[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

/vt/ is now archived.Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 338 KB, 620x330, doominati.png [View same] [iqdb] [saucenao] [google] [report]
4687057 No.4687057 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4682742

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4687059

=== NEWS ===

[04-02] New map for Quenching Urges of Constant Killing (Quake slaughtermaps)

[04-02] Vanilla Essence: makes it easy to enable "Vanilla Mode" in GZDoom

[04-02] Anon map release: Mason of Grime

[04-01] REKKR trailer

[04-01] Quake 2-singleplayer unit "Sonic Mayhem" updated

[04-01] The Adventures of Square E2 Trailer - E2 to release on April 6

[03-31] Doom by Kids

[03-29] ProjectILE v0.12 released

[03-29] For anyone looking for the Doom Quickstart Archive:

[03-28] Elementalism, a megawad announced for GZDoom.

[03-28] Port Glacia, a large nonlinear Boom map

[03-28] Atonement, a vanilla megawad, episodes 1 & 2

[03-28] Demon Counter Strike updated to v0.04b

[03-28] Japanese Texture Pack aka Tenchu4Doom updated

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4687068
File: 37 KB, 600x528, 40.jpg [View same] [iqdb] [saucenao] [google] [report]

>Quenching Urges of Constant Killing
>a.k.a. QUCK

>> No.4687071
File: 1.61 MB, 1280x768, please.png [View same] [iqdb] [saucenao] [google] [report]

Look at this little fella that I've found

>> No.4687074
File: 1.40 MB, 400x259, Barrels O' Fun.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4687075


>> No.4687079
File: 454 KB, 1440x774, Phantasm3-copy.png [View same] [iqdb] [saucenao] [google] [report]

You're despicable.
You disgust me.

>> No.4687081

Is Doom 2 the appropriate game for my 6 years old cousin? My sister thinks otherwise despite the fact he enjoys the fuck out of shooting demons and isn't grossed out by dead marines everywhere. It's not like he's playing Postal or GTA.

>> No.4687082

any fun time waisting wads?

>> No.4687083

>overall boringness of later levels
why are they boring? too big? go on for too long? too slow-paced? spending too long in the same area unable to find the next key/switch?

>> No.4687086


>> No.4687093

Here's an unfinished kusowad I was making. Replaces some sound effects with Alex Jones yelling.

>> No.4687095
File: 28 KB, 800x441, popular.search.engine.jpg [View same] [iqdb] [saucenao] [google] [report]

Why? it's probably demonic

>> No.4687108

Oh yeah,Daisy's dead.

>> No.4687109
File: 531 KB, 800x600, 2018-04-02 17-06-12.webm [View same] [iqdb] [saucenao] [google] [report]

Got a job so i'm no longer miserable. rendered some blood effects from fluid dynamic particles.

a few of these planes with slightly randomized roll/angle/pitch will spawn behind the victim and replace the typical projectile-with-trail blood effects

>> No.4687113

Make it white.

>> No.4687117

Does anyone have any mod ideas you think haven't done yet?
Even if you're not really a modder?

>> No.4687118

Looks too animu.

>> No.4687121

I'd say yes, Doom itself can be a pretty nice experience no matter the age. Speaking from personal experience, my dad showed me Doom when I was little and also showed me a map editor and it's one of the things im most grateful for, because of the countless hours of fun available through mods and what I can make on my own. Even if the game is violent, it wont turn him into a violent person.

>> No.4687123


I'd like to make a weaponset comprised entirely of different types of bombs and explosives someday.

>> No.4687136

it'll be much darker and smaller later on

>> No.4687143
File: 56 KB, 500x500, 0b605494bec154c653dd4435c0796e7d.jpg [View same] [iqdb] [saucenao] [google] [report]

>this ugly ass filtering
kill it

>> No.4687145

A mod based around sniping and sneaking, with the weapons and items balanced in a way that they mostly fit the same roles as their vanilla counterparts.

>> No.4687148

An invasion map with large areas and lots of verticality that gameplay mods do not break even if they have jetpacks or whatever. With included CVars that can increase monster count to huge amounts if you wish

>> No.4687154

I don't think I've seen a weapon mod with UT2004 weapons yet.

>> No.4687162


23 free to use MIDI and audio tracks released:


>> No.4687169

Because of how Kriegsland and Doom Incarnate aren't that faithful, i'd like to see a mod that actually takes weapons from the Wolfenstein games, even if it's close to it being a Wolf version of Metadoom
>the fists are replaced with a knife, may or may not be throwable
>chainsaw: hatchet? i dunno
>pistol: luger, may or may not include a silencer
>shotgun: a rifle from rtcw, maybe a spiner one, to get a scope that can zoom
>super shotgun: schockhammer
>chaingun: machinegun
>rocket launcher: either those grenade pistols or just the rtcw rocket launcher
>plasma rifle: either marksman or that weird flamethrower
>bfg: that one weapon from tnc, that was only used once?
Then for additional weapons and more
>grenades (potato masher ones maybe) would get a key on their own, as inventory items
>the blue chaingun, to act as a big brother for the machine gun
>tesla gun and laserkraftwork would fill the lighting/rail gun spots
>spear of destiny could work as a one hit kill weapon that could only be used once, but makes enemies drop supplies... maybe
>health regen and dual weilding power ups where the latter would be more of a double damage thing than actual duel wielding, like in blood
>treasure and a score system for fun, maybe
Might not actually work, but it's fun to think about

>> No.4687197

I've made this one a long ago,I still didn't realize how bad filters were.

>> No.4687206

A top-down base-building survival TC.
Mission based. Not procgen. Might use hubs.

>> No.4687221

A Simcity style game.

>> No.4687224
File: 804 KB, 2049x1152, Screenshot_Doom_20180402_230942.png [View same] [iqdb] [saucenao] [google] [report]

After a long time I've finally came back with D4T(Crucible).
Playing Doom ONE,love this wad.

>> No.4687228

Any maps that are good with D4T, gameplay wise?

>> No.4687229
File: 852 KB, 2049x1152, Screenshot_Doom_20180402_231129.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4687230
File: 6 KB, 199x181, 1522473083747.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4687232

could you stop?

>> No.4687234

You mean a map in Doom One?Or from another wad?

>> No.4687235

I enjoyed playing UAC Ultra with it, due to the textures/aesthetic. The later levels had a bit too many enemies though, things got pretty crazy (gameplay-wise and fps-wise).

>> No.4687236

A mod where you play as a lost soul, with 6dof-style controls.

>> No.4687239
File: 10 KB, 369x300, 1522557431186.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4687240

Is Doom ONE at all bitchy about monster/weapon replacements wads?
Thinking about it, I don't think there's anything for Doom 1 that is quite like Hell on the Earth Remastered for Doom 2. Or at least, nothing complete.

>> No.4687246

I meant like a mapset, that could work with D4T's gameplay

>> No.4687249

I've played tons of mods with it and so far nothing that breaks the game.You may find some items that clip in the walls at best.
You can go safe.

>> No.4687261

Mmmmh I guess Darkstar Starship may work,considering that it requires jumping in certain parts.

300 minutes of /vr/ is fine too.

Rush is also good too.

>> No.4687267
File: 1.04 MB, 1061x800, Edd_sees_you.png [View same] [iqdb] [saucenao] [google] [report]

Am I the only one who hears the HUHs starting at 0:15? Trent made this song before working on Quake.I know that he voiced Ranger but still.


>> No.4687272

Literally the same sound.

>> No.4687274
File: 5 KB, 305x330, or are you just pleased to see me.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4687278
File: 1.12 MB, 1600x900, 1517837251332.png [View same] [iqdb] [saucenao] [google] [report]

Made a cyberpunkish office setting. You can use the computers to enter the matrix.

Still questioning whether these dynamic lights and PBR materials belong in doom.

>> No.4687280
File: 865 KB, 1280x569, menacing boner.png [View same] [iqdb] [saucenao] [google] [report]

P-please tell me you're going to release this.

>> No.4687285

It looks like Shadowrun and Syndicate Wars confessed their love for each other and fucked.

Very nice palette.

>> No.4687290

if it plays well, does it really matter? It's not like gzdoom is exactly faithful.

>> No.4687297

These are pretty nice. I'll be sure to use a track once I finally decide to map again.

>> No.4687304

what does pbr materials mean

>> No.4687307

Don't you love it when your initial vision for a mod deviates halfway through and you start making something better than the original idea?

>> No.4687308
File: 935 KB, 1920x1017, Screenshot_Doom_20170929_141522.png [View same] [iqdb] [saucenao] [google] [report]

Nope, its perfect with any wad, including dreadnought.

but id suggest replacing the new stages music with better things, the roland remakes of SM on VGU fits the bill

>> No.4687309

Full PBR with environment probes or just PBR format?

>> No.4687310

>dig out old copy of DN3D
>cd case explicitly says "39 levels of mayhem"
>it's version 1.3
well now i'm mad.

>> No.4687351

If you map well enough and change enough code and assets, doesn't really matter if it "belongs" in Doom or not. If you just use the same monsters and weapons in these detailed and fancy environments, regardless of texture resolution it'll look weird until people figure out some sort of relief mapping or other crazy shit for sprites too.

>> No.4687372
File: 48 KB, 800x600, Screenshot_Doom_20180402_235419.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4687374
File: 335 KB, 800x600, Screenshot_Doom_20180402_235431.png [View same] [iqdb] [saucenao] [google] [report]

There's one way to find out!

>> No.4687376
File: 438 KB, 544x560, grinch.gif [View same] [iqdb] [saucenao] [google] [report]

Vinesauce's 2018 Doom wad contest stream has begun.
twitch vargskelethor

>> No.4687384

Get hype boiiiis. Who here entered?
(not me)

>> No.4687386

Nice. Any anons make something for it?

>> No.4687392
File: 40 KB, 320x200, Screenshot_Doom_20180402_175310.png [View same] [iqdb] [saucenao] [google] [report]

That's neat.

>> No.4687396

>nearly twice the number of wads compared to the previous contest

>> No.4687406
File: 325 KB, 800x600, Screenshot_Doom_20180402_235833.png [View same] [iqdb] [saucenao] [google] [report]

By god, look at all that... Berserk juice.

>> No.4687407
File: 187 KB, 800x600, Screenshot_Doom_20180402_235857.png [View same] [iqdb] [saucenao] [google] [report]

You could almost reach down to drink from it.

I guess the preventative measures didn't help, huh.

>> No.4687413

what preventative measures? he even gave a longer time limit for submission.

>> No.4687414
File: 221 KB, 800x600, Screenshot_Doom_20180402_235911.png [View same] [iqdb] [saucenao] [google] [report]


He decided he'd limit submissions to one map per submission, among other things.

It's gonna be a long qualification period, I guess.

