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/vr/ - Retro Games


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File: 279 KB, 1920x1080, METAL SLUG.png [View same] [iqdb] [saucenao] [google]
4758316 No.4758316 [Reply] [Original]

It was fun
well made
and just a good game overall for its time
But of course you don't want to hear me talk about this
so what do you guys think about it?

>> No.4758337

>>4758316
>and just a good game overall for its time
so an amazing game for the current time, then

>> No.4758346

Metal Slug is a good game. There's pretty much never a dull moment.

>> No.4758351
File: 15 KB, 234x258, frink.gif [View same] [iqdb] [saucenao] [google]
4758351

>>4758316

Yes it is, you were all like jump jump and the pew pew and the shooting of the enemies and then weird big boss tanks would show up and all would break loose and there'd be more pew pew pew and the coins and the hoooooooostages!

>> No.4758371

>>4758351
Stop role playing.

>> No.4758387

>>4758316
It is, like many games of its genre and time, too difficult.

>inb4 git gud
I am "gud". It's still too difficult for 99% of people who would try to play it. As an arcade game that makes money that is a necessity, but as a work of art and a recreational activity it is a disadvantage.

One could set the game to easiest settings and play with around 5 credits per set. But the cultural attitude towards 1cc or nothing prevents most people from having the mind to simply do this and enjoy the game.

>> No.4758468

>>4758387
>But the cultural attitude towards 1cc or nothing prevents most people from having the mind to simply do this and enjoy the game.
Most regular people who visit arcades are absolutely fine with credit feeding arcade games if they enjoy the game and want to see what all it has in store. Don't get me wrong, arcade games should certainly be developed with the idea that it is possible to 1CC and not fill it with impossible bullshit designed to drain credits, and I agree that a clear is only meaningful if performed on one credit at default settings or higher, but most people just want to drop a handful of coins into a game they enjoy and play until they get bored of it.
>inb4 icycalm's "le based Japanese polite 1 credit gamers" article

>> No.4758476

>>4758387
It's not a disadvantage for a work of art since works of art don't have to appeal to everyone. If you can't be bothered spending less than a dozen hours on a game to 1cc it then that's on you because it's not an unreasonable demand by any means. It's just bad business to not have a set difficulty in today's market.

>> No.4760260
File: 557 KB, 608x448, monkey dick.webm [View same] [iqdb] [saucenao] [google]
4760260

>>4758316
I LOVE Metal Slug. The beautiful graphics make it an easy series to sit down and 1cc.

>> No.4760357

>>4758316
Love it

>> No.4760440

All I'm going to say is that the PSX port, with its loading times and all, serves as proof that Metal Slug 1 isn't that hard for those that want to master it.

>> No.4760445

>>4758387
>...but as a work of art

oh, you're one of those.

>> No.4760463

C'MON BOY!!

>> No.4760483

>>4758387
>too difficult.
It really isn't. Next you'll be saying Contra on NES is too hard.

>> No.4760489

>>4760260
that can't be real

>> No.4760517

>>4758351
I have to admit to reading that out loud in the Frink voice.

>> No.4760531

>>4760489
It is.

>> No.4760548

>>4758387
Difficulty is not inherently good or bad. It can be a problem if a game is too easy to encourage mastering its own mechanics, or if a game is difficult because it is poorly designed, but difficulty in and of itself is not a flaw. Not every game needs to try targeting the widest audience possible.

Also, the first Metal Slug is one of the easiest games in the genre that I've encountered. In my experience, it's pretty approachable and enjoyable even for people who aren't very familiar with run n' guns.

>> No.4760692

>>4760548
Metal slug 1 is pretty reasonable but there's still a few choke points to wring quarters out of newbies. Allen O'Neal comes to mind.

At least he stole a lot of my quarters when I was a kid and new to metal slug. The bald machine gun toting asshole.

>> No.4760705
File: 119 KB, 640x480, ca_059.jpg [View same] [iqdb] [saucenao] [google]
4760705

>>4760692
Allen can be as easy or as hard as you'd like to make him. I really enjoy fighting him.

