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/vr/ - Retro Games


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File: 160 KB, 1920x1080, streets of rage 2.jpg [View same] [iqdb] [saucenao] [google]
4675608 No.4675608 [Reply] [Original]

What's your favorite beat-em-up?

>> No.4675610

>>4675608
You just posted it

>> No.4675614
File: 552 KB, 705x916, Axel sor.png [View same] [iqdb] [saucenao] [google]
4675614

>>4675610
My nigga.

>> No.4675619

>>4675608
Zelda

>> No.4675640

>>4675608

You already started the thread with the best one

>> No.4675695

>>4675608
OP, River City Ransom, D&D:SoM, Battle Circuit

>> No.4675757

it's either sor2 or river city

>> No.4675763

Turtles in time. Sor2 is also a new favorite.

>> No.4675776

>>4675608
My favorite scuffle n' shuffle is probably AVP.

>> No.4675792

Ninja warriors for super famicom.

>> No.4675794

What's better about SOR 2 than 3?

>> No.4675806

>>4675794
3 had a lot of cool features like multiple routes, more moves and weapon specials, more characters to play and other goodies, but I always felt something was "off" about it. I used to mostly play with my older brother and the time and he also found something was off, and we ended up playing 2 more. Despite 3 seeming better "on paper". That said I don't think it sucked or anything.

On the other hand 2 felt more "rounded". It had less flashy stuff but it felt like the right length, the right amount of fighting and scenery changes and such.

Yeah, I realize I didn't throw many hard facts to sway anyone's opinion but, really, I'd say you play both and reach your own conclusions. You might like 3 better, who knows.

>> No.4677310

The simpsons arcade game

>> No.4677370

>>4675806

They butchered SOR3 when they brought it out of Japan. Either way it's not nearly as cool or aesthetic as the first 2 games

>> No.4677373

>>4677310

Those Konami beat em ups have really boring gameplay

>> No.4677375

>>4675608
Batman Returns on SNES

>> No.4677442
File: 72 KB, 625x352, opinions.jpg [View same] [iqdb] [saucenao] [google]
4677442

>>4677373

>> No.4677447
File: 1.60 MB, 2678x870, sor.png [View same] [iqdb] [saucenao] [google]
4677447

>>4675608

>> No.4677449

>>4675806
2 was trash, it was slow as shit, way too easy and was noticeably more shallow than the other games.

>> No.4677461
File: 22 KB, 591x319, 1521776462045.jpg [View same] [iqdb] [saucenao] [google]
4677461

>>4677447
>>4677449

>> No.4677467

>>4675608
>Streets of Rage 1
Rough around the edges but still a great game, perfect embodiment of 80's action movie, good music, great level design, art is gritty and contrasting which fits the theme of the game perfectly.

>Streets of Rage 2
Bright and colorful looks more like a 90's Saturday morning cartoon than an 80's action movie. Rushed out the door in under a year after SoR1 blatantly unfinished, some stages are missing bosses and enemies/bosses are copy pasted multiple times, level design is poor with most stages being nonsensical with the feeling they were just thrown in with no rhyme or reason just to fill a checklist, many features are missing such as 2 player team attacks, stage hazards, pitfalls, weapons, fat enemies can be thrown like normal etc. Combat is very slow and infinites are rampant, game is horribly unbalanced and extremely easy even on "mania" the game also has many game breaking glitches and exploits such as getting infinite lives and random crashes.

>Streets of Rage 3
Return to its roots, more gritty and darker than SoR2, game-play and combat is the best it has ever been its fast fluid and has more depth than the other games, level design is also great with branching paths, multiple interactables, stage hazards. 2 player team attacks are back and fat enemies can no longer be thrown like regular enemies, most of the missing weapons from SoR2 also return. Bosses are all unique with interesting and unique mechanics making them very fun to fight against, the game has multiple hidden extra characters and bonuses and the game is very challenging. SoR3 actually pioneered a new genre of music

>> No.4677471

>>4677461
Reasons why Streets of Rage 2 is garbage in comparison to the other games in the series.

