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/vr/ - Retro Games


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473006 No.473006 [Reply] [Original]

Are the subtleties of older games lost on modern audiences? I was watching Game Informers look back at Thief the Dark Project and they were calling moss arrows stupid, oblivious to the purpose to quieting your steps and how this benefits you, or calling water arrows stupid, once again short sighted in their application.

Do modern audiences simply not get these things?

>> No.473109

thats the stupidest thing ive ever heard. they obviously didnt realize how difficult it is to walk along a lit metal corridor in that game, and how pro you felt when you noticed this and took countermeasures, slipping past completely unnoticed. i dont think its a problem of modern audiences though, i think these reviewers were either retarded or had never played the game.

>> No.473142

That video annoyed me way too much. They kept doing the same thing over and over again wondering why they got killed and then blamed the game for not aging well.

>> No.473175

>>473006
>>473142
Link to the video?

>> No.473190
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473190

>>473175
You don't wanna see it. Trust me. It is just a guy getting killed by the same guard for nearly 15 minutes.

>> No.473193

>>473190
I have yet to play the original Thief games - I'd like to get into the series.
I just want to see what these game informer guys are complaining about.

>> No.473201
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473201

>>473193
http://www.youtube.com/watch?v=IrcFKLwhfbI

This is my last warning. These guys are complete idiots and it will frustrate you. Don't dew it anon.

>> No.473216

>>473210
>Have you had a look at what passes for a standard game these days? Tomb Raider for instance?
Did I fall asleep and wake up in 1997?

>> No.473210

>>473006
>Do modern audiences simply not get these things?

Have you had a look at what passes for a standard game these days? Tomb Raider for instance? You wouldn't be asking that question if you did. Game design having "evolved" means not needing to think while playing a game.

>> No.473228

>a moss arrow
>that sounds completely useless
>what, you shoot moss at a guy?
confirmed for never even played the game before

>> No.473240

>>473210
>>473216
speaking of, does anyone here remember the tomb raiding level from this game? scariest fucking level out. i almost died when that giant mouth spoke in that voice and shot fire at me.

>> No.473301 [DELETED] 
File: 358 KB, 640x480, ja2 2013-04-17 09-17-38-14.png [View same] [iqdb] [saucenao] [google]
473301

>> No.473323

>>473201
WHY
WHY
WHY
WHY
WHY

>> No.473350

>>473201
Jessie?

>> No.473391
File: 256 KB, 920x608, 1363149074233.jpg [View same] [iqdb] [saucenao] [google]
473391

>>473201

> Murderer: The Dark Project

>> No.473410

Water arrows are extremely important, you need these to put out torches. The best Thief players try to kill as few people as possible, and ideally, kill no one at all.

>> No.473419

>>473410
The best players don't need water arrows and don't even knock out anyone.

>> No.473426

>>473216
1997? That year doesn't exist. At least that's what the PR says. And everyone knows they're the most reliable people when it comes to telling the truth about gaming and history and such.

>> No.473534

>>473201
>http://www.youtube.com/watch?v=IrcFKLwhfbI
>they probably used stealth as an excuse for their poor combat, half life was released around this time

>> No.473565

>>473201
It feels horrible knowing that the new thief is being made to appeal to these retards

>> No.473723

>>473210
Sounds about right to me. Just about every old, well regarded franchise is being retooled to appeal to a playerbase who doesn't want to think outside of the box.

They also want the fucking boundaries of said box to be spelled out for them during the first hour of their 2 hour campaign, and they want the remaining hour to be reiterating those boundaries in a nice friendly manner.

Then add a QTE laden cutscene, because a final boss is "too videogamey", and end on a post-credits sequel hook.

>> No.473735

>>473240
Down in the Bonehoard? This level gets so much shit simply because it's a zombie level. There's so many brilliant, subtle elements about it that not only build the universe but set up a marvelous setting too. The horn of Quintus plays the air that passes through it and lets out a soft, mellow howling tune that reverberates throughout the lower tombs, as you pass by the zombies, sneaking or slaying, you come across a cavern of Burricks, who don't even notice you. They're all staring in the same direction, still and quiet. You can walk right past them without a care, they're mesmerized by the beautiful hum of the horn of Quintus. If you've paid close attention, you've heard a sweet melodic purr throughout the bonehoard, and as you get closer to the horn, it gets louder (another brilliant move by looking glass), and within the chamber of the horn, it echoes and bathes you in its sweet serenade. When you grab it, and stow it, the music stops. As you descend back to the cavern, you notice the burricks are irritated and their trance broken. That is just brilliant.

>> No.473768

>>473240
>stay away from my face, thief. Or you'll be sorry.

>> No.473836

>>473201
>didn't finish dishonored because he felt clausthrophobic

he cant finish a 5 hour game and these people get paid to play vidya?

>> No.473850

>>473735

In all honest, Thief was one of those games that told you very little about the world you lived in aside from things you might've heard, or was mentioned by Garrett. And that was the magic, the atmosphere the game irradiated was very immersive and sort of alien in a way. The games were also very dark, and brooding but had some small touches of humor here and there to make you smile. Don't even get me started on the level designs for the game, they're just top notch and well thought out for the most part.

>> No.473872

>>473850
The way the game dumps you into the world that is so active and living without you is really something that should be commended. It's not interested in spoon feeding you lore, text, or any of that. What you find out, you find out in fragments, a hammer writes about his cousins trip to the nunnery and praises the builder's word on branding his derriere.

It takes itself seriously in such a fascinating way, not letting an ounce of real world humor in (Sans the basket ball, but c'mon, how can you make a physics engine and not make a basket ball court? or 3?) and never once dares to break the fourth wall. When you start Thief, you're in for an investment, because it's not your game, it's your world and you're an agent for change in it.

>> No.473967

Any other game that does difficulty like Thief?

