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/vr/ - Retro Games


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4693348 No.4693348 [Reply] [Original]

Spyro thread.

Was this a good series?

>> No.4693428

Yes, but I can't really say so objectively

>> No.4693439

>>4693348
>Was this

Why? I didn't notice the Spyro trilogy stopped existing? Glitch in the Matrix maybe?

I think it still exists, so I'd say yes, it is good.

>> No.4693443

>Spyro remake just announced for PS4 today

I can only imagine how this thread is going to end up.

>> No.4693445

>>4693439
I guess people are looking back at the series now that we're getting a remake of the first 3 games (much like Crash)
https://www.youtube.com/watch?v=SzhU4QzvPys

>> No.4693474

>>4693348
It was a good series with some notable flaws. I think I'll list those first.
>PAL version of 3 was notable buggy
>Controls were slightly awkward because of the PS1 launching without thumbsticks meaning it had to be built for d-pad usage too
>Movement was always highly simplistic, no real manouverablity to speak of compared to most 3D platformers.
>Minigames in 2 and especially in 3 were super hit-or-miss, and while the misses were few in number they really sucked (like that fucking alchemist)
>Bossfights were never particularly good, most were at best serviceable
>Basic QOL features like the hover in 2/3 really should have been in 1 as well given how basic they are
>The extra characters in 3 added some much needed improvement to the movement mechanics....that was locked off to one or two levels, max. The monkey and yeti were shit to play as too.


That said I'm still really fond of it.
>Gorgeous aesthetic and music
>1 has a really weird dreamlike quality to the setting thanks to the minimalist story, stark enviorments, and surreal skyboxes
>The series was really good at making usage of very simple to find secret areas - be it how every level in 1 had a second component you had to figure out how to get to that was usually optional, how 2 was packed with side-mission areas to discover, or how 3 had surprisingly dense hubworlds and pushed the collectathon elements further
>Some of the minigames like the skateboarding were really fun
>2/3 were extremely varied but made it work. Whether you were herding yaks across a battlefield, planting vine towers to reunite two lovers, hunting mecha bees, or whatever the controls nearly always felt intuitive - besides a handful of cases.
>2/3 had pretty likable casts despite how simple the storytelling was

They're good games at the end of the day, yeah.

>> No.4693475

1 > 2 > 3
The games only got worse as they added gameplay variety.
Instead of a really good platformer you got a dozen or so mediocre games in one.

>> No.4693486

>>4693475
Spyro 1 was by no means a really good platformer.

>> No.4693510

I think it's average, the N64 had so many great 3D platformers and PS1 didn't so that's the reason Spyro was able to stand out but it didn't really do anything outstanding to deserve the amount of excitement it's getting.

It's not a bad game either, but back then 3D platformers were a dime a a dozen and Spyro does little to be one of the greats.

>> No.4693530

>>4693510
>N64 had so many great 3D platformers
Ah yes like Mario 64 and...uh, Banjo Kazooie, and..uh...

>> No.4693545

>>4693475
You still got a fuckload of platforming though, as well as actually fun water levels. Even 1 wasn't a pure platformer and made you take side detours through the flying obstacle course levels, which returned in 2 and 3.

>> No.4693581

>>4693530
Fuck you, Donkey Kino 64 was GOAT.

>> No.4693674

>>4693348
Poor mans Banjo Kazooie, but easily the best 3d platforms on the PS1 if you don't count Crash.

>> No.4693742

>>4693674
I think you have that reversed. Banjo has way less content, no actual voice acting, and slower (less fun) gameplay

>> No.4693747
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4693747

>>4693445

>> No.4693804
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4693804

I like Spyro but I never understood all the hype surrounding platforming games. People still hail them as the greatest thing in gaming but they never really felt like more than a fun little mindless distraction to play between other stuff
Maybe it's just that I play games looking for a different kind of experience but it just feels weird to see literally every gamer I've come across tell me that the best stuff in the hobby is Mario/Kong/Spyro/Crash/Sonic type games

>> No.4693821

Spyro is my fucking nigga, that being said I won't buy his new game because it's basically just the old games but with nu-graphics. Though Insomniac has given up on Spyro, I will continue to support their endeavours by buying their Spider-Man game

>> No.4693830

>>4693821
Better camera controls, though. You can appreciate that.

>> No.4693864

>>4693742
Spyro has like 2 moves...

