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/vr/ - Retro Games


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File: 42 KB, 401x77, snes9x-logo.png [View same] [iqdb] [saucenao] [google]
475051 No.475051 [Reply] [Original]

>never bothered with any SNES emulator besides ZSNES
>download latest SNES9X to test it
>start it up

>go to input settings
>no fucking autofire
>try to drag and drop game
>DOESN'T WORK
>oh well let's open the game through the menu
>old-ass retarded dialog, doesn't even display desktop
>finally navigate to ROM
>starts tiny
>change display settings
>does jack shit, window size stays the same
>can enable stretching, which fucks the aspect ratio because it's impossible to manually resize the window properly
>aero switched to opaque mode because snes9x can't handle transparencies
>awkward savestate key combination
>can't even see a save preview
>no slowdown, fast forward or anything else

Why is this so bare-bones and awful?

>> No.475076

http://www.emucr.com/2013/03/snes9x-git-20130327.html

>> No.475078

I know! I don't understand why it gets so much love. It can't even correctly map my ps2 controller.
Zsnes works fine for me.

>> No.475084

>not using gsnes

>> No.475086

So it amounts to
>I never used anything else and I'm not going to learn anything new ever

>> No.475096

>>475086
Not OP but its counter intuitive. It's menus do not give you the options in ways that make sense. So no I can't be added to learn something new when the old still works great.
If it ain't broke don't fix it.

>> No.475101

>>475096
*assed

>> No.475116

ZSNES fan myself. Why fix what isn't broken?

I actually don't listen to 4chan advice about emulators. If they are willing to fight over it then most likely they take their games way too seriously and use it for filters and shit anyway.

ZSNES can play games and pause with a press of the Esc key. That all I needed but the savestates, the turbo speed (gotta love it for Sim City) and the ability to go full screen without fucking the game up are great bonuses.

So what if the game isn't always 100% speed or whatever? I am just as happy with my 99% speed and all of those bonus features.

>> No.475143

>>475116

http://byuu.org/bsnes/accuracy

>> No.475148

>>475116
Go boot up any obscure, Japanese game in ZSNES and see what happens.

>> No.475157

>>475116
>I'm retarded and I do retarded things and there's nothing you can do to stop me!

>> No.475160

>>475096
Last time I used snes9x, it has the same kind of menus as anything else. How is that counter intuitive?

>>475116
>Why fix what isn't broken?
Well, first of all, ZSNES is broken pretty fucking badly.

>> No.475164

>>475148
How many people give a shit about obscure Japanese games?

>> No.475172

>>475076
Okay that's way better but still not as good as ZSNES. Guess I'll stick with the classic.

>> No.475173

>>475116
>So what if the game isn't always 100% speed or whatever? I am just as happy with my 99% speed and all of those bonus features.

b8/10

>> No.475178

>>475160
>ZSNES is broken pretty fucking badly

i. e. it doesn't display shadows in little schoolgirl rape IV: tiny yellow penis assault gaiden

>> No.475191

ZSNES isn't really an emulator, it's a program that's better at running SNES games than the actual hardware.

>> No.475196

>>475160
I suppose my main gripe us that it doesn't recognize my ps2 controller correctly and that's a huge problem for me. I don't want to have to dick around with it for an hour just to play a game.

>> No.475198

>>475148
>obscure
I don't think I will have any issues with this as I don't do the gauntlet challenge that often if not at all. I will keep it in mind though.

>>475157
If you are retarded then maybe you shouldn't be on the internet.

>> No.475201

>>475196
It also might be the box you're using for the PS2 controller.

>> No.475205

>>475164
People who actually give a shit about the SNES.

Star Ocean and Tales of Phantasia are both all kinds of fucked in ZSNES.

>> No.475210

>>475178
Snes doesn't have any rape games. What are you, twelve?

>> No.475213
File: 448 KB, 790x1010, underrated_furry_of_coolness_by_captainjamesman-d31b6mm.png [View same] [iqdb] [saucenao] [google]
475213

The last time I tried ZSNES, there was enough controller lag that it was really hard to play Mr. Nutz. SNES9x can run Mr. Nutz better than ZSNES, and in the end, that's really all that matters.

>> No.475230

>>475205
>People who actually give a shit about the SNES.
What the fuck does that even mean?

>> No.475246

>>475201
I don't have to mess with anything and zsnes, virtuanes, kega fusion, and epsxe recognizes the buttons correctly.
For some odd reason snes9x won't recognize half of the buttons on the controller.

>> No.475256

>>475246
That's interestingly weird, really. On my end all of my controllers are working just fine. I would say that it sucks to be you, but individual problems really aren't a laughing matter. Does the problem persist across the various versions of snes9x?

>> No.475287
File: 469 KB, 1920x1080, tryhard baiting.jpg [View same] [iqdb] [saucenao] [google]
475287

>>475051
I wish you were better at trolling OP. Best off to /v/ with you.

>> No.475296

>>475246
Open the conf file and try adding the missing entries manually. Or just use ZSNES.

>> No.475310

>>475287
Wait, snes9x doesn't even support rewind? Even ancient versions of ZSNES had that.

>> No.475325

>>475310
Nothing stopping anyone from forking the code and adding a feature that adds a save state per frame (that's zsnes did rewind) and then go back and delete each state and load the previous until the button is released.

Your trolling is so sad.

>> No.475351

>>475246
That is really really weird. It might be an SDL issue. I think SNES9x is now coded in SDL (why linux has been getting so many updates, the coder is a linux user porting to windows). It's possible SDL doesn't have the libs for your controller. I get the same issue with project64 and my 360 controller though.

On the plus side, if you report it bearoso may be able to do something about it. I don't know for sure if windows is using DX for controls or SDL, but it's something to mention.

On the flip side, you could always use something like joy2key to map your controller.

>> No.475376

>>475256
>>475351
>>475296
Yeah I'm lazy so I deleted snes9x when it didn't work easily and just went back to zsnes. It works fine for me and I've never noticed any problems with any game I've played.

>> No.475372

>>475310
Hello Cancer, go back to NFS SHIT with that piece of shit rewind thing.
You mess up you better fucking deal with it you savestate pleb pube.

>> No.475397

>>475376
That's a terrible attitude, but I hope you get to keep gaming and I hope the emulator lets you game long into the future.

>> No.475418

>>no slowdown, fast forward or anything else

+ speeds up and - slows down you ignorant fuck.

>> No.475429

>>475397
Why is that a terrible attitude? Snes9x didn't work like it was supposed to so I dropped it and went back to something that works like its supposed to. I spend enough time finding games for the pc that I have to tweak because of compatibility errors. I don't feel like I should waste my time tweaking a snes emulator when I have one that works out of the box.
Thank you for the kind words as well though.

>> No.475454
File: 27 KB, 300x392, he's acting like a moron.jpg [View same] [iqdb] [saucenao] [google]
475454

>>475178
>>475230

>> No.475461

>>475086
Zsnes is fucking neat.
>"Remap all button" in config
>Working filters and stretching
>Best Fast Forward feature in a emulator
>Nice GUI except the file manager
>Actually place enough options inside each menu option
>>475148
Most obscure games just uses the same standard hardware as the popular games, so its not even a issue.

>> No.475469

>>475429
Well, I mean not reporting it to an active developer. ZSnes isn't being developed so if (unfortunately) something goes wrong you're stuck. Without reporting this issue (since you have your hardware spec) if someone else comes up with it or if you are unable to use zsnes anymore you may still have this issue and it'll take that much longer to get it resolved.

I'm not hating on you, but not reporting it is a disservice to coding in general. I'm not saying the issue would be fixed now or overnight. But it's like when you go to look up an issue and you find the one post that says "Yeah I have that problem too, but I fixed it." but doesn't tell you how they fixed it. That's what it's like (not directly, but under the same umbrella).

That's what I was commenting about. It makes me sad when people will just say "fuck it!" instead of at least throwing out a support ticket so that the devs are aware that there's an issue in the first place then complain when something doesn't work.

No hate friend, just sad. As I said, though, I hope you never run into trouble, and I hope you game a long time. Personally, I couldn't use zsnes because it kept crashing when I went to full screen so a few years ago I switched back to snes9x.

>> No.475481

>>475469
>something goes wrong you're stuck
If the bug is not fixed from before you use the emulator, you are permanently stuck anyhow.

>> No.475483

>>475481
Not if there's active coders. At least if a support ticket is made then it's on the bugfix list.

