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4696016 No.4696016 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4690919

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4696017

=== NEWS ===

[04-06] The Adventures of Square E2 released

[04-05] System Shock source code released

[04-05] Selfie Doom updated to take actual screenshots when taking a photo.

[04-05] Main UAC Hangar Demo 2 Released

[04-05] Anon mod release: a backup of what became Hexen Souls, dated Sept. 2016

[04-03] GMOTA updated to v1.2

[04-02] Quakedroid - Quake for Android Released

[04-02] 23 free to use MIDI and audio tracks released:

[04-02] Anon mod release: some kusowad with Alex Jones yelling

[04-02] New map for Quenching Urges of Constant Killing (Quake slaughtermaps)

[04-02] Vanilla Essence: makes it easy to enable "Vanilla Mode" in GZDoom

[04-02] Anon map release: Mason of Grime

[04-01] REKKR trailer

[04-01] Quake 2-singleplayer unit "Sonic Mayhem" updated

[03-31] Doom by Kids

[03-29] ProjectILE v0.12 released

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4696029

I admire ID's fixation on shapely demon rumps.

>> No.4696030

Ass for days.

>> No.4696032

Serious question:is it safe download the latest version of GZDOOM or I stick with the older one?

>> No.4696035

The data collection is opt-in. It asks you when you first run the executable.

>> No.4696038

>Doom by Kids
you can't fool me. where's all the roblox and minecraft and plants vs zombies and angry birds?

>> No.4696043

No. Graf is using a secret backdoor hidden in the open source code to personally hack users who disable texture filtering, selling their data to the developers of Ion Maiden.

>> No.4696046

The Doom rips at Spriters Resource have been replaced, with a more accurate version
At least i hope so

>> No.4696051

>if used, please credit id Software
>not me

I dunno who this Dolphman guy is but I like him already.

>> No.4696054

Dolphman confirmed for our lord and savior.

>> No.4696060
File: 290 KB, 480x480, cyberass.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4696071

If GMOTA could be somehow merged with the RPG mod it would be the best shit ever.

>> No.4696076


>> No.4696079

More like At Poo's Gate.

>> No.4696087

The RPG mod? Which one?

>> No.4696090
File: 1003 KB, 1920x1080, cold steel.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, I feel like a faggot for that slapped together 4k textures video. Even for a "preview" video it was shit. I've got the first mod review + interview in the works so I'm not going to fuck around with throwaway videos and focus on that one instead.

>> No.4696091

The Kyle873 one that's usually paired with Doom RL Arsenal

>> No.4696095
File: 384 KB, 373x454, R2TDHZF.png [View same] [iqdb] [saucenao] [google] [report]

>That cover
Somebody needs to make a WAD out of it RIGHT NOW

>> No.4696124
File: 215 KB, 871x960, 1520882542160.jpg [View same] [iqdb] [saucenao] [google] [report]

what are some megawads that don't focus on hell, techbase, or sewer levels? stuff like ancient aliens and BTSX (kind of techy, but its more colorful)

>> No.4696154


>> No.4696164


>> No.4696168
File: 1.12 MB, 2520x1575, Screenshot_Doom_20180407_001122.png [View same] [iqdb] [saucenao] [google] [report]

Playing Consolation Prize PSX with Doom Incarnate.
The atmosphere is surely something.

>> No.4696171

EPIC 1 and 2 take place in ancient egypt. But the latter makes use of custom sprites and changes gears to an alien ship halfway through.

>> No.4696239

As mentioned Sunlust/Epic 2, but I'd mention few not-megawads:

>Valiant (has a hell episode though)
>Adventures of Square (2nd EP got released just now, it is GZDoom-based standalone)
>Deus Vult II (has mishmash of different levels. Not )
>Disjunction (not a megawad, but has 11 maps or so)

>> No.4696286

How do you do the effect of the floor having no flat / just showing the sky?

>> No.4696289

I believe that comes down to picking a specific texture for that flat, which will show the sky texture allotted to the map.

>> No.4696294

>lastboyscout.wad but with hockey

>> No.4696295


>> No.4696296

I tried using F_SKY1 but it just displays the neighboring floor's flat instead

>> No.4696297

It shouldn't be doing that. Take a screenshot for us from the editor.

>> No.4696298

What's a good sound for a big explosion that you'd hear from a long distance? Like something like the Duke Nukem 3D explosion sound, except bigger, and meatier.

>> No.4696303

Are you sure that's not a hall of mirrors effect?

>> No.4696305
File: 58 KB, 380x370, 2018-04-06 16_57_04-● computercomplex.wad (MAP01_ Computer Complex) - GZDoom Builder (Bugfix) R3009.png [View same] [iqdb] [saucenao] [google] [report]

Just figured out that it apparently doesn't work when an F_SKY1 sector is inside another F_SKY1 sector (the nested two in the middle being the offenders). Works fine with just one sector.

>> No.4696319

Something from metal slug?

>> No.4696329


>> No.4696337

>Eye Dee Software

>> No.4696369

I might actually be able to use that, I could maybe add some echo to it.

>> No.4696439

Holy shit Scythe 2 has so many renevants, I thought it was GMOTA but I started playing Scythe 2 vanilla and it's kicking my ass.

>> No.4696442

Duck and weave, son!

>> No.4696459

I'm using GZdoom and I can't find the "Use shaders for lights" option.

>> No.4696469

>what mod is the meme talking about?


>> No.4696470

That option doesn't exists for a long while now man.

>> No.4696473

I downloaded Unloved and the readme says to enable that and the Fog setting.

>> No.4696475

I don't think you need those anymore, GZDoom just let those on by default now if you GPU supports it.

>> No.4696479

>Adventures of Square E2
nigga what the fuck?

>> No.4696482

Oh, okay. Thanks

>> No.4696536

Yeh dude. Episode 2 is out. And it's great

>> No.4696542

i am so glad i didn't know about this, because i would've hate waiting for that long

golden souls 2 holy shit just happen already

>> No.4696552

Surprisingly hard right off the bat too. The traps and instant death space platforming don't fuck around.

>> No.4696560

Having a hard time figuring out what weapon mod I should use with alfonzone. Is factotum a good choice?

>> No.4696573
File: 47 KB, 320x200, 1522218784354.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4696583

What Wolf3D sourceport do you recommend?

>> No.4696585


>> No.4696586


>> No.4696593


>> No.4696595

Is there even more than 1?

>> No.4696606
File: 44 KB, 295x296, sad raccoon.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw Plutonia
goddamn once I am done this WAD I am launching this game into the sun

>> No.4696609

Plutonia's baby mode, wait till you try HR2 and Sunlust.

>> No.4696617

It's been a while since I first played through Plutonia. Are you pistol starting each level, or is it seriously harder than I remember?

>> No.4696624
File: 355 KB, 1129x1564, tumblr_n77fbk4sHe1snhn1io1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

Did FPS players in the 90s use these things?

>> No.4696685

Chocolate Doom port is out for PS Vita

>> No.4696690


>> No.4696726

so that was the controller that one anon was asking about.

>> No.4696746

Where can I find the sourcecode to Delta Touch? Doesn't seem to be on Github

>Romero in an ad
They all seem to adhere to a common theme. Wonder what that's about.

>> No.4696768

Alright anons, I'm gonna throw some ideas out like UDP throws packets. Would any of these interest you?
1. Final Doomer Deathmatch
2. Something like Samsara, but with characters from different IWADs for the Doom engine. So no Dukey Nukey, but we do get Square, Simon Belmont, and more. Comes in deathmatch, invasion, and singleplayer.
3. A 3D first person Commander Keen platformer using the Doom engine.

>> No.4696770
File: 1 KB, 184x34, prboom2.gif [View same] [iqdb] [saucenao] [google] [report]

What's the point of PRBoom existing anyway, when we can choose from GZDoom for features, or Chocolate Doom for accuracy?

>> No.4696775

prboom+ is *the* demo port, it runs crazy fast, and it still plays 95% of the maps out there

>> No.4696778
File: 123 KB, 500x500, f62d7098933a013fd3b7c5598bd65427[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I love Doom cover parodies. Got any more good ones?

>> No.4696779

>demo port
what does that mean?

>> No.4696782

It really is the demo port. You plan the scope of your map, run it on different compatibility levels, fix it, and then release it.
Refer to the message above.

>> No.4696787


It plays pretty much any demo where as groom only plays groom demos and chocdoom is just complevel 2

>> No.4696817
File: 409 KB, 540x358, feelingofinvincibilitygone.png [View same] [iqdb] [saucenao] [google] [report]

>just got done with valiant
>gonna get my fiancee to co op with me soon
which wad is best to break her in with? i have a couple of oblige maps i can dig up

>> No.4696820

the first two sound pretty neat

>> No.4696831

>even the writer of the doom comic didn't realize berserk packs lasted the whole level

>> No.4696832

the door he kicked in was clearly a G1 Exit Normal line

>> No.4696834

he also thinks the bfg shoots a bunch of yellow lasers.

>> No.4696842
File: 142 KB, 500x313, 1519865645263.png [View same] [iqdb] [saucenao] [google] [report]

>berserk automatically swaps current weapon for the fist even if you have autoswitch off

>> No.4696847

>You plan the scope of your map, run it on different compatibility levels, fix it, and then release it.
What does that have to do with "demos"?
Nobody's making any sense here.

>> No.4696859

anyone else feeling incredibly clumsy and borderline retarded playing delta touch

this shit legit demands a gamepad

>> No.4696874
File: 44 KB, 379x67, 2F08B30B-AACE-434B-B4F8-E4130BC514F2.png [View same] [iqdb] [saucenao] [google] [report]

What mods do you like to play with colorful hell?

>> No.4696886
File: 1.97 MB, 480x320, hl2 2018-04-07 00-40-50-399.webm [View same] [iqdb] [saucenao] [google] [report]

Technically not a retro shooter, but I attempted to accurately recreate E1M1 in TF2 (with a few alterations to suit the gameplay and engine). Thoughts? And yes, I know the lighting on that one set of steps is a bit fucked.

>> No.4696891

... do you not know what a demo is? like, that guy's talking about something completely different, but come on man.

>> No.4696892

Is it true that if you deliberately press fire when using the chaingun, you have better accuracy?

>> No.4696893

yes. The first two shots of the chaingun are always pinpoint accurate, so if you pace it out, it's a sniper rifle.

>> No.4696935

>What's the point of PRBoom existing anyway
It looks and plays good.
>when we can choose from GZDoom for features,
GZdoom is poopily optimized to do it's own things, though. And on top of that, it chokes when it tries to run some of the bigger maps.
>Chocolate Doom for accuracy?
Increased limits.

>> No.4696939


I still have no idea how the fuck the White Archville works though.

>> No.4696942
File: 163 KB, 960x540, doom-2016-2ac36.jpg [View same] [iqdb] [saucenao] [google] [report]

A demo is basically a recording of a player's actions that can be run in Doom itself to watch someone play, like a video. What makes demos better than videos is that they're really easy to make and extremely small files, so you can easily download and store tons of them. The problem with demos is that they're just collections of button presses, so if the game that the demo is being watched on is different in literally any way from how the game was when it was recorded, the demo will desync and will be useless. GZDoom is mostly worthless for demos because how it interprets Doom is so radically different from Vanilla or any other source port that it can only read GZDoom demo files, and even those won't have sync in between version updates.

What they're saying is that PRBoom is the best at making and watching demos because it has more flexibility and customization than Chocolate Doom, but it's still close enough to Vanilla that those demos won't desync. Thus, it can not only read Chocolate and Vanilla Doom demos, but you can easily make demos with different variables that neither ChocDoom nor VanDoom will allow that can be guaranteed watchable by anyone else with PRBoom.

>> No.4696946
File: 441 KB, 768x768, MAYHEM.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4696947

Damn nigga that's a deep cut joke

>> No.4696952

why does the shotgun have that little nub at the end?

>> No.4696973

Still excited for the demo!

>> No.4696985

DID YOU KNOW GAMING? Level 21 of DOOM 2, titled "Nirvana," starts with the player in a rectangular room, facing a double barreled shotgun. This is a reference to the suicide of Budd Dwyer, who ended his life with a revolver on January 22, 1987.

