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/vr/ - Retro Games

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File: 1.97 MB, 320x240, sonic jam.gif [View same] [iqdb] [saucenao] [google]
4690369 No.4690369 [Reply] [Original]

What are some good examples of games with low poly graphics? Asking for a friend.

>> No.4690380

Depends. Do you want Saturn papermache low poly or more cohesive, modern style low poly?

>> No.4690396
File: 84 KB, 800x600, Vagrant Story cathedral.jpg [View same] [iqdb] [saucenao] [google]

Not really sure what you're getting at.

>> No.4690402

Star Wars Arcade

>> No.4690406
File: 130 KB, 640x480, Ridge_Racer_Revolution-583b4b8968c95.jpg [View same] [iqdb] [saucenao] [google]

I tend to like PSX era racing games for this type of thing

>> No.4690451

Arcade model 3 games were pretty damn high poly though, even today a game like SCUD Race/SEGA Super GT still holds up visually

>> No.4690650
File: 43 KB, 320x240, spirit.jpg [View same] [iqdb] [saucenao] [google]

Yeah I remember playing a lot of old racing games and wanting to just explore the world. Those low poly environments always seemed very mysterious and enticing.

>> No.4690654

That's even a more relative and pointless term than "HD"

>> No.4690657
File: 1.58 MB, 352x224, sega rally delta.gif [View same] [iqdb] [saucenao] [google]

>> No.4690672

The Sentinel, Archipelago, Midwinter, Frontier: Elite II.
Phantasy Star Online.

>> No.4691981
File: 425 KB, 1440x1080, (omae).png [View same] [iqdb] [saucenao] [google]

It's understandable in context if you don't have brain damage.

>> No.4691990

HD is a completely quantifiable term.
There's nothing relative about it - is it at or higher than 720p? It's HD.

>> No.4691992
File: 42 KB, 961x720, O2Metallitron.jpg [View same] [iqdb] [saucenao] [google]

There some good non-retro games.

>> No.4692004

The textures for this game look really nice.

>> No.4692010
File: 1020 KB, 512x384, 62DxNhG.gif [View same] [iqdb] [saucenao] [google]


>> No.4692015
File: 1.77 MB, 512x384, WmC8xen.gif [View same] [iqdb] [saucenao] [google]


>> No.4692061
File: 786 KB, 1920x1080, Gamera.png [View same] [iqdb] [saucenao] [google]

>> No.4692063
File: 83 KB, 1920x1080, PSOGL2_031.png [View same] [iqdb] [saucenao] [google]

Is OG Kuma the best 3D model ever made?

>> No.4692483

This is Nintendo DS; right?

>> No.4692484

polnareff vs giant piece of shit

>> No.4692705
File: 499 KB, 1680x1050, pso131673722639177416.jpg [View same] [iqdb] [saucenao] [google]

Is PSO considered low poly?

>> No.4692763

Yes. There are a lot of DS games that have all of the good parts of low poly with the benefit of years of experience in 3d.

Really the only thing that lets the DS down is resolution on occasion, a lot of games really shine with a higher resolution in emulators wince you couldn't make out their true quality in native res.

>> No.4692768
File: 91 KB, 603x402, Powerstone.jpg [View same] [iqdb] [saucenao] [google]

Dreamcast games probably at or near the limit considering it came out when the PS1 and N64 were still around and the graphics on the console at the time reflected this however towards the end of its life cycle you had games with graphics that were on par with the PS2. The DC's greatest strength was the ability to render sharper textures than most other consoles at the time.

>> No.4692776
File: 307 KB, 500x357, ff-w-screen2.png [View same] [iqdb] [saucenao] [google]

what game is this?

>> No.4692829

We don't even give a fuck: the console generation

>> No.4692847
File: 474 KB, 640x479, this-game-strengthens-my-soul-iykwim.png [View same] [iqdb] [saucenao] [google]

Never really delved into it, but as far as I can remember I'd say the DC could pull off the geometry complexity of the average PS2 game, but generally couldn't provide the buffer/screen effects that spruced up the latter's (bloom and whatnot) so the games overall looked more crude and less impressive at the time. Also no normal mapping and that kind of stuff

I'm probably catastrophically off, can somebody offer some insight on the actual differences?

