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/vr/ - Retro Games


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File: 511 KB, 2000x1300, secret_dorry1.jpg [View same] [iqdb] [saucenao] [google]
4716396 No.4716396 [Reply] [Original]

Any ideas or leads on some secrets we haven't found yet?

>> No.4716405

There are no undiscovered secrets left, we mined them all up years ago.

>> No.4716412
File: 53 KB, 674x503, rainbow coin1.jpg [View same] [iqdb] [saucenao] [google]
4716412

>>4716405
>There are no undiscovered secrets left

>> No.4716432
File: 236 KB, 1400x861, piano14.jpg [View same] [iqdb] [saucenao] [google]
4716432

>> No.4716436

>>4716412
Did we not know about Rainbow coins already?

>> No.4716438

>>4716436
there was a new rainbow coin that was just discovered last year. is even better when you realize all the 100% speedruns are now void

>> No.4717480

>>4716438
Those coins don't add anything to the games percentage though

>> No.4717487

>>4716396
How about a lost one? Super Player Mode in Super Mario Bros. I'm keeping that secret for now because fuck the doubters.

>> No.4717490

>>4716432
DON'T GIVE PANNENKOEK ANY MORE IDEAS!

>> No.4717554

Yeah man I was just about to give up on my hunt for Pikablue in front of Cerulean cave when one day my item finder got a reading. I'm still looking even now.

>> No.4717568

>>4716432
It wouldn't surprise me, I've playee the game countless times and only just recently discovered that you can escape Chuck-ya grabs and kill those Snowmen

>> No.4717583

>>4716396
Considering how much this game has been played and apparently picked apart, chances are extremely high that this behavior isn't in the game at all. It isn't unheard of for elements from prototype versions to find their way into documentation for the game but to not actually exist in the game itself (such as the mock-up screencaps of nonexistent levels on one version of the US SMB3 box, reference to Subworld Hearts in the US SMB2 manual, grey ShyGuy in the DokiDoki Panic manual). As for the in-game text, they probably just neglected to update it when the behavior was removed.

Or maybe it was a bit of throwaway flavor text that the people writing the guide read and referenced in their description assuming the corresponding behavior to exist, but never actually confirmed it themselves one way or the other.

>> No.4717594

>>4717554
You mean the Berserk Gene?

>> No.4717721

I've figured it out. It's an extremely rare glitch that can occur if you fuck about with Dorrie's head animation. Basically if you quickly get to the spot where her head will drop the physics might end up calculating that Mario is colliding with geometry at certain speed and needs to take damage. It's obviously very specific and difficult to pull off but because it can happen (happened once to me as a kid) and the devs couldn't figure out how to debug it they just left that sign as a way to cover their asses.

>> No.4717854

>>4717480
the point is that there are still things hidden in retro games

>> No.4717923

>>4717721
Wait, what?
Can you post a video showing this in action?

>> No.4717941

>>4717923
If they don't show it, it sounds like they're saying that if you somehow get under her neck before it drops, damage from Dorrie will occur. I'm not sure how to do that or it's even possible, but I don't doubt that it can be done by some means.

Am I wrong, anon? You mentioned you did it as a kid, and many would write you off for such a statement, but my experience with video games gives me no choice but to believe you.

>> No.4717951
File: 58 KB, 500x350, WTH-Hausu-Piano.jpg [View same] [iqdb] [saucenao] [google]
4717951

>>4716432

>> No.4717963

>>4717568
>you can escape Chuck-ya grabs
nice subtle troll

>> No.4717967

>>4717963
I'm not sure, if they mean the throw that the king does on Mario in the first level, yeah, you can get away from that. If not that, I don't know.

>> No.4717986
File: 2.67 MB, 1920x1080, chuckya.webm [View same] [iqdb] [saucenao] [google]
4717986

>>4717963

>> No.4717995

>>4717986
People didn't know this? I knew that in back in the late '90s.

>> No.4718278

>>4717480
it does mean that every "I FOUND EVERYTHING WITHOUT EXCEPTION" run is now proven incomplete

>> No.4718281

>>4717721
What? Dude, make that into a webm.

>> No.4718506

>>4716396
When I was about 4 or 5 my parents used to play this game every night trying to get every star, I swear on my life my mom (who was really bad at the game) actually was eaten by Dorrie and I can never repicate it. I recall she was standing on Dorrie's head when it happened

>> No.4718527

>>4717986
>>4717995
News to me.

>> No.4718532

>>4718506
>really bad at the game
>standing on dorries head

Your story doesn't add up, because that's not actually easy to do.

>> No.4718564

>>4716438
What's funny to me is thaty brother and I found that one on accident as kids, but we didn't know it was some huge thing the speedrunners didn't know about.

>> No.4718613

>>4718532
exactly right. you can't exactly walk up its neck either, it's too steep.

>> No.4718617

I remember unlocking Luigi for Mario 64 when I was a kid.
I don't know how I did it though. Mario just turned into Luigi at some point.
Luigi played like Mario but he jumped a bit higher and had a different voice.

>> No.4718635

>>4718532
>Ground pound on worries back
>Head lowers to stand on it

What's wrong anon? Bad at video games?

>> No.4718636

>>4718617
https://en.wikipedia.org/wiki/False_memory

>> No.4718638

>>4718613
Ground pound it's fucking back you cashew brain

>> No.4718641

>>4718613
Yes, you can. It's not easy, but you can walk up its neck part way. You can also maneuver Mario to be on its face. It takes a few tries because at first you'll just fall into the water. I guess I'm going to have to take a crappy picture, huh?

>> No.4718643

>>4718527
I can't believe so many people didn't instinctually press jump, punch, and the control stick to get away. I'm not even sure how it's done because it's so easy.

>> No.4718646

>>4718635
Here's the problem with getting into the supposed position that allows Dorrie to damage Mario, once you hit its back to lower its head, Mario is instantly frozen for a bit onto its back. I'm not sure how it's done, but no one in this thread has actually stated how to do it, not fully anyway.

>> No.4718652

>>4718641
You can ground pound on its back and the head will lower, allowing you to walk on it's head

>> No.4718668

>>4718652
I know...but you can also walk up its neck a bit without doing that, but not much is what I was saying. Everyone knows you have to stomp its back or you never get the star.

I'm betting that Mario and Dorrie have to be near shore for it to happen, using the shore's polygons as fodder to bounce against and otherwise cause the glitch, if it's a glitch.

>> No.4718802
File: 234 KB, 1439x1016, coffin boo2.jpg [View same] [iqdb] [saucenao] [google]
4718802

what is this?

>> No.4718805

>>4718802
It appears to be a red circle created in Paint.

>> No.4718985
File: 181 KB, 864x891, letter-mario-64.jpg [View same] [iqdb] [saucenao] [google]
4718985

hes just talking about the sound we usually hear when kicking a wall, right?

>> No.4719006

>>4716396
>summon the eel into the submarine room
Jesus christ, how horrifying.
Also Unagi isn't in Dire Dire docks, he's in Jolly Roger bay.

>> No.4719364

>>4716412
That was NOT a secret. I didn't find it as a kid but I've seen way to many people say they did after that story cam out.

>rainbow coins are worth 25
>speedrunners think the game has 975 banana coins total
>speedrunners are too stupid to stop and think, gee, maybe's there's a missing rainbow coin

And the coin was not THAT hidden. It's in a mound in the grass in a place you frequently walk back and forth over. People found it, but no one thought to notify the wider speedrunning community.

It's like how there's a Shock Jump Disc behind the entrance to Click Clock Wood, which you can tell is there by the metalic sound you footsteps make when you walk over it. It isn't impossible to find, and some people found it. But it's obscure, so it's not well documented.

>> No.4719491

>>4719364
This lmao.
Most "speedrunners" have never actually finished the game properly.

>> No.4719512

>>4717986
>this kills the analog stick

I swear some games were just ploys to break controllers

>> No.4719865

https://www.youtube.com/watch?v=t_eTLXxA9m4
There's actually a hidden ghost laugh in Big Boo's Haunt that no one has an explanation for.

>> No.4719887

>everything has been dissected to death!!!
Amazingly, even the most popular games of all time still have things to be found. I imagine there's still a whole lot of stuff in slightly more obscure games we have no clue about. Maybe there's a giant ejaculating floating cock and balls in Journey to Silius that we'll probably never find.

>> No.4719920

>>4718802
It's where you unlock luigi

>> No.4720356
File: 8 KB, 256x224, Super Genjin 2 (J) [T+Eng1.00_Gaijin]004.png [View same] [iqdb] [saucenao] [google]
4720356

>>4719887
Tents in Super Bonk 2 have interiors.
Idk how to get inside legitemately though.

>> No.4720969

>>4719865
That's just the Bowser/Boo laugh without the pitch modifier the game puts on it in real time. Boo laughs are playing constantly in that level and some mishap caused the game to not pitch it up for one of them.

>> No.4721041

Dataminers are absolute cancer. They'll destroy everything.

