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/vr/ - Retro Games


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4739126 No.4739126 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4735314

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1523/93/1523936193601.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4739127

=== NEWS ===

[04-27] Powerslave EX Revival "not far" according to lead developer
https://twitter.com/SVKaiser/status/989945964831105024

[04-27] Further details of upcoming DOOM movie
https://geektyrant.com/news/doom-reboot-reportedly-has-a-director-and-lead

[04-26] FreeDoom maps, as PWADs
https://mega.nz/#F!j0cgkJKT!QXo16jxgK1iQf-92Sx1gdA

[04-26] func_msgboard is having a 100-brush mapping contest
http://www.celephais.net/board/view_thread.php?id=61565

[04-26] New Q1SP map, Mire Prison by jcr - feedback requested
https://drive.google.com/uc?id=1iwq_lBPaEDxqee4Qr430fCequXNyx3Fs

[04-26] Anon map release: Old Research Sector
https://mega.nz/#!AVcwWADK!qxrEr7yMG_TxYLyfqxOohQJtszlT2k_9vt4NlL9CMxQ

[04-25] A new beta for Brutal Doom v21 released:
http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v21-beta

[04-24] Dimension of the Boomed, a Quake themed mapset currently in beta.
https://www.doomworld.com/forum/topic/92574-dimension-of-the-boomed-beta2-release/

[04-23] Babel 4-23-2017 update, mostly bug fixes.
https://babel-mod.neocities.org/

[04-23] Mr. Friendly alpha release, turns Doom into "an Animal Crossing-like nonviolent social space"
https://jp.itch.io/mr-friendly

[04-22] Anon mod release: CLANG.wad, replaces every sound with CLANG
https://www.dropbox.com/s/x4k2bxhorxb4vyo/CLANG.wad?dl=1

[04-22] Anon map release: roomv4.wad
http://www.mediafire.com/file/f3xu3bifrox8mb2/roomv4.zip (original)
https://my.mixtape.moe/ylyuxt.wad (update)
https://my.mixtape.moe/aaczhx.wad (another update)

[04-22] Anon map release: no title given, forest/cave map
https://my.mixtape.moe/abvwgx.wad

[04-21] Touhou Doom Episode 3.5 Re-Release
https://forum.zdoom.org/viewtopic.php?t=57817

[04-19] Anon's hack of Terminus's Doombike mod
https://desuarchive.org/vr/thread/4718315/#4722307
http://s000.tinyupload.com/index.php?file_id=00088901197544308135

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.

>> No.4739137

yeah doom

>> No.4739139

>>4739137

Doom certainly is fun. Fun stuff. Yep yep yep.

>> No.4739154

Did any of the maps change across the development of Freedoom?

>> No.4739168

huh

>> No.4739172
File: 24 KB, 480x300, image_42261.jpg [View same] [iqdb] [saucenao] [google]
4739172

Powerslave is coming.

>> No.4739181
File: 583 KB, 1920x1080, 1524857595607.png [View same] [iqdb] [saucenao] [google]
4739181

What mod is this?

>> No.4739195
File: 2.34 MB, 2560x1080, spasm0007.png [View same] [iqdb] [saucenao] [google]
4739195

fishy

>> No.4739207
File: 2.01 MB, 2560x1080, spasm0002.png [View same] [iqdb] [saucenao] [google]
4739207

>> No.4739216

>>4739195
>>4739207
Map name?
Also Quake looks really good in ultra widescreen

>> No.4739221

>>4739181
RTC-3057

>> No.4739250

>>4739216
It's in the news post

>> No.4739287
File: 438 KB, 733x1024, 20120929-091859.jpg [View same] [iqdb] [saucenao] [google]
4739287

Another cover. This one looks good even if the helmet is a little weird

>> No.4739290
File: 151 KB, 250x330, what.png [View same] [iqdb] [saucenao] [google]
4739290

>>4739287
That helmet would look funny when viewed from the side.

>> No.4739306

Surprised Colorful Hell didn't add Iron Liches as Lost Soul variants

>> No.4739320

>>4739306
Iron Liches are fucking huge. They'd be better off as cacodemon replacements.

>> No.4739321

>>4739287
That helmet looks like a Winamp skin. Like, the vent at the top displays track information, the visor is the visualization, and the "buttons" on the mask part are the controls.

>> No.4739328
File: 113 KB, 398x500, 1506362489441.jpg [View same] [iqdb] [saucenao] [google]
4739328

>>4739321

>> No.4739342
File: 210 KB, 420x389, drone skin.png [View same] [iqdb] [saucenao] [google]
4739342

>>4739321
I can see the resemblance.

>> No.4739363
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4739363

>> No.4739368

>>4739363
several threads late mang

>> No.4739386
File: 380 KB, 733x1024, Winamp_Doom.jpg [View same] [iqdb] [saucenao] [google]
4739386

>>4739342

>> No.4739395

>>4738672
(from last thread)
fractal doom had a gun that sucked up tiny enemies, processed them into gibs, and shot the gibs at enemies

>> No.4739410
File: 299 KB, 1282x1043, QUAKE_Live_-_Crash_(5).jpg [View same] [iqdb] [saucenao] [google]
4739410

>>4739363
It better be crash.

>> No.4739416

>>4739386
Fukken saved.

>> No.4739419

>>4739386
Imagine wearing this thing. It would be so uncomfortable.
I wonder what the buttons would do.

>> No.4739421

>>4739419
>I wonder what the buttons would do.
Probably play D_RUNNIN.

>> No.4739427
File: 43 KB, 169x156, dermgeay-herrrrr.png [View same] [iqdb] [saucenao] [google]
4739427

>>4739421

>> No.4739429

>>4739421
Great. Now I imagine that UAC helmet have all a music player inside.Which means that the songs you hear are actually from the helmet rather than the map.

>> No.4739439

Is there a Heretic equivalent of Colorful Hell?

>> No.4739443

>>4739439
heretic plus.

>> No.4739451

Can A_Log/Log set its colour to the user's Item Pickup colour (msg0color) setting?
If not...why the hell not?!

>> No.4739452

How I play Powerslave senpai?

>> No.4739459

finished episode 3 of heretic
since i got two more, i'll see if i can beat those two

>> No.4739463

How do I run the Quake mission packs with Quakespasm?

>> No.4739478

Man, Samsara's weapon pickup code is nightmarish...

>> No.4739483

Never gonna happen, but if anyone's going to make sprites for the Doom 3 Bruiser, make it where his death animation has the screen black or something.

>> No.4739486

>>4738435
You know, it's funny because he likes Brutal Doom.
But I thought Leftenant Lenny said that people only dislike BD because it's too easy for them... :thinkingemojigrowsinsizeslowlyengulfingearth:

But yeah, Icarus seriously needs to get in the habit that when he plays a total conversion-like mods that adds new enemies, new levels and new gameplay mechanics he should PROBABLY start at easy, and only play easy after beating it on normal. I mean, remember when old games had these idosyncratic descriptions of their difficulty levels? Easy was almost never 'for stupid poop babies' but actually 'for beginning players'.

It was the same shit with Hideous Destructor and Doomed in Space, he would've enjoyed them a lot more if he first did an easy mode playthrough.

And I mean, it's not like we're just haters, guy gets PAID for this every month because Patreon. This is his part time job as what amount to a indie game journalist/critic, people have right to complain.

>> No.4739487

>>4739181
Why is he white in the mirror?

>> No.4739490

>>4739463
like you'd do with any other quake port
grab the expansion .bat and rename quake.exe to whatever the port exe is called

>> No.4739491

>>4739486
>thinkingemojigrowsinsizeslowlyengulfingearth
Can we just not

>> No.4739493

>>4739486
He makes these videos like once a week, so it could be his schedule

>> No.4739494

>>4739486
>only play easy after beating it on normal
Obviously, I meant the opposite, derp

>> No.4739505

>>4739493
I'd much rather have more in-depth fair reviews once per two weeks than reviews I can't really trust once per week. It gets to the point where I only watch DMM as basically notification and description of mods I might have not tried, and I ignore the review part.

>> No.4739509

>>4739486
According to the Doomworld thread, he was playing on Expert difficulty.
>The criticism of the enemy placement also struck me as kinda strange, he was clearly playing on 'expert' in that video yet it was stressed that difficulty was only intended for, well, experts. I deliberately renamed, recolored and re-tooled each difficulty setting to make the lower ones as fun and appealing as possible, but I guess the 'pick the 4th one down' instinct is just too strong to overcome at this point.

>> No.4739512

>>4739486
>But I thought Leftenant Lenny said that people only dislike BD because it's too easy for them
He said the exact opposite, that /vr/ complains about it being too hard.

>> No.4739517

>>4739512
Which is an incorrect observation.

>> No.4739519

>>4739517
/vr/ did complain about the hitscanners being harder in BD and how it turns certain encounters in maps into guaranteed game overs.

>> No.4739529

>>4739490
>expansion .bat
>renaming shit
Dude what?

>>4739463
Open console, type 'game hipnotic' for Scourge of Armagon and 'game rogue' for Dissolution of Eternity. Alternately, make a shortcut to the QS executable and add '-game rogue' or '-game hipnotic' (note the dashes) at the end of the target line. Assuming you already have both installed anyway, which you should if you got the files from the OP links.

>> No.4739530

>>4739125
I SWEAR I DIDN'T DISS YOUR FLY BOY

>> No.4739531

>>4739486
>>4739509
what was the mod?

>> No.4739532
File: 2.77 MB, 1280x360, brutal doom is so hard.webm [View same] [iqdb] [saucenao] [google]
4739532

>>4739519
The big complaints I remember are people thinking the cyberdemon being stupidly easy, only taking seven rockets, and in new versions, only six shells from the SSG.
Hitscan whiners complained about hitscanners, but they complain about normal hitscanners anyway, they won't stop complaining until all ranged enemies are imps.

Generally, people determined that many of the easier enemies were made harder, which ok, that's alright (I personally like mods that do that), but then a lot of the enemies which are supposed to be harder, bosses, are made stupidly easy, thanks to things like stupid damage scaling and the headshot mechanic.
Overall, /vr/ considers Brutal Doom to have bad and illogical gameplay balance, not that it's excessively hard (because it actually isn't).

>> No.4739535

>>4739363
>Mick Gordon doomguy
every time.

>> No.4739580

>>4739531
Doomed in SPACE
https://www.doomworld.com/forum/topic/98982-doomed-in-space-bugfixexpansion-march-18th-come-get-it-now/

>> No.4739584

>>4739519
that's only the case for the shotgunguys and zombiemen, but that's more fault in the mod's balance than on the players themselves

chaingunners are fucking pathetic in BD

>> No.4739590

>>4739580
thank you

>> No.4739595

>>4739486
Yeah I'm on MAP05 of Doomed in Space now and I dunno what the fuck Icarus is on about. The hitscanners are a bit excessive but Expert difficulty is in no way hard if you actually use the right weapons.

>> No.4739597
File: 347 KB, 475x594, 1523390492786.png [View same] [iqdb] [saucenao] [google]
4739597

>>4739127
>tfw you still have the source port

>> No.4739598

>>4739597
>to power slave

>> No.4739602
File: 109 KB, 960x720, Screenshot_Doom_20180429_050238.png [View same] [iqdb] [saucenao] [google]
4739602

When it's a static sprite like this it just looks like the imp is being bear hugged.

>> No.4739603

Hold the goddamn WHAT?
https://zdoom.org/zdkb/zdoom7.html

I didn't know monster patrol paths were a feature in ZDoom (it works in GZDoom, I checked).

That's a gamechanger if you want to make a stealth mod.

>> No.4739606

>>4739451
You may be able to retrieve it through zscript or even cvars

>> No.4739607

>>4739603
>a stealth mod.
NO

>> No.4739614

>>4739595
Icarus is bad at Doom. It's a well known fact, I occasionally cringe a bit when I watch his streams. He's also terrible at hitscanners - he doesn't even TRY to use cover (which is why he complains so much about using hitscanners in reviews for Project Einherjar and Operation Bodycount).

I just wish he acknowledged he was bad at it instead of calling every mod too hard. ESPECIALLY when he tries playing them at Ultra Violence for some reason.

Though to be fair Doom fandom culture might be a bit to blame, even here on /vr/ I keep seeing idiots who claim you should ONLY play Doom on Ultraviolence and everything else is for wusses, or that using saves - despite GAME MANUAL TELLING YOU TO DO THAT
- is cheating, and stuff like that. Icarus might simply be afraid of being called a scrub so he plays mods on higher difficulties than he should.

>> No.4739617

>>4739614
This fanbase is pretty toxic.

>> No.4739619

>>4739617
I take it you don't play any other game? Because despite being a cesspit of autism the Doom fanbase is fairly tame.

>> No.4739620

>>4739607
There are already several.
Sneaky Doom turns regular Doom into a Splinter-Cell like stealth game, and is best used with Dark Doom.
https://forum.zdoom.org/viewtopic.php?f=19&t=46174
And there is also unfinished WIP Metal Gear mod, currently in alpha. Sadly, you can't actually sneak much in it (unless you pick VR Missions epside- most of them can actually be stealthed). Play with Ultimate Doom.
http://www.moddb.com/mods/metal-gear-2-return-of-solid-snake/downloads/alpha-metalgear

>> No.4739624

>>4739614
To be fair I'm not a fan of enemy hitscan at all. At least not when it's not a 100% accurate hitscan with a nice windup and hopefully a warning designed to make the player take cover. However hitscan in Doom isn't overly hard to deal with and especially not in this mod.

>> No.4739625

>>4739617
In the grand scheme of things, it really isn't.

>> No.4739628

>>4739597
>quack champions

>> No.4739629

>>4739619
>I take it you don't play any other game?
I do, what does that have to do with the Doom fanbase being toxic? The existence of worse fanbases have nothing to do here.

>> No.4739630

>>4739619
Yeah, it's not bad by fandom standards.

It's got flaws, but there isn't a single fandom in existence that doesn't have problems. We don't have shipping wars, or selfcest porn.

I just don't get this obsession with difficulty. Doom isn't exactly Kaizo Mario, Ninja Gaiden or Contra: Hard Corps.
Doom (also Doom 2, Doom 64 etc) is not a particularly difficult game, only TNT and Plutonia pose any real challenge to an experienced player - and even they are not THAT hard by standards of games from the 90s.
And of course it makes sense - there is no reason why the first popular FPS would be challenging if 90% of the audience never played an FPS before.

So why is Doom community so obsessed with difficulty if the games themselves aren't about difficulty?

>> No.4739631

>>4739629
Alright so you're just being willfully retarded. Good to know.

>> No.4739632

>>4739625
ZDoom forums (i.e where most of the modding community is at) and even this general show otherwise.

>> No.4739634

>Corvus' design in Heretic 2
Stuff like this is why i sort of hope this series returns, but i'll either never happen or become a case of the monkey's paw.

>> No.4739635

>>4739632
Speaking as someone who kind of doesn't like ZDoom forums, no, really.

There are MUCH worse communities even here on 4chan, this place doesn't even rank in the top 10.

>> No.4739636

>>4739631
Is that your best counter argument? You were trying to argue using a fallacy (whataboutism) and you were called out, now you resort to insults like a child. Good job proving my point.

>> No.4739637

>>4739603
Last time I looked at the demo map years ago, the sergeants would shoot at the player as if they had already been seen, wasn't good.

>> No.4739640

>>4739635
>There are MUCH worse communities even here on 4chan
Never said otherwise, why do people keep trying to mention other fanbases? What's wrong with all of you? You do know that pointing fingers isn't gonna make the Doom fanbase any better, right?

>> No.4739641

>>4739630
>So why is Doom community so obsessed with difficulty if the games themselves aren't about difficulty?
Because at the time of release the game was considered hardcore, and shooters in the 90s had a really big 'hardcore gaming' thing going on. People are still in that mindset.
>>4739632
>>4739636
You're obviously just trolling if you think the forum where you get warned for not being nice enough with criticisms and an anonymous imageboard are good indicators of a community. Not to mention using the "fallacy fallacy" which is a great way to sucker in retards to argue over semantics. I'm not responding again and I hope nobody else does.

