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/vr/ - Retro Games

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File: 131 KB, 498x492, 1515780819898.gif [View same] [iqdb] [saucenao] [google]
4750426 No.4750426 [Reply] [Original]

What are some gorgeous looking old games?
I googled and couldn't find any listicles
I was watching a short documentary about the evolution of video game graphics and saw this game (Super mario world 2 yoshi's island) and will play it just cause it looks nice

Didn't think they could look so colourful and enticing even back then

>> No.4750432



>> No.4750438
File: 75 KB, 640x400, Path 2.png [View same] [iqdb] [saucenao] [google]

I have a weakness for the Sierra VGA games

>> No.4750443
File: 23 KB, 384x224, IMG_3577.png [View same] [iqdb] [saucenao] [google]


>> No.4750445
File: 118 KB, 1024x768, DKC2 (502).jpg [View same] [iqdb] [saucenao] [google]

I still think the DKC games look amazing, especially the first two.

>> No.4750454

I am going to really have to use retroarch after all then

>> No.4750531

That reskin irks me no end. The original holds so much more meaning, for me. I will grant that the remake looks nice on it's own, it's just a shame they tried it on something so wonderful to begin with.

>> No.4750534

On topic tho, Chrono Trigger looks incredible. Not every scene, but the forest ones.

>> No.4750760

Mr Gimmick

>> No.4750765
File: 19 KB, 256x223, stage9-1.gif [View same] [iqdb] [saucenao] [google]

This level still strikes me as one of the most beautiful moments in 2D games.
It's creepy and dark, but at the same time sparkly and moody.

>> No.4750772
File: 4 KB, 256x224, street fighter 2000 purple.png [View same] [iqdb] [saucenao] [google]

Looks like plastic vomit.

>> No.4750774
File: 153 KB, 500x436, dkc2end.gif [View same] [iqdb] [saucenao] [google]

Because it's stretched to 1024x768
Here's a better version. Still stretched though, not at the original 240p resolution, but at least it's animated.
DKC games and 2D games with pre-rendered graphics always look better on CRT, at their original resolution. The difference is notorious.

>> No.4750824

Demon's Crest

>> No.4750827
File: 217 KB, 640x480, 7EA0D44D-B4D5-437B-A6CD-11B221DAE4EB.png [View same] [iqdb] [saucenao] [google]

Any of the 16 and 32 bit 2D castlevania games like Rondo of Blood, Dracula X, Chronicles or Symphony of the Night.

You’re pretty much guaranteed to get a timeless looking pixel art masterpiece.

>> No.4750828
File: 194 KB, 391x307, FDC1C771-ADF8-4675-AF51-D41895B17BD9.gif [View same] [iqdb] [saucenao] [google]

Wonder Project J2 on N64 has amazing large and expressive sprites and animation.

>> No.4750829
File: 77 KB, 1280x960, IMG_6604.png [View same] [iqdb] [saucenao] [google]

Steel Empire

>> No.4750830
File: 58 KB, 360x270, 2E6A28A6-5EAD-489C-A4B5-468739F856A1.png [View same] [iqdb] [saucenao] [google]

Breath of Fire 3 has a very striking visual flair to it.

>> No.4750836
File: 484 KB, 256x192, 9D545942-B5AE-4887-ABA0-E028AB07493C.gif [View same] [iqdb] [saucenao] [google]

The Heart of Darkness
For a kid’s game, this has some awesome M rated style gory deaths in it. It has meticulous animation and utterly surreal landscapes.

>> No.4750842
File: 27 KB, 256x224, 58C1C1AC-F403-43F4-849F-1EE0E222699C.png [View same] [iqdb] [saucenao] [google]

Nosferatu on snes.
Think Out of this world or Flashback style cinematic platforming meets castlevania. A lot of artists who would go on to work on symphony of the night started here. Goregeous game that’s only held back by its absurdly strict timer.

>> No.4750869
File: 186 KB, 320x240, MjDtDh3.gif [View same] [iqdb] [saucenao] [google]

Breath of Fire IV.

>> No.4750872



>> No.4750873


yoshi's island is one of the most beautiful games ever made, it's also kinda fun. i wish it had a 2 player mode, but otherwise it's perfect. people who say it's not a "real" mario game are fagtarded rapedicks

>> No.4750878

>especially the first two.

