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/vr/ - Retro Games


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File: 58 KB, 220x160, 220px-The_Legend_of_Zelda_Ocarina_of_Time_box_art[1].png [View same] [iqdb] [saucenao] [google]
4673816 No.4673816 [Reply] [Original]

What's the best part of this game?

>> No.4673819

Zora

>> No.4673823

>>4673816
This was the only Zelda I finished without using a guide. All the other Zelda's are too smart for me. It took me forever and with like ten people playing the game having fun but I finished it eventually even got biggorons sword or whatever they called it.

I finished ages and seasons but that was all with a guide. I even linked them up and got every ring. That game was amazingly immersive tbqh.

Never liked any other Zelda like link to the past or Majora's and awakening.

O wait I loved Zelda 2 and thought it wasn't as hard as others made it out to me. I mean I died a lot but the game wasn't like impossible at all. I got to dungeon 6 no guide and that's my second favorite Zelda.

Too answer your question tho op probably when you become an adult and explore spooky Hyrule and get raped by the zombies.

>> No.4673835
File: 920 KB, 3200x2750, wt3dmap.jpg [View same] [iqdb] [saucenao] [google]
4673835

Water Temple. People overstate its difficulty by a mile. It's challenging, atmospheric and labyrinthine like a good Zelda dungeon should be. Swapping the iron boots is a bit annoying in the N64 version though.

>> No.4673886

>>4673816
Hyrule Field, it's very relaxing and introspection-inducing like one of them sensory deprivation tanks

>> No.4673889

>>4673816
The forest temple. Great atmosphere and fun boss. Even the moments with Sheik and Saria were well done and carried some emotion, mostly because it's the first area the player is visits after the time skip

>> No.4673892

Depth. Despite what people might tell you, this is one of the deepest, most feature-filled games in the series. It isn't difficult by any means, but the sheer number of ways you can utilize your inventory is pretty staggering. Whether it's using little-known techniques like using bombs as bait for dodongos and flipping tektites with the hammer, or achieving differing reactions from characters depending on the mask you wear and playing certain songs in particular locations, the game is absolutely brimming with secrets and things to discover. It's one of the few games in the series that feels like a real adventure because it encourages exploration and experimentation. To this day, I'll still find things I never knew about -- shooting the nuts on the trees near the desert colossus produces items, playing Zelda's lullaby for signposts will repair them, playing the Song of Storms for plants will cause them to yield fairies, touching butterflies with a deku stick will turn them into fairies, etc. These are but a small fraction of the many things there are to discover. Honestly, I can't think of any game which has so many obscure secrets. It's just a great game with amazing atmosphere, music, gameplay and content.

>> No.4673930
File: 43 KB, 500x500, 1503427398199.jpg [View same] [iqdb] [saucenao] [google]
4673930

>entering Zora's domain and hearing that BASED steel drum kick in while it sweeps through the whole cavern
>Kakariko village on fire
>hearing Gerudo Valley's theme kick in
>death hands
>entering the temple of time
>true form Ganon rising with the lightning behind him

>> No.4673938

>>4673835
>835▶
>File: wt3dmap.jpg (920 KB, 3200x2750)
Yo where did you get this map from?

>> No.4673939

>>4673816
This board is trying to make me replay OoT, I swear.
Especially for replaying >>4673835 just to experience it again and see how it really isn't bad.
I don't think I ever found it difficult, except the one time I missed a small key. Though it was more "tedious" than "difficult" because I had to retrace every step I had made.

>> No.4673948
File: 15 KB, 300x234, spirit-temple.jpg [View same] [iqdb] [saucenao] [google]
4673948

>>4673939
Nobody say WT is bad, just frustrating, which is legitimate. The 3DS remake adds some authentic zora color coding to the walls for better orientation

Anyway, is everybody lately just trying to get street /vr/ contrarian cred by claiming the most criticized dungeon is the greatest thing ever or something? The best dungeon in the game is obviously the Spirit Temple; it's fun, atmospheric, and fits the theme of the game best.

>> No.4673965

>>4673948
Imagine if the boots could be used as an item (like TP did it). Half of the complaints would be gone.
I don't remember much of the Spirit Temple. guess I really do have to replay the game now.

>> No.4673971

Fishing.

>> No.4673976

>>4673965
Boots can be used as items in the OoT3D as well. That and the gyroscope first person controls are best things about it probably

>> No.4673980

>>4673976
Oh? I am out of the loop, everything I know about the game is second hand.

>> No.4674215

>>4673835
This.
I have always felt Water Temple was one of the best dungeons in the series.

>> No.4674842
File: 1022 KB, 2900x2700, LegendOfZelda-OcarinaOfTime-Future-ForestTemple(Side).jpg [View same] [iqdb] [saucenao] [google]
4674842

>>4673938
Not him, but I have one kicking around. Very cool

>> No.4674846

>>4673971
A few months ago I did acid and fished for 8 hours.

>> No.4674987

Making Darunia dance with Saria’s song

>> No.4675412
File: 1.32 MB, 1320x1200, link_and_zelda_(ocarina_of_time).png [View same] [iqdb] [saucenao] [google]
4675412

Ocarina of Time might not be my favorite game or even my favorite Zelda game, but it's probably the most important game to me personally. It pretty much shaped me as a person; it's hard to say if I'd even still love video games if not for OoT. I also realized that for the past almost-twenty years, it's been the game that I subconsciously judge all other games by. OoT is such a fully-formed, satisfying experience that it basically is the definition of everything that could be done right in a video game; it's essentially the quintessential example of the term "video game" in my head. It's probably the best possible example of excellent pacing in a video game that I can think of as well.

>> No.4675473

It's overflowing with what Zen and the Art of Motorcycle Maintenance refers to as Quality. If we could reduce Quality down to a formula every game would be perfect, every song beautiful, every movie flawless, every novel a classic. In this universe, with our limited intellect, we can only occasionally tap into it, but almost universally detect its presence. OoT positively reeks of it and there's no single element I can point out that evidences the whole of it.

