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/vr/ - Retro Games


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File: 830 KB, 850x654, shaktiboomboom.png [View same] [iqdb] [saucenao] [google]
4713223 No.4713223 [Reply] [Original]

Week of Shakti edition.

Read the sticky:
http://pastebin.com/6G9B1cMA

Last thread:
>>4603630

>> No.4713380

first for inferno, best castle in the game

>> No.4713917
File: 12 KB, 420x420, 1523763668818.png [View same] [iqdb] [saucenao] [google]
4713917

>playing MM2, mapping B2 wilderness
>encounter "cuisinarts" and get fucked up
>sit down and piece together how to kill them using magic items
>gorillions of XP
>characters get powerleveled

Fuck, I think I ruined this for myself.

The same thing happened in MM1 with the B2 lich fight.

>> No.4714478
File: 57 KB, 400x478, huh.jpg [View same] [iqdb] [saucenao] [google]
4714478

>> No.4714483

>>4714478
weeeeeeeeee... fck

>> No.4714525
File: 234 KB, 640x550, behemots for teh win.jpg [View same] [iqdb] [saucenao] [google]
4714525

>> No.4714534

>>4713223
>Someone actually saved my tech tree pics
It's always nice when your autism doesn't go unnoticed.

>> No.4714712

teach me how to multiplayer

i want to impress my slav friends by beating their asses

>> No.4714895

>>4714712
Watch meridian, he's good. You can choose either his mp games or campaign playthrough.

In short: hire scout heroes and give them fastest single stacks available to explore, pick up & flag stuff (except when it's absolutely necessary to do right away like flagging a gold mine).

Try to leave your heroes, especially the main one, with fastest troops at the end of every turn. If you leave all troops in the town Garrison (without a Garrison hero), they'll join your visiting hero left with one stack in case he's attacked, but he'll keep his speed for the next turn. On the map you can leave his troops to a secondary hero to speed him up but it's more dangerous in little-exploree areas.

Always have single stacks if possible in heroes' armies and towns if possible to take retaliation or make battle last longer giving you opportunity to escape or do maximum damage.

Since you cannot hire all troops, hire only essential ones which do enough damage and have enough speed to do battles.

Air, earth, wisdom, logistics are must have. You can't go wrong learning any of those.

Don't waste resources on upgrades with measly improvements like +1 to speed/attack/defense especially if not all dwellings or castle has been built. On the other hand, certain upgrades (vampires, most lvl 7 creaturesl) are absolutely vital and must be made even on week 1 (Gremlins, elves).

Hire at least 3 heroes on the 1st turn. This way you get all available cannon fodder and may even find a really viable option for your main hero.

Always buy money and resource specialists (it's not important what their class or skill set is, not all your heroes are gonna grow out of couting/transporting functions anyway, but at least these ones provide a steady income which you potentially deny your opponents).

Prioritize dwellings over economy. Having a hero with a sizeable army able to break through monsters guarding mines and treasures is much better asset than a capitol on week 1.

>> No.4715107

>>4714525
Crag smart.

>> No.4716427

>>4714525
>that crystal cost

WHAT WERE THEY THINKING

>> No.4716542
File: 273 KB, 952x537, januszewo.jpg [View same] [iqdb] [saucenao] [google]
4716542

Whats your favorite town and why /vr/ ?

>> No.4716591

>>4714534
It's always nice when your autism doesn't go unnoticed
I definitely enjoy seeing OC from other anons, especially when they make more HoMM memes.

>> No.4716608
File: 388 KB, 787x600, 1498128039010.png [View same] [iqdb] [saucenao] [google]
4716608

>>4713223
Shakti was always a top tier hero though

>> No.4716682

>>4716427
I think they played around with the idea of alternative, mutually exclusive tech trees. Crystal cost is enough of a constraint to prevent you from building both on higher difficulties. The problem is they never cared to balance things much (slow orcs, ogres and cykes lose to fast and strong wolves, rocs and behemoths) so here we go.

>> No.4716690
File: 69 KB, 638x359, Black_dragon_H3_intro.jpg [View same] [iqdb] [saucenao] [google]
4716690

>tfw when the intro spoils the game dungeon >> tower

>>4716542
Fortress always gives a comfy vibe.

>> No.4716975

Why are the Heroes 3 campaigns all so shit? Like I didn't like Heroes 4 campaigns that much either but the writing / story difference is massive.

Are there at least some H3 H3 campaigns where artifacts carry over?

>> No.4716985

>>4713380
>best
>castle
You're right

>> No.4717262

>>4716542
Dungeon because it lets me reminisce about my old days of playing D&D.

>> No.4717302

>>4716975
>Are there at least some H3 H3 campaigns where artifacts carry over?
Sandro's Rise of the Necromancer from SoD guess which one

>> No.4717315

>>4717262
How did you like Dracon's campaign?

>> No.4717506

>>4717315
I actually haven't gotten to it yet. My friend just introduced me to this game a few months ago and I've mostly been tinkering with each faction on random maps.

>> No.4717525
File: 5 KB, 58x64, Hero_Dracon.png [View same] [iqdb] [saucenao] [google]
4717525

>>4716975
this guy needs no artifacts

>> No.4717701

>>4717506
What difficulty?

Also, try some premade scenarios.

>> No.4717893

I fould my old copy of the original HoMM 3 V1.1
Where I can get the crack?

>> No.4718192

>>4717893
GOG

>> No.4718197

>>4717701
I've worked up to playing on 160% difficulty with the factions I'm better with, 130% for the rest. Are premade scenarios player-made things that I would have to download? Maybe after I burn myself out a bit more.

>> No.4718214

>>4717506
The RoE scenarios are mostly crap because they are the entry to the game and as a result are tuned for complete novices. Once you get to Armageddon's Blade they pick up significantly although some of them will get VERY long (looking at you Playing With Fire).

>> No.4718382

In the last thread there was a discussion on the economic model of each faction. But what do you think are their education models?

>> No.4718412
File: 107 KB, 336x480, fuck.jpg [View same] [iqdb] [saucenao] [google]
4718412

>tfw when you're a brainlet when it comes to these kind of games but you love homm3 cuz of muh nostalgia googles

>> No.4718841

>>4718197
I mean the scenarios shipped with the game.

>> No.4719314

play HOMM7

>> No.4719454

>>4719314
Play homm6

>> No.4719728

>>4719314
>>4719454
PLAY DISCIPLES 2!

>> No.4719808
File: 221 KB, 1024x1253, defender_of_the_faith_by_svetoslavpetrov.jpg [View same] [iqdb] [saucenao] [google]
4719808

>>4719728
>PLAY DISCIPLES 2!
Highfather approves of this message.
Also, what's your favorite faction and why is it the Empire?

>> No.4719816
File: 271 KB, 1153x571, 20180222021103_1.jpg [View same] [iqdb] [saucenao] [google]
4719816

the barbarian fears the trog

>> No.4720103

>>4719808
>>4719728
>those long as fuck AI turns
Love the game but this made me want to kill myself.

>> No.4720342

Playing my first Might and Magic (7), really enjoy it and want to go back and enjoy some of the earlier titles. Glad there's a sticky. I literally went through all the rookie mistakes in the first few hours from not attaching spells, weapons, running back to inns instead of resting, bad builds.. really enjoy finally getting to that sick ass Celeste wizard village in the sky. This series rocks.

>> No.4720902

>>4720342
I'm a Heroes 3 veteran and I have virtually no idea how to play the M&M games

>> No.4720924

>>4720902
Same

>> No.4720942

>>4719808
MC are comfy. 5 hermits is the ultimate combo, and with mage Lord you can get your leader move really fast (forestwalking + seafaring + 2x Chan of Hasting).

>> No.4721265
File: 366 KB, 1024x1448, hermit_by_svetoslavpetrov.jpg [View same] [iqdb] [saucenao] [google]
4721265

>>4720942
>MC are comfy
Can't argue with that, especially when talking about their town screen & theme (that is only surpassed by Elves imo).
>5 hermits is the ultimate combo
That's 4 hermits too many for my tastes. Joking aside, it sounds like a pretty potent late-game party (although you can't do shit to Water Dragons, Ice Giants and Sons of Ymir).

>>4720103
The wait is not that bad when compared to other contemporary TBSs.

>> No.4721279

>Starting from May 7 this Online Lobby with Simultaneous Turns will become a paid service. The use of it will cost $ 3.33 / 188 RUB a month.
Shit. Anyone knows if they mean the lobby as a whole, or just the simultaneous turns feature?

>> No.4721303

If you win a game does the game automatically end? There is gates to the underworld so I am still afraid there is some enemies down in the underworld.

>> No.4721308

>>4721279
Wait, what lobby, where?

>> No.4721376

>>4721308
HD mod for Heroes III (not the HD version on steam)

>> No.4721389

>>4716542
honestly dungeon
there's quite a bit of factors: mana vortex and armageddon, fucking dragons, great heroes with good classes, summoning portal memes, the general aesthetic - the list goes on

>> No.4721486

>>4721303
Yes.

>> No.4721582

>>4716542
I always liked the Rampart personally, although I can't clearly articulate why.

>> No.4721651
File: 683 KB, 639x299, h3_rampart.gif [View same] [iqdb] [saucenao] [google]
4721651

>>4716542
>Whats your favorite town
>>4721582
>I always liked the Rampart personally, although I can't clearly articulate why.

The general aesthetic and atmosphere of Rampart enforced by Paul Romero's amazing soundtrack all serve to make you feel like you are in harmony with nature (which is just what the faction represents). The town is located in the glade surrounded by misty woodland - you can almost smell the earthy fragrance just by looking at the screen. Another thing that I really like is how, as you gradually build up your city, the forest gradually expands to reclaim the clearing and two dwellings (Enchanted Spring and Dragon Cliffs) drastically change the landscape, making the area even more rugged and beautiful.
Oh, and did I mention the soundtrack? Let me just leave the link to the theme right here for your convenience:
>https://www.youtube.com/watch?v=zQ9kNDx6VIw

>> No.4721928

Succ wars never ever. I'm so sick of it what I'm literally killing myself.

>> No.4722037

>>4721928
See you next thread

>> No.4722083

>>4721582
They have a good mix of units without being OP. If you can last, there's a good chance you can vault and bankroll the game rather than die through attrition like some factions in a bind. The latter is a really dissatisfying way to spend a few hours.

>> No.4722086

>>4716542
Necropolis.
Best music, best aesthetic, best units, best unique skill, second best boy, best memes.

>> No.4722334

>>4718841
Oh, yeah I plan to- hundreds of hours of content right there.

>> No.4722337
File: 9 KB, 256x197, grug.jpg [View same] [iqdb] [saucenao] [google]
4722337

>>4718382
Rampart holds Socratic discussions, Castle obviously has monastic scholarship, and stronghold is pic related

>> No.4722605

>>4718382
i'd imagine that the actual people in dungeon are surprisingly well educated, given the presence of the battle-scholar academy in their town
of course, this may just be state-controlled education, where only those who show true promise as loyal lieutenants are taught

>> No.4722967
File: 11 KB, 101x93, HeroThundaxII.jpg [View same] [iqdb] [saucenao] [google]
4722967

>>4713223
You're in a tavern with Rebecca and this guy comes buy and smacks her on the ass.
Your dwarves, elves and sprites are waiting outside, while the homie brought his ogres and wolves. What do you do?

>> No.4723181
File: 651 KB, 1599x596, hom.jpg [View same] [iqdb] [saucenao] [google]
4723181

>playing my first game
>broke down the undead body guards in front and the exits of the Subterranean Gates
>my main general sees finds a lightly guarded Necropolis right next to the exit
>go the front gate and sucker punch the general
>then slaughter the Necropolis's defenses easy peasy

I now own one of the two planes and got myself a town in the second one without sweating. Still do not know how to use Portal of Summoning.

>> No.4723210

>>4716542
Always thought Tower or Rampart, loved high fantasy as a kid, but now that I know how to play the game the truth is Fortress, the last town I would have expected. I dunno why, feels most comfortable to play. I still like Rampart, though.

>> No.4723253
File: 225 KB, 1080x864, IMG_20180419_161850.jpg [View same] [iqdb] [saucenao] [google]
4723253

>>4723181
http://heroescommunity.com/viewthread.php3?TID=32146

>> No.4723379

>>4723181
portal of summoning selects a random dwelling you've flagged at the beginning of every week
it doesn't actually use the troops residing inside it, but rather generates a copy of the dwelling inside your town; this means that summoning portal essentially doubles the production of a selected dwelling
if you want to use it properly, only flag dwellings you want - this means T6 or T7 unit dwellings, or those of units that experience great scaling like beholders or minotaurs

>> No.4723473

>>4723379
How do you flag a dwelling?

>> No.4723504

>>4723379
>it doesn't actually use the troops residing inside it, but rather generates a copy of the dwelling inside your town; this means that summoning portal essentially doubles the production of a selected dwelling
W-What? Someone could've told me like 15 years ago desu.

>> No.4723782

How is Eador Masters of the World compared to Genesis? Played Genesis quite a lot last year and Masters of the World is free on steam right now, so I'm wondering whether I should bother playing it, since it has Mixed reviews.

>> No.4724010

>>4723473
Visit it with a hero. The flag turns your player colour like with mines. Dwellings are creatures buildings on the map, not in a town.

>> No.4724074

>>4720342
Glad you are enjoying it. We tried to keep the sticky short but with enough information to skip most of the major roadblocks, not having bows early in MM6 being the most common. If you have questions or need clarification we can usually answer them.

>> No.4724204
File: 647 KB, 1366x768, Screenshot from 2018-04-20 00-48-11.png [View same] [iqdb] [saucenao] [google]
4724204

>> No.4724396

>>4723473
"flagging" is the term used to describe the act of visiting a town or other such adventure map location with a hero to bring it under your control. it gets its name from the fact that locations you own are marked with your flag.
be careful, though, as creature dwellings above tier 4 are guarded by the units they produce, with the number of guards decreasing the higher their tier.
>>4723504
summoning portal doomstack farming is part of the reason dungeon is my favorite town

>> No.4724772

>>4713223
What the hell do you do in MM2 between the time you can get the discs and talons and shit and the time when you can beat 66 devil kings?

>> No.4724974

>>4724772
You aren't actually supposed to fight the devil kings in the last dungeon, just choose no when you get to them Engage (Y/N): and the combat is skipped. Most of the dungeons are infinitely repeatable so you are basically stuck grinding (although you can shortcut this with Cuisinart abuse). The Black Triple Crown is a good way to get up there, but like everything else it falls off once you get to a high enough level.

>> No.4725507

>>4724974
Now I feel ridiculous.

>> No.4725602

>>4725507
Yes the dev designed that to be a rather large trolling of the players. The final puzzle is also pretty annoying, but you should be able to figure it out in time.

>> No.4725645
File: 143 KB, 1597x829, unicorn guy.jpg [View same] [iqdb] [saucenao] [google]
4725645

Dungeon theme is out boys

https://www.youtube.com/watch?v=XuCden1Fspc

>> No.4725747

Russian cosplay.
https://youtu.be/z8Nb6R5UAjg

>> No.4725889

>>4725645
at first i was going to be angry that he's in the dungeon one and not the rampart one, but then i remembered about summoning portals

>> No.4726360
File: 73 KB, 960x960, kot.jpg [View same] [iqdb] [saucenao] [google]
4726360

>>4725645
>advanced tactics over basic air magic

>> No.4726794
File: 38 KB, 673x767, file.png [View same] [iqdb] [saucenao] [google]
4726794

I wish they made a new good Might and Magic

>> No.4726903
File: 11 KB, 238x212, images.jpg [View same] [iqdb] [saucenao] [google]
4726903

>>4726794
>tfw the glorious universe of Might and Magic 6-8 is dead and belongs to the past

>> No.4726915

>>4726794
This almost makes me wanna finish M&M8. I never got past the starting island. It just feels so meh and uninspired compared to 6/7.

