucenao] [google] [report]

Thanks buds.

>> No.4769671

I really wish I were a billionaire philanthropist that could dump all his money into making a superpark with fucking incredible Disney-tier themeing and a very healthy mix of hundreds of gentle rides, thrill rides, shows, and coasters.

>> No.4769675
File: 520 KB, 1920x1080, Multiplayer Squares 14 2018-05-13 15-18-03.png [View same] [iqdb] [saucenao] [google] [report]

Duerklink Multiplayer server. We all got the same layout and can't change it

>> No.4769698
File: 95 KB, 1019x566, gfd.png [View same] [iqdb] [saucenao] [google] [report]

I tried to make a compact Standup. I know these things are terrible, but getting stuck with these in research is a drag and I want something I can slap down. How'd I do?

>> No.4769732

>4.98 Excitement
God why does this coaster type suck so fucking hard?
I have literally never seen a TOGO standup get higher than maybe 6.2 excitement. Is it even possible to achieve 7.5+?

>> No.4769757
File: 1.11 MB, 1280x916, togo.png [View same] [iqdb] [saucenao] [google] [report]

This image just turned 4 years old.

>> No.4769815

The front arch into the grass could use some foundation I guess. The rest looks nice.

>> No.4769915

something something Togo standups are rough and terrible in real life too. Maybe with scenery and other rides the excitement could break into High.

>> No.4769917

If you want realism, keep it easy on drops when building Rapids. Have loads of short drops and one that is like up to 4 track pieces long.

>> No.4769920

Could probably have made it even better by cramming some more air-time in there.

>> No.4769946

>tfw OpenRCT2 still don't allow you to set the speed of block breaks

>> No.4770540

The boat things get going pretty fast and it looks like they should be flung out over the water at the turn at the end, heh. I'm not feeling super autismal over the realism of it but you've planted the seed now.

>> No.4770564

Adding water features probably would have helped, too.

>> No.4770571

Does water being nearby actually do something?

>> No.4770575

Gives Excitement a little boost, yeah.

>> No.4770592
File: 811 KB, 1286x987, TOGO Standups.png [View same] [iqdb] [saucenao] [google] [report]

Years ago I tried to make dueling Standups to prove it was possible to get a good rating, but I was frustrated that the stats didn't even come close to matching and gave up on continuing to improve them.

>> No.4770598
File: 243 KB, 1280x720, cobra.png [View same] [iqdb] [saucenao] [google] [report]

This is the best one I've ever managed.

>> No.4770940
File: 55 KB, 500x501, 1410319312955.jpg [View same] [iqdb] [saucenao] [google] [report]

I just found an infinite money bug by accident. Welp.

>> No.4771169

>decide to update OpenRCT2
>graphics are blurry, have to switch settings
>this specific setting results in a black screen when alt tabbing
>the icon for the cursor while placing details is enormous
>get lower FPS with the same settings

Good thing I kept the old install lads.

>> No.4771180

are you sure you didn't mess up the window scale?

>> No.4771187

Yes, had that set the same as well. The black screen while alt-tabbing is the biggest issue really.

>> No.4771247
File: 373 KB, 1920x1057, Trinity Islands 2018-05-13 17-30-42.png [View same] [iqdb] [saucenao] [google] [report]

It's official, this is the scenario I'm building in first after I complete both games. It's challenging but it looks so good.

On to Katie's World my dudes.

>> No.4771280
File: 431 KB, 1920x1200, Frasier Valley 2018-05-13 17-52-39.png [View same] [iqdb] [saucenao] [google] [report]

A "basic" giga coaster to take up the far part of land.

Nice work.

>> No.4771313

I feel like you're making a mistake that I always did by elevating the turns. I'd like to point out that you can use the widest turns in RCT on a giga at over 90 mph and it will be fine.

>> No.4771350
File: 356 KB, 1280x800, Frasier Valley 2018-05-13 18-20-30.png [View same] [iqdb] [saucenao] [google] [report]

Yeah I've been realizing it's kind of a crutch. This park is my first time going 100% custom coasters so it's been a learning experience.

>> No.4771374
File: 457 KB, 1920x1017, Never Ever Land 2018-05-13 21-28-52.png [View same] [iqdb] [saucenao] [google] [report]

Decorated the station and got both to extreme excitement now

>> No.4771409
File: 126 KB, 229x345, 1385315023437.png [View same] [iqdb] [saucenao] [google] [report]

Damn nigga that's quite the update.

>> No.4771553

I don't have screencaps anymore but I broke 7.20 for the 5 Corners /vr/ct scenario.

>> No.4771603
File: 382 KB, 1280x800, Frasier Valley 2018-05-13 20-37-21.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4771654
File: 471 KB, 1280x800, Frasier Valley 2018-05-13 21-21-06.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4771684

You can at least make the elevated turns not flat, more like real hypercoasters. They'll spiral so there's airtime entering and exiting the turnaround.

>> No.4771859

How come sometimes my Go Karts have low excitement? Is the ride time too long?

>> No.4771869

Do you have lots of tunnels? Having tunnels that are too long can kill an otherwise fine go-kart track.

>> No.4771873

It's about 60/40 with more track aboveground. Set the laps to 2 and the excitement up by 3 whole points.

>> No.4771880

Is it frowned upon to autocomplete scenarios when you've met the requirements for them over a year before the deadline?

>> No.4771893

I don't give a shit, you shouldn't give a shit, nobody should give a shit.

>> No.4771905

No. That's how speedrunning this game works anyway.

>> No.4771940

I prefer waiting for the deadline because for something like maintaining park value it can get really god damn hard. I like the challenge.

>> No.4771957

I prefer to play it out with OpenRCT2's fast forward feature.

>> No.4771990

From both a looks and a realism standpoint Gigas are one of few coaster types where it makes sense to mix high and low curves at high speeds.

>> No.4772018

Do how you feel like, it's a game of leisure, IMO

>> No.4772027

Way to block handymen from lines when? I'm sick as fuck of my handymen roaming through lines and ignoring the actual paths

>> No.4772047

Set patrol areas you fucking nerd.

>> No.4772281

how about I set my foot in your ass area bitch

>> No.4772409

>set partol areas
>the 4x4 grids bleeds into queues

>> No.4772565

How the hell do you get the excitement rating so high? What kind of sorcery is this?!

>> No.4772602

Giga coasters are kind of broken as fuck dude

>> No.4772716

Air time is FREE E and Gigas are air time machines with amazing starting stats.

>> No.4772945

>0 guests
>year 20
I'm not sure why that made me laugh so much.

>> No.4773370

This is best because you can skip and it lets you know if your park is actually sustainable.

>> No.4773515

>accidentally left the game unpaused when I had to go do something
>come back to a failed objective

>> No.4773545

there's no better game than RCT, fight me

>> No.4773586

>when the researched ride is a variant of the Car Ride/boat hire

Hate these things, they're so terrible

>> No.4773598
File: 201 KB, 1280x720, raptor2.png [View same] [iqdb] [saucenao] [google] [report]

I did another "seaside cliffs" park to pull myself out of a very long slump.

>> No.4773603
File: 216 KB, 1280x720, hurricane2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4773607
File: 189 KB, 1280x720, hammerhead2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4773609
File: 317 KB, 1280x720, mole.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4773615
File: 242 KB, 1280x720, eel.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4773618
File: 258 KB, 1280x720, calypsoleft.png [View same] [iqdb] [saucenao] [google] [report]

Left side overview.

>> No.4773619
File: 213 KB, 1280x720, calypsoright.png [View same] [iqdb] [saucenao] [google] [report]

Right side overview.

>> No.4773621
File: 128 KB, 1280x720, calypso.png [View same] [iqdb] [saucenao] [google] [report]

Full overview.

>> No.4773789

Simcity 3000 question: how much does difficulty matter? Is it like SC4 where the hard difficulty actually makes the simulation better or is it just money?

>> No.4773851
File: 3.81 MB, 250x200, 1417482467095.gif [View same] [iqdb] [saucenao] [google] [report]

It's actually fucking great.

>> No.4773880

>triple threaded loop drop
Fucking beautiful.

>> No.4773881

I've never tried the different modes. I have no idea.

>> No.4773889
File: 39 KB, 239x252, smile.png [View same] [iqdb] [saucenao] [google] [report]

Please share the save file, this is gorgeous.

>> No.4773903

Here's the completed park and the scenario as well.


>> No.4773957

>first vertical drop is not a hold
Literally unrideable.

>> No.4773967

I don't like the shape of the drop with the hold breaks on. The train is crawling when it comes out of that tunnel, so there's plenty of suspense.

>> No.4773994

Has anyone done an "Alice in Wonderland" themed park? It seems like more than half the scenery pieces would suit the theme well which means it could be a mammoth park.