>> No.474015

>>473967
which adds more objectives as you make the game harder? golden eye and perfect dark come to mind.

>> No.474025

>>473967
All I can think of is Goldeneye 64.

>>473565
It's made by the same guys who made Deus Ex HR, which was a really pleasant surprise. I think they'll follow the same strategy: you can either turn on quest objectives and mindlessly follow them, or turn them off and find data here and there in the game to guide you towards your goal.

>> No.474030

>>474015
Fuck. Too bad I don't like Rare's fps.

>> No.474073

>>473006
What, were they trying to shoot soldiers with moss and water?

>> No.474074

>>474025
I think deus ex 3 was an accidental hit. It did a lot of things really well. But almost all the things it did well, they're practically ripped from deus ex. Every little nod back to Deus Ex 1 was great. Everything they had in common, was great. But the new things EM tried...not so much. The modernizations were bad. Plain and simple. Unnecessary and generic.

Judging by what they've been saying about teef, I don't think they really know what makes immersive sims any good. They're making the same mistakes deus ex 3 did.

>> No.474181
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474181

>>473201
>Don't dew it anon.
I should have listened.

>> No.474212

>spends 10 minutes getting killed by guards because of their loud footsteps
>find out there's moss arrows
>What is the point of this?

>> No.474234
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474234

>>473201
Why do they just stop halfway through and start playing Pokemon Stadium.

Why are they shooting water arrows at enemys.

Why isn't he using stealth and hiding bodies.

Why.

>> No.474261
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474261

>>473190
>It is just a guy getting killed by the same guard for nearly 15 minutes.

I'd love to see Arino tackle Thief.

>> No.474267

>>474234
Why do they brag about prepping for a week to demonstrate this game while failing to do anything right?

>> No.474280

>talking shit about Nidoran
Fuck these guys!

>> No.474282

>>474267
Why do they need a week's preparation to demonstrate Thief? My 10 year-old self somehow managed to do better than them on his first try.

>> No.474289

>>474282
I wonder if they've been paid off by eidos montreal to make the old thief game seem really outdated and bad.

>> No.474286

This is why I hate Giant Bomb. Have you seen their Jet Set Radio video? Fucking pianful to watch. Why do people like these pricks?

>> No.474325
File: 13 KB, 228x351, 1282313886_12_fjuz.net.jpg [View same] [iqdb] [saucenao] [google]
474325

>mfw people claim JRPGs are hard
I can understand shit like Nocturne, or Etrian odyssey, they're fine to bitch around, and even then if you don't meet one-shotting bullshit you can manage through.
But otherwise you don't have excuse for your suckage.

>> No.474331

>>474286
I wish I fucking knew. I watch their videos every so often, and I find myself wondering how they can somehow get worse with every subsequent video.

Might be because they're the scraps all the other paid-off shill websites didn't want.

>> No.474371

>>474234
'Cause they're idjits whose idea is to play every single game with the same playing style AKA charrrrrrging!

Which is why I've not bought a single 3rd person/FPS game in a decade (except for Thief: Deadly Shadows). They're all the same rubbish nowadays.

>> No.474409

>>473201
What a horrifying display.

>> No.474437

"I don't think could beat this game."
"It seems really hard."
"What if I gave you a 100 dollars for it?"
"You mean, like, with infinite time to complete it?"

Are these guys for real? It's just a 15 year old game!
They're not send back in time to participate in a medieval tournament!

>Suddenly they're playing Pokemon.
Well now it makes more sense.

>> No.474470
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474470

>>473201
Is this a joke? Are they professional reviewers?

It looks like it's the guys first time playing an fps.

>> No.474489

>>474331
They're fucking horrible. People pay to watch these machildren fart around and fail at videogames.

>> No.474503

>>474289
it makes me wonder. it seems farfetched, but it's also farfetched to believe someone is stupid enough approach a stealth game like an FPS, or be a game journalist and is so uneducated about one of the most important series ever

>> No.474515 [DELETED] 

I'm 15 and Thief 1/2 are both a couple of my favorite games.

I'm sure they cherrypick the people who play the game in OPs article, sort of like beta testers.

>> No.474517

>>474503
>it's also farfetched to believe someone is stupid enough approach a stealth game like an FPS,

Actually he's playing it just like you would play a modern stealth game.

>>474515
>>>/youtube/

>> No.474525

>>474517
You people keep asking "what do kids today think of old games??" every day. I gave you an answer.

>> No.474637

>>474437
>>Suddenly they're playing Pokemon.
>Well now it makes more sense.

And they weren't even any good at that. How do you fuck up Pokemon Stadium with Rental pokemon?

>WERT HERPEND TU SQURTALL?!
>WHICH OF THESE R AT A TAX?

Even if you aren't familiar with pokemon, read the fucking screen. Lord knows I haven't ever played the games, but what the fuck ever happened to "Pay attention to the screen" and "Try shit until something works"?

>> No.474696

the beauty of this generation of games is that it was so underwhelming in terms of game play and storytelling that should foster the next gen to do something different (even though it might not be better)

>> No.474727

>>474696

Yes, WE think that, but the children of today truly believe Skyrim is the epitome of video games.
I mean, yes, it was decently enjoyable, but it was an entirely forgettable and unchallenging experience, more like a movie than a video game.
In ten years, there's going to be adults going "Oh man, remember Skyrim? They sure don't make video games like that anymore!".
At this point, the best we can hope for is the market to split into "interactive movies" and "video games".

>> No.474748

>>474727
>"interactive movies" and "video games".

I'm ok with this. There's room enough in the market for Who Shot Johnny Rock? and Sonic 2.

>> No.474793

>>473201

These comments are hilarious. Everyone uniformly shitting on these guys. Fantastic.

>> No.474831

>>474748
Last time we did that it gave birth to FMV games. Still waiting for a true Partial Motion Video game.

>> No.474859

>>473006
>>473201

Game journalists are a complete joke.

