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/vr/ - Retro Games


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4708309 No.4708309 [Reply] [Original]

>vanilla
>dc
>dc:dse
which one?

>> No.4708387

Original DC. It has everything vanilla has (almost, I believe Standard mode has slightly more ink ribbons than vanilla RE1, as well as auto-aim) and more, but none of the awful music of Dual Shock.

>> No.4708403

>>4708387

This.

I have the original long box release as a collector's item, but the regular DC is the best one. Has the cool shit plus Arrange mode, which is awesome, and the original soundtrack.

>> No.4708406

REmake

>> No.4708413

>>4708406
This.

>> No.4708454

>>4708406
/thread

>> No.4708548
File: 2.63 MB, 2048x1152, cod.jpg [View same] [iqdb] [saucenao] [google]
4708548

>>4708406
Oh my Cod!!!

>> No.4708663

>>4708309
i always thought this was a weird cover
the guy doesn't look like the mc and there are tarantulas; sure they're scary, but the game is about zombies

>> No.4708670

>>4708663
This is the cover from the comic. The guy on the cover isn't Chris; it's Richard (the guy who dies by snake bite).

>> No.4708674

>>4708663
The Japanese art is bedder.

>> No.4708767

>>4708309
dualshock dc with music mod

>> No.4708783
File: 13 KB, 350x322, 1505480354467.jpg [View same] [iqdb] [saucenao] [google]
4708783

>>4708663
>game about zombies
>l-let's put spiders on the cover!!
GENIUS!

>> No.4708827

Not part of the list but I actually prefer the Saturn version, mainly for the controller and the fact that it has a lot of interesting extras like the battle mode.

>> No.4708964

>>4708663
The real question is: what on earth is that gun he's holding?

>> No.4708989

>>4708406
That's an almost totally different game though. Not an alternate version. And besides that, it's not as good as the original, unless you're easily won over by graphics.

It's slow as shit and makes most people's complaints about tank controls into actual problems.
A lot of the puzzles are just the same as in the original game, but with extra layers added (real creative, guys).
Zombies barely react to being shot, making it a pain in the ass to pop em a couple times and run by while they're stunned. Which drastically limits options in a lot of places.
Crimsonheads are an odd inclusion, because they come prior to the hunter reveal, but are more dangerois and actively attack a lot more aggressively, making hunters a breeze in comparison and lose all their thunder.
Besides the fact that crimsonhead "managment" takes a lot of balance away from the game, because you're forced to either carry around extra shit to burn them with, or waste shotgun shells to pop heads, when the shells could have been saved otherwise.

IDK, it's not a classic, like the first 4 games are. Hell, even RE0 is a better game.

To me, REmake is more like Dino Crisis: it's dark and moody, but has every random thought they had during development crammed into it without any thought about balance at all.

And yeah, i know it's an unpopular opinion and tons of folks will jump down my throat over it, but fuck it. I'm not a fan of REmake.

>>4708309
You forgot about Deadly Silence.

Personally, I like every version (yes, even dual shock), but the best one overall IMO is the original US release with no auto aim, every enemy is slightly harder to kill, there's slightly less items and all that. It's nore of a challenge, without becomming a pain in the ass.

>> No.4708993
File: 203 KB, 528x528, 1434258808182.png [View same] [iqdb] [saucenao] [google]
4708993

>>4708964
It's a machine shotgun.

>> No.4708995
File: 2.96 MB, 480x360, 1511713391004.gif [View same] [iqdb] [saucenao] [google]
4708995

>>4708663
>and there are tarantulas; sure they're scary, but the game is about zombies
False. The game is about a viral outbreak that causes organisms to mutate. There are, in fact, tarantulas in the game.

>> No.4709073

>>4708663
>>4708783
Did you assholes even play the fucking game?

>> No.4709094

>>4708663
>>4708783
Zombies are cannon fodder enemies that are usually replaced by some unholy abomination about halfway through the game.

>> No.4709096

>>4708989
I think all your complaints all boil down to "git gud". Yes REmake is considerably harder than the original RE, that's pretty much the point. Original was piss easy compared to some of the later entries like 0 or CV.

>> No.4709180

>>4708309
REmake

>> No.4709926

>>4708309
I love the old cheesy B-movie FMVs and voice acting, and the chunky 3D graphics has grown on me a bit, but modern 3rd person games have made me soft and fat, so I say HD remake, mostly for movement.
I heard the old DS port was supposed to be pretty good, but I don't think it has the hokey live action and voice acting from the original, so I think I'll pass.

>>4708406
I like it very much, I'll sit down for a playthrough every now and then, and though it has many improvements, the lack of previously mentioned ham and schlock is a negative, kind of.

>>4708964
It's a pastiche of a bunch of things:
>stock, receiver and grip of an M16A1, basically the ass end of one, but without the sight/carryhandle
>front end looks like some indeterminate shotgun, could be either a pump or autoloader, there's a rear sight, and a front sight
>both these ends are joined together by a middle section which very vaguely looks like it could be made by the receivers of an Uzi smg and the magazine well of an FAL battle rifle (maybe?), sans magazine
>the rear and forward sections look like they kind of just phase together vaguely with the middle section in some really unclear way, solid details fade into each other
It's as if Dr. Brundle took a pile of guns and put them in his teleporter to see what would happen.

I would have just picked one gun and gone with that, but I guess it mirrors bullshit movie posters for B-movies where the hero is holding some kind of crazy amalgam gun (that often isn't even in the movie), so I guess it fits in one way.

>> No.4711018

C'MON!

>> No.4711023

Saturn, because Saturn rules.

