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/vr/ - Retro Games

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4674875 No.4674875 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4669557

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4674878

=== NEWS ===

[03-28] Elementalism, a megawad announced for GZDoom.

[03-28] Port Glacia, a large nonlinear Boom map

[03-28] Atonement, a vanilla megawad, episodes 1 & 2

[03-28] Demon Counter Strike updated to v0.04b

[03-28] Japanese Texture Pack aka Tenchu4Doom updated

[03-26] Autoautosaver: configurable autosaves at set points and values

[03-26] GZDoom 3.3.0 Released

[03-24] Colourful Hell updated to 0.930

[03-24] Anon mod release: meatshot (less penetrative shotgun)

[03-22] Jim Flynn, Boom co-author, Master Levels mapper, TeamTNT member passes away at age 66

[03-22] DM4 Jam released (22 SP quake maps)

[03-22] Anon map release: (4 Boom-compatible maps, title unknown)

[03-22] zEpisodic: preserve your weapons across Doom/Heretic episodes
v1.2 with doom_complete.pk3 support:

[03-21] Anon map update: Ace Of Base

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4674891
File: 78 KB, 1024x576, doom elementalism.jpg [View same] [iqdb] [saucenao] [google] [report]

hope my potato can run it.

>> No.4674902

it looks cool

but does it play well?

>> No.4674915

Really talking themselves up with those features.
>Atmospheric, top-tier level design

I hope those level designs are very WIP because at the moment they mostly look like generic modern-style Doom maps.

>> No.4674918

That's usually my main concern whenever I see very visually aesthetic WADs.

>> No.4674926

it says they're hoping to release it "before summer 2019".

>> No.4674934
File: 47 KB, 400x337, help me.jpg [View same] [iqdb] [saucenao] [google] [report]

>Elementalism utilizes the very latest GZDoom features; it is designed to work with GZDoom 3.3.0 and onwards. It will require a decent spec PC to run as it makes heavy use of OpenGL 3.0+ specific effects, such as the shadowmaps, normal-maps, MD3 models and more.

>> No.4674935

looks cool, question is if it will come out

>> No.4674937

you forgot
>You will be able to disable some features if your computer is struggling, however.

>> No.4674938

Still, can't help but be concerned. I guess it will all depend on how much we can customize the effects.

>> No.4674941

These ones always make me think it'll be the modern version of that detailed to fuck but unplayable as hell DM map from decades ago.

>> No.4674943
File: 161 KB, 460x425, 156484987984.png [View same] [iqdb] [saucenao] [google] [report]

>GZDoom 3.3.0

>> No.4674949

By the time it's out, GZDoom will probably still be on 3.3 because Graf will drag out the data collection

>> No.4674950

New Intermission podcast when?

>> No.4674958


this is the part where we'll truly see the division between those who are willing to play a GZDOOM project with the new stuff going on and those who won't, even if they're actually able to.

>> No.4674963

Looks more like Quake than Doom

>> No.4674970

I'm fine with there being a division, especially if it leads to competition in one way or another.

>> No.4674975

how will you tell the difference?

>> No.4674982

This reeks of "promising too much", but we'll see what happens.

>> No.4674992

I bet it would've worked better on Quake too.

>> No.4674997 [DELETED] 


>> No.4675002

Chill out, sperg. The only person chimping out here is you.

>> No.4675006
File: 98 KB, 522x148, ! bait.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4675012

>That Pulse Rifle sprite
>That anime girl pain sound
It hurts

>> No.4675015

huh did i miss something

>> No.4675017

imps are cute

>> No.4675028

Can you at least play as a male, with pain and death sounds from the game?

>> No.4675030

That actually looked pretty good.

Atleast until the Redeemer explosion.

>> No.4675034

New Evolution Of The Wad, when?

>> No.4675037

GMOTA update when?

>> No.4675040

What were Doomguy's parents like?

>> No.4675045

The weapons (sans awful sprite edits) are from Unrealistic Guns Advanced, a 10 year old skulltag mod.

>> No.4675050


>> No.4675053

Adult Commaner Keen and
Shit, did he had a love interest or a girlfriend? i forgot

>> No.4675054

Mother was a space engineer, father was some bigwig in the army.

>> No.4675061

Can't wait

>> No.4675063
File: 46 KB, 498x500, 1521768898267.jpg [View same] [iqdb] [saucenao] [google] [report]

Reminds me of Halo 2 coming out for PC... but you could only play it on Vista because it required DX10... so you had to buck up and get Vista just to be able to see the vista of that which was Halo 2.

This megawad reeks of being Technology Bait... I would not be surprised if there was some kind of agreement between Graf & co and whoever is doing this megawad. To make it look that fucking beautiful...

And I have a right to be paranoid because of Gamergate, I wasnt here to see gamergate but I read up about it.
If Graf is collecting information and has an agreement to sell that info (for whatever reason) then he would have alot riding on it. This isnt the first time someone has gone out of their way to provide content or apps for some kind of subversive purpose. Alot can be said through private messaging and discord, it doesnt have to be disclosed in forums.
> inb4 the paranoia actually has a precident, its possible...
> also has anyone actually checked out the source code for the new 3.3.0 data collection, who's to say that those three data points are all that its collecting...

>> No.4675064
File: 293 KB, 540x718, 1522246146499.png [View same] [iqdb] [saucenao] [google] [report]

>(((gzdoom 3.3.0)))

>> No.4675065 [DELETED] 
File: 1.16 MB, 313x4096, butthurt comet.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4675069
File: 198 KB, 550x535, concern.png [View same] [iqdb] [saucenao] [google] [report]

You okay, dude?

>> No.4675071 [DELETED] 


Frogposting aside, this is typical behavior for them.

>> No.4675076
File: 32 KB, 630x547, lookingatyou.jpg [View same] [iqdb] [saucenao] [google] [report]

Why can't source ports, or even games like Quake 1 and Quake 2, switch between the software rendering and hardware rendering on the fly?

If a source port of Doom uses Open gl, why isn't there an option to switch back to the old pixelated images too?

>> No.4675078

nope its more like this reaction image here, scratch on the record player and all that...

I have no interest in the elemental megawad, but it just seems too eerie and uncanny. My mind connects dots. If it sounds fishy thats fine, but when things start lining up like this...
> its like when you see the shifty looking dude at the dance pull out a bike lock and start heading for the emergency exit

nah, I was 14 back when quake came out, played Q2 for the first time at a small tech expo my dad took me to at the local civic center in '98

>> No.4675080

>Commander Keen getting it on with someone
Please Billy is pure

>> No.4675082 [DELETED] 

Sure sure, whatever you say.

>> No.4675084

>sprite is Quake 2 playermodel
They didn't even fuckin' try.

>> No.4675086

What are you getting at? Why would you want to switch on the fly?

>> No.4675087

Gee, I dunno, probably because it's a completely different rendering system?

>If a source port of Doom uses Open gl, why isn't there an option to switch back to the old pixelated images too?
Are you confusing software/hardware rendering with texture filtering? Idiot frogposter.

>> No.4675090 [DELETED] 
File: 16 KB, 350x394, headass.jpg [View same] [iqdb] [saucenao] [google] [report]

I meant to say you sound like you started on 4chan in 2014 when the thing you mentioned began and you certainly have the intelligence and levels of paranoia to back that up.

>> No.4675092
File: 16 KB, 256x256, 50a963ce6115d.png [View same] [iqdb] [saucenao] [google] [report]

It's not like there's five games about him or anything.

>> No.4675097

>> also has anyone actually checked out the source code for the new 3.3.0 data collection
i have, i read the code on github when it was first announced and someone linked it here.
>who's to say that those three data points are all that its collecting...
they are.

>> No.4675098

Just ignore it. That's an inconvenient fact it'll ignore and knowledge is anathema to these "people".

>> No.4675102
File: 514 KB, 622x507, 1518575285919.png [View same] [iqdb] [saucenao] [google] [report]

>GZDoom 3.3.0

>> No.4675107

i think his dad was a carpenter or something

>> No.4675110

How much behind the scenes influence do you reckon Graf has had on the team behind this?

Pretty suspicious they just happen to have a new shiny megawad planned out right after release, supposedly using latest features that don't do anything the players can even discern.

>> No.4675115 [DELETED] 

About as much as as your chance of getting laid.

>> No.4675116
File: 297 KB, 1218x1188, Cvvc6hd.png [View same] [iqdb] [saucenao] [google] [report]

i still remember when colorfull hell had a black arachnotron, that didn't had any custom sprites at all
if hege browses these threads, i wonder if he'd be interested in these arachno-tank sprites i've found

>> No.4675117

Just finished plutonia in UV, and i found out the first levels were the hardest.
So i ask, what's a nice megawad to play that's close in terms of difficulty to plutonia?

>> No.4675119
File: 145 KB, 640x400, savescumming.png [View same] [iqdb] [saucenao] [google] [report]

started a couple years late on that, I wish I was around to have seen it... but back then I didnt know 4chan had anything else other than hentai and it looked hard to navigate, so I didnt come around
> showed up in pol back in '16 because FBI anon posted serious incriminating stuff about hillary that I already knew for a fact from other circles that I used to swim in - someone posted the screencap on another site that I was on
> then when the erdogan turkey coup happened I was cemented here because I heard about it here from people on the ground who were actually watching the tanks out in the streets before the sun came up
> oh cool look they also have a retro games board, I play retro games on my toaster and ive played retro since it was retro... so ive got alot to share here
> I also frequent cooking, weapons, and a couple porn boards too
> used to also frequent /x/ except I knew way too damn much for those people and there are alot of asses there who just go there to shit or larp about paranormal when I experience it firsthand

exactly... its just uncanny... and very damn beautiful and polished from the looks of it

>> No.4675120

>if hege browses these threads
He does.

>> No.4675121

plutonia 2

>> No.4675127

I can't even tell if you're serious or not, you have /pol/-tier delusions.

>> No.4675129


That explains a L O T.

>> No.4675130

Fair enough, but i want something that has a different theme too.

>> No.4675131

plutonia revisited

>> No.4675138
File: 166 KB, 452x505, 1462924730942.png [View same] [iqdb] [saucenao] [google] [report]

>tfw actual content creators like term or kegan don't fall into the temptation to become trip or namefags but then you have this faggot who's only using a name to continuously ramble about how awesome he is

>> No.4675139

try Scythe 2
or Speed of Doom.

>> No.4675142

how about alien vendetta?

>> No.4675143

the latter used to post as "GMOTA Guy".

>> No.4675146

Already played scythe 2 but haven't tried speed of doom.
Have played a few maps on doomseeker but never played it by myself.

Thanks for the suggestions

>> No.4675147

it absolutely would, that screenshot would be 10 minutes in Trenchbroom.

>> No.4675153

>Billy is pure
Tell that to MAP32

>> No.4675163

i think it's likely he's been working on it for some time.


"I've been exploring combining Shadow Maps from the latest versions of GZDoom with the Ancient Aliens texture set, for a new as-yet-unannounced project" -- Bauul, Dec. 2017

>> No.4675164

("he" being bauul of course, not graf)

>> No.4675167

Yeah I used to namefag as GMOTA guy. Then I realized that was really fucking stupid and I stopped.

>> No.4675168
File: 128 KB, 459x508, epicmeme.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4675172

Fuck Adrian's edginess.

>> No.4675173

Don't mind me just stealing this.

>> No.4675192

That's fucking excellent

>> No.4675206

I wish they'd turn off bloom when taking their screenshots.

>> No.4675210

I hope my potato can run it. I had plans to build myself a gaming rig, but my boss was a fucking retarded faggot who thought that fixing PCs would translate into fixing phones. Backfired on day one. My coworkers were a drug dealer and a Reddit admin.

>> No.4675212
File: 10 KB, 282x281, favicon[1].png [View same] [iqdb] [saucenao] [google] [report]


For the guy who's looking for the Doom Quickstart Archive, here's the link. Remember that it's in 7z format, so you need to have 7-zip or something that can open it.

>> No.4675216

might as well complain about that guy who made MK2 in Doom, why go through all that effort when you can just play regular Mortal Kombat 2?

it's the very fact that you can do it in doom that people do it, that's the gist of it all. also of course, it means that a mod can be compatible with other doom mods, though with Elementalism having custom monsters and weapons already it seems like it's gonna need that vanilla treatment TUTNT had recently for that to happen.

>> No.4675218

>Reminds me of Halo 2 coming out for PC... but you could only play it on Vista because it required DX10
There was a patch to run it on Windows XP one week after the game release, so no?

>> No.4675225
File: 120 KB, 320x240, NOICE.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4675230
File: 145 KB, 1024x768, time-parallax-fiery-rooster-arena-0001.jpg [View same] [iqdb] [saucenao] [google] [report]

>"Interpolation points" is listed as a "cutting edge GZDoom graphical feature"
What did they mean by this

>> No.4675235

Oh also, I'd much rather they actually used GZDoom to its potential and do stuff like in that image there (StormCatcher.77's DMP2017 map), rather than "classic gameplay doom maps but we put in a few 3d models and slopes and turned on some graphics"

>> No.4675241
File: 205 KB, 709x550, grimlins wojak.jpg [View same] [iqdb] [saucenao] [google] [report]


never knew this

>> No.4675247


>> No.4675249

Good thing the project is a megawad that's a year away and the screenshots most certainly were just to show the graphics.

>> No.4675256

I'm sick of the Graf and 3.3.0 bashing that's been going on lately
Sure Graf is a bit of a pest no-ing suggestions left and right and getting butthurt about Lilith, but do you guys seriously believe he's up to something diabolical with GZDoom 3.3.0's spec survey?

Graf Zahl is a Programmer.. Not a supervillian

>> No.4675257

Hope so.

>> No.4675283

Adrian being an edgy boi really lent Doom a lot of its style.

>> No.4675286

Is Project ILE still a name recognized in this general?

>> No.4675291

Didn't it die on it's arse?

>> No.4675294

I have no idea what it is, just that a friend talked about it a lot.

>> No.4675301
File: 75 KB, 306x256, SHOJI15.png [View same] [iqdb] [saucenao] [google] [report]

So I started the remaster process. I don't know how long will it take to remaster them all but it'll be a lot of fun. What you guys think?

>> No.4675316

I don't remember that happening. If anything, I remember the author posting some work on it some months ago.

>> No.4675321
File: 174 KB, 640x480, ArcanistPewPew.png [View same] [iqdb] [saucenao] [google] [report]


Still working on it. Or at least, a major rework of the entire system.

I joined that one day9 '30 day project challenge' thing in order to finally finish this.

Most weapons are 80% except the ones I haven't even started yet, and I've got some subsystems to work on. Probably expanded my scope on this since the rework.