>> No.4727140

>>4713223
Is the Might and Magic 6 Pack just the first 6 games bundled or did they do some stuff to them for modern systems?

>> No.4727164

>>4727140
Just put them in dosbox wrappers (the dos ones, anyway)

>> No.4727212

>>4727164
So the pack doesn't just work with a simple install and play?

>> No.4727274

>>4727212
Dosbox itself is as simple as you can get. You can use D-Fend frontend for example, it will configure everything for you and you'll have a game library, then you just launch them without hassle.

>> No.4727337

https://www.youtube.com/watch?v=PnyxLLB2bHo

>> No.4727903

>>4727140
GOG already has all that configured, although you can mess with it using the DOSBOX hotkeys and config files if you want.

>> No.4727915

>>4727337
Are you actually planning on making a doom module from this or are you just fucking around with the engine out of boredom/curiosity/whatever?

>> No.4728146

>decide to try grayface with MM6
>don't really like it and uninstall
>can no longer launch mm6
>clean reinstall, still wont launch, getting display errors
am i fucked? this is windows 10 mind you, maybe there was some extra stuff i had to do to get it running originally and forgot about, but i don't think so.

>> No.4728152

>>4728146
Never mind, was a compatibility issue.

>> No.4728156

>>4726794
feels bad

>> No.4728464

>>4727212
Apologies. I meant that's what gog did. I bought the 6-pack and so should you if you have money. I'm finishing up II right now (which I'm doing last because I dropped and skipped for reasons earlier) and it's been great and cost like a penny an hour for the entertainment.

>> No.4728978

>>4727915
This is going to be like a resource pack with sounds, textures and sprites from MM6-8, mostly from 7. The monsters I choose are used to replicate the original DOOM monsters as close as possible in terms of mechanics and feel, so I am not really planning to convert everything, it can be viewed as a proof of concept and the main idea is to draw attention to the games and the quality of their content. For example the titan from the video is supposed to be used as a replacement for the cyberdemon.

>> No.4729159
File: 1.22 MB, 1280x960, 7k skellingtons.png [View same] [iqdb] [saucenao] [google]
4729159

Ironically, Deathgate is ideal to play as a necromancer. Right away you can slaughter 300 peasants for fresh recruitments.

Playing on hard (5k gold, 10 wood/ore, 2 of other stuff). I got few skellies and zombies on Sandro (the latter I disbanded for uselessness), and hired a warlock and a wizard, which leaved me with zero money. Their shooters (centaurs & halflings), as well as warlock's gargoyles I gave to Sandro, and sent him to deal with goblins guarding some treasure chests.

I hoped to pop the chests for exp to get advanced necromancy at least, but alas: one chest gave me +1 attack artifact, and the level up from the second gave me the choice between wisdom and eagle eye.

The wizard with a single boar was sent to collect and flag stuff, the warlock to take slow units from Sandro to make him quicker next turn.

I enjoyed a wondrous morale of -2, but it didn't matter that much given the sluggishness of peasants and the fact that neutral monsters in H2 always have neutral morale. Although, the centaurs did succumb victims to two consecutive feats of bad morale and didn't manage to escape peasantry's sickles.

All I did is to shoot peasants, haste my shooters and run away. I brought one stack down to 20 something, killed it with my skellies, found out they deal ~44 damage, and proceeded to cull peasants once they hit 40 in numbers.

The key is splitting enemies, so another stack couldn't reach skeletons, but since neutrals don't get high morale, it's a piece of cake compared to H3.

By slaughtering 300 of

>> No.4729551

>>4729159
Fck stop reminding me that Succ wars never ever :(

>> No.4729852
File: 68 KB, 648x369, gryphonheart.jpg [View same] [iqdb] [saucenao] [google]
4729852

>>4729159
>which left me
>>4729551
I don't get this hard on on the reskinned H3. It's gonna have all the vices of h3 (like broken magic and economy building). One would think you have learnt by now that reanimating a corpse isn't a good idea.

>> No.4729887

>>4729852
But what if all I want is Heroes 3 gameplay combined with Heroes 2 graphics?

>> No.4730668

Thank you /vr/, seeing this thread in the catalog made me reinstall HoMM 3 and I'm currently playing through Shadow of Death.

>> No.4730803

>>4730668
>seeing this thread in the catalog made me reinstall HoMM 3
>HoMM 3 not being permanently installed on every computer you've ever owned
The Complete Edition is barely over a gigabyte in size, so its not like you'll be hurting for hard disk capacity.
>I'm currently playing through Shadow of Death
I'm really bothered with how the primary and secondary skills of the four main heroes (Gelu, Gem, Crag Hack, Yog) are not transferred when starting the "Unholy Alliance" campaign - the same goes for Sandro in the "Specter of Power". The campaign is still super fun, though.

>> No.4730839
File: 182 KB, 393x1460, 1371309439740.png [View same] [iqdb] [saucenao] [google]
4730839

>>4729887
Resume your medication.

>> No.4730853

>>4724204

>cyberdemon manlet
I never knew i want a heroes doom mod

>> No.4730996
File: 77 KB, 606x360, how long can dis go on.jpg [View same] [iqdb] [saucenao] [google]
4730996

>> No.4731102

>>4716542
Rampart because of the comfy aesthetics and music, and because they are fairly easy to play. Just keep all dwarves and dendroids in town and you'll never have to worry about sieges again.

>> No.4731232

>>4730803
I know it's not heavy, but I uninstalled it a while ago because I was addicted to it.

>> No.4731287

>>4730996
What were they originally waiting for

>> No.4731503
File: 2.66 MB, 1366x768, 1.png [View same] [iqdb] [saucenao] [google]
4731503

>clearing my starting area
>on day 3 spot a blue hero over the ridge
>let Gurnisson with his ballista and trusted 18 goblins to clear the gold mine from ogres, and dd Kilgore on the other side
>kill poor bastard, spot a behemoth lair, and then a city (fort guarded by a formidable dozen of goblins)
>don't even have to break through the garrison from my area since I got tp and expert earth on Gird and Gurni as well
>gotta enjoy some quality 6 behemoths/week diet
The rape train is coming really soon.

>> No.4731513

>>4731503
the glory of infinite behemoths is cold comfort for having to stare at kilgore's horrifying face
mutare's campaign is more fun thanks to summoning portal shenanigans and dragogeddon memes

>> No.4731517
File: 48 KB, 512x640, David_Mullich.jpg [View same] [iqdb] [saucenao] [google]
4731517

>>4731513
>summoning portal shenanigans
Basically like the 3rd mission from Dungeons & Devils?

>> No.4731593

>>4716542
It's inferno because of demons. I like demons.

>> No.4731669

>>4731287
Bannerlord.

>> No.4731734
File: 552 KB, 469x702, h4death.jpg [View same] [iqdb] [saucenao] [google]
4731734

>>4731593
H4 had some rad demon portraits.

https://www.youtube.com/watch?v=VhaWfWeu004

>> No.4731738

>>4731734
I think he meant semen demons anon...
>>4731287
...we understand women.

>> No.4731741
File: 6 KB, 82x82, Hexx.gif [View same] [iqdb] [saucenao] [google]
4731741

>>4731734
What expression does this face convey?

>> No.4731742

>>4731669
FUCK
on facebook every Taleworlds announcement receives a bunch of angry reactions. They are fucking themselves over, the final game should be the second coming of Christ to justify the wait.

>> No.4731746

>>4731742
It will be a buggy mess. Screencap this.

>> No.4731749

>>4731741
He saw the Hexxblade subclass for warlock in D&D 5e

>> No.4731770 [SPOILER] 
File: 266 KB, 640x480, 1524516813689.png [View same] [iqdb] [saucenao] [google]
4731770

Just finished the 7th mission of Roland's campaign that one where you get to carry over your forces as a bonus. I get it: I'm supposed to grind everything, to collect a bazilion troops but I didn't even bother to explore half the map even though I had 25~ days left.

I didn't suffer much losses - I lost one BD, 3 minos, some druids (enemy knight had 11 GD, 50+ griffins, gargs, and centaurs, 30+ minos). Probably could do it better, make rocs move forward or something.

Of course I'll play the other scenario which gives you some crown just to see what it is, but I don't think I'll pick it to continue the campaign.

>>4731738
>I think he meant semen demons anon...
They are not sprites.

>> No.4731779 [SPOILER] 
File: 263 KB, 640x480, 1524517168551.png [View same] [iqdb] [saucenao] [google]
4731779

Oh btw in the 4th mission, not far away from an enemy town, you can find a hidden dwarf stack (where the cursor is). Sneaky map makers are sneaky.

>> No.4732609

>>4731517
immediately after the second town in the third mission there is a dragon lair, and there's an absolutely fucking massive river chokepoint between you and the rest of the enemy's forces which you can later shave about 10 days of travel off of using a blocked off one-way monolith
the rest of the missions have a minotaur's lair within a week's claim from mission start

>> No.4733523
File: 126 KB, 320x384, 5500 power liches.png [View same] [iqdb] [saucenao] [google]
4733523

Question, what font is used in Heroes 3 in-game?

I know it's a bitmap font, but are there any other vector fonts online that look close to it?

>> No.4733697

How does King's Bounty compare to the nu-Heroes games? I.e. compared to Heroes 5 (that's the only Ubisoft one I played actually).

King's Bounty: Crossworlds GOTY is 75% off on Polish Pirated Steam.

>> No.4733765

>>4731741
>tfw you nut but she keeps on sucking

>> No.4734112

>>4733523
Can't you remake it yourself by taking the letters from the game?

>> No.4734113

>>4733523
In that image it's literally bold Times New Roman, but with more horizontal spacing between letters.
5500 Power Liches is also TNR but normal.

>> No.4734708

>>4729159
I remmember this map. I need to do HOMM2 campaigns again, the good one espetialy

>> No.4735197

Alright gremlins, what's your random map template of choice? Fuck Jebus, it's boring.

>> No.4735257
File: 49 KB, 640x480, 470760.jpg [View same] [iqdb] [saucenao] [google]
4735257

>>4735197
Save me, Jebus!

>> No.4735595

>>4733697
>that's the only Ubisoft one I played actually
why? shit PC?

>> No.4735596

>>4735595
..no? More like the rest were shit games not even worth pirating?

>> No.4735635

>>4735596
how would you know that without trying them?

t.ubisoft.

>> No.4735674

>>4735197
Balance

>> No.4736437

>>4735596
The rest were pretty good though. Not as good as 3,but imo better than 5. If they only got a bit more content, they could be great.
But then again, they are DIFFERENT than 3, and introduce UNIQUE solutions to problems, so they are BAD.

>> No.4737258

Compatible with DOOM 2 now haaaaaaa
https://www.youtube.com/watch?v=5g01OsOhDV8

>> No.4737927

>>4735257

I don't get it. Why?

>> No.4739642
File: 82 KB, 216x237, JUST_Vokial.png [View same] [iqdb] [saucenao] [google]
4739642

>page 10

>> No.4739665
File: 47 KB, 680x277, 1b0.png [View same] [iqdb] [saucenao] [google]
4739665

>Respected by all minotaurs
>Inspires his kin
>Trained by old and wise masters
>Provides exceptional leadership to Nighon
Why do we like Gunnar again when this chad exists?

>> No.4740468

>>4739665
Because the game has been out for 20 years and Logistics is generally well known to be one of the best skills in the game which is always useful, while creature specialists are mostly good to have in the early-mid game. But it's not like Dace isn't one of the more popular Overlords in the game along with Shakti, Lorelei, Gunnar, Arlach or Damacon, so it's not like he's not getting picked.

>> No.4741351
File: 220 KB, 700x989, 151620700712731301.jpg [View same] [iqdb] [saucenao] [google]
4741351

>> No.4741368
File: 397 KB, 700x622, 151068010414582915.jpg [View same] [iqdb] [saucenao] [google]
4741368

>> No.4741457
File: 795 KB, 600x584, 1445593075_647384778.png [View same] [iqdb] [saucenao] [google]
4741457

>> No.4741465

>>4741351
Could some soviet anon translate it for us?

>> No.4741498

>>4741465
*nom*

"Freaking mosquitoes. Completely lost their minds."

>> No.4742323

>>4735197
Balance

>> No.4742439
File: 58 KB, 402x322, 1507745801185649.jpg [View same] [iqdb] [saucenao] [google]
4742439

>> No.4742445

>>4742439
Jousting bonus is actually dependent on the distance between the starting hex and the hex from which a unit attacks (which is always the head hex even if the unit has to turn around as depicted in the image), not the distance traveled as described in the manual.

>> No.4742510
File: 53 KB, 402x322, CgIXeaDk74M.jpg [View same] [iqdb] [saucenao] [google]
4742510

Alternative death animation for gold golems. It's used in HotA if you kill them by magic.

>> No.4742575

>>4742445
Are you translating what the picture says or correcting it?

>> No.4742659
File: 1.69 MB, 1080x1920, Screenshot_2018-04-30-15-16-34-608_com.google.android.apps.docs.png [View same] [iqdb] [saucenao] [google]
4742659

>>4742575
Translating and supplementing. It's all from fizmig.

>> No.4742695
File: 326 KB, 640x480, MM6_Win.png [View same] [iqdb] [saucenao] [google]
4742695

AAAAAAAAAAAAA

>> No.4742720

>>4742659
Alright, was just curious, since I can't read vodkarunes.

>> No.4742734
File: 75 KB, 402x395, f8BCesc43Ns.jpg [View same] [iqdb] [saucenao] [google]
4742734

Positions of the troops under loose/tight formations. The left column is the number of units, the right one is the hexes they take.

>> No.4743281

>>4734113
Shit how did I not notice that. I thought it used something custom since the main menu uses some specific font. Guess I was thrown off.
thanks.

>> No.4744454
File: 47 KB, 424x544, 1523008542996.jpg [View same] [iqdb] [saucenao] [google]
4744454

>Monthly Succ wars check

>> No.4744560
File: 292 KB, 1080x1920, Screenshot_2018-05-01-08-51-39-427_com.android.chrome.png [View same] [iqdb] [saucenao] [google]
4744560

What are your thoughts on HotA?
Some of the general gameplay changes:

>Towns with Fort always have level 2 dwelling built by default.
>Heroes with a starting army always have all troops (and a war machine), without the possibility of absence of any of them.
>Dwellings belonged to players accumulate creatures on a by-week basis. Number of creatures in dwellings without owner is set to one creature growth each week.

>Some creatures can perform alternative action. Use interface button or Alt key for switch.
>Shooting creatures can perform melee attack instead of shot.
>Harpies and Harpy Hags can attack without return.
>Faerie Dragons can attack instead to spell cast.
>Archangels and Pit Lords can move to hex instead to corpse resurrect from it.
>Added the possibility for 2 hex wide creatures to move hex back.
>Negative luck was introduced.

>New highlands terrain added.
No movement penalty.
Highlands is native terrain for Conflux creatures.
>Native terrain bonus on the underground depends on the particular terrain (originally it was always considered subterranean).

>> No.4744703

>>4744560
Reducing early game army rng is good.
Rebuilding mg is also trying to combat rng on spell acquisition, but allowing it takes away from strategic choices of going for shrines, scrolls, books or using scholar or more towns simply to build mg in. It shouldn't be allowed on large or rich in artifacts/towns maps.
Combat control is good, it dosn't hurt to have more options.
I don't like the graphical changes, it could be a lot worse though.

>> No.4744715

>>4744560
I think the alternate designs for pikemen/halberdiers and orcs looks like trash, the idle animation look jarring too.
Alternative creature action is very good idea.
Removing the need to restart game for more than one starting stack is great too.

I just wish I could put those changes into the base HD mod too.
And is it possible to revert the graphical changes/idle animations?