Plus in terms of collectathons, Spyro is pretty bare bones, run of the mill 3d platformer.

>> No.4693884

>>4693864
Actually he has more than 2, he has at least 4 dumb nigger
>headbutt
>breathe fire
>glide
>headbash

Also in the third game you can play as other characters who are drastically different from Spyro, and mini-games in general also tend to change how Spyro controls as well

>> No.4694925

>>4693439
why would you be autistic on purpose?

>> No.4695220

>>4693581
https://www.youtube.com/watch?v=txRBHfCc0uU

>> No.4695221

What if Spyro a was fire breathing baby dragon?

>> No.4695250

>>4695220

only hipsters shit on dk64

>> No.4695336

>>4695250
Game still has a lot of clear design issues. It won't kill you to look at things without your nostalgia boner.

>> No.4695350

>>4695220
>he watches e-celeb trash
lmaoing@your life
>>>/v/

>> No.4695365

>>4695350
Good argument.

>> No.4695383

>>4695365
oh, no, i'm not trying to argue. i'm just calling you out like the faggot you are.

>> No.4695412

>>4695221
I have looked up MLP x Spyro porn, if you're trying to shift the conversation in that direction.

>> No.4695418

>>4693742
Spyro has no progression. What you start with is what you get. You do the same thing in all levels.

>> No.4695461

>>4695418
Not true, compare Tree Tops(a late-game level) to Stone Hill, there's a huge difference.
>inb4 dude you're just collecting gems and looking for dragons it's totally the same

>> No.4695645
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4695645

IT'S TIME

>> No.4695665
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4695665

>> No.4695667

>>4693348
if yu like spro yo are rarted

>> No.4695673
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4695673

>> No.4695675

>>4693486
I'm playing Spyro 1 because I missed it back in the day, and yeah, I'm not impressed. Mario 64 and Banjo Kazooie were generally better, and Crash has more solid platforming in its 2d style space. I'm only 23% done though according to the game stats, so maybe it'll improve?

>> No.4695676

>>4695645
>>4695665
>>4695673
looks like shit.

>> No.4695678

>>4695645
Ugh, the aesthetic of the level has been completely changed. Not a fan of this redesign. The original looks vibrant, colorful, and cartoony. The new design looks washed out.

>>4695665
This isn't as bad as the first example, buy why do the mountains look retarded in the redesign?

>> No.4695682
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4695682

Tree tops looks sexy, they even got the sky right this time

>> No.4695690

>>4695676
>>4695678
This is the power of nostalgia

>> No.4695696

I just want to fap to HD Bianca

>> No.4695737

>>4695682
They made it look like you can enter the house, wtf

>> No.4695808

>>4695645
Compared to the others, this one really looks like a work in progress
VV listened to us when we complained about Crash, Toys for Bob will probably do the same if we are vocal and not /v/ like in our complains
Hell, they contacted Activision and the people that worked on the trilogy for help

>> No.4696025

>>4695676
>I THINK 4K PS1 TEXTURES WOULD LOOK GREAT

>> No.4696048

>>4695645
>>4695665
>>4695673
Ýou wouldn't even be able to tell it's supposed to be a remake/same game unless you knew beforehand
Just reminds me of Tumblr and the way they ruin everything with their piss ugly designs, bulbous noses and completely missing the point of the original by making it unnecessarily complicated and different
That and the originals still hold up gameplay-wise and the entire point of being on /vr/ is that you don't give a shit about graphics so the entire project is a waste

>> No.4696074

I expected this to look a hell of a lot worse, if they go back and address some of these weird aesthetic alterations this remake will be perfectly serviceable, moreso than Crash.

>> No.4696132

>>4693475
how the hell is 1 so overrated on this site? Like I do´t get it, I have played it several times and while it´s certainly good, it isn´t definitely the superb masterpiece everyone shitposts on here.
Touching the water makes you die(ironically the following games had water mechanics most platformers would love to have), the bosses were an excuse for another platform level and the dragons repeat "Thank you for releasing me" most of the times.
However, I must say that Tree Tops is one of the most enjoyable levels in history of platforms.

I have replayed Spyro 2 the most. That double jump and two ways to play the game, either by normal or glitches, you decide whatever you want to do for completing it 100% combining the fun between both.