>> No.4739647

Considering Heretic's arsenal is a bit bigger than Doom's, do characters in Samsara get new items or just specific spawns for their abilities and shit?

>> No.4739651

>>4739641
>You're obviously just trolling if you think the forum where you get warned for not being nice enough with criticisms and an anonymous imageboard are good indicators of a community.
Except said forums are where most of the Doom modding community is, what's a bigger site then? Doomworld? Where the exact same shit happens and there's drama everywhere? Hell some modders decided to move their threads to other smaller sites like drd forums where there's less seemingly less shitflinging and thread closing.
>Not to mention using the "fallacy fallacy"
What? Are you saying whataboutism isn't a fallacy and shouldn't be called out? What's wrong with you?

>> No.4739654

I never got the notion that the doom community was a bad one at all.

I mean yeah there's drama and shitters and trolls and attention whores but then again doesn't every community have those? if anything this community seems quite tame in comparison. the more kind and helpful folks far outnumber the bad ones.

>> No.4739656

>>4739654
Stop engaging him, he's just trying to stir shit.

>> No.4739660

>>4739656
I can't even put a thought that disagrees with you without being labelled as a troll? Do you realize you're only proving my point?

>> No.4739661

>>4739614
I just hate how he has a tendency to look at stream chat in the middle of fighting things, holding down his fire button and shooting blindly while randomly pressing movement keys.

>> No.4739664

What about a Dark Forces mod that recreates the Death Star, and you play Doomguy storming it?

>> No.4739667

>>4739654
>but then again doesn't every community have those?
Obviously, never said otherwise, I don't get why people keep saying this as if it somehow makes the Doom community not toxic. If there's a smellier pile of shit over there it doesn't stop this other pile of shit from also being a smelly pile of shit.

>> No.4739668

>>4739660
Okay so you think the community is toxic. No-one else seems to share your opinion. What now?

>> No.4739671

>>4739660
hey, if it helps, I don't think you're a troll or that your opinion is a controversial one. I'm of the belief that you're in the wrong, just that.

>> No.4739675

>>4739668
Nothing? I just wanted to state my opinion and people got angry about it. What are you trying to get at? Is there something wrong with my opinion about the doom community not being shared by the doom thread?
>>4739671
Thank you.

>> No.4739678

>>4739667
okay, so where is this argument headed exactly then

were all in the know that some bad people do bad things on the forums already, what other type of argument did you expect would arise from a
making such a statement

>> No.4739680
File: 223 KB, 916x1200, large.gallery_9_566982.jpg.894a86e744598cac835b25dd8172c6da.jpg [View same] [iqdb] [saucenao] [google]
4739680

get a load of this

>> No.4739681

>>4739519
would you fuck off with parroting this already

there are certain scenarios in which the rehauled enemy design does not work favorably with this shit

>> No.4739682
File: 1.53 MB, 800x600, 2018-04-28 21-07-38.webm [View same] [iqdb] [saucenao] [google]
4739682

>> No.4739684

>>4739680
I really like this cover art actually.
Also the 32X version is passable if you turn off the music.

>> No.4739685

>>4739678
>okay, so where is this argument headed exactly then
Nowhere? I just stated what I thought of the doom fanbase and people got ruffled about it. I understand it's not pleasant to hear someone claim that the fanbase you're a part of isn't sunshines and rainbows but there's no need to act like that.
> what other type of argument did you expect would arise from a
making such a statement
Certainly not the extremely common excuse of "well what about other OTHER fanbases? this one doesn't look so bad now right?". Maybe they'd point me over to some kind of Doom haven I didn't know about where ZDoom and Doomworld forums shenanigans don't happen and also is the mayority of the fanbase, which I doubt exists.

>> No.4739690

>>4739682
Anon, I need the code for this.

>> No.4739692

>>4739685
>I understand it's not pleasant to hear someone claim that the fanbase you're a part of isn't sunshines and rainbows but there's no need to act like that.

No, that's not the issue.
Doom community isn't sunshine and rainbows, no community is.
But even as many autists and dumbasses as we have, if you genuinely think this community is "toxic" then you're a fucking virgin in the overall scheme of the gaming community.
You don't like being told that, and that's all right. Doesn't change that it's still correct.

>> No.4739705

>>4739306
gargoyles or afrits would be the more obvious choice

>> No.4739709

>>4739690
I can post a stripped version once the system supports several shockwaves at once.

>> No.4739710

>>4739685
well, major community sites obviously comprehend a major portion of the overall population, take the good with the bad and all.

and in all fairness, a very large portion of the drama isn't remotely related to the topic of game discussion. what IS notable is the amount of posts about other users and their thoughts and opinions on other things that, again, have nothing in relation to talking about the games themselves.

so in sum, yes, you would be right in some way as the doom community IS toxic, but ironically enough, none of the vitriol is related to actual doom discussion. so the drama complaints are legitimate in a way, but by that point anyone with two working brain hemispheres would make the resolution of making themselves busy with the portion of the community that also doesn't care about drama.

>> No.4739714

>>4739529
Great, thanks m8.

>> No.4739720

>>4739682
awesome, getting FEAR flashbacks now - I think it could do with being x2 as fast though, assuming you're not just testing shit out

>> No.4739729

>>4739647
the crossbow gets replaced with slot 2 and 3 pickups, the firemace still uses its "maybe I'll spawn maybe I won't" behaviour but is otherwise a slot 7 pickup, tomes of power just boost your damage for 30 seconds on pickup, the items with doom equivalents are the same as in doom, timebombs are replaced with armor bonuses that give 5 armor, and chaos devices just can't be picked up by anyone but corvus and parias

>> No.4739730

>>4739654
Pro tip: don't ever listen to anyone who uses the word "toxic" in relation to relationships or communities

>> No.4739742

>>4739682
Nice black hole generator there.

>> No.4739743

>>4739720
Speed tweaking is done on the actor (i'm just using Mass for the variable right now lol). The effect is absolutely way exaggerated right now, makes it easier to both troubleshoot and show.

>> No.4739751 [DELETED] 

>>4739730
Guess I know why you broke up.

>> No.4739760 [DELETED] 

>>4739751
Yeah, your mom wasn't satisfying him in bed.

>> No.4739770

>>4739287
anyone got this cover without the text?
Just a pic of DoomGuy?

>> No.4739779

it is saturday my dudes, should we have a DM game tonight?

>> No.4739789

>>4739779
Hell yeah, I'm down.

>> No.4739795 [DELETED] 

Duke Nukem 3D aged like a white woman
Doom aged like a fine wine

Anyone disagree?

>> No.4739801 [DELETED] 

>>4739795
both games are good and anyone still trying to leverage one over the other is a faggot

>> No.4739804 [DELETED] 
File: 96 KB, 441x353, Blow+it+out+your+ass+_5e108f0a6690bc08f6dba46ec90bd3b1 (1).png [View same] [iqdb] [saucenao] [google]
4739804

>>4739795
Blow it out your ass.

>> No.4739809 [DELETED] 

>>4739801
One is far better than the other. Only Duke faggots would despite this.

>> No.4739812 [DELETED] 

>>4739795
They're different types of game. It's odd how communities want them pushed together, only Duke Nukem fans would be fine with this because Doom is a superior experience in every respect

>> No.4739813 [DELETED] 

>>4739795
>>4739809
Wasn't happy enough with stirring shit over Quake last time, huh?

>> No.4739818 [DELETED] 

>Submit
>[Close]

Aahhh, much better.

>> No.4739819 [DELETED] 

>>4739813
I don't care about Quake after 1 so that wasn't me.

>> No.4739821 [DELETED] 

>>4739818
>Replying to a thread stating that you've reported or "saged" it, or another post, is also not allowed.

>> No.4739825 [DELETED] 

Wait for that to be the only action being taken. Dead serious.

>> No.4739826
File: 123 KB, 1280x1024, 1421774978940.jpg [View same] [iqdb] [saucenao] [google]
4739826

i spoke to soon, pls forgive me

>> No.4739830

>>4739795
>janitor deleting a post for having an unpopular opinion

>> No.4739839

What happened to Romero's Blackroom?

>> No.4739840

>>4739830
it's not an unpopular opinion that doom is better than duke. especially with their latest outings.

but intentionally trying to provoke shitty slapfights over 20-year-old games? you're a fucking moron.

>> No.4739848

>>4739830
Eh, whatever. It's a bit silly though.

>> No.4739849

>>4739840
I legitimately don't see why Duke and Doom are pushed together though. They're such different games. Doom and Quake you can see an argument for, but even then I'd say the same thing.

>> No.4739853

>>4739849
the same reason sonic and mario are pushed together despite being such different games.

corporate counterparts playing off each other with different playstyles derived from the same established base formula.

>> No.4739854

>>4739853
Is there a Sonic and Mario general?

>> No.4739858

>>4739854
every fucking day

>> No.4739859

>>4739854
Are you new on /vr/? There's Sonic threads and Mario threads fucking constantly.

>> No.4739860

>>4739854
>Are there Sonic/Mario threads?
holy shit

>> No.4739863

>>4739854
wow dude.

>> No.4739867

>>4739854
Yes but take your point that there shouldn't be

>> No.4739870

>>4739858
>>4739859
>>4739860
>>4739863
>What is a G E N E R A L

>> No.4739886

>>4739870
so you're just here to split hairs and spew bullshit.

here, i'm gonna lay down some fucking knowledge for you that you're gonna ignore anyway.

the sonic and mario franchise are a long-running series of games that are still getting many modern installments, so any major generals about them would be on /vg/. which, surprise, there is.
hell, there's even a sonic thread up right now >>/vg/213132579/

doom and dook are defined primarily by their retro games and their modding scene, not their modern games. because of this, the audience is much smaller and you have more overlap between people who play both. because, fucking amazing, there are people who can play both and post about both without being a fucking diaper-shitter like you.
unless you want a dedicated build engine thread, in which case >>4712597 and don't fucking come back

>> No.4739893

>>4739886
Have you got a link to a Sonic _AND_ Mario general as I asked before? Thanks!

>> No.4739897

>>4739886
Christ, cringe

>> No.4739902

>>4739607
Shut up.

>> No.4739903

>>4739893
no, because as mentioned

the sonic and mario franchise are a long-running series of games that are still getting many modern installments.

doom and dook are defined primarily by their retro games and their modding scene, not their modern games. because of this, the audience is much smaller and you have more overlap between people who play both. because, fucking amazing, there are people who can play both and post about both without being a fucking diaper-shitter like you.

>>4739897
right back at ya, chief

>> No.4739904

Can you PLEASE do something else with your time?

>> No.4739905
File: 277 KB, 680x384, [DISTANT RATTLING].webm [View same] [iqdb] [saucenao] [google]
4739905

>> No.4739906

>>4739903
Except I originally asked if a Sonic & Mario general existed, got 4 pissy replies (one of which was obviously yours) which indicated it did, when in fact it didn't and never has. Okay.

>> No.4739907

>>4739906
so you have no argument and want to pick at specific wording

lmao

>> No.4739908

>>4739859
>>4739860
>>4739886
>>4739903
Geez Anons, reading comprehension please

>> No.4739910

>>4739907
There is a difference between a general and a generic thread, yes.

>> No.4739913

>>4739897
>>4739906

>cringe as an adjective

Underage much?

>> No.4739916

>>4739910
okay, then fine, there is not a general on 4chan which combines sonic and mario into a single thread

now what does that have to do with doom and dook?

>> No.4739919

>>4739839
collective funding on hold until more content/info is released

>> No.4739921

>>4739664
Closest thing would be spacwars.wad

>> No.4739923

>>4739906
>>>/vg/213132579
No Mario general.

>> No.4739924
File: 252 KB, 620x794, difference.png [View same] [iqdb] [saucenao] [google]
4739924

>> No.4739925

>>4739916
'So then why are people so quick to push these totally different games together', but you did actually, and I'll credit you here, answer this in your previous post.

>> No.4739930

>>4739925
fair enough

>> No.4739936

Bleh Doomed in SPACE's last two maps were not fun, gigantic open spaces with hitscanners in the first, PinchySkree teleporting monster abuse (and a couple bullshit traps) in the second

>> No.4739941
File: 9 KB, 128x128, avatar_746004e184bf_128.jpg [View same] [iqdb] [saucenao] [google]
4739941

>>4739924
Reminds me of this

>> No.4739947
File: 133 KB, 658x572, doom_folders.jpg [View same] [iqdb] [saucenao] [google]
4739947

True facts.

>> No.4739948

>>4739936
I agree. I can definitely see some of Icarus' points now about the tedium, especially in the last 2-3 maps. It still wasn't really that hard though, it just took way too long.

>> No.4739953

>>4739947
I can relate

>> No.4739958

>>4739924
Add ammos and ammo packs and it's complete.

>> No.4739957

>>4739947

Dude, same.

>> No.4739962
File: 631 KB, 1920x1080, Screenshot_Hexen_20180428_150018.png [View same] [iqdb] [saucenao] [google]
4739962

>> No.4739976

>>4739947
my doom folder is gzdoom, zdl, the main iwads, and then 3 folders for different pwads: gameplay mods, levels, and tc's (gameplay mods AND levels) and i'm autistic enough to know most wads by their 8 character filenames

>> No.4739978
File: 1.01 MB, 1920x1080, Screenshot_Hexen_20180428_150538.png [View same] [iqdb] [saucenao] [google]
4739978

>> No.4740060
File: 115 KB, 1920x1080, duke0049.png [View same] [iqdb] [saucenao] [google]
4740060

I was supposed to be the damn sequel.

>> No.4740063

>>4740060
doome nikki

nice

>> No.4740067

>>4739947
My folder is actually decently organized except... its actually two folders within my main "Games" folder.
One is the GZDoom folders where I keep the gzdoom and main iwads; and then there's ZDL folder with the launcher, and all the mods.

Of course, then there's Zandronum folder and Doomseeker folder. Plus some mods that are standalone (like Castlevania, Chex Quest, Wolfendoom: Blade of Agony) have their own, separate folders.

>> No.4740069

>>4739486
My biggest problem with icarus is that he spends too much time being negative, and not constructive. I think it would be more productive if he wouldn't spent half the video talking about how much he hates something, and rather suggest ways it could be made better, and focus more on the positives. I don't know, anger like that just feels misplaced when you're talking about free mods that people make in their free time

>> No.4740070

>>4740069
To be fair the opposite is true when he likes something, he spends the whole video gushing about it and how much he loves it and does a pretty shit job of explaining what's actually good and bad about it beyond what he enjoyed.

>> No.4740082

>>4740070
>>4740069
>when he spends too much time being negative, it's not good
>when he spends too much time being positive, it's not good
hmm

>> No.4740083
File: 425 KB, 1920x1080, image.png [View same] [iqdb] [saucenao] [google]
4740083

me and my girlfriend

>> No.4740086

>>4740082
The issue is that he's incapable of decent objective criticism. If he likes something he has a very hard time pointing out flaws in it. If he hates it he has the opposite problem.

>> No.4740087

>>4740083
gross she's all hairy and shit.

>> No.4740090

>>4740086
almost as if he's giving a subjective opinion

>> No.4740092

>>4740090
And it's almost as if he's terrible at Doom and his taste is pleb-tier even though he gets paid to do this.

>> No.4740097

>>4739363
The lady looks like Olivia Pierce. It's probably going to be a drama/action prequel to Doom 4, which could be a very good idea. If they screw it up, it could also be very bad though.

>> No.4740098

>>4740083
Nice photoshop.

>> No.4740101

>>4740092
lol ok
he gets paid to put out subjective opinions and you're annoyed there isn't objective criticism

if you don't like him, don't like him for reasons that actually exist, like how he misses a lot of features in mods or how his rushed schedule means he doesn't do much more than first impressions.
don't invent a loopdeloop scenario of "it's bad if he likes it, it's bad if he doesn't like it".