>> No.4696995

To be honest, that's more accurate than the big explosions most people think the BFG does.

>> No.4696996

It's called berserk, not simply "super strength".

>> No.4697000

and I wished it didn't swap whatever you have out currently for the fist

>> No.4697001

I wonder why id removed accurate tapfiring from Quake 2 onwards.

>> No.4697065
File: 108 KB, 500x500, mfw.jpg [View same] [iqdb] [saucenao] [google] [report]

>mapset is awesome for the first 2/3rds
>suddenly turns into a slaughterfest

>> No.4697069
File: 129 KB, 728x574, mad.png [View same] [iqdb] [saucenao] [google] [report]

Every goddamn time.

>> No.4697073

But you're going berserk, anon! Also if the desire to show off and start punching skulls even at expense of your health isn't present in you when it starts, then you're doing it wrong.

>> No.4697094

>My face when i make you mine bitch

>> No.4697115

Eternal Doom? It does have a couple techbase levels, but majority of it is medieval castles and dungeons.

>> No.4697132


>> No.4697175
File: 255 KB, 1728x972, 1501484252862.png [View same] [iqdb] [saucenao] [google] [report]

Just finished Port Jarlsburg of Adventures of Square episode 2. I recently played through E1 on the UV-equivalent, and wow, they certainly beefed up the difficulty for E2. Same difficulty but I died on the first level and the opening of level 2 was so hard I had to take a break.

Impressive! How did you go about getting the textures into the Source SDK? Is it simple to rip them from a .WAD?

>> No.4697180

the bfg ball is just a big rocket

>> No.4697183

I couldn't tell you about getting them from a wad, I got them all pre-ripped at the spriters resource in png format. It's in the workshop if you wanna have a look at it, tf_doom_e1m1.

>> No.4697184



>> No.4697190
File: 86 KB, 192x192, Animated_Hans_Grosse.gif [View same] [iqdb] [saucenao] [google] [report]

>"mine bitch"
>your face

>> No.4697191

Getting hit by it would still be extremely painful, tho

>> No.4697192

Plasma rifle projectiles are just boneless BFG balls.
Try and refute this.

>> No.4697196
File: 1.01 MB, 1920x1080, paths.png [View same] [iqdb] [saucenao] [google] [report]

Sanding down rough edges and bugfixing.
Demo clocks in at around 2 hours in my playtests.
Whether that's a good 2 hours or highly buffed turd remains to be seen.
ETA: soon i guess

>> No.4697197
File: 31 KB, 1280x720, 4u.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4697215

doom is just boneless quake lmL

>> No.4697216
File: 200 KB, 960x540, png-topgun.png [View same] [iqdb] [saucenao] [google] [report]

I used one for doom style auto aim fps games. Analog stick for movement, hat for strafing, buttons to fire and open doors, one hand on the keyboard for switching weapons and inventory. Came from Flight Sims and Descent, so it felt pretty natural to me.
First time I switch to keyboard and mouse was Terminator Future Shock. I don't quite remember why. I think it defaulted to keyboard and mouse and there was no autoaim?

>> No.4697217

wow, didn't know bad dragon was a thing back then.

>> No.4697234 [SPOILER] 
File: 61 KB, 960x640, 1523096311479.jpg [View same] [iqdb] [saucenao] [google] [report]

I am secure in my masculinity

>> No.4697240
File: 152 KB, 384x287, 1507439896831.png [View same] [iqdb] [saucenao] [google] [report]

>mapset gradually becomes a slaughterfest

>> No.4697245

ahh yes, the main component on a gaming PC.

>> No.4697246

hell no. Keyboard and mouse all the way

>> No.4697248

hell, GZDoom chokes when it tries to run even small maps.

>> No.4697257

That pic make it look like Romero's saying "GET THIS FUCKING THING AWAY FROM ME"

>> No.4697261

>he doesn't use SpinControl™ Technology
Enjoy a mere 180 degrees of maiming power.

>> No.4697274

>Id Software Stud

>> No.4697278
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]

Time for Screenshot Saturday!

Post screenshots or webms of all your latest works in progress - maps, mods, textures, sprites, code, etc.

>> No.4697279

Yeah really, I beat Plutonia with BD and that was before I discovered BD is supposed to make vanilla Doom more challenging.

It took me 50 minutes to beat map32.

>> No.4697289
File: 570 KB, 800x600, 2018-04-07 13-20-54.webm [View same] [iqdb] [saucenao] [google] [report]

some fancy blood effects

>> No.4697296

You're still alive! I was worried you had left us

>> No.4697301
File: 301 KB, 1360x768, Screenshot_Doom_20180407_044912.png [View same] [iqdb] [saucenao] [google] [report]

Just a boring little map.

>> No.4697303
File: 1.88 MB, 500x281, GleefulRipeIndianspinyloach-size_restricted.gif [View same] [iqdb] [saucenao] [google] [report]

>Decide to replay Project Brutality
>Downloads the Doomslayer "voicepack" because of Doomguy's voice.

Alright I understand that you get hurt and all,but it gets so annoying to hear all those grunts and yelling every single time you get hit.

>> No.4697305

unemployment and resulting feels got to me.

Better now. Been learning blender more and more so churning out the gun/character/special effects sprites will be easier. Also I think I can do some multi-actor bullshit with different character/weapon combinations to save VRAM.

>> No.4697306

>Doomslayer voicepack

>> No.4697308

It replaces the sounds the player makes with the ones from Doom 4 when you get hit.

>> No.4697315

though i would make that blood splatter animate atleast twice as fast

>> No.4697317

...doom 4 didn't have a player voice of any kind
not when you get hit, not when you die, not when you anything

>> No.4697319

Anon, I think that's why he had "voicepack" in quotation marks. It replaces the voices with not-voices.

>> No.4697324
File: 103 KB, 556x494, sfsd.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4697332
File: 1.40 MB, 1024x768, 2018-04-07 14-11-40.webm [View same] [iqdb] [saucenao] [google] [report]

it'd be easy to jump more frames at a time, sure. I'll revisit that later. Think I'll do some bullet impact effects now.

oh and i added a second model plane with the same animation rendered from above, rolled 90 degrees (some randomization for all angles though). Actually makes the blood look 3D from most angles.

>> No.4697335

You're thinking from a gameplay perspective. Aesthetically it is a big green explosion.

>> No.4697337
File: 10 KB, 204x111, Climbsaw version 2.0.png [View same] [iqdb] [saucenao] [google] [report]

Thank fuck for having people who know what the fuck they're doing when it comes to art. When I start animating this how it'll work is those two wings on the side will fold forward and chainsaw blades will jut out

>> No.4697338

>Alright I understand that you get hurt and all,but it gets so annoying to hear all those grunts and yelling every single time you get hit.
Looks like voices to me

>> No.4697341

Holy fuck, someone figured out the perspective!

>> No.4697343

I really should stop trying to do these weird complex things

>> No.4697345

Oh hay, that angled perspective on the wings is really good now.

>> No.4697347

Nah, it's visually distinctive in a sea of mods with double chainsaws.

Often you've got to push the boat out a bit that way to get something that isn't just what people have seen everywhere else.

>> No.4697349
File: 15 KB, 296x196, PURASAMAAAA gun.png [View same] [iqdb] [saucenao] [google] [report]

Yeah but I wanted to try and do this one myself. It's only when I try and it's a spectacular trainwreck is when someone often steps in to bail my sorry ass out.
At least the plasma gun came out pretty good.

>> No.4697350

I'm talking about Doomguy voice in PB is so loud.
Like really loud.
This is why I removed the auto-talk too.
Is that bad.

>> No.4697356

I understand that reference.

>> No.4697359

The first attempt wasn't even an absolute cock up, it just became incredibly fiddly by the end of it.

In a way you were more or less trying to draw and attach isometric bits to the sprite, which isn't the easiest thing to do while having it look right.

>> No.4697362
File: 92 KB, 1280x853, 1410664623994.jpg [View same] [iqdb] [saucenao] [google] [report]

In the future I'll try to not do such weird shit. At least until I get more practice and get gud.
Making the NES Zelda weapon pack should be easy though, I'm gonna go for a simpler, more crisp shading and art style for those weapons, like Space Hunter's cannon or pretty much everything Captain J makes.

>> No.4697376

>In the future I'll try to not do such weird shit. At least until I get more practice and get gud.
Getting out of your comfort zone with that sort of stuff is usually the best way to figure it out.
>Making the NES Zelda weapon pack should be easy though, I'm gonna go for a simpler, more crisp shading and art style for those weapons, like Space Hunter's cannon or pretty much everything Captain J makes.
That does sound pretty fucking cool.

>> No.4697416

>last big megawad (AA) was 2 years ago
Lazy asses, release of something relevant when?

>> No.4697421

This has got to be a troll.

>> No.4697446

looks pretty nice, do you plan to just leave it here, or are you thinking of adding different modes to the map (and thereby slight alterations to it)

>> No.4697449

PrBoom+ is a good choice for recording and playing demos, and testing maps that rely on raised limits and boom features.

>> No.4697453

If we're lucky, BTSX Episode 3 or TNT2 will come out this year.

>> No.4697467
File: 708 KB, 1600x900, Screenshot_Doom_20180407_090808.png [View same] [iqdb] [saucenao] [google] [report]

Progress has been slow due to resource reasons, although with the help of some generous people, I'm able to work on something other than petty features. I need to still go over the weapons and tinker on the feedback of these guns, but things are going well, otherwise.

>> No.4697474

I remember when Devilution was to be released "this year for sure" in 2015.

>> No.4697482

I remember when BTSX was supposed to release its episodes a month apart from eachother after E1's intial beta release.

>> No.4697505

Plutonia is much harder than the standard game, but it's not the hardest.

On a scale from 1 to 10, I'd put most of Doom 1 and Doom 2 at like, 4 to 5, while Plutonia would be a 7.

>> No.4697509

this has to be bait

>> No.4697519
File: 28 KB, 500x375, fragchuck.jpg [View same] [iqdb] [saucenao] [google] [report]

Back in the day, mouse and keyboard all the way, but now I use one of these, because consoles made me too addicted to using analog sticks for movement, smooth 360 analog movement, together with mouse freelook.

It's a bit weird at first, but when you get used to it, you can really move in very flexible ways.
I think I'm also the only weirdo I've come across who actually uses something like this.

>> No.4697542

Speaking of which, I don't understand why those 'gaming' keypads companies Razer shits out often have crappy eight-way D-Pads instead of analog sticks.

>> No.4697574

looks pretty cool, looking forward to it.

>> No.4697575

how do you change weapons? there aren't enough buttons on the thing.

>> No.4697576
File: 1.79 MB, 1600x900, Screenshot_Doom_20180407_173525.png [View same] [iqdb] [saucenao] [google] [report]

I like how this quick kick feature turned out.

>> No.4697578
File: 173 KB, 625x505, dog fucking wasted.jpg [View same] [iqdb] [saucenao] [google] [report]

I've never tried one, what are they like? The DPad on my gizmo is only the really bad part, being perhaps *the worst* of it's kind I've ever used, juxtaposing with an analog stick I think is quite good.

It's strange how it's hard to find a good DPad outside of Nintendo. As comfortable as I am with the Dualshocks, it's only the DS3 and DS4s which have acceptable DPads

>> No.4697596

Scrollwheel, actually. Not optimal, but it works.
Incidentally why I prefer to not have stupidly huge arsenals in mods, or complex and drawn out draw animations.

I use the DPad for inventory management (left/right for picking items, up/down for using or dropping), but it's so fucking lousy I only ever use it if I have some kind of cover or safe spot.
It really is an atrocious DPad, like you've ever used one where you can kind of press left on the pad, but your thumb's position is slightly too low, so you press it and it fucking presses down? Mushy like that. I wish it had micro switches, for eight directions, then I could use it as a weapon wheel.

Otherwise it has three shoulder buttons, they're a bit mushy, but they're all separate pieces so there's no risk of pressing a button slightly wrong and engaging the wrong action. I tag one for a flashlight function (mod), one for any mod that might have a grenade quick function, I have one button free which I'm not sure what I'd use it for yet, but I guess it covers for any potential special functions in mods.
Clicking the analog stick toggles crouch (holding the analog to crouch just makes it fucky to move), the button below the DPad is Use (which isn't 100% ideal, I'll grant, but it works), the light-up button toggles the map.