>> No.4696163

>>4696132
Because 1's level design is flawless. It's a game I keep coming back to specifically because of the level design above all.
Compare that to 2's levels that have tons of gated progression and feel a lot more linear, and 3's which are more in the vein of 1's but are usually smaller to make room for the awful minigame and side-character areas. The only exception to this is Enchanted Towers and it's no surprise it's by far the best level in the game.

>> No.4696170

>>4696163
>gated progression
What are you even referring to, the backtracking?
>Glimmer - need climbing for 1 orb
>Sunny Beach - need climbing for 2 orbs
>Fracture Hills - need headbash for 1 orb
>Shady Oasis - need headbash for 1 orb
I wouldn't exactly say the game's inundated with it. I'll agree that 3 is probably the worst though, 99% of the stages boil down to a straight path that loops back to the beginning, and shoving the minigames off into side areas prevented the geometry of the primary stages themselves from being very interesting.

>> No.4696173

>>4696170
No, I'm referring to exactly what I'm saying, gated progression. In most levels you need to do an NPC's bidding before they open the path for you, and you can't progress until they do (unless you use the double jump glitch). It's so so annoying when you're used to the completely freeform, no bullshit design of Spyro 1.

>> No.4696176

>>4696163
>backtracking
In the menu:
Circle, Circle, Circle, Circle, Square

There you go with the back tracking and "gated" experience, all at once.I agree with the 3rd one about the split mini areas that break the flow but that´s not what I claim my favorite

>> No.4696191

>>4696173
I guess you could look at it that way, but you're going to be trying to grab the gems and kill the enemies as you see them anyway. I wouldn't say it really matters that the NPC is denying you access to the next large room if you're not even finished with the current large room.

>> No.4696202

>>4696191
It absolutely matters, because the whole point of a collectathon is to explore the levels to get everything, and its far better when you can explore everything from the get go. Pick a direction and have fun. Spyro 1 does this as early as Stone Hill for Christ's sake.

I call level design forces you to take a specific path through the level instead of allowing you to explore on your own and discover other areas bad level design, and Spyro 2 is truly plagued with that. I honestly can't think of a single level in that game that doesn't use this schema, and it makes it so that for me, no level is memorable except the hub worlds, which don't suffer from that as much (Moneybags serves as the gating in that case).

>> No.4696215

>>4696202
Spyro 2's got more linear levels, but you've still got your Mystic Marsh, your Aquaria Towers, the second half of Zephyr. There are levels that are fairly linear but don't require you to do X number of things to continue, like Skelos Badlands and Robotica Farms.

>> No.4696236

>>4696202
>no level is memorable except the hub worlds,
So I would say about 1, so all of these:
>Colossus
>Aquaria Towers(completely underwater)
>The battle between Zephyr and Breeze Harbor
>Magma Cone and Skelos Badlands(the lava world from the initial screen, how is that forgettable?)
>Scorch
>Fracture Hills
>Metropolis
are forgettable right? That´s not to say that Mystic Marsh has a shit ton of enemies and that most levels open up their platforming in order to expand and make complete use of the levels(Shady Oasis and Sunny Beach come to mind which you can skip the doors with the double jump by the way).
It´s more free than you think, the things that prevent it are the figure for each world and the way to take all the gems. I mostly use the normal path because it´s usually the fastest one but with glitches and the double jump, you can do it literally in reverse though that takes a little bit more of time. You can use swimming glitch in Breeze Harbor and start collecting gems from the ship(if you get hit, say hello turning off your console and freeze the game)

>> No.4696246

>>4696236
These levels don't do much for me, sorry. I appreciate that Skelos Badlands is at least open from the start, but eh. I also don't like Spyro 2's unfocused art direction over 1's that's much tighter and more surreal. You don't have crazy shit like Dark Passage or Tree Tops, or great layouts like Ice Cavern or Wizard Peak.

Overall Spyro 2 is a forgettable experience for me and I rarely come back to it. The hub worlds are fantastic, especially Autumn Plains, but that's about it.

I also do not consider using glitches a legit way of playing, and they certainly don't excuse or negate the pisspoor level design of Spyro 2.

>> No.4696247

Yes, it was kino.

>> No.4696265

>>4696246
it´s one of those few games where glitches don´t harm and I don´t mean by using hacks nor anything related,you have to collect the gems and orbs either way. I wouldn´t mention glitches as a good thing nor something enjoyable, but this one is a weird case in which exploiting the map limits with the double jump complement or add a different route to the same objective.