>> No.4687420

>He decided he'd limit submissions to one map per submission, among other things.
if anything that's the opposite of a preventive measure since, besides the longer time limit, people can focus everything into one map instead of being pressured into making 3. A bunch of submissions in the previous contest had humorous text at the end of the wad saying how they didn't have time to make 3 maps.

>> No.4687423

that's a lot of d_runnin

>> No.4687426

What wad

>> No.4687427

duhduh duhduh duhduh duhduh duh DUH
duhduh duhduh duhduh duhduh duh DUH
duhduh duhduh duhduh duhduh duh DUH
duhduh duhduh duhduh duhduh duh DUH DUH

>> No.4687429

In time
I suppose not
No environment probes yet, for those type of effects you still have to use fake vanilla ambient lighting :(
It's gonna be a TC, no doom assets. They don't really work with the style

>> No.4687430

oh i done fucked it
map01 gods spare me

>> No.4687432

why did they put that song in the first map? it's a long song and the best part won't be heard by most people since the map is so short.

>> No.4687469

jesus, this no-weapon map is spooky

>> No.4687480
File: 22 KB, 645x773, 1498693131315.gif [View same] [iqdb] [saucenao] [google] [report]

just in time for the break

>> No.4687509
File: 3.26 MB, 5036x2833, 1515418857668.jpg [View same] [iqdb] [saucenao] [google] [report]


Quakedroid - Quake for Android Released

>> No.4687510
File: 1.21 MB, 1920x1080, doommustfall.png [View same] [iqdb] [saucenao] [google] [report]

1995 OMF2097 TC



>> No.4687517
File: 122 KB, 800x600, Screenshot_Doom_20180403_000714.png [View same] [iqdb] [saucenao] [google] [report]

This feels kind of like finding out how the sausage is made.

But sausage is still delicious, and I'll be damned if I'm quitting Berserker packs.

Alfonzone, a full dozen GZDoom minisodes each with their own theme. Overall it's pretty good.

>> No.4687521

Alfonzone looks sweet. What mod are you playing it with?

>> No.4687523
File: 1.23 MB, 1360x705, itsuccs.png [View same] [iqdb] [saucenao] [google] [report]

reee, the first map of my wad looks like trash and I am out of creative juice for this one. I gonna leave as it is for now and I will try to make a cool map2 and fix this one in the future

Making outdoors map seems hard as balls

>> No.4687527

maybe just get practice with standard indoors stuff first

>> No.4687536

fucking aran ryan.

>> No.4687538

it's hard to get the flow of an outdoor map correct

BUT you could easily add some details to the buildings to make them look a bit better, the important thing with them is to just not have them be straight up boxes

>> No.4687543

What does punch out have to do with doom?

>> No.4687553

see >>4687376

The wad currently being played has him as an enemy.

>> No.4687554

modified immortal conduct, not out yet

>> No.4687557
File: 161 KB, 800x600, Screenshot_Doom_20180403_001207.png [View same] [iqdb] [saucenao] [google] [report]

See >>4686459

>> No.4687570

any suggestions ? I am really out of ideas

>> No.4687616

Joel making normal maps look like Plutonia is frustrating. Also the constant quicksaving, in a way that's often unnecessary or fucks him over and makes things harder. Like watching someone abusing save states on an emulator.

>> No.4687620

I had this idea of a reverse megawad. You play as a shotgun zombie in an alternate timeline, defending hell against the UAC, who have not only survived the initial invasion, but have successfully pushed the demons back. The maps would include a mixture of new experimental hell weaponry and stolen UAC guns, and the players would be assisted by allied demons.
The whole idea came to a halt when I
>didn't know what new weapons would be added
>what the maps would be like
>how to use allies without resorting to gimmicks
>If the wad starts in hell or in a techbase
>if it would be continuous or pistol start
>realized that I would need more than recolored marines
thanks for subscribing

>> No.4687635

just do an image search for "forest house" or something like that, find what you want and then try to make it look like that

>> No.4687638
File: 636 KB, 814x691, 75232.png [View same] [iqdb] [saucenao] [google] [report]

>The revenant in the Hellectric Boogaloo image uses one of Ultimecia's sprites
God damn it, someone really needs to get rid of those.

>> No.4687646

I had to cook dinner when he started the map with the ghost chasing him, did anything noteworthy happen since?

>> No.4687657
File: 57 KB, 325x286, BxD70.png [View same] [iqdb] [saucenao] [google] [report]

So... new to Doom modding and the original Doom games in general. Are there any good mods that enhance the appearance of the vanilla enemies? IDK how reliable is one is since the latest update was six years ago.

>> No.4687658
File: 927 KB, 1360x705, Screenshot_Doom_20180402_214750.png [View same] [iqdb] [saucenao] [google] [report]

Eh I was trying to make a chapel kinda thing, tried editing and adding some stuff in front of it so it looks neat and I guess it looks a little bit better

What annoys me really is the forest wall that I have, its just looks disgusting and I can't find anything better

>> No.4687661

How do you like your particles? Smooth, square, or round?

>> No.4687670

Hey Anon, did you see this?

>> No.4687674

oh shit, I going to take a look on this, might be just what I need !

>> No.4687675

I realize this is a retarded question since there is pretty much no reason to play this version, but does anyone in here know if SNES DOOM had mouse support? The wikipedia page claims it does, but I just severely doubt that fact. You'd have to hold a controller in your other hand or something to move and sure no one would let this happen.. right..? Right guys..?

>> No.4687676
File: 12 KB, 153x142, atc guy.jpg [View same] [iqdb] [saucenao] [google] [report]

>playing Doom where you have one save file and if you die you're done

>> No.4687691

>it's a Joel quicksaves when he has 1% health and proceeds eat shit repeatedly episode

>> No.4687694

There was an SNES mouse add-on, so it was possible.

>> No.4687698

hey i recognize this map from here
the fucked up floor tiles

>> No.4687703

Smooth Doom is probably what you want, that or Beautiful Doom. Both don't really change gameplay (BD a bit if you choose the enhanced guns).

>> No.4687704

Has he played any /vr/ maps yet?

>> No.4687706

The best you'll get is smooth doom, which adds more animation frames (it looks really nice). Every HD pack looks like shit. No one is working on a new one. Almost no one has any interest in using an HD pack, because it doesn't jive well with the low-detail environments.

>> No.4687708


>> No.4687718
File: 1.02 MB, 1920x1080, carwarz.png [View same] [iqdb] [saucenao] [google] [report]


Get Dead Marine or Deader Marine - https://forum.zdoom.org/viewtopic.php?f=43&t=58521

>> No.4687720

Why is HDoomguy's member so goddamn big?

>> No.4687724

I'd like to be able to use particles without their intended look being destroyed by someone's smooth/square/round setting.

>> No.4687728


cause no one wants to watch a guy with a small dick fuck demon babes

>> No.4687731
File: 16 KB, 128x512, texture_78.png [View same] [iqdb] [saucenao] [google] [report]

So I went and downloaded Duke and then countless (4) programs to rip the files out but I think I found the one you wanted. There are two that look similar but I think this is the right one.

>> No.4687734

A gun that applies filters to enemies until they become formless smudges and then phase out of existence

>> No.4687738

my dad's bigger.

>> No.4687741


>> No.4687747
File: 85 KB, 640x400, Screenshot_Doom_20180402_210009.png [View same] [iqdb] [saucenao] [google] [report]

How many maps should I make before I share this .wad I've been working on?

>> No.4687749
File: 19 KB, 128x256, texture_79.png [View same] [iqdb] [saucenao] [google] [report]

This is the other one. I'm not sure where it's used.

>> No.4687756

>ranger's daughter was really his wife's

>> No.4687764

>don't ever talk to me or my wife's HUUH again

>> No.4687772

It's pretty goddamn hard. I don't know how to bunnyhop, but I assume that would make it slighty easier.

>> No.4687776

As a kid, I was perfectly fine with Doom. On the other hand, Quake scared the shit out of me.

>> No.4687778

Does the Mother Demon have resistance against rockets?

>> No.4687781
File: 1.15 MB, 1920x1080, joelstreamingmywad.png [View same] [iqdb] [saucenao] [google] [report]

He played my wad, lad.

>> No.4687785

>all those highlighted names in chat
I guess you went somewhere where everybody knew your name

>> No.4687792
File: 112 KB, 800x956, ?u=http%3A%2F%2Fpics.mobygames.com%2Fimages%2Fcovers%2Flarge%2F1021237699-00.jpg&f=1.jpg [View same] [iqdb] [saucenao] [google] [report]

Does this count? It's got 3dfx support so I assume it still counts.

>> No.4687794

how do you feel about WW-nazis! ?

>> No.4687795

The audience was cheering for my shitty wad, mane- how can anyone even compete with my god-tier Doom wad at this point???

(in all seriousness though, everyone's reaction made me feel like some sort of god)

>> No.4687797

>No gay sex with hats on tab
Aw come on now

>> No.4687802

You never know what's being posted on the Discord server in the background my man...

>> No.4687820

Well damn, this thread sure did die after I made that bad joke...

>> No.4687831


>> No.4687846
File: 1.05 MB, 1920x1080, wardustedEdit.png [View same] [iqdb] [saucenao] [google] [report]

WARDUST is pretty fun and the Space Wars mapset is awesome in it's own right.


>> No.4687849
File: 91 KB, 640x400, Screenshot_Doom_20180402_221956.png [View same] [iqdb] [saucenao] [google] [report]

I personally think 4 maps, but that's just me.

>> No.4687850
File: 234 KB, 1920x1080, HOMER2.WAD.png [View same] [iqdb] [saucenao] [google] [report]


How many are you planning on doing? If you have 3-4 solid maps then it's worth releasing.

>> No.4687858
File: 164 KB, 1920x1080, homer2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4687860

I need this wad in my life.

>> No.4687861
File: 88 KB, 640x400, Screenshot_Doom_20180402_222731.png [View same] [iqdb] [saucenao] [google] [report]

Depends on how much demand there is for a bootleg Warhammer 40k themed set of Doom levels. I'm thinking 4, as that's what I consider an episode when making partial conversions of this nature.

>> No.4687862

It's not the same.

Don't sweat it. There's periods of quiet in the Doom threads every so often.

>> No.4687880


fucker is clearly using a cockring

>> No.4687881
File: 1.10 MB, 1600x900, 1504825435897.png [View same] [iqdb] [saucenao] [google] [report]

>>4687278 I started making an outdoor section with a park too but it's missing... something. Not sure what exactly. It's hard to get the outdoor lighting to look good though.

Oops that should be scrot -d 1.

>> No.4687884

>Handle held with right arm

>> No.4687885

Aw dude it's like that famous sci fi movie! C'mon, you guys know what I'm talking about.....

Battlefield Earth.

>> No.4687887

i thought it was pretty "meh" tbH

>> No.4687890

The buildings are nondescript blocks of black brick against a dark skybox.

>> No.4687897

I still got to play this but I'm afraid I'm too dumb for it

>> No.4687902
File: 163 KB, 620x877, 45bucks[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I'm reminded of this.