Lets begin with the meat of the game
>Combat
The combat in SOR2 is incredibly slow and unresponsive, theres huge delays on everything moving and attacking is not fluid, the super attacks in the game punish the player with huge chunk of health loss and are more or less completely useless outside of committing suicide unlike the other games which limit but dont punish the player for smart use of specials.

SOR2 also has no coop/team moves, throwing the other player in the other games resulted in a powerful special attack which was both fun and rewarding, also holding the other player from the back gave them access to new moves like a long range kick that could knock down multiple enemies and vault attacks, these are COMPLETELY missing from SOR2

Another feature missing from SOR2 is the Fatguys, a staple of the series while they have a sprite in game they simply function exactly like normal enemies and can be thrown normally with no repercussions.

>Level Design
Another huge flaw in SOR2 is the level design. Levels in SOR2 are nonsensical and completely unfitting for the games setting, "a pirate ship" "an alien hive" "a baseball field" its just stuff thrown together with no rhyme or reason.
Aesthetics is only the tip of the iceberg with SOR2 however, stages in SOR or extremely short with many bosses being copy pasted and reused over and over again from previous stages giving the game an overall unfinished feel, also once again the game removes series staples such stage hazards like pits, hazardous factory machines and others, and while the game has an excuse for lift stage it is completely impossible to actually throw someone over the side making it just another generic level.

>Music
While generally being praised as having good music what most people dont know is that all the music in SOR2 is entirely 100% stolen
https://www.youtube.com/watch?v=1x8xnkxUNkM

>> No.4677494

Retro:River city ramsom
Non retro:The Warriors

>> No.4677498
File: 3.31 MB, 3664x4328, beatemup.jpg [View same] [iqdb] [saucenao] [google]
4677498

>>4675608

>> No.4677504

>>4675608
Most favorite: D&D Shadow over Mystara
Second most: Battle Circuit
Others: Captain America and the Avengers, Turtles in Time, Turtles the Arcade Game

>> No.4677514
File: 24 KB, 220x218, PS2FightingForceCover.jpg [View same] [iqdb] [saucenao] [google]
4677514

Not my favorite beat em up, but I wish we could've gotten more cool 3d beat em ups like this.

Even the sequel to this one went away from this style

>> No.4677542
File: 1.04 MB, 300x225, 1431508456209.gif [View same] [iqdb] [saucenao] [google]
4677542

>>4677504
>D&D Shadow over Mystara

>> No.4677565

SoR is my favourite belt scroller. Never been big on the sequels though

>> No.4677570
File: 8 KB, 256x224, tmnt3-nes-1.png [View same] [iqdb] [saucenao] [google]
4677570

Manhattan Project

>> No.4677573

>>4677565
I never really understood this opinion. The first game is really simple, even for a belt sander. There's just not much going on.

>> No.4677580

>>4677573
It was less simple than SoR2, had a much better aesthetic too.

>> No.4677615

>>4677542
Who's your favorite class? I always chose Cleric as a young kid, but grew to like Wizard as I got older.

>> No.4677656

>>4677615
i used to play alt cleric but recently i took a liking to the elf

>> No.4677681

>>4677514
Wasn't that supposed to be SoR game?

>> No.4677685

>>4677565
>belt scroller
Por que

>> No.4677769

I'm not even bothering anymore, vr as proven time and time again is a sea of ill informed shit players who can't play anything worth a piss and know fuck all about anything. If you think any streets of rage is even close to top 10 bmups it is because you're a low iq shit player who can't 1cc a single arcade bmup. Sor2 is clunky poorly designed drivel that gives out lives like candy so you never have to learn how to fucking play, absolute shite for dumb fuck button mashers, vr is a fucking embarrassment.

>> No.4677824

>>4677769
>Sor2 is clunky poorly designed drivel that gives out lives like candy so you never have to learn how to fucking play, absolute shite for dumb fuck button mashers, vr is a fucking embarrassment.
Correct, but the other games in the series aren't like that, and while they may not be the absolute cream of the crop they are still very solid and fun games.