>> No.4740105 [DELETED] 

>>4740101
Hi Icarus. Git gud and stop pretending to be somebody who has such little to do in life that they'd defend you on a Bangladeshi crazy bones discussion group.

>> No.4740106 [DELETED] 

>>4740105
damn, that really hurt you, huh

>> No.4740107 [DELETED] 

>>4740101
Icarus, please mention /vr/ in the next video! ^_^

>> No.4740108
File: 1.15 MB, 1920x1080, Screenshot_Doom_20180428_161359.png [View same] [iqdb] [saucenao] [google]
4740108

my friends

>> No.4740109 [DELETED] 

>>4740106
No, you're just retarded or illiterate. I said the issue was that he's so blinded by his often completely moronic opinions that his content is all but worthless as a review of any kind, and also isn't good as first impressions because he's shit at Doom. You (Icarus) are just getting upset at criticism.

>> No.4740110 [DELETED] 

>>4740107
you got it, fag

>> No.4740113 [DELETED] 

>>4740105
>>4740107
>i have no argument and instead will accuse him of being the person

>> No.4740114

>>4739947
I'm definitely the top one. I can't fucking deal with not being able to find my stuff.

>> No.4740115 [DELETED] 

>>4740109
nah, i called you out for having a catch-22 and now you think i'm icarus, lol

>> No.4740116

guys
GUYS
I NEED to warn you
there is someone IN THIS THREAD RIGHT NOW who thinks robots are cooler than dinosaurs
stay safe

>> No.4740117

>>4740116

He's not wrong, though.

>> No.4740118 [DELETED] 
File: 17 KB, 720x533, BQqowsu.jpg [View same] [iqdb] [saucenao] [google]
4740118

>>4740115
Ok, retarded it is.

>> No.4740119

>>4740116
This --->>>4740117

>> No.4740120

>>4740117
get out of here PERVERT

>> No.4740121

>>4740069
I thought his Doomed In Space video was pretty constructive, really.

>> No.4740123 [DELETED] 

>>4740118
You really want to go with that after you honestly tried to claim he's Icarus?

>> No.4740124
File: 104 KB, 640x960, whats going on in this thread.jpg [View same] [iqdb] [saucenao] [google]
4740124

>>4740116
There are people who think otherwise?

>> No.4740125
File: 167 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4740125

>>4740116
>not having true patrician taste

>> No.4740126 [DELETED] 

>>4740118
sure thing, guy who accused me of being some youtube e-celeb

>> No.4740127

>>4740125
well yeah but that's cheating

>> No.4740128

>>4740125
>>4740124
>>4740120
>>4740119
>>4740117
>>4740116
This is the best argument/discussion I have seen on this thread over the course of the last year.

>> No.4740129

>>4740121
see
>>4738435
>>4739486

>> No.4740134

>>4740129
see
>>4738576

>> No.4740135 [DELETED] 

>>4740134
see
>>4740107

>> No.4740138

>>4740134
see
>>4738590

>> No.4740139 [DELETED] 
File: 36 KB, 808x592, 4Mjzhd.jpg [View same] [iqdb] [saucenao] [google]
4740139

>>4740125
>t.

>> No.4740141

Are there any voxel models for the Doom monsters?

>> No.4740142

Everyone, see >>4731514

>> No.4740143 [DELETED] 
File: 9 KB, 404x399, 1490900710349.png [View same] [iqdb] [saucenao] [google]
4740143

>>4740139

>> No.4740148

>playing through heretic, e4m6 i think
>misses chance to get green key because the lift wont go down
>found the wing item, so i can still pick up key
thank fucking god

>> No.4740153 [DELETED] 

>>4740129
>I didn't watch the video

>> No.4740158
File: 1.17 MB, 1920x1080, Screenshot_Doom_20180428_163147.png [View same] [iqdb] [saucenao] [google]
4740158

>> No.4740159

>>4739154
To clarify my question, have any of the maps been heavily changed or completely replaced over the course of development of Freedoom?

>> No.4740161

>>4740159
I think a few have been redone. If you played the old version, grab the PWAD maps in the news post and check.

>> No.4740168

>>4739905
Looks like an anomaly in STALKER.

>> No.4740187
File: 100 KB, 1360x768, Screenshot_Hexen_20180428_194504.png [View same] [iqdb] [saucenao] [google]
4740187

Well lads it may have taken me all day, but I finally beat Hexen. Feels good. I need a nap.

>> No.4740189
File: 1.03 MB, 1920x1080, Screenshot_Hexen_20180428_150519.png [View same] [iqdb] [saucenao] [google]
4740189

>>4740187
were you ready to fry

>> No.4740191

>>4740187
be prepared to get your ass kicked by deathkings

>> No.4740195
File: 663 KB, 1800x1776, 1464306333611.jpg [View same] [iqdb] [saucenao] [google]
4740195

>>4740189
Yes. Many Slaughtaurs were fried this day, my friend.
>>4740191
Can't wait. Should I go with the Cleric or the Mage?

>> No.4740217
File: 492 KB, 1920x1080, duke0056.png [View same] [iqdb] [saucenao] [google]
4740217

explain

>> No.4740229

>>4740217
Justifies the terrain destruction in the level.

>> No.4740258

Today I just finished Strife, and they only thing i must say is...
That was oddly dissapointing.

>> No.4740268
File: 696 KB, 1920x1080, Screenshot_Doom_20180428_161558.png [View same] [iqdb] [saucenao] [google]
4740268

>> No.4740270

>>4740083
Bitch, how did you afford that bathroom?
Sector sink dayum

>> No.4740271

>>4740217
I mean, it's a real fault. Duke is pretty heavy on the whole 'immersion' thing.

>> No.4740272

>>4740141
there's hellspawn+voxelbro's item and weapons voxels if that's of interest to you.

trust me you so do NOT want enemy voxels. they tank performance like no other in large numbers. imagine having them move around in place of living, moving actors. nope.

>> No.4740275

Arcadia Demake.

Tried, derivative, self-indulgent mess that just screams something akin to "Us, _professional_ level-designers, right?" (the Romero analslurp at the end just seals the impression) with maybe some bits of "How far the level-design had come since then! Now levels can CONVEY MEANINGS TOO (like in Bioshock! which I helped to make!)!". A CASTEVIL-worthy loopy clusterfuck of "haventIalreadybeenhere?"-looking aquamarine passageways (muh stylization!) with every single fucking weapon being given like three times over, which makes the exploration utterly meaningless. Also, deadends with 2 armor shards, yes, VERY much worth the trouble. Also, ammo is given, like, COMPLETELY randomly.

Actually, no, comparing it CASTEVIL would just be unfair in regards to CASTEVIL. Being a comparable mess layout-wise, CASTEVIL at least has some fiendish combat setups. This one is much too engaged in masturbation and "muh suspenseful atmosphere" for that. I would rather compare it to Sarge's level-designing brainfarts and maybe with DOPA for Quake.

Anyway, it receiving a Cacowad. Well, fuck, suit yourself.

>> No.4740290

>>4740275
>Tried, derivative, self-indulgent mess that just screams something akin to "Us, _professional_ level-designers, right?" (the Romero analslurp at the end just seals the impression) with maybe some bits of "How far the level-design had come since then! Now levels can CONVEY MEANINGS TOO (like in Bioshock! which I helped to make!)!"
Show us on the doll where JPL touched you.

>> No.4740291

>>4740275
are

are you ok

>> No.4740301

>>4740275
Did your parents drop you on the head when you were an infant?

>> No.4740302
File: 71 KB, 1024x423, 1466259848256.jpg [View same] [iqdb] [saucenao] [google]
4740302

>>4740275

>> No.4740304

>>4740291
No, I am obviously not okay. I forced myself to play through that "wink-wink-nod-nod" piece of crap to completion, hoping for something other than leveldesigner cosplaying a connoisseur of his own farts. Well, shit, there wasn't anything other than that after all there.

>> No.4740307

>>4740304
Taking any kind of award seriously is not good for your mental health.

>> No.4740309
File: 1.22 MB, 1920x1080, Screenshot_Doom_20180428_181501.png [View same] [iqdb] [saucenao] [google]
4740309

>> No.4740331

>>4739682
Dispersion Gun and Time Grenades from TS3 when

>> No.4740346 [DELETED] 

>>4739127
Doom Movie becomes trash in one fell swoop with the decision of a female lead
https://screenrant.com/doom-video-game-movie-amy-manson/

>> No.4740347 [DELETED] 
File: 35 KB, 559x556, trash.jpg [View same] [iqdb] [saucenao] [google]
4740347

>>4740346
forgot image

>> No.4740348

>>4740275
Are you the guy who reviewed those Duke maps and the new Quake episode? The posting style seems similar.

>> No.4740354 [DELETED] 
File: 1.17 MB, 272x150, 6fca179b1cfcd76acd861f52d8b60c2f.gif [View same] [iqdb] [saucenao] [google]
4740354

>>4740346
>>4740347
At this point, the first Doom movie is already better

>> No.4740357 [DELETED] 

>>4740346
>>4740347
>>4740354
You want to know how I know you have no legitimate interest in discussing this?

>> No.4740363 [DELETED] 

>>4740357
Not even that guy. Name a single fucking movie where they gender-swapped the main character relative to the source material and it still turned out alright. Oh wait it's never fucking happened except for parodies. Video game movies are already hard enough to make good, when you've got Cali Commie politics making casting decisions instead of the will to make a good film you're in for a disaster.

>> No.4740365 [DELETED] 

>>4740363
thank you for showing you don't belong here

>> No.4740369 [DELETED] 

>>4740365
Thanks for showing you're a triggered little cuck who can't handle people disagreeing with him.

>> No.4740372 [DELETED] 
File: 100 KB, 245x315, 1474575286373.jpg [View same] [iqdb] [saucenao] [google]
4740372

>>4740365
Found the SJW

>> No.4740374

>>4740161
I haven't played any of them. I'm not a fan of the art style so I stayed away. The link in the news post made me consider playing the maps with Doom/Doom II assets but that link includes the art and sound effects of Freedoom.

>> No.4740375 [DELETED] 

>>4740369
>>4740372
>doesn't want reddit-tier political shitflinging on /vr/
>y-y-you're part of the problem!!!!!!

I thought this website was 18+?

>> No.4740378 [DELETED] 
File: 40 KB, 1324x824, 1471668906869.png [View same] [iqdb] [saucenao] [google]
4740378

>>4740375
Pic related. You're not getting another reply after this either.

>> No.4740379 [DELETED] 
File: 3.89 MB, 200x200, 2b4978ff501affdbf359b73eb2648ed1aeae4463f4082fbea3c933a0f1d1bd81.gif [View same] [iqdb] [saucenao] [google]
4740379

>>4740375
>personal attacks

>> No.4740382 [DELETED] 

>>4740378
>(you)s as simulated upvotes/downvotes

Yeah, you'd definitely fit in on reddit.

>> No.4740389 [DELETED] 

>>4740378
>>4740372
>>4740363
... Wait a second, are you our resident baiter?

>>4740365
>>4740375
>thisisbait.jpg
Ignore him and he'll stop. Attention whores usually do.

>> No.4740394 [DELETED] 
File: 12 KB, 476x411, doomguy arms crossed.png [View same] [iqdb] [saucenao] [google]
4740394

>>4740357
>>4740365
>>4740375
>>4740378
>>4740382
Enough of the shitposting, all I want to know is if you agree or disagree that the movie is going to be shit?

>> No.4740395

Refresh and shut the fuck up about it. The subject is not needed or wanted here.

>> No.4740402

Damn, thank you mods/janitors. That was efficient.

>> No.4740404

>>4740402
They're definitely better than they've been lately. Maybe there was a shake up.

>> No.4740407 [DELETED] 

you saw nothing

>> No.4740408
File: 222 KB, 708x650, 1402764418370.jpg [View same] [iqdb] [saucenao] [google]
4740408

The movie is gonna be shit though, right?

>> No.4740412

>>4740408
>Direct-to-video

It was doomed LUL from the start.

>> No.4740414

>>4740408
how much do we know about it?

but if you already made your mind up about it being shit, it's obviously not going to be anything else for you

>> No.4740419 [DELETED] 

>>4740414
It's got a female lead
I believe that's all there is to be known for it's shitness to be confirmed

>> No.4740432

>>4740408
It's a videogame movie, I wouldn't get my hopes up.
And I doubt it will have anything to do with female main lead. Doomguy barely has any personality and any character could fill that gap.
Plus I bet that the chick will actually be one part of a squad of marines a'la Aliens

>> No.4740479

>>4740432
>And I doubt it will have anything to do with female main lead
Eh, still not too hot on forced genderswaps. That being said, someone like Ripley in Doomguy's role would be pretty cool.

>> No.4740481

>>4739614
i feel like most of the people who complain about hitscanners are the ones who say "cover is for pussies" and death charge in thinking that they're rambo and get upset when they inevitably die.

youtubers like gggman & icarus are no different.

>> No.4740483

>>4740481
I blame this idea that old FPS games were all about mobility and never taking cover, which is just false. If anything, they were more about cleverly combining both.

>> No.4740484

>>4740404
no, there's just an increase in actual shitposting recently rather than "someone posted something i disagreed with and also said faggot"

>> No.4740487

>implying this actress isn't just going to be providing mocap for the actual CGI heroine: our one and true waifu Sorlag

>> No.4740492
File: 88 KB, 201x190, d6e22672294xd3ccfa401ec088698b45.png [View same] [iqdb] [saucenao] [google]
4740492

>>4740487

>> No.4740498

>>4740487
feet.

>> No.4740510

How do I play Doom on an Android phone?

>> No.4740512

>>4740510
either pirate D-touch or pirate it

you could also search the play store for knockoffs of D-touch.

>> No.4740513

>>4739126
Anyone got some good Quake 1 mods? Already played Arcane Dimensions, QUMP, Nehara, and JAM9

>> No.4740514

>>4740512
meant to say buy or pirate

>> No.4740517

>>4740481
AL-97 or bust.

>> No.4740521

>>4740513
the horde of zendar
big castle thats non-linear but not easy to get lost in

>> No.4740538
File: 142 KB, 707x470, 1513366639770.jpg [View same] [iqdb] [saucenao] [google]
4740538

>>4740275
Despite this looking like an incoherent twitter mess, after playing the level I can agree with it. The level is a samey, empty, overly artsy clusterfuck that would be a better deathmatch map than an actual single player level. After getting utterly lost around 5-6 times I just went and found a video of a guy playing it to figure out what the hell to do. It's not Eternal Doom bad but still irritatingly puzzle-focused.

>> No.4740542

>>4740498
tail

>> No.4740551

>>4740492
I bet she's a spitter, not a swallower

>> No.4740552

>>4740551
sssssorlag not so mad now

>> No.4740568

>>4740483
See, the thing is that in old FPS, taking cover was ABOUT mobility.
In games like Gears, 'taking cover' involves holding a button to get to cover, and then while in cover periodically holding a button to get out of it.
In older games like Call of Duty, cover was more involved as you had to manually position yourself into cover, and then peak out using the lean key.

But in games like Doom or Duke or Wolf... You actually have to physically run into and out of cover every time. It's pretty different from how it works now.

>> No.4740602

I’m hosting a Scythe 2 BURL TUMD server and Zand, I think, if you want to join.
I don’t know if it shows up in the server list, so even if you don’t feel like playing, it’d be nice to know someone can see it.

>> No.4740604

>>4740602
On zandronum, I mean

>> No.4740609

>>4740602
Ah I see it.

>> No.4740610
File: 2 KB, 207x68, I don't have this stuff mang.png [View same] [iqdb] [saucenao] [google]
4740610

>>4740602
I don't think I have the version of BURL TUMD you're using, nor do I have those other things here

>> No.4740614

>>4740521
But that's part of AD

>> No.4740620

>>4740614
It was originally a standalone map before being remade in Arcane Dimensions.
https://www.quaddicted.com/reviews/zendar1d.html

A few other maps were too- off the top of my head, Crucial Error and Arcane Monstrosity, and probably a number of others.