Then I have fire on left mouse, jump on right, forward thumb button is alt-fire, rear thumb button is reload, scroll wheel for weapons, and pressing the wheel for any scope or sight function that might be available.
I usually have my laptop in my lap, or nearby, for accessing menus.
It's not a perfect setup, but I like the freedom and comfort enough that I'm willing to go with it.

>> No.4697612

Y'know, the 360 degree dial makes a lot of sense for the original Doom, given that you can only turn horizontally.

The question is how good these actually were.

>> No.4697616

Chocolate Doom runs within Vanilla limits by design, while Boom ports have basically none of those.

You couldn't play Gothic 99 in Chocolate Doom, the game would crash.

>> No.4697620

Because they're vastly different games and engines.

>> No.4697653
File: 50 KB, 462x252, 19c15e139dc9cf3e15f870e928723e20.png [View same] [iqdb] [saucenao] [google] [report]

I'm having some really big issues trying to run Blade of Agony properly.I'm using the latest version of GZDOOM but some objects become invisible for some reason.
What should I do?

>> No.4697665

Use an earlier version of GZDoom?

>> No.4697668

I've tried but it lags like hell.

>> No.4697670

You're sure it's not really your pc?

>> No.4697673

Looks like you're trying to shoot the imp through your foot

>> No.4697674

I have a lot stuff in my pc.But I can run Project Brutality without problems until it crashes at least.

>> No.4697683

You see Ivan...

>> No.4697685
File: 472 KB, 1400x875, AFlpmBK.png [View same] [iqdb] [saucenao] [google] [report]

I inappropriately touched GMOTA's boomerang the other day, does that count?
Colour's nice, offsets the warning bars quite well, wing alignment is what you were nearly getting.

>> No.4697686
File: 1.81 MB, 1600x900, Screenshot_Doom_20180407_173751.png [View same] [iqdb] [saucenao] [google] [report]

I guess still images don't do it justice.

>> No.4697687

first work out if it's a problem with the mod or with the version of gzdoom (i.e. did it work in old versions of gzdoom, is it a regression, or is it a mod bug) then report the bug to the appropriate developer, gzdoom or blade of agony.

>> No.4697692

is that a winged skull (my first thought) or an owl (my second) ?

>> No.4697693
File: 8 KB, 154x65, BOOTA0.png [View same] [iqdb] [saucenao] [google] [report]

There's a straight angle version of that graphic.

>> No.4697694
File: 11 KB, 89x137, BOOTD0.png [View same] [iqdb] [saucenao] [google] [report]

And the second one.

>> No.4697696

Thanks, 2 frames just weren't enough for this thing.

>> No.4697698

Owl, a winged skull would be pretty cool though.

I just find it a funny idea having weapons that are flinging wildly spinning birds at enemies.

>> No.4697715
File: 1014 KB, 1024x768, 2018-04-07 18-57-02.webm [View same] [iqdb] [saucenao] [google] [report]

this is a single actor. tricks like this should save on performance while allowing fancy effects.

>> No.4697732

Models and flat/wallsprites in software renderer when

>> No.4697764

dpjudas is still working on that.

>> No.4697775


>> No.4697780

Is this the HacX melee or a modified Duke boot? I can't keep track of my kicks.

>> No.4697787

It's the HacX boot decently pasted over the Duke boot.

Duke's kick is straight, HacX kick is angled.

>> No.4697795

I just gibbed a zombieman with a shotgun, I think. Can this happen?

>> No.4697802

not without mods

>> No.4697803

there was this one demo i saw a long time ago where a trooper was apparently gibbed by a shotgun but it was actually that he'd been hit by a max damage imp fireball at the same time

>> No.4697821

I started getting into Doom super recently because I got it for Switch on my birthday, and I'm playing through Doom II and I'm a bit lost on how to get into that "well" on The Gantlet? According to the wiki I need to raise a walkway and walk into a teleporter, but it just drops me on that raised pillar. Is it a glitch with GZDoom?

>> No.4697826

I laughed my ass off the first time I gibbed a zombieman with the abort_m pea shooter during development.

I've nerfed it since them but I bet it can still happen.

>> No.4697828 [DELETED] 

>Switch owner is dumb
Color me surprised.

>> No.4697829

By the "well," do you mean the little hole on the right side when you go up the elevator? It's a secret area, you have to straferun off the wall into it like you're grinding a ledge in Tony Hawk.

>> No.4697830

That must be it. It was in Monster Condo, and it probably got hit by a stray arachnotron bullet. I also just remembered that there was a special exception or something that made SSG never gib

>> No.4697851

How about you piss yourself and suck the pee out of the fabric, asshole.

I eventually sorta got it by running at it, yeah. The wiki said you can do that, but it does say:

>In order to get into the secret area, the player must run along the raised walkway which leads into the level's final teleporter. Alternatively, it is possible to straferun into the "well" from the stairway leading down into the water.

It did say some folk use jumping but I'm going true gameplay for the time being. That was the one thing stumping me so far. Most other secrets have been cake.

>> No.4697859

Quad Damage, are we for or against its existence?

>> No.4697864

Why would we oppose it?

>> No.4697868
File: 623 KB, 1360x768, Screenshot_Doom_20180407_202752.png [View same] [iqdb] [saucenao] [google] [report]

After an hour downloading these texture packs,so I could finally get to see the appeal.
Yeah the work is impressive but it doesn't fit.

>> No.4697873
File: 1.51 MB, 1360x768, Screenshot_Doom_20180407_202739.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4697882

too HD

>> No.4697889

I always hated the super HD texture packs and mods released for 90's shooters. It's always gonna look funky when applied to just basic geometry, especially if you don't even bother to make the sprites match.

>> No.4697897
File: 1.91 MB, 320x240, map03_nomonsters_bridge_run_then_strafe40_jump.webm [View same] [iqdb] [saucenao] [google] [report]

yeah it's not really a special exception, it's just how hitscan collisions work - shotguns fire 7 or 20 hitscans, if only 2 kill the trooper the remainder pass through the now-dead actor and hit whatever is behind him, which is probably preferable to exploding a single monster, because you can line several up and hit them all in one go.

yeah you can do it like this or like that.

>> No.4697898

Quad damage is one of my favorite things about Quake. It's always satisfying. Too bad we never see it in singleplayer doom maps.

>> No.4697902

I oppose its existence in an official doom game,the iconic thing belongs to quake

>> No.4697914

Some of the txtures look good but this one is terrible. It's supposed to be tan metal, not a sand wall.

>> No.4697918
File: 502 KB, 700x522, look_ma_no_strafrun.webm [View same] [iqdb] [saucenao] [google] [report]

No strafe-running needed needed if you just hit the corner of the well, as you apparently found out.

>> No.4697924
File: 1.62 MB, 1360x768, Screenshot_Doom_20180407_203610.png [View same] [iqdb] [saucenao] [google] [report]

Have to admit,this one is pretty neat

>> No.4697930


>> No.4697931

i think i knew that once, but it's so much easier with, that i forgot it was possible without. thanks though.

>> No.4697936

I think you're right on the money, the geometry of Doom's level just doesn't jive with resolution this high.
Sprites with 8 directions and Doom's small number of frames also will not look good if you just make higher res versions of them.

To make 4k work for Doom, you would pretty much have to make new maps from scratch and make fully animated 3D models for all the monsters and weapons and items, or it will just look chintzy and jarring.

Looks weird, the surface is still flat, also the skull looks way too clean. It's almost like someone cut a skull out of a textbook on anatomy, then pasted it onto a flat surface. I mean, that's exactly what it actually is.

>> No.4697943

why are the boss fights in quake 1 so underwhelming?

>> No.4697953

What weapons mod?

>> No.4697957
File: 6 KB, 225x186, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

She moves like a sewing machine

>> No.4697959

The game had this unique development quality of first being delayed and drawn out, but then suddenly when they got a direction they hurried to get it done and released. Part of this can be blamed on John Romero's ego, which was pretty fat and bloated from Doom's success, as well as souring relations between him and Carmack, as well as arguably the rest of the team.

I think once they figured out what Quake would have to be (and that was more bothersome than it sounds, the entire game is basically a compromise), they wanted a big bossfight at the end of each episode, like the first one, there's even leftovers for an unfinished skeleton dragon in the released game, model and everything.

>> No.4697961

Romero ruining things as usual.

>> No.4697962

Boobage is good, but will you someday do a girl with DFC (yet wide hips)?

>> No.4697963

>leftovers for an unfinished skeleton dragon in the released game
cool ,gotta see this.

>> No.4697964

Highway to Hell

>> No.4697969

Afterthoughts more than likely

>> No.4697970

>How about you piss yourself and suck the pee out of the fabric, asshole.
mind if I steal this? lmao

>> No.4697973

Any john woo styled weapon mods?

>> No.4697976


>> No.4697978

In a sense. I think he has kind of a volatile side to his personality, but mind that he was relatively young back then, coming from a broken family and growing to great fame and fortune.

The sheer hubris that was Dai-Katana probably put a lot of perspective into his life, I think its failure really humbled him, hence why he mostly retreated from the mainstream scene in the 21st century.
He was (and probably still is) pretty talented, I don't think he'd grow to quite such a diva when doing a project these days, and I think he could actually contribute a lot to a project he was attached to.

>> No.4697979
File: 970 KB, 512x321, Monster+s+pov+from+doom_a11423_4968876.gif [View same] [iqdb] [saucenao] [google] [report]

Hey I tried your mod yesterday and had a fun time. Keep up the good work dude.

>> No.4697986

I believe it went on to become the final boss in dissolution of eternity, unless that's an entirely new model altogether

>> No.4697991

only an obituary-text "<player> was fried by a dragon" mentioned on tcrf. no graphics.

>> No.4697995

oh it said that too, i posted too soon.

>> No.4697998

Romero described it as being annoying, because it was supposed to be able to attack you from the skybox, shooting down fireballs at you, while you couldn't retaliate.

Personally I think it would have been really cool. I think he was recycled and implemented for one of the expansion packs.

>> No.4698004

I think I was mistaken on the skeletal part, it was probably just a normal dragon.
Never played the expansions so I don't know if he could shoot at you from the skybox.

>> No.4698008

I remember a dragon in an old Unreal advertisement that never made it in the original game, but it could be a misremembering. Anyone else remember this? It was before the game came out and all anyone really knew was it was p r e t t y.

>> No.4698010

The red dragon from the tech demos?

>> No.4698025
File: 223 KB, 1360x768, Screenshot_Doom_20180407_212922.png [View same] [iqdb] [saucenao] [google] [report]

It's the only weapon you can do a dual wield,but it's so satisfying to use.

>> No.4698030

>HDoom just got updated
Has Rapture started yet or something?

>> No.4698032

>NOTE: You WILL need the latest GZDoom
>Zandronum support may or may not be iffy this time around, since we’re probably going to be focusing on GZDoom in the future in order to focus on a lot more cool single player features.

>> No.4698038

who the fuck would play HDoom in multiplayer

>> No.4698043
File: 666 KB, 1280x720, hdoom_multiplayer.png [View same] [iqdb] [saucenao] [google] [report]

I think the multiplayer appeal is pretty limited, unless he figures out how to have multiplayer support to make gangbangs.

Don't let the balls touch!

>> No.4698047

>Not wanting to gangbang demon girls with your doombros

>> No.4698057 [SPOILER] 
File: 18 KB, 257x593, 1523130548339.png [View same] [iqdb] [saucenao] [google] [report]

eeeeh dunno


>> No.4698069

You could give her a toned midriff (if that'd look good at that resolution).

>> No.4698073
File: 208 KB, 1920x1080, Screenshot_Doom_20180407_225534.png [View same] [iqdb] [saucenao] [google] [report]

Why is he so smug? Is he a gun god?