They primarily are PR men for game companies. They have no expertise in gaming. They're too closely allied with game companies, so they get defensive when game companies get criticized.

They are utter fools when discussing obscure or older games, since they never played them back then.

>> No.475259

>>473228
in thief ds you can shoot a moss into a guard and they start gfmmmf ggfmmmgf mgfmgfmgf fgmgfm hm hm hm... and normal again. not even raise an alarm or shit. even they slip in the oil and get up, and like nothing.

>> No.475404

>>474696
Some indie games fix that:
>Iji (freeware) http://en.wikipedia.org/wiki/Iji
>Spelunky (freeware) http://en.wikipedia.org/wiki/Spelunky
^Funny thing is that both have a RETRO feeling, which is faptastic! Give 'em a go if you haven't already...
>World of Goo
>Gish

It's amazing what these guys can do, compared to major commercial video game developers.

>> No.475457
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475457

>>473350
Who is this?

>> No.475520

It's more of a problem with modern game design allowing people to just use the most direct solution to complete the majority of the game. If the Sword and Broadhead arrows were removed, they would most likely consider their alternate options.

>> No.475632

I hate these people and legitimately wish harm upon them

>> No.475765

>>475259

Really? It's been a while since I played it, and I remember it not being great, but that sounds truly terrible.

>> No.475784

>1. Remove zombies
>2. Profit

No god damn ??? involved,

>> No.475791

>>474859

Who here wants to start a website posting serious, unbiased game reviews, replays of games you actually played and loved back in the day, and analysing games based on their merit as games and experiences, not their similarity to movies, the speed of their action and the size of their explosions?

Might not be profitable if we don't take advertising money from game companies, but it could still be a fun and worthwhile project if we have enough people contributing a bit of their time each week.

>> No.475797

>>475791
I would, but I can't edit to save my life, I'm not putting my face on the internet, and my mic sucks
So I'm out good sir.

>> No.475805

>>475791
>unbiased game reviews
>games you actually loved

>> No.476205

>>475791
They don't get money from game companies.
They get ad money from online ad supply parties.

>> No.476215

>>476205
They get money from publishers indirectly, i.e. getting flown out to Vegas and put up in hotels for game launches/previews, taken out for dinner and drinks on the publishers' tab, etc.

>> No.476262

>>475791
>nostalgia reviews
>pretentious
>biased
>new games are bad because I say so and because muh nostalgia

it'll have it all

>> No.476284
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476284

This shit doesn't surprise me.

All these "reviewers" are just spoiled kids with a webcam or singstar mic and no hobbies except "hardcore gaming".

The only reviewer I know that actually knows about what he's talking is Roo from RetrowareTv.
His RPG history videos are very good, as well as the BSZelda one.

AVGN was enjoyable, but is seriously slacking of late.
He never knew shit to begin with, but doesn't really hide that.

Everyone else just tries riding his coat-tails
to make ad-money and get e-fame
and usually ends up displaying himself as a pathetic fag.

I can't watch all those terrible NostalgiaCritics, GrumpyFatFucks and whoever else.

The attention-whore gamer gurlz reviewers are even worse.
Sarkeesian might be THE worst of all, because she has no idea what she's talking about.
She might as well be a vegetable.

>> No.476459

>>476284
>Sarkeesian might be THE worst of all, because she has no idea what she's talking about.

I'm divided between Patricia Hermandez and Sarkeesian. While the latter causes both people for and against her making money on presumably false pretenses to come out of the woodwork; the latter is taken seriously (seriously enough for a K0taku writer, at least) by the average reader of that site. Her articles boil down to I HAVE NO IDEA WHAT IS GOING ON IN THE GAMING WORLD, BUT I MUST BLOG.

>> No.477053

>>476262

I guess that's what inevitably happens if people who actually PLAY games also review them. If we had enough of this, maybe game devs would also start to realise the morons they've been pandering too.

Also, we'd give quality indies the praise they deserve.

>> No.479891

>>474025

>It's made by the same guys who made Deus Ex HR,

No, no it is not. Goddamn it this is getting to be as bad as the people saying that Human Revolution was made by Square-Enix.

It's being made by Eidos Montreal, the same company, but not the same team. There is no overlap.

>> No.479912

>>474727
>Yes, WE think that, but the children of today truly believe Skyrim is the epitome of video games

Unprovable assertion

>> No.480228

>>474371
>'idjits whose idea is to play every single game with the same playing style AKA charrrrrrging!

if that's the case then why are cover based shooters all the range now?

if everyone had an offensive playstyle then the world would still be full of quake clones.

>> No.480317
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480317

This is not retro but still relevant.

Gentlemen, brace yourselves.

https://www.youtube.com/watch?v=v5hn7l0ZTCs

This guy has 10,000+ subscribers who love him. He records everything with a camera aimed at his tv because capture cards are too hard to use. He complains about not getting enough youtube money. He is in his late 30's and has never had a real job. He is obese. He has his own gaming con panel. He uses a gamepad to play PC FPS.

This is DarkSydePhil.

>> No.480338
File: 136 KB, 1307x621, accesibility.png [View same] [iqdb] [saucenao] [google]
480338

>>477053
>thinking everyone besides indie devs these days gives a single flying fuck about anything but sales

The gaming industry is run by corporate suits that care about jack except for sales and desperately try to grasp the cawadooty audience constantly. Quality is not even a goal anymore.

>> No.480361

>>480317
you forgot the part where he actually has no idea how to play any game. Ever.

>> No.480390

>>480361
He is incapable of skill building, he never learns from any mistakes. He just mashes forward and screams when the game doesn't part ways for his fat ass.

>> No.480612

>>473410
unless you're doing a solid thief run, then kill all the motherfuckers

>> No.480726

>playing Shadowgate
>die a ton
>have to trial and error and learn as I go
>realize I won't see a game like this get mainstream praise ever again
I'm sad now

>> No.480760

>>480317
He also fakes his stupidity because he knows it will get him a ton of views.