DKC3 has great graphics, it's certainly not a downgrade from the first 2. I played through it again recently, and the thing that struck me the most was the Music. I know the game caught a lot of shit at the time for having "bad" music, but it sounds really interesting to me now, 25 years later or whatever, it's like ambient electronica, and very different from the soundtracks to any other game at the time. The gameplay in DKC3 is certainly questionable, and I never want to hear the sound of kiddy kong whining and stamping his feet again, but o well. It's a decent game

>> No.4750883
File: 927 KB, 1280x960, IMG_6605.png [View same] [iqdb] [saucenao] [google]

Burning Force

>> No.4750904
File: 251 KB, 492x606, splish.gif [View same] [iqdb] [saucenao] [google]

Maaah nigga, SCIV really was splendid in visual and audio. That level's track is one of my all-time favs.

I really wish I can bring myself to play more jrpgs. I guess it's not easy to get all gameplay, visuals, audio and story top-notch. Not that pic related is an exception or anything.

>> No.4750930
File: 63 KB, 300x262, F2E73AAB-10E9-43A0-893E-B457B1DB2DCD.jpg [View same] [iqdb] [saucenao] [google]

Secret of Evermore had visuals that stuck out to me as far as RPGs go. It has a LucasArts vibe going on in it which is very uncharacteristic for a Square game.

>> No.4750934
File: 27 KB, 256x223, 0617A4D5-0CB2-4B5A-BC0E-9CA043D197A5.jpg [View same] [iqdb] [saucenao] [google]

Actraiser 2 is a gorgeous game that is held back by its crushing difficulty. Most people never get to see the sighs because the balance is so unfairly stacked against you.

>> No.4750943
File: 212 KB, 400x300, snes83.png [View same] [iqdb] [saucenao] [google]

Batman Returns for the Snes recreates very nicely the movie atmosphere.

>> No.4750949
File: 473 KB, 500x310, ecco_lqyqh0g3MR1qk26dzo1_500.gif [View same] [iqdb] [saucenao] [google]

I like natural environments.

>> No.4750952
File: 473 KB, 640x480, 3w.png [View same] [iqdb] [saucenao] [google]

Three Wonders captured the art of old Psygnosis games without being overy detailed.

>> No.4750967
File: 46 KB, 512x448, rudra_07.png [View same] [iqdb] [saucenao] [google]

>> No.4750973

Fucking christ that looks dope

>> No.4750989

I wish Capcom had done more with the Three Wonders series. It just had such a great look to it and it was incredibly fun to play

>> No.4750992

They look awful, especially in motion. Like most of retro games with 3d rendered sprites.

>> No.4750993 [DELETED] 
File: 19 KB, 240x160, castlevania_aria_of_sorrow_03.png [View same] [iqdb] [saucenao] [google]

Agree. Even the portable ones have nice graphics. Like Aria of Sorrow.

>> No.4750994

I disagree, but again, seeing an stretched image on a modern HD display doesn't really make it justice at all.

>> No.4751000

>pic unrelated

>> No.4751002 [DELETED] 
File: 13 KB, 240x160, images.png [View same] [iqdb] [saucenao] [google]

There were really amazing artists working for Capcom in that era. I love CPS2 games, but I believe I prefer the style of CPS1 games a bit more.

Keeping on with the thread, I like a lot the funky artstyle of Wario Land 4. The Wii one was nice but less unique, I think.

>> No.4751006

You will appreciate how good this game looks once you get past your teenager edgy phase. It happened to me, too.

>> No.4751008

Is the FX chip on Yoshi's Island giving the game more colors than the SNES would normally do?
Its colors always impressed me, to this day.

>> No.4751012

>>>/v/ you fucking retard.

>> No.4751014

It was pixel art, but yeah, my mistake, edgelord.

>> No.4751051

I liked it

>> No.4751058

Bof IV is one of the best looking games on the system.

>> No.4751116
File: 360 KB, 500x384, victory.gif [View same] [iqdb] [saucenao] [google]

BoFIV was quite a landmark in game animation when it came out. Each of the main characters have something like 4,000 frames of animation. Today I'm sure there's a few things that maybe surpass but it's still an amazing feat of animation.