>> No.4677869

>>4677681

Yeah originally it was gonna be SOR4. It doesn't play anything like sor though

>> No.4677907
File: 3.26 MB, 1500x1090, 2234857-turtles.png [View same] [iqdb] [saucenao] [google]
4677907

>> No.4677924

>>4677467
I've loved 2 more my whole life but the logic of this post is kinda undeniable. While I prefer the music from 2, 3 was experimental in a good way and not just house music renditions.

>> No.4677927

>>4677769
>beta em up fag calling out other embarrassment
hilarious

>> No.4677942
File: 340 KB, 1125x1500, 91RdCkOZsoL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
4677942

>>4677514
I had a huge boner for the girls in that game back then.
I just googled it hoping for some fanart or something and found this, apparently there were action figures? I never knew.

>> No.4677970
File: 1.13 MB, 3264x2448, PVMTIT.jpg [View same] [iqdb] [saucenao] [google]
4677970

>>4677907
this my fucking time travellin' nigga.

>> No.4678172

Hyperstone Heist is my go-to game for when I feel like playing through something in one sitting.

>> No.4678242

The first Streets of Rage game is my favourite but I like 2 and 3 as well.
I like the darker artstyle, the bosses have more character and the hidden difficulty is tough as hell. It is very easy to 1CC on normal difficulty but I don't think that is a problem. This genre of game is simplistic in nature and so a polished simple game being the b.est to me is natural.
Its the only one of the trilogy Yuzo Koshiro did the whole soundtrack himself and his second best score after Revenge of Shinobi.

>> No.4678259

>>4677769
lmao what a pretentious faggot

>> No.4678265

>>4677769
Insults aside you hit the nail on the head that people that worship the series either do not know about or never got serious with arcade beat em ups.

That's just generally how this board is. They stick to the weaker, easier console ones. You can start a thread on arcade beat em ups but it won't get much attention, unless it's those shitty konami licensed ones.

SoR is amazing by console standards but mediocre by arcade standards. There's better looking, more smooth, more challenging, games with bigger move lists.

>> No.4678278

>>4675608
Mother... Fucking... GODHAND.

>> No.4678289

>>4677769

>I'm not even bothering anymore
>proceeds to bother

Loser.

>> No.4678516

>>4677769
It's mostly a console peasant board that jerks off over the perceived great nostalgia of the past while largely ignoring arcade & PC ecxlusives, though.

>> No.4678579

>>4677449
Did you ever play? Or more importantly, did you ever play NOT alone?

>> No.4678584

>>4677769
Why are you "bothering" to being with? Does it annoy you so much that people likes a thing you don't like over another thing?

>> No.4678585

>>4677471
SOR1 is a boring clunker with zero background variation

>But my police specials!!

your point?

>> No.4678589

>>4677769
show us on the doll where sega touched you, anon

>> No.4678646

>>4677471
>a pirate ship, an alien hive
Nigga, how did you completely miss the context of that shit being an amusement park? Because you know, it's an amusement park, and the alien shit explodes because it's mechanical props.
You didn't even play the god damn game, you just saw a few videos or screenshots and decided it's bad, because anyone who has played the game knows it's a park. Because you start outside an amusement park before you get the "unfitting" levels.
Idiot.

>> No.4678675

Arcade beat-em ups are clusterfuck money pits though.

>> No.4678690

>>4678675
I think you're trying to say 'they are hard'.

Once you reach a certain level of skill the vast majority of console beat em ups lack the challenge to be very engaging.

>> No.4678715

>>4675608
Max > Axel > Skate >>>>> Blaze

This ranking is canon.

>> No.4678718

>>4677769
You can calm down now, Vludi. Why have you become such an angry dude since about last year? Calm down, dude.