>> No.4744723

>>4744715
nah, hd mod can only change ui and display settings. Which is great because it doesn't affect game version and mp. any change to mechanics needs a standalone patch/expansion that will only be able to play mp with the same version.

>> No.4744729

>>4744723
That sucks, I don't play mp myself but I can see how that would be a problem.

>> No.4744807

>>4744729
With era mod manager it should be easy to edit starting armies, if there's not already a mod that does it. I think WoG has the action selection in combat, and you can disable all extra wog features. Dunno about other features.

>> No.4744821

Whats the best way to play heroes 3 online?

>> No.4744842

I was reading the pastebin and saw this
>* Castle—Marksmen
>* Rampart—Grand Elves
>* Tower—Master Gremlins
>* Necropolis—Vampire Lords
>Google the rest if you're interested.

This info takes no space and is already halved, why not just write for the remaining 5 castles instead of telling you to google something which you may not find

>> No.4744896

>>4744821
Easiest is hota, it has built in online lobbies. For SoD gameranger or hamachi

>> No.4744940
File: 1.76 MB, 1920x1080, comfy.png [View same] [iqdb] [saucenao] [google]
4744940

>we are reaching comfy levels that shouldn't even be possible

>> No.4744970
File: 375 KB, 1920x1080, IMG_20180501_153206_1.jpg [View same] [iqdb] [saucenao] [google]
4744970

>>4744715
>Removing the need to restart game for more than one starting stack is great too
What about needing to restart game if you got Deemer and Alamar and your opponent - Astral and Halon?
>>4744842
>* Necropolis—Vampire Lords
Well, there is a lot of assumption going there. In my experience liches are far more accessible. First of all, after you build the mage guild, it requires 3 more structures to get VL, and only 1 for liches. That's 2 more days of either idleness or kiting mobs and killing them with your skeleton stack. Either way, liches can help you immediately.

Secondly, VL are pricier - you need to spend 5k gold and 10 gems and crystals each in total on the dwelling, and then another 2k on hiring 4 VL. Meanwhile liches' dwelling costs you 2k gold, 10 sulphur, and then you need 1650 gold on hiring. Upgraded vampires' build-up is twice as expensive as liches' both in gold and rare resources.

Thirdly, at this stage 4 VL are glorified harpy hags: you need to keep them afar from action, use them to hit-and-run melee units. You can't really suppress any shooters with them since they aren't capable of replenishing their numbers yet. Maybe at week 2 when you get at least 8 VL there's something you can use them for.

Speaking of week 2. Assuming you're lucky and got graveyard built, your build order for days 1-4 is MG, amplifier, estate and upgraded estate. Which leaves you with mausoleum, hall of darkness and citadel on days 5-7. No town hall, no castle, little money to hire black knights (which I strongly believe are considerably stronger than vampires early on). If you you skipped upgrading VL you'd save 1 day and 4k gold (if you still want amplifier, otherwise it's 2 days and 5k gold) which would leave you in a better shape.

Well, for fortress and stronghold it's obviously wyverns (basilisks with Bron is also plausible at the very start) and rocs/behemoths respectively.

With Dungeon there's no obvious solution except maybe amassing trogs & shooters.

>> No.4745426

>>4744970
What about Conflux and inferno?

>> No.4745470

>>4744970
dungeon has a few good options, but i'd say that the winner is whoever you get a dwelling for (ideally being beholders or minotaurs)
>>4745426
i'd say that inferno is pit lord for demon farming into efreet, though i don't really play them

>> No.4745617
File: 28 KB, 269x271, 1514744019414.jpg [View same] [iqdb] [saucenao] [google]
4745617

>>4745426
I use Storm elementals and upgraded pixies on conflux.
Fast low-cost dwelling upgrades + pixie weekly growth is pretty nice.

>> No.4745671

>>4744970
Liches are always viable, but either way you get them on 1st week and on 1-2nd week low amount of lords is usually better than liches because it's easier to deal with hives, conservatories and shooting neutrals without losing them.

>> No.4745673

>>4713917
Yeah they give you a metric fuckton of xp. But over leveling in this game is a curse. In that you can wipe the floor with anyone. However you will now have to fight 200+ enemies every encounter. Tedious as fuck

>> No.4745776
File: 2.35 MB, 1920x1080, Screenshot_2018-05-01-23-54-12-200_com.google.android.youtube.png [View same] [iqdb] [saucenao] [google]
4745776

>>4745470
>>4745426
>i'd say that inferno is pit lord for demon farming into efreet, though i don't really play them
The other way around, actually. Efreeti require only gogs, demons and mg1. Cost-wise they are cheap too - just 4k gold and 3 sulphur, mercury & gems. You can easily clean up shooters with them.

>> No.4745839

Guys what's the difference between buying the game from Gog, and downloading it for free from Gog games?

I want to get back into the game, haven't played it in years, and was never really good at it, just played casually as a kid. I'm feeling like trying out a mod, I have played WoG a bit many years ago, but I saw Horn of The Abyss in the pastebin, which I've never tried?

What do you guys recommend? Maybe vanilla? what do you guys like personally? Do you play multiplayer, or maybe even with other /vr/ guys?

>> No.4745947

So is Infernos only strat hoping that you are lucky to get armageddon?

>> No.4746103

>>4745947
not exactly - there's also efreet rushing and demon farming

>> No.4746119

>>4745947
I think Armageddon is guaranteed on Inferno mage guilds, though I could be wrong. It just seems to always be there.

>> No.4746127

>>4746119
on the contrary, inferno only has a 10% chance
it is of only 3 towns who can get it, with the others being necropolis (10%) and dungeon (20%)

>> No.4747001
File: 601 KB, 864x664, scr_tp.png [View same] [iqdb] [saucenao] [google]
4747001

>>4745839
HotA fixes a few bugs, introduces lots of rule changes and original content including a new overpowered faction (the irony is lost on them).

I'd say you should get Complete Edition and get HD mod (supports both CE and HotA) which vastly improves quality of life (modern resolution, quick exchange of units and items between heroes, increased spell book, improved town portal interface, and so on) while keeping the game mechanics untouched.
https://sites.google.com/site/heroes3hd/

>> No.4747016
File: 25 KB, 315x200, kbcorak.jpg [View same] [iqdb] [saucenao] [google]
4747016

Deepest lore.

>> No.4747050

How do you feel about Hota's balance changes? I feel like conflux was a bit overnerfed

>> No.4747131

>>4747001
But should I get HotA or WoG?

>> No.4747157

>>4747131
HotA.

WoG is a crapfest.

>> No.4747164

>>4747131
Reddit fags will say Hota but WoG is the true gem if you tweak the options correctly.

>> No.4747172

>>4747157
>>4747164
Which mod is less slav?

>> No.4747185

>>4747164
Woah, what a great add-on: there's a lot of retarded, overcomplicated ideas but you can switch them off!

>> No.4747196

>>4747131
Hota if you are illiterate.
WoG if you have a brain.

>> No.4747206

>>4747164
What options would you recommend turning off?

>> No.4747226

>>4736437
Yes, online-only legacy artifacts and axed resource variety were only criticized for being different and not because they were dumb ideas.

>> No.4747230

>>4747206
It really depends how long you have played the game, i recommend spending some time and read every one of them and decide what you want.

The buggy ones are stationary/wandering monster spawning, in longer games the random monster stacks that spawns each week will get bugged and turn into legions if you or AI attack them the game will crash.

>> No.4747298

>>4747185
>options are a problem
Maybe if you're crippled by decision-making, but that's your issue, not a fault of the mod.

>> No.4747373

>>4747298
>>4747230
>The buggy ones are stationary/wandering monster spawning, in longer games the random monster stacks that spawns each week will get bugged and turn into legions if you or AI attack them the game will crash.
Whoah. I'm denying myself such a quality content.

>> No.4747384

Which factions have the more unique and cool strategies?

>> No.4747394

>>4747384
Inferno, since you have to think outside of the box to win as them. Demon farming, Efreetigeddon, Archdevil + Forcefield cheese etc. Fortress is probably the most interesting faction tactically since so many of its creatures have abilities and rely on positioning.

>> No.4747415
File: 377 KB, 867x989, shooty-bois.png [View same] [iqdb] [saucenao] [google]
4747415

>>4744940
Loved his campaign and pretty much every single mission that allowed me to use him, mostly cause Sharpshooters are OP as fuck.

>> No.4747492

>>4747394
>Demon farming, Efreetigeddon, Archdevil + Forcefield cheese etc.
They aren't even that unique. Necromancers farm as well, and vampire lords are capable on clearing up the map too. You need luck for Armageddon, and warlocks have a higher chance to get it in their town. There isn't much in the way of uniqueness.

H4 factions are much more distinct, although most of their abilities revolve around amassing troops in different ways:
Haven's clerics heal, prevent losses and bring back a percentage of lost troops (kinda like necromancers' eternal servitude skill in h5).

Preserve has got a portal to hire cool neutral monsters, while their druids summon free troops on a daily basis and can also summon them on the battlefield.

Academy's lords increase unit production of your towns, bring you money and resources to buy them, and can bribe neutrals through diplomacy, while wizards can also do it for free, and are able to disable or put enemy troops under your control during combat.

Necropolis can farm skeletons, raise corpses on the battlefield as undead, and summon demons.

Asylum's thieves with stealth can get you lots of valuables long before you can match the guard in might, so free financing for your black dragons and sorcerers armageddoning and desintegrating other factions' more numerous armies.

Aside from Stronghold, where they just got an expensive building increasing birth rates by 50%, you can actually combine different towns, heroes and skills to create various combos.

In regard to unique strategies h4 is superior both to h3, where exploits of creature banks and spells are basically the same no matter what town you play, and h5, where racial abilities mostly don't apply to any faction other than the hero's native one, so there's no point in hiring a ranger or wizard for demons, for example.

>> No.4747692

>>4747384
i'd personally say fortress
rushing wyverns to clear camps, dragonflies to kite infinitely and be utility, using gorgons to combat higher tier units, using hydras to clear lower tier units
there's also cloning shenanigans with pit lords and archangels to resurrect stacks multiple times over

>> No.4747705

>>4742695
>4 years
Did you train like 1 level at a time? That is a really really slow run.

>> No.4747912

My guys, what's a fun casual map to chill in and get a feel for the game? I remember playing a small one where I think you started with a full built town and there are 4 corners for 4 players.

>> No.4747921

>>4747912
paragon

>> No.4747954
File: 139 KB, 800x600, 003.jpg [View same] [iqdb] [saucenao] [google]
4747954

>>4747912
>I remember playing a small one where I think you started with a full built town and there are 4 corners for 4 players.
You must be thinking of Good to Go, small sized map from RoE.
>>4747384
I like going with Septienna and massacring neutral troops with death ripple. It's important to keep your army small so that mobs always split in 7 stacks. Kinda like undead armageddon, if you wish.

>> No.4748020
File: 182 KB, 800x600, adevilishplan.jpg [View same] [iqdb] [saucenao] [google]
4748020

Did anyone else pick Slayer thinking it might be useful in the end and got thoroughly disappointed? I remember even not casting it after all.

It just makes no sense to spend 12 Mana with expert fire to give one unit +8 attack against one specific unit when you can spend 4 mana on mass bloodlust and give +6 attack in melee to all your units against everyone.

>> No.4748118

>>4748020
>Did anyone else pick Slayer
No.

>> No.4748163

Are there any non poles or russians playing Heroes 3?

>> No.4748715

>>4748163
>non poles or russians
Do South Slavs count?

>> No.4748769

How do you play Tower and Conflux in hota?

>> No.4748835

No offense but why can't we have separate generals? I don't like hanging around with heroes shitters when m&m games are clearly superior.

>> No.4748921

>>4748769
>Tower
Solmyr is always a good pick for early game. can also pick Aine. get Magic Arrow and maximize the use of Master Gremlins. consider gargs and golems a necessary sacrifice. best late game hero is Neela, she starts with crummy Scholar and has crappy primary stat distribution, but it can be nice to give her good spells early, e.g. if you get Jeddite/Alamar you can get Resurrection, and also you get the Armorer scaling.
Learn how to break crypts and such efficiently:
https://www.youtube.com/watch?v=3cmL_PzaccA
also Nagas with some defensive magic support can alone solo a bunch of crappy encounters, so it's not unheard of to have your armies split between the MG Hero and the Naga hero and have them handle different assignments
>Conflux
pick Grindan/Labetha, you can sometimes get Expert Slow at Day 1 / Week 1 / Month 1 (111), and that should make grinding stuff ez mode. You break treasuries and convs with storm elementals. Get psychics and phoenixes asap. You have better magic heroes in general than any other town.

>> No.4748924

>>4748769
https://www.youtube.com/watch?v=RNPpC77jagQ
check out how Gomungul handles Tower early game

>> No.4748976

>>4748921
>>4748924
Thanks, one castle I'm also interested in HotA is Necropolis, any partiucal way to play them since it did get a lot of nerfs

>> No.4749105

What's the deal with VCMI? I don't get it.

>> No.4749128

>>4748921
>Solmyr is always a good pick for early game
What a meme answer. Solmyr isn't practical unless you're lucky with a well nearby or you have impeccable timing allowing you to finish your turn in the town with mage guild.

There are 4 alchemists who start with magic arrow, though.
I'd recommend Rissa - mercury specialty and basic offense. You can also consider Iona: her basic intelligence gives you an extra shot of magic arrow. Torosar can start with a ballista and has tactics but both of them are useless in creature banks. Thane is the crappiest one with useless skill and specialty.

>> No.4749202

What's a fun map for beginners where I can dick around for a while before the other guy finds me?

>> No.4749209

>>4749202
Key to Victory lets you fuck around as long as you want. It's a small map tho.

>> No.4749214

>>4749128
Is Cyra any good? I was told diplomancy was broken

>> No.4749439

https://www.youtube.com/watch?v=vcjClQuUUlo

>> No.4749524

>>4749439
>https://www.youtube.com/watch?v=vcjClQuUUlo
Those memes are getting too advanced for me

>> No.4749598

Is heroes 2 better than 3?

>> No.4749601

>>4749598
no

>> No.4749727

>>4749598
yes

>> No.4749827
File: 121 KB, 629x381, endgame.png [View same] [iqdb] [saucenao] [google]
4749827

I just finished mm2 and with it, all of 1 through 8. Should I try 9, or will it just leave a sour taste in my mouth?

If not, what game should I try next?

>> No.4749861

>>4749827
if you went through the trouble of playing every game in the series, might as well do it just for completion sake. Don't discard X though, it's much better game and very reminiscent of 3/4 gameplay.

>> No.4749918
File: 864 KB, 1080x1920, Screenshot_2018-05-04-01-49-49-011_com.android.chrome.png [View same] [iqdb] [saucenao] [google]
4749918

https://youtu.be/riryZQjibMQ
>People dismissing Sacrifice spell
>31:30
>AI inferno hero sacrifices 190 familiars to resurrect 10 archdevils
>With the power of 10 and resurrection spell, he would restore just 2 of them (3 tops, and only with expert earth)

>>4749827
What's up with M&M 1-5 and psycodelic monsters?

>> No.4749921

>>4749918
At that time, everyone who could do monster art had probably learned it by airbrushing it on the side of a 70s van.

>> No.4749940

>>4749598
I like the campaign more but 3 has more options overall and better balance.

>> No.4751004

>>4749598
the aesthetics and spritework are of a more consistent quality (i'm looking at you, HOMM3 trolls), but 3 overall just has more stuff and is better overall
HOMM2 and 3 are essentially "the previous installment, but better"

>> No.4751047

>>4751004
What's about trolls? I liked them.
>>4749598
H2 has a better score, sweet art style, and feels more dynamic. There are no tedious town hall/castle upgrades, you're forced to expand and fight for gold mines and cities, otherwise you won't afford high level dwellings.