Did end up scrapping the chainsaw replacement entirely, and I'm going to add an inventory-based spell subsystem that uses chainsaw spawns instead. Have a spell to heal or armor up, or a spell to stop time for a time, etc. Basically, mana-to-powerup conversion.

Posted HUD questions a few days ago, actually, and took the feedback. Pic related.

>> No.4675323

>Posted HUD questions a few days ago, actually, and took the feedback. Pic related.
Ah fuck, missed that one, my bad.

>> No.4675325

This shit is driving me nuts. I've got a custom switch but it's refusing to play a custom sound.

Anyone mess with switches in ANIMDEFS before?

>> No.4675326
File: 114 KB, 900x499, Grezzo-2-4.jpg [View same] [iqdb] [saucenao] [google] [report]

i just finished grezzo 2
what did i think of it?

>> No.4675327

There are links to it in the previous news pastebin.

>> No.4675334

its shit

>> No.4675340

its great

>> No.4675342

it's so shit that it's great

>> No.4675351

its great at being shit

>> No.4675369
File: 79 KB, 318x256, SHOJI14.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4675370

Someone give me a map they're working on for me to demo

>> No.4675374

looks cool

>> No.4675376

I don't know, what did you think of it?

>> No.4675387


>> No.4675395
File: 25 KB, 395x351, why yes i do happen to be posting from a phone.jpg [View same] [iqdb] [saucenao] [google] [report]

well done boys

>> No.4675415
File: 84 KB, 282x256, SHOJI12.png [View same] [iqdb] [saucenao] [google] [report]

I want to see them working on the actual engine but I'm so in the zone that I can't shift to Slade now, anyone wanna try?


>> No.4675424
File: 46 KB, 128x256, SHOJI15.png [View same] [iqdb] [saucenao] [google] [report]

btw i dun goofd this one, fuck

I'm using a heavy workaround to ace the original colors. Pure Photoshop witchcraft that sometimes backfires and produces shoddy results. I'll dedicate this weekend perfecting the method.

>> No.4675437

So I've got an custominventory item that I want to stay in the inventory, even after being used. How do I do that? I can use it, but then it just vanishes.

>> No.4675440

Have the Use state end in Fail instead of Stop.

>> No.4675457

I'd say that's an improvement for sure. Easier to read at a glance without so much going on.

>> No.4675512

Looks very good. Here's my last pass: https://mega.nz/#!EokRWJ7C!uH3qQXpTDZWzt5yRDamSdHM17ZrRoiIEDdib7he2C64
Many more pics deleted, many more composites made, and many more organized & named. It's not totally finished but I'm gonna have to stop here.

>> No.4675520
File: 140 KB, 262x313, agitated.png [View same] [iqdb] [saucenao] [google] [report]

Thank you very much anon, you'll not be forgotten! I guess I can fend myself from now on. Hope we can see some nice maps as soon as it's done!

>> No.4675642
File: 230 KB, 638x480, IIIIIMPS!.png [View same] [iqdb] [saucenao] [google] [report]

SO. New update! I've thrown another like 30 hours into this thing and it's getting somewhat close to completion, so here's another update!

ProjectILE Version 0.12!
--New Mana system- gather it from monsters!
--All weapon altfires use mana now
--Monsters tweaked
--Weapons HEAVILY tweaked, and in some cases completely changed.
--Imps finally fucking fixed, I swear to god if I have to mess with them again
--Lasercacos are still amazing.

>> No.4675648
File: 1.69 MB, 1920x1080, quakespasm 2018-03-29 01-42-26-74.png [View same] [iqdb] [saucenao] [google] [report]

DM4 Jam is pretty good and you should play it if you haven't. That is all.

>> No.4675653

I've heard that GZDoom can actually work for coop games, how do you do this?

>> No.4675657


Basically, host must set number of players to start with. Then game starts when they are all connected.

>> No.4675669

I plan on building a PC so that'll be on hold for at least a while. a very long while.

>> No.4675671

Anyone good with trenchbroom here?

I recently started out mapping for Quake 1 using the trenchbroom manual & Dumptruck_ds's youtube tutorial series as my main references. There's a couple of things I cant seem to find info on:

1: Is there a way to align textures without moving the brush? the only way I know how to do it so far is select a brush, assign a texture, turn off texture lock, then move the brush around until the texture lines up, lock it again & move it back to its original position. I figure there's probably a much better way of doing this I dont know about yet?

2: How do I rotate a light so the light direction points straight up or down? If i select the light with the rotate tool only the direction only changes on the horizontal axis' not vertically like i want. I figured this might be achieved by altering the mangle value in the entity inspector, but messing with it just makes the light glitch out regardless of the number I try. What am I doing wrong?

>> No.4675672

I'm top brainlet, is there some sort of launcher for GZDoom multiplayer, or does Doomseeker work fine for it?

>> No.4675679

dont know about a launcher, never used one

when i play with a friend of mine, I launch from command line with something like this:

START gzdoom.exe -host <no of players incl yourself> -iwad <whatever map/mod needs> -skill <4=uv> -file <your mods and maps>

you can add +sv_cheats 1 if you feel your are under supplied with ammo

what will happen is you'll see the a GUI pop up and zdoom will just say it's waiting, then it's up to your pals to use the -join switch instead of -host correctly

obviously, you need to make sure your router is forwarding the port 5029 to your machine

>> No.4675685

I asked CapnClever about it a month or so ago. He said he is a lot more busy than he used to be. He seemed to still want to make more.

>> No.4675687


This is pretty much the exact situation I'm in with Intermission.
(Hope that answers your question, >>4674950!)

>> No.4675692

Quickly Launchering GZDoom has a multiplayer loading option.

>> No.4675703
File: 5 KB, 1333x761, file.png [View same] [iqdb] [saucenao] [google] [report]

Do you not have a working computer at the moment or something?

>1: Is there a way to align textures without moving the brush? the only way I know how to do it so far is select a brush, assign a texture, turn off texture lock, then move the brush around until the texture lines up, lock it again & move it back to its original position. I figure there's probably a much better way of doing this I dont know about yet?
In the right pane, click the Face tab, the one where you select what texture you want. Under the big grey box, there's X offset, Y offset, angle, and X/Y scale- use those to align the texture exactly how you want it. Note that this will affect the entire brush- if you want to edit only one side, hold Shift and click the face you want first. This will also fill that big grey box with the texture you're using with the shape of the currently selected brush face overlaid so you can see exactly how it lines up.

If you want to reverse how a texture appears, you can use negative numbers for the X/Y scale options: -1 will invert the texture in that direction, which you'll be using a lot if you're using the standard map format (instead of Valve 220) as on any given square brush, two sides will be backwards due to the texture format (based on world coordinates instead of brush face coordinates).

>2: How do I rotate a light so the light direction points straight up or down? If i select the light with the rotate tool only the direction only changes on the horizontal axis' not vertically like i want. I figured this might be achieved by altering the mangle value in the entity inspector, but messing with it just makes the light glitch out regardless of the number I try. What am I doing wrong?
Normally you have to give the light a target-targetname field pair with an info_null- the light will then point at the info_null. If you're using newer tools (i.e. ericw's), you use the mangle field with three values for yaw, pitch, and roll (i.e. 0 90 0).

>> No.4675706
File: 693 KB, 1333x761, file.png [View same] [iqdb] [saucenao] [google] [report]

One day I'll remember to flatten images in Paint.NET before posting them.

Also, spotlights behave differently from standard area lights, they have separate fields for how wide an area they light up and are generally much less bright than a normal light at the same distance so you may have to increase the brightness/change the delay or wait/etc. to get the effect you want.

>> No.4675718

I do but everything AD runs like absolute shit on it.

>> No.4675735

DM4 Jam isn't AD-reliant, it's plain id1. Most mapsets are.

>> No.4675745

Does anyone else get really severe slowdown playing Smooth Doom with gibs on GZDoom? Are there settings in GZDoom I can turn off to generally make it run better, or am I just shit outta luck? I've got an FX-8320 CPU and a 970, so it seems a little strange that Doom could fuck up that badly.

>> No.4675748

Newfag here, what's wrong with >GZDoom 3.3.0

>> No.4675749


Wow thanks a lot anon, you basically solved both issues. With regards to lighting, I am using Ericw's tools, my issue was not realizing which of the three values was altering pitch. I didnt know about the target info_null method, is there any specific instances where this has any advantage over editing the mangle value or did more modern tools render this obsolete?

Thanks again anon.

>> No.4675752

just tested it and I got a good 15 frames.

>> No.4675753

Absolutely Nothing
People are just bitching because it's one step closer to having incompatibility on some older hardware that only a minority of doomers use

>> No.4675756

Conspiracyfags doing their usual
It happens after every new GZDoom release
Just ignore them

>> No.4675759

Just some nutters who are against visual upgrades

>> No.4675760

Not only that, but it's such a poorly diminutive amount of players that have ancient stone age hardware.
They, in my personal opinion, should fuck off already.

>> No.4675761


>> No.4675765

I have no idea what kind of computer you're using but I would strongly suggest finding something newer than a 486. Or hell, maybe that's exactly what you need, the smaller maps in the jam are even less complex than id's own vanilla levels.

>I didnt know about the target info_null method, is there any specific instances where this has any advantage over editing the mangle value or did more modern tools render this obsolete?
It's been rendered obsolete with the new tools, the one advantage is if you're sketching shit together real quick and don't want to precisely figure out the angles, you just want a light to shine at a certain spot. IIRC it doesn't really make a difference anyway though, unlike info_notnull, info_null isn't compiled as part of the map (only used to aim lights, then deleted) so it doesn't take up an entity slot either way.

>> No.4675771
File: 357 KB, 640x509, p1020459[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>randomly thinking about Doom again
>remember seeing the big box PC release on the shelf at Wal-mart all those years ago and looking at it with wonder
>"hmm that would be pretty cool to buy on ebay"
>look at prices
>oh dear
>oh my

>> No.4675775

Are you defining the sounds in SNDINFO?

>> No.4675780

Oh man! It's great to hear they still want to do it, EOTW is very much my favorite video series on Doom.

>> No.4675802
File: 1.99 MB, 640x360, kmugshotanimtest.webm [View same] [iqdb] [saucenao] [google] [report]

>Skelegant's now making a Kirby mod
Ah, fuck. If I ever manage to get mine in a releasable state, I really hope people don't think I got the idea from them.

>> No.4675821

It turns out my issue was two-fold.
You can't attach sounds to switches if they are midis.
There is a drop-off for sound, so after a certain distance away, a shootable-switch makes the default switch noise instead of a custom one.

>> No.4675823


Would it matter? Make what you want. People are going to see correlations no matter what.

>> No.4675829

actually, on that second note it doesn't play a different sound at a distance at all. presumably it plays the same sound, only at 0% volume

>> No.4675831

Depression and being slow to do things just feels bad is all.

>> No.4675847


I feel you, bro. It'd be wonderful to have infinite time to work on all the ideas and make 'em all good.
But for what it's worth, if you go through with it and put it out, I'll be judging it on its own merits rather than comparing it to other mods.
I've seen a lot of mods that looked like ripoffs of other mods, but oftentimes it turns out multiple people had the same idea and one just did it faster than the other.

>> No.4675858

So after putting off Doom II's campaign because I found the outdated level design kinda boring, I started Scythe 2 and have been having an absolute blast. I'm close to finishing it now (I play between other games in small bursts), what should I play next for some solid modern megaWAD goodness?

>> No.4675862

Hi Graf!

>> No.4675868

Just when I thought I've seen everything done in Doom.

>> No.4675870

>I'll be judging it on its own merits rather than comparing it to other mods.
Sounds like a good thing to do in general, really.

>> No.4675876
File: 1.86 MB, 500x281, 99571.gif [View same] [iqdb] [saucenao] [google] [report]

About time you finally said it! <33333

>> No.4675881
File: 362 KB, 536x614, 1510550088602.png [View same] [iqdb] [saucenao] [google] [report]

inb4 ew using a font's characters to express feelings on an anonymous board is absolute taboo hang the faggot immediately

>> No.4675883

Well, I do want to hang as the faggot I am already.

>> No.4675886

Shush, you're pissing off the normies.

>> No.4675892

lol it fixed itself somehow, can play it now. pretty cool maps. the one map by scarecrow was the tits.

>> No.4675901

ahahaha figured it out. $attenuation
I am pretty darn pleased with myself

>> No.4675902

I prefer $rolloff, it's more intuitive
also is anyone else getting a bug where the captcha completely ignores you clicking on it?

>> No.4675908

Castevil.wad, as well as its beta, is a tasteless pointless Willits-worthy piece of crap.

I think, I'll just drop them and switch to Kvernmo's maps.

>> No.4675910

So, NeoDoom...should I just play the Gold Edition and skip the original?

>> No.4675915

oh, that's pretty cool too. thanks anon

though what I am using it for at the moment, I've recreated the eye switch from ocarina of time and I wanted the jingle to go with it when activated

>> No.4675920

Seriously tho: It cuts compatibilities with older OpenGL, so Athom netbooks and weaker PCs take a huge performance hit when transitioning to the new one. Not noticable on maps where that means going from 700 fps down to 300 fps, but very noticable when it goes from very playable 60 fps down to choppy and inconsistent 30-40 fps on the more complex maps.

>> No.4675923

>they use inferior sprite rips
>even though I made superior rips readily available
>the intricacy of ASMD and FLAK physics completely ignored

why even bother

>> No.4675930

the dude literally just lifted the guns from voltlock's old unrealguns mod
hell, I was waiting for him to use the pulse rifle alt-fire just to see if it still didn't have the beam, but he never did

>> No.4675934

i'm sorry you feel this way, i think castevil.wad is one of the finest 1994 maps.

>> No.4675943
File: 102 KB, 1300x866, 1478431551368.jpg [View same] [iqdb] [saucenao] [google] [report]

has anyone here had issues with how the sword throw controls work for GMOTA at the moment? I got someone saying it's clunky and they're having serious issues throwing subweapons when they mean to throw their sword.
While I've never had that issue myself, I should probably get input from other people as well.

>> No.4675956

You can't throw your sword in power mode, it just uses your subweapon. Is that what they meant?

>> No.4675960

No, they're having issues with accidentally throwing their subweapons when they mean to throw the sword, they said the current set up of tap to throw subweapon and hold to throw the sword is clunky. It doesn't bother me but I feel like I should start asking others about this too.

>> No.4675989


I'm pretty sure the new graphic features were developed by dpjudas for a commercial project

yes, here it is:


>> No.4676067

The only problem I have is that sometimes after doing some action the RMB doesn't register at all. I guess I'm pressing it too early or something.