>> No.4760737

>>4760705
Well he's not too bad for me nowadays but like I said, as a kid he was a quarter stealing roadblock.
I actually like him now, seeing as the canonical reason why he never truly dies is because he doesn't want to leave his family.

>> No.4760763

>>4758387
I always found Metal Slug to be pretty fair in terms of difficulty, besides a few spikes. I've actually managed to make it through Metal Slug 1 and X with only 1 credit before so it's not too difficult

At least in comparison to shit like Contra 3, which i have never beaten in my life.

>> No.4760780

>>4758316
it's honestly kind of boring

>> No.4760802

>>4758316
Yes, Metal Slug 3 was also the best in the series.

>>4758387
It was an arcade game. It was made to get quarters. How do you not get this. It's still fun to play with unlimited quarters and it never kicks you in the shins for no reason.

>> No.4761132

>>4758387

I 1cc'ed both 1 and X with some light training. You need to go back to /v/.

>> No.4762001

>>4758387
oh fuck off you fucking hipster bumhole /vr/ no skill dad cunt.

>> No.4764194

>>4758387
>as a work of art
Games aren't art.

>> No.4764208

>>4760802
> As an arcade game that makes money that is a necessity,
Read the whole post before replying, dummy.

>> No.4764227

>>4760483
It was. Why do you think they included a very well known code that functioned as an easy mode?

>> No.4764229

>>4762001
>>4764194
the whole getting triggered over calling games art is definitive /v/ behavior. It is you who must go back.

>> No.4764237

>>4758476
OP asked if it was a good game. That's an incredibly vague question and open to interpretation.

>> No.4764248

>>4758351
that's not Frink's character you bellend

>> No.4764256

Just because some (most) games aren't created to -be- art doesn't exclude the medium as a whole from qualifying -as- art

That's like saying movies can't be art because Hollywood exists

>> No.4764267

>>4760440
That's a lot of dubious implications you're implying. All it can reliably mean is the game was popular enough to port.

>> No.4764315

>>4764267
i think he was trying to say that piss poor quality port, one that cut out over half of the graphical effects, shows that the game lying beneath beautiful pixelart is actually pretty simple and manageable for an average human being

>> No.4764321

>>4760483
metal slug reminds me of contra. its like a reiteration

>> No.4764328

>>4764315
It would be if we actually knew how many people completed that port vs how many just fooled around with it for a while before giving up and moving on to something else.

Metal Slug is not a simple game by any stretch of the imagination. You're not seeing the forest for the trees if you think it is. Too skewed by playing niche games. It's the deep end of the pool for gaming (please do not bring up some even lesser known games like GunForce). It's a game people veer towards when they have already been playing mainstream games for a while. Completing without credit feeding requires a lot of practice, planning, and the development of good habits in playing this kind of game.

>> No.4764331

>>4764208
does a game being hard (whether by design or you just suck) make it worse? personally i wouldnt wanna play something without challenge. i think thats part of the replay value

>> No.4764336

>>4764321
Contra is probably the most famous run n' gun game, so that's natural.

I'm not sure what the best selling "hard" game was but Contra would have to be up there. Teenage Mutant Ninja Turtles for NES might have sold a little more, but then it would be another discussion of whether that game is "hard" or "bad".

>> No.4764339

>>4764336
tmnt for nes isnt a run n gun tho. and just because something is top selling doesnt mean its good. also, i dont think the 1st 2 contras on nes were hard.

>> No.4764343

>>4764331
There's no objective answer to that question, but if you want to measure a game's greatness by the number of people who enjoyed it and the impact it made on culture then I would say that most of the great and famous games over the years have been way, way easier to complete than Metal Slug. Every Castlevania game ever made except for two (Haunted Castle and X68000) were easier for me than Metal Slug was.

And Metal Slug isn't even -that- hard. That's one of the reasons it has stood out among similar games in the genre (along with awesome art and sound). Same goes for Gunstar Heroes.