>> No.4692854
File: 2.30 MB, 700x394, Dr. Slump.webm [View same] [iqdb] [saucenao] [google]

Sometimes they did.

>> No.4692864

For years I thought that was legit Sonic game.
It just looks so good.

>> No.4692868
File: 1.01 MB, 900x1677, sonic world.png [View same] [iqdb] [saucenao] [google]

It's from Sonic Jam for the Sega Saturn


>> No.4693190

Megaman Legends has the best low poly characters IMO

>> No.4693213

This game always interested me

>> No.4693264
File: 36 KB, 650x487, dragon_ball_origins_conceptart_xXZz8.jpg [View same] [iqdb] [saucenao] [google]

Yes. Dragon Ball Origins 1 and 2 and Dragon Ball Kai.

>> No.4693268
File: 69 KB, 1920x1080, well it looks like a bear.png [View same] [iqdb] [saucenao] [google]

Tekken. The very first Tekken.

>> No.4693578

You can't go wrong with the Nintendo DS.

>> No.4694535

The scarier

>> No.4694578

>there will never be a full 3d Sonic game that looks like this

>> No.4694586

Bushido Blade

>> No.4694667
File: 2.57 MB, 250x243, Arale.gif [View same] [iqdb] [saucenao] [google]

Even now there's hope for man. Just make sure your Saturn is still working.


>> No.4695072

They definitely should've turned it into a real game.

>> No.4695218

at least post a more recent video.


looks like garbage, desu.

>> No.4695271
File: 1.75 MB, 500x375, 1455564212016.gif [View same] [iqdb] [saucenao] [google]


>> No.4695283
File: 392 KB, 800x600, ingame_4x3.jpg [View same] [iqdb] [saucenao] [google]

>> No.4695293

First oryginal Tomb raider

>> No.4695339

best looking psx/ps1 game imo

>> No.4695357
File: 1.95 MB, 500x466, goe_Yae.gif [View same] [iqdb] [saucenao] [google]

It's amazing how much character and motions they were able to create in this game.

>> No.4695362

damn, that's some good animation. moar

>> No.4695391
File: 267 KB, 1920x1080, FormatFactorypcsxr0025~1.png [View same] [iqdb] [saucenao] [google]

>> No.4695409

Whenever I hear the term lowpoly I imagine an effeminate 17 year old hipster with a stupid Splatoon Shirt on behind the keyboard

>> No.4695410

It's just short for low polygon count, calm down.

>> No.4695442

How about fucking any game on the N64/PS1/Saturn. What a retarded question.

>> No.4695469

What's considered "low poly"?

I mean Mortal Kombat 4 boasted something like 3000 polygon character models. They look alright but by today's standards that's paltry.

>> No.4695565

i consider a character model under 1k tris to be low poly.

>> No.4695954

I know he's still working on it I just wanted to post a video that shows it running on a real Saturn.

>> No.4696045
File: 482 KB, 500x377, snap_charizard.gif [View same] [iqdb] [saucenao] [google]

Pokemon Snap and Pokemon Stadium had some good models and animations.

>> No.4696169




>> No.4696392

I`m so glad this guy is doing this. I can`t wait to try this out

>> No.4696394

Mein neger

>> No.4698130
File: 71 KB, 800x600, 32495593.jpg [View same] [iqdb] [saucenao] [google]

Evil Zone (Eretzvaju) for PS1.

>> No.4699937
File: 72 KB, 600x340, 1519233069292.jpg [View same] [iqdb] [saucenao] [google]

>> No.4699986
File: 1.74 MB, 407x379, tumblr_oi0es9moyg1tevo95o1_500.gif [View same] [iqdb] [saucenao] [google]

>> No.4700172

Why did you capitalize "shirt"?

>> No.4700173


RAmarl best PSO girl.

>> No.4700239

The DC wasn't nowhere near the ballpark of the PS2, but it was set up like a traditional cpu + gpu renderer and a very strong one at that. So people could get good performance out of it very easily. Games like Dead or Alive 2 already hit the maximum polygon cap the system can push.

It's gpu also uses a completely different approach to rendering, which made it have an extremely high performance/cost ratio. But doing something it was not meant to do was difficult; and iirc the Sega devkits didn't ever expose low level programming to it. So people couldn't get smart with it. The smartest they ever did was calculating some effect in software and rendering them as polygons - Jet Set Radio for example does cel shading by rendering each object twice, once normally, once as the cartoonish outline around everything. It had to brute force any special effects.

