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/vr/ - Retro Games

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4735314 No.4735314 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4731454

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1523/93/1523936193601.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4735315

=== NEWS ===

[04-25] A new beta for Brutal Doom v21 released:

[04-24] Dimension of the Boomed, a Quake themed mapset currently in beta.

[04-23] Babel 4-23-2017 update, mostly bug fixes.

[04-23] Mr. Friendly alpha release, turns Doom into "an Animal Crossing-like nonviolent social space"

[04-22] Anon mod release: CLANG.wad, replaces every sound with CLANG

[04-22] Anon map release: roomv4.wad
http://www.mediafire.com/file/f3xu3bifrox8mb2/roomv4.zip (original)
https://my.mixtape.moe/ylyuxt.wad (update)
https://my.mixtape.moe/aaczhx.wad (another update)

[04-22] Anon map release: no title given, forest/cave map

[04-21] Touhou Doom Episode 3.5 Re-Release

[04-21] Rumors of a new Doom movie

[04-19] Anon's hack of Terminus's Doombike mod

[04-19] Doom 2016 OST coming to vinyl

[04-17] Anon release: Firstmap.wad

[04-17] Trailblazer update 1.4c released, mostly bug fixes

[04-16] La Tailor Girl 1.52 released

[04-16] Booster public test build #2

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4735326
File: 313 KB, 500x672, spider-skeleton.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4735327

Hideous Destructor sucks

>> No.4735328

I am not a skeleton.

>> No.4735349
File: 940 KB, 245x145, berserk_pack.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4735359

Shut the fuck up, skelly.

>> No.4735372

I just think it's tedious to do shit in it, like unloading weapons on the ground that you already have one of
also, do empty magazines even matter? because it seems like I just have empty ones when I need them

>> No.4735394

The fact that he's wearing a green shirt like Doomguy's armor makes it even better

>> No.4735396
File: 12 KB, 125x125, dang it.png [View same] [iqdb] [saucenao] [google] [report]

I love these types of post

>> No.4735401
File: 1.99 MB, 720x360, berserker-packing-man-and-a-half.webm [View same] [iqdb] [saucenao] [google] [report]

My favorite part is where he looks at his fist like "Did I just fucking do THAT?"

That's exactly how the Berserk Pack experience should be. You punch a motherfucker so hard his head explodes, and you didn't even realize that A), you were punching that hard, and B), that it was even *possible* to punch that hard.
Optionally, using a combat knife or bayonet, and realized you just stabbed an imp straight through the forehead, like he was made of plasticine.

>> No.4735448
File: 2.82 MB, 1280x720, just punch right through their fucking heads.webm [View same] [iqdb] [saucenao] [google] [report]

remove skeleton from premises

>> No.4735489
File: 2.94 MB, 1280x720, he's sum pickens.webm [View same] [iqdb] [saucenao] [google] [report]

remove spider from premises too

>> No.4735491
File: 222 KB, 960x1040, unknown.png [View same] [iqdb] [saucenao] [google] [report]

secret stage in la tailor girl

>> No.4735492

reminds me of some forum post I read a long time ago about this guy's motorcycle accident experience
>riding on the expressway at high speed
>somehow fucks up and ends up skidding across the pavement along with his flipped over bike
>wearing full riding gear so doesn't get ground to hamburger but the face part of his helmet is against the pavement
>skids across multiple lanes of traffic and under an 18 wheeler from the side of the trailer
>skids out the other side miraculously uncrushed by the wheels
>ends up on the shoulder and is uninjured enough to stand up and lift his bike upright
>adrenal glands have just double creampied his bloodstream
>glances down and notices his handlebars are all bent to fuck
>reaches down and bends them back into approximately the right shape
>a week later he and his mechanic are in the garage trying to finish the job and even with both men putting their full weight on the handlebars they won't budge
the berserk pack is probably kind of like this

>> No.4735498

What mod is that?

>> No.4735527

They should make a mod where you can dual wield the berserk pack and the chainsaw at the same time

>> No.4735539


this is possible and it can (it does) tear your muscles in the process

>> No.4735553

That's not just a berserk pack, that's also the armor Guts has. Berserk Doom wad when? Who wouldn't want to cleave an archvile clean in half with the Dragonslayer?

>> No.4735554
File: 588 KB, 789x861, 1524533449320.jpg [View same] [iqdb] [saucenao] [google] [report]

To the anon that drew this the other day I had a chuckle, but since I recently got a wacom tablet I was impressed by your lighting detail since I assume you drew this in a pretty short timeframe.

Story for lurkers.
Anons were talking about new player types in Quake Champions, somebody suggested the Shambler when they were told the Shambler wouldn't even know how the guns work.

>> No.4735558

the closest i can think is project brutality, since berserk increases the chainsaw's damage when you swing it and you can also kick with your feet while wielding it

>> No.4735562
File: 926 KB, 500x375, berserk-harder.gif [View same] [iqdb] [saucenao] [google] [report]

I don't know. It might be someone's test footage. I really meant to upload this.

>> No.4735565
File: 36 KB, 500x426, DD_QE3fXkAEj0VO.jpg [View same] [iqdb] [saucenao] [google] [report]

Now that I think of it. There was a mod that allowed you to play as a Shambler but it was a power up.

>> No.4735572
File: 720 KB, 1920x1080, Screenshot_Doom_20180425_203041.png [View same] [iqdb] [saucenao] [google] [report]

So after playing through doom and shitton of wads I finaly decided to actualy create my own.
This is the first, and hopefully not the last, map I made. I would really apreaciate it if you guys could play through it and tell me what you think. Encounters and item placement should be final-ish. Map needs more detail though.


>> No.4735576


>> No.4735578

I'll try this now and get back to you in the next while.

>> No.4735593

Seems to tick all the right boxes in what you'd expect from a first level, didn't see any texture errors or whatever on my run through.
Got stuck in the acid pit, assumed that was a bug and noclipped out.

Fights were ok, you got some decent variety with the space. Finally, without my looking who did the music? Is that Alexander Brandon? It has a distinct Unreal engine game vibe to it.

>> No.4735604

g-guys, I don't want to alarm you, but there may be a skeleton in the house!

>> No.4735606
File: 55 KB, 800x489, army_of_darkness11.jpg [View same] [iqdb] [saucenao] [google] [report]

Everything's cool.

>> No.4735607

I watched the absolute shit out of this film as a kid. Probably what helped me grow taller and hairier.

>> No.4735609

Nice try, skeleton.

>> No.4735610

What I really want to see in a Berserk Doom is sort of like Demonsteele but instead of being a fast, zippy ninja girl with a lightning-fast katana, you're a massive hulk with an ENORMOUS slow sword with long wind-up but insane sweeping damage.

>> No.4735612
File: 199 KB, 1920x1017, Screenshot_Doom_20180426_182437.png [View same] [iqdb] [saucenao] [google] [report]

when she see the booty

>> No.4735614

Might want to specify what Source port it's for, I think this only works in Zdoom ports?

>> No.4735617
File: 477 KB, 1509x1100, Berserk-01-084-085.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4735620

That was pretty good, anon. For a first time map, the details were above what I expected. Good use of colored lighting (didn't go overboard with it) and excellent choice of music.

Fights were pretty basic with all the monster closets and the hallways felt slightly cramped, but those are my only real gripes. Hope to see more from you in the future.

>> No.4735623

can you also kick with both feet at the same time like in Duke3D?

>> No.4735626

fun fact: this is exactly why gorillas and orangutans are incapable of fine motor skills like humans but are still able to tear palm trees in half. more force means more strain on the muscles.

the smaller muscles get, the more susceptible to damage they become. that's why so many people have fucked up shoulders because there's a lot of little shoulder muscles just to allow for the huge range of motion, so it's very easy to tear one or two of them. the more you know

>> No.4735627

>implying I live in a house

>> No.4735628

Alas, only Duke has that power.

>> No.4735631
File: 371 KB, 1920x1080, 1523372457816.jpg [View same] [iqdb] [saucenao] [google] [report]


it should be called "monster closet research sector"

>> No.4735637

That's actually a funny name for a level.
Somebody in the next 1024 project, try that one.

>> No.4735639

i've been playing doom for 20 years and it's been the only real constant in my life. no matter what happened in my life with all the family deaths and breakups and financial ruin there were always more demons to kill. this all just kind of hit me this morning as i sat down to play more doom before my temporary night shift job. weird.

>> No.4735640

it is alexander brandon!


>> No.4735645

I only remember this because the show was airing on (I think) Comedy Central around the same time that Duke3D came out, but Billy Quan would also use the running while kicking with both legs technique at the end of every fight

>> No.4735646


>> No.4735647

Really fun but holy shit the monster closets just don't stop. You seem to have a real talent with packing a lot into a small space, have you played a lot of 1024 wads?

>> No.4735648
File: 64 KB, 638x641, 1520763891110.jpg [View same] [iqdb] [saucenao] [google] [report]

Damn I'm good.

>> No.4735651

>Got stuck in the acid pit, assumed that was a bug and noclipped out.
Strange. I just went, picked up the card and used the button in the on the oposite side of the room to turn the lift on. All the "windows" should be blocked so you can't just fall there unles I fucked up somewhere.

And the music is from the original deus ex (enemy within)

Right. I was making this for GZDoom. I don't know if it works with different ports since I still have basicaly no idea what I'm doing.

Thanks. I wanted to to reuse as much space as posible since I personaly like maps like that. Small maps where you have to go through the same locations multiple times with some slight changes / new enemies.

>have you played a lot of 1024 wads?
It is possible. I played so many maps I hardly remember them anymore. But I like small maps that use backtracking and ambushes the most.

So. Was everything alright? No big problems or mistakes that anyone really hated? Any different, creative ways of putting new enemies in old areas instead of monster closets.?

>> No.4735658

It's fine, plus you covered the most important base every mapper should cover. Your map works with Brutal Doom, no need to worry about other...ahem, *less* important mods.

>> No.4735661
File: 651 KB, 1300x800, agitating on multiple levels.png [View same] [iqdb] [saucenao] [google] [report]

get out of here you fucking skeleton

>> No.4735664


I think you should chill out a bit with the monsters closets

>> No.4735665

don't worry, my grandma is downstairs with her double barreled shotgun

>> No.4735669
File: 2.46 MB, 450x247, skeleton_finger.gif [View same] [iqdb] [saucenao] [google] [report]

Strike me down if you must, but I'll be back.

>> No.4735670
File: 2.71 MB, 1920x1080, 1507634782559.png [View same] [iqdb] [saucenao] [google] [report]


>[04-17] Anon release: Firstmap.wad

also tried this...

this floor should make you damage or something?

>> No.4735675

Why is Quake so awful?

>> No.4735676

on a scale of 1 to thicc, how thicc is tailor girl

>> No.4735680
File: 254 KB, 500x665, heavy metal stops.png [View same] [iqdb] [saucenao] [google] [report]

the fuck you say?

>> No.4735683
File: 51 KB, 540x824, 1506285586107.png [View same] [iqdb] [saucenao] [google] [report]

Oh shit, anon who posted this the other day- sorry, I didn't draw it! It was posted by someone in /arena/ a few months back (the best Quack OC generator other than /vr/), I just reposted it. They've drawn some other things I can't find offhand, but they've all got their signature (that little v-something mark by Shamby's foot).

>> No.4735685
File: 57 KB, 500x414, Fuel_Canteen_HD.jpg [View same] [iqdb] [saucenao] [google] [report]

Good thing I have this

>> No.4735687

Why are you a goddamn skeleton?

>> No.4735690
File: 277 KB, 512x512, qump2never.png [View same] [iqdb] [saucenao] [google] [report]

Why are YOU so awful?

>> No.4735691
File: 381 KB, 796x991, 132.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4735693

Big brown poo with almost no real direction either artistically or storywise.

>> No.4735701
File: 3.19 MB, 460x402, 1513618365110.gif [View same] [iqdb] [saucenao] [google] [report]

Your *face* doesn't make sense artistically or otherwise.

Seriously though Quake's awesome but whatever, tastes n' shit.