As I said, it may not be fixed overnight, but it will be fixed eventually.

>> No.475498

>>475469
I can understand your point.
I've never heard of anyone having problems with zsnes before though, even though its no longer in development I believe it works fine.
I don't feel like supporting a product I don't use so that's kind of my stance on reporting the issue.

>> No.475501

>>475483
Eventually is not good enough for anybody when you just sat down and played the game in the first place.
As much as I like software development for active software, the idea that "currently developed is better" needs to die when its not true for a real user.

>> No.475510

>>475051

Try Retroarch my good man:
http://emulation-general.wikia.com/wiki/RetroArch

>> No.475536

>>475172
>Okay that's way better but still not as good as ZSNES. Guess I'll stick with the classic.

No, you shouldn't.
http://emulation-general.wikia.com/wiki/ZSNES

>> No.475543

>>475191
>ZSNES isn't really an emulator, it's a program that's better at running SNES games than the actual hardware.

This HAS to be trolling at this point.

You guys saw people over react to suggesting zsnes as an emulator, and now it's a thing to bait people with this. Well, I shall not be fooled.

>> No.475564

>>475143
You need a NASA PC to have MUH ACCURACY.

>> No.475572

>>475564
I have an i3 and it runs bsnes just fine.

>> No.475580

>>475564
Hell, you need a NASA PC to use Performance with some goddamn games.

>> No.475593

The SNES is overrated as fuck.

>> No.475586

>>475572
>I have an i3
This is pretty much a NASA PC. I have a Pentium II with 350 MHz and can play all my SNES games in full speed with ZSNES.

>> No.475591

I know everyone here rails against save states, but are they really that bad?

I use them when I have to drop a game suddenly and am not at a save point, but I only restore after death at places where the game has actual save points.

What's wrong with that?

>> No.475595

>>475586
>>475572
>>475564

If it's not obvious before that this was a troll thread. Everyone move along.

>> No.477849

>>475191
That would fall under the definition of emulation. However, ZSNES does not.

>> No.479052

>using standalone emulators instead of RetroArch
>2013

>> No.479067

>>475116

https://zsnes.bountysource.com/development/bug_report

Please copy this link and paste it whenever someone says ZSNES isn't broken, is perfect, or something else totally incorrect.

>> No.479071

>>475591
Only save-scumming is bad. Using them for legitimate purposes is okay.

>> No.479081

>>475536
>Earthworm Jim 2 has no sound effects
>- Super FX not clocked correctly - Star Fox runs twice as fast as it should
that's not even true. and i've never had it freeze on me. You sure it's talking about zsnes and not bsnes?

>> No.479086

>ZSNES fans
>"LALALALA I CAN'T HEAR YOU LALALA"

>> No.479089

>>475325
i don't think you know what trolling is.

>> No.479101

>>479067

Also, SA-1 is broken in the current release (from 2007), you have to fall back to using ZSNES 1.42 (from around 2004) if you want working SA-1 emulation.

http://board.zsnes.com/phpBB3/viewtopic.php?f=3&t=12400

Face it, ZSNES, in it's current form, is broken. That's why they're totally rewriting it into C++ for ZSNES 2.0

>> No.479096

>>479086
that's not what i'm getting from this thread. I;m seeing mostly people buttmad about people using zsnes.

>> No.479115

>>479081

see

>>479067

>642 Earthworm Jim 2 – Rom Freeze
>641 Earthworm Jim 2 – Sound Bugs
>634 Star Fox – Speed Bug

It is true, and these bug reports are from the developers. snes9x and bsnes don't have any those problems.

>> No.479116

If I wanted accuracy, I'd be playing on the actual console.

I don't see why emulator accuracy matters at all.

>> No.479107

>no fucking autofire

Use Joy2key then.

>> No.479137

>>479116

Accuracy matters a whole fucking lot, if an emulator isn't accurate to some degree it can't play games properly.

Even the ZSNES devs agree accuracy is important

http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=21789

>The ultimate goal of zsnes, like any emulator, is to be as close to the original hardware as possible.

Get your head out of the sand and face the facts

>> No.479139

>>479115
but i've played earthworm jim 2 and star fox on it. Unless star fox is suppose to run slower than 60 fps...

>> No.479152

>>479137

Way to miss his point and take it out of context.

>> No.479167

>>479116
Retards think that an emulator should have the same faults as the original hardware, while everyone with a brain just wants to play the games on a computer as smooth as possible.

>> No.479169

>>475591
That seems fine. It's save scumming (i.e. savestating every five seconds, saving before a difficult part so you can continually retry with no negatives, etc.) that's bad.

I use save states in games with passwords, but only at password or main menu screens (i.e. Megaman, Super Ninja Boy).

>> No.479163

>>479139

Star Fox is supposed to run about 12 fps, and many elements of the game are tied to the how the game runs slow.

That said, if you really want faster Star Fox, it's better to use a SNES9x build with overclocked SuperFX

http://forum.themaister.net/viewtopic.php?id=402

>> No.479176

>>479152

Miss what point? The point was that ZSNES isn't going to be inaccurate forever and when ZSNES 2.0 finally happens, most of those ROM hacks that abuse ZSNES inaccuracies won't work.

>> No.479178

>>475210
>>475454
He's saying that ZSNES only has minor graphical issues with crappy obscure games nobody even wants to play in the first place.

Which, aside from being totally snide and arrogant, is also completely false.

>>475164
>As long as I can play Super Mario World I don't care what other compatibility issues it has
Hi /v/.

>> No.479170

>>475210
>not knowing about Rapegames for SNES
shiggy diggy

>> No.479183

Does it -really- matter? As long as we're enjoying playing fun retro games?

Honestly I mostly emulate on other systems anyways, which means I use whatever emulator was coded for xyz platform.

>> No.479187

>No one learns how to fucking use the catalog

>> No.479189

Every five hours or so there's a new thread about people bitching about whatever SNES emulator they use. Just use whatever works for you. If you have no need for accuracy or whatever, don't use higan. It's as simple as that. If you want speed but still want accuracy, use SNES9X. If you're using ZSNES and it works for what you use, don't fucking worry about switching.

I use bSNES core in RetroArch because I can run it and because I actually play the games that require higan to run perfectly (Slayers RPG, a few others). If somebody was looking for recommendations for a new emulator, I'd probably link them to SNES9X or higan. But if you're using ZSNES or you happen to really like it, I don't care. I'm glad you can get enjoyment and have fun playing old games.

Why does this shit have to turn into the most retarded fucking argument every fucking time for every day of the fucking week?

>> No.479202

>>479189

Because autism. God forbid if someone is playing things differently than you.

>> No.479195

So you don't feel like learning how to use software = software is bad.
Okay.
I can't wait till you try to play Genesis games on the SNES and complain when it can't. Better stick with the classic, amirite?

>> No.479196

>>479067
>bof 2, clay fighter, weapon lord, monstania, dark law, ewj 2 freeze
>I finished all of those games on ZSNES

Cool story, bro. Try not using HAXXED BY DOPE420 trainer roms.

>> No.479209

>>479202
But I don't see why it matters. >>479183
has it right. As long as you're playing the games and having fun, who cares?

>> No.479206

>>479096

Nope, just trying to fight misinformation that ZSNES is somehow on par with other SNES emulators. It's not.

>> No.479225

>>479195
Why wouldn't I just use Kega Fusion? That makes no sense

>> No.479213

>>479189
Trolls, more like.

There's already a thread where people bitched because someone told them ZSNES is objectively outdated. This whole thing should be there, not here. If they're going to start emulation wars, at least keep it in one goddamn thread.

>> No.479217

>>479189
I'm gonna cap this for the next time someone starts this argument, in case any one wants it.

>> No.479236

Oh great, we're turning into /vp/ with Genwars.

Stop this shitflinging already.

>> No.479227

>>479183

If you're not using the best emulators for a system (in this case SNES9x or BSNES), you're a fucking pleb. Seriously.

>> No.479229

>>479209

It DOESN'T matter. Hence the massive autism around it.

>> No.479232

>>479067
Are you implying that the other emulators mentioned here manage to emulate every SNES game with no faults?

>> No.479249
File: 49 KB, 768x672, zsnesfool.png [View same] [iqdb] [saucenao] [google]
479249

ZSNES plays all the games I want just fine. Does anyone have a list of games that work better on SNES9x?