>> No.4774048
File: 197 KB, 800x1067, 800px-AltonTowers-Oblivion.jpg [View same] [iqdb] [saucenao] [google] [report]

You have to admit, it is at least realistic.

>> No.4774052

How does hard difficulty improve the simulation in SC4?

>> No.4774195


In SC4 the difficulty actually modifies the demand for RCI. Easy is like 4x, medium 2x and hard is zero making it the most realistic. If you do easy or medium it can actually completely fuck with both your city and region demands and even more so if each city doesn't have the same difficulty applied to it.

>> No.4774209
File: 47 KB, 572x416, image%3A43746.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4774290
File: 1.08 MB, 2536x3104, IMG_1123.jpg [View same] [iqdb] [saucenao] [google] [report]

>no modern games on /vr/
>/vg/ too fast for the thread

>> No.4774317

> Simcity 3000 question: how much does difficulty matter?
Just starting money.
> Is it like SC4 where the hard difficulty actually makes the simulation better or is it just money?
Hard difficulty doesn't make simulation better in SC4. Effects of difficulty in SC4 are starting money (500k/200k/100k), small boost to tax income (+20%/+10%/+0%) and tiny boost to demand (+6%/+3%/+0%).

>> No.4774421






Ok I was a bit off but still, at least for SC4 difficulty does make a difference. I did some digging and it appears that SC2000 and SC3000 don't change anything side from money you start with.

>> No.4775109

Can someone tell me how to play OpenTTD with working bot competitors?

>> No.4775154

Obviously don't use the old TT AI if it's even still in the game. The only half-way decent ones will be user-made AIs that you can find on the in-game content browser. Many of them will only play with "simpler" modes of transit like road vehicles or ships, although I believe there are several that can actually stay in the black with rails. I don't know what they are called off the top of my head because I don't play with AI competitors or follow their development.

Look at some of the recently updated threads in this forum to get an idea of which AIs are still actively being developed. I understand that some users are amusing by starting a game with multiple CPU competitors using different AIs and pitting them against each other to see which works best. You should disable "buying shares" if you want to play with bots by the way.

>> No.4775169

Whoops, forgot the link to the forum

>> No.4775665
File: 589 KB, 1920x1057, Cozy Cove 2018-05-15 19-00-04.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4775685

May I have a download link for that scenario?

Nice work, I like the Wildcat-type coaster's station and second curving drop under the bridge.

>> No.4775702

That is certainly indeed cozy.

>> No.4775778


There you go my dude.

>> No.4775785

Also, to add, it's kindof difficult to actually complete as it's really hard to attract guests and you only have gentle rides to start off.

>> No.4775945
File: 265 KB, 1003x648, dusty greens.png [View same] [iqdb] [saucenao] [google] [report]

Man, Dusty Greens is easy as shit

>> No.4775984

>not beating it in the first month

>> No.4776054

Thanks Anon.

>> No.4776067
File: 28 KB, 499x480, 1346992700543.jpg [View same] [iqdb] [saucenao] [google] [report]

>having to constantly lower the prices on rides in Corkscrew Follies because the guests' interest in them gradually decays
AHHHHHHHH this is why I like Loopy Landscapes more. Just setting my roller coaster ticket price to $5, not having to worry about micro-adjusting it or my park entrance fee. Too bad the first two RCT's didn't have a "reduce price by $0.10 when >5 guests are thinking 'I'm not paying that much to go on [ride]'"

>> No.4776071

I just turn value decay off. It's not fun to rebuild rides constantly, especially rollercoasters.

>> No.4776161

You are right, but unfortunately people don't care. There is a stunning amount of idiots online who defend copyright laws and call you a commie if you say anything bad about them. Which probably isn't completely wrong, the only way we could actually combat it would be to destroy corporations, there is way too much resources and self-interest involved to effectively do this in a democratic way - Disney is a fucking mafia, they'd do anything to save their IPs.
We're going to be seeing endless remakes of Sherlock Holmes for the end of the time and none of the existing media franchises will become the property of the public. Read fanfiction while crying in your cornflakes, probably the best you can get.

>> No.4776187

Absolutely beautiful.

>> No.4776842

Does park value actually do something or is it just for those few missions?

>> No.4776957

It goes up or down depending on the amount of debt you have and how much your rides are worth but other than that it doesn't seem to do anything.

>> No.4777202
File: 34 KB, 500x494, 239.jpghttp:--i0.kym-cdn.com-photos-images-original-000-668-455-239.jpg [View same] [iqdb] [saucenao] [google] [report]

>That hill/drop going through the 3 loops

>> No.4777227

>it's a Monorail Cycles episode

So these things are 100% worthless right?

>> No.4777509

>The fucking mine train coaster had a brake failure and killed 16 people
God FUCKING damnit, now I have to rebuild the goddamn ride.

>> No.4777523


>> No.4777549

>tfw you've been so traumatized by ride crashes since first playing a decade ago

I never EVER allow myself a coaster, that runs multiple trains, to stop at the station > 25 MPH. I believe the speed impact for crashes is about there, definitely 30 MPH.

>> No.4777578

>tfw you can't tell where patrols are because the entire park is a bridge

It's 30+MPH. I think 30 might be safe, but as long as you're at 29 and under you're golden

>> No.4777582


>> No.4777587

>crooked house is unrideable at $1 even though i literally just placed it down

What the fuck is this shit?

>> No.4777641
File: 605 KB, 1920x1057, Katie's World 2018-05-16 14-47-14.png [View same] [iqdb] [saucenao] [google] [report]

Fuck this stupid scenario. Forgot to pause after I went to do something and had to restart.
Shitty research, shitty landscape, shitty dumb Mine Train (>>4777509 was me, by the way), dumb, garbage, gay, dumb.

>Just took a peak at Dinky Park
Uh oh

>> No.4777661

One of the first memories i have of RCT was watching my dad rename that coaster because it crashed. I swear it's something that'll always happen.

>> No.4777668

>shitting on The Ultimate

>> No.4777673

RMC when?

>> No.4777675

>mechanics kept trying to go fix rides that were out of their patrol sections

What's happening?

>> No.4777692

If the patrol area doesn't encompass the entire station platform/flat ride then sometimes mechanics just won't repair the ride.
If your patrol area reaches to the front of the exit, but the exit itself is not in the patrol area, the mechanic in that area will not fix the ride. You have to select the area under the exit for it to work.

I don't know when OpenRCT broke this because this certainly wasn't the case in the original game, but it was actually a factor that made playing >>4777641 so awful, because ALL of the fucking ride exits in that park are right on the edge of a grid that makes it impossible for a mechanic to fix the ride. It's frustrating because it's so easy to miss.

I just need to learn to click every available patrol square in the area I want the mechanic to go so I can avoid not clicking that one corner of a pathway not being within the patrol area that's hidden by trees that prevents the mechanic from fixing shit.

>> No.4777696

I know for a fact i had the ride exit itself highlighted

>> No.4778174
File: 52 KB, 1280x800, Pacifica Park 2018-05-16 18-28-40.png [View same] [iqdb] [saucenao] [google] [report]

Had enough with Frasier Valley and my dubious limited coaster selection. On to Pacifica Park, which has way more coasters to choose from.

>> No.4778178
File: 184 KB, 1280x800, Pacifica Park 2018-05-16 18-58-57.png [View same] [iqdb] [saucenao] [google] [report]

With some trees.

>> No.4778393
File: 196 KB, 1280x800, Pacifica Park 2018-05-16 20-46-27.png [View same] [iqdb] [saucenao] [google] [report]

Start of the entrance area. Shockingly similar to my last one...

>> No.4778657

RMC isn't going to fix something like that, my dude.

>> No.4778658

Yeah, it used to be that the mechanic only had to go up to the exit for it to count in the patrol.

>> No.4778709

>that coaster

>> No.4779085

Looks like a nice coaster. Lacking breaks however, and it might be hard to build a station building with the track going so close to the platform.

>> No.4779183
File: 5 KB, 250x226, 1418094439887.jpg [View same] [iqdb] [saucenao] [google] [report]

Question time.

>Favorite and least favorite of each ride type, AKA coaster, gental ride, transport, thrill, ect.
>Favorite and least favorite food stall
>Favorite and least favorite theme.
>Favorite and least favorite missions from RCT 1 and 2.
>Favorite and least favorite missions from the custom 4chan parks.

>> No.4779198
File: 285 KB, 1024x768, SCR133.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4779214

This lift hill is alpine coaster slow.