>> No.4711085

The Japanese PS1 version with the cheesy J-rock song and alternate credits sequence showing your characters being devoured is my favorite.
https://www.youtube.com/watch?v=Hyn4C4Bw8B0

>> No.4711145

>>4708989
If we're talking unpopular opinions now, guess I'll give mine. Resident Evil 2 is the worst classic style game.
REmake > 3 > 1 > 0 > code Veronica > 2

>> No.4711345

>>4708309
>vanilla
>it's the basic bitch version
>DC
>has arrange mode, auto aim
>DC DSE
>DC but has amazing music
>deadly silence
>lower res backgrounds, much nicer models, much nice textures, new alt costumes, rebirth mode, master of knifing mode
>saturn
>has new not-hunters, battle mode minigame
>PC
>skippable door transitions, 2 new unlockable automatic guns, moddablity
>REmake
>a meme

>> No.4711391

>>4711145
Resident Evil 2 used to be my favorite but original Resident Evil is kinda winning me over. What don't you like about 2?

>> No.4711414

>>4708989
You think re0 is better than remake lol. There is no saving you.

>> No.4711439

>>4711414
Not him, but I personally find REmake to be overrated and probably tainted people's perception of the series.

>> No.4711484

>>4711391
It's the least atmospheric, i don't like the location and I hate all the main characters except Leon

>> No.4711585

>>4709073
I did. It is literally lets put several hunters in every room: the game in the second half. Jesus Christ I have ptsd from that shit.

>> No.4711679

>>4711585
you'd hate arrange mode then

>> No.4711928
File: 70 KB, 1000x1000, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
4711928

>>4711414
Different guy, but what'd y'all think of RE0?

Like, basically all other RE games have made me want to replay them after beating them, but after I beat it, my immediate impulse was just "Well, I'm done with that, let's play something else."
I didn't dislike the game, but like I just felt, I only had to play it once.
Like, Rebecca is cute as fuck, and there's a fair few things I think were kind of novel and interesting (controlling the second character with the other analog is something I've never seen before, it kinda impressed me even if it isn't actually necessary/relevant for most of the game).

>> No.4711951
File: 251 KB, 623x1000, d566716716890222fd01f9da975505f6.jpg [View same] [iqdb] [saucenao] [google]
4711951

>>4711928
>Fuck, I posted that without finishing it (not quite awake yet).

I guess maybe the puzzle solving and exploration wasn't as good as the other ones. I didn't dislike the leech guy as a villain, but the plot wasn't quite as interesting, being an offshoot of the first game/REmake's plot.
It doesn't have the same murder mystery angle.

>> No.4711997

>>4711928
honestly? I would've enjoyed it if it weren't for the lazy enemy design, the infuriating puzzles, the entire inventory system, and the ugly gun models

like, one dumbwaiter puzzle is enough, but one significantly longer, more complex one? both shotguns look ugly as hell which is pretty disappointing for an RE game, and some of the enemies were just... animals. but big.

wow, it's a bat. and a centipede. and a scorpion. and a frog. and an earwig. but they're all biiiiiiiiig. it's pretty lame, really

>> No.4712026

>>4711414
REmake is just not a great RE in general. It's RE's grimdark, edgy younger cousin who tried WAY too hard.

It doesn't even fit the tone of the rest of the series at all. Go from one goofy, campy game after another, each more over the top than the last, even including a crossdressing, sister obsessed weirdo as a bad guy, and then BAM: dark, serious, moody, blah.

It's like RE suddenly aimed directly at the teenage audience over all else. and you retards ate it up.

It's slow, it's hard just to be hard, going as far as to include special snowflake gameplay elements never acknowlwdged again just to make it even harder and fuck up balance, it's not fun to play at all...
It's got none of what makes the other 5 classic RE's so great IMO.
RE0, mediocre as it is, is at least mostly in keeping with the rest of the series. Dress wearing, bad singing, leach mutant bad guy. THAT'S the RE I love.

don't like my opinion? IDGAF. Period.

>> No.4712028

>>4711928
The main issues with RE0 are that it reuses a lot of puzzles from other games and the last third of the game is effectively a hallway that railroads you to the last battle.

It's not a bad game by any means, and I actually enjoy the first part of it a lot. But I replay it the least for those reasons.

>> No.4712089

>>4712026
The goofy shit is good in small bits, but the fact that each game got sillier than the last is why REmake was such a breath of fresh air, it took itself seriously. In fact, code Veronica is nearly unplayable for me cause of all the dumb over the top stuff in it.

>> No.4712123

>>4712026
Lol

>> No.4712143

>>4712026
Your argument is centered around how the game has a serious atmosphere/tone to it and how it's challenging. Are you trolling right now? It certainly does feel different than the other classic RE titles, but I don't think that makes it bad...quite the opposite in fact, as another anon said, it is a breath of fresh air. It's dark, it's spooky and it's serious. It is quite literally a masterpiece and a candidate for one of the best video games ever made.

>> No.4712154

>>4712026
I prefer the original too but for almost exactly the opposite reasons. I think REmake's goofier than, or at least as goofy as, the original. The depiction of Umbrella shifts as the games go on: in the first one they're basically just this anonymous company up to some shady shit in the woods, then by the time of REmake they're this globe-spanning ancient conspiracy with bases and castles across the globe and nobility rulers and all sorts of shit. The scope gets too big, it's not a relatable scenario anymore.

The dialogue and graphics are less campy in REmake but it also adds crimson megazombies and Lisa Trevor's dungeon and shit, it's still pretty fuckin campy.