>> No.4751124
File: 64 KB, 320x240, Lomax-14.png [View same] [iqdb] [saucenao] [google]

The Adventures of Lomax is pretty nice looking.

>> No.4751149
File: 26 KB, 256x224, 7511E9B2-B826-41C9-9482-60C572DCBB2A.png [View same] [iqdb] [saucenao] [google]

Wonder Project J
This is a super famicom game that has huge and well animated expressive character sprites. Detailed backgrounds and excellent design work. You never see work like this in modern indie games.

>> No.4751152
File: 189 KB, 512x448, 4D1AD36A-BD7B-4854-A62E-88F58605D303.jpg [View same] [iqdb] [saucenao] [google]


>> No.4751157

I love shit like this
So tiny and wonderful

>> No.4751163

I love everything about this game except the damn gameplay. I just get so frustrated trying to make the kid listen and he always just gets pissed and start to refuse my commands. Cool game and someday I hope I can get into it actually

>> No.4751164
File: 67 KB, 530x318, afm1.jpg [View same] [iqdb] [saucenao] [google]

Most retro indie games didn't have the resources to make sprites of that quality either though. Independent always usually comes along with a low budget for things like graphics, animation and music.

>> No.4751165
File: 101 KB, 320x320, CBCEF8C6-6E30-4066-99EB-4AF5AA50A82B.png [View same] [iqdb] [saucenao] [google]

That’s kinda the point of the game is to raise the kid.

Teaching him is the core gameplay and the rpg mechanics mixed with the point and click adventure interface make it very unique. After the initial hurdles in the beginning the gameplay smooths out and yes pretty exciting. You really bond with pino as a result.

>> No.4751171

>You never see work like this in modern indie games.
Lol what, the exact opposite is true.

>> No.4751175
File: 142 KB, 700x525, 2594BE7D-19B9-4FDB-BC01-0FFD042FC67E.jpg [View same] [iqdb] [saucenao] [google]

While the gameplay was a big step back from the previous entry, you’ll be hard pressed to find a more beautiful looking ps1 rpg than Saga Frontier 2

>> No.4751179
File: 53 KB, 115x215, Sf-pyron.gif [View same] [iqdb] [saucenao] [google]

The Darkstalkers series. Sprite animation that blew people's' minds back in the day not just for its quality but its creativity. In an era where Street Fighter 2 clones were everywhere and every fighting game had its own karate guy, ninja, boxer, wrestler, and kung fu chick and attacks didn't get much fancier than throwing a fireball or two, you now had a game where zombies impale you with their ribs, mummies put curses on you, robots sprout drills and wrecking balls, mermen throw you with their tongues, and yetis spit snowmen at you. All rendered in fluid, cartoon animation on the level of classic Looney Tunes and Disney.

>> No.4751182
File: 30 KB, 268x188, 02DF7CD2-3517-4209-B05D-8A5400AC92B6.jpg [View same] [iqdb] [saucenao] [google]

Astal on the Saturn.
Beautiful game that will be lost in time :(

>> No.4751187
File: 151 KB, 640x448, D379E2FB-A653-4B6A-A3D9-710B6560BD38.jpg [View same] [iqdb] [saucenao] [google]

Princess Crown

I wish vanillaware would get this shit localized and release an updated port of this like they did with the enhanced re-release of Odin’s Sphere, dragon’s Crown and Muramasa

>> No.4751193
File: 1.77 MB, 320x240, 87F9C34D-8705-4CD0-AA9E-A801BB3DCAFB.gif [View same] [iqdb] [saucenao] [google]

Gun force 2

>> No.4751195
File: 63 KB, 576x448, DF6B8214-A257-4A67-B998-18CF7954BF5D.png [View same] [iqdb] [saucenao] [google]

Keio Flying Squadron 2

>> No.4751196
File: 1.10 MB, 1920x1080, PSOGL2_032.png [View same] [iqdb] [saucenao] [google]

>> No.4751201

Never going to happen, sadly. I recall reading in an interview that the original files are lost, and they don't own the rights to it anyway.

>> No.4751203
File: 171 KB, 640x448, 377D4E8B-8149-4874-842D-3D2F6EC25A2F.jpg [View same] [iqdb] [saucenao] [google]

Super Tempo

>> No.4751207

You don’t need the original files or source code. They can reverse engineer a retail copy. That’s how Bluepoint games does all their remasters like the Ido and Shadow of the Colossus Collection, God of War Collection, MGS HD collection and the Shadow of the Collosus remake.