>> No.480797

>>474261
Arino has proven over and over that he is good at puzzle games, but bad at action games. He'd probably figure out very quickly what each arrow does. Presumably by, you know, actually reading the fucking manual when he gets an item he doesn't understand the uses of. As soon as a guard spotted him he'd die pretty fast I think, because "Terrible at action games" is an understatement.
The same would probably go for the Hitman series of games, which is basically modern era Thief.

Could probably finish the game but only after an extension to 1:00AM

>> No.480828

>>474074
>costs $15

>> No.480825

>>480797
what we need is a show were Arino plays a puzzle game, and someone else plays an action game. At the same time

>> No.480840

>>480760
he doesn't actually, watch any of his old fighting game tournament footage. He's the same dumbass

>> No.480851

>>474727
>Yes, WE think that

who is "we"?

>> No.480874

>>474727
I don't want to live in a world where skyrim is the standard

>> No.480889

Children play shitty games because they don't know any better. We all played something as a kid that an adult at the time looked at and said "WTF is this shit"

>> No.480958

>>473201
>Mark of the Ninja was the best stealth game I've ever played
Fuck.

>> No.480942

>>480889
except the shit was being paraded around as the gold standard

>> No.481018

>>480317

Fuck, what am I doing, not having money because of health problems preventing me form working? I should be acting like a fucktard on Youtube.

>> No.481862

>>473201
Christ, how horrifying.

GI used to be great...

>> No.481896

>>476284
Mark from CGR is pretty much the only one I like.

>> No.481905

>>480797
Arino is weirdly good at some action games, though. Or rather, he has brief moments of amazing play, followed by an hour of awful reaction times.

I was amazed watching him play Ninja Gaiden.

>> No.482031

>>480726
switch to handhelds, and you get some

etrian odyssey iv was a breath of fresh air for me

>> No.482250
File: 2.46 MB, 244x244, 1358145706605.gif [View same] [iqdb] [saucenao] [google]
482250

>>480317

> Darksydephil

Please, stop. Nostalgia Critic along with that whole TGWTG community, and Anita Sarkeesian is one thing, but please don't bring up this faggot. Especially his Black Mesa videos.

>> No.482343

>>473190
>>473142
Sounds like /v/

>> No.485373

>>473201
How did they fail to understand that combat is NOT a good solution?

>> No.485384

>>482250
As a member of the FGC, I will NEVER understand his appeal. He is such a fucking faggot I want to beat his ass in public

>> No.485446

>>479912
Quite a few of my peers and people who I consider friends who are also a great deal more casual in gaming choices than I am have raved about Skyrim since it's release. I can't even get them to try Morrowind.

And these are fairly intelligent people. A handful of them are in their Senior year of earning a Comp Sci BS, and they want to go into game design. I weep.

>> No.485559

>>473201

They couldn't even figure out how to get the cutscenes to play?

They don't work at first on modern systems, even the steam version, but even I could figure out how to fix that in like 20 minutes by googling stuff, and I know jack shit about computers.

Unrelated, but I loved the cutscenes in these games, they had such a nice style to them.

http://www.youtube.com/watch?v=Hv3yWXexr40

I think they made those by a combination of traditional animation and filming against a green screen for silhouettes and stuff.

>> No.485842

Not all of their videos are bad, check out the super replay they have of ninja gaiden and super metroid. This episode was horrible though and they have had other bad replays too, check out the far cry 3 one for another laugh. I also don't think they get paid off, I think some of the reviewers just have questionable taste.

>> No.485851

even worse they think the original metal gear was on nes

>> No.485856

>>473201
shamefur dishpray.

>> No.485870

>>485851
Because it was. Like it or not the NES Metal Gear port was still an official port by Konami under one of their fake companies to get past the release limit Nintendo had at the time. It was just a terrible port of an ok game.

>> No.485997

>>480317
https://www.youtube.com/watch?v=N8sWKBQ7toY
god damn your video was the first time ive heard of this guy and his videos are so god damn frustrating

>> No.486024

>>473201

Wow, this is truly hard to watch.

>> No.486038

>>473201

>In the new Thief, Garrett will be your in-game guide, he'll give you tips

Great. Garrett has become Fi.

>> No.486068

>>486038

In fact, everything they're saying about that game sounds horrible.

>> No.486093

>>486068
It sounds like they are just doing the same shit Absolution did to Hitman. People will still eat it up and then they will all say something like "I like the idea of the old games, but they are just too 'archaic' now"

>> No.486123

>>485997
How the hell did he manage to hurt his hand playing a game? God damn he is a big baby.

>> No.486129

>>473201
Ok i think we shud start sending this to other gaming sites , so they can make a story out of it.

You know abot journalistic integrity and shit.

This is simply pathetic...

>> No.486143

>>486123

My hand hurts when I play MK7.

I really need to get a 3DS XL.

>> No.486150

>>486129
There are a lot more important problems with gaming journalists than some guy being bad at a game

>> No.486151

>>485997
>>480317
https://www.youtube.com/watch?v=lkySpuMNK70

Why is he burping in the middle of the video? Does he not realize how disgusting and just plain bad it makes him look?

>> No.486181

people don't get paid for this do they???

>> No.486185

>>486129
What does any of that have to do with journalistic integrity?

>> No.486189

>>486181
They do.

>> No.486190

>>473201

>That was a good look at Thief
>Obviously doesn't hold up today

>> No.486216

>>486093
Imo Hitman was still one of the best games that came out last year, the ending was terrible but the player created challenges and most of the main story was fun. I will agree with you though and say that it was a change from prior hitman games but I dont think that there has been a bad hitman game yet.