PS2 had a nonstandard cpu/gpu setup (weak cpu, two strong vector compute units, and a broken gpu with little memory that was 16x faster than the competition including Xbox). It realized special effects in the same way as the DC, brute forcing them. However the vector units and the fast gpu meant that it could get away with doing a LOT of this.

The big downside of the PS2 was that it had less video memory and broken hardware AA, so games had to use smaller framebuffers and worse textures than on the DC. Until they figured out that they can use video memory exclusively as framebuffer and transfer over textures as they are drawn, because the system is fast enough to do this. This is why DC games were sharper and had better textures.

Also the DC needed more memory anyway due to a design quirk. The PVR2 gpu needed to have every polygon of a frame uploaded to start rendering, since it used tile based deferred rendering, not traditional framebuffer drawing. I'm not even sure if you could then alter the framebuffer, so no intelligent "pixel shading" and stuff.

>> No.4700242

Later hardware had pixel and vertex shading on the GPU, so you could tell it to modify pixels before they are drawn. So they could do things the PS2 could in hardware, while the PS2 drew things 20+ times if need be to get some effect going. It was inefficient but it was paired with so much bandwidth that it could afford to be inefficient, enough so that it could hold its own vs Gamecube and Xbox.

Dreamcast was nowhere near as strong as the PS2 and it was limited in feature wise, but it was extremely efficient at what it did. This and early PS2 games looking like ass is what made it have such a good reputation.

>> No.4702371
File: 2.41 MB, 480x270, 19834150203.gif [View same] [iqdb] [saucenao] [google]

>> No.4703054

The penguin game for the Saturn

>> No.4703303

Also the PowerVR GPU had texture compression which can still be used to this day on mobile chipsets. Another reason the DC textures looked amazingly sharp and high res.

>> No.4703815

cute game.

>> No.4704987

Awesome port

>> No.4704998

It's a shame that this is so expensive game

>> No.4705229

What are some good examples of getting fucked in the ass? Asking for a friend.

>> No.4705241
File: 174 KB, 782x800, flat,800x800,070,f.u4.jpg [View same] [iqdb] [saucenao] [google]

Does his game have an option to play it with the original style of Dr. Slump? Not a big fan of the redesigns.

>> No.4706961

Arale is my daughfu

>> No.4708724

Uh, I'm pretty sure any 3D game that qualifies as 'retro' according to this board is low-poly.

>> No.4708798

Half Life

what a redundant and stupid thread..

>> No.4708916

Everybody is fucked. There isn't a single character that benefited from those redesigns.

>> No.4709251
File: 163 KB, 800x700, floatingrunner.jpg [View same] [iqdb] [saucenao] [google]

>> No.4710432
File: 334 KB, 900x1756, crash_by_drake7018-d56wk3n.jpg [View same] [iqdb] [saucenao] [google]

Quake 3

>> No.4710479
File: 489 KB, 500x410, sf64z.gif [View same] [iqdb] [saucenao] [google]

>> No.4710536

Well, it seems that Arale has her original design as a bonus for those who collect every poop.

>> No.4710842


this looks really neat

>> No.4711041

Faster than super fx

>> No.4711509

check out virtua fighter and virtua racer. very low amount of polygons compared to the rest of the trash posted in this thread.

>> No.4711575
File: 1.00 MB, 500x375, starblade_1.gif [View same] [iqdb] [saucenao] [google]

we can go even lower

>> No.4711581
File: 1.86 MB, 500x375, starblade_2.gif [View same] [iqdb] [saucenao] [google]

>> No.4711583
File: 1.93 MB, 429x446, starblade_enemyflagshipcommander.gif [View same] [iqdb] [saucenao] [google]

I think this should have a ">Shadman" edited to it underneath, for prime /v/ shitposting

>> No.4711589
File: 2.80 MB, 500x375, starblade_geosword.gif [View same] [iqdb] [saucenao] [google]

Love this game even if it is super cheap, and very simplistic

>> No.4712935

Nah. Low poly literally refers to the number of polygons used. It's not very relative because of the diminishing returns of polygon use.