>> No.4678806
File: 71 KB, 468x484, npuee22.gif [View same] [iqdb] [saucenao] [google]
4678806

AVP is my favorite. You can't say no to ninja, spacemarine, Chun-Li look alikes

>> No.4678868

>>4678690
Arcade beat-em ups are far more repetitive than console ones. Except for rare cases of course

>> No.4678904

Tower of Doom is the best beat'em up of all time. The most polished, the most balanced, the best amount of challenge to reward ratio.

It's the best. the sequel is FUN but busted, unpolished and unbalanced as hell.

>> No.4678932

AvP is probably my favorite CPS2 brawler, Streets of Rage 2 for 2D console exclusive, Dynamite Cop for 3D brawler, and I must also confess to a liking of Knights of Valour since I'm into Dynasty Warriors and KoV is based off of RotK as well.

>> No.4678957

>>4678646
an an amusement park is a shitty unfitting level

>> No.4678963

>>4678585
Ironically SoR1 is far less clunkier than SoR2

>> No.4678992

Reminder that the retard who always talks shit about SOR2 and praises SOR3 is a guy on youtube called Corkscrew Blow.

>> No.4679026

>>4678992
>fight n rage unfair speedrun
neat

>> No.4679034

>>4678646
It's a pasta, anon.
This guy posts it every time someone makes a thread about how they like SOR2. Don't bother.

>> No.4679047

>>4678868
The situation is the reverse.

Most console beat em ups had a small cap on the number of enemies on screen. This meant that there were significantly fewer combinations of enemies it could throw at you (since all enemy combinations over a certain number are banned). Many console beat em up ups max out at 3.

They also featured a smaller move-list and fewer unique characters. Which means that there is a lot more repetition in how you kill.

The big exception to the first example would be the SoR series which could support a large number of enemies, yet it still has a less dynamic cast of enemies compared to the later generation of arcade beat em ups and a weaker move-list.

I'd like to stress it's not just in this particular area that the console beat em ups were inferior but in pretty much every category, intencity and challenge being some of the most important ones.

>> No.4679104

>>4678957
Why?

>> No.4679116

>>4679047
>compared to the later generation of arcade beat em ups and a weaker move-list.

That's disingenuous. Why don't you compare it to its contemporaries?

>> No.4679143

>>4679116
The point is to play the the good games, whether they came out in 1993 or 1990 is not relevant.

Consoles were hardly even making making 2D beat em ups when the arcades were doing their last, and greatest, waves of games. So there's no 'contemparies' for them to be compared to.

>> No.4679146

>>4679143
>whether they came out in 1993 or 1990 is not relevant.

It is relevant when you're comparing a game to another game that came out years later and bitching that the first game didn't have features that a game that came out years afterward did.

>> No.4679190

>>4677942

Whats the point of making action figures for a beat em up game if you only make the heroes and no bad guys for them to beat up

>> No.4679195

>>4678242

SoR1 has that gritty 80s action movie feel to it like the first final fight

>> No.4679228

>>4679146
I feel like you're trying to completly skip over the points and focus in one little area, in a way that boarderlines on being completly off topic.

>bitching that the first game didn't have features that a game that came out years afterward did.
The one bitching here is you, further more you are lying. I never said " 'game name' has less features than 'game name that came after it' therefor it sucks".

I'll be in depth. At pretty much ALL points in history the arcade terriority had faster, more brutal, better looking, beat em ups. Going from Final Fight to any super nintendo beat em up is simply a joke. 3 enemies on screen max, neutered enemies, and worst visuals.

SoR as a series was probably the best of the console beat em ups. It had some degree intensity to it's enemies, both in how many enemies it could support and their aggression and is the only console beat em up I know off the top of my head which is even worst playing (all other console games loose on both the fronts of visuals and of challenge). So the cannon of awesome beat em ups consists of SoR and arcade games, there never was a console presense, it was just something people made themself content with for economic or time reasons since arcades are less accessable. Speaking of 'consoles' in general is idiotic, they simply sucked as a whole for the genre.