>> No.4687904
File: 29 KB, 320x200, Screenshot_Doom_20180402_170134.png [View same] [iqdb] [saucenao] [google] [report]

Blame shit from the 90s that I found on idgames.

>> No.4687912

Oh yeah those are placeholders.
Well that's a blast from the past.

>> No.4687921

Dammit why did you spoil it for me GWTB seems kinda cool

>> No.4687929

Because that's not the real ending, despite being a fitting one- it was posted on April 1 a few years ago

>> No.4687932

It's also in MAP15, which is definitely not a short map.

>> No.4687934

Oh thank fuck. That April fool's ending did seem kinda cool.

>> No.4687935
File: 762 KB, 1366x768, Screenshot_Doom_20180307_213753.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4687936

gangsta grosse makes his return

>> No.4687939

Why does it matter? Is Ultimecia gonna sue Joel now or something?

>> No.4687950

Is there still pros to using DECORATE?

>> No.4687953


Full documentation of it?

>> No.4687958
File: 2.63 MB, 1920x1080, Screenshot_Doom_20180402_220429.png [View same] [iqdb] [saucenao] [google] [report]

I found out the hard way that maintenance droids + Universal Gibs = human organs are apparently stored in nebulous little robots when you can't gib most other enemies in the mod.

>> No.4687962

Mappers: when someone plays your level, do you prefer getting demo files or videos, or does it not really matter?

>> No.4687972
File: 302 KB, 632x900, 0OZgfrj.jpg [View same] [iqdb] [saucenao] [google] [report]


how can someone be this fucking stupid

>> No.4687974
File: 42 KB, 600x494, 3mLydMU.jpg [View same] [iqdb] [saucenao] [google] [report]

wrong pic

>> No.4687975

Zandy compatibility

>> No.4687979

They look like shit with that ugly gray stripe on their heads

>> No.4687982
File: 506 KB, 1366x768, Screenshot_Doom_20180402_203915.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4688003

this audio is from a movie where a guy is getting tortured, that's not reznors voice. or, if it is, I'm gonna be really surprised.

>> No.4688016

Does anyone play freedoom?

>> No.4688021

fuck me, I just installed it on my phone. I also have quake registered so I can just drag and drop that in there...

wow. I didnt think phones were gonna handle quake for a long time. COOL SHIT!

>> No.4688031

Played it a bit, it felt all over the place in terms of quality,

>> No.4688043

It's not really that good, but I feel satisfied considering this is my first actual Doom wad.

>> No.4688049

I found it funny how Joel thought I pulled off a complicated mapping technique from Metal Gear to create the reflections on that one map, but all I did was lazily add a value in GZDoom Builder.

>> No.4688053

(the one that had Norm from Cheers as a final boss)

>> No.4688058

how do i get the spawn list for custom monsters so i won't have to linetarget them every time I want to summon them through the console?

>> No.4688062

Joel doesn't know jack shit about Doom, he thinks the chainsaw is useless and was added by the devs as a joke, doesn't know how to use the bfg and thinks it sucks because he can't one-shot a cyberdemon that's 10km away when the blast hits, and most offensively and unforgivably of all he holds shift to run instead of having always-run on.

>> No.4688065
File: 40 KB, 819x870, for anon.wad_MAP01.png [View same] [iqdb] [saucenao] [google] [report]

ideally you'd use the texture on a double sided line to get the tippy top of the trees, here's a map to show you what's it all about


also since you're using gzdoom you dont need to convert your textures and you should use UDMF because it's what the cool kids use

>> No.4688069

on this stream he was using always run, and stated a more refined opinion on the chainsaw
he still doesnt get the bfg though

>> No.4688071

Perfect for the JPCP then

>> No.4688076

He kept constantly changing cl_run's value, which seemed like it was on accident when opening the map or alt-tabbing. You could see him walk at times as if he was pressing shift despite there being no reason to do so at that moment.

>> No.4688087

I prefer holding shift

>> No.4688096

Booster is fat.

>> No.4688104
File: 19 KB, 200x277, 200px-Smrpg_booster.gif [View same] [iqdb] [saucenao] [google] [report]

How rude.

>> No.4688118

So I'm starting to get into making levels, and I'm looking into stuff that go beyond the standard Builder. What's commonly used for this? I'm reading about ACS, but also DECORATE is a thing? There are a lot of tools and it's kind of mindflooding me.

>> No.4688124

If you're just starting to make levels, I would stay away from anything too complicated like that. Try making a simple boom map, then work your way up to the more complex formats and scripting so you don't get overwhelmed with the possibilities.

>> No.4688146

DECORATE is for actors. Anything on the map, like props and monsters are defined in there.

ACS is using code to make shit happen. Less daunting if you've done any coding before, but even without prior knowledge it shouldn't be too difficult to wrap your mind around.
You can use ACS for things like combination locks, spawning monsters without having them preexist in the map, make things happen on specific monsters' deaths and way more complicated things.

>> No.4688149
File: 802 B, 60x112, ultmario.png [View same] [iqdb] [saucenao] [google] [report]

Imagine there was popular sprite sheet of Mario from Super Mario World, which was used everywhere by people because it was the top google image search result, and Mario's sprites looked like this.

>> No.4688151

Is Samsara still being developed? If not could I try adding a few characters to it as my first doom modding project?

>> No.4688161

He holds down the fire button while shooting far away things with the chaingun. Also moves erratically like a maniac when fighting monsters, as if their projectiles were 5 metres wide and movement predicting. I mean, good mindset for DM I guess, but these are just Doom monsters.

>> No.4688164
File: 36 KB, 683x536, RANGER'S FUCKING PISSED.png [View same] [iqdb] [saucenao] [google] [report]

So I booted up Quake on DOSBox and noticed that in order to use mouse aim I need to keep a button pressed, which is pretty damn fucking annoying. Is there a command line that turns it on permanently?

>> No.4688173

+mlook in the console?

>> No.4688176

Make sure to add Caleb.

>> No.4688180

why are you bothering with dosbox

>> No.4688181

I'm going to add Square

>> No.4688194

From what I recall when watching the last one, he thinks that the way the guns work means he can snipe with a chaingun?

Joel seems like he knows a fair bit about Doom, but a lot of the knowledge is sprinkled with fond nostalgia and things he thought of as a young boy. Like the chainsaw; yeah, against a large group of enemies it'll not look so great, but like most things in Doom it depends entirely on the situation. Chainsaw saves on ammo and chews through enemies with little retaliation, so it's great when dealing with small groups or groups that funnel in.

>> No.4688196

>he thinks that the way the guns work means he can snipe with a chaingun?
That's because you CAN snipe with a chaingun. Tap firing stronk.

>> No.4688198

videos with commentary are obviously the best but if you're just doing gameplay then I'd prefer demos

>> No.4688201

I think he forgot to mention that Joel holds down the button instead of tap firing.

>> No.4688202
File: 198 KB, 1078x1348, are you serious.jpg [View same] [iqdb] [saucenao] [google] [report]

Because I want to play it the way it was meant to be played

>> No.4688205

Someone should link him Term's BFG tactics video.

>> No.4688206

Joe's a very clueless guy sometimes. But I love his stories, and god damn do I love it when starts drawing shit.

>> No.4688208

That would apply if he did tap fire. Joel just holds it; either he doesn't know that tap firing is when you can snipe, or he's mixed up and thinks it's because there's no damage drop or bullet drop that he can snipe? I don't know his thoughts, but he just stays at a distance lobbing shots with a chaingun.

>> No.4688213

samsara is theoretically still being developed, but kinsie clearly isn't interested and the add-on developers are pants-on-head retarded

i am 99% sure term wouldn't care about you modifying it, he's historically been pretty fine about people tweaking his stuff

so go right ahead

>> No.4688218

Term's not up his own arse with that shit like Pillowblaser is.

>> No.4688219

>game was meant to be played on the most powerful hardware available, with it's own hardware-accel GLQuake coming shortly after release
>hurr 320x200 dos mode bro THE WAY IT MENT 2 B PLAY

>> No.4688229

would I just start with samsara 0.3666, or a different version?

>> No.4688235

0.3666 is most recent and patched, but iirc 0.31 is the one the add-on devs build off

whether there's a reason for that or if they're too lazy to build off the new codebase, who knows

>> No.4688238
File: 103 KB, 600x427, stalker kys2.png [View same] [iqdb] [saucenao] [google] [report]

>320x200 dos mode
I'm running it at 800x600 thanks to pentium mmx emulation and the fact that I can allocate 8Mb of memory of the emulated S3 on SVN Daum

>> No.4688245

>boot up scourge of armagon in quakespasm
>have the music tracks in hipnotic\music
>quakespasm still plays the original quake music
>put them in id1\music
>works fine
Are you fucking telling me it only reads the id1\music folder

>> No.4688254
File: 1008 KB, 1366x768, Screenshot_Doom_20180402_223957.png [View same] [iqdb] [saucenao] [google] [report]

Decoy Mancubus.

>> No.4688260

enjoy not playing any even semi-modern custom maps

>> No.4688263

no, works fine on my end lol
make sure external music is enabled, files are named properly, etc.

>> No.4688267
File: 630 KB, 1366x768, Screenshot_Doom_20180402_202840.png [View same] [iqdb] [saucenao] [google] [report]

my friends

>> No.4688270
File: 611 KB, 1366x768, Screenshot_Doom_20180402_203125.png [View same] [iqdb] [saucenao] [google] [report]

they killed right in the same spot his serpent died

>> No.4688278

external music is enabled and they're labeled track001-track009
is that not the right way to label the hipnotic tracks or something?

>> No.4688281


>> No.4688284
File: 182 KB, 1170x660, dook.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone know of a Duke mod to rebalance the hitscan enemies (like making them projectile instead) I want to replay the game but I can't bring myself to play it when the enemies are so annoying

>> No.4688286

you can literally circlestrafe them
get good

>> No.4688290

what is a good tactic to circlestrafing?

>> No.4688292

yeah I really don't get all the talk about the enemies in Duke doing tons of damage, they barely scratch me and the enforcers don't give me much grief at all.

>> No.4688293

have you tried strafing around them in a circle?

>> No.4688295
File: 78 KB, 275x275, Circlestrafing_animation.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4688298


>> No.4688306

try removing the leading 0 so they're track02-track09, also what format are they in

>> No.4688313
File: 774 KB, 1366x768, Screenshot_Doom_20180402_202919.png [View same] [iqdb] [saucenao] [google] [report]

which doom monster do you frequently summonfriend the most

>> No.4688314

thanks, track0x works

>> No.4688315
File: 570 KB, 360x246, tumblr_inline_oxvls70szl1qhovbj_540.gif [View same] [iqdb] [saucenao] [google] [report]

>tfw Joel didn't play my map today

I'm scared it didn't even qualify but I'm also scared it did

>> No.4688319

a mod said that out of 300 wads, only 120 made it
i wonder what exactly was pruned considering that shitty meme mod got through

>> No.4688325

I just know I had to upload mine twice and the second one had "(Update)" added to the filename, I just hope the mods used their heads for that one. Other than that a lot of people test-played my map and everything was in order and followed the rules.