>> No.4740623

>>4740609
Thanks, I usually host using Painkiller so I was worried I messed something up.
>>4740610
I couldn’t find any links for it on ZDF, so I nabbed a file someone posted on /vr/. I’ll double check my file. Also, I thought that other stuff was listed as optional. Did I set it to required or something? I’m not too good at this.

>> No.4740636

>>4740610
I changed to D2SPFX to optional and checked my BT file. There’s no specific date or version listed, but it’s 824 kb, if that helps.

>> No.4740641

I made a remote grenade launcher! lots of ways to kill yourself, it's awesome. it has BITE.

https://my.mixtape.moe/ifpnlc.webm

>> No.4740645

>>4740614
my bad, havent played all of ad yet

>> No.4740656

>>4740641
This is pretty nice, not sure I agree with the sprite used but that is some real nice remote bombs

>> No.4740660

>>4739519
Why is it whenever I come into the Doom general there's always one fag trying to pretend this board found it too hard when the main complaint has always been the exact fucking opposite?

>> No.4740679

>>4739664
What about a dark forces mod where you *don't* play as doomguy becuase that's retarded.

A dark forces mod that has a section inside the death star would be fine, you probably wouldn't want to have the whole mod in the death star would be a bit bland, ideally you want to have an interesting new setting in each new map like in the original DF.

Personally I'm waiting for this sucker to come out:
https://forum.zdoom.org/viewtopic.php?f=19&t=57138

>> No.4740686

>>4740641
Make a sticky version and I'd use it

>> No.4740692
File: 7 KB, 189x198, 1503947293399.png [View same] [iqdb] [saucenao] [google]
4740692

>destroyable doors in hideous destructor

>> No.4740693

>>4740641
>>4740686
if i were BAD demoman, i wouldn't be sitting here discussing it with ya now would i

>> No.4740695

>>4740692
excuse me what?

>> No.4740701 [DELETED] 

>>4740484
The fact that this obviously-baiting-for-a-reply comment is still up is telling about 4chan nowadays...

>> No.4740707
File: 63 KB, 800x446, brutal-wolfenstein-kick-the-nazi.jpg [View same] [iqdb] [saucenao] [google]
4740707

anyone here skilled enough to create a Brutal Blade of Agony?

>> No.4740710

>>4740707
yes, but doing it would be completely pointless

>> No.4740712
File: 1.30 MB, 1920x1080, Screenshot_Doom_20180428_181456.png [View same] [iqdb] [saucenao] [google]
4740712

>> No.4740718

>>4740701
>...
You ain't much better. Calm down.

>> No.4740726
File: 1.21 MB, 1920x1080, Screenshot_Hexen_20180429_014133.png [View same] [iqdb] [saucenao] [google]
4740726

In Hexen on GZDoom, is there any way to push the player sprites a little closer to the sides of the screen? The gap between the character's arm is mildly distracting.

>> No.4740730
File: 734 KB, 1920x1080, Screenshot_Doom_20180428_230132.png [View same] [iqdb] [saucenao] [google]
4740730

>> No.4740735

>>4740726
download "wideid.wad", it makes the sprites widescreen compatible

>> No.4740737
File: 517 KB, 1024x682, 1460868745343.png [View same] [iqdb] [saucenao] [google]
4740737

>>4740735
That did it, thanks.

>> No.4740739
File: 11 KB, 226x282, Metal_Gear_D_(original).jpg [View same] [iqdb] [saucenao] [google]
4740739

>>4739620
>Metal Gear D as cybie
That's pretty cool, even if it naturally doesn't have all the rotations.

>> No.4740740
File: 290 KB, 1920x1080, Screenshot_Doom_20180428_230739.png [View same] [iqdb] [saucenao] [google]
4740740

>> No.4740742

>>4740735
Does it work for Heretic too?

>> No.4740745
File: 2.19 MB, 1920x1080, Screenshot_Doom_20180428_231229.png [View same] [iqdb] [saucenao] [google]
4740745

>> No.4740747

>>4740745
Uh oh, I recognize that fire.

>> No.4740758
File: 2.05 MB, 1920x1080, Screenshot_Doom_20180428_231826.png [View same] [iqdb] [saucenao] [google]
4740758

>> No.4740759

>>4740695
"Doorbuster", a new feature that allows H.E.A.T rounds and the Brontornis (AT rifle) to destroy door sectors. It's fucking cool, disabled by default because it's able to break things easily, but still really damn cool.

>> No.4740762

>>4740740
what wad?
>>4740742
yeah i think it improves the widescreen hud of doom, heretic, hexen, and strife (only played it with hexen though)
https://forum.zdoom.org/viewtopic.php?f=46&t=37623

>> No.4740770

I wished there was something like this but for doom.
https://youtu.be/qN80_7rNmcE

>> No.4740773
File: 23 KB, 489x496, HE0QAls.jpg [View same] [iqdb] [saucenao] [google]
4740773

>>4740710
adding gore is never pointless

>> No.4740786
File: 396 KB, 1920x1080, duke0050.png [View same] [iqdb] [saucenao] [google]
4740786

>> No.4740793

>>4740773
Adding gore that detracts from the experience (by ruining atmosphere, straight-up blocking your view, causing bugs, balance issues, etcetera) does.

>> No.4740794

>>4740773
then play with droplets

>> No.4740802

>>4740794
and universal gibs. Has droplets gotten an update yet?

>> No.4740810

>>4740786
Wow look at that crust

>> No.4740814

Why do 3d floors use so much cpu/ram?

>> No.4740820

>>4740309
What wad(s)?

>> No.4740823
File: 80 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4740823

>>4740793
what twisted your granny-panties?

Did noone change your adult diaper?

>> No.4740828

>>4740823
He does have a point, when the gore system goes full retard and can potentially block switches on the wall, or when shit gets so nutso that performance does chug from all of the stuff flying around, that can be a problem.

Not sure what he's talking about atmosphere though.

>> No.4740830
File: 37 KB, 177x180, hur6HcK.gif [View same] [iqdb] [saucenao] [google]
4740830

>>4740793
so much hate, so few joyful gibbing.

If you value your purity so much how about you just play what your vanilla and let the grown-ups play real mods?

>> No.4740834
File: 890 KB, 1920x1080, Screenshot_Strife_20180429_001739.png [View same] [iqdb] [saucenao] [google]
4740834

>> No.4740835

>>4739126
>Storm trooper carrying an m16 with the stock removed
>Vs Ahnuld Doom guy
Gotta love the 90s
Also Dark Forces is better than Doom

>> No.4740837

>>4740835
Boi

>> No.4740839
File: 146 KB, 250x240, WelllitDarlingDodobird-max-1mb.gif [View same] [iqdb] [saucenao] [google]
4740839

>>4740793
lol.
Gore never ruins the atmosphere, you doofus.
RCTW, HL, OpFor, CoDWaW and BD proof you wrong.

>> No.4740841

>>4740830
https://vocaroo.com/i/s1TZIGPKdzVZ

>> No.4740846

>>4740839
That's because in all of those games, excluding BD, the gore isn't nearly as excessive as BD. It's gory enough to be, well, visceral and satisfying without being distracting. Curious that you don't mention Brutal Doom 64, which is a perfect example of gore ruining the atmosphere.

>> No.4740847
File: 86 KB, 1280x720, maxresdefau4lt.jpg [View same] [iqdb] [saucenao] [google]
4740847

>>4740828
you know that the latest additions of BD run smoother than most other mods?

My friend can play BD on his 10 year old, dusty laptop!

>> No.4740856

>>4740837
I love both games. I just prefer Dark Forces, partially for nostalgia reasons (played it when I was a kid, didn't play Doom till a few years ago) and partially because I like the levels more
Both are 10/10

>> No.4740859

>>4740830
I play gameplay mods all the time. I mainly play Doom for the mods, and I love blood and gore in games. I just feel BD goes way too excessive with it. Doom mods I'd say do blood/gore well are Beautiful Doom, Demonsteele, Smooth Doom (barely any gore but still notable), Doomzone, Droplets (addon mod), Gmota, Netronian Chaos, Dead Marine (and it's "Even Deader" fan addon). As for non-doom stuff that I think does gore well? F.E.A.R (even if being able to decap with a 9mm pistol and gib with a shotgun is silly), Blood, Max Payne 3, Day of Infamy (even if it's just basic dismemberment), The Darkness 1/2, Dying Light, the list goes on. It's possible to do great blood/gore effects without going completely over the top with it. Though, I don't know why I'm telling this to someone that couldn't be more obviously samefagging.

>> No.4740860

>>4740847
did you know that the latest edition of BD completely chokes up on my desktop?

that's cool that you like BD and all, but Blade of Agony is already a hefty machine-chugger as it is, adding BD's gore on top of that is going to be a killer

>> No.4740864
File: 1 KB, 24x31, STFDEAD0.png [View same] [iqdb] [saucenao] [google]
4740864

>>4740847
Thanks for the pointer, Mark, that screenshot is from Project Brutality, anyways.

>> No.4740865

>>4740834
Yep, it's the first level of Strife alright

>> No.4740868

What's with the trolls this thread?

>> No.4740870

>>4740868
The end result of 4chan having an unofficial karma system.

>> No.4740876

I just finished Doom and Doom 2 and I literally just want more of the same. What should I play next? Are any of the official fan releases any good? I've heard some bad things about some of them.

Any mods that are just more Doom?

>> No.4740880

>>4740876
>I literally just want more of the same
DTWID / D2TWID
>official fan release
you mean final doom (plutonia & tnt)? they're excellent

>> No.4740883

>>4740870
explain

>> No.4740887

>>4740880
Could have sworn at least one of them wasn't good. Maybe I was thinking of master levels. DTWID seems like what I'm looking for. Back to ripping and tearing.

>> No.4740890
File: 217 KB, 1280x960, ultimate battle of tastes.jpg [View same] [iqdb] [saucenao] [google]
4740890

Alright, I've been thinking about this at work all day. It's time to finally settle this once and for all.
https://www.strawpoll.me/15599074/r

Vote now!

>> No.4740891

>>4740887
some people say that tnt is bad but it's good, just not as good as plutonia
and the master levels are even more inconsistent (it has 20 decent, hand-picked levels and then literally thousands of random garbage levels)

>> No.4740893

>>4740890
>https://www.strawpoll.me/15599074
jesus christ you couldve just had 4 options

>> No.4740894

>>4740893
That's not autistic enough for my tastes.

>> No.4740901

>>4740890
Monsters are cooler and more terrifying to me based on how mysterious and unknowable they and their origins are. Therefore for me:

Demons>Aliens>Robots>Dinosaurs

>> No.4740916

Someone get that picture of Hannibal Buress sampling the chips, but cover each bowl with pictures of Demons, Aliens, etc.

>> No.4740918

>>4740916
Wait, it was Pretzels, not chips, fuck my memory.

>> No.4740929

>>4739410
You know that it will never happen.

>> No.4740958

Well, Marswar is interesting.

>> No.4740965

>>4740773
>>4740823
>>4740830
>>4740839
>>4740847
>>>/moddb/
>>>/youtube/

>> No.4740983
File: 967 KB, 1920x1080, Screenshot_Doom_20180429_115705.png [View same] [iqdb] [saucenao] [google]
4740983

So I've been playing PSX Doom TC and other than the downgrade to levels/enemyplacement it honestly seems like much better version, especially with the Doom 64-style music and lighting.

Is there any mod for regular Doom and Doom 2 that actually gives them the PSX version's lighting and music? Since that's what I'd find ideal.

>> No.4740989

>>4740786
Alright I've seen enough screenshots of something like this flying around that I gotta ask


Is Doome Nikki for real?

>> No.4741003

>>4740989
It clearly says "duke" in the filename

>> No.4741023

>>4740989
pretty sure it's "just" yume nikki 3D, on the build engine

>> No.4741024

>>4741023
>>4741003
Oh damn I didn't read

Are you implying that it's a complete product?

>> No.4741043
File: 82 KB, 384x313, eQ20E[1].jpg [View same] [iqdb] [saucenao] [google]
4741043

>>4740983
>take PSX Doom TC
>remove maps

>> No.4741046

>>4740159
Does anyone have info on which maps were changed or replaced?

>> No.4741056

https://twitter.com/yuki_the_kat/status/990358150820782080

>> No.4741061

>>4741056
>profile
NOT EVEN ONCE

>> No.4741070

>>4739127
>>4739126
tldr

>> No.4741080
File: 435 KB, 1366x768, Screenshot_Doom_20180429_140546.png [View same] [iqdb] [saucenao] [google]
4741080

I'm about to try this wad called Shadows of the Nightmare Realms
Holy shit.

>> No.4741087

>>4740492
Is Sorlag a female now?

>> No.4741101

>>4741087
Since always

>> No.4741104
File: 100 KB, 591x815, sorg.jpg [View same] [iqdb] [saucenao] [google]
4741104

>>4741087
Yep.

>> No.4741121

>>4741087
people just see flat chest and no eyelashes and assume male but that's because they have no taste

>> No.4741134
File: 298 KB, 560x800, Sorlag.jpg [View same] [iqdb] [saucenao] [google]
4741134

>>4741101
>>4741121
That's weird. The Quake manual says the opposite .

>> No.4741163

>>4741134
Actually it is because they created the manual before finishing the game, but inside the game's files her model definition states her as female as well all speeches referring as "her" so...

>> No.4741169

>>4741043
The lighting is built into the maps themselves though.

>> No.4741171

>>4741163
Ok, now everything is clarified.

>> No.4741178
File: 1011 KB, 1280x720, Ultimate_Tenkaichi_Fusion_Dance.png [View same] [iqdb] [saucenao] [google]
4741178

Which gameplay mods and maps go well together?

>> No.4741180

>>4740847
>10 year old, dusty laptop
I know you're blatantly trolling here, but a 10 year old laptop wouldn't be able to run unmodded zandybum/gzdoom at more than 30 fps in 320x200

>> No.4741195

>>4741178
Project Babel and Colorful Hell, surprisingly. Those green shotgunners don't fuck around either. Final Doomer and whatever weaponset they have.

>> No.4741196

>>4740793
I wouldn't play with gore mods if vanilla doom gore wasn't so unsatisfying compared to everything that came after it

>> No.4741217

>>4740432
>Doomguy barely has any personality
wrong................................

>> No.4741230

It's interesting that a lot of older FPS's have history with modding, because it's also the kind of games that had a variety of cool protagonists compared to most modern titles in the genre, so when we'll never see some sort of crossover potential getting realized, we get people making cool shit like Samsara and so on.
I also think FPS has one of the best collection of men in video games, as it's the case with girls in fighting games

>> No.4741271
File: 335 KB, 653x439, fucksSake.png [View same] [iqdb] [saucenao] [google]
4741271

>>4739126
from Doomworld's DOOM MOVIE thread

>To be honest I think they already fucked up the Doom marine with Doom 2016 by making him an alien. It's easily the worst part about the game. I can't stand it how new developers (or in case of film, directors/writers) feel the need to shit all over old cannon in order to create a new version they think is better. It's ruining so many franchises.

>> No.4741282

>>4741271
how do people come across this misinformation?

>> No.4741283

>>4741196
funny how it went from various moral guardians trying to have it banned, to this post

>> No.4741301
File: 232 KB, 491x553, WHERES DIAOCHAN.png [View same] [iqdb] [saucenao] [google]
4741301

>>4741271
>Doomguy
>an alien
How'd they draw up that conclusion? Is it because of the Sentinels? It's not hard to believe he met them during his multidimensional travels without being a native to their world.

>> No.4741303

what's the best way to play Blood nowadays?

>> No.4741304

>>4741303
Either using BloodGDX or through DOSBox.