Advancement in increasing the number of moves is something where the arcade games undoubtedly win. Konami and Capcom's later arcade games like Punisher, Violent Storm, and Battle Circuit are where the move-list really explodes compared to later games . By comparasion the advancements made in early beat em ups by both console and arcade groups were minor and slow. This also happens to be where the most worthwhile beat em ups congregate, which is a huge reason that even the best console beat em up (either SoR 2 or 3) gets pushed low on the list.

>> No.4679240

>>4675608
sor2 is fucking trash compared to sor3.

it doesn't even have level hazards lmao

>> No.4679265

>>4679228
nobody cares about any of that, even people who like SoR2 can still enjoy far more primitive games like TMNT2 NES, if they aren't hopeless spergs trying to lord some imaginary set of objective criteria over everyone else.

the great thing is that anybody who comes out praising D&D, AvP etc is still liable to be branded a mega-pleb by another dumb faggot who won't even deign to play games that were released in American arcades. so whatever. incidentally the real best walky-socky is Alien Storm and the Genesis version is kinda better than the arcade one.

>> No.4679289

>>4679228

There's plenty of basic arcade beat em ups, like the konami simpsons and tmnt

>> No.4679308

>>4679289
You mean the one's that were terrible and were basically konami's training projects? Before they went on to make real games like Metamorophic Force (which was basically a super refined version of the 'simple' style they developed with their licensed games). You're basically talking about the worst beat em ups from Konami's arcade scene dude.

>>4679265
Sane people do not follow criteria because they are trying to appease some imaginaery check-list, they do it because they genuinely enjoy tougher, more intense, better looking, and more complex beat em ups.

>> No.4679330

>>4677769
Lmao nearly 30 years later and Final Fight fans are still furious about SoR being superior and remembered for more than having a tranny.

>> No.4679332

>>4678992
Oh hey its the SoR2 autist who calls everyone Corkscrew blow.

Med not working?

>> No.4679335

>>4679308

And they're also the most popular ones from Konami

>> No.4679353
File: 20 KB, 288x224, ass.png [View same] [iqdb] [saucenao] [google]
4679353

>>4679335
Probably owing to a combination of a familiar license and the fact that the better 2D beat em ups came out close to when people were more interested in early 3D games. Metamoprhic force also botchede the American version; you constantly lose health every second, making it so you'd quickly die even if you never got it.

It doesn't negate the fact that Metamorphic Force had better hit detection, more smoother fighting, and better visuals (both in style and sprite size). It was basically the end result of Konami learning from all their weak licensed game. The game is even intended to feel like a saturday morning cartoon.

>> No.4679443

>>4679228
My god you're so full of shit.
Arcade beatem ups excel in graphics and sound compared to 16-bit console versions. That's it.
Fucking SNES Turtles in Time or SoR have the same amount of moves as just about any arcade one.

There's one of you fake-ass connoisseur' faggots for every genre and you're one of the reason /vr/ is getting so insufferable.

>> No.4679465

>>4679353
Simpsons is better. MF might have better mechanics, but it feels soulless. Simpsons feels like a lot of love went into the game.

>> No.4679473

>>4679353
Metamorphic Force is off-brand as fuck

>> No.4679482

>>4679443
You're responding with dick-headed, ad homenum filled posts without addressing the point. I never once insulted anyone in my post while you spend half your lines doing that.

Not only did you skip over the central point, which is that arcade beat em ups were more intense and better looking. You decided to focus in on a side point, the move list, and you did not even so much as address anything I said (I actually gave the names of games with higher move lists while you basically said "You're wrong. Also you eat poop").

You're discussing this like an angry children, not addressing any points and just throwing insults, and you're being extremely arrogant about it. Being arrogant about being retarded.

>> No.4679497

>>4679482
You're the arrogant retard in this scenario, boyo.
That fact that you say stupid shit like " the central point, which is that arcade beat em ups were more intense and better looking" as if those are quantifiable, objective facts shows just how far up your own ass you are.

And none of the games you listed have move sets that outclass even the TMNT games, as supposedly basic as they are.