>> No.4676070

There's actually a little delay after throwing subweapons where you can press, let go, and then hold it to autofire subweapons, but only while you're holding the sword. That might be it

>> No.4676074

I've had that problem as well, and I kept thinking that it was my mouse.

>> No.4676078

Yeah, I noticed someone mentioning this here. Pretty neat, I always just spammed RMB. But what I'm talking about is more like RMB not registering right after I switch to the sword or after a swing. I guess I'm pressing it before the animation finishes fully, it doesn't really bother me much.

>> No.4676094
File: 618 KB, 1280x720, Screenshot_Doom_20180330_011657.png [View same] [iqdb] [saucenao] [google] [report]

Dunno if that Anon looking for treelines is still around, but NeoDoom(Gold Edition) has some on MAP10.

>> No.4676131

Those fucking vixens.

>> No.4676135

Hey, is the SSG replacement for doomslayer supposed to be obscenely powerful? I can two shot the archvile replacement with it.

>> No.4676136

Yeah I dun goofed. It deals double the damage of the normal shotgun. I've fixed that in this coming update.

>> No.4676146

What's a good weaponset that would fit well with Super MAYhem 17?

>> No.4676148
File: 47 KB, 444x554, stop.jpg [View same] [iqdb] [saucenao] [google] [report]

nifty trick... I didnt know "fail" was a command, just figured the only ones that you could use were goto, loop, stop

Hey check this out... I want to shoot a projectile from at weapon that then delivers a shotgun blast forward (straight forward from the shooter, or targeting whoever was under the reticle). But whenever ive tried this in the past it just shoots the player instead.

Two ideas involved are delivering a projectile that explodes downrange and also scatters shrapnel (or delivers a low damage shotgun blast to ampilfy painchances) - but it doesnt spray the player with it, ie only targets a specific arc. Maybe even only spreads side to side instead of forwards and backwards so that it has a higher chance to hit whatever is next to the target.

Also a railgun shotgun, but since railgun shots dont have any accuracy deviation I think I would need to emit a projectile which then turns itself randomly in different directions to deliver the railgun shots (instantly). They could be lasers or ghost beams or particle beams, terminal capabilities of the railgun shots are irrelevant.
> this is to avert using ripper fastprojectiles and just do things properly

Also im still wondering how to do this "only hits a monster once" BFG spray trick. So that the bfg spray only whops a monster for some fixed amount if it hits them (something like 250 damage). Im thinking that im going to have to replace all the monsters in order to get this effect though.
> hacky lo damage bfg spray that sends monster to a bfg spray painstate, which then displays the effect and zaps them

>> No.4676151

Railgun shots do have accuracy deviation, with Spread_XY and Spread_z And if you slap a certain flag in there, you can make it non-piercing.


>> No.4676153

how do I define "spread_xy"... afaik spread it handled with two separate variables and I dont know how to define separate X and Y spreads within the same variable...

(is this implying that it can only generate a perfectly circular trajectory cone and not an oval shaped one like other shot attacks?)

also what is Spread_Z? that one doesnt make sense at all since you're sending the shot forward in an angular cone (Z is a depth dimension...)

>> No.4676157

spread xy is horizontal spread, spread z is vertical. Zdoom is weird.

But the spreads are like any variable as part of any decorate function. You've gotta go through A_RailAttack (Numbers,Numbers,Numbers,...) all the way until you get to the spreads.

>> No.4676160

Aagh, what other wad have I heard this music in? It's bothering the heck out of me because I remember the music itself so well! It's so good.
Apparently all of NeoDoom's music was done by the author, it's really sweet.

>> No.4676171

Also why does practically every map have rats everywhere god damn.

>> No.4676174

okay thanks for the clarification... other functions just say spread_x (horizontal) and spread_y (vertical) so when I read that description in the railgun function I couldnt tell if there was some kind of 4D chess going on with it. Whoever labeled that differently for the railgun function was a ditz.
> Im okay with setting the other junk in the string, I have to do that for other things too.

Still I wonder how to do this shrapnel casting explosive that doesnt blast back at the player. Does that mean I just offset the bullet attack by 180 degrees so that it goes away from the player? (sounds like a dirty hack which likely wont credit kills properly)

Im also looking for a way to deliver that single BFG spray hit. I like to think that the BFG is good for crowd control but if you want to take on a boss you really ought to hit it with the main projectile. Would balance it pretty nicely by making it do what people expect it to do, tame down some of its brokenness.

>> No.4676220

Ah, I got it! the music was used in Whitemare 2, MAP01. Completely uncredited in the readme file.

>> No.4676235
File: 219 KB, 1280x720, Screenshot_Doom_20180330_030246.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4676239

There is A ZDL equivalent for Q1?

the newest Quakespasm builds removed the maps option ingame

>> No.4676261


The replies have people being so blindfully faithful that it'll be good even though there's no good level design shown, just purty gzdoom graphics.

>> No.4676325

So I've finally gotten to e1m4b (replayed e1m1-e1m2-e1m3-e1m9-e1m4 for context too), UV-pistolstart.

My impressions from that part of nu-episode1 can be summed this way:

"Don't you think, player, that it somewhat humiliating for you to use the pittance, the handouts, I, the author of these levels, provide to you? Don't you, the player, think, that depending upon my fancy should be a bit insulting to you? A bit below your sense of self-worth? No? OK, have it your way. I am making you waste your time on some very, very stupid things, but you are the one who agrees to let me do that to you out of your's own volition. What do you get in return? A sense of accomplishment, that you've beaten me somehow. Despite my clearly giving the victory to you just because I felt like it. That's simply some wishful thinking on your part, player. And you should totally feel a bit humiliated, by the way."

>> No.4676329

Frankly I'm getting this feeling that these guys are biting more than they can chew.

>> No.4676332

how long have you been waiting to use this phrase.

>> No.4676338

can you rewrite that in less flowery language? say like in one sentence. i can't figure what you're actually trying to say. it's too low on health/ammo pickups?

>> No.4676341
File: 54 KB, 500x500, 1520087245629.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying to locate a doom map, this is what I know.

>Single level (afik)
>H.R Giger inspired, but it isn't "Adessa"
>There is a kind of "going downwards" theme to the whole map, feels isolating
>Final fight is against two archviles
>Thought it got a cacoward but may have just been nominated, have checked every winner for the last 11 years and no sign

Any ideas?

>> No.4676347

>this level of falseflagging going unquestioned

/v/eddit really has won, hasn't it

>> No.4676352

or you're the one who took the bait, either/or

>> No.4676354

simple quake launcher

>> No.4676369

It's okay, anon, it's never too late to learn new things.

>> No.4676403
File: 477 KB, 600x450, 1477224858389.png [View same] [iqdb] [saucenao] [google] [report]

Can someone recommend me a wad like prodoomer with some sort of campaign, leveling up and tons of stuff?

>> No.4676413

another interpretation was that an obvious trollpost (pretend to be new, ask for full explanation of current contentious topic = obvious bait for both sides of the issue to get into a fight with each other) got 4 replies. this is bad and those 4 people should be ashamed for falling for it, but at least the replies didn't get further replies, which is a better outcome than usual.

>> No.4676430

the fuck are you on about

>> No.4676432
File: 2.90 MB, 2867x1202, e58035868f959b16a13d77bc4f81d570abda3161 (1).png [View same] [iqdb] [saucenao] [google] [report]

Which Wolfenstein mod do you prefer? Kriegsland or Doom Incarnate?

>> No.4676434

it's like a cricket.


>> No.4676441

At Doom's Gate in this port was atrocious.
It sounded like a storm of farts.

>> No.4676445

ALL songs in that game sound like a storm of farts.

>> No.4676448
File: 23 KB, 640x480, wolfenstein-3d.jpg [View same] [iqdb] [saucenao] [google] [report]

Do anyone here know any compatible mods for ECWolf? All I have are texture packs.

>> No.4676453
File: 8 KB, 300x168, download.jpg [View same] [iqdb] [saucenao] [google] [report]

Do anyone here have played Flakes Doom?
I think it's a sweet mod,especially for the compatibility with other Doom engine games.

>> No.4676459

I'll try to reformulate.

Lack of resources (health first and foremost, given Romero's love for surprise attacks)

encourages/provokes to player to fall back to environment/encounter-specific auxiliary means to tackle fights and gain advantage (barrels, infight provocations, backtracking, searching for secrets, looking for "out of ordinary" hints designating secrets, saveloads) instead of direct confrontations

those auxiliary means are obligingly provided by the author for the exact purpose of serving as a fallback, are strictly controlled and manipulated by him; you are encouraged to start thinking in "necessity is the mother of invention" mindset, and to use those "advantages" habitually, not only when they are actually necessary

when you were launching the game, you hoped to spend your time with it in a particular way, you imagined it somehow, quite specifically.

when you fall back on ad-hoc strategies author urges you to rely upon, you are not playing that game anymore. In fact, whatever you imagine in regards to the game you are playing, isn't corroborated by the game, since the author deliberately tries to be as unpredictable as possible in regards to "fallback solutions". You are deliberately left guessing, trying to guess what's the next thing author has in mind, which you naturally cannot, since you are not a psychic

so instead of playing the game you have imagined when launching the game, you are playing the game of trying to guess what game the author wants you to play. The gameplay sort of gets hijacked from you

that, however, only happen if you use "pittance" solutions HABITUALLY, if you learn to rely upon their presence. That way you resign yourself to the fact that you are not provided with whatever service you imagined being provided with prior to launching the game

>> No.4676464

and the thing that makes you NOT take the "easy apparent way" HABITUALLY (when there is no necessity to take it) and to basically play your own game whenever it's possible within the confines created by the author of the level, is called PRIDE

and Romero's actual aim, in his leveldesigns, seems to be destroying said player's pride and enforcing a HABIT of ALWAYS playing "Romero's game" - meaning, to make player OBEY

>> No.4676484

In other words, the player is treated, in a prejudiced manner, as an opportunist, someone who doesn't have a backbone - in alleged contrast with the author, I presume.

>> No.4676490

isn't that icon of sin in Freedoom?

>> No.4676495

dunno about you but i chainsawed my way through half of e1m4b

>> No.4676502
File: 124 KB, 640x480, 1522349861530.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4676503

Wow it's almost like the game plays differently when you pistol start on UV

>> No.4676506

thanks, i didn't get the first two but i think finally i get your point

>> No.4676518

someone please guide this dude, he was stuck for an hour on level 6 of doom 2 yesterday. Not to mention it took him like 6 hours to beat episode 3 of doom 1. Also he is playing the Doom 3 BFG version of doom
twitch DOT tv/cricketco1

>> No.4676523


>> No.4676524

>stuck for an hour on level 6 of doom 2
>it took him like 6 hours to beat episode 3 of doom 1
What the heck. How?

>> No.4676526

i'm trying to help him retard. but i don't have the map knowledge to help him with secrets.

>> No.4676529

it's probably his first time playing an old school shooter, he has no sense of resource management, and he sure as hell has no side strafing abilities.

>> No.4676538

Maybe he is just a bit, you know



>> No.4676549
File: 111 KB, 256x256, jsqRodt.png [View same] [iqdb] [saucenao] [google] [report]

Currently playing Doom 64 Retribution,so far it's great.It's arguably the best way to play Doom 64.
It deserves more attention.

>> No.4676550
File: 81 KB, 853x568, Screenshot_2.jpg [View same] [iqdb] [saucenao] [google] [report]

Am I doing well /vr/ ?

>> No.4676580

Beautiful Doom or Smooth Doom?

>> No.4676582

Skepticism about the release was good but the well got poisoned by paranoid retards thinking that grabbing your IP was evil, or that Graf was going to sell the data to indie game devs

>> No.4676589

so what's the purpose behind this data gathering thing anyways? does Graf's plan involve manually revising every individual player's setup to get a better idea of how they play the game? will there be any major changes made to GZDoom in the future as result of this experiment or are we just meant to take it as the norm now?

>> No.4676590

What are you doing? Making the top left sprite or editing the gun itself?

The gun looks pretty shit but the sprite is nicely done.

>> No.4676592

I wouldn't call it shit, it doesn't look bad per se. it's just a tad simpler than what I'm used to seeing in most mods.

>> No.4676593 [DELETED] 

Fa/gg/ots ruin everything.

>> No.4676594

optimization of future versions.

basically people who are playing gzdoom on a commodore 64 will be left behind.

>> No.4676597

Doom64 EX is better

>> No.4676598


all the way

>> No.4676602

Well, I try to make my own gun that I can add into my WAD. I do sprite on the top by myself, but as the gun itself I use 80% assets from Duke3D. So yeah. But I work on it.

>> No.4676607

i think he wants to confirm his suspicion that no-one uses certain renderer back-ends that are unpopular with him, and drop them, with statistics to back up the change

>> No.4676618
File: 110 KB, 466x492, 1483937014452.png [View same] [iqdb] [saucenao] [google] [report]

>New Doom 2016 update is 1 GB
>Simply adds support for Razer's techicolor neon dick ricer peripherals


>> No.4676621

that's what happens when you run software you don't have control over. stick to the classics, they're open source.

>> No.4676625 [DELETED] 

t. concern troll

>> No.4676627

yes, this change is so maddening we've collectively regressed to the dark ages.

>> No.4676628


>> No.4676630

I may sound stupid, but i feel like Wolfenstein 3d, could be at least a bit better, if they took advantage of wall textures being colorfull and diverse, to helo make levels feel same-y

>> No.4676631
File: 21 KB, 640x480, 1403261381052.jpg [View same] [iqdb] [saucenao] [google] [report]

That's some god damn NeoDoom.
How dare you not host a server with it and notify the entire thread.

>> No.4676632

>to help make levels feel LESS same-y
And also, use of props too i guess

>> No.4676634 [DELETED] 

you're dumb enough to try bitching about a modern game on the retro games board, and you're expecting a useful or sympathetic response?

>> No.4676635

Totenkopf SDL

>> No.4676637

It kind of does. Mind that the game was meant to run real fast and smooth on an old 386 computer.

If you want something like Wolfenstein 3D but flashier, I recommend Rise Of The Triad, it's very fun.

>> No.4676645

>thinking that grabbing your IP was evil
it is
>or that Graf was going to sell the data to indie game devs
this, on the other hand, is fucking stupid

>> No.4676648

He wants to drop support for hardware and have an excuse for it, simple as that.

>> No.4676657

>do something scummy
>try to justify the means with the ends
>the ends are scummy too
Classic Graf

>> No.4676659

>it is
why are you on the internet then? all websites are evil according to you since they are automatically grabbing your IP.

>> No.4676661

I'm not that guy, lol. but yeah I do agree it was a retarded response, you're correct on that.