>> No.4779313
File: 3.80 MB, 3766x2676, SCR90.png [View same] [iqdb] [saucenao] [google] [report]

+ Miniature Railway
- Lift lmao
+ Merry-Go-Round
- Crooked House
- Circus
+ GCI Woody (articulated trains)
+ Arrow/Vekoma Looping (Corkscrew)
+ B&M Inverted
- Togo Heartline
+ Enterprise
- 3D Cinema
+ Log flume
- Submarines
+ Pizza stall
- Sea Food Stall
+ Trees
- Space theming
>RCT Scenario
+ Hydro Hills
- Crazy Craters
>RCT2 Scenario
+ Rainbow Summit
- Extreme Heights
>4chan Parks
I don't remember the names of them all. I do like Chireno Bayou, Piscine Pond, the Donald Trump ft. IS pier one and image related. I dislike scenarios like Vidya Valley and Ex Nihilo.

>> No.4779343
File: 158 KB, 1019x759, Launched Freefalls.png [View same] [iqdb] [saucenao] [google] [report]

+observation tower
-crooked house
-any type of car ride
-all of the suspended coasters
+launched freefall
-bumper boats
+river rapids
-every single one of the water boats that always get stuck
-scary the one that has the pumpkins
Haven't beaten many of them but
+Arid Heights
-Barony Bridge

As for the rest i don't have much experience with them.

Ex Nihilo, and really all of the super high park value parks, just end up like pic related.

>> No.4779360

>claim to hate 3D cinema
>there's 3 of them in his park

>> No.4779389
File: 250 KB, 1280x800, Pacifica Park 2018-05-17 09-58-23.png [View same] [iqdb] [saucenao] [google] [report]

It's not THAT intense!

I'm still a building nublet so I doubt it would have been very big if I was going to make one anyway. Thanks for getting that idea into my head more, though, will have to be careful of that when I do make some buildings.

>> No.4779551
File: 335 KB, 1280x800, Pacifica Park 2018-05-17 11-14-06.png [View same] [iqdb] [saucenao] [google] [report]

tfw have to go to work instead of detail virtual theme parks

>> No.4779564

How long have you been playing? Your park is looking really good for a novice, I especially like the paths and surrounding scenery.

>> No.4779596

I've been playing RCT since 2001 abouts. Got it in a box of Cheerios. Have many memories growing up playing the game in the summer, and as the weather is getting nicer here it's been pulling up all sorts of old memories and associations. Being alive is crazy.

I've only recently had how to make an okay coaster "click" in my mind so they don't have 999999 intensity and low excitement. Always liked detailing with doodads but in these most recent parks I've been taking my time in free builds vs scenarios. I've never dabbled with making larger buildings in parks however, so that's something I want to try with this park.

>> No.4779621

>load up scenario
>already built coaster has decent ratings
>5 seconds later it instantly ticks over to 11 intensity and the excitement plummets

What the fuck is going on?

>> No.4779628

Well, you say you haven't mastered big buildings, but I love what that pagoda area around the entrance of your jr coaster has turned into. Multiple detached outbuildings and winding paths through pretty gardens is absolutely perfect for that theme. Only additional thing I would suggest adding is some water. Maybe a small pond in that empty area between the hedgerow and the station, or a little creek with some rocks and a bridge over it like the cute queue bridge over that bit of track.

>Have many memories growing up playing the game in the summer, and as the weather is getting nicer here it's been pulling up all sorts of old memories and associations
This is totally a real thing and I know exactly what you mean. They say that smells are one of the biggest triggers of memories, and maybe that is part of it, but for me it's feeling when the late-Spring sunlight finally starts to feel really warm and the air starts to feel humid that immediately brings me back to games I used to play at that time of year.

Tip for big buildings: try to avoid making them too tall with large rectangular walls unless you want them to look like barns. That's one of the reasons why your pagoda area looks so good: it matches the scale of the peeps in your park.

>> No.4779641

Building on these ideas, consider raising the terrain under the farther turnaround and adding a small pond. Not only would it add to the theme and look good, having water beneath your ride increase excitement.

>> No.4779707
File: 2.54 MB, 1920x1200, broville-render-1920-crop.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks buddy. Scale in these kinds of things is a major autism point for me. It's funny you mention adding the small pond as I was considering doing just that, like it's where the dirt was dug up to create the "man-made" hills around the coaster. I absolutely plan on having some more water-based terrain features with paths, bridges etc elsewhere in the park. I like the pagoda theme and will be using it for a few areas/coasters.

More on scale, I managed a Minecraft city build project for about four years called "Broville v11". I was very particular about the scale of things in the whole project. I'm sure I irritated many of the people who contributed to it by putting the brakes on all sorts of grandiose builds that didn't fit with the scale. I shunned most gaudy large things to be made underground and out of sight. The first building made in the entire map was the tallest skyscraper in the downtown core, which set the scale for everything else in the "Broville universe" to keep the map internally consistent. I also feel like a lot of detailing experience to come out of that endeavour has helped with my detailing in RCT.

I'm 28 now, but sometimes when I'm playing OpenRCT2 it feels like I'm 13 again in my old room at my parents house playing RCT. Especially so if I have some music on from the time as well.

>> No.4779731

>I'm 28 now
Same. I'm so relieved that retro gaming is seen mostly as an adult hobby these days.

>> No.4779745

No fucking wonder this (had?) has the world record for longest coaster in the world: it's balls as slow, but pleasant.

>> No.4779760

>the world record for longest coaster in the world
The longest coaster in the world is Steel Dragon 2000, an absolute monstrosity of a ride build by the son of the founder of Arrow. The best thing with the ride is that it's loud enough to drown out Robb Alveys obnoxious screaming.

>> No.4779857
File: 900 KB, 1920x1057, Extreme Heights 2018-05-17 13-49-02.png [View same] [iqdb] [saucenao] [google] [report]

+Railway or Monorail
Literally what the fuck are you doing, nigger-tier: Elevator
+Tie between Carousel and Car Ride
-FUCK building mazes
+Traditional Woodies for aesthetics and Twister for versatility
-Literally anything by TOGO, and the Mini Suspended Flying Coaster
>Thrill Rides
+Go Karts
-3D Cinema
>Water rides
>Food stalls
+Burger, because I would love to see a stand like that IRL
-Iced Tea, simply because it's iced tea
+Honestly, you can build a very nice looking park with just the basic first 6 default tabs, and it's what I use the most.
-Literally fucking anything from the RCT2 expansions.
I haven't played through them all yet, but if I have to rate the few I played:
+Trinity Islands
-Katie's World
+++++++Ghost Town
-------Gravity Gardens
>4chan parks
I've only played though Chireno Bayou.

>> No.4779901

What the fuck you were the one that started Broville?

>> No.4780116

He wasn't talking about intensity. That's a station brakes failure crash waiting to happen.

>> No.4780283

Speaking of crashes, I honestly want to hear everyone's first experience with a ride in RCT outright crashing and killing people, I know the first time it was with a dingy ride and I was just shocked that the game actually stated that the passengers died.

>> No.4780294

I honestly don't remember, it was so long ago. I only remember intentionally launching looping coaster trains for the lulz.

>> No.4780305

>make shitty coaster because i have zero clue what i'm doing
>instantly open it because i have zero clue what i'm doing
>loud as fuck BOOM
>never build coasters unless they're premades

It made me paranoid and i thought some scenarios were hardcoded to have a crash unless you tore down the ride, which i ended up doing. Of course, that just killed profit hard.

>> No.4780393

Longest in this case is referring to ride time rather than track length.

>> No.4780456

It helps that RCT has aged like a fine wine.

Yep, that's me. It's on my autism resume.

Oh dear, thanks for pointing that out. Been flirting with disaster for so long on so many coasters, ignorance is bliss.

>> No.4780651
File: 4 KB, 296x192, fuck these rides.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4780654
File: 318 KB, 1280x800, Pacifica Park 2018-05-17 20-55-36.png [View same] [iqdb] [saucenao] [google] [report]

Made a castle around Sir Spinsalot and the bathrooms.

>> No.4780658

I set the speed on the launch tower too high.

>> No.4780659

Love the idea of a bathroom castle, but you should be able to walk around on the second floor.

>> No.4780661

Shit I didn't think of that. I'll try to make it work.

>> No.4780682

>Frasier Valley
Heavily in debt, your objective is to un-JUST this park's finances.

>> No.4780685

A higher park value draws in more guests.

>> No.4780686

Also take into account that a full load will enter the station at a slightly higher speed than an empty train.

>> No.4780692

Gotta say, I'm really not a fan of Canary Mines.

>coasters that'll crash if the brakes fail
>shitty bridges and tunnels everywhere
>uneven as shit making building a pain

>> No.4780757
File: 358 KB, 1280x800, Pacifica Park 2018-05-17 22-16-44.png [View same] [iqdb] [saucenao] [google] [report]

Put a lemonade stall on top for laughs.

Lol, I've been watching all of Frasier through while making the landscape and park.

>> No.4780767
File: 198 KB, 800x574, skytrak.jpg [View same] [iqdb] [saucenao] [google] [report]

They're certainly not popular IRL, either. Only two are left, and only one of the flying type was ever made.