>> No.4688330

Also, it doesn't help the fact they didn't notify the ones that didn't qualify or why, info like that shouldn't be left ambiguous.

>> No.4688382

>videos with commentary are obviously the best
I'd have assumed just getting raw gameplay would be most ideal because it'd be no bullshit, just seeing what the player sees. Is commentary really that useful? What kind of comments would a mapper want to hear while playing that would be meaningful?

>> No.4688409

What a legend

>> No.4688412
File: 946 KB, 1280x720, doomnmap01w.png [View same] [iqdb] [saucenao] [google] [report]

FDA + Review


The biggest takeaway from Breakdown by Nervewar is how good it looks. It doesn't use thousands of sectors or lots of ZDoom effects. What it does do is stay true to it's theme and execute it well. You know you've done something right when the player can accurately infer the story accurately without reading the readme.

The map is touted as a short and difficult map however not for the usual reasons. When I saw the monster count after reading that it's a challenging map I was expecting archviles and revenants around every corner. This was not the case. Rather, the difficulty came from the lack of health and ammo. You feel like you're trying to scrape by rather than sprinting into rooms spamming SSG blasts at anything that moves. The fact that it uses low tier monsters exclusively sets the map up nicely to (hopefully) be the first map in a mini-episode.

This is a fun map that looks really good. Be sure to grab it via the link below and have some good old fashioned Doom fun.

Download: http://nervewar.net/doom

>> No.4688413

it's always good to get a player's feelings about what they're feeling in a map, "oh i barely survived that" or "that section was fun" or "i'm not really feeling the atmosphere here", even just a idle passing "getting a little low on ammo" is useful

>> No.4688416
File: 50 KB, 680x341, 19a.jpg [View same] [iqdb] [saucenao] [google] [report]

Am I the only one thinks that Petersen maps are not that bad?

I honestly had fun with some of them, I think that they're also interesting for the gimmick he aimed for.

>> No.4688442
File: 10 KB, 272x216, someong.png [View same] [iqdb] [saucenao] [google] [report]

you know

>> No.4688454

I've been replaying Ultimate Doom. Mt. Erebus is cool, and Warrens blew my fuckin mind when I first played it. Petersen was more antagonistic to the player than pre-E4 Romero, but he was also more willing to break ground and be openly experimental in his map design. I appreciate it, especially as Episode 1 has sorta lost its flavor for me.

>> No.4688459
File: 2.05 MB, 720x480, 1506436305148.gif [View same] [iqdb] [saucenao] [google] [report]

Would any of you guys come if I did a doom night with doomseeker?
Thinking about inviting r9k since a lot of them like doom

>> No.4688474

Absolutely not.

>> No.4688475

/vr/ used to play online a bunch, right? I'd be down, but don't you fucking dare invite /r9k/. What makes you think they like Doom anyway?

>> No.4688478

They had a thread about fps and doom was the most liked one
Which board should I invite instead?

>> No.4688482


If I can make it, I don't see why not.
Should be fun.

>> No.4688494

Maybe /aco/'s Doom thread? /arena/ can come too

>> No.4688496

trying to think of other boards that might have an interest

>> No.4688501

What are you looking to run? It's not like Doom requires a ton of people, there's already 76 posters in this thread.

>> No.4688508

/k/ could be good
but they would annoy them the fact you get clips instead of mags, unless we are playing with mods, as of /aco/ i think its a nice choice
a nice game push its fun for everyone at the end of the day, /a/ i have mixed feelings about it but why not!
I don't know for the rest, but i guess its ok.

>> No.4688509

I seem to remember something similar itt before, but they only got one or two people

>> No.4688514

Also what about inviting /co/
gmota would probably fun to play with.
returning with /a/ i remember Demonsteele exist, so it would be a nice opportunity to play some coop with them.

>> No.4688518
File: 784 KB, 1920x1080, quakespasm 2018-04-03 06-54-57-66.png [View same] [iqdb] [saucenao] [google] [report]

>mandatory under-lift secret

>> No.4688523

Are there any source ports for Hexen 2 that up the engine limits?

>> No.4688562
File: 316 KB, 768x1892, 1519874440174.jpg [View same] [iqdb] [saucenao] [google] [report]

>MFW wad uses same texture for both non-secret doors and unusable walls

>> No.4688575

noob at quakemapping with trenchbroom here, whats the deal with creating transparent water? I know it wasnt in vanilla quake & i have no problem with making vanilla water, i'm aiming my maps to be used in quakespasm mainly, is transparency a variable i can mess with or an extended capability i need a mod for?

>> No.4688583

Quakespasm and most other engines support it out of the box, you just need to compile the map a bit differently. Normal, opaque water acts as a visibility blocker similar to walls, so if you enable transparent water on a map using normal vis, obviously you'll have issues like seeing into the void. Assuming you're using ericw's compiling tools, his version of qbsp will automatically compile a map to include transparent water availability, no extra options needed there.

More importantly, in the map itself, add a key to worldspawn named, if I remember right, 'wateralpha' and a value of 0 to 1 for how translucent you want the water to be. This is important, there's been a number of maps I've played myself recently where it seems like the map was intended for transparent water but the author never forced it so my own vanilla opaque water is used instead and I can't see what the fuck is shooting at me from under the surface.

>> No.4688595

Also, it may be water_alpha, or even _wateralpha. I don't remember offhand and can't find any documentation on it but I know one of 'em works.

>> No.4688648


Thanks kind anon,

>Quakespasm and most other engines support it out of the box, you just need to compile the map a bit differently. Normal, opaque water acts as a visibility blocker similar to walls, so if you enable transparent water on a map using normal vis, obviously you'll have issues like seeing into the void. Assuming you're using ericw's compiling tools, his version of qbsp will automatically compile a map to include transparent water availability, no extra options needed there.

I am using ericw's tools to compile and to test I am basically making swimming pools contained by wall brushes, they still look like vanilla quake water when i compile.

>add a key to worldspawn named

I get where your going with the alpha values but the add a key to worldspawn bit lost me, where do i do this in trenchbroom? I know basically anything non entity is worldspawn but I have no idea how to add values or settings to it. thanks for your help & i'm sorry, this is new as hell to me.

>> No.4688656
File: 1.86 MB, 500x279, tumblr_inline_oqa9kw4Gaz1rlgy2q_540.gif [View same] [iqdb] [saucenao] [google] [report]

It did, and not as crazy as it sounds.

Turn with the mouse, fire with one button, use on the other button, then in your other hand you hold your controller, move with the DPad, hold the shoulder button to run, and I guess select could be mapped to cycle through weapons.
I haven't played the SNES version this way, so I don't know if this how they did it, but this is how I would set things up with a mouse and the left side of a SNES gamepad.

I play in a not that dissimilar way on PC myself, it really works extremely well.

>> No.4688660

Square or round.

>> No.4688661

Nothing more dissatisfying than a porno where the guy has a tiny dick. Better make him huge to make sure.

Also, he's gonna have to fuck quite a lot of very large girls, and I don't mean that in terms of fat (mostly).

>> No.4688680
File: 146 KB, 380x540, poor little doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4688687

Strafe, dodge and take cover.

Not hard famalam.

>> No.4688689

Well a fucking pigcop hurts if you just stand there and let him put shells in you, but you shouldn't just be standing there, you should act.

>> No.4688690

Sidestep around enemies in a circular pattern.

>> No.4688704
File: 2.50 MB, 1920x676, Desktop 04.03.2018 - [View same] [iqdb] [saucenao] [google] [report]

Click any plain world brush to select the worldspawn 'entity,' then click the little plus icon to add a new key.

>> No.4688707
File: 24 KB, 500x372, abstract kind of hell.jpg [View same] [iqdb] [saucenao] [google] [report]

I mourn not for the loss of those.

I think a lot of them are genuinely good, E2 had a lot of him reworking scrapped Tom Hall maps, and this had amazing results, E3 had less of that, but plenty Sandy originals, most which were fine or even really good.
Doom 2 had a whole lot of maps by him, and some of them were genuinely poor (probably because he was pressed for time), while a lot of them were quite good, not even counting the last Tom Hall scrap he competently salvaged.

He's not a flawless mapper, but he's by no means bad either, because he clearly knows how to make dungeons for players, lots of his work is genuinely good. The hate he gets is at least partially undeserved.

>> No.4688714

Oh, and to clear up exactly which phrase to use, after some searching courtesy of func:
>Quakespasm and Mark V both support _wateralpha and _lavaalpha as legitimate keys
>water_alpha is an Arcane Dimensions-only key for some reason that has the same functionality as the engine feature, despite AD being made for QS anyway
Also the underscore can go anywhere apparently, or left out period, if I'm reading ericw's post right.

>> No.4688727

I think E2 and E3 are completely forgettable and tedious sans for e2m8 and e3m8 which are just small arenas where you first find a cyberdemon and a spiderdemon.

>> No.4688737

Really? I find E2M2 and E2M7 to be stronger than half of E1 put together.

>> No.4688747

that and the demon strats video too

>> No.4688748


thankyou anon both these were incredibly helpful.

>> No.4688752

Doom is generally fine for kids, I'd say. Its violent, but in a goofy way, and very tame compared to whats around nowadays.

>> No.4688757

I can assume some of the face textures can be a bit sppoky and gross, but otherwise, it's like a silly violent cartoon

>> No.4688771

Admittedly his texturing wasn't always great (I saw a doomworlder have the theory that he was color blind), but yeah, I always felt Petersen was overhated. I always liked his more experimental mapping style, as it lead to a lot of unique maps. Where as Romero and McGee maps tended to follow the same formula, sans a few exceptions.

>> No.4688780

That reminds me about some reeeeeaaaly old Doom mod.
The premise of the is this: Cacodemons are now absolutely invulnerable, but also completly harmless.
Why the hell someone would mod in something like this? Because modder's little sister took a liking to these meatball cats, and would get upset whenever he killed one of them.

>> No.4688793

I dunno. Even beyond the piles of gore that you turn monsters into, there's legitimately lurid, Cannibal Corpse style imagery - impaled marines still twitching, eviscerated people hanging from the ceiling with their intestines pouring out, crucifixions and corpses hanged upside down and walls of bleeding flesh and intestines. I don't believe in video games making people violent or whatever, but I can see having reservations about a little kid being exposed to that kind of stuff.

>> No.4688818

there's maps without that stuff, like ancient ayys

>> No.4688831
File: 252 KB, 1280x960, btsx_e1.png [View same] [iqdb] [saucenao] [google] [report]

I'd suggest the BTSX series. There's some macabre decorations here and there, but it's with a very light touch.