>> No.4741327

>>4741271
Doomguy an alien kek where did you get this from?

>> No.4741328
File: 199 KB, 1920x1080, duke0060.png [View same] [iqdb] [saucenao] [google]
4741328

>> No.4741334
File: 115 KB, 1920x1080, duke0061.png [View same] [iqdb] [saucenao] [google]
4741334

>> No.4741336

>>4741180
You're completely wrong, you know. My eleven year old laptop can maintain 35FPS at 1600x1200 in GZDoom if I'm using integrated graphics, and can go uncapped if I use its external GPU.

>> No.4741337

>>4741327
https://www.doomworld.com/forum/topic/100434-another-doom-movie-being-made/?page=6&tab=comments#comment-1872154

>> No.4741341

>>4741061
upvoted!

>> No.4741345

>>4739750
The first Turok has all of those.

>> No.4741346

>>4741271
What retard wrote this? I hate nuDoom with a passion and even I know it's just a human supremacy wankfest.

>> No.4741347 [DELETED] 

>>4741346
>I hate nuDoom with a passion
Oh? Please state your reasons. This is gonna be good.

>> No.4741350
File: 49 KB, 460x259, 1524337977523.jpg [View same] [iqdb] [saucenao] [google]
4741350

>>4741271
>alien

How did anybody even reach that conclusion?
He's an ordinary human male who was just really good at his job which was killing shit up, then he did it to such an insane level that he just kept on doing it forever and ever (which makes many WADs canon) and then plot happens and he got that outfit and then more stuff happens and the game starts.

The plot is written in a juvenile "my guy beats everything up!" style and the game is better off for it.

>> No.4741352 [DELETED] 

>>4741347
No level design whatsoever, they took the various MP arena maps they had scrapped over the years and just spliced them together with shoddily put together corridor links (they also flat out openly admit to this in the documentary so you can't refute this).
Pinata "demons", need I say more?
Demons look like they're made of clay.
Only one color palette: Orange
Feels like a mix between Halo, Quake 3 and Brutal Doom, feels nothing like Doom 1 or 2, especially 1.
Gorillion popups with cluttered UI unless you go out of your way to turn off EVERYTHING and even then the game suffers because it's literally built around some of those things (damage indicators and glowing monsters for CINEMATIC TAKEDOWNS)
CoD perks in fucking singleplayer
Parkour, IN FUCKING DOOM

I know you're an easily impressed Gen Z Halo baby, but that game isn't Doom. It's Halo, it's Quake and it's Brutal Doom, but it sure as fucking hell isn't Doom 1/2/64.

>> No.4741354 [DELETED] 

>>4741352
The pure chimpitude in this post.

>> No.4741357 [DELETED] 

>>4741347
>>4741352
>>4741354
>Asks me a question
>I answer it
>deletes my post in rage
Hello hotpocket subhuman, reply with some more memes instead of constructive counterarguments please.

>> No.4741358

>>4741346
>>4741352
janitor please, ban this autistic /v/irgin back to his containment board

>>4740739

spriting this one would be a nightmare, unless W10 paint has 2d to 3d shenanigans

>> No.4741359 [DELETED] 

>>4741357
Hi, Nambona.

>> No.4741360

>>4741080
it's pretty damn good

>> No.4741362 [DELETED] 

>>4741354
He's right about the level design, Doom 2016 feels like Serious Sam more than it does Doom. Which is not necessarily a bad thing, but imo the goal of making a reboot is to capture the spirit of the original and Doom 2016 does a crappy job of that imo

>> No.4741374
File: 77 KB, 771x686, 1506897632495.png [View same] [iqdb] [saucenao] [google]
4741374

I think part of the complaints of Doom 2016 is the arenas are pretty common, we have them now and then in our own doom maps but yes there were levels in Doom 2016 where it was just arena after arena and that could get a bit grating.

Foundry (the most common favourite level) was good in that you had non linear exploration combat like normal Doom, but then arenas mixed in with that.

>> No.4741387
File: 79 KB, 603x667, double d fingering.jpg [View same] [iqdb] [saucenao] [google]
4741387

>days where I can bunnyhop correctly in quake and others where I can't do it for shit
?????

>> No.4741390

>>4741346
it's just a videogame, anon.

>> No.4741402
File: 2.90 MB, 1280x720, i don't need no fuckin keycard.webm [View same] [iqdb] [saucenao] [google]
4741402

I like how HD is finally starting to let the player break the maps as hard as some of the enemies can.

>> No.4741404

>>4741402
why are you so tall?

>> No.4741405

>>4741402
AVON CALLING

>> No.4741409

>>4741402
ah yes, my ol pal, 30 fps. we go back a long time.
still meet up with him on a daily basis.

>> No.4741412

>>4740513
Honey is my favorite!
unforgiven is pretty cool
soul of evil is cool but is pretty old
soul of evil: indian summer has a lot of really cool stuff, but it is also really hard

>> No.4741417

>>4739386
the helmet didn't look like that at all, this an edit?

>> No.4741431
File: 2.93 MB, 1280x720, pay for my door asshole.webm [View same] [iqdb] [saucenao] [google]
4741431

>>4741402
Of course, cyberdemons can do the same thing now. At least they don't do it intentionally.

>> No.4741434

>>4741304
thanks, works like a charm

forgot how weird/floaty blood controls are, feels like there's mouse smoothing on. i guess that's how it's always been though

>> No.4741438

>>4741374
Thats why I loved doom 2016.

It's so boring just walking around killing enemies one by one in a hallway.

>> No.4741441

>>4741438
Good thing Doom has both? The thing is that it doesn't lock you up every few rooms (most of the time anyway), it gives you freedom to progress at your leisure. This sentiment is also shared through maps.

>> No.4741442

>>4741441
>through maps.
*fanmade maps

>> No.4741443

>>4740773
>>4740707

Except Brutal mods don't just add gore. Brutal Doom or Brutal Wolfenstein in addition to adding gore and violence, also change damage balance (usually player can deal more damage but is more fragile), make enemies more agressive, slow down the gameplay by pushing player into cover more - and adding "aiming down sights" feature to fit with the slower gameplay.

If all Brutal Doom did was add gore, then there would be no reason why Ketchup - a completely separate spinoff from Brutal Doom - exists, right?

>> No.4741446

>>4741358
Janitors can't ban people, only mods can.

>> No.4741450

>>4740846
>>4740839
Besides, these games are DESIGNED for having excessive gore in them. For starters, most of the environments in them are boring gray 'realistic' concrete corridors and you don't lose anything if they're covered in blood. Doom maps on the other hand are generally trying to look very pretty with detailed and carefully picked textures - and all of that is lost if everything is uniform red.

Imagine adding excessive gore to e.g. Chex Quest, Super Noah's Ark 3D, Adventures of Square or Rise of the Wool Ball.
Atmosphere would be absolutely ruined by gore, wouldn't it?

>> No.4741451

>>4741441
the best doom wads are wads like Going down, ancient aliens etc.

Which are literally just giant arenas.

>> No.4741453

>>4739617
Not even close

>> No.4741454

>>4741450
this
levels must look varied to be recognizable and diverse enough
if id want, hell could have been just rocks and stones, with few puddles of blood and corpses
instead, they gave him flesh, rock, metal, wood, creepy faces, eyeballs and fireblue

>> No.4741458

>>4739614
Honestly, i'm still iffy about how to properly quicksave, especially in mods.

obviously if you save every 10 seconds, you're savescumming. but how do you know if you're saving too much or too little?

>> No.4741459

>>4741451
...you obviously don't know what "arena" is
you also think vanilla doom was shooting shit in a hallway so this is the measure of your intelligence right there

>> No.4741473

>>4741271
hardcore_gamer is a highly successful baitposter. you have been trolled.

>> No.4741493

>>4739126
>Laser gun with a under-mounted fireball launcher.
vERY NICE.

>> No.4741501

>>4741454
>>4741450
You know, this gives me an idea. Gore mod could work... IF it tinted the textures red, but was otherwise transparent and you could still see the texturework beneath. This way, all the fine work of a mapper wouldn't go to waste.

Plus, it's more 'realistic' if you care about that - real blood is a thin liquid that gets transparent in thin layers (puddles?) and not a thick opaque goop.


.https://imgur.com/a/ybXXh8d. - is what I have in mind (note that blood texels are meant to be accurate to grid of texels of the texture underneath the blood)
(I tried to attach this as the attachment pic, and for some reason it didn't want to upload it, weird)

>> No.4741505

>>4741459
was ultimate doom not the literal embodiment of that though

>> No.4741509

https://twitter.com/antares031/status/990647655133990913

>> No.4741510

>>4741505
What? No, oh my god.
Show me all the lock in arenas in E1

>> No.4741512

>>4741505
Not really, Ultimate Doom is generally hallway-arena-hallway-arena. There is still a lot of larger arenas where you have to defend yourself against a monster closet, and a lot of spaces that kind of breach the line between 'hallway' and 'arena' (consider e.g. the "donut" acid walkway in E1M3 Toxin Refinery). There's also a lot of cramped areas where you're ambushed, and mazes.

>> No.4741513

>>4741510
lmao no not the arenas. I mean the hallways thing. didn't E1 especially thrive in dark hallways with enemies throughout?

>> No.4741518

>>4741513
No exactly, no.
If you think ultimate doom is killing enemies one by one in hallways...you are the champion of brainlets.

It has combat much like this gentleman said >>4741512

>> No.4741520

>>4741513
No but like, there is a ton of hallways, but also a ton of other rooms.

>> No.4741521

>>4741458
That's not savescumming
There's nothing wrong with saving in front of a closed door or a key.
Savescumming is constanlty reloading a save to redo an encounter just because you lost like 5 hp, or wasted a bit too much ammo.

>> No.4741523

>>4741509
What a visual clusterfuck.

>> No.4741538

>>4741518
I'm not whoever you were speaking to. I just made that observation. E1 has tons of poorly lit hallways and the occasional ambush in it.

don't know what made you believe I was going for 'doom is killing enemies one by one in hallways'. though yeah now that you mention it, there are some portions of the game that have you do that.

>> No.4741552

>>4741056
profile looks like absolute cancer, map looks cool

>> No.4741560

>>4741509

Fucking beautiful.

>> No.4741561

>>4741402
This made me think about something extremely minor. Doom 1/2 don't have nearly the amount of fleshed out lore as Doom 2016, so I doubt there's an answer, but I wonder what the doors (and walls, etcetera) on UAC techbases are made out of. Regular metals, or some kind of sci-fi alloy? Hideous Destructor sort of has it's own lore, so the question is a bit moot.

>> No.4741562

>>4741056
>communist
It's so strange that the societal model which lets people express themselves like this the most freely, generates in this those who hate that system the most.

Whatever, cool fog effects. How'd you do em?

>> No.4741572

>>4741562
99% sure those are billboarding smoke puff sprites

>> No.4741596

>>4739127
>[04-26] FreeDoom maps, as PWADs
NOICE!

>> No.4741606

>>4741402
Not really a fan of HD, but man, a lot of its particle effects really look neat as hell

>> No.4741616

>>4741402
wha mod

>> No.4741617

>>4741180
Seconding the other guy. I had a 10 year-old laptop recently and I could play vanilla wads (ie no fancy modern effects) in ZDoom at consistent fps at the laptops full screen resolution.

>> No.4741624

>>4741616
Hideous Destructor.

>> No.4741626

>>4741180
You could easily play brutal on an 08 laptop.

>> No.4741630

Is there a legitimate doom font made out of STCFN?

>> No.4741634

>>4740514
may i have a link so i can pirate it?
can't find any

>> No.4741640

How come in trailblazer, every weapon feels satisfying to use except the rocket launcher?
Similar thing in guncaster

>> No.4741660

>>4741640
Which one, the revolver or the grenade launcher?

>> No.4741661

>>4741660
Grenade launcher. Revolver is a bit weak but still satisfying

>> No.4741698

>>4739947
I like it so i can use with every port i want
Games/doom/
|-- demos
| |-- doom
| |-- doom2
| |-- final_doom
|-- installer
|-- manual
|-- mods
| |-- vanilla
| `-- zdoom
|-- music
`-- wads
|-- base
|-- chex
|-- custom
|-- doom
| |-- boom
| |-- vanilla
| `-- zdoom
|-- doom2
| |-- boom
| |-- deathmatch
| |-- vanilla
| `-- zdoom
|-- heretic
| |-- vanilla
| `-- zdoom
|-- hexen
| |-- vanilla
| `-- zdoom
|-- original
|-- plutonia
| `-- boom
`-- tnt
`-- vanilla

>> No.4741708

>>4741134
The physical manual says female, too.

>> No.4741717

>>4741374
The thing is, going through Doom 2016 without getting secrets makes the game repetitive. But, when you go out of your way to find the secrets, the game really opens up. 100%-ing the game is the best way to play. When you go for 100, the pacing is just right, and it feels like the spiritual successor to Quake 1.

>> No.4741720

>>4741717
Too bad the in-game map pretty much just tells you where all the secrets are, which ruins the whole secret-hunting element

>> No.4741721

>>4741720
doom4 has an automap?

>> No.4741726

>>4739127
PROJECT ILE version 0.23 is done!
My project's getting pretty close to complete- I've only got to spit-polish everything, make tutorial/help screens, and bugfix.
====
Link: http://www.mediafire.com/file/e52z704ui56acjm/Project%20ILE.rar
====
Changes since 0.22:
>Slight bugfixes, like impball trails and too-tall elites.
>The Arcane Rifle now deals more damage- no longer does it deal merely pinpricks.
>The Pistol was sped up, and made more accurate. It's still quite powerful.
>The Armor spell was removed, and Nova, Decoy, and Timestop were put in its place.
>Scrolls now convert themselves into mana orbs if you already have the spell in question.
>Made the SSG Elite much less common, and turned his reload sounds much louder so you can hear it more easily.
====

If you guys notice any bugs or problems, even if it's something as simple as X weapon doesn't feel good to use, please tell me. I don't have a lot of playtesters.

>> No.4741727

finally done with heretic

>> No.4741729

>>4741721
Yeah it's like a shittier version of Metroid Prime's.

>> No.4741743

>>4741056
>Communist
Gross. Those screenshots look good though.

>>4741513
Not excessively, there's hallways, but they're mostly wide and lead to all kinds of closed off and open areas, secrets hidden throughout, also sometimes looping or going in stranger paths.
Optional rooms and secrets are plentiful too.

Like, if you haven't even played the original maps, do it, they're worth it.

>> No.4741748

>>4741726
I like the idea of the Arcanist able to generate mana, but seeing as it's bound to an altfire for his fist, maybe it should go a little faster and have some sorta risk to it if you hold it too long, like some kinda mana burn? Cus right now it encourages a guy to just hold altfire to slowly recharge whenever they're not in combat

The warmage's fist having lifesteal is pretty dope, but aren't you worried about his slower movespeed making certain maps unbeatable?

>> No.4741754

>>4741720
I didn't get any of the Area-Scanning upgrades until very late in the game, and they really fuck up the exploration aspect. I'm really glad I took them last.

>> No.4741756

>>4741748
I honestly figure that having the arcanist's mana generation attached to his fist is more of a penalty than anything. And if I bring in mana burn- like maybe the arcanist takes damage now and then- that won't change anything, because there's a healing spell (Then again, that is predicated on the player actually getting the healing spell, which is a 1-in-7 every time you find a chainsaw). I'm still tweaking the rate of regeneration, though. Not sure if it should be faster or slower, because the former would be overpowered, and the latter would just make things drag on more.

For the warmage, however, I'm thinking I might have his movespeed normal, but slow down his strafespeed a great deal, making it harder to dodge things in combat.

>> No.4741759

>>4741743
it's almost as if I wasn't saying there was nothing besides hallways in E1 and just that they were plentiful

what a strange think to bring up in a doom thread, you do know you're not the only one around who's played the game before right?

>> No.4741762

>>4741729
never played metroid prime. what you mean?