>> No.479243
File: 52 KB, 875x197, Oh look, it's this thread again.jpg [View same] [iqdb] [saucenao] [google]
479243

>>479217

>> No.479245

>>479196

Sorry but those bugs were reported by the developers themselves, probably against good rom dumps. Just because it didn't freeze with you doesn't mean it isn't prone to freezing at certain points.

>> No.479253

Why are we having shitwars about this? AT least keep it in the fucking general: >>475051

>> No.479264

>>479232

BSNES definitely does
SNES9x does for the majority of games, and only fails on a few obscure edge cases.
SNESGT probably is somewhere between BSNES and SNES9x

>> No.479265

>>479253
Whoops, wrong thread: >>468619

>> No.479274

>>475287
>taking the time to make this

>> No.479275

>>479249

Pretty much everything listed on this page:
>>479067

and here:
>>479101

>> No.479269

>>479253
there's no good reason, i would just hide and ignore. it's still really tempting to reply like this though, if only to point out that the thread is bad

>> No.479281

>>479249
iirc street fighter alpha (was it alpha 2?) works on snes9x but zsnes

>> No.479283

>>475051

>never bothered with any SNES emulator besides SNES9X
>download latest ZSNES to test it
>start it up

>Starts fullscreen
>Retarded windowed mode can't even maximize window or resize it
>shitty resolution options
>Goes to open a rom
>Retarded open rom dialog, won't display desktop (I don't get what you're saying, my SNES9X used a stardand open file window just like... Word or Photoshop to open roms, ZSNES doesn't)
>Ankward savestate key combination

It all depends on what you grew up with. Though I don't see how SNES9X doesn't have fast forward, turbo or stretch, I use all of those on it for quite some time...

That being said, Snes9X with kaillera sucks for online, its the king of desync. Zsnes is the best for netplay. That's for what I use it.

>> No.479289

>>475310

RetroArch does, and you can use SNES9x or BSNES with that.

>> No.479298

>>479283
>It all depends on what you grew up with
>growing up playing emulators
christ I feel bad for you

>> No.479296

Figured I'd ask, but how's RetroArch for netplay? Does it work pretty good? Does it work with every core or only SNES9X/bSNES? I might start using that for multiplayer with more games if possible.

>> No.479303

>>479283

*standard
That being said, I have to say I recently download bsnes(higan) and it's glorious. The CRT filter on that is godly and its extremely accurate, of course... I hook it up to a 55'' TV and it looked just fantastic.

>> No.479313

>>479298
Not actually, I just meant... Erm... It depends on what you've been using for the past years. I grew up with the SNES and N64, back then a computer was a luxury

>> No.479315

>>479296

I've never used it but it's supposed to work if you adjust the delay frames properly and have a very good ping

>> No.479330

ZSNES - VLC
SNES9x - MPC-HC
SNESGT - KMPlayer
BSNES - MPlayer2

Alternatively
ZSNES - IE6
SNES9x - IE9
SNESGT - Chrome
BSNES - Firefox

>> No.479336

On /g/ it's:
>I use VLC
>LOLOL what a cashial!!!11!one!
>switch to MPC-HC, with MadVR and LAVfilters
>can't see difference
>back to VLC
>LOL CASUAL
It's the same thing with /vr/. Here it's
>I use Zsnes
>LOLOL CASUAL
>switch to snes9x
>nothing works as well as it did on Zsnes
>switch back
>LOL CASUAL
Disregard 4chan.

>> No.479337

>>479283
>>479298
>it all depends on what you're used too

Fix'd.

I've been using ZSNES since High School, and it hasn't failed me yet.

>> No.479341

>>479330
>>479336
>>>/v/

Actually this entire thread should go there. I realize /vr/ is shit today because of Nintendo Direct, but that's no excuse to attempt starting this.

>> No.479345

>>479336
That's... generally true. I've been very happy with a lot of the games that /v/ and /vr/ have recommended me, plus stuff from all the other boards I go to.

>> No.479350

>>479336

Differences between emulators in general are always hard to spot

Except when the game starts crashing.

Ditch ZSNES you moron.

>> No.479353

>>479336

>Can't see the differnece between VLC and MPC-HC with MadVR and LAVfilters

You must shit video source, a shit monitor, or shit eyes. Pick one

>> No.479356

>>479330
This is the most accurate comparison I've seen.

>> No.479386

>>479225
I wish Kega Fusion had proper accuracy. I didn;t notice it until it was pointed out, but many games emulated on Kega have graphics inaccuracies.

Health bars in shadowrun being the first example I can think of.

>> No.479413

>>479386

Try Genesis Plus GX libretro core in RetroArch, it's supposed to be quite accurate according to the guy who maintains it now, despite being made for Wii

http://code.google.com/p/genplus-gx/

>> No.479421

>>479413
I'll second this for Genesis Emulation. Accurate as hell. Currently the only emulator that can run Pier Solar's rom, save just fine, and use the SegaCD audio, as well.

>> No.479440

>>479413
Any chance this gets 32X yet?

>> No.479446

>>479440
I heard they're working on it. For now, you should still use Kega for that, though.

>> No.479529

>Use ZSNES for certain games.
>Use SNES9x for others.

Best of both worlds, niggers. Go ahead and complain about which is better, while I enjoy both equally.

Also, that "HURR DURR AFRAID TO SWITCH TO SOMETHING BETTER?" argument is REAL old at this point.

>> No.479553

>>479529
What does ZSNES play better than Snes9x other than certain romhacks?

>> No.479557

>>479529
/v/ came in to cause wars because OP got mad at the previous emulation thread, don't worry about it.

I agree with you though. I only use BSNES when it shows a great amount of reason because my shit comp can't run it all too well.

>> No.479567

>>479529
>>Use ZSNES for certain games.
Which? Why?
What could you possibly need it for outside of incompetently made romhacks?

>> No.479560

>>479353
>>479350
>implying there's a discernible difference

>> No.479572

>>479560
Addendum: I do have bad eyesight, Not bad enough to need glasses, though.

>> No.479583

>>479553
read
>>479264
Because that's about it. 9X has improved a lot with every sporadic update. I'm not trolling, I'm not trying to convince you to go to another emulator, it's just how things have developed.

>> No.479592

>>479583
That didn't answer my question.

>> No.479607

>>479592
I certainly don't have a list, but I'm sure google somewhere does.

Make sure it has the latest though, for some reason people muck around with 9X 1.4 instead of the current one.

>> No.479620

>>479607
>I certainly don't have a list, but I'm sure google somewhere does.
I'm certain google doesn't, because he was asking a rhetorical question. The answer is simply "There aren't any.", and he was well aware of this when posing the question.

>> No.479640

>>479446
>>479421
Does GX take a ton more power to run everything right compared to Fusion? My computer's ancient and I might switch once 32X support comes in.

>> No.479678

>>479640
Not that I've noticed, but my computer is fairly new. I have an FX-6300 and, while not the greatest processor, it's still good enough for bSNES balance and most PS2 games, so...

I'd expect not, though. It's not as complex as bSNES is.

>> No.479690

>>479640

Genesis Plus GX runs full speed on the Wii, which has a 729 mhz Broadway PowerPC CPU

>> No.479716
File: 96 KB, 324x266, Eggmanglee.png [View same] [iqdb] [saucenao] [google]
479716

>>475210
> snes doesn't have any rape games
Oh, anon. You're so naive it's adorable.

>> No.479723

>>479690
It might just work alright on my 1.6 GHz Pentium IV then.

>> No.479747

>>479723
That's Echidnan Legend old, man.

>>479716
People sure did get under the radar easily back then.

>> No.479741

If anyone here is stuck with a Mac, SNES9x is very good on it.

>> No.479797
File: 1 KB, 32x64, Laughing_Luca.gif [View same] [iqdb] [saucenao] [google]
479797

>>479163
><Squarepusher> who did the SFX code parts?
><OV2> the asm core was from zsnes
(context: Emulator running "overclocked" FX chip)

>> No.479807
File: 276 KB, 640x480, Drolling.jpg [View same] [iqdb] [saucenao] [google]
479807

>>479249
>That scaling

>> No.479815

>>479567
Scaling. See:
>>479807
>>468940

>> No.479827
File: 93 KB, 800x450, retards.jpg [View same] [iqdb] [saucenao] [google]
479827

>>479350
>Using latest version of Zsnes
>Wanting to play SMRPG: SSS

>> No.479828

>>479815

>using filters instead of shader
>2013

>> No.479838

>>479828
>Implying there is a difference when said shaders are used to only scale for 2x

>> No.479840

>>479815
So basically what you're saying is that, through your own inability to properly configure other emulators, zsnes is better because it does something "well" that's not actually related to the emulation of the games themselves.