>> No.4688837
File: 3 KB, 200x260, iiWvJbw.png [View same] [iqdb] [saucenao] [google] [report]

>open old map in gzdoom
>haha this is pretty good why did I stop
>open in doombuilder
>instant wave of unhappiness

>> No.4688858


yeah you werent the only one. My gf is way more into doom than me and most of her favourite levels are SP's

>> No.4688859

Lack of direction maybe? Try making notes while playing through of things to change/ideas that you get

>> No.4688873

What's a good map pack that goes well with MetaDoom?

>> No.4688880

ancient ayys would do more damage to a six year old kid than twitching pixel gore ever would

>> No.4688881

Being a "vanilla styled" mod, probably traditional wads, that don't have death exits that clear your arsenal.
Consolation Prize goes well enough that the Unmaker, the demon keys and N. Imps even spawn in the right places.

>> No.4688891

it's got difficulty settings it's fiiiiiine

>> No.4688913
File: 1.21 MB, 1920x1017, Screenshot_Doom_20180403_121427.png [View same] [iqdb] [saucenao] [google] [report]

cant say that this was clever term
>Ultimate Doom 2 - Dead Simple

>> No.4688924
File: 61 KB, 1280x720, 1505735556392.jpg [View same] [iqdb] [saucenao] [google] [report]


I played mk at 6 and I'm currently a healthy 32 years old human being

>> No.4688926

Maps of Chaos.

>> No.4688927

Give him Magikus.

>> No.4688930

Let him play the Wool Ball series. You can't get more kid friendly than that.

>> No.4688935

>in the 90s doom was considered one of the most violent games
>political officials up in arms over how it was destroying family values
>blamed as a major influence for the columbine shooting

>all the weapons are photos of children's toy guns bought at a toy store
>monsters/imagery are all taken from D&D and other children's fantasy books
>sprites all literally made from photos of small clay/plastic models with pixelated blood drawn on

>> No.4688940

Yeah, I played it at that age. I knew games were just games for as long as I can remember. The blood and violence never really registered as such.

You should focus on games that allow him to be creative though, like The Incredible Machine or minecraft

>> No.4688941

When you think about it, it was completely overblown, and that's hilarious.

>> No.4688947
File: 148 KB, 314x286, Screenshot-2018-4-3 1513251401_linux_mint_001 jpg (JPEG Image, 622 × 286 pixels).png [View same] [iqdb] [saucenao] [google] [report]

Why I never see any mention of Doomsday Engine in this generals?

It's literally the best GL port, and multiplayer works great.

>> No.4688950

I just dry heaved.

>> No.4688961

Those same people got up in arms over the 'grotesque violence' of Nighttrap.

Tipper Gore can burn in hell.

>> No.4688965

No Decorate, no ACS, no ZScript.
If I want to play the game with original gameplay, I'll go PrBoom+ or Chocolate Doom, if I want the game to look flashy and pretty, I want lots of mods.

Even Edge is better than Doomsday.

>> No.4688971

Thanks, anons

>> No.4688972

>PrBoom+ or Chocolate Doom,

Sure thing grandpa, but I don't wanna use serial port to play Doom with my friends...

Doomsday have the best multiplayer experience, it literally just works.

>> No.4688975

Daily reminder that Dee Snider of Twisted Sister handed Tipper Gore her ass on a silver platter while drunk and still in costume.

>> No.4688978
File: 20 KB, 198x314, 1472074943631.png [View same] [iqdb] [saucenao] [google] [report]

Are visplane overflows as important to keep to a minimum in Boom format as it is in vanilla? My boom map has quite a few small ones scattered around.

>> No.4688979

pretty much all boom ports removed the visplane limit entirely

>> No.4688982

Whew, good to hear. Thanks.

>> No.4688983

correction: boom itself removed the visplane limit, so naturally all boom-compat ports do too

>> No.4688992

It depends.
When I was 9-10 Doom scared me literally shitless.
I started with 2 and sure, the zombies look and move human enough, nothing to be scared here. But I had no idea of the other enemies. I went to grab the blue potions and suddenly A HUGE IMP COVERING THE WHOLE SCREEN BEHIND ME WHEN I TURNED AROUND.

I never touched Doom2.exe again for a year more and less. Who would've thought I'd end up playing Doom daily and making maps now.

Thing is: it's subjective. If your cousing can separate real world from videogames and have fun playing Doom, sure. It's not like it's ultra violent and realistic and the satanic despictions are represented in a negative light, I don't think Doom will influence your cousin's mind if he knows what things are right.

>> No.4688998

Also, this.
While Doom is fun and all that, I'm 100% in for helping a kid build his imagination and being creative way more than just shooting demons.

>> No.4689000

I'm pretty sure that doom is universally loved, or at least appreciated across 4chan. Might come down to what mod you want to use. After all, I'm pretty sure there's a major doom mod for every board on 4chan. GMOTA? either the rest of /vr/ or /co/. Hideous Destructor? /k/ would have a blast. Any board under Japanese Culture would love demonsteele. Whatever board you pick, don't pick pity party boards like /v/ or /r9k/ who hate everything.

>> No.4689001

There is a conversion that was made with Yoda Stories assets and design ideas, Chibi Rebellion.

>> No.4689014
File: 58 KB, 700x394, rs-209397-pmrc_02_1985_013mark_weissx.jpg [View same] [iqdb] [saucenao] [google] [report]

Dee Snider is fucking great. I mean they dragged that man infront of the fucking senate.

Can you believe some people called Burn In Hell a song about devil worship?

>> No.4689018

I guess so
I was thinking that they have tons of free time, as well as it being a fast board so there's a lot of people, and the thread wouldn't get deleted for being off topic

>> No.4689021
File: 18 KB, 320x200, Screenshot_Doom_20140724_194449.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4689025

Her husband can burn in hell too, for that matter.

>> No.4689028
File: 456 KB, 804x876, 124124.png [View same] [iqdb] [saucenao] [google] [report]

Laughed more than I should

>> No.4689038

>this gives aneurysm to /k/

>> No.4689040
File: 410 B, 128x128, soon.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4689045

Like 3 more days.

>> No.4689049

The adventures of square?

>> No.4689082

Would be cool if D4T had some cvars to turn off things like the demon rune

>> No.4689115

isn't the guy morally opposed to cvars

>> No.4689128

Other than maps 01,13,20,23, and 24, I feel like most of Doom 2’s maps are pretty forgettable compared to its predecessor.

>> No.4689136

this mod is pretty cool even if you're not a fan of the art style or Star Wars. it's comprised of a large batch of mini-maps that are assorted together psuedo-randomly so each playthrough is different. There's basically transition maps and then main maps and because each one is short there's normally something really unique about each bit.

>> No.4689137

The Pit was pretty memorable but only because of how bad it was

>> No.4689165
File: 411 KB, 1600x1098, 1520457216471.jpg [View same] [iqdb] [saucenao] [google] [report]

>The Waste Tunnels, The Crusher, Tricks & Traps, Refueling Base, Donut Of Decimation, Barrels Of Fun, The Chasm, The Spirit World
I quite like, even love some of these.

>Entryway, Underhalls, Gantlet, The Focus, Dead Simple, The Pit, The Courtyard, The Citadel, The Living End
These are ok.

>Downtown, The Inmost Dens, Industrial Zone, Suburbs, Tenements, Gotcha, Monster Condo
I don't particularly like these much, but they're not atrocious.

>The Factory, Nirvana, The Catacombs, Bloodfalls, The Abandoned Mines
I hate these.

>> No.4689169

It always seems like cheating when people use decals on their Lego builds.

>> No.4689189

funny, most people I know tend to REALLY hate tricks and traps

>> No.4689221

not him but for me the fact that most of it is optional once you know where to go ameliorates its frustration. unlike the following map.

>> No.4689234

What are your favourite single-map WADs? Mine is Valhalla

>> No.4689235

> yfw all 3 of those are more up to date than doomsday

>> No.4689237

I like that tries a bunch of (at its time) unconventional tricks and setups. It's different from other iwad maps.

Some of the traps are mean, but it's not like the map isn't literally called "Tricks & Traps", starting you with eight ominous doors, daring you to just pick one and see what'll happen when you do.
I'd make a save before each door when presented something like that. Everything about it screams "Prepare to get fucked in the ass!"

>> No.4689241

Zandybam just werks too, while having OpenGL, Decorate and ACS (even if not fully up to date).

What does Doomsday do that Zandyrama doesn't?

>> No.4689247

He was sober, actually. The man doesn't drink.

>> No.4689249

At times i can't tell if D4T really had accessibilty as one of its main goals, besides being playable on phones, because of how it was designed
>Main Mancubus uses custom sprites, while the Cyber one looks like a vanilla Mancubus

>> No.4689250

Yep, you can go full Gothic99 without problems.

>> No.4689256
File: 15 KB, 625x626, 14690897_976332559143446_7713094448751920774_n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4689287

Does it worry anyone else that GZDoom-Builder-Bugfix has 52 open bugs and releases are only trickling?

I mean sometimes I try to draw a line, the cursor changes to spinning for 5 seconds, then nothing happens. No line. I've already reported 3 bugs on the repo and I don't feel like reporting the other's I've been finding.

I get people have limited time and that they owe me squat. I just wish the community was more open to paid work cause then we could do stuff like bounties and whatnot and get this shit moving along.

>> No.4689295

Don't forget how Night Trap was extremely controversial yet its anniversary edition is uncensored and T rated

>> No.4689297
File: 1.09 MB, 956x1046, 1449393286117.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4689301

Dead air.

>> No.4689320

The Eye.

>> No.4689324

Nightrap disappointed the shit out of me. Here I go expecting something really violent, because it was put next to Doom and Mortal Kombat in this controversial hearing, and then it turns out to be... well, NOTHING like those games at all!

>> No.4689331

I still don't know what everyone got upset about over it. It was as offensive as an episode of Degrassi.

>> No.4689335

Feels like there is more traffic in DOOM general than usual. Or at least since I took a break from Christmas on.

I wonder why?

>> No.4689347

It's gotten a tad more notice from the rest of the doom community. Might be part of it.

>> No.4689350

Doesn't doomsday have split screen? Or an I confusing it with another port?

>> No.4689370

It might. Or maybe Legacy had it. Or both.

Not a huge selling point to me, though.

>> No.4689379
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

It makes for a decent (usually) civil hub for anything and everything Doom without the restrictions that come into play from mandatory onymity and forum rules, unlike Doomworld for example. That's my take on it, anyway.

>> No.4689436


I'd say a mapset that aims to be like the original vanilla-style but modifies it in some way.
D2INO, DTWID/DTWID2, Maps of Chaos, Doom 2 Reloaded, etc. Hell, even BD's Hell on Earth campaign.