>> No.4780768
File: 493 KB, 1920x1017, Never Ever Land 2018-05-18 01-25-33.png [View same] [iqdb] [saucenao] [google] [report]


Decided to start working on the entrance area. I like how it looks so far.

>> No.4780770

If you're going to keep the castle motif throughout the whole park, it might be better to hide the 3D Cinema dome, it's a bit out of place.

>> No.4780781

Ignore the other guy, I like the way it looks in the middle of those castle walls.

>> No.4780847

Station brakes failure at Diamond Heights.

>> No.4780869

-School Bus Trains on Miniature Railway
-Monorail Cycles
-Water Coaster (fuck you 5 Corners)
+Go karts
-Top Spin
+Log Flume
-Water Tricycles
+Fries Shop
-Candy Apple
+Mine Theme
-Wonderland Theming
>RCT1 Scenario
+Thunder Rock
-Rainbow Valley
+Bumbly Bazaar
-Rio Carnival
>Custom 4chan
++Set Sail For Hail
-Asian Island
So many nice parks in that pack, but Set Sail For Hail is simply the one landscape that sticks out in my memory.

>> No.4780872

>rio carnival

More like "spend 30 minutes deleting paths and balloon stalls"

>> No.4780883

This might be a very minor thing but anyway:
For the fence that cuts of the path in front of the portcullis, there's actually a fence piece in the same style with a small opening in it that would better there.

>> No.4780884

>-Top Spin
Explain yourself.

>> No.4780898

do you like puke machines? because that's what they are.
There, I said what everyone was thinking.

>> No.4780918
File: 689 KB, 500x346, $$$.gif [View same] [iqdb] [saucenao] [google] [report]

>when the launched freefall is researched

>> No.4780921

They may be nausea incarnate but theyre also a classic and a magnificent bit of engineering.

>> No.4781443

Wow, the lemonade stall actually fits very well with the castle theme. Good call with the awnings adjacent to it, although maybe some colors other than shit brown and piss yellow would look good.

>> No.4781447

I love the interacting tracks over the water and the covered bridge.

>> No.4781481
File: 13 KB, 571x159, Pickle Park.png [View same] [iqdb] [saucenao] [google] [report]

>just started playing Pickle Park
>google the name
>image related
Did he know?

>> No.4781551

>you can charge more than double E for a new drop tower
I can't believe how I failed at earning money in pay for ride parks as a kid.

>> No.4781554

I think it's best to charge equal to intensity for Launched Freefalls. As for pay to ride parks, you probably were used to charging money for entry at the same time, which I'm pretty sure makes guests unwilling to pay much for rides.

>> No.4781828
File: 1.34 MB, 2232x1782, SCR35.png [View same] [iqdb] [saucenao] [google] [report]

Name my Woody. Also, should I put shrubbery on top of the white support structure at the food court?

>> No.4781835

Of course you add shrubbery

>> No.4781871

Thanks, I'll fiddle with it some more.

Yeah it turned out alright. I fit in another castle wall on the one side of the lemonade stand to at least fill part of it in.

>> No.4781893
File: 916 KB, 1024x768, dystopia1.png [View same] [iqdb] [saucenao] [google] [report]

Posting my amazing city from SC3K for teh lulz
Here's the CBD

>> No.4781896
File: 872 KB, 1024x768, dystopia2.png [View same] [iqdb] [saucenao] [google] [report]

The amusement park is on top of the hill. To the northeast residential zones, to the northwest there's industry.

>> No.4781898
File: 910 KB, 1024x768, dystopia3.png [View same] [iqdb] [saucenao] [google] [report]

Industry, airport(s), spaceport, waste disposal and power.

>> No.4781904
File: 1.12 MB, 1024x768, dystopia4.png [View same] [iqdb] [saucenao] [google] [report]

Large commercial area. Outside the ring highway which circles the city and is the only highway, there's a bit more industry, plus more airport.

>> No.4781909
File: 807 KB, 1024x768, dystopia5.png [View same] [iqdb] [saucenao] [google] [report]

Massive residential areas south of the river.

>> No.4781917
File: 719 KB, 1024x768, dystopia6.png [View same] [iqdb] [saucenao] [google] [report]

Modelled after the museum island in Berlin, the island has no zoned areas, but instead the university, medical research center, geyser, museums, hospitals and parks.

>> No.4781919

>for teh lulz
You have to go back to 2008.

>> No.4781921
File: 517 KB, 1024x768, dystopia7.png [View same] [iqdb] [saucenao] [google] [report]

The city is crisscrossed by railways. Gotta have good public transit to maintain that high density.

>> No.4781926
File: 730 KB, 1024x768, dystopia8.png [View same] [iqdb] [saucenao] [google] [report]

Also the more recent subway system (same view as previous pic), complementing the railways.

>> No.4781928
File: 646 KB, 1024x768, dystopia9.png [View same] [iqdb] [saucenao] [google] [report]

Industrial areas don't need subways, but there's an "express line" to the airport.

>> No.4781935
File: 733 KB, 1024x768, dystopia10.png [View same] [iqdb] [saucenao] [google] [report]

Pollution is more or less under control despite the continuous high density.

>> No.4781938
File: 721 KB, 1024x768, dystopia11.png [View same] [iqdb] [saucenao] [google] [report]

Highly educated workforce to get mostly clean industry.

That's kinda it, anything else you want to see about my pride and joy?

>> No.4781939

Good work!

>> No.4781947

>all those empty tiles on land and hillside without trees or extra parks for detailing

>> No.4781949

thanks familia
at this point I've become bored with sc3k, because once the growing pains are overcome I basically go into sandbox mode
I've been playing the shit out of that game literally since it came out, back in the day I bought a physical copy kek

>> No.4781950

Most of the empty tiles are sloped so can't put parks there, but you're right about the trees.

>> No.4781964

>back in the day I bought a physical copy kek
Counting expansions, I own at least 7 physical copies of RCT1/2 and 1 digital of each. And I've pirated them both uncountable times.

>> No.4781970

I really want to like RCT, I used to love it, but I just can't get into it anymore, WHY???

>> No.4781972

>not wanting to guard the sacred orb

>> No.4781995

Have you tried playing for the pure enjoyment of just making a nice park without any restrictions on time and budget?

>> No.4781998

Embrace the autism, build for looks instead of completing scenarios.

>> No.4782002

Artistic expression-mind.

>> No.4782153
File: 1.25 MB, 2396x1312, SCR71.png [View same] [iqdb] [saucenao] [google] [report]

>5 months left
>need 450 more peeps
>no advertising allowed
>research keep giving me crap like Virginia Reel when I need a B&M
I'm starting to feel doubt.

>> No.4782158

>no fucking park awards

>> No.4782169
File: 2.42 MB, 8200x4224, Razor Rocks.png [View same] [iqdb] [saucenao] [google] [report]

+Mini Railway
+Merry Go Round
-Ferris Wheel
-All the singe-rail coaster types (Steeplechase and Mini Suspended in particular)
+Go Karts
+Scrambled Eggs/Twister
-3D Theater
+Log Flume
-Water Slide or Boat Hire, can't really decide
+Info Kiosk
-Seafood, I guess?
-All of the ones from the RCT2 expansions
>RCT1 Scenario
+Most of the "Build 10 coasters of X excitement" scenarios
-Aqua Park
>RCT2 Scenario
+Crazy Castle
-Most of the ones from the expansions
>4chan Scenarios
I actually haven't downloaded any of them.

>> No.4782209
File: 241 KB, 1280x1024, 471165_10150925241972467_562238057_o.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4782223
File: 272 KB, 1280x800, Pacifica Park 2018-05-18 16-54-34.png [View same] [iqdb] [saucenao] [google] [report]

Nu coaster. Going to make a bigger castle around the stations for the coaster and car ride.

>> No.4782231
File: 218 KB, 391x359, carpet.png [View same] [iqdb] [saucenao] [google] [report]

>just got done researching the worthless steeplechase
>motorbike races is right after

>> No.4782246

How come my purchaseable construction rights/land vanish when i select construction rights? I have to quit and reload to see the purchaseable land, but i can't see where construction rights are no matter what

>> No.4782251
File: 362 KB, 1013x651, bullshit.png [View same] [iqdb] [saucenao] [google] [report]

seriously this is a huge problem

>> No.4782258

Nice city, but 4 isn't retro.

>> No.4782269

Updating fixed the unseeable rights, but i still can't buy the path, so i have no option but to cheat

>> No.4782275

you could never buy rights or land over the path

>> No.4782276

okey sry

>> No.4782281

>slap down one of the custom compact coasters i made after updating
>it's a full 3 points lower in excitement, despite having scenery

Alright, what the fucking hell is going on? Why is my coaster worse?