>> No.4721064

>>4721041
>implying half of the clues to the real secrets are not considered "just glitches"
See GTA series for more information

>> No.4721123

>>4719865
holy shit ive been looking for this. im downloading it before Nintendo removes it from the internet

>> No.4721151

>>4716396
>she might hurt you
>dont becone his lunch
Dorrie confirmed tranny?

>> No.4723269
File: 404 KB, 2200x830, pole_tinyhuge3.jpg [View same] [iqdb] [saucenao] [google]
4723269

>> No.4723326

>>4723269
It's probably a clue that you can get money by running around the post a couple of times.

>> No.4723427

>>4723326
But that's the one post in the game that doesn't do that.
I think the devs were having a laugh.

>> No.4723467

>>4723269
You run around it 3 or 4 times and coins come out

>> No.4724836

>>4723467

Not this one.

I did a 120 star run and high score challenge a few weeks ago. First time in over a decade. Spent forever making it to that pole and I can confirm it's the only one that doesn't give your coins.

>> No.4724847

>>4721041
They'll never defeat Digimon World.

>> No.4724859

>>4718278
Were there any runs like that for DK64? Most 100% runs just counted the percentage on the title screen, and that hasn't changed. It's not like the sidequest in FFIX that only just got noticed by the community at large a few years ago.

>> No.4724873

If there are secrets to discover, they'll be obscure things in lesser played RPGs.

>> No.4724876

>>4724873
You mean games like Dual Orb II?

>> No.4724884
File: 26 KB, 250x269, 5EF75D0C-053D-4325-8BF6-E047E5E21BB3.jpg [View same] [iqdb] [saucenao] [google]
4724884

I know General Leo can be resurrected, a kid in middle-school told me he did it, why would he lie

>> No.4724940

>>4718652
https://youtu.be/wlEuVQ09iuY
Arin literally does it at 3:42, and he is quite bad at the game, or at least very impatient and had luck this one time

>> No.4725003

>>4724873
yea, Dual Orb II probbaly has some hidden stuff.

>> No.4725007

>>4724836
i thought that too, but could have sworn i rechecked and now it does. ill upload a video if I can

>> No.4725551

I played Duke Nukem 3D recently for the first time ever. I had set the adult mode off by mistake and in the projector room I tried to pull the fire alarm and it said "kill me". It does not happen when adult mode is on. Probably just a bug, but didn't see anything about it on Google.

>> No.4725557
File: 70 KB, 583x423, colosseum3.jpg [View same] [iqdb] [saucenao] [google]
4725557

>>4716396
There's a sequence break I found that you can do in the colosseum level of the first Tomb Raider which lets you skip almost the entire level.

I sent it in to one of the guys who had ad active faq on gamefaqs back then, but he never added it and I long since forgot how to do it. So that's out there waiting to be maybe rediscovered.

>> No.4725578

>>4725557
I found a way to trigger sprite overload in Disneys Aladdin(Genesis) in the Desert level,that way you can get the first scarab early and skip backtracking.
Have tried only on emulator though since i don't have a console.

>> No.4726275

>>4725007
Mandela effect confirmed

>> No.4726968

>>4717951
Nice.

>> No.4726971

On the first level of Spyro 2, after you get the talisman and the portal appears, go to the cave and grab a rock from the miner dude and run back to the portal. Back up about halfway between the portal and the entrance to the room and shoot the rock right in the middle. You can thank me later.

>> No.4727349

>>4726971
Can you tell us what that does or is this just trying to waste our time?

>> No.4727372

>>4718802
Every room in Big Boo's Haunt (except the basement) has this weird shrine where the camera stays in place. Not much else is known.

>> No.4727387
File: 54 KB, 800x600, paperairplane1.jpg [View same] [iqdb] [saucenao] [google]
4727387

>> No.4727441
File: 215 KB, 1022x714, pole_dizzy.webm [View same] [iqdb] [saucenao] [google]
4727441

>>4726275
>>4725007
>>4724836
>>4723467

>> No.4727458

>>4718985
man being a gameplay counselor sounds so cool

>> No.4727460

>>4719364
Any video evidence of it's existence? A walkthrough or a longplay just casually has it included without pointing it out? or forum posts claiming there's a 1000 banana coins?

>> No.4727461

>>4719865

autism

>> No.4727463

>>4727441
good webm

>> No.4727467

>>4725551
What says "kill me"? The projector vocally, or the projector displays the words Kill Me?

>> No.4727873

>>4727387

Paper Mario easter egg.

>> No.4727890

>>4716396

It is probably text overlay describing Boss Bass/Bubba

>> No.4728301

>>4724859
Were all the previous 100% speedruns removed? Or it's another case of "it doesn't suit our needs so let's not count that" thing?

>> No.4728302

>>4728301
They're their own category

>> No.4728342

>>4718506
Mandela effect

>> No.4728358
File: 19 KB, 256x224, teleporter2.jpg [View same] [iqdb] [saucenao] [google]
4728358

>> No.4728361

>>4727372
Where? This "shrine" is only present in the lobby of the mansion

>> No.4728423

>>4728358
Is this X2? I've played the hell out of most of those games but I've never seen this.

>> No.4728515

>>4728423
isn't this the place where you get the dragon punch

>> No.4728582

>>4720969
>That's just the Bowser/Boo laugh without the pitch modifier the game puts on it in real time.

I know I'm being an asshole, but you do know every sound is sent from the engine with a corresponding frequency, right? There are no "pitch modifiers in real time".

>> No.4728587

>>4728582
I assume he just meant it wasn't a separate sound file.

>> No.4728801

Landstalker on Genesis :

What does the Blue Ribbon do?

What does the Deaths Head do?

What does the Spellbook do? (this one is actually probably just a side effect from some censorship, since the jap version had an erotic book that makes your screen go all pink and play some porno music. Does the same thing in the western release exept it is called a spellbook so it implies something happens, but it probably doesn't).

>> No.4728828
File: 85 KB, 1024x640, DK64_Pillar_Mystery.jpg [View same] [iqdb] [saucenao] [google]
4728828

>> No.4728830
File: 618 KB, 640x480, aztekdoor2.webm [View same] [iqdb] [saucenao] [google]
4728830

>> No.4728832
File: 180 KB, 1036x882, lore_fakekong.jpg [View same] [iqdb] [saucenao] [google]
4728832

>> No.4728836
File: 108 KB, 634x700, secretscroll.jpg [View same] [iqdb] [saucenao] [google]
4728836

>> No.4728854

>>4719887
Sometimes even popular games like SMW have unused content staring you right in the face

Did you know, for example, that it was planned at some point that Yoshi would be allowed in Ghost Houses? There are unused graphics for his tongue found right between all the ghost graphics, but not the egg or cracked egg parts so presumably they ran out of space. You can't find that info on TCRF for some weird reason.

>> No.4729000

>>4716396
>taking flavor text literally
>taking liberally translated flavor text literally without even looking at the Japanese original

How embarrassing.

>> No.4729250

>>4728515
Nah, that's a single capsule in that room. I spent less time on x2 than most of the others because the sigma fight is only challenging if you don't recover the parts and have to fight the harder battle before sigma. Maybe I did see it but it never stuck out to me.

>> No.4729263

>>4724884

No, but you can leave thamasa with the menu screen bug. Nothing much to do besides fight monsters in the map.

>> No.4730546

What's up in that rectangle hole in Darunia's ceiling that you can only see with the light arrows?

>> No.4730697

>>4727458
>have to write retarded kids and manchildren letters to tell them the simplest answer is the truth and it's just a sfx the dev chose with no deeper intent or meaning you autist

>> No.4730726

When Toad gets shrunk by the lightning bolt or Toadstool's mushrooms in Super Mario Kart, his Kart's engine sounds exactly like the Gossip Stones in Majora's Mask when you strike them with your sword.

By this, Nintendo most likely was trying to make a comment about the futility of life and the passage of time.

>> No.4730729

>>4716396
I just found out in one of my recent playthroughs you can press ^C while flying to get an aerial view. Holy shit did that make parts of the game easier.

>> No.4730737

In Perfect Dark, if you're playing a team match with bots, open your item inventory, press Z a couple times and it will allow you to issue them orders like follow, attack, defend, etc.

>> No.4730749

>>4728582
>>4728587
>pitch modifier the game puts on it in real time
I just assumed he's talking out his ass

>> No.4730841

>>4730546
The original plan for the post-King Dodongo cutscene was for Child Link to warp into Darunia's room. The rectangle hole is a relic from that.

>> No.4730875

>>4730841
I see. I believe you but would you happen to have any sources on that?

>> No.4730887

>>4717487
Smb deluxe gbc?

>> No.4730943

>>4716396
I remember as a kid i used to get inside the burned tower in ecruteak and go off bounds in the cave area and somehow end up in the victory road cave through there.

>> No.4731005

>>4730875
look it up yourself, tard. it's common knowledge by now

>> No.4731040

>>4730943
What?