As for the rights, anything can be worked out.

>> No.4751208

THIS. I kept playing this game just to see what would happen next. The battle system was weird though, and while I enjoyed it I liked the first game way more. I never beat the game though - Battle of South Moundtop ended my run

>> No.4751212
File: 113 KB, 1000x583, ACE6DB18-F398-48C3-B163-172214BA6DD7.jpg [View same] [iqdb] [saucenao] [google]

Dungeons and Dragons: Shadow Over Mystara

>> No.4751217
File: 118 KB, 1000x583, 1C1A7058-F9E7-4212-B633-71B66DD30F53.jpg [View same] [iqdb] [saucenao] [google]

Capcom’s sprite artists really were on another level.

>> No.4751221

You may not NEED the original files, but it sure makes it a hell of a lot easier. For the amount of effort it would take it's extremely unlikely that they'll ever bother, especially for a game that isn't all that popular to begin with.

>> No.4751226

All I know is Bluepoint has never once relied on archived data and they have made a big name for themselves by using retail copies. If they managed to do it, I don’t see why not anyone else. Something that is visually striking like Princess Crown would get a lot of attention and the opportunity to improve on it would make it a desirable product.

Just seems like money on the table to me.

>> No.4751231

The explosion looks like it's flipping them the bird.

>> No.4751235
File: 36 KB, 352x240, 1D4DBC17-12E0-41B6-B6A9-4BAC6882D4B0.png [View same] [iqdb] [saucenao] [google]

The Saturn version of Earthworm Jim 2

>> No.4751239

I knew that was capcom because of the staircase, it's real similar to the ones in X4 and X5.

>> No.4751243

Better than metal slug

>> No.4751247
File: 110 KB, 340x224, willow.png [View same] [iqdb] [saucenao] [google]

The Willow arcade game.

>> No.4751249
File: 239 KB, 640x480, un-squadron-05.png [View same] [iqdb] [saucenao] [google]

U.N. Squadron in Snes. Again by Capcom.

>> No.4751253

I always thought of it as one of Capcom’s weaker CPS titles. Little Nemo or 3 Wonders are far more beautiful games.

>> No.4751260
File: 94 KB, 1264x288, bg_cannibals1[1].png [View same] [iqdb] [saucenao] [google]

When I was a kid the world of Monkey Island was one I really wished I could live in.

>> No.4751275
File: 302 KB, 1920x1080, 3C91D23B-6199-4D28-BFB1-453581A3A292.jpg [View same] [iqdb] [saucenao] [google]

Full Throttle is probably the best looking scumm engine game ever designed. Peter Chan’s designs and art are top notch.

>> No.4751285
File: 25 KB, 640x400, 2ACEEA8E-F2F6-45F5-9951-55588DCA86F2.png [View same] [iqdb] [saucenao] [google]

>> No.4751316
File: 207 KB, 1000x750, lomax the beauty.jpg [View same] [iqdb] [saucenao] [google]

The best European pixel art.

>> No.4751351

Judging by the filenames
If you are the same dude posting a lot of the games
Thank you
And everyone for these pretty suggestions

>> No.4751360
File: 131 KB, 320x224, 1053701153.jpg [View same] [iqdb] [saucenao] [google]

Alien Storm. Crazy old Sega at its best.

>> No.4751364
File: 30 KB, 256x240, 1050856930.gif [View same] [iqdb] [saucenao] [google]

Edward Randy had some of the best art of the classic Data East games.

>> No.4751384
File: 16 KB, 640x288, lionheart_1.png [View same] [iqdb] [saucenao] [google]

Thalion's games are gorgeous overall, but I think Lionheart looks the best. The colours, the cool environments, craploads of parallax.


>> No.4751465
File: 92 KB, 320x224, 37186D41-70AF-4384-BD1F-82FAFE847C87.jpg [View same] [iqdb] [saucenao] [google]

Vagrant Story might be the only 3D ps1 game to have beautiful graphics

>> No.4751473
File: 43 KB, 500x375, FDEC8902-F931-428D-9789-8F63F324A7CF.jpg [View same] [iqdb] [saucenao] [google]

Both Oddworld ps1 games

>> No.4751489
File: 56 KB, 500x364, 30A72B31-6A14-4585-94EA-6C2DDB57F629.gif [View same] [iqdb] [saucenao] [google]

Little Ralph’s Adventure

>> No.4751492
File: 57 KB, 498x492, KSD.gif [View same] [iqdb] [saucenao] [google]

Kirby games.