>> No.486217

>>473967
Timesplitters>

>> No.486234

>>486216
Absolution was terrible. The levels were extremely poorly designed, and the game just uses intinct or whatever to try to hide how awful the level design is, and uninteresting and every obstacle was "Oh no there's a guard there better throw something to the left of him."

>> No.486246

>>486150
>>486185
Noone can be this bad.
This is intentional.

>> No.486292

>>473201
>http://www.youtube.com/watch?v=IrcFKLwhfbI
Closed it when he tried to go talk to the drunk guard.

>> No.486318

>>486216
>>486234
I was able to enjoy it too. Instinct wasn't such a problem when you just played Purist from the get go so you basically didn't even know how long it would last so you didn't really have to depend on it, just used blending when you absolutely had to. I'm hoping they are going to add the suitcase and security checkpoints to the next one, and get rid of the magic pocket thing, that's not suitable for Hitman, where it's vital information how 47 manages to smuggle a rifle to his destination.

>> No.486321

>>473723
>because a final boss is "too videogamey"

Uuuugh, this pisses me off the most. People making video games today don't even like video games, they like movies.

>> No.486424

>Watch the OoT replay
>They spend ages laughing about the fact that there's a save slot called boobs.

Oh, NOW I get it. They're all 12 years old.

>> No.486540

>>486151
Because it's supa kewl and edgy.

It was funny when redlettermedia did it,
which he probably tried to copy.

>> No.487510

>>486321
You want to know the worst bit? When I wrote that, yesterday, I was quoting none other than the project leader for Mass Effect 3. Not the project leader for 1 and 2, he had left the company some time after 2 went gold, but before work on 3 started.

>> No.488005

>>473210
Which is completely incompattible with stealth games.

They are supposed to be slow-paced and intelligent, with the player having to pause and conteplate how to approach the situation.

Instant gratification and stealth just don't mix well.

>> No.491212

>>488005

Hence why there are basically no more stealth games. And when there are, there's always the option to fight your way through as well.

>> No.491495

Just thought I'd put it out there that I picked up T:TDP in original box in good condition for eight bucks at second hand place near work the other day. Feels good to finally have this to sit next to my Thief 2 box.

>> No.491578

>>491212
I honestly enjoyed stealth in Elder Scrolls 4 Oblivion.
It's much more fun to sneak your way through the game instead of fighting.

>> No.491981

>>491495
the old eidos trapezoidal boxes are so cool.

>> No.492026

>>491212
I think the least they could do is make the hardest difficulty punishing enough for combat to be very unreliable.

>> No.492231
File: 34 KB, 641x399, why would you save there.jpg [View same] [iqdb] [saucenao] [google]
492231

>>473201
I ended up watching these Game Informer folks playing Half-life as well. I was thinking that even if they suck at Thief, they must be more familiar with HL and its gameplay style, and they might even be able to provide some interesting insights or trivia about the game.

But the guy on the controls had never played HL all the way through before, and it was pretty much a blind LP. Both the gameplay and the commentary made it feel like it was just some random group of friends fooling around; it didn't feel like a video series by a professional gaming publication.
I can kind of forgive them sucking at Thief; maybe they're not too familiar with the game or how to play it. But the way they were doing HL felt more baffling to me.

>> No.492325

Who'd be up for making some sort of youtube channel/game reviews/let's play thing?

Sorta like Normal Boots but better

>> No.492515

The worst thing is that videos like that will probably put people off trying classic games.

>> No.492548

>>492231
I wonder if there's any other industry or field where the professionals are the least capable, the least knowledgeable and the least professional?

>> No.492567

As one who has never played thief, I do find the concept of a 'moss' or 'water' arrow to be very silly sounding, but at the same time I would at least read the manual before playing the game.

That's really the biggest problem with playing older games nowadays. People never read the damn manual and then complain that the game isn't telling them what to do.

>> No.492585

>>492567
Well, the problem with pretty much any modern game nowadays is that they don't even come with manuals, just some black-and-white printout with controls and a publisher URL. So people are probably bitching that there isn't some mandatory tutorial in the beginning that spells everything out.

>> No.492604

>>492325
Sounds awkward. You need different 'experts' for each major 'field', ie. someone who has played all the shooters, someone who has played all the platformers, etc. There can be crossover but mostly there need to be people who know what they're doing. I doubt that that would be difficult to find in /vr/, but then there's the challenge of finding people who can do good (read: not desk or headset mic) recording, people who can collaborate and discuss games as a group (probably online), and people who can speak and want to be heard by an audience.

In short, you're attempting to find people who are both knowledgeable and charismatic. I think that will be hard to do. However I welcome the notion of a better retro games video series and may even contribute if I ever get audio and recording equipment that doesn't suck.

>> No.492620

>>492585
Right, and I don't blame them (considering how rarely I actually had to read manuals with most of the games I played growing up, the cost of being a toddler through the 4th gen). The problem is that they never even consider it, but moreover I think the problem is that no one tells them that manuals exist, or worse the manual is never even made available to them. If all ROMs came with manuals, or all PC game downloads came with manuals (I think GoG downloads do?) then it wouldn't be as big an issue I think. The other part would be spreading the information, making sure that people actually did RTFM. Imagine 'Winners Don't Use Drugs' but with manuals.

>> No.492632

>>492620
>>492325

Start a video series, get ad revenue somehow, start an internet PSA about reading manuals.

Or alternatively make a website that catalogs retro game manual scans and/or books (for PC games and such).

>> No.492648

>>492567
>die repeatedly due to trying to sneak up on a guard over a tile floor, because doing so makes loud footsteps
>hurr durr lol moss arrows wut r these? you shoot moss at people?
These guys are just retarded. And that's without even mentioning the fact that they must have killed literally every guard that was on screen during the video. It's like they though they were playing Murderer: The Guard Stabbing Project or something.

>> No.492650

I think anybody who attempted to play Thief would at least have it register in their brains that the arrows must have some kind of use, and think for one second what they might be, and eventually come to the right conclusion, at least about the water arrows.