>> No.4712945

You and me both, /vr/o-anon. I was fortunate enough to play this in a seated cabinet, and I was hooked.

>> No.4713119
File: 822 KB, 2668x1664, Frontier-Elite-2-Eagle.jpg [View same] [iqdb] [saucenao] [google]

Elite II is jizz inducing, runs at a pretty good framerate too

>> No.4713156
File: 53 KB, 500x500, music-vf1-maximummania.jpg [View same] [iqdb] [saucenao] [google]

Virtua Fighter models had a pretty high polycount, anon.

They were blocky and ugly, but their polycount was Dreamcast level, at least. Akira Yuki alone had around 2300 polys.

>> No.4713159
File: 215 KB, 640x480, trevor and his gang.png [View same] [iqdb] [saucenao] [google]

>> No.4713463 [SPOILER] 
File: 535 KB, 1030x775, 1523761093972.png [View same] [iqdb] [saucenao] [google]

Not /vr/, but the DS was probably the pinnacle of low poly.
Here's RIZ-ZOWAD on an emulator

>> No.4713468 [SPOILER] 
File: 3.70 MB, 512x384, 1523761205738.gif [View same] [iqdb] [saucenao] [google]

use this one, m8

>> No.4713493
File: 19 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]

Nothing will ever beat good old Banjo.

>> No.4713496

DS games look like hot ass, same with PS1 and Saturn. There is nothing endearing about low-poly graphics unless they are filtered like N64 games. Those jagged edges and pixelated textures are disgusting.

>> No.4713514
File: 97 KB, 600x450, 009[1].jpg [View same] [iqdb] [saucenao] [google]

I still think Megaman Legends had some nice use of textures.

>> No.4713523

Giving the game a sense of style like with the Dr. Slump game and Jet Set Radio definitely helps it age better than most other games that came out during that same generation

>> No.4713709

Megaman legends may be one of the better examples out there.

>> No.4713926

goddamned that is lovely
game any good?

>> No.4714153


>> No.4714154

I was going to, but had the .mp4 and was too lazy to convert/find another one
Haven't played it, but I've heard it's nothing special, from the gameplay it looks like a very pretty but *very* linear game, seems you literally cannot leave the yellow brick road...

>> No.4714175

>You will never live in Mystical Ninja 64 Japan
>You will never hang out in Zazen Town then "ride the dragon" over to Festival Village to spend the night partying.

It's not fair.

>> No.4714634

No, Eli.

>> No.4715281

I don't get why the internet gets crazy over old sprites but thinks old polygons looks awful. Old sprites look just as awful.

>> No.4715427
File: 6 KB, 640x400, 687474703a2f2f692e696d6775722e636f6d2f4a737a306d56692e706e67.png [View same] [iqdb] [saucenao] [google]

The Sentinel

Low poly enough?

>> No.4715458

the entire n64 and ps1 libraries. I guess those other consoles that were out around that time too, like the saturn or w/e it's called.

>> No.4715861
File: 38 KB, 480x320, asterix-obelix-xxl-20040721042134329-889190.jpg [View same] [iqdb] [saucenao] [google]

How 'bout low poly GBA games?

>> No.4715878
File: 65 KB, 770x645, 1787128-EQGJYLSZ-7.jpg [View same] [iqdb] [saucenao] [google]

Cubism unfortunately isn't for everybody anon

>> No.4715946

No es retro

>> No.4716061
File: 488 KB, 1265x936, ghost-boss.png [View same] [iqdb] [saucenao] [google]

>You will never visit Zazen Town and listen to this for hours on end.


>> No.4716480

FUCK Vagrant Story looks awesome as fuck! too bad the game plays like shit

>> No.4716517

Were entering the low poly indie era soon.

YouTube "Mulaka" for an example

>> No.4716548

Isn't Revolution more like an enhanced version of 1?

>> No.4716857

Looking at the Spyro remaster has given me an appreciation for the originals, because they look so much better.

>> No.4716881

This is memepoly, doesn't look like an old game at all. This is just a PS3-tier game with flat shading and simple textures.

>> No.4716939


>> No.4717145

>Elite II
i found a NIB copy of that the other day at the local "never throw any inventory out no matter how ridiculously old" place. think I heard it actually used NURBS surfaces in addition to polygons for terrain + some objects.