>> No.4751494
File: 38 KB, 500x352, FCFDC537-622B-48A9-B3EA-F8AB1DC0DF51.gif [View same] [iqdb] [saucenao] [google]


>> No.4751501
File: 306 KB, 500x338, paperm.gif [View same] [iqdb] [saucenao] [google]

>> No.4751505


Always thought Super Star backgrounds looked kinda shitty. Why did they try to go for that fake 3D look after the wonderful hand drawn look of Dreamland 3?

>> No.4751507
File: 23 KB, 256x224, 43271F57-9020-4F7E-B7F4-06C96CAC0C52.png [View same] [iqdb] [saucenao] [google]

Run Saber

>> No.4751516

Fake 3D? That looks as 2D as it gets to me.
Anyway, didn't DL3 came after SS?

>> No.4751518
File: 225 KB, 480x480, ED1B81A3-90CF-4AAA-AFD0-35F5ACA95A39.png [View same] [iqdb] [saucenao] [google]

Gourmet Sentai

>> No.4751521
File: 15 KB, 256x129, 937E3848-C88A-45A8-80D1-50A14409E980.gif [View same] [iqdb] [saucenao] [google]

Words can’t explain how insane this game is

>> No.4751526
File: 666 KB, 480x270, STOP.gif [View same] [iqdb] [saucenao] [google]

Oh My God.
Get it away!
Stop it! Stop it from living, well I guess it's already dead...

>> No.4751528
File: 64 KB, 640x512, LegendOasis-2.png [View same] [iqdb] [saucenao] [google]

I love the whole look of this game.

>> No.4751534
File: 382 KB, 2060x1549, A22E2693-18BA-4F6D-A5DA-CD12A2DE2D86.jpg [View same] [iqdb] [saucenao] [google]

Surprised Mana 2/Denetsu 3 hasn’t been mentioned yet

>> No.4751535

To me some look like pre-rendered backgrounds, like Donkey Kong but cheaper.

>> No.4751541
File: 96 KB, 320x240, C3CF4043-636A-40E4-9226-31A2B9EC144C.png [View same] [iqdb] [saucenao] [google]

Chrono Cross

>> No.4751543
File: 62 KB, 480x328, A3443B86-41A7-49A7-AE0E-AB48F7420DEA.jpg [View same] [iqdb] [saucenao] [google]

Chrono Cross really achieved visuals like no other game I ever seen. Very graceful approach to prerendered backdrops.

>> No.4751545
File: 127 KB, 800x600, 455DD198-EB25-48AE-80B5-3C48150D236D.jpg [View same] [iqdb] [saucenao] [google]

>> No.4751547
File: 21 KB, 256x224, kirbysuperstar_06.png [View same] [iqdb] [saucenao] [google]

I don't see it, to me it looks like a more colorful Kirby's Adventure.

>> No.4751548
File: 63 KB, 640x480, ECF23550-EBD2-4616-A59B-BD27FC1B7CA1.jpg [View same] [iqdb] [saucenao] [google]

>> No.4751549


>> No.4751551
File: 58 KB, 640x480, 955C9807-9679-4139-8E0E-F3420EFBA4BE.jpg [View same] [iqdb] [saucenao] [google]

Even Cross’ 3D elements aged well due to careful design and use of color.

>> No.4751556
File: 639 KB, 500x262, goe_99.gif [View same] [iqdb] [saucenao] [google]

*blocks your path*

>> No.4751585
File: 26 KB, 320x224, Golden Axe The Revenge of Death Adder gameplay1.png [View same] [iqdb] [saucenao] [google]

Some System 32 goodness.

>> No.4751590
File: 609 KB, 400x686, mercs.png [View same] [iqdb] [saucenao] [google]

Another Capcom classic. Love the little details in the backgrounds.

>> No.4751593
File: 18 KB, 320x224, dynspec-1.gif [View same] [iqdb] [saucenao] [google]

Treasure always got the best from the MD.