>> No.4764347

>>4764339
I never said it was a run n' gun or whether top selling means it is good. However, Contra may be the top selling game that has the reputation for high difficulty and is also regarded as a good game.

Battletoads would be another very high selling game that is quite difficult to complete. Throwing a completely ass-pulled number out there I bet not even 1% of people who bought that game completed it without cheating.

>> No.4764373

>>4764347
so then what was the purpose of your post?

>> No.4764376

>>4764373
A commentary on how when someone describes Metal Slug or shows an interest in it is often coming from a history with Contra, and how Contra was a hard game that was also very popular, although perhaps not the single most because there were some other games in that conversation.

I've already stated all this before and I won't again.

>> No.4764405

>>4764376
...ok

>> No.4764445

>>4758316
1 and 2 - yeah.
X - so so.
Anything after... they are still good, but it's no longer the same. Can't even put it properly.

>>4758387
The general rule for MS as a series is pretty simple: Going through first 4 stages on single coin is something anyone can do. Going through rest of the game on single coin is impossible.
Your typical very good player will need 3-5 credits to finish entire game. It was always like this.

>> No.4764448

>>4758387
>Coin-churming game
>but as a work of art
Also, nobody minds paying for games in arcade. That's half of the fun and original p2w

>> No.4764450

>>4761132
I can believe in 1cc X, that's doable, but 1cc'ing 1 is impossible.

>> No.4764451

From what I've played it's fun. Sadly it's never something that was available in my local arcades at the time, also didn't know anyone with a console that had any MS titles. So my only experience is emulating it years back.

>> No.4764469

>>4764450

You're kidding, right? 1 is the easiest. 3 is the only one you gotta really fucking hard to do it.

>> No.4764498

>>4764450
>1cc'ing 1 is impossible.

Metal Slug 1cc is considered a babby's first 1cc of a hard game. Really, Metal Slug is very easy compared to lots of shittier arcade games released over the years.

>> No.4764578

>>4758316
was awesome when it was released and still is awesome today.
>>4761132
what a compulsive lying faggot.
>>4764450
this board has some of the worst compulsive liars on the whole site. anyone claims 1cc on anything here, you can guarantee it's bullshit.
>>4764498
provide proof or shut the fuck up.

>> No.4764585

>>4764578

God, it must hurt to be so bad at games. You have to convince yourself that everyone who's better than you is lying.

I 1cc'ed both 1 and X and I don't even consider myself particularly good at the genre. I hope you're like 12, otherwise it's just embarassing.

>> No.4765053
File: 146 KB, 760x560, 1cc'd (and I recorded it too).png [View same] [iqdb] [saucenao] [google]
4765053

>>4764578
friend, never say never. anything is possible if you try.

>> No.4765059

>>4758387
>I am "gud".
No, you're not.

>> No.4765062

If you can't get into Metal Slug X (the series peak), then you can't get into Metal Slug, period.

>> No.4765067

>>4764445
>1 and 2 - yeah.
>X - so so.

Liar detected. X is an improved and refined version of 2.
To call 2 great and X sets my fag meter clear off the scale.

>> No.4765108

>>4765059
Neither are you.
>retarded argument

>> No.4765113

>>4765062
1 is easier to get into, literally

>> No.4765203

RAWKET LAWNCHAIR

>> No.4765638

>>4764585
>no proof
just what i thought bitch

>> No.4765674

I hate metal slug. Most overrated shallow game.

>> No.4765695

>>4765067
Not that anon but... I can see why someone could prefer 2. Much easier to get WHOA BIG! in some levels in 2, X adds the diet powerup too if I remember right.

>> No.4765710

>>4765674
What game of its type should I play then? And dont bring up meme shit like Alien Soldier or Hard Corps which are just stand and shoot boss rushes

>> No.4766362

>>4765710
Sunset Riders, Mystic Warrior, Contra, Shock Troopers, Turrican, Cowboys of Moo Mesa