>> No.4717150
File: 111 KB, 750x1000, IMG_0140.jpg [View same] [iqdb] [saucenao] [google]

stupid image, attach when i tell you to attach.

>> No.4717172

Indie pixel shit is meme sprites too. Not proper shit how games used to look.

My point was that low poly is the next indie fad.

>> No.4717324
File: 2.62 MB, 480x270, 3o7TKzh95N9Yu9xB0A.gif [View same] [iqdb] [saucenao] [google]

>low poly is the next indie fad
oh yeah and I have no doubt it'll wear out its welcome in a hurry; but in the meantime Dusk at least is pretty legit.

>> No.4717374
File: 496 KB, 1366x768, legend of the saviour.png [View same] [iqdb] [saucenao] [google]

Mulaka looks like a bunch of random shit some freshman hipster would put together for his graphic design course (I know the story behind the game but that's what it looks like). The lack of textures make the game look bland and boring. Also the charm from low poly comes from how cleverly modeled the world is using as few polygons as possible because of system limitations, just because you modeled a tree that looks flat and ugly with visible polygons doesn't mean it's a low poly good model.

>> No.4717431
File: 66 KB, 500x599, 1458515342187.png [View same] [iqdb] [saucenao] [google]

>low poly will be fucked to death before you can put your heart into a game that resonates with your nostalgia

>> No.4717496

Dusk is garbage. Low poly isn't the next indie fad, faux low detail with heavy post processing effects is the new fad.

>> No.4717524


>> No.4717637
File: 108 KB, 549x768, Jeffry_VF1.jpg [View same] [iqdb] [saucenao] [google]

>Also the charm from low poly comes from how cleverly modeled the world is using as few polygons as possible because of system limitations
Hmm, usually I would agree, but I like how wasteful games like Virtua Fighter look.
What I don't like is memepolys.

>> No.4717703

>faux low detail

what does this even mean lol, low detail is a yes or no thing. you want to be mad at it because it's not "real retro" but don't have enough reason

>> No.4717746

I love low poly games and I know it's because of nostalgia but I don't give a shit.

>> No.4717873

Dusk looks alright. You're not implying it has heavy post processing, right? Pretty sure all it's got is AA and optional sourceport-style bloom.

>> No.4718047
File: 491 KB, 800x600, shadowgate.png [View same] [iqdb] [saucenao] [google]

Lowpoly arcade games were interesting in their own right. Even though most of those games graphic's were cutting edge for its time they have a unique aesthetic since the hardware was proprietary.


>> No.4718067
File: 2.95 MB, 512x384, Hot Shot Vampeera.webm [View same] [iqdb] [saucenao] [google]

make way bitches

>> No.4718070

Was Shadowgate good or is my nostalgia just telling me it was good?

>> No.4718501
File: 126 KB, 1280x768, shadowgate.jpg [View same] [iqdb] [saucenao] [google]

I enjoyed the game a lot mostly because of its mysterious and calm atmosphere. It's a very slow burn so if you're the kind of guy that likes to explore a deserted castles and read books about a ancient lore then you'll enjoy the ride. Most of the puzzles are no brainers except for the dumb sewer puzzle in the mid game that I accidentally brute force my way through. The environment is nicely modeled but the characters look derpy as fuck except for the sorceress which I found hot as a kid.

>> No.4718503

Jet mofo moto. Holy shit i love this game.

>> No.4718559

Top Skater is new to me. Truly beautiful, with a style similar to Last Bronx (same artists), but more colorful.

>so many cool games completely forgotten

>> No.4718608

Does anyone else find low-poly games much easier to `read' than modern games?
Maybe I'm getting old, but I tend to have trouble keeping track of what's happening in newer 3D games, whereas 5th gen and earlier presents no problem.

>> No.4718725
File: 2.21 MB, 460x440, crash gem.gif [View same] [iqdb] [saucenao] [google]

That's one of the reasons why some people didn't N. Sane Trilogy. The redesigned artstyle and color palette king of gave the game a washed out play-doh and didn't have that quick readability that the original game had with its sharp 3D models. If ever get a chance read the making of article for Crash and you'll realize how much thought and effort had to be put into the look of the game not just on an artistic level but a technical one as well. It's something that I don't think a lot modern developers think about because the technology allows them to afford not to.