>> No.4675505

>>4675473
I want to call you a pseudo intellectual, but I really can't disagree with what you're saying.

>> No.4675547

>>4675473
That's a fancy way of saying "it's good because it's good."

>> No.4675568

>>4673823
kys

>> No.4675826
File: 57 KB, 1300x866, 1496435231974.jpg [View same] [iqdb] [saucenao] [google]
4675826

the fire temple

>> No.4675850

>>4673948
this

>> No.4675873
File: 1.91 MB, 400x214, the-vvitch.gif [View same] [iqdb] [saucenao] [google]
4675873

>>4673948
Also, huge sexy witch

>> No.4675905
File: 59 KB, 800x400, 1508532804076.jpg [View same] [iqdb] [saucenao] [google]
4675905

Obtaining the triforce

>> No.4675909

Spending hours trying to defeat the ultimate boss at Lon Lon Ranch
https://www.youtube.com/watch?v=fSCFyPcP4Zk

>> No.4675931

Forest Temple

>> No.4676093

The temples. Phantom Ganon and the paintings is one of the best boss fights of that era. Spirit Temple used to be my favorite as a kid but I replayed it a few months ago with an emulator and I think that I enjoyed he Forest Temple or the Shadow Temple the most. The Water Temple meme is dumb. If you are methodical and organized it is easy. The one thing that fucked me up was not exploring the area after you beat Dark Link. If I had just run to the end of that room lol...

>> No.4676095

All of it.

>> No.4676107

>>4673835
the iron boots tedium and the fact that arrows are required to get through it hold it back. otherwise, it's one of the best dungeons.

>> No.4676110

The worst part of the game is the Bottom of the Well/Shadow Temple.

>> No.4676118

As a kid I always liked to do the trading sequence to get the Biggoron's Sword. Once I knew all the steps I'd do immediately upon becoming an adult, or rather, right after I got Epona. That was another great thing by the way, getting the horse and being able to cover ground so much quicker felt awesome.
Sneaking around the Gerudo Fortress was also a favorite section of mine. Wish it were a bit longer.

>> No.4676121
File: 519 KB, 650x857, 2016-05-23.jpg [View same] [iqdb] [saucenao] [google]
4676121

>>4675873

>> No.4676124

>>4676118
>liking boring fetch quests

>> No.4676137

>>4676107
Yeah, I don't get that. Why not just let you hit that switch the hookshot and allow the dungeon to be played out of order? I guess they didn't really give a fuck about letting you play them out of order because they assumed everybody would follow the path the game lays out for you anyway.

>> No.4676149

>>4676137
It's weird because you can do the Fire Temple once you get the hookshot and you can do the Spirit Temple before the Shadow Temple if you want to.

>> No.4676152

>>4676149
Yeah, a few small alterations and you would have been able to play them all in any order you want. Seems odd that they didn't give any thought to that, but they were probably just overworked and trying to get that shit out the door as fast as possible and deliver a product.

>> No.4676154

>>4676124
>fetch quest
At this point, this is a buzz term.

>> No.4676268

>>4673835
Best dungeon in the game and the best music in the game also

so fuckin smooth when that sitar or whatever kick in, B A S E D

https://www.youtube.com/watch?v=0qAvtuEtfQU

>> No.4676285

The Spooky themed parts and any moment with Ganondorf on the screen.

>> No.4676291

>>4676121
Did this person design a Captain N Simon Belmont expy on purpose?

>> No.4676331

>>4676124
No, it is not a boring fetch quest. It has a time limit which makes it interesting and thrilling :^)

>> No.4676479

>>4673892
Yep. It’s things like this along with the main game that made it the best game of all time.

>> No.4676481

>>4675826

Yeah I’m going to say this.

Up until this point you had the whole world as little link. 3 amazing intro dungeons and getting into the castle. You had a large world open up to you with places you still couldn’t go. Then your mind is blown by turning into adult link and the game just got twice as big.

But it didn’t. It really got 3 times as big as you thigh but you wouldn’t know that yet. Next up is the forest temple arguably the best in he game and it’s when the game turned up he awesomeness and difficulty.

By the time you got through the fire temple, which is the longest in the game you realize this is just the beginning of the 2nd world which is now much bigger than the first. Once you realize that and how amazing the game is up to that point with much more to go it affirms your feeling that the game was made to be the best game ever.

>> No.4676770

>>4674846
Is that you metal?

>> No.4676927

>>4673892
>shooting the nuts on the trees near the desert colossus produces items

That's a new one to me.

>touching butterflies with a deku stick will turn them into fairies

I heard about this one but I could never get it to work, I just dismissed it as a late 90's "L is Real"/pikablue-esque rumor.

>> No.4676950

The crescendo at the end of the creation story cutscene.

>> No.4676973

>>4673892
‘These are but a fraction’ - everyone always lists those + gerudo clothes changing and that’s it? Have any more examples? I agree with you still.

>> No.4677003

>>4674846
More details please.

>> No.4677028

>>4676291
>What game is that red goggles guy from?
"In addition to being a personification of our broken router of the same name and the punchline to a joke about drawing furries who are just hairy men, “Commander Badass” was a joke character I drew up to troll an OCT with, who was abandoned for several months when I realized that trolling OCTs is the biggest waste of time and effort anyone can possibly expel. He’s just an amalgamation of all the manly action hero stereotypes I could think of. He started out as an over-the-top chest-pounding macho man, but he got a complete personality overhaul when I resurrected the character for the Escapist contest that this comic was originally put together for."

http://thepunchlineismachismo.com/ It's a great webcomic stuffed to the brim with video game humor. Do yourself a favor and give it a read.

>> No.4677929

>>4673835
I hated it the first two times I played it and had no problem with it the third time and actually found it quite fun.

The hardest one is actually Forest Temple. I seem to be the only one who thinks this though.

>> No.4677954

Oldfags, back when it came out was it a surpise that Sheik was Zelda, did you realize it immediately or later in the game?