>> No.4698078

who is this and what did you do to the real tailor girl

>> No.4698081

Some higher quality footage of it:

>> No.4698082

Smoked so much weed he's turned into a pizza slice

>> No.4698087

I assume a bottle of fake tan comes with the outfit

>> No.4698093

she's a demon that walks like a sewing machine
tailor girl is a hostage
send 666 pineapple pizzas or shes gonna get it

>> No.4698105
File: 20 KB, 236x184, toasty.gif [View same] [iqdb] [saucenao] [google] [report]

8-Bit trash

>> No.4698113

reminds me of metal slug. i like it.

>> No.4698181

Looks alright for no-effort port. I'd try using game's default assets if I needed to pull something like this, but eh.

>> No.4698186

Yo, it wasn't no effort. I had to build it from scratch, and had to shade the textures and lighting by hand to replicate the sector lighting

>> No.4698227

Yeah, and what's gonna happen to her? You're just bluffing.

>> No.4698274

How does a sewing machine walk?

>> No.4698276

I don't recall. Do you have an image or some such?
I thought it was green, but I sometimes remember colors backwards for some reason.

>> No.4698290
File: 168 KB, 640x480, U95mp5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4698298
File: 1.98 MB, 1920x1080, Screenshot_Doom_20180407_223044.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4698302

That might be it! Neat.

>> No.4698305
File: 147 KB, 535x747, tempofield.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4698307



>> No.4698310

piilowblaster's doomsday port of guncaster seems to be coming along nicely

>> No.4698313
File: 2.98 MB, 640x400, 1520919874901.webm [View same] [iqdb] [saucenao] [google] [report]

I added double jumping and some particle stuff. Needs more enemies though.

>> No.4698315


>> No.4698317

A bunch of cut stuff I've never seen before.

>> No.4698318

I see they're still using that badly compressed jpeg sky

>> No.4698324
File: 105 KB, 469x489, Unreal83dragon.png [View same] [iqdb] [saucenao] [google] [report]

This is the one I remember I think.

>> No.4698329 [DELETED] 
File: 152 KB, 440x448, 15206919874901.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4698339

looks AWESOME!

>> No.4698350
File: 35 KB, 583x439, 1499712526835.jpg [View same] [iqdb] [saucenao] [google] [report]

>turning the sector brightness down
>north and south side of object much darker than other two sides

>> No.4698352

so are there any other mobile java games circa 2004-2008 worth playing/revisiting besides ID's RPG series?

I faintly recall there being several Bourne games and even a sniper elite style one which were pretty cool, but anything aside from that either runs like shit on my emulator or is/plays like complete ass in general terms. sorry if the question seems out of place, I just want something to play on J2ME loader as I wait in line for something.

>> No.4698353

Blade Of Agony has a fair few pretty... well, supremely terrible design decisions.

>> No.4698381
File: 236 KB, 480x270, cake.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw vegasfag
>tfw doomfag

>> No.4698391

like heavy use of copyrighted music that can get videos of it blocked worldwide?

>> No.4698397

Good thing I'm an ass man

>> No.4698403


>> No.4698412
File: 6 KB, 199x181, 1522473083747.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4698416

Could you stop already please? It's getting annoying.

>> No.4698419

Man I hate how kids around here have completely ruined the appreciation for a good ass. Can't a guy just enjoy the curve of a good backside without brap-posting or those wussies that want face sitting? Geez.

>> No.4698424
File: 57 KB, 625x625, a4789b728f2e4d4fb73bbaa35988f681.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4698427

>surprised modern 4chan is shit

>> No.4698428

I'm not surprised. Just disappoint.

>> No.4698431
File: 104 KB, 604x865, 1514020328909.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4698438


Multiplayer isn't completely off the menu, but it'll probably be a seperate/more simple build in the future so that we don't have to complicate things for Zandro's sake.

>> No.4698440
File: 414 KB, 1600x568, twice the resolution bro, who cares about making it actually count.png [View same] [iqdb] [saucenao] [google] [report]

To mention a few things.

The 'high resolution' sprites are also kind of an abysmal design decision. They're larger, and ostensibly more detailed, but they're HORRIBLY put together. Cheap hacks that you can get away with in low resolutions will look absolutely glaring in high resolutions, things like a soldier tucking his rifle into his armpit and somehow pulling the trigger.

If you're going to make a "sellingpoint" out of making high resolution graphics, then put the effort in to make them good, if you're just gonna phone it in and just do rough and dirty hacks, why even do it? It'll just look bad instead. BOA would look MUCH better sticking to normal resolution.

>> No.4698443
File: 908 KB, 1195x640, ccx.png [View same] [iqdb] [saucenao] [google] [report]

Here's something cursed.

>> No.4698448
File: 53 KB, 244x170, baroness.png [View same] [iqdb] [saucenao] [google] [report]

Is it even possible to make gangbang/orgy 'finisher' scenes for multiplayer, where one or more players are locked in with a demon?

I'm imagining like 3 marines to one baroness.

>> No.4698452

(also I need to get in touch for some kinda compatibility thing for this, i've been keepin an eye on it)

>> No.4698453 [SPOILER] 
File: 357 KB, 1920x1080, 1523140951872.jpg [View same] [iqdb] [saucenao] [google] [report]

I think I have you beat

>> No.4698456

Super ultra mega cringe.

>> No.4698462

This is in the same line of thought as lazy high res textures or sprites, yet a different beast still.

Here we have "Filters, texture maps and dynamic lighting is cruise control for good graphics".
If your models and animations are really shit, it doesn't matter how many bumpmaps, lightmaps and dynamic lights you use, it's still gonna be shit.

To a degree, you can 'Blizzard it', as in how Blizzard would for Starcraft make very good and clever use of shadows and darkness to hide (most) of the roughness of the models, but that's cinematics with scene building, you can't do that for a videogame where it isn't going to be strategically the right darkness for you everywhere.

>> No.4698463

>cringe as a noun or adjective

truly cursed

>> No.4698464

No idea, i'm not the code expert. There's probably some way to do it but i imagine it could get pretty messy.

>> No.4698471
File: 378 KB, 1000x547, 1522216780717.png [View same] [iqdb] [saucenao] [google] [report]

>but i imagine it could get pretty messy
Awwww yeah.

>> No.4698474
File: 84 KB, 900x750, FUCKING RANGERS GET OUT OF MY SLIPGATE.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4698476

I think the biggest problem (and it's a limitation that's already noticeable in normal hdoom) is that the players aren't recolored in the sex sprites.

I'm sure this could be fixed if it was all done in separate layers, where each layer is one individual sprite.

Making it work in mp shouldn't be hard... at least if we're talking gzdoom mp, not zandybum.

>> No.4698481

GZDoom MP would be like trying to get laid when struggling with erectile problems.

You just suddenly drop out or disjoint/rubberband, and it's like "I'm sorry, this has never happened to me before!"

>> No.4698510

just make it into a bunch of player skins so it's normal deathmatch but everyone's running around as a big boobed anime hair demon girl.

>> No.4698519

>using sex finishers on other players
>different results depending on which class each player is, and who instigated

>> No.4698550

In other semi-related news, a Strogg character was recently annouced for QC and his trailer is fucking awful.

>> No.4698554

doomguys hand looks like a lego guy hand or something lel

>> No.4698556

Are infinite vertical monsters enabled by default on gzdoom?

>> No.4698563

>still no Klesk, no Hunter, no Orbb
>instead it's Borderlands Strogg Fella
What the actual fuck are they doing?

>> No.4698565

that would take far too much spriting, i was suggesting something that would allow hdoom multiplayer for little effort.

>> No.4698567

The leather glove looks more like some kind of extremely thick sextoy glove or something, I mean look at the sheen and shape to it, that's rubber, not leather.

>> No.4698586

Considering the game is still EA, it's safe to assume that the game as a whole doesn't really have a true path to go foward
>Mixing two types of FPS, one being mostly dead and the other being a saturated type
>Attempts to expand on Quake's universe and add new characters mixed with crossover with other id properties and references to other games, that may or may not be incorrect
>Visually, it looks grim and depressing, but some of the trailers look too whacky and silly
They obviously don't know what they want the game to be,

>> No.4698592

Well this is coming from the same team that took the time to make an overextended rick and morty character joke trailer on april fool's day, so you obviously need to have a very high IQ.

>> No.4698597

That's DBT and his team, not id
But yeah, that was dumb
Would have been better if they used something like Commander Keen or Chex warrior

>> No.4698601

Flailing around because they've run out of ideas that they think will stop the tiny playerbase draining any quicker..

>> No.4698602

>Well this is coming from the same team that took the time to make an overextended rick and morty character joke trailer on april fool's day
QCDE != Quake Champions

>> No.4698607

Yeah, one's much worse and the other's a Doom mod.

>> No.4698608

Serves me right for not scrolling higher up and checking which one you guys were talking about.
Disregard me. I suck cocks.

>> No.4698610

adding new characters was a stupid idea given they've been universally less liked than the returning q1/q3/etc characters and weapons, even shitters like nu-anarki
>mixed with crossover with other id properties and references to other games,
most of which were already in quake 3
>that may or may not be incorrect
i don't know any offhand that are incorrect, there's more wink-nod stuff like the NIN ammo box than anything else

>> No.4698613

Ha ha ha, you make the funny joke. A massive part of Quake is physics and no half-baked, self-advertised Doom mod recreates that, sorry.

>> No.4698614
File: 179 KB, 800x600, Police-sniper_600.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4698615


>> No.4698619

They're quite literally a quarter of a full keyboard. They're comfortable, but that's really it. I used the Orbweaver and the D-Pad was dumb, thing had a good deal of configuration you can set up but otherwise games that demand most of your keyboard is where it fell flat on its ass, unless you make it a glorified hotkey device.

All of them also likely require the manufacturer's bloatware to configure.

>> No.4698624

>no Orbb
What were they thinking

I've literally played Q3 once in my entire life, against bots on a console at a friends house, and even I remember Orbb and almost nothing else of the game.

>> No.4698626


>> No.4698654

>she moves like a sewing machine
is this a reference to something?

>> No.4698681
File: 552 KB, 1024x768, 1403741770709.png [View same] [iqdb] [saucenao] [google] [report]

What's the point of Quake 2 and the Strogg finally getting some love if it's going to be this shit?

>> No.4698686


>> No.4698690

In Quake Champions, anon. Try reading next time.

>> No.4698695

>>4698681 doesn't specify Q:C, and the Q2 Railgun was one of the first skins added to Q:C.

>> No.4698705

>doesn't specify Q:C
Look for the posts it's fucking quoting. And while you're right with the skin, still, just a skin.

>> No.4698708

you're special.

>> No.4698717
File: 34 KB, 473x527, 1466284103929.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4698726
File: 514 KB, 1018x595, Bad_Dragon.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, you know what would be awesome for our final boss?

>> No.4698747

So, what's the overall consensus on Newhouse's "Dark Realm of Blue Magic" Quake ep?
>Style got its inspirations from vanilla episodes e2, e4 and a little bit of e3, but also has a bit of unfamilar territories and my weird dreams.

I've personally played just a little bit, a map and a half, and so far I don't really get it, I guess? It definitely seems better than DOPA, but in general, mixing Romero with Petersen is a pretty bad idea, as the result is simply Neither. And as for that intriguing "a bit of unfamilar territories and my weird dreams", I guess, I haven't seen that stuff yet.

>> No.4698753
File: 739 KB, 1024x768, 2018-04-08 03-01-55.webm [View same] [iqdb] [saucenao] [google] [report]

Finally possible to retrieve line texture data in gzdoom.

Step 1: categorize all Doom 2 textures into impact types (already done with MAP01)
Step 2: making fucking smoke and sparks and dust and shieet

we F.E.A.R now

>> No.4698756

Played the beta of it a while back, was pretty alright but really goddamn blue. The best maps were the ones that mixed in some other colors like the one in the top-right of that image, don't remember which one it was offhand but it had the armor under the stairs in that shot.

>> No.4698758
File: 309 KB, 1621x810, Wild Dog V1 (edit area) at 2018.04.07 20-00-13.611 [R3009].jpg [View same] [iqdb] [saucenao] [google] [report]

Made a speedmap today. Never again will I use so many goddamn dummy sectors and conveyor belts in a speedmap again.

>> No.4698769

You're making it sound a lot worse than it actually is.