>> No.4735703
File: 21 KB, 155x155, 1505026620175.jpg [View same] [iqdb] [saucenao] [google] [report]

I shouldn't have to remind you about Carmack's words on story in games, and Quake legitimately has a more coherent art style than Doom does, with the brown castles, red moats, green catacombs and blue temples all looking unified anyway and textures from one style being easily used in the others, unlike Doom's eclectic mix of flayed bodies and detailed rock crevices next to brightly-colored My First Computer techbase textures, cartoony enemy sprites, and FIREBLU.

>> No.4735704

I assume you mean "why was quake 2 onward so awful compared to the masterpiece of ambient gothic horror and rocket deathmatch that was Quake 1" and the answer is that the Strogg were shitty and making the entire game lit with orange light was stupid

>> No.4735708

Quake is 90% brown though, everyone knows that, even Quake fans like Yahtzee point out how brown and samey-looking it is. Weird how people try to pretend like it isn't.

>> No.4735710

>I shouldn't have to remind you about Carmack's words on story in games
If Carmack says something that makes it objectively true?

>> No.4735713

I don't understand the fucking zombie knights and shit, is it supposed to be Lovecrafty? Because its fucking gay.

>> No.4735715

Meanwhile Doom changes drastically, you can't confuse an E1 map with an E3 one.

>> No.4735717

Carmack is an autistic freak who cares more about programming than actual video games.

>> No.4735719

The world is 90% brown except for leaves and all the plants in the quake dimension are dead

>> No.4735721

And yet that brown still looks better than 90% of Doom's texture work alone, before you even add the massively advanced level geometry and lighting.

The Knights aren't zombies.

>> No.4735726

>The world is 90% brown
Weird, I don't recall seeing brown where I live. Buildings aren't brown, either on the inside or the outside. Roads aren't brown either. Nor are cars, because people know that brown is a boring color, much less want to make areas whole mostly brown. Except id software back then apparently.
>And yet that brown
Ah so you do admit it's 90% brown, that's all I wanted to hear.

>> No.4735729

Hell, even Hell isn't brown. It has vibrant colors and they're easily identifiable from non-hell Doom maps. Meanwhile you'd have trouble trying to identify which episode a Quake screenshot is from unless you analyze it carefully and have all the maps memorized, because it's all so brown and samey.

>> No.4735730

everything in doom e3 looked like a pile of intestines or a puckered asshole with an eyeball inside
it was originally intended to be centered on realistic physics melee combat with your magic Thor quake hammer if you read the prerelease teasers but they ran out of time due to Romero spending the budget for hiring extra staff on his fine imported French hair care products so they had to shoehorn in a quick DOOMy weapon shooting game, but watch Quake Done Quick to see what a masterpiece it is. Then watch Quake Done Quick As A Fiend
carmack is a genius engine programmer and without him Doom would play like fucking Ultima Underworld

>> No.4735732

>Eclectic brightly colors>>>>>>>>>>Shit colors

>> No.4735734

>watch Quake Done Quick to see what a masterpiece it is

>Watch speedrunner shit

>> No.4735736

rocky and moldy: episode 2
lots of gray and metal: episode 3
weird architecture and vaguely religious design: episode 4

>> No.4735737

How does speedrun shit make it a masterpiece?

>> No.4735738

It's a good use of brown IMO.

>> No.4735739

I never denied it's brown, it's so brown Mr. Regular would have an orgasm over how brown it is. Yet somehow that brown (and grey/red/green/blue/purple) looks better than Doom. It's amazing.

No, sorry. A kindergartner painting shapes with their Crayola finger-paints in primary CMY colors is not inherently superior to someone painting using more muted colors with a wider variety of individual tones.

>> No.4735742

thinks where you live aren't brown because they are painted. If you left everything to moulder for centuries it would all be brown. Half the monsters don't even have eyes. And remember that Quake engine was all software at the start so fancy textures with lots of bright colors would look like aliased shit. Quake's brown and muddied textures helped mask the fact that there's only so much you can achieve in terms of full screen fully 3D rendering on a Pentium 90 with 16 gigs of ram and a software renderer.
remember that Quake was originally an MS-DOS program although it got a windows client fairly early on if I recall

>> No.4735743

>everything in doom e3 looked like a pile of intestines or a puckered asshole with an eyeball inside
Not only is that false, but even if it were true, that would be more variety than Quake's boring ass brown level design that permeates it almost entirely. When people think Quake, people think BROWN. When people think Doom, people think all sorts of colors.

The funny thing is that you're trying to defend Quake by comparing it to ONE episode of Doom, and with false information, too.

>> No.4735748
File: 505 KB, 844x736, shethicc.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4735750

because it showcases the true 3D nature of the world building and level designs which was unprecedented at the time, along with the physics modeling again in full 3D.
Then look at Doom speedrunning and you'll notice that it's basically Wolf3D with variable floor height.

>> No.4735752

that's thicc as fucc

>> No.4735753
File: 68 KB, 800x600, quake1-1.jpg [View same] [iqdb] [saucenao] [google] [report]

Even the hub area is brown.

>> No.4735754

>everything in doom e3 looked like a pile of intestines or a puckered asshole with an eyeball inside
Except it didn't at all.

That's like, the opening shot of the first map, after that, E3 is relatively conservative with the fleshy stuff.
It's much more bricky and marbley.

>> No.4735756

>everything in doom e3 looked like a pile of intestines or a puckered asshole with an eyeball inside
Good job showing that you have childish levels of bias, this makes people not take you seriously.

>> No.4735758

>When people think Doom, people think all sorts of colors.
when people think doom, people think of STARTAN1, super shotguns, and RIP N TURR
literally nobody outside places like /vr/ gives a shit about which game is more brown, we're the autists getting up in arms about pixel-peeping instead of eating the skellington meme pill shit

>> No.4735762

"I'm sure with the benefit of hindsight we can all agree Quake wasn't exactly easy on the eye. Which was your favourite Quake level? The brown castle, the greenish brown temple, or the other brown castle? Jericho shows us exactly how far we've come with the levels being, in order: brown ruins, more brown ruins, brown castle, more brown castle and revenge of the brown castle."
— Yahtzee

>> No.4735763

post the second part of the hub area with the blue e2 and e3 gates

>> No.4735765
File: 178 KB, 1920x2160, quake.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4735767

>posting the opinions of a literal who like they're fact

>> No.4735770

to be honest I haven't played episodes 2 or 3 since probably 1995 because they are so fucking tedious.
in fact once the novelty wears off Doom is basically the most tedious thing you can do with a computer that doesn't involve boxes full of punch cards.
Quake, on the other hand, is just fucking fun.
Doom is actually more fun to watch on YouTube than it is to play

>> No.4735771

Dice games don't have opinions, dipshit.

>> No.4735772

He's only spouting an opinion that can be shared by anyone with eyes, that Quake is brown as hell. And he loves Quake.

>> No.4735773
File: 1.68 MB, 1920x1080, quakespasm 2018-04-26 12-45-23-36.png [View same] [iqdb] [saucenao] [google] [report]

Did you put a Deus Ex HR filter on that image? Because I know for a goddamn fact DM4 isn't that brown at all; shit, func_msgboard literally just had a map jam centered around its styling.

>> No.4735776
File: 483 KB, 756x590, quakee2.png [View same] [iqdb] [saucenao] [google] [report]

I sure am taken aback by such vibrant colors.

Not to mention the levels themselves go back to being brown anyway.

>> No.4735781
File: 39 KB, 400x300, shib glare.jpg [View same] [iqdb] [saucenao] [google] [report]

>misplacing the exaggerated snark he puts on for Zero Punctuation (where it being fast and short is the point) as his absolute, unfiltered and honest opinion
He's spoken a lot more about it outside of that.
Yeah, Quake had a lot of brown going, he did say that.

>> No.4735789

He's himself said on his blog when talking about Zelda PH that only fanboys claim that what he says on his reviews are jokes to dismiss them, sure they are made to laugh but they're also true. More importantly, that quote of his is completely right, Quake is mostly samey brown levels.

Oh wait, there's also some gray too, can't forget that.

>> No.4735793

Quake has too much underwater shit in it.

>> No.4735796

My dice board friend visits this thread, jerk.

>> No.4735801

He also has explicitly stated that nobody likes when he's nice to a game, hence why he will exaggerate for effect, even with a game he likes.

>Oh wait, there's also some gray too, can't forget that.
Ok, but where are you going with all of this?

>> No.4735802

Why did Rage suck so much if Carmack was behind it?

>> No.4735804

I thought it was ok.

>> No.4735805

I liked Rage well enough, too much Mad Max bullshit though.

>> No.4735806
File: 1.04 MB, 1053x535, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4735807

The Mad Max shit was the point

>> No.4735808

I'm having flashbacks to that horrible underwater map Joel played last contest.

>> No.4735809

>childish levels of bias because episode 3 loses all the fun parts of the earlier episodes and is just a massive chore to play
>meanwhile the guy poopooing another game because "it's too brown" is the epitome of sophistication
there's also the issue that doom's levels don't even really look like anything most of the time because they're not laid out in any kind of realistic way and are mostly just a series of interconnected rooms and monster closets with different textures and platforms that go up and down.
the military bases didn't feel like bases, hell didn't ever feel like hell, it all was just mazes with different paint on the walls. While Quake on the other hand really felt like some kind of otherworldly mysterious place

>> No.4735810

So what are you angry about today? No tendies?

>> No.4735813

>someone was upset enough to make this and thought it would do anything but make the Quake defense force look like children, ironically

>> No.4735814

>meanwhile the guy poopooing another game because "it's too brown" is the epitome of sophistication
No, I think we can all agree that both of those persons are fucking dipshits.

>> No.4735821

Did he think final bosses were an outdated concept?

>> No.4735823

ziggurat vertigo was pretty cool, and that blue deathmatch map that had the platforms where you could make people fall in the lava. There was that weird checkerboard level with the blue blobs everywhere that killed you, also the Ancient God's Shrine or whatever the name was with the stained glass windows and the fiends that jumped down at you was pretty cool. The soundtrack with the whispering voices was also cool. Necropolis was kind of scary because you had all these zombies that wouldn't die unless you blew them up

>> No.4735825
File: 1.30 MB, 1920x1080, sorry 4 the ao.jpg [View same] [iqdb] [saucenao] [google] [report]

>Reelism 64 on Round 64


Round 102's my top score on Reel Stadium. Not gonna lie, I plan to cheat if I'm about to roll 4-4-4.

>> No.4735829

Quake looks so much better with texture filtering

>> No.4735830
File: 6 KB, 922x535, load.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4735835
File: 996 KB, 922x535, load (with fixed alpha this time).png [View same] [iqdb] [saucenao] [google] [report]

oh no

>> No.4735838

I think the game was rushed out before they finished it, because the last part feels very thin and brief.
Given the graphics problems that the game had on PC in particular, I would say that supports that notion, too.

There's a pretty decent bossfight in the game early on, so it's not like they couldn't make another.
They released a DLC with an all new bossfight, I think to make up for the fact that the end of the game is complete bullshit and lackluster.
It was kind of a meh DLC.

As for what Carmack thinks, I have no clue, he wasn't the the director or anything, he wasn't involved in the level design, character design or the gameplay, Carmack does the engine and code, that's what he always did at iD Software, and what he did until he left, for the very most part.

>> No.4735840

Do something else with your time.

>> No.4735841

Everyone in this thread may disagree on the subject of brown, but I hope they can agree you are worse than any of them.

>> No.4735842
File: 488 KB, 1920x1080, Screenshot_Doom_20180426_130601.jpg [View same] [iqdb] [saucenao] [google] [report]


Well, that was fast. Normally the Devil Driver is easy because he (and most mechanical bosses) are weak to fire, but a brony *blocked my path* for a nanosecond and I got ohko'd.

>> No.4735845

Has anyone made maps based on TNT's spaceships made of flesh and metal yet?

>> No.4735846 [DELETED] 


>> No.4735850

Some guy was talking about Kirby Superstar and made it sound like there is a KS mod for Doom..

Is that a real thing?

>> No.4735853
File: 1.44 MB, 3840x2880, IMG_5573.jpg [View same] [iqdb] [saucenao] [google] [report]

am I doing it right

>> No.4735858

I would love to see that.