Right.

>> No.479859

>>479838

shaders can scale to anything.
For instance, the Pixellate shader lets you keep the pixellated look even 1080p without uneven pixels from non-integer scale

>> No.479896

>>479892
>Zsnes comes with a working Sai and SuperEagle filter. Snes9x does not.
I'm sorry, that's supposed to be a good thing?

>> No.479892

>>479840
Zsnes comes with a working Sai and SuperEagle filter. Snes9x does not.

>>479859
If they are coded correctly, yes. Most of them are crap because they think you got a CRT monitor, but my experience is just with a megashaderpack for Snes9x, GLSL and DX equalliant

>> No.479917

>>479892
SNES9x accomplishes the primary goal of an emulator, accurate emulation of the games played by its target console. ZSNES does not.

ZSNES is ricer shit. It's a shitty old car that barely runs with a spoiler, chrome everywhere, and a carbon fiber hood. It has disgusting filters for you to play with, but doesn't perform its basic function correctly.

>> No.479954

>>479896
So long I only play Mariocollection and World, Zelda ALttP, S-Metroid, and the similar? Yes.

>> No.479956

ZSNES vs Everything Else General

Christ, we're supposed to keep the console wars in console wars.

>> No.480002
File: 24 KB, 382x474, whatdidyoudo.png [View same] [iqdb] [saucenao] [google]
480002

I used ZSNES once!

As soon as I installed it, I began shitting my pants uncontrollably, blood pouring out my eyes. I tried to call for help, but all that came from my mouth were flies and the tortured screams of the damned. Countless pustules erupted across my skin and burst in rapid succession. As I fell to the floor, staining and soiling the floor around me, I tried again to scream, begging for the sweet release of death.

I'm not allowed back in that coffee shop anymore, and they discontinued the free WiFi that same day.

>> No.480007
File: 121 KB, 1175x764, Capture.png [View same] [iqdb] [saucenao] [google]
480007

>>475051
They should have autofire support yes. You can implement via controller or software, but it should be on there.

Drag and drop is unnecessary. Shift+right+copy path, file open, ctrl v, enter done. Or better yet just have a directory with your roms in it instead of spreading them around, then load game, type name tap down, enter done.
Supposing you don't want to do that... just drag and drop, because it works.


The load game dialog is fucking flawless and allows you to even drag and drop file names or type/paste. You can't get better than that and it's far far far far better than zsnes.

>starts tiny
Your ineptness to set settings is irrelevant.
>does ja...
Still user error.
>I can't find the button that says maintain aspect ratio
your problem still.
>aero
your problem still.
>awkward savestate key combination
Different, not awkward. Still works fine.
>can't even see a save preview
Not really nessecary, but okay. You can deal with that by loading the fucking savestate and seeing the game. It's not like it takes more than .1 seconds to load a savestate and you can roll right through them with that 'awkward' hotkey, no need to fucking sit there and shift back and fourth through shit, far faster and easier.
But if that really bothers you, you can redefine them to the same shit zsnes uses anyway. So moot point.
>no slowdown, fast forward or anything else
There's slowdown, fastforward, frame advance. Though they have issues with controller buttons for some reasons, you can set them other ways but should be fixed

So 95% of your argument is I'm a fucking moron.
The great thing about snes9x is it actually fucking emulates most things properly and doesn't sound like dogshit and isn't as buggy as zsnes or bsnes. Though it could use more work.

>> No.480025

>>480007
bsnes isn't buggy.

>> No.480027
File: 55 KB, 548x482, Capture.png [View same] [iqdb] [saucenao] [google]
480027

>>479892
>Zsnes comes with a working Sai and SuperEagle filter. Snes9x does not.
Look mom, I'm ON THE INTERNET!

>> No.480037

>>480025
Yes it is, it's a crash happy fuckfest. It's a cycle accurate emulator wrapped in dogshit.

>> No.480045

>>480037
I see. Well, I know how to use a computer, so I'm understandably confused.

>> No.480052

>>480037

bsnes has never crashed in my experience. It's exceptionally stable when you libretro version in RetroArch.

>> No.480053

>>480045
Ah... So you know how to use fallacies, so you're an idiot and a troll.
Feel free to go back to /v/ any time.

>> No.480060

>>475210
When in 2000, I dedicated my teen years to downloading SNES roms. I played this odd rape game where you slapped asses of gays, and this one hentai game of anime chicks

>> No.480061

>>480052
So bsnes is stable when you don't use bsnes, how enlightening.

>> No.480076

>>480061

higan quite stable too.

You must have downloaded an older version during a time when the GUI had some bugs.

Either way, it's perfectly stable and working now so I don't understand why you're calling it a "cycle accurate emulator wrapped in dogshit."

>> No.480084

>>480061
>when you don't use bsnes
It's almost as if you have no idea what RetroArch is.`

>> No.480092
File: 1.21 MB, 300x184, download.gif [View same] [iqdb] [saucenao] [google]
480092

>caring what people emulate with

>> No.480101

>>480084
Ah, my mistake. I did not realize that retroarch was byuu's rename of bsnes.

>> No.480119

>>480092
When their stupidity contributes to things like unusable translation patches and additional hurdles for emulator developers to make better emulators, there's plenty of reason to care, tripfaggot.

>> No.480128

>>480119

That's your problem, not ours.

>> No.480131

Okay

Guys

What is the definitive emulator for the major consoles?

>> No.480147

>>480131

NES - Nesticle
Genesis - Gencyst
SNES - bsnes
N64 - 1964

>> No.480141

>>480101

Are you being intentionally dense?
RetroArch is a frontend for the input and output of emulator cores, when you run the bsnes, you are running bsnes but with a different frontend. Same with Nestopia, Genesis Plus GX, Mednafen PSX, and all the others that are ported to the libretro API

>> No.480143

>>480101
Are you seriously really goddamn stupid or just trolling? Jaysuz christ.

>> No.480153

>>480131
Anyone which you like.

For example: I prefer Zsnes; while others will argue over how poor it is. Not like I care.

>> No.480157

>>480147
fuck no.

>> No.480150

>>480141
So, it's byuu's rename of bsnes.
Because for a moment I fucking thought I SAID BSNES.

>> No.480163

>>479225
i remember one of the shining force games you can't save on kega

>> No.480159

>>480150
>So, it's byuu's rename of bsnes.
No it's not

>> No.480164

>>480150

No, byuu is not involved with RetroArch, RetroArch is a project run by TheMaister and Squarepusher

>> No.480172

>>480164
That's not what that other fuckwit was claiming.

>> No.480168

>>480159
THEN WHY THE FUCK ARE YOU TALKING ABOUT RETROARCH. IS RETROARCH BSNES? NOOOOOOOO.
For fuck sake you nitwits.

>> No.480176

>>480168
Someone ban this obvious troll already. Goddamn. Nobody's this fucking stupid.

>> No.480186

>>480176
Apparently, people who bitch about bsnes being perfectly stable when you're NOT FUCKING USING IT BECAUSE YOUR USING A DIFFERENT PROGRAM.
Holy shit, there is someone this fucking stupid. YOU.

>> No.480189

>>479827
i bought an actual copy of SMRPG and it kept freezing. So maybe it's a problem with the game.

>> No.480191
File: 15 KB, 266x288, terminator.jpg [View same] [iqdb] [saucenao] [google]
480191

>>480119
So people caring what others emulate with have a direct correlation with the people coding the emulators? Why would they not continue to develop the emulators to their best ability, regardless of what people say?

This seems highly illogical.

>> No.480193

>>480131

RetroArch probably, runs all of the best emulators for each system, as long as they're open source, and gives you some options not available in the standalone versions, like dynamic rate control for perfect audio/video sync and advanced multipass shader support.

Otherwise, this is a good list compiled by Emulation General regulars:

http://emulation-general.wikia.com/wiki/Recommended_Emulators

>> No.480205

>>480191
Because, tripfaggot, due to the lingering popularity of an emulator that has long since been surpassed, incompetent romhackers continue to incorrectly make patches so that they work with ZSNES, an emulator with unwarranted popularity, while circulating garbage-filled roms.

>> No.480208

>>480186

RetroArch+bsnes core and higan are both stable from experience. I really don't know what you're going on about here. The only person bitching is you.

>> No.480213

>>480205

Whose problem is that? Certainly not mine.