>> No.4741763

>>4741756
Just a little bit faster but maybe you can only charge to a certain threshold of mana then? Also you should try using Daedolon's idle frames for the arc of death for charging up mana seeing as that conveys more of a "I'm focusing and charging my shit" idea more than the frost shard attack frame.

That might work for the warmage, I'm only asking this because I was about to do the same for a character I had planned: giving him a slower movespeed, but then I realized that could buttfuck him with certain maps. I'd hate to see anyone else have to deal with that headache

It's kinda bullshit your mod doesn't get much love.

>> No.4741767

>>4741763
Ooh, a certain threshold would be perfect. It'd prevent people from being able to spam timestop or expensive spells or powers, while still giving the arcanist a bunch of utility. That's a perfect idea.

>> No.4741770

>>4741767
Also some of those bullets fired from the pistol are kinda hard to see, though that may be my shitty eyes. Do they have BRIGHT frames?

>> No.4741771

>>4741729
cool i must admit i thought automaps went out the window with full 3d. i mean quake doesn't have an automap right. one reason i couldn't get into quake. yeah i suck. but the point is, i didn't know anything past doom had automaps. does doom3 have an automap?

>> No.4741820
File: 158 KB, 585x325, 400.jpg [View same] [iqdb] [saucenao] [google]
4741820

>try doom incarnate
>lots of fun, weapons are super polished
>fire shotgun
>literally deafened by the volume
>turn down game volume until it's not painfully loud
>now everything that aren't the mod's guns are too quiet to even be heard
I hate having sensitive hearing, and an irrational fear of losing my hearing.

>> No.4741823

>>4741451
arenas with GOOD ENEMY PLACEMENT
nu-doom dropped the ball HARD with this and I do believe it's all because the enemies were all made quite mobile.

>> No.4741825

>>4741771
if you get lost in doom 3 you fucking deserve it

>> No.4741842

is there an option in gzdoom builder to move things inside sectors when you move said sectors?

>> No.4741854

>>4741825
i'll take that as a no then (haven't played either game)

>> No.4741860

>>4741820
>guns so loud you completely lose hearing
It's like you're really there fighting demons

>> No.4741861

Is the /vr/ skin pack in OP?

>> No.4741871

kinda surprised nobody made offshoots or their own personal modifications for metadoom, besides a webm here where the soulcube worked more like how it did in doom 3.

>> No.4741875

I remember there being a mod with like, a blue shotgun, and other colorful weapons. Anyone know what it was?

>> No.4741883

>>4741875
Is it Colorful Hell Arsenal?

>> No.4741884

>>4741861
It's on the allfearthesentinel wad list

>> No.4741887

>>4741883
Was before that, and the weapons in that aren't as colorful as the mod name implies.

>> No.4741892

>>4741875
OMG weapons and monsters?

>> No.4741894

>>4740847
>>4741180
>>4741617
Change the renderer to Software mode, then in the .ini file turn off Truecolor. And turn off all the Dynamic Lights too, even though the new version 3.25 will give you DL even in software mode with truecolor turned off, it is still a performance hit.

I have a toaster (Gateway LT27 netbook with intel gfx) and it tends to run fine as long as its not a really complex mod. Most map packs run fine but Ancient Aliens gets alot of lag.

>> No.4741896

>>4741634
I'm using this. Works fine for me.
http://dropmefiles.com/KLRsm

>> No.4741897

>>4741892
That was it, thank you.

>> No.4741898

>>4741894
Ill also say that Smooth Doom works just fine but whenever one of the bigger monsters gets gibbed the game will lag 2fps for a tiny bit while the blood spray is being generated (Mancubus, Baron/HK)

>> No.4741905

>>4741884
ok thanks

>> No.4741907

>>4741825
everything bad that happens to you in doom 3 is fully deserved.

>> No.4741909

>>4740481
>>4740483
>>4740568
> mfw environment destruction and overpenetrating beam weapons
Cover is important in a battle but when you up the ante enough even cover wont save your ass, and even modern games have very poorly mixed things up by having the cover itself be unpredictable in certain situations to demand creative thinking on the part of the player.
> Quake 2 railgun could bypass up to 64 units of map structure but this rarely ever mattered

At least in Half Life if you threw a satchel charge around a corner and blew it up you still took damage. I dont know how much but im thinking you still took 25% if it could reach you
within the radius via noclipping. Ive dropped packages off then went up an elevator, blew it up and still got hort.

>> No.4741917

>>4741909
explosions in hl are very strics on los
if you can see it's center, you take damage
if not, not
you sure the elevator didn't have a grate floor?

>> No.4741918

>>4741825
>>4741907
I dunno, after the transition to hell I got killed a few times and stopped playing when you get to that first arena.

I mean its like a classic pistol start... but they really do not give you any appreciable ammo in that area and you have to take on an HK and a bunch of smaller enemies. Only way I could see beating that arena is using almost all of the bullets on the HK then having to punch the imps to death, which is a problem because you have to shoot some of the imps just to get more ammo.

> mfw I had just beaten the 2 HKs in the teleporter room while conserving all 4 of my BFG shots the whole time since I got the thing, used plasma and rockets on the HKS
> oh sorry now you lose your weapons, including those 4 BFG shots you could have used but so studiously saved for even worse situations than this

Does ID even into fun since the 90s?
> seriously, even in RTCW the grenades were pieces of shit with almost no blast radius when IRL they in fact can be thrown farther than a normal grenade and hitler had the fragmentation problem corrected almost immediately.

>> No.4741928

>>4740538
It's blatantly amateurish (in a bad way, incompetent AND banal/shit/boring) in its most fundamental gameplay-related aspects, all the while being """"professional"""" (meaning, in this case, pretentious and wannabe-sophisticated) in utterly superfluous. This isn't a result of someone's self-expression, this is the result of someone's desperate attempt to pass for "being just like all of you, guys" (not meaning either this thread's posters or even Doom wad community), to fit someone's pretty nonsensical standards. It's "by the numbers", it's arguably by all the wrong numbers, and it is moreover arguably not that amazing even about being by those, arguably wrong, numbers.

>> No.4741929

>>4741918
I thought Doom 3 was plenty fun. The weakest part of the entire game imo was the shotgun, and even that's fine if you stop thinking about it logically.

>> No.4741932

>>4741917
I remember very, very specifically one of the elevators had a small alcove next to it just before entering. There were marines coming my way so I tossed a satchel around the corner in the hallway. I had a solid wall between me and the satchel there was no doubt about this. Clicked boom on it and took a bunch of damage. Later on died because I was nearly wasted.

Tried this same thing again except the marines were dead and wanted to see if being in the elevator going up would prevent the damage. The satchel was tossed into the hallway. I got in the elevator and went up. There was not a direct line of sight between the character and the satchel because of the edge of the cieling for the entry. Still took damage but it wasnt much.
> no direct line of sight in either case, elevator might have had a grate floor but I was high enough up that the edge of the cieling blocked LOS to the bomb

>> No.4741938

>>4741180
Wrong, my 10 year old laptop can run regular GZDoom/Zandronum perfectly fine, though it struggles with stuff like Pirate Doom or Guncaster.

>> No.4741941

>>4741883
Was Colourful Hell Arsenal ever updated to the standards of newer versions of CH?

>> No.4741946

>>4741929
Agreed but even worse was every weapon using its own ammunition without any need to conserve ammo between different weapons.

The BFG used its own ammo so you didnt have to give a shit about just going hog wild with the plasma gun. Which also had way too much fucking ammunition because of how many plasma canisters you were given you could probably just walk through the game after that point using only plasma.

The chaingun should have used pistol ammo since it caused 14 points per hit, would have made sense to make use of that pistol ammo and cut down on how much munitions the player has at their disposal.

And they should've taken a page out of their own playbook from Quake 1 and had the Rocket Launcher and Grenade Launcher use the same ammunition. Even if the RL was superior overall you shouldnt be able to blast away with the RL then still have a bunch of fking grenades also sitting around that you can start tossing without giving a shit too.

And yeah the Shotgun was usually sitting at Max Ammo because it was so useless. Not wanting to switch weapons to it and waste time id probably just plug whatever was up in my face using the Machinegun or Plasma Gun.
> and about that chaingun, the plasma gun was just as useful and you didnt actually seem to get much ammo for the chaingun... loved the presentation of the CG but it was a forgettable weapon because of that

>> No.4741950

>>4741946
Didn't the chaingun had both wind up times and reloading?
Because that pretty much ruined the weapon for me.

>> No.4741958

>>4740408
Without a doubt, it's going to bomb. Game-to-movie conversions never do well. In addition, the "female lead" announcement, really shows the movie makers don't think they can attract actual Doom fans.

>> No.4741965

>>4741958
I swear to god, any Doom adaption would work if it was either some animated series about Doomguy killing demons and shit or some dumb, but fanservicy comic series about the idserve, full of dumb crossovers and blatant references.
The latter would probably still fuck up, depending on how much anyone cares about the "lore" these games even have.

>> No.4741971

>>4740408
Only way a doom movie would be good would be if it was 90+ minutes of kickass action sequences, near-nonstop.

>> No.4742043

h-hi

i'm making a doom map and had a question
in UDMF format, is it possible to create a rising acid flow that will cover existing sectors (even going up stairs) and can kill monsters as well?

eg: acid tank in lab breaks, floods the level

>> No.4742065

>>4741971
personally I'd be perfectly fine with a doom movie if it was just an action-y aliens knockoff about a squad of marines killing demons

>> No.4742078

>>4742043
a 3D floor would be the easiest way to do it

>> No.4742090

>>4741946
>>4741950
basically
poor ammo distribution plus wind up times and it only does 14 damage per shot

Plasma gun had reloads (50 capacity) but the ammo grew on trees. I forget if you get the plasma gun first but if you dont its only just right after the chaingun when you get in those labs.

For the chaingun to have been relevant at all it would've had to show up just after the Machinegun, and only drop the standard fare of ammo at first so that it could be a viable alternative to using Hand Grenades.

>> No.4742096

>>4739839

>be romero
>do a megawad
>bundle it with gzdoom
>release it on steam at $5
>swim on money

is not so hard

can be quakespasm used for a commercial project?

>> No.4742105

>>4742096
I'm sure plenty of people would complain if he did something like that, but I'd love it, especially if he actually utilized the more advanced zdoom features in his maps.

>> No.4742107

>>4740083

>literally held at gunpoint

>> No.4742110

>>4742096
No, but >Darkplaces can

>> No.4742124

are there "rats" style maps for doom or quake?

>> No.4742125

>>4742078
3d floors i can handle
but a rising liquid that kills everything and not just players i can't do

>> No.4742136

>>4742125
pretty sure if you use the SectorDamage ACS function on a 3D floor's control sector, it damages everything within the 3D floor

>> No.4742152

The janitor deleted the posts having an earnest discussion about doom 2016 compared to the original, but kept the mindless retard shitting on it with no elaboration? Seriously?

>> No.4742175
File: 16 KB, 460x199, 2018-04-29 19_49_53-Edit Sector.png [View same] [iqdb] [saucenao] [google]
4742175

So I downloaded the Baker's Legacy Heretic/Hexen texture resource from Realm667, paletted the flats, and placed them between F_START and F_END. The problem is that in Doom Builder and in-game, the flats look all fucked up. The textures meanwhile look fine, and oddly the flats look correct viewing them in Slade. What did I do wrong?

>> No.4742176
File: 340 KB, 1920x1080, Screenshot_Doom_20180429_114815.png [View same] [iqdb] [saucenao] [google]
4742176

>> No.4742181

>>4742176
>WE WUZ SERPENT RIDERZ

>> No.4742185

>>4742176
I love how when you first glance at the image, with the hammer, fog, and corpses, it looks very serious and atmospheric, but then you realize that just behind the fog is a horde of giga niggas

>> No.4742208
File: 8 KB, 478x105, vader - hellserpent7xa.png [View same] [iqdb] [saucenao] [google]
4742208

Vader's mass of unfinished monster sprites makes me sad. They're always so promising.

>> No.4742209

>>4742152
it's one half day old post lmao
just skip right past it and move on

>> No.4742228
File: 1.27 MB, 1360x768, spasm0000.png [View same] [iqdb] [saucenao] [google]
4742228

>> No.4742264

>>4742228
>that key placement
What map? Guessing something running Quoth.

>> No.4742265

>>4742228
That actually looks cozy

>> No.4742269
File: 227 KB, 800x600, 2018-04-30 06-35-14.webm [View same] [iqdb] [saucenao] [google]
4742269

must figure out correct even distribution of flame sprites and add sparks/tracers but this is pretty satisfying.

>> No.4742275

>https://forum.zdoom.org/viewtopic.php?f=19&t=47573&start=765#p1052143
AshesTC release soon !!

>> No.4742278

>>4742228
I always thought those muted yellow things on the barrels were nails

>> No.4742284
File: 690 KB, 1920x1080, Screenshot_Doom_20180429_214111.png [View same] [iqdb] [saucenao] [google]
4742284

that sprite clipping irks me

>> No.4742297

>>4742284
>display options
>OpenGL options
>preferences
>adjust sprite clipping
>always

>> No.4742306
File: 246 KB, 1258x1030, skybox.jpg [View same] [iqdb] [saucenao] [google]
4742306

How do I change what skybox I'm using?

>> No.4742307
File: 671 KB, 1920x1080, Screenshot_Doom_20180429_215708.png [View same] [iqdb] [saucenao] [google]
4742307

>>4742297
but I already have it on always

>> No.4742313

>>4742307
oh wait it only seems to be happening to the pinkies' bodies. wonder what's up with that. unless they always looked like that and I'm only now noticing.

>> No.4742325

>>4742306
vanilla: add a sky texture to your wad and name it rsky1 (rsky2 for the city level slots, rsky3 for the hell level slots)
udmf: zdoom.org/wiki/MAPINFO/Map_definition

>> No.4742331

>>4742313
Never jump to conclusions.

>> No.4742336

>>4742331
I'm just handing out a possible solution to the issue, big deal.

>> No.4742343

gentlemen, scholars and other people of culture, I have a small survey that I would appreciate if you answer it...

>what do you think is the ideal length of an old school fps from start to finish in hours?

>do you prefer individual maps or connected maps?

>do you prefer maps to be more and more longer as you progress in the game?

>do you prefer linear maps or maze-like maps with alternative paths?

>do you like objectives in your fps?

>do you like platforming in your fps?

>do you like puzzles in your fps?

>do you like rpg elements in your fps?

>do you like story in your fps?

>do you like forced stealth in your fps?

>do you like easter eggs?

>do you like bossfights?

>do you like vehicles in your fps?

>do you like on-rails sections in your fps?

>do you like ai escort/protection missions?

>do you like following in your fps?

>do you like enemy waves/defend this area in your fps?

>do you prefer slaughtersfests or a normal number of enemies?

>do you like six degrees of freedom in your fps?

>do you like being pressed by time in some level?

>do you like collectathons?

>do you like grinding?

>do you like ai partners in your fps?

>do you like underwater levels with skeletons?

>> No.4742347

>>4742343
Too long.

>> No.4742352
File: 93 KB, 594x1003, Infernal_Sky.jpg [View same] [iqdb] [saucenao] [google]
4742352

Doesn't Google have a tool to let you make a survey? Make one of those instead.

>> No.4742359

>>4742352

I was expecting something more than "yes" and "no" answers

>> No.4742362

>>4742343
no I won't buy your game.

>> No.4742368

>>4742359
You can have write in options

>> No.4742371

>>4742343
If you really want answers, to save us all scrolling past a wall of text, I've dumped it here https://pastebin.com/bFSckmyL

>> No.4742379

>>4742371

thank you kind anon

with "following" (tailing?) I was referring to those missions where you have to follow someone but at a certain distance

>>4742368

I'll look at it

>> No.4742397
File: 350 KB, 1920x1080, Screenshot_Doom_20180429_231329.png [View same] [iqdb] [saucenao] [google]
4742397

thoughts on this hud

>> No.4742403
File: 175 KB, 1632x960, zdoom_althud_revamp_by_human_groveback-d8k7un8.png [View same] [iqdb] [saucenao] [google]
4742403

>>4742397
Not enough info.