>> No.4698775

Looks pretty good. What was your time limit?

>> No.4698784

I don't know how a change of engine negates automatic weapons that are accurate on the first shot.

>> No.4698820
File: 29 KB, 540x485, 1520393999835.jpg [View same] [iqdb] [saucenao] [google] [report]

what dumbfounds me is how they seem to want to go with that gritty murky quake 1 aesthetic but they keep making the maps somehow cleaner and less otherworldly than quake 1 ever made them even for its former levels.

also there's like zero actual demonic/lovecraftian imagery for some reason. I'm referring to skulls and warped faces and all that, quake 1 retained some of the satanic elements from doom like pentagrams and the such, and there were some pretty gnarly depictions of sacrifice thrown in for good measure too. in both QC and D44M it's like they're deliberately avoiding their vintage 'alternate dimension' look entirely. like, sure, their techbase maps for D44M were gorgeous but they faltered a lot on the hellish look.

it's almost like they're afraid of going all out on the grossness and explicit, nightmarish imagery. like sure, hell's got rocks and trees and fire, quake has castles and moats and bastilles and it was very grey and muted, but both games had SO much more going on for them, and it's lame that they chose to deviate from that.

all in all I'm kinda disappointed on their visuals so far. I still like D44M, but they could have made it so much more interesting on the visuals department.

>> No.4698829
File: 255 KB, 1621x810, Wild Dog V1 (edit area) at 2018.04.07 21-09-54.116 [R3009].jpg [View same] [iqdb] [saucenao] [google] [report]

It was supposed to be 4 hours, but it ended up around 5 due to the aforementioned voodoo dolls on top of voodoo dolls bullshit. I think it turned out alright other than that; still needs a bit of encounter balancing due to me hitting the time limit like a car into a brick wall, but otherwise I'm pretty happy with how it turned out. It'll be in the Pigeon Speedmapping Session 5 collection when that's compiled.

>> No.4698834


>> No.4698838

>his ability is to teleport in a bunch of BOBs
That's fucking hilarious.

>> No.4698841
File: 708 KB, 640x640, 1519241074206.png [View same] [iqdb] [saucenao] [google] [report]

>Samsara Champions: Disappointment Edition gets a character Samsara already had
>less fun and unique than the character was in Samsara
Color me surprised

>> No.4698842

Does he know that people consider his mod atrocious? Why is he still working on it?

>> No.4698843

Are we talking about Brutal Doom?

>> No.4698849

Nice. I like those doomworld speedmapping sessions because it's an easy way to quickly make a map and have it included in a project.

>> No.4698853

Haha. Very funny post. 10/10.

>> No.4698858

is it only or is this beginning to look an awful lot like samsara?

>> No.4698860

>it only or is
Oh it only or is and that or is a good thing

>> No.4698861

A glib facsimile.

>> No.4698907

Yeah, I've been jumping into more of those in the past few months because it's an easy way to keep my mapping skills sharp. I can actually feel myself improving a bit from the experience, so that's a huge bonus.

>> No.4698916
File: 1.36 MB, 1600x862, what.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4698939

That would be hell without aiming upwards.

>> No.4698942

I agree, actually. Some of the multiplayer Doom 4 maps had some interesting visuals going for them, but they're multiplayer only. Like there was a flesh level with platforms made out of rows/gatherings of teeth. It's fucking disgusting and there's not enough imagery like that in the singleplayer game.

>> No.4698951
File: 760 KB, 1920x1080, Screenshot_Doom_20180407_231810.png [View same] [iqdb] [saucenao] [google] [report]

Plutonia gets a lot better towards the end

I'm surprised by how many levels I'm remembering despite playing Plutonia about ten years ago

>> No.4698953
File: 44 KB, 720x480, when bones are agitated.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4698971

You know, it would've been neat if he at least tried to take the current QC champs and make them enjoyable and unique in the gldoom engine, along with taking fan favorites from other quake games, but instead he just does something derivative for a project that's already derivative.
Maybe D4D and T really were flukes. Aeons of Death was awful, and the single player portion of QCDE is just like it.
The multiplayer portion is exactly like D4T's, but with abilities instead of grenades.

>> No.4699018

Unrelated to this image, I find Tailor Girl's mouth is too low (in her chin) and looks weird as a dark dot. Ever going to fiddle with that in the future?

>> No.4699026

Hey this might be a bit too modern for /vr/, but does any of you have a good dl for Quake 4?

>> No.4699036

>Does he know that people consider his mod atrocious?
i would say /vr/ is actually in the minority of not liking his mod

>Why is he still working on it?
even if some people hated my stuff, i'd still create

>> No.4699037
File: 648 KB, 477x632, doomquackguys.png [View same] [iqdb] [saucenao] [google] [report]

It's really weird how Doom 3 guys look like Quake 2 marines while Quake 4 marines look a lot more like Doomguys.

Is that not off for anyone else or do I care too much?

>> No.4699045

I liked quake 4

>> No.4699047

Me too. More than Doom 3, at least.

>> No.4699081

Where do the slipgate marines come into play?

>> No.4699085
File: 166 KB, 201x246, ANGRY LOBSTER GUN SOUNDS.gif [View same] [iqdb] [saucenao] [google] [report]

So bad news, and potentially good and hilarious news:
The way I got the saw barrels rigged, I can't fit a double bladed chainsaw attack, so I decided to turn it into an alternating pile bunker gun.
The hilarious news it now it looks like an angry punch lobster.

>> No.4699129

What does the "pass use action" linedef flag do?

>> No.4699132
File: 87 KB, 544x700, 1430571493983.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4699135
File: 24 KB, 210x200, huehue.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4699137


>> No.4699174

What's a soundfont that sounds like this?

>> No.4699242
File: 1.06 MB, 1920x1080, Screenshot_Doom_20180408_021257.png [View same] [iqdb] [saucenao] [google] [report]

oh yeah this map

>> No.4699260
File: 28 KB, 239x258, 59800d1158ea109538f0aa10746282606c33e071.png [View same] [iqdb] [saucenao] [google] [report]

I'm up to map20 on AV and I'm starting to get bored. Will I be missing out on anything if I just skip the rest of this wad?

>> No.4699284


Jesus fuck id tech 4 games were ugly

>> No.4699302

[clacking intensifies]

>> No.4699308
File: 311 KB, 1360x768, Screenshot_Doom_20180407_235119.png [View same] [iqdb] [saucenao] [google] [report]


Medium-sized map for GZDoom. Inspired by the atmosphere of PSX Doom and tech-themed. I recommend playing in sector light mode Doom or dark.
HMP and UV are different, with UV being a bit of a challenge.
The filesize is in the mb because it includes some music (my remix of JAXX09 from jaxxpack2.wad) & ambient sounds, cc4-tex.wad (required), and psx.pk3 (optional, replaces sounds and palette with PSX versions).
It's pretty much complete (only real problem is a couple messed-up textures), just want some feedback.

>> No.4699309

>so who goes first?
>me, I'll go
>okay then, I'll--
>oh sorry, did you want to go first
>n-no, it's fine, you do it
>okay, here I--
>crap, dude. okay, let's try again. sorry.

>> No.4699312

does Colorful Hell work for Doom 1? I'd like to check it out, but Doom 1, ya know

>> No.4699313


>> No.4699316

Don't see why not? You'll just get less enemy varieties, but that's about it.

>> No.4699327

Doom 3 was better, but Quake 4 was pretty fun too.

>> No.4699345


>> No.4699357
File: 41 KB, 512x384, gEv4nb3[1].png [View same] [iqdb] [saucenao] [google] [report]

I can't get it to work with either game.

Would you mind helping a poor, clearly retarded boy out?

>> No.4699360

holy shit update your gzdoom

>> No.4699362

You need a newer version of gzdoom

>> No.4699369

Embarrassing. Thanks, fellas.

>> No.4699374

Is the ImageMagick genius guy here?

>> No.4699376

Here's an FDA on HMP in GZDoom 3.3.1 with all the stuff you sent running.

There's a missing texture at the end over by the red key door. I'll send over a UV run in a bit

>> No.4699380


The Ultimate Snib Snib my dude

>> No.4699382

Should I use normal map format or Valve 220 format when mapping for Quake?

>> No.4699394
File: 76 KB, 636x454, nts.jpg [View same] [iqdb] [saucenao] [google] [report]


>most reused assets
>most "cutting edge features"
>TWO jokewad awards
>by the way there's barely one good jokemod a year lmao
>TWO monster mod awards
>when there's like six monster mods total in the community
>all limited to projects with over 100k views

>> No.4699398

Thanks for the demo. Sorry it got so confusing after that one switch, I'll definitely need to communicate its purpose more effectively.

>> No.4699402

Here's the UV.

Despite what my low health and dumb deaths may imply, this map could afford to be harder. There's lots of wide open space, but the combat's over so soon because it's only got a couple zombies and imps in it. Even the power-core-looking fight after flipping the switch gets stuffed because it's just a couple Revenants and a Caco.

Thanks for making this.

>> No.4699408
File: 118 KB, 900x675, dead_pinky_demon_by_natan77.jpg [View same] [iqdb] [saucenao] [google] [report]

Pls help.

>> No.4699421

Again, thanks for the demos. I didn't even realize people could platform to get the plasma rifle secret lol, it's supposed to be reachable only by pressing a secret switch. Also there was supposed to be a plasma rifle before the revenants in HMP, but I fucked up the flags.

>> No.4699428

It seemed so obvious to straferun it, I was wondering why the Plasma was considered a secret. Good luck on your map.

>> No.4699452



>> No.4699459


>> No.4699460


>> No.4699462
File: 183 KB, 700x467, 1478924129120.png [View same] [iqdb] [saucenao] [google] [report]

>There's an entire thread of these

Well, okay.

>> No.4699464

did you just see black people in the image and just automatically assumed "oh no!!!!!!!"

>> No.4699471

use key presses will pass through this line even if it has an action. boom and upwards only. the idea is you can put several pressable lines in a row and one push will activate them all. for some reason people prefer to construct voodoo doll conveyors though.

>> No.4699491

probably easier just to one switch execute a script.
actually, that's probably harder, and why people stack switches

>> No.4699504

no scripts in boom though

>> No.4699506
File: 1.99 MB, 400x285, K64bgo.gif [View same] [iqdb] [saucenao] [google] [report]

>MAP23 of Scythe 2 on UV

>> No.4699524
File: 64 KB, 268x200, sickened_but_aroused.png [View same] [iqdb] [saucenao] [google] [report]

Doom sound effects make everything funny

>> No.4699545

I think it's PB, but what gameplay mod is this?

>> No.4699546

Holy fuck yes. I've been hoping for texture-based impact effects for so long.

>> No.4699548 [DELETED] 

I need a name for this thing, and I definitely want something cheeky involving lobsters or shrimp.

>> No.4699549
File: 155 KB, 204x222, Equip pile bunker.gif [View same] [iqdb] [saucenao] [google] [report]

I need a name for this thing, and I definitely want something cheeky involving lobsters or shrimp.

>> No.4699551

Is this supposed to be Azure Agony: The Episode? Also reminds me of Eradicator somewhat for whatever reason.

>> No.4699552

thanks for linking to an awful thread.

>> No.4699554

Also, of Romero's levels, I guess, the closest one would be Wizard's Manse?

>> No.4699559

Adding sound to the impact effects made an even greater difference than the visuals. Instantly kicks immersion up lot.

Categorizing all the flats and textures is extremely annoying though. Especially since it isn't always apparent what kind of material they're supposed to be.

>> No.4699560

Yo why the fuck can't I extract Herian 2's WAD from its .zip?

>> No.4699562
File: 153 KB, 1136x1200, C_Z2IcAUwAAJn6y.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually really like this mod.
At first I thought it was one of the most impressive ever made for Doom. Considering the amount of content.
It's the character roster that irks me the most.
You have big shots like Caleb, but then you have total nobodies who supposed to replace the actual characters in game.
Sorgaul uses Sorlag voice lines but has Doomslayer special,while the latter has the BFG, which is weird.
Then you have Nyx but she's the only character other than Ranger and Doomslayer from the actual game.
It would be better if he puts more of them in the mod and then add characters like the protagonist from Marathon.Whose special is the only thing interesting.
Apparently no Blazkowicz for now because that would cause some problems with coding.
I really like it but some choices make me less interested in future updates.