>> No.480220

>>480213
Yes, we get it. You're being an idiot and nobody can stop you, and you don't care about progress or improvement.

These aren't things that you should be bragging about.

>> No.480256
File: 2.12 MB, 380x286, 1329719410844.gif [View same] [iqdb] [saucenao] [google]
480256

>>480205
And yet I still fail to see the problem. The emulators are not identical, and people will always have their own tastes and opinions.

As long as what they want to play works, who cares?

Every game is bound to work with one emulator or another, and it takes like 5 minutes to set one up to play said game.

>> No.480263 [DELETED] 

>>480220

I'm not bragging, you moron. I just don't give a shit about your miniscule improvements. One day you will get over your autism

>> No.480265 [DELETED] 

>>480256
Ladies and gentlemen, the intelligence of the tripfaggot. At least I can filter you.

>> No.480297
File: 503 KB, 225x225, laughing lesbos.gif [View same] [iqdb] [saucenao] [google]
480297

>>480265
>nah fuck it ill just filter him

>> No.480285

>>480263

>miniscule improvements

And now your ignorance shows fully.
Please don't argue about things you know nothing of

>> No.480287

>>475051
Most of these problems are solved by reading.

>> No.480305 [DELETED] 

>>480285

Alright, faglord, what "major" improvements are we missing out on?

>> No.480318

>>480305
Apparently the ability to play some obscure game that only came out in russia and that only 320 people know of, 5 who actually play it.

>> No.480330

>>480256

Do you not see how deprecated software that's popular always holds stuff back?

Just take a look at how popular IE6 was and how it held back web standards for so long. ZSNES's case, it's holding back the creation of ROM hacks that will work on real hardware due to its popularity despite it's SNES emulation being broken in many ways.

>> No.480337

>>480330

Given that 90% of people who emulate don't give two flying fucks about actual hardware, you're sorely out of luck. What a retarded thing to get upset over.

>> No.480357

ZSNES has not been updated since 2007, why?

>> No.480365

>>480305

SDD-1 emulation for one
SA-1 emulation that isn't broken and prone to freezing
Other bugs that don't happen on SNES9x and others listed here:
https://zsnes.bountysource.com/development/bug_report

>>480318
>if it's obscure it's bad and not worth it

This "good enough" attitude seems to be what holds back every emulation scene, not just SNES. Take a look at N64 emulation.

>> No.480369

>>480330
I've never run into any problems using ZSNES or Snes9x.

Some details would be nice, too, instead of just "many things are broken". Stop being vague.

Plus, I highly doubt most people who emulate give a damn about the roms working on actual hardware. There's maybe a very tiny percentage of people who emulate who get flashcarts to play the games on an actual console.

>> No.480382

>>480365

So basically a handful of shit that barely anyone cares about.

>Take a look at N64 emulation.

N64 emulation doesn't suffer because it's "good enough". No one anywhere thinks this.

>> No.480384

>>480357

Because they're rewriting into C++ because the ASM codebase is horribly broken and impossible to maintain.

>> No.480387

>>480357
Most of the people working on it left the project for various reasons, and those who stuck around or came after them decided it wasn't worth maintaining an emulator written in x86 assembly, so they opted to cease development of that codebase and rewrite the emulator from scratch.

Six years later, we're still waiting for that rewrite.

>> No.480396

>>480365
That's because anyone with any sense would start with the most popular and work their way down.

Most people don't give a shit if DBZ: Hyper Dimension works perfectly on ZSNES, for example. So why would the coders?

And that's not why N64 emulation sucks.

>> No.480418
File: 14 KB, 125x125, 1344981904437.gif [View same] [iqdb] [saucenao] [google]
480418

>hey I don't care about this game so I don't think we should try to make the emulators better

>> No.480425

>>480337

90% of people who emulate are entitled ROM kiddies who don't give a shit about anything, it's good that there are emulator authors willing to do the right thing instead of pandering to the majority.

This "Argumentum ad populum" attitude people have toward emulation really needs to stop, just because something isn't intensely popular doesn't mean it shouldn't be emulated.

>> No.480438

>>480425
No one is saying they shouldn't be emulated, we're just saying that it's probably very hard for the coders to give a shit about games that a very small handful of people play when they could perfect games that thousands play regularly.

>> No.480461

>>480382

There are plenty of people who want emulation of Super Mario RPG without constant freezing

>> No.480478

>>480396
>Most people don't give a shit if DBZ: Hyper Dimension works perfectly on ZSNES, for example. So why would the coders?
That's not why people code emulators. It's for the future, preserving games, stuff like that.

>> No.480472

I would've used ZSNES if it weren't for its horrifically hard-to-use interface that they didn't even to bother to update from its DOS version, the lack of intuitive save state keys, and the lack of speed-up toggle.

>> No.480487

>>480461
Plays just fine for me, always has.
Doesn't seem like an emulator issue.

>> No.480493

>>480438
See, but the whole "make the most popular games work first" approach implies a hack and workaround approach to emulation, which in the end has its own issues because a workaround or hack that makes one game work might break another game elsewhere, which then means extra work down the line anyway to fix the problem or rewrite the hack so that it doesn't break that other game, but then THAT might break another game elsewhere, etc.

An approach based on emulating the actual hardware accurately from the get-go, meanwhile, ensures as much compatibility as possible right off the bat, leaving only weird edge cases that require emulation of very specific hardware quirks or exploits.

>> No.480502

>>480472
>horrifically hard-to-use interface

Wh-what?

>> No.480517

>>480418
it's similar to fanboy "logic"

and utterly laughable idiocy

>> No.480529

>>480487

ZSNES 1.51 is known to freeze with Super Mario RPG due to broken SA-1 emulation, and did so every time I tried it in ZSNES 1.51. In fact, that was the game that spurred me to try using snes9x and bsnes since I had learned that ZSNES's emulation wasn't really that good.

>> No.480518

>>480002
THAT WAS YOU

>> No.480523

>>480487
It's definitely an emulator issue, albeit a sort of random one since it doesn't always pop up. Lots of people have reported it. You got lucky, and so did I for that matter. I still acknowledge it exists.

>> No.480541

This whole thread is full of some of the most retarded people. Holy shit.
I used to use ZSNES. I hated every minute of it. I'd used other emulators before. BETTER ones. I figured "In this day and age of emulation, this should not pass."
Lo and behold, I learned it didn't, and Snes9x did it far better.
How the fuck is anything you ZStupids say objective and not bias because "muh muscle memory" and "muh spoonfeeding"?

>> No.480545

>>480523
I never even knew it existed.
I do remember not being able to continue to story past a certain point, but I can't recall if that was a bug or my own idiocy.

>>480529
I used to use ZSNES for the longest time, because it was simply the first one I used and didn't bother changing. However, I rarely came across any problems.

I don't touch it anymore after using Snes9x, mostly because the UI for zsnes is the most atrocious thing.

>> No.480560

>>480545
>the UI for zsnes is the most atrocious thing
Man, if I still used ZSNES, that'd be the only reason I would.

>> No.480571

>>480560
Try bZSNES.

>> No.480572
File: 1.18 MB, 300x188, 1349652192988.gif [View same] [iqdb] [saucenao] [google]
480572

>>480560
W-why?

>> No.480568

>>480541
I guess they're just afraid of change, and even when they know completely well that it's change for the better, cognitive dissonance gets the better of them, so they lash out about why it's unnecessary, bad, they shouldn't do it, and why they should encourage others to maintain the inferior status quo,

>> No.480575

>>480365

Don't forget better sound emulation, because ZSNES isn't using blargg's accurate DSP like SNES9x and BSNES do, and the sound difference is very noticeable on certain games.
Of course, people who grew up playing on ZSNES instead of a real SNES wouldn't know that...

>> No.480583

>>480541

>muscle memory

what the hell are you even talking about

>> No.480586

>>480571
It's not quite the same, though I get the joke and what he was trying to do.

I use RetroArch for pretty much everything, though, so I don't see a need to download it.

>>480572
I think it's sexy.
I'm also the kind of person who loves monospaced fonts and other stupid shit, too.

>> No.480601

>>480575
You think ZSNES sounds bad now? Try out some of the older versions, like around 0.8. Your ears will bleed. I was using ZSNES back around 2001, and even back then I knew the sound was ass, having played lots of SNES before I discovered emulation.

>> No.480653

>>480645
*before they used

>> No.480645

>>480601

SNES9x used to sound bad too, before they blargg's DSP

It's one of the reasons I can't bring myself to emulate SNES on the PSP, because the PSP uses a very ancient version of SNES9x, 1.39, and it sounds awful.