>> No.4676663

you were clearly dropped on your head if you still believe that then

>> No.4676664

because i use a vpn

>> No.4676665


>> No.4676668

Guess >>4676607 was dropped on his head as well, since I said the exact same thing he did but for some reason now you don't like it. I'm sorry, did I not say it polite enough?

>> No.4676669 [DELETED] 

His literal ass.

>> No.4676670 [DELETED] 

You should go too.

>> No.4676671

They say it right in the thread, my dude.

>The purpose of this is to allow us to make informed decisions about hardware deprecation - i.e. if it is time to move on from OpenGL 2.x, whether to drop support for 32-bit processors, how viable a Vulkan engine will be at this point, etc. This is to avoid blindly making decisions about deprecating hardware or making assumptions about it without knowing how many people it will actually affect.

Hey, are you trying to compete for the smuggest, most dismissive one-liner instead of actually talking about things again?

>> No.4676673

Oh so it's perfectly justified then, good to know.

>> No.4676674

thanks, i knew i wasn't making it up. take that, >>4676668 !

>> No.4676676

>all websites are evil according to you
They are. Data collection should be globally banned. An open-source guy lowering himself to the moral level of data thieving filth corporations and putting malware like that in his project is a fucking cunt.

>> No.4676679

so you admit to be shitposting, why is that supposed to be a surprise?

>> No.4676680

So all website owners are by default fucking cunts? Why are you here then if you clearly are against the internet?

>> No.4676682 [DELETED] 

Hey, you forgot a few.


>> No.4676684 [DELETED] 

i admit nothing. garbage in garbage out. don't post non-retro shit on the retro board in future.

>> No.4676687

ah, of course you're back. i was wondering why discussion had gotten shittier recently.

>> No.4676689

What's scummy about either of those things?

>> No.4676691

who is that?

>> No.4676692

the backseat moderator, a guy who only competes in dismissals and shitposts and calls on the janny to clean everything

>> No.4676693

The backseat mod, probably.

>> No.4676694

yeah but who is that

>> No.4676695


>> No.4676697

Anonymous, that's as far as we know.
I'm not going to jump and go "It's S'arais!" or "It's DKG!" based upon no evidence.

>> No.4676703

You used the word "because" but I don't see any actual answer to my questions.

>> No.4676706

'ban all gun discussion' guy.
'let me samefag and reply to you 10 times in 30 minutes as I accuse you of trying to derail the thread' guy.
'playing unmodded doom is for autists' guy.
'he is quite clearly a shitposter/raider from [XXX] and needs to be removed' guy.
'janitor help me' guy.

>> No.4676707

>So all website owners are by default fucking cunts?
not him, he's a fucking paranoid dumbass, but yes

though less because of that, and more because i have yet to meet a sysadmin who wasn't a controlling cuntmongler
my current theory is that servers emit Moronivsky Particles that infect the brains of everyone near a more likely scenario is that i've just had the luck of meeting a lot of shitty people

>Why are you here then if you clearly are against the internet?
i'm on a vpn. i'm against data collection, but i still like being on the internet and i'm very grateful the data collection can be routed to another server entirely. it's quite amusing to get my own information on what hardware i'm using.

>> No.4676713

My *assumption* is that he's also the guy who keeps throwing the term "'14ers" around and gives vague implications that people who don't agree with him are Gamergate, but at this point I'm REALLY jumping to connect the dots.
Sage for suuuper off-topic.

So how 'bout that Doom, eh?

>> No.4676714

So what you're saying is that you're perfectly okay with enjoying something "evil" so long as you're protecting your IP from being taken? Then why not just pick the "opt out" option of the eeeeevil ip-capturing feature of gzdoom and keep playing wads made for it like normal, just like you're okay with using the internet with a vpn?

>> No.4676715

I remember one of his responses was 'youre more transparent than vimhomeless' or something.

I don't know what kind of comeback is that even supposed to be.

>> No.4676717

>not him, he's a fucking paranoid dumbass, but yes
>but yes
You're not any better.

>> No.4676720

I want to play a new level but every new level is just like archviles fucking everywhere it's so frustrating that I just don't want to play a new level any more.

>> No.4676721

>Then why not just pick the "opt out" option of the eeeeevil ip-capturing feature of gzdoom and keep playing wads made for it like normal, just like you're okay with using the internet with a vpn?
i'll repost this for you, since i think you forgot to read the entirety of my post and decided to write up a cool response very hastily
>i'm very grateful the data collection can be routed to another server entirely.

>> No.4676725

do you post to 4chan through a vpn? i thought they were all banned

>> No.4676726

no, he means there's a literal fucking yes/no prompt when you start up gzdoom
if you hit no, it doesn't bug you again

seriously, do we need to have these shitfests *every day*

>> No.4676729

If he's getting his own information, then it's safe to assume he opted into sending his information to himself.

>> No.4676730

sure is doom related discussion in here

apparently. these threads are on their last legs

>> No.4676736

yes, i know about that, i simply found sending my information to myself to be funnier

functionally, there is zero difference than opting out, and at that point we're simply splitting hairs

>> No.4676737


>> No.4676738


>> No.4676743
File: 10 KB, 220x223, tempofield.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4676745

The discussion suddenly got a lot better after a certain other guy was booted out, fancy that.

>> No.4676746

thick cirno? now i've seen everything

>> No.4676748

>apparently. these threads are on their last legs
oh, i doubt that

we've had many people fighting over many things in /doom/'s history, lasting many threads as well
this is really nothing new or unusual, it's simply the latest hot topic in a series of hot topics through our history
if anything, i find it more refreshing than the usual "hi i'm new here why do people hate brutal doom???" or such

>> No.4676749
File: 19 KB, 500x336, IIIII CAAN'T FEEEEEEEEEL.jpg [View same] [iqdb] [saucenao] [google] [report]


Sorry about all that shit. I'm just tired of this routine.

>> No.4676765

seriously a cirno the same size as a meiling. just looks so weird.

>> No.4676769
File: 73 KB, 523x654, MsXmyf6g-MmhOSKeNJFetc4vUFRA_ofK1jYoOXEaEp0.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you get better at Doom?

Plutonia is kicking my ass

>> No.4676772

keep playing.

>> No.4676787

Those are some cute doggos

Try to strafe more and try kiting homing revenant balls into walls
Save often.
Conserve ammo and health items lying around

>> No.4676792

Why it's better?

>> No.4676795
File: 37 KB, 600x528, 40.jpg [View same] [iqdb] [saucenao] [google] [report]

>call them toehoes
>can't even draw toes on them hoes

>> No.4676801

Utilize infighting as much as possible, unless it's hitscan enemies.
Also savescum. (Don't feel guilty about it, they put it in for a reason.)

>> No.4676802

It uses the actual Doom64 ROM to work instead of just being a recreation

>> No.4676804

Isn't Nevandar planning on adding some more extra maps?
Like, will he have enemies that weren't in the original game?

>> No.4676805
File: 331 KB, 720x450, Screenshot_Doom_20180322_222742.png [View same] [iqdb] [saucenao] [google] [report]

So I was playing BD V21,pretty fun.Playing Thy Flesh Consumed,It turned out that the Mastermind was replaced by Mother Demon.
She could fly high too.Is this supposed to be an Easter Egg?

>> No.4676810

what, on e4m8? never seen that before

>> No.4676813

god that looks ugly.

>> No.4676814


Either a spawn error or Colonel Sanders' map enhancement script being fucky again.

>> No.4676815

>Is this supposed to be an Easter Egg?
Might as well be some script thing he thought was cool

>> No.4676820

But It's an excellent recreation.
The Bonus Maps,the extra levels.
Of course if you want the full experience then you should go for the ROM.

>> No.4676823

yeah that sounds believable, facing the spider demon twice is repetitive -> i have a "map enhancement script" -> i will replace it with something "interesting"

>> No.4676830

>play cdoom64.wad
>gba doom levels out of nowhere
>levels out of order
what's happening?

>> No.4676834
File: 263 KB, 720x450, Screenshot_Doom_20180322_222737.png [View same] [iqdb] [saucenao] [google] [report]

Here's another one.
Sorry for the quality but she was flying all over the place.

>> No.4676851
File: 598 KB, 694x760, doom__rip_and_tear_by_kracov-d89tbvk.png [View same] [iqdb] [saucenao] [google] [report]

I've also tried fighting the New Icon of Sin.
It was weird because it's either stupidly easy or total bullshit.
Now the Icon can fire meteors and can drain most of your health.
BUT you can strafe left and right and hitting it with the BFG 10K that you get right before the fight ,barely getting hit.

Like what?

>> No.4676901
File: 922 KB, 1680x1050, Screenshot_Doom_20180329_235730.png [View same] [iqdb] [saucenao] [google] [report]

Did anyone here played HONTE? It's a remake of Doom 2 original maps with new features.

>> No.4676910

this image makes me skeptical

>> No.4676918
File: 731 KB, 1680x1050, Screenshot_Doom_20180329_235749.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4676920
File: 1.20 MB, 1680x1050, Screenshot_Doom_20180329_235843.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4676959
File: 83 KB, 1200x673, 1509988822704-20171104221324_1_by_ziomccall-dbst8rk.jpg [View same] [iqdb] [saucenao] [google] [report]

Opinions about Brutal Wolfenstein 3D?

>> No.4676960

Is that a transparent flat? That's possible in gzdoom?

>> No.4676965

the most generic of all the brutal offshoot mods

>> No.4676967

Why the most generic? It brings the gameplay of RTCW in Wolf 3D and the levels, at least in the demo, are redesigned pretty well

>> No.4676968

Plutonia's meant to kick your ass. It's design is based on brutal ambushes that will almost always kill you the first time you see them. Just treat it like an old NES game and don't give up.

Learn your PRO DOOM MONSTER STRATS, recognize infighting opportunities, know your enemy pain chances so you can use the right weapon to keep them stunned and press an advantage (like stopping mancubi from shooting by timing your shotgun hits right) and memorize how many shots it takes to kill enemies so you can more easily prioritize who to kill when and with what. Don't rush in, recognize when you're surrounded and don't be afraid to retreat so you're not on their turf (especially with chaingunner ambushes). Snipe with the chaingun by tapping your shots out, learn how the BFG actually works.

I dunno how much of this you already know. If none of this is new to you, then just keep playing. Watch demos of other people UV-Maxing the level you're stuck on to get a sense of what high level play is.

>> No.4676979

Schlock just like all the other "brutal" gameplay mods.

>> No.4676980


I will admit I'm going off impressions from early builds but.
When i played it, it was just the Wolf3D levels but with the weapons getting added blood/gore EFFECTS!!! and some pretty damn bad resprites for Nazi gore.
I don't really have reason to think it'd change much in the subsequent updates.

>> No.4676987

Dead Marine.

>> No.4677000
File: 38 KB, 944x624, 8344b87b-a5e5-4f54-b6b2-bc6371bb8839.png [View same] [iqdb] [saucenao] [google] [report]

I think it will get major updates in the future. One of the worst aspects in my opinion were the boss fights. The drag for too long.
Here in the Demo, which is only the 1st episode Hans can throw bombs too,which brings something new on the table.

>> No.4677006

Plus the creator is planning to put the original Chaingun from Wolf3D

>> No.4677008

Since there's a Brutal Wolfenstein, when's Complex Wolfenstein?

>> No.4677010

Where's HWolf?

>> No.4677012

When's MetaWolf?

>> No.4677016
File: 344 KB, 1280x804, z01~01.jpg [View same] [iqdb] [saucenao] [google] [report]

All soldiers replaced with the SS officers from RTCW

>> No.4677020
File: 130 KB, 1024x638, z01.jpg [View same] [iqdb] [saucenao] [google] [report]

But if we want to go with HDOOM artstyle then it would be something like this.

>> No.4677032

Yes please.

>> No.4677038
File: 65 KB, 802x470, Shit Art.png [View same] [iqdb] [saucenao] [google] [report]

As a fellow shit spriter, I believe in you.

Also, which of these do you guys prefer? Left or right?

>> No.4677052

The one on the right. Looks better

>> No.4677053

ancient aliens is pretty neat

>> No.4677054


Left has a more interesting design, right looks better in Doom's palette/artstyle.

>> No.4677057

left wouldn't feel out of place in a wolf mod

>> No.4677058

Right's bottom part looks empty, and left's white thing (whatever it is) is weird, but adds to the gun.
So right one.

>> No.4677065

I actually really like how angry and bass heavy that rumble is. Sounds like an industrial track

>> No.4677074

>the newest Quakespasm builds removed the maps option ingame
What. Literally just type 'maps' in the console and it lists them all.

>> No.4677097

no please

>> No.4677105

>not anime
Pick One

>> No.4677110

my favorite hentai is ed, edd, & eddy

>> No.4677117

Now I'm picturing a shitty dub of hentai with Ed edd n' Eddy
>"Onii Chan... My hips are moving on their own!"

>> No.4677156


You need to change the top portion of the barrel on the gun holding sprite. That downward dimpled barrel somehow feels like its been stepped on, probably why the lameduke gun its based on was rejected too.

Making it go vertical or giving it ribs in some way, greebles and whatever ought to fix it.

>> No.4677165
File: 73 KB, 603x667, fb9[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4677169

A-a dickie? They... they still make these?

>> No.4677178
File: 954 KB, 944x848, a19.png [View same] [iqdb] [saucenao] [google] [report]

Made this a long ago, better revive it considering where this thread is going.

>> No.4677179

You didn't even try.

>> No.4677181


>> No.4677212

That's true but that was the meme. There was so little to do with it.

>> No.4677229
File: 383 KB, 1600x900, Screenshot_Doom_20180329_210307.png [View same] [iqdb] [saucenao] [google] [report]

How it was meant to be played.

>> No.4677230

The level design was cool but the lighting...having some Doom 3 vibes

>> No.4677231

What's wrong with Brutal Doom exactly?

>> No.4677235

Download beamflashlight.

>> No.4677236

Check the archives for when that was asked almost every thread; your answer's there.

>> No.4677240


Is this that steampunk mod?

>> No.4677243
File: 93 KB, 192x192, Animated_Devil_Incarnate.gif [View same] [iqdb] [saucenao] [google] [report]

I wonder why ID never tried to bring some of the demons from Wolf3D in Doom. There's a boss calleDevil Incarnate.

>> No.4677248
File: 92 KB, 1600x900, Screenshot_Doom_20180329_210921.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, playing it with saturation set to 0.

>> No.4677256
File: 16 KB, 415x415, caco cringe hard.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4677260


>> No.4677261

either way
> the boner
> my pants
> the hole in them

>> No.4677262

Putting in a vulkan engine is impractical, since it's fucking expensive, and OpenGL has done consistently well. Also deprecating hardware on a source port is akin to shooting your foot off with a shotgun. The point of a source port is to fucking play it on hardware more powerful than the original specs.