But these guys didn't do that, they made fun of them and moved on, without even suggesting what their uses might be, they played like idiots and then said "Obviously the game doesn't hold up today." They went in planning to come to that conclusion. It's insulting to the game and its deserved fanbase. Fucking fucks.

>> No.492660

>>492650
Still ranting:
Playing a stealth game and judging it critically without actually even fucking attempting to use stealth is akin to trying to play Mario without jumping, or Doom without shooting, and having the nerve to say "OBVIOUSLY THIS GAME ISNT THAT GOOD." God they're so fucking stupid.

>> No.492673

>>486190
People like them are the reason god doesn't talk to us anymore.

>> No.492693

>>473201
>>492231
Holy shit, even one of my friends who's diagnosed with autism is better at Thief than these guys.
Sure, he fucks up maybe once or twice but he learns quickly on how to get around situations in the correct way.
That's right, a person who's supposedly mentally disfigured is better at a game than supposedly mentally healthy people.
What the fuck?

>> No.492726

>>492693
I have unmedicated ADD. I used to love Thief and am debating reinstalling it.

>> No.492769

>>492726
>I have unmedicated ADD.
Well, at least you aren't taking meds.
You're standing on your two feet, which is pretty good.

>I used to love Thief and am debating reinstalling it.
Go for it, it's an awesome game that's great for another replays.

>> No.492796

to be honest i never used moss arrows in my playthroughs

you can "slide" through any type of ground in the game without making a sound provided you move slowly enough

>> No.492821

>>492325

This video really made me want to do a LP of Thief. A proper one.

>> No.492836

>>492796

I remember them being very useful in the bank in T2. I usually won't buy them but if I'm given some I will use them.

>> No.492838
File: 400 KB, 850x1202, 1364354779513.jpg [View same] [iqdb] [saucenao] [google]
492838

>>475404
If you're looking for impressive freeware games that are amazing look into Yumi Nikki and Ib.
Atmosphere done right.

>> No.492841

>>492796
I mostly use them for silent landings, and they can also help if you need to traverse a loud surface very quickly.

>>492821
There is a good LP for the whole series.

http://www.youtube.com/watch?v=Y23OtQdbzxI

>> No.492874

>>492821
You should do it! We need more people who know what they're doing playing games on Youtube to counterbalance all the losers.

>> No.492875

There's a disheartening amount of kids showing up in the gaming community that find old low-poly stuff (like PS1) creepy. They've grown up with realistic-looking AAAs, and now everything pre-PS2 looks uncanny valley to them.

It blows me away to read shit like "omg weird old 3D some1 shuld make a creepypasta meme about this o.O" on YouTube videos about older non-horror 3D games, because low-poly makes me feel warm and nostalgic as fuck.

>> No.492884

>>492875
there was a real charm level design lost when we moved from primarily brush based geometry to primarily model based geometry. everything feels recycled and generic in modern 3d worlds, but with old brush based levels you'd see all kinds of crazy shit unique to the game.

>> No.492890

>>492875
Its weird considering MINECRAFT is so popular.

>> No.492889

>>492841
>narrated

nah, sound is too important in thief to talk over it. subtitled LP's would be the only way to make a proper thief LP.

>> No.492895

>>492874

I'm much more comfortable with T2 though. Feels weird to just do that and not the first, but I may actually give that a try if time allows.

>> No.492896

>>492890
It's weird that minecraft is considered retro, because even the earliest attempts at realtime polygons had honest attempts at realistic people.

>> No.492909

>>492841
>There is a good LP for the whole series.
>http://www.youtube.com/watch?v=Y23OtQdbzxI

Will watch and see if I feel inspired or discouraged.

>> No.492919

>>492896
Minecraft is that crappy indie "retro style" that isn't really retro, but more or less "we didn't want to try too hard, so we're going to lazily put together bad graphics and call it a retro style" that's gained steam in the indie scene.

>> No.492932

>>492889
I much prefer subtitled LPs. It's hard to find a gameplay video these days without someone screaming into a shitty mic while thinking he's funny.

>> No.492936

Full Disclosure: Game Informer is owned by Gamestop.
That said its not as bad as some other mainstream video game websites.

>> No.492939

>>492932
Agreed 100%.

>> No.492945

>>492932

I don't mind doing spoken LPs used to do some myself but I only follow them if they're good ones. I will mention how annoyed I've been trying to find footage of a new game and all I find is guys going "HEY YOUTUBE". At least the group I'm with has non-commentary versions of the games on a separate channel.

>> No.492949

>>492919
Would you consider VVVVVV to do it right?

>> No.492958

>>492889
He speaks very softly, and relatively little.

>> No.492965

>>492919
Minecraft is programmer art. To my knowledge Notch has never claimed to have gone for any "retro" style. He just isn't an artist.

>> No.492982

>>486038
>>In the new Thief, Garrett will be your in-game guide, he'll give you tips
Garrett always muttered to himself as you played.

>> No.493034

>>492982

Depends how far they take it I guess. There's a difference between "It's a throne room. How pretentious can you get?" and "Hmm ... the gemstone must be behind that door on the right, but I'll have to get a key. One of the guards patrolling the area must have one. I should try to take it from him without him noticing."

>> No.493040

>>492932
This. LPs that use annotation subtitles are the best because you can choose whether or not you want to participate. What YouTube really needs is an accessible way to make alternate audio tracks so vids can have a track without LP commentary.

Sometimes I just want to check a video of a game for whatever reason, not listen to some dumbass hyuck-hyuck over the mic. I tried to look up one of my old PSX favorites and it was a group of effeminate-sounding teenage jackoffs making unfunny comments about how every sucks every three seconds and laughing at themselves.

>> No.493058

>>491212
>And when there are, there's always the option to fight your way through as well.