>> No.480669

>>480645
Nah man, you need to hear FFVI using an ancient version of ZSNES. I can't even describe how terrible it sounds. It's straight up laughable how I used to put up with that shit.

>> No.480690

>>480669
BWAAAAAAABWAAAAAAAAAAcracklepop

>> No.480913

>>480583
See
>>475051
>>awkward savestate key combination

>> No.481186

For further reading as to why ZSNES sucks...
http://emulation-general.wikia.com/wiki/ZSNES

>> No.481201

>>481186
Why are you bumping this shitpile of a thread? Honest question.

>> No.481413

I used to use ZSNES because at the time it was better for lower end systems to use. Also used to use the Neo Rage X emulator for the same reason.

>> No.481454
File: 40 KB, 236x421, 1365106491570.jpg [View same] [iqdb] [saucenao] [google]
481454

>>481186
>In 2011 byuu released bZSNES - a modification of his bsnes that includes the optional inaccuracies of ZSNES and a similar GUI. This version of bsnes can accurately emulate the ROM hacks made specifically for ZSNES, which means the only thing ZSNES had going for it can now be played on a much more accurate emulator.

The emulator was so shit that it needed an emulator for it

>> No.482325

I just wish integrated netplay wouldnt be so difficult. I shouldnt have to use hamachi to play turtles in time with a far-away pal.

>> No.482349

>>482325
pssst
http://snesbox.com/

Speaking of which why don't we have NES/SNESBox threads for bro-op

>> No.482364

>>481454
bZSNES is crap, i can't put the damn thing on fullscreen and it gives me a lot of slowdowns, same thing with bSNES

MUH ACCURACY can go fuck itself.

>> No.482395

>>482364

>Slowdowns with bZSNES

Are you using a toaster or something?

>> No.482401

>>482364
>can't run it at full speed
>must be crap

I don't really care that you like to use whatever your preference is, but not being able to run it because your computer isn't beefy enough is one the dumbest reasons I've seen for not like bSNES. And like it's been said multiple times throughout the thread, if you don't need accuracy, don't worry about using bSNES or higan or anything like that. If whatever you're using is good enough, stick with it.

Full screen issue sounds like something on your end, though. Works just fine for my three computers across two OS's, as well as my roommate's computer.

>> No.482403

>>475205
Don't forget Super Mario RPG.

>> No.482408

>>482349
Because SNESBox runs slower than fucking molasses through a cheese grater in netplay.

>> No.482421

>>482401

There's probably going to be a lot of that towards CEN64 when it comes out.

>> No.482418

>>475246
That's really weird. Are you using some ancient Snes9x version, or some extremely obscure cheapo PC gamepad?

It recognizes the buttons on my PS3 Dualshock controller (using MotionInJoy drivers) perfectly fine.

>> No.482427

>>482421
There already is, at least from Mudlard, but he does that to anyone that even dares to utter the word Accuracy, after all.

>> No.482431

>>475246
>Inb4 his controller isn't correctly configured in his OS (Win or *nix) and he's blaming the software.

>> No.482453

>>475564
No, you just need one that's less than 4 years old. If your PC is too old to run bsnes/Higan, it's well about time to get a new one anyway.

>> No.482465

>>475591
>but are they really that bad?
No, they're a good and sometimes useful feature, as long as you don't abuse them. It's very convenient to be able to quit and pick up where you left off at any time.

If you save and reload constantly, however, it just breaks the flow and playing any game becomes boring and tedious.

>> No.482475

>>479176
>The point was that ZSNES isn't going to be inaccurate forever and when ZSNES 2.0 finally happens
>implying it ever will

And in any case, if ZSNES 2.0 ever _does_ happen, then that will be something new and different entirely. We will have to wait until that actually happens to be able to compare it to other emulators. However, ZSNES 1.x _does_ exist right now and sucks compared to other current emulators, and just because there might possibly at some point in the future be a new release of it that doesn't suck anymore isn't an excuse to keep using the shitty current version until then.

Use something decent that exists now, and then when and if ZSNES 2.0 comes out and is actually good, start using that.

>> No.482570

>>479163
>That said, if you really want faster Star Fox, it's better to use a SNES9x build with overclocked SuperFX
>http://forum.themaister.net/viewtopic.php?id=402

There's no fucking link to download.

>> No.482596

>>479232
>Are you implying that the other emulators mentioned here manage to emulate every SNES game with no faults?

It's a matter of degree. Some do it better than others. Zsnes does it worst.

>> No.482693

>>479096
>people buttmad about people using zsnes.

People are pointing out real flaws in Zsnes. Zsnes fans are diverting attention by attacking byuu or his fans, or anything. They're not really making actual counter arguments.

>> No.482698

>>480189
I have a copy and have played through it 3 times myself, then lent it to my family who has played completely through it multiple times. At least 100%ing 2 files.
Not one freeze.
I've also played through it on Snes9x through RetroArch recently. Not maxing or 100%ing anything, just completing it with some side things. Also not a single freeze.

Your system and emulator are broken.

>> No.482705
File: 47 KB, 960x720, schenkopp is not amused.jpg [View same] [iqdb] [saucenao] [google]
482705

>>479249

>HQ/SAI/Eagle Filters

>> No.482712

>>479330
>Alternatively
>ZSNES - IE6

This fits really god damn well. They're about as old.

>> No.482717

>>479336
>>nothing works as well as it did on Zsnes

This is objectively false, you're using an old version of snes9x.

>> No.482720

>>479336
>>I use VLC
>>LOLOL what a cashial!!!11!one!
>>switch to MPC-HC, with MadVR and LAVfilters
>>can't see difference
>>back to VLC
>>LOL CASUAL

The biggest difference is for post 1080p resolution displays.

VLC does butcher gamma and images though.

>> No.482725

>>479572
>Addendum: I do have bad eyesight, Not bad enough to need glasses, though.

That's probably it bro.

>> No.482739

>>479529
>>Use ZSNES for certain games.
>>Use SNES9x for others.
>Best of both worlds, niggers.

Please tell me the advantages of Zsnes. I'd like to hear them.

>> No.482745

>>475287
>that shit all over the screen
Yep, 21st century programming right here

>> No.482748

>>480153
>Anyone which you like.

This is not an answer. it's not a subjective question. It's a simple objective one. Sure as fuck ain't Zsnes.

>> No.482753

>>480131


http://emulation-general.wikia.com/wiki/Recommended_Emulators

Please read.

>> No.482760
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482760

>>480168
>>480168
>THEN WHY THE FUCK ARE YOU TALKING ABOUT RETROARCH. IS RETROARCH BSNES? NOOOOOOOO.
>For fuck sake you nitwits.

>> No.482769

>>480357
>ZSNES has not been updated since 2007, why?

It's coded in ASM x86. Very fast. Very good on low end 32 bit computers. Hard as fuck to update.

>> No.482776

>>479330
>KMPlayer
someone else on 4chan has heard of that? holy shit.
I only use it for my EZcap 116 capture card. Any good alternatives that also allow recording?

>> No.482789

>>480669
>FFVI using an ancient version of ZSNES
>laughable
Oh you. Kefka was indeed painful to hear.

>> No.482842

>>482395
Technically, the same could be said about bSNES itself.
But bZSNES is just bSNES with ZSNES's malfunctions (that hacks were designed around) coded in. Oh, and the terrible interface.
>>482453
Even my dad's 8 year old toaster plays bSNES balanced fullspeed. But my cheap as hell craptop (I didn't buy it, the thing is junk) won't, and it came out like 3 years ago. Age doesn't matter, power does.
I'd say a standard core2duo at like 2.2Ghz would be bare minimum. And even then, it's time for an upgrade.
>>482475
>and is actually good
Uh. It won't be. And both accuracy and performance/compatibility are already handled by bSNES and Snes9x.
>>482570
http://www.mediafire.com/?471irrqcmdhgbto
Spoonfeeding because you don't have to be a COMPLETE idiot to not know how to compile things.
>>479232
Every single commercial game without modifications? bSNES does.
Maybe not without faults, but those faults (mostly because some faults can be subjective) are the exact same as real hardware.

>> No.482867 [DELETED] 

>>480669
>>482789

Is there any video of these old broken(er) versions of zsnes?

>> No.482873
File: 471 KB, 2048x2048, Dr. Right.jpg [View same] [iqdb] [saucenao] [google]
482873

Fuck this whole thread.