>> No.4712161

>>4711928
I love 0, but still think that it is retarded. Rebecca is great and so is Billy. They make a good team. The game would have been SO MUCH BETTER though if you were able to choose to play as either Rebecca or Billy in the same way that in REmake you chose to play as either Jill or Chris. The forced "co-op" shit is painful. I can't stand babysitting the AI and have to micromanage their bullet consumption. There are rooms where it makes more sense to run in with just one character and clear it before bringing the other character. There are hallways where you just want to dodge something but have to do it twice because you do it once with each character. That L shaped hall in the treatment facility with the leech guy really comes to mind. It is fucking painful.
Dropping items is fine I guess, but the backtracking is annoying. The monsters as someone else said are literally just animals but bigger. It's dumb lol. The best part about 0 IMO are the settings. The train is dope, the training facility is great, the lab is cool, the treatment facility, etc.

>> No.4712217

>>4711951
Fucking Jesus do I want to bend her over a desk.

>> No.4712249

>>4712154
Yeah, REmake might put on more serious airs, but it's still the same basic premise and it's still goofy as shit if you just stop and think about it.

It doesn't have the delightfully campy live action intro with the rock music, and Chris lighting a smoke like a fucking badass, but the location is still a fucking wildass Haunted Mansion themepark attraction of death.
There's still all these contrived keys and puzzles that nobody in the world would ever put in a house, especially one doubling as a workplace/residence, the Arklay Mansion makes about as much fucking sense as the Winchester Mansion does.

If REmake was really trying to be as straightlaced and super cereal as anon says, all the wacky puzzles with emblems, jewels, fake keys, dog whistles and masks would all be replaced with conventional modern keys, card readers, and conventional numeric pad electronic locks.
And if that was gonna be taken in a truly realistic and serious direction, like half of all the doors you find, you'd end up forcing with a fireaxe or crowbar, or breaching with a shotgun, optionally maybe you'd once use a cutting torch or explosive to open some metal bar door or something, or climb on the outside to break a window.
You'd also never find even half the keys in a climactic manner either, like you'd have to search random bodies and hope the lower half of this janitor has a keychain or a couple of cards, and that whatever they open isn't barricaded from the inside, or that there's something in there worth your time.

I feel I got sidetracked, but basically my point is that the location and story, despite much higher production values and a darker atmosphere, is still preposterous as shit 68% of the time. Heavy Rain is more down to earth and serious than REmake and that shit was fucking bananas.

>> No.4712272

>>4712249
I really got your goat, didn't I?

>> No.4712295

>>4712154
What's with the status quo here lately?

I should be able to feel however I want and for whatever reasons, and share that opinion and just have normal conversation about it. But not here. Nope, go against the accepted, pre determined norm, and everyone scoffs at the very IDEA and jumps down your throat for days on end, lol.

I don't like a popular game, OH MY FUCKING GOD! Somebody call up the /vr/ police!

Seriously guys. Get a life.

And if you think REmake is tonally similar to the original 4 games, then you are deluding yourself.

>> No.4712309

>>4712295
>Wants to have a normal conversation
>Insults everyone talking to him, including the ones who actually ARE trying to have a normal conversation

>> No.4712321

>>4712272
I have no fucking idea, I think I need to go lie down.

>> No.4712349

>>4712249
This is completely 100% true

and I fucking love it

>> No.4712360

>>4711997
>wow, it's a bat. and a centipede. and a scorpion. and a frog. and an earwig. but they're all biiiiiiiiig. it's pretty lame, really
Sounds like Bethesda Fallout games

>> No.4712368

>>4712143
>"Are you trolling right now?"
>"It is quite literally a masterpiece and a candidate for one of the best video games ever made"
Wew lad

>> No.4712380

>>4712295
Way to complain about people not accepting your opinion then immediately spaz out at others for theirs, retard.

>> No.4712386

>>4708670
Now you mentioned it I just now remembered reading about that like 20 years ago in some PSX mag

>> No.4712531

>>4712368
Remake is godtier tho and stands out as one of the best horror games ever made.

>> No.4712645

>>4711997
>wow, it's a bat. and a centipede. and a scorpion. and a frog. and an earwig. but they're all biiiiiiiiig. it's pretty lame, really
You could say the same about RE1 really.

>> No.4712659

>>4712645
Besides Spiders and Dogs, what mutated animals were there in 1?

>> No.4712660

>>4712659
i remember sharks and crows

>> No.4712680

>>4712660
Forgot about the sharks, but to be fair those only appeared in like one room, as opposed to the monkeys in 0 that were more common than zombies in some areas

>> No.4712738

>>4712659
Sharks, Snakes (two kinds), Plant 42, Crows.

>> No.4712747

>>4712680
The outbreak in 0 was controlled (someone released the virus), so most of the stuff that escaped was confined to cages (Hunters, those fucking Monkeys). There weren't as many zombies because the facility only had a skeleton crew (contrarily to Arklay Mansion, which was fully functional). The main outbreak itself happened before RE2.

This may sound weird, but watch the RE Outbreak opening on youtube. It summarizes the events of the main outbreak pretty much.

>> No.4712852

>>4712645
This, mutated animals have been a mainstay of Resident Evil, 1, 2 and 3 all had their share, 4 too (under different circumstances, granted), for 0 to feature overgrown and grotesque animal monstrosities isn't inappropriate to me.

>> No.4712901

>>4712645
yeah but there's a difference between a goofy game from 1996 and a prequel to a remake of a goofy game from 1996 that's been created after, what, 6 or 7 games? the accidental shit like the drain deimos was fantastic, but just having a shittier hunter gamma that's literally a frog is kina silly

>> No.4713020
File: 847 KB, 245x195, tumblr_n1gbmzAcbh1qjp9nuo1_250.gif [View same] [iqdb] [saucenao] [google]
4713020

>>4709926
>I guess it mirrors bullshit movie posters for B-movies where the hero is holding some kind of crazy amalgam gun (that often isn't even in the movie)
I never thought of it that way, now I appreciate it a lot more

>> No.4713089

>>4708309
>vanilla

The lack of auto-aim hurts this version big time imo. It was the best addition to classic style RE games. Second would be the quick-turn from RE3.