>> No.4735865
File: 723 KB, 1428x535, pointlessimage.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4735870

End of discussion.

>> No.4735875
File: 1.01 MB, 1428x535, SCREEEOROORRRRWWWW.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4735878

Why did Quake become multiplayer only bullshit like Unreal?

>> No.4735879

In the end they are the same

>> No.4735882

>Multiplayer was more respected than its singleplayer
>Series probably having some weird case of an identity crysis which is why there's different themes
>New Doom even has Quad Damage on its singleplayer campaign
Might be this

>> No.4735885

Doom is fun, Quake is not.

>> No.4735887
File: 1.23 MB, 3840x2880, IMG_5574.jpg [View same] [iqdb] [saucenao] [google] [report]

maybe this is more accurate

>> No.4735891

quake is far more fun than doom
I would rather go to work than play doom

>> No.4735892
File: 411 KB, 922x535, Itchy and Scratchy vs. Jacob's Ladder.png [View same] [iqdb] [saucenao] [google] [report]

Cartoon violence vs. gritty mindfuckery

>> No.4735894

You're either lying or fucking insane.

>> No.4735897

>Quake is not [fun]
for you

>> No.4735901
File: 191 KB, 1600x1000, you revy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4735903

the opposite is the case

>> No.4735905

You mean Q3A and ETQW? Q2 and Q4 both had SP campaigns.

>> No.4735914

don't you have any homing rockets to go shoot, champ?

>> No.4735915

Even if I wanted a real singleplayer campaign game for Quake 3, I still kind of liked Quake 3.

>> No.4735916

>I don't like Doom

Then why are you even posting in the Doom general?

>> No.4735919

well I like doom I just don't like playing it
watching it is loads of fun though

>> No.4735921
File: 32 KB, 300x182, 1398195104693.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4735923

saying quake is more fun than doom doesn't mean you don't like doom. You just like quake more.

Also this is retro FPS general, you should know that by now

>> No.4735924 [DELETED] 

Doom cuck

>> No.4735925

what's with all the bickering and the bait questions?

>> No.4735927

It's probably someone who's cranky over something stupid and taking it out on us.

>> No.4735928

Q3A is pretty much deathmatch distilled down to its purest and most perfected form, at least gameplay wise. The one area I'd dock points is the maps- a lot of them just don't feel as solid or well-designed as UT99's, outside of obvious long-runners like Campgrounds.

>> No.4735934

I really enjoyed playing it when I was 14, even made some dehacked patches.
made a flamethrower once and changed the bullet puff animation to the rocket in flight frame so when you shot the SSG at a wall 21 rockets would spawn and fall out of the air and blow up
it seemed cool at the time anyway

>> No.4735939

Atleast it's better thab the last two days, where nobody posted.
I think

>> No.4735940

>changed the bullet puff animation to the rocket in flight frame so when you shot the SSG at a wall 21 rockets would spawn and fall out of the air and blow up
haha i did exactly the same thing. it's a shame the rockets either fall down under gravity, or slowly float upwards like bullet puffs if you remove the gravity flag, because that looks a bit stupid.

>> No.4735943

oh yeah I also made a sound patch where I replaced all the sounds with clips from Rambo.
Unfortunately I only had an old analog VCR with a copy of Rambo first blood part 2 taped on 6 hour mode off TV and I didn't have long enough cables so o recorded to an audiotape player and then from that to windows sound recorder and trimmed the sound samples
I didn't know about the variable pitch randomizer thing and I didn't have denoising software so the played back sound effects were randomly pitched loud white noise with various samples of Vietnamese screaming and sheriffs deputies saying "we ain't hunting him, he's hunting us" as the "imp nearby snorting noise"
I tried so hard but in the end it didn't even matter

>> No.4735951
File: 2.43 MB, 2560x1080, jcr_mire_beta1.png [View same] [iqdb] [saucenao] [google] [report]


New Q1SP Map made by me, Mire Prison


Looking to get some feedback. Pic related

>> No.4735954

see >>4735951

>> No.4735956

I was always disappointed that the BFG blasts didn't seem to work right in dehacked. That was back before it was common knowledge that the BFG explosions don't do any radius damage at all

>> No.4735958

thanks m8

>> No.4735959

Ignoring shitters is an actual lost art in a post gg age.

>> No.4735964

Well, I can't believe it. In the new BDV21 beta, Mark actually removed the fucking horrible rolling-by-sprinting mechanic. I wonder if that means he lurks here?

>> No.4735970

How do you guys keep motivation to work on your maps?

>> No.4735985

why does everybody only play a quake champions doom mod and complex doom invasion on doomseeker, i just want to play some fun doom coop.

>> No.4735989

>April 25:
>- Player can now roll left/right by holding the Shift button and pressing A or D.
What do you mean?

>> No.4735990
File: 292 KB, 1360x768, Screenshot (530).png [View same] [iqdb] [saucenao] [google] [report]

Today on "Mark has no idea what the fuck weapon balance is", here's the "Assault Shotgun" in BDV21. 20 shells able to be fired faster than the regular shotgun's ADS firerate. (since you basically slamfire it) It outclasses basically anything and can be gotten as soon as the super shotgun. Even the Autoshotgun in Project Brutality had SOME downsides.

>> No.4735993

I was confused too, but that changelog is old, I think. The rolling mechanic isn't there and I can't find an option to enable it, so I guess that 'feature' was removed and he forgot to edit the changelog. Keep in mind the rolling was added on the March 27th build. Which was... only released on his Patreon, but as a public post viewable by anyone? He just didn't put it on Moddb for whatever reason.

>> No.4735996

Nobody posted for most of yesterday because Hiroshimoot broke the server the second time this week.

>> No.4735997

>Automatic shotguns in Doom mods are overpowered
Nothing new there.

>> No.4736001

If you want to play some coop it's really easy to set up your own server and be sure to tell us if you do.

>> No.4736004

Does it still work in latest gzdoom?

>> No.4736007

Oh sorry, I got it wrong, it was March 27, not April 25. Mark stuffed up his formatting.

>> No.4736008

>removed the fucking horrible rolling-by-sprinting mechanic
Huh, how did that mechanism work? Just realized I haven't played BD in a while and the v21 Beta I have is from Dec 16, and that version still had dedicated keys for rolling left and right.

>> No.4736009

Surprisingly, yes.
That's a fair point, actually. I think the only Doom mod with a non-overpowered autoshotgun is Hideous Destructor, but that barely counts since it's just a firemode for the pump-shotgun. And, well, it's Hideous Destructor. Funnily enough, Trailblazer and Project Brutality both have automatic shotguns, either in the form of an upgrade and an entirely new weapon. And in BOTH mods there's an upgrade for their respective autoshotgun that replaces the shell-by-shell reloading method (which is a good way to temper the power of an automatic shotgun in a game) with a magazine-based reload. (even though it's a stripload in trailblazer) I think it's a neat coincidence. Also, sorry that I use brackets so much.

>> No.4736013

Basically, if while holding down your dedicated sprint button you pressed A or D, you would perform the rolling animation that normally required its own keybind. This means that if you don't enable autorun, either in player options or just by pressing the key for it, trying to strafe while sprinting would lock you into a thirdperson rolling animation. There was no option to disable it.

>> No.4736014

No downsides in the DB auto shotgun? Well, at least it takes ages to reload and chews up your ammo supply like no tomorrow if you're too trigger happy.

>> No.4736030


Windows are still deadly. I wish I knew how to webm.

>> No.4736042

It didn't suck, it just wasn't amazing. And carmack is a programmer, not so much a designer.
My only real complaint about the game is the invisible walls in some areas.

>> No.4736043

So, strafe left/right key while sprinting? Definitely some major grade BS without being able to change it.

On a related note, is WASD still a thing? I haven't used that for over a decade now after switching to UHJK due to needing much more keys surrounding the movement keys in some game, probably OFP or something.

>> No.4736059

metadoom having hellrazers replacing the zombiemen would make more sense if they had the same amount of health, since they're ability already brings some gameplay difference

>> No.4736060

does anyone even use the pump mode for the HD shotgun? auto mode is supposed to result in frequent jamming but it happens once in a blue moon, and you've always got the slayer to swap to.

>> No.4736061


>> No.4736065

I played some (a lot of) GMOTA last week. The servers were usually empty at first, but other people connected not long after I started.

>> No.4736079
File: 353 KB, 1360x768, Screenshot (532).png [View same] [iqdb] [saucenao] [google] [report]

This isn't really a case of weapon balance, but I'd say it's still related. The "Heavy Machine Gun" is a really weird weapon to include. It fires somewhat faster than the rifle, has about the same accuracy as the minigun, doesn't need to reload, and has a grenade launcher that uses rockets. Thing is, in practice it basically acts as a mix between the minigun and rifle without really being unique in any way. If you want accuracy, use the rifle, if you want firerate without reloads, use the minigun. The grenade launcher also isn't as effective as just using the rocket launcher itself. I guess it was just added so Mark can say "Hey, here's another feature". It also means you can have up to 3 weapons on slot 3 that you have to scroll through to get the one you want.

>> No.4736082

I still pump it. It's just the way I learned it, there was no semiauto when I started playing. I still fire both SSG barrels manually too instead of holding the fire mode key to do it.

>> No.4736105

4chan webm maker (easy but doesn't compress enough sometimes)
or ffmpg

>> No.4736107

use webm for retards, it gets good results and lets you do some minor editing as well

>> No.4736112
File: 551 KB, 1280x720, Screenshot_Doom_20180427_050836.png [View same] [iqdb] [saucenao] [google] [report]

>DetailedCredits.txt doesn't include anything related to monsters, sounds, decorations, special effects or the map enhancement script
Ehhh... I'm hoping the ""official"" release comes with credits.

>> No.4736119
File: 2.72 MB, 1360x768, 2018-04-26_13-22-33.webm [View same] [iqdb] [saucenao] [google] [report]

Thanks a ton! Took a tiny bit of configuring, but this works like a charm.

>> No.4736134


>> No.4736186


I still have yet to be credited for graphics even after directly calling him out on Doomworld about it.

>> No.4736194

>Playing Doom/Doom 2 again
>you get to THAT level
What's it's name /vr/?

For me it's E3M7, Gates of Limbo is a motherfucker cuz I never remember the teleporter order so I always waste time figuring em out again

>> No.4736201

That boy aint right

>> No.4736202

>Sgt mark 4
Gave me a hearty kek

>> No.4736216

> eat pain, shit death

>> No.4736223

func_msgboard is having a 100-brush mapping competition:

>> No.4736234

>chaingunner guy
i get it

>> No.4736237
File: 702 KB, 986x1378, quack expectations.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4736246


objectively correct

>> No.4736247

>I wonder if that means he lurks here?
of course he does. he drops by every so often, coincidentally whenever a new test build of the mod comes out, so as to bask in the "supreme butthurt" of his most critical playerbase portion.

you know, just like every other overly defensive content creator in the 21st century who genuinely believes that any type of negative feedback ought to be dismissed or interpreted in a facetious manner because it's totally disingenuous and bias towards poor, poor me.

>> No.4736264

I kinda wish he'd move on to something else, but at this point he's known as "the brutal doom guy" so he's damned himself in that sense. It'd be nice if he chilled out and focused on making maps and stuff.
That's just wishful thinking in wanting to see more cooperation and collaboration within the Doom scene, and less dumb bickering.

>> No.4736267
File: 211 KB, 956x1280, mwiumlvX851s2z628o1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Come on - is that the best you can find?
considering the content in this update is pretty much pic related?

congratulations to mark, after aeons of criticism that his mod is too bloated and he needs to focus less on needless content, congratulations for finally getting the idea through his skull and releasing a beta update that's solely bugfixes, polish, and optimization.

now fucking fix shit.

>> No.4736287

He should release a "throwback" style of Brutal, back when it wasn't overflowing with weapons and crazy graphical features. Not something as light as BURLTUMD, and certainly not something the size of his mod's latest incarnations, but a nice halfway point. Keep the core stuff like taunts and gore, and take out the weird map enhancement things and the superfluous weapons.
He should also certainly make more maps, HoE:SE was quite good, if not a bit cryptic.