>> No.4751601
File: 79 KB, 512x448, Demons-Crest-Europe-15.png [View same] [iqdb] [saucenao] [google]


>> No.4751607

Lode Runner 2

>> No.4751615
File: 360 KB, 1280x960, lands-of-lore.jpg [View same] [iqdb] [saucenao] [google]


>> No.4751620
File: 107 KB, 640x480, mi3.jpg [View same] [iqdb] [saucenao] [google]

>> No.4751851
File: 42 KB, 316x200, Foret1PC.png [View same] [iqdb] [saucenao] [google]

Rayman 1

>> No.4751852 [DELETED] 
File: 172 KB, 640x421, Minish Cap.jpg [View same] [iqdb] [saucenao] [google]

Minish Cap

>> No.4751880

not /vr/

>> No.4751947
File: 988 KB, 2016x1512, 20170618_175610_resized.jpg [View same] [iqdb] [saucenao] [google]


>> No.4752042
File: 19 KB, 320x224, headdy_01.gif [View same] [iqdb] [saucenao] [google]

Dynamite Headdy is definitely up there, pretty amazing what the developers were able to squeeze out of it despite the 64 color limit.

>> No.4752196
File: 1.48 MB, 480x270, TxK-001.gif [View same] [iqdb] [saucenao] [google]

Tempest X man

>> No.4752218

Super Star definitely had amazing aesthetic

>> No.4752350


>> No.4752379
File: 6 KB, 256x192, CA6262FB-30AD-410D-ABB3-086D07C946BC.png [View same] [iqdb] [saucenao] [google]


>> No.4752393


>> No.4752468

The pipe still looks like a bad shoop.

>> No.4752473

oh cool it's all neon n shit, like a las vegas billboard. That would make an interesting art style choice for a game, but if there was a console that just always looked like a lite brite it'd be laughable.

>> No.4752714

You really couldn't put these all into one post?

>> No.4752775

Some are gifs

>> No.4752801

everybody is posting 2d examples but what are more like this? >>4751541 low poly can be great too

>> No.4752863
File: 29 KB, 320x240, jacky.jpg [View same] [iqdb] [saucenao] [google]

low poly is an acquired taste

>> No.4752882
File: 134 KB, 501x438, 35537.png [View same] [iqdb] [saucenao] [google]

I also love the look of the original DKC. Colors are great

>> No.4752891


>> No.4752897
File: 383 KB, 800x600, B6824BA4-8240-489F-B964-F025E6D2B53E-4922-000003EFBF4AAE97.jpg [View same] [iqdb] [saucenao] [google]

The original Spyro trilogy still looks nice

>> No.4752903
File: 151 KB, 704x448, 9DC72875-943D-41C1-A875-2C328642D2B3-4922-000003F0C5F30BC4.jpg [View same] [iqdb] [saucenao] [google]

Sonic Jam and R

>> No.4752915
File: 3.00 MB, 426x240, 1499367683531.webm [View same] [iqdb] [saucenao] [google]


whoa, now

>> No.4752917
File: 163 KB, 800x700, floatingrunner.jpg [View same] [iqdb] [saucenao] [google]

The usual suspects.

>> No.4752963
File: 65 KB, 1024x578, 17AEEFA8-151A-4CC3-919A-DE8E7D2A2C89.jpg [View same] [iqdb] [saucenao] [google]

Outside of Vagrant Story and Chrono Cross, there are not too many legitimate beautiful early 3D games. There are a few exceptions here and there.

Silent hill to me made up for the technical short comings of early 3D by focusing on very striking art direction and careful use of darkness and obscuration to create a very distinct feel that you didn’t see in other 3D games. I personally find this game very beautiful.

>> No.4752987
File: 62 KB, 799x600, 24B56A7B-929A-46C5-BE06-AB2F92968237.jpg [View same] [iqdb] [saucenao] [google]

People say ps1 3D aged like milk and they’re mostly right... except for Silent Hill. (And maybe a few other exceptions)

>> No.4752990
File: 98 KB, 750x570, DC08B46E-F497-43A8-8F56-9363BB2A23D9.jpg [View same] [iqdb] [saucenao] [google]

It’s shocking to me that this is from a Ps1 game

>> No.4752993
File: 124 KB, 750x658, 3C513917-5DC1-4035-8F5A-97F06112F7B9.jpg [View same] [iqdb] [saucenao] [google]

>> No.4752995
File: 38 KB, 500x515, large.jpg [View same] [iqdb] [saucenao] [google]

>> No.4753000

Well it didn't look like that running from a PSX.