In h2 campaigns heroes don't transfer between scenarios which is a plus in my opinion since you don't need to bother with building up level 5 mage guilds in every single town and visiting every power-up location on the map.

As for combat, in h2 there's no abuse of mass spells since they're appropriately placed on the 3rd/4th level, but it suffers from the absence of the wait option and the fact that shooters are basically useless against flyers that can instantly move anywhere.

>> No.4751095
File: 2 KB, 49x94, Creature_Troll.gif [View same] [iqdb] [saucenao] [google]
4751095

>>4751047
>goofy face
>jimmy neutron hair
>comically large hunk of meat
>just looks like some middle-aged white dude painted green wearing a thong

>> No.4751127

>>4751095
Yeah, they suck because they don't fit grimdark high fantasy epic about winged cyborgs and bikini-clad sluts with butterfly wings battling evil red space aliens.

>> No.4751204

>>4751127
>strawmanning
compare the troll to almost any town unit or most other neutrals

>> No.4751306

>>4751204
your gay

>> No.4751690
File: 271 KB, 946x1106, IMG_20180505_005223.jpg [View same] [iqdb] [saucenao] [google]
4751690

>>4749214
Very. Diplomacy basically makes creeps more cooperative and willing to join either for money or for free. What's godly about her is the specialty in haste.
>>4751204
You must be fun to be around.

>> No.4752715
File: 263 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4752715

Heroes orchestra started to play HoMM 2 themes, the grass one is so good

https://www.youtube.com/watch?v=zNOenjbBA-E

>> No.4752968

https://youtu.be/vcjClQuUUlo

>> No.4752974

>>4752968
Russians are so unfunny when they try to be funny

>> No.4753257

>>4752974
Go to hui.

>> No.4753264

I'm playing online in the Hota launcher and simaltaneous turns keeps getting interrupted, what can I do to fix this

>> No.4754240
File: 23 KB, 255x256, lots of trolls.jpg [View same] [iqdb] [saucenao] [google]
4754240

>>4751127
>>4751095
>>4751204
>>4751306

>> No.4754243

>>4752715
This is practically the only theme I remember from HOMM2.

>> No.4754510

>>4754243
https://www.youtube.com/watch?v=xRHor2L_NQE
https://www.youtube.com/watch?v=4uPRUonK0f4
best songs

>> No.4756001

>>4748924
>Gomunguls
Great taste.

>> No.4756019

>>4713223
>tfw still have not completed Shadow of Death because I cannot get over the disappointment not actually transferring your hero characters through campaigns like it fucking promised.

>> No.4756036

>>4716427
cyclop building had a crystal cost in homm2 and I think they aimed for some consistency

>> No.4756039 [DELETED] 

>>4752715
>>4754243
>>4754510
https://www.youtube.com/watch?v=6WCnjRlef_4

>> No.4756046

>>4731770
>Of course I'll play the other scenario which gives you some crown just to see what it is, but I don't think I'll pick it to continue the campaign.
Crown or no balls anon

>> No.4756047

>>4752715
>>4754243
>>4754510
https://www.youtube.com/watch?v=6WCnjRlef_4

I wouldn't know this one weren't it for Ramsrock39's stream.

>> No.4756053

>>4749598
Depends what you like.
Homm2 is just better than homm1, but homm3 does things so differently than homm2 that it isn't as easy to say.

Homm2 looks comfier, but homm3 is comfier.

>> No.4757237

>>4726794
No you'll get X: Legacy and fucking like it bitch now suck the Publisher's cock

>> No.4757478

>>4745673
>However you will now have to fight 200+ enemies every encounter. Tedious as fuck

In the apple version, you can hold down the quickfight button.

>> No.4757507

H4 best game

>> No.4757575

Homm3 is the patrician game. It's a matter of extreme visual and auditory beauty, combined with gameplay depth akin to chess.

>> No.4757593

>>4747226
What's wrong with online-only legacy ideas? I understand if you had an issue with it in 1999, but in current year nearly anyone who plays games is ALSO connected to the internet. I don't like the resource changes in 7, but the reducement of resources in 6 was actually a good idea balancewise.

>> No.4757628

>>4757507
Yes

>> No.4757661

How do you guys build your city in the first two weeks? Also what's a good map for noobs? I'm struggling to get good, can barely win on 100% difficulty. I tried random scnlenarios, but you can't have an ally in those, or at least I can't figure it out.

>> No.4757670

>>4757661
>How do you guys build your city in the first two weeks?
Focus on creatures and ignore the economy for the first week, aim to get your level 7 or at least level 6 + castle when the second week hits. On the second week you can finally get your guild and work towards capitol. Stronger creatures early win you the game.

>Also what's a good map for noobs?
Free for All or All for One. AI allies aren't really that much help, and you shouldn't get into the habit of playing with them though.

>> No.4757678

>>4757670
>Focus on creatures and ignore the economy for the first week
Thats horrible advice for XL maps against multiple AI, only inferno needs to do it.

>> No.4757838

>>4757670
>>4757678
So who do I trust? What's the easiest faction that's not necropolis and a genereal strategy for them? I wish the paste bin had a more detailed guide.

>> No.4757887
File: 57 KB, 500x500, tazar.jpg [View same] [iqdb] [saucenao] [google]
4757887

>>4757593
Legacy artifacts were introduced poorly, being tied to Uplay which had many hiccups and connectivity problems at the time. Can't say much about balancing them because I don't remember exactly how deeply they were implemented and there was an option to disable them anyway if you wanted to have a game without them.
Reduced resource variety took away some depth because if you wanted to get those higher level buildings you needed to dash for those dragon gems, instead of every faction relying on a different combination of resources.

Mind you, I'm far from criticizing all the changes in H6, I had some fun with it myself. Control zones are a cool idea on paper but they could've been done a bit differently. Ultimately, H6 had potential but it was crippled by a combination some poor ideas and some good ones, but implemented poorly. Add to that the fact that it was tied to Uplay and was a complete bugfest on launch and you can see why people criticize it.

>> No.4758086

>>4757661
>>4757838
Bro, just watch a streamer (like Gomungulstv who's already been mentioned ITT) play a multiplayer game, it'll put some hair on your chest.

>> No.4759390

>>4719728
>>4719808
Should a Disciples general be made? I love both them and homm series and it's a shame that heroes is the only game being talked about

>> No.4759401

>>4759390
No it would die from no posts. We can only live as parasites on the russian cyka blyats.

>> No.4759417

>>4759390
I mean, Disciples is discussed here as well from time to time. Some other stuff like Eador too. Not enough to warrant separate generals or turning this into Turn Based Strategy General, but if you wanna talk about them, knock yourself out.

>> No.4759836
File: 71 KB, 906x362, gremlinsinmyths2.jpg [View same] [iqdb] [saucenao] [google]
4759836

>>4757661
It depends on the kind of map u are playing. But mostly doing the most usefull stuff every turn like gathering chests for gold and invest in further soldiers to recruit and to have more heroes to explore the map. Put all your soldiers on one hero and go figure it out. I liked the map all for one it is pretty much a classic ;)

Don't go all out with the main hero but kill firstly the monsters that are tier 1-2 and do not kill rangers. Also you should have if you can have some shooting soldiers which you can use on slow enemies and take on those monsters on the battlefield with. Gather experience on your main hero, get good skills: aka earth magic, logistics, offence, armorer and air magic

>> No.4759853

Is Necropolis the "kid appeal" faction?

>> No.4759984

>>4759836
only tangentially related, but i am still shocked that gremlins are a recent invention, and not an older myth like kobolds and redcaps
you just don't expect stuff like that to come from modern times

>> No.4761341

>>4757887
But uplay got fixed (or at least i never had any issues with it). And in my opinion it's better to have one resource, than ending up with a sulfur needing faction and no sulfur except for the one mine on the other side of the map.
As for the legacy artifacts, i enjoyed getting to exp them - it was fun to see them grow more powerful along with my dynasty. Noone MADE you use them in singleplayer, and in pvp games where everyone uses them they're not so OP anymore - and even then they could still be disabled.
My only complaint is that they cut out some factions (probably hoped to add them in DLC but game didn't sell well enough?) AND the loading times. Other than that it's my 3rd fav game in the series.

Then again i like 4 over 3 so maybe my opinion is just shit and should be disregarded.

>> No.4761507

>>4759853
Yes, I always liked Inferno though, because I was a mature child.

>> No.4761534

>>4759984
haha yes they are a mythical figure because when airplanes malfunctioned, or other machinery they gave blame to little creatures who would brake the machinery

I think in africa south america and SEA there are still in believe of mythic creatures strange that gremlins are an invention of 19 century

But so again the moth man is even more recent or slender man.

>> No.4761595

>>4751095
Trolls look like Shrek's crack addict stepdad

>> No.4761749
File: 61 KB, 509x340, 1501096170508.jpg [View same] [iqdb] [saucenao] [google]
4761749

nice mod for a nice game

>> No.4761848

>>4749128
Soly is very good for cheesing really tough fights day 1, and that's often enough of a powerspike to help Tower out and to justify him. Just one fight that you can, every so often, win while woefully low on other resources can help you make it big. It's not nearly as good as what the goddess Luna offers, but still.
Alchemists who start with magic arrow have the issue of having a magic arrow that sucks shit because you have "even" gains in every stat.
Besides if you play Tower [or Castle] you should just pick a decent starting hero and plan to replace him with any Barbarian or overlord that shows up in tavern, shit sucks for them.

>> No.4761853

>>4757678
>XL maps against multiple AI
>you go cash first
>each AI runs around in your territory stealing all of your crypts, treasuries and everything else
>you stay put and turtle on your Capitol while your Castle is slowly amassing level 3-4 units tops
>you end up moving out in month 2 and can't move out at all without provoking a cavalcade of AIs getting into your base
>you're not claiming their towns to strengthen your base
>if it's something like Mini-Nostalgia 8p with breakable guards to get mad loot, you are nowhere in the running for getting there first
Just look at how TheKnownWorld did his 1v7 AI challenges, he never went money first to my recollection.
Town Hall is all you need, and that's if the map is really poor. City Hall is a nice build up in week 2 if resources are really shit [200% and little in terms of precious resources] and you already have level 5-6 dwellings, but the less you rely on passive cash flow, the better.

>> No.4762107

>>4761853
>1v7 AI challenges omegalul
You only need to be atleast decent at this game to do that.

I have been playing this game for years and like 90% of times randomly generated XL maps without water, strongest neutral, 1v7 or 1v6, 160% and 200%, problem occurs only if random map generator gives you shitty faction on small terrain with little to no resourcess.

I usually go for city hall, up to tier 4 units then citadel and castle and im fine. I agree that captiol rushing is stupid but i found that the middle ground is best for me, AI invades are not a problem early on XL maps unless you are spawned in a place with multiple teleports around, usually 1 or two AI's lurks around after few weeks.

>> No.4762708

>>4761853
Capitol rush is strong against the AI because it gives you a full buy around week two, but you have to use them for something, and it's probably not a good solution on maps with many AI players that can steal all the resources.
In any case I'm also pretty sure the optimal strat is to go creatures first and capture things around you for an economic boom.

>> No.4762951
File: 1.42 MB, 1600x860, jljl.png [View same] [iqdb] [saucenao] [google]
4762951

Hows your map coming along /vr/?

>> No.4763209
File: 55 KB, 604x453, ss6_loading1.jpg [View same] [iqdb] [saucenao] [google]
4763209

So, first hour into MM7 and I got my ass kicked by the fireflies.
which then moved into the village and killed a bunch of NPC folks and will probably kill them all if I leave this game running.
I feel like I'm missing something here.

>> No.4763243

>>4751095
They look like ugly, monstrous humanoids. What were you expecting?

>> No.4763626

>>4761341
Oh, I could go on about what I liked and didn't like in H6. It's just that it felt like it was less than the sum of its parts. It definitely stuck with me which I can't say for H7 (which I never even bothered to get my hands on).

>>4763209
>Going after the fireflies
A classic mistake. On my first playthrough I lured them into town and they started killing the guards. The other guards then proceeded to tear into my asshole.

>> No.4763694

>>4763626
>A classic mistake
I mean
>they're right outside the town
>they look like starter monsters (thin small body, not that threatening)
What else should I kill first then?

>> No.4763819
File: 629 KB, 1605x862, Heroes-III-HotA-Stronghold-Concept.jpg [View same] [iqdb] [saucenao] [google]
4763819

>>4762951
>Hows your map coming along /vr/?
Really slowly - I'm a form+function kinda guy, so I spend an unreasonable amount of time obsessing over the placement of a single dwelling or miscellaneous object. I've spent almost two weeks making the 49x26-grid Stronghold concept you can see here. Making a full 108x108 or 144x144 map at my pace would probably take me at least couple of months to complete.
By the way, the "Tempest" map looks really nice - is it your own project?

>> No.4763973
File: 1.08 MB, 1280x720, SolmyrNaziWizard.png [View same] [iqdb] [saucenao] [google]
4763973

Starting a random M map with 4 players
Start as tower because of all the ruckush people talking about it
>Solmyr
Do not even use the chain lightning that often it is more about slow, mass haste
Do the elemental workshop which had 160 iron golems
Do the retreat tactic with naga's and my master gremlins be shootin'
Clean the elemental workshop with like 2 MG 1 naga queen and some gremlin/gargoyle losses
Get like 6 giants
Get diplomacy
Got a border guardian which was like 60 rocs
Cheese the rocs with recruiting 7 golem each in 1 stack and casting 2 chain lightnings per battle and then retreat
Now im in the new area and im already tearing shit up

>> No.4763974

>>4763819
Does that coast only have one square open to land and does the river narrow down so much at the end that two ships can pass by each other? Anon please, unless this is a one hero-type scenario I don't see how that won't be tiresome.

>> No.4763975

>>4763974
can't pass*
but you get the point, and if there's only one square open on land you can easily block that entrance to the base.

>> No.4764020
File: 625 KB, 1614x880, Passability-Grid-Stronghold-Concept.jpg [View same] [iqdb] [saucenao] [google]
4764020

>>4763974
>Does that coast only have one square open to land and does the river narrow down so much at the end that two ships can pass by each other?
Kinda tricky to explain so I'll just post the same map with the Passability and Grid display options enabled.
>Anon please, unless this is a one hero-type scenario I don't see how that won't be tiresome.
Oh, this is a concept map of a faction - it's still completely playable, but it primarily serves as showcase of environment, miscellaneous objects and dwellings that define a specific faction in my opinion.
So, thematically speaking, barbarians would struggle to have any access to water since they live in roughlands. I wanted to show how much water is scarce (and valuable) by placing both the Stronghold and the farming village near the only available water source. Thus, making a bigger coastline wouldn't make a lot of sense in such enviroment, even though it would be much more enjoyable from a gameplay standpoint.

>> No.4764485
File: 1.88 MB, 1607x864, Heroes-III-HotA-Tower-Concept.png [View same] [iqdb] [saucenao] [google]
4764485

>>4764020
Here's another one of mine.

>> No.4764616

Wasn't there a bad port or spinoff of this series for the Gameboy or Gameboy Color? I could have sworn I watched someone play it on a small live stream 6 or 7 years ago and the dude playing fucking hated it.