>> No.4736303

Literally all of Doom 2 except Dead Simple. Sandy is a hack

>> No.4736306

That never happens to me in Doom 1 because they're all split up into 8-10 level episodes instead of being a 30+ level slog.

>> No.4736308

dead simple is a boring arena
downtown is a thousand times more interesting

>> No.4736313
File: 2.73 MB, 480x270, corona.webm [View same] [iqdb] [saucenao] [google] [report]

>Man, I still want Unreal Engine style corona lights to be a thing in (G)Zdoom.
Late as fuck but...

>> No.4736319

quake a cute

>> No.4736346

Webm for retards is one of my favorite free programs. Works like a charm... If charms worked...

It's good.

>> No.4736347

Nice but you can still see the light when you're behind the pillar.

>> No.4736348
File: 273 KB, 1920x1017, Screenshot_Doom_20180427_001643.png [View same] [iqdb] [saucenao] [google] [report]

Sewie's slowly but surely getting ready for action

>> No.4736349

Because I gave it a smooth fade.

>> No.4736350

He had a map in 200 minutes of /vr/ even. He recycled it later for some other release that I don't remember.

>> No.4736351

So she is basically the evil counterpart, like Harime Nui? Even the names are a bit similar-sounding

>> No.4736353

Just hearing that name makes my blood boil.

>> No.4736375

Nah, she's a support character more of actually
Lore wise she's a demon that stalks (and thirsts after) Daina

>> No.4736394

save for how it's a complete fucking travesty in regards to level design and texture use.

>> No.4736397

what did he mean by this?

>> No.4736410

it's a great map, you're just bad at navigation. i bet you get lost on the way to the fridge.

>> No.4736413

Map 12: Factory

You're a hack.

>> No.4736414

a modern 10 sectors competition could be interesting

>> No.4736415

it doesn't look beautiful but it's fun to explore

>> No.4736423

i want to play that test stage

>> No.4736424
File: 113 KB, 1280x514, doom___until_we_meet_again_by_azagth-da5fx19.jpg [View same] [iqdb] [saucenao] [google] [report]

It's more boring for me than awful.
Overall i found quake's atmosphere no way interesting as doom's,too much brown textures and i don't know... the whole game felt kind of empty like it's missing something but i can't point my finger at what.

>> No.4736425


Genuinely one of the best things Kins has made, it's just a good big ass map for testing a bunch of crap in a hurry.

>> No.4736434

why she shirt so small??

>> No.4736447

I end up at your mom.

>> No.4736448

finna dabbed on

>> No.4736450


>> No.4736457

Made this out of boredom. Quick D64 weapon reskin, no smooth animations or fancy effects. Could be vanilla compatible if the weapons weren't PNGs, but the paletted versions came out ugly

>> No.4736462
File: 117 KB, 284x285, Capture+_2018-04-26-23-29-14-1-1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4736468
File: 1013 KB, 1920x1080, Screenshot_Doom_20180427_013020.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4736475

were barrels involved?
what map is that?

>> No.4736483


>> No.4736489


I can barely read that fucking font.

>> No.4736494
File: 44 KB, 900x507, Pigs-running.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4736497

could be worse.
at least it's not requiem

>> No.4736504
File: 68 KB, 640x480, 1524783096436.png [View same] [iqdb] [saucenao] [google] [report]

huh? what's wrong with requiem's font? are you getting it confused with something else?

>> No.4736509

yeah, can't recall the name, sorry

>> No.4736510

fair enough, sorry for jumping on you, just thought it was a strange thing to complain about...

>> No.4736527

have some buttery trite legs
hope you get the reference otherwise I'm going to feel like a nuclear nerd

>> No.4736530
File: 66 KB, 1000x1000, 1520588326095.png [View same] [iqdb] [saucenao] [google] [report]

is there some (good) q3a single player campaign mod ?

>> No.4736539

>the whole game felt kind of empty like it's missing something but i can't point my finger at what.
epic skellington maymays

>> No.4736542
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google] [report]

Imagine being this butthurt over skeletons.

>> No.4736546

>that moment when you have 4 consecutive holidays but you want to keep going to work because your wife literally went crazy

haha, doom... guys

>> No.4736550

delete facepicbook, hit the grotto, lawyer up

>> No.4736557

>He fell for the marriage meme
You only have yourself to blame.

>> No.4736558
File: 16 KB, 203x186, 16756.png [View same] [iqdb] [saucenao] [google] [report]

Some weird stretching going on in this gif.

>> No.4736559


I'm not married

but I have a daughter

>> No.4736561

Stay strong, brother.

>> No.4736571

Tbh quake is very much lacking in the skeleton department compared to doom.

>> No.4736573

Barrels 'o Fun for the days where I can't pull of some sick midair barrel sniping or when I can't clear a barrel fast enough after shooting one.

Also the part of that level with the pain elementals floating between me and the wall switch.

>> No.4736593


>> No.4736596

probably not

>> No.4736610

There's a big, fancy map that involves a singular player traversing through a big castle, shooting switches and solving puzzles. Then there's Hunter's Moon, a GZDoom mod that aims to create a single player campaign for Q3. Of course, if you care for "accuracy" to the original game, you'll be disappointed.

>> No.4736613

Kinda pisses me off about all the Anons that kept saying it was dead without any actual proof.

>> No.4736616

Actually, i agree on that, i don't aim Hunter's Moon at being a perfect recreation of Quake 3 on GZDoom to be honest, that's why i didn't even bothered in make hacks or something to make strafe jumping work and some other few stuff.

Then there's that people which ask "Quake 3 on Doom? Why not play Quake 3 itself then?", this is exactly the reason, i recommend people playing Quake 3 itself for technical and performance reasons if they wants PvP game modes of "pure skill" for real, HM's purpose is exactly cover the entire part Q3 lacks but retaining the frenzy the game have in populated matches, Hunter's Moon is so restricted at SP/Coop experience that it doesn't work at all for Deathmatch and stuff of the kind if you try to setup the gamemode.

>> No.4736617

There have been attempts, but nothing really noteworthy that I remember. There was a mod called EntityPlus which added a bunch of cool features for mappers but I don't know if any good maps were made for it.

There is one mod going by the very simple name of "Hunt". Has a coop gametype where hordes of enemies spawn all over the map and you have to pick up artifacts to finish. I remember I really enjoyed that one. Customizable to no end and it worked surprisingly well with bots too.

I really suck at explaining this. Found only one video of it, and naturally it's just pants-on-head retarded with it's config of enemy skins, and on a map that doesn't really play well with that gametype. Better than nothing I guess:

Would that be Sock's "Edge of Forever" you're talking about? There's more maps like that one, I think.

>> No.4736624

I never played this Hunt mod, but seems to be pretty much the Invasion mutator from the UT series, in UT3 that mutator was also fanmade and plays exactly like this one, as in Enemies are just regular bots with weird skins and a single invisible weapon that keeps spawning randomly in the map to kill the player making the game mostly a Survival Holdout in case.

>> No.4736641

I see the parallels but there's a bit more to it, than that.

>> No.4736642

I just remembered that Doomguy had brass knuckles

>> No.4736650

I just remembered we're out here.

>> No.4736651

and that we're in there

>> No.4736675

Yeah, EoF. Sock is a real genius, he's made very impressive Q1 and 3 maps. Though I suppose doing such things for a living helps.

>> No.4736678

and that he's the sheriff

>> No.4736685

Is there a link to the mod? I can't find many websites, and hunt is a pretty generic word.

>> No.4736694


All I found. Seems good ol' quakeunity.com went down for good. Damn, that's a lot of Q3 content gone.

>> No.4736695

What I wanna know is where's the Martian?

>> No.4736697
File: 4 KB, 116x178, 100BSD.jpg [View same] [iqdb] [saucenao] [google] [report]

That's your personal taste.

It's not mine, and I heavily disagree. fucker.

>> No.4736701
File: 32 KB, 240x320, IMG_5575.jpg [View same] [iqdb] [saucenao] [google] [report]

Marvin replacement for doomguy face animations when

>> No.4736707

Marvin was always more fun and relatable than bugs or daffy
Also, all the sci fi guns and fuckery made little kid me happy, so I'll give him credit for that too.

>> No.4736715

>Pick up gun
>"OOH. isn't that lovely?"
>Get berserk pack
>"You are making me very angry indeed!"
I don't know where you could work in "where's the kaboom? There was supposed to be an Earth shattering kaboom!" But we need that too.

Fuck this. We need a full on Marvin mod.

>> No.4736716

>Thursday Night Survival
>Is done at evening

>> No.4736729

Put it as the icon of sin pain noise

>> No.4736738
File: 53 KB, 355x355, 615W12MH18L._SY355_.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 64 is pretty fun so far desu

Any tips/advice? I just got the Unmaker and first Demon Key.

>> No.4736743

Make sure you get all three runes or whatever
I couldn't beat the final boss without it

>> No.4736752

Not only do they upgrade the Unmaker but also shut down those portals.
It's weird how d64 feels like it's secretly focused on its new weapon, even though most people won't even noticed there are any upgrades for it.

>> No.4736753

I never really understood the Unmaker. Is it stronger than the plasma rifle without keys? Is it stronger than the BFG when upgraded?

>> No.4736763

Without any keys, it seems to be stronger than the Plasma Rifle.

With 2+ keys, it seems to be stronger than the BFG.

That's just my observation, though.

>> No.4736802
File: 6 KB, 199x181, 1523576366255.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4736845

FreeDoom maps, as PWADs
I couldn't find them so I just remade them.

>> No.4736883

Which PC version of Doom 64 should I play?

>> No.4736885

Doom64EX if you want accuracy, Doom 64 Retribution if you want GZDoom features.

>> No.4736910 [DELETED] 

Also, what do you guys think of Dusk?

>> No.4736914 [DELETED] 

i think it's not retro

>> No.4736916

I managed to get beat the boss without any runes (on the second difficulty).
The most important thing was to kill the pain elementals ASAP during the invulnerability phase, and to not get snagged on the buttons when circle strafing around the whole arena
BFG made the actual fight a little shorter, so use rockets on the PEs and everything else if you can.
last of all, if you die like I did, but the boss is already dying, you win the game!

as for an actual tip, if you ever get stuck, you might be looking for a shoot-to-activate switch. those show up in annoying places.

>> No.4736917 [DELETED] 

Fun but not retro.

>> No.4736927 [DELETED] 

I know, I just figured I'd get more interest here than on something like /v/.

>> No.4736931

I dunno if any of the old links for stuff like this are alive so maybe news post it

>> No.4736936 [DELETED] 

it's okay, gameplay is a bit more tight that most retro shooters but level design was lacking, lots of open areas and obvious monster closets.

>> No.4736969

Tried out Hideous Destructor for the first time today with the first few maps in Doom 1 and 2 on the easiest difficulty so I can continue to get used to and figure out everything that's in the manual. Eventually I'll bump it up a bit and then tango with the bleeding mechanic.
Man, it's pretty interesting having to revert back to the kind of ammo scavenging I do in STALKER, but it's fun when you get a good groove going.

Still trying to get the hang of the fact that you can't pick up partial magazines, but there's a pretty steady supply of other stuff, so it's not an issue. Especially with shotguns.

Also having some ammo boxes trigger grenades was sneaky and Yokai freak me out.

>> No.4736982

Do you think At Doom's Gate would had have the success it did if it was the music of E1M2 or some other level instead of E1M1?

>> No.4736993

I think it could honestly go either way with that. Depending on where and when it was used if not E1M1, though, at the same time, first level music tends to have the most lasting impression on most people with most series.

>> No.4736997

Sign of Evil is super popular despite not being e1m1. Same with the intermission song.

>> No.4737006

You're as much of a moron as him.

>> No.4737009


I use to hum the Intermission song to my baby...

>> No.4737015

What's a good weapon pack and map pack to combine with Bratwurst?

>> No.4737024

>I think the only Doom mod with a non-overpowered autoshotgun is Hideous Destructor,
Project MSX too.

>> No.4737026
File: 72 KB, 1360x768, Screenshot (534).png [View same] [iqdb] [saucenao] [google] [report]

Just found this for the first time. I imagine it's been posted before, but hooooly shit.