>> No.4742404

>>4742176
What WAD?

>> No.4742408

What WADs really take advantage of jumping? I wanted to try out Demonsteele, and I didn't want the double jumping+air dashing bit to completely break things.

>> No.4742416

>>4742408
Jump Maze

>> No.4742417
File: 874 KB, 1920x1080, Screenshot_Strife_20180429_234110.png [View same] [iqdb] [saucenao] [google]
4742417

>> No.4742420

>>4742408
Alfonzone.

>> No.4742434

>>4742397
Looks great but hp and ammo should be easier to read at a glance

>> No.4742447

>>4742379
In that case no, leave that for GTA games.

>> No.4742449

>>4742403
where can I pay for this hud

>> No.4742451
File: 793 KB, 1920x1080, quakespasm 2018-04-30 03-15-17-96.png [View same] [iqdb] [saucenao] [google]
4742451

>playing through the older 100-brush contests
>run into this
WORRY.JPG

>> No.4742480

>>4742343
Only one question matter:

>do you like to play Doom?

>> No.4742506

>>4742403
saved, thank you.

>> No.4742515
File: 183 KB, 700x467, 1472255601106.png [View same] [iqdb] [saucenao] [google]
4742515

>work on map in trenchbroom for a bit
>close editor
>reopen
>everything has disappeared and all the layers are gone except Default Layer (0 objects) and all the autosaves have the same thing

>> No.4742580
File: 581 KB, 1600x900, Screenshot_Doom_20180430_055048.png [View same] [iqdb] [saucenao] [google]
4742580

Weapon capsules for all but two of Booster's weapons are done now.
Still need to do the Chainsaw replacement and the bonus weapon, but I'm not 100% on how the bonus weapon will work just yet and the Chainsaw replacement will have a different spawn system entirely. Probably impaled in the body of a hapless robot, RIP.

Now I just need to tweak what the chips look like, right now they're a little too high-res compared to the capsules.

>> No.4742607

>>4742580
But where is Dr. Light?

>> No.4742618
File: 444 KB, 720x360, load up particles for smashin.webm [View same] [iqdb] [saucenao] [google]
4742618

Time to make this gun a crate weapon and buff the everliving hell out of it.

>> No.4742647

>>4742618
If that's an updated sprite, just by doing that you already made the gun feel better to use for me, as weird as that sounds.

>> No.4742648

>>4742647
No real new sprites, just some edits of pre-existing ones and some Doomslayer assets from GMOTA I cut.

>> No.4742649

>>4742648
Even if it's only slightly different, a touch-up helps.
In before I end up missing having the Particle Smasher as a part of my main arsenal when I get to use it in it's new crate weapon form.

>> No.4742671

>>4742264
It's Breezeep's map for Map Jam 9. "Mensis Keep" I believe.

>> No.4742681
File: 276 KB, 1366x768, Screenshot_Doom_20180430_142854.png [View same] [iqdb] [saucenao] [google]
4742681

This is really something.I've already played it before but now I'm convinced.
Bratwurst might be one of my favourite enemy packs for Doom.Not only it brings all Wolfenstein enemies but the amount of option you can choose for customize is just wonderful.

One of my favourite things is the AI,it acts differently from Doom monsters,which makes it more unique in my opinion.This guys are relentless,they all come after you.

What are your customizations when you fight them?
Mine are all tracers and all skeletons,it makes them more intimidating with the different voices.
Schabbs as the "archvile" of the mod,makes it more challenging.

>> No.4742791

>>4742767

what map?

>> No.4742812

What's the best way to play Doom on Android?

>> No.4742852

>>4741965
wasn't that what some of the archie sonic comics were?
they'd throw in references to other games, like characters and make it big or something?

>> No.4742865

>>4742812
Delta touch with a controller

>> No.4742870

>>4742865
Do you know where I could find an APK for that?

>> No.4742882

>>4742397
Looks good, just give it a few different variants but the core look is good.

As the other guy said, make HP and ammo bigger. You could also have some shrinked/expanded version of the hud that keep the look as it is now so you can have the variety.

>> No.4742921

>>4742870
I use Doom Touch. Try it if you'd like.
http://dropmefiles.com/KLRsm

>> No.4742939

>>4742812
Why would you ever want to play any fps game on a phone? We get this question pretty frequently and I'm just wondering how people can bear with the horrendous touch screen controls.

>> No.4742943

>>4742939
People who actively game on mobile phones are either too poor for actual handheld game devices, or have incredibly low standards.

>> No.4742967
File: 525 KB, 1920x1080, Screenshot_Strife_20180429_234258.png [View same] [iqdb] [saucenao] [google]
4742967

>> No.4742969

>>4742967
I never understood his death animation

>> No.4742973

>>4742967
>THEN DIE IN SHAME AND DISHONOR.
>Thanks, bye!

>> No.4742982
File: 133 KB, 1280x1024, thanks bye.jpg [View same] [iqdb] [saucenao] [google]
4742982

>>4742973

>> No.4742984

>>4742969
The Spectre?

>> No.4742987

>>4742969
He's got one of the bad dudes inside him which has taken him over.
So you're busting open the host the alien parasite has been inside, then it comes out to fight you.

>> No.4742989

>>4742984
Oh yeah, I somehow forgot about that big gas ball

>> No.4742991
File: 3.19 MB, 460x402, 1513618365110.gif [View same] [iqdb] [saucenao] [google]
4742991

Is there anywhere where there is a forum discussion/essay/whatever that talks about boss arenas and setting them up?

I've got a few good ideas but it's always nice to see what others are thinking too incase they have something better or something I haven't thought of.

>> No.4742993

>>4742939
Handhelds aren't considered socially acceptable

>> No.4743014

Just downloaded GZD 3.3.2 because apparently i was still using 2.4 or something
Can I just drag and replace the old files in the folder or would that risk some saves or such not working anymore

>> No.4743030

>IDKFA on Samsara
>Get weapons like Doom's railgun and BJ's rifle
These are just easter eggs, right?

>> No.4743040

>>4743030
I think so, considering they're all instakill, but I don't know why you get all of them

>> No.4743046

>>4743030
>>4743040
I think they're supposed to be weapons for the instagib gamemode

>> No.4743051
File: 156 KB, 800x600, Screenshot_Doom_20180430_185346.png [View same] [iqdb] [saucenao] [google]
4743051

>>4741178
>Final Doomer for respective mapsets
>High Noon Drifter and Strange Aeons.
>Back to Saturn X and Wardusted.
>Maps of Chaos and Trailblazer.
>Heretic and Trailblazer
>Scythe and Hideous Destructor.
>Any slaughtermap and Russian Overkill.
>Laz Rojas Wolfendoom mods and Kriegsland: Blutordnung - especially for Arctic Wolf, vanilla playthrough is a long-distance firefight slog but Kriegsland gives you a scoped rifle and more weapon variety.

>> No.4743058

>>4741661
>a bit weak
You can kill a Cybie with it in like, 8 shots?

>> No.4743059

>>4743046
yeah they're for instagib, but they aren't registered in the ACS the way the other weapons are, so they don't get taken away

>> No.4743075

>>4741661
I don't knew, i always prefered the GL because it felt closer to the regular rocket launcher and even used its alt fire.

>> No.4743076
File: 197 KB, 1920x1080, Screenshot_Doom_20180421_181934.jpg [View same] [iqdb] [saucenao] [google]
4743076

NOT BLADE OF AGONY. REPEAT NOT BLADE OF AGONY.

WIP.

>> No.4743079
File: 121 KB, 800x600, fuck this shit im outta here.png [View same] [iqdb] [saucenao] [google]
4743079

>>4743051
>Any slaughtermap and Russian Overkill

>> No.4743080

>>4743076
What is it then?

>> No.4743083
File: 126 KB, 1920x1080, Screenshot_Doom_20180422_133926.jpg [View same] [iqdb] [saucenao] [google]
4743083

>>4743080
Wewelsburg 3D

>> No.4743091
File: 517 KB, 1920x1057, Screenshot_Doom_20180419_055421.png [View same] [iqdb] [saucenao] [google]
4743091

>>4743051
>Scythe and Hideous Destructor.
Good luck surviving this without IDDQD

>> No.4743104
File: 151 KB, 500x446, 1500703559707.png [View same] [iqdb] [saucenao] [google]
4743104

>>4742852
Archie Sonic had basically every character ever play a role, usually getting their own arcs and shit. It also had a ton of OCs, though, especially in the Dark Ages.
I'm honestly sad that the new IDW Sonic seems more focused on making its own OCs than bringing back underutilized game character.

>> No.4743129

>>4743091
I think the trick here is sniping Mancubus. If you can kill him by hit'n'run constantly backing away into the doorway, then zombies are just a question of few grenades or a DERP.

>> No.4743131

>>4743076
>SCHUTZSTAFFEL!

>> No.4743142

Never played Hideous Destructor but I did see one person describe it as, you're not the Doomguy but rather you're the guy that becomes one of the random dead marines you see around the levels.

>> No.4743143
File: 1.49 MB, 1152x768, Wewelsburg_Kreis_Paderborn.png [View same] [iqdb] [saucenao] [google]
4743143

>>4743083
This... actually looks like real Wewelsburg castle. I'm impressed.

>> No.4743153

>>4743142
That's a pretty good description.

Basically the idea is that you're a regular marine and not a bulletproof superhero, and enemies are about as strong as you are.

Like yeah, maybe you can survive a bullet wound thanks to your super futuristic armor, but don't expect more than that... and then worry about bleeding.

>> No.4743158
File: 182 KB, 1920x1080, Screenshot_Doom_20180421_181927.jpg [View same] [iqdb] [saucenao] [google]
4743158

>>4743143

>> No.4743164

>>4743158
Damn, that looks amazing.

>> No.4743191

>>4743104
i just wondered if that could work for a doom comic where they'd bring enemies, weapons, characters, areas and more almost every game and make it fit

>> No.4743212

>>4743129
problem is you spawn right there, with all the enemies already facing you, and there's no cover

>> No.4743215
File: 1.13 MB, 1920x1080, Screenshot_Hexen_20180428_150503.png [View same] [iqdb] [saucenao] [google]
4743215

What does he say?

>> No.4743220

>>4743215
Distorted and reversed, it's
"2d is better than 3d, fight me irl"

>> No.4743235

can custom enemies work on maps for prboom?

>> No.4743239

>>4743235
It depends on the enemy.
Some customs replace the SS monster, or other vanilla monsters.

Others still are added in rather than replacing existing things.

>> No.4743241

>>4742939
You can connect a controller via bluetooth. Still inferior to mouse and keyboard though.

>> No.4743271
File: 388 KB, 1280x960, Screenshot_Doom_20180430_135204.png [View same] [iqdb] [saucenao] [google]
4743271

Is there any way to fix all of these missing textures in armageddon2v63.pk3? It used to work fine for me.

>> No.4743286

>>4743271
Yes, you're forgetting to load the wad/pk3 that has the textures in it, instead you're just loading the main game file itself.

I've done this myself when playing community chest.

>> No.4743287
File: 1.31 MB, 1920x1080, Screenshot_Doom_20180429_231824.png [View same] [iqdb] [saucenao] [google]
4743287

>> No.4743291

>>4743287
Explain what's going on here.

Is the fire a level feature or from the gun?

>> No.4743292

>>4740258
how? strife is damn good.

>> No.4743293

>>4743291
it's alien vendetta map20, so the gun

>> No.4743294

>>4743291
The gun, it shoots rockets that set people on fire and leaving flames on the floor. you can change it to shoot ice and lightening.

>> No.4743295
File: 184 KB, 1920x1080, Screenshot_Doom_20180401_173742.png [View same] [iqdb] [saucenao] [google]
4743295

>>4743091
It's rough start, but like >>4743129 said you pop the two mancubi (there's another on the right ledge, and the bastards can light you up through the walls), then hose down the zombies. It's one of the earlier tough maps where you might need a little luck on top of good strategy and execution, but not nearly as difficult as some of the later ones. I would put maps 32, 23, 24, 26, 28, and 30 at the top for difficulty in no particular order. Those maps might actually be impossible in newer versions than the one I cleared them with, particularly 28 and 30.

>> No.4743296

>>4743215
I reversed and pitched his sound files in Audacity, no dice.
SORBOSS1 is unintelligible to me.
SORBOSS2 almost sounds like he's saying "human," but it's probably my ears trying to hear a word.

>> No.4743305

Why does Doom 3 get shit on so much? The only thing that annoyed me was how enemies behaved on higher difficulties, but you go down to Marine instead of Veteran and the game is a lot more balanced. Plus, if you've played Q2 or Q3A and know how to strafe jump, that's really fun too. I just finished Doom 3 and I'm about to start Resurrection, I'm having a shitton of fun.

>> No.4743317

>>4743305
> Why does Doom 3 get shit on so much?
Does it really?
From what I understand, the general consensus seems to be that on it's own, Doom 3 is an alright game.
Just not very good DooM game.

>> No.4743328

>>4743317
Okay, fair point.

>> No.4743331

>>4743296
Still trying with no luck. All the other reversed messages in the series I can understand, but not these. Shame. I wonder if Heretic/Hexen 2 has any.

>> No.4743335

>>4743305
because it's medicore. It's a 6 at best. It's not bad but it's not good and I can never fathom people who seriously believe it's more enjoyable than D4.

>> No.4743346

>>4743305
Doom 3 prioritized muh graphix and muh tech over everything else, to the point they could only have a few enemies onscreen at once to not rape the GPUs available at the time, also it was a massive departure from Doom 1/2 with the "darkness and even more darkness with jumpscare monster closets" gameplay style. And of course nowdays it looks like shit, much like almost any graphics that ride purely on current cutting edge fidelity. I remember thinking it looked amazing when it came out, but now when you look at it, all you can think of is "just fuck my shit up".

>> No.4743347

>>4743335
The problem with Doom 3 is that it's a decent horror, but you HAVE to play it the way it was intended - where you can't have flashlight and the weapons out at the same time. Otherwise it's just a mediocre shooter.

>> No.4743349

>>4740847
What I love about this claim is that its one of those "Brutal Doom lets you aim up and down!" Like yeah, it technically does, but it's nothing special, and most of that can be attributed to GZDoom being a good engine.

I have a 10 year old dusty laptop and I can play practically any GZDooom mod. The only ones with problems are the ones with special bells and whistles like Solace Dreams (because GZDoom can't voxels well), Wolfendoom: Blade of Agony, and Hunter's Moon (probably because of using a ton of Doom 3 models in horde-like quantities). Pretty much everything else runs just fine.

>> No.4743358

I feel like there's something special about Doom mods and related works based around the Doom series

>> No.4743378
File: 1012 KB, 1920x1080, q2xp0038.jpg [View same] [iqdb] [saucenao] [google]
4743378

>>4742110
Quakespasm with TENEBRAE's effects code >>>>>>>>>>>> Abysss >>>>>>>>>> Darkplaces and Havoc's autism

Really, someone needs to do a QSpasm with Tenebrae Dynamic Shadows and light code, Q2XP is insane with that

>> No.4743398

>>4741458
If I save in the middle of a game, whether it be Doom or another game, I usually try and save in "checkpoint" like locations, like right before collecting a keycard, or opening a big door.

>> No.4743408

>>4743287
What mods are you using, except the level pack?

>> No.4743421

What if someone designed a Hexen map but with the sensibilities of a Doom PWAD? You'd have the cast of medieval weapons and baddies, the inventory system, and the power of ACS, but used for a fast-paced level that wouldn't feel out of place if converted to Doom.

>> No.4743459

>>4742967
>huge fucking head
>no penis

>> No.4743504

>>4743347
This. A lot of people complained about it but I hate all the mods that "fix" this and that the BFG edition felt the need to "fix" it as well.