Goddamn right I'll spend most of my word count insulting your shitheaded opinions. You act as if you've got refined tastes but that clearly includes your own farts.
Take your gourmet cock-sucking elsewhere

>> No.4679546

>>4679497
Oh man I didn't know AVP only had slash, jump slash and divekick

>> No.4679556

>>4679497
That fact that you say stupid shit like " the central point, which is that arcade beat em ups were more intense and better looking" as if those are quantifiable, objective facts shows just how far up your own ass you are.

Objective quantifiable facts? Dude it's a fucking opinion. You're so out of you can't even fucking figure what's being communicated and you're arguing against this imaginary version of me. (inb4 some sperg post rambling about 'subjectivity' or something around those lines)

>Goddamn right I'll spend most of my word count insulting your shitheaded opinions
Which is why you have to resort to this because your reading comprehension and understanding is so bad you can't understand anything, all you understand is how to insult people and get angry.

>> No.4679560

>>4679546
Are you implying that's all Turtles in Time or Hyperstone Heist have?
And I did say that there are exceptions but Punisher isn't one. Violent Storm isn't one, Battle Circuit isn't one

>> No.4679578

>>4679556
Nah. You wrote a bullshit treatise on the objective superiority of arcade beat em ups and you got shut down.
Fuck off and eat shit

>> No.4679586

>>4679560
Violent Storm has the standard beat em up moves (including both jump kick types). Plus multidirectional suicide attacks (can move while doing it which really changes how you treat the move), 3 dash attacks (a ground and 2 air versions), 2 unique moves per character, and a backhand punch. I think it also had a punch that could be done on grounded enemies

In terms of weapon only moves it has throwing and meleeing.

That's pretty hefty.

>> No.4679593

>>4679578
whoa badass alert

>> No.4679619

>>4675608
1. Guardian Heroes
2. Streets Of Rage 2
3. Golden Axe 2
4. TMNT Turtles In Time
5. Final Fight
>honorable mention
6. Castle Crashers

>> No.4679728

>>4677565
>belt scroller
Went into this thread just to find this post

>> No.4680102

>>4679560
AvP has ton of moves you don't seem to be aware of, down + up + attack being the most useful for the predator, you don't know anything about the game.

>> No.4680112

Endless ignorant pleibs ITT don't realise Bare Knuckle 3 is far superior to SOR2.

>> No.4680113 [DELETED] 

>>4678584
>Why are you "bothering" to being with?
I had hope once that vr would actually attract players interested in actually playing games to a decent level which is when you see all the depth and interest of a game/genre but alas the fight is futile, this place is full of collectors, nostalgia and unintelligent lazy cunts who haven't played shit and have no idea how to, they haven't even 1cced a single arcade bmup yet fart their stinky opinions as if they have worth. Vr is a pool of ignorance for hipsters and dads.

>> No.4680121 [DELETED] 

>>4678868
This is a fucking drivel opinion only parroted by low skill assumption based retards with no experience who have no ideas how to play. None of the IGS, capcom or irem games for the most part can be described as repetitive unless you play them that way in which case if you do the same thing every time and keep failing thats called begin unintelligent and bad at problem solving. If i can 1cc a bunch of capcoms on hardest dips in a few weeks of play so can anyone.

>>4678932
agreed on avp it's perfect and nowt wrong with igs, you should try shen jian.

>>4678904
it's really good but i hated that era of capcomw ith all the text screens and that stage 3 black dragon is a cheeser.

>> No.4680132 [DELETED] 

>>4679146
>muh features

The depth of arcade bmups doesn't come from move lists you fucking pleb, it comes from the routing, resource management and strategy of actual 1cc play.

>> No.4680142

SoR3 > SoR1 > large power gap > SoR2

>> No.4680147

>>4680142
sup corkscrew blow

>> No.4680225

>>4677373
they have shit graphics too. ALL those neon and pastel colors, lol.