>> No.4732489

>>4716396
this is majorly spooky

>> No.4733239 [DELETED] 

Bump

>> No.4733413

>>4728832
They are mating

>> No.4733416

>>4731005
It's also common knowledge you masturbate to Applebloom and are a compulsive liar.

>> No.4733482

>>4728832
Season's Greetings.

>> No.4733493 [DELETED] 

What if everone have a 2nd secret butthole that noone has discovered yet???

>> No.4733960

>>4733482
Underrated

>> No.4733969

how would we know about secrets that haven't been found if they haven't been found

>> No.4733974

>>4733969
For what it's worth, I am keeping secret a few lost secrets for some major classic video games. These tricks or secrets, whatever you call them are truly available to only the most elite players with the best memory and reaction time as well as extremely skillful execution of control. The particular one I am speaking of will be revealed when I feel like it. Right now I don't have the time to dedicate to it, at least mentally, but once exposed the video game world will be forced to accept the fact that there are lost secrets because they were so faintly taught 2 decades ago. And once shown again for the first time in as many years, others will have their memory jogged and other secrets will be corroborated and sought.

>> No.4733984

>>4733974
do you honestly think a single person believes you?
I doubt you even believe you.

>> No.4733990
File: 4 KB, 256x224, MarioPaintRotation.png [View same] [iqdb] [saucenao] [google]
4733990

>>4733974
Does your uncle also work at Nintendo?

This thread reminds me of the curious case of the Mario Paint unused rotation features. I can't find the JUL thread right now but basically some dude said he remembers he dicked around in the title screen or some shit as a kid and got a "rotation tool" in Mario Paint. Nobody believed him as a kid and nobody believed him in the thread, but after some investigation apparently it was actually true and was rediscovered after all those years.

>> No.4734004

>>4724884
There is a bug which results in you getting an inventory full of ultima weapon swords (?) and leo can appear in your party. It's been years so i can't remember the method, but it's in an issue of Super Play.

I found a weird glitch for golden eye years ago that resulted in freakish cartwheeling SD type characters with no face. I wrote into a magazine and they published the photo, tee hee

>> No.4734013

>>4733969
using hints and clues, like the Dorry stuff found in guides

>> No.4734431

>>4733984
You doubting Thomases are going to have a lot of egg on your faces.

>> No.4734516

>>4733974
please be bait

>> No.4734517

>>4734516
Nope. Why is it so hard to believe that some old games still haven't been (recentky) completed? Again, a lot of egg on faces, the lot of you. And all of you will immediately claim to have always known.

>> No.4734541

>>4724847
Seems like you're not up-to-date, they already have.

>> No.4734880

>>4717583
>It isn't unheard of for elements from prototype versions to find their way into documentation for the game but to not actually exist in the game itself (such as the mock-up screencaps of nonexistent levels on one version of the US SMB3 box, reference to Subworld Hearts in the US SMB2 manual, grey ShyGuy in the DokiDoki Panic manual).
Or the Arderial Hyrens in MagiNation (GBC). Someday I want to learn assembly, go through the game with a memory viewer, and try to figure out whether they were intentionally left out at the last second or somebody botched the code checking for their spawn conditions.

>> No.4734909

>>4734517
You've been talkin a lot about eggs all over the place.
I'm keepin my eye on you boy.

>> No.4734952

>>4734909
Shut the fuck up.

>> No.4735258
File: 35 KB, 311x311, D0D9E725-02DF-4EBC-9755-18E108B6541C.jpg [View same] [iqdb] [saucenao] [google]
4735258

>>4734431
Oh I’m sure

>> No.4737169

>>4718617
>i was a kid when Mario 64 DS was released

>> No.4737235

>>4733990
https://aaron-kelley.net/blog/2013/04/90-degree-rotation-options-in-mario-paint/

>> No.4737287

Anyone ever have a dream about unusual occurrences in vidya?

>> No.4738974

>>4717554
You're not alone. I'm still searching for the Mist Stone in Seafoam Islands.

>> No.4739061

>>4716396
all you need to do is look at the game files to see if there's an action model set up for 'eating" you

>> No.4740325

>>4732489
Come back when you turn 18

>> No.4741096

>>4739061
>N64
>"Game files"
It doesn't work like that

>> No.4741098

>>4737235
Ah, that was exactly it

>> No.4741149

>>4739061
>>4741096
Its like what they did to Goldeneye and Perfect Dark, they made an entire game editor that deconstructs levels, characters, actions, movements, etc. You can see every single event or item that was programmed into the game. Idk how hard it would be to do it to other games to

>> No.4741481

>>4725551
Whenever you press the action button on a cocooned female/babe, she utters the phrase "kill me" so what likely happened is that you tried to activate the fire alarm, and manage to hit activate on a babe to trigger this

>> No.4741801

>>4741149
Hint: obscenely hard

>> No.4743236
File: 326 KB, 714x810, 1525111126775.jpg [View same] [iqdb] [saucenao] [google]
4743236

What's this then?

>> No.4743470

>>4743236
He's probably referring to the Triforce which many have sworn can be had.

>> No.4743490

>>4728358
I wonder what this was for. Maybe they thought the room would look odd with just one teleporter and preferred tossing in a broken one instead of just redesigning the room?

>> No.4743497

>>4743236
So did he actually reveal it, or is it just the usual autism of "NOBODY FOUND THIS SHUPER SHEKRET" that devs like to wave about, even when the game's code has been decompiled completely?

>> No.4743507

>>4743497
Listen well, you guys don't understand that the compiling of game code does not reveal a game's secrets. Right now the proof of one such secret is being worked on-from a game that supposedly has been thoroughly dissected. Hint: It's arguably the most famous game of all-time.

>> No.4743663
File: 147 KB, 1600x800, PD_Mystery_Items_001.jpg [View same] [iqdb] [saucenao] [google]
4743663

>> No.4743769

>>4743507
There's a secret in Pac-Man?

>> No.4743792

>>4716412
>Nobody noticed the one part in frequently-walked-over tall grass that rose up above the rest of the area and decided to ground pound it just in case for 17 entire years
Pretty hard to believe desu

>> No.4743813

>>4743236
>>4743470
>>4743497
>>4743507
>>4743769
This is not true. It's a rumor started by someone on /v/ on Gamefaqs. First, they "started" it there, then brought it to /v/ for lore threads in response to SotC threads about the devs saying there was a secret still undiscovered. Then it started gaining traction with some of the gullibles. Maybe he was hoping to rekindle the spirit of those 90's Zelda websites claiming they have found the Triforce and whatnot, or generate discussion of Zelda games during the long drought after Skyward Sword when everyone was all about Skyrim, or both. We'll never know because whenever I call him/you out on it, he just rages pretending to be someone else again, and then leaves the thread. There's no "November" issue of Famitsu, no ZeldaPower source for this, and the only person named "Gopjo" who speaks Japanese seems to be this guy https://twitter.com/gopjo who is probably who made it up.

Stop believing everything you read on the net guppies.

>> No.4743870

>>4743813
You don't know what you're talking about because you didn't live through the '80s.

>> No.4743874

>>4743813
Also, what I am talking about it nowhere online. Not everything is online, you probable child. And I'm not referring to OOT, but it would not surprise me if the Triforce is found one day, and then you'll insist that you knew it all along.

>> No.4743907

I swear on me fucking mum I've been eaten by that thing before.

>> No.4743916

>>4716432
>no one found the hidden metal cap block

>> No.4743951

>>4737287
I don't know if this is exactly what you're looking for (I've just come from /x/) but one time I dreamed I was playing Goldeneye multiplayer with bots and they came out of the screen and killed me. I was never the same since then.

>> No.4744529

>>4727349
https://www.youtube.com/watch?v=lbCYR9yzKxk

>> No.4744641

>>4743507
What are you referring to? The Dorrie thing in Mario 64? Some secret code in Tetris?

>> No.4744653

>>4744641
No, it's an extremely famous game and all the Internet "experts" have said it's impossible because they supposedly decompiled the game. Like I said, it's being worked on, but when the video appears you will easily be able to confirm it with your copy whether it be a ROM or a cartridge. The other day someone pulled it off, but they didn't capture the footage or record it [!], so Ive asked them to do it again with a video. Now if for some reason they can't do it, the word is getting out. It should be big. The game even has two more secrets that are not found anywhere online as well.

I'm not describing it here or naming the game because I'm fucking sick of doubters calling me a liar, so I'm going to present a video or have someone else do it and then tell you guys. It may appear on Youtube first, who knows. If a secret from an old game makes the news soon, that's it.

>> No.4744657

>>4744641
*Yes, Tetris is famous, but believe it or not, it's not nearly as big as this one.

>> No.4744680

>>4744653
Fine, please reply to this post with a video link when you have it.

>> No.4744759

>>4744653
>No, it's an extremely famous game and all the Internet "experts" have said it's impossible because they supposedly decompiled the game
So it's SMB1 then since that perfectly fits your description. And yeah, it's a tiny game that's been completely disassembled and hacked to death and all of its intentionally programmed content has been revealed and studied already. Barring some TAS-level physics bugs that are still sometimes being found, the only exception I can come up with would be some obscure new minus world related glitch where the game is reading garbage data in an unexpected way or something. But those would hardly count as a "secret".

