>>4697575
Scrollwheel, actually. Not optimal, but it works.
Incidentally why I prefer to not have stupidly huge arsenals in mods, or complex and drawn out draw animations.
I use the DPad for inventory management (left/right for picking items, up/down for using or dropping), but it's so fucking lousy I only ever use it if I have some kind of cover or safe spot.
It really is an atrocious DPad, like you've ever used one where you can kind of press left on the pad, but your thumb's position is slightly too low, so you press it and it fucking presses down? Mushy like that. I wish it had micro switches, for eight directions, then I could use it as a weapon wheel.
Otherwise it has three shoulder buttons, they're a bit mushy, but they're all separate pieces so there's no risk of pressing a button slightly wrong and engaging the wrong action. I tag one for a flashlight function (mod), one for any mod that might have a grenade quick function, I have one button free which I'm not sure what I'd use it for yet, but I guess it covers for any potential special functions in mods.
Clicking the analog stick toggles crouch (holding the analog to crouch just makes it fucky to move), the button below the DPad is Use (which isn't 100% ideal, I'll grant, but it works), the light-up button toggles the map.
Then I have fire on left mouse, jump on right, forward thumb button is alt-fire, rear thumb button is reload, scroll wheel for weapons, and pressing the wheel for any scope or sight function that might be available.
I usually have my laptop in my lap, or nearby, for accessing menus.
It's not a perfect setup, but I like the freedom and comfort enough that I'm willing to go with it.