>> No.4689441
File: 138 KB, 600x390, derinkuyu-map.jpg [View same] [iqdb] [saucenao] [google] [report]

Map/minisode idea:
>underground city, only have some skylights on the top levels, everything else lit by torches and candles, lots of darkness
>tight tunnels with occasional larger chambers, housing areas and public places mostly carved out of the mountain, wide hallways are rare
>populated almost exclusively with huge swaths of lower powered monsters, with the occasional bigger and badder ones

>> No.4689461

>Daytime Drama

Is this a shitpost wad?

>> No.4689462

Is there a way in GZDoom Builder to find the location of a specific line by inputting its number?

>> No.4689464


Boo. Sorry to hear.
I like going fast, but when that's the only benefit of the item there's a bit of a limit in terms of where you can actually use it--not a lot of big wide open areas in Doom maps.

>> No.4689467

I don't think it's meant to be ironic, if that's what you mean

>> No.4689476

It could be Going Down 2

>> No.4689479
File: 268 KB, 1920x1080, Screenshot_Doom_20180403_223014.png [View same] [iqdb] [saucenao] [google] [report]

I completely forgot about this.

>> No.4689480

It's in find and replace.

>> No.4689483

I don't think so. The whole thing reeks of ironic shitpost.

>> No.4689489

For a moment I thought I was looking at Drakkhen In Doom from the thumbnail.

>> No.4689501

I watched magusmarisa stream it with the author in chat and they gave me the impression it was serious. If it's a shitpost, they must be a very good actor.

>> No.4689512

what if it was... a serious shitpost?

>> No.4689514

That's one way to put it.

>> No.4689517

if the guy who's updating MD still exists, find a way to give him Samus skin using SM sprites

>> No.4689518


>> No.4689542

Isn't Vinesauce doing a Doom contest at the moment? Maybe that's bumping traffic up.

>> No.4689545

that was yesterday, the traffic increase has been here since christmas.

>> No.4689551

did he stream nevada.wad?

>> No.4689557

Oh, my mistake. I haven't been here for a while.

>> No.4689569

spoopy doom wads?

>> No.4689591

Threshold Of Pain

>> No.4689593


>> No.4689602

I made one for the contest but I doubt Joel will play it properly.

>> No.4689603

were you the guy who did the one with a ghost and he had to collect some stuff ?

>> No.4689626
File: 300 KB, 1920x1080, Screenshot_Doom_20180219_220408.png [View same] [iqdb] [saucenao] [google] [report]

No but it was cool

>> No.4689647

Niceu, good screen effects

>> No.4689679

What is this?

>> No.4689696
File: 316 KB, 1920x1080, Screenshot_Doom_20180204_030001.png [View same] [iqdb] [saucenao] [google] [report]

Just a lil' thing.

>> No.4689705

Something you're doing? Looking good

>> No.4689708
File: 263 KB, 1920x1080, Screenshot_Doom_20180223_172246.png [View same] [iqdb] [saucenao] [google] [report]

No, this is all from my submission.

>> No.4689710

Can you share? Also, submission to...?

>> No.4689712
File: 310 KB, 800x600, Screenshot_Doom_20180403_225310.png [View same] [iqdb] [saucenao] [google] [report]

These episodes are staying consistently good. Past some maps in the first episodes, I have rarely found myself bored.

What really makes this set stand out is the consistent and common use of 3D floors to actual good effect, it's not just for looks.

>> No.4689714

Joel's contest.

I'm already having second thoughts judging from how impatient he is, because the par time for this map is almost 45 minutes.

>> No.4689718

Oh yeah, if the par time is 45 minutes, even if he's interested, pretty sure people will only see like 3 minutes or so. Can you say the same of the map/user so I know it's your stuff when I'm watching the stream?

>> No.4689723

*the name

>> No.4689727

Soundless Mound


>> No.4689734

Thx. You've made anything else in the past?

>> No.4689737
File: 1.26 MB, 2520x1575, Screenshot_Doom_20180404_003942.png [View same] [iqdb] [saucenao] [google] [report]

How good the sprites in D4T look?
Sure they clash with the game but they're done so well.

>> No.4689741

oh i thought you left because you stopped using your trip code, glad to see i was wrong

>> No.4689742

Well, apart from a Thief-themed map for the 20 heretics community project, I haven't really done anything else mapping-wise.

>> No.4689750

is that really d4t?
i don't remember the baron looking like that, unless it's something to do with brightmaps

>> No.4689757

Wait did I forget to put it on?

... ah whatever, it makes no difference to me.

>> No.4689758

I like Zaneion's better, weren't they using it at some point?

>> No.4689759

I've put a sprite addon for this mod.

>> No.4689760
File: 56 KB, 791x396, revenant evolution.jpg [View same] [iqdb] [saucenao] [google] [report]

Remember when Doom 3 gave the revenant transparent skin?
I wonder if this alone is why nobody tried to make sprites for him, besides some dead HD sprite project.

>> No.4689761

Jesus. It looks like a cool map but that's way too long.

>> No.4689767

It's probably because there was no apparent reason to do so. I actually can't recall any real D3 sprite remake projects. At least, any that aren't long lost. I sometimes see a D3 chaingun or machinegun, but I never know where they came from.

>> No.4689769
File: 1.67 MB, 2520x1575, Screenshot_Doom_20180404_005246.png [View same] [iqdb] [saucenao] [google] [report]

Do anyone know why they've removed the ledge grabbing addon for D4T?
I remember it was there at some point.

>> No.4689774

it never had one, maybe you're thinking on project brutality

>> No.4689776

I'm not talking about the mod itself.
I'm talking about an addon that was on Moddb

>> No.4689790


I fucking hate that map, I did it in the phone in uv after days of trying and just because I had no cable or internet

>> No.4689795

>after days of trying
you're exaggerating, right

>> No.4689796
File: 28 KB, 700x525, i saw the demons.jpg [View same] [iqdb] [saucenao] [google] [report]

I think it'd be very hard to actually convey in a good manner at Doom's resolution, it'll just look really weird.

There were at least one project to remake Doom 3 for like, EDGE or something, had a fair bit of effort put into it, and there might have been some other projects too.

Almost all weapons from Doom 3 has been recreated in sprites (and code) for use in Doom projects.
>super shotgun
>heart artifact
I think only the Soulcube and Grabber hasn't been fully sprited and coded somewhere at some point.
The shotgun, chaingun, rocket launcher and chainsaw in particular has made the rounds for a long time, you still see them here and there, either as they are, or being reused to create new sprites.

There's a good few monsters too, in fact there's more than a few attempts for some of them.
>ticks and trites
>zsecs and other zombies
>lost soul (both kinds)
>Master Sgt. Kelly after he got a makeover
>caco demon (lazily reworked octobrain)
Some of these are better than others. There's halfhearted recolors with a bit of hackjobs based on classic Doom or other old FPS assets, some are extremely ugly hackjobs in general (the cherub was extremely bad), some are skillfully reworked from existing Doom (or other game) sprites, and there's even a couple which are properly made from scratch.

So overall, there's been some effort by people over the years to make Doom 3 stuff, some of it is even pretty good. I think even if Doom 3 itself is contentious in how people argue whether or not it's good, it's clear it left some impression on the community. People still do some Doom 3 stuff from time to time, sometimes someone just makes a single frame for fun, sometimes someone puts real effort into remaking something.

>> No.4689797


it was my first time

>> No.4689805

In this day and age, it could work if anyone actually cares enough and has talent to do so.
Considering how the reboot revenant is just his flesh attached to a classic revenant, i feel like the Doom 3 version would look great if he just gets white colored bones, glowing blue eyes and the red vest, but the skeleton body will be the same and not have the dumb skin over the bones.

>> No.4689807

Meant for >>4689767

>> No.4689809

Stay the fuck away from Maps of Chaos and Hell on Earth. They were designed SPECIFICALLY for Project Brutality. Unless you like cheap deaths due to overwhelming monsters, just no

>> No.4689813

incorrect on both counts

>> No.4689814

Well yeah, that's what I mean, you'd have to just omit the transparent membrane, because you just couldn't make it work.

Otherwise, it wouldn't be hard at all to remake Doom 3 boner, and he could even be made to look pretty good.

>> No.4689815

maps of chaos is a meme

>> No.4689825

I thought MoC works with most randomizer mods because i had fun when i played with TrailBlazer and CH

>> No.4689829

Some threads back there was an anon complaining about how shoddily done the Spear of Destiny addon enemies looked, and I do agree, they're ugly, but have you checked out Bratwurst? It's a Doom mod that replaces the normal enemies with Wolfenstein ones, and there's a reworked Devil Incarnate and Submarine Willy that look miles better than the originals.

>> No.4689830

Can you show it to us?

>> No.4689835
File: 1.06 MB, 1360x705, Screenshot_Doom_20180403_203147.png [View same] [iqdb] [saucenao] [google] [report]

Thank you anon, it helped me a lot, it really made it look a little bit better; Still not as good as I wanted but I guess I will roll with it for now

Also made the chapel look a little bit better, but you can't really see it from there.

>> No.4689845
File: 2 KB, 62x59, DINCH0.png [View same] [iqdb] [saucenao] [google] [report]


It's a neat monster mod, you can change the skins of enemies to be classic Wolf3d, SoD, Lost Episodes, or sick skeleton versions that I think were made by the guy who made HDoom.

>> No.4689847

Does /lit/ have a favourite mod/mapset?

>> No.4689848

Still need to find a good Wolfenstein weapon mod that isn't the Kreigsland or Incarnate stuff for this.

>> No.4689849

Samsara is the only one I can think of.

>> No.4689858


*They were designed SPECIFICALLY for Brutal Doom, BUT ONLY PLAYABLE AND ENJOYABLE in Project Brutality

>> No.4689859
File: 765 KB, 1366x768, Screenshot_Doom_20180402_205920.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4689860
File: 16 KB, 320x425, Harbinger.png [View same] [iqdb] [saucenao] [google] [report]

Which demon boss from Bratwurst is the best to fight against?

>> No.4689863
File: 121 KB, 457x506, 1522690938457.png [View same] [iqdb] [saucenao] [google] [report]

Doncha hate it when mapsets are designed around shitty mods yet they never explicitly tell you what it's designed for? Brutal doomtards are the worst, especially when they try to make something.

>> No.4689864

I just went through the three of them, My personal choice would be Harbinger. Devil is too annoying with the weird shield wall attack, and Angel is spammy.
It would be nice for an option to randomize between them.

>> No.4689867

glad to hear! mapping's real fun once you get the hang of it, you can make most anything you desire. also for the love of the baby jesus auto align those textures

>> No.4689868

It's fucking weird that Brutal Doom is one of the few gameplay mods to actually receive custom-built levels for it. I can't think of any others.

>> No.4689869

It's a particularly big shame because there's a lot of good gameplay mods which would be super sweet with a level set custom made for it.