>> No.4745546
File: 101 KB, 600x500, paintingstars1.jpg [View same] [iqdb] [saucenao] [google]
4745546

>> No.4745790

>>4744653
If you're not gonna tell us you might as well shut up, no one's gonna buy your super special snowflake secret with zero proof. If you're really tired of people calling you a liar you might want to stop baiting for that.

>> No.4745884

>>4744653

My uncle who works at Nintendo said that you should always regard anonymous posts on the internet as fiction until proven.

>> No.4746975

>>4737235
Super interesting, never heard of this!

>> No.4747009

>>4744653
If there exists a complete commentated disassembly of a game, there is literally nothing else there could be.
>yeah there is :D disassembling game code does not reveal a game's secrets!1
Where does the code come from, then? How does this secret get into the compiled game binary after compiling?

>> No.4747017

>>4747009
uh
the human element

>> No.4747047

>>4747017
t. todd

>> No.4747134

>>4745546
whats the secret here? It's just a painting.

>> No.4747204

>>4747134
it might lead to a new world we haven't found

>> No.4747251
File: 115 KB, 626x768, 1518237569192.jpg [View same] [iqdb] [saucenao] [google]
4747251

>>4747204

>> No.4747307

>>4744653
we are all waiting breathlessly for the Super Mario Bros 1 Super Player mode that only you know about but don't have the time to prove

>> No.4747319

if I were a game programmer I would include fucked up shit that only happened with a one in a million probability and I would hide all trace of it
like a grim reaper would float up out of the ground and pull donkey dong's eyes out and he would flail around on the ground for a while and die and his body would just stay there
but then it would never happen again and nobody else would know about it

>> No.4747328
File: 255 KB, 923x685, z3manual-35-36.jpg [View same] [iqdb] [saucenao] [google]
4747328

what is in here? it's been bothering me since the game came out.

I never found any bombs before this and was never able to find a way back into these tunnels after you exit them.

>> No.4747335
File: 1.79 MB, 1909x1075, Untitled.png [View same] [iqdb] [saucenao] [google]
4747335

>>4747328
oh shit, could I be this retarded? Probably.

I thought this was the first section in the tunnels when you're taking zelda to the sanctuary and only just realized this screenshot is from later in the game.
This spot

>> No.4747362

>>4747328
>>4747335
You can push the top-left grave in the graveyard after you get the power glove to drop back down into that room.

>> No.4747378

>>4747328

fucking nothing i checked gamefaqs to find out it was rupees or some shit

"As 4 the chests, there r 3 of them, however 1 has 3 bombs, 1 has 10 arrows, & the other has 300 rubies."

>> No.4747385

>>4716396
The Rayman 2: The Great Escape booklet has pictures in it that don't correspond to anything in the game and also don't seem to correspond to any other version of the game. I have never been able to find them.

>> No.4747409
File: 448 KB, 1614x878, secretkarthostage5.jpg [View same] [iqdb] [saucenao] [google]
4747409

>> No.4747596
File: 139 KB, 640x1136, IMG_4906.png [View same] [iqdb] [saucenao] [google]
4747596

>>4716396
One time your mum discovered my secret cock way up her booty hole

>> No.4748635

>>4725003
Fucking shitty forced meme. Get out faggot.

>> No.4750206

>>4733413
L-Lewd

>> No.4750434
File: 63 KB, 912x848, Timesplitters FAQ cheats.png [View same] [iqdb] [saucenao] [google]
4750434

Maybe they were just being cheeky little cunts, but would you say that beside those few unlockables did Timesplitters had more cheat codes that we don't know?

>> No.4750781

>>4725557

Happened to me and a friend a few years back. Not sure if it was this level tho, it had mummies and panters. One of the mummies pushed us troug a fenced wall and we skipped a whole section of the level. Also the enemies where all frozen.

>> No.4750791

>>4747596
Write a FAQ on this, plz

>> No.4750797

>>4716396
What the book in Mario Sunshine was for.

>> No.4750812
File: 70 KB, 1364x768, hylia tree.jpg [View same] [iqdb] [saucenao] [google]
4750812

Welp, I finally figured out what this means.

Only it turns out it's just one milestone in a giant mystery that Nintendo has been weaving into their shit for literal decades, and nobody's going to believe me unless you've followed the clues for yourself.

It's not even exclusive to Zelda. BOTW is one way in to the puzzle but it's not the only one.

Anyway, it would be fruitless for me to go into much more detail than this unless I'm willing to commit to making some very long posts/videos explaining things, and even then it's designed in such a way that it really only makes sense when you follow the thread.
But I'm excited for everyone else to catch up to me!

>> No.4750815

>>4750812
wat. Atleast write a little more context about what you are talking about.

>> No.4750958

>>4750815
Here's more context: There's no solution and this guy, like everyone else who promises that he has an elegant proof that's just too large to fit in the margins, is either wrong or outright lying.

>> No.4750968

>>4750958
>There's no solution
Really? You think this clearly deliberate detail is meaningless?

There's obviously something to it and acting like you authoritatively somehow know that there's no solution is even less meaningful than someone suggesting they know the answer without posting proof. At least someone making a claim *potentially* knows something, or at least might have some avenue of investigation, for better or worse.
All you're offering is empty skepticism which is no better than white noise.

>> No.4751018

>>4750968
If you want to roleplay go to /x/.

>> No.4751035

>>4750958
Love the citation +1

>> No.4751052

>>4751018
This is still doing the same thing. You're boring.

>> No.4751092

>>4750812
Autism

>> No.4751268

>>4751052
Go to /x/.

>> No.4751379

>>4741096
What are you talking about? You think PC games are distributed via source code?

>> No.4752036

>>4727458
>Kids would call up: “I can’t beat this guy, he’s so hard to beat!” And Tom would say [Affects a twang.] “Well, what you want to do is go make yourself a peanut butter and jelly sandwich, eat it, and when you come back, you’ll whip him!” He would always say dorky stuff like that. He was a nice enough guy.

>> No.4752039

>>4750812
The maze was not meant for you.

>> No.4752621

Look I love secrets myself, but people datamine these fuckers to death now. There is enough autism that everything that should be discovered has been discovered already, glitched through and tried to death over and over with titles like OoT and SM64. The only way in which something could be discovered by now is if something from these games pointed to something that didn't exist within these games (say, something like a reference to another game, movie or whatever the fuck, pretty much down to interpretation). The whole "what did they mean by this" with shit that looks a bit out of place or does nothing mechanically but it's there. Something like this >>4718802 that doesn't really have any effect ingame, but could be interpreted as something in real life. Context and shit.

However I really doubt there is much of a point to that. It's like trying to figure out who came up with the "mew under the truck" thing, but then you also figure out that it's as simple as just thinking "well shit, there's a truck over there with no purpose and people have mew, I couldn't find it elsewhere, so maybe it -is- there". In the end it's down to a pointless interpretation of why there's a fucking truck and said truck does absolutely nothing.

In order to find anything of substance you have to look for titles that people haven't really had the opportunity to get so deep into. Modern games still today do have secrets that can be datamined, some games even lose that quick (an example is Undertale, say what you will about that game but they datamined the fucker real quick and destroyed any chance of having fun with it) but if you're going to look for actual secrets on a fucking Zelda or a Mario game, I guess go for the latest titles.

>> No.4752648

>>4750812
What in gods name are you talking about, it's just a thing they were going to elaborate on in ura zelda but it never came to be.

>> No.4752785

>>4750812
You fag

>> No.4752890

>>4716405
link, archive, anything?

>> No.4752925
File: 63 KB, 631x472, ss+(2018-05-05+at+04.44.59).jpg [View same] [iqdb] [saucenao] [google]
4752925

so in Solstice(nes), just what is this door? It cant be entered and is not counted towards 100% so why its here. Its been bugging me for years now

>> No.4752929

>>4721151
they seemed to have swapped her gender at some point... maybe they thought a grill being mario’s bitch would be messed up or something feminist like that

>>4716396
Honestly it would’ve been better to have such an event, like a consquence for abusing your power as Mario when slamming down on her

>> No.4752962

>>4750812
These scratches appears on the pyramid at the desert that follows to Spirit Temple. It makes me wonder, too.

>> No.4753557

>>4752962
What pyramid? There is no pyramid in OOT.

>> No.4754102
File: 203 KB, 376x289, file.png [View same] [iqdb] [saucenao] [google]
4754102

>>4753557
On this piece of background you can see the same scratches of the tree. It is what they call 'pyramid' because it looks like one from the outpost.

>> No.4754113

>>4754102
You have to do a certain song in front of all 3 locations that have scratches. That's all I'll say

>> No.4754127

>>4754113
shut up

>> No.4754132

>>4728828
>"let's put a random asset here to assist getting a good shot at the balloon"

IT'S A MYSTERY

>> No.4754354

>>4754113
no one believes you, just stop. it's sad.