>> No.4677958

when the lizalfos goes "eh EH"

>> No.4677976

Riding the horse

>> No.4678363

>>4677954
To me it was a surprise. Sheik has a different skin tone, different eyes, and actually looks like a boy. To me it wasn't obvious.

>> No.4678447

>>4678363
That just made me feel like they were cheating.

>> No.4678490

>>4677954
I had it spoiled for me because I stupidly looked through a strategy guide before I got that far in that game.

>> No.4678498

Finding the dying soldier in the market alleyway for the first time.

>> No.4679435

>>4676927
There is actually an Arwing in the game, too, but you need to use cheats to activate it.

>> No.4679717

>>4674846
godly

>> No.4682137

I've only ever got past maybe the first two temples after turning into adult Link.

My favourite parts of OoT were the lead up to becoming big Link.

>> No.4682161

>>4682137
Something about being child link felt more comfy than adult link. I remember just going back to being kid link sometimes and messing around in the cleared dungeons or the towns.

>> No.4682721

>>4677929
I actually agree with you, the puzzles seemed less obvious in the Forest Temple than in the other dungeons, it also felt more open, the other ones have a more linear feel.

>> No.4682730

>>4673892
The attention to detail was likely the thing they focused on after getting the combat and camera done, I mean, how the fuck were you supposed to know that there was this hole in the forest where you fall in and with the right mask you get items from a bunch of deku creatures? Half of the side-stuff in OoT feels like some made-up bullshit and I love it for that, the same applies for the glitches of the game too.

>> No.4682775

>>4676973
>Have any more examples?
Many.
>different trees drop different items, for example the trees by the river in Hyrule Field will drop arrows or nuts, while other trees might only drop rupees or hearts
>when you first exit hyrule field to zora's river, there's a patch of grass in front of the gate. as child link, bomb it and up to two fairies will appear
>shooting the window in zelda's garden that has the pictures of mario/peach in it and it will toss out rupees
>you can uproot deku scrubs with both deku nuts and the megaton hammer like you would by reflecting their seeds at them
>shooting some of the signs/masks in the gerudo village will give you rupees
>jumping into the pot of soup in the village will also give you rupees
>there's a crate at the top of gerudo village you can only access with the hookshot that has a purple rupee in it
>killing a skull kid will give you 200 rupees
>playing song of storms for a gossip stone will produce fairies
>there are certain spots you can play the song of storms to produce fairies, like the end of river in hyrule field closest to kokiri
>stealing the fisherman's hat with the rod
>the wounded soldier in castle town
>enemies and characters will react differently if you wear different masks
>3 red rupees underneath the waterfall leading into zora's domain
>walking up the chains of the castle gate to get secret rupees
>killing enough of those green spikey enemies outside the spirit temple will eventually produce a giant purple one that gives a lot of rupees
That's probably not even half of them. There are a TON of secrets, probably more than any other game in the series.

>> No.4682784

>>4676479
It's definitely one of the main reasons for the game's enduring popularity. Between the main quest, the obvious sidequests like the biggoron sword and upgrades, the collectible skulltulas, and all of these dozens of secrets, the game has lasting power. Also, the fact that a large portion of the game's inventory is optional, combined with the choice of whether or not to pick up hearts, and the death counter, has made it ideal for continually replaying and setting new limitations on the gameplay, which in turn encourages additional experimentation and exploration. It's a much deeper game than most people give it credit for.

>> No.4683901

>>4677929
Its funny the forest temple was always the scariest and most confusing temple, what with its pathway twisting, upside down craziness, and wall masters threatening to fuck up your progress. The shadow temple is not nearly as scary in comparison.

>> No.4683910

>>4673930
I still think OoT is the most atmospheric game in the whole series. Its use of music and lighting to frame its locations is superb.

>> No.4683916

>>4673816
I'm still confounded by what this game supposedly does so well that warrants its endless praise. I can point to areas where other classics like LttP or Super Metroid do something uniquely well to warrant people ranking them so highly. This game, everything about it screams mediocre, from the exploration, to the challenge, to the combat, to the secrets...I don't get it.

>> No.4683921

>>4675412
Its also one of the few examples of a fully formed game (full length story, secrets, gameplay, different items, etc) that you could give to a person who has never played a game before and they could still probably get all the way through it. This is because it does such a good job of ramping itself up over the course of the game, as well as giving players a huge world to discover stuff in all while being relatively safe during the early stages of the game.

>> No.4683984

When it ends.

>> No.4684000

>>4683984
The whole final sequence is kino, I agree.

>> No.4684026

>>4673816
I like Majora's mask Better, so the fact that this game is like full set up for that down to character models is pretty neat

>> No.4684035

>>4683916
>amazing music
>great visuals for the time
>great atmosphere
>fluid controls
>a buttload of side content and secrets
>enjoyable storyline
>I'M STILL CONFOUNDED BY WHAT THIS GAME SUPPOSEDLY DOES SO WELL
Trying to get a brainlet to appreciate Ocarina of Time is like trying to get a potato to appreciate fine art. If you don't get it now, you'll never get it. Anybody with a functioning brain stem can at least understand how smooth, well-designed and seamless it is. The music alone warrants praise, yet you've somehow managed to elude even the most basic sense of taste by calling it "mediocre". I shudder to think at what kind of game you would actually call good.

>> No.4684043

>>4674842
>>4675931
Correct

>>4676110
Absolutely wrong.

>> No.4684046

>>4684000
Don't say Kino please, we hate that word here.

>> No.4684050
File: 251 KB, 448x313, backtoreddit.png [View same] [iqdb] [saucenao] [google]
4684050

>>4684046
>we

>> No.4684056

>>4673835
this. i love it and shadow link is introduced in a cool way

>> No.4684075

>>4684000
say kino every time you want honey, fuck this guy >>4684046

>> No.4684097

>>4684050
>>4684075
>>4684056
fuck you son of bitches, you're part of the /tv/ cancer that's plaguing us

>> No.4684136

>>4673816
I enjoyed the levels where you play inside the stomach of some sea creature as young link.

Also the tennis match against Gannon is really memorable. Like when I first encountered him towards the end of the game I had no clue it was going to be some epic tennis fight.