>> No.4713093

>>4713089
that's the best part about deadly silence
it's got auto-aim, quick turns, and the knife has its own equip button and that's actually really useful

>> No.4713117

>>4712026
Don't listen to the others talking shit about your post. I don't exactly agree with what you said though. In fact I like REmake a lot. However I do think when you look at the environments it is inferior to RE1 because everything is too dark and lacking color. One thing about RE1 that is so memorable for me is how every room looked very unique due to the camera angles combined with the color for each room. The REmake mansion was basically a stereotypical haunted spooky mansion. Dark for the sake of being spooky. So in this regard I do prefer RE1's mansion.

Yes I also do prefer the voice actors from RE1 because it is hilarious and gives me nostalgia. The game has the most memorable lines and dialogue of any game I have played and that is because it is so bad but funny at the same time. I can't hate it for this ever.

REmake does tons of great things and adds stuff. I like the idea of zombies becoming crimson heads and needing to burn them or shoot the heads off. It also gave good gameplay improvements. But it in no way is a replacement for the original. Especially not since it changes so much of the original.

>> No.4713120

>>4713093
It looks inferior though and I don't like that. I also don't agree with the knife thing completely. It should still force you to take up a slot. Having its own button to use is fine but not if it means it doesn't take up an item spot. Unless I am mistaken about that though.

>> No.4713130

>>4713120
I dunno, I always liked having the ability to use a knife without it taking up a space
it makes the knife an actually viable tool for me, personally

and sure, the backgrounds are lower res and muddy and saturated, but the character models and texures actually look really good

>> No.4713132

The definitive way to play the retro Resident Evils.

>RE1: Saturn
>RE2: Sourcenext
>RE3: Sourcenext
>RECV: Dreamcast

>> No.4713135

>>4713132
>saturn
por que

>> No.4713153

>>4713130
>I always liked having the ability to use a knife without it taking up a space
>it makes the knife an actually viable tool for me, personally

My issue is that is new RE crap. Old RE had a very limited inventory mechanic for a reason. The knife would still be very useful with its own button but needing to take up a slot in your inventory. Shoot to down and then knife. It not taking up a slot would makes things too easy in an already easy enough game as it is.

What I'm saying isn't a deal breaker or anything but I don't think Deadly Silence is the definitive version of the game. It looks inferior anyways graphically.

>> No.4713191
File: 4 KB, 211x239, 1517883797494.jpg [View same] [iqdb] [saucenao] [google]
4713191

>>4713117
>dark spooky mansion fuĺl of things that will kill you
>dark spooky mansion is too dark

>> No.4713201

>>4713191
RE1 mansion is better. REmake's is trying too hard as the other anon said. This is my opinion. Too bad, deal with it.

>> No.4713202

REmake, Don't touch the DualShock version. Don't touch vanilla, either Director's Cut or REmake.

>> No.4713205

>>4713135
battle mode

>> No.4713208

>>4713202
nice meme

>> No.4713276

>>4713132
The sourcenext versions are a pain in the ass to translate and fix for 2 (definitely) and 3 (not as bad, but still bad)

RE1: REmake
RE2: GC or Dreamcast, N64 if you want the alternate controls
RE3: GC
RECV: PS2 or GC

Bonus

RE4: Wii or modded PC version

>> No.4713340

>>4713276
jesus christ do people honestly believe the best way to enjoy RE1 is to play REmake

god REmakefags are the worst

>> No.4713347

>>4713276
>those speedy camera transitions on re2 and 3 gamecube
my dick

>> No.4713417

>>4712659
bees

>> No.4713430

>>4713340
It’s objectively the best version of the game. Anyone who disagrees is trolling or a troglodyte

>> No.4713431

>>4713430
you're a fucking moron if you think it's the only way to play RE1

>> No.4713472

>>4713431
Nowhere did I say only
Best? Certainly.

>> No.4713480

>>4713472
they're not even the same game, how is it the best way to experience RE1 when it's not even RE1

>> No.4713486
File: 704 KB, 850x1370, Resident Evil Promo 2.jpg [View same] [iqdb] [saucenao] [google]
4713486

>>4708663
It's based on a photoshopped screenshot of the Stallone Judge Dredd. Pic related is an earlier version of the cover used in promo stuff.

>> No.4713538

>>4713480
The title says resident evil to me

>> No.4713541

>>4713480
At a very liberal estimate, 20% of the game content is different
>not the same game

>> No.4713548

>>4713276
>The sourcenext versions are a pain in the ass to translate and fix for 2 (definitely) and 3 (not as bad, but still bad)
That's okay. I'm not an EOP.

>> No.4714094

>>4713480
It fucking does most of the things RE1 did, changing some of them, and adding some other stuff.

>> No.4714123
File: 208 KB, 1280x552, Judge_48.jpg [View same] [iqdb] [saucenao] [google]
4714123

>>4713486
Huh, so it is.
And given the huge sci-fi shotgun Sly's holding there, I guess they wanted to cover that, as it'd look out of place.

Problem being that the resulting Frankengun also looks extremely out of place, looking nothing like any weapon seen in the game, and by itself looking very strange.
Also his face is looking pretty funny.
It reflects the low budget B-movie charm of the first game though, because of how fucking hokey it looks.