>> No.4689871

There's maps for Hideous Destructor and Arachnocide, but they of course pale in comparison to the amount of maps made for BD

>> No.4689874
File: 548 KB, 1366x768, untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4689878


>> No.4689879

You forgot PillowBlaster wads.

>> No.4689881

I did that after I took the screenshot don't worry, The only thing that is bothering me right now is that projectiles can go through the wall. I am pretty sure I set it to impassible and everything

Mapping can be very frustrating jeez

>> No.4689882

A wad for Kriegsland is currently in the works

>> No.4689885

The idea of gameplay mods needing custom levels baffles me. What sort of gameplay would differentiate it at all from a normal map?

>> No.4689886

impassable only means the player and enemies can't pass through it, projectiles and hitscans are still fair game. you could have a sector behind the trees at the height you want the stuff blocked

>> No.4689887
File: 432 KB, 1366x768, untitled2.png [View same] [iqdb] [saucenao] [google] [report]

Hell dame saves you from suicide.

>> No.4689890

Is there a reason why you're using the full screen HUD with the Doomslayer?

>> No.4689894

And turns you into a giant black rectangle, that sucks.

>> No.4689895

could've used that a couple weeks back

>> No.4689897
File: 435 KB, 1366x768, untitled3.png [View same] [iqdb] [saucenao] [google] [report]

thank you hell dame sex saves lives

>> No.4689898

probably one of eternals artsy-er works like gravity or certain maps of hellground

>> No.4689901

You ever play Hideous Destructor?

>> No.4689904

anon i think you may be having problems with your hud

>> No.4689905


>> No.4689906

not at all, I just leave that as it is because of some other mods that have a better fullscreen hud

>> No.4689909

A Boy and His Barrel
Metroid Dreadnought

>> No.4689914

I ask cus you're technically gimping yourself with the full screen HUD, you can't keep track of your bombs, daggers, or your rage.
I've thought about making the HUD replace both the fullscreen and status bar HUDs

>> No.4689915

why didn't you use a computer

>> No.4689916
File: 363 KB, 1366x768, untitled4.png [View same] [iqdb] [saucenao] [google] [report]

the tall hell dame gf

>> No.4689924

You mean slaughtermaps?

>> No.4689929

At least you can sort of generate Oblige maps based around the mod you want to play

>> No.4689931

how do the bosses work in bratwurst?

>> No.4689932

Something like Shut Up And Bleed has crazy wonky balancing, where stock maps or other mapsets just get weird, if you made a custom mapset for it built around how it works, it could be a lot better.

There's also Hideous Destructor, which is just plain unplayable on many maps, by the author's own admission.

>> No.4689935

Nothing cheers you up like a good tittyfuck.

You ok, bro?

>> No.4689936

I don't like Oblige maps at all.

>> No.4689942

There's an option to change how Icon of Sin fights work. You can have the normal behavior where boss cubes fly out and spawn nazis, or you can choose between one of three Wolf bosses, each functioning differently.

>> No.4689946


>> No.4689947

a lot of the non-slaughter maps for brutal doom work good with hideous destructor

>> No.4689957

How about /lgbt/?

>> No.4689959

More like 2 Wolfenstein bosses and 1 nudoom boss.

>> No.4689962

Harbinger comes from Wolfenstein RPG, but has some moves taken from D44M

>> No.4689964

Brutal doom.

>> No.4689967


>> No.4689969

I was thinking Colourful Hell. Okay, what about /trv/? I'm just thinking of the boards whose interests are as far away from Doom as possible.

>> No.4689971


>> No.4689972


>> No.4689976
File: 10 KB, 634x257, brutalimptaunt.png [View same] [iqdb] [saucenao] [google] [report]

The spaghettiest of code

>> No.4689978


>> No.4689985


>> No.4689987
File: 52 KB, 640x474, F70.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4689990

that's actually kinda creepy

>> No.4689991

Alright. Now for the big guns.

>> No.4689992
File: 266 KB, 2518x1024, 1521242188981.jpg [View same] [iqdb] [saucenao] [google] [report]

Fucking jesus christ that's terrible.

>> No.4689993

Does Sgt Stupid 4 even know what he's doing at this point?

>> No.4689994

i dun geddit

>> No.4689995

Shit wrong pic, sorry

>> No.4690004

Imps can be killed by being taunted.. which spawns another imp, for some reason.
Bleeding out/dying imps inherit the normal imp actor, so they do this too.

>> No.4690007

Does project brutality fix any of the jank? I'm playing it now and everything seems functional, save for the windows that feel the need to do 40 damage upon breaking

>> No.4690009

Why the fuck does the taunter do random damage? You can just make it (1)

>> No.4690012

is there a roadmap or something like that for gzdoom development? i wanna see what kind of cool features are being worked on

>> No.4690013

/an/: The Island
/adv/: pet the cacodemon
/biz/: treasure tech

>> No.4690016

What about

>> No.4690019
File: 829 KB, 1366x768, untitled5.png [View same] [iqdb] [saucenao] [google] [report]

i've never been surrounded by so many girls before

>> No.4690020

>bring out demon tech rifle I didn't know I had
>game crashes on firing
now I know

>> No.4690023

/x/: ghoul's forest
/g/: just give them the source code and let them go wild.

>> No.4690025

did you really censor every single tit? madman

>> No.4690027


sage for off-topic

>> No.4690028

wasn't there a /g/.wad that was really advanced, but filled with indecipherable linux jokes?

>> No.4690029

What if you could do a megaman-like dash in doom

>> No.4690030

>/x/ isn't Ancient Aliens
We really do need a Kamen Rider Doom though.

>> No.4690031
File: 4 KB, 113x107, B1_stone_gargoyle[1].gif [View same] [iqdb] [saucenao] [google] [report]

Can you even fucking kill these (in Blood)?
Demonsteel has dashing

>> No.4690036
File: 254 KB, 431x579, FILTERS5.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4690037

/x/ is more or less just spoopy shit. Although nothing quite brought the shit out of my ass like that map01 cyberdemon.

>> No.4690038

/x/ is really more just schizos chatting up schizos man, the spoopy shit is incidental.

>> No.4690049

are you saving and loading while fighting him? I think loading your game will give all living enemies full health. also use tesla if you have it.

>> No.4690052

Maybe I'll just run away like I do for those equally bullet-spongey spiders instead of wasting ammo

>> No.4690053

yes, but he has obscene health
use voodoo or tesla

>> No.4690062
File: 72 KB, 360x480, mike.jpg [View same] [iqdb] [saucenao] [google] [report]

>play heretic
>never use items
they just don't feel necessary with the shitton of ammo everywhere

>> No.4690068

It's not just ammo but health, and the tome of power is really useful too.

>> No.4690078

Strange Aeons. /lit/ likes Lovecraft, right?

>> No.4690082
File: 132 KB, 1920x1080, 20170227165828_1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4690116

With all these board related wads, I don't even want to know what /r9k/'s and /trash/ would be.

>> No.4690119

Brutal Doom because it belongs in the trash

>> No.4690121

/r9k/'s mod would be co-op hdoom but the sex keybind is unbound so you have to watch your friend fuck all the demons

>> No.4690135

No, they don't.

>> No.4690141

You mean Grezzo 2? Doubles for /b/, /bant/ and /s4s/ too since they're all different flavours of the same brand of milkshake.

>> No.4690143

Wow it's like I can really tell you don't visit any of those boards.

>> No.4690145

/s4s/ is nice board

>> No.4690148

I do actually. What makes you say that? They're all shitholes filled with the worst of this board. Porn-a-holic sociopaths with no respect for women, minorities or religion. Hell /bant/ is literally where threads that mods think are too crude for /pol/go to, it's that bad. Literally /b/ with flags.

>> No.4690150
File: 1.48 MB, 1366x768, Screenshot_Doom_20180331_135451.png [View same] [iqdb] [saucenao] [google] [report]

the blurred skeleton

>> No.4690154

The fact that you think /r9k/, /b/, and /s4s/ are even remotely similar proves you're either a liar or just plain do not pay attention. I'm not even going to go into /bant/ and how it's different from the rest of those.

>> No.4690157

/bant/ is literally /s4s/ with flags, what the fuck are you on about?

>> No.4690158
File: 26 KB, 889x737, 1439053024324.png [View same] [iqdb] [saucenao] [google] [report]

>Porn-a-holic sociopaths with no respect for women
Oh no the wammen what will we do?

>> No.4690178
File: 229 KB, 972x569, Donna scream.png [View same] [iqdb] [saucenao] [google] [report]

I want to enjoy playing CC4 with Metadoom but CC4 has so many enemies and I don't think Metadoom's guns are fun.

>> No.4690182
File: 68 KB, 320x300, 1365793608474[1].png [View same] [iqdb] [saucenao] [google] [report]

Are there any gameplay wads like BURL TUMD? I liked how it was still pretty close to classic Doom, but different enough that it was exciting. It's a bummer it never got finished.

>> No.4690186
File: 116 KB, 742x521, Water-level7.png [View same] [iqdb] [saucenao] [google] [report]

I updated GMOTA to v1.2, here's hoping I covered all of the issues that popped up after launch.


If any of you guys get issues from itch.io again lemme know and I'll make a dropbox link for you.

>> No.4690193

Faspons and Babel are both kind of in the same vein. Worth mentioning as well is JPF by Kinsie, which is a lot more different than Doom but is similarly fast.

>> No.4690209

Heretic doesn't do a good job of communicating to the player about item use.

>> No.4690213


>> No.4690218

Sun Damage Omega, Hard Doom, Quakestyle Unbound

>> No.4690235
File: 110 KB, 232x290, manicles.png [View same] [iqdb] [saucenao] [google] [report]

>just play JPF a bit
>the zombies now try to stay out of sight unless they want to take a shot
>two red commandos with assault rifles rushed for the teleporters behind them in the last part of The Focus to ambush me from behind

>> No.4690239

It's funny because the AI is actually pretty bad overall if you look at it, it's just really fast and doesn't give a fuck.

>> No.4690247

I can't find Babel anywhere, but I'll check out Faspons. JPF may be a bit too far, but I'm interested in anything that just speeds up normal Doom.

>It's a mod with guns. The guns make everything easy - not Russian Overkill levels of easy, but still pretty damn easy.
Thanks for the suggestion, though.

I'll take a look at Sun Damage Omen. I'm not necessarily looking for it to be "harder" in the sense of wanting enemies that hit for more damage and have more health, but more something that speeds up the gameplay loop.

Thanks for the suggestions!

>> No.4690252

Babel is here https://babel-mod.neocities.org/
The guy making it only ever seems to post it on /vr/ so you won't find it anywhere else as far as I know.

>> No.4690256

I can't imagine a Doom mod ever having good AI, especially if it's only gameplay and thus they have to deal with the vanilla maps. It just took me off-guard because they never do that, since most Doom enemies just bumrush your position, and I even saw one of the bastards turn away from me and dash right into the teleport. In hindsight he was probably trying to get out of my sightline.

