[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 32 KB, 450x316, 75c25ef2e8dc17286af10d23cef60457.jpg [View same] [iqdb] [saucenao] [google]
4739975 No.4739975 [Reply] [Original]

>> No.4739979

/thread

>> No.4739983

pokemon

>> No.4739984

banjo kazooie

>> No.4739986

>>4739984
This and Tooie

>> No.4739993

>>4739975
Mario 64 is not a collectathon.

>> No.4740174

>>4739993
>collect 8 red coins
>collect 100 coins
>find 5 secret spots

>> No.4740175

>>4740174
The stars are goalposts, and the coins are basically keys to unlock them. You might as well call Zelda a collectathon too while you're at it.

>> No.4740181

>>4740174
You don't need to do any of these to beat the game if you don't want to. Plus, those are just a very small percentage of objectives in the game.
SM64 is an obstacle course game, starts act merely as a goal point.

>> No.4740194

Any platformer Rare made for the N64.

>> No.4740227

>>4740175
zelda is a collectathin. you literally collect rupees, keys, items, and weapons

>> No.4740774

Spyro 2

>> No.4740789

Diddy Kong Racing.

>> No.4740795

Pac-Man :-)

>> No.4740803
File: 14 KB, 171x218, 1520439828898.jpg [View same] [iqdb] [saucenao] [google]
4740803

>>4739979
People ITT calling it not a collectathon are objectively wrong.

>> No.4740805

>>4740803
>>4740181 has a point though, stars are just goals, and the coins are optional and not mandatory to beat the game, plus they are a minority compared to all the other stars which are obstacle courses.

>> No.4740809

>>4740805
All collectathons have optional things and shiny goalposts, and all of them are obstacle courses. Some difference in mechanics and gameplay but you always collect the shiny things to beat the game.

>> No.4740818

>>4740809
But compared to most other "collectathons" (who came up with that term, anyway?), Mario 64 doesn't really seem like you actually collect a bunch of stuff.
On games like Banjo you're collecting shit all over the place, jiggies, eggs, feathers, the little colored guys, etc.
Mario has just coins, like every other Mario game. Might as well say SMB1 is a collectathon and that you just "collect flags" to beat the game.
But still, the term "collecthaton" always seemed silly to me, they're 3D platformers, some have more focus on collecting shit than others.

>> No.4740824

>>4740818
So much right in this post, I think the term is derogatory because it was an easy way to dismiss the games without giving a good arguement. But still i would consider M64 up there with Banjo and Dk64 as the "good games that I collected stuff in" because it is required to explore the stages to collect all the things rather than get to the end like in most 2d platformers. Sure, the other games had more to collect but they were some what optional aswell. But they all had multiple golden things in each stage that you needed to collect in order to progress.

>> No.4740850

>>4740175
>The stars are goalposts
And the game demands an exact amount of those "goalposts" to unlock new parts of the castle and beat the game. It's a collectathon.

>> No.4740902

>>4740850
Just like how smb requires 3 flags to unlock each castle

>> No.4740905

I'm gonna have to say Turok

>> No.4740953

>>4740905
This

>> No.4740967

>>4740902
>Just like how smb requires 3 flags to unlock each castle
Or only five in total to beat the game. These are entirely intentional. Super Mario 64 demands you collect 70 stars to beat the game, no ifs, ands, or buts. It demands other star amounts to unlock parts of the castle.

>What about BLJing up the stairs to Bowser!
That is not intentional game design. It is exploiting programming errors. The key difference is developer intent. Warp zones in SMB were intended by the developers, BLJ in SM64 was not.

>> No.4741206

>>4740967
Okay, how about SMB3? You need to either collect a lot of star/flower/mushroom icons at the end of each level. You can collect a few flutes to reach the end of the game faster though.

>> No.4741240
File: 136 KB, 800x797, 86318-ape-escape-playstation-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4741240

>>4739984
>>4739986
So what's so good about these games?
I tried playing Kazooie a while back and stopped playing it in Bubbegloop Swamp. Just slow walking around tiny stages with barely anything interesting to do in them. No challenge at all, nothing but slow walking over notes and the occasional jiggies.

Mario 64 and Ape Escape both shit on Banjo from great heights, as they actually have shit to do in them.

>> No.4741245

>>4741240
You can walk fast if you use Kazooie.