Personally, I'd just have taken a photo of one of the actors with the shotgun, possibly in front of a green screen, depending on what I wanted the scene to be.
Getting really extravagant, I'd have him in a firing pose, with two or three guys in zombie getup in the frame, moving to him, maybe one of them recoiling as if shot.
Then I'd have the photo translated into a painting by an artist, adding a big powerful muzzleflash to the shotgun, which casts lots of bright light, and splattering gore from the zombie. The impression I'm getting is that Capcom treated it as a low budget game, so they wouldn't allot money to a fancy cover, but I'd have used money out of my own pocket just to see it done, to wrap the game up in a nice and pulpy looking packaging.

>> No.4714127

>>4713201
The RE1 mansion is the exact same thing as the REmake mansion but with shittier textures. You're a contrarian retard.

>> No.4714129

>>4713480
HAHAHAHAHAHAHAHAHA

> it's not even RE1

LMAOOOOOOOOOOOOO

>> No.4714147

>>4713201
How is "trying too hard" a real criticism? The game is a survival horror masterpiece. You mean the devs tried their best to take the RE1 mansion and make it better???? Because that's what they did, and it worked.

>> No.4714236

>>4711345
Deadly Silence also has skippable door transitions and cutscenes, knife mapped to L, auto aim, and 180 turns.

>> No.4714360

>>4711345
The only meme here is that of the contrarian edgelords who think that RE1 is better than REmake :)

>> No.4714459

the nintendo ds version

>> No.4714496

>>4711023
The only version I own and just completed it for the first time a week ago.

>> No.4715053

>>4713201
>REmake's is trying too hard as the other anon said
This is genuinely baffling.

>> No.4715110

>>4715053
They're contrarian retards. They probably think that the original legend of zelda is better than alttp or oot.

>> No.4715154
File: 292 KB, 958x718, jill.webm [View same] [iqdb] [saucenao] [google]
4715154

>>4715110
Man, is it so hard to belive somebody might like one over the other? My only post in this thread was >>4712154. I just think RE works better the simpler it is. The more you try to dress it up and dignify it, the less it works. But I can understand somebody preferring REmake.

Consider this: say they re-remake it. All new assets, but the same basic style, still prerendered, but now it's 4K, pristine high color depth, lots of little animated details like in Zero, etc. Some little tweaks. The quick knife thing from DS. Maybe a nicer cutscene when Chris and Jill reunite. Character faces are now 3D scanned and expression mocapped by some great actors, they really nail it. Maybe the character outfits are redesigned, the color-coding removed, and they all wear standard colored uniforms.

All good shit, another layer of campiness and cheese removed. But honestly, is it objectively better? Or is it just more shit you didn't really need?

>> No.4715376

>>4715154
>Character faces are now 3D scanned and expression mocapped by some great actors, they really nail it.
If they did that, BUT, they made them look like B-movie actors in cheap costumes, gave them goofy styled lines inspired by the original, then I'd honestly buy it.

Like they'd also put that effort into monsters; dudes in makeup and costume, rubber suits and prosthetics, materials looking convincingly fake (as in light reflects off it like plasticine, rubber, or painted latex, 'wet' materials looking dry). Then just get crazy with gore, spraying, flowing, chunks flying, burning, etc.
For bonus points, if you look closely at like the Samurai Edge Beretta, and in the right light, you'd see the blank adaptor in the barrel, and occasionally when you swing the knife, it flexes a little as if it was made out of rubber.

Like the idea of someone putting a fortune into making a videogame look convincingly like a cheap 80s/90s horror movie would give me a boner.
Someone would spend a week faithfully recreating Weskers greasy mustard yellow hair.

>> No.4715450

>>4715110
why is it so hard for people to enjoy both

REmakefags are such pretentious fucks

>> No.4715786

>>4715450
>REmake fags are such pretentious fucks
The irony is too much

>> No.4716391

>>4714360
REmake is objectively the better game,

I prefer RE1 though

>> No.4716398
File: 100 KB, 508x224, Perfect-Dark-Shotgun.png [View same] [iqdb] [saucenao] [google]
4716398

>>4714123
That looks a hell lot like the shotgun from Perfect Dark..

>> No.4716465

>>4708989
Shit opinion desu

>> No.4716472

The fuck is this shit?! People dislike REMAKE these days?

>> No.4716851

>>4716472
Seems like the bros who dislike remake dislike it because it's more "serious" than the original....it is baffling. REmake has a great murder mystery/exploring a dark spooky mansion atmosphere whereas 1 has something similar, but only more cheesy and "b grade" horror-esque. This is vr so I guess I shouldn't be too surprised.

>> No.4716886
File: 351 KB, 1280x692, TR_135.jpg [View same] [iqdb] [saucenao] [google]
4716886

>>4716398
In the movie it was a generic Remington 870 in futuristic shell (and loaded with blanks, obviously).

http://www.imfdb.org/wiki/Judge_Dredd#Remington_870
I love this kind of movie making shit, the blank firing guns are like extra special props, you have to make sure the automatics actually function with the blanks, and you have to make sure the parts aren't too flimsy, so the prop doesn't break from firing.
Aliens and Total Recall did this shit too; take some generic gun, convert it to blanks, then dress it up in kit to make it look like a big badass gun from the future.

>> No.4717879

>>4715376
This is a fun idea. But it'd need to be realtime 3D so that the set could wobble when you hit it.

