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/vr/ - Retro Games


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File: 31 KB, 696x434, VFRemix_Sat_Satourne_012.png [View same] [iqdb] [saucenao] [google]
4689407 No.4689407 [Reply] [Original]

These days it's pretty easy to tell which console a game came from by its graphics and whether or not it's using quads (Saturn, 3DO) or triangles (Playstation, N64). But back in 1994-1995, were they all that distinguishable? The N64 is a bit of an outlier in this conversation, bit I guess it's welcome too.

>> No.4689415
File: 13 KB, 640x400, microsoft-flight-simulator-v3-0_11.gif [View same] [iqdb] [saucenao] [google]
4689415

>>4689407
How early are you talking?

>> No.4689442
File: 662 KB, 316x197, damocles.gif [View same] [iqdb] [saucenao] [google]
4689442

>>4689415

>> No.4689453
File: 110 KB, 320x220, Stellar7ingame3.gif [View same] [iqdb] [saucenao] [google]
4689453

>>4689442
That is awesome.

>> No.4690601

>>4689407
modern 3d is dominated by graphic card companies like nvidia and by big mainstream engines like unreal engine/cryengine, frostbyte and creation software like maya.

Because making 3d got too much work devs have to all use the same shit. The biggest flaw in the system are companies like nvidia, because they are the most backward ass retards. We should have gotten to voxels long time ago. But those shitheads are still stuck with the shittiest hack in the industry called tris/polygons...

Polygones lack any charm and are too stylised (reason why they sold well back in the past over voxels). For example no game nowadays looks like donkey kong country. With voxels they could. Also all models nowadays are hollow. With voxels they wouldnt. Destructability are difficult with polygones and particle physics are seperated from polygonal physics. With voxels we would have much better and a much bigger variation of physics and possibilities like changing aggregate states.
https://www.atomontage.com/

>> No.4690985

>>4690601
Lol

>> No.4691002

>>4690601
>indiefag

off to tumblr, /v/ and /g/ with you

>> No.4691963

>>4689407
N64 IS a bit of an outline, because it had the better 3d capability.

>> No.4692115

>>4690601
Are you retarded or am I?

>> No.4692117

Saturn games usually were blockier and had no shading at all.