>> No.4741248

>>4741245
Yeah, but it's still mostly just walking around. They didn't even try to make the collecting interesting.
Does Tooie have more action/stuff to do in it than Kazooie?

>> No.4741254

>>4741248
I'm not the biggest Banjo fan, but I had some platforming fun with it, mostly in the later stages though. Click Clock Woods or whatever was really ingenious and has challenging platforming, the port level as well.
I never played Tooie.

>> No.4741259

>>4741254
I should probably finish Kazooie then to see those levels. Seems like short game anyways.

Banjo is not bad, but now after playing it for myself I think it's crazy that some people claim it's better than Mario 64 or Ape Escape.
Kazooie is about on the level of Spyro 1, as they both suffer from pretty much the same problems: overly easy and repetitive games that don't make the collecting interesting enough.

>> No.4741556

>>4741206
>You can collect a few flutes to reach the end of the game faster though.
Yes, and those are developer-intended. You're undermining your own flimsy argument. With two flutes you can reach world 8, or you can play through the game with one flute, or play through the game with no flutes.

In Super Mario 64, you must collect 70 stars to face Bowser, period. There is no developer-intended warping and your progress is directly tied to how many stars you have. How is this simple difference so difficult for you to comprehend? You're hung up on trying to define flagpoles and cards as some sort of collectible, but they aren't since progression is not directly tied to a hard number of them. To play the Bowser levels in SM64, you NEED a certain number of stars period. Circumventing those requirements is circumventing developer intent.

>> No.4741559

Conker's BFD and all other answers are wrong

>> No.4741614

>>4741559
>floaty controls and edgy ""humor""
>game turns into a terrible shooter about 3/5 through

>> No.4741659

>>4741240
My problem with Rare 64 games in general is just how not fun it is to collect things, which is a deal breaker for collectathons. I always slog through the game, just to get to a point where I'm near the end of the game and then have to backtrack and re-visit a bunch of boring levels to collect enough x to move on, and I can't bring myself to explore a bunch of levels that I didn't even enjoy the first time around.

>> No.4741676

>>4739983
Kek, its the hardest collectathon to "catch em all". Ive never met a person who had all 150 pokemon on a cart, thats legit.

>> No.4741687

>>4741556
>You're hung up on trying to define flagpoles and cards as some sort of collectible
Do you seriously not realize he’s mocking you and everyone who thinks Super Mario 64 is a collectathon? He’s picking those examples because they’re clearly pendantic in being used as an argument for what a collectathon is, which is very obviously flying over your head.

SM64 isn’t a collectathon because none of those special coins (outside of yellow) carry over outside of the levels you obtain them in, unlike games such as Banjo Kazooie that have inventory screens for everything you’ve earned. You collect nothing that carries over except for stars in SM64 (yellow coins don’t count either). It is NOT a collectathon.

>> No.4741696 [DELETED] 

>>4741687
>>>414741608
>reading 120 posts of autism just to see if some retard indirectly mentioned something by posting a youtube link with no context or description
So, you're saying you were only pretending to be retarded?
>none of those special coins (outside of yellow) carry over outside of the levels you obtain them in
"Special coins" as you put them are just multiples of regular coins. A blue coin gives you 5 yellow coins, a red coin gives you 2 regular coins. The game keeps track of how many coins you collect in each stage.
>You collect nothing that carries over except for stars in SM64
How is this different from most collectathons? Banjo has jiggies. Mario has stars. Banjo has in-level sub-sets of items to collect to earn jiggies (multi-colored gnome guys), Mario has in-level sub-sets of items to collect to earn stars (red coins). Banjo has abilities to unlock, Mario has abilities to unlock.
>(yellow coins don’t count either)
Oh okay so the notes don't count in Banjo, so it's not a collectathon either by your shit logic.

>> No.4741701

>>4741687
>Do you seriously not realize he’s mocking you and everyone who thinks Super Mario 64 is a collectathon?
So, you're saying you were only pretending to be retarded?
>none of those special coins (outside of yellow) carry over outside of the levels you obtain them in
"Special coins" as you put them are just multiples of regular coins. A blue coin gives you 5 yellow coins, a red coin gives you 2 regular coins. The game keeps track of how many coins you collect in each stage.
>You collect nothing that carries over except for stars in SM64
How is this different from most collectathons? Banjo has jiggies. Mario has stars. Banjo has in-level sub-sets of items to collect to earn jiggies (multi-colored gnome guys), Mario has in-level sub-sets of items to collect to earn stars (red coins). Banjo has abilities to unlock, Mario has abilities to unlock.
>(yellow coins don’t count either)
Oh okay so the notes don't count in Banjo, so it's not a collectathon either by your shit logic.