>> No.4718283

>>4717879
Oh fuck, that'd rule. Chris shoots a Hunter and momentarily he stumbles backwards (mimicking an extra forgetting his intended walk style for a split second, because nobody told him they were shooting live blanks, and his ears are ringing), he falls backwards, knocking over a small table and pulling the little table cloth off, tries to get up, then Chris fires another shot, and he falls back against the wall, which wobbles and flexes slightly, the suited guy leaving a smear of what looks suspiciously like Heinz ketchup on the wallpaper (because that's the way they'd settle the Hunter's blood should look). Chris also maybe rubs inside his ear with his pinky finger a moment after you've shot or blown something up.

Also, once every 5 minutes, there should be like a tiny chance that you can glance a boom mike at the top of the screen, then sometimes you see the camera or director reflect in a window or other shiny surface in a room.
Someone opens a door sometimes, so a lit candle flickers/waves a little in one direction, or a curtain kind of pulls a bit, despite the window being closed in the set.

>> No.4718332
File: 212 KB, 1000x1736, saturn_1000.jpg [View same] [iqdb] [saucenao] [google]
4718332

>>4716851

I wouldn't say that's exactly it. The original RE just has this surreal atmosphere that comes from the limited technology and bizarre line delivery. Unlike the fully realized gothic haunted house of RE:Make, it has a bit more of an abstract atmosphere that really does something for me.

On top of that, I do prefer the simpler gameplay of the original. Because it's a lot less polished and for much slower cpu, it feels like there are a bunch more "tricks" you can use to mess around with the AI and run through the game.

For most people, RE:Make is probably the better game, but I believe there is a legitimate case for the original.

>> No.4718453

>>4718332
>but I believe there is a legitimate case for the original
Wouldn't have been so popular if it didn't.

>> No.4718571

WHAT!?
What is this?

>> No.4719620

>>4718571
what os what

>> No.4719717

>>4708406
>>4708413
>>4708454
>>>/v/

>> No.4719778
File: 29 KB, 500x488, disrespect.jpg [View same] [iqdb] [saucenao] [google]
4719778

>>4719717

>> No.4719995
File: 144 KB, 1068x1600, 74754-b418c6faef5912003e204aab84a8bcb7.jpg [View same] [iqdb] [saucenao] [google]
4719995

>>4709096
>considerably harder
>informs the player when they have exhausted all of the items from each room/area

>> No.4720014

Honestly I feel that REmake is better if you have played RE1 so you have something to compare it to and can better appreciate what it adds. REmake also omits some interesting scenes though while also adding many more.

>> No.4720019

>>4709096
I always play remake on hard "Once Again" mode with no problems and I just finished RE1 vanilla's Jill play through last night. Vanilla is much harder.

>> No.4720087

>>4712295

>wah wah i was just stating MY OPINION

>>4712026

>It's like RE suddenly aimed directly at the teenage audience over all else. and you retards ate it up.

We all think you're retarded as well. Keep crying.

>> No.4720289

>>4709096
0 is only "hard" because of the retarded inventory management, and CV is only hard because of how many times it gives you outright points of no return which can block progress if you're not careful enough with the item box

RE1 arrange mode remains the hardest classic RE I've played

>> No.4720293

>>4720289
Zero actually wasn't very hard, no. Swapping around items was a bit tedious, but there was never a time when I found it particularly challenging.

Resident Evil 4 had more challenging moments on normal mode.

>> No.4720303

>>4720289
>>4720293
Those leech monsters are a pain in the ass to kill if you aren't carrying any molotovs or flame grenades. Also, those fucking monkeys are annoying as hell.

>> No.4720321

>>4720303
Actually, I take it back, the monkeys were assholes, those are a good enemy.

>> No.4720575

/vr/: the only place in the world where REmake is considered shit

/eyerolltothemoon

>> No.4721081

>>4720575
But lots and lots of people here think it's really good, read the thread.

>> No.4723217

What a mansion!

>> No.4723343

Nemesis > Zero > 1 > Code - Veronica > 2

>> No.4724973
File: 27 KB, 320x240, shot2.jpg [View same] [iqdb] [saucenao] [google]
4724973

Woah, mama!

>> No.4725314

>>4720293
You're right, 0 wasn't hard. Babysitting an AI on the other hand was annoying to a whole new level. Leaving the AI behind a door and then having to run through the same area twice and dodge the same monster(s) TWICE because you cant trust the AI not to be a retard is awful. Same thing applies for clearing rooms. In a lot of cases it is easier to run in with one character and clear than it is to do it with both...its fucking infuriating.

I wish 0 let you choose to play as Rebecca Billy in the same way that you get to play as Jill or Chris in REmake.

>> No.4725356

>>4725314
I think this is maybe why I didn't feel that keen to replay it.

At least in RE4, Ashley stays on your back, or stays put where you leave her, she doesn't have an AI to seek out targets and get herself in fucking trouble (the cutscenes get her in trouble just fine).

>> No.4725856

>>4725314
Being able to choose to play as Rebecca or Billy would have made that game godtier. The locations in the game were neat I thought and it would have been cool to explore them solo like in REmake. God I wish 0 was play as Rebecca or Billy and not both lol.

>> No.4725864

>>4724973
>tfw Chris won't do the tyrant with you

>> No.4725960

>>4724973
DON'T BELIEVE IN THE LIEEEEEEEEEEEEEE

>> No.4725989

>>4712026
>it's different so it fails

>> No.4727332

>>4708309
RE

>> No.4728560

>>4711484
I couldn't agree less about the location. Being holded up in a police stations is such a smart take on the Zombie infestation idea. The puzzles kinda make no sense for the setting, but the bullets and first aid makes way more sense than it did in RE1

>> No.4728748
File: 131 KB, 500x475, 4976219155922.jpg [View same] [iqdb] [saucenao] [google]
4728748

>>4708387
>Original DC
But muh Battle mode and second tyrant

>> No.4728975

>>4728560
I mean, it's a mansion where scientists experimented on some freaky shit
if you were the guy who decided, "hey let's make a horrifying fly monster by injecting fly DNA into a pregnant woman's womb," I'd be stocking fucking .357 everywhere

>> No.4729150

>>4728975
I'd honestly be lugging around like an FAL or AR10 in a sling, then probably a bayonet and sidearm holstered to my side.