>> No.4737039

I don't know what to suggest for maps honestly, so if anyone else wants to do that feel free. For weapon packs though I can name a few I've used with it.

Doom Incarnate - For if you want to mix New Wolf style gun gameplay with the Old Wolf enemies.

High Noon Drifter - For if you want to kill Nazis as a Cowboy (and a Big Fucking Waifu)

Heretical Doom - For if you want to kill Nazis as a Wizard (and a Leveling System)

Trailblazer - Because I'm pretty sure killing Nazis is something an 80's action movie character would do.

Kira's Bizarre Adventure - Because honestly Kira is a wonderful JoJo villain and playing as him in this mod is honestly just a blast.

Obviously others are free to point out things I missed or if they think my taste is shit, but this is what I personally tried with it.

And if anyone wants to point out any map packs for me or the original asker both then obviously go for it because I could always use more stuff to play.

>> No.4737042

Corporal Cock can't even spell "whiny" right

>> No.4737046

or he got his feedback from /mlp/ :^)

>> No.4737051

I can't recommend any maps, (aside from slaughterwad-style maps with some of the more overpowered mods I suggest) but I have more gameplay mod ideas.

Russian Overkill, if you wanna fight Facism with Communism! (and very large guns)

Faspons, if you wanna fight Nazis, but with some pretty standard but very polished and configurable weapons! (can't remember if it's compatible with monster mods)

Beautiful Doom, if you wanna fight nazis with smoothed out doom weapons with flashy visuals. Make sure to comment out all the monster related lines, though it's easy and comments in the main DECORATE file show you how.

Hearts of Demons: Baron, if you wanna fight nazis as a hulking Baron of hell with some oversized guns and powerful spells. Just be careful with the napalm rockets, they're FPS decimating.

Final Doomer, if you wanna fight nazis with weaponsets themed after Final Doom's maps!

That's all I can think of at the moment.

>> No.4737059

>Russian Overkill
Ah shit, how could I mention one Pillow Blaster mod, without mentioning the other obvious choice for fighting Nazi Scum?

Then again it's like 2 AM here so my head ain't on straight.

As for the other ones mentioned, Final Doomer I have as well and I can't believe I didn't think to give that a go, but the rest I'll go download them and check them out. Thanks!

>> No.4737065
File: 311 KB, 1360x768, Screenshot_Doom_20180426_234338.png [View same] [iqdb] [saucenao] [google] [report]


this is on normal blood settings. what the fuck.

>> No.4737104

You can't just show this and not say any more Anon

>> No.4737180
File: 248 KB, 1920x1017, Screenshot_Doom_20180427_105925.png [View same] [iqdb] [saucenao] [google] [report]

magic missile

>> No.4737186
File: 838 KB, 960x540, tspshotgun.png [View same] [iqdb] [saucenao] [google] [report]

New shotgun by DoomNukem and PillowBlaster! Again...fun doing work you've already done before!

>> No.4737189

A crapton of math + zscript hudmessage

>> No.4737190

That's a sexy shotgun. Also holy shit TSP is still alive.

>> No.4737192

Damn. Sounds hacky as hell. Would be nice if it was a proper implementation in the renderer (a sprite that's rendered after map geometry and fades in/out if the player can see the center of it).

>> No.4737193
File: 4 KB, 100x100, 75.png [View same] [iqdb] [saucenao] [google] [report]

If it gets past the chicken man

>> No.4737194

>Whinny kids on /vr/
I guess he wanted to say whiny. But goddammit Mark if you want to insult someone at least make sure you wrote it right.

>> No.4737195

He's a BR, that's to be expected.

>> No.4737202


>> No.4737225
File: 173 KB, 1280x720, Screenshot_Doom_20180427_183751.png [View same] [iqdb] [saucenao] [google] [report]

There's also this.
Also how do you fuck up making a reload yes/no cvar

>> No.4737246

> wooden vertical foregrip pump
my pants have ripped at the groin

>> No.4737260

Finally all monsters are in:

>> No.4737261
File: 647 KB, 960x600, DoomORDER10.png [View same] [iqdb] [saucenao] [google] [report]

I was reminded that this screen always gave me the impression the Cyberdemons sprite was looking upward basking in the launched missile.

>> No.4737263

Is that an unused player sprite?

>> No.4737267
File: 383 KB, 720x360, Lemme just reload my fucking bat.webm [View same] [iqdb] [saucenao] [google] [report]

I just keep finding new ways to make dumb shit that makes me laugh

>> No.4737268

Still impressed how natural TEXTURES is to you

>> No.4737270

I also thought that the cropped plasma gun reload sprite in there was the BFG. I imagined some big badass shiny black metal cannon.

>> No.4737272

Such is life when you can't use A_Overlay.

>> No.4737275

40 dollars? yeah right.

>> No.4737280

Figures I'd be used to the weird clunky thing. I blame WW-Style spurring me to fuck around with TEXTURES.
Shit's fun. I highly recommend anyone wanting to challenge themselves with a gameplay mod to just make some shit using nothing but stock Doom assets and TEXTURES.

>> No.4737282

A complete rip off being 1/3 of the game is literally free.
It'll be in a bargain bin in no time.

>> No.4737285
File: 158 KB, 750x978, 7b6ba3e6-94a6-4c0c-8198-1b599c2f2ae4.jpg [View same] [iqdb] [saucenao] [google] [report]

Can we use this for the next thread?
Just the fact they used Arnold Schwarzenegger for Doomguy is amazing.

>> No.4737290
File: 1.09 MB, 849x479, poptepilul.gif [View same] [iqdb] [saucenao] [google] [report]

Holy shit.

>> No.4737291


>> No.4737307

It has, but it's always fun to make fun of admiral aspestos.
>Gaming journalists
Way to bite the hand that feeds you, mark.

>> No.4737308

We need more stupid magazine covers like this.

>> No.4737314
File: 138 KB, 744x1024, 75fcb523-8f84-49f7-ae50-479480efd3cc.jpg [View same] [iqdb] [saucenao] [google] [report]

Got those two covers from a Tumblr blog called TechTurd. It's neat and it also has gems like this one.

>> No.4737337
File: 223 KB, 1920x1017, Screenshot_Doom_20180427_153855.png [View same] [iqdb] [saucenao] [google] [report]

These ex-buffed bosses are gonna be true fun

>> No.4737397

games in 1993 were $50 on average and some console games like the street fighter games that had extra hardware in the cartridge were upwards of $70
doom was a bargain

>> No.4737415


>> No.4737420

i think i noticed something wrong with my automap
usually, when it's on, it moves but now only the arrow is seen moving, while the map is just still
but when i try to uncheck and check again, it's actually moved somehow
i'm using the latest gzdoom and are there any options to bring back being able to make the automap move?
and also, actually zoom in and out?

>> No.4737423

Dark Forces was objectively the best of those games if you leave out the fact that it didn't have multiplayer but to be fair Doom didn't have internet play so if you were a teenager playing it on the family computer it was irrelevant
ROTT was funny as shit though

>> No.4737426

You probably pressed F while viewing the automap. Think that's the default bind for toggling follow mode. Zandybam/GZDoom can have map specific binds, as in, you can have a button do something different when pressed while viewing the automap.

>> No.4737435

i happen to hafe f binded as using iventory items

>> No.4737441

Okay. Now read what I said again about keys acting differently when viewing the automap.


>> No.4737538
File: 2.77 MB, 1280x360, brutal doom is so hard.webm [View same] [iqdb] [saucenao] [google] [report]

Reminder that Brutal Doom makes many of the monsters much easier. The Cyberdemon is an absolute joke, where you can seriously kill him with three shots from the SSG.

Meanwhile, there's people on /vr/ who happily play slaughter maps and hard mods like Hideous Destructor.

>> No.4737542

you're obsessed, man

>> No.4737543

Right back at you, Deputy Domingo.

>> No.4737551
File: 90 KB, 600x800, utwYURa.jpg [View same] [iqdb] [saucenao] [google] [report]

>Even Simpler

>> No.4737556

I'm seen some over the top shotgun pump swings, but come the fuck on. That's just bad.

>> No.4737574
File: 135 KB, 206x313, hexsd.png [View same] [iqdb] [saucenao] [google] [report]

>a game of lord for the tappers
Uh, thanks Google Translate.
Pretty lady in the corner, there

>> No.4737590

Given the silly style of Golden Souls, I'm fine with it.

>> No.4737612
File: 515 KB, 887x665, gs2levershot.png [View same] [iqdb] [saucenao] [google] [report]

>In 4:3 the shotgun just disappears offscreen between shots, and when reloading
Ehh I don't like it.

>> No.4737659

I don't think any Street Fighter had an enhancement chip... Could be wrong.

>> No.4737672

I seem to remember some of the SNES super duper extra turbo fancy tournament plus edition ones were at a premium price due to (ostensibly) special hardware in the cartridge which may just mean they had more ROM capacity rather than special chips. I haven't ever investigated it so this memory is based off what was written in game magazines at the time and might be bullshit

>> No.4737678
File: 103 KB, 614x800, Nintendo-Power-Issue-96-Cover-doom.jpg [View same] [iqdb] [saucenao] [google] [report]

Found another one and something is really off here.

>> No.4737681

mancubus? but with horns. hmm

>> No.4737696

just looked it up and it was around $70 or even more in some places, didn't have any enhancement chips but the cartridges were as large as 32 megabit depending on edition. Unclear if the high price was due to manufacturing cost or simply because they knew people would pay it

>> No.4737701

Carmack made the engine, so he can only be judged on how the engine itself works.

>> No.4737721


m e g a t e x t u r e s

>> No.4737725

*unholsters autism*

You got a problem with M E G A T E X T U R E S, pa?

>> No.4737789

But are there people here who play slaughter maps with Hideous Destructor?

>> No.4737814

WildWeasel's NAZIS!! is pretty alright, my only gripe with it is that he put in so many different weapons but due to ammo availability you're just going to be using the MP40 with it 99% of the time

>> No.4737816

Reminds me of the 3d rendered sprites in Doom troopers.

>> No.4737842

Trying so hard to fit in.

>> No.4737847

I remember using a wider roster of weapons besides just the mp40 on my runs with it

>> No.4737854

that rocket launcher looks like a lego mockup

I see why they went for low-res photoshoots instead of actual 3d models. those would NOT have aged nicely at all

>> No.4737856
File: 28 KB, 239x258, 1523914399753.png [View same] [iqdb] [saucenao] [google] [report]

There is a unique symbiotic relationship at work here. Read on chaps and I'll explain.

Mark likes this kind of drama in a way, it annoys him but he'll like rising up to tell people to fuck off. He's naturally confrontational like that in the way that some artists hate all critics. Don't get irked at the word ''artist'', in the context of this conversation we'll use that word and you know what I mean anyway. How many musicians or actors are there out there that think anybody who has a problem with them is full of shit and knows nothing and what would they know as their fans all think they're awesome? Exactly.

Second, there *is* somebody or somebodys out there that enjoys pissing and whining about Mark and who jumps at the first chance to whine about him here. Not helped by the fact that Mark isn't the most palatable person socially, these two feed off eachother in an endless loop. One such person I've seen complain about Mark's opinions on things outside of Doom, which to me says they're making it a personal matter.

Said critic goes beyond complaining about Brutal itself and instead wants to whine about Mark, Mark is a diva and wants to tell them "you're all against me because I'm so awesome!". Both get the dopamine high, critic from feeling like "See? Mark's a jerk!" and Mark from "Heh, I got to tell people I'm awesome and they're shit".

How does this end?
It doesn't unless they have sex with each other or they kill one another. If it was just one then the other would reminisce to us about how much they disliked the other.

>> No.4737863

Also, if either party is reading this don't pretend this is anything other than the inspired truth because you know deep down it is. Put the screenshot button down, Mark....
For my next prediction, the overzealous critic will complain to the moderators as you have done in every other incidence of this occurring.

Just meet and get a room, let the passion flow and let it go, let it goooo-oooh.

>> No.4737871

That's exactly what the D64 mancubus and rocket launcher look like.
>they're shooting laser beams
fucking what

>> No.4737881

Don't disrespect me.

It is pretty overcrowded in the arsenal, yeah.
I honestly think you could cut down the weapons by half, a lot of them do the same thing.