>> No.4677264
File: 124 KB, 192x192, Animated_Angel_of_Death.gif [View same] [iqdb] [saucenao] [google] [report]

>posting the bootleg version

>> No.4677267

doom 4 ran like shit my potato running on opengl, then i switched the renderer to vulcan and boom, smooth fps the whole game.

>> No.4677268

now that I think about it, the SOD replacement graphics were all actually hot garbage. It really makes me appreciate Adrian's work more. I don't think Doom would be anywhere near as successful if it weren't for it's artstyle.

>> No.4677286
File: 20 KB, 549x438, drawingwithamouseishard.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4677289
File: 113 KB, 192x192, trans.gif [View same] [iqdb] [saucenao] [google] [report]

like how do you go from this

>> No.4677291
File: 94 KB, 192x192, willy.gif [View same] [iqdb] [saucenao] [google] [report]

to this?

>> No.4677293

He sprained his arm jerkin' it, so he can't carry the gatling gun anymore.

>> No.4677294

>muzzleflash coming from the center 'barrel'

>> No.4677296

My guess is that muzzleflash is concealing the other barrels, so when you think they are firing one bullet, the others come and hit you.

>> No.4677301

all the bosses have chainguns that do that. I assume it's a clever way to cover up the other barrels with the muzzle flash because trying to animate them spinning with such low resolution would've been tough.

>> No.4677319

Need a quick gestalt on why Randy Heit quit, and who the new ... person is who took over the zdoom website, and how this relates to the recent security "bug"

>> No.4677326
File: 911 KB, 1024x768, sshot053.png [View same] [iqdb] [saucenao] [google] [report]

>It's arguably the best way to play Doom 64.
Eh doesn't have the 5-part sector lighting that makes Doom64 so atmospheric. They try to fake it using dynamic lights.

For example in pic related you can see one color at the bottom of the pillars which seamlessly blends into another at the top. This is not possible in zdoom / GZDoom. Original Doom64 has 5 different colors for each sector: a floor, ceiling, lower wall, upper wall, and thing color. They can all be different and can be any color. The lower wall color will seamlessly blend into the upper wall color.

The Best way to play Doom64 on PC has always been Doom64EX.

>> No.4677340

>why Randy Heit quit
who knows
probably lost interest
>who the new ... person is who took over the zdoom website
neither graf nor rachel/eruanna are new, they've been contributing to the engine for a while
kind of twats, but eh
>and how this relates to the recent security "bug"
no relation at all
apparently there was an exploit in gzdoom's zscript that allowed people to execute commands on the harddrive
definitely dangerous, but not unless you install one of those bundled-with-mods packs like colonel sanders does

>> No.4677354

Is NeoDoom popular for multiplayer or something? I'm just playing it for the first time.

>> No.4677363

On 3.0 to 3.2.2 or some shit like that, any mod could gain arbitrary access to the console, which is really, really fucking bad.

The biggest concern to them was you could use it to overwrite any file on your hard disk with one of GZDoom's log files. It'd have been easy to sneak a System32 killer in an otherwise fine looking mod.

There's monumental fuckups and then there's having that in there, which only became known while Graf was having a hissy fit over Lilith.pk3 and threatening to quit, again.

>> No.4677381

GZDoom Builder Bugfix fork has support for that now.

>> No.4677384

>The biggest concern to them was you could use it to overwrite any file on your hard disk with one of GZDoom's log files. It'd have been easy to sneak a System32 killer in an otherwise fine looking mod.
Why is a sourceport able to write to files outside its local directory in the first place? That seems like a really stupid thing to have.

>> No.4677387
File: 276 KB, 1280x720, Screenshot_Doom_20180330_133205.png [View same] [iqdb] [saucenao] [google] [report]

Most of this map involves running around a residential area and killing demons while they're watching tv, standing behind counters, using the bathroom, taking lectures, playing soccer, cooking in the kitchen, sleeping in beds or sitting on comfy couches.
Am I the demons?

>> No.4677409

I dunno.
I just like NeoDoom a lot. One of the only decent megawads that has custom ZDoom monsters, weapons, levels, and awesome music.

It's actually supposed to work for multiple Doom ports, like Doom Legacy, (ha...Haha...AHHAHAHAHAHAHA) and Doomsday Engine.

There's controversy over how hard a certain enemy is though, and the naughty pics that are inside a select few levels. (Surprise surprise! Porn on the internet!) But don't let that drag you away from the gameplay and awesome weapons.

>> No.4677423
File: 9 KB, 181x179, file.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4677424


>> No.4677425

Call of Duty

>> No.4677427

I see you've survived all my minions and clones.

>> No.4677434

>There's controversy over how hard a certain enemy is though
I'm playing the gold edition which apparently nerfed their health or something like that. Haven't seen one yet though.

>> No.4677459
File: 168 KB, 1500x1139, 808314159.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know how many of you know about this website, or are into /tg/ related things, or are even into collecting doom merch, especially unofficial stuff, but Klukva Miniatures are releasing a resin figure of the Doom2016 character that will ship in late April.
Around a year or so ago, they released the classic doomguy in his famous pose, holding a shotgun and your choice of the pistol or a middle finger. Considering this board and this thread, I assume this would be the more popular version. I don't know if they still sell it, but considering the company's relatively obscure status, they probably have some in stock.
Klukva is a Russian miniature company that makes fantastic figurines of popular game and manga characters and calls them unassuming names to avoid legal issues.

>> No.4677462

do not lewd the doggos pls

>> No.4677464
File: 96 KB, 988x1035, 720023383.jpg [View same] [iqdb] [saucenao] [google] [report]

Here is the original and the link.

>> No.4677469

There's a reason God named it "doggy-style".

>> No.4677476

is she his post op alter ego or sth?

what is the purpose of qdoom, also?

>> No.4677484


>is she his post op alter ego or sth?
While that would be hilarious to have a Jekyll & Hyde scenario, no, they're two separate people.

>what is the purpose of qdoom, also?
Experimental branch for feature testing, supposedly.

>> No.4677505
File: 106 KB, 905x829, Blank+_73113774efae97330769263f62687346.jpg [View same] [iqdb] [saucenao] [google] [report]

Which of these doomguys would win in a fight?

>> No.4677509

They're good demons guarding the Spear of Destiny for the moment a worthy soul comes to claim it, they wouldn't be interested in aiding the Icon of Sin's cronies.

>> No.4677517

Doom 4 guy due to powercreep, probably.

>> No.4677532
File: 1.28 MB, 1920x1080, chokeholdmap14Edit.png [View same] [iqdb] [saucenao] [google] [report]

FDA + Review


This map is a series of giant rooms connected by giant corridors filled with seemingly dozens of Realm667 enemies. There is no cohesion to any of it as textures are used seemingly at random. The level geometry seemed to be just as random. There's random platforms with nothing on them or rooms with no purpose.

There is some charm to the map, though. This comes from the fact that it's not broken and it's not overly confusing. So while it's not what I would call a great or even a good map there is some fun to be had if you go in with the right mindset and the right mood.

Download: https://drive.google.com/file/d/1hRVwwrGnq9dRsOjLUoWrAfqe2YhDg0ww/view

>> No.4677545

Always bet on 64, babbyyy

>> No.4677548

>cant tell if he's real
>that vapid ogle
fucking gets me every time, also quakeguys where

>> No.4677558

link to that semi-transparent hud?

>> No.4677559

>Why is a sourceport able to write to files outside its local directory in the first place? That seems like a really stupid thing to have.
I think GZdoom just got confirmed for complete cancer

>> No.4677563

How new are you that you weren't even here yet for when that actually happened (and got fixed)?

>> No.4677568

>when that actually happened (and got fixed)?
GZdoom becoming cancer? did that ever get fixed anon? It seems to be spreading instead.

>> No.4677569


>> No.4677574

> qdoom
Doesn't it implement the fading-colors-with distance effect, interpolating it into true color so it's smooth, without any banding?

If so, why can't they just put that in gzdoom and call it a day?

>> No.4677590
File: 836 KB, 613x918, Statusbars.png [View same] [iqdb] [saucenao] [google] [report]


It's my go-to statusbar. Works with custom ones too.


>> No.4677592

but they're all the same person.
sans doom 3 guy of course.

>> No.4677596

Thanks. It is indeed sexy.

>> No.4677597
File: 1.10 MB, 1920x1080, Growth2.png [View same] [iqdb] [saucenao] [google] [report]

Anyone got any good graphics packs that work for Boom? I'm looking for just misc sprite replacements (DN3D shotgun instead of regular etc). Could be weapons or enemies.

>> No.4677627

what accent is that

>> No.4677631
File: 285 KB, 2518x1024, image.png [View same] [iqdb] [saucenao] [google] [report]

it had to be done.

>> No.4677635
File: 514 KB, 1920x1080, school.png [View same] [iqdb] [saucenao] [google] [report]


Croatian who grew up in NZ learning English from TV accent aka idk

>> No.4677636

but there's no captions

>> No.4677642

You can easily fill them in yourself.
You know the tune.

>> No.4677658

The Virgin Terminus
-spearheaded weeb modes
-acts like a dick to everyone, likely takes it from WildWeasel
-mods get overshadowed by better known wads
-started the assumption of stealing assets
-half of former Id developers don't know he exists
-likely an Americlap, part of le fiddy six
-is very hard to approach

The Chad Mark
-made possibly the most popular and influential DooM mod ever
-had impact on d44m
-very friendly guy to talk to
-open to ideas
-doesn't need to make his own content
-John Romero approves of BD
-is Brazilian, enjoys a bowl of sopa de Macao

>> No.4677676
File: 258 KB, 900x526, image.png [View same] [iqdb] [saucenao] [google] [report]

and the Chad HDoom vs virgin la tailor girl?

>> No.4677682

these stopped being funny, please stop

>> No.4677683

>marky genuinely took that picture

>> No.4677686

t. Weasel

>> No.4677687

may you review this?


mute the music once you reach the exit of map02 so you dont get a copyright claim

>> No.4677692 [DELETED] 
File: 108 KB, 880x660, pain is real.png [View same] [iqdb] [saucenao] [google] [report]

well that ain't cool

>> No.4677693
File: 1.05 MB, 1920x1080, SDgottagofast.png [View same] [iqdb] [saucenao] [google] [report]


Sure, can do. Just make a post here as I use this thread to track requests: https://www.doomworld.com/forum/topic/99183-looking-to-play-and-record-your-maps/?page=7

>> No.4677694

i don't even know who any of these people are, just the virgin and chad macros completely lost their original intent ages ago

>> No.4677695

What was its original intent then

>> No.4677701

Why was >>4677692 deleted?

>> No.4677707

Because he isn't allowed here. Not until he gets better at fucking drawing and not reposting the same shit. If anything he should just go to /ic/

>> No.4677710 [DELETED] 

Soriel is a cancerous ship and is emblematic of the worst depths of the fandom

PS: https://www.youtube.com/watch?v=d9DUqjNMZ60

>> No.4677712

>Le Virgin Girl
- boring "clothes" gimmick, too afraid to delve into H territory
- awkward body proportions, hence awkward movement and weaponset as well
- hasn't tasted any dick from the monsters of hell
- feet always covered in black shoes, her toes suspected to be sucked into a vortex
- always broken, hence the need for frequent updates
- made by a weeb who think he'll be the next ZUN (but for clothing instead of grandma lolis)

>The HDOOMchad
- Interesting "fuck them demon girls" gameplay that never ceases to be tiring, literally puts the "H" into hentai
- has an imposing weaponset that makes demongrills go instantly moist upon seeing it
- has given the dick to all of the (female) monsters of hell
- penis always covered in lube, from the love juices of his previous victims
- a perfect game on its own, no need to update often
- made by a cutting-edge talented artist, had a part in artwork for another great game, Ion Maiden

aothough IMO it should be the other way around; le HVirgin vs the ChaDaina

>> No.4677715

You should fucking leave yourself if you're gonna continue driving contentfriends out.

>> No.4677727

I stand by my words, if you're gonna make content at least have some substance to it, I've seen him in the SMTG and he too whines about people not saving his shitty devil survivor art. I told him on there too to stop posting and to come back with something good but nope like a child he wants to move on to something else that won't hurt him

>> No.4677729

likely that he deleted it himself

>> No.4677731 [DELETED] 

And I've seen your disgusting behavior on /utg/ as well.

I hate you. I fucking hate your guts and it's sad you've carried your behavior over here as well. You are seriously the most abusive piece of shit I've ever seen. Fuck you. Just die. Just. Fucking. Die.

>> No.4677732
File: 556 KB, 1360x768, Screenshot_Doom_20180329_233456.png [View same] [iqdb] [saucenao] [google] [report]

Making a castle map inspired by scythe and a 90s map called valhalla that i enjoyed. But i also want it to be dark/spooky. So basically its a clusterfuck of ideas.

>> No.4677742 [DELETED] 

my only motive is to skip to my Lou, get hip to the pew. You can drink piss and eat a dick in a few, the sickening view. Of visuals, woo, I'll eat your ribs, I'm a wolf.
I'm a Big Mac, a quarter pound you a chicken nugget.

>> No.4677743

what does undertale have anything to do with this

>> No.4677748

the 'virgin' was completely boring, average stuff to try to make as many people as possible think they were doing 'virgin' behavior, and the chad was created to be made of completely outlandish, ridiculous behavior as an exact opposite (i.e. has never heard a song in his life)

>> No.4677749
File: 201 KB, 512x384, Screenshot_Doom_20180329_162128.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4677751
File: 77 KB, 768x800, untitled.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4677753

Show us your art.

>> No.4677754
File: 61 KB, 605x605, BURN KNUCKLE.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4677756

that has nothing to do with the discussion

>> No.4677757

My favorite song from doom is "I Sawed the Demons"
Do I have shit taste?

>> No.4677759

If he's so confident that what PEbro posts is utter shit, then he should post some of his own art to see why he is.

>> No.4677760
File: 1.51 MB, 850x2180, image.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4677761
File: 1.28 MB, 1280x720, skulldashmap11tohellandback.png [View same] [iqdb] [saucenao] [google] [report]


Looks cool man. I fucking love Scythe.

>> No.4677762

>cringe poster

so you've never put pen to paper, got it

>> No.4677763

>8 year old art

>> No.4677767
File: 670 KB, 1414x1000, image.png [View same] [iqdb] [saucenao] [google] [report]

I actually put effort into my study.

>> No.4677772

Looks good. assuming that's actually yours of course

Still no excuse to act like a colossal faggot.