>> No.4753078

This is from Masahiro’s own personal files. This was his render before it was implemented into the game proper.

>> No.4753082

That's because in Silent Hill everything is ugly on purpose.

>> No.4753234
File: 600 KB, 960x896, Projekt bez tytułu (2).png [View same] [iqdb] [saucenao] [google]


>> No.4753238
File: 2.77 MB, 1856x1394, MPKJ.png [View same] [iqdb] [saucenao] [google]

>> No.4753295

shut the fuck up

>> No.4753429

Dat fire dick on the bottom left tho

>> No.4753618
File: 252 KB, 1024x580, popo5024445_orig.jpg [View same] [iqdb] [saucenao] [google]

This game is so fucking cute it's a shame it sucks.

>> No.4754203

i accept your concession

>> No.4754235
File: 971 KB, 1630x1105, IMG_20180429_231337-01.jpg [View same] [iqdb] [saucenao] [google]

SMW2 glitched on my GB Micro the other day. I thought it looked p cool

>> No.4754241
File: 49 KB, 600x400, GBmicro3.jpg [View same] [iqdb] [saucenao] [google]

Micro screens are just so sharp and pretty.

>> No.4754280

A lot of low poly games completely shit the bed on artstyle because they knew they would be received as looking good just for being 3D

>> No.4754351
File: 56 KB, 500x320, idea no hi.gif [View same] [iqdb] [saucenao] [google]

I really like this scene from the very beginning of Idea no Hi. It's pretty simple, but something about it.

>> No.4754357

>all those different scenes where the kid gets eaten and the monster gets a huge belly bulge
what an awful way to go haha

>> No.4754403

I know it was towards the end of the nes lifecycle but it's utterly amazing this is an 8 bit game. There are so many different types of scenery and such. If this game had some kind of first party support it would have been a major hit in the U.S. Too late in the lifecycle and had to compete with snes directly.

>> No.4754412

It's a shame the system themselves aren't very good for playing games on. Creaky D-pad and subpar shoulder buttons really hurt it.

>> No.4754440

Tinhead on genesis looks sexy. It's a spiritual successor but not sure if classifies as retro but Shining Tears has some friggin good artwork.

>> No.4754445

I hope they remake this, and take out all the bullshit along with it like getting wiped out in 1 attack.

>> No.4754463
File: 64 KB, 640x480, Micro2.jpg [View same] [iqdb] [saucenao] [google]

I find the d-pad to be very comfortable to use actually, but yeah the shoulder buttons feel a bit awkward, mostly because of how cramped it feels to use them due to the tiny size of the system. Otherwise I don't really have any other issue with it, I like to use mine and anyway it's the only GBA model I own.

>> No.4754465

That's a monkey's paw if I ever heard one after SE's butchering of Secret of Mana.

>> No.4754968
File: 1.06 MB, 437x314, plantfood.gif [View same] [iqdb] [saucenao] [google]

Heart of Darkness deserved its own post.

>> No.4754970

Would be cool if Fire Brand would change forms in MvCi corresponding the the infinity stone he had.

>> No.4754983
File: 1.44 MB, 1374x954, ggggggggggg.png [View same] [iqdb] [saucenao] [google]

dreamland 3 is honestly one of the best looking snes games, if not games in general

>> No.4755035

>A lot of artists who would go on to work on symphony of the night started here
What exactly do you mean by this? I looked at the game's credits and couldn't find anyone in common with SotN.

>> No.4755043
File: 408 KB, 640x480, terranigma-04.png [View same] [iqdb] [saucenao] [google]

Yo, anyone mention Terranigma?

>> No.4755224
File: 22 KB, 512x448, no34.png [View same] [iqdb] [saucenao] [google]

nothing in common at all?

>> No.4755248
File: 1.07 MB, 500x508, 1499280574571.gif [View same] [iqdb] [saucenao] [google]

Basically all the Disney games made in Japan.

>> No.4755304

Capcom's 16 bit Disney games and Willow in the arcade

>> No.4755382

>The difference is notorious

What did he mean by this?