>> No.4718734

Sheep, Dog 'n' Wolf remains, to me, one of the best adaptations of Chuck Jones art to three dimensions to this day

>> No.4718743
File: 1.92 MB, 420x176, 1521354624942.gif [View same] [iqdb] [saucenao] [google]

Its the imagination. Like what you dont see is scarrier type shit.

>> No.4718748
File: 2.74 MB, 520x377, 1516034526071.gif [View same] [iqdb] [saucenao] [google]

A king of fighters game if sorts...
Terr bogard is in it, so yeah...

>> No.4718760


I agree, but still love low poly games, and i like moddeling low poly stuff in occasion. Mostly modding fnv. So fuck you.

>> No.4718768

9/10 near-perfect
>JetMoto 2
10/10 Elder God of all racing games
>JetMoto 3
3/10 Just fuck my shit up
>Jet Moto 2142
>Jet Moto SOLAR

What a fucking shame, man. What a fucking shame.

>> No.4718809
File: 109 KB, 1920x1080, namco museum.jpg [View same] [iqdb] [saucenao] [google]


This is stuff was kino.

>> No.4718813
File: 2.40 MB, 2668x2585, spyros design.jpg [View same] [iqdb] [saucenao] [google]



>> No.4718913

I feel dumb for this, but I'm stuck at the part with the window and the magic flute. I am sure I got all the items, but I can't grab the old book or it'll break, the cat doesn't seem to do anything, and at the window I can't go anywhere because I'll die on the fall.

>> No.4719243

i think they were asking about the Tekken pic. but if not, >>4692776 is Fatal Fury Wild Ambition

>> No.4719470

>those puddle terraces

>> No.4719607
File: 108 KB, 600x450, Megaman Legends.jpg [View same] [iqdb] [saucenao] [google]

One thing I realize about modern games is that real time lighting makes it harder to apply correct color theory to your environments since shading is running off an algorithm instead of being painted by hand.

>> No.4719656

Jet Moto 2 CHAMP edition is by far the best. Having both jet moto 1 and 2 tracks, plus a stable framerate? Shame about the amount of racers though.
Jet Moto 3 is just dogshit. I wanted to make webms of it so bady because it's an actually beautiful game and iirc runs at 60fps, but it just controls like dogshit.

>> No.4719661

God of war doesnt even have real time shadows except in special selected scenes.
I guess thats advanced technology for you.

>> No.4719709

Spyro looks nice but I think it suffers a bit from all the areas feeling sort of samey in the end. It's like Half-Life 2 where they've applied the same design principles so aggressively across the whole game that the whole ends up feeling flattened and one-note.

>> No.4719720
File: 307 KB, 640x480, spyro.jpg [View same] [iqdb] [saucenao] [google]

Out of everything from the remake the thing I'm gonna miss the most are those dreamlike sky boxes from the original PS1 games.

>> No.4720424

Some things are a mistake in the hands of lazy developers.
Real time advanced lighting, motion capture, ragdoll physics, post-processing effects.

>> No.4720425

Sounds like one of the less exciting Monopoly games.

>> No.4720434

>Elite II

Fuck yes.

>tfw flying to Titan, parking on the moon, speeding up time and watching Saturn rise

Ultimate low-poly feels.

>> No.4720448

>prop cycle
nice, i'm a dev making a game with this type of gameplay mechanic. one of my favorite games.

>> No.4720554

holy shitballs, played top skater arcade like 20 years ago,
>2 levels
ah classic sega

>> No.4721698


>checked the top skater vid
>pennywise playing
>saw them like 5 thousand times at Soma in SD back in the day
>memory flashback commence

i wasn't expecting to feel any feels

>> No.4721772

wat was the fucking deal with the music in this game, how come we got like 6 seconds of a sick song every time we reached a check point instead of just a sick song

>> No.4721854
File: 2.99 MB, 700x436, low poly kino.webm [View same] [iqdb] [saucenao] [google]

I want somebody to make a new game that looks like this.

>> No.4721907

Has anyone got this working on their PSP?

>> No.4722910
File: 2.71 MB, 350x350, 99 Luck.gif [View same] [iqdb] [saucenao] [google]

>tfw there's a Top Skater arcade for sale near me but too poor to buy it.