>> No.4680227
File: 227 KB, 800x669, 20140317.jpg [View same] [iqdb] [saucenao] [google]
4680227

final fight, cps

>> No.4680229

>>4680121
>IGS

mah nigger <3

>> No.4680254

>>4680225
>ALL those neon and pastel colors, lol.
a lot of this is emulation issues though although im not saying you're wrong but violent storm for example looks washed out as fuck in mame, lower the gamma a fair bit to fix it. Violent storms issue is the bosses needing retard strats to beat them, it's all exploits and annoying shit.

>> No.4680929

>>4680121
>This is a fucking drivel opinion only parroted by low skill assumption based retards with no experience who have no ideas how to play.
Relying on de-spawn tricks and exploits is not "how to play" and it's the only way to 1cc most of these games that are designed from the ground up to eat quarters.
Casual play is the only way to judge a game otherwise you have faggots saying Smash Bros is a legit fighting game and that Sonic should never spin dash.

>> No.4680941

>>4680929
You're clearing speaking from the perspective of someone who has never gotten anywhere close to 1 crediting any beat em up and are getting your information from watching some youtube video or some other nonsense.

>Casual play is the only way to judge a game

Yeah dude, people that actually learn a game in depth don't know how to play. It's the casual button masher struggling with the basics that REALLY knows what's up. We should be aiming for that.

Your post is one giant knee-jerk reaction.

>> No.4680984

>>4680941
"Learning a game in depth" means nothing. People like you will sit down and dedicate an absurd amount of time to anything and act like it's deep. Look at how much bullshit got stirred up over Dragster on Atari.

Not being obsessive is perfectly normal and an okay way to play a game. To say "this game sucks because I can't get autistic enough about it" is stupid and that was the main complaint about console beatem ups was.
Like I said, there are people who claim Sonic 2 ruined the series because the spin dash destroys all the skill needed to blah blah blah
That shit is obnoxious l337 gamer bullshit.
So people like >>4680113 can just go eat allllll the dicks.

>> No.4681007 [DELETED] 

>cee's autism ruins another arcade-related thread on /vr/

like clockwork desu

>> No.4681061

>>4680984
It means quite a lot actually. Believe it not people enjoy challenge, intensity, depth and want to get more than 20 minutes worth of playtime from a title. To know how good a game is in the longterm you actually need to git gud and see what it has to offer instead of going with an idiotic surface level challenge. Youre spouting drivel because you got offended by elitism. Stop it.

>> No.4681135

>>4680984
You seem to have never done any sort of challenge in games in your life and need to draw absurd, stupid, and unapplicable parralells you heard about on youtube to try and make any sort of statement.

I doubt you'll get this, but maybe I can communicate to other annons reading. Learning a difficult game in depth is something you do because it's fun. You sit down you play a few 1 credit attempts every day and you slowly develop. It's an incredibly natural proccess that you can fit into any scheduale. After a few weeks of this you've sunk dozens of hours into the game and reached an incredible level of skill and mastery. Going through the game gets more fun as you get better which create a positive feedback loop: the better you get the more fun you have which makes you play it more and get better. The longer you last on 1 credit the more satisfying it also. Bigger challenges lead to bigger highs and more satisfication from mastery, which is why the less demanding console beat em up can never match the highs from getting good at a tough arcade game.

For someone that has no skill, or even hates skill (like you, when you're argueing that the only real way to play is 'casually') this is totally impossible to comprehend. You have no experiences to compare or empathize with so all you can do is talk about some shit you heard about on youtube. You thinking that people that enjoy 1ccing games don't actually have fun (when in fact they have the most fun) is just you projecting your own frustration.

>> No.4681320

>>4681135
I have overlooked beat em ups because I thought they were by nature dumbed down fighting games and have only played Streets of Rage. Can you recommend a beat em up that rewards skill?
I have 1CC'ed several Cave shooters and some hard as fuck run and gun games but never gave this genre a second thought because I didn't think it was possible for them to be anyway complex.

>> No.4681354

>>4681320
Start with Punisher, put it to highest difficulty in the service menu. Game has no bullshit what so ever, even bosses are good. Most beat em ups are about as hard as the average cave 1-all. They're very different beasts from fighters in that they're about crowd control, and different compared to most shmups because they're more rng heavy and reactive.