>> No.4755403

Notorious: prominent, outrageous, notable

>> No.4755406


Nobody speaks like that nigger

>> No.4755407

Language evolves gramps, get used to it.

>> No.4755636
File: 575 KB, 1018x768, eb632bf1-ed4c-4a47-a43c-60ef301e0fb8.png [View same] [iqdb] [saucenao] [google]

I know, that's why I'm asking for low poly artstyles done right. Ever since I've played the original Spyro trilogy and Dream Emulator I've been on the hunt for stylish low poly games
Floating Runners looks cute, too bad it's unplayable with these controls

>> No.4755656
File: 492 KB, 1920x1080, Tobal no1 (6).png [View same] [iqdb] [saucenao] [google]

Blocky is beautiful

>> No.4755663

I always thought it looked flat and lifeless. Especially compared to Yoshi, which was going for a similar style.

>> No.4756280 [DELETED] 

Poor little white boy got BLACKED

>> No.4756297
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google]

What a shitty bait. VS has nice texture work but the way they appear ingame has really fucked up, inconsistent texels.

>> No.4756398
File: 315 KB, 500x286, 9f6zcKN.gif [View same] [iqdb] [saucenao] [google]

say it loud, I'm block and I'm proud

>> No.4756407

I'll give you some of my personal favorites

Sonic the Fighters https://www.youtube.com/watch?v=DR8PwP4Oq1o
Megaman legends 1 and 2 https://www.youtube.com/watch?v=VAVOjAJ1920
Tail Concerto https://www.youtube.com/watch?v=j2Jdx2sRSkc
Stray Sheep - The Adventure of Poe & Merry: https://www.youtube.com/watch?v=KOV8njN4m9w
Stray sheep isn't much of a game, but I'll be damned if it doesn't have one of the best art directions I've ever seen in a game.

>> No.4756431

On my phone so can't post pics, but why has nobody posted any of the NiGHT's series yet?

>> No.4756443
File: 299 KB, 1920x1080, FormatFactoryPSOGL2_005~1 (2).png [View same] [iqdb] [saucenao] [google]


>> No.4756453
File: 83 KB, 1920x1080, og kuma.png [View same] [iqdb] [saucenao] [google]


>> No.4756493 [DELETED] 

Trip World on Game Boy

I'm on my phone too,

>> No.4756498
File: 59 KB, 500x512, tumblr_mz80gi4QH61roqda3o1_r2_500.gif [View same] [iqdb] [saucenao] [google]

Trip World on Game Boy

I'm on my phone too

>> No.4756502
File: 35 KB, 256x240, Gimmick-Treasure1.gif [View same] [iqdb] [saucenao] [google]

Mr. Gimmick on NES

>> No.4756517
File: 18 KB, 768x720, tumblr_lyejdtdN2C1qbzzgco1_r1_1280.png [View same] [iqdb] [saucenao] [google]

Little Samson on NES

>> No.4756521
File: 1.26 MB, 660x371, hairwhip.gif [View same] [iqdb] [saucenao] [google]

Shantae on GBC

>> No.4756660
File: 29 KB, 256x240, Little-Samson-201301020642256.jpg [View same] [iqdb] [saucenao] [google]

That game has insane spritework

>> No.4757650
File: 4 KB, 256x224, batman-returns_nes.png [View same] [iqdb] [saucenao] [google]

Man that looks so much better then the NES version I had.

>> No.4757717
File: 75 KB, 1600x900, 0999867546.png [View same] [iqdb] [saucenao] [google]

castlevania bloodlines,reflection in many stages and zombies dont just burn away, instead their torsos stay on the ground when you hit their bodies

>> No.4757723

wish they would bring out the color a little more

>> No.4757762

Can I start with BoFIV without missing out on the plot of the previous games? Is it like FF where each entry is unrelated to the others?

>> No.4757818


>> No.4758705

Quit reveling in ignorance, you aren't any better for it.

>> No.4758713

Undeniably the best-looking scotformer on SNES, and possibly any Nintendo console.

>> No.4759651

DKC3 didn't have bad music, but Evelyn Fischer is no David Wise.

>> No.4759661


butthurt nigger.

>> No.4760234

The artstyle of DK3 was very interesting, but it's a shame that is the only nice thing I could say about it.