>> No.4754545
File: 34 KB, 243x384, IMG_5492.jpg [View same] [iqdb] [saucenao] [google]
4754545

>>4754113
Please tell us more anon.
You are so cool and mysterious with your secret video game knowledge :0

>> No.4754886
File: 31 KB, 398x241, girls_laughing.jpg [View same] [iqdb] [saucenao] [google]
4754886

>>4744653
>it's an extremely (unnamed) famous game
>The other day someone pulled it off, but they didn't capture the footage or record
>Now if for some reason they can't do it, the word is getting out

HOW CONVENIENT

>> No.4755104

>>4752621
Super Mario Run for iOS and android is the only Mario game that hasn't been "datamined"
All its assets are encrypted

>> No.4755631

>>4716396
In Dark Sun: Shattered lands, you start off as slaves fighting in a gladitorial arena. Towards the south end of the arena, is a vulture that is contemplating lunch. If you attack it, you can kill the bird, and later in your barracks, you can pluck and cook it. As far as I know, nobody has ever discovered what, if anything, you can do with the damn vulture.

>> No.4755754

>>4754113
You know what you're right. I played the simpsons theme on those and I unlocked a trailer for majora's mask.

>> No.4755762 [DELETED] 

>>4755685

I made a thread actually dedicated to the thousands of secrets hidden in Final Fantasy 7!!! It would be fun if you could join.

>> No.4757149

>>4754113
Found the 3rd scratch. It's not where you might expect.

>> No.4757192
File: 16 KB, 320x240, pyramidhw2.jpg [View same] [iqdb] [saucenao] [google]
4757192

>>4754102
That's just a piece of the cliff geometry that surrounds the map that just loaded in a weird way. Maybe the some dev or other left it in there like that on purpose to fuck with people.

Anyway here's what it looks like up close.

>> No.4757282

>>4757192
>he didnt find the secret pixel that loads the pyramid interior
Hehehe.

>> No.4757351

>>4745546
This is the wallpaper of the top floor, they probably wanted another painting in that spot and figured they'd just use that texture

>> No.4757384
File: 174 KB, 1228x1150, 1515848968239.png [View same] [iqdb] [saucenao] [google]
4757384

>>4744680
>>4750815
Are you fucking retards serious?

>> No.4757416

>>4730737
I knew that since the start because I read all of the coverage on it I could find.

It's probably the most anticipated game in my life. I was just a kid and the hype surrounding it was just eaten up like candy.

I still really like it and I still would like a proper sequel, not that PDZero-shit.

>> No.4757420

>>4743236
The Arwing.

>> No.4757464

>>4755631
Eh, killing and eating the vulture maybe?

>> No.4757475

>>4750434
i keep wishing that, but probably not
what a great series

>> No.4757484

>>4757475
I dunno why they didnt include all those cheats from Goldeneye and Perfect Dark.

>> No.4757503

>>4743490
X2 was supposed to get 4 main story villains, but ended up with just 3. Maybe it has something to do with that.

>> No.4757562

>>4752039
Fuck off Robert

>> No.4757646
File: 8 KB, 256x223, starmandx.png [View same] [iqdb] [saucenao] [google]
4757646

This is extremely but, as far as I could tell, has never been documented.

In Earthbound upon defeating the Starman DX, the boss of the Stonehenge base, a short dialouge segment will happen and then a cutscene occurs in which the screen shakes. The dialouge the boss says upon defeat, is very short and easily read by most players in a second or two. What people don't know is there is a small secret here.

When this dialouge box appears if you keep it up for a few seconds and don't pass over it a different song begins to play. The song that plays when this happens is conpletely unique and is not included in the game's soundtrack, I can't find any actual recordings of it online at all even.

It's relatively minor but I've never seen anyone document this, thought it was cool.

>> No.4757664

>>4716396
You can revive Aeris in Final Fantasy VII

>> No.4757706
File: 15 KB, 320x288, 1504027124107.gif [View same] [iqdb] [saucenao] [google]
4757706

>>4750434
>Nothing but the respect and admiration of other people in the welfare queue.
Based Free Radical.

>> No.4757710

>>4757646
You should grab a save online and record it then.

>> No.4757908

>>4757192
i cant make out the scratches. i want to be sure its the same texture. but big if true

>> No.4760092 [DELETED] 

Nobody knew about this NPC in Legend of Dragoon because he only appears after disc 2 which is way after the prairiearea becomes irrelevant
https://www.youtube.com/watch?v=bT2wlCjrAfs

>> No.4760098

This NPC in Legend of Dragoon was discovered 14 years after its release.
https://www.youtube.com/watch?v=bT2wlCjrAfs

The reason he was hidden for such a long time is because there is literally zero reason to back to that area after disc 2 (which is when he appears) so nobody tried it until this autist.

>> No.4760249

>>4757908
http://www.platypuscomix.net/interactive2/ocarinaphotos.html

Pretty old page, but lots of stuff on there about beta OOT content that people might find interesting.

>> No.4760360
File: 103 KB, 500x356, 1496122659018.gif [View same] [iqdb] [saucenao] [google]
4760360

OH hey, here's a thing. There's data for a 'Tower Room' in Banjo-Tooie, and the wireframe in BT pretty clearly shows you were supposed to break a window and fly in there.

I'm gonna go ahead and guess that Cheato was supposed to be here at first. But I suppose they decided to put him in the lobby of Grunty's Lair because it's iconic, or something.

>> No.4760450

There are still quite a few secrets to be found in retro games, even mega-popular scotformers like the Mario games.

Like those three extra lives hidden near the end of the tower level in Mario 3, world 5? That secret was literally just discovered like, not even five years ago.

>> No.4760473

>>4760450
What the hell is a scotformer?

>> No.4760475

>>4757710
I'm not the guy who made the post but I did what you said.
This is the music. Not as impressive as I imagined.
https://vocaroo.com/i/s084lR6awUfw

>> No.4760482

So I've been sitting in this thread for a while, thinking . . . What do you think the least-known secret in Banjo-Kazooie/Tooie is, however obscure?

That Shock Jump Disc behind Click Clock Wood is one, but I don't think that's it, somehow.

>> No.4760518
File: 133 KB, 1920x512, doom_banjo1.jpg [View same] [iqdb] [saucenao] [google]
4760518

>>4760482
the doom reference

>> No.4760779

>>4760450
What are these three extra lives you speak of?

>> No.4760781

>>4760475
Thanks for posting that anon.
I was curious to hear it.

>> No.4760783

>>4760473
A forced meme.

>> No.4760790

>>4760783
kinda like tripfags

>> No.4760813

>>4760783
>>4760473
>>4760450
As a Scottish-American, I'm offended. Please stop doing this.

>> No.4760896

>>4760518
Maybe that's Jago from KI? Assuming it's even anyone.

>> No.4760897

What was the purpose of being able to summon Pierre the Traveling Scarecrow onto the roof when you go to a certain spot at Lake Hylia and play the Scarecrow Song? You can hookshot onto the roof, then, but what's there?

>> No.4760937
File: 72 KB, 250x250, 1367596531978.png [View same] [iqdb] [saucenao] [google]
4760937

>http://dukenukem.wikia.com/wiki/Plug_'N'_Pray
>The Plug 'N' Pray episode is exclusive to Duke Nukem: Total Meltdown, the PlayStation version of Duke Nukem 3D. It contains six levels and a secret level (a slightly modified version of Faces of Death from Duke Nukem 3D, such that it now has a level exit). Some textures and sprites were added from the fourth episode of Duke Nukem 3D: Atomic Edition, The Birth, though it also features new content. Almost every level is based on a certain game or series. The boss of this episode is the CyberKeef.

To my knowledge, there is no complete guide to finding all of the secrets for the Plug N Pray episode. There are some videos on youtube for the first couple of levels. But not all of them!

Years ago, i replayed the episode and was going to find them all, but there was only one i could not get. It was in the last level. I checked every pixel and still came up empty.
>SonIAmDisappoint.jpg

>> No.4760983

>>4747385
not secrets then, just cut content from earlier/demo builds

>> No.4760991

>>4760897
A heart container.

>> No.4761053

>>4716438
How did an entire community go so long not knowing about something like that?

>> No.4761058

>>4725557
There's tons of shit like this I found in The Last Revelation. That game is glitched as fuck and there are still parts of it I've never beaten 'properly'.

>> No.4761293

>>4718802
Assuming tools used to create the original game were as limited as the ones we use to create romhacks, objects would have had to be placed in a different program than the one used to model the level's geometry. In an area where the camera is to be locked, it would make sense to leave a marker in the geometry to pinpoint that location rather than estimating.
If I had to guess, I'd say this is one such placeholder. Considering the player would never see it without changing the camera's position, it's not much of a leap to assume it was forgotten about. And in the 20 or so years I've been playing the game, it never once occurred to me to look around the room.

>> No.4761304

>>4733482
Got me good.