>> No.4677773

more like stuff average to the typical r9k beta (hating eye contact, not knowing what to do with hands, etc)

>> No.4677776
File: 1.28 MB, 1366x768, Screenshot_Doom_20180330_001755.png [View same] [iqdb] [saucenao] [google] [report]

give me one reason why trilinear is bad and shouldn't be a personal preference when playing doom

>> No.4677778

>Still no excuse to act like a colossal faggot.
you have really no fucking place to be saying this, considering your posts with >>4677710 and >>4677731
i have no stake in this but i would say that his worst offense is "being mean", while you've actively chimped out with off-topic undertale bullshit, derailed the thread into "show us YOUR stuff!!!", AND told him he should die

>> No.4677780

That Back to Saturn hud looks slick as fuck. Makes me want to try it.

>> No.4677783

He actively drove out a contentfag for being depressed. And he's done this over several different threads.

I apologize for bringing my fucked up emotions over here, but that gives him no right to act like a douche. Especially since his behavior and writing style is similar to someone who's tormented friends of mine and another thread I used to post in for years.

>> No.4677785

how will I know when I'm playing Doom if the walls aren't pixelated

>> No.4677786

>Especially since his behavior and writing style is similar to someone who's tormented friends of mine and another thread I used to post in for years.
Internet detective is here on the case!

>> No.4677790

t. Terminus

>> No.4677793


Hard out. Btsx is sweet, def worth playing.

>> No.4677803

not even fucking close, lmao

>> No.4677808
File: 215 KB, 894x894, robohitler_by_deimos_remus-d97j1yq.jpg [View same] [iqdb] [saucenao] [google] [report]

Do anyone here played with Bratwurst? I think it's an excellent monster pack.
The amount of enemies skins is insane and the fact you can turn them into skeletons is actually pretty damn cool.

>> No.4677817

>He actively drove out a contentfag for being depressed. And he's done this over several different threads.
"He" did? How do you know "he" did? He's just Anonymous. He could be anyone, someone saying "I don't like your art" over multiple threads could very easily be anyone.

If this is actually by him, though, hey J.K., didn't know you browsed the boards. Always loved your art.

>> No.4677821


Got it but haven't played for more than 2 mins. Got any maps to recommend for it (apart from Epic)?

>> No.4677823

Guess I have to replay it again. I'm on a Doom marathon right now.
At least it gave us the Consolation prize by Kinsie.
Speaking of which, the PSX Doom Consolation prize in Plutionia, Map 10 the episode has a massive glitch after the encounter with the Cyberdemon.

>> No.4677826

Wolfendoom series by Laz Rojas, Astrostein is pretty dope.
Hellbound because of its big maps

>> No.4677835
File: 9 KB, 120x124, Sprite-0003.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4677840
File: 78 KB, 192x192, latest~03.gif [View same] [iqdb] [saucenao] [google] [report]

I honestly didn't know that it was a replacement pack.
I thought it was just a sequel.
Why would you make a replacement pack for your own game?

>> No.4677845


Oh I really like this one, not sure what I'd use it for though. And my painting skillz are awful so I'd probably ruin it.

>> No.4677846
File: 540 KB, 1920x1080, pharaoh.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4677849
File: 492 KB, 1920x1002, 837866.jpg [View same] [iqdb] [saucenao] [google] [report]

Why people consider Smooth Doom superior to Beautiful Doom?
For a lot of aspects I prefer Beautiful except the BFG, alt fire makes the game lag like hell.

>> No.4677858
File: 380 KB, 1234x620, 2.jpg [View same] [iqdb] [saucenao] [google] [report]

I wish I could find some good Ecwolf mods. Most of them are just levels and textures. Anything with a Gameplay mod?

>> No.4677873

I think they were third party addons

>> No.4677896
File: 1.47 MB, 1920x1080, ExtremeTerror.png [View same] [iqdb] [saucenao] [google] [report]


I like Dead Marine Even Deader desu. It's first post on this page and is a modification of Dead Marine


>> No.4677898
File: 174 KB, 1000x1280, z4.jpg [View same] [iqdb] [saucenao] [google] [report]

More like The Virgin Mark IV vs Hdoomchad

>> No.4677906

Looks neat, thanks.

>> No.4677910


I only just got here, I've been watching Kegan's stream for the past while.
Seems like a good chunk of the discussion is deleted, too, who'd I piss off?


Ah man, I wonder how spritenoob's been doing? Miss that guy, he was great.

>> No.4677914

Trying JPCP out. Is Doom big in Japan?

>> No.4677917
File: 65 KB, 200x273, berserk~01.gif [View same] [iqdb] [saucenao] [google] [report]

La Tailor girl made me realize there is no Berserk mod for Doom.
For real, you have DBZ, OPM and god knows how many and yet no Berserk.

The closest manga(without counting Goblin Slayer) to Doom and has no mods for it.
I think I'll stick with GMOTA then.

>> No.4677921

Mike12 was doing something I think

>> No.4677926
File: 96 KB, 720x720, 1457186908544.jpg [View same] [iqdb] [saucenao] [google] [report]

It's really small in Japan. The people who made that Megawad are like the 50% of the japanese fanbase.
But you have Nanka Kurashiki,she's one of the most popular artists in the Doom community in general.

>> No.4677931


From my (limited) understanding, it's not super-huge, but it's THE cult classic over there.

>> No.4677947
File: 196 KB, 850x1288, __cacodemon_and_romeko_doom_game_and_junk_gaming_maiden_drawn_by_kurashiki_nanka__sample-fff43d4bcc79797c189359e483fc599e.jpg [View same] [iqdb] [saucenao] [google] [report]

From what I know it's also paired with Touhou. Like a lot.

Btw in JPCP there is a map which is basically one giant comic page. Do anyone know which one is it?

>> No.4677952



>> No.4677961

Been using regular Dead Marine. What's the difference?

>> No.4677962
File: 34 KB, 300x300, 300px-monster_quake_shub_niggurath.png [View same] [iqdb] [saucenao] [google] [report]

Do anyone know why most modders use Darkplaces rather than Quakespasm?
Quake 1.5 and Qore for example.

Speaking of Quake do you prefer the main campaign, the expansions or Arcane Dimensions?

>> No.4677963

>I only just got here, I've been watching Kegan's stream for the past while.
Wait what the fuck, Kegan streams? Shit, I didn't know that, damn. Swear word.

>> No.4677964


>> No.4677968


Yup, on Twitch as "combine_kegan".
Convinced him to give Dev House a run as well, seems to be going pretty good.

>> No.4677972
File: 19 KB, 540x352, db0848faf36adb1982c61dc49316147b--army-horror.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't understand why the new Wolfenstein games barely touch the concept of supernatural like the previous ones.
They did with Old Blood but then nothing.

>> No.4677973


>> No.4677991
File: 1.89 MB, 2976x3968, IMG_20180330_111719.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not a sprite artist but I decided to make some conept art for a weapon pack. What do you think of these /vr/?

>> No.4677998

Big AAA is on a implausible realism kick. There's obviously a desire to make more fantastic themes, but they get ushered into DLC, like the crazy stuff for recent Call of Duty or Far Cry titles.

>> No.4678000
File: 75 KB, 366x263, 05zqy3.png [View same] [iqdb] [saucenao] [google] [report]


Post your face when you learn that the only reason Texture filters are turned on by default is because it's Graf's personal preference and Rachael (who admitted that she doesn't like them either) is sucking his dick for no reason

>> No.4678004
File: 107 KB, 640x360, SJBBYMd.jpg [View same] [iqdb] [saucenao] [google] [report]

Also, press F to pay respects to HexenMapper who is fighting the good fight and is likely to be pic related

>> No.4678007
File: 86 KB, 616x616, sQoi4Vy.jpg [View same] [iqdb] [saucenao] [google] [report]

HexenMapper <3
you may not come out alive, but you are a brave warrior nonetheless

>> No.4678012

Why is it such a big deal anyway? Considering how easy it is to change.

>> No.4678016

Graf is probably too lazy to turn it on in each build that he plays, so he has it turned on by default like an ass

>> No.4678024

It isn't that it's difficult to change the option or anything. It's that Graf and Rachael both simultaneously disregard what the (ZDoom) community's consensus is on the forum and don't seem to be having any sort of consideration for what has already been said or proposed. Rachael is clearly doing it in favor of Graf, as well as Brutal Doom players that most likely use Zandronum anyhow.
And Graf? Might I have to even go there..?

>> No.4678028
File: 47 KB, 295x446, 1517019171134.jpg [View same] [iqdb] [saucenao] [google] [report]

>most modders
You're gonna have to be specific here. Eye-candy and "Super HD ultra gore!!!!" mods like Quake 1.5 use Darkplaces (and very rarely FTE, like Qore apparently) because it supports all sorts of extra lighting effects, plus lots of extra scripting and engine shenanigans to add even more layers on top of the poor id Tech 2 base. Actual gameplay mods and mapsets- Quoth and every map and mod using it as a base, Arcane Dimensions, In The Shadows, basically every func_ Map Jam, etc.- are built for and tested on Fitzquake (or nowadays, one of its descendants: QS/Mark V), the few exceptions being reallllly old stuff that predates these sourceports and had its own ports developed for it, like Nehahra.

>> No.4678031

>Why is it such a big deal anyway?

The number one most common reaction I've gotten from introducing people to GZDoom is "These blurry graphics are ugly".
Many people already with GZDoom are amazed when there's an option to turn them off, they're kind of tucked away.

>> No.4678034

I think the top left looks like the UT2004 Flak Cannon but with more shooty bits, the top right looks like something in a game I forgot long ago, the wrench looks like Ratchet and Clank's wrench combined with the TFC upgrader wrench, and the skull thing looks a lot like SS2's Psi Amp but with the hose going off to the side instead of into the arm.

>> No.4678040
File: 323 KB, 496x1119, coding.png [View same] [iqdb] [saucenao] [google] [report]

It's a great medium.

>> No.4678043

I think it'd be really cool to see a kind of modern take on Return To Castle Wolfenstein, that game was the fucking bomb.

>> No.4678045

Did Vinesauce Joel already do his mapping contest? I like watching all the meme maps that get created.

>> No.4678049

No, that's the turning point where the meme lost its original intention. As typical of /r9k/ to steal other memes and revise, rewrite, and reappropriate them to suit their needs and then pass them off as their own memes.

>> No.4678050

Preferably without the possibility of trapping yourself in a gay baby jail on one of the stealth missions

>> No.4678051

if you caught the end of the stream, I hoped you liked it, anon.

>> No.4678059

Can't run it on old comps because legacy support is dropped
Reads your personal data on the computer and sends it to some server you have no idea how secure it is where it's then copied and sent out to who knows who
Doesn't even have any real actual improvements over the previous build, literally just the above data collection tacked on

>> No.4678085


>> No.4678089

not even that, there's barely any videos on niconico (of the old games that is) and most of the little art that's on pixiv is drawn by westerners.

>> No.4678092

on the other hand, there's everything about junk gaming maiden

>> No.4678093

I don't see anything about Doom other than that parody cover in that pile of games.

>> No.4678095

her hairclip says "id" and she's wearing a green caco on her shirt, dude
there's plenty of other references throughout the manga

>> No.4678096
File: 186 KB, 869x1254, cajin_016.005_004_psy.jpg [View same] [iqdb] [saucenao] [google] [report]


There's also that Doom seems to be the "go to" reference for other manga.
Doom does seem to fit exactly as the definition of "cult classic", beloved by a small but dedicated group of people.

>> No.4678101

I've already been warned and threatened with a global ban, and the initial thread I made regarding disabling sprite smoothing and adding modern bindings closed.

Hopefully Graf can get over himself - presenting GZDoom to first time users as a windowed, filtered looking program with a weird cursor and no modern bindings isn't exactly the best first impression.

>> No.4678102
File: 1.38 MB, 670x1870, Junk Gaming Maiden.png [View same] [iqdb] [saucenao] [google] [report]


Took a looksee, this is chock full of Doom references. Lots of FPSes in general, really, but there's a loooot of Doom.
Don't understand it very well but it's really nice seeing all the references to different items and enemies and properties.

>> No.4678103

>I've already been warned and threatened with a global ban
lmao are you fucking serious?

>> No.4678108
File: 42 KB, 306x179, fteqw.png [View same] [iqdb] [saucenao] [google] [report]

there's an easy solution to this problem, one that FTEQW already does
(I don't know how to disable the blurry text on FTEQW; nor do I really care, since I use quakespasm anyway)

>> No.4678109

>only 10% of the playerbase uses software renderer
I hate this playerbase. They're all about the super cool 3d graphics and slopes.

>> No.4678113
File: 31 KB, 298x403, boredrev.jpg [View same] [iqdb] [saucenao] [google] [report]


Holy shit, I thought you were kidding. Graf is an actual fuckwit.

>> No.4678117

beautiful doom, that was the one that has a tantrum if you don't have your options set exactly right, wasn't it?

>> No.4678118
File: 255 KB, 765x488, tfw got asked to leave my own suggestion thread.jpg [View same] [iqdb] [saucenao] [google] [report]

I didn't reply...

>> No.4678120

Yeah, guess I'll have to tune in next week though.

>> No.4678123


Link for people interested.
>Hey, let's have a discussion about this. Do you have any evidence to the contrary?
>User was warned for this post fragment

Fuck this engine.
I'm going to finish my game and my mod and move on to a different engine.
It's going to suck to drop a bunch of other projects/project ideas I had in mind (especially since some people were looking forward to some), but I'm getting seriously annoyed with the bullshit going on with the engine lately.
Plus, I need to expand as a developer and I can't stay contained to one engine forever.

>> No.4678128
File: 24 KB, 400x400, 1511226496568.jpg [View same] [iqdb] [saucenao] [google] [report]

Glad to know you're here with us, HexenMapper! <3

>> No.4678130

I'm not sure by what you're referring, but it sounds a bit unpleasant.

The first stealth mission in RTCW was a bit unforgiving, I'll say.

>> No.4678131

I'm sticking with GZDoom/Zandy until I finish my big projects, then I plan on moving onto standalone vidya too.
I will always be here though. This is my home board, and it always will be.

>> No.4678134

I don't normally see your kind around this website, /doom/ is really weird.

>> No.4678135

And so Doom's community dies.

>> No.4678136
File: 30 KB, 320x320, whyhellothere.gif [View same] [iqdb] [saucenao] [google] [report]

>/doom/ is really weird.
you have no idea.

>> No.4678137


I can't say I'll "always" be here, but I'll play as long as I can. I still love Doom and I love playing Doom mods and maps.
Still, all good things have to come to an end someday.