>> No.4764638

>>4763973
>Do not even use the chain lightning that often it is more about slow, mass haste
CL is not a band-aid spell to every situation, it's a Week 1 powerhouse meant to let you eviscerate encounters like, for example, Lots of Marksmen with little to no losses, or to take enemy towns and win early skirmishes. That's the point of starting with Solmyr. A lot of Tower players also pick Aine on 200% because she's safer and CL sucks in *some* fights (Horde of Dwarves is annoying), while Aine provides you with a steady gold supply which you need.
>>4762708
>Capitol rush is strong against the AI
Mass Quicksand is strong against the AI, that doesn't make it good. Capitol rushing is almost always extremely inefficient - you are completely passive early on and can't take on any ambitious projects like breaking through banks or into deserts on some templates, you sometimes even let the AI heroes.
Economy should be put at a minimum possible - that means that if the map looks like shit and it's 200%, a Town Hall or even some build up to City Hall are both welcome since you won't do much else with your time. But in most cases, you really don't care for getting your capitol fast, because it's actually a huge gold expenditure for what it is, the Castle prerequisite is expensive but inefficient (Castle shines when it can double, for instance, your level 6 growth (Nagas!), but it's kinda ass for just doubling your early tiers, esp. in towns with shitty L3-L4), and you have to wait like a week for the investment to even return itself in gold, by which time you're just turtling and not doing a lot. You *can* win like that, but it won't be fast and the early game will be just kinda boring, with little way to respond to shit like the AI rolling a Dungeon/Shakti and running around everywhere, stealing your gold.

>> No.4764654

>>4762107
>I have been playing this game for years and like 90% of times randomly generated XL maps without water, strongest neutral, 1v7 or 1v6, 160% and 200%, problem occurs only if random map generator you shitty faction on small terrain with little to no resourcess.
with all due respect, but being able to win random vs AI at 200% isn't the biggest moniker of one's HoMM skills, beating tough custom scenarios (Unleashing the Bloodthirsty, The Lord of War, Wayfarer if you are a total masochist) is. Yeah, you can totally go for some weird mish-mash build where you spend week 1 just getting some cash, then getting some dwellings, and then castle, but that's just inefficient, teaches you bad habits (for both SP and especially MP) and doesn't let you really practice the early game.

IMHO the better opening on poor 200% starts is to spend week 1 trying your hardest to hit a level 5-6 dwelling with at least a citadel. It doesn't matter if you can't buy much at the start of week 2 because you only need a handful of units to conquer.

And it's not just Inferno that benefits from early unit buildup in particular (as one anon asserts), you definitely want to do it on Stronghold and Fortress due to their reliance on initiative and really cheap buildup.

Really though in any mode most of your gold should come from the map.

>> No.4764691

>>4764654
>with all due respect, but being able to win random vs AI at 200% isn't the biggest moniker of one's HoMM skills
yh i know that which is why i mocked the previous guy who mentioned some youtuber doing 1v7 AI challenges

in the end everything is viable against AI if you know the core mechanics of the game unless its some custom map that gives opponent shit tons of units right from the start then you need to cheese it out with berserk, clone and proper unit placement during battles but this is opposite of fun

>> No.4764839

https://www.youtube.com/watch?v=cUc91QrFoBw
>succ wars literally soon

>> No.4764889
File: 31 KB, 640x625, fae5792d68ee61ad5d33697f297d9508.jpg [View same] [iqdb] [saucenao] [google]
4764889

>>4764839
Holy shit i think i gonna nut.

>> No.4764918

>>4764691
>yh i know that which is why i mocked the previous guy who mentioned some youtuber doing 1v7 AI challenges
It was me, and I was also the guy you just responded to. The reason I pointed out those videos is that if there's a newb to the thread who wants to learn some vs AI strategies, posting a link to a good resource instead of poor strategies that rely on turtling is a better idea in my book.
>then you need to cheese it out with berserk, clone and proper unit placement
Figuring out a proper approach (over just Mass Berserk) with the right spells and movement is the fun part of long adventure maps, and many of the modern, good adventure maps give a Badge of Courage to heroes to shut down Mass Berserk cheese.

>> No.4764939

>Figuring out a proper approach (over just Mass Berserk) with the right spells and movement is the fun part of long adventure maps, and many of the modern, good adventure maps give a Badge of Courage to heroes to shut down Mass Berserk cheese.

Diffrent strokes for diffrent folks i guess, i rather play random XXL maps nowdays with era II and conquistador mod on lower settings to get a bit of fun.

>> No.4765981

>>4763694
bats and rats in the abandoned temple, though spiders can still be a pain if you don't have bows.
Killing npcs with fireflies is a legit strategy to get some starting cash and an op wand. You probably missed the day of the gods pedestal on the hill near 3 guards too, or the well that gives you 1000 gold if you have above average luck and almost no gold.

>> No.4766082
File: 115 KB, 639x615, 1524295482116.jpg [View same] [iqdb] [saucenao] [google]
4766082

>>4764839
I got hard just from seeing this post.
SUCC WARS SOON™

>> No.4766201

>friday
>playing HOMMO 3
>baroque music in the background
>succ wars is coming
2comfy4me

>> No.4766485

>>4757678
>>4761853
>>4762107
>>4762708
Even if Capital rushing does work against AI it still doesn't work as well, and it will only get you crushed when against a competent human. So why play the game to reinforce bad habits?

>> No.4766781

>>4766485
You have to realise people play this game for own enjoyment and will never ever play against other human if anaything more likely coop with human against AI thats how most people roll and rolled in the past.

>> No.4766940

>>4766485
>>4766781
If the achievements list in Age of Wonders 3 on steam is any indicator for the habits of TBS players then less than 1% of the playerbase will try a versus game

>> No.4767001

>>4766940
multiplayer is a meme

>> No.4767064

>>4766781
>You have to realise people play this game for own enjoyment
I think the gist of it is that a lot of people don't understand the point of a strategy where you're staying extremely passive and building the exact same sequence of buildings regardless of the map or faction. It's just really kinda tedious.

Now I don't see the point of getting up in arms about this, but the entire context was "a newb comes to the thread and asks for advice". In which case it's kinda iffy to tell them "do this suboptimal shit because it literally doesn't matter what you do, you will win anyway".

I could start recommending picking Straker, Melodia or Malcom every game just because it doesn't matter because the AI is stupid.

>> No.4767964

>>4763626
I played all three ubi games. 5 was nice in terms of content, but even after several hours of gameplay i was still confused on the map, often missing resources because i didn't recognize them as such.
6 was the greatest of the three, in my opinion, and i spent the most of my time on it. It was just fun game with a feeling of progress to it.
7 got me bored really fast. Haven't really played it enough to say more about it.

>> No.4768209

>>4763209
There's a Fire Resistance pedestal somewhere on the island, as well as a Day of the Gods pedestal. Use both, go to the temple to heal your newly buffed HP and MP to max, then aggro the fireflies carefully so you don't have to deal with all of them at once.

>> No.4768454
File: 272 KB, 640x480, Might and Magic 6.png [View same] [iqdb] [saucenao] [google]
4768454

when is this game going to let me actually fight in melee combat? 3 fucking hours of cleaning out at least 400 enemies that would curse you or toss AoE fireballs dozens at a time. Is this an RPG or is this proto Serious Sam?

>> No.4768553

>>4720342
MM7 was the first one I finished, i liked it so much i edited and printed out my own map booklet to find trainers more easily. This gentleman's lolzy vids encouraged me to try:
https://youtu.be/l6rmG4ZbLTA
Currently playing MM6. These games grip me in a way Dragon Age or The Witcher never have.

>> No.4768554

>>4724204
>>4727337
>>4737258
full wad when?

>> No.4768597

>>4768454
Damn I miss Might and Magic 6. I've been trying to play/finish MM8 for months now, still stuck on the starting island.

>> No.4768918

>>4768454
Sorcerous Sam.

>> No.4768925
File: 269 KB, 118x224, cyborg_demo_animated_x2_by_orzie-d8psxac.gif [View same] [iqdb] [saucenao] [google]
4768925

>xeen faction was cut from succ wars
fuck

>> No.4768931

>>4768454
the early dungeons are spacious and let you kite easier but later on they'll generally be packed tighter and you can't kite as well and melee becomes infinitely more important

>> No.4768983

How is the Heroes chrinicles games?

I never played since it doesnt work in HD mod

>> No.4769031

>>4768983
They are competently made, but they aren't particularly concretely placed in the HoMM chronology. If you really want to play good HoMM maps and somehow don't see the appeal in your usual AstralWizard and Maps4Heroes fare (or already went through it all), you might as well give them a try.

Speaking of maps, I just beat Arrax the Jerk in HoMM2 on impossible. My computer crashes when on the high score screen (I blame Ubuntu), but the final time was Month 4, Week 4 and Day 3. Took a couple reloads and the victory was owed to a 26 Attack Barbarian with multiple shooters and spamming True Ressurect. I never rolled a single Blind or Slow spell in any of my mage guilds, which was just annoying as fuck. A tip I can give is that once you get the Dragon Utopia, you should use the 2 Red Dragons and clear almost everything with them. Also, on Impossible, absolutely FUCK the stupid events where all your resources get stolen. I got my Phoenixes and Trolls delayed to shit because of that.

Still, a nice scenario, just infuriating as fuck when you get your resources stolen a turn before. Going blind no-reload into this scenario isn't recommended, since you can't really control all of the "woops, you stepped into a square, here's a cursed artifact, nigger" events.

>> No.4769715

>>4768454
Basically bows are strong for quite a long time. If you use poison spray and sparks though you can have your melee classes bash things while the casters clean up anything that's left. Eventually things will have strong enough ranged attacks that you need to burst them down. You should start having reasons to get to melee once you get off the first 3 zones (New Sorpigal, Castle Ironfist, Misty Islands) although they still scale reasonably well until mid game.

>>4768597
The teleporter design in the starting zone is dumb, but if you picked up the Cleric you should be able to just walk to the one in the southwest part of the main island and then it's pretty straightforward to the temple and out.

>> No.4769729

>>4768925
thank fuck

>> No.4769797

>>4716542
Necropolis because it's just edgy castle with improved humans and bone dragon instead of bitch of god
fuck the 'egypt-like' undeads in other games like 6 or 7 or i dont remember

>> No.4769881

>>4769797
I actually liked the Egyptian/Mesopotamian influences in 6's Necro because I'm a huge sucker for those themes but the neon green, spider motifs and GODDESS everywhere just soiled it for me.

>> No.4770020

>>4769797
Mind what you say, please.

>> No.4770374

So how about them GEROI TRI

>> No.4770405

>>4756036
This.

It was utterly unrelated with game balance. They just kept the high price from HoMM2

>> No.4770437

>>4768983
just download them as custom campaigns

>> No.4770453

>>4768454
The game essentially reverse the standard mindset. Instead of having strong early melee and weak magic, but then powerful magic and simply lackluster melee, it goes from strong range attacks to absurdly powerful melee by late game.

>> No.4770554
File: 82 KB, 720x509, Fate_weaver_H6_artwork.jpg [View same] [iqdb] [saucenao] [google]
4770554

>>4769881
>neon green
Don't get me started on that shit. That and literal edges everywhere.
>Oh, I need to make an upgraded model of an unit
>You know how HoMM V Necropolis units avoided looking ridiculous because the designers didn't solely rely on neon green and spikes to indicate that the unit is upgraded?
>Well, let me just add some more neon green and spikes every-fucking-where on this spider-lady and vampire between bouts of watching Naruto AMVs

>>4770374
>Гepoи тpи
Fixed that for you.

>> No.4770643
File: 34 KB, 595x618, s8M5cgu.jpg [View same] [iqdb] [saucenao] [google]
4770643

>>4763819
>when autism turns neurotic

>> No.4770663
File: 1.91 MB, 1606x863, Heroes-III-HotA-Necro-Concept.png [View same] [iqdb] [saucenao] [google]
4770663

>>4770643
>when autism turns neurotic
Can't argue with that. Does it look nice at least?
Also, here's another map of mine, this one made to showcase Necropolis.

>> No.4770696
File: 879 KB, 500x400, 1507239379356.gif [View same] [iqdb] [saucenao] [google]
4770696

>>4770663
Tbh I intimately resonate with your style, I also over-analyze and breathe meaning into things most would deem unimportant.

Obviously the level of detail is past professional, fast approaching perfection.
Every bush hosts a spirit, every bend in the road tells a story for those who speak our tongue, though I'm afraid not many do.

Personally, I would add terrain-native monsters and sparse treasure for increased interactivity (although that would no doubt lessen the realistic feel), and refrain from circling the points of interest with roads.

>> No.4770774
File: 1.65 MB, 1606x863, Heroes-III-HotA-Castle-Concept.png [View same] [iqdb] [saucenao] [google]
4770774

>>4770696
>Tbh I intimately resonate with your style, I also over-analyze and breathe meaning into things most would deem unimportant.
Nice to hear someone can appreciate my work for what it is - a deeply personal expression of what I imagined each faction would be like.
But, let's be honest, it IS unimportant. You don't have to know why I decided to make a hole in the palisade next to the gate to enjoy playing the map, but you can easily conclude what may have happened by just looking at the terrain and miscellaneous objects near the hole which would give that map just a bit more meaning and personality.

>Obviously the level of detail is past professional, fast approaching perfection.
That's very kind of you to say but I'd say there are diminishing returns to one's desire to focus on details. For the Stronghold concept (>>4763819) I spent a dozen hours messing with the map editor just to figure out how to make the bottom part of the canyon look like it wasn't just made out of six mountain terrain presets o create the illusion of terrain height by creating a waterfall next to the Stronghold proper. It's basically unnecessary but it was a nice challenge since I've been making small maps on and off since I was 11-12 years old.

>I'm afraid not many do
I would say many simply don't have the time to get lost into their own imagination - daydreaming is a real luxury, even in today's world, and I'm lucky enough to have that kind of time.

>I would add terrain-native monsters and sparse treasure for increased interactivity
I had thought about it but eventually decided against for the reason you just mentioned

>and refrain from circling the points of interest with roads
If you're referring to the one grid objects like Learning Stone, Star Axis etc. well, that was a deliberate choice - they resemble statues one would find in the city and building roads next to the well is logical. Also, have you noticed how Idols of Fortune are always near the city gate? :P

>> No.4771047

>>4716542
>Aesthetics
Barely build Rampart. For whatever the fuck reason most structures in it makes it look WORSE, but if you combine a string of the right building, it scratch this special itch of mine
It is closely followed by Stronghold, because I'm a MASSIVE sucker for the 80s fantasy aesthetics, taken straight out of Conan and its clones. If only Cyclops had a better dwelling, it would be 10/10 aesthetics
>Units
I say Conflux. Fight me. Has its quirks, has its issues, but comes with some of the best units for their tiers and relatively high speed of entire army. Also, doesn't fall for the morale meme.

>> No.4771050
File: 1.70 MB, 230x175, Laugh like there is no tomorrow.gif [View same] [iqdb] [saucenao] [google]
4771050

>>4716542
>1300 brutto
Not sure what's worse. The fact I'm laughing or because the coal mine shaft in the picture is from my town.

>> No.4771060

>>4770554
Yep, same goes for most of H6 units and their upgrades. H5's artstyle might've been hit or miss and the graphics aged horribly but at least the creature upgrades felt right. They were different enough, but didn't make you wonder if you're looking at the same unit. H6's upgrades are either horrible or dull most of the time. Did like how Inferno was more flesh and organs than BRIMSTONE AND FIRE. And some of the weeb units were cool.

>> No.4771702

>>4771050
I earn 1100 brutto.

>> No.4772406

>>4716542
>H1
Knight. In H1 Peasants are actually not completely useless, because they share Slow speed with Archers (so it's not detrimental to have them in your army like in H2) and the battlefields are much smaller, so a Hasted Peasant powerstack is actually quite useful to have sometimes. Knight also has a really nice music and I like the "old guy archers".
>H2
Barbarian. Strong heroes without any obvious dud units, and Ogre Lords and War Trolls are just really fun units - strong and bulky without being OP. I'm always happy to stockpile OLs and WTs on any Barb town I conquer, they make a fast and easy powerstack.
>H3
Fortress, mostly because I was a contrarian/root-for-the-underdog kid and everyone I knew told me Fortress sucked, so I wanted to get good at it and came to a conclusion that Fortress is great. Really fast units, solid heroes, great aesthetic, really powerful on random templates (for lots of Wyverns), good rushdown potential in FFA, I generally always believed HoMM to be a game where you mix and match armies and pick up towns as you go, so any issues with Fortress units being less than robust late-game, I simply deflected by building up other towns if the game necessitated it. I also love easily busting treasuries and utopias with just a few Hydras.