I mean is it *really* necessary to have three different subguns in your arsenal at the same time? Then three rifles?
You start with a handgun, do you really need two more? The Luger and Walther have the same capacity and performance, why are both of them there?
Even if you had a system where you have limited slots and could only carry one type of weapon per slot (which actually wouldn't be a bad idea for WW_Nazis), those two pistols are so similar it's kind of inane to feature both of them.

>> No.4737891

iirc somebody here (presumably eric) did Scythe with it, in which i think at least maps 26 and 30 qualify as slaughter maps.

>> No.4737901

and what's the deal with the M1911
it's the only pistol that you have to repeatedly tap to fire, and it's also the only weapon in the game (unless I'm forgetting one, but definitely the only pistol) that has an actual proper reload, unlike the rest where they just drop below the screen for a second a la Goldeneye

>> No.4737912
File: 3.29 MB, 319x215, 1519881696022.gif [View same] [iqdb] [saucenao] [google] [report]

that got me a good chukle

>> No.4737926

There's a 1911 pistol now too? I must have missed an update, because I don't remember that.

Also, that still really wouldn't make a significant difference over the Luger or Walther, the magazine is one round shorter, and it (arguably) would shoot a little bit harder.
It's a lot of similar shit to carry around at once.

>> No.4737942

Megatextures are great and everyone but me is an idiot.

>> No.4737949

So I think I want to play Doom 64 Retribution. Cause I'd rather play in GZDoom. Am I a faggot?

>> No.4737951
File: 1.71 MB, 1920x1080, Screenshot_Doom_20180321_184859.png [View same] [iqdb] [saucenao] [google] [report]

Yes you are.

HD isn't that bad but it is fundamentally an entirely different game from standard doom. And I mean it genuine is an entirely different game and there is not a single thing you can take for granted from your knowledge of standard doom.

The big, BIG problem with the mod is that there is no way for it to physically force you to find the manual in the Hideous Destructor-master folder, run it with word/wordpad and then read as much of it as you can understand, and play with it for a half hour on the lowest difficulty until you know how everything works. A pretty good comparison would probably be it's Red Orchestra to Doom's Call of Duty (not a quality assessment just a comparison).

The health and wounding system is NOT that punishing, but it is weirdly obtuse. It's basically a simplier You can't heal yourself with your body armor on, and if you get lit on fire, taking off your burning body armor is one of the only things that will put it out.

Yeah it's obtuse and kind of ridiculous with a level of detail, but there is an interesting, impossibly tense experience to be had. It's pretty much the opposite of a power fantasy.

... aside from well... >>4735489

>> No.4737964

Well it turned out there's a V2, where you indeed can carry only one weapon per slot.
Not sure I like it, actually.

I guess V1 was different enough, because I remember it being vaguely fun.

>> No.4737970
File: 583 KB, 1920x1080, Screenshot_Doom_20180331_202959.png [View same] [iqdb] [saucenao] [google] [report]

Quake is a mood piece with nothing below it's surface.

The fact that it has no story or direction is a valid criticism given the solid framing of the previous two games by id.

It's not some solidified vision outside of the sound design, it's a game that's more notable for it's influence and engine than it is for the gameplay itself. Maybe you like Quake's dueling combat better, but it kind of conflicts with a lot of the tight, claustrophobic levels. It's not really scary and it's not really conducive to fun either.

>> No.4737975

none of your criticisms have any impact on the gameplay, which is the most important part of quake (running and jumping around blasting monsters away)

>> No.4737978


>> No.4737980
File: 12 KB, 742x491, 1523233894325.png [View same] [iqdb] [saucenao] [google] [report]

>Maybe you like Quake's dueling combat better, but it kind of conflicts with a lot of the tight, claustrophobic levels.
Is that a fancy way of saying "I don't like that I can't reliably circle-strafe every enemy in the game to death?"

>> No.4737982

I think I want to try it with Heretical Doom. So Now I just need a map pack.

>> No.4737998

Do I need to load Doom 2 in order to play Doom 64 Retribution?

>> No.4738000

just finally beat the first heretic episode for the first time
it was cool and i can't believe i've slept on playing the game

>> No.4738003

You sound like a fucking faggot who can't not argue with people.

>> No.4738013

That's good to hear, Heretic is a great game. If you want more maps to play afterwards I would recommend the 20 Heretics Challenge or the Heretic Community Chest.

>> No.4738015

alright friend

>> No.4738017
File: 329 KB, 1152x864, Base Profile Screenshot 2018.04.27 - [View same] [iqdb] [saucenao] [google] [report]

First time playing Scythe. What the fuck is with the difficulty spike? This shit was piss easy and now it's getting kinda stupid.

>> No.4738027
File: 16 KB, 106x148, 1514719913267.gif [View same] [iqdb] [saucenao] [google] [report]

How many of the big gameplay mods change the monsters?

I'm trying to make my map compatible with such mods and am trying to structure the gameplay around things. I already know Brutal does and HD is too different to balance for.

>> No.4738036

>I'm trying to make my map compatible with such mods and am trying to structure the gameplay around things
That's going to be extremely tedious and difficult.

At best, you could design a map and then try to work it with one mod in mind, or maybe vanilla and then one mod in mind.

>> No.4738042

Is EDuke32 really still the best source port? If it is then it is but I remember running it and it's being so weirdly CPU-heavy.

>> No.4738065
File: 42 KB, 500x500, jazz for the soul.jpg [View same] [iqdb] [saucenao] [google] [report]

u n h o l y
c a t h e d r a l

>> No.4738076

No, make that what plays after you kill the cyberdemon and it makes the tiny little sound, ala vanilla doom.

>> No.4738087

What's the best map editor for Doom? I've been taking some CAD drafting classes (AutoCAD and MasterCAM) for my manufacturing AA and I feel like I'm actually pretty good at drafting and 3d modeling and I want to take a crack at making some levels.

Likewise for Quake?

>> No.4738091

Oh shit someone played my map again. Yeah I've had complaints about that. I could have sworn I've seen it in places where it doesn't damage you so I decided to make it normal.

>> No.4738094
File: 47 KB, 543x289, skewed.jpg [View same] [iqdb] [saucenao] [google] [report]

>start playing Doom episode 4
ahahah. What the fuck is this? I mean teleporters are cool and all but this is fucking ridiculous.

>> No.4738096
File: 2.51 MB, 800x600, skaarjlift.webm [View same] [iqdb] [saucenao] [google] [report]

>Maybe you like Quake's dueling combat better, but it kind of conflicts with a lot of the tight, claustrophobic levels.
I thought tight areas is where dueling combat shines?

>> No.4738097
File: 111 KB, 645x773, Manly Feels.jpg [View same] [iqdb] [saucenao] [google] [report]

The first 2 maps of Episode 4 of vanilla doom are the hardest maps in the entire games.
Plutonia was hard but fair.
E4M1 and E4M2 are not only hard but borderline unfair too if your going for 100% completion.

>> No.4738098

You mean Episode 2?

>> No.4738102

Now imagine playing it on N64 when you're twelve.

>> No.4738107

How do you reach those items up there? I never figured that out.

>> No.4738117

>best map editor for Doom

>best map editor for Quake

>> No.4738121
File: 655 KB, 800x600, liftitems.webm [View same] [iqdb] [saucenao] [google] [report]

You jump/dodge off the lift as it's going up.

>> No.4738125
File: 196 KB, 1920x1080, 1502983719833.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying Vavoom for the first time

wish me luck fellas

>> No.4738132

Nice aspect ratio Anon

>> No.4738137

Quake is such a mistreated series.

>> No.4738138

I couldn't even make it past alpha quadrant back then. blame it on the controls, me being a scaredy cat, or both, knights and barons terrified the shit outta anonlet.

I would oftentimes just sit there and watch the three demo loops, one right after another, completely mesmerized. like how could I ever dream of making it that far? those were some spooky ass looking levels and they looked like they would pose a swift punch to my tiny gonads. filled with more barons and mancubi and pain elementals than I could ever hope to manage. plus the maps looked really intricate and difficult.

I waited it out till I was 12 to beat the game in its entirety. now it's easily my favorite entry in the series.

>> No.4738140
File: 221 KB, 1920x1080, 1501085954502.jpg [View same] [iqdb] [saucenao] [google] [report]


If I set the fov, the weapon model disappears

>> No.4738143
File: 91 KB, 1200x675, 1508483858410.jpg [View same] [iqdb] [saucenao] [google] [report]


well, I'm going to add this to my list of bad ideas

>> No.4738150

fov =/= aspect ratio

>> No.4738168

Are you 8 years old?

>> No.4738170

I remember when I first heard of 3D DOOM models and I was like holy shit I have to get this and then I went through all the bullshit of getting it and it was meh.

"Doomsday" was the port I think.

>> No.4738171 [SPOILER] 
File: 2.96 MB, 300x240, 1524866601633.gif [View same] [iqdb] [saucenao] [google] [report]

fite me irl fgt

>> No.4738172


event horizon wad when

>> No.4738174

Alpha Quadrant was a wall for me too. Was stuck there for ages before I finally got the hang of strafing with the L and R buttons. After that I think I got to Altar of Pain before getting spooked. I think around then I discovered the cheat codes and stopped playing the game legitimately.

I remember hopping around to different levels with cheats and thinking they were completely impossible. Playground in particular. I had some fun with cat and mouse though. Think I actually beat that one.

>> No.4738178
File: 293 KB, 540x718, 1499780984392.png [View same] [iqdb] [saucenao] [google] [report]

the new doom movie will have a female protagonist

>> No.4738183

>video game movie adaption will be unfaithfull
at this point i would have settled for an animated adaption with some corny humor and a lot of blatant references

>> No.4738187

>animated version of the doom comic
I'd watch it.

>> No.4738189

That's a name I haven't heard in a very long time.

Don't start this, faggot.

>> No.4738190

Just read it's direct to video.

At this point I suspect they do this shit purely to get into arguments with/annoy anybody who has a problem so they can be the preachy wanktanks they so adore being.

>> No.4738194

If the character's based on Crash, it'll be probably be fine.
If not, it's just some direct to video piece of shit anyway that everyone will forget about approximately 2.7 seconds after watching it.

Doomguy was always intended to be a blank slate character for the player to insert themselves into anyway, and I'm pretty sure that the whole "female protagonist" angle is just Hollywood's way to overcompensate for Weinstein and #metoo.

>> No.4738197

I doubt they'll actually make a female Doomguy, it'll probably be some other new character. Or maybe Olivia.

>> No.4738202

Maybe it could be like the Doom movie from 05 where it's about a group of marines and not the Doomguy himself, but with him being implied by being mentioned by other characters or seen at the end who knows

>> No.4738204

Is there a way to have Doom Launcher just read my wads instead of copying them to zip? Or is there another wad launcher that uses a tag system? I like the ability to organize with tags but this zip shit is annoying.

>> No.4738217

Rocket Launcher 2 is alright but I've been tossing around the idea of rolling my own launcher for a while. What kind of features do you think would be useful that ZDL/RL2 doesn't have?

>> No.4738224

I tried Rocket Launcher and it's cool but it doesn't seem to have tags. What I'd love is something that supports tags but doesn't need to zip up all your wads like DL.

>> No.4738229


>> No.4738230

Hm, well I'm not experienced in Linux GUI but your idea is good and I can probably throw something together in .NET. A SQLite database to handle file locations and tagging wouldn't be too hard, then it's just a matter of wiring it up to a nicer frontend.

>> No.4738238


come closer and see it here: https://geektyrant.com/news/doom-reboot-reportedly-has-a-director-and-lead

>> No.4738250
File: 18 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Has anyone figured out how to use the classic hud in Brutal Wolfenstein v5 demo running with GZDoom?

>> No.4738251

If you're familiar with MasterCAM or Solidworks, Trenchbroom for Quake will feel right at home.

>> No.4738253

Dearest mappers, how do you choose your music for your map?
Do you have a set go-to?
Do you keep the themes of the map in mind and choose a track that matches it, or sets the town?
Do you just D_RUNNIN?

>> No.4738254

I'm gonna be away from my computer for 4 days with a shitty notebook, what maps and mods should I try?

doom and quake are welcome

>> No.4738256



It's happening!