>> No.4699563

sorlag is fucking hot

>> No.4699570
File: 102 KB, 350x350, lizzy_and_punk.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4699576

I said hot not charring
also I don't know why I saved the foot lick pic but I'm kinda happy I did

>> No.4699603
File: 614 KB, 700x700, 2b3d8e6c4f523826f8094074adf04385.png [View same] [iqdb] [saucenao] [google] [report]

You're welcome

>> No.4699608

I like the lobsternator

>> No.4699612

Please give it little leg looking things on the sides and a pair of antennas

>> No.4699613

Wait, what? I thought the attachments were slotted into the front of the gun?

>> No.4699618

You can do a lot of staged actions by Rube Goldberging them voodoo dolls, effectively functioning as crude scripting.

>> No.4699619

Yeah thanks again. You've no idea how much I've wanted this.

>> No.4699620

Clawmaster 2000

>> No.4699625

What's a pile bunker?

>> No.4699628

If you ask you're too young to know

>> No.4699629
File: 81 KB, 771x681, 26a.jpg [View same] [iqdb] [saucenao] [google] [report]

I decided to make this cooler and have the barrels slide out and unfold instead.

Tempting, but I think I'm gonna call it the Mantis Bunker.

It's kinda like a jack hammer. A pneumatic spike that punches out with a lot of force.

>> No.4699638

I'm not surprised if it turns out this mod really didn't have much of a direction, because it's not like the game it's based on even knows what it wants to be

>> No.4699642

Rude, I'm almost 26.

>> No.4699662


do i even want to know

>> No.4699665

Eh, I liked that it was like inserting game cartridges into the end of your gun. Oh well.

>> No.4699669

I liked that idea too, I'll find a way to have a weapon where you chunk extra stuff into it another time. Animating these equip animations is too fun.

>> No.4699689
File: 177 KB, 225x225, 1520098029028.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4699706

Dude, I'm 31, and I didn't know what that is up until today.

>> No.4699708
File: 4 KB, 291x173, ic.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4699714

The joke was meant to imply "pile bunker" is something lewd.

>> No.4699723

Not as annoying as you whining about it every fucking time.

>> No.4699732
File: 19 KB, 1361x178, butthurt.png [View same] [iqdb] [saucenao] [google] [report]

Wow. They're still butthurt about lilith and the last cacowards?

>> No.4699743

Why are you using the word "they" when it's just Graf?

>> No.4699757

Graf and Rachael, where one shits the other will follow.

>> No.4699758

Rachael has never said she hates Lilith like Graf did.

>> No.4699759
File: 192 KB, 180x246, ice to meet you haha get it.gif [View same] [iqdb] [saucenao] [google] [report]

[accordion sound.ogg]

>> No.4699770

But piled on it all the same and used Graf being pissed as all the reasoning to lock it's original thread.

You don't have to hate something if you're incredibly sycophantic towards somebody who does.

>> No.4699773

I can't help but have a transformers sound in my head to this.

>> No.4699776

So what you're saying is that you agree with me.

>> No.4699778

A tard wrangler doesn't hate a tv show just because she changed the channel when the tard started screaming for no reason when watching it.

>> No.4699779
File: 205 KB, 796x760, 1520092567502.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4699780

No, I'm saying Rachael is butthurt because Graf is butthurt.

I also don't the least bit trust either of them to not put pressure onto whoever the fuck is on this committee (which probably won't include anybody who opinions worth a shit either) to get the correct choices.

>> No.4699783
File: 29 KB, 256x352, 01230142536.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4699806
File: 73 KB, 619x499, DFoTm30XUAAh58L.jpg [View same] [iqdb] [saucenao] [google] [report]

This is even better when you remember there is a NIN song called Reptile.It's really dirty too.

>> No.4699835

>ywn hate something as much as Graf hates lilith

>> No.4699856

It's like a dramatic unfolding leading to an incredibly tiny middle finger

>> No.4699871
File: 425 KB, 1600x900, Screenshot_Doom_20180408_111437.png [View same] [iqdb] [saucenao] [google] [report]

So, I managed o get some help with procuring new sprites for this (as the previous ones were awful, they were awful in the first installment of Cottonsuabs.) I also reskinned the hand grenades with a proper set of sprites (So they're now Stielhandgranates)

I've also coded in and finished both a Mp40 and a Sterling L2A3 (and converted the spent casing code so it respects player pitch.)

I like the new knife, personally. Aside from it looking better, the bloodied blade goes with the snippet of lore in the text file.

>> No.4699880

So at what times do you consider it okay to save? I save when:
>the mapset starts dishing out slaughtermaps
>the map is long
>I can't afford to lose progress
Or generally:
>I'm no longer having fun

>> No.4699884
File: 566 KB, 469x163, 1504614896867.gif [View same] [iqdb] [saucenao] [google] [report]

whenever, wherever.

>> No.4699886

>at the beginning of the map
>right before the single difficult part of a long map, when I've gotten through everything prior so many times before and I'm so sick of fighting those same early encounters with small hitscanners and Imps

>> No.4699889

It's Project Brutality

>> No.4699910
File: 71 KB, 1280x720, Screenshot_Square_20180409_014236.png [View same] [iqdb] [saucenao] [google] [report]

In Episode 2 of Square, anyone know what the short tune that plays when you use the piano in the secret map is supposed to be?

>> No.4699919

Oh look, ANOTHER set of awards that will inevitably be run by a clique of retards who use it to suck off their friends. Does anyone actually pay attention to these things?
Shit, if anything these will probably be even more about who blew who the right way than the Cacowards, since the ZDoom community is way more toxic than DW these days.

>> No.4699925

>I saved the foot lick pic
Don't say stuff like this if you're not gonna share

>> No.4699930
File: 34 KB, 590x840, Bu7a-AHCEAEVoTH.jpg [View same] [iqdb] [saucenao] [google] [report]

Someone should make a mod where all the sound effects are replaced with Ed Edd n Eddy sound effects.

Everytime you punch someone with the Berserk pack it goes SUBALUWA

>> No.4699932 [SPOILER] 
File: 68 KB, 1280x720, 1523203097973.png [View same] [iqdb] [saucenao] [google] [report]

I talked about the Earthworm Jim cow brick joke on Term's stream but I didn't think they'd actually reference it, the madmen (Adventures of Square E2 secret map spoiler)

>> No.4699940

>the ZDoom community is way more toxic than DW these days

Well, more autistic anyways.

>> No.4699954

>that will inevitably be run by a clique of retards
Seems to me that it's this from the very start, they're trying to look impartial by not having ZDoom forum mods run it but the fuckers are going to have their hand in that shit.

>> No.4699960

/r/ing this

>> No.4699963

its called D_SQUINT.mid apparently.

>> No.4699965

Anyone who has seen their discord knows the people running it are the biggest cocksuckers you can imagine.

>> No.4699967

If there were a Sorlag-centered Q:C comic, that's the title they probably would have used; the other three/four issues/stories used NIN song names as titles already.

>> No.4699969 [DELETED] 

>Seems to me that it's this from the very start, they're trying to look impartial by not having ZDoom forum mods run it but the fuckers are going to have their hand in that shit.

This is ironic, given how much of a circlejerk these threads are.

>> No.4699973

Hey Lud. Get out.

>> No.4699976


>> No.4699978

this shit again

>> No.4699980

That retarded recycling award just makes me feel like doing a mod where all your guns are crap and have toilet roll tubes for barrels.

>> No.4699981 [DELETED] 

> Hey Lud. Get out.

>> No.4699987

You do it.

>> No.4699998

How about we start our own awards? The cacawards. Here are some categories.
>Shittiest mod
>Shittiest map
>Shittiest mapset
>Shittiest attempt at a community project
>Least shitty .wad
Only .wads that have been exclusively submitted here can be nominated for an award.

>> No.4700002 [DELETED] 


>> No.4700004

>I finally get to win an award
>But it's for being shit

>> No.4700008

heh perhaps you are thinking of the golden boners which sadly only happened once.

>> No.4700009

So basically this but for mods? https://2016.vidyagaemawards.com/winners

Does the plot and backstory mod go to HDoom or to LA Tailor Girl?

>> No.4700016

So what do you guys think would have won a golden boner if we actually did it last year?

>> No.4700018

>who use it to suck off their friends
You're saying DBT was a friend of the Cacoward judges? Even though they gave him a Worst Wad of the Year award before?

>> No.4700021

>Woah there bud that generally accurate statement doesn't apply to this specific case that I care way too much about so you're wrong
Is there a smuggie for this?

>> No.4700023

very unbased get

>> No.4700029

Worst wad of the year? What kind of what did he do that was so bad to deserve it?

>> No.4700037

So, is it straight up a given that the ZAwards will silently only award anything that runs on the latest version of GZDoom?

You know, just to ram it home how much of a "fuck lilith.pk3" farce it is.

>> No.4700038

AEOD, for general clutter.

>> No.4700043

La Tailor Girl wouldn't qualify, as it's up over on ZDoom, HDoom probably doesn't either because it's over on Tumlrb. Made me think of some more categories though.
>Shittiest music
>Shittiest looking .wad
>Best story provided in a .txt file
>Shitpicker Awards: shittiest .wads found on idgames archive

>> No.4700068

p sure the golden boners happened twice
300min, maybe? What else did /doom/ do last year? There were a bunch of one-off maps, but not a lot of gameplay mods or what-have-you.

>> No.4700089

Hege does post stuff here tho.

>> No.4700094

Graf isn't running it though, it's some guy.

>> No.4700108
File: 35 KB, 445x604, 7c0.jpg [View same] [iqdb] [saucenao] [google] [report]

>alfonzone map12
>Mfw I die at the very end due to missing a skipping stone and falling in toxic waste

>> No.4700112

It's obviously being run for his approval.

>> No.4700117

I don't see a problem with the ZAwards really. At least not if they stuck to a niche that DW or other communities wouldn't cover.

For instance there was some contention about Blade of Agony winning a caco like 2 years ago. But it would make sense for it to win a ZAward just based on technical achievement. Shit that (g)zdoom kinda stands for - pushing the engine more as a development platform, rather than a doom port.

>> No.4700121

>What else did /doom/ do last year?
Not too much beyond 300minvr. I wanna do more with the /vr/y spooky project that we started in October and maybe start up another /doom/ mapping project in the summer. Would you guys wanna do more speedmaps or something different?

>> No.4700127

You really gotta let go of this graf boogeyman, you have no proof that this is all some complot to please him and not just a regular zdoom.org focused award show. All you're doing is trying to find something to complain without it really being there.

>> No.4700136 [DELETED] 

Oh hi Graf, didn't see you there.

>> No.4700140

Speedmaps are good for me, due to time constraints. Could be fun to operate under other constraints though. Size constraints, or some such.

Has filesize constraint been done? Something like 32kb of /vr/? No idea how big it would need to be for practicality.

>> No.4700145 [DELETED] 

it's clear they're another concern troll trying to poison the well

>> No.4700147

Ok, I've been out of the loop for some time. Did Graf retract his decision about dropping working on GZDoom or what?

>> No.4700153 [DELETED] 

>Ok, I've been out of the loop for some time. Did Graf retract his decision about dropping working on GZDoom or what?

He never was going to drop working on it. That was all falsified drama.

>> No.4700158

You mean empty threats, he keeps making them, there's no need to ever take them seriously.

>> No.4700163

>What else did /doom/ do last year?
Nevermore, Babel, the MSX remake guy is still working on it but was doing it last year, numerous smaller maps.

>> No.4700165

>You mean empty threats, he keeps making them, there's no need to ever take them seriously.

It is true he has threatened to in the past, but he doesn't seem like the kind of person who would quit over the Lilith thing. It simply blew over.

>> No.4700170

would you stop that shit?

>> No.4700175 [DELETED] 

>would you stop that shit?

Aw, am I getting in the way of your circlejerk?

>> No.4700176

>but he doesn't seem like the kind of person who would quit over the Lilith thing.
No, no, no, dude, we're talking about Graf.