>> No.4684253
File: 204 KB, 640x550, 1518692351892.gif [View same] [iqdb] [saucenao] [google]
4684253

The forest temple once you got the grapple hook was amazing. Particularly that one fucking hallway thay turned everything 90° fucked woth my head so much, but I was floored by its gameplay design.
>Most repetitive weird music though

>> No.4684741

>>4684253
RAH RAH RAH RAH HEH HEH HEH HEH

>> No.4684996

Big Poe hunting while listening to the overworld music was the best part for me.

>> No.4685025

>>4673816
Majora

>> No.4685061

>>4673816
The quest to get the Biggoran sword is underrated, but I'd have to go with the Forest Temple.

>> No.4685067

>>4684741

Hoo hoo ehh hoo ehh hoooo ehhh ehhh hooo hooo

>> No.4687365

>>4673816
Best part of the game for me was after I collected all three jewels and went back to the temple of time. I thought I was at the final boss.

>> No.4688032

It's sequel

>> No.4688336

truly the best game ever created

>> No.4688361

Playing this for the first time after directly after ALttP I enjoy it but I think its pretty bland and empty and clunky and linear and slow in comparison

>> No.4688367

>>4673816
the part where the game shuts itself off

>> No.4688372

Did anyone else find the shadow temple disappointingly short?

>> No.4688379

>>4688372
no.
infact i found the game disappointingly long.

>> No.4688396
File: 153 KB, 500x478, 6a70dde424b56a9c05597a1304c5951ec71dbbd6_hq.gif [View same] [iqdb] [saucenao] [google]
4688396

>>4673816
It reminds me of Link's Awakening.

>> No.4688457

>>4673816
Overall it was exploring Gerudo Valley with Epona and playing the horse riding archery game.

>> No.4688854

>>4685067
EH REH

>> No.4689719

Getting Epona
Forest Temple
Bottom of the well
Song of Storms bootstrap paradox lulziness
The music, all of it

>> No.4689768

>>4688372
both shadow and light temple suck for different reasons

>> No.4689792

Sidequests, mini-games, collectables, and talking to NPCs.

>> No.4689873

>>4673835
Ootmap.com
Ur welcome

>> No.4689889

>>4673816
Ganondorf tennis

>> No.4690042

This is gonna sound weird, but it's the cutscenes.

The camera angles are so meticulously, artistically poised and the characters manage to show real emotion on their faces from a time when characters just couldn't do that.

The soundtrack, the presentation and the subject matter. It's a simple story, but it's just told so beautifully that it doesn't matter.

Plus, y'know, on a technical level, it's basically perfect.

>> No.4690567

Anyone have that Joseph Campbell hero's journey OoT copypasta?

>> No.4691030

I wish it was a bit more open for the young link section of the game. But I agree it has tons of secrets. It really felt like an adventure.

There's something about OoT and Majora's Mask that sets them apart from other games back then, I don't know if it's the visuals or the atmosphere, but they really stand out. I can't really point a finger at it, but they're just sort of "weird" in style. It's like they followed no "norms" at all when being produced.

>> No.4691035

>>4673948
This and it has the best temple theme.

>> No.4691374

I'm going to play this again and I'm wondering: should I play the 3DS version or the 64 one?

>> No.4691658

>>4691374
3DS

>> No.4691679
File: 276 KB, 1400x1050, ZeldaConcert_OcarinaOfTimeArt.0.jpg [View same] [iqdb] [saucenao] [google]
4691679

>>4691374
If you've never played the 3DS version before I recommend that one, just to see what the differences are between each version if anything. It also has Master Quest available after you beat the game if you are into that sort of thing.
I definitely prefer the lighting and art direction in the original but it's not a deal breaker. It really bothers some people. 3DS version also runs at 30 FPS as opposed to 20 in the original.

>> No.4691693

>>4691679
I agree with this. gyrocontrols are also a plus for aiming (but you can still aim manually, which is nice).
The people who hate the 3DS remake because of lighting or atmosphere are only cherrypicking some parts. Yes, it's true that a lot of the original atmosphere is gone, this is a remake after all. But the end result isn't nearly as bad as some people make it out to be.
I say, if you never played the game, go with the N64 original, it's never a bad choice. But if you already played that, OOT3D is great for revisiting it.

>> No.4691729
File: 1.72 MB, 1920x1080, Fishing_Pond_(Ocarina_of_Time).png [View same] [iqdb] [saucenao] [google]
4691729

>>4673816

You know what it is, bitch.

>> No.4691767

>>4691729
Seriously how did it take over 100 posts for somebody to post the correct answer?

>> No.4691771

>>4691729
I remember when it was just a rumor that the loach could be caught.

>> No.4691790

>>4691658
>>4691679
>>4691693
3DS it is then. It's just that many people seem to dislike Majora's Mask 3DS, I'm planning to play both and it'd feel weird to play one on the n64 and the other one on the 3ds.

>> No.4691798

>>4691790
I can't vouch for MM3D, I only played the OOT remake.
I bet it's still good, but I hear they changed the controls underwater with the Zora mask, and that's probably one of my favorite things on the game.

>> No.4691818

>>4691790
As someone who’s played both I would say the only part of the 3ds remake that’s completely botched is the atmosphere in the final battle is ruined. It looks like it’s daylight, 1 pm in the afternoon.

>> No.4692518

>>4691798
>I bet it's still good, but I hear they changed the controls underwater with the Zora mask, and that's probably one of my favorite things on the game.
The Heart Piece in the Zora moon dungeon was a fucking ballache to get in the remake.

>> No.4692537

>>4691790
It's worth playing both, especially if you have already played the N64 versions.
The thing with MM3D is they put cancer tumors on the bosses as weak points. There are a lot of small good/neutral changes, but I will never not be mad about the bosses.

>> No.4693307
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4693307

>>4675473
>>4675547
Yeah wtf - you said nothing at all. All filler, no actual content.

The very essence of pseudo-intellectuals.