>> No.4738260

Oh hey, is that where they got the lift-to-rocket ammo jump at the back of Deck16 from?

>> No.4738264

congrats on breaking into hollywood, term!

>> No.4738267

>DOOM Reboot Reportedly Has A Director
I'd be worried if they didn't!

>> No.4738269

o-ok but why in the dark room?

>> No.4738272

>Forsaken EX
I did not know of thiiiis

>> No.4738273
File: 39 KB, 321x490, 1506405113287.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4738276

see >>4738256

>> No.4738280


turok 3 never ever

>> No.4738281

The game has quite a few "do a weird jump off a lift to reach something" moments, really.

>> No.4738284

Thought it was basically cancelled at this point, glad it's actually happening now.

>> No.4738294

Holy fuck, I would love a modern port of Powerslave!

>> No.4738304

Powerslave EX already exists (not that it's perfect)

>> No.4738308
File: 43 KB, 379x411, 1510203540414.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4738315
File: 1.67 MB, 1543x6892, Play Doom.png [View same] [iqdb] [saucenao] [google] [report]

Maybe something from this image, i guess
I'd also add Requiem, 300 minutes of /vr/, High Noon Drifter, Meta Doom, Final Doomer and Plutonia Revisited

>> No.4738317
File: 100 KB, 800x621, hexen_tribute_by_highdarktemplar.jpg [View same] [iqdb] [saucenao] [google] [report]

So I tried Hexen again today and I still don't like it. The switch hunting combined with the hordes of enemies that take forever to kill just isn't my idea of a good time. I really wanted to like it too because I love Heretic so much.

>> No.4738318
File: 13 KB, 450x429, 1522140875851.png [View same] [iqdb] [saucenao] [google] [report]

thanks anon

>> No.4738319

Try Hideous Destructor, had some fun with that recently. TNT or Plutonia with Final Doomer is also good fun.

>> No.4738321

I forgot to add that I will not have internet

>> No.4738323

Why not other games? Play Batman Doom

>> No.4738324

If you're willing it give it a chance and get used to it for a bit, Shut Up And Bleed is pretty interesting and engaging, if kinda flawed.

>> No.4738325


I'm open to any old school fps

>> No.4738326

Try out Rise Of The Triad, it's kind of like Wolf3D but much better.

>> No.4738329
File: 425 KB, 1600x900, Screenshot_Doom_20180427_195819.png [View same] [iqdb] [saucenao] [google] [report]

Weapon pickups for Booster is now something a little more than just a sign. Now they're actual chips that she slots in and somehow gets a weapon from them.
Maybe they contain the schematics of a weapon and she constructs it really quickly out of energy-matter conversion and nanomachines?
Or maybe it's fucking magic.

Either way, at the moment when they drop from an enemy they've got a cool little spinning-in-mid-air-and-bouncing-on-the-ground-a-bit effect. When they spawn naturally I'll probably have it so that they're in Megaman X-style capsules that open up when the player gets near.

>> No.4738336

I just completed Hexen for the first time recently. I found it gets a lot better starting with Heresiarch's Seminary (the 3rd hub) until the end of the game. The maps are a lot more open, and you eventually get your fourth, most powerful weapon in Necropolis. But really you'll have to accept it's a slower-paced game than Heretic or Doom.

>> No.4738341

As somebody who is agonizing over music choice, I'm balancing it between the tone of the level and is it something that can be tolerably listened to for at least 5-10 minutes?

Tone being if I'm expecting the player to be running and gunning, not stopping, sneaking around or brooding over the atmosphere then it'd be slower, but my choice is going to be faster and more upbeat.

>> No.4738345

The new TNT, Reviloution.


>> No.4738349

Hexen is something that would unironically benefit from the brutal treatmentj to spice up it's combat.
Gives weapons more usage choice/options.

But the "ludicrous blood everywhere" vibe gets annoying.

>> No.4738350

I'll keep on truckin then. From what I understand the Cleric has the worst starting items, so choosing him probably wasn't the best choice on my part.

>> No.4738354
File: 170 KB, 466x492, fuck.png [View same] [iqdb] [saucenao] [google] [report]

>My toaster lags on Pirate Doom

>> No.4738362

Enhanced Vanilla Hexen Project should exist to do that. Enhancements to the weapons, no BD levels of spaghetti code and blood.

>> No.4738368

wasn't the rock supposed to be in this one too?

>> No.4738370

I've played as the fighter and mage (mage in the original game, fighter in the expansion pack), and the fighter is the most fun of the two. Melee combat can be difficult, but at least it's satisfying. The mage's starting weapon is a lame pea-shooter, and his second weapon freezes enemies into solid ice, causing them to be in your way, forcing you to switch back to the pea-shooter to blast them to pieces. Which is annoying as fuck. Haven't tried the cleric yet though.

>> No.4738373

By the way did Hexen have a CD soundtrack? When I got the first hub earlier the game read the Rush CD I had in my disc drive which caught me off guard for a minute. I know Quake did that for its music, but didn't think a game running in the Doom engine would.

>> No.4738379

Yep, it had CD audio.

>> No.4738384

oh by the way, i finished heretic's second episode a while ago
will try to beat the third one tomorrow

>> No.4738387

Hexen 2 weirdly lets you use both cd audio or midi for the music.

>> No.4738391

What mod is this?

>> No.4738405

Here's a short list of my favorites:
Star Trek Voyager: Elite Force
Clive Barkers Undying
Dark Forces 1 and 2
Gunman Chronicles
No One Lives Forever
Redneck Rampage
SS1 and 2

>> No.4738418

lads my GZdoom crashed and now my PC's stuck with the gamma increase and I think I'm going to go blind if I keep using my PC what do
I tried reopening the game and exiting it normally but that did nothing

>> No.4738421

Okay, everyone who's talking about the Doom movie: Look at the lady who made the twitter post about it. She's obviously going to be playing Olivia Pearce. And, having Olivia as the lead is a damn good idea. We would get to see the early stages of the UAC on Mars, most likely it would be a prequel to Doom 4. I am really excited for this movie, to be honest, just at the prospect of seeing the UAC from Doom 4 before the hellish invasion or during the invasion.

>> No.4738424
File: 15 KB, 866x712, 3630a125a4.png [View same] [iqdb] [saucenao] [google] [report]

Gah windows forms fucking sucks for making shit look nice. What's worse is that everything but the GUI is pretty damned easy (I basically already set up the SQLite DB I was going to use for tagging) but christ is it a miracle that software doesn't look like garbage when this is what people use to make it half the time.

>> No.4738425

Then who's gonna be Hayden?

>> No.4738426

I started quake live and then quit it immediately and this fixed it
a bit odd but it's not my job to ask questions

>> No.4738432

the protagonist is named amy mason

>> No.4738435

>icarus reviews another mod
>says it's bad because it's too hard
Like clockwork.

>> No.4738439

why did you touch the gamma in the first place?

>> No.4738442

Better Doom mod reviwer when?

>> No.4738443

I didn't
at least not after I installed it, which was quite some time ago

>> No.4738451

Let's pray he never sees Babel, he might have a stroke

>> No.4738465

It would be nice to see some takes on a mod by someone who doesn't suck.

>> No.4738478

Babel? As in the gameplay mod? Or is it a map I haven't heard of?

>> No.4738479

The mod. It's "hard" in all the ways that would really kill a guy like Icarus who isn't used to dealing with extreme enemy aggression.

>> No.4738480

Is there a channel on YT, that's like a YT channel version of Doom wiki?
Where every video is encyclopedic info on enemies, weapons, maps, items, the story, the overall series and etc?

>> No.4738485

Huh, sounds neato. I gave it a little try but didn't play much, mainly seemed like an "enhanced vanilla" mod even though it seems to do a lot. I'll play through a few maps with it now to see what it's like.

>> No.4738489

The commenters also dislike the mod though. Just like people dislike Plutonia for being ass to the point that there's even a mod that makes maps more plutonia-y by adding bullshit.


>> No.4738491

It's basically that, but the enemies also share targets and attacks so groups get really aggressive. I'd say the human enemies are a bit OP because of it in situations where a lot of them suddenly appear very close to you. Maybe it'll be addressed next version.

>> No.4738492

So I decided to switch to the Fighter and now I'm having a much better time. That axe cuts through fuckers like butter. Made to the second hub in half the time it took me to as the Cleric (mainly because I actually knew where to go this time).

>> No.4738494
File: 687 KB, 320x151, tumblr_p76c7fmrkU1twd8dto1_400.gif [View same] [iqdb] [saucenao] [google] [report]

I see. Trying it a little bit, I REALLY FUCKING LOVE how you can cancel the animations on the shotgun/super-shotgun, but they'll continue roughly from where they left off when you switch back. That's really cool.

>> No.4738501

Yeah the whole thing plays very smooth. All the weapons sort of fit into their own category too. Just be careful with the rocket launcher because it seems like it got beefed up and is really easy to suicide with.

>> No.4738503

>be careful with the rocket launcher
Do I look like Icarus to you?

>> No.4738505

Ey man that shit will 200 to 0 you pretty fast boi.

>> No.4738509
File: 394 KB, 1360x768, Screenshot_Doom_20180427_200832.png [View same] [iqdb] [saucenao] [google] [report]

Fair enough. I see the description for the weapon even mentions that.

>> No.4738512

Should've put this in the last post, but you said that Babel makes it so almost every weapon fits into its own category. I'm playing through Doom 1 with it, so I'd like to know if there's a reason to use the pump shotgun over the super-shotgun in Babel.

>> No.4738516

SSG is better for popping out (higher damage per shot, since it shoots 2 shells) and can gib in close range which causes more fear. SG is more accurate and fires faster. SG does exactly half the damage of the SSG in Babel, but since taking guys down fast is much more of a priority it doesn't overshadow the SSG as much as you'd think.

>> No.4738524

Plutonia is good though.

>> No.4738547
File: 2.93 MB, 1280x720, How 2 BFG.webm [View same] [iqdb] [saucenao] [google] [report]

Is 4chin kill?

>> No.4738557

No clue, but holy fuck that's a cool BFG. Can't wait to get it.

>> No.4738562

It's the Babel BFG. It's also a total nightmare code-wise and I'm currently refactoring it.
Also to address >>4738491 I actually am nerfing their aggressiveness a bit because you're right, they're too powerful when used in ambushes. I'm also actually adding something worth a damn to Yehovah mode, wandering monsters. It's not ok for the mod's normal difficulties since it breaks a lot of maps but for the uber-hard "u gonna die" mode I figured why the hell not. I'll probably also reduce some fast frames on some creatures because they're a bit extreme.

>> No.4738564

Wandering monsters sound interesting!

>> No.4738565

It's just for the uber hard mode. In reality it's not nearly as interesting as you might think (see: JPF) and generally just leads to mappers' carefully made encounters being totally blown in half, which is why I cut it in pre-alpha back in January 2017 before I ever even posted the mod.

>> No.4738571
File: 195 KB, 941x563, The_God.jpg [View same] [iqdb] [saucenao] [google] [report]

At least you are adding something to *record scratch* mode.

>> No.4738572

Yeah it was never really complete before. Also since nobody played it nobody would see the nasty little trick I did with the bullet-shooting enemies. SPOILER: They all use the mastermind's shot-leading approximation on yehovah mode.

>> No.4738576

The space one?
He disliked it because from what I could decipher, the combat was boring.

He threw it down when it was just door camping or sudden huge hordes, neither of which are very gripping.
I wish he'd do more map/wad reviews actually.

>> No.4738580
File: 120 KB, 900x658, dead_cacodemon_colored_by_natan77-d307llu.jpg [View same] [iqdb] [saucenao] [google] [report]

I feel your pain, brother.

>> No.4738582

I feel Babel deserves a Golden Boner. It's truly some good shit.

>> No.4738583

One time, I tried to play nuts.wad with 20x monsters on a toaster. I had to restart my computer since it froze up.

>> No.4738589

What maps do you recommend playing Babel with?

>> No.4738590

That's a fair criticism, but I still wouldn't want the man who believes that Hideous Destructor is made to hurt you while also being impossible to play to criticize... well, anything based on difficulty.