>> No.4723007

What sonic game is that?

>> No.4723359

Really nigga?

>> No.4723367

Thanks for giving me the game name, appreciate it

>> No.4723381
File: 116 KB, 640x480, 7.jpg [View same] [iqdb] [saucenao] [google]

Low-poly is mostly amateur hour garbage, but there's some actual art.


>> No.4723389

Read the file name.

>> No.4723507

this looks fantastic.

>> No.4723530

>make the exit of the highway super curved and smooth
>the highway itself suddenly does a 60 degree sharp bend

kind of mixed priorities

>> No.4724509
File: 65 KB, 431x450, 6547.jpg [View same] [iqdb] [saucenao] [google]


>> No.4724820

I'm surprised you didn't notice the cars that were just running into each other.

>> No.4724840

what kino game is this?

>> No.4724843

Different anon, but I tried really hard to spot the cars running into each other after you mentioned it, and I don't see it

>> No.4724848

Keep watch the truck on the highway at the beginning.

>> No.4725663
File: 18 KB, 1024x768, FA18 2018-03-31 23-09-04-37.png [View same] [iqdb] [saucenao] [google]

>What are some good examples of games with low poly graphics?
MS-DOS/early Windows simulators

>> No.4725672
File: 17 KB, 496x384, 0001.png [View same] [iqdb] [saucenao] [google]

>> No.4725676

Racing Lagoon.

>> No.4725679
File: 21 KB, 496x384, 0007.png [View same] [iqdb] [saucenao] [google]

State of art.

>> No.4726624

Holy shit they made a game adaptation of Money For Nothing?

>> No.4727074

It surprises me how many underage in this thread seem to think "low-poly" somehow translates to "best looking retro 3d games"

>> No.4727146
File: 12 KB, 640x480, wsu27_001.png [View same] [iqdb] [saucenao] [google]

it's not just being "low poly" that makes it look good, it won't look good if it's half-assed - same way "pixel art" doesn't look good when it's half-assed

>> No.4727959
File: 939 KB, 500x375, dr slump jump.gif [View same] [iqdb] [saucenao] [google]

Heck off kid.

>> No.4727992


Nice to see someone else who likes this game. Quite underrated. Played it a lot with my dad, along with Crash Team Racing

>> No.4728090

I love Dr. Slump. Is that game any good?

>> No.4728103
File: 34 KB, 592x432, gfs_15940_2_9.jpg [View same] [iqdb] [saucenao] [google]

Doraemon for N64

>> No.4729120

Reminds me of Parasite Eve

>> No.4729357


Sh*t. Are you me? I used to spend hours just looking at those pointy towns and building just imagining what could be there.

>> No.4729373


Sperging out:
i just want a rpg game like this with modern physics and envirovment destruction. Almost infinite exploration and diablo 2 sulfix system for equipment and accessories. And a craft system for items and building, where you can manage a colony style base or play It solo in a bloodborne/darksouls mechanics style... With mod suport plataform for extra content... But all i can do is dream.

>> No.4730130

So true bro. I miss the JetMoto series.

>> No.4730146
File: 33 KB, 600x332, AloneintheDark.jpg [View same] [iqdb] [saucenao] [google]

Alone in the Dark

>> No.4730606
File: 337 KB, 576x416, 1524261920790.png [View same] [iqdb] [saucenao] [google]

Not a game but stil quintessential low poly goodness.

>> No.4730628

Ken Griffey jr Major League Baseball n64

>> No.4730779
File: 149 KB, 1280x720, DecAthlete.jpg [View same] [iqdb] [saucenao] [google]

Sega Saturn has problems rendering 3D graphics but some of the best looking 3D games on the Saturn makes me wish they'd try putting some effort into it more often.

>> No.4730789
File: 100 KB, 459x470, Lizalfos_(Ocarina_of_Time).png [View same] [iqdb] [saucenao] [google]

>> No.4730816
File: 102 KB, 1280x720, microsoft-renews-jet-force-gemini-trademark_46eu.1920.jpg [View same] [iqdb] [saucenao] [google]

>being impressed by this garbage
You could have at least posted something decent looking, like Nights. Meanwhile, on N64...

>> No.4730902

This was impressive for the N64, but it didn't aged well.
The game would look way better if it had used pixel art textures like Megaman Legends.