>> No.482876 [DELETED] 

>>482842
>COMPLETE idiot

fuck you

not ever nigga is loser who spent all day learning coding instead of getting laid

>> No.482881 [DELETED] 

>>482873

>mad autist

>> No.482887

>>482867
Who cares? The emulator itself is downloadable. And DOSbox can run them.
http://filetrip.net/oldies-downloads/snes/download-zsnes-0800a-dos-f8427.html
>>482876
That's irrelevant. And in RetroArch's case, I'm pretty sure there's even instructions. In clear English even, if you can read that.

>> No.482902 [DELETED] 

>>482887

>le sage face

stay mad autist

>> No.483184

>>479225
>not using Genesis Plus GX
>100% compatibility with retail games

>> No.483187

Is there a SNES emulator that lets you start a rom from the zip?

>> No.483191

Not this fucking thread again. Well, alright, fiddlefuckers. Here's the SNES emulator rundown!

ZSNES: use.
everything else: don't use.

>> No.483193

>>482769
And doesn't need to be updated.

>> No.483201

>>483184
Haven't a problem using Kega
Your move

>> No.483208

>>483191
>ZSNES: Only use if you have to
>everything else: Use if possible.
fix'd.

>> No.483210

>>483187

Not if you want accuracy. Byuu's emulator needs you to convert all your files to *.ilovebyuuscock format.

>> No.483213

>>483208
>SNES: use if possible
>Emulators: use if you like

Fix'd.

>> No.483215

>>483187
think snes9x does

retroarch does for sure

>> No.483228

>>483213
i'm a britfag with almost no money. so as much as i'd love to be playing a lot more shit on my SNES, i don't have the money for a snes flashcart. Otherwise I would.
>>483210
..stop exaggerating with the filetype shit. .sfc has been around for a long time. most of the stuff that is dumped by Kiddo (Satellaview Blog) is in sfc format and it's one of the many common formats available anyway. so stop bitching about the filetype requirement.

>> No.483241

>>482427
He's probably just afraid people will realise that LLE > HLE, hence why he constantly bashes byuu/bsnes whenever possible.

>> No.483245

>>483201
My move? I don't need to move. If you're fine with it, then go right on and use it.

>> No.483265

>>483241

One day byuu will just give up. He will be too fed up with all the drama and shitstorms and the ungrateful as fuck as community. And bsnes development will finally come to an end. Byuu will be both burnt out and broke due to spending his own money on his autistic projects. And on that day, I will laugh. I will heartily laugh at all the morons who have ever defended him.

You wanna know why? Because Byuu literally raped a minor and got away with it.

>> No.483273

>>483265
..source on that shit? i know i heard about SonicTweaker "Tweaking" his underage sister but i could actually confirm that through google.

>> No.483279

>>483265
>implying a developer's personal life helps people decide whether to use their software

As for wanting him to quit outright, it wouldn't matter in the slightest. The SNES part of higan is already 100% compatible, it's just the other areas that need development.

>> No.483281

>>483265

Is this some new drama or something?

>> No.483285
File: 28 KB, 577x435, 1328809884853.jpg [View same] [iqdb] [saucenao] [google]
483285

>>483279

So what happened? Did he bang one of his groupies from the forums or something?

I need to know because mah fetish.

>> No.483287

>>483273
>>483281
>>483285

>2013
>not knowing about Kitties-chan

do you even emulate?

>> No.483293

>>483265
>Byuu literally raped a minor and got away with it

Goes to show what everyone already knew: bsnes is the go to emulator for child molesters.

>> No.483294

>>479243
>jpg

I thought MS tried to prevent that idiocy by making PNG the default

>> No.483295

>>475148
Wow, it's in Japanese.

What was the point again?

>> No.483301

>>483265
>>483287
There is no source.

Stop derailing the thread with your bullshit.

>> No.483302

>>475210
Fuck you, schoolgirl rape IV: tiny yellow penis assault gaiden is a classic.

>> No.483303

>>483287
>google "Byuu Kitties-chan" and "Byuu Kitties-chan Rape"
>Fuck all comes up
pony up a source already. It's not as if i'm not trying to find out this shit.

>> No.483320

>>483303

There is no source. It's just some bullshit a guy (a known /v/ goer) and his e-girlfriend made up over at ngemu.

Report, hide, move on.

>> No.483321

>>483320
oh, ngemu. explains some shit.
didn't mudlord get banned from there?

>> No.483342
File: 112 KB, 851x480, 1364547354515.jpg [View same] [iqdb] [saucenao] [google]
483342

>>483320

Well we they did meet up at the Las convetion, we know that much.

Whether byuu really "groped" him is another thing though. I'm calling bullshit, because the chick is a known drama whore.

>> No.483395

>>483187

Are you truly so lazy that you can't be arsed to extract the fucking thing from the .zip?

>> No.483401

>>483395
There are people too lazy to configure a controller.

>> No.483404

>>483342

Is that Kitties on the right. She's got a fuckin man jaw.

>> No.483406
File: 46 KB, 478x500, 1365329404414.jpg [View same] [iqdb] [saucenao] [google]
483406

>this thread
>again

>> No.483427

>>483406
>moaning about thread
>bumps it anyway

>> No.483432

>>483406
>>483427
>tripfags

>> No.483436

>>483432
>implying

>> No.483442

>>483395
Downloaded the complete collection of SNES roms, extracting each of them is a bit annoying. Also asking because Nestopia allows you to do so and I think VBA as well.

>> No.483456 [DELETED] 
File: 78 KB, 453x369, hahaah.png [View same] [iqdb] [saucenao] [google]
483456

>All this trolling
>All this bait
>All these responses

>> No.483749

I couldn't care less about MUH ACCURACY. As long as a game is playable, I'm fine.

>>483442
Mark all files, extract. Poof, all of them extracted at once.

>> No.483840

>>480027
Blarggs is designed for 2x, and breaks on 3x.

>> No.483859

>>480545
>I do remember not being able to continue to story past a certain point, but I can't recall if that was a bug or my own idiocy.
Latest version will freeze after you clear the ghost ship.
A earlier version allows you to complete the game.

>> No.483890

>>482881
>>>/v/
This whole thread isn't even /vr/. It's just /v/ vs. /vg/.

>> No.484025
File: 233 KB, 1280x984, brokenscalinggeneral.jpg [View same] [iqdb] [saucenao] [google]
484025

>>480027
All I want is working filters. Why can't I have working filters?

>> No.484042

I wasn't even aware there was so many people from /v/ lurking /vr/, this thread made that clear at least.

>> No.484068

>>483890
>>484042

Meta is the worst kind of shitposting.

>> No.484461

>>483201
Kega is a fine emulator and still one of the best. GenesisPlus GX is no more beefy than Kega, but has better accuracy. That said, both are incredibly good and there's no reason to switch from Kega if you're already using it (especially if you play 32X games). There are some fringe cases that won't work (like Pier Solar, which currently only works correctly on an old version of MESS and GenPlus GX), but you'll be fine for the most part.

The important thing is that you're having fun playing your games.

>> No.484480

>>483228
>..stop exaggerating with the filetype shit.
New Purify doesn't even convert to SFC. It uses some other folder/filename shit that isn't SFC. Then again, this is easily bypasses by just using RetroArch, so...

Speaking of purify, anyone have the original snespurify that just converted to SFC files? The new one doesn't and I'd like to just batch convert my roms into headerless files for backup. Just so I know that they're headerless and I don't have to play the guessing game with NSRT which always seems to report headers wrong (I patch a lot of roms and a lot of times they either specifically need a header or don't; it'd be nice to know for sure what mine have before patching).

>> No.484498

>>484068
>shitposting

No really, stop and read the thread. Almost this entire thing is specifically two emulators at a console war while the entirety of /vr/ is comparatively kindly, do you really not think there is a point in those posts?

>> No.485647 [DELETED] 

>>483749
>I couldn't care less about MUH ACCURACY. As long as a game is playable, I'm fine.

But those are the same things. "Accuracy" isn't some abstract concept that some autist just decided to try to achieve one day. Accuracy means it's closer to the original hardware, which means that games are much more likely to work. It increases compatibility. It decreases bugs and missing features.

>> No.485679 [DELETED] 

>>484025
>All I want is working filters. Why can't I have working filters?

Use Retroarch.

>> No.485693

>>484025
How is that not working?
It looks like a shitty filter.
>implying there are such things as not shitty filters.

>> No.486545

>>484025
Looks like it's working to me...