>> No.4761320

>>4760450
>Like those three extra lives hidden near the end of the tower level in Mario 3, world 5? That secret was literally just discovered like, not even five years ago.
No, if they weren't discovered immediately when Mario Improvement 3 was released in 2000, they definitely were when SMB3 Workshop was out by 2007. Just because you haven't heard of anyone talk about them doesn't mean they weren't discovered.

>> No.4761473

>>4760937
Secrets in P'n'P are so obscure I thought they were bugs. I wonder if map editor will show secrets, cause I'm going insane trying to find them.

>> No.4761521

>>4743507
>you guys don't understand that the compiling of game code does not reveal a game's secrets
Going through every single piece of code available in rom doesn't reveal secrets. Then where the fuck the code for the secret comes from? Is it supernatural powers?

>> No.4761601

>>4761521
They comes from a chaotic turbulence caused by the non linearity of the programming languages used.
It's a self emergence of complex behaviour underlined by deterministic Markov chains of order m different from one, joined with the fact that most retro games are NP-complete.
/s

>> No.4762329

I'm sure this might be well known but my brother found a glitch in dk64. You can appear under the entire island if you keep walking into a particular part of the island.

>> No.4762354

>>4719512
The N64 analog stick is literally designed to break itself. You don't need the game's help

>> No.4762370

>>4719491
>Most "speedrunners" have never actually finished the game properly.
you cant be that much of a dummy

>> No.4762379

I know it's not really "retro" but did Capcom ever disclose the "secret" in Mega Man 9 that was supposedly never found?

>> No.4763448

Idk if it's a secret or not but in Super Mario Bros 1 if you get hit by a goomba or turtle and overlap Mario sprite with the enemy sprite until the iframe blinking stops you remain overlapped and the enemy doesn't hit you unless you leave its hitbox. I don't remember if other enemies could hit you in that state.
It can be done with Bowser flame too but it's tricky because the flame has two or more hitboxes and you can only overlap on one

>> No.4763647

>>4762370
omg XD you got me

>> No.4763894
File: 51 KB, 590x456, 1508382341239.jpg [View same] [iqdb] [saucenao] [google]
4763894

>>4760360
My inner twelve year old is screeching about Stop 'n Swop.

>guess that Cheato was supposed to be here at first
It's also possible that was another place to find one of those B-K cartridges. It probably contained the yellow egg since it's just randomly sitting in Heggy's shed without a cart to go with it, which I always thought was very strange. If that was its purpose, then why they would cut that room is beyond me. Time constraints, maybe. Or, maybe it had a larger role in the original SnS (perhaps that's where it was initiated) and since it got axed the room became redundant so they removed it entirely.

Very interesting though. I wasn't actually aware of the window having a wireframe bit. Makes me wonder what else has gone unnoticed, if anything.

>> No.4763964

>>4719887
Fuck off. Even Mario Kart Wii had unused mission mode.

>> No.4765921

>>4760360
God damn that's really interesting. I feel like Tooie has so many unsolved secrets what with SNS being canned and such. It's even worse because all the devs don't remember the development of the game when compared to BK.

>> No.4768836

>>4762379
Nope

>> No.4770039
File: 55 KB, 512x448, Luf.png [View same] [iqdb] [saucenao] [google]
4770039

>> No.4770060

>>4761053
Here's a better question, how did they not realize that 975 coins was suspicious as fuck?

>> No.4770062

>>4762379
They're lying about it. "LE SEKRIT NOBUDDY HAS FOUND M I RITE GAIZ LE LE LE" is faggotry on par with Pokemon rumors.

>> No.4770068

>>4770062
i heard you can find a mew underneath the truck

>> No.4770086
File: 186 KB, 640x480, image.png [View same] [iqdb] [saucenao] [google]
4770086

What about that Green Thwomp (Marty) in Bowser's Castle in MarioKart64?

>> No.4771272

>>4741481
This. There is a hidden cocooned babe in a secret right by the projector room.

>> No.4773379

>>4744653
It's like Rachel Maddow and Trumps tax returns all over again

>> No.4773408 [DELETED] 

>>4716396
I wish I could still believe in videogame secrets, games these days seems boring and pointless. Even if they did find something cool like the Triforce in Zelda it would probably turn out to be a dummied out actor that does nothing

>> No.4773419

>>4754113
Yeah this guy isn't me, he's clearly blatantly trolling. This is what's called "a joke" you fucking morons.

But I ain't telling you shit about OoT because nobody asked nicely, except to say that it's not something that made sense before BotW.

>> No.4773420
File: 160 KB, 900x749, c17836301c06af5cc6b0604a75e49838.jpg [View same] [iqdb] [saucenao] [google]
4773420

>>4716396
There's a room in Super Metroid that I found hacking ages ago that is both unused (there are a small number of these), and removed from the standard level header data structures (possibly unique, unless the debug rooms are also unlinked). I don't think anybody else knows about. The room replaced another in the final version, and surprisingly enough, the original room is shown in the dev map, being the only thing difference. Can you find it?

>> No.4773426

>>4716396 (OP)
I wish I could still believe in videogame secrets, rumors these days seems boring and pointless. Even if they did find something cool like the Triforce in Zelda it would probably turn out to be a dummied out actor that does nothing. Even if they unlocked a new level or some shit it would probably end up being an unplayable empty void with broken graphics and corrupt data.

>> No.4773559
File: 12 KB, 170x273, 170px-Aizukotetsu-kai.png [View same] [iqdb] [saucenao] [google]
4773559

>>4773419
And although I already kinda explained, I'll reiterate because apparently this thread is full of entitled retards who:
(a) Seem actively hostile towards the idea of secrets EXISTING despite this being an undiscovered secrets thread.
(b) Apparently think the only class of secrets is "sonic is a playable character"-tier shit.
(c) Can't tell the difference between me and an impersonator anon despite the latter making claims which contradicted what I said in the first place.

Like jesus christ is there a guy handing out retard pills at the door to this thread or what?

Anyway: the scratched tree doesn't do anything. I highly doubt there's any code referencing it. It's more of a signature referencing stuff they plan to do in the future.
It's not an entry point to the puzzle. Before 2015 I doubt there were any games with entry-point clues because nobody was supposed to know about it yet prior to that. There are a number of games, no doubt many more than I'm aware of, which tie into the puzzle at this point, though, it's not just Zelda by a long shot, and not even just Nintendo-labelled stuff, almost like there's ~a giant media conspiracy~ or something.
Investigating mysteries in these games eventually leads to a much larger cross-media puzzle which they've been implementing upside-down for a long time, such that it would only make sense later on, yet somehow stretch backwards into earlier games and even retroactively contextualise weird connections between unrelated games that we're all aware of. Continuing that trend I'm gonna assume that future games will make the clues easier and easier to spot until they're eventually hitting everyone over the head with certain revelations that come along with it.

With knowledge of later parts, the tree makes sense, but it does't fucking do anything.

>> No.4773569

>>4773559
If you're not trolling you need to go see a shrink

>> No.4773571

>>4773569
This anon is promoting the idea that you'd be literally insane to consider what I'm saying.

I suggest you use your own judgement.

>> No.4773575

>>4773569
what part of that exactly is crazy, you asshole. there have been plenty of games with elaborate ARG puzzles and we all believe those exist, so why couldn't/wouldn't nintendo do a bigger/better one?

>> No.4773578

>>4773575
>and not even just Nintendo-labelled stuff, almost like there's ~a giant media conspiracy~ or something.

>> No.4773582

>>4773575
Because these companies had a hard enough time taping together a game to ship anyway, without having to come up with some subliminal master work, as evidenced by the tremendous amount of stuff that gets cut in development or left over after being dummied out. It's easy to look at an old game, find a quirk about it, and expand upon in it later games.

>> No.4773589

>>4773582
Bullshit, what about that whole bullshit story about the "Nintendo Playstation" which was clearly just Nintendo using their marketing legitimacy to give Sony a leg-up into the industry with an episode about a fake console they were never going to make?
What about the whole coke-and-pepsi artificial duopoly they had going on with Sega to ensure Japanese market penetration and dominance and the total exclusion of US companies from the market?

They're already capable of "subliminal master works" on an industrial scale, so why not in their software?
Anyway what the fuck is even "subliminal" about this?

>> No.4773596

>>4773589
>what about these other bullshit conspiracy theories I made up?
Get help dude. Seriously.

>> No.4773630

>>4773589
>cops took my brain please help

>>4773559
Your ideas intrigue me, and I wish to hear more.

>> No.4773654
File: 2.41 MB, 1798x6659, 1526151956101.jpg [View same] [iqdb] [saucenao] [google]
4773654

>>4773578
>>4773559
To be fair there's some pretty compelling evidence of a connection between Breath Of The Wild and MGSV: The Phantom Pain.

>> No.4773664

>>4773426
I remember really hoping they'd add some secrets or highlight some old ones in OoT3D, but was sorely disappointed that they didn't although they did sneak in the Triforce in a way

>> No.4773701

>>4770086
the first rule in /vr/ is:
"we dont talk bout Green Thwomp"

>> No.4773782

>>4773419
If you wanted to tell a secret, the thread is about secrets. No one needs to ask you nicely.