>> No.4730903
File: 580 KB, 3200x2400, M5MODSW.jpg [View same] [iqdb] [saucenao] [google]

>> No.4730904
File: 995 KB, 3200x2400, rKYssQH.jpg [View same] [iqdb] [saucenao] [google]

I love the bold colors.

>> No.4730905
File: 540 KB, 3200x2400, NZ2ttGh.jpg [View same] [iqdb] [saucenao] [google]

>> No.4731621
File: 45 KB, 478x348, JFGp.jpg [View same] [iqdb] [saucenao] [google]


>> No.4731740
File: 184 KB, 1920x1440, 5YKX3iq.png [View same] [iqdb] [saucenao] [google]

>> No.4731745
File: 614 KB, 1920x1440, sega-saturn-4k_011.jpg [View same] [iqdb] [saucenao] [google]

>> No.4731750
File: 410 KB, 1920x1080, vcop014.png [View same] [iqdb] [saucenao] [google]

*tires screeching*

>> No.4731752
File: 481 KB, 1920x1080, virtuas internally.png [View same] [iqdb] [saucenao] [google]

*exits car*

>> No.4731757
File: 420 KB, 1920x1080, vcop016.png [View same] [iqdb] [saucenao] [google]


>> No.4731759
File: 694 KB, 1920x1080, vf2001.png [View same] [iqdb] [saucenao] [google]

>> No.4731763
File: 357 KB, 1024x768, Tekken 1 (12).png [View same] [iqdb] [saucenao] [google]

>meanwhile, at Namco

>> No.4731876

Man, I really wish I could get literally any DS emulator to work. My computer isn't even that old.

>> No.4731931


The guy really seems to know his shit, it's still in kind of an admittedly rough phase but I've definitely got my eye on it. Certainly looks more fun to play than X-Treme did in the trailers.

>> No.4731954

what's anyone's favorite low poly beach?
interested in how some devs handled water and palm trees

>> No.4731983


>> No.4732004
File: 1.31 MB, 500x700, 1501265252073.gif [View same] [iqdb] [saucenao] [google]


>> No.4732195
File: 1.24 MB, 500x711, 1494300621304.gif [View same] [iqdb] [saucenao] [google]


>> No.4732219

I've totally masturbated to those low poly thighs before.

>> No.4732220

The dreamcast isn't really low poly? is it?

>> No.4732237

Oh shut the fuck up.

>> No.4732238

Guy asked for a low poly beach scene, provided a 1998 beach scene, what the fuck do you want?

>> No.4732243

How is it not?
It's certainly not high poly.

>> No.4732249
File: 224 KB, 640x400, soul_blade_by_fou_lo-d4hqt67.png [View same] [iqdb] [saucenao] [google]

Aww yeah.

>> No.4732256
File: 242 KB, 1270x950, tenchu.jpg [View same] [iqdb] [saucenao] [google]

>that sort of fakey depth-of-field with the bg texture

neat, NEAT

>> No.4732278

Sonic Adventure definitely is a good example on how to portray some 3D environments on limited hardware

>> No.4732289
File: 331 KB, 224x342, polishing the canon shots.gif [View same] [iqdb] [saucenao] [google]


Only when it counts.

>> No.4732291
File: 139 KB, 640x480, 410284-humba_wumba.jpg [View same] [iqdb] [saucenao] [google]

I got caught using the first person zoom in on her chest as a kid.

>> No.4732648
File: 212 KB, 640x480, sparx1.jpg [View same] [iqdb] [saucenao] [google]

Goddamnit this thread makes me want to drop everything I'm working on and make a 1995 era 3D game.

>> No.4732650

Do it, just make a game.

>> No.4732651
File: 938 KB, 500x440, musashi.gif [View same] [iqdb] [saucenao] [google]

I just might, even if there isn't a market for it I just love the way these old games look.

>> No.4733519
File: 412 KB, 1024x768, dynamcop021.png [View same] [iqdb] [saucenao] [google]

>> No.4733521
File: 425 KB, 1920x1080, dynamcop015.png [View same] [iqdb] [saucenao] [google]

>> No.4734448

Me too, bro... a lot!

>> No.4734461
File: 1.71 MB, 410x270, ingrams.gif [View same] [iqdb] [saucenao] [google]