>> No.4738592

What Megawad should I use with Heretical Doom?

>> No.4738594

So, my laptop is in dire need of some internal cleaning and will heat up a lot rather quickly. However, this led me to an interesting discovery: PrBoom+, while a hell of a lot better at handling framerate than GZDoom, also causes it to get much hotter much faster. Wonder why that is?

>> No.4738596

I tried to balance it as best as possible with all IWADs, so anything that has the same relative balance as the IWADs will work. I also played it with Icarus Alien Vanguard, Hell Revealed, Scythe, etc and it worked mostly. I'd say try it vanilla first to see how the changes affect your experience and how well your playstyle meshes, then based on that pick something else. The mod also works better on maps where there's at least minimal cover because enemies can be very aggressive.
I wouldn't advise slaughter. I use Sunder for performance testing but it's in no way that fun to me. Then again I'm not a slaughter kind of guy.
I think Kegan's probably the only guy who needs one of those, but thanks.

>> No.4738598
File: 451 KB, 1360x768, Screenshot_Doom_20180427_211209.png [View same] [iqdb] [saucenao] [google] [report]

I would say Heretic itself, but Heretical Doom really has a balance issue, so I'd recommend something slaughter-y.

Babel's Spectres are fun to fight, if a bit confusing at first. Also, does anyone know how to change your screenshot directory in GZDOOM? I can't seem to figure it out, and having them plopped in my sourceport's folder is a bit inconvenient.

>> No.4738602

I already paired it with Colorful Hell and LegenDoomLite, so I'm ready to get fucked in the asshole by demons.

>> No.4738607

I'm not sure how well that would work, Babel brings it's own heavily customized enemies, which I think play a big part in the whole experience.

>> No.4738608

I... don't think that will work. Even if it does it'll break at least one of the mods for every item in the game. I changed a lot of stuff, nearly every enemy and all weapons. With anything replaced certain systems will break.
I will *eventually* be giving out a monsters only version though.

>> No.4738609

Well, actually let me clarify, every enemy but the romero head. I forgot that I customized the nazis recently so it really is every one now.

>> No.4738610
File: 289 KB, 897x281, cd673fb48ae4c61802df23e1c4d7bc71.png [View same] [iqdb] [saucenao] [google] [report]

I'm always ready for that.

>> No.4738612
File: 78 KB, 640x960, 1481105246571.jpg [View same] [iqdb] [saucenao] [google] [report]

How would a Babel'd Romero head even work?

>> No.4738615

I... I guess I could make it summon extra guys with a similar system to the archvile? I wouldn't really do that because it borks IoS maps but I guess I COULD do it if I was so inclined.

>> No.4738621

Maybe just a simple sprite replacement, like Demonsteele replacing Romero's head with Ozzy's. It made me laugh and smile when I first saw it.

>> No.4738623

Gameplay mods usually don't modify the Icon of Sin. The only exception I can think of is the Technophobia version in DRLA, that was some crazy shit.

You may want to check out that Technophobia IoS.

>> No.4738626

I'll check it out. Maybe another dumb Yehovah mode thing.

>> No.4738629

Can't be dumber than the nonsense BREWTAL DEWM does to it.

>> No.4738635
File: 1.05 MB, 1600x773, Screenshot_Doom_20171101_233446.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4738636

Can a slaughtermap be fun?
What makes for a fun slaughtermap?

>> No.4738638

>replay Q1 E2M3 on shotgun start / hard after Romero posted a draft drawing of the map on twitter
>crazy hectic experience, narrowly dodging enemies left and right and ending up encountering them again later in unexpected places
>have to pull off every trick and know all the secrets to survive
>discover a non-secret hidden room which ended up being the difference between victory and defeat

Goddamn that shit is amazing.

>> No.4738647

Lots of room to move, lots of cover, opportunity for infighting, and ammo for heavy guns.

>> No.4738651

Colorful Hell doesn't modify the nazis at all, so...

>> No.4738656
File: 2.91 MB, 720x404, BFG now factors distance.webm [View same] [iqdb] [saucenao] [google] [report]

Well you'll have some nazis that can synch up attacks at least. That's something.
In other "news" I refactored the BFG to not have any risk of screwing up due to voodoo dolls (not that I think it ever did) and to factor in distance when targeting. It'll still prioritize big guys over small ones (as you can see with the Hell Knight here in the 3rd shot, if you squint :^|) but in cases where health numbers are similar or enemies are very far away it'll do a better job of doing what you want it to.

>> No.4738658

The colorized enemies do synch up attacks. Get's really fucking nasty if it's the higher tier enemies.

>> No.4738660

I'm legitimately surprised that works. Are they showing the typical green sync particle effect too?

>> No.4738662

I really like the idea of the BFG being a sort of "plasma shotgun", since the Vanilla BFG basically behaves that way, despite the visuals for it leading people like me to believe it works like a rocket launcher. (thankfully, term's video cleared that up for me)

>> No.4738668

Well this was more like a "Plasma Homing Missile Gun". I had numerous ideas to rework the BFG but this one is most faithful to both its original use (clearing rooms and mashing bosses) while also providing a higher degree of consistency of damage since it can be very hard to position yourself in Babel for long enough to get a shot off. As a tradeoff it costs 60 to fire and has a lower maximum output than vanilla but it's so much more consistent that it actually feels more powerful when used.
I still do kinda wish I had done the one that vacuums many small enemies then pools their health into a massive beam, but it probably wouldn't be as cool as I imagine it.

>> No.4738672

The way you describe that other BFG idea makes it sound like it sucks the enemies into the gun like a vacuum, which is weirdly funny to me. Imagine a gun powered by sucking up the gibs leftover after a battle.

>> No.4738676

That's not far off, the original idea was to make it fade-out smaller enemies into little particles which fly 'into' the gun as part of the charge sequence, then the 'firing' sequence blasts out a massive beam/stream of those same particles.

>> No.4738680

Ancient Aliens doesn't fuck around.

>> No.4738682
File: 681 KB, 1360x768, Screenshot_Doom_20180427_220129.png [View same] [iqdb] [saucenao] [google] [report]

Ah man, that sounds really cool. Sucking up the gibs would be humorous, but draining out the lifeforce would just be really cool. Still, all the ideas sound good.

Also, ambushes in Babel make me go boom-boom in my pantaloons.

>> No.4738684

Sadly, no. And the particles on the red zombie's weapon do not appear, so it makes it harder to guess where it fired.

>> No.4738690

Glad you're having fun with it. I've gotta hit the hay because I'm tired as hell after work and modding, but I may release another smaller patch-fix soon to change the BFG and add in some of the other tweaks I did in the last few days.
Well I'm surprised enough it even loaded. I'll have to check it out and see what's going on there.

>> No.4738698

How well balanced is Quake for shotgun starts?

>> No.4738704

Depends on the map, really. On one hand, a lot of vanilla maps include multiple weapon pickups in the map; on the other hand, some of them expect you to take on a start-of-map Shambler or multiple Vores with nothing but your shotfun and 25 shells, and give you more ammo through the map but not the weapons to use them. It's worth noting that while it's possible to shotgun start most maps, it's not really intended; despite the order of the maps in an episode being pretty much random from how they were actually developed, dying in Quake never forces you to restart with nothing like it does in Doom- you just start at the beginning of the map with whatever equipment you had on entering, with your health raised or lowered if you're too low on health or still using a Megahealth on entry.

>> No.4738784

So I've been playing Doom comfortably for around two whole decades now, and only just noticed how awkward a lot of the default weapon sprites/animations are. I've never really paid close attention to them and now the way the shotgun goes from looking like a rectangle to looking like a photo of an actual fucking shotgun when you pump it is really offputting. I've somehow had a completely different mental image of how the guns look this whole time.
How do I go back? I don't want to notice this stuff.

>> No.4738817

>term's video
got a link, pal? I believe I understand the BFG but it'd be nice to have a visual

>> No.4738820 [DELETED] 

Use Smooth Doom.

>> No.4738828

Use Smooth Doom or Beautiful Doom.

Either will take vanilla graphics, and make them feel more real by adding more frames of animation.
Which is really what happened - for years you were used to choppy animations so they looked alright, but now in age of smooth 60fps they don't feel like enough.

>> No.4738841


>> No.4738868
File: 428 KB, 960x540, tspnewhud.png [View same] [iqdb] [saucenao] [google] [report]

Reworking the HUD! I hated the GitHub build's HUD, but decided to do something a bit fancier. Haven't made all the mugshot frames yet!

>> No.4738872

Shit, i've got an "OpenGL is not accelerated" issue with my GZDoom. I guess the latest Nvidia driver update for my 1070 shit the OpenGL bed.

>> No.4738874

Reinstall the driver, worked for me.

>> No.4738883
File: 139 KB, 383x364, 1494391622671.png [View same] [iqdb] [saucenao] [google] [report]

>it's a "Fiend jumps down a slope and instagibs the player because the map author doesn't know that if a Fiend lands on top of the player instead of hitting their side they do 400+ damage" episode

>> No.4738889

I wanna learn more about this mod

>> No.4738890

Huh, did for me too. Thanks.

>> No.4738907

Oh, nevermind, I looked up "tsp doom mod" and learned it's The Space Pirate. Cool, I'm gonna check it out, I'm a sucker for mods with female protags.

>> No.4738923

Cheers mang, that's good shit.
Didn't know about the "BFG tracers only go in the direction the BFG was fired" so that's neat

>> No.4738925

It's not a pump shotgun, it's a lever action.

>> No.4738993
File: 1.52 MB, 1280x720, melmuggin.webm [View same] [iqdb] [saucenao] [google] [report]

Last progress bit for tonight (probably)! Check out the mugshot!

>> No.4739013
File: 744 KB, 640x480, 2018-04-28 11-45-43.webm [View same] [iqdb] [saucenao] [google] [report]

Slowly getting the hang of how to calculate the displacement. Also the shader is now turned on/off by the event handler depending on whether there are any visible shock wave actors. Only supports one at a time though at the moment.

>> No.4739019

This is back from the dead?

>> No.4739028

these are just last second hallucinations of your dying mind

>> No.4739030

Doesn't matter.

>> No.4739051

Smooth Hexen when

>> No.4739074

You're really weirdly fixated on this Anon, its just an animation for a single weapon.

>> No.4739085

It would take a bit more than that though. I remember playing Hexercise to make the combat a bit less shitty and it obviously doesn't change the switch hunting part.

>> No.4739090

>really weirdly fixated
One comment saying something looks bad is a really weird fixation?

>> No.4739092

still a better name than Flynn Taggart

>> No.4739102

It's weird how some days we get 20 posts in an hour but others it's over an hour between posts.
What causes it

>> No.4739112

time of day is a factor, also when you're over bump limit and on page 7, fewer people scrolling down that far to find the thread.

>> No.4739125

Don't diss my boy Fly.

>> No.4739128



>> No.4739392

fractal doom had a gun that sucked up tiny enemies, processed them into gibs, and shot the gibs at enemies

>> No.4739442

Agree 100%

>> No.4739448


>> No.4739482

I was never interested in Turok, but always Powerslave, so I'm happy.

>> No.4739492

>Never interested in Turok


>> No.4739510
File: 184 KB, 1920x1080, 1468892659131.jpg [View same] [iqdb] [saucenao] [google] [report]

I just never thought dinosaurs were THAT cool, so I kind of just never looked at it and felt "Man, I gotta experience that!"

>> No.4739608

Says the twink.

>> No.4739662
File: 328 KB, 800x600, Screenshot_Doom_20151229_165853.png [View same] [iqdb] [saucenao] [google] [report]

all I want is a Brutal Blade of Agony without a Hub!

>> No.4739717

>I just never thought dinosaurs were THAT cool

How fucking gay can you possibly be?

>> No.4739750

They're just not as cool as robots, hellish demons, or alien creatures.

>> No.4739756

That sounds like it would be EPIC! But instead we have NO FUN ALLOWED losers who want to LIMIT brutal doom compatibility with "play it out way or don't play our fucking wad at all"!!! Maybe they're actually the nazis....?
Well, whatever! Hang in there, brother, SOMEONE will make the Brutal Doom compatibility!

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