>> No.4678138

I'm not so surprised you said that.
/doom/ is comparatively diverse to most other places on this imageboard if you've been sticking around for a while.

>> No.4678140

It'd take way more than this to end this community.

>> No.4678143
File: 231 KB, 622x674, 467.png [View same] [iqdb] [saucenao] [google] [report]

Why not put an end to Graf? Then the community would be entirely saved from its death.

>> No.4678145
File: 43 KB, 480x500, Flower.jpg [View same] [iqdb] [saucenao] [google] [report]

We gots a wide demographic.
We even got peeps from Japan <3

>> No.4678146
File: 1.03 MB, 1400x2115, benny and jane.jpg [View same] [iqdb] [saucenao] [google] [report]

It was never a phenomenon over there, since most people didn't have personal computers over there (and most still don't), but among people who did have PCs, and who played PC games, it was quite well liked. I think if they were to release a translated port of Classic Complete on modern consoles, it would probably be enjoyed by quite a lot more people (despite the minor censorship).

I believe the Saturn port had a little bit popularity too, despite the fact that the Saturn port of Doom runs horribly (at least the western port does).

I'm not sure I'd call it 'go-to', but I see it every now and then.
Black Lagoon makes a mention of it, and references it in official art.

>> No.4678148
File: 81 KB, 420x300, fist_cracking_02.jpg [View same] [iqdb] [saucenao] [google] [report]

Leave it to me!

*chuckles evilly*

>> No.4678149

Also, to whoever abcdefg is..
I love you.

>> No.4678151

We should distribute an infographic for newbies on how to fix GZDoom.

It shows the before image, blurry, gay, then it shows arrows pointing you through the options how to turn the blur off, then it shows the crisp and clear after image.

>> No.4678152

Agreed. It's inarguable that literally every single person but Graf doesn't like filtering.
Try looking for ONE person on the forum other than Graf that proclaims to like the filtering as well as have it enabled.

>> No.4678153

Didn't someone make something like that?
I remember it had DogeSpeak in it somewhere

>> No.4678154

I'm talking about mods on Moddb.
But thanks for clarifing it,I really appreaciate it.

>> No.4678156

I was heavily inspired by those.Is it a good or a bad thing?

>> No.4678157
File: 60 KB, 288x800, 1301908-despoiled_lrg.jpg [View same] [iqdb] [saucenao] [google] [report]

I swear those guys on Raven Software tried to warn us.The game came out like a month after Shad started.

>> No.4678158

lol don't talk back to mommy

>> No.4678159

On that topic it's worth noting that, while FTEQW is obviously its own Quakeworld based thing, Fitzquake-derived engines like Quakespasm all include texture filtering enabled by default because they're basically meant to be "GLQuake but with bigger limits and fixed bugs" and GLQuake had texture filtering enabled by default as well. Mark V also includes it as a video options entry, but QS still omits it; both also lack options for stuff like model interpolation and particles IIRC outside of using the console.

If nothing else it'd be interesting if texture filtering at least was disabled in the Quakespasm .pak, similar to the new menu background and changed map entities- leave movement interpolation enabled because monsters look like hot shit without it on, but automatically set nearest neighbor textures and square particles. Probably not gonna happen, though.

>> No.4678161

pardon me for asking but who are you? whose future mods are we losing here?

>> No.4678162

i mean, he made a QUMP map, i'd think he'd be in this thread

>> No.4678163


This was posted in one of the threads, and seems like a pretty good way to handle it. I can say that when I first got into Doom in 06-07, I didn't know what vanilla behavior and graphics were, and wandering through the innumerable fucking settings was a bit daunting. It'd be nice to have something where I can set the baseline as vanilla and easily adjust from there what I'd like. As it stands, I'm still not sure where to turn off how GZDoom makes Partial Invisibility not let sleeping monsters see you.

>> No.4678164


Just another anon.
I'd rather not kick up too much dust, the more of a fuss people make about a dramatic leave the quicker their inevitable return.

>> No.4678169

The FormGen expansions were pretty terrible.

A few of the assets are kind of cool, but a lot aren't, and in terms of gameplay, it's kind of terrible. The levels are bad, and all the enemies are reskins of what was in Spear Of Destiny.

>> No.4678173

Yes, people should obviously use the advanced sourceport with lots of features for playing it like the original game.

>> No.4678179

>As it stands, I'm still not sure where to turn off how GZDoom makes Partial Invisibility not let sleeping monsters see you.
Yeah that's fuckin weird. I barely get why all the filtering is set to default, but why would this be a default? It changes the game.

>> No.4678181

compat_invisibility 1

>> No.4678196

Capital D Decent.

>> No.4678201

>compat_invisibility 1
Thanks. Navigating compatibility flags is a nightmare.

If I set compatflags to strict Boom or whatever, does that mean demos I make in GZDoom could be played in PRBoom?

>> No.4678205
File: 1.03 MB, 1280x720, 6e1.png [View same] [iqdb] [saucenao] [google] [report]

Recently there is a high demand for Doomguy in Smash.
Do you think he can make it?
What kind of moveset and costumes you would give him?
What stage they should put in?

>> No.4678206

After this and the "I don't map but here's an 8 paragraph explanation on why I'd be the best at it" post from last thread I'm starting to suspect you might be a bit of a mongoloid. Just a gut feeling.

>> No.4678208

you're delusional.

>> No.4678212

I also organized/mapped for HUMP and did the entire soundtrack for REKKR.

I haven't done much mapping recently (desu I'm a mediocre mapper at best), but I've been working on the soundtrack for an upcoming quake project - full 4 episode replacement with all new music in a retro-esque mapping style but using AD for additional enemies and more options for putting atmospheric sounds into maps.
At first I wasn't too keen on AD, but disabling the projectile shotguns is easy to do with a single console command, so its definitely worth if for the bonus enemies and creative options.
keep an eye out for Dark Saga

>> No.4678214

GZDoom is fully GPL now? >>4678118

last time I looked, they still had a lot of nonfree code, that required a fork. Is mainline GZDoom now 100% GPL?

>> No.4678217

>you're delusional.

I'm just pointing out something that people are demanding right now.
How's that delusional?

>> No.4678218

>If I set compatflags to strict Boom or whatever, does that mean demos I make in GZDoom could be played in PRBoom?
not in the slightest. zdoom uses a completely different RNG, and none of the compatflags switch it back over to the old 256-entry table that doom uses, meaning all demos would instantly desync no matter what.
there's also many differences between doom and zdoom that the compatflags just don't touch, like what happens to your velocity when you run into a thing (in doom, you don't lose your velocity; in zdoom you do), or how you can only start attacking with the chainsaw whenever it calls A_WeaponReady (which is once every four tics)
that, and zdoom ports use a different demo format anyway from what I understand, so it's fruitless anyway

>> No.4678220

It was Daniel's last gift before the brazillian doom community became toxic thanks to Logan MTM, Imphunter and Juliano Du0 killed it with BRdoom spreading bullshit back then about Doomworld and other doom forums

>> No.4678221

>people are demanding right now
are they?

>> No.4678224

I think it's less demanding and a lot of very audible wishful thinking.

>> No.4678225
File: 44 KB, 576x432, 1340147721589.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes,since Doom 4 was released on the Switch.

>> No.4678234
File: 361 KB, 1680x1050, Screenshot_Doom_20180330_113503.png [View same] [iqdb] [saucenao] [google] [report]

Can someone help me with Dead Marine?The mod is great some of the sounds and effects don't work.

>> No.4678236
File: 55 KB, 1920x1080, Screenshot_Doom_20180330_142217.png [View same] [iqdb] [saucenao] [google] [report]

>it's a hand


>> No.4678240
File: 144 KB, 547x676, _20180228_182559.jpg [View same] [iqdb] [saucenao] [google] [report]

got /co/mrades up in this bitch.

>> No.4678243

it amuses me how poppyposting became the norm for some of the folks here after I posted one image macro.

>> No.4678250

Bummer. Is there some way I can convert a demo into a video, or is my only option running OBS or something and record while playing?

>> No.4678253

"It's a hand with a booger on the finger." ~ John Romero

>> No.4678256
File: 1.27 MB, 1578x1907, very happy possum added.jpg [View same] [iqdb] [saucenao] [google] [report]

little do you know poppy IS doom related

>> No.4678270
File: 2 KB, 62x60, SLYR.png [View same] [iqdb] [saucenao] [google] [report]

Night Sentinel helmets are weirdly shaped and it's hard to get good reference that isn't front-on.

>> No.4678271

prboom+ has the -timedemo and -viddump command line options, although it's a pain to actually get working
when prboom+ gets the -timedemo and -viddump arguments, it'll run through the demo one frame at a time, dump the video and audio to separate files, then stitch them together into an MKV file once it's done doing that. to actually get that working, there's six lines in the prboom-plus/glboom-plus config that you need to set up:

>cap_soundcommand "oggenc2 -r -R %s -q 5 - -o output.ogg"
>cap_videocommand "x264 -o output.mkv --crf 22 --demuxer raw --input-csp rgb --input-depth 8 --input-res %wx%h --fps 35 -"
>cap_muxcommand "mkvmerge -o %f output.mkv output.ogg"
>cap_tempfile1 "output.ogg"
>cap_tempfile2 "output.mkv"
>cap_remove_tempfiles 0

here's where you get the programs you need (just dump them into prboom's folder):
- oggenc2: http://www.rarewares.org/ogg-oggenc.php
- x264: https://www.videolan.org/developers/x264.html
- mkvmerge: https://mkvtoolnix.download/downloads.html

it's a bit of a pain to get working, and your videos will be exactly 35fps, but it works well once it is set up

>> No.4678272

lmao that's amazing.

>> No.4678273

>bourbeir du desespoir
hon hon hon baguette

E3M4 also uses anatomy for map inspiration - in Sandy's words, it's based “on the layout of human guts—you can see the lungs and stomach still.” I wonder why the Hell stuff is so focused on the body. I wonder why.

>> No.4678275

I think it's best to just leave it be, because the thought of doing that to 121 frames makes my testicles wither up into my body.

>> No.4678286

Shouldn't be that hard to plonk a different head on the sprites and trim a bit, since they're almost all using the same 5 rotations of the one head. Who said you have to do it? Though if you're against me editing your sprites I'll leave it alone, I just wanted to do something helpful

>> No.4678290

>Ensign Enriquez would make a map based from this
what would it be like

>> No.4678291

Oh. Well I just feel bad asking others to do boring tedious shit for me. I sure as hell ain't gonna stop you.

>> No.4678297

>the heart pills
>eggton sigil on helmet
>belly popping out underneath abdominal plates

>> No.4678302

Hey you didn't ask in the first place so don't worry about that. I just think you and your mods are cool.

>> No.4678306

I appreciate that and the effort you want to put forth, anon. You go right ahead and edit the slayer's helmet. I still got some tweaking and balancing to do for this update, so we got some time.

>> No.4678314

I love this map because it's just a bunch of rocky sandy canyons in a hellish wildland.

Anyone know any more maps like Slough Of Despair? I like the hell landscape mostly removed from constructed buildings.

>> No.4678318

I hate it cause the ammo is so scarce.

>> No.4678324 [DELETED] 
File: 418 KB, 640x480, 32zie0i.png [View same] [iqdb] [saucenao] [google] [report]

Anyone here played Quake Stuff Ultra? It's a Doom mod but character is replaced with the Quake ones.

>> No.4678328

yes, anon. we played flakes doom, we played dead marine, we played HONTE, we played bratwurst, we played quake stuff ultra.

>> No.4678334

Alright I just wanted to talk. That's it.

>> No.4678337

yeah, I get that, which is why I'm replying saying that some of us indeed did play some of those at some point.

>> No.4678342

I didn't want to sound invasive or annoy anyone. I wanted to know your impressions about these mods.

>> No.4678352

A penis.

>> No.4678367

flakes is cool although the impression I get from it is that it rides on the doom 4 mod craze a bit too much and it's super evident.
dead marine is great. I loved smooth doom as well so there's a bit of overlap between both.
HONTE I haven't tried yet.
bratwurst is nice but I prefer ww-nazis to scratch the 'lets kill humans' itch.
QSU is great too.

>> No.4678373
File: 92 KB, 500x281, 1495899856540.gif [View same] [iqdb] [saucenao] [google] [report]

>in Sandy's words, it's based “on the layout of human guts—you can see the lungs and stomach still.”
I've played that level so many times through the years and have never noticed that before.

>> No.4678379

Most of the weapons are clearly sprites based on Doom 4 but it also adds other things like the Unmaker and bombs.
It's really close to Vanilla Doom while doing more.

>> No.4678381

At least its not a goldface Mark anal voring a wojak Term

>> No.4678383

I thought its original idea was that it was someone else's version of MetaDoom.

>> No.4678385

ive seen discussion about it and its potential or ideas. they better reference doom 64.

>> No.4678386

'cause it's a Cirno >cosplay<, duh.

>> No.4678389
File: 1.48 MB, 575x538, 8FO82zz.gif [View same] [iqdb] [saucenao] [google] [report]

Peterson sure loves putting details and references in his maps. Like E2M8 The Tower of Babel, he made that one and considering he's a devoted mormon it makes sense.

IIRC the Tower of Babel was built so humanity could reach heaven, here you go to hell.

>> No.4678391

You are correct.

>> No.4678418 [SPOILER] 
File: 217 KB, 1200x675, 1522421357117.jpg [View same] [iqdb] [saucenao] [google] [report]

Life is pain.

>> No.4678421
File: 100 KB, 805x540, 1521851297923.gif [View same] [iqdb] [saucenao] [google] [report]

out of the loop here. What is wrong with GZ 3.3? I haven't donwloaded it yet, and i wanna now if it's worth it.

>> No.4678425

it was made by starving african children slaves.

>> No.4678426

forget it, i just read the thread. i'll download it out of habit.

>> No.4678431

I wrote up a barebones FAQ that covers some of the basic/common problems that can be in encountered in GZDoom. Maybe that can be useful for the infographic?


>> No.4678448
File: 12 KB, 185x232, 07448ea5-35af-4a21-896a-96d4e6fc38fb.jpg [View same] [iqdb] [saucenao] [google] [report]

Is the Brazilian Doom community really that bad?

I mean yeah, I know that you know who put a thing that crashes your PC if you try to run Project Brutality with is megawad but I didn't know that even the rest were that bad.

>> No.4678456

pretty happy with the coversion of doomguy to 3d in Quake Champions
shame about the ratio thing but who isn't used to wideface by now

>> No.4678462
File: 23 KB, 171x70, quake_champions___classic_doom_guy__for_hud__by_kamijou420-dblrrso.png [View same] [iqdb] [saucenao] [google] [report]

someone at Deviantart did it

years of Logan MTM and Du0 sperging against Doomworld calling them Dumbworld due to bans, they after being banned from the late NewDoom Forums, Daniel quitting, the mutual sperg against the Br Duke community

and they spreading false shit, yeah.