>> No.4782289

Yeah but i can't even build over it, and i recall being able to do so on Haunted Harbor

>> No.4782292
File: 1.82 MB, 2934x1611, SCR35.png [View same] [iqdb] [saucenao] [google] [report]

>have to save scum
>have to lock peeps in the park
>finally get an award with 1 month to go
>break 1400 peeps 4 days before scenario end
>finish with a park rating of 625

>> No.4782297
File: 389 KB, 1280x800, Pacifica Park 2018-05-18 17-53-47.png [View same] [iqdb] [saucenao] [google] [report]

Made some castle. I kind of wish I went cheshire cats for the car ride but oh well.

Desperate times call for practical and reasonable measures.

>> No.4782318
File: 1001 B, 163x40, Best award.png [View same] [iqdb] [saucenao] [google] [report]

>get another award while tidying up, 2 weeks into year 4
I'm officially mad.

>> No.4782340
File: 406 KB, 1280x800, Pacifica Park 2018-05-18 18-09-08.png [View same] [iqdb] [saucenao] [google] [report]

Backside angle. Still need to finish the car detailing.

>> No.4782497

Do park awards do anything aside from being cosmetic?

>> No.4782517
File: 162 KB, 646x740, _0002_overear-pro-black-rgb-thrqrtleft.png.large.1x.png [View same] [iqdb] [saucenao] [google] [report]

Its stupid that the player gets coerced to do this actually. The money stream and this stratagy should have equal rate of cash flow, or closing and reopening should have less

>> No.4782692

What's the use of all of the subway to rail connectors?

>> No.4782698

Land rights over park entrance paths is something that broke in RCT2.

>> No.4782706
File: 509 KB, 1019x649, haunted harbor.png [View same] [iqdb] [saucenao] [google] [report]

This park's a pain, it's pretty small and hilly, and I constantly misjudge bridge heights. It also becomes cramped as all hell near the end.

>> No.4782707

I forgot how much of a pain in the ass Haunted Harbor is.

>> No.4782735
File: 353 KB, 1280x800, Pacifica Park 2018-05-18 22-28-36.png [View same] [iqdb] [saucenao] [google] [report]

These are fun to make.

>> No.4782789
File: 268 KB, 1280x800, Pacifica Park 2018-05-18 23-16-48.png [View same] [iqdb] [saucenao] [google] [report]

A larger landscaping project to work on...

>> No.4782798

Why do I get the fear that guests will get stuck in it?

>> No.4782805

We'll find out soon enough.

>> No.4782857
File: 284 KB, 1280x800, Pacifica Park 2018-05-19 00-08-16.png [View same] [iqdb] [saucenao] [google] [report]

Asian food court with temple to food deity.

>> No.4782891

They work like regular train stations but take up just one tile (and they look nice and not like a freight depot).

>> No.4782896

It's what I usually do, I just get bored rather quickly these days. I want to build a yuge, beautiful park in the BYO Six Flags park, recommend me a set of sceneries that will allow for a nice series of themes, maybe coherent with each other (like countries or time periods).

>> No.4782927
File: 299 KB, 1920x1080, Paradise Pier 2018-05-19 17-51-43.png [View same] [iqdb] [saucenao] [google] [report]

completed Paradise Pier on multiplayer with BlueBalled c:

>> No.4782937
File: 550 KB, 1285x873, paradise pier alt.png [View same] [iqdb] [saucenao] [google] [report]

Alternate angle.

>> No.4782971

Do I see one of these?

>> No.4782974

Yeah, they increase park rating and draw more guests. It's like free advertising, but better.

>> No.4782980

Reminder to vote if you haven't already done so!

>> No.4782984

How do peeps exit that mine cart thing?

>> No.4783039

Disabled clearance checks allow for things to overlap.

>> No.4783041

Wait, you can put the entrance and the exit in the same spot? This changes everything!

>> No.4783093

the exit was moved with the tile inspector to be under one of the end track pieces. I tried overlapping them but it broke multiplayer with a lot of desyncing

>> No.4783109

>I tried overlapping them but it broke multiplayer with a lot of desyncing
But it works in single player?

>> No.4783120

I think so, you can't place them on top of each other in construction mode, but with the tile inspector you can copy and paste an entrance/exit, delete the old one, and set the new one as functional

>> No.4783902
File: 470 KB, 996x1550, the room.png [View same] [iqdb] [saucenao] [google] [report]

What are some things that instantly put you off of a scenario? Be it poor ride selection, the goal you have to reach, or the landscape itself.

>> No.4783968

Always the objective, though no wooden coasters and tiny build areas are a bit off putting.

>> No.4783969

Answering my own question, no tree removal/height restrictions are the major ones.

>> No.4784020

>You need 3000 guests by the end of Year 3

>> No.4784090
File: 372 KB, 1016x651, vertigo views.png [View same] [iqdb] [saucenao] [google] [report]

I like how these sorts of goals don't have a time limit. Probably could have gotten this goal complete even quicker if i tried harder.

>> No.4784101

I love Vertigo Views for that reason, you can make a very extensive park, or beat it quickly if you want.

>> No.4784108

It feels like a crime to not redesign the hypercoaster after the second airtime hilll.

>> No.4784208

Having landscaping or scenery/rides protected under local authority, just annoys me and I feel justified cheesing with shovelware corkscrews and splash boats, if not outright 8cars fuckery.
Thankfully, IIRC, the RCT2 WW scenarios that have those restrictions aren't that hard or slow.

>> No.4784246

I remember there being a stone wall texture in RCT1 that's not in OpenRCT2, is there something I can do to get it?

>> No.4784325
File: 154 KB, 518x303, bank.png [View same] [iqdb] [saucenao] [google] [report]

Here's a bank with 4 fountains in front of it.

>> No.4784339

Rich ass niggas.

>> No.4784415

This desu, it's up there with Dynamite Blaster when it comes to amazing concepts that need to be fixed.

>> No.4784440

I like this alot for some reason.

>> No.4784451
File: 325 KB, 1280x800, Pacifica Park 2018-05-19 17-41-54.png [View same] [iqdb] [saucenao] [google] [report]

New hypercoaster.

>> No.4784456

What's wrong with Dynamite Blaster?

>> No.4784468

>Dynamite Blaster has crashed!

>> No.4784725
File: 391 KB, 1280x800, Pacifica Park 2018-05-19 19-48-42.png [View same] [iqdb] [saucenao] [google] [report]

Not happy with this one pushing red but it's ok otherwise.

>> No.4784783
File: 425 KB, 1016x653, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

What's going on here?

>> No.4784809
File: 432 KB, 1017x653, Village Park.png [View same] [iqdb] [saucenao] [google] [report]

Even once you become loaded enough to afford a lot of land, there's not much of it. Eventually things become such a clusterfuck you can't even see stuff. There really should be a "see through this specific ride" option. Either way it's a fun scenario aside from more or less being forced to lead off with Launched Freefalls for cash

>> No.4784887
File: 997 KB, 1920x1200, Pacifica Park 2018-05-19 21-47-38.png [View same] [iqdb] [saucenao] [google] [report]

I don't know what to build at the end of the park entrance path.

What a strange error.

>> No.4784939

Themed alley with a couple flat rides.

>> No.4784990

>ywn go on The Room 3D at Universal Studios
>ywn witness Tommy Wiseau leap from the screen and land right on your ride vehicle in breathtaking special effects.

>> No.4784993
File: 449 KB, 1280x800, Pacifica Park 2018-05-19 23-36-58.png [View same] [iqdb] [saucenao] [google] [report]

Yeah kind of had to be flat rides... Fanciest Roman bumper cars.

>> No.4784998

>there will never be Johnnyfrontation where you take the MUNI and watch Johnny destroy SF.
>No Disaster Artist: the Ride where acting employees help guests re-enact scenes from The Room.
Fuck Nu-Universal Studios rides with 3d screens and spray effects, they defeat the whole purpose to go to a theme park. US: Orlando used to have so much cool stuff, I've only been there twice but have such great memories of the attractions especially in comparison to how disappointing Disney-MGM was in comparison back then. Fucking hell I miss old Epcot, though, nothing tops that in terms of theming and attraction quality.

>> No.4785026

>tfw never been to an actual theme park that wasn't some small place or a waterpark

Are the lines as horrendous as i think they are?

>> No.4785027
File: 707 KB, 1536x960, Pacifica Park 2018-05-20 00-14-16.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4785029

I remember at Six Flags Magic Mountain in the line for X there was a marker that said "at this point the wait is 4 hours". Thankfully I was not there on a day like that.