>> No.4772436

>>4769729
nigger

>> No.4772827
File: 73 KB, 480x454, 1491343986453.jpg [View same] [iqdb] [saucenao] [google]
4772827

Is it possible to restart a campaign level and get to the bonus selection screen again in HOMM3?
It seems that "restart" forces me to pick the same difficulty / bonus and I made some shitty choices

>> No.4772902

>>4772827
Reload the victory save from the previous scenario.

>> No.4772950

>>4771702
Unless you are working part-time or removing rent from your salary, it's literally impossible to earn so little. Not even in Polanistan

>> No.4772962

>>4772950
Not him, but that's literally my pay as a Polish teacher in a podstawówka.

>> No.4772970

>>4772962
... which is a part-time, because I doubt you've got 40 hours/week and over 10 years of on-job experience. I assume you also don't come with non-teaching activities nor job in more than one school.
Alternatively, you are being raped.
I'm a cieć parkingowy and I'm making twice as much, shitposting during night shifts and being paid for that.

>> No.4772979

>>4772970
>... which is a part-time, because I doubt you've got 40 hours/week and over 10 years of on-job experience. I assume you also don't come with non-teaching activities nor job in more than one school.
Anonie, ja...
le_adaś_miauczyński_fejs.jpg

>> No.4772983
File: 59 KB, 355x467, comment_wMma58x3aR4vaF0AyczyJftfFKXhlVVn.jpg [View same] [iqdb] [saucenao] [google]
4772983

>>4772979
Welp, at least it's not 777 brutto

>> No.4772995
File: 134 KB, 532x354, what.webm [View same] [iqdb] [saucenao] [google]
4772995

>>4772970
>cieć parkingowy
? ? ?

>> No.4773001

>>4772902
I don't have it

>> No.4773004

>>4772995
Toll booth guy at a public parking.
"Cieć" is probably best translated as "peon".

>> No.4773012

>>4773004
So you are saying a fucking parking guard is earning twice as much as a teacher in Poland?

... which one of you is telling shit now?

>> No.4773030

>>4773012
By law you can't earn LESS than 2100 brutto. That's about 1530 netto. In dollars that's about 428. So it's perfectly belivable the toll booth guy is earning something around that That's actually what 2/3 of all working Poles earn, as the entire economy runs on very low wages and cutting corners with pays.
And in the same time teachers aren't qualified as having full-time job, thus they are not eglible for even getting minimal pay, while their hourly pay sets them up somewhere around 60% of minimal wage.
So both of them are telling truth. Poland simply has fucked up wages and teaching is one of the worst paying jobs, despite being a governmental employment. You can literally earn more as a half-time street sweeper and doing intervention jobs from employment centre than working as a teacher.

>> No.4773041

>>4773030
Teacher here. Basically this. Teaching was my life calling and I live very frugally anyhow, and costs of living here are pretty low if you don't mind not having a car and discount bulk sales in Biedra.
Plus I always get a kick out of the yellowface next to the cross and the coat-of-arms above the blackboard in my classroom

>> No.4773064

>>4773030
>>4773041
And all this relates to HoMM3 in pretty simple way:
Since it runs on all sort of toasters and most of people that are currently in working age played it in the past, it's still one of the most popular vidya in Poland, as everyone can afford playing it. In the past, due to the way how hot-seat is arranged, it was perfectly possible to use just a single PC to play with entire pack of friends. Or just collect pocket change within said pack and rent a PC in an internet cafe for entire day. Win-win.
Aside of course massive hidden poverty, that is.

>> No.4773741

>>4772950
1100 Euro

>> No.4773998

>>4773064
This conversation made me depressed about my future perspectives

>> No.4774046
File: 75 KB, 1123x919, IBOVdeZ.png [View same] [iqdb] [saucenao] [google]
4774046

>>4773741
>Polanistan memes
>Cuts in without being Pole
And then foreigners wonder why Poles always start any sort of interaction with hostility.

>> No.4774121
File: 179 KB, 600x449, 54f34a431493a.jpg [View same] [iqdb] [saucenao] [google]
4774121

>>4773998
I live in Russia and make $430 before taxes.

>> No.4774142

>>4773998
>2007+11
>Still thinking there is any sort of perspective ahead
Top lel.
But honestly, embrace the fact you are living without them and just move on. Otherwise the only alternative is to hang yourself. And I mean it. As the great classic put it: Plans are pointless. Staying alive is as good as it gets.
So just calculate how much are living costs, then find yourself a job that pays at least 15% over that and welcome to the world of the prodctive workforce. If you are still living a dream that you will get this or that degree and it will set you for life or something like that - yeah, about the time to wake up. Same if you are chasing any sort of idealistic dreams. And it's not about being jaded, edgy or any that bullshit. It's just the matter how the job market operates.
I've got Pharmacy Masters. Which means in past 10 years I've worked construction, factory line, gardening, low-echelon IT, another factory line, medical lab, archive, construction, road fixing, accounting, bartender and yet another factory line. Currently I'm working as replacement for an office worker on maternal leave. None of that by choice, but shit job is better than no job. And the only job for people with my education is in heroine and meth cooking, which I kinda don't want to do.

>> No.4774269

>>4774142
And also, on the plus side, even if your job is shit, you can still live for your hobbies or maybe a lucky sweetheart you find somewhere. Use the job as a means to feed your mouth and find happiness elsewhere. And you can always leave abroad to bring fat Eurobucks to your Eastern European shithole of choice, the exchange rate is amazing. My first few jobs were like that and it was risky because of shitty job contractors (once worked a construction yard with no protection whatsoever), but in the end, I managed to save up.

Also learn to cook, instantly cuts on expenses. Living off instant ramen is a meme, the nutrition is non-existent and for the same price you can get, like, a decent potato.

>> No.4774302

>>4774269
>And you can always leave abroad to bring fat Eurobucks to your Eastern European shithole of choice
You mean
>If you can leave, never came back

And if you are from Eastern Europe, but somehow can't cook, it means you are already a privilidged little shit with sizable inherited wealth to back up such lack of basic skills.

>> No.4774435

>>4774121
Not bad for a burger flipping job.

>> No.4774564

>>4774435
Office worker.

>> No.4774593

>4774302
>If you can leave, never came back
If you're on a contract, like a summer job, periodically working abroad is a nice way to start up some small savings here and there. I know quite a few people who used that cash to vastly improve their living standard in good old Polshaya. At least for a bit.

Just whatever you do, don't shackle up with OTTO Workforce and similar companies. I've seen a metric fuckton of Czechs, Poles and Slovaks during my stay in the Netherlands and all of them wanted to feed the OTTO people their cockles.
>The established maximum quota for foreign workers in the Netherlands was around 300, but they brought in like 1500 from all of Europe
>last-minute living quarters switcharoos; the place I ended up in with my bf was infested wtih rat shit and fungus, and any and all pre-existing conditions in the rooms would be counted as if we had caused them;
>they changed a clause in the contract that guaranteed free living quarters for those workers who upon arrival in Holland would not be assigned a job (due to aforementioned quotas) and failed to tell anyone. Some guy racked up a living quarters debt of -216 euros and didn't get *any* work. He was crying when they were shipping him off back to Spain.
>the fire alarm in this fucking place was hypersensitive to absolutely anything so you had to take utmost care when cooking, swatting at the steam to make sure it never reached the ceiling. The fire alarm was loud as fuck and didn't stop until it was turned off. If you triggered the fire alarm, you had to pay for the inconvenience.
>goes without saying, but the owner's name, quite literally, was Janusz.
I loved the little glimpse at Western Europe I had during my stay there, but starting a completely new life from such a position was hard to imagine, and I still have savings from that trip to this day, because I am a cheapskate.
Find a job abroad with contacts from inside instead, and, ofc, watch out for the strawberry mafia.

>> No.4776251
File: 349 KB, 460x346, 15264527466890.gif [View same] [iqdb] [saucenao] [google]
4776251

>> No.4776264

>>4776251
good shit

>> No.4776382

>>4774142
Wow thread got a little bit derailed but sooner or later it would be about slav problems right.

Olski polski is a beautiful country (haven't been there but I know the stories of nature and very kind people) it is shit however that the ecnomic over there is non-existent.
As a dutchfag it is maybe easy to say but your government is really a shithole, corrupt, orthodox? christian and really conservative.

I'm glad we have the EU now because polski government wanted to cut down the last ancient forest in Europe what is downright crazy.

On a other note, it is really bad to hear about the polish people coming here to work and have to live in crowded small places it is really fucked up. However we ain't got that much space left in The Netherlands except maybe in rural Friesland where I live but man living here is a total bore.

>> No.4776386

>>4776382
Also I once met a polish guy who said he worked over like 50 countries already. He was pretty cool guy we smoked joints and drank some beers together and he told me about his crazy work adventures man. Kinda respect that, I also helped him a little bit with his dutch homework.

>> No.4776535

>>4722967
Cast magic arrow and run away

>> No.4776584

>>4776251
What the fuck.

>> No.4778474

Wow I'm saving this thread from page 11

>> No.4779245

>>4778474
You're a hero and I wanna reward you with sex

>> No.4779261

>>4779245
I wish I were him desu.

>> No.4779459

>>4776382
>but sooner or later it would be about slav problems
That's just the way how HoMM3 threads roll.

And the Polish government is most definitely Catholic. In this "retarded Slavic nationalistic use of religion" type of Catholic. They essentially rule third of the country with local Church hierarchy backing them up, as they get into Church's ass without lube and throw mad amount of money on it.
Then Polish Episcopate is confused why church attendance is dropping and popular support for clergy is at all time low.

>> No.4779682
File: 35 KB, 800x682, flat,800x800,075,f.u2[1].jpg [View same] [iqdb] [saucenao] [google]
4779682

Pikeman 10 HP

>> No.4779789
File: 271 KB, 816x639, 901.jpg [View same] [iqdb] [saucenao] [google]
4779789

>>4779682
Centaur Captain 10 HP, 8 Speed

>> No.4779817

>>4776584
How new to HoMM3 are you? This is like... first thing people learn once they stop being newbs. Well, second maybe. Here, grab some, because something tells me you never read it before:
http://www.mediafire.com/file/cqmbkal2agqwycp/Tribute_to_Strategists.docx
http://www.mediafire.com/file/tguni4wyl8fjxio/Tribute_to_Strategists.pdf

I strongly suggest the docx version

>> No.4779832

>>4776386
I've got a reverse story. My university department had a Japanese professor, who, being Japanese, assumed being a professor in Poland works just like in Japan, so you can totally afford having your two kids and home-staying wife tag along with you, provide for them and then also save something on the side.
Boy, he was surprised when he saw his first paycheck. And that already included a bonus for the fact he was a foreigner, so he was still earning a lot more than all the local personel.

>>4779817
Ah, Tribute to Strategists... man, that's ancient knowledge at this point, despite being only a decade old.

>> No.4779889

>>4779817
>How new to HoMM3 are you?
Maybe 15 years into it? Just never cared to cheese the AI like that, the game's easy enough as it is.

>> No.4779991

>>4779889
Different anon and it's not about "cheesing the AI", but ability to raid certain structures ASAP. This does make a massive difference when playing competitively.

>> No.4780005

>>4779889
Also, knowing certain game mechanics also adds another layer to the game, simply because you can plan things ahead against HUMAN opponent while backed by your knowledge of the game.
Best case example: everyone knows Diplomacy is game-breakingly powerful, but most players never bothered to read up how exactly does it work. Or Mighty Gorgons and their stare - by properly splitting your troops, you can wipe out about 1/3 more enemy units than you would with single stack.

Hell, to not even look that far away: there are people who play this game ever since premiere and never noticed you can set up different spread pattern for your units when battle starts.

>> No.4780025

>>4779991
>playing competitively
Yeah, well, I'm not a Slav, so...

>> No.4780257

>>4780025
... neither am I

>> No.4780271

>>4780257
I don't fucking believe you.

>> No.4780385

>>4780025
>>4780257
>people playing heroes 3
>not slavs

>> No.4780397
File: 83 KB, 759x821, costperhp.png [View same] [iqdb] [saucenao] [google]
4780397

>>4716542
Resource management appeals to me, being cost effective, saving, so I like Rampart because with the treasury you can get to infinite money.

>> No.4780908

>>4713223
>Begin Restoration of Erathia, Steadwicks Fall
>Lord Haart starts with Sword of Judgement, Lions Shield and Angel Feather Arrows
This happened to anyone before, putting them in storage as I am not meant to have them

>> No.4780989

>>4779832
Wow man how does this even happen?
Japenese guys are like the asian version of americans? Ignorant and think they are superior or sumthing.

How did it end with this Japenese professor? He thinks now all of Europe are poor slav bastards?

>> No.4781057

>>4780397
Its pretty shitty in WoG when troops cost 50% less at day 7 until you get enough gold income unless you play without this option then again you would need to disable an option that allows you to increase number of troops for certain ammount of money + resources.

>> No.4781071

>>4780989
No, it's not about arrogance or anything like that. See, in Japan, being university professor is like the top tier job you can have. Literally only being a CEO and similar looks better and is paid better.
So he was a regular Japanese guy who asumed that "Hey, Poland is in EU, so it will have pay in accord with rest of EU" and simply didn't check that all sort of academicians, scholars and teachers are some of the least paid jobs out here. And I fully understand his confusiom, because there is something very, very wrong with a country that pays roughtly the same money for someone with double PhD and a worker without even elementry education digging road ditches. It would work if both were paid premium, but it doesn't when both earn pocket change.
Anyway, his assumptions got a quick reality check and after 3 months, he send his family back to Japan, being simply unable to afford upkeep of all four of them. And he had a serious problem explaining fellow Japanese how the hell he was in total for 2 years in Europe and didn't came back rich (since they also followed the same assumption about EU), especially since he was working on university.

And it ended with him returning to Japan, working there on his mother university for a year and returning back with different contract to still teach on my university. He's a pretty cool guy, especially for Japanese academician, but it took him a while to adjust to the retarded financial situation of Polish academia.

>> No.4781073

>>4781057
You do know all the WoG options have a "on/off" setting... right?
I literally disable everything that isn't double construction per day, rebuilding towns, ability to upgrade spawning sites, while also makign guards and units in said sites to stack (so you don't have to collect them each week, but higher tiers are guarded by a fuckload of units to compensate). Everything else in WoG is pointless and/or unbalanced.
My friend usually adds ability to change skill taught by the witch hut (you still need to visit her first), but that's about it.

>> No.4781151

>>4713223
>Shakti
Not even best dongeon hero, Gunnar is best to be honest, gotta go fast

>> No.4781472
File: 3.63 MB, 1920x1050, 742802490290139012903901.png [View same] [iqdb] [saucenao] [google]
4781472

This is the fight that grows boys into men

>> No.4781478

>>4781472
>Not converted .png image

>> No.4781562

>>4781472
Omegalul.

You mean this
https://www.youtube.com/watch?v=zYVSfWxkOGM

>> No.4781837

>>4770774
>create the illusion of terrain height by creating a waterfall next to the Stronghold proper
these are golden

>> No.4782147

>>4772995
The timer is already in the link
https://youtu.be/UvQGZfFl8d8?t=19m41s

>> No.4782436

>>4770663
>reefs over evil fog
Nice. I'm still mad that HotA disabled putting ocean decorations on land for (apparently) no reason.

>> No.4783358

>>4780385
Dutch here, playing HoMM3. But yeah, finding non-Slavs for multiplayer is close to impossible.