>> No.4700181 [DELETED] 

>simulated downvotes

Ironic, sounds like you need to go back yourself.

>> No.4700183 [DELETED] 

>Ironic, sounds like you need to go back yourself.

Go back to where?

>> No.4700187 [DELETED] 

>i-i-if i quote the post instead of linking it i won't give them (you)s!

Reddit, for starters.

>> No.4700190
File: 68 KB, 520x390, 1523209057260.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4700191 [DELETED] 

>Reddit, for starters.

I don't even post there.

>> No.4700193


Just as bad.

>> No.4700198 [DELETED] 

>I don't even post there.

No, wait, I do.

>> No.4700201

classic /doom/ quality.

>> No.4700213

Is ts true that in the Serious Sam Gold there are levels missing?
Ive read on isozone that Sam Be Damned is missing while asking if its UK or US versions.
So are there big variants between editions?

Im trying to relive the game after playing it ages ago and don't want to miss a thing.

>> No.4700216

I'm not sure if a filesize constraint project would be very fun. I was also thinking instead of starting another Doom project, we could start a Heretic or even a Quake mapping project. Not sure if we'd get many submissions, but it would be cool.

>> No.4700221

Is there a mod where you play as a sort of summoner-style character?

>> No.4700223 [SPOILER] 
File: 331 KB, 1620x1329, 1523210129810.jpg [View same] [iqdb] [saucenao] [google] [report]

it's pretty out there

>> No.4700224

I'll give you a challenge. 2048x2048 maps, vanilla monsters, 720 minutes to make it.

>> No.4700228

Filesize constraint is fun if it's for mods. I don't see much point in doing it with maps, something like 10sector would probably have similar results and be more fun.

>> No.4700231

Oh yeah. That was a good one.

>> No.4700236

Heretic would be neat. Hexen would be particularly cool, but would require a lot more oversight to get the hub functioning in a fun manner.

>> No.4700252

> 32kb of /vr/
I'd personally love that.

>> No.4700258
File: 2 KB, 360x360, f649a0ce6ada73fecb0a4f19777dd321828a7073.png [View same] [iqdb] [saucenao] [google] [report]

Everyone here tried Qore?It's a mode that adds more gibbing and blood on Quake.
I think it's pretty good even if I still don't understand why there is a sprint and a kick.Especially with Quake enemies.

>> No.4700274

She's so happy!

>> No.4700279

I can fap to this.

>> No.4700289

>I wanna do more with the /vr/y spooky project that we started in October
Seconding this. I even have some ideas to improve the swamp map I submitted.

>> No.4700290
File: 585 KB, 600x516, 1514601158348.png [View same] [iqdb] [saucenao] [google] [report]

>This mod for the Darkplaces engine

>> No.4700296

He's back and he wants to look at your comp.

>> No.4700313

>I think it's pretty good even if I still don't understand why there is a sprint and a kick.Especially with Quake enemies.
because BROOTAL

>> No.4700315 [DELETED] 

Don't make me destroy you.

>> No.4700316

Don't worry swampbro you'll get a chance. I'll start it up again some time early in September so we can finish before Halloween this year.

>> No.4700321

He's got the data he needs and a new version will be out within a week with the survey gone. Really old legacy software rendering is getting the axe, because almost nobody was using it and it made doing anything with the software renderer way more work than it should've been.


>> No.4700323

can you even make a decent map at that file size? good 1994 maps like acheron.wad and uac_dead.wad both go over the that limit (uac_dead is bloated by a custom sky texture though)

>> No.4700324 [DELETED] 

hi graf.

>> No.4700326

oh hi mark

>> No.4700327

How is your sex life?

>> No.4700334
File: 5 KB, 196x196, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

this is my favorite s̶h̶i̶t̶posting thread

>> No.4700335

I think you could. Would be small, but fun sorta thing.

Could always bump it up to 48,56 or 64kb or somesuch.

>> No.4700337

>Old renderer gonna be offed
I KNOW this has nothing with lilith, but something in the back of my head tells me otherwise...

>> No.4700345


>> No.4700376

I meant for gameplay mods really.

Doomshock was 50kb or something I think

>> No.4700381

High Tailor Drifter?

>> No.4700383

The 64kb contest had some pretty neat gameplay mods.

>> No.4700395

Yeah, it was great overall. 64kb allows for plenty of shit as far as I'm concerned, so 32kb would be an interesting challenge.

>> No.4700416
File: 1.13 MB, 246x202, tearingmeapart.gif [View same] [iqdb] [saucenao] [google] [report]

Tommy Wiseau presents his first Doom wad.

>> No.4700423


>> No.4700428

that's brutal, in an imagination-filling-in-the-blanks kind of way. like hotline miami, if you get what i mean.

>> No.4700462
File: 39 KB, 640x400, Screenshot_Doom_20180408_153551.png [View same] [iqdb] [saucenao] [google] [report]

Wondering what else I should add to this, aside from different shades of the same colours.

>> No.4700463
File: 95 KB, 560x800, P_sorlag.jpg [View same] [iqdb] [saucenao] [google] [report]

This thing just bother me so much.
QC states that Sorlag is a female, even the wiki and other websites say the same but here it states that is a male.

>> No.4700464

this 100%
Doom 3 kicked ass compared to Quake 4, which made me pissed off very often.

>> No.4700473

I always felt that because it wasn't finished, we would shelve it and then finish it for this year's Halloween.

There's enough good stuff done already, we'll add more maps, then we'll make a logo for it, "/vr/ Halloween Pack 2017" or something, except the 7 has an 8 painted or pasted over it, as kind of a humorous acknowledgement.

>> No.4700475

she's gonna teach a thing or two about riding
if you know what i mean

>> No.4700476

Doom Familiar, check the zdoom forums

>> No.4700481

Fuck yeah. Did you get Mr. Saw to work properly by the way?

>> No.4700483
File: 126 KB, 1024x768, Have_fun.jpg [View same] [iqdb] [saucenao] [google] [report]

Say whatever you want about the designs in Doom 3, but at least they weren't a total mess like the Strogg in Quake 4.
I mean look at this.

>> No.4700484

preferably starting much earlier than october and not having just completed another megawad the previous week

>> No.4700486

Yeah, I think 300min used up our steam. I've yet to give that a play, by the way, how'd it turn out?

>> No.4700493

That is because Q4 strogg were made of newly fresh marines from Q2

Q2 and QW strogg were the old model

>> No.4700498
File: 121 KB, 264x364, 1523197197277.png [View same] [iqdb] [saucenao] [google] [report]

I'm still bummed we haven't seen Shub's Eldritch cast since 1996. Nothing against Strogg, just sayin.

>> No.4700501

The wiki and websites are wrong. Sorlag has always been female, the Q3A manual calls her female, she's defined as female ingame, and one of the dummied-out help lines is literally "Sorlag IS female."

>> No.4700504

that is because she still alive and she is one of the heads of the Arena

>> No.4700506

i thought it was meant to be a different character from the same species

>> No.4700509

There's Scrags floating in the background of Q3DM6 in Quake Champs, and pieces of a Shambler and Death Knight show up as cosmetic items. There's also a Death Knight as a confirmed character later on, albeit with the design changed up a bit.

>> No.4700523
File: 381 KB, 680x419, 4cc.png [View same] [iqdb] [saucenao] [google] [report]

>Remembers the reactions on Nyx trailer.
>"They ripped of Tracer from OW"

Look it's partially true that they are trying to be Overwatch with the all Champions stuff,but come on.

>> No.4700531

Imagine if they had brought back Mynx instead and what the reaction would be to a character who's literally, canonically a porn star.

>> No.4700536

A few idiots on twitter getting angry, screencaps of whom will be posted ad nauseum by cringeshitters while the rest of humanity tries to move on with their lives? Oh noes.

>> No.4700540

show us on the doll where carmack touched you

>> No.4700545
File: 33 KB, 600x399, butthurt.jpg [View same] [iqdb] [saucenao] [google] [report]

t. the aforementioned sort

>> No.4700546

Despite all the enemies being mostly gray, D3 still had some solid designs
>former commandos
I guess the imp was neat too

>> No.4700548

t. uses 'cringe' unironically

>> No.4700554

Thanks man for the clarification. I was really confused.

>> No.4700556

I like both Q1 and Q2 quite a lot for both of their settings.
Q2 wasn't a rushed mess and had a clear goal in development, and really wasn't meant to be a sequel or a series entry, but it's own thing, just getting its name as an act of "Oh fuck it."

However, Q1, while a clusterfuck in its development, visions shifting and being compromised, before they rushed it out and releasing it in a sort of unfinished state, has a really neat premise and setting.
It's kind of a unique result of its own mess, and I would really love to see the resulting world(s) being explored in further depth, a fully fledged and finished game. The emphasis on Ranger for QC gave me a bit of hope that we'd maybe see another game about him proper, some day.

>> No.4700558

I was literally making fun of people who use that term in that post.

Is english your native language?

>> No.4700561

I thought The Guardian was really neat, especially given how unconventional he is compared to the other bosses.

Also Doom 3s chainsaw kicks ass.

>> No.4700564

Arguably one part of Q1 that a lot of people sometimes overlook a bit is that there's so, so many possible environments and levels and enemies that still fit the settings and can be completely hand-waved with 'oh, it's another Old One dimension from some forgotten slipgate,' and there's so many fanmade maps that basically use that and explore completely new things that are nothing like any of the Q1 environments yet still look and feel fantastic.

>> No.4700569

oh yeah, forgot about the weapons
the chaingun being a mid-high tier weapon was a good idea, and it was pretty satisfying
the BFG firing system was amazing, and you could even shoot the ball midair

>> No.4700570

I said that because people complained about the designs for being too different from the originals.
I personally prefer some designs here over Doom 4 ones,like the Mancubus or some Doom 3 exclusives too.

>> No.4700598
File: 247 KB, 360x428, 1523193435807.png [View same] [iqdb] [saucenao] [google] [report]

Now that you mention it. I guess the reason why most overlook that part is probably because they don't question it too much. Do that thing in Q2 and people might go "Egypt in StroggLand? What the fuck?".

>> No.4700606

>Do that thing in Q2 and people might go "Egypt in StroggLand? What the fuck?".
You just have to be creative about it. Though I'll give it to you, it would be more difficult.

>> No.4700608
File: 292 KB, 787x612, tumblr_oso8zmPqGV1uckvemo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

It makes me happy too that now he's the main character in the comics.
I honestly don't understand why they focused so much on Sarge(who reminds me of Chip Hazard from Small Soldiers), I mean he's in the intro, he's the player preset model and yet there was no real story campaign, just a series of matches against bots.
Ranger story in QC might be generic and canonically faithful at 100% but it's a good premise.
The big man needs some love too, especially when you consider they've put him on tier 1 below Bitterman and Doomguy in Q3.

>> No.4700612

>especially when you consider they've put him on tier 1 below Bitterman and Doomguy in Q3.
I'd say Ranger has faced bigger horrors than either Bitterman or Doomguy.

>> No.4700613

Sorry I meant not canonically faithful at 100%.

>> No.4700618

How? Not doubting you or anything, I'm genuinely interested in how they're handling the established canon of the Quake series.

>> No.4700621


>> No.4700623

Still better than Borderlands Strogg.

>> No.4700624

There is still a debate on would win between Doomguy and Ranger.
Doomguy has the BFG and destroyed the Icon of Sin and Mother Demon.
Bitterman managed to defeat an entire army of cyborgs and has BFG 10K.
Most people would say Doomguy and Bitterman are better but Ranger killed an elder god on the inside and his mobility is insane.

>> No.4700634

Weapon-wise Ranger is definitely in last place, shells and nails are fine and he's got lods of erockets, but the Thunderbolt just isn't as powerful as a BFG-type weapon, despite its huge damage output (still short range and single-target only). Best case scenario he'd have an advantage either physically or mentally, but that depends on how accurate to the game you make Doomguy (i.e. runs faster than a cheetah but literally cannot jump).

>> No.4700643

what were they thinking?