>> No.4681361

>>4681320
The easiest 1 credit is probably the origenal Golden Axe. It's not a great beat em up but it's easy.

As far as easier but great beat em ups there's Metamoprhic Force and Golden Axe 2, the Revenge.

For more advanced beat em ups look at Violent Storm or the Punisher.

In general here's some stuff to help bridge the learning curve
*Beat em ups are heavily based on crowd control and positioning. You avoid taking damage by not giving the enemies a chance to attack. They are either being crowd controlled (early beat em ups like Final Fight relay heavily on throw spamming to keep multiple enemies stunned) or they are positioned in a place where they are not a threat. You need to always be planning 3 seconds ahead so that enemies are either not on the same plane as you, being combed, or crowd controlled
*Sources of quick knockdown or fast repositioning should be constantly used. Remember there's not just repositioning yourself like with a dash but repositioning the enemy with a throw.
*In same games you are given an extremly low hp to your suicide attack, in such games it should be used aggressively. Remember you get your HP back at the end of the stage, treat hp as a resource. In games where it has a high HP cost only use it for the i-frames when you know you're going to get hit.
*Same attacks, notable grabs, give i-frames. Learn to exploit this.
*Enemy's have a 'agro' that build when you are on the same plain as them. As it builds up they get more aggressive and eventually will just knock you flat on your ass. You can reset the agro by shifting planes. This leads to tactic where you can approach an enemy from the top or bottem (outside their agro generating zone) and grab them the moment you go onto their plane. Weak beat em ups like FF2&3 you can use this to basically never take damage while only using grabs
*Enemy agro/rank is sometimes dynamic. Final Fight ranks up the enemies when you or them get to low hp. Bosses rank up as their hp gets lower.

>> No.4681561

>>4677494
>Non retro:The Warriors
This was an epic game

>> No.4681562

>>4677514
>tfw you're in an elevator and realise you can rip the rail off and use it as a weapon

>> No.4681576

>>4678715
I beat the game with Blaze. Unless I had the baseball bat I couldn't get past the big muscle guy on the beach without her back kick.

>> No.4681598

>>4679619
Anon speaks the truth.
Guardian Heroes is the best beat 'em up of all time.
Plane switching, six player competitive mode with something like 60 playable opponents. RPG elements. Healing spells. Sprite scaling and zoom. XP for juggle combos. Hundreds of onscreen sprites. Multiple routes. Different endings. Hidden characters. Uncredited Bill Clinton sax riffs on jazz rock epic soundtracks.
And at the end, you can fight God. That's pretty fucking great.

>> No.4681625

>>4681576
He's talking about SOR2, homeboy.

>> No.4682670

>>4681598
all content no quality, it's broken as fuck and not challenging.

>> No.4682683

>>4681320
>Can you recommend a beat em up that rewards skill?
Every arcade bmup rewards skill, you won't be clearing one with it and no bmups are not about movesets, they're about routing, memory, good decision making and knowing the most efficient moves in any circumstance. Knights of the round has a blocking mechanic that is certainly a skill to learn to use well, AvP is top tier and all about utilizing the moveset to maximum effect but usually the punisher is always the best first 1cc game because it doesn't have cheese bosses with infinity frame, has grenades you can route for tough spots and rewards aggressive play, you'll just need fundemental skills like herding crowds which is easy because the throws can be changed direction mid throw and the only specific knowledge you need is i recommend exploiting the gun use sections ie leaving an enemy alive and moving forward so your gun stays drawn and works on reg enemies to also do this on the stage 5 boss or he takes ages.

>> No.4682691

>>4680984
your attitude demonizes learning to appease your failings and ego, nothing else to it. When ever the autrism buzzword surfaces this is often the case, it's a way of qualifying effort and work on something in a negative light to case those who do it as in someway having a problem because it makes you feel better.

>> No.4683114

>>4681354
>>4681361
>>4682683
Thanks, I'm going to 1CC the punisher and depending on how much I enjoy it I'l try some more games in the genre