But each to their own though, I feel just in reverseabout 1. Whenever I make a run of it, I feel that I am playing the same level over and over and I notice very little difference or vibes that makes me fall into monotony. Only a fair bunch of levels make me say "hey, this one is more exciting than the ones I have played before".

Each to their own anyway

>> No.4696272

>>4696265
>repeating each to their own twice
well,I have messed it up there
and I forgot to explain something about 1. While the levels are not bad by themselves(some are truly simple though),they feel kind of redundant for me. That monotony prevents me from enjoying it. My brain becomes passive and I end up in autopilot mode,feeling completely indifferent even though I am playing those levels correctly with a fast pace for 100%. I am one of those that likes more a change of dynamic every now and then than feeling the same. Everytime I get into a new hub world,it feels exciting until over time, I get somewhat tired of the theme because of repetition.

By this logic,the 3rd should be my favorite but it took that static feel to the other extreme. 2 has the perfect balance for me.

>> No.4696274

>tfw won't be able to pop the disc tray open and remove the disc to walk on water in 1 in the remake
Unfortunate. I hope they keep the glitches in at least.

>>4695645
I'm not too keen on the central building because I'm Irish and liked how vaguely celtic it used to look but besides that and the slightly bleached grass it is fine.
>>4695665
Right looks good but is totally unrecognizable compared to left, I would not even be able to identify the level if not for the original being beside it.
>>4695673
Actually really good besides the unneeded and clashing rooftile colour shift. I know the loss of the old sorta surreal skyboxes is a bummer but I also really like the one on the right.
>>4695682
This is fucking good. Would sorta like if it looked ramshackle and shitty like the old huts did but the new style is gorgeous.

So yeah, guess it's more of a re-imagining than a remake. Originals still play and look fine on emulator so I'll deal with it and probably enjoy it anyway.

>>4696132
I think it's because it has a very different tone to the sequels and 2/3 are generally the popular favourites so the 1 fans on here are particularly vocal about it since this is the one place where they're nearly the plurality of the fans.

>> No.4697346
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4697346

Toasty

>> No.4697375

I was still young enough to appreciate the first one but it's definitely something for people who were born in the '90s.

>> No.4697386

>>4697375

the first one is still comfy and fun to play. the other two aren't quite as fun to me

>> No.4697409

>>4696025
Where did I say that? The lighting looks like ass and the models look like they're made of clay. kys

>> No.4697648

>>4693474
>PAL version was buggy
all versions of 3 were buggy

>> No.4697667
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4697667

Yeah, only ever owned 2, 3, Hero's Tail, and the GBA trilogy. I'm pretty excited for the remake, never got a chance to play the first game game and it looks pretty good so far. Hopefully we get some more Spyro games in the future with the classic gameplay style

>> No.4697695

>>4696265
You need to collect the orbs though. 40 orbs for the final boss, 8 orbs to move past autumn plains.

>> No.4697697
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4697697

How do I do the double jump glitch in spyro 2? Does it work on the collectors edition trilogy re-release?

>> No.4697863

>>4697697
When you're at about 3/4 of a jump, hold square for a second and Spyro will start charging upwards at a 45 degree angle. Combine this with a glide and you can get OOB on pretty much any level.

>> No.4699013

>>4693348
poor man's banjo

>> No.4699038
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4699038

Will they make it in the remake unchanged and uncensored?

>> No.4699052

>>4693804
>literally every gamer I've come across tell me that the best stuff in the hobby is Mario/Kong/Spyro/Crash/Sonic type games

Where do you live? I want to live there. Better than everyone praising CoD and MOBA garbage.

>> No.4699058
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4699058

>>4695690
>unironically like Skylanders: Spyro Edition

>> No.4699061

>>4696274
>I'm not too keen on the central building because I'm Irish and liked how vaguely celtic it used to look

Plastic Paddies need not traverse.

>> No.4699086

>>4696132
I think its because 1 seemed to keep the kiddy stuff to a minimum. Its still a child friendly platformer game but without all the characters. It is really just you and the dragonfly. Then the game is full of memorable levels with great looks and good music. So bosses might not be fantastic but nearly everything else was.

>> No.4699102

>>4697697
Never knew this collectors edition was a thing.

>> No.4699956

>>4699061
Anon I meant I'm actually Irish.
I'm typing this from Cork.

>> No.4699992

>>4693348
Fuck yes. Only consistently great collectathon series of that era. The later games couldn't stay on the same level of quality, sadly.