>> No.4700652
File: 14 KB, 300x269, 1521420220975.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4700654
File: 280 KB, 1200x737, DG4E6OGXgAAXzcy.jpg [View same] [iqdb] [saucenao] [google] [report]

Mostly details,they don't really match on what happens during Quake 1.
These were taken by Marphy Black Twitter account

>> No.4700656
File: 113 KB, 752x1063, Quake_2_tank_by_helios437-d8qwtdn.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't want to think of conspiracies, but that almost seemed as if the developers wanted to give one big "fuck you" to Strogg fans who wanted a cool and proper Q2/Q4 representative.

>> No.4700657
File: 13 KB, 321x240, shuuhsh.jpg [View same] [iqdb] [saucenao] [google] [report]

please huuh quietly

>> No.4700659
File: 147 KB, 1200x675, C-hUMijWsAAzp-h.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4700660

is he the biggest idsoftware lore obsessive?

>> No.4700661
File: 231 KB, 1200x673, C-ikxuOWsAAuD_f.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4700665

he also grabbed thor's hammer, but it may be noncanon

>> No.4700675

he's like a walking encyclopedia of 90s FPS trivia, a model /doom/ should strive to be

>> No.4700678

Also to note is that by the time he entered into the action, he was alone because the other marines were already wiped out and the facilities under Shub's control.

>> No.4700681
File: 115 KB, 1600x1200, Lighttank (1).jpg [View same] [iqdb] [saucenao] [google] [report]

I was really unimpressed, except for the Revenant-like Rocket launchers.
I don't think anyone cared that much about Keel neither in Q3.
They've could have pick someone else:
Even Kane for Q4 would've been more interesting.

>> No.4700682

i imagine a guy just sitting in a dark room, light glinting off his glasses, and behind him are just arrays of pictures and posters, lines drawn between all of them to reveal the plots of the id-uminati

i love you, bro, no homo

>> No.4700687

did he grab it hard enough to rip the skin?

>> No.4700703

What about subtly marking it SN4B on the side or something?

>> No.4700716


>> No.4700719


>> No.4700723

It turned out better than I expected it would when I pitched the idea to the thread. I didn't think it would be a full megawad like 200minvr either, but you guys pulled through in the end. There's hits and misses here and there, but it's definitely worth a play.

>> No.4700727


>> No.4700740
File: 15 KB, 300x305, 485.jpg [View same] [iqdb] [saucenao] [google] [report]

But then add power ups like Quad Damage and Invincibility.
Doomguy has the latter too and Berserk but it only affects his punches.
The Shamblers are a force to be reckon with. They're like Archviles combined with Barons of Hell, gameplay wise.

>> No.4700742

>There's hits and misses here and there
I-I hope my map wasn't among those.

>> No.4700748
File: 1.13 MB, 1920x1080, Screenshot_20180408-234145.png [View same] [iqdb] [saucenao] [google] [report]

More QC lore.

>> No.4700751

The most people cared about Keel in Q3A was forcing his model because it was the most accurate to the hitboxes, and using his green skin.

>> No.4700752


I wonder what stock photo they nicked that from.
Or maybe graphics technology is that crazy nowadays.

>> No.4700757

I mean, there's nothing wrong with that specific example. 'a slipgate' might work better, but in this sense it's no different than saying 'the door.'

>> No.4700761

This one is silly though, Q:C is obviously a lore rewrite/reboot so it would make zero sense for Ranger to be simultaneously trapped in the Arenas Eternal and also safe and sound at HQ.

>> No.4700765
File: 48 KB, 1600x1200, DOOM01.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4700768
File: 478 KB, 944x613, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually went searching for it a while back but just typing 'happy white family man wife daughter park stock photo' into Google didn't give me any good hits and also probably put me on a list somewhere. Straight reverse image searching didn't help either.

>> No.4700769

I was just about to ask actually who're the RL people in the pic.I'd think ID would be able to commission some people to get together in a pic or commission someone to take it.

>> No.4700773

something looks off about his face, and the wife too kinda

>> No.4700774

Oh also this one is stupid but also 100% id's fault, in all the promo material and ingame stuff Ranger is always shown with the machine gun because it's yellow and best matches his default yellow armor- which is completely retarded mind you, given Q:C obviously has both shotguns and nailguns, the latter of which they gave to Anarki instead because REASONS.

>> No.4700775

You guys think this picture looks like it was taken in the 70's? Cus I wonder if it's a modern stock image with people wearing (obviously) modern clothing. Then again even if that were the case, the wife and kid's clothes are cut off so their "age" can be ambiguous if we don't see too much of the style of clothing (i.e. if the wife's shirt matched a 70's aesthetic or if it looked too "modern").

Fuck me I'm really spergin' out over this.

>> No.4700782

I still think that implying that he got trapped in the arenas at some point after his adventure would've been better than right after defeating Shub. Kinda breaks any chances of a sequel.

>> No.4700789

It's probably mashed together from half a dozen different photos, then manually worked over in Photoshop on top of that, there's some clear stuff like the daughter's hat not fitting the image at all. Normally the only time you'd see that image would be the tiny in-game version in >>4700748, so you're probably not supposed to stare at it too hard.

IIRC Ranger's own backstory contradicts itself, mentioning having either one or two kids and changing which one is older. It's a mess and SyncError tried but fucked it all up anyway because he's a dork.

That's how it's supposed to be in Q:C- everyone's a recent arrival to the Arena, he's spent twenty years between defeating Shub and ending up there (1996-2016, the start of Q:C's development).

>> No.4700790

Schrodinger's Quake.

>> No.4700796 [SPOILER] 
File: 24 KB, 480x480, 1523224687521.jpg [View same] [iqdb] [saucenao] [google] [report]

>It's a mess and SyncError tried but fucked it all up anyway because he's a dork.

>> No.4700808

Just remember that everything is possible with Lovecraftian fuckery.

>> No.4700815


>> No.4700830

But here's the problem. If this photo was taken in the 70s and Ranger fought through the Slipgates for 20 years.
Then when Q:C takes place exactly?
Maybe it felt like 20 years for him. While on Earth, centuries or even thousands of years have passed.

>> No.4700847

Time has no meaning in the Q:C Arenas (or Q3 for that matter). Ranger is from the 90s, then spent 20 years (his 'local' sense of time) wandering before arriving. Anarki and Slash are from an alternate-reality cyberpunk 1996 Los Angeles and showed up in the Arena immediately.

>> No.4700849
File: 504 KB, 1280x1942, 530a3116d0cd24890776e8394697d952._SX1280_QL80_TTD_.jpg [View same] [iqdb] [saucenao] [google] [report]

>When you're top tier in the game but you need your GF to back you up the comics.

>> No.4700854

trenchbroom questions:

how in a flying fuck do I use the brush tool?

can I create concave brushes with the brush tool?

can I insert vertices?

can I extrude already created brushes?

>> No.4700857
File: 88 KB, 640x1138, 0RkJVSF_d.jpg [View same] [iqdb] [saucenao] [google] [report]

I see.On top of that you have Blazkowicz there. Who I don't think in any point of his story(which takes place in the 60s here) he actually went in the Arena.

>> No.4700862

>top tier
Not as much anymore, thank Shub. Fuck Anarki.

>> No.4700864

Have you watched Dumptruck's TB tutorials? Go watch those.
Select brush tool and literally just start dragging shit in the 3d or grid view.
No. Brushes by definition can only be convex. Any concave shape must be made of multiple smaller convex brushes.

>> No.4700867
File: 227 KB, 2048x1896, displeasure.jpg [View same] [iqdb] [saucenao] [google] [report]

>took out eldritch abominations, a hentai god & some reptile just to get ganked by some thot with skates

>> No.4700869

>some thot
Don't talk about my wife that way.

>> No.4700871

Don't worry anon he'll just respawn.

He'll prolly have to type in impulse 101 in the console just to get his runes back but still.

>> No.4700873

if only she was that thicc ingame

>> No.4700879
File: 100 KB, 805x540, 1521851297923.gif [View same] [iqdb] [saucenao] [google] [report]

They've patched it again?

>> No.4700898

Yeah, a while back- he's still high tier but no more "can eat a direct rocket, instant full heal, then take another one while flying away at 800ups with full air control" shit.

>> No.4700914
File: 451 KB, 1280x720, 7e08a61d-89c0-4d1e-a3db-1da5f4f4e54a.png [View same] [iqdb] [saucenao] [google] [report]

Which one do you prefer?
D4T/D4D or Project Brutality?

>> No.4700938


>> No.4700939

I think it also says somewhere in the lore that ranger is also a Vietnam veteran.

>> No.4700959


>Have you watched Dumptruck's TB tutorials? Go watch those.

I can't, I moved, I'm on cellular data with only 4 GB/Month and a laptop with 1 GB ram


>tfw I can't afford a tfw image

>> No.4700965

Should I bother trying to finish Plutonia Mission?

>> No.4700976

Whoa, where'd you find this higher res version?

>> No.4700981



>> No.4700987

Okay then, you should probably get to fixing that. Other two questions:
>can I insert vertices?
The clip tool allows you to split a brush into multiple brushes, and you can use the CSG tools (subtract, merge) to make holes in brushes, but depending on how complex the shape is it's generally better to do it by hand.
>can I extrude already created brushes?
Yes, hold shift and click-and-drag on the face you want to move.

>> No.4700990

Sergeant Monkey BTFO

>> No.4700996


WEW lad

>> No.4701000
File: 269 KB, 402x402, ___ - Copy.png [View same] [iqdb] [saucenao] [google] [report]

10000 hours in paint

>> No.4701017

You can't get wrecked harder than this.

>> No.4701023

I guess you could say that that was pretty BRUTAL.

>> No.4701025

>tfw Mike 12 gets to work on an actual game before you do.
>tfw you're at the 21st version of your mod and you still don't know how to code
>tfw they found your guro folder

>> No.4701027

Please, make this the next OP pic.

>> No.4701029

Let's not, and try to avoid the inevitable shitposting flood.

>> No.4701031

That's what he meant all along, but I'm glad that he clarified it so we don't have to hear it anymore.

I'm jinxing myself here.

>> No.4701036

>Mike 12 gets to work on an actual game before you do
To be fair, porn attracts more audience than tons of blood and requires more skill.

>> No.4701040

I dunno, Vim, Shad and Jasonafex are pretty popular and their work looks like THAT.

>> No.4701047

Tell you what, I'll put it in the news post as a compromise.

>> No.4701074
File: 2.88 MB, 480x270, tile.webm [View same] [iqdb] [saucenao] [google] [report]

Party hard.

>> No.4701075



>> No.4701076

I don't get it. IIRC Romero said something like "it would've been crazy if BD was released in 1993". Then this guy thinks Romero was saying BD was how Doom should've been. Then Romero clarifies that's not what he meant. Where is the burn? He's not saying insane in a negative way.

>> No.4701081

It's ChronoTeeth, he's completely autistic. Of course he had no idea what Romero meant.

>> No.4701084
File: 625 KB, 1276x598, 5670390b-6745-4f35-89ea-d46a8b6a8bcd.png [View same] [iqdb] [saucenao] [google] [report]

When you think about it...
Shadman and Sgt Mark are very similar.
>Both incredibly edgy
>Their fanbases are mostly teens and manchildren
>Barely competent in what they do
>Attention seekers
>Get praised because the fans are newbies to what they do.
>Have to be shoved down in everything that even remotely resemble their works.
>Think they know better than everyone else.
>Don't know what art direction is.
The main differece is that Mark is pretty ripped while Shad, everyone can dress like him and he can makes you think that's actually him.

>> No.4701095

>Then this guy thinks Romero was saying BD was how Doom should've been
I think a game of internet telephone basically turned that sentence into "How Doom was meant to be", and it was parroted by Deputy Domingo's fanboys, possibly himself, because I've heard it thrown around in places.

>> No.4701102

Shad has a sense of humor at the least, while Mark doesn't.

>> No.4701117

An awful sense of humor but still. I'll give you that

>> No.4701242

Generally, but he can take jokes and banter. Mark's ego is VERY fragile.

>> No.4701382

D4T by a long shot. PB is just too cluttered.

>> No.4701401

Poor Brazilian Robbie Rotten.

>> No.4701447


>> No.4702014

I wish he knew how to use fucking capital letters, it just makes him look like a retard.

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