The only thing that made sense after BotW is play good Zelda games over and over again.

>> No.4773803
File: 26 KB, 602x500, 1524030621017.png [View same] [iqdb] [saucenao] [google]
4773803

>>4770086
19/02 here it is boys

>> No.4773865

The Rare Replay version of Jet Force Gemini allegedly has a way to unlock the beta kid models for the characters.

>> No.4773871

>>4773559
you can find where the children are being taken by examining the incongruities on Bob Ross's happy little tree patterns
that's why they had to get rid of him
never forget he was an Air Force drill instructor for 20 years
he knew he tried to tell us he's dead

>> No.4773946

yeah dudes I found something super duper MyStErIoUs it was in a video game that you've probably played before and basically it's huge and every major world government is in on it
all i can tell you is some games are not games at all

>> No.4774017

>>4773946
You're overcompensating.

A couple of different videogame companies co-ordinating, particularly when we're talking about a publisher and platform-holder who's whole business is co-ordinating with other companies, isn't outside the realm of possibility at all.

Much less something that you doesn't make you sound retarded when you compare it to reptilian conspiracy theories or whatever.

>>4773782
I think you mighta missed the point.

>>4773596
If you don't think Nintendo, Sony and Sega were all co-ordinating you might just be a dumbass naive consumer.

Which is fine and normal but just like lol at aggressively accusing people of tinfoil shit to preserve your sad plebeian reality bubble.
Protip: corporate collusion and conspiracies are the norm in every single industry, not the exception. How many hundreds more corporate scandals will it take to get that through your fucking skull?
>b-but my nintendos would never lie to me!

>>4773559
>Like jesus christ is there a guy handing out retard pills at the door to this thread or what?
Apparently

>>4773654
Yeah++

>> No.4774079

>>4773420
Elaborate

>> No.4774252

>>4774079
What's the magic word, nigga

>> No.4774260

>>4774017
That's some absurd motte and bailey shit. Corporate collusion to form oligopolies and such is very real, corporate collusion to put obscure secrets in games for no apparent reason sounds like a plot from a shitty kids movie.

>> No.4774280

>>4747009
Super Metroid has been thoroughly taken apart but there are still secret built-in codes being discovered.

Unless you have the source code for a game you can not extract every piece of information.

>> No.4774343
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4774343

>>4750812
Tell me more, good anon.

>> No.4774356

>>4774079
There is a room that was replaced with a different one late in development. The old room is still in the ROM, but you have to manually find it. Referring to the dev map, the old room is still shown (and appears to be the only difference between the map and the game), lending substantial proof the map is legit and the change was made very late in development.

The room data structure arrays that tell the game where room data is located don't have the old room listed (there are a small number of other unused rooms in the game, but they are still in the arrays, just no doors link to them). To find the old room, you have to map out the location and size of all the room data. After doing that, you notice there is a level-ish sized hole in the middle of the level data that nothing references. When you edit a room header to point to this data, and edit a door to link to this room, walking through the door will take you to this room. It's a very large room that is different from the final version. The final version's room is conceptually much cooler, but is a major drag for speed runners.

Can you spot this room on the map?

>> No.4774440

>>4774260
>sounds like a plot from a shitty kids movie.

Ah, so completely distinct from something that entertainers who devote their lives to making shitty kids' games would do. I see.

>> No.4774643

>>4774017
Look man, if you actually have found something, post it. I don't understand why you're surprised that people don't tend to believe you when you post outlandish theories that would require hundreds of people to be in on it and to have kept quiet for decades, while being as vague as humanly possible and providing literally no evidence. That's >>>/x/ shit.

>> No.4776149

>>4774356
>Can you spot this room on the map?
I can't spot it. Where is it?

>> No.4776162

>>4773654
>compelling
If you're autistic

>> No.4776168

>>4776149
Lower Norfair on the left, the room with the Chozo statue that drains the acid, on the way to Golden Torizo. It's completely different on the map, and in the unlinked ROM data. Originally the room sloped downwards passing through several huge broken columns.

>> No.4776218
File: 584 KB, 747x698, Screen Shot 2018-05-16 at 10.13.55.png [View same] [iqdb] [saucenao] [google]
4776218

>>4776168
damn, son. You weren't kidding! Very interesting find.

>> No.4776259

>>4774280
Super Metroid does not have a complete commentated disassembly

>> No.4776261

https://www.youtube.com/watch?v=7chd_eIyd7M
KIrby's Dreamland (U) is pretty much the same game as the (J) version. There's only 41 bytes of difference.
Both games have both regions' assets and a single byte determines which ones to load.

>> No.4776363

>>4776162
you say that like autists aren't the exact kind of people we need to solve all videogame mysteries

I don't think I'm autistic, but that peace walker cutscene with the three shiekah symbols is pretty hard to explain

>> No.4776496
File: 19 KB, 775x475, z2u5y.jpg [View same] [iqdb] [saucenao] [google]
4776496

>>4750812
But you fail to see that Zelda lore changes meaning according to context and relativity. What you believe is an in could actually be an out. In fact I know it is, because I REALLY know the secret behind the tree. But I can't tell you because letting you in on this secret would be leading you amiss given the surety of your established theories. You lack the wisdom, the fear of sin of misapplying what you know, because you are a hearer but not a doer. Post your theory and I will confirm it for you. That is of course, unless your confidence in what you "know" is superseded only by your lack of courage to confirm it. You may have knowledge and knowledge is power, but only in the hands of someone willing to do what is necessary.

>>4773559
>>4773654
The human body is a powerful cosmological machine, within which the neuroendocrinological system that informs impulse is also that which can lead to the perception of any imagining the mind is capable of in its attempt to comprehend its free will, which is only be perceived in the PATIENCE of meditation in which the body attunes to that from whence it came. In striving to find this reunion, naturally a body will seek connections in the manifest world to those correlations within which call to the planets and stars, and those who harness this psychic faculty or "intuition", are thus able to draft fanciful illusions of truths that may not be true at all. So much as to make the Law of Large Numbers that says patterns will always be found in any closed system even out of randomness seem moot in comparison. MGSV was called "Xenoblade X Redo" in Japan by fans because it seems to copy the story. That I could almost buy. But this? Please. Do tell me you wrote this and you're the same anon who knows about the tree too so I can confirm my own theory.

>> No.4776690
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4776690

>>4776496
Funny how ever since MGSV came out, whenever investigating mysteries and Metal Gear are mentioned in the same post someone without fail always turns up to spray ridicule and tell everyone they're schizophrenic.

I mean without fail, every single time, on any corner of the internet. Try it out yourself, kids!

>> No.4776782
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4776782

https://www.youtube.com/watch?v=9vYMDCuS_lA

"It's no surprise people have missed out on this, considering how obscure it is. It also makes an Excalibur II Perfect Game more complicated. New things are discovered in old games all the time, but it's usually glitches or obscure tricks. This time, we got a whole new side quest, a treasure chest and seven characters! Needless to say, my mind is blown."

>> No.4777297

>>4776690
I admit I didn't bother to read the whole post so you got me there.

>> No.4777323

>>4773701
>>4773803
Tell me more about this green thwomp.

>> No.4777330

>>4776496
You talk like a fag and your shit's all retarded.

>> No.4779252

>>4776168
What address is the level data in

>> No.4779291

>>4779252
I lost my notes a long time ago, so I don't know off the top of my head, and I don't have time at the moment to find it again. I wish I had kept a save state when I hacked it into existence.

However, if you enumerate the room headers, record all the locations of the compressed room data (the actual layout of the room), and how big each compressed room is (by watching each room decompress), you will find the gap I'm talking about. It's the only one. I remember to get to the room I had to edit a room header and/or a door to point to the dummied out room data. I don't recall having to fake much more than that. My memory is rusty though.

>> No.4779323

>>4776496 digging through a thesaurus to try and find words that make you seem smarter

>> No.4779651
File: 388 KB, 1600x1056, greenthwomp2.jpg [View same] [iqdb] [saucenao] [google]
4779651

>>4777323

>> No.4780037
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4780037

>>4779291

>> No.4780097

>>4780037
Cool. That's it. How did you go about finding it and where'd ya find it at?

>> No.4780460

>>4733974
>guaranteed replies

>> No.4780490

>>4779323
To a conspiracyposter everything they see reasserts their belief because reality isn't random. "God doesn't play dice with the Universe." And eventually patterns emerge from nothing, which someone can/will reinterpret as they like. It doesn't speak to one's being intelligent or it actually being true. That's all you need to get.

>> No.4780734

>>4779323
>>4780490
That post was clearly trolling, you fucking retards.

>> No.4780743
File: 53 KB, 1052x766, queen_zeal.jpg [View same] [iqdb] [saucenao] [google]
4780743

I don't think this really counts but anyway

In Chrono Trigger the first time you fight Queen Zeal she can't kill you because her only attack is "Halation" which just reduces HP to 1. This means that everyone hits her as hard as possible and doesn't bother with healing, and that combined with her low HP means the fight is very short. Several years ago I did a playthrough and I didn't remember this, and I had developed a tactic for boss fights of spamming Haste until it had no effect, then attacking.