>> No.4693338
File: 132 KB, 711x766, Zelda Water.jpg [View same] [iqdb] [saucenao] [google]
4693338

>>4673816
The taste of Hyrule's water

>> No.4693682

>>4693338
The water flowing to the castle goes over Zora's Domain, though.
Still, half the water in the lake flowed through King Zora's ass.

>> No.4693702

A better question would be: why do both ALttP and OoT only get good once you complete the obligatory 3 starting dungeons? Both games immediately open up after and become way more fun.

>> No.4693719

>>4674987
this is the single worst part of the game because there's no explanation for WHY you're supposed to do it

>> No.4693725

>>4693719
He says he likes the sound of the forest or some shit

>> No.4693998

When me and my cousin were playing it and she gave me a handjob.

>> No.4694807

>>4691030
It's a good thing that the game wasn't that open as a young kid. It made it better to show the contrast as an adult, and how the world opens up to you when you've become older and stronger.

>> No.4694819

>>4682775
Adding to this

>link's reflection in the dark link room disappears when you get to the tree

>> No.4694821

Drawing the master sword

>> No.4694823
File: 48 KB, 800x600, 800px-Shadow_temple_reapers.jpg [View same] [iqdb] [saucenao] [google]
4694823

You know, we're pretty lucky to only see these temples through a color filled video game. Imagine how fucking scary this would be in real life to all go through. Link really did have the triforce of courage cause I would have been scared shitless by all the shit you encounter in this game. People really underrate how fucking brave Link is, both as a kid and an adult.

>> No.4694824

>>4694821
Classic moment.

>> No.4694828

Fire Temple's original music.
https://www.youtube.com/watch?v=OOmOzWdHzHU

>> No.4694834
File: 72 KB, 640x539, 1b9.jpg [View same] [iqdb] [saucenao] [google]
4694834

>>4694828

>> No.4694970

>>4693702
I would say Twilight Princess suffers from that effect much more than OoT and ALttP do. I'm still willing to replay those two, but remembering the three starting dungeons in TP makes me not want to play it again.

>> No.4694978

Overall, the game being full of secrets and feeling like a legit adventure. I would say though, something to point out is that 3D Zeldas became much, much more cinematic and they are slower paced than 2D ones. While I understand the necessity of that, specially when everyone was expecting the best fucking game of all time every single time a new zelda was announced for home consoles, I still like how quickly you can get anywhere in ALTTP as opposed to OoT. Exploration is something I dig and when it's slow it is kinda detrimental. What I like is that the game, while not being amazingly open, still allows for you to finish the dungeons in a slightly different order without straight telling you about it. I like that effort was put into trying to create 3D combat in a way that is not too frustrating at all, maybe a bit laggy but today we get people used to shit like Dark Souls.

>> No.4694986

The end

>> No.4695424

>>4694828
I must have an original cartridge, as my copy has this version

>> No.4695471

>>4693702
I personally love first 3 dungeons and the game actually opens up after the first dungeon, when you go out to Hyrule Field. You can go anywhere you want. You can even get to the spirit temple if you go through the desert using trial and error.
I remember on my first playthrough I spent a lot of time dicking around Hyrule while tackling the dodongo cave and jabu jabu.
Also, Jabu Jabu is one of my favorite levels in the game, sue me.

>> No.4695507

>>4694970
Is it really the dungeons themselves though or all the bullshit that surrounds said dungeons

>> No.4695573

>>4695507
Yeah, you're right. The dungeons aren't that bad, just literally everything else is until you get to that specific point. Specially the twilight hunting for tears sections.

>> No.4695913

>>4677954

I think it felt like one of those surprises where you immediately think "oh well yeah i think i actually knew that anyway".

>> No.4695946

>>4673835
This. I also really like the time you spend in the Gerudo Desert and the build up to the Spirit Temple, even though the temple itself turns out to be kind of disappointing.

The Forest Temple is also memorable since its music and atmosphere combine really well with the fact that it's the first temple you go through after seeing how everything's gone to shit.

>> No.4697816

>>4673816
Saria

>> No.4698207

>>4682775
Thanks anon. Great list.

>> No.4698230

>>4698207
No problem. Always happy to share. It's a shame that OoT has been memed into being "empty", because really, it's exploding with secrets and special touches moreso than any other game I've ever played.

>> No.4698883

The fact that it's a precursor to Majora's Mask, the superior game.

>> No.4699063

>>4673816
the hyped game journalism

>> No.4699659
File: 23 KB, 482x356, Simon-belmont-captain-n.jpg [View same] [iqdb] [saucenao] [google]
4699659

>>4677028
I had honestly thought that he was an older looking Simon Belmont from Captain N.

>> No.4699661

>>4673823
>tripfag
>Reddit spacing

>> No.4699663

>>4677954
I realized it immediately. A "new" character introduced like that? Nah. It would've been nice if they subverted that troupe and actually had Sheik be a completed different character.

>> No.4699672

>>4689768
Please elaborate.

>> No.4700385

>>4673835
I was replaying OoT after a long time, just finished this. It was not that much more difficult than the previous dungeon. I'm not even playing the remake, what is this meme about?

>> No.4700397

>>4700385
the water temple is hard meme comes from nobody noticing that when you raise the water a square box is raised that opens a path to a small key
they made sure to show that box in a cutscene in the remaster so nobody missed it

>> No.4700407

>>4700397
You mean the one inside the tower? After some shit in the game I would have thought people would have tried to get through there. I mean, if you can reach the second level door in that tower without raising the water level, there's not that much of a point for such platform to exist unless it was covering something below.