>> No.4690263

Yeah they just have a switch that flips around semi-randomly to tell them to run away.

>> No.4690267

If memory serves right they flee if they have no ammo loaded in their guns, which is kinda neato.

>> No.4690274

Thanks. The description says one of the weapons has recoil, which seems like this mod is intended for vertical mouselook. That's kind of a bummer, but I'll still give it a try.

>> No.4690278

All the recoil resets to neutral, I've played it with a keyboard. You might want to use a mouse though.

>> No.4690282

I use a mouse, but no vertical mouselook - only horizontal with autoaim to shoot above and below.

>> No.4690286

That's only the shotgun guys. If you go in and read the files it's neat to see how little changes like that can really impact the game.

>> No.4690297

Hideous destructor has some cool ai stuff, riflemen and certain imps use suppressive fire, and chaingunners will keep their chainguns revved up just in case you decided to pop out of cover too early.

>> No.4690301

It's playable like that, everything's a lot more of a clusterfuck than vanilla though so being able to precision-target is nice. Seems to fully support autoaim though.

>> No.4690323

thanks to whoever linked the legalize MJ wad in the last thread, its a neat little peak into the 90s

>> No.4690325

Any cool submission in Joel's contest?

>> No.4690327

he's only reviewed 9 so far. one of them was a no-weapons, claustrophobic, high speed survival map with custom textures where you're being chased by enemies including a naked revenant, that's my favourite so far.

>> No.4690330

I thought the map that took away his weapons and forced him to manuver around the demons was cool. There was also the spooky map with the ghost that chased him around the castle. Everything else was basically myfirstmap.wad tier.

>> No.4690331


Like last year, I kinda have my doubts that some submissions were actually made in the allotted time, and were already in progress way before.

>> No.4690336

It was really short though, and this time the time limit for wad submission was a month instead of 1 week.

>> No.4690337

Yeah, I wish he had made a rule about that, but it would be too tough to tell what maps were made specifically for the contest.

>> No.4690338

if I wasn't such a lazy shit I would've been working on my submission for months.
though, if I weren't such a lazy shit I could probably get it done within the allotted time

>> No.4690346
File: 291 KB, 640x480, Screenshot_Doom_20180404_050115.png [View same] [iqdb] [saucenao] [google] [report]

>wake up in an uncomfortable and cramped UAC barracks
>nearby beds have corpses laying in them, perforated with bullets
>shuffling behind the door to the dorm
>another day in the life of a humble marine

>> No.4690349

The UAC really saved money by not aligned their ceiling lights.

>> No.4690352
File: 68 KB, 634x645, w25rn89t22p01.png [View same] [iqdb] [saucenao] [google] [report]

fuck fuck fuck fuck

>> No.4690375

Gunman was the shit, and it's a fuckin crime that it's not on steam, and updated.

A god damn sin.

>> No.4690432

My own 6-year old nephew played doom. His dad was all for it, but his mom didn't want him shooting humanlike enemies...

So I threw together a shitty mod that turned all the zombiemen into differently-colored pinkies and imps.

>> No.4690463

IIRC Project Brutality does that (crouch + kick)

>> No.4690464
File: 129 KB, 640x480, Screenshot_Doom_20180404_050247.png [View same] [iqdb] [saucenao] [google] [report]

why the fuck

>> No.4690486

Have fun lacking a BFG.

>> No.4690489

Juvenile Power Fantasy tried and failed to be the next Burl Tumd.

>> No.4690496

I remember trying out JPF in Heretic some time ago and don't remember enjoying it. What went wrong?

>> No.4690503

Kinsie isn't very good at making enjoyable weaponry. His presentation, level design, and his weird sense of humor is really good, but fuck me his guns upset me.

>> No.4690517

His level in Dump 2 is fucking incredible and funny as hell.

>> No.4690530

I'm a big fan of his DUMP 3 map.

>> No.4690536

>his guns upset me
being able to only carry one type of shotgun at a time was a dumb idea

>> No.4690538

Did anyone ever write DUMP 3 weapon reviews? I know they reviewed the maps, but I remember a lot of really fun weapons in DUMP 3.

>> No.4690561

>but I remember a lot of really fun weapons in DUMP 3
And then there are the holy water pistol and the rybak laser chaingun. They fucking suck.

>> No.4690574

I recently played Unloved with Eriguns, was friggin excellent fun even though the slaughter gets pretty unbearable in some places.

>mfw Irebolt
Killer Queen has already touched that imp.

>> No.4690581

Woo, the update's out!

>Doomslayer's player sprites slightly altered and updated by Turrent49, nice work
I'm forever cursed to see people spell "turret" incorrectly, so many do it and I don't know why. Thanks though!

>> No.4690584

>=Made Bonelord's laughter and voiceline mono in hopes of stopping OpenAL from exploding
Uh, what was he doing? Is OpenAL just crap?

>> No.4690585

What the fuck, how did I misspell that. I know your name is turret.
Christ that might be from me typing too fast.

Apparently the newer versions of GZDoom fixed that but yeah, OpenAL seems not great.

>> No.4690593
File: 1.50 MB, 1280x720, huntersmoonEdit.png [View same] [iqdb] [saucenao] [google] [report]

Get Baked, Play Quake (or Doom)


The fucking strafejumping throws me off so much. If someone could make mods that add q3 style bunnyhops and then another with qw/cpma style jumping I'd be fucking stoked on life.

>> No.4690620

Not really liking that random scratchy sound during the Hydra's firing. apparently it's meant to be an explosion sort of sound, but while rapid firing it only plays the scratchy part.
>still no TIF_NOTAKEINFINITE on Doomslayer's weapons

>> No.4690629

>TIF_NOTAKEINFINITE on Doomslayer's weapons
What's that do anyway? Also I need to get some new fire sounds for the repeater

>> No.4690631

best weaps if you ask me are the pulse and hybrid rifles

>> No.4690643

It's a flag in A_TakeInventory, means it doesn't take anything if the item is ammo and you have an infinite ammo powerup or game setting on.

>> No.4690648
File: 2.14 MB, 640x360, dropthegauntlet.webm [View same] [iqdb] [saucenao] [google] [report]

Dropping the hyper charge makes the sound play forever until you fire/cancel it, also.
This happens in v1.1 too, I just never thought to try this until now

>> No.4690649
File: 2.39 MB, 640x360, DSdropshisspaghetti.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4690653

Okay dropping weapons is 100% not what you're supposed to do there. You stop that. There's a reason why I leave mocking messages on some of those weapons.

>> No.4690656

Haha, alright. I actually tried dropping the BFG items too, but it seems you disabled that, so that's good.

>> No.4690665
File: 2.27 MB, 640x360, ControlledRageFeat.webm [View same] [iqdb] [saucenao] [google] [report]

Nevermind. I'm sorry.

>> No.4690673

Hey Kegan, when killing punks that've been frozen by the blaster, their corpses get stuck forever in a standing position

>> No.4690676

That shouldn't happen, the crystal should shatter and their corpse goes flying back. What sourceport are you using?

>> No.4690685
File: 622 KB, 1280x720, Screenshot_Doom_20180403_021319.png [View same] [iqdb] [saucenao] [google] [report]

Seeing Unreal textures in Doom is weird

>> No.4690694

GZDoom 3.2.5

On further testing it seems the problem appears with Universal Gibs.

I'm sorry, it wasn't your fault, don't hit me!

>> No.4690702
File: 162 KB, 752x1063, doom__the_icon_of_sin_by_helios437-d6tnwef.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 2 maps seem to be very divisive in terms of quality.
Which of these wads maps you think they are made better/worse than the original maps?
-Doom 2 Reloaded
-The way ID did 2
-Hell on Earth pack
If I missed one feel free to add it

>> No.4690715

this just in: doom cannot accurately replicate quake's physics, neither qw nor q3a

>> No.4690721
File: 22 KB, 1280x720, Screenshot_Doom_20180404_185805.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4690735


I know, that's why it's just a pipe dream.

>> No.4690754
File: 1.68 MB, 1280x720, skulldashmap06thecitadel.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4690837


>> No.4690873
File: 132 KB, 324x572, Wolfenstein_The_New_Order_(PC)_03.png [View same] [iqdb] [saucenao] [google] [report]

I wish there were more games other than the Wolfenstein ones to have this kind of difficulty settings.

>> No.4690876
File: 282 KB, 1213x705, tempofield.png [View same] [iqdb] [saucenao] [google] [report]

naughty chaingunners get put in the cavern jail

>> No.4690909
File: 114 KB, 640x384, DrinkingCoke2.jpg [View same] [iqdb] [saucenao] [google] [report]


>The fucking strafejumping throws me off so much. If someone could make mods that add q3 style bunnyhops and then another with qw/cpma style jumping I'd be fucking stoked on life.

I'm actually not expecting any reviews in the current state the mod have and you have played it in the most wrong way possible, so i can say that is enough to you see why i don't want it be reviewed as it is right now.

>> No.4690921



>> No.4690926

What do you mean? People are always going to be able to give feedback/opinions if you release something.

>> No.4690928
File: 17 KB, 476x262, srs.jpg [View same] [iqdb] [saucenao] [google] [report]

Are you serious?

>> No.4690958

/lit/ are a bunch of witless pseudointellectual fedora tippers, they hate sci-fi, fantasy or anything with a fantastical premise, being under the impression this makes them look very mature and dignified.
They would absolutely shun Lovecraft's work now that his stories have gotten more mainstream exposure (granted, I am pretty sick of seeing people reference cthulu, and only cthulu), and they probably would have disregarded his works anyway for being 'childish fantasies'. Half of them would probably not even be familiar with Rama, disregarding it as cheap sci-fi pulp.

A .wad about /lit/ would basically be like a library where 9 out of 10 books are a copy of Infinite Jest, populated by guys figuring themselves tough like Hemmingway (ignoring that for him this was just a front he put up to hide his enormous insecurities), whom you'd all just backhand to get out of your way.

>> No.4691149

He needs to learn about feedback theory

>> No.4691309
File: 34 KB, 792x801, gaming.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4691852

I enjoy all of them more than most of doom 2's maps

>> No.4692052

doom 2 reloaded is pretty cool.

>> No.4692289

My dad had the SNES version of DOOM and I'd sometimes play it when he wasn't around (it was the only game he said I couldn't play, though Mortal Kombat 1-3 were all fine). The low-health faces did scare me as a little kid, yeah. That and just the dark environments combined with how suddenly you can encounter some enemies. I think it left an impact on my tastes despite me not getting past the first few maps until revisiting it as a teen.

>> No.4692343

Are they even still updating DE? I remember playing it a long time ago; 3D was cool for awhile as a novelty but I eventually went back to the regular engines.

>> No.4692365

I wish someone would just make a good, comprehensive Doom 3 overhaul mod for the original games. There's bits and pieces of different projects scattered about but no one's really put them together into a polished mod pack.

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.