>> No.4783464

>Took long break in irritation from Homm 3 SoD campaigns because of the lie that they transfer your heroes across campaigns.
>Autistically saved each one right before ending, so I could write down the stats before the end of campaign.
>Try again, starting with Harvest
>Yog's stats have gone down, has magic skills. No, this is wrong.
>Decide to try to use a hex editor to fix the problem.
>Consult guides for both the use of a general hex editor, and the magic training editor. (links https://gamefaqs.gamespot.com/pc/63965-heroes-of-might-and-magic-iii/faqs/25014
http://heroescommunity.com/viewthread.php3?TID=18817 )
>First step would be to try to fix Yog's primary stats. His old ones were ATK 35, DEF 31 POW 6 KNO 8. His new ones are 12,9,4, and 5 respectively
>Fire up the hex editors
>Tell them to search for 0C090405
>It cannot be found.
>Know I'm doing something wrong
>Have no idea what

Anyone have any tips?

>> No.4783550

>>4782436
>Nice
Thanks man. I tried to make it look like the river was polluted by whatever slurry Necromancers had dumped into the water.
>I'm still mad that HotA disabled putting ocean decorations on land for (apparently) no reason
Yea, I'm pretty pissed about that, too. If I can put land decorations (mountains, trees etc.) on water, why the hell should I be prevented from placing a reef in the middle of the lake decoration?

>> No.4783725

>>4781837
>these are golden
My sarcasm / irony meter is kinda broken so did you mean this in a positive or a negative way?

>> No.4783806

>>4783550
do you have one for dungeon?

>> No.4783857
File: 110 KB, 1200x709, Lorelei.jpg [View same] [iqdb] [saucenao] [google]
4783857

>>4783806
I was thinking of making another one eventually, so why not do one with Dungeon? I can't guarantee when I'll start or finish, but I'll update you on my progress by responding to your post.

>> No.4783978

>>4783464
On Heroes Community they might know, there's plenty of autismal modders there.

>> No.4784027

>>4774593
>bf
You give me hope, brate
:)

>> No.4785134

>>4774593
>watch out for the strawberry mafia
What did he mean by this?

>> No.4785148

>>4781071
I feel bad for this guy

>> No.4785541
File: 246 KB, 416x486, 1510683192439.png [View same] [iqdb] [saucenao] [google]
4785541

>>4779682
>>4779789
master gremlins ranged attack

>> No.4785625

>>4785541
But they do mosquito bites for damage.

>> No.4785634

>>4785625
doesn't matter when you cast expert level bless to get a 50% increase in damage

>> No.4785982

>>4722605
In might and magic series Nighon are the sophisticated, pragmatic, business-like evil dudes. So I'd say they're on par with the Tower in the education department.

>> No.4786119

Why are there no Idols of Fortune on random maps.

>> No.4786140

>>4785634
Um... That still gives them 3 damage max. And they have only 3 Attack, so... yeah, they are one of the weakest units around. If the upgrade didn't make them a ranged unit, they would be worse than Familiars and that's an achievement all by itself.
The fact you absolutely have to buff them to have any use out of them is also a serious issue for me.

>> No.4786295

>>4786140
>to have any use out of them
Jesus, why are we being dramatic here? Ranged level 1 unit is a pretty good deal, even if it's weak and there is no Gremlin specialist to completely bust the early game. MGs let you take on some encounters without losses in the early game, that's their purpose. Most towns don't get much mileage from their level 1 unit past the late game anyhow.

>> No.4786419

>>4780385
Kind of true, not a Slav and mainly play 2. All my slav friends play 3.

>> No.4786470

I wish I could get my enthusiasm for playing Heroes 3 again.

>> No.4786509 [SPOILER] 
File: 392 KB, 1314x599, 1526855842786.png [View same] [iqdb] [saucenao] [google]
4786509

>>4785134
Seasonal work. Picking berries by hand is still a job in EU. It's a peon's job in all regards, and with literal Italian mafia operating in the country, you can get into a pickle.
Being a tax heaven makes the country a good place for a lot of legal, semi-legal and illegal shady shit, like setting up local firms to reduce US tax payment to a fat 0.

>> No.4786519

>>4786419
I guess 2's art is too fairy tale for most of us. Also, pirates, the main purveyors of vidyas at the time, really fucking loved the 3rd game in the 90s.
Although I had a mate who swore by the second game and called us plebes for preferred the 3rd.

>> No.4786637

>>4726903
>>4726794
I wish I had the time and skill to put together a similar game in Unity. I started to do it but I'm not the greatest programmer and I just am so busy.

>> No.4786687

https://youtu.be/qp2_wSqKzqg

>> No.4786694

>>4786687
Man, why is Heores III so popular in Russia?
There's always like 50 of them streaming it on Twitch at any given time.

>> No.4786724

>>4786637
Some Russian guy started to make an Unreal M&M remake but updates stopped in mid March. The project was at a very, very, very early stage.
R I P.

>> No.4786762

>>4786724
I've seen several attempts but they never come to fruition.

Anyone here think about the essence of these games?
Here's my attitude towards making a game in this style: if you took it seriously and had a decent budget you could make it HUGE. I'm talking about TONS of content. It's basically a 3D environment and the rest is all 2D sprites. So you could pack it full of stuff. It's not like Elder Scrolls where you would have to make everything look uber realistic and worry about the latest shaders and rigging, and UV mapping etc. etc.
I think you could definitely market the appeal to even people who are NOT nostalgic about M&M6-8 because it would be more like a tabletop game (compared to Skyrim for example) experience where it's about using your imagination and enjoying the content.
Sorry if I'm just rambling, maybe someone will understand what I'm getting at.
I'm talking about taking the core concept of Might and Magic 6, 7 and 8,
creating an autistic level of content. Art, items, enemies (no pallet swaps), lore, spells, classes, races and of course MAPS.
If you had even a smallish company working full time on that, they could make something much bigger and lush than anything Bethesda could make. But normies would be snobs because of the graphics but who cares.

Personally I would like to see it expanded into almost more mystical sci fi fantasy territory with interplanetary portals and stuff like that too.

>> No.4787470

>>4786295
I'm not dramatic. I'm just pointing out gremlins are really fucking weak. Their only saving grace is ability to shoot, which comes in handy early on, but that's literally it. I'd go as far and say Tower had the worst early game of all factions and is then dragged down by weak-ass low-tier units.
On the plus side you can always just ditch gremlins and replace them with some high-tier unit from other faction or just get yourself Storm Elementals, which are one of the strongest tier 3 unit disguised as tier 2.

>> No.4787474

>>4786509
It's not THAT bad. And it strongly depends on what country you are working in. In fact, seasonal work in Italy was one of the better I've ever had, despite complete language barrier (turns out my Latin was more useful than my English and German combined).
What you should avoid at all costs is employment companies. Not in terms of them being evil mofos, but because they take quarter or third of your pay, you are forced to live in their barracks and have zero choice on what job you are doing locally. This is handy for people with absolutely zero language skills and unable to find a job for themselves, but if neither of those is your problem, then avoid them at all cost.
And roughtly one out of five of those is also a mafia-like scam, running rackets on "employees", so you are basically selling your ass as a temporar slave and getting cucked on pay.

t. Polish historian earning more on picking berries than regular job in the archive. Blessed be my grandma, who taught me all the gardening stuff when I was a kid.

>> No.4787660

>>4787474
Latin truly is the bridge language of Europe.

>> No.4787831

>>4786694
>Game can run on a literal toaster
>Single toaster can allow 8 people to enjoy the game
It's pure economy anon. The exact same logic applies to why HoMM3 is so damn popular in Poland and Czech Republic.
The game hit stores when PC was still a status item in all former Eastern Block countries, but for most of them it was no longer a luxury stuff only filthy rich could afford for their kids. And like mentioned by one of fellow Slavs already pointed out, you could just collect pocket change between your friends and sit for the whole day on single PC in the internet cafe, sharing the fun over playing the game. Add to that SoD's ability to generate maps and you have virtually infinite gameplay from a single game.
Long story short: right timing, great replayability and easy to manage multiplayer requiring just single computer.

>> No.4787873

>>4787831
Add to this the fact that consoles weren't that big (at least in Russia, don't know about the rest of Eastern Europe). Famiclones notwithstanding, they were expensive and barely marketed. Not many kids had them. My family was relatively well-off but I still got the "why do you need a playstation? you have a computer and they also ruin TVs!" treatment anyway. Meanwhile PC gaming culture was already developed due to Spectrum enthusiasts and the like. So LAN parties and internet cafes were the way to play multiplayer, and HoMM was ideal for it until CS and DotA dethroned it. I remember when my mom used to bring an old computer over to our vacation home and kids from all over the village would gather to play HoMM and Worms for hours.

>> No.4788060

>>4787873
>don't know about the rest of Eastern Europe
You can't pirate on consoles, or at least not in reliable way. PC, on the other hand... Hell, I didn't own legal copy of HoMM3 until '12.
And the general stance of "what the hell for you need console, if you have a PC" stands to this day. After all, you are just doubling what you already have, so what's the point?

>> No.4788071

>>4788060
What's the point of buying an original copy of homm3 when you could just re-install it from your pirated copy? Eh?

>> No.4788109

>>4788060
>You can't pirate on consoles
Sure you can. I don't think I have ever seen a licensed copy of any console game until mid-2000s. It was bootleg town even in PS2 era.

>> No.4788159

>>4788071
I never said I bought it. I got a "present" in form of 2 CDs from the official release of SoD. Friend of mine started working back then in mineral prospecting and this is the kind of job that doesn't mesh well with gaming, so he handled over to me his small collection of games when he was moving out.

>>4788109
That's why I specified the PC is superior for this anyway.

>> No.4789135
File: 15 KB, 351x354, 153.jpg [View same] [iqdb] [saucenao] [google]
4789135

>got a month off in about two weeks
>succ wars still not out
If they don't release it in the following few weeks, I'll go mental.

>> No.4789785

>>4787831
Pretty much this. First time I've played HoMM3 (and HoMM in general) was when my pack was bored, it was raining and one of the guys proposed go playing games in local internet cafe. We then spend each Saturday afternoon doing so for next... 5 years? 6?

>> No.4789895

>>4786694
Not sure about Russia, but in Poland it was due to the release by CD Projekt. Combining all the traits already listed about the game itself, it also had a Polish translation, which was a big deal back then: if your game was translated, it almost instantly was a smashing hit, as your potential player base was growing ten-fold

>> No.4789997

>>4781472
>>4781562
Gonna be honest: Anyone finding himself unable to get back into HOMM3 due to this kind of meta-game?
I don't want to play like this, but at the same time I can't play this game "normally" without thinking of this sort of play style.

>> No.4790017

>>4789997
Honestly, the big trouble I have getting back into Homm is more about the strategic map, not the tactical map. I get this odd feeling of discomfort early in the game when I'm not sure where to send my main hero. I'm irrationally scared of wasting movement points and not moving in exactly the most optimal route to grab the most goodies as quickly as possible.

>> No.4790331

>>4789997
Just select the maps that don't impose this sort of playstyle on you. Most of the classic maps bundled with H3's release don't require you to play like this.

Unless you take issue with simply microing units and playing efficiently, which everyone does to an extent, in which case I have no idea what to tell you other than "you don't like the game (anymore)".

>> No.4790334

>>4789997
For me it's simple. Most of my friends don't know meta, despite playing for over 15 years (some even more). So when I'm playing with them, I'm just doing it as casual as possible, because the whole fun comes from 7 guys playing against each other.
When I roll on some tournament, I usually have a sheet with most important equations and data at hand, playing meta ruthlessly.
And against AI, I usually mix both - enough meta to still win, but not enough to just trash the AI.

>> No.4790405

>>4789997
No. Single player (even on impossible) doesn't require playing super optimally & perfect micro every turn.

>> No.4790459

Not sure if it's the right place to ask, but I don't know Russian, so I would be unable to ask in the right place in the first place.
Anyway!

In WoG, one of the options allows to build 2 times per day. Does AI use that or not?
Because if it does, it's great. If not, then it's kind of a bummer and breaks the game completely, as you are growing twice as fast

>> No.4790513

>>4790017
Nice mental problem, friend.

>> No.4790524

>>4790459
> I don't know Russian, so I would be unable to ask in the right place in the first place.
I think heroes-world.ru has an English sub-forum, but thanks for keeping this thread alive.
>>4790334
>most important equations and data
What are these?

>> No.4790543

>>4790524
If Tazar/Crag/other heroes with skill bonus based on level aren't banned, I need to have the equation for them, it makes me feel comfortable. The equation is universal and I technically have it memorised years ago, but it just feels better to have it in front. Then there are notes about unit placement for optimal performance if it's random pick tournament. I also like ot have the percentages written, so I don't need to remember skill probability for all the different classes. And all the weaknesses that I tend to overlook despite playing ever since SoD came out, like which spells hit harder who.

>> No.4790617

>>4790543
>Then there are notes about unit placement for optimal performance if it's random pick tournament.
What do you mean by that? On an unrelated note, do you play HotA?

>> No.4790940

>>4757478
You can do it in the DOS version too lol

>> No.4791018

>>4783358
He man I'm also Dutch.
We can play a multiplayer game maybe one time?

>> No.4791223

>>4790617
By random pick I mean randomised starting faction. By unit placement I meant the best slots for each AND best "spread" (you know you can set up how your units are spread on the battlefield... right?). And those are also situational, so it's more than "single best pattern" for each faction.
In other words, if it's random pick and I end up playing as Inferno, I want to have a prepared pattern for optimal unit placement and spread, rather than having to memorise those, as this only matters on high-competitive level and thus isn't something I pay much attention outside tournaments.

>> No.4792516

>>4790334
>>4791223
Let me get this straight:
You are playing HoMM3 competitively. On tournaments.
... can you do the Slav squat?

>> No.4794243
File: 195 KB, 682x695, RollYourHOMMWaifu.png [View same] [iqdb] [saucenao] [google]
4794243

>>4713223
Gentlemen...

>> No.4794615

>>4794243
Rollin

>> No.4794648
File: 239 KB, 1024x455, archadgel.png [View same] [iqdb] [saucenao] [google]
4794648

Castle best town. Inferno worst town.

>> No.4794663

>>4794648
Correct in every aspect, except one, Fortress is better.

>> No.4794928

>>4794243
They're all ugly.

>> No.4794930

>>4783464
Which hex editor did you use? Were you following the gamefaqs guide for memory editing or did you try to edit your save file?

>> No.4795102

>>4783464
I can help you with memory editing of HoMM. It's simple using tools like ArtMoney. I can edit stats, skills, troops, spells, items, movement and SP.

>> No.4795162

>>4794648
If you mean most powerful, than Necropolis & Conflux are the strongest, they are usually banned in MP competitions. After Necro & Conflux the strongest are Castle & Rampart, in my opinion.
Inferno is the weakest town, true.

>> No.4795406

>>4794663
Fortress? Are you sure?

>> No.4795437

>>4794930
>>4795102
I took >>4783978's advice and posed my problem to the Heroes Community; and got it fixed up. My earlier failures were with Magic Edtior (which I still have no clue how to use properly) per the Gamefaqs guide, and then a direct editing of the save files with HxD editor. That failed because at first I did not realize that the Homm saves are actually compressed, and you need to decompress and recompress in order to edit them successfully. I've since managed that and gotten moving again.

Thank you both for the offer, but I no longer need help.

>> No.4795649

>>4794648
Castle's cons are pretty severe
>Mage guild capped at tier 4
>Heroes are mostly so-so
>Almost guaranteed First Aid AND Navigation
>Expensive af tier 7
>Takes a metric tonne of wood to build things
>One of the slowerst factions

>> No.4795681

https://www.youtube.com/watch?v=G-x2sLm-Dv8
What do you think about it? It reminds me of the waiting theme from the original HoMM.

>> No.4795706

>>4795162
>they are usually banned in MP competitions
That's a meme. To play with all towns allowed, you just bid for them or play HotA.