>> No.4785035

That just sounds miserable, and i thought the 50 minutes for one rollercoaster at some small place was bad

>> No.4785054

Not if you plan things out and are willing to avoid the most hyped rides outside of peak hours. >>4785029, like this, I remember when X became X2 and the line was 3 hours all the time, but Colossus and Goliath were 25 minutes. (And Viper has been a sub 10 minute wait coaster for a decade outside of the school field trip days)

>> No.4785056

I've never seen worse than an hour at magic mountain but I don't go there when it gets crazy. If you wisely choose the day of your visit, you should never see a line longer than an hour, the typical being more like 30-45 minutes. You should be able to get your fill in a day, but definitely be in line when the front gates open.

Last years flash sale had $100 season flash pass for renewing members. That could actually be worthwhile if you go often enough.

>> No.4785085

Just did the WW China Scenario, but it's so pathetic that it's not even worth taking a screenshot. Terrible land layout, can't mess with terrain, no new rides, so i just slap down a ton of prebuilt rides and win to get it over with

>> No.4785089
File: 588 KB, 1920x1080, :(.png [View same] [iqdb] [saucenao] [google] [report]

I just couldn't do it guys.

>> No.4785113
File: 2.20 MB, 316x213, 1456959354878.gif [View same] [iqdb] [saucenao] [google] [report]

>that awful realization a decade ago that the WW/TT expansions "expanded" nothing to the game except pretty, out-of-place reskins of rides and nice scenarios to just look at

>> No.4785123

RCT2 is fundamentally is bugfixes and optimization in what is a rehash sequel. I don't hold bias that it isn't anything more than it is, because reinventing the core of the game would not have gone well.
Very few people actually 'bought' these content expansions anyway unless it was part of a big sale or school book fair.

>> No.4785126
File: 440 KB, 1280x800, Pacifica Park 2018-05-20 01-27-30.png [View same] [iqdb] [saucenao] [google] [report]

Finished detailing this pathway.

>> No.4785137

What, you don't like more reskins of the Car Ride?

>> No.4785254

It's a shame Frontier was never given more assets to work with.

>> No.4785347

That is really pretty. I like the use of the shapes.

>> No.4785537


Yes. Positive ones actually increase guest turnout while negative ones do the opposite.

>> No.4785650
File: 1001 B, 199x63, tcg.png [View same] [iqdb] [saucenao] [google] [report]

This has banner potential.

>> No.4785697

What resolution do you guys play with?

>> No.4785714


>> No.4785751

I play on a TI-80 calculator screen.

>> No.4785770
File: 7 KB, 112x112, Black_Death_Ride_RCT2_Icon.png [View same] [iqdb] [saucenao] [google] [report]

Oh yes, sure, along with Bubonic Plague Rat Bobsled.

What the fuck is this shit.

>> No.4785818

>bobsled and its reskins

Hate coming across these things in parks/research, not a fan of having to painstakingly design every single hill and turn so that they don't go up in hellfire. Not to mention they can't reasonably go very fast meaning the ratings are mediocre.

>> No.4785819

Does anybody have the rolling rando scenero image; if so I’d really appreciate it.

>> No.4785825
File: 1.16 MB, 1482x862, SCR69.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of Bobsleighs, does anyone know the requirements for getting decent E? 2.5 seems awful low considering the speed, length etc of this one.

>> No.4785840

It might be placement based or something, I have no idea. I tried slapping down a prebuilt i made in the designer and it had 3 whole less excitement than when i designed it/put it down in Barony Bridge. Placed the low excitement one pretty high up off the ground, maybe that has something to do with it?

>> No.4785848
File: 303 KB, 1366x721, Evergreen Gardens 2018-05-20 19-50-14.png [View same] [iqdb] [saucenao] [google] [report]

Was playing through Evergreen Gardens and just built this one earlier today. Seems that taking a risk with hills pays off, and it helps to have some stretches of straight track to recuperate after twisting and turning through helixes.

I notice that with a lot of ambitious mega coasters I like to build: allow some breathing room of straight tracks to keep Nausea low and Excitement high.

>> No.4785878

I don't want hills. Not because of crashes, but because it's not realistic. Same reason I don't want a 2km long Bobsleigh, though I don't think length is the problem as I have prebuilt with 6E that's 200m shorter than mine. Different coaster types have different requirements that result in a huge E penalty if they're not met, but I'm having a hard time figuring out what it is for the bobsleigh.

>> No.4785914

Well, other than being shorter, your coaster also has 0.00 secs of airtime and only 1 counted drop. Maybe you should try to add one airtime hill near the beginning, and a couple small drops in other parts of the coaster for speed boosts.

I do like how yours hugs the ground, it looks much more realistic and aesthetic than the other one. Just gotta get those numbers up.

>> No.4785921

Hello everyone. Perhaps the wrong thread to ask in, but you all seem quite knowledgeable about the City Builder genre, so may get lucky. Basically, I'm after a city builder which allows the following -

1. Free build - no resource expenditure, I can place buildings and infrastructure wherever I want.
2. Individual building placement - no zones or relying or development over time, I can choose which building unit to place where.
3. No population or population requirements.

Bonus for isometric view and the ability to import assets/modified unit textures.

Basically, I want to build a virtual city model/diorama. Any suggestions are much appreciated.

>> No.4785925

Sounds like you want to play a city builder like Caesar or Pharaoh but with an infinite money cheatcode.

>> No.4786014

I think you've identified that I'd like to have Caear/Pharohs individual unit placement system, but I don't think it's quite what I'm after. The downsides of those games are -

1. Each building in that game serves a strict gameplay function that has no relevance to the outside world. You could build a city using it, but it's not a very realistic city. Does that make sense? I kind of just want "unit buildings" of different sizes and looks, like a building that looks like an office block or high rise flats.
2. Following on from that point, the aesthetic doesn't appeal - I'm more aiming for a modern realistic or slight futuristic unit look like SimCity.

I guess it's less game, and more model city diorama builder. Probably the best way to describe it - imagine someone building a model city in real life, placing individual buildings in a pattern that they want; now take that and make it virtual.

>> No.4786019

Cities Skylines or SimCity Societies.

Skylines has basically no depth outside of traffic management.

>> No.4786027
File: 945 KB, 1259x971, Evergreen Gardens - El Invierno.png [View same] [iqdb] [saucenao] [google] [report]

Adding to the bobsled collection + some other surrounding rides. Also taken in Evergreen Garden (One of my favorite scenarios)

>> No.4786031

Water your fucking flowers

>> No.4786035

Cities Skylines has zoning placement. I would like unit individual placement. Societies is even worse - that whole game is about the population aspects.

Look, clearly a city MODEL building game doesn't exist so I'll drop it.

>> No.4786041

Why don't you just learn to 3d model in Unity or something and make renders of these cities you want to create? Try a building game like Minecraft or something and make your own city? Don't get mad at us because of your incredibly specific parameters.

>> No.4786058

Native 1920x1200 but I scale up to 150% in OpenRCT2.

>> No.4786068

SimCity 3000 has a special cheat that opens huge list with all possible buildings in the game (including housing, commerce, industry), you can use it.

>> No.4786086

Societies has a mode (when creating new game, you don't even need to cheat) that has unlimited money and no building requirements, specially for people like you. You can build whatever you want just for aesthetics.

>> No.4786102

You're probably not meeting the min speed and length requirements.

>> No.4786107
File: 259 KB, 1280x800, Pacifica Park 2018-05-20 12-36-47.png [View same] [iqdb] [saucenao] [google] [report]

Thank you. I've never really used the card suits bushes before and the tiers in the hill worked nicely to get them all in there. Used them again here for the new food court.

>> No.4786150

Any good open sandbox sceneros with unlimited money

>> No.4786160
File: 381 KB, 1280x800, Pacifica Park 2018-05-20 13-04-54.png [View same] [iqdb] [saucenao] [google] [report]

Never used this theme set before, it's kinda boring.

Make your own in OpenRCT2?

>> No.4786167
File: 1.12 MB, 1395x869, SCR69.png [View same] [iqdb] [saucenao] [google] [report]

That was my first theory. Apparently there's a minimum lat. G's requirement, tightening up the last helix fixed the stats.

>> No.4786209

Long read but maybe this helps:

>> No.4786385

>build mediocre splash boats
>start advertisement campaign for the ride
>20k/year lmao
Some rides are just absurd.

>> No.4786414

At what excitement rating can i get away with $10 for splash boats?

>> No.4786424

Around 5 should be enough.

>> No.4786514
File: 428 KB, 1280x800, Pacifica Park 2018-05-20 15-37-48.png [View same] [iqdb] [saucenao] [google] [report]

Filled in asian food court waterfront.

>> No.4786521

>that ride that's in every scenario that you regard as a waste of space

What's its name?