>> No.4741709

>>4741687
It is tho

>> No.4741712

>>4741614
>>floaty controls and edgy ""humor""
You should check out the unofficial sequel, a hack of A Link to the Past called "Conker's High Rule Tail". It makes the original Conker seem clever and witty in comparison.

>> No.4741725

"Collectathon" should not be taken literally. What the term really refers to is collecting items that satisfy BOTH of (1) finite and non-repeating, and (2) only indirectly impact progress. The more abstract the item is from the main goal(s) of the game, the more dubious the collectible.

Mario 64's stars don't count, they are directly related to progress. Coins satisfy most of the requirements, but are repeating which means they equate to "score" more than they do being a collectible.

Ammo does not count, like Banjo's eggs and feathers.

DK64 is a collectathon. Banana coins, colored bananas not to mention banana MEDALS, fairy pictures, blueprints. I'm sure I forgot a couple things. The more emphasis the game puts on a "totals" screen, the more likely it is you have a collectathon on your hands.

Psychonauts is a good example of a modern one.

>> No.4741728

Spyro trilogy did it right because it's the only time I ever gave a fuck about 100%ing as a kid.

>> No.4741734

>Rareware game
>/vr/ gets triggered again

>> No.4741735 [DELETED] 

Thanos kills half the Avengers and Dr. Stranges gives Thanos the time stone then sacrifices himself to save Iron Man.

>> No.4741760

>>4741734
Who are you quoting?

>> No.4741772

>>4741725
>finite and non-repeating, and (2) only indirectly impact progress
So by your definition, any game that has any items you can add to your inventory is a "collectathon", even things like Zelda would fit the bill under your conditions. But Mario 64 doesn't count for some reason.

>> No.4741785

>>4741772
No?

>(2) only indirectly impact progress

Most Zelda items are necessary to progress in the game and continue to be used with regularity even after their initial acquisition, same as with Metroid (retarded "sequence breaking" doesn't count). Important to note is that the items don't just open pathways abstractly, they actually impact the platforming and whatnot. Certain Zeldas (mainly the handheld ones) drift more toward the collectathon mindset, but those aspects tend not to be the meat of the game, or are better integrated.

>> No.4741815

>>4741785
>Most
You could say "most" Banjo items are necessary to progress (the jiggies). Every Zelda since A Link to the Past has had a shit ton of completely optional stuff to collect.

>> No.4741835

Final Fantasy VII

>> No.4742024

>>4741725
>psychonauts
>modern
nigga that game is over 10 years old

>> No.4742692

>>4739983
/thread

>> No.4742710

>>4741728
Same, pretty much the only collectathons I completed 100% as a kid, but the reward in Spyro 1 was really fucking bad. Just an empty bonus level with some gems in it.

>>4741725
>Psychonauts
>modern
It's fucking 14 years old and from two console generations ago.

>> No.4742716

>>4741676
My big brother collected 150 on his pokemon red cartridge. It's not that impossible.
Also, people do collect them all speedruns regularly for the /vr/ pokemon games or for just regular hundred percent playthroughs.

>> No.4742721

>>4741559
OP was asking for collectathons, anon. You barely collect anything in CBFD. If anything, the fact you only collect money and even that means jack shit in the ending was one of the reasons it made the game stand out from most platformers of the era. I found it made the game less interesting to replay because it relied too much on the story and characters and too little on actual gameplay but that's beside the point.

>> No.4742725

>>4742024
>>4742710
Still modern compared to /vr/ era games.Games have been sold since the 70s so even games from the past decade are still relatively new.

>> No.4744030

>>4742024
>>4742710
be a bit more flexible please

>> No.4744075
File: 3.27 MB, 1920x1080, 1snapshot_21.50.png [View same] [iqdb] [saucenao] [google]
4744075

>>4739975
super smash bros

>> No.4744248
File: 49 KB, 309x200, Xzibit892.jpg [View same] [iqdb] [saucenao] [google]
4744248

>>4739975
Yo, OP. I herd you like collecting collectathons.

>> No.4744765

>>4741676
I caught 'em all on my Gold cart. That Celebi was probably gamesharked sure, but I traded for it.