This pisses me off the most. Stealth and action games should always be separated. If you try to combine both you always end up with either a mediocre action game with shit stealth or a mediocre stealth game with shit action.

>> No.493156

>>493040

Depends on the game and guy I guess. For example, I really enjoy listening to David Tranter/I hate mr cats/heavy arbalest/whatever the fuck he is now, he amuses me. But for a game like Thief, the less talk there is the better.

>> No.493182

>>493058
what about MGS and MGS3?

>> No.493209

>>493182
It depends on the difficulty. At Normal and lower, you can typically brute force things, but when you start going in to Hard, stealth starts becoming more of a necessity

>> No.493259

>>473006

I look at this as the dumbing down of games for dumb gamers. If you check out some random Youtuber doing a let's play of some game, they almost always neglect to use some important feature of the game and then whine about how "stupid" the game is.

e.g. Watching some idiot play Dead Space a few years ago, he would wander around talking over cutscenes and talking over the tutorial messages instead of paying attention. The next two videos, he constantly getting lost and complaining that the game was stupid because they don't give you clues on where to go.

Games today are made with stupid people in mind. Game reviewers are increasingly idiots with journalism degrees from liberal institutions and no actual love for games. This combination is killing the integrity of games and the industry that's meant to report on games.

>> No.493383

>>493182
MGS was never a ''true'' stealth game like thief, but it has a solid stealth mechanics, also you can ghost all MGS games without killing anyone except for some scripted action scenes.

>> No.493419

>>493259
>I look at this as the dumbing down of games for dumb gamers

Although I'm not a nostalgiafag (in fact strongly dislike that kind of behavior), I would agree. Try and play the 8/16-bit Marios and see how severely they watered the things down on the GBA remakes.

>> No.493429

>>493259
There was this DSP plays metal gear solid 2 video, where he spends ten minutes looking for the item window button, L2, he literally blew my mind.

>> No.493440

I have never played Thief.

>> No.493451

>>493440
Go play it, then.

>> No.493464

>>493182
>>493383

"Metal Gear Solid: Tactical Espionage Action"

the genre is literally in the title

>> No.493494

>>492660
You know what? I tried doing a no-kill playthrough of Doom and it was impossible.

The game really is very overrated.

>> No.493557

>>473201
This was close to physically painful.

On an unrelated note, I noticed for the first time that the "semi-alerted and poking around" stance for the enemies was reused unchanged in SS2. Neat.

>> No.493568

>>493419
>>493429

It's only going to get worse.

>> No.493602
File: 299 KB, 718x532, Thief.png [View same] [iqdb] [saucenao] [google]
493602

Well this is annoying. Camtasia records fine in-game but for some reason, as soon as I go to the menu, it shows the game as shown in pic.

Also, I'm embarassed by my Steam library.

>> No.493605

>>493602

Also, what does "Slide" do?

>> No.493642

>>493440

They were on sale on Steam for $2.49 like two months ago, keep an eye out.

>> No.493673

>>493259

On dumbing down in this generation alone, check out what they did from Dead Space to Dead Space 3. You can't walk more than five feet without drowning in all the universal ammo lying around.

>> No.493723

>>473190
reminds me of that idiot who blogged about getting repeatedly killed by the mage the the Friendly Arm Inn in Baldur's Gate

I will be honest he killed me the first time too, but then I decided to use a tactic besides hit him with my sword.

>> No.493921

>>493605
It is pretty much strafe.

>> No.494002

>>493602

Fraps isn't working either. How annoying.

>> No.494051
File: 42 KB, 330x330, RAGE.jpg [View same] [iqdb] [saucenao] [google]
494051

>http://www.youtube.com/watch?v=IrcFKLwhfbI

Downvoted and here is what i wrote when i reported this video for Spam or misleading > Scams / fraud

>This video claims to be a REPLAY of the game Thief 1 >when it is clear the game was never before played.The >audience was misled to come and watch a replay when >we actualy get a "first" play.

>Please remove this video.

I suggest all of you do the same and report those bozoes.

>> No.494072

>>494051
BUMP!!!

>> No.494082

>>494051
BUMP SOME MOAR WE NEED MOAR HATE!!!!

>> No.494097

>>494051
I understand your rage, but damn that's retarded.

>> No.494101

How's the HD patch for Thief 1 coming along? Wanted to wait until I replay it, it was supposed to come out in May, right?

>> No.494110

>>494002

I give up. No LP from me. A tragic loss for all mankind, I'm sure.

>> No.494114

>>494051
>>494072
>>494082
>>>/v/

go away, even if that comment wasn't stupid there would be no need to bump let alone MOAR than once for a silly unfunny comment

>> No.494123

>>475791
culture.vg

>> No.494185
File: 17 KB, 320x240, IbScreen1.png [View same] [iqdb] [saucenao] [google]
494185

>>492838
>If you're looking for impressive freeware games that are amazing look into Yumi Nikki and Ib.
>Atmosphere done right.

>> No.494539

>>475791
i'd be in, these fuckers need a wakeup call, badly.

>> No.494582

>>494185
>atmosphere done right
>RPG Maker
I think that alone, ignoring the games he's talking about, just defeats his entire argument.

>> No.494646
File: 152 KB, 298x309, 1353206513154.png [View same] [iqdb] [saucenao] [google]
494646

>>473201

>> No.494675

>>475791
I'd be down but unbiased has to cover games that are ones I didn't love.

>> No.494696

>>475791

I've actually had an idea for a series of articles or whatever where I take a first look at many games I'm otherwise too distracted by other things to play. Basically, reviewing them without nostalgia goggles, but with enough experience of how games worked and played back then that I could hopefully be more fair.

>> No.494698
File: 69 KB, 399x516, thumup123456.jpg [View same] [iqdb] [saucenao] [google]
494698

>>494051

>> No.495526

>>493602
>>494110
patch it and you shoulda got the gog version.

tafferpatcher for thief 2, tfix for thief gold. you're not running on newdark, you're using the same engine from 2000.