>> No.487932

What's the name of the shader that let's you define the screen curvature?

>> No.488040

>>487932
http://gitorious.org/bsnes/xml-shaders/blobs/master/shaders/OpenGL/v1.0/Curvature.shader

>> No.488080

>>483320

You'd have to be pretty butthurt to slander someone over the internet like that.

>> No.488086

>>475173
>>I am just as happy with my 99% speed
Are you really autistic enough to think that 99% makes any noticeable difference at all? You're talking less than 1 fps difference.

>> No.488126
File: 1.01 MB, 1920x1080, 1359671868099.jpg [View same] [iqdb] [saucenao] [google]
488126

>>488040
Thank you
have a wallpaper

>> No.488790
File: 75 KB, 618x533, ntsc.png [View same] [iqdb] [saucenao] [google]
488790

>>485693
>what is the NTSC filter?

>> No.488882

>>488790
>Deliberately making your games look like shit.
Oh Americlaps.

The rest of the world was playing their games with a nice crisp, clear RGB signal while you were blinding yourselves with NTSC over composite or, at best, s-video.

>> No.488894 [SPOILER] 
File: 59 KB, 910x912, ruuuuuur.jpg [View same] [iqdb] [saucenao] [google]
488894

>>488882
>50hz

>> No.488892
File: 46 KB, 640x480, 1335112370625.jpg [View same] [iqdb] [saucenao] [google]
488892

>>488882
At least we had 60fps

>> No.488902

>>488882
>Not knowing that games took NTSC artifacts into account

http://blargg.8bitalley.com/parodius/ntsc-vs-palette/

>> No.488938

>>488902
Thanks for that. I've been looking for a good set of examples of developers taking advantage of that for quite awhile now.

>> No.488976
File: 81 KB, 1194x447, NTSC-RGB.png [View same] [iqdb] [saucenao] [google]
488976

>>488882

There is an RGB preset that gives you better colors for SNES games

>> No.489035

>>488902
>Not knowing he's been playing blurry shit for decades.
http://www.disgruntleddesigner.com/chrisc/gotRGB/rgb_compare.html

I'll take the loss of some instances of dithering (most still worked thanks to phosphor blur) over feeling like I'm playing games wearing someone else's glasses any day of the week.

>>488894
>>488892
>HURR DURR RGB=EURO
LOL nope. It's literally only Amerifats that had to put up with that shit. Japan were members of the RGB master race too.

>> No.489089

>>489035
>implying Japs are on 4chan at this time of day

>> No.489140
File: 903 KB, 1240x456, HAMBURGERS.png [View same] [iqdb] [saucenao] [google]
489140

>People seriously arguing for composite NTSC over ANYTHING ELSE
Oh lord.

>> No.489221

>>482842
Got the file, now what? Do I just replace the fmodex.dll file? Cuz that's what I did, and I see no difference in Star Fox's speed.

>> No.489238

>>489140
To be fair, the Genesis has particularly putrid composite quality to the point where it truly is no better than RF. Super Nintendo doesn't have it nearly as bad.

>> No.489247
File: 11 KB, 480x360, 1346000773753.jpg [View same] [iqdb] [saucenao] [google]
489247

>thread
>days later
>not dead
>turned into a "general"

>> No.489310
File: 743 KB, 1218x355, ohdear.png [View same] [iqdb] [saucenao] [google]
489310

>>489238
It did. It'd also be unfair to totally ignore the benefits that well-used dithering can bring with a bit of blur in some cases.

Obviously displayed on a CRT rather than captured direct from the machine the difference is a bit less stark, but there was something to be said for switching to composite for some stuff.

>> No.489348

ntsc = t.v. accurate
no filters = pixel accurate
other filters = blends shit like ntsc already did

>> No.489380

>>489310
Dithering still looks fine on RGB, though, and out of every Genesis game I've played, Hard Drivin is really the only example where the blurred dithering on composite is really, really apparent.

And I'd take noticeable pixels in dithering over a rainbow colored blurry mess any day of the week. Notice how you can't even read the gear numbers in the composite shot.

>> No.490849

>>489221
What? It's "snes9x-gottagofast.dll", and you just select it as the core for RetroArch instead of Snes9x or bSNES.
>>489380
There's Sonic as well. Those waterfalls, man. And a few others that are also painfully apparent, but I forget.
I'd still go with S-video for Genesis in particular due to it being designed against sharpness.

>> No.490858

>>489310
What game is this? I think it may be one I've been looking for for the longest time.
Is it on Genesis?

>> No.490879

>>489310
whoa that looks sort of like 4D Stunts, but that was a PC game. Or did it have console ports?

>> No.490885

>>475051

I haven't had any of those problems, OP. If you want to set Turbo keys just go to the Input menu, and click the gamepad selection, then click Joypad #1 Turbo. If you want to maintain the aspect ratio, click Video, then click Maintain Aspect Ratio. If you want it to be full screen, set it to full screen.

It's basically the most friendly SNES emulator out there.

>> No.490903

>>490858
Check the backlinks and quotes on that post, retard. The game is specifically named, and the system it's on is being discussed.
>>490885
The interface is pretty much the most standard you can get, yeah. So it's easier to get used to. But I find RetroArch's to be more friendly. Outside of trying to change settings in game anyways, because that's an annoying mess.

>> No.490938

>>475143
autism

>> No.490939 [DELETED] 

>>490903
I see a whole lot of other games in previous posts, and no screenshots of that one prior to that one post. Stop being so dense.

>> No.490947

>>490939
Backlink. Click the backlink. Even fucking native 4chan supports that shit nowadays.
The game is clearly named in the first response.

>> No.490962

>>490939
Hard Drivin' is the name of that game you were asking about.

>> No.492092

Snes9x used to be good back in the day, but now I can't find a copy that works anymore. Every time, it keeps telling me it's missing a dll file, and the ones they usually have for download alongside it are never the ones it says it needs. Is there a version that works anymore?

>> No.492105

>>490938
>don't be a retard who can only talk in short bursts
>autism

>> No.492109

>>492105
fuck i bumped the thread

>> No.492125

>>492092
Sounds like it's a problem with your PC. Maybe you're missing the latest Direct3D package or something?

>> No.492171

>>489238
i have a scart lead for my genesis it looks great, recently i made a 60hz switch so i can play in proper speed too, (most of the newer games have no difference in speed at all)

>> No.492176

Basically Zsnes sucks and only children still use it, emulation feels awful compared to the real thing anyway if you can pick up a cheap console from a flea market or something then get one

>> No.492178

>>492176
>emulation feels awful compared to the real thing anyway
u havin' a giggle m8

>> No.492208

>>483406
>again

It's still the same one from wednesday

>> No.492287
File: 224 KB, 769x671, CRT filter.jpg [View same] [iqdb] [saucenao] [google]
492287

>>485693
This is the filter I use. Makes games look much better in my opinion.

>> No.492298

I still use ZSNES occasionally out of respect.

Back when I had my first computer, some sub-GHZ capped at 640mb ram with a video card that didn't even have a heat sink, it ran anything I wanted with no problems.

>> No.492353

>>475498
>I've never heard of anyone having problems with zsnes before though
Confirmed for not talking to anyone about znes, ever.

>> No.492386

>>492287
that shitty CRT imitation
oh god my eyes

>> No.492396

>>492386
Looks better than any other filter I've seen.

>> No.492397

>>492287
simulates sitting 3 inches away from the television like a retarded 7 year old.

>> No.492419

>>492287
Looks like a phosphor shader. It's not authentic in the slightest, however. But then again, only with much, much higher resolution can a proper phosphor/CRT shader look good.

>> No.492668

>>492397
Just like how I use to play when I was a kid!

which is why I'm probably blind as a bat and have trouble seeing even with glasses now

>> No.492724
File: 77 KB, 302x330, 1359404921834.jpg [View same] [iqdb] [saucenao] [google]
492724

Am I having deja vu?

>> No.493008

>>475148
tales of phantasia rans fine.


Only problem I ever had was in super mario rpg, on Axem rangers boss battle, after while when they use that head-thing special attack, it freezes after the animation, but its been years(2005-2006) sine I played it, so Im not sure if they ever fixed it

>> No.493045

>>493008
2007 here

i think they fixed it

>> No.493057

>>479283
>Starts fullscreen
>Retarded windowed mode can't even maximize window or resize it
>shitty resolution options
you can set cusmon resolutions, and I never had any problems with it. And you can change savestate key as well