>> No.4743505

>>4743305
boring dark corridors

>> No.4743516

>>4743421
The thing is that the combat of Hexen is just inherently less fast-paced than Doom. You'd have to mod the weapons to do more damage and the enemies to move faster. It would be easier to just make a Heretic map, since it's basically just Doom reskinned.

>> No.4743550
File: 655 KB, 1600x900, Screenshot_Doom_20180430_171522.png [View same] [iqdb] [saucenao] [google]
4743550

>>4742607

No Dr. Light, sorry.

>> No.4743552
File: 1.28 MB, 1280x720, Screenshot_2018-04-28-20-46-36.png [View same] [iqdb] [saucenao] [google]
4743552

I uh
I think they may have made scrags a tad too big for comfort on quake champions

>> No.4743559

>>4743552
guess he's not very scraggly anymore

>> No.4743562

>>4743305
I just played through it recently for the first time as well.
It's honestly a decent game if you just take it for what it is, but the game completely took away everything that made doom what it was - it's only connected to the previous 2 in a narrative sense.

I went in expecting something similar, and was immediately put off by the slow, gameplay-less introduction level(s?). The weapons feel awkward and ineffective, and after I got instagibbed by a crate falling from the ceiling I closed the game and forgot about it for like half a year.

Having played through it now, I should say I was at least partially wrong in my first impression; the game definitely gets better as you get into it, but it never brings me the same feeling the original games did (which I actually also only just played through like a year ago). I have to say I was actually very surprised by the visuals in 3, the artstyle is solid and it really holds up, even today, in my opinion.

The combat just doesn't feel right. the shotgun feels just like that in every modern shooter (so like garbage) and the sub-mediocre sound design doesn't help either. (none of the guns ''pop'' like they do in doom 1 and 2, it's all crackle and fizzle, very unsatisfying, but i guess fitting for the weapons at least) The only exception being the plasma gun, which I found to be quite enjoyable.

All the new enemy types are garbage too. there's like 4 ''small piece of shit whose sole purpose is to inflict aimpunch and/or cause you to hit yourself with a rocket'' enemies, where I thought doom's single ''lost soul'' enemy filled that role more than it every already needed to.
Asides that, what do we get? the teleporting little PoSs which inflicted exactly 0 damage to me throughout the entire game?

Also I hate the grenades, they're like half life's except with 1000% more bouncing. I get that they shouldn't fill the same role as the rocket launcher but this 3-feet range just makes it worthless. (I'm out of characters)

>> No.4743563

>>4743552
thanks doc

>> No.4743568

>>4743347
I played the original version and found no horror, unless you count monster closets as horror. There's nothing spooky about it and you get truckloads of ammo. Played on veteran.

>> No.4743569
File: 862 KB, 1920x1080, Screenshot_Doom_20180428_230033.png [View same] [iqdb] [saucenao] [google]
4743569

>> No.4743570

>>4743568
Also the level design is very mediocre, very claustrophic corridors with mostly linear progression.

>> No.4743571

I liked Resurrection of Evil more than the base Doom 3 campaign.

>> No.4743572

>>4743552
Haven't played it in a long time, but I remember that background being fucked up. The farther you get away from it, the larger the scrags become.

>> No.4743575

>>4743563
>>4743550
have her flash constantly between green and purple

>> No.4743580
File: 831 KB, 1920x1080, Screenshot_Doom_20180428_163059.png [View same] [iqdb] [saucenao] [google]
4743580

about time knot head

>> No.4743595
File: 570 KB, 1280x720, gzdoom 2018-04-30 17-25-21-012.webm [View same] [iqdb] [saucenao] [google]
4743595

>>4743575

You have been visited by the holographic doctor of 21XX. Weapon upgrades and everlasting peace will come to you, but only if you reply "Thanks, doc".

>> No.4743601

>>4743595
Thanks, doc.

>> No.4743603

>>4743595
thanks doc

>> No.4743605

>>4743595
Thanks, doc.

>> No.4743607

>>4743552
>>4743595
when did the doctor up my dosage?

>> No.4743609

>>4743595
No thanks doc, I know what those colors mean

>> No.4743620
File: 6 KB, 329x302, 90d.gif [View same] [iqdb] [saucenao] [google]
4743620

>>4743595
asante daktari

>> No.4743621

>>4741640
>guncaster
>rocket launcher unsatisfying
>not the shit plasma rifle.
Im so glad that its getting replaced in 3.0

>> No.4743624

>>4743595
Danke Herr Doktor.

>> No.4743627

>>4743595
Thanks, Dr. Tittymonster.

>> No.4743649

bloody hell /vr/ I know yall into old shit but that meme has not been relevant for well over a year now

>> No.4743653

>>4743649
Found the expat

>> No.4743671
File: 22 KB, 240x160, GBADoomInvuln.png [View same] [iqdb] [saucenao] [google]
4743671

>metadoom's blue screen filter for invulnerability is based off the gba port
holy shit, how much is there in this fucking mod?

>> No.4743682
File: 1.20 MB, 1920x1017, Screenshot_Doom_20180501_005528.png [View same] [iqdb] [saucenao] [google]
4743682

this final boss is more kawaii than the player character

>> No.4743685
File: 17 KB, 591x384, animeeyes.jpg [View same] [iqdb] [saucenao] [google]
4743685

>>4743682
old image but relevant.

>> No.4743694

>>4743685
10/10

>> No.4743712

>>4739126
Did they really draw the Doomguy's armor over a picture of Arnold Schwarzenegger?

>> No.4743713

New thread when?

>> No.4743762
File: 1.33 MB, 1920x1080, Screenshot_Doom_20180430_151921.png [View same] [iqdb] [saucenao] [google]
4743762

>> No.4743764

>>4743762
>*notices ur flamethrower*

>> No.4743771

>>4743762
What mod is this?

>> No.4743774

>>4743771

Looks like Hexeritic Doom.

>> No.4743775
File: 33 KB, 575x556, annoyed pepe jpeg.jpg [View same] [iqdb] [saucenao] [google]
4743775

>>4743762
>it's a "Lovecraftian" episode where the player can just run up and kill the deep ones

>> No.4743778

one time i had a weird dream where there was this one guy about to rip stuff from the doom rpg games, but it was announced he died

>> No.4743780

>>4743775
>every octopus humanoid is a Lovecraftian monster
dumb frog poster

>> No.4743785
File: 20 KB, 353x248, 1524178387655.jpg [View same] [iqdb] [saucenao] [google]
4743785

>>4743775
>it's a "Biblical" episode where the player can just run up and kill the demons

>> No.4743787

>>4743780
>monster is explicitly labeled "deep one"

Did you just see Pepe and lose all rational thought?

>> No.4743791

>>4743780
the screenshot quite clearly says "deep one" dumb non-frogposter

>> No.4743798
File: 1.12 MB, 1920x1080, Screenshot_Doom_20180430_152240.png [View same] [iqdb] [saucenao] [google]
4743798

lol he ran up and killed the deep one

>> No.4743802

>>4743798
mapset?

>> No.4743806
File: 1.27 MB, 1920x1080, Screenshot_Doom_20180430_152406.png [View same] [iqdb] [saucenao] [google]
4743806

>>4743802
Earth.wad

>> No.4743818
File: 516 KB, 1920x1080, Screenshot_Doom_20180430_153848.png [View same] [iqdb] [saucenao] [google]
4743818

come in handy

>> No.4743820
File: 562 KB, 1920x1080, Screenshot_Doom_20180430_154012.png [View same] [iqdb] [saucenao] [google]
4743820

he fell for my trap

>> No.4743821

>>4739126

Maybe I can ask here.

Trying to run Q2xp on Windows 8.1. I extracted the contents of the directory to my Quake II installation directory (and overwritten a lot of files), but when I try to run quake2xp.exe it opens and closes quickly. It does the same thing when it's mextracted to an empty folder, so I think I'm missing something simple.

The directions for installing it are pretty sparse on moddb, just stating to extract the contents to the installation directory. I thought I did that...any ideas?

>> No.4743823
File: 85 KB, 500x371, wuy.jpg [View same] [iqdb] [saucenao] [google]
4743823

non doom related but i looked up Hexeritic Doom and this was the first result what the fuck

>> No.4743828

>>4743787
>>4743791
>deep means lovecraft
Cthulhu confirmed for Dark Souls 3.

>> No.4743832
File: 6 KB, 384x90, oh.png [View same] [iqdb] [saucenao] [google]
4743832

>>4743823
Original Tumblr post Kinsie made, which also got reblogged by Shivers
It's the source, but i don't know the relation, though

>> No.4743835

>>4743828
"Deep One" is explicitly Lovecraft. You moron. You idiot. You dumbass. You fucking faggot. Yes, I mad.

https://www.yog-sothoth.com/wiki/index.php/Deep_One
https://en.wikipedia.org/wiki/Deep_One
http://lovecraft.wikia.com/wiki/Deep_One
http://www.letmegooglethat.com/?q=%22Deep+One%22

>> No.4743839

>>4743828
you have no goddamn clue what you're talking about so i'm just going to assume that you saw an image of a frog and just blanked the fuck out

>> No.4743841

https://twitter.com/DoomMovie/status/991027460643917824

>> No.4743846
File: 33 KB, 640x360, image.jpg [View same] [iqdb] [saucenao] [google]
4743846

>>4743835

>> No.4743859

>>4743682
I know this map, but I'll be damned if I don't remember where it's from.

>> No.4743867

>>4743823
what the fuck is that ryu on the right

>> No.4743869

>>4743778
also, are erick and gerardo done with gzdoom master edition?
>they're now working on the missing d64 monsters
oh

>> No.4743878

>>4743550
Dr. Waifu is good too.

>> No.4743881
File: 508 KB, 1440x900, 8losa.jpg [View same] [iqdb] [saucenao] [google]
4743881

New thread fucking when

>> No.4743882

>>4743595
Gracias, doctora.

>> No.4743885

>>4743358
even Doom threads?

>> No.4743898

>>4743682
Wait is there a new tailor girl update out?

>> No.4743905
File: 1.21 MB, 1920x1017, Screenshot_Doom_20180501_000627.png [View same] [iqdb] [saucenao] [google]
4743905

>>4743898
Not yet, you're gonna have to wait a little longer for this girl to get out of beta testing

>> No.4743910

>>4743905
So wait, is that a different character, or magic clothes that changes her skin to red?

>> No.4743913

>>4743905
Top cute, can't wait to see her in action.

>> No.4743915
File: 90 KB, 400x300, phone.jpg [View same] [iqdb] [saucenao] [google]
4743915

What happened to IMX?

Is he dead?
Come back IMX.

>> No.4743921

>>4743820
>he was just pretending to be retarded
you fell for his trap, anon

>> No.4743925

>>4743820
Just what exactly is this gameplay mod?

>> No.4743926

>>4743905
Darn. Look forward to seeing how this character plays. I appreciate the healthy amount of underboob she has going on.

>> No.4743936
File: 35 KB, 570x486, DXXCOg_XkAAkqfh.jpg [View same] [iqdb] [saucenao] [google]
4743936

So I went on Quake_txt Twitter page and I found this. Can someone explain what it is?

>> No.4743941
File: 40 KB, 480x500, 1524459307673.jpg [View same] [iqdb] [saucenao] [google]
4743941

These days I'm playing with Faspons. I'm enjoying it so far. What do you think about it, /vr/?

>> No.4743945

>>4743936
ur mum ;)

>> No.4743948

>>4743941
It's alright, needs more polish.

>> No.4743954

>used to my desktop computer with 4 titan xp in sli to be able to run gzdoom
>traveling
>trying to play with my shitty notebook
>software mode 320x240 8 bit 15 fps
>3 days in a row
>remember that prboom+ exists

jesus fucking christ

>> No.4743958

>>4743936
Is this Quake II engine?

>> No.4743963

>>4743958
nah, that's q1 from the walls and skybox

>> No.4743969

>>4743595
Honestly, this needs like, some kind of lore.

>> No.4743972

>>4743963
Is the screenshot new? Maybe just some mod?

>> No.4743973

>>4743972
some horrible ancient mod, probably

>> No.4743976

what the fuck is this
https://store.steampowered.com/app/848670/You_Green_Elephant/

>> No.4743982

>>4743976
Hack indie developers that grew up in the 80s and failed to recapture the magic of those games are long gone, now we have hack indie developers that grew up in the early 90s and are failing to recapture the magic of those games.
In 5 years, expect a ton of hack indie games trying badly to emulate N64/PS1 graphics.

>> No.4743985

>>4743910
Different character. It seems to be a survival-support character.

>> No.4743986

>>4743595
Thanks do-
>everlasting peace
FUCK YOU DOC, RIP AND TEAR!

>> No.4743989

>>4743985
Also she apparently has a walk like a typewriter and I don't know what that means but it makes my dick twitch.

>> No.4743992
File: 132 KB, 1366x768, Don't answer that.jpg [View same] [iqdb] [saucenao] [google]
4743992

>>4742681
>BigBoned

>> No.4743994
File: 153 KB, 600x337, BloodbathKavkazSteam.jpg [View same] [iqdb] [saucenao] [google]
4743994

>>4743976
>>4743982
>Dagestan Technology
Oh my fucking god, those are the people who ripped off Hotline Miami and called it "Bloodbath Kavkaz".
Pic related, that's the level of 'polish' you can expect from them.
https://store.steampowered.com/app/348020/Bloodbath_Kavkaz/
(positive reviews only because they delete negative ones)

So I think we can safely say that after Dusk and Ion Maiden they decided to cash in on the retro fps trend, and their research consisted of looking at Wolf3D screenshots while wasted.

>> No.4743996

>>4743976
Some abomination filled up with old Russian memes.

>> No.4744000

>>4743973
Then there's no so much interest in it.

>> No.4744003

>>4743994
Oh, and they also ripped off Mother Russia Bleeds:
https://store.steampowered.com/app/361300/Mother_Russia_Bleeds/
Ripoff:
https://store.steampowered.com/app/819130/Decaying_West/

It seems all they do is cheap ripoffs of more popular indie games.

>> No.4744006

>>4743994
Is that even possible to delete negative reviews?

>> No.4744009

>>4743976
>classic fps inspired game
If by classic they mean an fps whose engine was already obsolete a year later and barely used it again, then yes.

>> No.4744016

>>4743976
It looks like java based "Bunker 3D" that I had on my SE phone 12 years ago, except with shitty memes and made by cheap hacks.

>> No.4744018

>>4743954
What bloody job do you have?

>> No.4744024

>>4744006
Yep, on Steam devs can delete reviews as 'abusive'. Shit-tier devs use this as a way to artificially improve their ratings of their shit games, hoping someone will buy them by accident.

Which pretty much means that Steam ratings are fucking useless.

>> No.4744026

Here's your new thread.

>>4744020
>>4744020
>>4744020

>> No.4744028

>>4743954
Dude, what fucking 'notebook' is this? A raspberry pi attached to actual paper notebook as a display?

>> No.4744151
File: 775 KB, 500x375, monitorguy2.gif [View same] [iqdb] [saucenao] [google]
4744151

>>4743775
Yeah, welcome to Doom, bitch, everything can be killed with brute force, you don't have time to worry about sanity, work on that later, in the meantime, keep shooting.

>> No.4744170

>>4743828
That's literally from his stories, yes.
Also I think there's some influences of that in the FromSoft games, if I'm not mistaken.

>> No.4744276

>>4742152
>earnest discussion
>repeat offender insulting anyone who has remotely positive opinions about it

>> No.4744306 [DELETED] 

>>4744018

programmer (and electronic technician)

>>4744028

It's a shitty as fuck notebook "made" (assembled) in argentina, has an amd c-60 apu and 2 gb

isn't even mine

this wasn't built to be used with windows 10

(low fps must be something with gzdoom opengl version, quake runs smooth like a baby's ass)