Queen Zeal actually has one other move, "Death Kiss". Because I spent a lot of time spamming Haste instead of just beating her, she eventually used this second move. The animation for "Death Kiss" is her moving to crotch level in front of her target, then bobbing up and down while making sucking noises. The move drains MP.

>> No.4780787

>>4780097
not my image

>> No.4780806 [DELETED] 

>>4774643
>if you actually have found something, post it
Quite frankly the simple fact is I don't owe anyone anything. For this reason I can keep secrets I worked hard for years to find, to myself. Secrets that go much further into Zelda lore than anyone here knows about. Whether or not I know something about the mysterious scratches on the tree, you're not going to find out today I'm afraid.

>> No.4780825

>>4760249
Guy is a fag and fucked up about Zelda 2.

>> No.4780864

>>4780806
Cool, but you see the thing is that this is a thread for posting videogame secrets, not for roleplaying about how dark and mysterious you are.

>> No.4780901
File: 150 KB, 1064x797, rainbow7556.jpg [View same] [iqdb] [saucenao] [google]
4780901

the hidden rainbow prism dungeon in OOT. its very out of place

>> No.4780927

>japanese companies with ancient business ties reference each other subtly

MY MIND IS BLOWN

>> No.4780930

>>4780901
Heheh, good old fake secret. I don't get how people didn't discover that one grotto

>> No.4780983

>>4780927
i think you and the guys who insist it's literally impossible should fight

>> No.4780993

>>4780743
well, she needed that milky protein.

>> No.4781005 [DELETED] 

>>4780743
>she can't kill you
That can't be, unless you don't mean that literally. From a random boss guide:
>The Queen's other attacks besdies Hallation are little more than annoyances;
she can bitchslap someone for 1 damage (hahaha!), or use another physical attack
that deals a slightly larger 100 or so damage to its target.

>> No.4781140

Always cool to see a schizo anon start going on a tirade

>> No.4782029

>>4780901
I like this grotto, it feels like it was a beta grotto design they just decided to throw in there for the hell of it since it doesn't match the others and looks more like the stuff you'd see in beta screenshots.

>> No.4782790

>>4718985
>You were also wondering about the Big BOO sound that you hear when you kick the Bowser picture.
What?

>> No.4782951
File: 14 KB, 480x360, uma.jpg [View same] [iqdb] [saucenao] [google]
4782951

>>4780864
>>4780806
Jesus. Once again, this wasn't me. That's at least twice now (maybe three times? I'm not scrolling up, fuck you) that people have LARPed as me in order to discredit me.

I'm not going to post anything else about it, but I'm not going to (wouldn't, and never did) make high-handed remarks like that or act like I've got some mystical bombs to drop that I'm withholding or any other gay fedora faggotry either.

The scratches don't do anything, and do my knowledge there's nothing to be done in OoT to reveal anything hidden. They're just a clue or signature which will make sense once you're deep into the cross-media puzzle which they've been building back-to-front for ages, and which you can only find your way into via ARG-like content in a number of interlinked yet ostensibly unrelated games released in the last few years, starting with investigating the lore.
On that subject I'll just say that these are all games in which the surface-level plot isn't being fully truthful to your character/you about what's really going on, and you're not necessarily the hero of the story as a result. That includes BotW.

This is the last time I'll post ITT, so anyone pretending to be me from here on, isn't.

>> No.4783623

>>4773426
>I wish I could still believe in videogame secrets, rumors these days seems boring and pointless

All of the old vidya rumors were boring and pointless anon.

>> No.4783643

>>4782951
Just make a tripcode you dumbfuck

>> No.4783671

>>4780743
>she can't kill you because her only attack is "Halation"

She can attack with balls of energy, too, which will kill you after Halation. Surprised you never saw that.

>> No.4783685

>>4773426
Whenever a game has secrets to find like Tumblrfail it gets exhausted by the effort of thousands of people until it's been fucked to death.

>> No.4783943

>>4773559
Okay, which one of you fuckers got Alex Jones into gaming?

>> No.4783948

>>4773654
MGSV also have a connection to FF7 as it pulls the exact same plot twist and revenge story.

>> No.4783996

>>4782951
>I DON'T KNOW WHAT THIS MEANS THEREFORE CONSPIRACY
It might be an inside joke within the industry. It might be a reference to some bizarre Japanese folklore that some developers just happened to pay tribute to. It could be anything.

I know the idea of solving a conspiracy gets you excited because you are a sad virgin who needs some kind of achievement in your life, but for the love of fuck, do your research on more plausable shit before calling conspiracy.

>> No.4784008

>>4776496
What you are saying about human mind looking for patterns and stuff are true and explains why some retards like the conspiracy anon in this thread act the way they are. But you had to word it in the most edgy and pretentious way possible to prevent yourself from taken seriously. Fuck you.

>> No.4784017

>>4743236
I don't know how old this article is, but the hylian loach wasn't discovered until like 2010 or some shit

>> No.4784159

>>4784017
Complete bullshit. Right here is a GameFAQs guide dated for 1999 that explains how to get it.
https://gamefaqs.gamespot.com/n64/197771-the-legend-of-zelda-ocarina-of-time/faqs/3478

>> No.4784192

>>4783996
>I DON'T KNOW WHAT THIS MEANS THEREFORE CONSPIRACY
where are you getting this from? he didn't say anything like that and his first post implied he knew more

i'd like to know more too but there seem to be a lot of people more concerned with coming up with straw men to dismiss it outright than whether or not it's actually true

there was a lot of weird unexplained shit in breath

>> No.4784201

>>4784008
that guy was being satirical, pal

>> No.4784350
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4784350

>> No.4784405
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4784405

>>4770086

>> No.4784448
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4784448

>>4784405
>>4784405
>whole segment where Bowser and Mario go to rainbow road to make a star-wish

>> No.4784504

>>4784017
Yeah I caught it circa 2000

>> No.4784904

>>4782951
You're gay

>> No.4785575

>>4784350
Huh, never knew that one

>> No.4787759

>>4723467
lewd

>> No.4787791

>>4744653
Sounds legit

>> No.4787932

>>4728301
>Were all the previous 100% speedruns removed?
Why would they be? The community defines 100% by the percentage counter in the game, and rainbow coins don't affect it.

>> No.4787938

>>4776261
This is also the case for Ocarina of Time.

>> No.4788172

>>4760475
A lot of Earthbound's music is creepy as hell.
https://youtu.be/G2oq0lVmIwU

>> No.4788269

>>4770086
The green thwomp is where Luigi from Mario 64 ended up

>> No.4788286

>>4784192
If he didn't want people to "strawman" against him he'd stop being a flaming faggot. His whole RP is retarded.

>> No.4788292

>>4783685
Yeah, kinda bothersome it is. Datamining the fuck out of it in like a whole week. As a game it was just ok, but it would have been a lot better if people didn't just quickly find out about any of the weird stuff in there. Let people just find on their own creepy shit happening at random.

>> No.4788430
File: 1.30 MB, 2000x1725, supermetroiddevmap_2000px.jpg [View same] [iqdb] [saucenao] [google]
4788430

>>4773420
>posting the low res version

>> No.4788795

>>4773589
The nintendo playstation is a real device, a guy on youtube got it working again.

>> No.4788802

>>4788286
nowhere near as retarded as all the thread-shitting bitches replying to him

i've seen enough to think it could be plausible yet nothing to explain why you fags are so hysterical

>> No.4788859

>>4788292
Reminds me of when I used to play Mario Bros 3 as a kid. I only had a few NES games so I played this game religiously and knew every secret in it backwards and forwards and I've still seen it do some weird shit through my hours of sitting in front of it.

I've been killed for absolutely no reason at all in the middle of a level. I've seen weird sound and sprite glitches and shit showing up in my inventory that's not supposed to be there and stuff disappearing that I needed. And in the overworld map I've seen the fucking boomerang brothers moving at warp speed or sometimes flying off the map never to be seen again. Same has happened with the airship. I've seen the level tiles on the overworld map not flip over.

I've been killed by the fire flower popping out of the box also and I've seen the fire snakes in World 2 flying through the air when they are supposed to just be able to jump a certain number of tiles. And this is all on a normal NES and normal cartridge. I just played it yesterday in fact and it works fine.

There's probably other weird shit that this game does that I can't remember. I spent more hours playing this damn game than the people that programmed and tested it.

>> No.4788862

>>4757464
You don't eat in the game.

>> No.4788865

>>4788172
Same for Mother 3.
https://www.youtube.com/watch?v=fkZkN7uSZfk

>> No.4788931
File: 33 KB, 1376x1824, SuperMarioBros3Map5Tower.png [View same] [iqdb] [saucenao] [google]
4788931

>>4760450
>>4760779

>> No.4789034
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4789034

Peach's Castle is a Masonic temple.