>> No.4700410

>>4700407
yeah that one
i could see a lot of people getting frustrated and just running in circles after they run out of keys so they never think about it

>> No.4700497
File: 147 KB, 480x953, no hope at all.jpg [View same] [iqdb] [saucenao] [google]
4700497

>>4691729
My mom used to leave me with a childminder during the day while she worked. The childminder had eight kids of her own, and they all collaborated (to varying degrees) on one save file of Ocarina. Eventually they'd played the game to death and found every secret, with the exception of the rumored Loach. I remember one of the older boys was grinding the fishing hole while most of his siblings and I watched. His mom wandered in, wondering what's keeping us all so enraptured. In frustration, the older boy handed her the controller and slumped onto the couch. His mom (who had picked up the N64 controller maybe three times) proceeded to immediately hook and catch the Hylian Loach. At first there was silence, and then howls of shock and wonderment. For a few minutes, a pitched sense of joy in that room that I only know from that memory, a kind of frantic ecstasy and mass astonishment that I imagine exists in such places as Mission Control at NASA or among lottery winners. Glorious.

>> No.4700502

>>4694823
Those statues are really gorgeous lowpoly art. Shame about the janky texture work on the floor. Those seams, blech.

>> No.4700518

>Jump attacks performed with the Megaton Hammer deal no damage to Skulltulas, Gold Skulltulas, and Big Skulltulas, though strikes to a wall will dislodge and kill any Skullwalltulas nearby. This is an inside joke and a subtle reference to an occurrence during the development of the game where Game System Director, Eiji Aonuma, became distraught after seeing a spider in his office and began frantically jumping around, trying and failing to squash it with a hammer.

>> No.4700783

>>4673816

The credits

>> No.4701632
File: 580 KB, 598x1000, Princess_Ruto_Artwork.png [View same] [iqdb] [saucenao] [google]
4701632

princess ruto's breasts

>> No.4701901

>>4673816

spirit temple

>> No.4702589

>>4675931
Yeah I'd have to agree. Although I might expand it all the way to, beginning of adult segment to end of Fire Temple. But the Forest Temple definitely stands out. Has my favorite atmosphere and aesthetics of any Zelda dungeon.

>> No.4702635

>>4673816
Help me out bros, I started replaying this game back in November, got all the way to the Spirit Temple then just lost steam. wtf? Sprit Temple isnt even that bad from what I remember when I played it the first time in 2002

>> No.4702641

>>4702635
Just play through it, it's not even hard. Being split into a child and an adult section makes it easier.

>> No.4702648

>>4702635
...same here. I just got there and finished the young link part, haven't played this in many years. Now I'm kinda losing interest. Right at the fucking end. Maybe today I will finish this, I dunno. I feel like the game doesn't just have that many secrets, but maybe I'm spoiled by other games.

>> No.4702773

>>4690567
I want this.

>> No.4702928

>>4676107

yeah, OoT has too many of these stupid roadblocks.

I'm still surprised nobody has done a romhack that makes the game more open. Just need to remove some boulders and change those stupid ass eye switches for crystal switches.

>> No.4703172

Getting the master sword and becoming adult link

>> No.4703184

>>4694824
From a better game.

>> No.4703192

>>4673816
The Fishing game and the Forest Temple, in that order. I also liked the oasis in the Gerudo lands and watching Link create mini ponds for a while. The entire atmosphere grabbed my attention in all examples and let my imagination run wild.

Another honorable mention for the best part of Ocarina of Time is its size and scope-there was nothing like it at the time and it is definitely the granddaddy of all "big world" games. I remember playing the game with a friend's dad who was a Boeing engineer of sorts, in that he wrote the software that the pilots would use, so anyway, HE was impressed at its size-and he was used to playing all sorts of computer games.

>> No.4703332

>>4673816
>What's the best part of this game?

Selling it at inflated prices to hipsters and man-children. Thank goodness for ebay and the raising "retro" prices everyone bitches about. I bought several dozen of them in the late 90s as a joke on my cousin (hid them everywhere). I've paid off my car thanks to these bandwagoners.

>> No.4703574

>>4684035
>amazing music
Isn't gameplay.
>great visuals for the time
Isn't gameplay.
>great atmosphere
Isn't gameplay.
>fluid controls
Nice, what about using them? What about the fucking gameplay?
>a buttload of side content and secrets
Isn't gameplay.
>enjoyable storyline
Isn't gameplay.
>I'M STILL CONFOUNDED BY WHAT THIS GAME SUPPOSEDLY DOES SO WELL
>Trying to get a brainlet to appreciate Ocarina of Time is like trying to get a potato to appreciate fine art.
Ocarina of Time's puzzles would be considered weak in real puzzle games, and the same would happen to its combat in real action games. If you only like this game because the controls feel good and because you like the atmosphere you're no different from those faggots who defend games like Journey and Gone Home.

Nostalgia aside, Ocarina of Time's gameplay is shit.

>> No.4703583

>>4673816
Discovering Hyrule Castletown became a wastleland of Redeads

Was disappointed to see the actual Land of Hyrule hadn't changed much

>> No.4703598

Reminder that the best thing Zelda has ever done is inspiring better games like The Guardian Legend, Alundra, Crystalis and Okami.

>> No.4703604

>>4703598
I forgot to mention the Mana series.

>> No.4703629

>>4703574
Nah, the gameplay is great, I'm afraid you just have shit taste.

Combat is great -- the audio/visual feedback you get just from killing an enemy and watching them burn up in colorful flames, is, alone, incredibly satisfying in a way that almost no other game has managed to accomplish. Not to mention the wide variety of enemies which each function in very different ways, all of the items you have which can augment the experience by letting you choose how to engage an enemy, etc. It isn't difficult, but it doesn't need to be. It's still fun.

Outside of combat, the puzzle-solving aspect is, again, not difficult, but fun. Going into a dungeon and knowing you have a new treasure waiting for you is a very rewarding, and acts as a great motivation to keep pushing onward so you can gain more and more useful tools. Some puzzles are insultingly easy, but the game was made for young kids. If you want a difficult adventure game, go play something like Alundra. The puzzles in Zelda are more of an excuse to funnel you through areas with interesting enemies and items rather than pose an actual challenge.

Then there's all of the side content. It's fun just exploring the world -- bombing things, shooting things, experimenting with the effects of different songs, it's all very relaxing and there's always something new to discover. On top of that, you have fun little time wasting activities like fishing, horseback archery, etc., which serve as a nice way to break up the continual questing.