Like some of Umbrella's choice of weapons aren't always the tightest, 9mm pistols/subguns and shotguns may be alright for general security, but they build some fucking crazy monsters there, you'd think someone would want a gun that could put a halt to an angry mutant the size of a moose, in 2 shots or less, preferable a bunch of them in a row if needed.

>Hey, what do we do if like a hunter or this tyrant thing breaks containment?
>*shrug*

>> No.4729235
File: 375 KB, 640x576, 70595_front[1].jpg [View same] [iqdb] [saucenao] [google]
4729235

>>4708309

There's also PC version, and DS.

PC has everything, but it is a pain to get it to run on modern systems. DS has lower resolution, but it has more features.

>> No.4729360

>>4729235
PC, unfortunately, doesn't have arrange mode but it DOES have 2 unlockable guns, a machine gun for chris and a mac-10 for jill. shame they both do pistol damage, though

>>4729150
to be fair they do seem to have a rather steady supply of SPAS-12s and deagle brand deagles around the labs which honestly makes sense considering what they fuck around with
and honestly I think umbrella's kind of banking on the whole "yeah nah nothing bad's gonna happen to US, no sir" and then whoops everything bad happens

probably didn't help that most of the mansion crew was probably just the bottom rung of the ladder and probably just got assigned a gun without really knowing why

>> No.4730346

>>4729360
A SPAS12 would be a step in the right direction, though pretty dated even by the 90's.
M1 Garand rifles were pretty affordable still back in the 90's, those would work for fighting a huge angry beast, even if they're a old and heavy.
Surplus ammo was still kind of around too, so that would also be cheap, featuring a mild steel core, which would be nice for penetrating a thick, and tough hide, the M2 .30-06 cartridge can defeat even modern Lv.3 body armor.

But on the other hand, Umbrelly do indeed exhibit some pretty terrible judgement at all times.

>> No.4730497
File: 739 KB, 1920x2160, 1524265492226.jpg [View same] [iqdb] [saucenao] [google]
4730497

>>4712154
> they're this globe-spanning ancient conspiracy with bases and castles across the globe and nobility rulers and all sorts of shit. The scope gets too big, it's not a relatable scenario anymore.

That's funny because it's around there that they started dropping the pretence that it isn't an allegory for IRL pharmaceutical companies literally turning people into zombies with products effectively weaponised against the public (protip the families that own these corporations are the type of niggas who literally own castles).

To be be fair though I actually did agree with you back then and it only clicked for me playing RE6, which got aggressively political all of a sudden and hit me over the head with it (pic related).

>> No.4730769

>>4728748
I remember the genuine shock I felt when that second tyrant popped out.

>> No.4731023

>>4730497
>an allegory for IRL pharmaceutical companies literally turning people into zombies with products effectively weaponised against the public (protip the families that own these corporations are the type of niggas who literally own castles).
Huh, that's kinda clever, I never thought of it like that before.

>> No.4731105

>>4730346
>But on the other hand, Umbrelly do indeed exhibit some pretty terrible judgement at all times.

Another thing to remember is that the employees all have a very japanese corporate mindset, which is that the company comes first, damn everything else. Almost all the memos and diaries have this "Oh god things are awful, I hope I get vacation soon" attitude, and never "I'm quitting, and then calling the FBI". That and no one seems to find it objectionable when their former colleagues come up missing. Its like every file should end in 仕方がない (it cannot be helped).

>> No.4731156

>>4730497
I'd never really thought of it from that angle before either, but yeah, I can see it now. I don't think it's incompatible with what I said in >>4712154 though. I can certainly believe the Umbrella of RE1 is a huge, storied organisation, but it's all in the background, you're not directly involved in it, you get the incomplete, fragmented picture a regular person would. But then as the series goes on they naturally need more lore, more spectacle, so by REmake the mansion's gotta be this gigantic opulent thing, you've gotta get this pointless backstory about why Trevor designed the mansion with all the traps, you've got fucking Lisa groaning in a gigantic dungeon, etc etc... the more they pile on the further it gets from that basic kernel of truth that made it work in the first place. Thanks for the post though, food for thought for my next playthrough. Haven't played 6 yet.

>> No.4731162

>>4731156
to be fair it was pretty obvious that the trevor bits were planned for RE1 but didn't make it in

I can't really see any other reason for the back of the staircase to be explorable and for the tombstone that leads to the mansionbasement.mp3

>> No.4731553

>>4731156
>Haven't played 6 yet.
It's a fucking strange game, the cutscenes and everything are great yet it seems to intentionally sabotage its own gameplay (despite keeping conventions from RE4/5) in a way that almost seems like they were trying to make some statement about American action games. And there's the fact that all the environments are comically overscaled (which happens a lot in Western games) almost like they made everything too small to navigate and had to shrink the players, but there's enough contradictions to undermine that theory and certain props are just so hilariously huge that it seems deliberate.

So have fun.
I hope you can interpret Chinese though, since most of the overt political content is written, apart from the characters making a decidedly robotic sound/motion as they shovel pills into their mouths.

>> No.4731727
File: 21 KB, 306x306, image%3A44116.jpg [View same] [iqdb] [saucenao] [google]
4731727

>>4731105
>Its like every file should end in 仕方がない

>> No.4731735

>>4731156
I think that's something I just really liked with REmake, that it ties in more with the other games, being made after them.