>> No.495541

This thread is fucking depressing.

>> No.495553

>>494582
>Game that look older or are older can't have atmosphere

Is this what you are saying? Cause if it is I have no words for you.

>> No.495558

>>473201
>Bitching about the gameplay
Nigga the gameplay is FUCKING PERFECT for stealth.

This is so fucking painful. I jumped right into the game a few months ago, and knew more or less exactly what to do. Namely, DON'T TRY AND TALK TO THE GUARDS.

>> No.495563
File: 147 KB, 300x358, 333366.png [View same] [iqdb] [saucenao] [google]
495563

Dear /vr/,

We've got the market cornered on giving attention whores attention.

Would you kindly not intrude on our territory?

Lots of love,
/v/

>> No.495594

>>495563
no stop, Thief is ours

>> No.495605

>>495563
What's up, li'l bro? Wanna play some thief? It's a bit old but I set up the controls just how you like it, but I gotta show you leaning man. Here just pop a squat in the captains chair and I'll get you going, you're gonna love it.

>> No.495602

Oh christ that video was painful...

rip in peace thief

>> No.495609

>>495605
Just play the Thief 2 co-op mod with him

>> No.497632

>>479891
How much of the staff was fired/put on another project than this one and how do you know this?

Do you know that experienced developers, and specially the ones that gained experience TOGETHER are an asset to game developers?

>> No.497684

http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/

A series of ten LGS interview podcasts, recorded 2011-2012. Lots of great retrospectives on the Thief, System Shock, Ultima Underworld series, etc. Back in the glory days of swashbuckling games design where every single person had to pull their weight. Pretty much everyone on the team ended up having to do 2-3 extra jobs because of how small and focused the studio was. Really interesting to hear a lot of little things that you can tell really made the games shine in the end.

Example: The guy who voiced this glorious bit of audiologs was only hired to be an animator.
https://www.youtube.com/watch?v=2BAgom3ue1I

>> No.497691

>>495526

Got all that already.

>> No.497695

>>497684
It wasn't like they had extra jobs, it was more like they just did a lot of things. Terri Brosius was just there to be a voice actress, but she and her husband Eric became key parts of the team, Eric was the sound guy next to Greg LoPiccolo, and Terri became a level designer.

>> No.497705

>>497695
Terri (voice of Shodan/Viktoria) also submitted some story ideas for the Thief series. Turns out she's the one responsible for Garret having his eye ripped out, and the entire theme of T2 being "The Metal Age".

Pretty good call IMO.

>> No.497716

>>497684

Didn't know this. Are there more Looking Glass' post-mortems?

>> No.497739

I was reading an article about somebody revisiting the original Syndicate when that awful EA FPS came out and that person actually complained that he didn't know what to do without reading the instruction manual... then he went on complaining about things that were actually explained in detail in the instruction manual.

I almost burst with anger. Not only did this piece of shit complain about having to read a manual, he didn't even bother to finish reading it. Fucking video game journalism.

>> No.497748

>>497705
Oh yes. She was really clever about it.

>>497716
Watch the 10 part podcast, the quake con panel 2012 (looking back at looking glass), and check this out.

http://www.salon.com/2000/06/20/dark_glass/

You'll never look at EIDOS or Romero the same way.

...With no other major title ready to ship that quarter, Eidos’ pressure focused on Thief II.

As Neurath describes it, “Eidos told us that it was not an option for us to slip … Despite our pleading for more time, Eidos stood firm on the date, with suggestions of dire consequences if [we] missed by even a day.”

Efforts in the Cambridge office were redoubled, accompanied by classic archetypes of the new economy: office floors that become beds, employees who never bathe. In the end, they made their deadline — though not, in some team members’ opinion, without compromises.

“Granted, it’s not just an artistic medium, it really is a business,” says LeBlanc. “But certainly I think that Thief II was not as good as it should have been.” Neurath says the development team “felt as if they should not have been put into the critical position of having to deliver Thief II exactly on schedule because other Eidos titles had slipped months, and in some cases years.”

One of Looking Glass’ senior developers, speaking anonymously, fumes more pointedly: “We ended up … spending the company’s sanity and morale by throwing together this thing so [Eidos] could have a product in that quarter, when Ion Storm hadn’t shipped a product in all that time. While Daikatana was busy not shipping, and while they were writing blank checks to John Romero to do Daikatana … they told us basically to ship [Thief II] by their fiscal quarter or die.”

>> No.497769
File: 799 B, 62x68, asciill2[1].png [View same] [iqdb] [saucenao] [google]
497769

>>497748
>Thief II was not as good as it should have been

>> No.497771

>>497769
Well that wasn't the image I wanted to post... but it works I guess.
damn anti-hotlinkers

>> No.497890

Videos like that make my blood boil. It's just... the ignorance involved, you know? And then people blindly follow whatever these people say.

>> No.498012

the gaming press are shit eating apoligists is really the big fucking deal
I honestly don't believe audiences are that casual, if you put something in a game they will deal with it. they are however gullible and will parrot whatever horseshit the gaming media is blowing up their ass because they don't know any better.
the casualization process starts with developers and their retarded naive misguided ideas and ends with the consumers, henceforth known as the victims.
if a casual is defending casualization, you bet your ass they read it somewhere or heard it from game grumps or some shit.

>> No.498427

>>494051
Ok and someone please tell me why does this video have 145 likes.How is that even possible?

>> No.498475

>>498427

Probably people who care about the contest thing in the second half.

>> No.498682

>>492567

they are explained ingame as arrows with magical elemental crystals attached to them

>> No.498771

http://www.youtube.com/watch?v=zsvyRYyR-4s

This mod looks really good.

>> No.498837

>>498771
It is. They're working on making it standalone by october of this year. In the meantime you can always get Doom 3 (not the BFG edition) and get the mod.