>> No.4786757

How come when i click Underground View it instantly flashes on and off? I can't work underground very well if it's like that

>> No.4786809
File: 597 KB, 1024x1245, wahwahweewah.jpg [View same] [iqdb] [saucenao] [google] [report]

if you feel like spending time downloading a ton of mods: SC4
if you want retro: SC3000 has options to plop individual buildings
Otherwise try Anno 1402, Anno 1503, Ceasar or pharoah, or Emperor Rise of the Middle Kingdom all have cheats (I think).

I personally recommend SC4 if you're patient. A lot of the custom content is made for individual building placement because a lot of players play just like that.

>> No.4786905
File: 473 KB, 1920x1057, Dinky Park 2018-05-20 18-23-16.png [View same] [iqdb] [saucenao] [google] [report]

This is my tutorial on how to ruin Dinky Park.

Step one: >pic related

Please subscribe.

>> No.4786929

It's not as bad as long as you use some strategy to avoid lines. Going during the week, as opposed to a weekend, helps a lot.

>> No.4786940

you know you can just use helices and curves after the first drop, right?

>> No.4786948

If you tighten those curves, I'm sure it'll bring your ratings up.

>> No.4786958

I'm still always worried that even helices and banked turns aren't enough to stop a bobsled from flying off. Is there a speed cap for the turns like there is for the hills?

>> No.4786960


>Suspended Swinging coaster researched!
Okay, it's a fine ride, but I don't have 7 acres to dedicate to one, since they need lots of curves.
>Bobsled coaster researched!
Well... I guess that's the same problem, really. Needs too many curves, so the footprint will be too large. Can't I get a normal tracked coaster?
>TOGO Stand-Up coaster researched next
Fuck me. I guess I asked for it.

>> No.4786963

>tfw you try to make a compact standup and it's like 3 grand more than the compact woodie you've made and makes far less

At least it's park variety late into a scenario?

>> No.4786971
File: 35 KB, 300x221, bobsled bank.png [View same] [iqdb] [saucenao] [google] [report]

There's no way to derail a bobsled with banked turns. They kind of curve over.
If your bobsled is going fast enough to derail on this kind of bank... you obviously aren't dealing with normal circumstances.

>> No.4786979

It's a historically significant roller coaster, and the tracks are useful if you want to remake certain Asian parks, since TOGO has distinctive track.

>> No.4787032
File: 270 KB, 1280x800, Pacifica Park 2018-05-20 19-07-51.png [View same] [iqdb] [saucenao] [google] [report]

Two water rides for "splash mountain" and Water Spirit hyper-twister.

>> No.4787040
File: 320 KB, 1012x647, Volcania.png [View same] [iqdb] [saucenao] [google] [report]

The worst part of this scenario isn't building the coasters, it's the paths for everything. I can hardly even see the ride entrance/exit when they're underground and obscured by like 8 other paths.

>> No.4787268

Second this?

>> No.4787275

Those station platforms are nauseatingly long.

>> No.4787279

I like to give guests the experience of a real life vanishing point while entering and exiting. Tunnel vision.

>> No.4787283

So don't use station theming; instead manually cover the station and brake run. Water rides determine cars by track length, not station length. Coasters should be block sectioned.

>> No.4787294

Thanks for the tips. I've not used block sections on coasters before, so I suppose I need to look into that to figure out how to do it properly. This is only my second park with 100% custom coasters that don't have absolute shite for stats.

>> No.4787306

How bad is overcrowding? I always cram my rides next to each other because i hate the idea of losing space, and it comes in handy for some of the more cramped scenarios

>> No.4787318

Guest count is determined foremost by number of rides. Set queue length appropriately to prevent overcrowding without making the waits too long.

>> No.4787330

So i should be making my lines for smaller rides a bit longer?

>> No.4787341

>Cities Skylines has zoning placement. I would like unit individual placement.
Look into the Ploppable RICO mod and have a look at what people do with the game on Youtube, your virtual diorama maker is most likely Cities Skylines.

>> No.4787347
File: 365 KB, 1280x800, Pacifica Park 2018-05-20 21-31-43.png [View same] [iqdb] [saucenao] [google] [report]

I made them shorter, senpai. Will come back to the coaster station another time.

>> No.4787383

Off topic, but this screenshot looks like an upside-down landscape photo from the thumbnail. Trippy.

>> No.4787389

>entrance at the front of the station
>waterfalls hidden in a trench
>lots of elevation changes that work with the landscape
I like this rapids ride.

>> No.4787391
File: 169 KB, 1016x648, easiest park ever.png [View same] [iqdb] [saucenao] [google] [report]

>seemingly worthless land

Bullshit, you start with like 10k loanless, and 40 grand just laying on the ground. You can just break 100k park value by the end of March, so I just caved and clicked Win Scenario so i can move onto a better scenario

>> No.4787404
File: 504 KB, 320x240, XujHL.gif [View same] [iqdb] [saucenao] [google] [report]

>I just caved and clicked Win Scenario so i can move onto a better scenario

>> No.4787409

Ahh you're right that's weird, lol. The perspective fits.

I made the mountain around some parts and worked with a hill that was already there. The underground parts have waterfalls too.

>> No.4787439

Is there a way to use hypercoaster instant-incline curve track for a corkscrew coaster?

>> No.4787463

Rollercoaster Tycoon is a game series that has seen the highest of highs, and lowest of lows.

>> No.4787515
File: 349 KB, 1280x800, Pacifica Park 2018-05-20 23-19-35.png [View same] [iqdb] [saucenao] [google] [report]

New wooden coaster and pioneer town frontage.

>> No.4787549

If you're using OpenRCT2, there's something in the cheats window called "Enable all drawable track pieces;" click the checkbox to enable it.

>> No.4787597

That's part of why 3D Cinema suck. They aren't much to look at but if you build one you have to build all 3 so that all the possible movies are showing in your park.

>> No.4787653

Remember to optimize the queue line on each one, since they all have different film lengths.

>> No.4787670

>since they all have different film lengths.
For real? Which one's the shortest?

>> No.4787672

They're in order of excitement. Example: Mouse Tails is the shortest, but least exciting.

>> No.4787738

>all these sharp turns at the bottom of hills
I know it doesn't matter stats wise but water rides, with a few exceptions, should not take curves at high speed.

>> No.4787956
File: 3.19 MB, 4458x2352, SCR69.png [View same] [iqdb] [saucenao] [google] [report]

Finished Grand Glacier, without building on the glacier. Not pictured is the 8 Jewfalls that financed all the terrain work and that I gradually sold of during the last months.

>> No.4788074
File: 52 KB, 258x264, 1526915310034.jpg [View same] [iqdb] [saucenao] [google] [report]

>without building on the glacier

>> No.4788080

Why would one ever run the Chairlift at any speed but max?

>> No.4788117

My headcanon is that that is snow, not the actual glacier.

That sweet airtime. Also, it's nice when you're running 40 cars and want to move 20 of them to station no.2 prior to opening the ride.

>> No.4788361
File: 2.83 MB, 290x260, _CURSED_.gif [View same] [iqdb] [saucenao] [google] [report]

>fucking around with Cheats
>tick "ride parameters" off
>set Chairlift max speed to 255 mph

>> No.4788720

>caesar or pharoah
>no mention of Zeus/Poseidon


>> No.4788778
File: 3 KB, 300x100, rct 4chan banner.png [View same] [iqdb] [saucenao] [google] [report]

Would work as a generic 4chan banner too.

>> No.4788806
File: 39 KB, 932x648, ss+(2018-05-21+at+06.57.27).png [View same] [iqdb] [saucenao] [google] [report]

hi guys can i join this thread

>> No.4788964

>no mention of Emperor, Rise of the Middle Kingdom


>> No.4789009

>ching chong simulator

zeus lightning bolts in your general direction

>> No.4789049

Why are you lying?
Because I took that screenshot

>> No.4789095

By all means, we haven't had any SC2000 screenshots since a while back, the game has a beautiful aesthetic that I think is unmatched in its era.

>> No.4789105
File: 62 KB, 661x407, ss+(2018-05-21+at+09.43.37).png [View same] [iqdb] [saucenao] [google] [report]

i havent played for a long time and did a bond start

ive forgotten the best way to start to make sick $$$$$ so its just an ugly mess of industry and residential right now

were highways relevant in SC2000 or only if you wanted to be A E S TH E T I C?

>> No.4789109


>> No.4789116
File: 620 KB, 1920x1057, Dinky Park 2018-05-21 18-52-53.png [View same] [iqdb] [saucenao] [google] [report]

I really didn't want to fuck with the "smolness" of this park, but I kindof just accepted my fate and made it a spaghettifest to earn more money.

It really took a while to research more than one coaster type that you can make into a shuttle. It's not often where I have to make a Wooden Wild Mouse.

Aqua Park time.

Sorry for the lack of updates, I've been playing other games with friends and stuff. I'm going to beat both games and then make some sweet looking parks out of the cool scenarios, mark my words.

>> No.4789119

Be sure to edit the water slide, because that thing's dangerous.