>> No.4795780

>>4794615
Lucky bastard

>> No.4796083

>>4794243
Let's go baby

>> No.4796165

>>4795406
>Be Castle
>Take week to get to Fortress town
>Wish I took Pathfinding
>Fortress already hired a countering army
>Fuck.png

>> No.4796659

>>4796165
Use roads.

>> No.4797431

>>4795681
Pretty cool, good to see they're posting more stuff now. Gives me hope for the release happening sooner rather than later.

>> No.4797472

>>4795649
>Mage guild capped at tier 4
so is most town's. not like you build tier 5 that often anyway

>Heroes are mostly so-so
so hire a hero of another faction. mullich, tyris, orrin and loynis are all good

>Expensive af tier 7
it's also the most powerful town-built unit in the game that you can farm from conservatories

>Takes a metric tonne of wood to build things
actually castle's wood costs are middle of the line and lacking wood is rarely a problem

none of these drawbacks really outweigh just how good castle's unit lineup is

>> No.4797479
File: 14 KB, 300x305, 851f633cf52d93a51860fa35c3434bbb.jpg [View same] [iqdb] [saucenao] [google]
4797479

>>4795649

>> No.4797813

>>4795706
>I never in my life participated in HoMM3 tournament: The Post

>>4797472
>Can't build tier 4 MG
>B-but you don't need it anyway!
>Heroes are shit
>B-but you can hire from other factions!
>Tier 7 has disparingly high costs of building and hiring
>B-but it's worth it!
>You need to pay up-front large amount of resource
>B-but other factions have similar final costs, never mind divided into smaller chunks!
Truly, the ultimate power of Castle.

And since I'm different anon, my own batch of reasons why Castle is lackluster:
>Useless Grail, as you start with Leadership/are guaranteed to end up with it anyway
>Useless basic form of all units sans tier 6
>Slow units
>Strong reliance on magic, without actual skills or spells to support that
>Even if tier 5 is ignored, spell selection and probability for MG is shit anyway

There is a lot of glitter all over the place, but Castle as a whole is the very definition of mediocre. Not bad, not good, not average. Mediocre. And hero that makes it viable is by definition banned.

>> No.4797815

>>4797813
*tier 5 MG

>> No.4798448

how do you build Stronghold 1-7

>> No.4798490

>>4716542
Dungeon. Alamar and Jeddite > Shakti though. 2nd comes Tower I guess, but what makes Tower less likeable is that their heroes are really lacking somehow compared to Dungeon.

>> No.4798523

>>4797813
>Can't build tier 4 MG
>B-but you don't need it anyway!
you lose a slight chance to get dimension door, but most of the time you'd get elementals anyway. it's a drawback, but not a major one, some factions don't even get 4 floors

>Heroes are shit
Castle's hero selection is pretty average, but heroes don't make or break a faction since yes, you can easily hire a hero from a different faction on day one (and Valeska, Adel and Loynis make decent secondaries).

Only thing that really matters about factions is units (halberdiers, marksmen, crusaders, champions and archangels are all amazing and are best or second best in their respective tiers), unique bonuses (stables is solid) and affiliated magic school (water is second best). anything else is always situational

>B-but it's worth it!
it literally is, archangels are cost-effective especially if you consider that you can sometimes get angels for free and starting from a certain point you're getting effectively twice the amount of archangels due to their resurrection ability

>You need to pay up-front large amount of resource
only castle building that requires a massive amount of wood is the cavalier dwelling and considering most how other factions' level 6 requires special resources, that's a fair tradeoff

>Useless Grail
you'll actually build the grail maybe once in a 10 games, and most of them are very situational.

>Useless basic form of all units
perhaps the same could be said of most other units in the game

>Slow units
fair, but not really an issue once you get to champions and angels

>Strong reliance on magic, without actual skills or spells to support that
Water is the second best magic school, with access to Clone that complements archangels very well

There's a reason why Castle is one of the most picked towns, all of these contrarian nitpicks become irrelevant once you break your first conservatory. Dungeon is mediocre, Castle is like the third best after two outright broken towns

>> No.4798540

>>4798523
>you'll actually build the grail maybe once in a 10 games, and most of them are very situational.
Not the other guy, but seriously, who cares about that third ability anyway if you do get the grail. 5000 gold a turn and all that extra manpower should be more than enough to win just about any game. I've only once in my life played a game where I won against another human after he got the grail, and it was this ridiculous fluke win.

>> No.4798579

>>4798540
>who cares about that third ability anyway
>20% bonus to necromancy
>All spells unlocked
>Whole map revealed
>+10 Attack and Defense, making it impossible to besiege
>Fucking imp week forever
Gee, it's almost like you are playing with shit-tier factions getting shit-tier bonuses.

>> No.4798582
File: 13 KB, 400x400, missing.jpg [View same] [iqdb] [saucenao] [google]
4798582

>>4798523

>> No.4798594

>>4798523
Also, why you are even bringing Dungeon?
Fortress is better. Stronghold is better. If you don't mind over-reliance on magic, Tower is better. Of course I'm not even going to mention Necropolis and Conflux, as you are aware they are broken.
So out of 9 factions, Castle is beaten by 5 without even trying and it can be still contested by Dungeon you brought yourself. Sounds like a fucking mediocre faction to me, but oh well, that's apparently just contrarianism speaking, rather than the simple truth it's fucking mediocre due to listed reasons

And pro-tip:
If something is disparingly expensive, it means it's not worth the price. Ever heard about quality to price ratio?

>> No.4798601

>>4798594
Oh, and how could I forget - Rampart is better too.

>> No.4798687

>>4798594
Fortress is very fun and it's my favorite town, but it's not really better than Castle in any way (and almost everything you said about Castle applies to it - only level 3 magic guild, most units suck until upgraded, very bad heroes except Tazar). Stronghold is only better in early game when you rush behemoths, then it falls off fast. Tower is perhaps the shittiest faction barring Inferno, too expensive to develop, worst heroes, mediocre units save for Naga Queens.

Everyone has been saying Castle is among one of the best towns since release and if you look up online ladders, it is the most picked town. You're really being contrarian about a faction in a videogame that's been talked to death decades ago

>> No.4798703

>>4798594
>>4797813
For how long have you been playing this game?

>> No.4798709

>>4798687
cont

>If something is disparingly expensive, it means it's not worth the price. Ever heard about quality to price ratio?
Archangels aren't "disparingly expensive", they are quite cost-effective especially due to their ressurection ability. They beat every other tier 7 one-on-one, they are the second fastest tier 7 after Phoenixes, and they can ressurect eachother. Only Phoenixes really come close to how effective Archangels are.

>Rampart
Rampart is good for dominating early game with Grand Elves, building a Treasury then developing a different town. They don't stand out at all except for their economy and their units except Centaurs and Elves are nothing special.

>> No.4798729

>>4798687
Not him, but I think I got his logic, at least judging by the listing of factions better than Castle:
Fortress and Stronghold are designed as clear Might factions, while Castle has an awkward split between Might and Magic, not being really good in either and instead being an in-between.

And I'm not sure if appeal to... popular authority I guess is the best way of proving points. Castle ain't as bad as he paints it, but it ain't popularity contest either. Everyone plays Tower up here and somehow it's not considered top faction.

>> No.4798776

>>4798687
>Tower is perhaps the shittiest faction barring Inferno
>3 shooters
>Spells up the noose
>Golems
>One of the best Grails, best in case of tournaments
And worst heroes are from Inferno by default. After them are Druids (as a class) and then Tower.

>Everyone has been saying
Seriously? That's all you've got? You are seriously trying to intimidate me with "b-but people says so!"?
It's really you being unable to even fucking properly defend your favourite faction.

>>4798703
Since '03

>>4798709
>Rampart
>nothing special
>Treasury
>Tier 1 is tier 2 in disguise
>Grand Elves
>Great hero selection
>Including Logistics specialist
>Great spell selection
>Units resiliant as fuck
>Has dragons
You were saying something about contrarians?

>> No.4798828

>>4798776
>Towers
Three shooters, of which Gremlins fall off very quickly, Archmages are average and Titans are expensive, worthless before upgrading and average statwise as far as level 7s go. Tower's heroes are by far the worst since even Alchemists are heavily skewed towards magic stats and worthless skills like EE. Inferno's are better. Grail is barely an argument since you're more likely to find an observatory than actually build a grail in a given game. Golems are slow as fuck and are garrison fodder

>Rampart
Rampart's unit selection past level 3 isn't really great and the dragons are mediocre. You get your Kyrre and Treasury and preferably focus on developing a town with better units.

You keep bringing up tournament play but ignore the expertise of autistic russians who have been playing for longer than you have. Here's the truth, what you said barely even matters in tournament play since the game devolves into using different factions and amassing creatures from caches very quickly. Castle is always a top pick due to a strong early game with pikemen, marksmen and griffins, and the ability to upgrade angels from conservatories. Everything else is not that relevant

>> No.4798998

>>4798828
>what you said barely even matters in tournament play since the game devolves into using different factions and amassing creatures from caches very quickly.
Hence why Rampart is so popular because everyone enjoys rolling over a Crypt in 1/1/1 with Ivor and GElves and why Tower is not so popular because killing full Crypts is a shitshow and you can't do an easy Dragon Utopia without taking a lot of losses in the meantime.

>> No.4799129

> Grail special effects are relevant and not autism.
> Castle is bad because max MG lvl is 4. Stronghold and Fortress are better than Castle, even though their max MG lvls are 3.
> Seriously using "golems" as an argument for Tower.
> Castle is too expensive, too slow and heroes are bad, Tower is better! Tower has 3 shooters and fast golems, Tower beats Castle!
No, Tower is also very expensive, heroes are worse than Castle (and no archery for shooters), at 200% difficulty Tower has problems even building magi dwelling early, while Castle has excellent marksmen and can build griffins, swords and cavaliers without special resources. Archangels > Titans. Castle 2 shooters + Archangels > Tower 3 shooters. Oh, and griffins > golems.

>>47986870
> Tower is perhaps the shittiest faction barring Inferno, too expensive to develop, worst heroes, mediocre units
True.

>> No.4799136
File: 12 KB, 582x386, overhead.jpg [View same] [iqdb] [saucenao] [google]
4799136

>>4798579
Next to the money and the troops, they're all insignificant. If you can't win with the Grail, you should quit Homm forever.

>> No.4799150

>>4798579
>Whole map revealed
To be honest senpai, unless you manage to deduce the grail location from the first two obelisks and it's right near your starting zone, I don't think it's much of a bonus since by the time you find most of the obelisks the map will already be revealed.

>> No.4799737

>>4798828
Not the guy you are replying to, but are you sure you aren't just blatant Castle fanboy? As in - no matter what faction is mentioned, it's all irrevelant for you (and Rampart is fucking strong), but whatever is mentioned bad about Castle is irrevelant too and all the minor advantages it has are bloated out of any proportions.

The real situation is simple:
If you ignore broken Conflux and Necropolis, there is no such thing as "best faction" or even "one of the best faction". Because everything that isn't Inferno is nicely balanced out.
So in the end it's possible to point out the worst faction with ease, but impossible to make any sensible stratification of "in-betweens", as they are entirely dependant on personal, subjective choices.

tl;dr you are both wrong

>> No.4799741

>>4799136
Also not him, but the Conflux and Necropolis bonus is so broken it's not even funny. Necro is at least somewhat passable and becomes an issue only if the Necro player has all three items granting bonus/Cloak of Undead King, as that gives you 90% necromancy.
Conflux's Grail meanwhile gives you ALL spells. Including stuff that normally is not even possible to get as Conflux.

But yeah, other bonuses are pretty much meaningless, as by the time you will get Grail you will be better off anyway.

>> No.4799765

I don't understand why you guys arguing so much about this.

It's settled science:
https://www.strawpoll.me/14728058/r

>> No.4799771

>>4799765
>Settled science
>Brings straw poll rather than simple data chart covering all the different reasons why Inferno is shit
No wonder the other anon was using popular appeal as an argument.

>> No.4799772
File: 230 KB, 640x480, wizardswarriors-05.png [View same] [iqdb] [saucenao] [google]
4799772

>>4726794
Wizards & Warriors

>> No.4799773

>>4799772
He asked for GOOD M&M thou

>> No.4799776

>>4799773
WIZARDRY VIII

>> No.4799778

>>4741368
Why is Fortress so maximum comfy

>> No.4799781

>arguing whether map reveal matters when View Earth/Air exist

>> No.4799782

>>4799776
... and new
That game is older than average 4chan poster

>> No.4799783

>>4799781
You would be surprise how many people don't know what utility spells even do.

>> No.4799787

Stupid question. Does HotA comes with "modular" options like WoG, so you can turn off everything you don't like, or all changes are mandatory?

>> No.4799789

>>4799787
all change MANDATOR, cyka bliyat

>> No.4799790

>>4799789
Then fuck that mod and fuck everyone who wanks about it

>> No.4799793
File: 22 KB, 600x400, 15401036_332291093824158_3103298688278176433_n.jpg [View same] [iqdb] [saucenao] [google]
4799793

>>4783857

>> No.4799794

>>4799793
>Not making it Swordsman vs Crusader
You had one job. ONE.

>> No.4799796

>>4799773
>>4799772
Right, it's great, not good

>> No.4799802

>>4799794
>>4799793
It's easier for normies to understand it like this though

>> No.4799806

>>4799802
>Barely any difference between units is more understandable than some lame-ass swordsman in rags vs badass knight in armour

>> No.4799813

>>4799790
I deklaruyu nuklearnya voyna on you

>> No.4800367

Hello where are the new posts

>> No.4800492

>>4800367
I guess the shitfest over Castle died out and so did the interest in the thread.
Besides, we are almost at bump limit anyway.

>> No.4800523

>>4800492
Speaking about that shitfest, I did a numerical evaluation in the meantime and want to throw my two cents into this now
Rampart has a big enough edge over Castle to call it better. Not much, but it does play out in the long run. Even if we ignore a superior Rampart hero selection, there are still units with a lot of useful skills.
So unless you are actively raiding conservatories (something that your enemies can do too or can be simply agreed upon as banned), you will end up with noticably weaker army by the time 4th month rolls in. Since conservatories can only provide finite number of extra angels, this can be also an issue on smaller maps, as there won't be just enough of them to make up.
But really, it just boils down to play-style. The final difference, while noticable (and with each month more and more so) can be still worked around with skill and better strategy. If I had a choice, I would play Fortress myself anyway.

>> No.4800532

What would you change in HoMM3 multiplayer design to make it more multiplayer rather than 'single player vs ai until that final battle'?

>> No.4800624

>>4800532
I don't know if it's technically feasible, but you could do something so that any time you attack a neutral stack, one of your opponents (possibly selected at random) actually commands the neutral force, down to splitting up stacks if necessary and maneuvering around. It would make blowing down the AI stacks and creeping in general way, way harder.

>> No.4800707

>>4800624
Already implemented in one of the mods, I think it's in HeroesWorld rules mod?

>> No.4800842 [SPOILER] 
File: 38 KB, 600x400, 1527370857965.jpg [View same] [iqdb] [saucenao] [google]
4800842

>>4799793
>implying

>> No.4801823
File: 508 KB, 406x268, 1506139412405.gif [View same] [iqdb] [saucenao] [google]
4801823

>>4783725
It really does look like water is going down like a waterfall and its seriously awesome. Keep up the good work

>> No.4801837

>>4770774
what map is this?

>> No.4801934

Since the thread is on it's last leg... Is it possible to run SoD with WoG? Would fucking kill to have few options from WoG in the campaigns.

>> No.4802041

>>4801934
You can install WoG over SoD but the campain selection screen will display WoG, RoE and AB (which probably crashes the game).
The best you can have is playing SoD as custom campaigns.
http://heroescommunity.com/viewthread.php3?TID=23213&PID=483626#focus

>> No.4802128

New thread: >>4802126
New thread: >>4802126
New thread: >>4802126