>> No.4732287

>>4731162
Yeah, but it works better without it.

>>4731553
That sounds interesting. Looking forward to it, even a failure can be enjoyable if it's a unique failure. Mainly interested in the combat system, looks well cool? Don't know Chinese though, oh well.

Dead Rising 1's good, that's got a similarly satirical explanation for the zombies. Wonder if Inafune ever shared ideas with Mikami?

>> No.4732297

>>4732287
>but it works better without it.
I don't agree, I think that was a great addition.

>> No.4732451

>>4732287
>Wonder if Inafune ever shared ideas with Mikami?
Betcha all these yakuza niggas drink with one another semi-regularly. Community is a basic normal human thing that we've been robbed of in the West, in fact that's kind of the metaphor behind Silent Hill.

But for realsies this particular metaphor (zombies as an allegory for consumerist homogeneity) dates all the way back to the way back to the Romero movies.
It's literally the fundamental basis of the "Zombie" thing in cinema. That's both why Romero put them in a shopping mall, and Dead Rising extends that exact theme.

It's not overstating it to say that Romero invented Zombies, and that they were meant to represent this exact thing from the outset.

>> No.4732505

>>4732297
To me it's like, I didn't need to know why the mansion had traps and shield keys and shit. It just got folded into the general mystery of the place. But the more explanations and information you give me, the more I want. Once you tell me "the mansion's got traps and shit because Trevor was into them" I start wondering why Wesker's wearing sunglasses indoors. Lore's just a snake eating its tail with these franchises man, on and on it goes. Who gives a fuck?

>>4732451
Right? The zombies are basically just where you end up when you get lazy, bored, when you lose your will to live. You want to do all the wacky shit, fool around in the stores, but the longer you do the more zombos crowd around the entrance, and the clock's always ticking, and you'll never get anything done if you don't hustle... top game, a real classic. Best zombie game, imo.

>> No.4733378

I'm playing RE0 Remaster after finishing REmake remaster twice, and I can't put my finger on it but they feel different, even though they were made around the same time. The combat, the movement, it just feels.... weirder. Anyone know what I mean?
And why was the character of Billy Coen created? Why couldn't they just use someone from Bravo team? LIKE RICHARD?

>> No.4733705

>>4708387
/thread

this is truly how RE1 was designed to be played and experienced.

>> No.4733715

>>4711997
I liked the enemy design. It makes sense that at the beginning of the RE timeline (at the time) Umbrella would posess a much earlier and more primitive group of bioweapons.

Its creepier in some ways because I can picture a company making diseased mutant monkeys in a way that I can't picture a company making giant bug monsters and superhumans.

>> No.4733749

>>4719778
you disrespect yourself!

>> No.4733835

>>4725314
And if you forget to unequip the shotgun or grenade launcher then switch characters the ai wastes precious ammo blowing shit up

>> No.4734134

>>4733835
That's why I never gave the partner AI the grenade launcher, and only lent them the shotgun at times.

>> No.4734152

>>4734134
Gee remind me not to be your partner in the upcoming zombie apocalypse

>> No.4734198

>>4734152
Unless you're critically stupid and prone to subject me to friendly fire, I think we can work something out.

I'd kind of personally prefer having the grenade launcher over hand grenades and molotovs, though, both are really good, but I throw like a girl, I'd kill us both.
If you can throw, we could just about make it, assuming we avoid attention.

>> No.4734207

>>4709926
The DS port has all the original voices and live action cutscenes.

>> No.4734213

>>4734207
Richard's dialogue has been re-recorded and is now even worse somehow.

>> No.4734230

>>4734213
Ouch.

>> No.4734242

Has anyone added vibration to the directors cut version? I know that's the point of the duel shock version but that music they added is nasty.

>> No.4734251

>>4734207
Oh? Then I might just pick it up if I can find it.

>> No.4735238

>>4713132
Doesn't X have a lot more content than CV?

>> No.4735353

>>4735238
more fmv

>> No.4735408
File: 1.91 MB, 414x338, rich evans is at a loss for words.gif [View same] [iqdb] [saucenao] [google]
4735408

>>4734213
I've dealt with a shitty Rich before, I'll do it again.

Sounds like a very nice package.

>> No.4735505

>>4735238
it's got a few more cutscenes and steve no longer looks like dicaprio, I think that's it
>>4734213
>worse
you mean BETTER

>> No.4736118

>>4735238
You now more about Wesker in X.

>> No.4736427

>>4734242
It might be easier to just change the music of the DUel shock version in a mod

>> No.4736990

>>4735505
Looks like CV is also split into two disks and X is one.

>> No.4737559

>>4736990
that's probably from dreamcast constraints
X is also 2 discs on the gamecube version, which is basically the best version of it

>> No.4737821

>>4736990
It's funny because on X you still have the big cliffhanger for the disc change.

>> No.4739475

>>4737559
Was the HD version any good?

>> No.4739652

>>4739475
I didn't play much of it but it looks a bit saturated, and claire's face looks kinda weird ingame

then again I was playing it on ps3 and ps3's graphics are ass even with hdmi

>> No.4740761

>>4739475
It improves lighting sometimes and there's a lot of bloom on the fire
https://www.youtube.com/watch?v=zUVzSbGo-DI
You can see the bloom effects on some of the fire and Alexia's hand. The games also a lot brighter in cutscenes and it looks a lot better in that respect.

>> No.4741921

Itchy

>> No.4743265

>>4741921
Tasty

>> No.4745443

>>4740761
Something sounds off about Chris voice.