It sounds like you're the kind of guy who likes shmups and fighters, the kind of games which constantly engage you in combat and difficult obstacles. That's fine, but it doesn't mean OoT has bad gameplay, it means that you'd rather shoot space ships over and over than talk to townsfolk, explore a forest, look for hidden treasure and experience a storyline. Personally, I'm capable of enjoying both types of gameplay. Not everything needs to be stressful, difficult or tedious to be fun

>> No.4703635

>>4703598
>thinking any of this garbage is better than the likes of OoT or ALttP

>> No.4703653

>>4703629
>>4703574

Stop your bruised-ego bickering, dumb cunts, and talk about how the Forest Temple is the best part of OoT instead.

>> No.4703715

>>4703653
Warped corridors are great.

Poe minibosses are great.

Atmosphere is outstanding.

Boss fight is great, being tied to Ganon instead of being some random monster.

Wall Masters are not great - they freak me the hell out!

>> No.4703764

This game is such shit. It sucked in 1998 and it sucks now. I shouldn't have to explain myself, but here we go:

>gameplay consists of mostly walking through wide open fields and empty dungeons. In the 2D Zedlas each screen was designed to be filled with enemies, puzzles, items to find, etc. Now you literally just run around with barely anything to do. The occasional enemies you do encounter are taken down with Z-Targeting like it's babys first Zelda game.
>OOT has a complete lack of objective/storyline. The story consists of the Deku Tree calling you the chosen one for no fucking reason at all. Then Zelda tells you Ganondorf is up to no good (of course, Ganondorf hasn't done anything illegal yet) and for some reason Link listens to this stupid bitch. While listening to Zelda, Link gets the Spirtual Stones to open the Sacred Realm, BUT this is what Ganondorf wanted the entire time or something and he used this to get into the realm. Ok. So in listening to Zelda, the bad guy just walked into the Sacred Realm (even though he was nowhere near Link when he used the Stones). Ugh.
>game is overall fucking slow as fuck. Endless walking, slow and boring combat, dialog boxes take forever to finish (Nintendo must legit think all their gamers had a 2nd grade reading speed), Navi interrupting constantly, the Owl showing up constantly, opening a chest takes 17 minutes, when getting an item like a bomb you get a 40 page description on how to use the bomb, general things slow down the gameplay (like King Zora taking 30 minutes to slide his fat ass over on his throne).

People say this game was ahead of it's time and they were right. Most of this OOT shit infects the games of today.

>> No.4703816

>>4703764
>
>gameplay consists of mostly walking through wide open fields and empty dungeons. In the 2D Zedlas each screen was designed to be filled with enemies, puzzles, items to find, etc. Now you literally just run around with barely anything to do.
And yet OoT has more secrets than just about any other game in the series, as mentioned here >>4682775
>The occasional enemies you do encounter are taken down with Z-Targeting like it's babys first Zelda game.
Zelda enemies are easy as fuck, news at 11.
>not understanding this simple-ass story
The master sword was a key. It was the only thing with the power to kill ganon, but that same power allowed it to keep ganon out of the pearly gates. Not really convoluted or anything. Cliche maybe, but the story is fine.
>>game is overall fucking slow as fuck. Endless walking, slow and boring combat, dialog boxes take forever to finish (Nintendo must legit think all their gamers had a 2nd grade reading speed), Navi interrupting constantly, the Owl showing up constantly, opening a chest takes 17 minutes, when getting an item like a bomb you get a 40 page description on how to use the bomb, general things slow down the gameplay (like King Zora taking 30 minutes to slide his fat ass over on his throne).
OoT is one of the quickest, best-paced games I've ever played. Being able to skip dialogue boxes more easily would have been nice, but the game was made for kids, and they didn't want them accidentally skipping critical information and then getting stuck and hating the game. Aside from that and the occasional annoyance (like king zora), the game is actually very fast-paced. This is nitpicking to the max.

OoT has its flaws. I definitely would have liked to have seen more enemies scattered around, for example. But it's still a great game.

>> No.4703819

>>4703764
t. retarded fag who never played the game
go back to /v/, dumbass.

>> No.4704354
File: 169 KB, 800x600, 9_Biggoron44_Large.jpg [View same] [iqdb] [saucenao] [google]
4704354

>>4673816
I really enjoyed the goddamn race for the Biggoron sword.

Later on I learned secrets to maximize efficiency, however when I was younger, it took me many tries that I (over time) got closer and closer to the top of that goddamn tektite infested, fireball dropping, overly complicated mountain.

Was so worth it once I succeeded. That feeling of accomplishment just wont quit.

>> No.4704387

>>4703764
Hard not to agree, and I got on launch day. Many N64 games already did what it offered but in more entertaining ways (eg, Mystical Ninja).

It's still worse than LttP, LA, MM, and the Oracles, but better than every other entry not mentioned.

>> No.4704427

>>4703764
>dialog boxes take forever to finish
I recently started the game again, and this really got on my nerves, actually.
The walking around is kind of true, for child link, anyway. Thank goodness for side hopping.
But I think overall these issues really aren't that bad.

>> No.4704428
File: 7 KB, 192x262, images (1).jpg [View same] [iqdb] [saucenao] [google]
4704428

Its objectively a good game but I just find it boring. It does the atmosphere, character and world excellently, but the tedious parts kind of outweights the fun one gameplay wise. Theres just too much part of the game that are "that part" for making me want to replay it.

>> No.4704432

>>4703764
>gameplay consists of mostly walking through wide open fields and empty dungeons. In the 2D Zedlas each screen was designed to be filled with enemies, puzzles, items to find, etc. Now you literally just run around with barely anything to do.
Disagree. Some dungeons have fairly decent puzzles. They're not that empty, in fact I would say they are a bit narrow for 3D. One good example of this is the Water Temple which many people seem to either dislike or find somewhat difficult but it's pretty well designed puzzle wise.