>> No.4789182

Thanks for the tip.
I should really just get into the habit of having the base rides in these parks, they seem to be death traps, as evidenced by Katie's World.

>> No.4789185

Pretty much if you can cheaply edit them to be better, do it.

>> No.4789273

My small go karts ride is suddenly only getting 1.2 excitement when it used to break 4.0, what's going on?

>> No.4789278

it's old

turn off rides aging or hit refresh rides so it goes back again

it's pretty fucking stupid that a ride gets super boring just because it's existed for a long time

also you might've deleted a bunch of scenery that was near it providing excitement as people swooced by

>> No.4789281

Rides don't lose excitement with age. They lose value and guests start paying less to go on them.

>> No.4789283

wait really?

well fuck

it's probably scenery or a ride that was nearby then

>> No.4789284

I literally just slapped it down and put more scenery down

>> No.4789301

>small go karts
The ride might be on the borderline of a statistical penalty. For example, a car ride wont go above 0.3 excitement unless it is over 333ft in length. Your Go Karts might be too short or just long enough depending on how the game wants to calculate it with a degree of inconsistency.

>> No.4789304

Before I updated this particular track would easily pass 4, did the update screw it?

>> No.4789310

I've never used OpenRCT2 so I wouldn't know.

>> No.4789360

SC2k, S3K, Open TTDX, RCT, etc are always relevant, but aesthetic is always encouraged once you're ready for it.

>> No.4789362


what about locomotion?

>> No.4789378

How about I swooce right in?

>> No.4789380


SimTower? I fuckin shower in that shit.

>> No.4789407

I don't see why not. I wouldn't have problem with it.

>> No.4789427

I wouldn't doubt it. OpenRCT2 updates always change things in such a manner that they've completely broken guest AI in the past and no one batted an eyelash.

>> No.4789454

Is there a way to add new scenery and rides to a preexisting scenario without having to start all over? Made a scenario and I overlooked several things

>> No.4789460

Yeah, the release i have has novelty vanish from the crooked house/circus so fast that i can't charge the default price, because it's "too high"

>> No.4789467

Right now, covered rides are also partially broken, I've noticed guests will avoid rides they normally flock to during rain storms.

>> No.4789475

>a Schwarzkopf suspended coaster was almost finished
That would have been something.

>> No.4789505

Any idea on when a nondev version comes out?

>> No.4789523

>ywn ride Eagle Fortress

Warning: Robb. There was no other option

>> No.4789536

Damn, that was fast. Looked, and sounded, like it was going to break apart taking those last turns lmao

>> No.4789539

I don't see why not, but TTD is objectively superior.

>> No.4789543

Holy fucking shit that motherfucker really swings around.
That is way better than Ninja at Magic Mountain.

>> No.4789795

>Tfw Openloco hasn't been updated since Feb 15

>> No.4789810

The devs may be waiting on OpenRCT2's new save format. On both games some of the most requested features are larger maps and custom objects which require a new save format. They might have put OpenLoco on the backburner so when that work is done in OpenRCT2 they can just import it and tweak it to work with OpenLoco.

>> No.4789836

The chairlifts are more prone to breakdowns the faster you run them.

>> No.4790023
File: 53 KB, 628x702, 134551521723.jpg [View same] [iqdb] [saucenao] [google] [report]

>Fiasco Park
>Death Slide
>Boat Jam

>> No.4790287

>were highways relevant in SC2000
No, highways are useless in SC2000 & 3000. And even in SC4 highways are impractical.

>> No.4790301

They are so pretty though.

>> No.4790586

How do I into RCT? I've been playing TTDX since about 1999 but I can't get to grips with RCT.

I've got openrct installed but when I start the basic maps, I have no idea what I should be building first or how to design a decent coaster.

>> No.4790676

Toy around in the Coaster Designer for awhile. Here's some general tips

>try to have the coaster enter the station at 29mph or lower. Not required but it prevents crashes
>Wide turns are better at high speeds, as it's less intense
>if the ride's too intense in spots, try to place down brakes

>> No.4790681

Also, it's usually a good idea to slap down some "flat" rides like a Twist or Merry-go-round to start off. They won't be big draws, but they do make a bit of money and attract guests.

>> No.4790706

Before you install OpenRCT, first install RCT Classic (or RCT Deluxe on GOG). There's an automated "tutorial" on the main menu.

You can also watch it here around 5:36 (last time I remember, the game actually annotated instructions through a nice step-by-step process)

Then, as >>4790676 suggested, install RCT2 and OpenRCT (with RCT classic installed, you can integrate its features into OpenRCT too). Start with the fail-proof coasters:

Giga Coaster (able to tolerate high drops and turns at intense *banked* speeds)
Twister Roller Coaster (experiment with inversions of loops, corkscrews, etc.)
Spiral Coaster (of the three I suggest, this is easily the best one for beginners as the limitations of height forces you to gauge momentum of going through hills. Not to mention, this specific coaster has the most lenient stats of all the coasters)

But in the end, indulge yourself with death coasters, learn, and have fun.

>> No.4790914

Fuck around in a sandbox scenario (a couple can be found in the /v/pack) and learn the controls and what everything in the interface does, because most of it is really important if you want to make a self-sustaining park.

>Holding shift raises or lowers any piece of scenery or ride track you are going to place
>Holding Control while hovering your cursor on anything elevated (including other scenery, footpaths, and ride track) will automatically adjust the thing you are going to place to that height
>While still holding control, pressing and holding shift allows for further hight adjustment

>> No.4790945

Try to beat the first scenarios, they're not that hard. If you have problems the RCT wiki have guides for all scenarios. For coasters, look at a couple of real coasters and try to build things that look and ride similarly. RCTs stats system is actually quite realistic so copying real coasters will give you decent stats most of the time.

>> No.4791835

good fucking god anon why would you ever encourage anybody to buy Classic on PC when you can just buy Deluxe and RCT2 then get all the scenarios with OpenRCT anyway for a third of the price

>> No.4791971
File: 323 KB, 1281x1025, Photo Loops.png [View same] [iqdb] [saucenao] [google] [report]

Fuck Shuttle Loops. Photo Loops is where it is at.

>> No.4792095
File: 515 KB, 1021x649, funtopia.png [View same] [iqdb] [saucenao] [google] [report]

I remember this park feeling a lot bigger when i was younger

>> No.4792104
File: 395 KB, 1920x1017, Never Ever Land 2018-05-23 02-04-15.png [View same] [iqdb] [saucenao] [google] [report]

New Coaster. Super simple, but there's a nice charm to it.

Also ended up leaving the "Sacred Orb" in view (not shown in picture though)

>> No.4792176

probably because of the small screen resolutions used back then made it look bigger

>> No.4792180

I like it too. It looks like a coaster that an early 90s park would advertise in a commercial with ominous synth music and lightning, and a Vincent Price knockoff boasting of the THREE TERRIFYING 360 LOOPS.

>> No.4792181

I thought that was a fucking user-made park when I first got to it.

>> No.4792182

Highways were okay in SC4, they were nice for regional use.

>> No.4792296
File: 590 KB, 1920x1057, Aqua Park 2018-05-23 01-23-44.png [View same] [iqdb] [saucenao] [google] [report]

That wasn't bad at all honestly. I was kindof dreading it after >>4782169 said it was his least favorite scenario, but one of you told me to change the death slide so it doesn't kill people, and I didn't have any problems. I might honestly do something really cool with this park, who knows.

Also I only built rollercoasters in what was supposed to be a waterpark lmao. That's what happens when you don't add splash boats to the research list.

Millennium Mines time.
>Pay to enter

>> No.4792301

That first drop you changed wasn't the part that kills people, it's the stacking of boats in front of the lifts on breakdown that does it.

>> No.4792308

Your coaster building is really improving, both big coasters are looking great.

>> No.4792316
File: 5 KB, 250x239, 1492115082906.jpg [View same] [iqdb] [saucenao] [google] [report]

I got really lucky then


>> No.4792573
File: 2 KB, 409x208, openrct2_shuttle.png [View same] [iqdb] [saucenao] [google] [report]

You can make those more compact.

>> No.4792675


>You will never go to a theme park that has 6 roller coasters going over the highway.

>> No.4792762

>you will never go to a theme park that's big enough to fit in someone's backyard yet has 4 rollercoasters and extends 300 feet into the sky

>> No.4793003

new thread when

>> No.4793018

Aw shit nigga you do it!

>> No.4793021

I dont have proper OP pics m8

>> No.4793039
File: 7 KB, 112x112, Top Spin.png [View same] [iqdb] [saucenao] [google] [report]

Use this!

>> No.4793051

How's this? New thread


>> No.4793058

Well done!

>> No.4793819

>load up Fiasco Forest
>do nothing
>instant comedy gold

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