>> No.4678495
File: 114 KB, 640x384, DrinkingCoke2.jpg [View same] [iqdb] [saucenao] [google] [report]

It is not that "really bad", it is "bottom point of a well clogged of shit".

I was there only after the community split in two, but even then it was still bad, if you came up with something really great but being just a newcomer to the forums, instead of compliment your work they would instead say to another member in your thread: "hey man look at this shit, should we make something better to show this guy how to make things properly?"

Logan and Du0 were the last problem in this case, there was a way another bunch of members in the BrDoom forums that was worse, Daniel left exactly because their own fights to see who have highter ego there.

>> No.4678507

i remember the guy who got banned years ago because he suggested a 40k mod and Du0 hated the guy for not liking his shit

the whore there who preferred RE over Doom, and she was still there because she was BFF with logan and one of his friends, the mod who came out of closet after her went to work on Human Arts

and the wanking over Logan's Wads
>oh 101 is great but 102 is better

i played those and those were shit compared to many released that year

>> No.4678521
File: 247 KB, 638x471, 78a18018-baf1-401e-ac86-c612be74c70d.png [View same] [iqdb] [saucenao] [google] [report]

Damn, talking about destroying your dreams. Feedback is fine but if you have to be prick with it why even bother?

Btw I don't know if I can say my country community is better considering that's where Grezzo 2 was made.

>> No.4678526
File: 1 KB, 124x56, NSprogress.png [View same] [iqdb] [saucenao] [google] [report]

Trying to sprite a tiny Night Sentinel helmet at a three quarter angle makes me want to die

>> No.4678549

What about the sequel Final NeoDoom back in 2015? Or is that what you're talking about.

>> No.4678570

> dahnald
> this demon is coming for your votes

>> No.4678580

can someone recommend some good RPG wads

>> No.4678586

Wrath of Chronos

>> No.4678595
File: 213 KB, 1024x862, 1522063787624m.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the least memorable thing from doom?

>> No.4678597
File: 81 KB, 1200x675, DYwu9piWsAYpzbV.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit wrong image

>> No.4678598

episode 2.

>> No.4678604
File: 985 KB, 1920x1080, Screenshot_Doom_20180330_122053.png [View same] [iqdb] [saucenao] [google] [report]

Strange Aeons

>> No.4678607

Which sides of the pillars you're supposed to press in E3M4.

>> No.4678623

whatever it is, i can't remember it

>> No.4678624
File: 115 KB, 901x1000, flat,1000x1000,075,f.u2.jpg [View same] [iqdb] [saucenao] [google] [report]

Barons of Hell are some of my favourite monsters in Doom but most of the time they're like "oops you pinhead I'm blocking your path get fucked"

>> No.4678630

how to get all the keys in Citadel

>> No.4678636

the order of the teleporters in e3m7: limbo

>> No.4678638

Were the demons building their own Tower Of Babel, because they wanted to invade heaven too, who didn't have any teleportation devices like mankind did?

>> No.4678645

A third of Doom 2's maps.


Good use of barons is indeed an art not everyone understands.

>> No.4678673
File: 90 KB, 1920x1080, 1521807523538.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't think demons wanted to attack heaven. I think the tower was a way to go in the darkest depths of hell,like in the Divine Comedy by Dante Alighieri. In fact this is the last map before the final episode which is Inferno, that means hell in Italian.

On top of that, Inferno was entirely designed by Peterson, again references.

>> No.4678683
File: 166 KB, 505x479, 1496211884487.jpg [View same] [iqdb] [saucenao] [google] [report]

How to get everything in e2m2.

>> No.4678685

A hand that flips you off.

>> No.4678698

That PE looks like it saw a ghost.

>> No.4678708

In E2M4 after the room with the baron, above the lift there is a platform overlooking a maze of nukage.
> There is a Berserk pack down there.
Thats not very memorable

But then again neither is what is on that platform (some rockets I think, maybe a light amp visor)

>> No.4678758
File: 85 KB, 708x310, PC Computer - Doom Doom II - Imp.png [View same] [iqdb] [saucenao] [google] [report]

>Ultimecia edited the imp's sprites to remove the claws from its toes
What the fuck?

>> No.4678764

This probably is his "signature", so he can know if someone used his "work", and ask for "credits".
Sprite rippers being the scourge of mankind. Nothing new.

>> No.4678769

hence why everyone hates mugen community

>> No.4678772

He already doubles the height of the top edge of all his doom sprites. Why is this allowed

>> No.4678775

>Website meant to show off game sprites, so people can use it
>This shit happens
Nobody would credit him anyway, because he's not the one who made them
Has anyone even reported this?

>> No.4678776
File: 11 KB, 480x208, doomguyendmysuffering.png [View same] [iqdb] [saucenao] [google] [report]

I mean look at this shit.

>> No.4678784

There are just so much stuff wrong with this picture...

>> No.4678785

I wonder how many other games have had their sprites secretly edited

>> No.4678789

Their rips have been up for a long time, no idea why they're still on Spriter's Resource and the top search result for doom sprites.

>> No.4678796

I wonder how many other sprites rip archives sites are out there that had Doom stuff, without doing this shit

>> No.4678801

It looks like what he did was duplicate all the sprites and move everything down by one pixel, while using the original set of sprites as a mask. I don't see how you could accidentally do that.

There's been other sources of doom sprites popping up in searches when there didn't used to be, possibly people sick of the shitty sprite rips.

>> No.4678804

Take a look at this teeth, or the spike on his knee. This effect wouldn't cause that. I believe he actually edited the sprites, one by one.

>> No.4678807
File: 24 KB, 1600x1120, sh.png [View same] [iqdb] [saucenao] [google] [report]

shepherd.wad, a map widely distributed on nineties shovelware CDs. also wadpak4 e2m9.

>> No.4678809


>> No.4678818

does Bratwurst also affect the SS and Keen?

>> No.4678835

Not on Keen but yeah it does.

>> No.4678842


Would be nice, they're never ever ever fucking doing it ever.

>> No.4678872

Nope, not the 2018 one. It's supposed to start in april.

>> No.4678882

Anything by Ultimecia, he usually tags his sheets.

Kid can go and fuck himself.

>> No.4678887

sounds like you're just a bit lazy to do things yourself so you need someone else to do it. dunno man, digging a deeper hole for yourself

>> No.4678889

I'd prefer it if the rifle worked more like the Wolfenstein machine gun and didn't deal extra damage.

>> No.4678892

I like how Rachel says it's "unsettling" that it's become a "hot button issue", as if the constructive discussion going on is a terrible flamewar that must be stopped

>> No.4678913

I don't get any of this "I want to have the closest possible experience to Vanilla while playing GZDoom."
If you want things to look like Vanilla Doom, then you obviously don't need any of the recent engine advancements, and should stick with GZDoom 1.8.

>> No.4678917

or use chocolate doom. better yet - doom2.exe. how dare graf ruin muh gzdoom experiunce whaa!11!1 :|

>> No.4678918

Kind of a pet peeve of mine those modern Wolfenstein mods have a bit of unofficial stuff in them
I get the part with the enemies and all, but one of them even has a BFG

>> No.4678920

It's not even about having a super vanilla experience. I like fancy stuff like dynamic lights, but the texture filtering is just ugly.

>> No.4678923
File: 1.78 MB, 2304x1536, 1489528763898.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw you will never eat a Spider Mastercake
Why even live?

>> No.4678926

Rachel's a completely tactless sperg, who knew?

>> No.4678927

>you will never eat morgan webb's boipussy

>> No.4678928

then change it

>> No.4678938

Can you read? The discussion was about whether or not it should be enabled by default, especially considering a newb has to go through 3 menus with tens of options to turn it off.

>> No.4678941


I just fucking hate that we're not even allowed to DISCUSS this.
Maybe if people were chimping out and shitting on each other, sure, but the absolute worst that's happening is "I don't like this". Which of course to Rachael is "SUPPRESS THE DISSENTER".
Fuck that.

>> No.4678948

cry about it.

>> No.4678953

Why are people even making a fuss about this? Why don't you change it?
People should be shitting at Graf for the lack of WASD default controls, because it's not a simple single option. It's a fucking pain in the ass to change everything on each update.

>> No.4678959

the option's buried under four menus
that's the real problem here; the menus are so fucking awful that actually finding anything is an exercise in frustration

>> No.4678969

Why would a complete newbie find about Doom, one of the most iconic games of all time that anyone can find screenshots of in a google search, through this one specific source port and never have seen how the game actually looks like? How WOULD they find out about it and be interested in it if they haven't seen it first? And if they were interested because they saw some super flashy Brutal Doom video with effects and filters out the ass, it's clear that they like the textured, opengl setting. All those settings and wads made to make Doom "prettier" wouldn't exist if people didn't like them in the first place.

>> No.4678971


>> No.4678974

>the menus are so fucking awful that actually finding anything is an exercise in frustration
>options -> display options -> opengl settings -> textures
What exactly is "awful" about that? Seems pretty straightforward. Hell the opengl settings and texture settings are both the first option in their respective submenus to boot.

>> No.4678985

for one, it's buried underneath four menus. something as important as making the graphics not look like they're smeared in vaseline should not be four menus deep.
and I know from experience that people will fuck up the most basic instructions (like installation instructions that are nothing more than "unzip this file"), so expecting them to dig through menus and know that texture filtering is what they're looking for is just setting yourself up for disappointment.

also, there's anons above who couldn't figure out how to disable the blursphere behaviour changes, because it was hidden away in the compatibility options menu. that menu in particular is a gigantic wall of text that is hard as hell to read on the default doom 2 titlepic. fuck me.

>> No.4678991

That's exactly what I thought. All you did was just ripping sprites and not so well either.
No one will use them

>> No.4678993

getting 100% items in e1m2. i always miss something in the dark.

>> No.4678997

>for one, it's buried underneath four menus.
But I just replied to your post saying that and showed how simple, intuitive and straightforward it is to find that option. The source port has a gazillion options so it makes sense that there's so many menus to keep it organized. Sounds like you're trying really hard to make it look bad.
>and I know from experience that people will fuck up the most basic instructions (like installation instructions that are nothing more than "unzip this file"),
So it's the source port's fault that people are impressive levels of retarded and can't follow something so basic? No.

>also, there's anons above who couldn't figure out how to disable the blursphere behaviour changes, because it was hidden away in the compatibility options menu
Good thing that has nothing to do with what we're talking about, which is texture options, and I proved how easy it was to find it.

Could you at least try to hide your bias? You're really desperate to make it seem like these menus are bad.

>> No.4679000

>Nobody would credit him anyway, because he's not the one who made them
This is what annoys me the most, why the fuck do sprite rippers want credit for stuff they haven't really made?

>> No.4679002

Might as well claim all software is badly made because your technologically illiterate relatives keep asking you how to do this and that.

>> No.4679008

As a newer boi I'd appreciate this a lot.

Also if you really hate GZDoom that much,work on GLOOME or mod for Eternity.

>> No.4679018
File: 1.27 MB, 1920x1080, Screenshot_20180330-224642.png [View same] [iqdb] [saucenao] [google] [report]

Oh egads! What is this?!

>> No.4679019
File: 477 KB, 1280x720, Screenshot_Doom_20180330_154817.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4679021
File: 1.28 MB, 1920x1080, Screenshot_20180330-224649.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4679028
File: 1.17 MB, 1920x1080, Screenshot_20180330-224657.png [View same] [iqdb] [saucenao] [google] [report]

Why is this a thing?

>> No.4679035

>the floodlights are watching you masturbate

>> No.4679037

Is this Private Pendejo's new feature?

>> No.4679039

when you regret taking that advice to get your ass to Mars

>> No.4679041

Is that Arnie with red eyes?

>> No.4679043

i think it's an addon someone else made

>> No.4679045
File: 1.19 MB, 1920x1080, Screenshot_20180330-224634.png [View same] [iqdb] [saucenao] [google] [report]

The sprite is an addon. But grab thing is a feature

>> No.4679051

a heart-shaped tongue

>> No.4679057

it wants to kiss

>> No.4679058
File: 77 KB, 827x1200, koume disdain.jpg [View same] [iqdb] [saucenao] [google] [report]

>someone thought this would look good

>> No.4679062

At least it's not anime.

>> No.4679063
File: 1.49 MB, 1920x1080, Screenshot_20180330-224709.png [View same] [iqdb] [saucenao] [google] [report]

This is the last one I swear.

>> No.4679064

Neat! Good to hear youre working on something new.

>> No.4679067



>> No.4679068

Is this your mod?

>> No.4679071

I love anime.

>> No.4679076
File: 437 KB, 540x457, i love dicks.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4679081

It used to be moderately difficult to rip sprites(not for doom, but whatever), and people were likely credited out of courteousy... Perhaps people got the idea they were owed it, and the idea never went away despite sprite ripping being easier now.

>> No.4679106

>But I just replied to your post saying that and showed how simple, intuitive and straightforward it is to find that option. The source port has a gazillion options so it makes sense that there's so many menus to keep it organized. Sounds like you're trying really hard to make it look bad.
or, hear me out, 90% of those "gazillion options" could easily be shoved into an "advanced options" version of the menu so that they don't bury the important options in a pile of largely inconsequential junk.
seriously, the "turn off the vaseline filter" option is something that should be front and center, considering how whenever there's a screenshot with filters on, there's always *someone* that spergs out about it.
it's obvious to you where it is because you already know it's there. to a first-time player who opens up the graphics menu and sees a giant mess of largely meaningless bullshit, it might as well not exist. I mean goddamn, there's people on the "change the default filter thread" admitting they hate the menu so much that they'd rather just ignore it. should they go fuck themselves?

same thing with the compatflags menu and gameplay options menu. what gameplay options do most people care about? hint: jumping, crouching, and freelook. what compat flags do most people care about? hint: they don't, they just use one of the preset compatibility modes. so why throw the entire book at people who really just want to turn off jumping and crouching?
so to make things easily, throw the big menus into advanced options. have jump/crouch/freelook/compat-mode options in a simplified menu. easy.

or is the idea of making menus easier to use somehow a bad one?

>> No.4679128
File: 67 KB, 542x457, le shiggy vomittello.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4679149

we all know they're gonna push skyrimman instead

>> No.4679189

Sorry I didn't respond. Thanks for the help!

>> No.4679401


>> No.4680193

I want to make a custom seperate bosseye that can shoot towards a specific bosstarget only because I want the boss eye to spawn items for the player to obtain rather than monsters

is there a way to do it

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