>The occasional enemies you do encounter are taken down with Z-Targeting like it's babys first Zelda game.
If you have any suggestions of a good replacement for Z-Targeting without making essentially a top down zelda game in that sense I would love it. Even modern games adopt that because it's honestly irritating to have to change camera angles every 2 seconds and not be able to aim your attacks quickly and effectively. You didn't even have back then a nice little secondary stick to switch camera angles.

>OOT has a complete lack of objective/storyline.
You're trying to find realism in a Zelda game. You're told exactly why the Deku Tree finds you interesting enough. People are aware of what Ganondorf is and his intentions so it's not too much of a stretch. Also "even though he was nowhere near Link when he used the Stones" motherfucker he's able to spawn all kinds of creatures, including a ghost clone of himself riding a horse, and somehow it is "difficult" to believe that he might be able to get close to Link in the Temple of Time.

>game is overall fucking slow as fuck.
The owl shows up a small number of times and you only see him once again after going adult. He's even a useful way of teleporting while not having the ocarina. Speaking of teleporting, you can do that, remember? I guess not, it's not like you have really played this game in a good while. Not to mention that you can just skip the text altogether when not in cutscenes.

>> No.4704434

>>4704432
>He's even a useful way of teleporting while not having the ocarina.
Wait, what? You mean how he carries you down from Death Mountain? Or was there something else?
And that is after you got an Ocarina, so either there's something else or I assume you mean "before you have warp songs for your ocarina".
But even then, there's the Lost Woods.

>> No.4704438

>>4704434
He carries you down from death mountain and from lake hylia to the hyrule castle. You can also take a shortcut from gerudo valley to lake hylia. You can go between goron city, zora's domain and kokiri forest in no time, if something the most annoying place to reach is the ranch.

>> No.4704443

>>4704438
>and from lake hylia to the hyrule castle
Gonna try that because I don't remember this one, thanks.
And who hasn't accidentally found the one in Gerudo Valley?

>> No.4704458

>>4704443
Dunno.

As young link just go to the tombstone in that small piece of land between the two bridges. The owl should appear and carry you to the hyrule field entrance to the castle.

Seriously though, I understand the game is definitely a bit slower than perhaps most entries in the series (if not all, to be honest) but not -that- slow. You get many chances at going from one place to another quickly.

>> No.4704510

I will never understand what people enjoy about fishing in Zelda. I barely touched it even as a kid.

>> No.4706240

>>4677929
>hardest one is actually Forest Temple
no, you're right. The Forest Temple is very challenging in both in puzzles and combat. The Water Temple was never so much difficult to fight your way through.
If you were to even clock how long each temple takes, the Forest Temple is the longest temple by a large margin.
The reason people overlook the Forest Temple is that on their first playthrough, player's typically hit the Forest Temple behind a big hype rush- they unlocked the temple of time, the world is now spooky, they're now adult link, and they have the Master Sword.

I think the Forest Temple is also incredible for its atmosphere and for its extremely memorable boss.

>> No.4706376

>>4703764
Well, except for the exagerations, I have to agree.

>> No.4708495

I'm replaying this for the first time in years and I'm noticing some things are stranger than i previously realized
>Dampe has a fucking gravedigging tour for children
>When you ride the owl down from death mountain, he drops you on the roof of a two story building with no ladder
also deku nuts are OP so far and I absolutely never used them post-deku tree as a kid

>> No.4708557

>>4708495
I think Hyrule is literally meant to be the future of the ancient past of the world of Super Mario 64. Consider this:
>Pictures of Mario and company are shown as history
>OOT rabbit ears are described as coming from a mythical creature or something like that
>fishing pond has loaches which were contemporaries of the dinosaurs

In Super Mario 64:
>has complete rabbit matching the extinct remnants of its OOT counterpart
>there's a plesiosaur

>> No.4708561

>>4708557
There's a similar theory here about Zelda/Mario taking place concurrently. https://imgur.com/a/GTTzJ

>> No.4708567

>>4708561
That was complicated and downright creepy. I like it.

>> No.4708597
File: 932 KB, 2848x2132, zelda dinosaur.jpg [View same] [iqdb] [saucenao] [google]
4708597

More dino evidence in pic which looks pretty neat.

>> No.4708604
File: 881 KB, 2848x2132, cozy kakariko.jpg [View same] [iqdb] [saucenao] [google]
4708604

>>4673816
Its coziness is underrated.

>> No.4708605

Why didn't they just let you bind four more items to the d-pad?

>> No.4708610

>>4708605
Maybe because they decided that the d-pad would toggle maps instead. It does seem underutilized.

>> No.4708615

Btw, I am pretty sure Kakariko should be Kakariku...strange.

>> No.4709121

>>4708605
Because that's fucking stupid. You shouldn't be able to access half of your inventory at once. Having limited options make you think more strategically about what you need to use, especially in combat. 3 items worked perfectly fine and no more than that are needed.

>> No.4709125

>>47086058
8 way d-pad hotkeys are messy in practice and decidedly un-Nintendo. You'll select something bound to a nearby diagonal or cardinal all the time.

>> No.4709128

>>4709125
meant for
>>4708605

>> No.4709132

None because it sucks

>> No.4709170

>>4709132
We know it's too hard for you. Maybe try some smartphone games, I hear they're easy and don't provoke much thought.

>> No.4709190
File: 482 KB, 1000x1000, goemon.jpg [View same] [iqdb] [saucenao] [google]
4709190

The part where you turn off the power, remove the cart and insert the superior Mystical Ninja Starring Goemon.

>> No.4709496

>>4708597
King Dodongo is literally a dinosaur, it's not a secret that Dinosaurs exist in Zelda.

>> No.4709520

>>4709496

oh yeah....well that is at least evidence of a t-rex in OOT.

>> No.4711317

>>4709121
You aren't limited at all though; you can pause at any moment. It takes zero seconds of in-game time to switch out items. If they wanted to limit you they wouldn't let you swap items in combat. Having extra buttons for deku sticks, your ocarina and a mask would just be more convenient. Instead you can walk into battle with only these equipped, switch them all out and then switch back after.
I did forget the D-pad already worked on the map because I seldom mess with it.